diff options
Diffstat (limited to 'libs/surfaceflinger/LayerBase.cpp')
-rw-r--r-- | libs/surfaceflinger/LayerBase.cpp | 60 |
1 files changed, 3 insertions, 57 deletions
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp index 046c7c3..a8b735e 100644 --- a/libs/surfaceflinger/LayerBase.cpp +++ b/libs/surfaceflinger/LayerBase.cpp @@ -33,15 +33,6 @@ #include "SurfaceFlinger.h" #include "DisplayHardware/DisplayHardware.h" -#define RENDER_EFFECT_NIGHT 1 -#define RENDER_EFFECT_TERMINAL 2 -#define RENDER_EFFECT_BLUE 3 -#define RENDER_EFFECT_AMBER 4 -#define RENDER_EFFECT_SALMON 5 -#define RENDER_EFFECT_FUSCIA 6 -#define RENDER_EFFECT_N1_CALIBRATED_N 7 -#define RENDER_EFFECT_N1_CALIBRATED_R 8 -#define RENDER_EFFECT_N1_CALIBRATED_C 9 namespace android { @@ -410,14 +401,7 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const glEnable(GL_TEXTURE_2D); - int renderEffect = mFlinger->getRenderEffect(); - int renderColorR = mFlinger->getRenderColorR(); - int renderColorG = mFlinger->getRenderColorG(); - int renderColorB = mFlinger->getRenderColorB(); - - bool noEffect = renderEffect == 0; - - if (UNLIKELY(s.alpha < 0xFF) && noEffect) { + if (UNLIKELY(s.alpha < 0xFF)) { // We have an alpha-modulation. We need to modulate all // texture components by alpha because we're always using // premultiplied alpha. @@ -439,7 +423,7 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const glEnable(GL_BLEND); glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env); - } else if (noEffect) { + } else { glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4x(0x10000, 0x10000, 0x10000, 0x10000); if (needsBlending()) { @@ -449,44 +433,6 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const } else { glDisable(GL_BLEND); } - } else { - // Apply a render effect, which is simple color masks for now. - GLenum env, src; - env = GL_MODULATE; - src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; - const GGLfixed alpha = (s.alpha << 16)/255; - switch (renderEffect) { - case RENDER_EFFECT_NIGHT: - glColor4x(alpha, 0, 0, alpha); - break; - case RENDER_EFFECT_TERMINAL: - glColor4x(0, alpha, 0, alpha); - break; - case RENDER_EFFECT_BLUE: - glColor4x(0, 0, alpha, alpha); - break; - case RENDER_EFFECT_AMBER: - glColor4x(alpha, alpha*0.75, 0, alpha); - break; - case RENDER_EFFECT_SALMON: - glColor4x(alpha, alpha*0.5, alpha*0.5, alpha); - break; - case RENDER_EFFECT_FUSCIA: - glColor4x(alpha, 0, alpha*0.5, alpha); - break; - case RENDER_EFFECT_N1_CALIBRATED_N: - glColor4x(alpha*renderColorR/1000, alpha*renderColorG/1000, alpha*renderColorB/1000, alpha); - break; - case RENDER_EFFECT_N1_CALIBRATED_R: - glColor4x(alpha*(renderColorR-50)/1000, alpha*renderColorG/1000, alpha*(renderColorB-30)/1000, alpha); - break; - case RENDER_EFFECT_N1_CALIBRATED_C: - glColor4x(alpha*renderColorR/1000, alpha*renderColorG/1000, alpha*(renderColorB+30)/1000, alpha); - break; - } - glEnable(GL_BLEND); - glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env); } Region::const_iterator it = clip.begin(); @@ -880,4 +826,4 @@ sp<OverlayRef> LayerBaseClient::Surface::createOverlay( // --------------------------------------------------------------------------- -}; // namespace android
\ No newline at end of file +}; // namespace android |