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-rw-r--r--libs/rs/RenderScript.h1
-rw-r--r--libs/rs/java/Film/src/com/android/film/FilmRS.java8
-rw-r--r--libs/rs/rs.spec23
-rw-r--r--libs/rs/rsProgram.cpp35
-rw-r--r--libs/rs/rsProgram.h13
-rw-r--r--libs/rs/rsProgramFragment.cpp148
-rw-r--r--libs/rs/rsProgramFragment.h29
-rw-r--r--libs/rs/rsScriptC_Lib.cpp20
8 files changed, 102 insertions, 175 deletions
diff --git a/libs/rs/RenderScript.h b/libs/rs/RenderScript.h
index 44ff901..d10eeda 100644
--- a/libs/rs/RenderScript.h
+++ b/libs/rs/RenderScript.h
@@ -158,6 +158,7 @@ enum RsBlendDstFunc {
};
enum RsTexEnvMode {
+ RS_TEX_ENV_MODE_NONE,
RS_TEX_ENV_MODE_REPLACE,
RS_TEX_ENV_MODE_MODULATE,
RS_TEX_ENV_MODE_DECAL
diff --git a/libs/rs/java/Film/src/com/android/film/FilmRS.java b/libs/rs/java/Film/src/com/android/film/FilmRS.java
index 3b93c18..dccc1d2 100644
--- a/libs/rs/java/Film/src/com/android/film/FilmRS.java
+++ b/libs/rs/java/Film/src/com/android/film/FilmRS.java
@@ -121,13 +121,13 @@ public class FilmRS {
bs.setWrapT(Sampler.Value.WRAP);
mSampler = bs.create();
- ProgramFragment.Builder b = new ProgramFragment.Builder(mRS, null, null);
-
+ ProgramFragment.Builder b = new ProgramFragment.Builder(mRS);
mPFBackground = b.create();
mPFBackground.setName("PFBackground");
- b.setTexEnable(true, 0);
- b.setTexEnvMode(ProgramFragment.EnvMode.REPLACE, 0);
+ b = new ProgramFragment.Builder(mRS);
+ b.setTexture(ProgramFragment.Builder.EnvMode.REPLACE,
+ ProgramFragment.Builder.Format.RGBA, 0);
mPFImages = b.create();
mPFImages.bindSampler(mSampler, 0);
mPFImages.setName("PFImages");
diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec
index 5de76b2..df415685 100644
--- a/libs/rs/rs.spec
+++ b/libs/rs/rs.spec
@@ -372,37 +372,22 @@ ProgramBindConstants {
param RsAllocation constants
}
-ProgramFragmentBegin {
- param RsElement in
- param RsElement out
- param bool pointSpriteEnable
- }
-
-ProgramFragmentSetShader {
- param const char * text
- param uint32_t length
- }
-ProgramFragmentBindTexture {
+ProgramBindTexture {
param RsProgramFragment pf
param uint32_t slot
param RsAllocation a
}
-ProgramFragmentBindSampler {
+ProgramBindSampler {
param RsProgramFragment pf
param uint32_t slot
param RsSampler s
}
-ProgramFragmentSetSlot {
- param uint32_t slot
- param bool enable
- param RsTexEnvMode env
- param RsType t
- }
-
ProgramFragmentCreate {
+ param const uint32_t * params
+ param uint32_t paramLength
ret RsProgramFragment
}
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index e6d1e36..ede8c86 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -121,6 +121,30 @@ void Program::bindAllocation(Allocation *alloc)
mDirty = true;
}
+void Program::bindTexture(uint32_t slot, Allocation *a)
+{
+ if (slot >= MAX_TEXTURE) {
+ LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE");
+ return;
+ }
+
+ //LOGE("bindtex %i %p", slot, a);
+ mTextures[slot].set(a);
+ mDirty = true;
+}
+
+void Program::bindSampler(uint32_t slot, Sampler *s)
+{
+ if (slot >= MAX_TEXTURE) {
+ LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE");
+ return;
+ }
+
+ mSamplers[slot].set(s);
+ mDirty = true;
+}
+
+
void Program::createShader()
{
}
@@ -182,6 +206,17 @@ void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAlloc
p->bindAllocation(static_cast<Allocation *>(constants));
}
+void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a)
+{
+ Program *p = static_cast<Program *>(vpf);
+ p->bindTexture(slot, static_cast<Allocation *>(a));
+}
+
+void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s)
+{
+ Program *p = static_cast<Program *>(vpf);
+ p->bindSampler(slot, static_cast<Sampler *>(s));
+}
}
}
diff --git a/libs/rs/rsProgram.h b/libs/rs/rsProgram.h
index 003498e..25a5434 100644
--- a/libs/rs/rsProgram.h
+++ b/libs/rs/rsProgram.h
@@ -32,6 +32,7 @@ class Program : public ObjectBase
public:
const static uint32_t MAX_ATTRIBS = 8;
const static uint32_t MAX_UNIFORMS = 16;
+ const static uint32_t MAX_TEXTURE = 2;
Program(Context *);
Program(Context *, const char * shaderText, uint32_t shaderLength,
@@ -41,6 +42,9 @@ public:
void bindAllocation(Allocation *);
virtual void createShader();
+ void bindTexture(uint32_t slot, Allocation *);
+ void bindSampler(uint32_t slot, Sampler *);
+
uint32_t getShaderID() const {return mShaderID;}
void setShader(const char *, uint32_t len);
@@ -72,6 +76,15 @@ protected:
String8 mAttribNames[MAX_ATTRIBS];
String8 mUniformNames[MAX_UNIFORMS];
+ // The difference between Textures and Constants is how they are accessed
+ // Texture lookups go though a sampler which in effect converts normalized
+ // coordinates into type specific. Multiple samples may also be taken
+ // and filtered.
+ //
+ // Constants are strictly accessed by programetic loads.
+ ObjectBaseRef<Allocation> mTextures[MAX_TEXTURE];
+ ObjectBaseRef<Sampler> mSamplers[MAX_TEXTURE];
+
bool loadShader(Context *, uint32_t type);
public:
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp
index c353301..05672e5 100644
--- a/libs/rs/rsProgramFragment.cpp
+++ b/libs/rs/rsProgramFragment.cpp
@@ -26,18 +26,28 @@ using namespace android;
using namespace android::renderscript;
-ProgramFragment::ProgramFragment(Context *rsc, Element *in, Element *out, bool pointSpriteEnable) :
+ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params,
+ uint32_t paramLength) :
Program(rsc)
{
mAllocFile = __FILE__;
mAllocLine = __LINE__;
- for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
- mEnvModes[ct] = RS_TEX_ENV_MODE_REPLACE;
- mTextureDimensions[ct] = 2;
- }
+ rsAssert(paramLength = 5);
+
+ mEnvModes[0] = (RsTexEnvMode)params[0];
+ mTextureFormats[0] = params[1];
+ mEnvModes[1] = (RsTexEnvMode)params[2];
+ mTextureFormats[1] = params[3];
+ mPointSpriteEnable = params[4] != 0;
+
mTextureEnableMask = 0;
- mPointSpriteEnable = pointSpriteEnable;
- mEnvModes[1] = RS_TEX_ENV_MODE_DECAL;
+ if (mEnvModes[0]) {
+ mTextureEnableMask |= 1;
+ }
+ if (mEnvModes[1]) {
+ mTextureEnableMask |= 2;
+ }
+ init(rsc);
}
ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText,
@@ -84,6 +94,9 @@ void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state)
glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
switch(mEnvModes[ct]) {
+ case RS_TEX_ENV_MODE_NONE:
+ rsAssert(0);
+ break;
case RS_TEX_ENV_MODE_REPLACE:
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
break;
@@ -211,6 +224,9 @@ void ProgramFragment::createShader()
while (mask) {
if (mask & 1) {
switch(mEnvModes[texNum]) {
+ case RS_TEX_ENV_MODE_NONE:
+ rsAssert(0);
+ break;
case RS_TEX_ENV_MODE_REPLACE:
mShader.append(" col = texture2D(uni_Tex0, tex0);\n");
break;
@@ -235,69 +251,6 @@ void ProgramFragment::createShader()
}
}
-void ProgramFragment::bindTexture(uint32_t slot, Allocation *a)
-{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE");
- return;
- }
-
- //LOGE("bindtex %i %p", slot, a);
- mTextures[slot].set(a);
- mDirty = true;
-}
-
-void ProgramFragment::bindSampler(uint32_t slot, Sampler *s)
-{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE");
- return;
- }
-
- mSamplers[slot].set(s);
- mDirty = true;
-}
-
-void ProgramFragment::setType(uint32_t slot, const Element *e, uint32_t dim)
-{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to setType to a slot > MAX_TEXTURE");
- return;
- }
-
- if (dim >= 4) {
- LOGE("Attempt to setType to a dimension > 3");
- return;
- }
-
- mTextureFormats[slot].set(e);
- mTextureDimensions[slot] = dim;
-}
-
-void ProgramFragment::setEnvMode(uint32_t slot, RsTexEnvMode env)
-{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE");
- return;
- }
-
- mEnvModes[slot] = env;
-}
-
-void ProgramFragment::setTexEnable(uint32_t slot, bool enable)
-{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE");
- return;
- }
-
- uint32_t bit = 1 << slot;
- mTextureEnableMask &= ~bit;
- if (enable) {
- mTextureEnableMask |= bit;
- }
-}
-
void ProgramFragment::init(Context *rsc)
{
mUniformCount = 2;
@@ -320,7 +273,12 @@ ProgramFragmentState::~ProgramFragmentState()
void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h)
{
- ProgramFragment *pf = new ProgramFragment(rsc, NULL, NULL, false);
+ uint32_t tmp[5] = {
+ RS_TEX_ENV_MODE_NONE, 0,
+ RS_TEX_ENV_MODE_NONE, 0,
+ 0
+ };
+ ProgramFragment *pf = new ProgramFragment(rsc, tmp, 5);
mDefault.set(pf);
pf->init(rsc);
}
@@ -335,52 +293,12 @@ void ProgramFragmentState::deinit(Context *rsc)
namespace android {
namespace renderscript {
-void rsi_ProgramFragmentBegin(Context * rsc, RsElement in, RsElement out, bool pointSpriteEnable)
+RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc,
+ const uint32_t * params,
+ uint32_t paramLength)
{
- delete rsc->mStateFragment.mPF;
- rsc->mStateFragment.mPF = new ProgramFragment(rsc, (Element *)in, (Element *)out, pointSpriteEnable);
-}
-
-void rsi_ProgramFragmentBindTexture(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsAllocation a)
-{
- ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
- pf->bindTexture(slot, static_cast<Allocation *>(a));
-}
-
-void rsi_ProgramFragmentBindSampler(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsSampler s)
-{
- ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
- pf->bindSampler(slot, static_cast<Sampler *>(s));
-}
-
-void rsi_ProgramFragmentSetSlot(Context *rsc, uint32_t slot, bool enable, RsTexEnvMode env, RsType vt)
-{
- const Type *t = static_cast<const Type *>(vt);
- if (t) {
- uint32_t dim = 1;
- if (t->getDimY()) {
- dim ++;
- if (t->getDimZ()) {
- dim ++;
- }
- }
- rsc->mStateFragment.mPF->setType(slot, t->getElement(), dim);
- }
- rsc->mStateFragment.mPF->setEnvMode(slot, env);
- rsc->mStateFragment.mPF->setTexEnable(slot, enable);
-}
-
-void rsi_ProgramFragmentSetShader(Context *rsc, const char *txt, uint32_t len)
-{
- rsc->mStateFragment.mPF->setShader(txt, len);
-}
-
-RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc)
-{
- ProgramFragment *pf = rsc->mStateFragment.mPF;
+ ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength);
pf->incUserRef();
- pf->init(rsc);
- rsc->mStateFragment.mPF = 0;
return pf;
}
diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h
index 14b4ec3..9fa565d 100644
--- a/libs/rs/rsProgramFragment.h
+++ b/libs/rs/rsProgramFragment.h
@@ -28,11 +28,7 @@ class ProgramFragmentState;
class ProgramFragment : public Program
{
public:
- const static uint32_t MAX_TEXTURE = 2;
-
-
-
- ProgramFragment(Context *, Element *in, Element *out, bool pointSpriteEnable);
+ ProgramFragment(Context *, const uint32_t * params, uint32_t paramLength);
ProgramFragment(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
uint32_t paramLength);
@@ -41,33 +37,14 @@ public:
virtual void setupGL(const Context *, ProgramFragmentState *);
virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc);
-
- void bindTexture(uint32_t slot, Allocation *);
- void bindSampler(uint32_t slot, Sampler *);
- void setType(uint32_t slot, const Element *, uint32_t dim);
-
- void setEnvMode(uint32_t slot, RsTexEnvMode);
- void setTexEnable(uint32_t slot, bool);
-
virtual void createShader();
virtual void loadShader(Context *rsc);
virtual void init(Context *rsc);
-
protected:
- // The difference between Textures and Constants is how they are accessed
- // Texture lookups go though a sampler which in effect converts normalized
- // coordinates into type specific. Multiple samples may also be taken
- // and filtered.
- //
- // Constants are strictly accessed by programetic loads.
- ObjectBaseRef<Allocation> mTextures[MAX_TEXTURE];
- ObjectBaseRef<Sampler> mSamplers[MAX_TEXTURE];
- ObjectBaseRef<const Element> mTextureFormats[MAX_TEXTURE];
- uint32_t mTextureDimensions[MAX_TEXTURE];
-
-
// Hacks to create a program for now
+ uint32_t mTextureFormats[MAX_TEXTURE];
+ uint32_t mTextureDimensions[MAX_TEXTURE];
RsTexEnvMode mEnvModes[MAX_TEXTURE];
uint32_t mTextureEnableMask;
bool mPointSpriteEnable;
diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp
index ade136c..e9f47d6 100644
--- a/libs/rs/rsScriptC_Lib.cpp
+++ b/libs/rs/rsScriptC_Lib.cpp
@@ -619,20 +619,20 @@ static void SC_vec2Rand(float *vec, float maxLen)
static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
{
GET_TLS();
- rsi_ProgramFragmentBindTexture(rsc,
- static_cast<ProgramFragment *>(vpf),
- slot,
- static_cast<Allocation *>(va));
+ rsi_ProgramBindTexture(rsc,
+ static_cast<ProgramFragment *>(vpf),
+ slot,
+ static_cast<Allocation *>(va));
}
static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
{
GET_TLS();
- rsi_ProgramFragmentBindSampler(rsc,
- static_cast<ProgramFragment *>(vpf),
- slot,
- static_cast<Sampler *>(vs));
+ rsi_ProgramBindSampler(rsc,
+ static_cast<ProgramFragment *>(vpf),
+ slot,
+ static_cast<Sampler *>(vs));
}
@@ -846,9 +846,7 @@ static void SC_color(float r, float g, float b, float a)
rsc->mStateVertex.color[1] = g;
rsc->mStateVertex.color[2] = b;
rsc->mStateVertex.color[3] = a;
- if (rsc->checkVersion2_0()) {
- glVertexAttrib4f(1, r, g, b, a);
- } else {
+ if (!rsc->checkVersion2_0()) {
glColor4f(r, g, b, a);
}
}