diff options
Diffstat (limited to 'libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.cpp')
-rw-r--r-- | libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.cpp | 269 |
1 files changed, 269 insertions, 0 deletions
diff --git a/libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.cpp b/libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.cpp new file mode 100644 index 0000000..dc6b632 --- /dev/null +++ b/libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.cpp @@ -0,0 +1,269 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "SurfaceFlinger" + +#include <stdlib.h> +#include <stdint.h> +#include <sys/types.h> + +#include <utils/Errors.h> +#include <utils/Log.h> + +#include "LayerBase.h" +#include "LayerOrientationAnim.h" +#include "LayerOrientationAnimRotate.h" +#include "SurfaceFlinger.h" +#include "DisplayHardware/DisplayHardware.h" +#include "OrientationAnimation.h" + +namespace android { +// --------------------------------------------------------------------------- + +const uint32_t LayerOrientationAnimRotate::typeInfo = LayerBase::typeInfo | 0x100; +const char* const LayerOrientationAnimRotate::typeID = "LayerOrientationAnimRotate"; + +// --------------------------------------------------------------------------- + +const float ROTATION = M_PI * 0.5f; +const float ROTATION_FACTOR = 1.0f; // 1.0 or 2.0 +const float DURATION = ms2ns(200); +const float BOUNCES_PER_SECOND = 0.8; +const float BOUNCES_AMPLITUDE = (5.0f/180.f) * M_PI; + +LayerOrientationAnimRotate::LayerOrientationAnimRotate( + SurfaceFlinger* flinger, DisplayID display, + OrientationAnimation* anim, + const sp<Buffer>& bitmapIn, + const sp<Buffer>& bitmapOut) + : LayerOrientationAnimBase(flinger, display), mAnim(anim), + mBitmapIn(bitmapIn), mBitmapOut(bitmapOut), + mTextureName(-1), mTextureNameIn(-1) +{ + mStartTime = systemTime(); + mFinishTime = 0; + mOrientationCompleted = false; + mFirstRedraw = false; + mLastNormalizedTime = 0; + mLastAngle = 0; + mLastScale = 0; + mNeedsBlending = false; + const GraphicPlane& plane(graphicPlane(0)); + mOriginalTargetOrientation = plane.getOrientation(); +} + +LayerOrientationAnimRotate::~LayerOrientationAnimRotate() +{ + if (mTextureName != -1U) { + glDeleteTextures(1, &mTextureName); + } + if (mTextureNameIn != -1U) { + glDeleteTextures(1, &mTextureNameIn); + } +} + +bool LayerOrientationAnimRotate::needsBlending() const +{ + return mNeedsBlending; +} + +Point LayerOrientationAnimRotate::getPhysicalSize() const +{ + const GraphicPlane& plane(graphicPlane(0)); + const DisplayHardware& hw(plane.displayHardware()); + return Point(hw.getWidth(), hw.getHeight()); +} + +void LayerOrientationAnimRotate::validateVisibility(const Transform&) +{ + const Layer::State& s(drawingState()); + const Transform tr(s.transform); + const Point size(getPhysicalSize()); + uint32_t w = size.x; + uint32_t h = size.y; + mTransformedBounds = tr.makeBounds(w, h); + mLeft = tr.tx(); + mTop = tr.ty(); + transparentRegionScreen.clear(); + mTransformed = true; +} + +void LayerOrientationAnimRotate::onOrientationCompleted() +{ + mFinishTime = systemTime(); + mOrientationCompleted = true; + mFirstRedraw = true; + mNeedsBlending = true; + mFlinger->invalidateLayerVisibility(this); +} + +void LayerOrientationAnimRotate::onDraw(const Region& clip) const +{ + // Animation... + + const nsecs_t now = systemTime(); + float angle, scale, alpha; + + if (mOrientationCompleted) { + if (mFirstRedraw) { + // make a copy of what's on screen + copybit_image_t image; + mBitmapIn->getBitmapSurface(&image); + const DisplayHardware& hw(graphicPlane(0).displayHardware()); + hw.copyBackToImage(image); + + // FIXME: code below is gross + mFirstRedraw = false; + mNeedsBlending = false; + LayerOrientationAnimRotate* self(const_cast<LayerOrientationAnimRotate*>(this)); + mFlinger->invalidateLayerVisibility(self); + } + + // make sure pick-up where we left off + const float duration = DURATION * mLastNormalizedTime; + const float normalizedTime = (float(now - mFinishTime) / duration); + if (normalizedTime <= 1.0f) { + const float squaredTime = normalizedTime*normalizedTime; + angle = (ROTATION*ROTATION_FACTOR - mLastAngle)*squaredTime + mLastAngle; + scale = (1.0f - mLastScale)*squaredTime + mLastScale; + alpha = normalizedTime; + } else { + mAnim->onAnimationFinished(); + angle = ROTATION; + alpha = 1.0f; + scale = 1.0f; + } + } else { + // FIXME: works only for portrait framebuffers + const Point size(getPhysicalSize()); + const float TARGET_SCALE = size.x * (1.0f / size.y); + const float normalizedTime = float(now - mStartTime) / DURATION; + if (normalizedTime <= 1.0f) { + mLastNormalizedTime = normalizedTime; + const float squaredTime = normalizedTime*normalizedTime; + angle = ROTATION * squaredTime; + scale = (TARGET_SCALE - 1.0f)*squaredTime + 1.0f; + alpha = 0; + } else { + mLastNormalizedTime = 1.0f; + angle = ROTATION; + if (BOUNCES_AMPLITUDE) { + const float to_seconds = DURATION / seconds(1); + const float phi = BOUNCES_PER_SECOND * + (((normalizedTime - 1.0f) * to_seconds)*M_PI*2); + angle += BOUNCES_AMPLITUDE * sinf(phi); + } + scale = TARGET_SCALE; + alpha = 0; + } + mLastAngle = angle; + mLastScale = scale; + } + drawScaled(angle, scale, alpha); +} + +void LayerOrientationAnimRotate::drawScaled(float f, float s, float alpha) const +{ + copybit_image_t dst; + const GraphicPlane& plane(graphicPlane(0)); + const DisplayHardware& hw(plane.displayHardware()); + //hw.getDisplaySurface(&dst); + + // clear screen + // TODO: with update on demand, we may be able + // to not erase the screen at all during the animation + glDisable(GL_BLEND); + glDisable(GL_DITHER); + glDisable(GL_SCISSOR_TEST); + glClearColor(0,0,0,0); + glClear(GL_COLOR_BUFFER_BIT); + + const int w = dst.w; + const int h = dst.h; + + copybit_image_t src; + mBitmapIn->getBitmapSurface(&src); + const copybit_rect_t srect = { 0, 0, src.w, src.h }; + + + GGLSurface t; + t.version = sizeof(GGLSurface); + t.width = src.w; + t.height = src.h; + t.stride = src.w; + t.vstride= src.h; + t.format = src.format; + t.data = (GGLubyte*)(intptr_t(src.base) + src.offset); + + if (!mOriginalTargetOrientation) { + f = -f; + } + + Transform tr; + tr.set(f, w*0.5f, h*0.5f); + tr.scale(s, w*0.5f, h*0.5f); + + // FIXME: we should not access mVertices and mDrawingState like that, + // but since we control the animation, we know it's going to work okay. + // eventually we'd need a more formal way of doing things like this. + LayerOrientationAnimRotate& self(const_cast<LayerOrientationAnimRotate&>(*this)); + tr.transform(self.mVertices[0], 0, 0); + tr.transform(self.mVertices[1], 0, src.h); + tr.transform(self.mVertices[2], src.w, src.h); + tr.transform(self.mVertices[3], src.w, 0); + + if (!(mFlags & DisplayHardware::SLOW_CONFIG)) { + // Too slow to do this in software + self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter; + } + + if (UNLIKELY(mTextureName == -1LU)) { + mTextureName = createTexture(); + GLuint w=0, h=0; + const Region dirty(Rect(t.width, t.height)); + loadTexture(dirty, mTextureName, t, w, h); + } + self.mDrawingState.alpha = 255; //-int(alpha*255); + const Region clip(Rect( srect.l, srect.t, srect.r, srect.b )); + drawWithOpenGL(clip, mTextureName, t); + + if (alpha > 0) { + const float sign = (!mOriginalTargetOrientation) ? 1.0f : -1.0f; + tr.set(f + sign*(M_PI * 0.5f * ROTATION_FACTOR), w*0.5f, h*0.5f); + tr.scale(s, w*0.5f, h*0.5f); + tr.transform(self.mVertices[0], 0, 0); + tr.transform(self.mVertices[1], 0, src.h); + tr.transform(self.mVertices[2], src.w, src.h); + tr.transform(self.mVertices[3], src.w, 0); + + copybit_image_t src; + mBitmapIn->getBitmapSurface(&src); + t.data = (GGLubyte*)(intptr_t(src.base) + src.offset); + if (UNLIKELY(mTextureNameIn == -1LU)) { + mTextureNameIn = createTexture(); + GLuint w=0, h=0; + const Region dirty(Rect(t.width, t.height)); + loadTexture(dirty, mTextureNameIn, t, w, h); + } + self.mDrawingState.alpha = int(alpha*255); + const Region clip(Rect( srect.l, srect.t, srect.r, srect.b )); + drawWithOpenGL(clip, mTextureNameIn, t); + } +} + +// --------------------------------------------------------------------------- + +}; // namespace android |