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Diffstat (limited to 'libs/surfaceflinger/BootAnimation.cpp')
-rw-r--r-- | libs/surfaceflinger/BootAnimation.cpp | 403 |
1 files changed, 0 insertions, 403 deletions
diff --git a/libs/surfaceflinger/BootAnimation.cpp b/libs/surfaceflinger/BootAnimation.cpp deleted file mode 100644 index 2b30336..0000000 --- a/libs/surfaceflinger/BootAnimation.cpp +++ /dev/null @@ -1,403 +0,0 @@ -/* - * Copyright (C) 2007 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#define LOG_TAG "BootAnimation" - -#include <stdint.h> -#include <sys/types.h> -#include <math.h> -#include <fcntl.h> -#include <utils/misc.h> - -#include <utils/threads.h> -#include <utils/Atomic.h> -#include <utils/Errors.h> -#include <utils/Log.h> -#include <utils/AssetManager.h> - -#include <ui/PixelFormat.h> -#include <ui/Rect.h> -#include <ui/Region.h> -#include <ui/DisplayInfo.h> -#include <ui/ISurfaceComposer.h> -#include <ui/ISurfaceFlingerClient.h> -#include <ui/EGLNativeWindowSurface.h> - -#include <core/SkBitmap.h> -#include <images/SkImageDecoder.h> - -#include <GLES/gl.h> -#include <GLES/glext.h> -#include <EGL/eglext.h> - -#include "BootAnimation.h" - -namespace android { - -// --------------------------------------------------------------------------- - -BootAnimation::BootAnimation(const sp<ISurfaceComposer>& composer) : - Thread(false) { - mSession = SurfaceComposerClient::clientForConnection( - composer->createConnection()->asBinder()); -} - -BootAnimation::~BootAnimation() { -} - -void BootAnimation::onFirstRef() { - run("BootAnimation", PRIORITY_DISPLAY); -} - -const sp<SurfaceComposerClient>& BootAnimation::session() const { - return mSession; -} - -status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, - const char* name) { - Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); - if (!asset) - return NO_INIT; - SkBitmap bitmap; - SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), - &bitmap, SkBitmap::kNo_Config, SkImageDecoder::kDecodePixels_Mode); - asset->close(); - delete asset; - - // ensure we can call getPixels(). No need to call unlock, since the - // bitmap will go out of scope when we return from this method. - bitmap.lockPixels(); - - const int w = bitmap.width(); - const int h = bitmap.height(); - const void* p = bitmap.getPixels(); - - GLint crop[4] = { 0, h, w, -h }; - texture->w = w; - texture->h = h; - - glGenTextures(1, &texture->name); - glBindTexture(GL_TEXTURE_2D, texture->name); - - switch (bitmap.getConfig()) { - case SkBitmap::kA8_Config: - glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, - GL_UNSIGNED_BYTE, p); - break; - case SkBitmap::kARGB_4444_Config: - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, - GL_UNSIGNED_SHORT_4_4_4_4, p); - break; - case SkBitmap::kARGB_8888_Config: - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, - GL_UNSIGNED_BYTE, p); - break; - case SkBitmap::kRGB_565_Config: - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, - GL_UNSIGNED_SHORT_5_6_5, p); - break; - default: - break; - } - - glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - return NO_ERROR; -} - -status_t BootAnimation::readyToRun() { - mAssets.addDefaultAssets(); - - DisplayInfo dinfo; - status_t status = session()->getDisplayInfo(0, &dinfo); - if (status) - return -1; - - // create the native surface - sp<Surface> s = session()->createSurface(getpid(), 0, dinfo.w, dinfo.h, - PIXEL_FORMAT_RGB_565); - session()->openTransaction(); - s->setLayer(0x40000000); - session()->closeTransaction(); - - // initialize opengl and egl - const EGLint attribs[] = { EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6, - EGL_BLUE_SIZE, 5, EGL_DEPTH_SIZE, 0, EGL_NONE }; - EGLint w, h, dummy; - EGLint numConfigs; - EGLConfig config; - EGLSurface surface; - EGLContext context; - EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); - eglChooseConfig(display, attribs, &config, 1, &numConfigs); - - mNativeWindowSurface = new EGLNativeWindowSurface(s); - surface = eglCreateWindowSurface(display, config, - mNativeWindowSurface.get(), NULL); - - context = eglCreateContext(display, config, NULL, NULL); - eglQuerySurface(display, surface, EGL_WIDTH, &w); - eglQuerySurface(display, surface, EGL_HEIGHT, &h); - eglMakeCurrent(display, surface, surface, context); - mDisplay = display; - mContext = context; - mSurface = surface; - mWidth = w; - mHeight = h; - mFlingerSurface = s; - - // initialize GL - glShadeModel(GL_FLAT); - glEnable(GL_DITHER); - glEnable(GL_TEXTURE_2D); - glEnable(GL_SCISSOR_TEST); - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - return NO_ERROR; -} - -void BootAnimation::requestExit() { - mBarrier.open(); - Thread::requestExit(); -} - -bool BootAnimation::threadLoop() { - bool r = android(); - eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - eglDestroyContext(mDisplay, mContext); - eglDestroySurface(mDisplay, mSurface); - mNativeWindowSurface.clear(); - return r; -} - -bool BootAnimation::android() { - initTexture(&mAndroid[0], mAssets, "images/android_320x480.png"); - initTexture(&mAndroid[1], mAssets, "images/boot_robot.png"); - initTexture(&mAndroid[2], mAssets, "images/boot_robot_glow.png"); - - // erase screen - glDisable(GL_SCISSOR_TEST); - glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); - - // clear screen - glClear(GL_COLOR_BUFFER_BIT); - eglSwapBuffers(mDisplay, mSurface); - - // wait ~1s - usleep(800000); - - // fade in - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - const int steps = 8; - for (int i = 1; i < steps; i++) { - float fade = i / float(steps); - glColor4f(1, 1, 1, fade * fade); - glClear(GL_COLOR_BUFFER_BIT); - glDrawTexiOES(0, 0, 0, mAndroid[0].w, mAndroid[0].h); - eglSwapBuffers(mDisplay, mSurface); - } - - // draw last frame - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glDisable(GL_BLEND); - glDrawTexiOES(0, 0, 0, mAndroid[0].w, mAndroid[0].h); - eglSwapBuffers(mDisplay, mSurface); - - // update rect for the robot - const int x = mWidth - mAndroid[1].w - 33; - const int y = (mHeight - mAndroid[1].h) / 2 - 1; - const Rect updateRect(x, y, x + mAndroid[1].w, y + mAndroid[1].h); - - // draw and update only what we need - mNativeWindowSurface->setSwapRectangle(updateRect.left, - updateRect.top, updateRect.width(), updateRect.height()); - - glEnable(GL_SCISSOR_TEST); - glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(), - updateRect.height()); - - const nsecs_t startTime = systemTime(); - do { - // glow speed and shape - nsecs_t time = systemTime() - startTime; - float t = ((4.0f / (360.0f * us2ns(16667))) * time); - t = t - floorf(t); - const float fade = 0.5f + 0.5f * sinf(t * 2 * M_PI); - - // fade the glow in and out - glDisable(GL_BLEND); - glBindTexture(GL_TEXTURE_2D, mAndroid[2].name); - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - glColor4f(fade, fade, fade, fade); - glDrawTexiOES(updateRect.left, mHeight - updateRect.bottom, 0, - updateRect.width(), updateRect.height()); - - // draw the robot - glEnable(GL_BLEND); - glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glDrawTexiOES(updateRect.left, mHeight - updateRect.bottom, 0, - updateRect.width(), updateRect.height()); - - // make sure sleep a lot to not take too much CPU away from - // the boot process. With this "glow" animation there is no - // visible difference. - usleep(16667 * 4); - - eglSwapBuffers(mDisplay, mSurface); - } while (!exitPending()); - - glDeleteTextures(1, &mAndroid[0].name); - glDeleteTextures(1, &mAndroid[1].name); - glDeleteTextures(1, &mAndroid[2].name); - return false; -} - -bool BootAnimation::cylon() { - // initialize the textures... - initTexture(&mLeftTrail, mAssets, "images/cylon_left.png"); - initTexture(&mRightTrail, mAssets, "images/cylon_right.png"); - initTexture(&mBrightSpot, mAssets, "images/cylon_dot.png"); - - int w = mWidth; - int h = mHeight; - - const Point c(w / 2, h / 2); - const GLint amplitude = 60; - const int scx = c.x - amplitude - mBrightSpot.w / 2; - const int scy = c.y - mBrightSpot.h / 2; - const int scw = amplitude * 2 + mBrightSpot.w; - const int sch = mBrightSpot.h; - const Rect updateRect(scx, h - scy - sch, scx + scw, h - scy); - - // erase screen - glDisable(GL_SCISSOR_TEST); - glClear(GL_COLOR_BUFFER_BIT); - - eglSwapBuffers(mDisplay, mSurface); - - glClear(GL_COLOR_BUFFER_BIT); - - mNativeWindowSurface->setSwapRectangle(updateRect.left, - updateRect.top, updateRect.width(), updateRect.height()); - - glEnable(GL_SCISSOR_TEST); - glEnable(GL_BLEND); - glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - - // clear the screen to white - Point p; - float t = 0; - float alpha = 1.0f; - const nsecs_t startTime = systemTime(); - nsecs_t fadeTime = 0; - - do { - // Set scissor in interesting area - glScissor(scx, scy, scw, sch); - - // erase screen - glClear(GL_COLOR_BUFFER_BIT); - - // compute wave - const float a = (t * 2 * M_PI) - M_PI / 2; - const float sn = sinf(a); - const float cs = cosf(a); - GLint x = GLint(amplitude * sn); - float derivative = cs; - - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - if (derivative > 0) { - // vanishing trail... - p.x = (-amplitude + c.x) - mBrightSpot.w / 2; - p.y = c.y - mLeftTrail.h / 2; - float fade = 2.0f * (0.5f - t); - //fade *= fade; - glColor4f(fade, fade, fade, fade); - glBindTexture(GL_TEXTURE_2D, mLeftTrail.name); - glDrawTexiOES(p.x, p.y, 0, mLeftTrail.w, mLeftTrail.h); - - // trail... - p.x = (x + c.x) - (mRightTrail.w + mBrightSpot.w / 2) + 16; - p.y = c.y - mRightTrail.h / 2; - fade = t < 0.25f ? t * 4.0f : 1.0f; - fade *= fade; - glColor4f(fade, fade, fade, fade); - glBindTexture(GL_TEXTURE_2D, mRightTrail.name); - glDrawTexiOES(p.x, p.y, 0, mRightTrail.w, mRightTrail.h); - } else { - // vanishing trail.. - p.x = (amplitude + c.x) - (mRightTrail.w + mBrightSpot.w / 2) + 16; - p.y = c.y - mRightTrail.h / 2; - float fade = 2.0f * (0.5f - (t - 0.5f)); - //fade *= fade; - glColor4f(fade, fade, fade, fade); - glBindTexture(GL_TEXTURE_2D, mRightTrail.name); - glDrawTexiOES(p.x, p.y, 0, mRightTrail.w, mRightTrail.h); - - // trail... - p.x = (x + c.x) - mBrightSpot.w / 2; - p.y = c.y - mLeftTrail.h / 2; - fade = t < 0.5f + 0.25f ? (t - 0.5f) * 4.0f : 1.0f; - fade *= fade; - glColor4f(fade, fade, fade, fade); - glBindTexture(GL_TEXTURE_2D, mLeftTrail.name); - glDrawTexiOES(p.x, p.y, 0, mLeftTrail.w, mLeftTrail.h); - } - - const Point p(x + c.x - mBrightSpot.w / 2, c.y - mBrightSpot.h / 2); - glBindTexture(GL_TEXTURE_2D, mBrightSpot.name); - glColor4f(1, 0.5, 0.5, 1); - glDrawTexiOES(p.x, p.y, 0, mBrightSpot.w, mBrightSpot.h); - - // update animation - nsecs_t time = systemTime() - startTime; - t = ((4.0f / (360.0f * us2ns(16667))) * time); - t = t - floorf(t); - - eglSwapBuffers(mDisplay, mSurface); - - if (exitPending()) { - if (fadeTime == 0) { - fadeTime = time; - } - time -= fadeTime; - alpha = 1.0f - ((float(time) * 6.0f) / float(s2ns(1))); - - session()->openTransaction(); - mFlingerSurface->setAlpha(alpha * alpha); - session()->closeTransaction(); - } - } while (alpha > 0); - - // cleanup - glFinish(); - glDeleteTextures(1, &mLeftTrail.name); - glDeleteTextures(1, &mRightTrail.name); - glDeleteTextures(1, &mBrightSpot.name); - return false; -} - -// --------------------------------------------------------------------------- - -} -; // namespace android |