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-rw-r--r--libs/rs/scriptc/rs_allocation.rsh171
1 files changed, 3 insertions, 168 deletions
diff --git a/libs/rs/scriptc/rs_allocation.rsh b/libs/rs/scriptc/rs_allocation.rsh
index 89696b8..b0840a0 100644
--- a/libs/rs/scriptc/rs_allocation.rsh
+++ b/libs/rs/scriptc/rs_allocation.rsh
@@ -14,31 +14,6 @@
* limitations under the License.
*/
-/*! \mainpage notitle
- *
- * Renderscript is a high-performance runtime that provides graphics rendering and
- * compute operations at the native level. Renderscript code is compiled on devices
- * at runtime to allow platform-independence as well.
- * This reference documentation describes the Renderscript runtime APIs, which you
- * can utilize to write Renderscript code in C99. The Renderscript header
- * files are automatically included for you, except for the rs_graphics.rsh header. If
- * you are doing graphics rendering, include the graphics header file like this:
- *
- * <code>#include "rs_graphics.rsh"</code>
- *
- * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here
- * as well as the Android framework APIs for Renderscript.
- * For documentation on the Android framework APIs, see the <a target="_parent" href=
- * "http://developer.android.com/reference/android/renderscript/package-summary.html">
- * android.renderscript</a> package reference.
- * For more information on how to develop with Renderscript and how the runtime and
- * Android framework APIs interact, see the <a target="_parent" href=
- * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript
- * developer guide</a> and the <a target="_parent" href=
- * "http://developer.android.com/resources/samples/RenderScript/index.html">
- * Renderscript samples</a>.
- */
-
/** @file rs_allocation.rsh
* \brief Allocation routines
*
@@ -168,6 +143,8 @@ extern const void * __attribute__((overloadable))
extern const void * __attribute__((overloadable))
rsGetElementAt(rs_allocation, uint32_t x, uint32_t y, uint32_t z);
+#if (defined(RS_VERSION) && (RS_VERSION >= 16))
+
/**
* @param a allocation to get data from
* @return element describing allocation layout
@@ -176,129 +153,6 @@ extern rs_element __attribute__((overloadable))
rsAllocationGetElement(rs_allocation a);
/**
- * @param m mesh to get data from
- * @return number of allocations in the mesh that contain vertex
- * data
- */
-extern uint32_t __attribute__((overloadable))
- rsMeshGetVertexAllocationCount(rs_mesh m);
-
-/**
- * @param m mesh to get data from
- * @return number of primitive groups in the mesh. This would
- * include simple primitives as well as allocations
- * containing index data
- */
-extern uint32_t __attribute__((overloadable))
- rsMeshGetPrimitiveCount(rs_mesh m);
-
-/**
- * @param m mesh to get data from
- * @param index index of the vertex allocation
- * @return allocation containing vertex data
- */
-extern rs_allocation __attribute__((overloadable))
- rsMeshGetVertexAllocation(rs_mesh m, uint32_t index);
-
-/**
- * @param m mesh to get data from
- * @param index index of the index allocation
- * @return allocation containing index data
- */
-extern rs_allocation __attribute__((overloadable))
- rsMeshGetIndexAllocation(rs_mesh m, uint32_t index);
-
-/**
- * @param m mesh to get data from
- * @param index index of the primitive
- * @return primitive describing how the mesh is rendered
- */
-extern rs_primitive __attribute__((overloadable))
- rsMeshGetPrimitive(rs_mesh m, uint32_t index);
-
-/**
- * @param e element to get data from
- * @return number of sub-elements in this element
- */
-extern uint32_t __attribute__((overloadable))
- rsElementGetSubElementCount(rs_element e);
-
-/**
- * @param e element to get data from
- * @param index index of the sub-element to return
- * @return sub-element in this element at given index
- */
-extern rs_element __attribute__((overloadable))
- rsElementGetSubElement(rs_element, uint32_t index);
-
-/**
- * @param e element to get data from
- * @param index index of the sub-element to return
- * @return length of the sub-element name including the null
- * terminator (size of buffer needed to write the name)
- */
-extern uint32_t __attribute__((overloadable))
- rsElementGetSubElementNameLength(rs_element e, uint32_t index);
-
-/**
- * @param e element to get data from
- * @param index index of the sub-element
- * @param name array to store the name into
- * @param nameLength length of the provided name array
- * @return number of characters actually written, excluding the
- * null terminator
- */
-extern uint32_t __attribute__((overloadable))
- rsElementGetSubElementName(rs_element e, uint32_t index, char *name, uint32_t nameLength);
-
-/**
- * @param e element to get data from
- * @param index index of the sub-element
- * @return array size of sub-element in this element at given
- * index
- */
-extern uint32_t __attribute__((overloadable))
- rsElementGetSubElementArraySize(rs_element e, uint32_t index);
-
-/**
- * @param e element to get data from
- * @param index index of the sub-element
- * @return offset in bytes of sub-element in this element at
- * given index
- */
-extern uint32_t __attribute__((overloadable))
- rsElementGetSubElementOffsetBytes(rs_element e, uint32_t index);
-
-/**
- * @param e element to get data from
- * @return total size of the element in bytes
- */
-extern uint32_t __attribute__((overloadable))
- rsElementGetSizeBytes(rs_element e);
-
-/**
- * @param e element to get data from
- * @return element's data type
- */
-extern rs_data_type __attribute__((overloadable))
- rsElementGetDataType(rs_element e);
-
-/**
- * @param e element to get data from
- * @return element's data size
- */
-extern rs_data_kind __attribute__((overloadable))
- rsElementGetDataKind(rs_element e);
-
-/**
- * @param e element to get data from
- * @return length of the element vector (for float2, float3,
- * etc.)
- */
-extern uint32_t __attribute__((overloadable))
- rsElementGetVectorSize(rs_element e);
-
-/**
* Fetch allocation in a way described by the sampler
* @param a 1D allocation to sample from
* @param s sampler state
@@ -339,26 +193,7 @@ extern const float4 __attribute__((overloadable))
extern const float4 __attribute__((overloadable))
rsSample(rs_allocation a, rs_sampler s, float2 location, float lod);
-/**
- * Fetch allocation in a way described by the sampler
- * @param a 3D allocation to sample from
- * @param s sampler state
- * @param location to sample from
- */
-extern const float4 __attribute__((overloadable))
- rsSample(rs_allocation a, rs_sampler s, float3 location);
-
-/**
- * Fetch allocation in a way described by the sampler
- * @param a 3D allocation to sample from
- * @param s sampler state
- * @param location to sample from
- * @param lod mip level to sample from, for fractional values
- * mip levels will be interpolated if
- * RS_SAMPLER_LINEAR_MIP_LINEAR is used
- */
-extern const float4 __attribute__((overloadable))
- rsSample(rs_allocation a, rs_sampler s, float3 location, float lod);
+#endif // (defined(RS_VERSION) && (RS_VERSION >= 16))
#endif