diff options
Diffstat (limited to 'libs/surfaceflinger/LayerOrientationAnim.cpp')
-rw-r--r-- | libs/surfaceflinger/LayerOrientationAnim.cpp | 152 |
1 files changed, 85 insertions, 67 deletions
diff --git a/libs/surfaceflinger/LayerOrientationAnim.cpp b/libs/surfaceflinger/LayerOrientationAnim.cpp index 2b72d7c..3e4035e 100644 --- a/libs/surfaceflinger/LayerOrientationAnim.cpp +++ b/libs/surfaceflinger/LayerOrientationAnim.cpp @@ -22,11 +22,13 @@ #include <utils/Errors.h> #include <utils/Log.h> +#include <utils/StopWatch.h> #include <core/SkBitmap.h> #include <ui/EGLDisplaySurface.h> +#include "BlurFilter.h" #include "LayerBase.h" #include "LayerOrientationAnim.h" #include "SurfaceFlinger.h" @@ -41,22 +43,35 @@ const char* const LayerOrientationAnim::typeID = "LayerOrientationAnim"; // --------------------------------------------------------------------------- +// Animation... +const float DURATION = ms2ns(200); +const float BOUNCES_PER_SECOND = 0.5f; +//const float BOUNCES_AMPLITUDE = 1.0f/16.0f; +const float BOUNCES_AMPLITUDE = 0; +const float DIM_TARGET = 0.40f; +//#define INTERPOLATED_TIME(_t) ((_t)*(_t)) +#define INTERPOLATED_TIME(_t) (_t) + +// --------------------------------------------------------------------------- + LayerOrientationAnim::LayerOrientationAnim( SurfaceFlinger* flinger, DisplayID display, OrientationAnimation* anim, - const LayerBitmap& bitmap, - const LayerBitmap& bitmapIn) - : LayerBase(flinger, display), mAnim(anim), - mBitmap(bitmap), mBitmapIn(bitmapIn), + const LayerBitmap& bitmapIn, + const LayerBitmap& bitmapOut) + : LayerOrientationAnimBase(flinger, display), mAnim(anim), + mBitmapIn(bitmapIn), mBitmapOut(bitmapOut), mTextureName(-1), mTextureNameIn(-1) { + // blur that texture. mStartTime = systemTime(); mFinishTime = 0; mOrientationCompleted = false; mFirstRedraw = false; mLastNormalizedTime = 0; - mLastScale = 0; mNeedsBlending = false; + mAlphaInLerp.set(1.0f, DIM_TARGET); + mAlphaOutLerp.set(0.5f, 1.0f); } LayerOrientationAnim::~LayerOrientationAnim() @@ -111,14 +126,8 @@ void LayerOrientationAnim::onOrientationCompleted() void LayerOrientationAnim::onDraw(const Region& clip) const { - // Animation... - const float MIN_SCALE = 0.5f; - const float DURATION = ms2ns(200); - const float BOUNCES_PER_SECOND = 1.618f; - const float BOUNCES_AMPLITUDE = 1.0f/32.0f; - const nsecs_t now = systemTime(); - float scale, alpha; + float alphaIn, alphaOut; if (mOrientationCompleted) { if (mFirstRedraw) { @@ -126,7 +135,7 @@ void LayerOrientationAnim::onDraw(const Region& clip) const // make a copy of what's on screen copybit_image_t image; - mBitmapIn.getBitmapSurface(&image); + mBitmapOut.getBitmapSurface(&image); const DisplayHardware& hw(graphicPlane(0).displayHardware()); hw.copyBackToImage(image); @@ -147,37 +156,40 @@ void LayerOrientationAnim::onDraw(const Region& clip) const const float duration = DURATION * mLastNormalizedTime; const float normalizedTime = (float(now - mFinishTime) / duration); if (normalizedTime <= 1.0f) { - const float squaredTime = normalizedTime*normalizedTime; - scale = (1.0f - mLastScale)*squaredTime + mLastScale; - alpha = (1.0f - normalizedTime); - alpha *= alpha; - alpha *= alpha; + const float interpolatedTime = INTERPOLATED_TIME(normalizedTime); + alphaIn = mAlphaInLerp.getOut(); + alphaOut = mAlphaOutLerp(interpolatedTime); } else { mAnim->onAnimationFinished(); - scale = 1.0f; - alpha = 0.0f; + alphaIn = mAlphaInLerp.getOut(); + alphaOut = mAlphaOutLerp.getOut(); } } else { const float normalizedTime = float(now - mStartTime) / DURATION; if (normalizedTime <= 1.0f) { mLastNormalizedTime = normalizedTime; - const float squaredTime = normalizedTime*normalizedTime; - scale = (MIN_SCALE-1.0f)*squaredTime + 1.0f; - alpha = 1.0f; + const float interpolatedTime = INTERPOLATED_TIME(normalizedTime); + alphaIn = mAlphaInLerp(interpolatedTime); + alphaOut = 0.0f; } else { mLastNormalizedTime = 1.0f; const float to_seconds = DURATION / seconds(1); - const float phi = BOUNCES_PER_SECOND * - (((normalizedTime - 1.0f) * to_seconds)*M_PI*2); - scale = MIN_SCALE + BOUNCES_AMPLITUDE * (1.0f - cosf(phi)); - alpha = 1.0f; + alphaIn = mAlphaInLerp.getOut(); + if (BOUNCES_AMPLITUDE > 0.0f) { + const float phi = BOUNCES_PER_SECOND * + (((normalizedTime - 1.0f) * to_seconds)*M_PI*2); + if (alphaIn > 1.0f) alphaIn = 1.0f; + else if (alphaIn < 0.0f) alphaIn = 0.0f; + alphaIn += BOUNCES_AMPLITUDE * (1.0f - cosf(phi)); + } + alphaOut = 0.0f; } - mLastScale = scale; + mAlphaOutLerp.setIn(alphaIn); } - drawScaled(scale, alpha); + drawScaled(1.0f, alphaIn, alphaOut); } -void LayerOrientationAnim::drawScaled(float f, float alpha) const +void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut) const { copybit_image_t dst; const GraphicPlane& plane(graphicPlane(0)); @@ -188,22 +200,30 @@ void LayerOrientationAnim::drawScaled(float f, float alpha) const // TODO: with update on demand, we may be able // to not erase the screen at all during the animation if (!mOrientationCompleted) { - glDisable(GL_BLEND); - glDisable(GL_DITHER); - glDisable(GL_SCISSOR_TEST); - glClearColor(0,0,0,0); - glClear(GL_COLOR_BUFFER_BIT); + if (scale==1.0f && (alphaIn>=1.0f || alphaOut>=1.0f)) { + // we don't need to erase the screen in that case + } else { + glDisable(GL_BLEND); + glDisable(GL_DITHER); + glDisable(GL_SCISSOR_TEST); + glClearColor(0,0,0,0); + glClear(GL_COLOR_BUFFER_BIT); + } } - const int w = dst.w*f; - const int h = dst.h*f; + copybit_image_t src; + mBitmapIn.getBitmapSurface(&src); + + copybit_image_t srcOut; + mBitmapOut.getBitmapSurface(&srcOut); + + const int w = dst.w*scale; + const int h = dst.h*scale; const int xc = uint32_t(dst.w-w)/2; const int yc = uint32_t(dst.h-h)/2; const copybit_rect_t drect = { xc, yc, xc+w, yc+h }; - - copybit_image_t src; - mBitmap.getBitmapSurface(&src); const copybit_rect_t srect = { 0, 0, src.w, src.h }; + const Region reg(Rect( drect.l, drect.t, drect.r, drect.b )); int err = NO_ERROR; const int can_use_copybit = canUseCopybit(); @@ -211,19 +231,19 @@ void LayerOrientationAnim::drawScaled(float f, float alpha) const copybit_device_t* copybit = mFlinger->getBlitEngine(); copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0); copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE); - - if (alpha < 1.0f) { - copybit_image_t srcIn; - mBitmapIn.getBitmapSurface(&srcIn); - region_iterator it(Region(Rect( drect.l, drect.t, drect.r, drect.b ))); - copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF); - err = copybit->stretch(copybit, &dst, &srcIn, &drect, &srect, &it); + + if (alphaIn > 0) { + region_iterator it(reg); + copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_ENABLE); + copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alphaIn*255)); + err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it); } - if (!err && alpha > 0.0f) { - region_iterator it(Region(Rect( drect.l, drect.t, drect.r, drect.b ))); - copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alpha*255)); - err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it); + if (!err && alphaOut > 0.0f) { + region_iterator it(reg); + copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_DISABLE); + copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alphaOut*255)); + err = copybit->stretch(copybit, &dst, &srcOut, &drect, &srect, &it); } LOGE_IF(err != NO_ERROR, "copybit failed (%s)", strerror(err)); } @@ -238,7 +258,7 @@ void LayerOrientationAnim::drawScaled(float f, float alpha) const t.data = (GGLubyte*)(intptr_t(src.base) + src.offset); Transform tr; - tr.set(f,0,0,f); + tr.set(scale,0,0,scale); tr.set(xc, yc); // FIXME: we should not access mVertices and mDrawingState like that, @@ -254,9 +274,7 @@ void LayerOrientationAnim::drawScaled(float f, float alpha) const self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter; } - if (alpha < 1.0f) { - copybit_image_t src; - mBitmapIn.getBitmapSurface(&src); + if (alphaIn > 0.0f) { t.data = (GGLubyte*)(intptr_t(src.base) + src.offset); if (UNLIKELY(mTextureNameIn == -1LU)) { mTextureNameIn = createTexture(); @@ -264,21 +282,21 @@ void LayerOrientationAnim::drawScaled(float f, float alpha) const const Region dirty(Rect(t.width, t.height)); loadTexture(dirty, mTextureNameIn, t, w, h); } - self.mDrawingState.alpha = 255; - const Region clip(Rect( drect.l, drect.t, drect.r, drect.b )); - drawWithOpenGL(clip, mTextureName, t); + self.mDrawingState.alpha = int(alphaIn*255); + drawWithOpenGL(reg, mTextureNameIn, t); } - t.data = (GGLubyte*)(intptr_t(src.base) + src.offset); - if (UNLIKELY(mTextureName == -1LU)) { - mTextureName = createTexture(); - GLuint w=0, h=0; - const Region dirty(Rect(t.width, t.height)); - loadTexture(dirty, mTextureName, t, w, h); + if (alphaOut > 0.0f) { + t.data = (GGLubyte*)(intptr_t(srcOut.base) + srcOut.offset); + if (UNLIKELY(mTextureName == -1LU)) { + mTextureName = createTexture(); + GLuint w=0, h=0; + const Region dirty(Rect(t.width, t.height)); + loadTexture(dirty, mTextureName, t, w, h); + } + self.mDrawingState.alpha = int(alphaOut*255); + drawWithOpenGL(reg, mTextureName, t); } - self.mDrawingState.alpha = int(alpha*255); - const Region clip(Rect( drect.l, drect.t, drect.r, drect.b )); - drawWithOpenGL(clip, mTextureName, t); } } |