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-rw-r--r--libs/rs/scriptc/rs_allocation.rsh130
-rw-r--r--libs/rs/scriptc/rs_graphics.rsh230
-rw-r--r--libs/rs/scriptc/rs_object.rsh15
-rw-r--r--libs/rs/scriptc/rs_types.rsh98
4 files changed, 473 insertions, 0 deletions
diff --git a/libs/rs/scriptc/rs_allocation.rsh b/libs/rs/scriptc/rs_allocation.rsh
index 9ec03bf..a2f69d9 100644
--- a/libs/rs/scriptc/rs_allocation.rsh
+++ b/libs/rs/scriptc/rs_allocation.rsh
@@ -168,5 +168,135 @@ extern const void * __attribute__((overloadable))
extern const void * __attribute__((overloadable))
rsGetElementAt(rs_allocation, uint32_t x, uint32_t y, uint32_t z);
+/**
+ * @param a allocation to get data from
+ * @return element describing allocation layout
+ */
+extern rs_element __attribute__((overloadable))
+ rsAllocationGetElement(rs_allocation a);
+
+/**
+ * @param m mesh to get data from
+ * @return number of allocations in the mesh that contain vertex
+ * data
+ */
+extern uint32_t __attribute__((overloadable))
+ rsMeshGetVertexAllocationCount(rs_mesh m);
+
+/**
+ * @param m mesh to get data from
+ * @return number of primitive groups in the mesh. This would
+ * include simple primitives as well as allocations
+ * containing index data
+ */
+extern uint32_t __attribute__((overloadable))
+ rsMeshGetPrimitiveCount(rs_mesh m);
+
+/**
+ * @param m mesh to get data from
+ * @param index index of the vertex allocation
+ * @return allocation containing vertex data
+ */
+extern rs_allocation __attribute__((overloadable))
+ rsMeshGetVertexAllocation(rs_mesh m, uint32_t index);
+
+/**
+ * @param m mesh to get data from
+ * @param index index of the index allocation
+ * @return allocation containing index data
+ */
+extern rs_allocation __attribute__((overloadable))
+ rsMeshGetIndexAllocation(rs_mesh m, uint32_t index);
+
+/**
+ * @param m mesh to get data from
+ * @param index index of the primitive
+ * @return primitive describing how the mesh is rendered
+ */
+extern rs_primitive __attribute__((overloadable))
+ rsMeshGetPrimitive(rs_mesh m, uint32_t index);
+
+/**
+ * @param e element to get data from
+ * @return number of sub-elements in this element
+ */
+extern uint32_t __attribute__((overloadable))
+ rsElementGetSubElementCount(rs_element e);
+
+/**
+ * @param e element to get data from
+ * @param index index of the sub-element to return
+ * @return sub-element in this element at given index
+ */
+extern rs_element __attribute__((overloadable))
+ rsElementGetSubElement(rs_element, uint32_t index);
+
+/**
+ * @param e element to get data from
+ * @param index index of the sub-element to return
+ * @return length of the sub-element name including the null
+ * terminator (size of buffer needed to write the name)
+ */
+extern uint32_t __attribute__((overloadable))
+ rsElementGetSubElementNameLength(rs_element e, uint32_t index);
+
+/**
+ * @param e element to get data from
+ * @param index index of the sub-element
+ * @param name array to store the name into
+ * @param nameLength length of the provided name array
+ * @return number of characters actually written, excluding the
+ * null terminator
+ */
+extern uint32_t __attribute__((overloadable))
+ rsElementGetSubElementName(rs_element e, uint32_t index, char *name, uint32_t nameLength);
+
+/**
+ * @param e element to get data from
+ * @param index index of the sub-element
+ * @return array size of sub-element in this element at given
+ * index
+ */
+extern uint32_t __attribute__((overloadable))
+ rsElementGetSubElementArraySize(rs_element e, uint32_t index);
+
+/**
+ * @param e element to get data from
+ * @param index index of the sub-element
+ * @return offset in bytes of sub-element in this element at
+ * given index
+ */
+extern uint32_t __attribute__((overloadable))
+ rsElementGetSubElementOffsetBytes(rs_element e, uint32_t index);
+
+/**
+ * @param e element to get data from
+ * @return total size of the element in bytes
+ */
+extern uint32_t __attribute__((overloadable))
+ rsElementGetSizeBytes(rs_element e);
+
+/**
+ * @param e element to get data from
+ * @return element's data type
+ */
+extern rs_data_type __attribute__((overloadable))
+ rsElementGetDataType(rs_element e);
+
+/**
+ * @param e element to get data from
+ * @return element's data size
+ */
+extern rs_data_kind __attribute__((overloadable))
+ rsElementGetDataKind(rs_element e);
+
+/**
+ * @param e element to get data from
+ * @return length of the element vector (for float2, float3,
+ * etc.)
+ */
+extern uint32_t __attribute__((overloadable))
+ rsElementGetVectorSize(rs_element e);
+
#endif
diff --git a/libs/rs/scriptc/rs_graphics.rsh b/libs/rs/scriptc/rs_graphics.rsh
index 2581953..7fdebdc 100644
--- a/libs/rs/scriptc/rs_graphics.rsh
+++ b/libs/rs/scriptc/rs_graphics.rsh
@@ -22,6 +22,66 @@
*/
#ifndef __RS_GRAPHICS_RSH__
#define __RS_GRAPHICS_RSH__
+
+// These are API 15 once it get official
+typedef enum {
+ RS_DEPTH_FUNC_ALWAYS,
+ RS_DEPTH_FUNC_LESS,
+ RS_DEPTH_FUNC_LEQUAL,
+ RS_DEPTH_FUNC_GREATER,
+ RS_DEPTH_FUNC_GEQUAL,
+ RS_DEPTH_FUNC_EQUAL,
+ RS_DEPTH_FUNC_NOTEQUAL,
+
+ RS_DEPTH_FUNC_INVALID = 100,
+} rs_depth_func;
+
+typedef enum {
+ RS_BLEND_SRC_ZERO, // 0
+ RS_BLEND_SRC_ONE, // 1
+ RS_BLEND_SRC_DST_COLOR, // 2
+ RS_BLEND_SRC_ONE_MINUS_DST_COLOR, // 3
+ RS_BLEND_SRC_SRC_ALPHA, // 4
+ RS_BLEND_SRC_ONE_MINUS_SRC_ALPHA, // 5
+ RS_BLEND_SRC_DST_ALPHA, // 6
+ RS_BLEND_SRC_ONE_MINUS_DST_ALPHA, // 7
+ RS_BLEND_SRC_SRC_ALPHA_SATURATE, // 8
+
+ RS_BLEND_SRC_INVALID = 100,
+} rs_blend_src_func;
+
+typedef enum {
+ RS_BLEND_DST_ZERO, // 0
+ RS_BLEND_DST_ONE, // 1
+ RS_BLEND_DST_SRC_COLOR, // 2
+ RS_BLEND_DST_ONE_MINUS_SRC_COLOR, // 3
+ RS_BLEND_DST_SRC_ALPHA, // 4
+ RS_BLEND_DST_ONE_MINUS_SRC_ALPHA, // 5
+ RS_BLEND_DST_DST_ALPHA, // 6
+ RS_BLEND_DST_ONE_MINUS_DST_ALPHA, // 7
+
+ RS_BLEND_DST_INVALID = 100,
+} rs_blend_dst_func;
+
+typedef enum {
+ RS_CULL_BACK,
+ RS_CULL_FRONT,
+ RS_CULL_NONE,
+
+ RS_CULL_INVALID = 100,
+} rs_cull_mode;
+
+typedef enum {
+ RS_SAMPLER_NEAREST,
+ RS_SAMPLER_LINEAR,
+ RS_SAMPLER_LINEAR_MIP_LINEAR,
+ RS_SAMPLER_WRAP,
+ RS_SAMPLER_CLAMP,
+ RS_SAMPLER_LINEAR_MIP_NEAREST,
+
+ RS_SAMPLER_INVALID = 100,
+} rs_sampler_value;
+
#if (defined(RS_VERSION) && (RS_VERSION >= 14))
/**
* Set the color target used for all subsequent rendering calls
@@ -82,6 +142,88 @@ extern void __attribute__((overloadable))
extern void __attribute__((overloadable))
rsgBindProgramStore(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program store depth function
+ *
+ * @param ps
+ */
+extern rs_depth_func __attribute__((overloadable))
+ rsgProgramStoreGetDepthFunc(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program store depth mask
+ *
+ * @param ps
+ */
+extern bool __attribute__((overloadable))
+ rsgProgramStoreGetDepthMask(rs_program_store ps);
+/**
+ * @hide
+ * Get program store red component color mask
+ *
+ * @param ps
+ */
+extern bool __attribute__((overloadable))
+ rsgProgramStoreGetColorMaskR(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program store green component color mask
+ *
+ * @param ps
+ */
+extern bool __attribute__((overloadable))
+ rsgProgramStoreGetColorMaskG(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program store blur component color mask
+ *
+ * @param ps
+ */
+extern bool __attribute__((overloadable))
+ rsgProgramStoreGetColorMaskB(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program store alpha component color mask
+ *
+ * @param ps
+ */
+extern bool __attribute__((overloadable))
+ rsgProgramStoreGetColorMaskA(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program store blend source function
+ *
+ * @param ps
+ */
+extern rs_blend_src_func __attribute__((overloadable))
+ rsgProgramStoreGetBlendSrcFunc(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program store blend destination function
+ *
+ * @param ps
+ */
+extern rs_blend_dst_func __attribute__((overloadable))
+ rsgProgramStoreGetBlendDstFunc(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program store dither state
+ *
+ * @param ps
+ */
+extern bool __attribute__((overloadable))
+ rsgProgramStoreGetDitherEnabled(rs_program_store ps);
+
+
/**
* Bind a new ProgramVertex to the rendering context.
*
@@ -99,6 +241,24 @@ extern void __attribute__((overloadable))
rsgBindProgramRaster(rs_program_raster pr);
/**
+ * @hide
+ * Get program raster point sprite state
+ *
+ * @param pr
+ */
+extern bool __attribute__((overloadable))
+ rsgProgramRasterGetPointSpriteEnabled(rs_program_raster pr);
+
+/**
+ * @hide
+ * Get program raster cull mode
+ *
+ * @param pr
+ */
+extern rs_cull_mode __attribute__((overloadable))
+ rsgProgramRasterGetCullMode(rs_program_raster pr);
+
+/**
* Bind a new Sampler object to a ProgramFragment. The sampler will
* operate on the texture bound at the matching slot.
*
@@ -108,6 +268,51 @@ extern void __attribute__((overloadable))
rsgBindSampler(rs_program_fragment, uint slot, rs_sampler);
/**
+ * @hide
+ * Get sampler minification value
+ *
+ * @param pr
+ */
+extern rs_sampler_value __attribute__((overloadable))
+ rsgSamplerGetMinification(rs_sampler s);
+
+/**
+ * @hide
+ * Get sampler magnification value
+ *
+ * @param pr
+ */
+extern rs_sampler_value __attribute__((overloadable))
+ rsgSamplerGetMagnification(rs_sampler s);
+
+/**
+ * @hide
+ * Get sampler wrap S value
+ *
+ * @param pr
+ */
+extern rs_sampler_value __attribute__((overloadable))
+ rsgSamplerGetWrapS(rs_sampler s);
+
+/**
+ * @hide
+ * Get sampler wrap T value
+ *
+ * @param pr
+ */
+extern rs_sampler_value __attribute__((overloadable))
+ rsgSamplerGetWrapT(rs_sampler s);
+
+/**
+ * @hide
+ * Get sampler anisotropy
+ *
+ * @param pr
+ */
+extern float __attribute__((overloadable))
+ rsgSamplerGetAnisotropy(rs_sampler s);
+
+/**
* Bind a new Allocation object to a ProgramFragment. The
* Allocation must be a valid texture for the Program. The sampling
* of the texture will be controled by the Sampler bound at the
@@ -164,6 +369,28 @@ extern void __attribute__((overloadable))
rsgProgramFragmentConstantColor(rs_program_fragment pf, float r, float g, float b, float a);
/**
+ * Bind a new Allocation object to a ProgramFragment. The
+ * Allocation must be a valid constant input for the Program.
+ *
+ * @param ps program object
+ * @param slot index of the constant buffer on the program
+ * @param c constants to bind
+ */
+extern void __attribute__((overloadable))
+ rsgBindConstant(rs_program_fragment ps, uint slot, rs_allocation c);
+
+/**
+ * Bind a new Allocation object to a ProgramVertex. The
+ * Allocation must be a valid constant input for the Program.
+ *
+ * @param pv program object
+ * @param slot index of the constant buffer on the program
+ * @param c constants to bind
+ */
+extern void __attribute__((overloadable))
+ rsgBindConstant(rs_program_vertex pv, uint slot, rs_allocation c);
+
+/**
* Get the width of the current rendering surface.
*
* @return uint
@@ -288,6 +515,9 @@ extern void __attribute__((overloadable))
extern void __attribute__((overloadable))
rsgDrawSpriteScreenspace(float x, float y, float z, float w, float h);
+extern void __attribute__((overloadable))
+ rsgDrawPath(rs_path p);
+
/**
* Draw a mesh using the current context state. The whole mesh is
* rendered.
diff --git a/libs/rs/scriptc/rs_object.rsh b/libs/rs/scriptc/rs_object.rsh
index a431219..1fc3f83 100644
--- a/libs/rs/scriptc/rs_object.rsh
+++ b/libs/rs/scriptc/rs_object.rsh
@@ -56,6 +56,11 @@ extern void __attribute__((overloadable))
* \overload
*/
extern void __attribute__((overloadable))
+ rsSetObject(rs_path *dst, rs_path src);
+/**
+ * \overload
+ */
+extern void __attribute__((overloadable))
rsSetObject(rs_mesh *dst, rs_mesh src);
/**
* \overload
@@ -114,6 +119,11 @@ extern void __attribute__((overloadable))
* \overload
*/
extern void __attribute__((overloadable))
+ rsClearObject(rs_path *dst);
+/**
+ * \overload
+ */
+extern void __attribute__((overloadable))
rsClearObject(rs_mesh *dst);
/**
* \overload
@@ -175,6 +185,11 @@ extern bool __attribute__((overloadable))
* \overload
*/
extern bool __attribute__((overloadable))
+ rsIsObject(rs_path);
+/**
+ * \overload
+ */
+extern bool __attribute__((overloadable))
rsIsObject(rs_mesh);
/**
* \overload
diff --git a/libs/rs/scriptc/rs_types.rsh b/libs/rs/scriptc/rs_types.rsh
index 84bca9c..5345a48 100644
--- a/libs/rs/scriptc/rs_types.rsh
+++ b/libs/rs/scriptc/rs_types.rsh
@@ -138,6 +138,12 @@ typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_sc
*/
typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_mesh;
/**
+ * \brief Opaque handle to a Renderscript Path object.
+ *
+ * See: android.renderscript.Path
+ */
+typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_path;
+/**
* \brief Opaque handle to a Renderscript ProgramFragment object.
*
* See: android.renderscript.ProgramFragment
@@ -396,4 +402,96 @@ typedef enum {
#endif //defined(RS_VERSION) && (RS_VERSION >= 14)
+/**
+ * Describes the way mesh vertex data is interpreted when rendering
+ *
+ **/
+typedef enum {
+ RS_PRIMITIVE_POINT,
+ RS_PRIMITIVE_LINE,
+ RS_PRIMITIVE_LINE_STRIP,
+ RS_PRIMITIVE_TRIANGLE,
+ RS_PRIMITIVE_TRIANGLE_STRIP,
+ RS_PRIMITIVE_TRIANGLE_FAN,
+
+ RS_PRIMITIVE_INVALID = 100,
+} rs_primitive;
+
+/**
+ * \brief Enumeration for possible element data types
+ *
+ * DataType represents the basic type information for a basic element. The
+ * naming convention follows. For numeric types it is FLOAT,
+ * SIGNED, or UNSIGNED followed by the _BITS where BITS is the
+ * size of the data. BOOLEAN is a true / false (1,0)
+ * represented in an 8 bit container. The UNSIGNED variants
+ * with multiple bit definitions are for packed graphical data
+ * formats and represent vectors with per vector member sizes
+ * which are treated as a single unit for packing and alignment
+ * purposes.
+ *
+ * MATRIX the three matrix types contain FLOAT_32 elements and are treated
+ * as 32 bits for alignment purposes.
+ *
+ * RS_* objects. 32 bit opaque handles.
+ */
+typedef enum {
+ RS_TYPE_NONE,
+ //RS_TYPE_FLOAT_16,
+ RS_TYPE_FLOAT_32 = 2,
+ RS_TYPE_FLOAT_64,
+ RS_TYPE_SIGNED_8,
+ RS_TYPE_SIGNED_16,
+ RS_TYPE_SIGNED_32,
+ RS_TYPE_SIGNED_64,
+ RS_TYPE_UNSIGNED_8,
+ RS_TYPE_UNSIGNED_16,
+ RS_TYPE_UNSIGNED_32,
+ RS_TYPE_UNSIGNED_64,
+
+ RS_TYPE_BOOLEAN,
+
+ RS_TYPE_UNSIGNED_5_6_5,
+ RS_TYPE_UNSIGNED_5_5_5_1,
+ RS_TYPE_UNSIGNED_4_4_4_4,
+
+ RS_TYPE_MATRIX_4X4,
+ RS_TYPE_MATRIX_3X3,
+ RS_TYPE_MATRIX_2X2,
+
+ RS_TYPE_ELEMENT = 1000,
+ RS_TYPE_TYPE,
+ RS_TYPE_ALLOCATION,
+ RS_TYPE_SAMPLER,
+ RS_TYPE_SCRIPT,
+ RS_TYPE_MESH,
+ RS_TYPE_PROGRAM_FRAGMENT,
+ RS_TYPE_PROGRAM_VERTEX,
+ RS_TYPE_PROGRAM_RASTER,
+ RS_TYPE_PROGRAM_STORE,
+
+ RS_TYPE_INVALID = 10000,
+} rs_data_type;
+
+/**
+ * \brief Enumeration for possible element data kind
+ *
+ * The special interpretation of the data if required. This is primarly
+ * useful for graphical data. USER indicates no special interpretation is
+ * expected. PIXEL is used in conjunction with the standard data types for
+ * representing texture formats.
+ */
+typedef enum {
+ RS_KIND_USER,
+
+ RS_KIND_PIXEL_L = 7,
+ RS_KIND_PIXEL_A,
+ RS_KIND_PIXEL_LA,
+ RS_KIND_PIXEL_RGB,
+ RS_KIND_PIXEL_RGBA,
+ RS_KIND_PIXEL_DEPTH,
+
+ RS_KIND_INVALID = 100,
+} rs_data_kind;
+
#endif