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Diffstat (limited to 'libs/surfaceflinger/LayerDim.cpp')
-rw-r--r--libs/surfaceflinger/LayerDim.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/libs/surfaceflinger/LayerDim.cpp b/libs/surfaceflinger/LayerDim.cpp
index 54c5d9f..0825916 100644
--- a/libs/surfaceflinger/LayerDim.cpp
+++ b/libs/surfaceflinger/LayerDim.cpp
@@ -55,6 +55,10 @@ void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
sHeight = h;
sUseTexture = false;
+#if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer)
+
+#warning "using a texture to implement LayerDim"
+
/* On some h/w like msm7K, it is faster to use a texture because the
* software renderer will defer to copybit, for this to work we need to
* use an EGLImage texture so copybit can actually make use of it.
@@ -64,8 +68,7 @@ void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
uint32_t flags = hw.getFlags();
- if (LIKELY((flags & DisplayHardware::DIRECT_TEXTURE) &&
- (flags & DisplayHardware::SLOW_CONFIG))) {
+ if (LIKELY(flags & DisplayHardware::DIRECT_TEXTURE)) {
sp<GraphicBuffer> buffer = new GraphicBuffer(w, h, PIXEL_FORMAT_RGB_565,
GraphicBuffer::USAGE_SW_WRITE_OFTEN |
GraphicBuffer::USAGE_HW_TEXTURE);
@@ -98,6 +101,7 @@ void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
buffer->unlock();
sUseTexture = true;
}
+#endif
}
LayerDim::~LayerDim()
@@ -113,13 +117,13 @@ void LayerDim::onDraw(const Region& clip) const
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const GGLfixed alpha = (s.alpha << 16)/255;
const uint32_t fbHeight = hw.getHeight();
- const uint32_t flags = hw.getFlags();
glDisable(GL_DITHER);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glColor4x(0, 0, 0, alpha);
- if (sUseTexture && (flags & DisplayHardware::SLOW_CONFIG)) {
+#if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer)
+ if (sUseTexture) {
glBindTexture(GL_TEXTURE_2D, sTexId);
glEnable(GL_TEXTURE_2D);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
@@ -134,6 +138,7 @@ void LayerDim::onDraw(const Region& clip) const
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_SHORT, 0, texCoords);
} else
+#endif
{
glDisable(GL_TEXTURE_2D);
}