diff options
Diffstat (limited to 'libs/rs/scriptc')
-rw-r--r-- | libs/rs/scriptc/rs_core.rsh | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/libs/rs/scriptc/rs_core.rsh b/libs/rs/scriptc/rs_core.rsh index e32d435..15c92a0 100644 --- a/libs/rs/scriptc/rs_core.rsh +++ b/libs/rs/scriptc/rs_core.rsh @@ -161,6 +161,256 @@ extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix3x3 *m); extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m); ///////////////////////////////////////////////////// +// quaternion ops +///////////////////////////////////////////////////// + +static void __attribute__((overloadable)) +rsQuaternionSet(rs_quaternion *q, float w, float x, float y, float z) { + q->w = w; + q->x = x; + q->y = y; + q->z = z; +} + +static void __attribute__((overloadable)) +rsQuaternionSet(rs_quaternion *q, const rs_quaternion *rhs) { + q->w = rhs->w; + q->x = rhs->x; + q->y = rhs->y; + q->z = rhs->z; +} + +static void __attribute__((overloadable)) +rsQuaternionMultiply(rs_quaternion *q, float s) { + q->w *= s; + q->x *= s; + q->y *= s; + q->z *= s; +} + +static void __attribute__((overloadable)) +rsQuaternionMultiply(rs_quaternion *q, const rs_quaternion *rhs) { + q->w = -q->x*rhs->x - q->y*rhs->y - q->z*rhs->z + q->w*rhs->w; + q->x = q->x*rhs->w + q->y*rhs->z - q->z*rhs->y + q->w*rhs->x; + q->y = -q->x*rhs->z + q->y*rhs->w + q->z*rhs->x + q->w*rhs->y; + q->z = q->x*rhs->y - q->y*rhs->x + q->z*rhs->w + q->w*rhs->z; +} + +static void +rsQuaternionAdd(rs_quaternion *q, const rs_quaternion *rhs) { + q->w *= rhs->w; + q->x *= rhs->x; + q->y *= rhs->y; + q->z *= rhs->z; +} + +static void +rsQuaternionLoadRotateUnit(rs_quaternion *q, float rot, float x, float y, float z) { + rot *= (float)(M_PI / 180.0f) * 0.5f; + float c = cos(rot); + float s = sin(rot); + + q->w = c; + q->x = x * s; + q->y = y * s; + q->z = z * s; +} + +static void +rsQuaternionLoadRotate(rs_quaternion *q, float rot, float x, float y, float z) { + const float len = x*x + y*y + z*z; + if (len != 1) { + const float recipLen = 1.f / sqrt(len); + x *= recipLen; + y *= recipLen; + z *= recipLen; + } + rsQuaternionLoadRotateUnit(q, rot, x, y, z); +} + +static void +rsQuaternionConjugate(rs_quaternion *q) { + q->x = -q->x; + q->y = -q->y; + q->z = -q->z; +} + +static float +rsQuaternionDot(const rs_quaternion *q0, const rs_quaternion *q1) { + return q0->w*q1->w + q0->x*q1->x + q0->y*q1->y + q0->z*q1->z; +} + +static void +rsQuaternionNormalize(rs_quaternion *q) { + const float len = rsQuaternionDot(q, q); + if (len != 1) { + const float recipLen = 1.f / sqrt(len); + rsQuaternionMultiply(q, recipLen); + } +} + +static void +rsQuaternionSlerp(rs_quaternion *q, const rs_quaternion *q0, const rs_quaternion *q1, float t) { + if (t <= 0.0f) { + rsQuaternionSet(q, q0); + return; + } + if (t >= 1.0f) { + rsQuaternionSet(q, q1); + return; + } + + rs_quaternion tempq0, tempq1; + rsQuaternionSet(&tempq0, q0); + rsQuaternionSet(&tempq1, q1); + + float angle = rsQuaternionDot(q0, q1); + if (angle < 0) { + rsQuaternionMultiply(&tempq0, -1.0f); + angle *= -1.0f; + } + + float scale, invScale; + if (angle + 1.0f > 0.05f) { + if (1.0f - angle >= 0.05f) { + float theta = acos(angle); + float invSinTheta = 1.0f / sin(theta); + scale = sin(theta * (1.0f - t)) * invSinTheta; + invScale = sin(theta * t) * invSinTheta; + } else { + scale = 1.0f - t; + invScale = t; + } + } else { + rsQuaternionSet(&tempq1, tempq0.z, -tempq0.y, tempq0.x, -tempq0.w); + scale = sin(M_PI * (0.5f - t)); + invScale = sin(M_PI * t); + } + + rsQuaternionSet(q, tempq0.w*scale + tempq1.w*invScale, tempq0.x*scale + tempq1.x*invScale, + tempq0.y*scale + tempq1.y*invScale, tempq0.z*scale + tempq1.z*invScale); +} + +static void rsQuaternionGetMatrixUnit(rs_matrix4x4 *m, const rs_quaternion *q) { + float x2 = 2.0f * q->x * q->x; + float y2 = 2.0f * q->y * q->y; + float z2 = 2.0f * q->z * q->z; + float xy = 2.0f * q->x * q->y; + float wz = 2.0f * q->w * q->z; + float xz = 2.0f * q->x * q->z; + float wy = 2.0f * q->w * q->y; + float wx = 2.0f * q->w * q->x; + float yz = 2.0f * q->y * q->z; + + m->m[0] = 1.0f - y2 - z2; + m->m[1] = xy - wz; + m->m[2] = xz + wy; + m->m[3] = 0.0f; + + m->m[4] = xy + wz; + m->m[5] = 1.0f - x2 - z2; + m->m[6] = yz - wx; + m->m[7] = 0.0f; + + m->m[8] = xz - wy; + m->m[9] = yz - wx; + m->m[10] = 1.0f - x2 - y2; + m->m[11] = 0.0f; + + m->m[12] = 0.0f; + m->m[13] = 0.0f; + m->m[14] = 0.0f; + m->m[15] = 1.0f; +} + +///////////////////////////////////////////////////// +// utility funcs +///////////////////////////////////////////////////// +__inline__ static void __attribute__((overloadable, always_inline)) +rsExtractFrustumPlanes(const rs_matrix4x4 *modelViewProj, + float4 *left, float4 *right, + float4 *top, float4 *bottom, + float4 *near, float4 *far) { + // x y z w = a b c d in the plane equation + left->x = modelViewProj->m[3] + modelViewProj->m[0]; + left->y = modelViewProj->m[7] + modelViewProj->m[4]; + left->z = modelViewProj->m[11] + modelViewProj->m[8]; + left->w = modelViewProj->m[15] + modelViewProj->m[12]; + + right->x = modelViewProj->m[3] - modelViewProj->m[0]; + right->y = modelViewProj->m[7] - modelViewProj->m[4]; + right->z = modelViewProj->m[11] - modelViewProj->m[8]; + right->w = modelViewProj->m[15] - modelViewProj->m[12]; + + top->x = modelViewProj->m[3] - modelViewProj->m[1]; + top->y = modelViewProj->m[7] - modelViewProj->m[5]; + top->z = modelViewProj->m[11] - modelViewProj->m[9]; + top->w = modelViewProj->m[15] - modelViewProj->m[13]; + + bottom->x = modelViewProj->m[3] + modelViewProj->m[1]; + bottom->y = modelViewProj->m[7] + modelViewProj->m[5]; + bottom->z = modelViewProj->m[11] + modelViewProj->m[9]; + bottom->w = modelViewProj->m[15] + modelViewProj->m[13]; + + near->x = modelViewProj->m[3] + modelViewProj->m[2]; + near->y = modelViewProj->m[7] + modelViewProj->m[6]; + near->z = modelViewProj->m[11] + modelViewProj->m[10]; + near->w = modelViewProj->m[15] + modelViewProj->m[14]; + + far->x = modelViewProj->m[3] - modelViewProj->m[2]; + far->y = modelViewProj->m[7] - modelViewProj->m[6]; + far->z = modelViewProj->m[11] - modelViewProj->m[10]; + far->w = modelViewProj->m[15] - modelViewProj->m[14]; + + float len = length(left->xyz); + *left /= len; + len = length(right->xyz); + *right /= len; + len = length(top->xyz); + *top /= len; + len = length(bottom->xyz); + *bottom /= len; + len = length(near->xyz); + *near /= len; + len = length(far->xyz); + *far /= len; +} + +__inline__ static bool __attribute__((overloadable, always_inline)) +rsIsSphereInFrustum(float4 *sphere, + float4 *left, float4 *right, + float4 *top, float4 *bottom, + float4 *near, float4 *far) { + + float distToCenter = dot(left->xyz, sphere->xyz) + left->w; + if (distToCenter < -sphere->w) { + return false; + } + distToCenter = dot(right->xyz, sphere->xyz) + right->w; + if (distToCenter < -sphere->w) { + return false; + } + distToCenter = dot(top->xyz, sphere->xyz) + top->w; + if (distToCenter < -sphere->w) { + return false; + } + distToCenter = dot(bottom->xyz, sphere->xyz) + bottom->w; + if (distToCenter < -sphere->w) { + return false; + } + distToCenter = dot(near->xyz, sphere->xyz) + near->w; + if (distToCenter < -sphere->w) { + return false; + } + distToCenter = dot(far->xyz, sphere->xyz) + far->w; + if (distToCenter < -sphere->w) { + return false; + } + return true; +} + + +///////////////////////////////////////////////////// // int ops ///////////////////////////////////////////////////// |