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-rw-r--r--libs/rs/Android.mk7
-rw-r--r--libs/rs/java/Film/src/com/android/film/FilmView.java18
-rw-r--r--libs/rs/java/Fountain/src/com/android/fountain/FountainView.java2
-rw-r--r--libs/rs/java/Rollo/Android.mk25
-rw-r--r--libs/rs/java/Rollo/AndroidManifest.xml16
-rw-r--r--libs/rs/java/Rollo/res/drawable/test_pattern.pngbin307 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/browser.pngbin5772 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/calendar.pngbin4551 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/g1155.pngbin5094 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/g2140.pngbin3982 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/maps.pngbin5374 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/market.pngbin4810 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/path1920.pngbin3812 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/path1927.pngbin4034 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/path3099.pngbin4981 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/path3950.pngbin4873 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/path431.pngbin3995 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/path4481.pngbin4113 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/path5168.pngbin5328 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/path676.pngbin4351 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/path754.pngbin3205 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/path815.pngbin5536 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/photos.pngbin4902 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/polygon2408.pngbin3873 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/res/raw/rollo.c184
-rw-r--r--libs/rs/java/Rollo/res/raw/rollo2.c155
-rw-r--r--libs/rs/java/Rollo/res/raw/settings.pngbin3764 -> 0 bytes
-rw-r--r--libs/rs/java/Rollo/src/com/android/rollo/Rollo.java90
-rw-r--r--libs/rs/java/Rollo/src/com/android/rollo/RolloRS.java315
-rw-r--r--libs/rs/java/Rollo/src/com/android/rollo/RolloView.java214
-rw-r--r--libs/rs/rs.spec10
-rw-r--r--libs/rs/rsAllocation.cpp33
-rw-r--r--libs/rs/rsAllocation.h10
-rw-r--r--libs/rs/rsContext.cpp64
-rw-r--r--libs/rs/rsContext.h7
-rw-r--r--libs/rs/rsProgram.cpp60
-rw-r--r--libs/rs/rsProgram.h25
-rw-r--r--libs/rs/rsProgramFragment.cpp115
-rw-r--r--libs/rs/rsProgramFragment.h5
-rw-r--r--libs/rs/rsProgramFragmentStore.cpp34
-rw-r--r--libs/rs/rsProgramFragmentStore.h1
-rw-r--r--libs/rs/rsProgramRaster.cpp8
-rw-r--r--libs/rs/rsProgramRaster.h1
-rw-r--r--libs/rs/rsProgramVertex.cpp97
-rw-r--r--libs/rs/rsProgramVertex.h5
-rw-r--r--libs/rs/rsSampler.cpp1
-rw-r--r--libs/rs/rsScriptC_Lib.cpp103
-rw-r--r--libs/rs/rsShaderCache.cpp147
-rw-r--r--libs/rs/rsShaderCache.h74
-rw-r--r--libs/rs/rsSimpleMesh.cpp31
-rw-r--r--libs/rs/rsSimpleMesh.h6
-rw-r--r--libs/rs/rsType.cpp46
-rw-r--r--libs/rs/rsType.h2
-rw-r--r--libs/rs/rsVertexArray.cpp203
-rw-r--r--libs/rs/rsVertexArray.h90
55 files changed, 1061 insertions, 1143 deletions
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk
index 262ac8d..3080ab0 100644
--- a/libs/rs/Android.mk
+++ b/libs/rs/Android.mk
@@ -96,11 +96,14 @@ LOCAL_SRC_FILES:= \
rsScript.cpp \
rsScriptC.cpp \
rsScriptC_Lib.cpp \
+ rsShaderCache.cpp \
rsSimpleMesh.cpp \
rsThreadIO.cpp \
- rsType.cpp
+ rsType.cpp \
+ rsVertexArray.cpp
-LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL libGLESv1_CM libui libacc
+
+LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL libGLESv1_CM libGLESv2 libui libacc
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libRS
LOCAL_MODULE_TAGS := optional
diff --git a/libs/rs/java/Film/src/com/android/film/FilmView.java b/libs/rs/java/Film/src/com/android/film/FilmView.java
index 1c5b2bc..4a201fd 100644
--- a/libs/rs/java/Film/src/com/android/film/FilmView.java
+++ b/libs/rs/java/Film/src/com/android/film/FilmView.java
@@ -42,19 +42,29 @@ public class FilmView extends RSSurfaceView {
public FilmView(Context context) {
super(context);
-
//setFocusable(true);
}
private RenderScript mRS;
private FilmRS mRender;
+
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
super.surfaceChanged(holder, format, w, h);
+ if (mRS == null) {
+ mRS = createRenderScript(true);
+ mRS.contextSetSurface(w, h, holder.getSurface());
+ mRender = new FilmRS();
+ mRender.init(mRS, getResources(), w, h);
+ }
+ }
- mRS = createRenderScript(true);
- mRender = new FilmRS();
- mRender.init(mRS, getResources(), w, h);
+ @Override
+ protected void onDetachedFromWindow() {
+ if(mRS != null) {
+ mRS = null;
+ destroyRenderScript();
+ }
}
@Override
diff --git a/libs/rs/java/Fountain/src/com/android/fountain/FountainView.java b/libs/rs/java/Fountain/src/com/android/fountain/FountainView.java
index 1e7c5a2..fcb93f4 100644
--- a/libs/rs/java/Fountain/src/com/android/fountain/FountainView.java
+++ b/libs/rs/java/Fountain/src/com/android/fountain/FountainView.java
@@ -51,7 +51,7 @@ public class FountainView extends RSSurfaceView {
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
super.surfaceChanged(holder, format, w, h);
if (mRS == null) {
- mRS = createRenderScript(false, true);
+ mRS = createRenderScript(false);
mRS.contextSetSurface(w, h, holder.getSurface());
mRender = new FountainRS();
mRender.init(mRS, getResources(), w, h);
diff --git a/libs/rs/java/Rollo/Android.mk b/libs/rs/java/Rollo/Android.mk
deleted file mode 100644
index 5a4957c..0000000
--- a/libs/rs/java/Rollo/Android.mk
+++ /dev/null
@@ -1,25 +0,0 @@
-#
-# Copyright (C) 2008 The Android Open Source Project
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-#
-
-LOCAL_PATH := $(call my-dir)
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES := $(call all-java-files-under, src)
-#LOCAL_STATIC_JAVA_LIBRARIES := android.renderscript
-
-LOCAL_PACKAGE_NAME := Rollo
-
-include $(BUILD_PACKAGE)
diff --git a/libs/rs/java/Rollo/AndroidManifest.xml b/libs/rs/java/Rollo/AndroidManifest.xml
deleted file mode 100644
index 12cb28f..0000000
--- a/libs/rs/java/Rollo/AndroidManifest.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="com.android.rollo">
- <application
- android:label="Rollo"
- android:icon="@drawable/test_pattern">
- <activity android:name="Rollo"
- android:theme="@android:style/Theme.Translucent"
- android:icon="@drawable/test_pattern">
- <intent-filter>
- <action android:name="android.intent.action.MAIN" />
- <category android:name="android.intent.category.LAUNCHER" />
- </intent-filter>
- </activity>
- </application>
-</manifest>
diff --git a/libs/rs/java/Rollo/res/drawable/test_pattern.png b/libs/rs/java/Rollo/res/drawable/test_pattern.png
deleted file mode 100644
index e7d1455..0000000
--- a/libs/rs/java/Rollo/res/drawable/test_pattern.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/browser.png b/libs/rs/java/Rollo/res/raw/browser.png
deleted file mode 100644
index 513f0be..0000000
--- a/libs/rs/java/Rollo/res/raw/browser.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/calendar.png b/libs/rs/java/Rollo/res/raw/calendar.png
deleted file mode 100644
index 030ae73..0000000
--- a/libs/rs/java/Rollo/res/raw/calendar.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/g1155.png b/libs/rs/java/Rollo/res/raw/g1155.png
deleted file mode 100644
index 68e1843..0000000
--- a/libs/rs/java/Rollo/res/raw/g1155.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/g2140.png b/libs/rs/java/Rollo/res/raw/g2140.png
deleted file mode 100644
index 8c4e853..0000000
--- a/libs/rs/java/Rollo/res/raw/g2140.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/maps.png b/libs/rs/java/Rollo/res/raw/maps.png
deleted file mode 100644
index fd5fc39..0000000
--- a/libs/rs/java/Rollo/res/raw/maps.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/market.png b/libs/rs/java/Rollo/res/raw/market.png
deleted file mode 100644
index 83b6910..0000000
--- a/libs/rs/java/Rollo/res/raw/market.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/path1920.png b/libs/rs/java/Rollo/res/raw/path1920.png
deleted file mode 100644
index 3510665..0000000
--- a/libs/rs/java/Rollo/res/raw/path1920.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/path1927.png b/libs/rs/java/Rollo/res/raw/path1927.png
deleted file mode 100644
index fccc846..0000000
--- a/libs/rs/java/Rollo/res/raw/path1927.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/path3099.png b/libs/rs/java/Rollo/res/raw/path3099.png
deleted file mode 100644
index 527ebf6..0000000
--- a/libs/rs/java/Rollo/res/raw/path3099.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/path3950.png b/libs/rs/java/Rollo/res/raw/path3950.png
deleted file mode 100644
index 59a646a..0000000
--- a/libs/rs/java/Rollo/res/raw/path3950.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/path431.png b/libs/rs/java/Rollo/res/raw/path431.png
deleted file mode 100644
index 5d2ed75..0000000
--- a/libs/rs/java/Rollo/res/raw/path431.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/path4481.png b/libs/rs/java/Rollo/res/raw/path4481.png
deleted file mode 100644
index 78be0fc..0000000
--- a/libs/rs/java/Rollo/res/raw/path4481.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/path5168.png b/libs/rs/java/Rollo/res/raw/path5168.png
deleted file mode 100644
index a7c3a19..0000000
--- a/libs/rs/java/Rollo/res/raw/path5168.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/path676.png b/libs/rs/java/Rollo/res/raw/path676.png
deleted file mode 100644
index 2099690..0000000
--- a/libs/rs/java/Rollo/res/raw/path676.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/path754.png b/libs/rs/java/Rollo/res/raw/path754.png
deleted file mode 100644
index 88aed5b..0000000
--- a/libs/rs/java/Rollo/res/raw/path754.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/path815.png b/libs/rs/java/Rollo/res/raw/path815.png
deleted file mode 100644
index 407570f..0000000
--- a/libs/rs/java/Rollo/res/raw/path815.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/photos.png b/libs/rs/java/Rollo/res/raw/photos.png
deleted file mode 100644
index 1ed8f1e..0000000
--- a/libs/rs/java/Rollo/res/raw/photos.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/polygon2408.png b/libs/rs/java/Rollo/res/raw/polygon2408.png
deleted file mode 100644
index 4413954..0000000
--- a/libs/rs/java/Rollo/res/raw/polygon2408.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/res/raw/rollo.c b/libs/rs/java/Rollo/res/raw/rollo.c
deleted file mode 100644
index b31be81..0000000
--- a/libs/rs/java/Rollo/res/raw/rollo.c
+++ /dev/null
@@ -1,184 +0,0 @@
-#pragma version(1)
-#pragma stateVertex(PV)
-#pragma stateFragment(PF)
-#pragma stateStore(PFS)
-
-// Scratch buffer layout
-#define SCRATCH_FADE 0
-#define SCRATCH_ZOOM 1
-#define SCRATCH_ROT 2
-
-//#define STATE_POS_X 0
-#define STATE_DONE 1
-//#define STATE_PRESSURE 2
-#define STATE_ZOOM 3
-//#define STATE_WARP 4
-#define STATE_ORIENTATION 5
-#define STATE_SELECTION 6
-#define STATE_FIRST_VISIBLE 7
-#define STATE_COUNT 8
-#define STATE_TOUCH 9
-
-
-float filter(float val, float target, float str)
-{
- float delta = (target - val);
- return val + delta * str;
-}
-
-int main(void* con, int ft, int launchID)
-{
- int rowCount;
- int row;
- int col;
- int imageID;
- int done = loadI32(0, STATE_DONE);
- int selectedID = loadI32(0, STATE_SELECTION);
-
- float f = loadF(2, 0);
-
- pfClearColor(0.0f, 0.0f, 0.0f, f);
- if (done) {
- if (f > 0.02f) {
- //f = f - 0.02f;
- //storeF(2, 0, f);
- }
- } else {
- if (f < 0.8f) {
- f = f + 0.02f;
- storeF(2, 0, f);
- }
- }
-
- float touchCut = 1.f;
- if (loadI32(0, STATE_TOUCH)) {
- touchCut = 4.f;
- }
-
-
- float targetZoom = ((float)loadI32(0, STATE_ZOOM)) / 1000.f;
- float zoom = filter(loadF(2, SCRATCH_ZOOM), targetZoom, 0.15 * touchCut);
- storeF(2, SCRATCH_ZOOM, zoom);
-
- float targetRot = loadI32(0, STATE_FIRST_VISIBLE) / 180.0f * 3.14f;
- targetRot = targetRot * 0.80f - .12f;
- float drawRot = filter(loadF(2, SCRATCH_ROT), targetRot, 0.1f * touchCut);
- storeF(2, SCRATCH_ROT, drawRot);
-
- float diam = 8.f;
- float scale = 1.0f / zoom;
-
- // Bug makes 1.0f alpha fail.
- color(1.0f, 1.0f, 1.0f, 0.99f);
-
- float rot = drawRot * scale;
- float rotStep = 16.0f / 180.0f * 3.14f * scale;
- rowCount = 4;
- int index = 0;
- int iconCount = loadI32(0, STATE_COUNT);
- while (iconCount) {
- float tmpSin = sinf(rot);
- float tmpCos = cosf(rot);
- //debugF("rot", rot);
-
- float tx1 = tmpSin * diam - (tmpCos * scale * 0.9f);
- float tx2 = tx1 + (tmpCos * scale * 1.8f);
- float tz1 = tmpCos * diam + (tmpSin * scale * 0.9f);
- float tz2 = tz1 - (tmpSin * scale * 1.8f);
-
- int y;
- for (y = rowCount -1; (y >= 0) && iconCount; y--) {
- float ty1 = ((y * 3.1f) - 5.f) * scale;
- float ty2 = ty1 + scale * 1.8f;
- bindTexture(NAMED_PF, 0, loadI32(1, index));
- drawQuad(tx1, ty1, tz1,
- tx2, ty1, tz2,
- tx2, ty2, tz2,
- tx1, ty2, tz1);
-
- iconCount--;
- index++;
- }
- rot = rot + rotStep;
- }
-
- if ((zoom < 1.1f) && (zoom > 0.9f)) {
- bindProgramVertex(NAMED_PVOrtho);
- bindProgramFragment(NAMED_PFText);
- bindProgramStore(NAMED_PFSText);
-
- rot = drawRot * scale;
- index = 0;
- iconCount = loadI32(0, STATE_COUNT);
- while (iconCount) {
- int y;
-
- float tx = 240.f + floorf(sinf(rot) * 430.f) - 64.f + 16.f;
-
- float alpha = 2.4f - (fabsf(tx - 240.f + 48.f) / 76.f);
- if (alpha > 0.99f) {
- alpha = 0.99f;
- }
- alpha = alpha * (1.f - (fabsf(zoom - 1.f) * 10.f));
-
- tx = tx + 0.25f;
-
- for (y = rowCount -1; (y >= 0) && iconCount; y--) {
-
- if (alpha > 0) {
- color(1.0f, 1.0f, 1.0f, alpha);
-
- float ty = 605.f - y * 150.f;
-
- ty = ty + 0.25f;
-
- bindTexture(NAMED_PFText, 0, loadI32(3, index));
- drawRect(tx, ty, tx + 128.f, ty + 32.f, 0.5f);
- }
- iconCount--;
- index++;
- }
- rot = rot + rotStep;
- }
-
-
- bindProgramVertex(NAMED_PV);
- bindProgramFragment(NAMED_PF);
- bindProgramStore(NAMED_PFS);
- }
-
- // Draw the selected icon
- color(1.0f, 1.0f, 1.0f, 0.9f);
- rot = drawRot * scale;
- index = 0;
- iconCount = loadI32(0, STATE_COUNT);
- while (iconCount) {
- int y;
- for (y = rowCount -1; (y >= 0) && iconCount; y--) {
- if (index == selectedID) {
-
- float tmpSin = sinf(rot) * scale;
- float tmpCos = cosf(rot) * scale;
- float tx1 = tmpSin * diam * 0.9f - tmpCos * 2.f;
- float tx2 = tx1 + (tmpCos * 4.f);
- float tz1 = tmpCos * diam * 0.9f + tmpSin * 2.f;
- float tz2 = tz1 - (tmpSin * 4.f);
-
- float ty1 = ((y * 3.1f) - 4.5f) * scale;
- float ty2 = ty1 + scale * 4.f;
- bindTexture(NAMED_PF, 0, loadI32(1, index));
- drawQuad(tx1, ty1, tz1,
- tx2, ty1, tz2,
- tx2, ty2, tz2,
- tx1, ty2, tz1);
- }
- iconCount--;
- index++;
- }
- rot = rot + rotStep;
- }
-
- return 1;
-}
-
-
diff --git a/libs/rs/java/Rollo/res/raw/rollo2.c b/libs/rs/java/Rollo/res/raw/rollo2.c
deleted file mode 100644
index 5b5cb2d..0000000
--- a/libs/rs/java/Rollo/res/raw/rollo2.c
+++ /dev/null
@@ -1,155 +0,0 @@
-#pragma version(1)
-#pragma stateVertex(PV)
-#pragma stateFragment(PF)
-#pragma stateStore(PFS)
-
-// Scratch buffer layout
-#define SCRATCH_FADE 0
-#define SCRATCH_ZOOM 1
-#define SCRATCH_ROT 2
-
-//#define STATE_POS_X 0
-#define STATE_DONE 1
-//#define STATE_PRESSURE 2
-#define STATE_ZOOM 3
-//#define STATE_WARP 4
-#define STATE_ORIENTATION 5
-#define STATE_SELECTION 6
-#define STATE_FIRST_VISIBLE 7
-#define STATE_COUNT 8
-#define STATE_TOUCH 9
-
-float filter(float val, float target, float str)
-{
- float delta = (target - val);
- return val + delta * str;
-}
-
-
-int main(void* con, int ft, int launchID)
-{
- int rowCount;
- int imageID;
- int done = loadI32(0, STATE_DONE);
- int selectedID = loadI32(0, STATE_SELECTION);
- int iconCount = loadI32(0, STATE_COUNT);
-
- float f = loadF(2, 0);
-
- float iconSize = 1.f;
- float iconSpacing = 0.2f;
- float z = 4.f;
-
- pfClearColor(0.0f, 0.0f, 0.0f, f);
- if (done) {
- } else {
- if (f < 0.8f) {
- f = f + 0.02f;
- storeF(2, 0, f);
- }
- }
-
- float touchCut = 1.f;
- if (loadI32(0, STATE_TOUCH)) {
- touchCut = 5.f;
- }
-
-
- float targetZoom = ((float)loadI32(0, STATE_ZOOM)) / 1000.f;
- float zoom = filter(loadF(2, SCRATCH_ZOOM), targetZoom, 0.15 * touchCut);
- storeF(2, SCRATCH_ZOOM, zoom);
-
- float targetPos = loadI32(0, STATE_FIRST_VISIBLE) / (-20.0f);
- float pos = filter(loadF(2, SCRATCH_ROT), targetPos, 0.1f * touchCut);
- storeF(2, SCRATCH_ROT, pos);
- pos = pos - 1.f;
-
- color(1.0f, 1.0f, 1.0f, 1.0f);
-
-
- // Draw flat icons first
- int index = ((int)pos) * 4;
- int row;
- int col;
- float xoffset = -0.3f;
- float gridSize = iconSize * 4.f + iconSpacing * 3.f;
- float yoffset = (pos - ((int)pos));
- for (row = 0; row < 4; row ++) {
- float ty1 = (gridSize / 2.f) - ((float)row - yoffset) * (iconSize + iconSpacing) - iconSize;
- float ty2 = ty1 + iconSize;
-
- for (col = 0; (col < 4) && (index < iconCount); col ++) {
- if (index >= 0) {
- bindTexture(NAMED_PF, 0, loadI32(1, index));
- float fcol = col;
- float tx1 = xoffset + (-gridSize / 2.f) + (fcol * (iconSize + iconSpacing));
- float tx2 = tx1 + iconSize;
-
- drawQuad(tx1, ty1, z,
- tx2, ty1, z,
- tx2, ty2, z,
- tx1, ty2, z);
- }
- index++;
- }
- }
-
- // bottom roller
- {
- float roll = (1.f - yoffset) * 0.5f * 3.14f;
- float tmpSin = sinf(roll);
- float tmpCos = cosf(roll);
-
- for (col = 0; (col < 4) && (index < iconCount) && (index >= 0); col ++) {
- float ty2 = (gridSize / 2.f) - ((float)row - yoffset) * (iconSize + iconSpacing);
- float ty1 = ty2 - tmpCos * iconSize;
-
- float tz1 = z + tmpSin * iconSize;
- float tz2 = z;
-
- float tx1 = xoffset + (-gridSize / 2.f) + ((float)col * (iconSize + iconSpacing));
- float tx2 = tx1 + iconSize;
-
- bindTexture(NAMED_PF, 0, loadI32(1, index));
- drawQuad(tx1, ty1, tz1,
- tx2, ty1, tz1,
- tx2, ty2, tz2,
- tx1, ty2, tz2);
- index++;
- }
- }
-
- // Top roller
- {
- index = (((int)pos) * 4) - 4;
- float roll = yoffset * 0.5f * 3.14f;
- float tmpSin = sinf(roll);
- float tmpCos = cosf(roll);
-
- for (col = 0; (col < 4) && (index < iconCount) && (index >= 0); col ++) {
- float ty1 = (gridSize / 2.f) - ((float)-1.f - yoffset) * (iconSize + iconSpacing) - iconSize;
- float ty2 = ty1 + tmpCos * iconSize;
-
- float tz1 = z;
- float tz2 = z + tmpSin * iconSize;
-
- float tx1 = xoffset + (-gridSize / 2.f) + ((float)col * (iconSize + iconSpacing));
- float tx2 = tx1 + iconSize;
-
- bindTexture(NAMED_PF, 0, loadI32(1, index));
- drawQuad(tx1, ty1, tz1,
- tx2, ty1, tz1,
- tx2, ty2, tz2,
- tx1, ty2, tz2);
- index++;
- }
- }
-
-
-
-
- return 1;
-}
-
-
-
diff --git a/libs/rs/java/Rollo/res/raw/settings.png b/libs/rs/java/Rollo/res/raw/settings.png
deleted file mode 100644
index dd2cd95..0000000
--- a/libs/rs/java/Rollo/res/raw/settings.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Rollo/src/com/android/rollo/Rollo.java b/libs/rs/java/Rollo/src/com/android/rollo/Rollo.java
deleted file mode 100644
index 400d801..0000000
--- a/libs/rs/java/Rollo/src/com/android/rollo/Rollo.java
+++ /dev/null
@@ -1,90 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.rollo;
-
-import android.renderscript.RSSurfaceView;
-import android.renderscript.RenderScript;
-
-import android.app.Activity;
-import android.content.res.Configuration;
-import android.os.Bundle;
-import android.os.Handler;
-import android.os.Looper;
-import android.os.Message;
-import android.provider.Settings.System;
-import android.util.Config;
-import android.util.Log;
-import android.view.Menu;
-import android.view.MenuItem;
-import android.view.View;
-import android.view.Window;
-import android.widget.Button;
-import android.widget.ListView;
-
-import java.lang.Runtime;
-
-public class Rollo extends Activity {
- //EventListener mListener = new EventListener();
-
- private static final String LOG_TAG = "libRS_jni";
- private static final boolean DEBUG = false;
- private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
-
- private RolloView mView;
-
- // get the current looper (from your Activity UI thread for instance
-
-
-
- @Override
- public void onCreate(Bundle icicle) {
- super.onCreate(icicle);
-
- // Create our Preview view and set it as the content of our
- // Activity
- mView = new RolloView(this);
- setContentView(mView);
- }
-
- @Override
- protected void onResume() {
- // Ideally a game should implement onResume() and onPause()
- // to take appropriate action when the activity looses focus
- super.onResume();
- mView.onResume();
- }
-
- @Override
- protected void onPause() {
- // Ideally a game should implement onResume() and onPause()
- // to take appropriate action when the activity looses focus
- super.onPause();
- mView.onPause();
-
- Runtime.getRuntime().exit(0);
- }
-
-
- static void log(String message) {
- if (LOG_ENABLED) {
- Log.v(LOG_TAG, message);
- }
- }
-
-
-}
-
diff --git a/libs/rs/java/Rollo/src/com/android/rollo/RolloRS.java b/libs/rs/java/Rollo/src/com/android/rollo/RolloRS.java
deleted file mode 100644
index ff89bc3..0000000
--- a/libs/rs/java/Rollo/src/com/android/rollo/RolloRS.java
+++ /dev/null
@@ -1,315 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.rollo;
-
-import java.io.Writer;
-
-import android.renderscript.RenderScript;
-import android.renderscript.ProgramVertex;
-import android.renderscript.Element;
-import android.renderscript.Allocation;
-import android.renderscript.Script;
-import android.renderscript.ScriptC;
-import android.renderscript.ProgramFragment;
-import android.renderscript.ProgramStore;
-import android.renderscript.Sampler;
-
-import android.graphics.Bitmap;
-import android.graphics.BitmapFactory;
-import android.graphics.Canvas;
-import android.graphics.Paint;
-import android.graphics.drawable.BitmapDrawable;
-import android.graphics.drawable.Drawable;
-import android.graphics.Typeface;
-
-import android.content.Context;
-import android.content.res.Resources;
-import android.util.Log;
-
-public class RolloRS {
- //public static final int STATE_SELECTED_ID = 0;
- public static final int STATE_DONE = 1;
- //public static final int STATE_PRESSURE = 2;
- public static final int STATE_ZOOM = 3;
- //public static final int STATE_WARP = 4;
- public static final int STATE_ORIENTATION = 5;
- public static final int STATE_SELECTION = 6;
- public static final int STATE_FIRST_VISIBLE = 7;
- public static final int STATE_COUNT = 8;
- public static final int STATE_TOUCH = 9;
-
-
- public RolloRS() {
- }
-
- public void init(RenderScript rs, Resources res, int width, int height) {
- mRS = rs;
- mRes = res;
- mWidth = width;
- mHeight = height;
- initNamed();
- initRS();
- }
-
- public void setPosition(float column) {
- mAllocStateBuf[STATE_FIRST_VISIBLE] = (int)(column * (-20));
- mAllocState.data(mAllocStateBuf);
- }
-
- public void setTouch(boolean touch) {
- mAllocStateBuf[STATE_TOUCH] = touch ? 1 : 0;
- mAllocState.data(mAllocStateBuf);
- }
-
- public void setZoom(float z) {
- //Log.e("rs", "zoom " + Float.toString(z));
-
- mAllocStateBuf[STATE_ZOOM] = (int)(z * 1000.f);
- mAllocState.data(mAllocStateBuf);
- }
-
- public void setSelected(int index) {
- //Log.e("rs", "setSelected " + Integer.toString(index));
-
- mAllocStateBuf[STATE_SELECTION] = index;
- mAllocStateBuf[STATE_DONE] = 1;
- mAllocState.data(mAllocStateBuf);
- }
-
- private int mWidth;
- private int mHeight;
-
- private Resources mRes;
- private RenderScript mRS;
- private Script mScript;
- private Sampler mSampler;
- private Sampler mSamplerText;
- private ProgramStore mPSBackground;
- private ProgramStore mPSText;
- private ProgramFragment mPFImages;
- private ProgramFragment mPFText;
- private ProgramVertex mPV;
- private ProgramVertex.MatrixAllocation mPVAlloc;
- private ProgramVertex mPVOrtho;
- private ProgramVertex.MatrixAllocation mPVOrthoAlloc;
- private Allocation[] mIcons;
- private Allocation[] mLabels;
-
- private int[] mAllocStateBuf;
- private Allocation mAllocState;
-
- private int[] mAllocIconIDBuf;
- private Allocation mAllocIconID;
-
- private int[] mAllocLabelIDBuf;
- private Allocation mAllocLabelID;
-
- private int[] mAllocScratchBuf;
- private Allocation mAllocScratch;
-
- private void initNamed() {
- Sampler.Builder sb = new Sampler.Builder(mRS);
- sb.setMin(Sampler.Value.LINEAR);//_MIP_LINEAR);
- sb.setMag(Sampler.Value.LINEAR);
- sb.setWrapS(Sampler.Value.CLAMP);
- sb.setWrapT(Sampler.Value.CLAMP);
- mSampler = sb.create();
-
- sb.setMin(Sampler.Value.NEAREST);
- sb.setMag(Sampler.Value.NEAREST);
- mSamplerText = sb.create();
-
-
- ProgramFragment.Builder bf = new ProgramFragment.Builder(mRS, null, null);
- bf.setTexEnable(true, 0);
- bf.setTexEnvMode(ProgramFragment.EnvMode.MODULATE, 0);
- mPFImages = bf.create();
- mPFImages.setName("PF");
- mPFImages.bindSampler(mSampler, 0);
-
- bf.setTexEnvMode(ProgramFragment.EnvMode.MODULATE, 0);
- mPFText = bf.create();
- mPFText.setName("PFText");
- mPFText.bindSampler(mSamplerText, 0);
-
- ProgramStore.Builder bs = new ProgramStore.Builder(mRS, null, null);
- bs.setDepthFunc(ProgramStore.DepthFunc.LESS);
- bs.setDitherEnable(false);
- bs.setDepthMask(true);
- bs.setBlendFunc(ProgramStore.BlendSrcFunc.SRC_ALPHA,
- ProgramStore.BlendDstFunc.ONE_MINUS_SRC_ALPHA);
- mPSBackground = bs.create();
- mPSBackground.setName("PFS");
-
- bs.setDepthFunc(ProgramStore.DepthFunc.ALWAYS);
- bs.setDepthMask(false);
- bs.setBlendFunc(ProgramStore.BlendSrcFunc.SRC_ALPHA,
- ProgramStore.BlendDstFunc.ONE_MINUS_SRC_ALPHA);
- mPSText = bs.create();
- mPSText.setName("PFSText");
-
- mPVAlloc = new ProgramVertex.MatrixAllocation(mRS);
- mPVAlloc.setupProjectionNormalized(mWidth, mHeight);
-
- ProgramVertex.Builder pvb = new ProgramVertex.Builder(mRS, null, null);
- mPV = pvb.create();
- mPV.setName("PV");
- mPV.bindAllocation(mPVAlloc);
-
- mPVOrthoAlloc = new ProgramVertex.MatrixAllocation(mRS);
- mPVOrthoAlloc.setupOrthoWindow(mWidth, mHeight);
-
- pvb.setTextureMatrixEnable(true);
- mPVOrtho = pvb.create();
- mPVOrtho.setName("PVOrtho");
- mPVOrtho.bindAllocation(mPVOrthoAlloc);
-
- mRS.contextBindProgramVertex(mPV);
-
- mAllocScratchBuf = new int[32];
- mAllocScratch = Allocation.createSized(mRS,
- Element.USER_I32(mRS), mAllocScratchBuf.length);
- mAllocScratch.data(mAllocScratchBuf);
-
- Log.e("rs", "Done loading named");
-
-
-
- {
- mIcons = new Allocation[29];
- mAllocIconIDBuf = new int[mIcons.length];
- mAllocIconID = Allocation.createSized(mRS,
- Element.USER_I32(mRS), mAllocIconIDBuf.length);
-
- mLabels = new Allocation[29];
- mAllocLabelIDBuf = new int[mLabels.length];
- mAllocLabelID = Allocation.createSized(mRS,
- Element.USER_I32(mRS), mLabels.length);
-
- Element ie8888 = Element.RGBA_8888(mRS);
-
- mIcons[0] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.browser, ie8888, true);
- mIcons[1] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.market, ie8888, true);
- mIcons[2] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.photos, ie8888, true);
- mIcons[3] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.settings, ie8888, true);
- mIcons[4] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.calendar, ie8888, true);
- mIcons[5] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.g1155, ie8888, true);
- mIcons[6] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.g2140, ie8888, true);
- mIcons[7] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.maps, ie8888, true);
- mIcons[8] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path431, ie8888, true);
- mIcons[9] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path676, ie8888, true);
- mIcons[10] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path754, ie8888, true);
- mIcons[11] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path815, ie8888, true);
- mIcons[12] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path1920, ie8888, true);
- mIcons[13] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path1927, ie8888, true);
- mIcons[14] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path3099, ie8888, true);
- mIcons[15] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path3950, ie8888, true);
- mIcons[16] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path4481, ie8888, true);
- mIcons[17] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path5168, ie8888, true);
- mIcons[18] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.polygon2408, ie8888, true);
-
- mLabels[0] = makeTextBitmap("browser");
- mLabels[1] = makeTextBitmap("market");
- mLabels[2] = makeTextBitmap("photos");
- mLabels[3] = makeTextBitmap("settings");
- mLabels[4] = makeTextBitmap("calendar");
- mLabels[5] = makeTextBitmap("g1155");
- mLabels[6] = makeTextBitmap("g2140");
- mLabels[7] = makeTextBitmap("maps");
- mLabels[8] = makeTextBitmap("path431");
- mLabels[9] = makeTextBitmap("path676");
- mLabels[10] = makeTextBitmap("path754");
- mLabels[11] = makeTextBitmap("path815");
- mLabels[12] = makeTextBitmap("path1920");
- mLabels[13] = makeTextBitmap("path1927");
- mLabels[14] = makeTextBitmap("path3099");
- mLabels[15] = makeTextBitmap("path3950");
- mLabels[16] = makeTextBitmap("path4481");
- mLabels[17] = makeTextBitmap("path5168");
- mLabels[18] = makeTextBitmap("polygon2408");
-
- mIcons[19] = mIcons[0];
- mIcons[20] = mIcons[1];
- mIcons[21] = mIcons[2];
- mIcons[22] = mIcons[3];
- mIcons[23] = mIcons[4];
- mIcons[24] = mIcons[5];
- mIcons[25] = mIcons[6];
- mIcons[26] = mIcons[7];
- mIcons[27] = mIcons[8];
- mIcons[28] = mIcons[9];
-
- mLabels[19] = mLabels[0];
- mLabels[20] = mLabels[1];
- mLabels[21] = mLabels[2];
- mLabels[22] = mLabels[3];
- mLabels[23] = mLabels[4];
- mLabels[24] = mLabels[5];
- mLabels[25] = mLabels[6];
- mLabels[26] = mLabels[7];
- mLabels[27] = mLabels[8];
- mLabels[28] = mLabels[9];
-
- for(int ct=0; ct < mIcons.length; ct++) {
- mIcons[ct].uploadToTexture(0);
- mLabels[ct].uploadToTexture(0);
- mAllocIconIDBuf[ct] = mIcons[ct].getID();
- mAllocLabelIDBuf[ct] = mLabels[ct].getID();
- }
- mAllocIconID.data(mAllocIconIDBuf);
- mAllocLabelID.data(mAllocLabelIDBuf);
- }
-
- }
-
- Allocation makeTextBitmap(String t) {
- Bitmap b = Bitmap.createBitmap(128, 32, Bitmap.Config.ARGB_8888);
- Canvas c = new Canvas(b);
- Paint p = new Paint();
- p.setTypeface(Typeface.DEFAULT_BOLD);
- p.setTextSize(20);
- p.setColor(0xffffffff);
- c.drawText(t, 2, 26, p);
- return Allocation.createFromBitmap(mRS, b, Element.RGBA_8888(mRS), true);
- }
-
-
- private void initRS() {
- ScriptC.Builder sb = new ScriptC.Builder(mRS);
- sb.setScript(mRes, R.raw.rollo);
- //sb.setScript(mRes, R.raw.rollo2);
- sb.setRoot(true);
- mScript = sb.create();
- mScript.setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-
- mAllocStateBuf = new int[] {0, 0, 0, 8, 0, 0, -1, 0, mAllocIconIDBuf.length, 0, 0};
- mAllocState = Allocation.createSized(mRS,
- Element.USER_I32(mRS), mAllocStateBuf.length);
- mScript.bindAllocation(mAllocState, 0);
- mScript.bindAllocation(mAllocIconID, 1);
- mScript.bindAllocation(mAllocScratch, 2);
- mScript.bindAllocation(mAllocLabelID, 3);
- setPosition(0);
- setZoom(1);
-
- //RenderScript.File f = mRS.fileOpen("/sdcard/test.a3d");
-
- mRS.contextBindRootScript(mScript);
- }
-}
-
-
diff --git a/libs/rs/java/Rollo/src/com/android/rollo/RolloView.java b/libs/rs/java/Rollo/src/com/android/rollo/RolloView.java
deleted file mode 100644
index 7524a0e..0000000
--- a/libs/rs/java/Rollo/src/com/android/rollo/RolloView.java
+++ /dev/null
@@ -1,214 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.rollo;
-
-import java.io.Writer;
-import java.util.ArrayList;
-import java.util.concurrent.Semaphore;
-import java.lang.Float;
-
-import android.renderscript.RSSurfaceView;
-import android.renderscript.RenderScript;
-
-import android.content.Context;
-import android.content.res.Resources;
-import android.graphics.Bitmap;
-import android.graphics.drawable.BitmapDrawable;
-import android.graphics.drawable.Drawable;
-import android.os.Handler;
-import android.os.Message;
-import android.util.AttributeSet;
-import android.util.Log;
-import android.view.Surface;
-import android.view.SurfaceHolder;
-import android.view.SurfaceView;
-import android.view.KeyEvent;
-import android.view.MotionEvent;
-import android.graphics.PixelFormat;
-
-
-public class RolloView extends RSSurfaceView {
- public RolloView(Context context) {
- super(context);
- setFocusable(true);
- getHolder().setFormat(PixelFormat.TRANSLUCENT);
- }
-
- private RenderScript mRS;
- private RolloRS mRender;
-
- public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
- super.surfaceChanged(holder, format, w, h);
-
- mRS = createRenderScript(false);
- mRender = new RolloRS();
- mRender.init(mRS, getResources(), w, h);
- }
-
- @Override
- public boolean onKeyDown(int keyCode, KeyEvent event)
- {
- // break point at here
- // this method doesn't work when 'extends View' include 'extends ScrollView'.
- return super.onKeyDown(keyCode, event);
- }
-
- boolean mControlMode = false;
- boolean mZoomMode = false;
- boolean mFlingMode = false;
- float mFlingX = 0;
- float mFlingY = 0;
- float mColumn = -1;
- float mOldColumn;
- float mZoom = 1;
-
- int mIconCount = 29;
- int mRows = 4;
- int mColumns = (mIconCount + mRows - 1) / mRows;
-
- float mMaxZoom = ((float)mColumns) / 3.f;
-
-
- void setColumn(boolean clamp)
- {
- //Log.e("rs", " col = " + Float.toString(mColumn));
- float c = mColumn;
- if(c > (mColumns -2)) {
- c = (mColumns -2);
- }
- if(c < 0) {
- c = 0;
- }
- mRender.setPosition(c);
- if(clamp) {
- mColumn = c;
- }
- }
-
- void computeSelection(float x, float y)
- {
- float col = mColumn + (x - 0.5f) * 4 + 1.25f;
- int iCol = (int)(col + 0.25f);
-
- float row = (y / 0.8f) * mRows;
- int iRow = (int)(row - 0.5f);
-
- mRender.setSelected(iCol * mRows + iRow);
- }
-
- @Override
- public boolean onTouchEvent(MotionEvent ev)
- {
- boolean ret = true;
- int act = ev.getAction();
- if (act == ev.ACTION_UP) {
- ret = false;
- }
-
- float nx = ev.getX() / getWidth();
- float ny = ev.getY() / getHeight();
-
- //Log.e("rs", "width=" + Float.toString(getWidth()));
- //Log.e("rs", "height=" + Float.toString(getHeight()));
-
- mRender.setTouch(ret);
-
- if((ny > 0.85f) || mControlMode) {
- mFlingMode = false;
-
- // Projector control
- if((nx > 0.2f) && (nx < 0.8f) || mControlMode) {
- if(act != ev.ACTION_UP) {
- float zoom = mMaxZoom;
- if(mControlMode) {
- if(!mZoomMode) {
- zoom = 1.f;
- }
- float dx = nx - mFlingX;
-
- if((ny < 0.9) && mZoomMode) {
- zoom = mMaxZoom - ((0.9f - ny) * 10.f);
- if(zoom < 1) {
- zoom = 1;
- mZoomMode = false;
- }
- mOldColumn = mColumn;
- }
- mColumn += dx * 4;// * zoom;
- if(zoom > 1.01f) {
- mColumn += (mZoom - zoom) * (nx - 0.5f) * 4 * zoom;
- }
- } else {
- mOldColumn = mColumn;
- mColumn = ((float)mColumns) / 2;
- mControlMode = true;
- mZoomMode = true;
- }
- mZoom = zoom;
- mFlingX = nx;
- mRender.setZoom(zoom);
- if(mZoom < 1.01f) {
- computeSelection(nx, ny);
- }
- } else {
- mControlMode = false;
- mColumn = mOldColumn;
- mRender.setZoom(1.f);
- mRender.setSelected(-1);
- }
- } else {
- // Do something with corners here....
- }
- setColumn(true);
-
- } else {
- // icon control
- if(act != ev.ACTION_UP) {
- if(mFlingMode) {
- mColumn += (mFlingX - nx) * 4;
- setColumn(true);
- }
- mFlingMode = true;
- mFlingX = nx;
- mFlingY = ny;
- } else {
- mFlingMode = false;
- mColumn = (float)(java.lang.Math.floor(mColumn * 0.25f + 0.3f) * 4.f) + 1.f;
- setColumn(true);
- }
- }
-
-
- return ret;
- }
-
- @Override
- public boolean onTrackballEvent(MotionEvent ev)
- {
- float x = ev.getX();
- float y = ev.getY();
- //Float tx = new Float(x);
- //Float ty = new Float(y);
- //Log.e("rs", "tbe " + tx.toString() + ", " + ty.toString());
-
-
- return true;
- }
-
-}
-
-
diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec
index a4e72d9..c7ae18a 100644
--- a/libs/rs/rs.spec
+++ b/libs/rs/rs.spec
@@ -372,6 +372,11 @@ ProgramFragmentBegin {
param bool pointSpriteEnable
}
+ProgramFragmentSetShader {
+ param const char * text
+ param uint32_t length
+ }
+
ProgramFragmentBindTexture {
param RsProgramFragment pf
param uint32_t slot
@@ -414,6 +419,11 @@ ProgramVertexSetTextureMatrixEnable {
param bool enable
}
+ProgramVertexSetShader {
+ param const char * text
+ param uint32_t length
+ }
+
ProgramVertexAddLight {
param RsLight light
}
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index ff8d29f..3aee6b8 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -148,6 +148,7 @@ void Allocation::data(const void *data, uint32_t sizeBytes)
return;
}
memcpy(mPtr, data, size);
+ sendDirty();
}
void Allocation::read(void *data)
@@ -168,6 +169,7 @@ void Allocation::subData(uint32_t xoff, uint32_t count, const void *data, uint32
return;
}
memcpy(ptr, data, size);
+ sendDirty();
}
void Allocation::subData(uint32_t xoff, uint32_t yoff,
@@ -192,6 +194,7 @@ void Allocation::subData(uint32_t xoff, uint32_t yoff,
src += lineSize;
dst += destW * eSize;
}
+ sendDirty();
}
void Allocation::subData(uint32_t xoff, uint32_t yoff, uint32_t zoff,
@@ -199,6 +202,22 @@ void Allocation::subData(uint32_t xoff, uint32_t yoff, uint32_t zoff,
{
}
+void Allocation::addProgramToDirty(const Program *p)
+{
+ mToDirtyList.add(p);
+}
+
+void Allocation::removeProgramToDirty(const Program *p)
+{
+ for (size_t ct=0; ct < mToDirtyList.size(); ct++) {
+ if (mToDirtyList[ct] == p) {
+ mToDirtyList.removeAt(ct);
+ return;
+ }
+ }
+ rsAssert(0);
+}
+
void Allocation::dumpLOGV(const char *prefix) const
{
ObjectBase::dumpLOGV(prefix);
@@ -215,9 +234,14 @@ void Allocation::dumpLOGV(const char *prefix) const
LOGV("%s allocation mIsTexture=%i mTextureID=%i, mIsVertexBuffer=%i, mBufferID=%i",
prefix, mIsTexture, mTextureID, mIsVertexBuffer, mBufferID);
-
}
+void Allocation::sendDirty() const
+{
+ for (size_t ct=0; ct < mToDirtyList.size(); ct++) {
+ mToDirtyList[ct]->forceDirty();
+ }
+}
/////////////////
//
@@ -452,31 +476,24 @@ RsAllocation rsi_AllocationCreateFromBitmapBoxed(Context *rsc, uint32_t w, uint3
RsAllocation ret = rsi_AllocationCreateFromBitmap(rsc, w2, h2, _dst, _src, genMips, tmp);
free(tmp);
return ret;
-
-
-
-
}
void rsi_AllocationData(Context *rsc, RsAllocation va, const void *data, uint32_t sizeBytes)
{
Allocation *a = static_cast<Allocation *>(va);
a->data(data, sizeBytes);
- rsc->allocationCheck(a);
}
void rsi_Allocation1DSubData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes)
{
Allocation *a = static_cast<Allocation *>(va);
a->subData(xoff, count, data, sizeBytes);
- rsc->allocationCheck(a);
}
void rsi_Allocation2DSubData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes)
{
Allocation *a = static_cast<Allocation *>(va);
a->subData(xoff, yoff, w, h, data, sizeBytes);
- rsc->allocationCheck(a);
}
void rsi_AllocationRead(Context *rsc, RsAllocation va, void *data)
diff --git a/libs/rs/rsAllocation.h b/libs/rs/rsAllocation.h
index f54284a..490abcf 100644
--- a/libs/rs/rsAllocation.h
+++ b/libs/rs/rsAllocation.h
@@ -23,7 +23,7 @@
namespace android {
namespace renderscript {
-
+class Program;
class Allocation : public ObjectBase
{
@@ -65,13 +65,19 @@ public:
void enableGLVertexBuffers() const;
void setupGLIndexBuffers() const;
- virtual void dumpLOGV(const char *prefix) const;
+ void addProgramToDirty(const Program *);
+ void removeProgramToDirty(const Program *);
+ virtual void dumpLOGV(const char *prefix) const;
protected:
+ void sendDirty() const;
+
ObjectBaseRef<const Type> mType;
void * mPtr;
+ Vector<const Program *> mToDirtyList;
+
// Usage restrictions
bool mCpuWrite;
bool mCpuRead;
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index 3652f0a..f815badb 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -50,11 +50,12 @@ static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
}
}
-void Context::initEGL()
+void Context::initEGL(bool useGL2)
{
mEGL.mNumConfigs = -1;
EGLint configAttribs[128];
EGLint *configAttribsPtr = configAttribs;
+ EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
memset(configAttribs, 0, sizeof(configAttribs));
@@ -62,6 +63,12 @@ void Context::initEGL()
configAttribsPtr[1] = EGL_WINDOW_BIT;
configAttribsPtr += 2;
+ if (useGL2) {
+ configAttribsPtr[0] = EGL_RENDERABLE_TYPE;
+ configAttribsPtr[1] = EGL_OPENGL_ES2_BIT;
+ configAttribsPtr += 2;
+ }
+
if (mUseDepth) {
configAttribsPtr[0] = EGL_DEPTH_SIZE;
configAttribsPtr[1] = 16;
@@ -91,7 +98,11 @@ void Context::initEGL()
//eglChooseConfig(mEGL.mDisplay, configAttribs, &mEGL.mConfig, 1, &mEGL.mNumConfigs);
- mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, NULL);
+ if (useGL2) {
+ mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, context_attribs2);
+ } else {
+ mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, NULL);
+ }
checkEglError("eglCreateContext");
if (mEGL.mContext == EGL_NO_CONTEXT) {
LOGE("eglCreateContext returned EGL_NO_CONTEXT");
@@ -225,10 +236,20 @@ void Context::timerPrint()
void Context::setupCheck()
{
- mFragmentStore->setupGL(this, &mStateFragmentStore);
- mFragment->setupGL(this, &mStateFragment);
- mRaster->setupGL(this, &mStateRaster);
- mVertex->setupGL(this, &mStateVertex);
+ if (checkVersion2_0()) {
+ mShaderCache.lookup(mVertex.get(), mFragment.get());
+
+ mFragmentStore->setupGL2(this, &mStateFragmentStore);
+ mFragment->setupGL2(this, &mStateFragment, &mShaderCache);
+ mRaster->setupGL2(this, &mStateRaster);
+ mVertex->setupGL2(this, &mStateVertex, &mShaderCache);
+
+ } else {
+ mFragmentStore->setupGL(this, &mStateFragmentStore);
+ mFragment->setupGL(this, &mStateFragment);
+ mRaster->setupGL(this, &mStateRaster);
+ mVertex->setupGL(this, &mStateVertex);
+ }
}
static bool getProp(const char *str)
@@ -250,10 +271,6 @@ void * Context::threadProc(void *vrsc)
rsc->props.mLogScripts = getProp("debug.rs.script");
rsc->props.mLogObjects = getProp("debug.rs.objects");
- //pthread_mutex_lock(&gInitMutex);
- //rsc->initEGL();
- //pthread_mutex_unlock(&gInitMutex);
-
ScriptTLSStruct *tlsStruct = new ScriptTLSStruct;
if (!tlsStruct) {
LOGE("Error allocating tls storage");
@@ -274,6 +291,7 @@ void * Context::threadProc(void *vrsc)
rsc->setFragment(NULL);
rsc->mStateFragmentStore.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
rsc->setFragmentStore(NULL);
+ rsc->mStateVertexArray.init(rsc);
rsc->mRunning = true;
bool mDraw = true;
@@ -457,7 +475,7 @@ void Context::setSurface(uint32_t w, uint32_t h, Surface *sur)
if (!mEGL.mContext) {
first = true;
pthread_mutex_lock(&gInitMutex);
- initEGL();
+ initEGL(true);
pthread_mutex_unlock(&gInitMutex);
}
@@ -488,14 +506,24 @@ void Context::setSurface(uint32_t w, uint32_t h, Surface *sur)
//LOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
LOGV("GL Version %s", mGL.mVersion);
- LOGV("GL Vendor %s", mGL.mVendor);
+ //LOGV("GL Vendor %s", mGL.mVendor);
LOGV("GL Renderer %s", mGL.mRenderer);
//LOGV("GL Extensions %s", mGL.mExtensions);
- if ((strlen((const char *)mGL.mVersion) < 12) || memcmp(mGL.mVersion, "OpenGL ES-CM", 12)) {
+ const char *verptr = NULL;
+ if (strlen((const char *)mGL.mVersion) > 9) {
+ if (!memcmp(mGL.mVersion, "OpenGL ES-CM", 12)) {
+ verptr = (const char *)mGL.mVersion + 12;
+ }
+ if (!memcmp(mGL.mVersion, "OpenGL ES ", 10)) {
+ verptr = (const char *)mGL.mVersion + 9;
+ }
+ }
+
+ if (!verptr) {
LOGE("Error, OpenGL ES Lite not supported");
} else {
- sscanf((const char *)mGL.mVersion + 13, "%i.%i", &mGL.mMajorVersion, &mGL.mMinorVersion);
+ sscanf(verptr, " %i.%i", &mGL.mMajorVersion, &mGL.mMinorVersion);
}
}
@@ -544,13 +572,6 @@ void Context::setRaster(ProgramRaster *pr)
}
}
-void Context::allocationCheck(const Allocation *a)
-{
- mVertex->checkUpdatedAllocation(a);
- mFragment->checkUpdatedAllocation(a);
- mFragmentStore->checkUpdatedAllocation(a);
-}
-
void Context::setVertex(ProgramVertex *pv)
{
if (pv == NULL) {
@@ -558,7 +579,6 @@ void Context::setVertex(ProgramVertex *pv)
} else {
mVertex.set(pv);
}
- mVertex->forceDirty();
}
void Context::assignName(ObjectBase *obj, const char *name, uint32_t len)
diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h
index 1770ee6..708551c 100644
--- a/libs/rs/rsContext.h
+++ b/libs/rs/rsContext.h
@@ -37,6 +37,8 @@
#include "rsProgramFragmentStore.h"
#include "rsProgramRaster.h"
#include "rsProgramVertex.h"
+#include "rsShaderCache.h"
+#include "rsVertexArray.h"
#include "rsgApiStructs.h"
#include "rsLocklessFifo.h"
@@ -72,8 +74,10 @@ public:
ProgramRasterState mStateRaster;
ProgramVertexState mStateVertex;
LightState mStateLight;
+ VertexArrayState mStateVertexArray;
ScriptCState mScriptC;
+ ShaderCache mShaderCache;
void swapBuffers();
void setRootScript(Script *);
@@ -90,7 +94,6 @@ public:
const ProgramVertex * getVertex() {return mVertex.get();}
void setupCheck();
- void allocationCheck(const Allocation *);
void pause();
void resume();
@@ -224,7 +227,7 @@ protected:
private:
Context();
- void initEGL();
+ void initEGL(bool useGL2);
void deinitEGL();
uint32_t runRootScript();
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index 5f2a609..db40f16 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -17,6 +17,9 @@
#include "rsContext.h"
#include "rsProgram.h"
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
using namespace android;
using namespace android::renderscript;
@@ -25,6 +28,10 @@ Program::Program(Context *rsc, Element *in, Element *out) : ObjectBase(rsc)
{
mAllocFile = __FILE__;
mAllocLine = __LINE__;
+ mDirty = true;
+ mShaderID = 0;
+ mAttribCount = 0;
+ mUniformCount = 0;
mElementIn.set(in);
mElementOut.set(out);
@@ -32,19 +39,66 @@ Program::Program(Context *rsc, Element *in, Element *out) : ObjectBase(rsc)
Program::~Program()
{
+ bindAllocation(NULL);
}
void Program::bindAllocation(Allocation *alloc)
{
+ if (mConstants.get() == alloc) {
+ return;
+ }
+ if (mConstants.get()) {
+ mConstants.get()->removeProgramToDirty(this);
+ }
mConstants.set(alloc);
+ if (alloc) {
+ alloc->addProgramToDirty(this);
+ }
mDirty = true;
}
-void Program::checkUpdatedAllocation(const Allocation *alloc)
+void Program::createShader()
{
- if (mConstants.get() == alloc) {
- mDirty = true;
+}
+
+bool Program::loadShader(uint32_t type)
+{
+ mShaderID = glCreateShader(type);
+ rsAssert(mShaderID);
+
+ LOGV("Loading shader type %x, ID %i", type, mShaderID);
+ LOGE(mShader.string());
+
+ if (mShaderID) {
+ const char * ss = mShader.string();
+ glShaderSource(mShaderID, 1, &ss, NULL);
+ glCompileShader(mShaderID);
+
+ GLint compiled = 0;
+ glGetShaderiv(mShaderID, GL_COMPILE_STATUS, &compiled);
+ if (!compiled) {
+ GLint infoLen = 0;
+ glGetShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLen);
+ if (infoLen) {
+ char* buf = (char*) malloc(infoLen);
+ if (buf) {
+ glGetShaderInfoLog(mShaderID, infoLen, NULL, buf);
+ LOGE("Could not compile shader \n%s\n", buf);
+ free(buf);
+ }
+ glDeleteShader(mShaderID);
+ mShaderID = 0;
+ return false;
+ }
+ }
}
+ LOGV("--Shader load result %x ", glGetError());
+ return true;
+}
+
+void Program::setShader(const char *txt, uint32_t len)
+{
+ mUserShader.setTo(txt, len);
}
diff --git a/libs/rs/rsProgram.h b/libs/rs/rsProgram.h
index 57c654f..abd461b 100644
--- a/libs/rs/rsProgram.h
+++ b/libs/rs/rsProgram.h
@@ -25,15 +25,27 @@ namespace android {
namespace renderscript {
+class ShaderCache;
class Program : public ObjectBase
{
public:
+ const static uint32_t MAX_ATTRIBS = 8;
+ const static uint32_t MAX_UNIFORMS = 16;
+
Program(Context *, Element *in, Element *out);
virtual ~Program();
void bindAllocation(Allocation *);
- void checkUpdatedAllocation(const Allocation *);
+ virtual void createShader();
+
+ uint32_t getShaderID() const {return mShaderID;}
+ void setShader(const char *, uint32_t len);
+
+ uint32_t getAttribCount() const {return mAttribCount;}
+ uint32_t getUniformCount() const {return mUniformCount;}
+ const String8 & getAttribName(uint32_t i) const {return mAttribNames[i];}
+ const String8 & getUniformName(uint32_t i) const {return mUniformNames[i];}
protected:
// Components not listed in "in" will be passed though
@@ -44,10 +56,19 @@ protected:
ObjectBaseRef<Allocation> mConstants;
mutable bool mDirty;
+ String8 mShader;
+ String8 mUserShader;
+ uint32_t mShaderID;
+
+ uint32_t mAttribCount;
+ uint32_t mUniformCount;
+ String8 mAttribNames[MAX_ATTRIBS];
+ String8 mUniformNames[MAX_UNIFORMS];
+ bool loadShader(uint32_t type);
public:
- void forceDirty() {mDirty = true;}
+ void forceDirty() const {mDirty = true;}
};
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp
index 708a0e0..b239ce8 100644
--- a/libs/rs/rsProgramFragment.cpp
+++ b/libs/rs/rsProgramFragment.cpp
@@ -19,6 +19,8 @@
#include <GLES/gl.h>
#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
using namespace android;
using namespace android::renderscript;
@@ -109,6 +111,105 @@ void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state)
mDirty = false;
}
+void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc)
+{
+ //LOGE("sgl2 frag1 %x", glGetError());
+ if ((state->mLast.get() == this) && !mDirty) {
+ //return;
+ }
+ state->mLast.set(this);
+
+ for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
+ glActiveTexture(GL_TEXTURE0 + ct);
+ if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) {
+ glDisable(GL_TEXTURE_2D);
+ continue;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
+ if (mSamplers[ct].get()) {
+ mSamplers[ct]->setupGL();
+ } else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+
+ glEnable(GL_TEXTURE_2D);
+ glUniform1i(sc->fragUniformSlot(ct), ct);
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ mDirty = false;
+
+ //LOGE("sgl2 frag2 %x", glGetError());
+}
+
+void ProgramFragment::loadShader() {
+ Program::loadShader(GL_FRAGMENT_SHADER);
+}
+
+void ProgramFragment::createShader()
+{
+ mShader.setTo("precision mediump float;\n");
+ mShader.append("varying vec4 varColor;\n");
+ mShader.append("varying vec4 varTex0;\n");
+
+ uint32_t mask = mTextureEnableMask;
+ uint32_t texNum = 0;
+ while (mask) {
+ if (mask & 1) {
+ char buf[64];
+ mShader.append("uniform sampler2D uni_Tex");
+ sprintf(buf, "%i", texNum);
+ mShader.append(buf);
+ mShader.append(";\n");
+ }
+ mask >>= 1;
+ texNum++;
+ }
+
+
+ mShader.append("void main() {\n");
+ //mShader.append(" gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n");
+ mShader.append(" vec4 col = varColor;\n");
+
+ if (mTextureEnableMask) {
+ if (mPointSpriteEnable) {
+ mShader.append(" vec2 tex0 = gl_PointCoord;\n");
+ } else {
+ mShader.append(" vec2 tex0 = varTex0.xy;\n");
+ }
+ }
+
+ mask = mTextureEnableMask;
+ texNum = 0;
+ while (mask) {
+ if (mask & 1) {
+ switch(mEnvModes[texNum]) {
+ case RS_TEX_ENV_MODE_REPLACE:
+ mShader.append(" col = texture2D(uni_Tex0, tex0);\n");
+ break;
+ case RS_TEX_ENV_MODE_MODULATE:
+ mShader.append(" col *= texture2D(uni_Tex0, tex0);\n");
+ break;
+ case RS_TEX_ENV_MODE_DECAL:
+ mShader.append(" col = texture2D(uni_Tex0, tex0);\n");
+ break;
+ }
+
+ }
+ mask >>= 1;
+ texNum++;
+ }
+
+ //mShader.append(" col.a = 1.0;\n");
+ //mShader.append(" col.r = 0.5;\n");
+
+ mShader.append(" gl_FragColor = col;\n");
+ mShader.append("}\n");
+}
void ProgramFragment::bindTexture(uint32_t slot, Allocation *a)
{
@@ -173,7 +274,14 @@ void ProgramFragment::setTexEnable(uint32_t slot, bool enable)
}
}
+void ProgramFragment::init(Context *rsc)
+{
+ mUniformCount = 2;
+ mUniformNames[0].setTo("uni_Tex0");
+ mUniformNames[1].setTo("uni_Tex1");
+ createShader();
+}
ProgramFragmentState::ProgramFragmentState()
{
@@ -190,6 +298,7 @@ void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h)
{
ProgramFragment *pf = new ProgramFragment(rsc, NULL, NULL, false);
mDefault.set(pf);
+ pf->init(rsc);
}
void ProgramFragmentState::deinit(Context *rsc)
@@ -237,10 +346,16 @@ void rsi_ProgramFragmentSetSlot(Context *rsc, uint32_t slot, bool enable, RsTexE
rsc->mStateFragment.mPF->setTexEnable(slot, enable);
}
+void rsi_ProgramFragmentSetShader(Context *rsc, const char *txt, uint32_t len)
+{
+ rsc->mStateFragment.mPF->setShader(txt, len);
+}
+
RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc)
{
ProgramFragment *pf = rsc->mStateFragment.mPF;
pf->incUserRef();
+ pf->init(rsc);
rsc->mStateFragment.mPF = 0;
return pf;
}
diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h
index e26c6e8..6fc852e 100644
--- a/libs/rs/rsProgramFragment.h
+++ b/libs/rs/rsProgramFragment.h
@@ -36,7 +36,7 @@ public:
virtual ~ProgramFragment();
virtual void setupGL(const Context *, ProgramFragmentState *);
-
+ virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc);
void bindTexture(uint32_t slot, Allocation *);
@@ -46,6 +46,9 @@ public:
void setEnvMode(uint32_t slot, RsTexEnvMode);
void setTexEnable(uint32_t slot, bool);
+ virtual void createShader();
+ virtual void loadShader();
+ virtual void init(Context *rsc);
protected:
diff --git a/libs/rs/rsProgramFragmentStore.cpp b/libs/rs/rsProgramFragmentStore.cpp
index de33d9c..d7d5c75 100644
--- a/libs/rs/rsProgramFragmentStore.cpp
+++ b/libs/rs/rsProgramFragmentStore.cpp
@@ -83,10 +83,44 @@ void ProgramFragmentStore::setupGL(const Context *rsc, ProgramFragmentStoreState
} else {
glDisable(GL_DITHER);
}
+}
+void ProgramFragmentStore::setupGL2(const Context *rsc, ProgramFragmentStoreState *state)
+{
+ if (state->mLast.get() == this) {
+ return;
+ }
+ state->mLast.set(this);
+
+ glColorMask(mColorRWriteEnable,
+ mColorGWriteEnable,
+ mColorBWriteEnable,
+ mColorAWriteEnable);
+ if (mBlendEnable) {
+ glEnable(GL_BLEND);
+ glBlendFunc(mBlendSrc, mBlendDst);
+ } else {
+ glDisable(GL_BLEND);
+ }
+ //LOGE("pfs %i, %i, %x", mDepthWriteEnable, mDepthTestEnable, mDepthFunc);
+
+ glDepthMask(mDepthWriteEnable);
+ if(mDepthTestEnable || mDepthWriteEnable) {
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(mDepthFunc);
+ } else {
+ glDisable(GL_DEPTH_TEST);
+ }
+
+ if (mDitherEnable) {
+ glEnable(GL_DITHER);
+ } else {
+ glDisable(GL_DITHER);
+ }
}
+
void ProgramFragmentStore::setDitherEnable(bool enable)
{
mDitherEnable = enable;
diff --git a/libs/rs/rsProgramFragmentStore.h b/libs/rs/rsProgramFragmentStore.h
index a344387..3f9d8c9 100644
--- a/libs/rs/rsProgramFragmentStore.h
+++ b/libs/rs/rsProgramFragmentStore.h
@@ -32,6 +32,7 @@ public:
virtual ~ProgramFragmentStore();
virtual void setupGL(const Context *, ProgramFragmentStoreState *);
+ virtual void setupGL2(const Context *, ProgramFragmentStoreState *);
void setDepthFunc(RsDepthFunc);
void setDepthMask(bool);
diff --git a/libs/rs/rsProgramRaster.cpp b/libs/rs/rsProgramRaster.cpp
index 51ae7cf..f0039f7 100644
--- a/libs/rs/rsProgramRaster.cpp
+++ b/libs/rs/rsProgramRaster.cpp
@@ -86,6 +86,14 @@ void ProgramRaster::setupGL(const Context *rsc, ProgramRasterState *state)
}
}
+void ProgramRaster::setupGL2(const Context *rsc, ProgramRasterState *state)
+{
+ if (state->mLast.get() == this) {
+ return;
+ }
+ state->mLast.set(this);
+}
+
ProgramRasterState::ProgramRasterState()
diff --git a/libs/rs/rsProgramRaster.h b/libs/rs/rsProgramRaster.h
index a6d5ba8..4efecb4 100644
--- a/libs/rs/rsProgramRaster.h
+++ b/libs/rs/rsProgramRaster.h
@@ -37,6 +37,7 @@ public:
virtual ~ProgramRaster();
virtual void setupGL(const Context *, ProgramRasterState *);
+ virtual void setupGL2(const Context *, ProgramRasterState *);
void setLineWidth(float w);
void setPointSize(float s);
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp
index 68f589f..482739c 100644
--- a/libs/rs/rsProgramVertex.cpp
+++ b/libs/rs/rsProgramVertex.cpp
@@ -19,6 +19,8 @@
#include <GLES/gl.h>
#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
using namespace android;
using namespace android::renderscript;
@@ -92,6 +94,74 @@ void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state)
mDirty = false;
}
+void ProgramVertex::loadShader() {
+ Program::loadShader(GL_VERTEX_SHADER);
+}
+
+void ProgramVertex::createShader()
+{
+ mShader.setTo("");
+
+ for (uint32_t ct=0; ct < mAttribCount; ct++) {
+ mShader.append("attribute vec4 ");
+ mShader.append(mAttribNames[ct]);
+ mShader.append(";\n");
+ }
+
+ for (uint32_t ct=0; ct < mUniformCount; ct++) {
+ mShader.append("uniform mat4 ");
+ mShader.append(mUniformNames[ct]);
+ mShader.append(";\n");
+ }
+
+ mShader.append("varying vec4 varColor;\n");
+ mShader.append("varying vec4 varTex0;\n");
+
+ if (mUserShader.length() > 1) {
+ mShader.append(mUserShader);
+ } else {
+ mShader.append("void main() {\n");
+ mShader.append(" gl_Position = uni_MVP * attrib_Position;\n");
+ mShader.append(" gl_PointSize = attrib_PointSize.x;\n");
+
+ mShader.append(" varColor = attrib_Color;\n");
+ if (mTextureMatrixEnable) {
+ mShader.append(" varTex0 = uni_TexMatrix * attrib_T0;\n");
+ } else {
+ mShader.append(" varTex0 = attrib_T0;\n");
+ }
+ //mShader.append(" pos.x = pos.x / 480.0;\n");
+ //mShader.append(" pos.y = pos.y / 800.0;\n");
+ //mShader.append(" gl_Position = pos;\n");
+ mShader.append("}\n");
+ }
+}
+
+void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc)
+{
+ //LOGE("sgl2 vtx1 %x", glGetError());
+ if ((state->mLast.get() == this) && !mDirty) {
+ //return;
+ }
+
+ const float *f = static_cast<const float *>(mConstants->getPtr());
+
+ Matrix mvp;
+ mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
+ Matrix t;
+ t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
+ mvp.multiply(&t);
+
+ glUniformMatrix4fv(sc->vtxUniformSlot(0), 1, GL_FALSE, mvp.m);
+ if (mTextureMatrixEnable) {
+ glUniformMatrix4fv(sc->vtxUniformSlot(1), 1, GL_FALSE,
+ &f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
+ }
+
+ state->mLast.set(this);
+ //LOGE("sgl2 vtx2 %x", glGetError());
+}
+
void ProgramVertex::addLight(const Light *l)
{
if (mLightCount < MAX_LIGHTS) {
@@ -130,6 +200,25 @@ void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const fl
mvp.vectorMultiply(v4out, v3in);
}
+void ProgramVertex::init(Context *rsc)
+{
+ mAttribCount = 6;
+ mAttribNames[VertexArray::POSITION].setTo("attrib_Position");
+ mAttribNames[VertexArray::COLOR].setTo("attrib_Color");
+ mAttribNames[VertexArray::NORMAL].setTo("attrib_Normal");
+ mAttribNames[VertexArray::POINT_SIZE].setTo("attrib_PointSize");
+ mAttribNames[VertexArray::TEXTURE_0].setTo("attrib_T0");
+ mAttribNames[VertexArray::TEXTURE_1].setTo("attrib_T1");
+
+ mUniformCount = 2;
+ mUniformNames[0].setTo("uni_MVP");
+ mUniformNames[1].setTo("uni_TexMatrix");
+
+ createShader();
+}
+
+///////////////////////////////////////////////////////////////////////
+
ProgramVertexState::ProgramVertexState()
{
mPV = NULL;
@@ -154,7 +243,7 @@ void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h)
Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get());
mDefaultAlloc.set(alloc);
mDefault.set(pv);
-
+ pv->init(rsc);
pv->bindAllocation(alloc);
updateSize(rsc, w, h);
@@ -194,6 +283,7 @@ RsProgramVertex rsi_ProgramVertexCreate(Context *rsc)
{
ProgramVertex *pv = rsc->mStateVertex.mPV;
pv->incUserRef();
+ pv->init(rsc);
rsc->mStateVertex.mPV = 0;
return pv;
}
@@ -209,6 +299,11 @@ void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable)
rsc->mStateVertex.mPV->setTextureMatrixEnable(enable);
}
+void rsi_ProgramVertexSetShader(Context *rsc, const char *txt, uint32_t len)
+{
+ rsc->mStateVertex.mPV->setShader(txt, len);
+}
+
void rsi_ProgramVertexAddLight(Context *rsc, RsLight light)
{
rsc->mStateVertex.mPV->addLight(static_cast<const Light *>(light));
diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h
index a97ba38..aa626da 100644
--- a/libs/rs/rsProgramVertex.h
+++ b/libs/rs/rsProgramVertex.h
@@ -34,6 +34,7 @@ public:
virtual ~ProgramVertex();
virtual void setupGL(const Context *rsc, ProgramVertexState *state);
+ virtual void setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc);
void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;}
@@ -45,6 +46,10 @@ public:
void transformToScreen(const Context *, float *v4out, const float *v3in) const;
+ virtual void createShader();
+ virtual void loadShader();
+ virtual void init(Context *);
+
protected:
uint32_t mLightCount;
diff --git a/libs/rs/rsSampler.cpp b/libs/rs/rsSampler.cpp
index b793750..f9bdb2e 100644
--- a/libs/rs/rsSampler.cpp
+++ b/libs/rs/rsSampler.cpp
@@ -64,7 +64,6 @@ void Sampler::setupGL()
};
-
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, trans[mMinFilter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, trans[mMagFilter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, trans[mWrapS]);
diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp
index 23888ff..55a8391 100644
--- a/libs/rs/rsScriptC_Lib.cpp
+++ b/libs/rs/rsScriptC_Lib.cpp
@@ -26,6 +26,8 @@
#include <GLES/gl.h>
#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
#include <time.h>
@@ -102,8 +104,9 @@ static float* SC_loadSimpleMeshVerticesF(RsSimpleMesh mesh, uint32_t idx)
static void SC_updateSimpleMesh(RsSimpleMesh mesh)
{
+ GET_TLS();
SimpleMesh *sm = static_cast<SimpleMesh *>(mesh);
- sm->uploadAll();
+ sm->uploadAll(rsc);
}
static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
@@ -683,13 +686,13 @@ static void SC_drawLine(float x1, float y1, float z1,
rsc->setupCheck();
float vtx[] = { x1, y1, z1, x2, y2, z2 };
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vtx);
-
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
+ VertexArray va;
+ va.setPosition(2, GL_FLOAT, 12, (uint32_t)&vtx);
+ if (rsc->checkVersion2_0()) {
+ va.setupGL2(&rsc->mStateVertexArray, &rsc->mShaderCache);
+ } else {
+ va.setupGL(&rsc->mStateVertexArray);
+ }
glDrawArrays(GL_LINES, 0, 2);
}
@@ -701,12 +704,13 @@ static void SC_drawPoint(float x, float y, float z)
float vtx[] = { x, y, z };
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vtx);
-
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
+ VertexArray va;
+ va.setPosition(1, GL_FLOAT, 12, (uint32_t)&vtx);
+ if (rsc->checkVersion2_0()) {
+ va.setupGL2(&rsc->mStateVertexArray, &rsc->mShaderCache);
+ } else {
+ va.setupGL(&rsc->mStateVertexArray);
+ }
glDrawArrays(GL_POINTS, 0, 1);
}
@@ -721,6 +725,7 @@ static void SC_drawQuadTexCoords(float x1, float y1, float z1,
float u4, float v4)
{
GET_TLS();
+ rsc->setupCheck();
//LOGE("Quad");
//LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
@@ -731,26 +736,17 @@ static void SC_drawQuadTexCoords(float x1, float y1, float z1,
float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
- rsc->setupCheck();
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vtx);
-
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 0, tex);
- glClientActiveTexture(GL_TEXTURE1);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 0, tex);
- glClientActiveTexture(GL_TEXTURE0);
-
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
+ VertexArray va;
+ va.setPosition(2, GL_FLOAT, 12, (uint32_t)&vtx);
+ va.setTexture(2, GL_FLOAT, 8, (uint32_t)&tex, 0);
+ //va.setTexture(2, GL_FLOAT, 8, (uint32_t)&tex, 1);
+ //
+ if (rsc->checkVersion2_0()) {
+ va.setupGL2(&rsc->mStateVertexArray, &rsc->mShaderCache);
+ } else {
+ va.setupGL(&rsc->mStateVertexArray);
+ }
- //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
@@ -769,18 +765,24 @@ static void SC_drawQuad(float x1, float y1, float z1,
static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h)
{
GET_TLS();
- rsc->setupCheck();
+ ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex());
+ rsc->setVertex(rsc->getDefaultProgramVertex());
+ //rsc->setupCheck();
- GLint crop[4] = {0, h, w, -h};
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- glDrawTexfOES(x, y, z, w, h);
+ //GLint crop[4] = {0, h, w, -h};
+
+ float sh = rsc->getHeight();
+
+ SC_drawQuad(x, sh - y, z,
+ x+w, sh - y, z,
+ x+w, sh - (y+h), z,
+ x, sh - (y+h), z);
+ rsc->setVertex((ProgramVertex *)tmp.get());
}
static void SC_drawSprite(float x, float y, float z, float w, float h)
{
GET_TLS();
- rsc->setupCheck();
-
float vin[3] = {x, y, z};
float vout[4];
@@ -802,9 +804,8 @@ static void SC_drawSprite(float x, float y, float z, float w, float h)
//LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]);
// U, V, W, H
- GLint crop[4] = {0, h, w, -h};
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- glDrawTexiOES(vout[0], vout[1], 0/*vout[2]*/, w, h);
+ SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w);
+ //rsc->setupCheck();
}
@@ -822,7 +823,7 @@ static void SC_drawSimpleMesh(RsSimpleMesh vsm)
GET_TLS();
SimpleMesh *sm = static_cast<SimpleMesh *>(vsm);
rsc->setupCheck();
- sm->render();
+ sm->render(rsc);
}
static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t len)
@@ -830,7 +831,7 @@ static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t le
GET_TLS();
SimpleMesh *sm = static_cast<SimpleMesh *>(vsm);
rsc->setupCheck();
- sm->renderRange(start, len);
+ sm->renderRange(rsc, start, len);
}
@@ -840,7 +841,12 @@ static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t le
static void SC_color(float r, float g, float b, float a)
{
- glColor4f(r, g, b, a);
+ GET_TLS();
+ if (rsc->checkVersion2_0()) {
+ glVertexAttrib4f(1, r, g, b, a);
+ } else {
+ glColor4f(r, g, b, a);
+ }
}
static void SC_ambient(float r, float g, float b, float a)
@@ -945,9 +951,14 @@ static int SC_hsbToAbgr(float h, float s, float b, float a)
static void SC_hsb(float h, float s, float b, float a)
{
+ GET_TLS();
float rgb[3];
SC_hsbToRgb(h, s, b, rgb);
- glColor4f(rgb[0], rgb[1], rgb[2], a);
+ if (rsc->checkVersion2_0()) {
+ glVertexAttrib4f(1, rgb[0], rgb[1], rgb[2], a);
+ } else {
+ glColor4f(rgb[0], rgb[1], rgb[2], a);
+ }
}
static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
diff --git a/libs/rs/rsShaderCache.cpp b/libs/rs/rsShaderCache.cpp
new file mode 100644
index 0000000..4b16677
--- /dev/null
+++ b/libs/rs/rsShaderCache.cpp
@@ -0,0 +1,147 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+
+#include <GLES/gl.h>
+#include <GLES2/gl2.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+
+ShaderCache::ShaderCache()
+{
+ mEntryCount = 0;
+ mEntryAllocationCount = 16;
+ mEntries = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
+}
+
+ShaderCache::~ShaderCache()
+{
+ for (uint32_t ct=0; ct < mEntryCount; ct++) {
+ glDeleteProgram(mEntries[ct].program);
+ }
+
+ mEntryCount = 0;
+ mEntryAllocationCount = 0;
+ free(mEntries);
+}
+
+bool ShaderCache::lookup(ProgramVertex *vtx, ProgramFragment *frag)
+{
+ if (!vtx->getShaderID()) {
+ vtx->loadShader();
+ }
+ if (!frag->getShaderID()) {
+ frag->loadShader();
+ }
+ //LOGV("ShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID());
+
+ for (uint32_t ct=0; ct < mEntryCount; ct++) {
+ if ((mEntries[ct].vtx == vtx->getShaderID()) &&
+ (mEntries[ct].frag == frag->getShaderID())) {
+
+ //LOGV("SC using program %i", mEntries[ct].program);
+ glUseProgram(mEntries[ct].program);
+ mCurrent = &mEntries[ct];
+ //LOGV("ShaderCache hit, using %i", ct);
+ return true;
+ }
+ }
+ // Not in cache, add it.
+
+ if (mEntryAllocationCount == mEntryCount) {
+ // Out of space, make some.
+ mEntryAllocationCount *= 2;
+ entry_t *e = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
+ if (!e) {
+ LOGE("Out of memory for ShaderCache::lookup");
+ return false;
+ }
+ memcpy(e, mEntries, sizeof(entry_t) * mEntryCount);
+ free(mEntries);
+ mEntries = e;
+ }
+
+ //LOGV("ShaderCache miss, using %i", mEntryCount);
+ //LOGE("e0 %x", glGetError());
+
+ entry_t *e = &mEntries[mEntryCount];
+ mCurrent = e;
+ e->vtx = vtx->getShaderID();
+ e->frag = frag->getShaderID();
+ e->program = glCreateProgram();
+ if (mEntries[mEntryCount].program) {
+ GLuint pgm = e->program;
+ glAttachShader(pgm, vtx->getShaderID());
+ //LOGE("e1 %x", glGetError());
+ glAttachShader(pgm, frag->getShaderID());
+
+ glBindAttribLocation(pgm, VertexArray::POSITION, "attrib_Position");
+ glBindAttribLocation(pgm, VertexArray::COLOR, "attrib_Color");
+
+
+ //LOGE("e2 %x", glGetError());
+ glLinkProgram(pgm);
+ //LOGE("e3 %x", glGetError());
+ GLint linkStatus = GL_FALSE;
+ glGetProgramiv(pgm, GL_LINK_STATUS, &linkStatus);
+ if (linkStatus != GL_TRUE) {
+ GLint bufLength = 0;
+ glGetProgramiv(pgm, GL_INFO_LOG_LENGTH, &bufLength);
+ if (bufLength) {
+ char* buf = (char*) malloc(bufLength);
+ if (buf) {
+ glGetProgramInfoLog(pgm, bufLength, NULL, buf);
+ LOGE("Could not link program:\n%s\n", buf);
+ free(buf);
+ }
+ }
+ glDeleteProgram(pgm);
+ }
+ for (uint32_t ct=0; ct < vtx->getAttribCount(); ct++) {
+ e->mVtxAttribSlots[ct] = glGetAttribLocation(pgm, vtx->getAttribName(ct));
+ LOGV("vtx A, %s = %d\n", vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]);
+ }
+ for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
+ e->mVtxUniformSlots[ct] = glGetUniformLocation(pgm, vtx->getUniformName(ct));
+ LOGV("vtx U, %s = %d\n", vtx->getUniformName(ct).string(), e->mVtxUniformSlots[ct]);
+ }
+ for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
+ e->mFragUniformSlots[ct] = glGetUniformLocation(pgm, frag->getUniformName(ct));
+ LOGV("frag U, %s = %d\n", frag->getUniformName(ct).string(), e->mFragUniformSlots[ct]);
+ }
+ }
+
+ //LOGV("SC made program %i", e->program);
+ glUseProgram(e->program);
+ mEntryCount++;
+ return true;
+}
+
+void ShaderCache::cleanupVertex(uint32_t id)
+{
+}
+
+void ShaderCache::cleanupFragment(uint32_t id)
+{
+}
+
+void ShaderCache::cleanupAll()
+{
+}
+
diff --git a/libs/rs/rsShaderCache.h b/libs/rs/rsShaderCache.h
new file mode 100644
index 0000000..4d9f8ec
--- /dev/null
+++ b/libs/rs/rsShaderCache.h
@@ -0,0 +1,74 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SHADER_CACHE_H
+#define ANDROID_SHADER_CACHE_H
+
+
+#include "rsObjectBase.h"
+#include "rsVertexArray.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+
+// An element is a group of Components that occupies one cell in a structure.
+class ShaderCache
+{
+public:
+ ShaderCache();
+ virtual ~ShaderCache();
+
+ bool lookup(ProgramVertex *, ProgramFragment *);
+
+ void cleanupVertex(uint32_t id);
+ void cleanupFragment(uint32_t id);
+
+ void cleanupAll();
+
+ int32_t vtxAttribSlot(uint32_t a) const {return mCurrent->mVtxAttribSlots[a];}
+ int32_t vtxUniformSlot(uint32_t a) const {return mCurrent->mVtxUniformSlots[a];}
+ int32_t fragAttribSlot(uint32_t a) const {return mCurrent->mFragAttribSlots[a];}
+ int32_t fragUniformSlot(uint32_t a) const {return mCurrent->mFragUniformSlots[a];}
+
+protected:
+ typedef struct {
+ uint32_t vtx;
+ uint32_t frag;
+ uint32_t program;
+ int32_t mVtxAttribSlots[Program::MAX_ATTRIBS];
+ int32_t mVtxUniformSlots[Program::MAX_UNIFORMS];
+ int32_t mFragAttribSlots[Program::MAX_ATTRIBS];
+ int32_t mFragUniformSlots[Program::MAX_UNIFORMS];
+ } entry_t;
+ entry_t *mEntries;
+ entry_t *mCurrent;
+
+ uint32_t mEntryCount;
+ uint32_t mEntryAllocationCount;
+
+};
+
+
+
+}
+}
+#endif //ANDROID_SHADER_CACHE_H
+
+
+
+
diff --git a/libs/rs/rsSimpleMesh.cpp b/libs/rs/rsSimpleMesh.cpp
index b082fd7..edfe967 100644
--- a/libs/rs/rsSimpleMesh.cpp
+++ b/libs/rs/rsSimpleMesh.cpp
@@ -34,39 +34,36 @@ SimpleMesh::~SimpleMesh()
delete[] mVertexBuffers;
}
-void SimpleMesh::render() const
+void SimpleMesh::render(Context *rsc) const
{
if (mPrimitiveType.get()) {
- renderRange(0, mPrimitiveType->getDimX());
+ renderRange(rsc, 0, mPrimitiveType->getDimX());
return;
}
if (mIndexType.get()) {
- renderRange(0, mIndexType->getDimX());
+ renderRange(rsc, 0, mIndexType->getDimX());
return;
}
- renderRange(0, mVertexTypes[0]->getDimX());
+ renderRange(rsc, 0, mVertexTypes[0]->getDimX());
}
-void SimpleMesh::renderRange(uint32_t start, uint32_t len) const
+void SimpleMesh::renderRange(Context *rsc, uint32_t start, uint32_t len) const
{
if (len < 1) {
return;
}
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) {
- glClientActiveTexture(GL_TEXTURE0 + ct);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- }
- glClientActiveTexture(GL_TEXTURE0);
-
+ VertexArray va;
for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
- glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[ct]->getBufferObjectID());
- mVertexTypes[ct]->enableGLVertexBuffer();
+ va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
+ mVertexTypes[ct]->enableGLVertexBuffer(&va);
+ }
+ if (rsc->checkVersion2_0()) {
+ va.setupGL2(0, &rsc->mShaderCache);
+ } else {
+ va.setupGL(0);
}
if (mIndexType.get()) {
@@ -77,7 +74,7 @@ void SimpleMesh::renderRange(uint32_t start, uint32_t len) const
}
}
-void SimpleMesh::uploadAll()
+void SimpleMesh::uploadAll(Context *rsc)
{
for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
if (mVertexBuffers[ct].get()) {
diff --git a/libs/rs/rsSimpleMesh.h b/libs/rs/rsSimpleMesh.h
index 1e5c908..6defbda 100644
--- a/libs/rs/rsSimpleMesh.h
+++ b/libs/rs/rsSimpleMesh.h
@@ -45,9 +45,9 @@ public:
uint32_t mGLPrimitive;
- void render() const;
- void renderRange(uint32_t start, uint32_t len) const;
- void uploadAll();
+ void render(Context *) const;
+ void renderRange(Context *, uint32_t start, uint32_t len) const;
+ void uploadAll(Context *);
protected:
diff --git a/libs/rs/rsType.cpp b/libs/rs/rsType.cpp
index ddaa2f0..044ec46 100644
--- a/libs/rs/rsType.cpp
+++ b/libs/rs/rsType.cpp
@@ -245,7 +245,7 @@ void Type::makeGLComponents()
}
}
-void Type::enableGLVertexBuffer() const
+void Type::enableGLVertexBuffer(VertexArray *va) const
{
// Note: We are only going to enable buffers and never disable them
// here. The reasonis more than one Allocation may be used as a vertex
@@ -254,49 +254,39 @@ void Type::enableGLVertexBuffer() const
uint32_t stride = mElement->getSizeBytes();
if (mGL.mVtx.size) {
- //LOGE("va vtx %i %x, %i, %p", mGL.mVtx.size, mGL.mVtx.type, stride, (void *)mGL.mVtx.offset);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(mGL.mVtx.size,
+ va->setPosition(mGL.mVtx.size,
mGL.mVtx.type,
stride,
- (void *)mGL.mVtx.offset);
+ mGL.mVtx.offset);
}
if (mGL.mNorm.size) {
- //LOGE("va norm %i %x, %i, %p", mGL.mNorm.size, mGL.mNorm.type, stride, (void *)mGL.mNorm.offset);
- glEnableClientState(GL_NORMAL_ARRAY);
- rsAssert(mGL.mNorm.size == 3);
- glNormalPointer(mGL.mNorm.type,
- stride,
- (void *)mGL.mNorm.offset);
+ va->setNormal(mGL.mNorm.type,
+ stride,
+ mGL.mNorm.offset);
}
if (mGL.mColor.size) {
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(mGL.mColor.size,
- mGL.mColor.type,
- stride,
- (void *)mGL.mColor.offset);
+ va->setColor(mGL.mColor.size,
+ mGL.mColor.type,
+ stride,
+ mGL.mColor.offset);
}
for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) {
if (mGL.mTex[ct].size) {
- //LOGE("va tex%i %i %x, %i, %p", ct, mGL.mTex[ct].size, mGL.mTex[ct].type, stride, (void *)mGL.mTex[ct].offset);
- glClientActiveTexture(GL_TEXTURE0 + ct);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(mGL.mTex[ct].size,
- mGL.mTex[ct].type,
- stride,
- (void *)mGL.mTex[ct].offset);
+ va->setTexture(mGL.mTex[ct].size,
+ mGL.mTex[ct].type,
+ stride,
+ mGL.mTex[ct].offset,
+ ct);
}
}
- glClientActiveTexture(GL_TEXTURE0);
if (mGL.mPointSize.size) {
- glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
- glPointSizePointerOES(mGL.mPointSize.type,
- stride,
- (void *)mGL.mPointSize.offset);
+ va->setPointSize(mGL.mPointSize.type,
+ stride,
+ mGL.mPointSize.offset);
}
}
diff --git a/libs/rs/rsType.h b/libs/rs/rsType.h
index 2c43405..d261d58 100644
--- a/libs/rs/rsType.h
+++ b/libs/rs/rsType.h
@@ -67,7 +67,7 @@ public:
void clear();
void compute();
- void enableGLVertexBuffer() const;
+ void enableGLVertexBuffer(class VertexArray *) const;
void dumpLOGV(const char *prefix) const;
diff --git a/libs/rs/rsVertexArray.cpp b/libs/rs/rsVertexArray.cpp
new file mode 100644
index 0000000..34d42ed
--- /dev/null
+++ b/libs/rs/rsVertexArray.cpp
@@ -0,0 +1,203 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+
+#include <GLES/gl.h>
+#include <GLES2/gl2.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+
+VertexArray::VertexArray()
+{
+ memset(mAttribs, 0, sizeof(mAttribs));
+ mActiveBuffer = 0;
+}
+
+VertexArray::~VertexArray()
+{
+}
+
+
+void VertexArray::clearAll()
+{
+ memset(mAttribs, 0, sizeof(mAttribs));
+ mActiveBuffer = 0;
+}
+
+void VertexArray::clear(AttribName n)
+{
+ mAttribs[n].size = 0;
+}
+
+void VertexArray::setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset)
+{
+ mAttribs[POSITION].buffer = mActiveBuffer;
+ mAttribs[POSITION].type = type;
+ mAttribs[POSITION].size = size;
+ mAttribs[POSITION].offset = offset;
+ mAttribs[POSITION].stride = stride;
+ mAttribs[POSITION].normalized = false;
+}
+
+void VertexArray::setColor(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset)
+{
+ mAttribs[COLOR].buffer = mActiveBuffer;
+ mAttribs[COLOR].type = type;
+ mAttribs[COLOR].size = size;
+ mAttribs[COLOR].offset = offset;
+ mAttribs[COLOR].stride = stride;
+ mAttribs[COLOR].normalized = type != GL_FLOAT;
+}
+
+void VertexArray::setNormal(uint32_t type, uint32_t stride, uint32_t offset)
+{
+ mAttribs[NORMAL].buffer = mActiveBuffer;
+ mAttribs[NORMAL].type = type;
+ mAttribs[NORMAL].size = 3;
+ mAttribs[NORMAL].offset = offset;
+ mAttribs[NORMAL].stride = stride;
+ mAttribs[NORMAL].normalized = type != GL_FLOAT;
+}
+
+void VertexArray::setPointSize(uint32_t type, uint32_t stride, uint32_t offset)
+{
+ mAttribs[POINT_SIZE].buffer = mActiveBuffer;
+ mAttribs[POINT_SIZE].type = type;
+ mAttribs[POINT_SIZE].size = 1;
+ mAttribs[POINT_SIZE].offset = offset;
+ mAttribs[POINT_SIZE].stride = stride;
+ mAttribs[POINT_SIZE].normalized = false;
+}
+
+void VertexArray::setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset, uint32_t num)
+{
+ mAttribs[TEXTURE_0 + num].buffer = mActiveBuffer;
+ mAttribs[TEXTURE_0 + num].type = type;
+ mAttribs[TEXTURE_0 + num].size = size;
+ mAttribs[TEXTURE_0 + num].offset = offset;
+ mAttribs[TEXTURE_0 + num].stride = stride;
+ mAttribs[TEXTURE_0 + num].normalized = false;
+}
+
+void VertexArray::logAttrib(uint32_t idx) const {
+ LOGE("va %i: buf=%i size=%i type=0x%x stride=0x%x offset=0x%x", idx,
+ mAttribs[idx].buffer,
+ mAttribs[idx].size,
+ mAttribs[idx].type,
+ mAttribs[idx].stride,
+ mAttribs[idx].offset);
+}
+
+void VertexArray::setupGL(class VertexArrayState *state) const
+{
+ if (mAttribs[POSITION].size) {
+ //logAttrib(POSITION);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glBindBuffer(GL_ARRAY_BUFFER, mAttribs[POSITION].buffer);
+ glVertexPointer(mAttribs[POSITION].size,
+ mAttribs[POSITION].type,
+ mAttribs[POSITION].stride,
+ (void *)mAttribs[POSITION].offset);
+ } else {
+ rsAssert(0);
+ }
+
+ if (mAttribs[NORMAL].size) {
+ //logAttrib(NORMAL);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ rsAssert(mAttribs[NORMAL].size == 3);
+ glBindBuffer(GL_ARRAY_BUFFER, mAttribs[NORMAL].buffer);
+ glNormalPointer(mAttribs[NORMAL].type,
+ mAttribs[NORMAL].stride,
+ (void *)mAttribs[NORMAL].offset);
+ } else {
+ glDisableClientState(GL_NORMAL_ARRAY);
+ }
+
+ if (mAttribs[COLOR].size) {
+ //logAttrib(COLOR);
+ glEnableClientState(GL_COLOR_ARRAY);
+ glBindBuffer(GL_ARRAY_BUFFER, mAttribs[COLOR].buffer);
+ glColorPointer(mAttribs[COLOR].size,
+ mAttribs[COLOR].type,
+ mAttribs[COLOR].stride,
+ (void *)mAttribs[COLOR].offset);
+ } else {
+ glDisableClientState(GL_COLOR_ARRAY);
+ }
+
+ for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) {
+ glClientActiveTexture(GL_TEXTURE0 + ct);
+ if (mAttribs[TEXTURE_0 + ct].size) {
+ //logAttrib(TEXTURE_0 + ct);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glBindBuffer(GL_ARRAY_BUFFER, mAttribs[TEXTURE_0 + ct].buffer);
+ glTexCoordPointer(mAttribs[TEXTURE_0 + ct].size,
+ mAttribs[TEXTURE_0 + ct].type,
+ mAttribs[TEXTURE_0 + ct].stride,
+ (void *)mAttribs[TEXTURE_0 + ct].offset);
+ } else {
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ }
+ glClientActiveTexture(GL_TEXTURE0);
+
+ if (mAttribs[POINT_SIZE].size) {
+ //logAttrib(POINT_SIZE);
+ glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
+ glBindBuffer(GL_ARRAY_BUFFER, mAttribs[POINT_SIZE].buffer);
+ glPointSizePointerOES(mAttribs[POINT_SIZE].type,
+ mAttribs[POINT_SIZE].stride,
+ (void *)mAttribs[POINT_SIZE].offset);
+ } else {
+ glDisableClientState(GL_POINT_SIZE_ARRAY_OES);
+ }
+}
+
+void VertexArray::setupGL2(class VertexArrayState *state, ShaderCache *sc) const
+{
+ for (int ct=1; ct < _LAST; ct++) {
+ glDisableVertexAttribArray(ct);
+ }
+
+ for (int ct=0; ct < _LAST; ct++) {
+ if (mAttribs[ct].size) {
+ //logAttrib(ct);
+ glEnableVertexAttribArray(sc->vtxAttribSlot(ct));
+ glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
+ //LOGV("attp %i %i", ct, sc->vtxAttribSlot(ct));
+
+ glVertexAttribPointer(sc->vtxAttribSlot(ct),
+ mAttribs[ct].size,
+ mAttribs[ct].type,
+ mAttribs[ct].normalized,
+ mAttribs[ct].stride,
+ (void *)mAttribs[ct].offset);
+ } else {
+ //glDisableVertexAttribArray(ct);
+ rsAssert(ct);
+ }
+ }
+}
+////////////////////////////////////////////
+
+void VertexArrayState::init(Context *) {
+ memset(this, 0, sizeof(this));
+}
+
diff --git a/libs/rs/rsVertexArray.h b/libs/rs/rsVertexArray.h
new file mode 100644
index 0000000..235ffef
--- /dev/null
+++ b/libs/rs/rsVertexArray.h
@@ -0,0 +1,90 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_VERTEX_ARRAY_H
+#define ANDROID_VERTEX_ARRAY_H
+
+
+#include "rsObjectBase.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+class ShaderCache;
+
+// An element is a group of Components that occupies one cell in a structure.
+class VertexArray
+{
+public:
+ VertexArray();
+ virtual ~VertexArray();
+
+ enum AttribName {
+ POSITION,
+ COLOR,
+ NORMAL,
+ POINT_SIZE,
+ TEXTURE_0,
+ TEXTURE_1,
+ _LAST
+ };
+
+ typedef struct {
+ uint32_t buffer;
+ uint32_t offset;
+ uint32_t type;
+ uint32_t size;
+ uint32_t stride;
+ bool normalized;
+ } Attrib;
+
+
+ void clearAll();
+ void clear(AttribName);
+
+ void setActiveBuffer(uint32_t id) {mActiveBuffer = id;}
+
+ void setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset);
+ void setColor(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset);
+ void setNormal(uint32_t type, uint32_t stride, uint32_t offset);
+ void setPointSize(uint32_t type, uint32_t stride, uint32_t offset);
+ void setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset, uint32_t num);
+
+ void setupGL(class VertexArrayState *) const;
+ void setupGL2(class VertexArrayState *, ShaderCache *) const;
+ void logAttrib(uint32_t idx) const;
+
+protected:
+ uint32_t mActiveBuffer;
+ Attrib mAttribs[_LAST];
+};
+
+
+class VertexArrayState {
+public:
+ void init(Context *);
+
+ VertexArray::Attrib mAttribs[VertexArray::_LAST];
+};
+
+
+}
+}
+#endif //ANDROID_LIGHT_H
+
+
+