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-rw-r--r--libs/rs/Android.mk1
-rw-r--r--libs/rs/driver/rsdAllocation.cpp397
-rw-r--r--libs/rs/driver/rsdAllocation.h88
-rw-r--r--libs/rs/driver/rsdCore.cpp14
-rw-r--r--libs/rs/driver/rsdFrameBuffer.cpp27
-rw-r--r--libs/rs/driver/rsdMeshObj.cpp31
-rw-r--r--libs/rs/driver/rsdProgram.cpp13
-rw-r--r--libs/rs/driver/rsdShader.cpp18
-rw-r--r--libs/rs/rsAllocation.cpp438
-rw-r--r--libs/rs/rsAllocation.h75
-rw-r--r--libs/rs/rsContext.h7
-rw-r--r--libs/rs/rsFBOCache.cpp18
-rw-r--r--libs/rs/rsFont.cpp17
-rw-r--r--libs/rs/rsMesh.cpp13
-rw-r--r--libs/rs/rsProgramFragment.cpp4
-rw-r--r--libs/rs/rsProgramVertex.cpp3
-rw-r--r--libs/rs/rsRuntime.h6
-rw-r--r--libs/rs/rs_hal.h29
18 files changed, 679 insertions, 520 deletions
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk
index 29c1447..9c9fae3 100644
--- a/libs/rs/Android.mk
+++ b/libs/rs/Android.mk
@@ -115,6 +115,7 @@ LOCAL_SRC_FILES:= \
rsStream.cpp \
rsThreadIO.cpp \
rsType.cpp \
+ driver/rsdAllocation.cpp \
driver/rsdBcc.cpp \
driver/rsdCore.cpp \
driver/rsdFrameBuffer.cpp \
diff --git a/libs/rs/driver/rsdAllocation.cpp b/libs/rs/driver/rsdAllocation.cpp
new file mode 100644
index 0000000..f58fe1a
--- /dev/null
+++ b/libs/rs/driver/rsdAllocation.cpp
@@ -0,0 +1,397 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#include "rsdCore.h"
+#include "rsdBcc.h"
+#include "rsdRuntime.h"
+#include "rsdAllocation.h"
+
+#include "rsAllocation.h"
+
+#include <GLES/gl.h>
+#include <GLES2/gl2.h>
+#include <GLES/glext.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+
+
+const static GLenum gFaceOrder[] = {
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+};
+
+
+static void Update2DTexture(const Allocation *alloc, const void *ptr, uint32_t xoff, uint32_t yoff,
+ uint32_t lod, RsAllocationCubemapFace face,
+ uint32_t w, uint32_t h) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ const GLenum type = alloc->mHal.state.type->getElement()->getComponent().getGLType();
+ const GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
+ rsAssert(drv->textureID);
+ glBindTexture(drv->glTarget, drv->textureID);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ GLenum t = GL_TEXTURE_2D;
+ if (alloc->mHal.state.hasFaces) {
+ t = gFaceOrder[face];
+ }
+ glTexSubImage2D(t, lod, xoff, yoff, w, h, format, type, ptr);
+}
+
+
+static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ GLenum type = alloc->mHal.state.type->getElement()->getComponent().getGLType();
+ GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
+
+ glBindTexture(drv->glTarget, drv->textureID);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ uint32_t faceCount = 1;
+ if (alloc->mHal.state.hasFaces) {
+ faceCount = 6;
+ }
+
+ rsdGLCheckError(rsc, "Upload2DTexture 1 ");
+ for (uint32_t face = 0; face < faceCount; face ++) {
+ for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) {
+ const uint8_t *p = (const uint8_t *)drv->mallocPtr;
+ p += alloc->mHal.state.type->getLODFaceOffset(lod, (RsAllocationCubemapFace)face, 0, 0);
+
+ GLenum t = GL_TEXTURE_2D;
+ if (alloc->mHal.state.hasFaces) {
+ t = gFaceOrder[face];
+ }
+
+ if (isFirstUpload) {
+ glTexImage2D(t, lod, format,
+ alloc->mHal.state.type->getLODDimX(lod),
+ alloc->mHal.state.type->getLODDimY(lod),
+ 0, format, type, p);
+ } else {
+ glTexSubImage2D(t, lod, 0, 0,
+ alloc->mHal.state.type->getLODDimX(lod),
+ alloc->mHal.state.type->getLODDimY(lod),
+ format, type, p);
+ }
+ }
+ }
+
+ if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) {
+ glGenerateMipmap(drv->glTarget);
+ }
+ rsdGLCheckError(rsc, "Upload2DTexture");
+}
+
+static void UploadToTexture(const Context *rsc, const Allocation *alloc) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ GLenum type = alloc->mHal.state.type->getElement()->getComponent().getGLType();
+ GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
+
+ if (!type || !format) {
+ return;
+ }
+
+ if (!alloc->getPtr()) {
+ return;
+ }
+
+ bool isFirstUpload = false;
+
+ if (!drv->textureID) {
+ glGenTextures(1, &drv->textureID);
+ isFirstUpload = true;
+ }
+
+ Upload2DTexture(rsc, alloc, isFirstUpload);
+
+ if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) {
+ if (drv->mallocPtr) {
+ free(drv->mallocPtr);
+ drv->mallocPtr = NULL;
+ }
+ }
+ rsdGLCheckError(rsc, "UploadToTexture");
+}
+
+static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
+ if (!format) {
+ return;
+ }
+
+ if (!drv->renderTargetID) {
+ glGenRenderbuffers(1, &drv->renderTargetID);
+
+ if (!drv->renderTargetID) {
+ // This should generally not happen
+ LOGE("allocateRenderTarget failed to gen mRenderTargetID");
+ rsc->dumpDebug();
+ return;
+ }
+ glBindRenderbuffer(GL_RENDERBUFFER, drv->renderTargetID);
+ glRenderbufferStorage(GL_RENDERBUFFER, format,
+ alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY);
+ }
+ rsdGLCheckError(rsc, "AllocateRenderTarget");
+}
+
+static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ rsAssert(!alloc->mHal.state.type->getDimY());
+ rsAssert(!alloc->mHal.state.type->getDimZ());
+
+ //alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX;
+
+ if (!drv->bufferID) {
+ glGenBuffers(1, &drv->bufferID);
+ }
+ if (!drv->bufferID) {
+ LOGE("Upload to buffer object failed");
+ drv->uploadDeferred = true;
+ return;
+ }
+ glBindBuffer(drv->glTarget, drv->bufferID);
+ glBufferData(drv->glTarget, alloc->mHal.state.type->getSizeBytes(),
+ drv->mallocPtr, GL_DYNAMIC_DRAW);
+ glBindBuffer(drv->glTarget, 0);
+ rsdGLCheckError(rsc, "UploadToBufferObject");
+}
+
+bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) {
+ DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation));
+ if (!drv) {
+ return false;
+ }
+
+ void * ptr = malloc(alloc->mHal.state.type->getSizeBytes());
+ if (!ptr) {
+ free(drv);
+ return false;
+ }
+
+ drv->glTarget = GL_NONE;
+ if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
+ if (alloc->mHal.state.hasFaces) {
+ drv->glTarget = GL_TEXTURE_CUBE_MAP;
+ } else {
+ drv->glTarget = GL_TEXTURE_2D;
+ }
+ } else {
+ if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
+ drv->glTarget = GL_ARRAY_BUFFER;
+ }
+ }
+
+ alloc->mHal.drvState.mallocPtr = ptr;
+ drv->mallocPtr = (uint8_t *)ptr;
+ alloc->mHal.drv = drv;
+ if (forceZero) {
+ memset(ptr, 0, alloc->mHal.state.type->getSizeBytes());
+ }
+
+ if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) {
+ drv->uploadDeferred = true;
+ }
+ return true;
+}
+
+void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ if (drv->bufferID) {
+ // Causes a SW crash....
+ //LOGV(" mBufferID %i", mBufferID);
+ //glDeleteBuffers(1, &mBufferID);
+ //mBufferID = 0;
+ }
+ if (drv->textureID) {
+ glDeleteTextures(1, &drv->textureID);
+ drv->textureID = 0;
+ }
+ if (drv->renderTargetID) {
+ glDeleteRenderbuffers(1, &drv->renderTargetID);
+ drv->renderTargetID = 0;
+ }
+
+ if (drv->mallocPtr) {
+ free(drv->mallocPtr);
+ drv->mallocPtr = NULL;
+ }
+ free(drv);
+ alloc->mHal.drv = NULL;
+}
+
+void rsdAllocationResize(const Context *rsc, const Allocation *alloc,
+ const Type *newType, bool zeroNew) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ drv->mallocPtr = (uint8_t *)realloc(drv->mallocPtr, newType->getSizeBytes());
+
+ // fixme
+ ((Allocation *)alloc)->mHal.drvState.mallocPtr = drv->mallocPtr;
+
+ const uint32_t oldDimX = alloc->mHal.state.dimensionX;
+ const uint32_t dimX = newType->getDimX();
+
+ if (dimX > oldDimX) {
+ const Element *e = alloc->mHal.state.type->getElement();
+ uint32_t stride = e->getSizeBytes();
+ memset(((uint8_t *)drv->mallocPtr) + stride * oldDimX, 0, stride * (dimX - oldDimX));
+ }
+}
+
+
+
+void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc,
+ RsAllocationUsageType src) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ if (!drv->uploadDeferred) {
+ return;
+ }
+
+ rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT);
+
+ if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
+ UploadToTexture(rsc, alloc);
+ } else {
+ if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
+ AllocateRenderTarget(rsc, alloc);
+ }
+ }
+ if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
+ UploadToBufferObject(rsc, alloc);
+ }
+
+ drv->uploadDeferred = false;
+}
+
+void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+ drv->uploadDeferred = true;
+}
+
+void rsdAllocationData1D(const Context *rsc, const Allocation *alloc,
+ uint32_t xoff, uint32_t lod, uint32_t count,
+ const void *data, uint32_t sizeBytes) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes();
+ uint8_t * ptr = drv->mallocPtr;
+ ptr += eSize * xoff;
+ uint32_t size = count * eSize;
+
+ if (alloc->mHal.state.hasReferences) {
+ alloc->incRefs(data, count);
+ alloc->decRefs(ptr, count);
+ }
+
+ memcpy(ptr, data, size);
+ drv->uploadDeferred = true;
+}
+
+void rsdAllocationData2D(const Context *rsc, const Allocation *alloc,
+ uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
+ uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ uint32_t eSize = alloc->mHal.state.elementSizeBytes;
+ uint32_t lineSize = eSize * w;
+ uint32_t destW = alloc->mHal.state.dimensionX;
+
+ if (drv->mallocPtr) {
+ const uint8_t *src = static_cast<const uint8_t *>(data);
+ uint8_t *dst = drv->mallocPtr;
+ dst += alloc->mHal.state.type->getLODFaceOffset(lod, face, xoff, yoff);
+
+ for (uint32_t line=yoff; line < (yoff+h); line++) {
+ if (alloc->mHal.state.hasReferences) {
+ alloc->incRefs(src, w);
+ alloc->decRefs(dst, w);
+ }
+ memcpy(dst, src, lineSize);
+ src += lineSize;
+ dst += destW * eSize;
+ }
+ drv->uploadDeferred = true;
+ } else {
+ Update2DTexture(alloc, data, xoff, yoff, lod, face, w, h);
+ }
+}
+
+void rsdAllocationData3D(const Context *rsc, const Allocation *alloc,
+ uint32_t xoff, uint32_t yoff, uint32_t zoff,
+ uint32_t lod, RsAllocationCubemapFace face,
+ uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) {
+
+}
+
+void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc,
+ uint32_t x,
+ const void *data, uint32_t cIdx, uint32_t sizeBytes) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ uint32_t eSize = alloc->mHal.state.elementSizeBytes;
+ uint8_t * ptr = drv->mallocPtr;
+ ptr += eSize * x;
+
+ const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
+ ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
+
+ if (alloc->mHal.state.hasReferences) {
+ e->incRefs(data);
+ e->decRefs(ptr);
+ }
+
+ memcpy(ptr, data, sizeBytes);
+ drv->uploadDeferred = true;
+}
+
+void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc,
+ uint32_t x, uint32_t y,
+ const void *data, uint32_t cIdx, uint32_t sizeBytes) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ uint32_t eSize = alloc->mHal.state.elementSizeBytes;
+ uint8_t * ptr = drv->mallocPtr;
+ ptr += eSize * (x + y * alloc->mHal.state.dimensionX);
+
+ const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
+ ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
+
+ if (alloc->mHal.state.hasReferences) {
+ e->incRefs(data);
+ e->decRefs(ptr);
+ }
+
+ memcpy(ptr, data, sizeBytes);
+ drv->uploadDeferred = true;
+}
+
+
diff --git a/libs/rs/driver/rsdAllocation.h b/libs/rs/driver/rsdAllocation.h
new file mode 100644
index 0000000..45a538b
--- /dev/null
+++ b/libs/rs/driver/rsdAllocation.h
@@ -0,0 +1,88 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RSD_ALLOCATION_H
+#define RSD_ALLOCATION_H
+
+#include <rs_hal.h>
+#include <rsRuntime.h>
+
+#include <GLES/gl.h>
+#include <GLES2/gl2.h>
+
+struct DrvAllocation {
+ // Is this a legal structure to be used as a texture source.
+ // Initially this will require 1D or 2D and color data
+ uint32_t textureID;
+
+ // Is this a legal structure to be used as a vertex source.
+ // Initially this will require 1D and x(yzw). Additional per element data
+ // is allowed.
+ uint32_t bufferID;
+
+ // Is this a legal structure to be used as an FBO render target
+ uint32_t renderTargetID;
+
+ uint8_t * mallocPtr;
+
+ GLenum glTarget;
+
+ bool uploadDeferred;
+};
+
+bool rsdAllocationInit(const android::renderscript::Context *rsc,
+ android::renderscript::Allocation *alloc,
+ bool forceZero);
+void rsdAllocationDestroy(const android::renderscript::Context *rsc,
+ android::renderscript::Allocation *alloc);
+
+void rsdAllocationResize(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc,
+ const android::renderscript::Type *newType, bool zeroNew);
+void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc,
+ RsAllocationUsageType src);
+void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc);
+
+void rsdAllocationData1D(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc,
+ uint32_t xoff, uint32_t lod, uint32_t count,
+ const void *data, uint32_t sizeBytes);
+void rsdAllocationData2D(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc,
+ uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
+ uint32_t w, uint32_t h,
+ const void *data, uint32_t sizeBytes);
+void rsdAllocationData3D(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc,
+ uint32_t xoff, uint32_t yoff, uint32_t zoff,
+ uint32_t lod, RsAllocationCubemapFace face,
+ uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
+
+void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc,
+ uint32_t x,
+ const void *data, uint32_t elementOff, uint32_t sizeBytes);
+void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc,
+ uint32_t x, uint32_t y,
+ const void *data, uint32_t elementOff, uint32_t sizeBytes);
+
+
+
+
+#endif
diff --git a/libs/rs/driver/rsdCore.cpp b/libs/rs/driver/rsdCore.cpp
index 7ef9c30..94d55a6 100644
--- a/libs/rs/driver/rsdCore.cpp
+++ b/libs/rs/driver/rsdCore.cpp
@@ -15,6 +15,7 @@
*/
#include "rsdCore.h"
+#include "rsdAllocation.h"
#include "rsdBcc.h"
#include "rsdGL.h"
#include "rsdProgramStore.h"
@@ -63,6 +64,19 @@ static RsdHalFunctions FunctionTable = {
rsdScriptDestroy
},
+ {
+ rsdAllocationInit,
+ rsdAllocationDestroy,
+ rsdAllocationResize,
+ rsdAllocationSyncAll,
+ rsdAllocationMarkDirty,
+ rsdAllocationData1D,
+ rsdAllocationData2D,
+ rsdAllocationData3D,
+ rsdAllocationElementData1D,
+ rsdAllocationElementData2D
+ },
+
{
rsdProgramStoreInit,
diff --git a/libs/rs/driver/rsdFrameBuffer.cpp b/libs/rs/driver/rsdFrameBuffer.cpp
index 6a7dac4..ce72b5d 100644
--- a/libs/rs/driver/rsdFrameBuffer.cpp
+++ b/libs/rs/driver/rsdFrameBuffer.cpp
@@ -17,6 +17,7 @@
#include "rsdCore.h"
#include "rsdFrameBuffer.h"
+#include "rsdAllocation.h"
#include "rsContext.h"
#include "rsFBOCache.h"
@@ -59,21 +60,19 @@ void checkError(const Context *rsc) {
void setDepthAttachment(const Context *rsc, const FBOCache *fb) {
if (fb->mHal.state.depthTarget.get() != NULL) {
- if (fb->mHal.state.depthTarget->getIsTexture()) {
- uint32_t texID = fb->mHal.state.depthTarget->getTextureID();
+ DrvAllocation *drv = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
+
+ if (drv->textureID) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_TEXTURE_2D, texID, 0);
+ GL_TEXTURE_2D, drv->textureID, 0);
} else {
- uint32_t texID = fb->mHal.state.depthTarget->getRenderTargetID();
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER, texID);
+ GL_RENDERBUFFER, drv->renderTargetID);
}
} else {
// Reset last attachment
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_TEXTURE_2D, 0, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
}
}
@@ -82,14 +81,14 @@ void setColorAttachment(const Context *rsc, const FBOCache *fb) {
for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) {
uint32_t texID = 0;
if (fb->mHal.state.colorTargets[i].get() != NULL) {
- if (fb->mHal.state.colorTargets[i]->getIsTexture()) {
- uint32_t texID = fb->mHal.state.colorTargets[i]->getTextureID();
+ DrvAllocation *drv = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv;
+
+ if (drv->textureID) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_TEXTURE_2D, texID, 0);
+ GL_TEXTURE_2D, drv->textureID, 0);
} else {
- uint32_t texID = fb->mHal.state.depthTarget->getRenderTargetID();
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_RENDERBUFFER, texID);
+ GL_RENDERBUFFER, drv->renderTargetID);
}
} else {
// Reset last attachment
diff --git a/libs/rs/driver/rsdMeshObj.cpp b/libs/rs/driver/rsdMeshObj.cpp
index 2c07784..260595c 100644
--- a/libs/rs/driver/rsdMeshObj.cpp
+++ b/libs/rs/driver/rsdMeshObj.cpp
@@ -22,6 +22,7 @@
#include <rsContext.h>
#include <rsMesh.h>
+#include "rsdAllocation.h"
#include "rsdMeshObj.h"
#include "rsdGL.h"
@@ -135,28 +136,42 @@ void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, ui
return;
}
- rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange 1");
+ for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
+ const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct].get();
+ rsdAllocationSyncAll(rsc, alloc, RS_ALLOCATION_USAGE_SCRIPT);
+ }
+
// update attributes with either buffer information or data ptr based on their current state
for (uint32_t ct=0; ct < mAttribCount; ct++) {
uint32_t allocIndex = mAttribAllocationIndex[ct];
Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex].get();
- if (alloc->getIsBufferObject() && alloc->getBufferObjectID()) {
- mAttribs[ct].buffer = alloc->getBufferObjectID();
+ DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv;
+
+ if (drvAlloc->bufferID) {
+ mAttribs[ct].buffer = drvAlloc->bufferID;
mAttribs[ct].ptr = NULL;
} else {
mAttribs[ct].buffer = 0;
- mAttribs[ct].ptr = (const uint8_t*)alloc->getPtr();
+ mAttribs[ct].ptr = (const uint8_t*)drvAlloc->mallocPtr;
}
}
RsdVertexArray va(mAttribs, mAttribCount);
va.setup(rsc);
- rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange 2");
Mesh::Primitive_t *prim = mRSMesh->mHal.state.primitives[primIndex];
- if (prim->mIndexBuffer.get()) {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prim->mIndexBuffer->getBufferObjectID());
- glDrawElements(mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2));
+ const Allocation *idxAlloc = prim->mIndexBuffer.get();
+ if (idxAlloc) {
+ DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv;
+ rsdAllocationSyncAll(rsc, idxAlloc, RS_ALLOCATION_USAGE_SCRIPT);
+
+ if (drvAlloc->bufferID) {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, drvAlloc->bufferID);
+ glDrawElements(mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2));
+ } else {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glDrawElements(mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, drvAlloc->mallocPtr);
+ }
} else {
glDrawArrays(mGLPrimitives[primIndex], start, len);
}
diff --git a/libs/rs/driver/rsdProgram.cpp b/libs/rs/driver/rsdProgram.cpp
index 502c5ee..39b3805 100644
--- a/libs/rs/driver/rsdProgram.cpp
+++ b/libs/rs/driver/rsdProgram.cpp
@@ -16,6 +16,7 @@
#include "rsdCore.h"
+#include "rsdAllocation.h"
#include "rsdProgramVertex.h"
#include "rsdShader.h"
#include "rsdShaderCache.h"
@@ -40,9 +41,20 @@ bool rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv,
return drv->createShader();
}
+static void SyncProgramConstants(const Context *rsc, const Program *p) {
+ for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) {
+ const Allocation *a = p->mHal.state.textures[ct].get();
+ DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv;
+ if (drvAlloc->uploadDeferred) {
+ rsdAllocationSyncAll(rsc, a, RS_ALLOCATION_USAGE_SCRIPT);
+ }
+ }
+}
+
void rsdProgramVertexSetActive(const Context *rsc, const ProgramVertex *pv) {
RsdHal *dc = (RsdHal *)rsc->mHal.drv;
+ SyncProgramConstants(rsc, pv);
dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv);
}
@@ -73,6 +85,7 @@ bool rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf,
void rsdProgramFragmentSetActive(const Context *rsc, const ProgramFragment *pf) {
RsdHal *dc = (RsdHal *)rsc->mHal.drv;
+ SyncProgramConstants(rsc, pf);
dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv);
}
diff --git a/libs/rs/driver/rsdShader.cpp b/libs/rs/driver/rsdShader.cpp
index 371266b..15cc417 100644
--- a/libs/rs/driver/rsdShader.cpp
+++ b/libs/rs/driver/rsdShader.cpp
@@ -22,6 +22,7 @@
#include <rsProgram.h>
#include "rsdCore.h"
+#include "rsdAllocation.h"
#include "rsdShader.h"
#include "rsdShaderCache.h"
@@ -338,7 +339,8 @@ void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocat
};
// This tells us the correct texture type
- GLenum target = (GLenum)tex->getGLTarget();
+ DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv;
+ const GLenum target = drvTex->glTarget;
if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) {
if (tex->getHasGraphicsMipmaps() &&
@@ -404,20 +406,20 @@ void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
continue;
}
- GLenum target = (GLenum)mRSProgram->mHal.state.textures[ct]->getGLTarget();
- if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP) {
+ DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv;
+ if (drvTex->glTarget != GL_TEXTURE_2D && drvTex->glTarget != GL_TEXTURE_CUBE_MAP) {
LOGE("Attempting to bind unknown texture to shader id %u, texture unit %u", (uint)this, ct);
rsc->setError(RS_ERROR_BAD_SHADER, "Non-texture allocation bound to a shader");
}
- glBindTexture(target, mRSProgram->mHal.state.textures[ct]->getTextureID());
+ glBindTexture(drvTex->glTarget, drvTex->textureID);
rsdGLCheckError(rsc, "ProgramFragment::setup tex bind");
if (mRSProgram->mHal.state.samplers[ct].get()) {
setupSampler(rsc, mRSProgram->mHal.state.samplers[ct].get(), mRSProgram->mHal.state.textures[ct].get());
} else {
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(drvTex->glTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(drvTex->glTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(drvTex->glTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(drvTex->glTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
rsdGLCheckError(rsc, "ProgramFragment::setup tex env");
}
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index 5b84ca6..05412c7 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -15,11 +15,8 @@
*/
#include "rsContext.h"
-#ifndef ANDROID_RS_SERIALIZE
-#include <GLES/gl.h>
-#include <GLES2/gl2.h>
-#include <GLES/glext.h>
-#endif //ANDROID_RS_SERIALIZE
+#include "rs_hal.h"
+
using namespace android;
using namespace android::renderscript;
@@ -27,43 +24,26 @@ using namespace android::renderscript;
Allocation::Allocation(Context *rsc, const Type *type, uint32_t usages,
RsAllocationMipmapControl mc)
: ObjectBase(rsc) {
- init(rsc, type);
+ memset(&mHal, 0, sizeof(mHal));
+ mHal.state.mipmapControl = RS_ALLOCATION_MIPMAP_NONE;
mHal.state.usageFlags = usages;
mHal.state.mipmapControl = mc;
- allocScriptMemory();
- if (mHal.state.type->getElement()->getHasReferences()) {
- memset(mHal.state.mallocPtr, 0, mHal.state.type->getSizeBytes());
- }
- if (!mHal.state.mallocPtr) {
- LOGE("Allocation::Allocation, alloc failure");
- }
+ mHal.state.type.set(type);
+ updateCache();
}
+Allocation * Allocation::createAllocation(Context *rsc, const Type *type, uint32_t usages,
+ RsAllocationMipmapControl mc) {
+ Allocation *a = new Allocation(rsc, type, usages, mc);
-void Allocation::init(Context *rsc, const Type *type) {
- memset(&mHal, 0, sizeof(mHal));
- mHal.state.mipmapControl = RS_ALLOCATION_MIPMAP_NONE;
-
- mCpuWrite = false;
- mCpuRead = false;
- mGpuWrite = false;
- mGpuRead = false;
-
- mReadWriteRatio = 0;
- mUpdateSize = 0;
-
- mTextureID = 0;
- mBufferID = 0;
- mRenderTargetID = 0;
- mUploadDeferred = false;
-
- mUserBitmapCallback = NULL;
- mUserBitmapCallbackData = NULL;
-
- mHal.state.type.set(type);
- updateCache();
+ if (!rsc->mHal.funcs.allocation.init(rsc, a, type->getElement()->getHasReferences())) {
+ rsc->setError(RS_ERROR_FATAL_DRIVER, "Allocation::Allocation, alloc failure");
+ delete a;
+ return NULL;
+ }
+ return a;
}
void Allocation::updateCache() {
@@ -78,304 +58,36 @@ void Allocation::updateCache() {
}
Allocation::~Allocation() {
- if (mUserBitmapCallback != NULL) {
- mUserBitmapCallback(mUserBitmapCallbackData);
- mHal.state.mallocPtr = NULL;
- }
- freeScriptMemory();
-#ifndef ANDROID_RS_SERIALIZE
- if (mBufferID) {
- // Causes a SW crash....
- //LOGV(" mBufferID %i", mBufferID);
- //glDeleteBuffers(1, &mBufferID);
- //mBufferID = 0;
- }
- if (mTextureID) {
- glDeleteTextures(1, &mTextureID);
- mTextureID = 0;
- }
- if (mRenderTargetID) {
- glDeleteRenderbuffers(1, &mRenderTargetID);
- mRenderTargetID = 0;
- }
-#endif //ANDROID_RS_SERIALIZE
-}
-
-void Allocation::setCpuWritable(bool) {
-}
-
-void Allocation::setGpuWritable(bool) {
-}
-
-void Allocation::setCpuReadable(bool) {
-}
-
-void Allocation::setGpuReadable(bool) {
-}
-
-bool Allocation::fixAllocation() {
- return false;
+ mRSC->mHal.funcs.allocation.destroy(mRSC, this);
}
-void Allocation::deferredUploadToTexture(const Context *rsc) {
- mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE;
- mUploadDeferred = true;
-}
-
-void Allocation::deferredAllocateRenderTarget(const Context *rsc) {
- mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET;
- mUploadDeferred = true;
-}
-
-uint32_t Allocation::getGLTarget() const {
-#ifndef ANDROID_RS_SERIALIZE
- if (getIsTexture()) {
- if (mHal.state.type->getDimFaces()) {
- return GL_TEXTURE_CUBE_MAP;
- } else {
- return GL_TEXTURE_2D;
- }
- }
- if (getIsBufferObject()) {
- return GL_ARRAY_BUFFER;
- }
-#endif //ANDROID_RS_SERIALIZE
- return 0;
-}
-
-void Allocation::allocScriptMemory() {
- rsAssert(!mHal.state.mallocPtr);
- mHal.state.mallocPtr = malloc(mHal.state.type->getSizeBytes());
-}
-
-void Allocation::freeScriptMemory() {
- if (mHal.state.mallocPtr) {
- free(mHal.state.mallocPtr);
- mHal.state.mallocPtr = NULL;
- }
-}
-
-
void Allocation::syncAll(Context *rsc, RsAllocationUsageType src) {
- rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT);
-
- if (getIsTexture()) {
- uploadToTexture(rsc);
- }
- if (getIsBufferObject()) {
- uploadToBufferObject(rsc);
- }
- if (getIsRenderTarget() && !getIsTexture()) {
- allocateRenderTarget(rsc);
- }
-
- mUploadDeferred = false;
-}
-
-void Allocation::uploadToTexture(const Context *rsc) {
-#ifndef ANDROID_RS_SERIALIZE
- mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE;
- GLenum type = mHal.state.type->getElement()->getComponent().getGLType();
- GLenum format = mHal.state.type->getElement()->getComponent().getGLFormat();
-
- if (!type || !format) {
- return;
- }
-
- if (!mHal.state.mallocPtr) {
- return;
- }
-
- bool isFirstUpload = false;
-
- if (!mTextureID) {
- glGenTextures(1, &mTextureID);
-
- if (!mTextureID) {
- // This should not happen, however, its likely the cause of the
- // white sqare bug.
- // Force a crash to 1: restart the app, 2: make sure we get a bugreport.
- LOGE("Upload to texture failed to gen mTextureID");
- rsc->dumpDebug();
- mUploadDeferred = true;
- return;
- }
- isFirstUpload = true;
- }
-
- upload2DTexture(isFirstUpload);
-
- if (!(mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) {
- freeScriptMemory();
- }
-
- //rsc->checkError("Allocation::uploadToTexture");
-#endif //ANDROID_RS_SERIALIZE
-}
-
-void Allocation::allocateRenderTarget(const Context *rsc) {
-#ifndef ANDROID_RS_SERIALIZE
- mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET;
-
- GLenum format = mHal.state.type->getElement()->getComponent().getGLFormat();
- if (!format) {
- return;
- }
-
- if (!mRenderTargetID) {
- glGenRenderbuffers(1, &mRenderTargetID);
-
- if (!mRenderTargetID) {
- // This should generally not happen
- LOGE("allocateRenderTarget failed to gen mRenderTargetID");
- rsc->dumpDebug();
- return;
- }
- glBindRenderbuffer(GL_RENDERBUFFER, mRenderTargetID);
- glRenderbufferStorage(GL_RENDERBUFFER, format,
- mHal.state.type->getDimX(),
- mHal.state.type->getDimY());
- }
-#endif //ANDROID_RS_SERIALIZE
-}
-
-#ifndef ANDROID_RS_SERIALIZE
-const static GLenum gFaceOrder[] = {
- GL_TEXTURE_CUBE_MAP_POSITIVE_X,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
-};
-#endif //ANDROID_RS_SERIALIZE
-
-void Allocation::update2DTexture(const void *ptr, uint32_t xoff, uint32_t yoff,
- uint32_t lod, RsAllocationCubemapFace face,
- uint32_t w, uint32_t h) {
-#ifndef ANDROID_RS_SERIALIZE
- GLenum type = mHal.state.type->getElement()->getComponent().getGLType();
- GLenum format = mHal.state.type->getElement()->getComponent().getGLFormat();
- GLenum target = (GLenum)getGLTarget();
- rsAssert(mTextureID);
- glBindTexture(target, mTextureID);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- GLenum t = GL_TEXTURE_2D;
- if (mHal.state.hasFaces) {
- t = gFaceOrder[face];
- }
- glTexSubImage2D(t, lod, xoff, yoff, w, h, format, type, ptr);
-#endif //ANDROID_RS_SERIALIZE
-}
-
-void Allocation::upload2DTexture(bool isFirstUpload) {
-#ifndef ANDROID_RS_SERIALIZE
- GLenum type = mHal.state.type->getElement()->getComponent().getGLType();
- GLenum format = mHal.state.type->getElement()->getComponent().getGLFormat();
-
- GLenum target = (GLenum)getGLTarget();
- glBindTexture(target, mTextureID);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- uint32_t faceCount = 1;
- if (mHal.state.hasFaces) {
- faceCount = 6;
- }
-
- for (uint32_t face = 0; face < faceCount; face ++) {
- for (uint32_t lod = 0; lod < mHal.state.type->getLODCount(); lod++) {
- const uint8_t *p = (const uint8_t *)mHal.state.mallocPtr;
- p += mHal.state.type->getLODFaceOffset(lod, (RsAllocationCubemapFace)face, 0, 0);
-
- GLenum t = GL_TEXTURE_2D;
- if (mHal.state.hasFaces) {
- t = gFaceOrder[face];
- }
-
- if (isFirstUpload) {
- glTexImage2D(t, lod, format,
- mHal.state.type->getLODDimX(lod), mHal.state.type->getLODDimY(lod),
- 0, format, type, p);
- } else {
- glTexSubImage2D(t, lod, 0, 0,
- mHal.state.type->getLODDimX(lod), mHal.state.type->getLODDimY(lod),
- format, type, p);
- }
- }
- }
-
- if (mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) {
- glGenerateMipmap(target);
- }
-#endif //ANDROID_RS_SERIALIZE
-}
-
-void Allocation::deferredUploadToBufferObject(const Context *rsc) {
- mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX;
- mUploadDeferred = true;
-}
-
-void Allocation::uploadToBufferObject(const Context *rsc) {
-#ifndef ANDROID_RS_SERIALIZE
- rsAssert(!mHal.state.type->getDimY());
- rsAssert(!mHal.state.type->getDimZ());
-
- mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX;
-
- if (!mBufferID) {
- glGenBuffers(1, &mBufferID);
- }
- if (!mBufferID) {
- LOGE("Upload to buffer object failed");
- mUploadDeferred = true;
- return;
- }
- GLenum target = (GLenum)getGLTarget();
- glBindBuffer(target, mBufferID);
- glBufferData(target, mHal.state.type->getSizeBytes(), getPtr(), GL_DYNAMIC_DRAW);
- glBindBuffer(target, 0);
- //rsc->checkError("Allocation::uploadToBufferObject");
-#endif //ANDROID_RS_SERIALIZE
-}
-
-void Allocation::uploadCheck(Context *rsc) {
- if (mUploadDeferred) {
- syncAll(rsc, RS_ALLOCATION_USAGE_SCRIPT);
- }
+ rsc->mHal.funcs.allocation.syncAll(rsc, this, src);
}
void Allocation::read(void *data) {
- memcpy(data, mHal.state.mallocPtr, mHal.state.type->getSizeBytes());
+ memcpy(data, getPtr(), mHal.state.type->getSizeBytes());
}
void Allocation::data(Context *rsc, uint32_t xoff, uint32_t lod,
uint32_t count, const void *data, uint32_t sizeBytes) {
- uint32_t eSize = mHal.state.type->getElementSizeBytes();
- uint8_t * ptr = static_cast<uint8_t *>(mHal.state.mallocPtr);
- ptr += eSize * xoff;
- uint32_t size = count * eSize;
+ const uint32_t eSize = mHal.state.type->getElementSizeBytes();
- if (size != sizeBytes) {
- LOGE("Allocation::subData called with mismatched size expected %i, got %i", size, sizeBytes);
+ if ((count * eSize) != sizeBytes) {
+ LOGE("Allocation::subData called with mismatched size expected %i, got %i",
+ (count * eSize), sizeBytes);
mHal.state.type->dumpLOGV("type info");
return;
}
- if (mHal.state.hasReferences) {
- incRefs(data, count);
- decRefs(ptr, count);
- }
-
- memcpy(ptr, data, size);
- sendDirty();
- mUploadDeferred = true;
+ rsc->mHal.funcs.allocation.data1D(rsc, this, xoff, lod, count, data, sizeBytes);
+ sendDirty(rsc);
}
void Allocation::data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes) {
- uint32_t eSize = mHal.state.elementSizeBytes;
- uint32_t lineSize = eSize * w;
- uint32_t destW = mHal.state.dimensionX;
+ const uint32_t eSize = mHal.state.elementSizeBytes;
+ const uint32_t lineSize = eSize * w;
//LOGE("data2d %p, %i %i %i %i %i %i %p %i", this, xoff, yoff, lod, face, w, h, data, sizeBytes);
@@ -385,26 +97,8 @@ void Allocation::data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod,
return;
}
- if (mHal.state.mallocPtr) {
- const uint8_t *src = static_cast<const uint8_t *>(data);
- uint8_t *dst = static_cast<uint8_t *>(mHal.state.mallocPtr);
- dst += mHal.state.type->getLODFaceOffset(lod, face, xoff, yoff);
-
- //LOGE(" %p %p %i ", dst, src, eSize);
- for (uint32_t line=yoff; line < (yoff+h); line++) {
- if (mHal.state.hasReferences) {
- incRefs(src, w);
- decRefs(dst, w);
- }
- memcpy(dst, src, lineSize);
- src += lineSize;
- dst += destW * eSize;
- }
- sendDirty();
- mUploadDeferred = true;
- } else {
- update2DTexture(data, xoff, yoff, lod, face, w, h);
- }
+ rsc->mHal.funcs.allocation.data2D(rsc, this, xoff, yoff, lod, face, w, h, data, sizeBytes);
+ sendDirty(rsc);
}
void Allocation::data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff,
@@ -415,8 +109,6 @@ void Allocation::data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff,
void Allocation::elementData(Context *rsc, uint32_t x, const void *data,
uint32_t cIdx, uint32_t sizeBytes) {
uint32_t eSize = mHal.state.elementSizeBytes;
- uint8_t * ptr = static_cast<uint8_t *>(mHal.state.mallocPtr);
- ptr += eSize * x;
if (cIdx >= mHal.state.type->getElement()->getFieldCount()) {
LOGE("Error Allocation::subElementData component %i out of range.", cIdx);
@@ -431,29 +123,19 @@ void Allocation::elementData(Context *rsc, uint32_t x, const void *data,
}
const Element * e = mHal.state.type->getElement()->getField(cIdx);
- ptr += mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
-
if (sizeBytes != e->getSizeBytes()) {
LOGE("Error Allocation::subElementData data size %i does not match field size %zu.", sizeBytes, e->getSizeBytes());
rsc->setError(RS_ERROR_BAD_VALUE, "subElementData bad size.");
return;
}
- if (e->getHasReferences()) {
- e->incRefs(data);
- e->decRefs(ptr);
- }
-
- memcpy(ptr, data, sizeBytes);
- sendDirty();
- mUploadDeferred = true;
+ rsc->mHal.funcs.allocation.elementData1D(rsc, this, x, data, cIdx, sizeBytes);
+ sendDirty(rsc);
}
void Allocation::elementData(Context *rsc, uint32_t x, uint32_t y,
const void *data, uint32_t cIdx, uint32_t sizeBytes) {
uint32_t eSize = mHal.state.elementSizeBytes;
- uint8_t * ptr = static_cast<uint8_t *>(mHal.state.mallocPtr);
- ptr += eSize * (x + y * mHal.state.dimensionX);
if (x >= mHal.state.dimensionX) {
LOGE("Error Allocation::subElementData X offset %i out of range.", x);
@@ -474,7 +156,6 @@ void Allocation::elementData(Context *rsc, uint32_t x, uint32_t y,
}
const Element * e = mHal.state.type->getElement()->getField(cIdx);
- ptr += mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
if (sizeBytes != e->getSizeBytes()) {
LOGE("Error Allocation::subElementData data size %i does not match field size %zu.", sizeBytes, e->getSizeBytes());
@@ -482,14 +163,8 @@ void Allocation::elementData(Context *rsc, uint32_t x, uint32_t y,
return;
}
- if (e->getHasReferences()) {
- e->incRefs(data);
- e->decRefs(ptr);
- }
-
- memcpy(ptr, data, sizeBytes);
- sendDirty();
- mUploadDeferred = true;
+ rsc->mHal.funcs.allocation.elementData2D(rsc, this, x, y, data, cIdx, sizeBytes);
+ sendDirty(rsc);
}
void Allocation::addProgramToDirty(const Program *p) {
@@ -519,11 +194,8 @@ void Allocation::dumpLOGV(const char *prefix) const {
mHal.state.type->dumpLOGV(s.string());
}
- LOGV("%s allocation ptr=%p mCpuWrite=%i, mCpuRead=%i, mGpuWrite=%i, mGpuRead=%i",
- prefix, mHal.state.mallocPtr, mCpuWrite, mCpuRead, mGpuWrite, mGpuRead);
-
- LOGV("%s allocation mUsageFlags=0x04%x, mMipmapControl=0x%04x, mTextureID=%i, mBufferID=%i",
- prefix, mHal.state.usageFlags, mHal.state.mipmapControl, mTextureID, mBufferID);
+ LOGV("%s allocation ptr=%p mUsageFlags=0x04%x, mMipmapControl=0x%04x",
+ prefix, getPtr(), mHal.state.usageFlags, mHal.state.mipmapControl);
}
void Allocation::serialize(OStream *stream) const {
@@ -541,7 +213,7 @@ void Allocation::serialize(OStream *stream) const {
// Write how much data we are storing
stream->addU32(dataSize);
// Now write the data
- stream->addByteArray(mHal.state.mallocPtr, dataSize);
+ stream->addByteArray(getPtr(), dataSize);
}
Allocation *Allocation::createFromStream(Context *rsc, IStream *stream) {
@@ -569,7 +241,7 @@ Allocation *Allocation::createFromStream(Context *rsc, IStream *stream) {
return NULL;
}
- Allocation *alloc = new Allocation(rsc, type, RS_ALLOCATION_USAGE_SCRIPT);
+ Allocation *alloc = Allocation::createAllocation(rsc, type, RS_ALLOCATION_USAGE_SCRIPT);
alloc->setName(name.string(), name.size());
uint32_t count = dataSize / type->getElementSizeBytes();
@@ -581,12 +253,13 @@ Allocation *Allocation::createFromStream(Context *rsc, IStream *stream) {
return alloc;
}
-void Allocation::sendDirty() const {
+void Allocation::sendDirty(const Context *rsc) const {
#ifndef ANDROID_RS_SERIALIZE
for (size_t ct=0; ct < mToDirtyList.size(); ct++) {
mToDirtyList[ct]->forceDirty();
}
#endif //ANDROID_RS_SERIALIZE
+ mRSC->mHal.funcs.allocation.markDirty(rsc, this);
}
void Allocation::incRefs(const void *ptr, size_t ct, size_t startOff) const {
@@ -619,24 +292,16 @@ void Allocation::copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff
}
void Allocation::resize1D(Context *rsc, uint32_t dimX) {
- Type *t = mHal.state.type->cloneAndResize1D(rsc, dimX);
-
uint32_t oldDimX = mHal.state.dimensionX;
if (dimX == oldDimX) {
return;
}
+ Type *t = mHal.state.type->cloneAndResize1D(rsc, dimX);
if (dimX < oldDimX) {
- decRefs(mHal.state.mallocPtr, oldDimX - dimX, dimX);
+ decRefs(getPtr(), oldDimX - dimX, dimX);
}
- mHal.state.mallocPtr = realloc(mHal.state.mallocPtr, t->getSizeBytes());
-
- if (dimX > oldDimX) {
- const Element *e = mHal.state.type->getElement();
- uint32_t stride = e->getSizeBytes();
- memset(((uint8_t *)mHal.state.mallocPtr) + stride * oldDimX, 0, stride * (dimX - oldDimX));
- }
-
+ rsc->mHal.funcs.allocation.resize(rsc, this, t, mHal.state.hasReferences);
mHal.state.type.set(t);
updateCache();
}
@@ -655,16 +320,6 @@ namespace renderscript {
static void AllocationGenerateScriptMips(RsContext con, RsAllocation va);
-void rsi_AllocationUploadToTexture(Context *rsc, RsAllocation va, bool genmip, uint32_t baseMipLevel) {
- Allocation *alloc = static_cast<Allocation *>(va);
- alloc->deferredUploadToTexture(rsc);
-}
-
-void rsi_AllocationUploadToBufferObject(Context *rsc, RsAllocation va) {
- Allocation *alloc = static_cast<Allocation *>(va);
- alloc->deferredUploadToBufferObject(rsc);
-}
-
static void mip565(const Adapter2D &out, const Adapter2D &in) {
uint32_t w = out.getDimX();
uint32_t h = out.getDimY();
@@ -735,8 +390,8 @@ static void mip(const Adapter2D &out, const Adapter2D &in) {
void rsi_AllocationSyncAll(Context *rsc, RsAllocation va, RsAllocationUsageType src) {
Allocation *a = static_cast<Allocation *>(va);
+ a->sendDirty(rsc);
a->syncAll(rsc, src);
- a->sendDirty();
}
void rsi_AllocationGenerateMipmaps(Context *rsc, RsAllocation va) {
@@ -816,7 +471,10 @@ static void AllocationGenerateScriptMips(RsContext con, RsAllocation va) {
RsAllocation rsi_AllocationCreateTyped(Context *rsc, RsType vtype,
RsAllocationMipmapControl mips,
uint32_t usages) {
- Allocation * alloc = new Allocation(rsc, static_cast<Type *>(vtype), usages, mips);
+ Allocation * alloc = Allocation::createAllocation(rsc, static_cast<Type *>(vtype), usages, mips);
+ if (!alloc) {
+ return NULL;
+ }
alloc->incUserRef();
return alloc;
}
@@ -838,7 +496,7 @@ RsAllocation rsi_AllocationCreateFromBitmap(Context *rsc, RsType vtype,
AllocationGenerateScriptMips(rsc, texAlloc);
}
- texAlloc->deferredUploadToTexture(rsc);
+ texAlloc->sendDirty(rsc);
return texAlloc;
}
@@ -878,7 +536,7 @@ RsAllocation rsi_AllocationCubeCreateFromBitmap(Context *rsc, RsType vtype,
AllocationGenerateScriptMips(rsc, texAlloc);
}
- texAlloc->deferredUploadToTexture(rsc);
+ texAlloc->sendDirty(rsc);
return texAlloc;
}
diff --git a/libs/rs/rsAllocation.h b/libs/rs/rsAllocation.h
index d334841..5cf6292 100644
--- a/libs/rs/rsAllocation.h
+++ b/libs/rs/rsAllocation.h
@@ -34,7 +34,6 @@ public:
struct State {
ObjectBaseRef<const Type> type;
- void * mallocPtr;
uint32_t usageFlags;
RsAllocationMipmapControl mipmapControl;
@@ -50,41 +49,25 @@ public:
bool hasReferences;
};
State state;
+
+ struct DrvState {
+ void * mallocPtr;
+ } drvState;
+
};
Hal mHal;
- Allocation(Context *rsc, const Type *, uint32_t usages,
- RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE);
+ static Allocation * createAllocation(Context *rsc, const Type *, uint32_t usages,
+ RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE);
virtual ~Allocation();
void updateCache();
- void setCpuWritable(bool);
- void setGpuWritable(bool);
- void setCpuReadable(bool);
- void setGpuReadable(bool);
-
- bool fixAllocation();
-
- void * getPtr() const {return mHal.state.mallocPtr;}
+ void * getPtr() const {return mHal.drvState.mallocPtr;}
const Type * getType() const {return mHal.state.type.get();}
void syncAll(Context *rsc, RsAllocationUsageType src);
- void deferredUploadToTexture(const Context *rsc);
- void uploadToTexture(const Context *rsc);
- uint32_t getTextureID() const {return mTextureID;}
-
- void deferredAllocateRenderTarget(const Context *rsc);
- void allocateRenderTarget(const Context *rsc);
- uint32_t getRenderTargetID() const {return mRenderTargetID;}
-
- uint32_t getGLTarget() const;
-
- void deferredUploadToBufferObject(const Context *rsc);
- void uploadToBufferObject(const Context *rsc);
- uint32_t getBufferObjectID() const {return mBufferID;}
-
void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len);
void resize1D(Context *rsc, uint32_t dimX);
@@ -103,9 +86,6 @@ public:
void read(void *data);
- void enableGLVertexBuffers() const;
- void setupGLIndexBuffers() const;
-
void addProgramToDirty(const Program *);
void removeProgramToDirty(const Program *);
@@ -114,8 +94,6 @@ public:
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; }
static Allocation *createFromStream(Context *rsc, IStream *stream);
- virtual void uploadCheck(Context *rsc);
-
bool getIsScript() const {
return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0;
}
@@ -132,7 +110,7 @@ public:
void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
- void sendDirty() const;
+ void sendDirty(const Context *rsc) const;
bool getHasGraphicsMipmaps() const {
return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE;
}
@@ -141,40 +119,9 @@ public:
protected:
Vector<const Program *> mToDirtyList;
- // Is we have a non-null user bitmap callback we do not own the bits and
- // instead call this function to free the memort when its time.
- RsBitmapCallback_t mUserBitmapCallback;
- void *mUserBitmapCallbackData;
-
- // Usage restrictions
- bool mCpuWrite;
- bool mCpuRead;
- bool mGpuWrite;
- bool mGpuRead;
-
- // more usage hint data from the application
- // which can be used by a driver to pick the best memory type.
- // Likely ignored for now
- float mReadWriteRatio;
- float mUpdateSize;
-
-
- // Is this a legal structure to be used as a texture source.
- // Initially this will require 1D or 2D and color data
- uint32_t mTextureID;
-
- // Is this a legal structure to be used as a vertex source.
- // Initially this will require 1D and x(yzw). Additional per element data
- // is allowed.
- uint32_t mBufferID;
-
- // Is this a legal structure to be used as an FBO render target
- uint32_t mRenderTargetID;
-
- bool mUploadDeferred;
-
private:
- void init(Context *rsc, const Type *);
+ Allocation(Context *rsc, const Type *, uint32_t usages, RsAllocationMipmapControl mc);
+
void upload2DTexture(bool isFirstUpload);
void update2DTexture(const void *ptr, uint32_t xoff, uint32_t yoff,
uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h);
diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h
index be615a3..4ba00fe 100644
--- a/libs/rs/rsContext.h
+++ b/libs/rs/rsContext.h
@@ -270,6 +270,13 @@ public:
ObjectBase::zeroAllUserRef(this);
}
+ struct Hal {
+ void * drv;
+
+ RsdHalFunctions funcs;
+ };
+ Hal mHal;
+
ElementState mStateElement;
TypeState mStateType;
diff --git a/libs/rs/rsFBOCache.cpp b/libs/rs/rsFBOCache.cpp
index 31a51b7..6960ef2 100644
--- a/libs/rs/rsFBOCache.cpp
+++ b/libs/rs/rsFBOCache.cpp
@@ -51,13 +51,6 @@ void FBOCache::bindColorTarget(Context *rsc, Allocation *a, uint32_t slot) {
LOGE("Invalid Color Target");
return;
}
- if (a->getIsTexture()) {
- if (a->getTextureID() == 0) {
- a->deferredUploadToTexture(rsc);
- }
- } else if (a->getRenderTargetID() == 0) {
- a->deferredAllocateRenderTarget(rsc);
- }
}
mHal.state.colorTargets[slot].set(a);
mDirty = true;
@@ -69,13 +62,6 @@ void FBOCache::bindDepthTarget(Context *rsc, Allocation *a) {
LOGE("Invalid Depth Target");
return;
}
- if (a->getIsTexture()) {
- if (a->getTextureID() == 0) {
- a->deferredUploadToTexture(rsc);
- }
- } else if (a->getRenderTargetID() == 0) {
- a->deferredAllocateRenderTarget(rsc);
- }
}
mHal.state.depthTarget.set(a);
mDirty = true;
@@ -95,12 +81,12 @@ void FBOCache::setup(Context *rsc) {
}
if (mHal.state.depthTarget.get() != NULL) {
- mHal.state.depthTarget->uploadCheck(rsc);
+ mHal.state.depthTarget->syncAll(rsc, RS_ALLOCATION_USAGE_SCRIPT);
}
for (uint32_t i = 0; i < mHal.state.colorTargetsCount; i ++) {
if (mHal.state.colorTargets[i].get() != NULL) {
- mHal.state.colorTargets[i]->uploadCheck(rsc);
+ mHal.state.colorTargets[i]->syncAll(rsc, RS_ALLOCATION_USAGE_SCRIPT);
}
}
diff --git a/libs/rs/rsFont.cpp b/libs/rs/rsFont.cpp
index 5e47ddb..b625504 100644
--- a/libs/rs/rsFont.cpp
+++ b/libs/rs/rsFont.cpp
@@ -452,7 +452,8 @@ bool FontState::cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *r
// This will dirty the texture and the shader so next time
// we draw it will upload the data
- mTextTexture->deferredUploadToTexture(mRSC);
+
+ mTextTexture->sendDirty(mRSC);
mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get());
// Some debug code
@@ -490,7 +491,7 @@ void FontState::initRenderState() {
tmp[2] = RS_PROGRAM_PARAM_TEXTURE_TYPE;
tmp[3] = RS_TEXTURE_2D;
- mFontShaderFConstant.set(new Allocation(mRSC, inputType,
+ mFontShaderFConstant.set(Allocation::createAllocation(mRSC, inputType,
RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS));
ProgramFragment *pf = new ProgramFragment(mRSC, shaderString.string(),
shaderString.length(), tmp, 4);
@@ -517,7 +518,8 @@ void FontState::initTextTexture() {
// We will allocate a texture to initially hold 32 character bitmaps
Type *texType = Type::getType(mRSC, alphaElem, 1024, 256, 0, false, false);
- Allocation *cacheAlloc = new Allocation(mRSC, texType, RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE);
+ Allocation *cacheAlloc = Allocation::createAllocation(mRSC, texType,
+ RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE);
mTextTexture.set(cacheAlloc);
mTextTexture->syncAll(mRSC, RS_ALLOCATION_USAGE_SCRIPT);
@@ -545,7 +547,9 @@ void FontState::initVertexArrayBuffers() {
uint32_t numIndicies = mMaxNumberOfQuads * 6;
Type *indexType = Type::getType(mRSC, indexElem, numIndicies, 0, 0, false, false);
- Allocation *indexAlloc = new Allocation(mRSC, indexType, RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_VERTEX);
+ Allocation *indexAlloc = Allocation::createAllocation(mRSC, indexType,
+ RS_ALLOCATION_USAGE_SCRIPT |
+ RS_ALLOCATION_USAGE_GRAPHICS_VERTEX);
uint16_t *indexPtr = (uint16_t*)indexAlloc->getPtr();
// Four verts, two triangles , six indices per quad
@@ -562,7 +566,7 @@ void FontState::initVertexArrayBuffers() {
indexPtr[i6 + 5] = i4 + 3;
}
- indexAlloc->deferredUploadToBufferObject(mRSC);
+ indexAlloc->sendDirty(mRSC);
const Element *posElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3);
const Element *texElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 2);
@@ -576,7 +580,8 @@ void FontState::initVertexArrayBuffers() {
mMaxNumberOfQuads * 4,
0, 0, false, false);
- Allocation *vertexAlloc = new Allocation(mRSC, vertexDataType, RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_VERTEX);
+ Allocation *vertexAlloc = Allocation::createAllocation(mRSC, vertexDataType,
+ RS_ALLOCATION_USAGE_SCRIPT);
mTextMeshPtr = (float*)vertexAlloc->getPtr();
mMesh.set(new Mesh(mRSC, 1, 1));
diff --git a/libs/rs/rsMesh.cpp b/libs/rs/rsMesh.cpp
index 3d0342d..62e388c 100644
--- a/libs/rs/rsMesh.cpp
+++ b/libs/rs/rsMesh.cpp
@@ -191,28 +191,19 @@ void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start
return;
}
- for (uint32_t ct=0; ct < mHal.state.vertexBuffersCount; ct++) {
- mHal.state.vertexBuffers[ct]->uploadCheck(rsc);
- }
-
- Primitive_t *prim = mHal.state.primitives[primIndex];
- if (prim->mIndexBuffer.get()) {
- prim->mIndexBuffer->uploadCheck(rsc);
- }
-
mRSC->mHal.funcs.mesh.draw(mRSC, this, primIndex, start, len);
}
void Mesh::uploadAll(Context *rsc) {
for (uint32_t ct = 0; ct < mHal.state.vertexBuffersCount; ct ++) {
if (mHal.state.vertexBuffers[ct].get()) {
- mHal.state.vertexBuffers[ct]->deferredUploadToBufferObject(rsc);
+ rsc->mHal.funcs.allocation.markDirty(rsc, mHal.state.vertexBuffers[ct].get());
}
}
for (uint32_t ct = 0; ct < mHal.state.primitivesCount; ct ++) {
if (mHal.state.primitives[ct]->mIndexBuffer.get()) {
- mHal.state.primitives[ct]->mIndexBuffer->deferredUploadToBufferObject(rsc);
+ rsc->mHal.funcs.allocation.markDirty(rsc, mHal.state.primitives[ct]->mIndexBuffer.get());
}
}
}
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp
index e40fc7b..0823d82 100644
--- a/libs/rs/rsProgramFragment.cpp
+++ b/libs/rs/rsProgramFragment.cpp
@@ -67,7 +67,6 @@ void ProgramFragment::setup(Context *rsc, ProgramFragmentState *state) {
rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound");
continue;
}
- mHal.state.textures[ct]->uploadCheck(rsc);
}
rsc->mHal.funcs.fragment.setActive(rsc, this);
@@ -109,7 +108,8 @@ void ProgramFragmentState::init(Context *rsc) {
tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
tmp[1] = (uint32_t)inputType;
- Allocation *constAlloc = new Allocation(rsc, inputType, RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
+ Allocation *constAlloc = Allocation::createAllocation(rsc, inputType,
+ RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(),
shaderString.length(), tmp, 2);
pf->bindAllocation(rsc, constAlloc, 0);
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp
index 534e8a6..e6790cb 100644
--- a/libs/rs/rsProgramVertex.cpp
+++ b/libs/rs/rsProgramVertex.cpp
@@ -189,7 +189,8 @@ void ProgramVertexState::init(Context *rsc) {
ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(),
shaderString.length(), tmp, 4);
- Allocation *alloc = new Allocation(rsc, inputType, RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
+ Allocation *alloc = Allocation::createAllocation(rsc, inputType,
+ RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
pv->bindAllocation(rsc, alloc, 0);
mDefaultAlloc.set(alloc);
diff --git a/libs/rs/rsRuntime.h b/libs/rs/rsRuntime.h
index 884f7b6..6d45285 100644
--- a/libs/rs/rsRuntime.h
+++ b/libs/rs/rsRuntime.h
@@ -125,6 +125,12 @@ void rsrSetObject(const Context *, const Script *, ObjectBase **dst, ObjectBase
void rsrClearObject(const Context *, const Script *, ObjectBase **dst);
bool rsrIsObject(const Context *, const Script *, const ObjectBase *src);
+void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr,
+ size_t elementCount, size_t startOffset);
+void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr,
+ size_t elementCount, size_t startOffset);
+
+
uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len);
uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len);
const Allocation * rsrGetAllocation(Context *, Script *, const void *ptr);
diff --git a/libs/rs/rs_hal.h b/libs/rs/rs_hal.h
index 9d8c906..44c7e71 100644
--- a/libs/rs/rs_hal.h
+++ b/libs/rs/rs_hal.h
@@ -93,6 +93,35 @@ typedef struct {
} script;
struct {
+ bool (*init)(const Context *rsc, Allocation *alloc, bool forceZero);
+ void (*destroy)(const Context *rsc, Allocation *alloc);
+
+ void (*resize)(const Context *rsc, const Allocation *alloc, const Type *newType,
+ bool zeroNew);
+ void (*syncAll)(const Context *rsc, const Allocation *alloc, RsAllocationUsageType src);
+ void (*markDirty)(const Context *rsc, const Allocation *alloc);
+
+ void (*data1D)(const Context *rsc, const Allocation *alloc,
+ uint32_t xoff, uint32_t lod, uint32_t count,
+ const void *data, uint32_t sizeBytes);
+ void (*data2D)(const Context *rsc, const Allocation *alloc,
+ uint32_t xoff, uint32_t yoff, uint32_t lod,
+ RsAllocationCubemapFace face, uint32_t w, uint32_t h,
+ const void *data, uint32_t sizeBytes);
+ void (*data3D)(const Context *rsc, const Allocation *alloc,
+ uint32_t xoff, uint32_t yoff, uint32_t zoff,
+ uint32_t lod, RsAllocationCubemapFace face,
+ uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
+
+ void (*elementData1D)(const Context *rsc, const Allocation *alloc, uint32_t x,
+ const void *data, uint32_t elementOff, uint32_t sizeBytes);
+ void (*elementData2D)(const Context *rsc, const Allocation *alloc, uint32_t x, uint32_t y,
+ const void *data, uint32_t elementOff, uint32_t sizeBytes);
+
+
+ } allocation;
+
+ struct {
bool (*init)(const Context *rsc, const ProgramStore *ps);
void (*setActive)(const Context *rsc, const ProgramStore *ps);
void (*destroy)(const Context *rsc, const ProgramStore *ps);