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Diffstat (limited to 'libs/rs/scriptc/rs_cl.rsh')
-rw-r--r-- | libs/rs/scriptc/rs_cl.rsh | 785 |
1 files changed, 785 insertions, 0 deletions
diff --git a/libs/rs/scriptc/rs_cl.rsh b/libs/rs/scriptc/rs_cl.rsh new file mode 100644 index 0000000..64844a4 --- /dev/null +++ b/libs/rs/scriptc/rs_cl.rsh @@ -0,0 +1,785 @@ +#ifndef __RS_CL_RSH__ +#define __RS_CL_RSH__ + +#define M_PI 3.14159265358979323846264338327950288f /* pi */ + + +// Conversions +#define CVT_FUNC_2(typeout, typein) \ +static typeout##2 __attribute__((overloadable)) convert_##typeout##2(typein##2 v) { \ + typeout##2 r = {(typeout)v.x, (typeout)v.y}; \ + return r; \ +} \ +static typeout##3 __attribute__((overloadable)) convert_##typeout##3(typein##3 v) { \ + typeout##3 r = {(typeout)v.x, (typeout)v.y, (typeout)v.z}; \ + return r; \ +} \ +static typeout##4 __attribute__((overloadable)) convert_##typeout##4(typein##4 v) { \ + typeout##4 r = {(typeout)v.x, (typeout)v.y, (typeout)v.z, (typeout)v.w}; \ + return r; \ +} + +#define CVT_FUNC(type) CVT_FUNC_2(type, uchar) \ + CVT_FUNC_2(type, char) \ + CVT_FUNC_2(type, ushort) \ + CVT_FUNC_2(type, short) \ + CVT_FUNC_2(type, int) \ + CVT_FUNC_2(type, uint) \ + CVT_FUNC_2(type, float) + +CVT_FUNC(char) +CVT_FUNC(uchar) +CVT_FUNC(short) +CVT_FUNC(ushort) +CVT_FUNC(int) +CVT_FUNC(uint) +CVT_FUNC(float) + + + +// Float ops, 6.11.2 + +#define DEF_FUNC_1(fnc) \ +static float2 __attribute__((overloadable)) fnc(float2 v) { \ + float2 r; \ + r.x = fnc(v.x); \ + r.y = fnc(v.y); \ + return r; \ +} \ +static float3 __attribute__((overloadable)) fnc(float3 v) { \ + float3 r; \ + r.x = fnc(v.x); \ + r.y = fnc(v.y); \ + r.z = fnc(v.z); \ + return r; \ +} \ +static float4 __attribute__((overloadable)) fnc(float4 v) { \ + float4 r; \ + r.x = fnc(v.x); \ + r.y = fnc(v.y); \ + r.z = fnc(v.z); \ + r.w = fnc(v.w); \ + return r; \ +} + +#define DEF_FUNC_2(fnc) \ +static float2 __attribute__((overloadable)) fnc(float2 v1, float2 v2) { \ + float2 r; \ + r.x = fnc(v1.x, v2.x); \ + r.y = fnc(v1.y, v2.y); \ + return r; \ +} \ +static float3 __attribute__((overloadable)) fnc(float3 v1, float3 v2) { \ + float3 r; \ + r.x = fnc(v1.x, v2.x); \ + r.y = fnc(v1.y, v2.y); \ + r.z = fnc(v1.z, v2.z); \ + return r; \ +} \ +static float4 __attribute__((overloadable)) fnc(float4 v1, float4 v2) { \ + float4 r; \ + r.x = fnc(v1.x, v2.x); \ + r.y = fnc(v1.y, v2.y); \ + r.z = fnc(v1.z, v2.z); \ + r.w = fnc(v1.w, v2.z); \ + return r; \ +} + +#define DEF_FUNC_2F(fnc) \ +static float2 __attribute__((overloadable)) fnc(float2 v1, float v2) { \ + float2 r; \ + r.x = fnc(v1.x, v2); \ + r.y = fnc(v1.y, v2); \ + return r; \ +} \ +static float3 __attribute__((overloadable)) fnc(float3 v1, float v2) { \ + float3 r; \ + r.x = fnc(v1.x, v2); \ + r.y = fnc(v1.y, v2); \ + r.z = fnc(v1.z, v2); \ + return r; \ +} \ +static float4 __attribute__((overloadable)) fnc(float4 v1, float v2) { \ + float4 r; \ + r.x = fnc(v1.x, v2); \ + r.y = fnc(v1.y, v2); \ + r.z = fnc(v1.z, v2); \ + r.w = fnc(v1.w, v2); \ + return r; \ +} + + +extern float __attribute__((overloadable)) acos(float); +DEF_FUNC_1(acos) + +extern float __attribute__((overloadable)) acosh(float); +DEF_FUNC_1(acosh) + +static float __attribute__((overloadable)) acospi(float v) { + return acos(v) / M_PI; +} +DEF_FUNC_1(acospi) + +extern float __attribute__((overloadable)) asin(float); +DEF_FUNC_1(asin) + +extern float __attribute__((overloadable)) asinh(float); +DEF_FUNC_1(asinh) + +static float __attribute__((overloadable)) asinpi(float v) { + return asin(v) / M_PI; +} +DEF_FUNC_1(asinpi) + +extern float __attribute__((overloadable)) atan(float); +DEF_FUNC_1(atan) + +extern float __attribute__((overloadable)) atan2(float, float); +DEF_FUNC_2(atan2) + +extern float __attribute__((overloadable)) atanh(float); +DEF_FUNC_1(atanh) + +static float __attribute__((overloadable)) atanpi(float v) { + return atan(v) / M_PI; +} +DEF_FUNC_1(atanpi) + +static float __attribute__((overloadable)) atan2pi(float y, float x) { + return atan2(y, x) / M_PI; +} +DEF_FUNC_2(atan2pi) + +extern float __attribute__((overloadable)) cbrt(float); +DEF_FUNC_1(cbrt) + +extern float __attribute__((overloadable)) ceil(float); +DEF_FUNC_1(ceil) + +extern float __attribute__((overloadable)) copysign(float, float); +DEF_FUNC_2(copysign) + +extern float __attribute__((overloadable)) cos(float); +DEF_FUNC_1(cos) + +extern float __attribute__((overloadable)) cosh(float); +DEF_FUNC_1(cosh) + +static float __attribute__((overloadable)) cospi(float v) { + return cos(v * M_PI); +} +DEF_FUNC_1(cospi) + +extern float __attribute__((overloadable)) erfc(float); +DEF_FUNC_1(erfc) + +extern float __attribute__((overloadable)) erf(float); +DEF_FUNC_1(erf) + +extern float __attribute__((overloadable)) exp(float); +DEF_FUNC_1(exp) + +extern float __attribute__((overloadable)) exp2(float); +DEF_FUNC_1(exp2) + +extern float __attribute__((overloadable)) pow(float, float); +static float __attribute__((overloadable)) exp10(float v) { + return pow(10.f, v); +} +DEF_FUNC_1(exp10) + +extern float __attribute__((overloadable)) expm1(float); +DEF_FUNC_1(expm1) + +extern float __attribute__((overloadable)) fabs(float); +DEF_FUNC_1(fabs) + +extern float __attribute__((overloadable)) fdim(float, float); +DEF_FUNC_2(fdim) + +extern float __attribute__((overloadable)) floor(float); +DEF_FUNC_1(floor) + +extern float __attribute__((overloadable)) fma(float, float, float); +extern float2 __attribute__((overloadable)) fma(float2, float2, float2); +extern float3 __attribute__((overloadable)) fma(float3, float3, float3); +extern float4 __attribute__((overloadable)) fma(float4, float4, float4); + +extern float __attribute__((overloadable)) fmax(float, float); +DEF_FUNC_2(fmax); +DEF_FUNC_2F(fmax); + +extern float __attribute__((overloadable)) fmin(float, float); +DEF_FUNC_2(fmin); +DEF_FUNC_2F(fmin); + +extern float __attribute__((overloadable)) fmod(float, float); +DEF_FUNC_2(fmod) + +static float __attribute__((overloadable)) fract(float v, float *iptr) { + int i = (int)floor(v); + iptr[0] = i; + return fmin(v - i, 0x1.fffffep-1f); +} +static float2 __attribute__((overloadable)) fract(float2 v, float2 *iptr) { + float t[2]; + float2 r; + r.x = fract(v.x, &t[0]); + r.y = fract(v.y, &t[1]); + iptr[0] = t[0]; + iptr[1] = t[1]; + return r; +} +static float3 __attribute__((overloadable)) fract(float3 v, float3 *iptr) { + float t[3]; + float3 r; + r.x = fract(v.x, &t[0]); + r.y = fract(v.y, &t[1]); + r.z = fract(v.z, &t[2]); + iptr[0] = t[0]; + iptr[1] = t[1]; + iptr[2] = t[2]; + return r; +} +static float4 __attribute__((overloadable)) fract(float4 v, float4 *iptr) { + float t[4]; + float4 r; + r.x = fract(v.x, &t[0]); + r.y = fract(v.y, &t[1]); + r.z = fract(v.z, &t[2]); + r.w = fract(v.w, &t[3]); + iptr[0] = t[0]; + iptr[1] = t[1]; + iptr[2] = t[2]; + iptr[3] = t[3]; + return r; +} + +extern float __attribute__((overloadable)) frexp(float, float *); +extern float2 __attribute__((overloadable)) frexp(float2, float2 *); +extern float3 __attribute__((overloadable)) frexp(float3, float3 *); +extern float4 __attribute__((overloadable)) frexp(float4, float4 *); + +extern float __attribute__((overloadable)) hypot(float, float); +DEF_FUNC_2(hypot) + +extern int __attribute__((overloadable)) ilogb(float); +DEF_FUNC_1(ilogb) + +extern float __attribute__((overloadable)) ldexp(float, int); +extern float2 __attribute__((overloadable)) ldexp(float2, int2); +extern float3 __attribute__((overloadable)) ldexp(float3, int3); +extern float4 __attribute__((overloadable)) ldexp(float4, int4); +extern float2 __attribute__((overloadable)) ldexp(float2, int); +extern float3 __attribute__((overloadable)) ldexp(float3, int); +extern float4 __attribute__((overloadable)) ldexp(float4, int); + +extern float __attribute__((overloadable)) lgamma(float); +DEF_FUNC_1(lgamma) +extern float __attribute__((overloadable)) lgamma(float, float *); +extern float2 __attribute__((overloadable)) lgamma(float2, float2 *); +extern float3 __attribute__((overloadable)) lgamma(float3, float3 *); +extern float4 __attribute__((overloadable)) lgamma(float4, float4 *); + +extern float __attribute__((overloadable)) log(float); +DEF_FUNC_1(log) + + +extern float __attribute__((overloadable)) log10(float); +DEF_FUNC_1(log10) + +static float __attribute__((overloadable)) log2(float v) { + return log10(v) / log10(2.f); +} +DEF_FUNC_1(log2) + +extern float __attribute__((overloadable)) log1p(float); +DEF_FUNC_1(log1p) + +extern float __attribute__((overloadable)) logb(float); +DEF_FUNC_1(logb) + +extern float __attribute__((overloadable)) mad(float, float, float); +extern float2 __attribute__((overloadable)) mad(float2, float2, float2); +extern float3 __attribute__((overloadable)) mad(float3, float3, float3); +extern float4 __attribute__((overloadable)) mad(float4, float4, float4); + +extern float __attribute__((overloadable)) modf(float, float *); +extern float2 __attribute__((overloadable)) modf(float2, float2 *); +extern float3 __attribute__((overloadable)) modf(float3, float3 *); +extern float4 __attribute__((overloadable)) modf(float4, float4 *); + +//extern float __attribute__((overloadable)) nan(uint); + +extern float __attribute__((overloadable)) nextafter(float, float); +DEF_FUNC_2(nextafter) + +DEF_FUNC_2(pow) + +static float __attribute__((overloadable)) pown(float v, int p) { + return pow(v, (float)p); +} +static float2 __attribute__((overloadable)) pown(float2 v, int2 p) { + return pow(v, (float2)p); +} +static float3 __attribute__((overloadable)) pown(float3 v, int3 p) { + return pow(v, (float3)p); +} +static float4 __attribute__((overloadable)) pown(float4 v, int4 p) { + return pow(v, (float4)p); +} + +static float __attribute__((overloadable)) powr(float v, float p) { + return pow(v, p); +} +static float2 __attribute__((overloadable)) powr(float2 v, float2 p) { + return pow(v, p); +} +static float3 __attribute__((overloadable)) powr(float3 v, float3 p) { + return pow(v, p); +} +static float4 __attribute__((overloadable)) powr(float4 v, float4 p) { + return pow(v, p); +} + +extern float __attribute__((overloadable)) remainder(float, float); +DEF_FUNC_2(remainder) + +extern float __attribute__((overloadable)) remquo(float, float, float *); +extern float2 __attribute__((overloadable)) remquo(float2, float2, float2 *); +extern float3 __attribute__((overloadable)) remquo(float3, float3, float3 *); +extern float4 __attribute__((overloadable)) remquo(float4, float4, float4 *); + +extern float __attribute__((overloadable)) rint(float); +DEF_FUNC_1(rint) + +static float __attribute__((overloadable)) rootn(float v, int r) { + return pow(v, 1.f / r); +} +static float2 __attribute__((overloadable)) rootn(float2 v, int2 r) { + float2 t = {1.f / r.x, 1.f / r.y}; + return pow(v, t); +} +static float3 __attribute__((overloadable)) rootn(float3 v, int3 r) { + float3 t = {1.f / r.x, 1.f / r.y, 1.f / r.z}; + return pow(v, t); +} +static float4 __attribute__((overloadable)) rootn(float4 v, int4 r) { + float4 t = {1.f / r.x, 1.f / r.y, 1.f / r.z, 1.f / r.w}; + return pow(v, t); +} + +extern float __attribute__((overloadable)) round(float); +DEF_FUNC_1(round) + +extern float __attribute__((overloadable)) sqrt(float); +/*static float __attribute__((overloadable)) rsqrt(float v) { + return 1.f / sqrt(v); +} +DEF_FUNC_1(rsqrt)*/ + +extern float __attribute__((overloadable)) sin(float); +DEF_FUNC_1(sin) + +static float __attribute__((overloadable)) sincos(float v, float *cosptr) { + *cosptr = cos(v); + return sin(v); +} +static float2 __attribute__((overloadable)) sincos(float2 v, float2 *cosptr) { + *cosptr = cos(v); + return sin(v); +} +static float3 __attribute__((overloadable)) sincos(float3 v, float3 *cosptr) { + *cosptr = cos(v); + return sin(v); +} +static float4 __attribute__((overloadable)) sincos(float4 v, float4 *cosptr) { + *cosptr = cos(v); + return sin(v); +} + +extern float __attribute__((overloadable)) sinh(float); +DEF_FUNC_1(sinh) + +static float __attribute__((overloadable)) sinpi(float v) { + return sin(v * M_PI); +} +DEF_FUNC_1(sinpi) + +DEF_FUNC_1(sqrt) + +extern float __attribute__((overloadable)) tan(float); +DEF_FUNC_1(tan) + +extern float __attribute__((overloadable)) tanh(float); +DEF_FUNC_1(tanh) + +static float __attribute__((overloadable)) tanpi(float v) { + return tan(v * M_PI); +} +DEF_FUNC_1(tanpi) + +extern float __attribute__((overloadable)) tgamma(float); +DEF_FUNC_1(tgamma) + +extern float __attribute__((overloadable)) trunc(float); +DEF_FUNC_1(trunc) + +// Int ops (partial), 6.11.3 +extern uint __attribute__((overloadable)) abs(int); +extern ushort __attribute__((overloadable)) abs(short); +extern uchar __attribute__((overloadable)) abs(char); + +extern uint __attribute__((overloadable)) clz(uint); +extern int __attribute__((overloadable)) clz(int); +extern ushort __attribute__((overloadable)) clz(ushort); +extern short __attribute__((overloadable)) clz(short); +extern uchar __attribute__((overloadable)) clz(uchar); +extern char __attribute__((overloadable)) clz(char); + +static uint __attribute__((overloadable)) min(uint v1, uint v2) { + return v1 < v2 ? v1 : v2; +} +static int __attribute__((overloadable)) min(int v1, int v2) { + return v1 < v2 ? v1 : v2; +} +static ushort __attribute__((overloadable)) min(ushort v1, ushort v2) { + return v1 < v2 ? v1 : v2; +} +static short __attribute__((overloadable)) min(short v1, short v2) { + return v1 < v2 ? v1 : v2; +} +static uchar __attribute__((overloadable)) min(uchar v1, uchar v2) { + return v1 < v2 ? v1 : v2; +} +static char __attribute__((overloadable)) min(char v1, char v2) { + return v1 < v2 ? v1 : v2; +} + +static uint __attribute__((overloadable)) max(uint v1, uint v2) { + return v1 > v2 ? v1 : v2; +} +static int __attribute__((overloadable)) max(int v1, int v2) { + return v1 > v2 ? v1 : v2; +} +static ushort __attribute__((overloadable)) max(ushort v1, ushort v2) { + return v1 > v2 ? v1 : v2; +} +static short __attribute__((overloadable)) max(short v1, short v2) { + return v1 > v2 ? v1 : v2; +} +static uchar __attribute__((overloadable)) max(uchar v1, uchar v2) { + return v1 > v2 ? v1 : v2; +} +static char __attribute__((overloadable)) max(char v1, char v2) { + return v1 > v2 ? v1 : v2; +} + + + + +// 6.11.4 + +static float __attribute__((overloadable)) clamp(float amount, float low, float high) { + return amount < low ? low : (amount > high ? high : amount); +} +static float2 __attribute__((overloadable)) clamp(float2 amount, float2 low, float2 high) { + float2 r; + r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); + r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); + return r; +} +static float3 __attribute__((overloadable)) clamp(float3 amount, float3 low, float3 high) { + float3 r; + r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); + r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); + r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z); + return r; +} +static float4 __attribute__((overloadable)) clamp(float4 amount, float4 low, float4 high) { + float4 r; + r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); + r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); + r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z); + r.w = amount.w < low.w ? low.w : (amount.w > high.w ? high.w : amount.w); + return r; +} +static float2 __attribute__((overloadable)) clamp(float2 amount, float low, float high) { + float2 r; + r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); + r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); + return r; +} +static float3 __attribute__((overloadable)) clamp(float3 amount, float low, float high) { + float3 r; + r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); + r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); + r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); + return r; +} +static float4 __attribute__((overloadable)) clamp(float4 amount, float low, float high) { + float4 r; + r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); + r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); + r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); + r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); + return r; +} + +static float __attribute__((overloadable)) degrees(float radians) { + return radians * (180.f / M_PI); +} +DEF_FUNC_1(degrees) + +static float __attribute__((overloadable)) max(float v1, float v2) { + return v1 > v2 ? v1 : v2; +} +static float2 __attribute__((overloadable)) max(float2 v1, float2 v2) { + float2 r; + r.x = v1.x > v2.x ? v1.x : v2.x; + r.y = v1.y > v2.y ? v1.y : v2.y; + return r; +} +static float3 __attribute__((overloadable)) max(float3 v1, float3 v2) { + float3 r; + r.x = v1.x > v2.x ? v1.x : v2.x; + r.y = v1.y > v2.y ? v1.y : v2.y; + r.z = v1.z > v2.z ? v1.z : v2.z; + return r; +} +static float4 __attribute__((overloadable)) max(float4 v1, float4 v2) { + float4 r; + r.x = v1.x > v2.x ? v1.x : v2.x; + r.y = v1.y > v2.y ? v1.y : v2.y; + r.z = v1.z > v2.z ? v1.z : v2.z; + r.w = v1.w > v2.w ? v1.w : v2.w; + return r; +} +static float2 __attribute__((overloadable)) max(float2 v1, float v2) { + float2 r; + r.x = v1.x > v2 ? v1.x : v2; + r.y = v1.y > v2 ? v1.y : v2; + return r; +} +static float3 __attribute__((overloadable)) max(float3 v1, float v2) { + float3 r; + r.x = v1.x > v2 ? v1.x : v2; + r.y = v1.y > v2 ? v1.y : v2; + r.z = v1.z > v2 ? v1.z : v2; + return r; +} +static float4 __attribute__((overloadable)) max(float4 v1, float v2) { + float4 r; + r.x = v1.x > v2 ? v1.x : v2; + r.y = v1.y > v2 ? v1.y : v2; + r.z = v1.z > v2 ? v1.z : v2; + r.w = v1.w > v2 ? v1.w : v2; + return r; +} + +static float __attribute__((overloadable)) min(float v1, float v2) { + return v1 < v2 ? v1 : v2; +} +static float2 __attribute__((overloadable)) min(float2 v1, float2 v2) { + float2 r; + r.x = v1.x < v2.x ? v1.x : v2.x; + r.y = v1.y < v2.y ? v1.y : v2.y; + return r; +} +static float3 __attribute__((overloadable)) min(float3 v1, float3 v2) { + float3 r; + r.x = v1.x < v2.x ? v1.x : v2.x; + r.y = v1.y < v2.y ? v1.y : v2.y; + r.z = v1.z < v2.z ? v1.z : v2.z; + return r; +} +static float4 __attribute__((overloadable)) min(float4 v1, float4 v2) { + float4 r; + r.x = v1.x < v2.x ? v1.x : v2.x; + r.y = v1.y < v2.y ? v1.y : v2.y; + r.z = v1.z < v2.z ? v1.z : v2.z; + r.w = v1.w < v2.w ? v1.w : v2.w; + return r; +} +static float2 __attribute__((overloadable)) min(float2 v1, float v2) { + float2 r; + r.x = v1.x < v2 ? v1.x : v2; + r.y = v1.y < v2 ? v1.y : v2; + return r; +} +static float3 __attribute__((overloadable)) min(float3 v1, float v2) { + float3 r; + r.x = v1.x < v2 ? v1.x : v2; + r.y = v1.y < v2 ? v1.y : v2; + r.z = v1.z < v2 ? v1.z : v2; + return r; +} +static float4 __attribute__((overloadable)) min(float4 v1, float v2) { + float4 r; + r.x = v1.x < v2 ? v1.x : v2; + r.y = v1.y < v2 ? v1.y : v2; + r.z = v1.z < v2 ? v1.z : v2; + r.w = v1.w < v2 ? v1.w : v2; + return r; +} + +static float __attribute__((overloadable)) mix(float start, float stop, float amount) { + return start + (stop - start) * amount; +} +static float2 __attribute__((overloadable)) mix(float2 start, float2 stop, float2 amount) { + return start + (stop - start) * amount; +} +static float3 __attribute__((overloadable)) mix(float3 start, float3 stop, float3 amount) { + return start + (stop - start) * amount; +} +static float4 __attribute__((overloadable)) mix(float4 start, float4 stop, float4 amount) { + return start + (stop - start) * amount; +} +static float2 __attribute__((overloadable)) mix(float2 start, float2 stop, float amount) { + return start + (stop - start) * amount; +} +static float3 __attribute__((overloadable)) mix(float3 start, float3 stop, float amount) { + return start + (stop - start) * amount; +} +static float4 __attribute__((overloadable)) mix(float4 start, float4 stop, float amount) { + return start + (stop - start) * amount; +} + +static float __attribute__((overloadable)) radians(float degrees) { + return degrees * (M_PI / 180.f); +} +DEF_FUNC_1(radians) + +static float __attribute__((overloadable)) step(float edge, float v) { + return (v < edge) ? 0.f : 1.f; +} +static float2 __attribute__((overloadable)) step(float2 edge, float2 v) { + float2 r; + r.x = (v.x < edge.x) ? 0.f : 1.f; + r.y = (v.y < edge.y) ? 0.f : 1.f; + return r; +} +static float3 __attribute__((overloadable)) step(float3 edge, float3 v) { + float3 r; + r.x = (v.x < edge.x) ? 0.f : 1.f; + r.y = (v.y < edge.y) ? 0.f : 1.f; + r.z = (v.z < edge.z) ? 0.f : 1.f; + return r; +} +static float4 __attribute__((overloadable)) step(float4 edge, float4 v) { + float4 r; + r.x = (v.x < edge.x) ? 0.f : 1.f; + r.y = (v.y < edge.y) ? 0.f : 1.f; + r.z = (v.z < edge.z) ? 0.f : 1.f; + r.w = (v.w < edge.w) ? 0.f : 1.f; + return r; +} +static float2 __attribute__((overloadable)) step(float2 edge, float v) { + float2 r; + r.x = (v < edge.x) ? 0.f : 1.f; + r.y = (v < edge.y) ? 0.f : 1.f; + return r; +} +static float3 __attribute__((overloadable)) step(float3 edge, float v) { + float3 r; + r.x = (v < edge.x) ? 0.f : 1.f; + r.y = (v < edge.y) ? 0.f : 1.f; + r.z = (v < edge.z) ? 0.f : 1.f; + return r; +} +static float4 __attribute__((overloadable)) step(float4 edge, float v) { + float4 r; + r.x = (v < edge.x) ? 0.f : 1.f; + r.y = (v < edge.y) ? 0.f : 1.f; + r.z = (v < edge.z) ? 0.f : 1.f; + r.w = (v < edge.w) ? 0.f : 1.f; + return r; +} + +extern float __attribute__((overloadable)) smoothstep(float, float, float); +extern float2 __attribute__((overloadable)) smoothstep(float2, float2, float2); +extern float3 __attribute__((overloadable)) smoothstep(float3, float3, float3); +extern float4 __attribute__((overloadable)) smoothstep(float4, float4, float4); +extern float2 __attribute__((overloadable)) smoothstep(float, float, float2); +extern float3 __attribute__((overloadable)) smoothstep(float, float, float3); +extern float4 __attribute__((overloadable)) smoothstep(float, float, float4); + +static float __attribute__((overloadable)) sign(float v) { + if (v > 0) return 1.f; + if (v < 0) return -1.f; + return v; +} +DEF_FUNC_1(sign) + +// 6.11.5 +static float3 __attribute__((overloadable)) cross(float3 lhs, float3 rhs) { + float3 r; + r.x = lhs.y * rhs.z - lhs.z * rhs.y; + r.y = lhs.z * rhs.x - lhs.x * rhs.z; + r.z = lhs.x * rhs.y - lhs.y * rhs.x; + return r; +} + +static float4 __attribute__((overloadable)) cross(float4 lhs, float4 rhs) { + float4 r; + r.x = lhs.y * rhs.z - lhs.z * rhs.y; + r.y = lhs.z * rhs.x - lhs.x * rhs.z; + r.z = lhs.x * rhs.y - lhs.y * rhs.x; + r.w = 0.f; + return r; +} + +static float __attribute__((overloadable)) dot(float lhs, float rhs) { + return lhs * rhs; +} +static float __attribute__((overloadable)) dot(float2 lhs, float2 rhs) { + return lhs.x*rhs.x + lhs.y*rhs.y; +} +static float __attribute__((overloadable)) dot(float3 lhs, float3 rhs) { + return lhs.x*rhs.x + lhs.y*rhs.y + lhs.z*rhs.z; +} +static float __attribute__((overloadable)) dot(float4 lhs, float4 rhs) { + return lhs.x*rhs.x + lhs.y*rhs.y + lhs.z*rhs.z + lhs.w*rhs.w; +} + +static float __attribute__((overloadable)) length(float v) { + return v; +} +static float __attribute__((overloadable)) length(float2 v) { + return sqrt(v.x*v.x + v.y*v.y); +} +static float __attribute__((overloadable)) length(float3 v) { + return sqrt(v.x*v.x + v.y*v.y + v.z*v.z); +} +static float __attribute__((overloadable)) length(float4 v) { + return sqrt(v.x*v.x + v.y*v.y + v.z*v.z + v.w*v.w); +} + +static float __attribute__((overloadable)) distance(float lhs, float rhs) { + return length(lhs - rhs); +} +static float __attribute__((overloadable)) distance(float2 lhs, float2 rhs) { + return length(lhs - rhs); +} +static float __attribute__((overloadable)) distance(float3 lhs, float3 rhs) { + return length(lhs - rhs); +} +static float __attribute__((overloadable)) distance(float4 lhs, float4 rhs) { + return length(lhs - rhs); +} + +static float __attribute__((overloadable)) normalize(float v) { + return 1.f; +} +static float2 __attribute__((overloadable)) normalize(float2 v) { + return v / length(v); +} +static float3 __attribute__((overloadable)) normalize(float3 v) { + return v / length(v); +} +static float4 __attribute__((overloadable)) normalize(float4 v) { + return v / length(v); +} + + +#endif |