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-rw-r--r--libs/surfaceflinger/BootAnimation.cpp403
1 files changed, 0 insertions, 403 deletions
diff --git a/libs/surfaceflinger/BootAnimation.cpp b/libs/surfaceflinger/BootAnimation.cpp
deleted file mode 100644
index 2b30336..0000000
--- a/libs/surfaceflinger/BootAnimation.cpp
+++ /dev/null
@@ -1,403 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "BootAnimation"
-
-#include <stdint.h>
-#include <sys/types.h>
-#include <math.h>
-#include <fcntl.h>
-#include <utils/misc.h>
-
-#include <utils/threads.h>
-#include <utils/Atomic.h>
-#include <utils/Errors.h>
-#include <utils/Log.h>
-#include <utils/AssetManager.h>
-
-#include <ui/PixelFormat.h>
-#include <ui/Rect.h>
-#include <ui/Region.h>
-#include <ui/DisplayInfo.h>
-#include <ui/ISurfaceComposer.h>
-#include <ui/ISurfaceFlingerClient.h>
-#include <ui/EGLNativeWindowSurface.h>
-
-#include <core/SkBitmap.h>
-#include <images/SkImageDecoder.h>
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <EGL/eglext.h>
-
-#include "BootAnimation.h"
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-BootAnimation::BootAnimation(const sp<ISurfaceComposer>& composer) :
- Thread(false) {
- mSession = SurfaceComposerClient::clientForConnection(
- composer->createConnection()->asBinder());
-}
-
-BootAnimation::~BootAnimation() {
-}
-
-void BootAnimation::onFirstRef() {
- run("BootAnimation", PRIORITY_DISPLAY);
-}
-
-const sp<SurfaceComposerClient>& BootAnimation::session() const {
- return mSession;
-}
-
-status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
- const char* name) {
- Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
- if (!asset)
- return NO_INIT;
- SkBitmap bitmap;
- SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),
- &bitmap, SkBitmap::kNo_Config, SkImageDecoder::kDecodePixels_Mode);
- asset->close();
- delete asset;
-
- // ensure we can call getPixels(). No need to call unlock, since the
- // bitmap will go out of scope when we return from this method.
- bitmap.lockPixels();
-
- const int w = bitmap.width();
- const int h = bitmap.height();
- const void* p = bitmap.getPixels();
-
- GLint crop[4] = { 0, h, w, -h };
- texture->w = w;
- texture->h = h;
-
- glGenTextures(1, &texture->name);
- glBindTexture(GL_TEXTURE_2D, texture->name);
-
- switch (bitmap.getConfig()) {
- case SkBitmap::kA8_Config:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
- GL_UNSIGNED_BYTE, p);
- break;
- case SkBitmap::kARGB_4444_Config:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
- GL_UNSIGNED_SHORT_4_4_4_4, p);
- break;
- case SkBitmap::kARGB_8888_Config:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
- GL_UNSIGNED_BYTE, p);
- break;
- case SkBitmap::kRGB_565_Config:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
- GL_UNSIGNED_SHORT_5_6_5, p);
- break;
- default:
- break;
- }
-
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- return NO_ERROR;
-}
-
-status_t BootAnimation::readyToRun() {
- mAssets.addDefaultAssets();
-
- DisplayInfo dinfo;
- status_t status = session()->getDisplayInfo(0, &dinfo);
- if (status)
- return -1;
-
- // create the native surface
- sp<Surface> s = session()->createSurface(getpid(), 0, dinfo.w, dinfo.h,
- PIXEL_FORMAT_RGB_565);
- session()->openTransaction();
- s->setLayer(0x40000000);
- session()->closeTransaction();
-
- // initialize opengl and egl
- const EGLint attribs[] = { EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5, EGL_DEPTH_SIZE, 0, EGL_NONE };
- EGLint w, h, dummy;
- EGLint numConfigs;
- EGLConfig config;
- EGLSurface surface;
- EGLContext context;
- EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- eglChooseConfig(display, attribs, &config, 1, &numConfigs);
-
- mNativeWindowSurface = new EGLNativeWindowSurface(s);
- surface = eglCreateWindowSurface(display, config,
- mNativeWindowSurface.get(), NULL);
-
- context = eglCreateContext(display, config, NULL, NULL);
- eglQuerySurface(display, surface, EGL_WIDTH, &w);
- eglQuerySurface(display, surface, EGL_HEIGHT, &h);
- eglMakeCurrent(display, surface, surface, context);
- mDisplay = display;
- mContext = context;
- mSurface = surface;
- mWidth = w;
- mHeight = h;
- mFlingerSurface = s;
-
- // initialize GL
- glShadeModel(GL_FLAT);
- glEnable(GL_DITHER);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_SCISSOR_TEST);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- return NO_ERROR;
-}
-
-void BootAnimation::requestExit() {
- mBarrier.open();
- Thread::requestExit();
-}
-
-bool BootAnimation::threadLoop() {
- bool r = android();
- eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- eglDestroyContext(mDisplay, mContext);
- eglDestroySurface(mDisplay, mSurface);
- mNativeWindowSurface.clear();
- return r;
-}
-
-bool BootAnimation::android() {
- initTexture(&mAndroid[0], mAssets, "images/android_320x480.png");
- initTexture(&mAndroid[1], mAssets, "images/boot_robot.png");
- initTexture(&mAndroid[2], mAssets, "images/boot_robot_glow.png");
-
- // erase screen
- glDisable(GL_SCISSOR_TEST);
- glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
-
- // clear screen
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mDisplay, mSurface);
-
- // wait ~1s
- usleep(800000);
-
- // fade in
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- const int steps = 8;
- for (int i = 1; i < steps; i++) {
- float fade = i / float(steps);
- glColor4f(1, 1, 1, fade * fade);
- glClear(GL_COLOR_BUFFER_BIT);
- glDrawTexiOES(0, 0, 0, mAndroid[0].w, mAndroid[0].h);
- eglSwapBuffers(mDisplay, mSurface);
- }
-
- // draw last frame
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glDisable(GL_BLEND);
- glDrawTexiOES(0, 0, 0, mAndroid[0].w, mAndroid[0].h);
- eglSwapBuffers(mDisplay, mSurface);
-
- // update rect for the robot
- const int x = mWidth - mAndroid[1].w - 33;
- const int y = (mHeight - mAndroid[1].h) / 2 - 1;
- const Rect updateRect(x, y, x + mAndroid[1].w, y + mAndroid[1].h);
-
- // draw and update only what we need
- mNativeWindowSurface->setSwapRectangle(updateRect.left,
- updateRect.top, updateRect.width(), updateRect.height());
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
- updateRect.height());
-
- const nsecs_t startTime = systemTime();
- do {
- // glow speed and shape
- nsecs_t time = systemTime() - startTime;
- float t = ((4.0f / (360.0f * us2ns(16667))) * time);
- t = t - floorf(t);
- const float fade = 0.5f + 0.5f * sinf(t * 2 * M_PI);
-
- // fade the glow in and out
- glDisable(GL_BLEND);
- glBindTexture(GL_TEXTURE_2D, mAndroid[2].name);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glColor4f(fade, fade, fade, fade);
- glDrawTexiOES(updateRect.left, mHeight - updateRect.bottom, 0,
- updateRect.width(), updateRect.height());
-
- // draw the robot
- glEnable(GL_BLEND);
- glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glDrawTexiOES(updateRect.left, mHeight - updateRect.bottom, 0,
- updateRect.width(), updateRect.height());
-
- // make sure sleep a lot to not take too much CPU away from
- // the boot process. With this "glow" animation there is no
- // visible difference.
- usleep(16667 * 4);
-
- eglSwapBuffers(mDisplay, mSurface);
- } while (!exitPending());
-
- glDeleteTextures(1, &mAndroid[0].name);
- glDeleteTextures(1, &mAndroid[1].name);
- glDeleteTextures(1, &mAndroid[2].name);
- return false;
-}
-
-bool BootAnimation::cylon() {
- // initialize the textures...
- initTexture(&mLeftTrail, mAssets, "images/cylon_left.png");
- initTexture(&mRightTrail, mAssets, "images/cylon_right.png");
- initTexture(&mBrightSpot, mAssets, "images/cylon_dot.png");
-
- int w = mWidth;
- int h = mHeight;
-
- const Point c(w / 2, h / 2);
- const GLint amplitude = 60;
- const int scx = c.x - amplitude - mBrightSpot.w / 2;
- const int scy = c.y - mBrightSpot.h / 2;
- const int scw = amplitude * 2 + mBrightSpot.w;
- const int sch = mBrightSpot.h;
- const Rect updateRect(scx, h - scy - sch, scx + scw, h - scy);
-
- // erase screen
- glDisable(GL_SCISSOR_TEST);
- glClear(GL_COLOR_BUFFER_BIT);
-
- eglSwapBuffers(mDisplay, mSurface);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- mNativeWindowSurface->setSwapRectangle(updateRect.left,
- updateRect.top, updateRect.width(), updateRect.height());
-
- glEnable(GL_SCISSOR_TEST);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-
- // clear the screen to white
- Point p;
- float t = 0;
- float alpha = 1.0f;
- const nsecs_t startTime = systemTime();
- nsecs_t fadeTime = 0;
-
- do {
- // Set scissor in interesting area
- glScissor(scx, scy, scw, sch);
-
- // erase screen
- glClear(GL_COLOR_BUFFER_BIT);
-
- // compute wave
- const float a = (t * 2 * M_PI) - M_PI / 2;
- const float sn = sinf(a);
- const float cs = cosf(a);
- GLint x = GLint(amplitude * sn);
- float derivative = cs;
-
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- if (derivative > 0) {
- // vanishing trail...
- p.x = (-amplitude + c.x) - mBrightSpot.w / 2;
- p.y = c.y - mLeftTrail.h / 2;
- float fade = 2.0f * (0.5f - t);
- //fade *= fade;
- glColor4f(fade, fade, fade, fade);
- glBindTexture(GL_TEXTURE_2D, mLeftTrail.name);
- glDrawTexiOES(p.x, p.y, 0, mLeftTrail.w, mLeftTrail.h);
-
- // trail...
- p.x = (x + c.x) - (mRightTrail.w + mBrightSpot.w / 2) + 16;
- p.y = c.y - mRightTrail.h / 2;
- fade = t < 0.25f ? t * 4.0f : 1.0f;
- fade *= fade;
- glColor4f(fade, fade, fade, fade);
- glBindTexture(GL_TEXTURE_2D, mRightTrail.name);
- glDrawTexiOES(p.x, p.y, 0, mRightTrail.w, mRightTrail.h);
- } else {
- // vanishing trail..
- p.x = (amplitude + c.x) - (mRightTrail.w + mBrightSpot.w / 2) + 16;
- p.y = c.y - mRightTrail.h / 2;
- float fade = 2.0f * (0.5f - (t - 0.5f));
- //fade *= fade;
- glColor4f(fade, fade, fade, fade);
- glBindTexture(GL_TEXTURE_2D, mRightTrail.name);
- glDrawTexiOES(p.x, p.y, 0, mRightTrail.w, mRightTrail.h);
-
- // trail...
- p.x = (x + c.x) - mBrightSpot.w / 2;
- p.y = c.y - mLeftTrail.h / 2;
- fade = t < 0.5f + 0.25f ? (t - 0.5f) * 4.0f : 1.0f;
- fade *= fade;
- glColor4f(fade, fade, fade, fade);
- glBindTexture(GL_TEXTURE_2D, mLeftTrail.name);
- glDrawTexiOES(p.x, p.y, 0, mLeftTrail.w, mLeftTrail.h);
- }
-
- const Point p(x + c.x - mBrightSpot.w / 2, c.y - mBrightSpot.h / 2);
- glBindTexture(GL_TEXTURE_2D, mBrightSpot.name);
- glColor4f(1, 0.5, 0.5, 1);
- glDrawTexiOES(p.x, p.y, 0, mBrightSpot.w, mBrightSpot.h);
-
- // update animation
- nsecs_t time = systemTime() - startTime;
- t = ((4.0f / (360.0f * us2ns(16667))) * time);
- t = t - floorf(t);
-
- eglSwapBuffers(mDisplay, mSurface);
-
- if (exitPending()) {
- if (fadeTime == 0) {
- fadeTime = time;
- }
- time -= fadeTime;
- alpha = 1.0f - ((float(time) * 6.0f) / float(s2ns(1)));
-
- session()->openTransaction();
- mFlingerSurface->setAlpha(alpha * alpha);
- session()->closeTransaction();
- }
- } while (alpha > 0);
-
- // cleanup
- glFinish();
- glDeleteTextures(1, &mLeftTrail.name);
- glDeleteTextures(1, &mRightTrail.name);
- glDeleteTextures(1, &mBrightSpot.name);
- return false;
-}
-
-// ---------------------------------------------------------------------------
-
-}
-; // namespace android