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-rw-r--r--libs/surfaceflinger/Android.mk31
-rw-r--r--libs/surfaceflinger/BufferAllocator.cpp118
-rw-r--r--libs/surfaceflinger/BufferAllocator.h96
-rw-r--r--libs/surfaceflinger/CPUGauge.cpp171
-rw-r--r--libs/surfaceflinger/CPUGauge.h74
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp176
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardware.h24
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp2
-rw-r--r--libs/surfaceflinger/Layer.cpp373
-rw-r--r--libs/surfaceflinger/Layer.h49
-rw-r--r--libs/surfaceflinger/LayerBase.cpp418
-rw-r--r--libs/surfaceflinger/LayerBase.h150
-rw-r--r--libs/surfaceflinger/LayerBitmap.cpp259
-rw-r--r--libs/surfaceflinger/LayerBitmap.h117
-rw-r--r--libs/surfaceflinger/LayerBlur.cpp42
-rw-r--r--libs/surfaceflinger/LayerBlur.h2
-rw-r--r--libs/surfaceflinger/LayerBuffer.cpp331
-rw-r--r--libs/surfaceflinger/LayerBuffer.h52
-rw-r--r--libs/surfaceflinger/LayerDim.cpp155
-rw-r--r--libs/surfaceflinger/LayerDim.h14
-rw-r--r--libs/surfaceflinger/LayerOrientationAnim.cpp206
-rw-r--r--libs/surfaceflinger/MessageQueue.cpp192
-rw-r--r--libs/surfaceflinger/MessageQueue.h127
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.cpp788
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.h187
-rw-r--r--libs/surfaceflinger/Tokenizer.cpp5
-rw-r--r--libs/surfaceflinger/Transform.cpp8
-rw-r--r--libs/surfaceflinger/purgatory/GPUHardware/GPUHardware.cpp (renamed from libs/surfaceflinger/GPUHardware/GPUHardware.cpp)12
-rw-r--r--libs/surfaceflinger/purgatory/GPUHardware/GPUHardware.h (renamed from libs/surfaceflinger/GPUHardware/GPUHardware.h)0
-rw-r--r--libs/surfaceflinger/purgatory/LayerOrientationAnim.cpp272
-rw-r--r--libs/surfaceflinger/purgatory/LayerOrientationAnim.h112
-rw-r--r--libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.cpp269
-rw-r--r--libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.h (renamed from libs/surfaceflinger/LayerOrientationAnim.h)43
-rw-r--r--libs/surfaceflinger/purgatory/OrientationAnimation.cpp (renamed from libs/surfaceflinger/OrientationAnimation.cpp)35
-rw-r--r--libs/surfaceflinger/purgatory/OrientationAnimation.h (renamed from libs/surfaceflinger/OrientationAnimation.h)3
-rw-r--r--libs/surfaceflinger/purgatory/VRamHeap.cpp (renamed from libs/surfaceflinger/VRamHeap.cpp)6
-rw-r--r--libs/surfaceflinger/purgatory/VRamHeap.h (renamed from libs/surfaceflinger/VRamHeap.h)0
-rw-r--r--libs/surfaceflinger/tests/overlays/overlays.cpp6
-rw-r--r--libs/surfaceflinger/tests/resize/Android.mk16
-rw-r--r--libs/surfaceflinger/tests/resize/resize.cpp60
40 files changed, 3016 insertions, 1985 deletions
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
index ec5aa3f..88e76dc 100644
--- a/libs/surfaceflinger/Android.mk
+++ b/libs/surfaceflinger/Android.mk
@@ -5,44 +5,49 @@ LOCAL_SRC_FILES:= \
clz.cpp.arm \
DisplayHardware/DisplayHardware.cpp \
DisplayHardware/DisplayHardwareBase.cpp \
- GPUHardware/GPUHardware.cpp \
BlurFilter.cpp.arm \
- CPUGauge.cpp \
+ BufferAllocator.cpp \
Layer.cpp \
LayerBase.cpp \
LayerBuffer.cpp \
LayerBlur.cpp \
LayerBitmap.cpp \
LayerDim.cpp \
- LayerOrientationAnim.cpp \
- OrientationAnimation.cpp \
+ MessageQueue.cpp \
SurfaceFlinger.cpp \
Tokenizer.cpp \
- Transform.cpp \
- VRamHeap.cpp
+ Transform.cpp
+LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+
+ifeq ($(TARGET_BOARD_PLATFORM), msm7k)
+ LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
+endif
# need "-lrt" on Linux simulator to pick up clock_gettime
ifeq ($(TARGET_SIMULATOR),true)
ifeq ($(HOST_OS),linux)
- LOCAL_LDLIBS += -lrt
+ LOCAL_LDLIBS += -lrt -lpthread
endif
endif
LOCAL_SHARED_LIBRARIES := \
- libhardware \
- libutils \
libcutils \
- libui \
- libcorecg \
- libsgl \
libpixelflinger \
+ libhardware \
+ libutils \
+ libskia \
libEGL \
- libGLESv1_CM
+ libGLESv1_CM \
+ libbinder \
+ libui
LOCAL_C_INCLUDES := \
$(call include-path-for, corecg graphics)
+LOCAL_C_INCLUDES += hardware/libhardware/modules/gralloc
+
LOCAL_MODULE:= libsurfaceflinger
include $(BUILD_SHARED_LIBRARY)
diff --git a/libs/surfaceflinger/BufferAllocator.cpp b/libs/surfaceflinger/BufferAllocator.cpp
new file mode 100644
index 0000000..cee8b64
--- /dev/null
+++ b/libs/surfaceflinger/BufferAllocator.cpp
@@ -0,0 +1,118 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#include <sys/mman.h>
+#include <cutils/ashmem.h>
+#include <cutils/log.h>
+
+#include <utils/Singleton.h>
+#include <utils/String8.h>
+
+#include "BufferAllocator.h"
+
+
+namespace android {
+// ---------------------------------------------------------------------------
+
+ANDROID_SINGLETON_STATIC_INSTANCE( BufferAllocator )
+
+Mutex BufferAllocator::sLock;
+KeyedVector<buffer_handle_t, BufferAllocator::alloc_rec_t> BufferAllocator::sAllocList;
+
+BufferAllocator::BufferAllocator()
+ : mAllocDev(0)
+{
+ hw_module_t const* module;
+ int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module);
+ LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID);
+ if (err == 0) {
+ gralloc_open(module, &mAllocDev);
+ }
+}
+
+BufferAllocator::~BufferAllocator()
+{
+ gralloc_close(mAllocDev);
+}
+
+void BufferAllocator::dump(String8& result) const
+{
+ Mutex::Autolock _l(sLock);
+ KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
+ size_t total = 0;
+ const size_t SIZE = 512;
+ char buffer[SIZE];
+ snprintf(buffer, SIZE, "Allocated buffers:\n");
+ result.append(buffer);
+ const size_t c = list.size();
+ for (size_t i=0 ; i<c ; i++) {
+ const alloc_rec_t& rec(list.valueAt(i));
+ snprintf(buffer, SIZE, "%10p: %7.2f KiB | %4u x %4u | %2d | 0x%08x\n",
+ list.keyAt(i), rec.size/1024.0f,
+ rec.w, rec.h, rec.format, rec.usage);
+ result.append(buffer);
+ total += rec.size;
+ }
+ snprintf(buffer, SIZE, "Total allocated: %.2f KB\n", total/1024.0f);
+ result.append(buffer);
+}
+
+status_t BufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat format,
+ int usage, buffer_handle_t* handle, int32_t* stride)
+{
+ Mutex::Autolock _l(mLock);
+
+ // we have a h/w allocator and h/w buffer is requested
+ status_t err = mAllocDev->alloc(mAllocDev,
+ w, h, format, usage, handle, stride);
+ LOGW_IF(err, "alloc(%u, %u, %d, %08x, ...) failed %d (%s)",
+ w, h, format, usage, err, strerror(-err));
+
+ if (err == NO_ERROR) {
+ Mutex::Autolock _l(sLock);
+ KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
+ alloc_rec_t rec;
+ rec.w = w;
+ rec.h = h;
+ rec.format = format;
+ rec.usage = usage;
+ rec.vaddr = 0;
+ rec.size = h * stride[0] * bytesPerPixel(format);
+ list.add(*handle, rec);
+ }
+
+ return err;
+}
+
+status_t BufferAllocator::free(buffer_handle_t handle)
+{
+ Mutex::Autolock _l(mLock);
+
+ status_t err = mAllocDev->free(mAllocDev, handle);
+ LOGW_IF(err, "free(...) failed %d (%s)", err, strerror(-err));
+
+ if (err == NO_ERROR) {
+ Mutex::Autolock _l(sLock);
+ KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
+ list.removeItem(handle);
+ }
+
+ return err;
+}
+
+// ---------------------------------------------------------------------------
+}; // namespace android
diff --git a/libs/surfaceflinger/BufferAllocator.h b/libs/surfaceflinger/BufferAllocator.h
new file mode 100644
index 0000000..a279ded
--- /dev/null
+++ b/libs/surfaceflinger/BufferAllocator.h
@@ -0,0 +1,96 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifndef ANDROID_BUFFER_ALLOCATOR_H
+#define ANDROID_BUFFER_ALLOCATOR_H
+
+#include <stdint.h>
+
+#include <cutils/native_handle.h>
+
+#include <utils/Errors.h>
+#include <utils/KeyedVector.h>
+#include <utils/threads.h>
+#include <utils/Singleton.h>
+
+#include <ui/PixelFormat.h>
+
+#include <hardware/gralloc.h>
+
+
+namespace android {
+// ---------------------------------------------------------------------------
+
+class String8;
+
+class BufferAllocator : public Singleton<BufferAllocator>
+{
+public:
+ enum {
+ USAGE_SW_READ_NEVER = GRALLOC_USAGE_SW_READ_NEVER,
+ USAGE_SW_READ_RARELY = GRALLOC_USAGE_SW_READ_RARELY,
+ USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN,
+ USAGE_SW_READ_MASK = GRALLOC_USAGE_SW_READ_MASK,
+
+ USAGE_SW_WRITE_NEVER = GRALLOC_USAGE_SW_WRITE_NEVER,
+ USAGE_SW_WRITE_RARELY = GRALLOC_USAGE_SW_WRITE_RARELY,
+ USAGE_SW_WRITE_OFTEN = GRALLOC_USAGE_SW_WRITE_OFTEN,
+ USAGE_SW_WRITE_MASK = GRALLOC_USAGE_SW_WRITE_MASK,
+
+ USAGE_SOFTWARE_MASK = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,
+
+ USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE,
+ USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER,
+ USAGE_HW_2D = GRALLOC_USAGE_HW_2D,
+ USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK
+ };
+
+ static inline BufferAllocator& get() { return getInstance(); }
+
+
+ status_t alloc(uint32_t w, uint32_t h, PixelFormat format, int usage,
+ buffer_handle_t* handle, int32_t* stride);
+
+ status_t free(buffer_handle_t handle);
+
+ void dump(String8& res) const;
+
+private:
+ struct alloc_rec_t {
+ uint32_t w;
+ uint32_t h;
+ PixelFormat format;
+ uint32_t usage;
+ void* vaddr;
+ size_t size;
+ };
+
+ static Mutex sLock;
+ static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList;
+
+ friend class Singleton<BufferAllocator>;
+ BufferAllocator();
+ ~BufferAllocator();
+
+ mutable Mutex mLock;
+ alloc_device_t *mAllocDev;
+};
+
+// ---------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_BUFFER_ALLOCATOR_H
diff --git a/libs/surfaceflinger/CPUGauge.cpp b/libs/surfaceflinger/CPUGauge.cpp
deleted file mode 100644
index 74a9270..0000000
--- a/libs/surfaceflinger/CPUGauge.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "CPUGauge"
-
-#include <stdint.h>
-#include <limits.h>
-#include <sys/types.h>
-#include <math.h>
-
-#include <utils/threads.h>
-#include <utils/Errors.h>
-#include <utils/Log.h>
-
-#include <ui/PixelFormat.h>
-#include <ui/Rect.h>
-#include <ui/Region.h>
-#include <ui/DisplayInfo.h>
-#include <ui/ISurfaceComposer.h>
-#include <ui/ISurfaceFlingerClient.h>
-
-#include <pixelflinger/pixelflinger.h>
-
-#include "CPUGauge.h"
-
-namespace android {
-
-CPUGauge::CPUGauge( const sp<ISurfaceComposer>& composer,
- nsecs_t interval,
- int clock,
- int refclock)
- : Thread(false),
- mInterval(interval), mClock(clock), mRefClock(refclock),
- mReferenceTime(0),
- mReferenceWorkingTime(0), mCpuUsage(0),
- mRefIdleTime(0), mIdleTime(0)
-{
- mFd = fopen("/proc/stat", "r");
- setvbuf(mFd, NULL, _IONBF, 0);
-
- mSession = SurfaceComposerClient::clientForConnection(
- composer->createConnection()->asBinder());
-}
-
-CPUGauge::~CPUGauge()
-{
- fclose(mFd);
-}
-
-const sp<SurfaceComposerClient>& CPUGauge::session() const
-{
- return mSession;
-}
-
-void CPUGauge::onFirstRef()
-{
- run("CPU Gauge");
-}
-
-status_t CPUGauge::readyToRun()
-{
- LOGI("Starting CPU gauge...");
- return NO_ERROR;
-}
-
-bool CPUGauge::threadLoop()
-{
- DisplayInfo dinfo;
- session()->getDisplayInfo(0, &dinfo);
- sp<Surface> s(session()->createSurface(getpid(), 0, dinfo.w, 4, PIXEL_FORMAT_OPAQUE));
- session()->openTransaction();
- s->setLayer(INT_MAX);
- session()->closeTransaction();
-
- static const GGLfixed colors[4][4] = {
- { 0x00000, 0x10000, 0x00000, 0x10000 },
- { 0x10000, 0x10000, 0x00000, 0x10000 },
- { 0x10000, 0x00000, 0x00000, 0x10000 },
- { 0x00000, 0x00000, 0x00000, 0x10000 },
- };
-
- GGLContext* gl;
- gglInit(&gl);
- gl->activeTexture(gl, 0);
- gl->disable(gl, GGL_TEXTURE_2D);
- gl->disable(gl, GGL_BLEND);
-
- const int w = dinfo.w;
-
- while(!exitPending())
- {
- mLock.lock();
- const float cpuUsage = this->cpuUsage();
- const float totalCpuUsage = 1.0f - idle();
- mLock.unlock();
-
- Surface::SurfaceInfo info;
- s->lock(&info);
- GGLSurface fb;
- fb.version = sizeof(GGLSurface);
- fb.width = info.w;
- fb.height = info.h;
- fb.stride = info.w;
- fb.format = info.format;
- fb.data = (GGLubyte*)info.bits;
-
- gl->colorBuffer(gl, &fb);
- gl->color4xv(gl, colors[3]);
- gl->recti(gl, 0, 0, w, 4);
- gl->color4xv(gl, colors[2]); // red
- gl->recti(gl, 0, 0, int(totalCpuUsage*w), 2);
- gl->color4xv(gl, colors[0]); // green
- gl->recti(gl, 0, 2, int(cpuUsage*w), 4);
-
- s->unlockAndPost();
-
- usleep(ns2us(mInterval));
- }
-
- gglUninit(gl);
- return false;
-}
-
-void CPUGauge::sample()
-{
- if (mLock.tryLock() == NO_ERROR) {
- const nsecs_t now = systemTime(mRefClock);
- const nsecs_t referenceTime = now-mReferenceTime;
- if (referenceTime >= mInterval) {
- const float reftime = 1.0f / referenceTime;
- const nsecs_t nowWorkingTime = systemTime(mClock);
-
- char buf[256];
- fgets(buf, 256, mFd);
- rewind(mFd);
- char *str = buf+5;
- char const * const usermode = strsep(&str, " "); (void)usermode;
- char const * const usernice = strsep(&str, " "); (void)usernice;
- char const * const systemmode = strsep(&str, " ");(void)systemmode;
- char const * const idle = strsep(&str, " ");
- const nsecs_t nowIdleTime = atoi(idle) * 10000000LL;
- mIdleTime = float(nowIdleTime - mRefIdleTime) * reftime;
- mRefIdleTime = nowIdleTime;
-
- const nsecs_t workingTime = nowWorkingTime - mReferenceWorkingTime;
- const float newCpuUsage = float(workingTime) * reftime;
- if (mCpuUsage != newCpuUsage) {
- mCpuUsage = newCpuUsage;
- mReferenceWorkingTime = nowWorkingTime;
- mReferenceTime = now;
- }
- }
- mLock.unlock();
- }
-}
-
-
-}; // namespace android
diff --git a/libs/surfaceflinger/CPUGauge.h b/libs/surfaceflinger/CPUGauge.h
deleted file mode 100644
index 5bb53c0..0000000
--- a/libs/surfaceflinger/CPUGauge.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_CPUGAUGE_H
-#define ANDROID_CPUGAUGE_H
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Timers.h>
-
-#include <ui/SurfaceComposerClient.h>
-
-namespace android {
-
-class CPUGauge : public Thread
-{
-public:
- CPUGauge( const sp<ISurfaceComposer>& composer,
- nsecs_t interval=s2ns(1),
- int clock=SYSTEM_TIME_THREAD,
- int refclock=SYSTEM_TIME_MONOTONIC);
-
- ~CPUGauge();
-
- const sp<SurfaceComposerClient>& session() const;
-
- void sample();
-
- inline float cpuUsage() const { return mCpuUsage; }
- inline float idle() const { return mIdleTime; }
-
-private:
- virtual void onFirstRef();
- virtual status_t readyToRun();
- virtual bool threadLoop();
-
- Mutex mLock;
-
- sp<SurfaceComposerClient> mSession;
-
- const nsecs_t mInterval;
- const int mClock;
- const int mRefClock;
-
- nsecs_t mReferenceTime;
- nsecs_t mReferenceWorkingTime;
- float mCpuUsage;
- nsecs_t mRefIdleTime;
- float mIdleTime;
- FILE* mFd;
-};
-
-
-}; // namespace android
-
-#endif // ANDROID_CPUGAUGE_H
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
index eec645e..21f87e37 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
@@ -23,18 +21,23 @@
#include <cutils/properties.h>
+#include <utils/RefBase.h>
#include <utils/Log.h>
-#include <ui/EGLDisplaySurface.h>
+#include <ui/PixelFormat.h>
+#include <ui/FramebufferNativeWindow.h>
#include <GLES/gl.h>
+#include <EGL/egl.h>
#include <EGL/eglext.h>
+#include <pixelflinger/pixelflinger.h>
#include "DisplayHardware/DisplayHardware.h"
#include <hardware/copybit.h>
#include <hardware/overlay.h>
+#include <hardware/gralloc.h>
using namespace android;
@@ -108,17 +111,28 @@ PixelFormat DisplayHardware::getFormat() const { return mFormat; }
void DisplayHardware::init(uint32_t dpy)
{
+ hw_module_t const* module;
+
+ mNativeWindow = new FramebufferNativeWindow();
+
+ mOverlayEngine = NULL;
+ if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) {
+ overlay_control_open(module, &mOverlayEngine);
+ }
+
+ framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
+
+ PixelFormatInfo fbFormatInfo;
+ getPixelFormatInfo(PixelFormat(fbDev->format), &fbFormatInfo);
+
// initialize EGL
const EGLint attribs[] = {
- EGL_RED_SIZE, 5,
- EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5,
+ EGL_BUFFER_SIZE, fbFormatInfo.bitsPerPixel,
EGL_DEPTH_SIZE, 0,
EGL_NONE
};
EGLint w, h, dummy;
- EGLint numConfigs, n;
- EGLConfig config;
+ EGLint numConfigs=0, n=0;
EGLSurface surface;
EGLContext context;
mFlags = 0;
@@ -129,7 +143,32 @@ void DisplayHardware::init(uint32_t dpy)
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(display, NULL, NULL);
eglGetConfigs(display, NULL, 0, &numConfigs);
- eglChooseConfig(display, attribs, &config, 1, &n);
+
+ // Get all the "potential match" configs...
+ EGLConfig* const configs = new EGLConfig[numConfigs];
+ eglChooseConfig(display, attribs, configs, numConfigs, &n);
+ LOGE_IF(n<=0, "no EGLConfig available!");
+ EGLConfig config = configs[0];
+ if (n > 1) {
+ // if there is more than one candidate, go through the list
+ // and pick one that matches our framebuffer format
+ int fbSzA = fbFormatInfo.getSize(PixelFormatInfo::INDEX_ALPHA);
+ int fbSzR = fbFormatInfo.getSize(PixelFormatInfo::INDEX_RED);
+ int fbSzG = fbFormatInfo.getSize(PixelFormatInfo::INDEX_GREEN);
+ int fbSzB = fbFormatInfo.getSize(PixelFormatInfo::INDEX_BLUE);
+ for (int i=0 ; i<n ; i++) {
+ EGLint r,g,b,a;
+ eglGetConfigAttrib(display, configs[i], EGL_RED_SIZE, &r);
+ eglGetConfigAttrib(display, configs[i], EGL_GREEN_SIZE, &g);
+ eglGetConfigAttrib(display, configs[i], EGL_BLUE_SIZE, &b);
+ eglGetConfigAttrib(display, configs[i], EGL_ALPHA_SIZE, &a);
+ if (fbSzA == a && fbSzR == r && fbSzG == g && fbSzB == b) {
+ config = configs[i];
+ break;
+ }
+ }
+ }
+ delete [] configs;
/*
* Gather EGL extensions
@@ -145,12 +184,11 @@ void DisplayHardware::init(uint32_t dpy)
LOGI("extensions: %s", egl_extensions);
LOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
- // TODO: get this from the devfb driver (probably should be HAL module)
- mFlags |= SWAP_RECTANGLE_EXTENSION;
-
- // TODO: get the real "update_on_demand" behavior (probably should be HAL module)
- mFlags |= UPDATE_ON_DEMAND;
+ if (mNativeWindow->isUpdateOnDemand()) {
+ mFlags |= UPDATE_ON_DEMAND;
+ }
+
if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
if (dummy == EGL_SLOW_CONFIG)
mFlags |= SLOW_CONFIG;
@@ -160,33 +198,29 @@ void DisplayHardware::init(uint32_t dpy)
* Create our main surface
*/
- mDisplaySurface = new EGLDisplaySurface();
-
- surface = eglCreateWindowSurface(display, config, mDisplaySurface.get(), NULL);
- //checkEGLErrors("eglCreateDisplaySurfaceANDROID");
+ surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
+ checkEGLErrors("eglCreateWindowSurface");
if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) {
if (dummy == EGL_BUFFER_PRESERVED) {
mFlags |= BUFFER_PRESERVED;
}
}
-
- GLint value = EGL_UNKNOWN;
- eglQuerySurface(display, surface, EGL_HORIZONTAL_RESOLUTION, &value);
- if (value == EGL_UNKNOWN) {
- mDpiX = 160.0f;
- } else {
- mDpiX = 25.4f * float(value)/EGL_DISPLAY_SCALING;
- }
- value = EGL_UNKNOWN;
- eglQuerySurface(display, surface, EGL_VERTICAL_RESOLUTION, &value);
- if (value == EGL_UNKNOWN) {
- mDpiY = 160.0f;
- } else {
- mDpiY = 25.4f * float(value)/EGL_DISPLAY_SCALING;
+
+#ifdef EGL_ANDROID_swap_rectangle
+ if (strstr(egl_extensions, "EGL_ANDROID_swap_rectangle")) {
+ mFlags |= SWAP_RECTANGLE;
}
- mRefreshRate = 60.f; // TODO: get the real refresh rate
+ // when we have the choice between UPDATE_ON_DEMAND and SWAP_RECTANGLE
+ // choose UPDATE_ON_DEMAND, which is more efficient
+ if (mFlags & UPDATE_ON_DEMAND)
+ mFlags &= ~SWAP_RECTANGLE;
+#endif
+
+ mDpiX = mNativeWindow->xdpi;
+ mDpiY = mNativeWindow->ydpi;
+ mRefreshRate = fbDev->fps;
char property[PROPERTY_VALUE_MAX];
/* Read density from build-specific ro.sf.lcd_density property
@@ -230,7 +264,10 @@ void DisplayHardware::init(uint32_t dpy)
if (strstr(gl_extensions, "GL_OES_draw_texture")) {
mFlags |= DRAW_TEXTURE_EXTENSION;
}
- if (strstr(gl_extensions, "GL_ANDROID_direct_texture")) {
+ if (strstr( gl_extensions, "GL_OES_EGL_image") &&
+ (strstr(egl_extensions, "EGL_KHR_image_base") ||
+ strstr(egl_extensions, "EGL_KHR_image")) &&
+ strstr(egl_extensions, "EGL_ANDROID_image_native_buffer")) {
mFlags |= DIRECT_TEXTURE;
}
@@ -241,19 +278,8 @@ void DisplayHardware::init(uint32_t dpy)
mConfig = config;
mSurface = surface;
mContext = context;
- mFormat = GGL_PIXEL_FORMAT_RGB_565;
-
- hw_module_t const* module;
-
- mBlitEngine = NULL;
- if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
- copybit_open(module, &mBlitEngine);
- }
-
- mOverlayEngine = NULL;
- if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) {
- overlay_control_open(module, &mOverlayEngine);
- }
+ mFormat = fbDev->format;
+ mPageFlipCount = 0;
}
/*
@@ -267,7 +293,6 @@ void DisplayHardware::fini()
{
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mDisplay);
- copybit_close(mBlitEngine);
overlay_control_close(mOverlayEngine);
}
@@ -281,28 +306,8 @@ void DisplayHardware::acquireScreen() const
DisplayHardwareBase::acquireScreen();
}
-void DisplayHardware::getDisplaySurface(copybit_image_t* img) const
-{
- img->w = mDisplaySurface->stride;
- img->h = mDisplaySurface->height;
- img->format = mDisplaySurface->format;
- img->offset = mDisplaySurface->offset;
- img->base = (void*)mDisplaySurface->base;
- img->fd = mDisplaySurface->fd;
-}
-
-void DisplayHardware::getDisplaySurface(GGLSurface* fb) const
-{
- fb->version= sizeof(GGLSurface);
- fb->width = mDisplaySurface->width;
- fb->height = mDisplaySurface->height;
- fb->stride = mDisplaySurface->stride;
- fb->format = mDisplaySurface->format;
- fb->data = (GGLubyte*)mDisplaySurface->base + mDisplaySurface->offset;
-}
-
uint32_t DisplayHardware::getPageFlipCount() const {
- return mDisplaySurface->getPageFlipCount();
+ return mPageFlipCount;
}
/*
@@ -316,21 +321,20 @@ void DisplayHardware::flip(const Region& dirty) const
EGLDisplay dpy = mDisplay;
EGLSurface surface = mSurface;
- Region newDirty(dirty);
- newDirty.andSelf(Rect(mWidth, mHeight));
-
- if (mFlags & BUFFER_PRESERVED) {
- const Region copyback(mDirty.subtract(newDirty));
- mDirty = newDirty;
- mDisplaySurface->copyFrontToBack(copyback);
- }
-
- if (mFlags & SWAP_RECTANGLE_EXTENSION) {
- const Rect& b(newDirty.bounds());
- mDisplaySurface->setSwapRectangle(
+#ifdef EGL_ANDROID_swap_rectangle
+ if (mFlags & SWAP_RECTANGLE) {
+ const Region newDirty(dirty.intersect(bounds()));
+ const Rect b(newDirty.getBounds());
+ eglSetSwapRectangleANDROID(dpy, surface,
b.left, b.top, b.width(), b.height());
+ }
+#endif
+
+ if (mFlags & UPDATE_ON_DEMAND) {
+ mNativeWindow->setUpdateRectangle(dirty.getBounds());
}
-
+
+ mPageFlipCount++;
eglSwapBuffers(dpy, surface);
checkEGLErrors("eglSwapBuffers");
@@ -348,11 +352,3 @@ void DisplayHardware::makeCurrent() const
{
eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
}
-
-void DisplayHardware::copyFrontToImage(const copybit_image_t& front) const {
- mDisplaySurface->copyFrontToImage(front);
-}
-
-void DisplayHardware::copyBackToImage(const copybit_image_t& front) const {
- mDisplaySurface->copyBackToImage(front);
-}
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.h b/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
index 550a4d1..8972d51 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
@@ -22,31 +22,35 @@
#include <ui/PixelFormat.h>
#include <ui/Region.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <pixelflinger/pixelflinger.h>
#include "DisplayHardware/DisplayHardwareBase.h"
struct overlay_control_device_t;
-struct copybit_device_t;
+struct framebuffer_device_t;
struct copybit_image_t;
-struct copybit_t;
namespace android {
-class EGLDisplaySurface;
+class FramebufferNativeWindow;
class DisplayHardware : public DisplayHardwareBase
{
public:
enum {
DIRECT_TEXTURE = 0x00000002,
- SWAP_RECTANGLE_EXTENSION= 0x00000004,
COPY_BITS_EXTENSION = 0x00000008,
NPOT_EXTENSION = 0x00000100,
DRAW_TEXTURE_EXTENSION = 0x00000200,
BUFFER_PRESERVED = 0x00010000,
UPDATE_ON_DEMAND = 0x00020000, // video driver feature
SLOW_CONFIG = 0x00040000, // software
+ SWAP_RECTANGLE = 0x00080000,
};
DisplayHardware(
@@ -73,15 +77,9 @@ public:
void makeCurrent() const;
uint32_t getPageFlipCount() const;
- void getDisplaySurface(copybit_image_t* img) const;
- void getDisplaySurface(GGLSurface* fb) const;
EGLDisplay getEGLDisplay() const { return mDisplay; }
- copybit_device_t* getBlitEngine() const { return mBlitEngine; }
overlay_control_device_t* getOverlayEngine() const { return mOverlayEngine; }
- void copyFrontToImage(const copybit_image_t& front) const;
- void copyBackToImage(const copybit_image_t& front) const;
-
Rect bounds() const {
return Rect(mWidth, mHeight);
}
@@ -102,9 +100,9 @@ private:
int mHeight;
PixelFormat mFormat;
uint32_t mFlags;
- mutable Region mDirty;
- sp<EGLDisplaySurface> mDisplaySurface;
- copybit_device_t* mBlitEngine;
+ mutable uint32_t mPageFlipCount;
+
+ sp<FramebufferNativeWindow> mNativeWindow;
overlay_control_device_t* mOverlayEngine;
};
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp b/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
index f75e5c2..1d09f84 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <assert.h>
#include <errno.h>
#include <stdlib.h>
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index 96395a8..9916158 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -14,26 +14,24 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <cutils/properties.h>
+#include <cutils/native_handle.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/StopWatch.h>
#include <ui/PixelFormat.h>
-#include <ui/EGLDisplaySurface.h>
+#include <ui/Surface.h>
#include "clz.h"
#include "Layer.h"
#include "LayerBitmap.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
@@ -49,13 +47,12 @@ const char* const Layer::typeID = "Layer";
// ---------------------------------------------------------------------------
-Layer::Layer(SurfaceFlinger* flinger, DisplayID display, Client* c, int32_t i)
+Layer::Layer(SurfaceFlinger* flinger, DisplayID display, const sp<Client>& c, int32_t i)
: LayerBaseClient(flinger, display, c, i),
mSecure(false),
mFrontBufferIndex(1),
mNeedsBlending(true),
- mResizeTransactionDone(false),
- mTextureName(-1U), mTextureWidth(0), mTextureHeight(0)
+ mResizeTransactionDone(false)
{
// no OpenGL operation is possible here, since we might not be
// in the OpenGL thread.
@@ -63,12 +60,25 @@ Layer::Layer(SurfaceFlinger* flinger, DisplayID display, Client* c, int32_t i)
Layer::~Layer()
{
- client->free(clientIndex());
- // this should always be called from the OpenGL thread
- if (mTextureName != -1U) {
- //glDeleteTextures(1, &mTextureName);
- deletedTextures.add(mTextureName);
+ destroy();
+ // the actual buffers will be destroyed here
+}
+
+void Layer::destroy()
+{
+ for (int i=0 ; i<NUM_BUFFERS ; i++) {
+ if (mTextures[i].name != -1U) {
+ glDeleteTextures(1, &mTextures[i].name);
+ mTextures[i].name = -1U;
+ }
+ if (mTextures[i].image != EGL_NO_IMAGE_KHR) {
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+ eglDestroyImageKHR(dpy, mTextures[i].image);
+ mTextures[i].image = EGL_NO_IMAGE_KHR;
+ }
+ mBuffers[i].free();
}
+ mSurface.clear();
}
void Layer::initStates(uint32_t w, uint32_t h, uint32_t flags)
@@ -79,148 +89,206 @@ void Layer::initStates(uint32_t w, uint32_t h, uint32_t flags)
lcblk->flags |= eNoCopyBack;
}
-sp<LayerBaseClient::Surface> Layer::getSurface() const
+sp<LayerBaseClient::Surface> Layer::createSurface() const
{
return mSurface;
}
-status_t Layer::setBuffers( Client* client,
- uint32_t w, uint32_t h,
+status_t Layer::ditch()
+{
+ // the layer is not on screen anymore. free as much resources as possible
+ destroy();
+ return NO_ERROR;
+}
+
+status_t Layer::setBuffers( uint32_t w, uint32_t h,
PixelFormat format, uint32_t flags)
{
PixelFormatInfo info;
status_t err = getPixelFormatInfo(format, &info);
if (err) return err;
- // TODO: if eHardware is explicitly requested, we should fail
- // on systems where we can't allocate memory that can be used with
- // DMA engines for instance.
-
- // FIXME: we always ask for hardware for now (this should come from copybit)
- flags |= ISurfaceComposer::eHardware;
+ uint32_t bufferFlags = 0;
+ if (flags & ISurfaceComposer::eGPU)
+ bufferFlags |= Buffer::GPU;
- const uint32_t memory_flags = flags &
- (ISurfaceComposer::eGPU |
- ISurfaceComposer::eHardware |
- ISurfaceComposer::eSecure);
-
- // pixel-alignment. the final alignment may be bigger because
- // we always force a 4-byte aligned bpr.
- uint32_t alignment = 1;
+ if (flags & ISurfaceComposer::eSecure)
+ bufferFlags |= Buffer::SECURE;
- if ((flags & ISurfaceComposer::eGPU) && (mFlinger->getGPU() != 0)) {
- // FIXME: this value should come from the h/w
- alignment = 8;
+ /* FIXME we need this code for msm7201A
+ if (bufferFlags & Buffer::GPU) {
// FIXME: this is msm7201A specific, as its GPU only supports
// BGRA_8888.
if (format == PIXEL_FORMAT_RGBA_8888) {
format = PIXEL_FORMAT_BGRA_8888;
}
}
+ */
- mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
+ mSecure = (bufferFlags & Buffer::SECURE) ? true : false;
mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
- sp<MemoryDealer> allocators[2];
for (int i=0 ; i<2 ; i++) {
- allocators[i] = client->createAllocator(memory_flags);
- if (allocators[i] == 0)
- return NO_MEMORY;
- mBuffers[i].init(allocators[i]);
- int err = mBuffers[i].setBits(w, h, alignment, format, LayerBitmap::SECURE_BITS);
- if (err != NO_ERROR)
+ err = mBuffers[i].init(lcblk->surface + i, w, h, format, bufferFlags);
+ if (err != NO_ERROR) {
return err;
- mBuffers[i].clear(); // clear the bits for security
- mBuffers[i].getInfo(lcblk->surface + i);
+ }
}
-
- mSurface = new Surface(clientIndex(),
- allocators[0]->getMemoryHeap(),
- allocators[1]->getMemoryHeap(),
- mIdentity);
-
+ mSurface = new SurfaceLayer(mFlinger, clientIndex(), this);
return NO_ERROR;
}
void Layer::reloadTexture(const Region& dirty)
{
- if (UNLIKELY(mTextureName == -1U)) {
- // create the texture name the first time
- // can't do that in the ctor, because it runs in another thread.
- mTextureName = createTexture();
+ const sp<Buffer>& buffer(frontBuffer().getBuffer());
+ if (LIKELY(mFlags & DisplayHardware::DIRECT_TEXTURE)) {
+ int index = mFrontBufferIndex;
+ if (LIKELY(!mTextures[index].dirty)) {
+ glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
+ } else {
+ // we need to recreate the texture
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+
+ // create the new texture name if needed
+ if (UNLIKELY(mTextures[index].name == -1U)) {
+ mTextures[index].name = createTexture();
+ } else {
+ glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
+ }
+
+ // free the previous image
+ if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(dpy, mTextures[index].image);
+ mTextures[index].image = EGL_NO_IMAGE_KHR;
+ }
+
+ // construct an EGL_NATIVE_BUFFER_ANDROID
+ android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
+
+ // create the new EGLImageKHR
+ const EGLint attrs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_NONE, EGL_NONE
+ };
+ mTextures[index].image = eglCreateImageKHR(
+ dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+ (EGLClientBuffer)clientBuf, attrs);
+
+ LOGE_IF(mTextures[index].image == EGL_NO_IMAGE_KHR,
+ "eglCreateImageKHR() failed. err=0x%4x",
+ eglGetError());
+
+ if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
+ (GLeglImageOES)mTextures[index].image);
+ GLint error = glGetError();
+ if (UNLIKELY(error != GL_NO_ERROR)) {
+ // this failed, for instance, because we don't support
+ // NPOT.
+ // FIXME: do something!
+ mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
+ } else {
+ // Everything went okay!
+ mTextures[index].dirty = false;
+ mTextures[index].width = clientBuf->width;
+ mTextures[index].height = clientBuf->height;
+ }
+ }
+ }
+ } else {
+ GGLSurface t;
+ status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_RARELY);
+ LOGE_IF(res, "error %d (%s) locking buffer %p",
+ res, strerror(res), buffer.get());
+ if (res == NO_ERROR) {
+ if (UNLIKELY(mTextures[0].name == -1U)) {
+ mTextures[0].name = createTexture();
+ }
+ loadTexture(&mTextures[0], mTextures[0].name, dirty, t);
+ buffer->unlock();
+ }
}
- const GGLSurface& t(frontBuffer().surface());
- loadTexture(dirty, mTextureName, t, mTextureWidth, mTextureHeight);
}
void Layer::onDraw(const Region& clip) const
{
- if (UNLIKELY(mTextureName == -1LU)) {
- //LOGW("Layer %p doesn't have a texture", this);
+ const int index = (mFlags & DisplayHardware::DIRECT_TEXTURE) ?
+ mFrontBufferIndex : 0;
+ GLuint textureName = mTextures[index].name;
+
+ if (UNLIKELY(textureName == -1LU)) {
+ LOGW("Layer %p doesn't have a texture", this);
// the texture has not been created yet, this Layer has
// in fact never been drawn into. this happens frequently with
// SurfaceView.
clearWithOpenGL(clip);
return;
}
+ drawWithOpenGL(clip, mTextures[index]);
+}
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const LayerBitmap& front(frontBuffer());
- const GGLSurface& t(front.surface());
+sp<SurfaceBuffer> Layer::peekBuffer()
+{
+ /*
+ * This is called from the client's Surface::lock(), after it locked
+ * the surface successfully. We're therefore guaranteed that the
+ * back-buffer is not in use by ourselves.
+ * Of course, we need to validate all this, which is not trivial.
+ *
+ * FIXME: A resize could happen at any time here. What to do about this?
+ * - resize() form post()
+ * - resize() from doTransaction()
+ *
+ * We'll probably need an internal lock for this.
+ *
+ *
+ * TODO: We need to make sure that post() doesn't swap
+ * the buffers under us.
+ */
- status_t err = NO_ERROR;
- const int can_use_copybit = canUseCopybit();
- if (can_use_copybit) {
- // StopWatch watch("copybit");
- const State& s(drawingState());
-
- copybit_image_t dst;
- hw.getDisplaySurface(&dst);
- const copybit_rect_t& drect
- = reinterpret_cast<const copybit_rect_t&>(mTransformedBounds);
-
- copybit_image_t src;
- front.getBitmapSurface(&src);
- copybit_rect_t srect = { 0, 0, t.width, t.height };
-
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, getOrientation());
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
- copybit->set_parameter(copybit, COPYBIT_DITHER,
- s.flags & ISurfaceComposer::eLayerDither ?
- COPYBIT_ENABLE : COPYBIT_DISABLE);
-
- region_iterator it(clip);
- err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
+ // it's okay to read swapState for the purpose of figuring out the
+ // backbuffer index, which cannot change (since the app has locked it).
+ const uint32_t state = lcblk->swapState;
+ const int32_t backBufferIndex = layer_cblk_t::backBuffer(state);
+
+ // get rid of the EGL image, since we shouldn't need it anymore
+ // (note that we're in a different thread than where it is being used)
+ if (mTextures[backBufferIndex].image != EGL_NO_IMAGE_KHR) {
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+ eglDestroyImageKHR(dpy, mTextures[backBufferIndex].image);
+ mTextures[backBufferIndex].image = EGL_NO_IMAGE_KHR;
}
-
- if (!can_use_copybit || err) {
- drawWithOpenGL(clip, mTextureName, t);
+
+ LayerBitmap& layerBitmap(mBuffers[backBufferIndex]);
+ sp<SurfaceBuffer> buffer = layerBitmap.allocate();
+
+ LOGD_IF(DEBUG_RESIZE,
+ "Layer::getBuffer(this=%p), index=%d, (%d,%d), (%d,%d)",
+ this, backBufferIndex,
+ layerBitmap.getWidth(),
+ layerBitmap.getHeight(),
+ layerBitmap.getBuffer()->getWidth(),
+ layerBitmap.getBuffer()->getHeight());
+
+ if (UNLIKELY(buffer == 0)) {
+ // XXX: what to do, what to do?
+ } else {
+ // texture is now dirty...
+ mTextures[backBufferIndex].dirty = true;
+ // ... so it the visible region (because we consider the surface's
+ // buffer size for visibility calculations)
+ forceVisibilityTransaction();
+ mFlinger->setTransactionFlags(eTraversalNeeded);
}
+ return buffer;
}
-status_t Layer::reallocateBuffer(int32_t index, uint32_t w, uint32_t h)
+void Layer::scheduleBroadcast()
{
- LOGD_IF(DEBUG_RESIZE,
- "reallocateBuffer (layer=%p), "
- "requested (%dx%d), "
- "index=%d, (%dx%d), (%dx%d)",
- this,
- int(w), int(h),
- int(index),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
-
- status_t err = mBuffers[index].resize(w, h);
- if (err == NO_ERROR) {
- mBuffers[index].getInfo(lcblk->surface + index);
- } else {
- LOGE("resizing buffer %d to (%u,%u) failed [%08x] %s",
- index, w, h, err, strerror(err));
- // XXX: what to do, what to do? We could try to free some
- // hidden surfaces, instead of killing this one?
+ sp<Client> ourClient(client.promote());
+ if (ourClient != 0) {
+ mFlinger->scheduleBroadcast(ourClient);
}
- return err;
}
uint32_t Layer::doTransaction(uint32_t flags)
@@ -232,7 +300,7 @@ uint32_t Layer::doTransaction(uint32_t flags)
// that the size changed back to its previous value before the buffer
// was resized (in the eLocked case below), in which case, we still
// need to execute the code below so the clients have a chance to be
- // release. resze() deals with the fact that the size can be the same.
+ // release. resize() deals with the fact that the size can be the same.
/*
* Various states we could be in...
@@ -276,8 +344,8 @@ uint32_t Layer::doTransaction(uint32_t flags)
int(temp.w), int(temp.h),
int(drawingState().w), int(drawingState().h),
int(clientBackBufferIndex),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
// if we get there we're pretty screwed. the only reasonable
// thing to do is to pretend we should do the resize since
// backbufferChanged is set (this also will give a chance to
@@ -299,8 +367,8 @@ uint32_t Layer::doTransaction(uint32_t flags)
int(temp.w), int(temp.h),
int(drawingState().w), int(drawingState().h),
int(clientBackBufferIndex),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
if (state & eLocked) {
// if the buffer is locked, we can't resize anything because
@@ -314,10 +382,11 @@ uint32_t Layer::doTransaction(uint32_t flags)
status_t err =
resize(clientBackBufferIndex, temp.w, temp.h, "transaction");
if (err == NO_ERROR) {
- const uint32_t mask = clientBackBufferIndex ? eResizeBuffer1 : eResizeBuffer0;
+ const uint32_t mask = clientBackBufferIndex ?
+ eResizeBuffer1 : eResizeBuffer0;
android_atomic_and(~mask, &(lcblk->swapState));
// since a buffer became available, we can let the client go...
- mFlinger->scheduleBroadcast(client);
+ scheduleBroadcast();
mResizeTransactionDone = true;
// we're being resized and there is a freeze display request,
@@ -353,14 +422,15 @@ status_t Layer::resize(
{
/*
* handle resize (backbuffer and frontbuffer reallocation)
+ * this is called from post() or from doTransaction()
*/
const LayerBitmap& clientBackBuffer(mBuffers[clientBackBufferIndex]);
// if the new (transaction) size is != from the the backbuffer
// then we need to reallocate the backbuffer
- bool backbufferChanged = (clientBackBuffer.width() != width) ||
- (clientBackBuffer.height() != height);
+ bool backbufferChanged = (clientBackBuffer.getWidth() != width) ||
+ (clientBackBuffer.getHeight() != height);
LOGD_IF(!backbufferChanged,
"(%s) eResizeRequested (layer=%p), but size not changed: "
@@ -372,18 +442,28 @@ status_t Layer::resize(
int(currentState().w), int(currentState().h),
long(lcblk->swapState),
int(clientBackBufferIndex),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
// this can happen when changing the size back and forth quickly
status_t err = NO_ERROR;
if (backbufferChanged) {
- err = reallocateBuffer(clientBackBufferIndex, width, height);
- }
- if (UNLIKELY(err != NO_ERROR)) {
- // couldn't reallocate the surface
- android_atomic_write(eInvalidSurface, &lcblk->swapState);
- memset(lcblk->surface+clientBackBufferIndex, 0, sizeof(surface_info_t));
+
+ LOGD_IF(DEBUG_RESIZE,
+ "resize (layer=%p), requested (%dx%d), "
+ "index=%d, (%dx%d), (%dx%d)",
+ this, int(width), int(height), int(clientBackBufferIndex),
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
+
+ err = mBuffers[clientBackBufferIndex].setSize(width, height);
+ if (UNLIKELY(err != NO_ERROR)) {
+ // This really should never happen
+ LOGE("resizing buffer %d to (%u,%u) failed [%08x] %s",
+ clientBackBufferIndex, width, height, err, strerror(err));
+ // couldn't reallocate the surface
+ android_atomic_write(eInvalidSurface, &lcblk->swapState);
+ }
}
return err;
}
@@ -415,7 +495,7 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
if (UNLIKELY(state & eInvalidSurface)) {
// if eInvalidSurface is set, this means the surface
// became invalid during a transaction (NO_MEMORY for instance)
- mFlinger->scheduleBroadcast(client);
+ scheduleBroadcast();
return;
}
@@ -457,15 +537,21 @@ Region Layer::post(uint32_t* previousSate, bool& recomputeVisibleRegions)
} while(android_atomic_cmpxchg(oldValue, newValue, &(lcblk->swapState)));
*previousSate = oldValue;
-
+
const int32_t index = (newValue & eIndex) ^ 1;
mFrontBufferIndex = index;
+ /* NOTE: it's safe to set this flag here because this is only touched
+ * from LayerBitmap::allocate(), which by construction cannot happen
+ * while we're in post().
+ */
+ lcblk->surface[index].flags &= ~surface_info_t::eBufferDirty;
+
// ... post the new front-buffer
Region dirty(lcblk->region + index);
- dirty.andSelf(frontBuffer().bounds());
+ dirty.andSelf(frontBuffer().getBounds());
- //LOGI("Did post oldValue=%08lx, newValue=%08lx, mFrontBufferIndex=%u\n",
+ //LOGD("Did post oldValue=%08lx, newValue=%08lx, mFrontBufferIndex=%u\n",
// oldValue, newValue, mFrontBufferIndex);
//dirty.dump("dirty");
@@ -476,8 +562,8 @@ Region Layer::post(uint32_t* previousSate, bool& recomputeVisibleRegions)
"index=%d, (%dx%d), (%dx%d)",
this, newValue,
int(1-index),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
// here, we just posted the surface and we have resolved
// the front/back buffer indices. The client is blocked, so
@@ -522,8 +608,8 @@ Region Layer::post(uint32_t* previousSate, bool& recomputeVisibleRegions)
Point Layer::getPhysicalSize() const
{
- const LayerBitmap& front(frontBuffer());
- return Point(front.width(), front.height());
+ sp<const Buffer> front(frontBuffer().getBuffer());
+ return Point(front->getWidth(), front->getHeight());
}
void Layer::unlockPageFlip(
@@ -547,7 +633,7 @@ void Layer::unlockPageFlip(
// client could be blocked, so signal them so they get a
// chance to reevaluate their condition.
- mFlinger->scheduleBroadcast(client);
+ scheduleBroadcast();
}
}
@@ -558,9 +644,30 @@ void Layer::finishPageFlip()
"layer %p wasn't locked!", this);
android_atomic_and(~eBusy, &(lcblk->swapState));
}
- mFlinger->scheduleBroadcast(client);
+ scheduleBroadcast();
}
+// ---------------------------------------------------------------------------
+
+Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
+ SurfaceID id, const sp<Layer>& owner)
+ : Surface(flinger, id, owner->getIdentity(), owner)
+{
+}
+
+Layer::SurfaceLayer::~SurfaceLayer()
+{
+}
+
+sp<SurfaceBuffer> Layer::SurfaceLayer::getBuffer()
+{
+ sp<SurfaceBuffer> buffer = 0;
+ sp<Layer> owner(getOwner());
+ if (owner != 0) {
+ buffer = owner->peekBuffer();
+ }
+ return buffer;
+}
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/Layer.h b/libs/surfaceflinger/Layer.h
index 2867f2b..4c13d6e 100644
--- a/libs/surfaceflinger/Layer.h
+++ b/libs/surfaceflinger/Layer.h
@@ -27,6 +27,11 @@
#include <pixelflinger/pixelflinger.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
#include "LayerBitmap.h"
#include "LayerBase.h"
#include "Transform.h"
@@ -37,11 +42,12 @@ namespace android {
class Client;
class LayerBitmap;
-class MemoryDealer;
class FreezeLock;
// ---------------------------------------------------------------------------
+const int NUM_BUFFERS = 2;
+
class Layer : public LayerBaseClient
{
public:
@@ -51,16 +57,15 @@ public:
virtual uint32_t getTypeInfo() const { return typeInfo; }
Layer(SurfaceFlinger* flinger, DisplayID display,
- Client* c, int32_t i);
+ const sp<Client>& client, int32_t i);
virtual ~Layer();
inline PixelFormat pixelFormat() const {
- return frontBuffer().pixelFormat();
+ return frontBuffer().getPixelFormat();
}
- status_t setBuffers( Client* client,
- uint32_t w, uint32_t h,
+ status_t setBuffers( uint32_t w, uint32_t h,
PixelFormat format, uint32_t flags=0);
virtual void onDraw(const Region& clip) const;
@@ -73,8 +78,8 @@ public:
virtual void finishPageFlip();
virtual bool needsBlending() const { return mNeedsBlending; }
virtual bool isSecure() const { return mSecure; }
- virtual GLuint getTextureName() const { return mTextureName; }
- virtual sp<Surface> getSurface() const;
+ virtual sp<Surface> createSurface() const;
+ virtual status_t ditch();
const LayerBitmap& getBuffer(int i) const { return mBuffers[i]; }
LayerBitmap& getBuffer(int i) { return mBuffers[i]; }
@@ -96,21 +101,37 @@ private:
status_t resize(int32_t index, uint32_t w, uint32_t h, const char* what);
Region post(uint32_t* oldState, bool& recomputeVisibleRegions);
- status_t reallocateBuffer(int32_t index, uint32_t w, uint32_t h);
-
+ sp<SurfaceBuffer> peekBuffer();
+ void destroy();
+ void scheduleBroadcast();
+
+
+ class SurfaceLayer : public LayerBaseClient::Surface
+ {
+ public:
+ SurfaceLayer(const sp<SurfaceFlinger>& flinger,
+ SurfaceID id, const sp<Layer>& owner);
+ ~SurfaceLayer();
+
+ private:
+ virtual sp<SurfaceBuffer> getBuffer();
+
+ sp<Layer> getOwner() const {
+ return static_cast<Layer*>(Surface::getOwner().get());
+ }
+ };
+ friend class SurfaceLayer;
+
sp<Surface> mSurface;
bool mSecure;
- LayerBitmap mBuffers[2];
+ LayerBitmap mBuffers[NUM_BUFFERS];
+ Texture mTextures[NUM_BUFFERS];
int32_t mFrontBufferIndex;
bool mNeedsBlending;
bool mResizeTransactionDone;
Region mPostedDirtyRegion;
sp<FreezeLock> mFreezeLock;
-
- GLuint mTextureName;
- GLuint mTextureWidth;
- GLuint mTextureHeight;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
index 0cf53f7..a841ab3 100644
--- a/libs/surfaceflinger/LayerBase.cpp
+++ b/libs/surfaceflinger/LayerBase.cpp
@@ -14,14 +14,14 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/Log.h>
+#include <binder/IPCThreadState.h>
+#include <binder/IServiceManager.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
@@ -53,19 +53,13 @@ const char* const LayerBaseClient::typeID = "LayerBaseClient";
// ---------------------------------------------------------------------------
-Vector<GLuint> LayerBase::deletedTextures;
-
-int32_t LayerBase::sIdentity = 0;
-
LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
: dpy(display), contentDirty(false),
mFlinger(flinger),
mTransformed(false),
mOrientation(0),
- mCanUseCopyBit(false),
mTransactionFlags(0),
mPremultipliedAlpha(true),
- mIdentity(uint32_t(android_atomic_inc(&sIdentity))),
mInvalidate(0)
{
const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
@@ -265,43 +259,6 @@ void LayerBase::validateVisibility(const Transform& planeTransform)
mTransformed = transformed;
mLeft = tr.tx();
mTop = tr.ty();
-
- // see if we can/should use 2D h/w with the new configuration
- mCanUseCopyBit = false;
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- if (copybit) {
- const int step = copybit->get(copybit, COPYBIT_ROTATION_STEP_DEG);
- const int scaleBits = copybit->get(copybit, COPYBIT_SCALING_FRAC_BITS);
- mCanUseCopyBit = true;
- if ((mOrientation < 0) && (step > 1)) {
- // arbitrary orientations not supported
- mCanUseCopyBit = false;
- } else if ((mOrientation > 0) && (step > 90)) {
- // 90 deg rotations not supported
- mCanUseCopyBit = false;
- } else if ((tr.getType() & SkMatrix::kScale_Mask) && (scaleBits < 12)) {
- // arbitrary scaling not supported
- mCanUseCopyBit = false;
- }
-#if HONOR_PREMULTIPLIED_ALPHA
- else if (needsBlending() && mPremultipliedAlpha) {
- // pre-multiplied alpha not supported
- mCanUseCopyBit = false;
- }
-#endif
- else {
- // here, we determined we can use copybit
- if (tr.getType() & SkMatrix::kScale_Mask) {
- // and we have scaling
- if (!transparentRegionScreen.isRect()) {
- // we punt because blending is cheap (h/w) and the region is
- // complex, which may causes artifacts when copying
- // scaled content
- transparentRegionScreen.clear();
- }
- }
- }
- }
}
void LayerBase::lockPageFlip(bool& recomputeVisibleRegions)
@@ -329,8 +286,9 @@ void LayerBase::invalidate()
void LayerBase::drawRegion(const Region& reg) const
{
- Region::iterator iterator(reg);
- if (iterator) {
+ Region::const_iterator it = reg.begin();
+ Region::const_iterator const end = reg.end();
+ if (it != end) {
Rect r;
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const int32_t fbWidth = hw.getWidth();
@@ -338,7 +296,8 @@ void LayerBase::drawRegion(const Region& reg) const
const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 },
{ fbWidth, fbHeight }, { 0, fbHeight } };
glVertexPointer(2, GL_SHORT, 0, vertices);
- while (iterator.iterate(&r)) {
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = fbHeight - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -403,12 +362,14 @@ void LayerBase::clearWithOpenGL(const Region& clip) const
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDisable(GL_DITHER);
- Rect r;
- Region::iterator iterator(clip);
- if (iterator) {
+
+ Region::const_iterator it = clip.begin();
+ Region::const_iterator const end = clip.end();
+ if (it != end) {
glEnable(GL_SCISSOR_TEST);
glVertexPointer(2, GL_FIXED, 0, mVertices);
- while (iterator.iterate(&r)) {
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = fbHeight - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -416,15 +377,17 @@ void LayerBase::clearWithOpenGL(const Region& clip) const
}
}
-void LayerBase::drawWithOpenGL(const Region& clip,
- GLint textureName, const GGLSurface& t, int transform) const
+void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const
{
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const uint32_t fbHeight = hw.getHeight();
const State& s(drawingState());
-
+
// bind our texture
- validateTexture(textureName);
+ validateTexture(texture.name);
+ uint32_t width = texture.width;
+ uint32_t height = texture.height;
+
glEnable(GL_TEXTURE_2D);
// Dithering...
@@ -472,8 +435,9 @@ void LayerBase::drawWithOpenGL(const Region& clip,
|| !(mFlags & DisplayHardware::DRAW_TEXTURE_EXTENSION) ))
{
//StopWatch watch("GL transformed");
- Region::iterator iterator(clip);
- if (iterator) {
+ Region::const_iterator it = clip.begin();
+ Region::const_iterator const end = clip.end();
+ if (it != end) {
// always use high-quality filtering with fast configurations
bool fast = !(mFlags & DisplayHardware::SLOW_CONFIG);
if (!fast && s.flags & ISurfaceComposer::eLayerFilter) {
@@ -490,21 +454,23 @@ void LayerBase::drawWithOpenGL(const Region& clip,
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
- if (transform == HAL_TRANSFORM_ROT_90) {
+ // the texture's source is rotated
+ if (texture.transform == HAL_TRANSFORM_ROT_90) {
+ // TODO: handle the other orientations
glTranslatef(0, 1, 0);
glRotatef(-90, 0, 0, 1);
}
if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) {
// find the smallest power-of-two that will accommodate our surface
- GLuint tw = 1 << (31 - clz(t.width));
- GLuint th = 1 << (31 - clz(t.height));
- if (tw < t.width) tw <<= 1;
- if (th < t.height) th <<= 1;
+ GLuint tw = 1 << (31 - clz(width));
+ GLuint th = 1 << (31 - clz(height));
+ if (tw < width) tw <<= 1;
+ if (th < height) th <<= 1;
// this divide should be relatively fast because it's
// a power-of-two (optimized path in libgcc)
- GLfloat ws = GLfloat(t.width) /tw;
- GLfloat hs = GLfloat(t.height)/th;
+ GLfloat ws = GLfloat(width) /tw;
+ GLfloat hs = GLfloat(height)/th;
glScalef(ws, hs, 1.0f);
}
@@ -512,8 +478,8 @@ void LayerBase::drawWithOpenGL(const Region& clip,
glVertexPointer(2, GL_FIXED, 0, mVertices);
glTexCoordPointer(2, GL_FIXED, 0, texCoords);
- Rect r;
- while (iterator.iterate(&r)) {
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = fbHeight - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -526,18 +492,19 @@ void LayerBase::drawWithOpenGL(const Region& clip,
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
} else {
- Region::iterator iterator(clip);
- if (iterator) {
- Rect r;
- GLint crop[4] = { 0, t.height, t.width, -t.height };
+ Region::const_iterator it = clip.begin();
+ Region::const_iterator const end = clip.end();
+ if (it != end) {
+ GLint crop[4] = { 0, height, width, -height };
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
int x = tx();
int y = ty();
- y = fbHeight - (y + t.height);
- while (iterator.iterate(&r)) {
+ y = fbHeight - (y + height);
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = fbHeight - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
- glDrawTexiOES(x, y, 0, t.width, t.height);
+ glDrawTexiOES(x, y, 0, width, height);
}
}
}
@@ -550,13 +517,16 @@ void LayerBase::validateTexture(GLint textureName) const
// this is currently done in loadTexture() below
}
-void LayerBase::loadTexture(const Region& dirty,
- GLint textureName, const GGLSurface& t,
- GLuint& textureWidth, GLuint& textureHeight) const
+void LayerBase::loadTexture(Texture* texture, GLint textureName,
+ const Region& dirty, const GGLSurface& t) const
{
// TODO: defer the actual texture reload until LayerBase::validateTexture
// is called.
+ texture->name = textureName;
+ GLuint& textureWidth(texture->width);
+ GLuint& textureHeight(texture->height);
+
uint32_t flags = mFlags;
glBindTexture(GL_TEXTURE_2D, textureName);
@@ -565,8 +535,7 @@ void LayerBase::loadTexture(const Region& dirty,
/*
* In OpenGL ES we can't specify a stride with glTexImage2D (however,
- * GL_UNPACK_ALIGNMENT is 4, which in essence allows a limited form of
- * stride).
+ * GL_UNPACK_ALIGNMENT is a limited form of stride).
* So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
* need to do something reasonable (here creating a bigger texture).
*
@@ -579,9 +548,11 @@ void LayerBase::loadTexture(const Region& dirty,
*
* This should never be a problem with POT textures
*/
-
- tw += (((t.stride - tw) * bytesPerPixel(t.format)) / 4);
-
+
+ int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format));
+ unpack = 1 << ((unpack > 3) ? 3 : unpack);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
+
/*
* round to POT if needed
*/
@@ -594,119 +565,98 @@ void LayerBase::loadTexture(const Region& dirty,
texture_h = 1 << (31 - clz(t.height));
if (texture_w < t.width) texture_w <<= 1;
if (texture_h < t.height) texture_h <<= 1;
- if (texture_w != tw || texture_h != th) {
- // we can't use DIRECT_TEXTURE since we changed the size
- // of the texture
- flags &= ~DisplayHardware::DIRECT_TEXTURE;
- }
}
-
- if (flags & DisplayHardware::DIRECT_TEXTURE) {
- // here we're guaranteed that texture_{w|h} == t{w|h}
- if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
- glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
- GL_RGB, tw, th, 0,
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t.data);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
- glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
- GL_RGBA, tw, th, 0,
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t.data);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
- glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
- GL_RGBA, tw, th, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, t.data);
- } else if (t.format == GGL_PIXEL_FORMAT_BGRA_8888) {
- // TODO: add GL_BGRA extension
- } else {
- // oops, we don't handle this format, try the regular path
- goto regular;
- }
- textureWidth = tw;
- textureHeight = th;
- } else {
+
regular:
- Rect bounds(dirty.bounds());
- GLvoid* data = 0;
- if (texture_w!=textureWidth || texture_h!=textureHeight) {
- // texture size changed, we need to create a new one
-
- if (!textureWidth || !textureHeight) {
- // this is the first time, load the whole texture
- if (texture_w==tw && texture_h==th) {
- // we can do it one pass
- data = t.data;
- } else {
- // we have to create the texture first because it
- // doesn't match the size of the buffer
- bounds.set(Rect(tw, th));
- }
- }
-
- if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGB, texture_w, texture_h, 0,
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGBA, texture_w, texture_h, 0,
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGBA, texture_w, texture_h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, data);
- } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
- t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
- // just show the Y plane of YUV buffers
+ Rect bounds(dirty.bounds());
+ GLvoid* data = 0;
+ if (texture_w!=textureWidth || texture_h!=textureHeight) {
+ // texture size changed, we need to create a new one
+
+ if (!textureWidth || !textureHeight) {
+ // this is the first time, load the whole texture
+ if (texture_w==tw && texture_h==th) {
+ // we can do it one pass
data = t.data;
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_LUMINANCE, texture_w, texture_h, 0,
- GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
} else {
- // oops, we don't handle this format!
- LOGE("layer %p, texture=%d, using format %d, which is not "
- "supported by the GL", this, textureName, t.format);
- textureName = -1;
+ // we have to create the texture first because it
+ // doesn't match the size of the buffer
+ bounds.set(Rect(tw, th));
}
- textureWidth = texture_w;
- textureHeight = texture_h;
}
- if (!data && textureName>=0) {
- if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
- t.data + bounds.top*t.width*2);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
- t.data + bounds.top*t.width*2);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGBA, GL_UNSIGNED_BYTE,
- t.data + bounds.top*t.width*4);
- }
+
+ if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGB, texture_w, texture_h, 0,
+ GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
+ } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGBA, texture_w, texture_h, 0,
+ GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
+ } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGBA, texture_w, texture_h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, data);
+ } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
+ t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
+ // just show the Y plane of YUV buffers
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_LUMINANCE, texture_w, texture_h, 0,
+ GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
+ } else {
+ // oops, we don't handle this format!
+ LOGE("layer %p, texture=%d, using format %d, which is not "
+ "supported by the GL", this, textureName, t.format);
+ textureName = -1;
+ }
+ textureWidth = texture_w;
+ textureHeight = texture_h;
+ }
+ if (!data && textureName>=0) {
+ if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
+ t.data + bounds.top*t.stride*2);
+ } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
+ t.data + bounds.top*t.stride*2);
+ } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_RGBA, GL_UNSIGNED_BYTE,
+ t.data + bounds.top*t.stride*4);
+ } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
+ t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
+ // just show the Y plane of YUV buffers
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_LUMINANCE, GL_UNSIGNED_BYTE,
+ t.data + bounds.top*t.stride);
}
}
-}
-
-bool LayerBase::canUseCopybit() const
-{
- return mCanUseCopyBit;
}
// ---------------------------------------------------------------------------
+int32_t LayerBaseClient::sIdentity = 0;
+
LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
- Client* c, int32_t i)
- : LayerBase(flinger, display), client(c),
- lcblk( c ? &(c->ctrlblk->layers[i]) : 0 ),
- mIndex(i)
+ const sp<Client>& client, int32_t i)
+ : LayerBase(flinger, display), client(client),
+ lcblk( client!=0 ? &(client->ctrlblk->layers[i]) : 0 ),
+ mIndex(i),
+ mIdentity(uint32_t(android_atomic_inc(&sIdentity)))
{
- if (client) {
- client->bindLayer(this, i);
+}
+void LayerBaseClient::onFirstRef()
+{
+ sp<Client> client(this->client.promote());
+ if (client != 0) {
+ client->bindLayer(this, mIndex);
// Initialize this layer's control block
memset(this->lcblk, 0, sizeof(layer_cblk_t));
this->lcblk->identity = mIdentity;
@@ -717,23 +667,121 @@ LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
LayerBaseClient::~LayerBaseClient()
{
- if (client) {
+ sp<Client> client(this->client.promote());
+ if (client != 0) {
client->free(mIndex);
}
}
-int32_t LayerBaseClient::serverIndex() const {
- if (client) {
+int32_t LayerBaseClient::serverIndex() const
+{
+ sp<Client> client(this->client.promote());
+ if (client != 0) {
return (client->cid<<16)|mIndex;
}
return 0xFFFF0000 | mIndex;
}
-sp<LayerBaseClient::Surface> LayerBaseClient::getSurface() const
+sp<LayerBaseClient::Surface> LayerBaseClient::getSurface()
+{
+ sp<Surface> s;
+ Mutex::Autolock _l(mLock);
+ s = mClientSurface.promote();
+ if (s == 0) {
+ s = createSurface();
+ mClientSurface = s;
+ }
+ return s;
+}
+
+sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const
+{
+ return new Surface(mFlinger, clientIndex(), mIdentity,
+ const_cast<LayerBaseClient *>(this));
+}
+
+// ---------------------------------------------------------------------------
+
+LayerBaseClient::Surface::Surface(
+ const sp<SurfaceFlinger>& flinger,
+ SurfaceID id, int identity,
+ const sp<LayerBaseClient>& owner)
+ : mFlinger(flinger), mToken(id), mIdentity(identity), mOwner(owner)
+{
+}
+
+
+LayerBaseClient::Surface::~Surface()
+{
+ /*
+ * This is a good place to clean-up all client resources
+ */
+
+ // destroy client resources
+ sp<LayerBaseClient> layer = getOwner();
+ if (layer != 0) {
+ mFlinger->destroySurface(layer);
+ }
+}
+
+sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const {
+ sp<LayerBaseClient> owner(mOwner.promote());
+ return owner;
+}
+
+
+void LayerBaseClient::Surface::getSurfaceData(
+ ISurfaceFlingerClient::surface_data_t* params) const
+{
+ params->token = mToken;
+ params->identity = mIdentity;
+}
+
+status_t LayerBaseClient::Surface::onTransact(
+ uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
+{
+ switch (code) {
+ case REGISTER_BUFFERS:
+ case UNREGISTER_BUFFERS:
+ case CREATE_OVERLAY:
+ {
+ if (!mFlinger->mAccessSurfaceFlinger.checkCalling()) {
+ IPCThreadState* ipc = IPCThreadState::self();
+ const int pid = ipc->getCallingPid();
+ const int uid = ipc->getCallingUid();
+ LOGE("Permission Denial: "
+ "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
+ return PERMISSION_DENIED;
+ }
+ }
+ }
+ return BnSurface::onTransact(code, data, reply, flags);
+}
+
+sp<SurfaceBuffer> LayerBaseClient::Surface::getBuffer()
{
- return new Surface(clientIndex(), mIdentity);
+ return NULL;
+}
+
+status_t LayerBaseClient::Surface::registerBuffers(
+ const ISurface::BufferHeap& buffers)
+{
+ return INVALID_OPERATION;
}
+void LayerBaseClient::Surface::postBuffer(ssize_t offset)
+{
+}
+
+void LayerBaseClient::Surface::unregisterBuffers()
+{
+}
+
+sp<OverlayRef> LayerBaseClient::Surface::createOverlay(
+ uint32_t w, uint32_t h, int32_t format)
+{
+ return NULL;
+};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBase.h b/libs/surfaceflinger/LayerBase.h
index a020f44..6fb1d1c 100644
--- a/libs/surfaceflinger/LayerBase.h
+++ b/libs/surfaceflinger/LayerBase.h
@@ -20,8 +20,13 @@
#include <stdint.h>
#include <sys/types.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
#include <private/ui/LayerState.h>
+#include <utils/RefBase.h>
+
#include <ui/Region.h>
#include <ui/Overlay.h>
@@ -37,10 +42,12 @@ class SurfaceFlinger;
class DisplayHardware;
class GraphicPlane;
class Client;
+class SurfaceBuffer;
+class Buffer;
// ---------------------------------------------------------------------------
-class LayerBase
+class LayerBase : public RefBase
{
// poor man's dynamic_cast below
template<typename T>
@@ -69,10 +76,7 @@ public:
}
- static Vector<GLuint> deletedTextures;
-
LayerBase(SurfaceFlinger* flinger, DisplayID display);
- virtual ~LayerBase();
DisplayID dpy;
mutable bool contentDirty;
@@ -201,21 +205,29 @@ public:
/**
* isSecure - true if this surface is secure, that is if it prevents
- * screenshots or vns servers.
+ * screenshots or VNC servers.
*/
virtual bool isSecure() const { return false; }
- enum { // flags for doTransaction()
- eVisibleRegion = 0x00000002,
- eRestartTransaction = 0x00000008
- };
+ /** signal this layer that it's not needed any longer. called from the
+ * main thread */
+ virtual status_t ditch() { return NO_ERROR; }
+
+
+
+ enum { // flags for doTransaction()
+ eVisibleRegion = 0x00000002,
+ eRestartTransaction = 0x00000008
+ };
inline const State& drawingState() const { return mDrawingState; }
inline const State& currentState() const { return mCurrentState; }
inline State& currentState() { return mCurrentState; }
- static int compareCurrentStateZ(LayerBase*const* layerA, LayerBase*const* layerB) {
+ static int compareCurrentStateZ(
+ sp<LayerBase> const * layerA,
+ sp<LayerBase> const * layerB) {
return layerA[0]->currentState().z - layerB[0]->currentState().z;
}
@@ -229,20 +241,24 @@ protected:
GLuint createTexture() const;
- void drawWithOpenGL(const Region& clip,
- GLint textureName,
- const GGLSurface& surface,
- int transform = 0) const;
-
+ struct Texture {
+ Texture() : name(-1U), width(0), height(0),
+ image(EGL_NO_IMAGE_KHR), transform(0), dirty(true) { }
+ GLuint name;
+ GLuint width;
+ GLuint height;
+ EGLImageKHR image;
+ uint32_t transform;
+ bool dirty;
+ };
+
void clearWithOpenGL(const Region& clip) const;
+ void drawWithOpenGL(const Region& clip, const Texture& texture) const;
+ void loadTexture(Texture* texture, GLint textureName,
+ const Region& dirty, const GGLSurface& t) const;
- void loadTexture(const Region& dirty,
- GLint textureName, const GGLSurface& t,
- GLuint& textureWidth, GLuint& textureHeight) const;
-
- bool canUseCopybit() const;
- SurfaceFlinger* mFlinger;
+ sp<SurfaceFlinger> mFlinger;
uint32_t mFlags;
// cached during validateVisibility()
@@ -250,7 +266,6 @@ protected:
int32_t mOrientation;
GLfixed mVertices[4][2];
Rect mTransformedBounds;
- bool mCanUseCopyBit;
int mLeft;
int mTop;
@@ -262,16 +277,16 @@ protected:
// don't change, don't need a lock
bool mPremultipliedAlpha;
- // only read
- const uint32_t mIdentity;
-
// atomic
volatile int32_t mInvalidate;
+protected:
+ virtual ~LayerBase();
+
private:
- void validateTexture(GLint textureName) const;
- static int32_t sIdentity;
+ LayerBase(const LayerBase& rhs);
+ void validateTexture(GLint textureName) const;
};
@@ -287,66 +302,63 @@ public:
virtual uint32_t getTypeInfo() const { return typeInfo; }
LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
- Client* client, int32_t i);
+ const sp<Client>& client, int32_t i);
virtual ~LayerBaseClient();
+ virtual void onFirstRef();
-
- Client* const client;
+ wp<Client> client;
layer_cblk_t* const lcblk;
+ inline uint32_t getIdentity() const { return mIdentity; }
inline int32_t clientIndex() const { return mIndex; }
int32_t serverIndex() const;
- virtual sp<Surface> getSurface() const;
- uint32_t getIdentity() const { return mIdentity; }
+ sp<Surface> getSurface();
+ virtual sp<Surface> createSurface() const;
+
class Surface : public BnSurface
{
public:
- Surface(SurfaceID id, int identity) {
- mParams.token = id;
- mParams.identity = identity;
- }
- Surface(SurfaceID id,
- const sp<IMemoryHeap>& heap0,
- const sp<IMemoryHeap>& heap1,
- int identity)
- {
- mParams.token = id;
- mParams.identity = identity;
- mParams.heap[0] = heap0;
- mParams.heap[1] = heap1;
- }
- virtual ~Surface() {
- // TODO: We now have a point here were we can clean-up the
- // client's mess.
- // This is also where surface id should be recycled.
- //LOGD("Surface %d, heaps={%p, %p} destroyed",
- // mId, mHeap[0].get(), mHeap[1].get());
- }
-
+
virtual void getSurfaceData(
- ISurfaceFlingerClient::surface_data_t* params) const {
- *params = mParams;
- }
-
- virtual status_t registerBuffers(const ISurface::BufferHeap& buffers)
- { return INVALID_OPERATION; }
- virtual void postBuffer(ssize_t offset) { }
- virtual void unregisterBuffers() { };
- virtual sp<OverlayRef> createOverlay(
- uint32_t w, uint32_t h, int32_t format) {
- return NULL;
- };
+ ISurfaceFlingerClient::surface_data_t* params) const;
+
+ protected:
+ Surface(const sp<SurfaceFlinger>& flinger,
+ SurfaceID id, int identity,
+ const sp<LayerBaseClient>& owner);
+ virtual ~Surface();
+ virtual status_t onTransact(uint32_t code, const Parcel& data,
+ Parcel* reply, uint32_t flags);
+ sp<LayerBaseClient> getOwner() const;
private:
- ISurfaceFlingerClient::surface_data_t mParams;
+ virtual sp<SurfaceBuffer> getBuffer();
+ virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);
+ virtual void postBuffer(ssize_t offset);
+ virtual void unregisterBuffers();
+ virtual sp<OverlayRef> createOverlay(uint32_t w, uint32_t h,
+ int32_t format);
+
+ protected:
+ friend class LayerBaseClient;
+ sp<SurfaceFlinger> mFlinger;
+ int32_t mToken;
+ int32_t mIdentity;
+ wp<LayerBaseClient> mOwner;
};
-private:
- int32_t mIndex;
+ friend class Surface;
+private:
+ int32_t mIndex;
+ mutable Mutex mLock;
+ mutable wp<Surface> mClientSurface;
+ // only read
+ const uint32_t mIdentity;
+ static int32_t sIdentity;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBitmap.cpp b/libs/surfaceflinger/LayerBitmap.cpp
index 397ddc8..9fffbbf 100644
--- a/libs/surfaceflinger/LayerBitmap.cpp
+++ b/libs/surfaceflinger/LayerBitmap.cpp
@@ -14,174 +14,197 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
-#include <cutils/memory.h>
#include <utils/Errors.h>
#include <utils/Log.h>
-#include <utils/MemoryDealer.h>
-#include <utils/IMemory.h>
+#include <binder/MemoryBase.h>
+#include <binder/IMemory.h>
+
#include <ui/PixelFormat.h>
+#include <ui/Surface.h>
#include <pixelflinger/pixelflinger.h>
+#include "BufferAllocator.h"
#include "LayerBitmap.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
namespace android {
-// ---------------------------------------------------------------------------
+// ===========================================================================
+// Buffer and implementation of android_native_buffer_t
+// ===========================================================================
-LayerBitmap::LayerBitmap()
- : mAllocFlags(0), mOffset(0), mSize(-1U), mAlignment(2)
+Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
+ : SurfaceBuffer(), mInitCheck(NO_INIT), mFlags(flags),
+ mVStride(0)
{
- memset(&mSurface, 0, sizeof(mSurface));
+ this->format = format;
+ if (w>0 && h>0) {
+ mInitCheck = initSize(w, h);
+ }
}
-LayerBitmap::~LayerBitmap()
+Buffer::~Buffer()
{
- mSurface.data = 0;
+ if (handle) {
+ BufferAllocator& allocator(BufferAllocator::get());
+ allocator.free(handle);
+ }
}
-status_t LayerBitmap::init(const sp<MemoryDealer>& allocator)
-{
- if (mAllocator != NULL)
- return BAD_VALUE;
- mAllocator = allocator;
- return NO_ERROR;
+status_t Buffer::initCheck() const {
+ return mInitCheck;
}
-status_t LayerBitmap::setBits(uint32_t w, uint32_t h, uint32_t alignment,
- PixelFormat format, uint32_t flags)
+android_native_buffer_t* Buffer::getNativeBuffer() const
{
- const sp<MemoryDealer>& allocator(mAllocator);
- if (allocator == NULL)
- return NO_INIT;
-
- if (UNLIKELY(w == mSurface.width && h == mSurface.height &&
- format == mSurface.format))
- { // same format and size, do nothing.
- return NO_ERROR;
- }
-
- PixelFormatInfo info;
- getPixelFormatInfo(format, &info);
-
- uint32_t allocFlags = MemoryDealer::PAGE_ALIGNED;
- const uint32_t align = 4; // must match GL_UNPACK_ALIGNMENT
- const uint32_t Bpp = info.bytesPerPixel;
- uint32_t stride = (w + (alignment-1)) & ~(alignment-1);
- stride = ((stride * Bpp + (align-1)) & ~(align-1)) / Bpp;
- size_t size = info.getScanlineSize(stride) * h;
- if (allocFlags & MemoryDealer::PAGE_ALIGNED) {
- size_t pagesize = getpagesize();
- size = (size + (pagesize-1)) & ~(pagesize-1);
- }
+ return static_cast<android_native_buffer_t*>(const_cast<Buffer*>(this));
+}
- /* FIXME: we should be able to have a h/v stride because the user of the
- * surface might have stride limitation (for instance h/w codecs often do)
+status_t Buffer::initSize(uint32_t w, uint32_t h)
+{
+ status_t err = NO_ERROR;
+
+ BufferAllocator& allocator = BufferAllocator::get();
+
+ /*
+ * buffers used for software rendering, but h/w composition
+ * are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
+ *
+ * buffers used for h/w rendering and h/w composition
+ * are allocated with HW_RENDER | HW_TEXTURE
+ *
+ * buffers used with h/w rendering and either NPOT or no egl_image_ext
+ * are allocated with SW_READ_RARELY | HW_RENDER
+ *
*/
- int32_t vstride = 0;
-
- mAlignment = alignment;
- mAllocFlags = allocFlags;
- mOffset = 0;
- if (mSize != size) {
- // would be nice to have a reallocate() api
- mBitsMemory.clear(); // free-memory
- mBitsMemory = allocator->allocate(size, allocFlags);
- mSize = size;
+
+ if (mFlags & Buffer::SECURE) {
+ // secure buffer, don't store it into the GPU
+ usage = BufferAllocator::USAGE_SW_READ_OFTEN |
+ BufferAllocator::USAGE_SW_WRITE_OFTEN;
} else {
- // don't erase memory if we didn't have to reallocate
- flags &= ~SECURE_BITS;
- }
- if (mBitsMemory != 0) {
- mOffset = mBitsMemory->offset();
- mSurface.data = static_cast<GGLubyte*>(mBitsMemory->pointer());
- mSurface.version = sizeof(GGLSurface);
- mSurface.width = w;
- mSurface.height = h;
- mSurface.stride = stride;
- mSurface.vstride = vstride;
- mSurface.format = format;
- if (flags & SECURE_BITS)
- clear();
+ if (mFlags & Buffer::GPU) {
+ // the client wants to do GL rendering
+ usage = BufferAllocator::USAGE_HW_RENDER |
+ BufferAllocator::USAGE_HW_TEXTURE;
+ } else {
+ // software rendering-client, h/w composition
+ usage = BufferAllocator::USAGE_SW_READ_OFTEN |
+ BufferAllocator::USAGE_SW_WRITE_OFTEN |
+ BufferAllocator::USAGE_HW_TEXTURE;
+ }
}
- if (mBitsMemory==0 || mSurface.data==0) {
- LOGE("not enough memory for layer bitmap "
- "size=%u (w=%d, h=%d, stride=%d, format=%d)",
- size, int(w), int(h), int(stride), int(format));
- allocator->dump("LayerBitmap");
- mSurface.data = 0;
- mSize = -1U;
- return NO_MEMORY;
+ err = allocator.alloc(w, h, format, usage, &handle, &stride);
+
+ if (err == NO_ERROR) {
+ if (err == NO_ERROR) {
+ width = w;
+ height = h;
+ mVStride = 0;
+ }
}
- return NO_ERROR;
+
+ return err;
}
-void LayerBitmap::clear()
+status_t Buffer::lock(GGLSurface* sur, uint32_t usage)
{
- // NOTE: this memset should not be necessary, at least for
- // opaque surface. However, for security reasons it's better to keep it
- // (in the case of pmem, it's possible that the memory contains old
- // data)
- if (mSurface.data) {
- memset(mSurface.data, 0, mSize);
- //if (bytesPerPixel(mSurface.format) == 4) {
- // android_memset32((uint32_t*)mSurface.data, 0xFF0000FF, mSize);
- //} else {
- // android_memset16((uint16_t*)mSurface.data, 0xF800, mSize);
- //}
+ void* vaddr;
+ status_t res = SurfaceBuffer::lock(usage, &vaddr);
+ if (res == NO_ERROR && sur) {
+ sur->version = sizeof(GGLSurface);
+ sur->width = width;
+ sur->height = height;
+ sur->stride = stride;
+ sur->format = format;
+ sur->vstride = mVStride;
+ sur->data = static_cast<GGLubyte*>(vaddr);
}
+ return res;
}
-status_t LayerBitmap::getInfo(surface_info_t* info) const
+// ===========================================================================
+// LayerBitmap
+// ===========================================================================
+
+LayerBitmap::LayerBitmap()
+ : mInfo(0), mWidth(0), mHeight(0)
{
- if (mSurface.data == 0) {
- memset(info, 0, sizeof(surface_info_t));
- info->bits_offset = NO_MEMORY;
- return NO_MEMORY;
- }
- info->w = uint16_t(width());
- info->h = uint16_t(height());
- info->stride= uint16_t(stride());
- info->bpr = uint16_t(stride() * bytesPerPixel(pixelFormat()));
- info->format= uint8_t(pixelFormat());
- info->flags = surface_info_t::eBufferDirty;
- info->bits_offset = ssize_t(mOffset);
+}
+
+LayerBitmap::~LayerBitmap()
+{
+}
+
+status_t LayerBitmap::init(surface_info_t* info,
+ uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
+{
+ if (info == NULL)
+ return BAD_VALUE;
+
+ mFormat = format;
+ mFlags = flags;
+ mWidth = w;
+ mHeight = h;
+
+ mInfo = info;
+ memset(info, 0, sizeof(surface_info_t));
+ info->flags = surface_info_t::eNeedNewBuffer;
+
+ // init the buffer, but don't trigger an allocation
+ mBuffer = new Buffer(0, 0, format, flags);
return NO_ERROR;
}
-status_t LayerBitmap::resize(uint32_t w, uint32_t h)
+status_t LayerBitmap::setSize(uint32_t w, uint32_t h)
{
- int err = setBits(w, h, mAlignment, pixelFormat(), SECURE_BITS);
- return err;
+ Mutex::Autolock _l(mLock);
+ if ((w != mWidth) || (h != mHeight)) {
+ mWidth = w;
+ mHeight = h;
+ // this will signal the client that it needs to asks us for a new buffer
+ mInfo->flags = surface_info_t::eNeedNewBuffer;
+ }
+ return NO_ERROR;
}
-size_t LayerBitmap::size() const
+sp<Buffer> LayerBitmap::allocate()
{
- return mSize;
+ Mutex::Autolock _l(mLock);
+ sp<Buffer> buffer(mBuffer);
+ const uint32_t w = mWidth;
+ const uint32_t h = mHeight;
+ if (buffer!=0 && (w != buffer->getWidth() || h != buffer->getHeight())) {
+ surface_info_t* info = mInfo;
+ buffer = new Buffer(w, h, mFormat, mFlags);
+ status_t err = buffer->initCheck();
+ if (LIKELY(err == NO_ERROR)) {
+ info->flags = surface_info_t::eBufferDirty;
+ info->status = NO_ERROR;
+ } else {
+ memset(info, 0, sizeof(surface_info_t));
+ info->status = NO_MEMORY;
+ }
+ mBuffer = buffer;
+ }
+ return buffer;
}
-void LayerBitmap::getBitmapSurface(copybit_image_t* img) const
+status_t LayerBitmap::free()
{
- const sp<IMemoryHeap>& mh(getAllocator()->getMemoryHeap());
- void* sbase = mh->base();
- const GGLSurface& t(surface());
- img->w = t.stride ?: t.width;
- img->h = t.vstride ?: t.height;
- img->format = t.format;
- img->offset = intptr_t(t.data) - intptr_t(sbase);
- img->base = sbase;
- img->fd = mh->heapID();
+ mBuffer.clear();
+ mWidth = 0;
+ mHeight = 0;
+ return NO_ERROR;
}
+
// ---------------------------------------------------------------------------
}; // namespace android
diff --git a/libs/surfaceflinger/LayerBitmap.h b/libs/surfaceflinger/LayerBitmap.h
index 9ad64c4..22525ce 100644
--- a/libs/surfaceflinger/LayerBitmap.h
+++ b/libs/surfaceflinger/LayerBitmap.h
@@ -20,63 +20,114 @@
#include <stdint.h>
#include <sys/types.h>
+#include <hardware/gralloc.h>
+
#include <utils/Atomic.h>
+
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
-#include <private/ui/SharedState.h>
+#include <ui/Surface.h>
+
#include <pixelflinger/pixelflinger.h>
+#include <private/ui/SharedState.h>
+#include <private/ui/SurfaceBuffer.h>
+
class copybit_image_t;
+struct android_native_buffer_t;
namespace android {
// ---------------------------------------------------------------------------
-
class IMemory;
-class MemoryDealer;
class LayerBitmap;
-// ---------------------------------------------------------------------------
+// ===========================================================================
+// Buffer
+// ===========================================================================
-class LayerBitmap
+class NativeBuffer;
+
+class Buffer : public SurfaceBuffer
{
public:
-
enum {
- // erase memory to ensure security when necessary
- SECURE_BITS = 0x00000001
+ DONT_CLEAR = 0x00000001,
+ GPU = 0x00000002,
+ SECURE = 0x00000004
};
- LayerBitmap();
- ~LayerBitmap();
- status_t init(const sp<MemoryDealer>& allocator);
+ // creates w * h buffer
+ Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags = 0);
+
+ // return status
+ status_t initCheck() const;
+
+ uint32_t getWidth() const { return width; }
+ uint32_t getHeight() const { return height; }
+ uint32_t getStride() const { return stride; }
+ uint32_t getUsage() const { return usage; }
+ PixelFormat getPixelFormat() const { return format; }
+ Rect getBounds() const { return Rect(width, height); }
+
+ status_t lock(GGLSurface* surface, uint32_t usage);
+
+ android_native_buffer_t* getNativeBuffer() const;
+
+private:
+ friend class LightRefBase<Buffer>;
+ Buffer(const Buffer& rhs);
+ virtual ~Buffer();
+ Buffer& operator = (const Buffer& rhs);
+ const Buffer& operator = (const Buffer& rhs) const;
- status_t setBits(uint32_t w, uint32_t h, uint32_t alignment,
- PixelFormat format, uint32_t flags = 0);
- void clear();
+ status_t initSize(uint32_t w, uint32_t h);
- status_t getInfo(surface_info_t* info) const;
- status_t resize(uint32_t w, uint32_t h);
+ ssize_t mInitCheck;
+ uint32_t mFlags;
+ uint32_t mVStride;
+};
- const GGLSurface& surface() const { return mSurface; }
- Rect bounds() const { return Rect(width(), height()); }
- uint32_t width() const { return surface().width; }
- uint32_t height() const { return surface().height; }
- uint32_t stride() const { return surface().stride; }
- PixelFormat pixelFormat() const { return surface().format; }
- void* serverBits() const { return surface().data; }
- size_t size() const;
- const sp<MemoryDealer>& getAllocator() const { return mAllocator; }
- void getBitmapSurface(copybit_image_t* img) const;
+// ===========================================================================
+// LayerBitmap
+// ===========================================================================
+class LayerBitmap
+{
+public:
+ enum {
+ DONT_CLEAR = Buffer::DONT_CLEAR,
+ GPU = Buffer::GPU,
+ SECURE = Buffer::SECURE
+ };
+ LayerBitmap();
+ ~LayerBitmap();
+
+ status_t init(surface_info_t* info,
+ uint32_t w, uint32_t h, PixelFormat format, uint32_t flags = 0);
+
+ status_t setSize(uint32_t w, uint32_t h);
+
+ sp<Buffer> allocate();
+ status_t free();
+
+ sp<const Buffer> getBuffer() const { return mBuffer; }
+ sp<Buffer> getBuffer() { return mBuffer; }
+
+ uint32_t getWidth() const { return mWidth; }
+ uint32_t getHeight() const { return mHeight; }
+ PixelFormat getPixelFormat() const { return mBuffer->getPixelFormat(); }
+ Rect getBounds() const { return mBuffer->getBounds(); }
+
private:
- sp<MemoryDealer> mAllocator;
- sp<IMemory> mBitsMemory;
- uint32_t mAllocFlags;
- ssize_t mOffset;
- GGLSurface mSurface;
- size_t mSize;
- uint32_t mAlignment;
+ surface_info_t* mInfo;
+ sp<Buffer> mBuffer;
+ uint32_t mWidth;
+ uint32_t mHeight;
+ PixelFormat mFormat;
+ uint32_t mFlags;
+ // protects setSize() and allocate()
+ mutable Mutex mLock;
};
}; // namespace android
diff --git a/libs/surfaceflinger/LayerBlur.cpp b/libs/surfaceflinger/LayerBlur.cpp
index d3e456f..00abd5a 100644
--- a/libs/surfaceflinger/LayerBlur.cpp
+++ b/libs/surfaceflinger/LayerBlur.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
@@ -40,7 +38,7 @@ const char* const LayerBlur::typeID = "LayerBlur";
// ---------------------------------------------------------------------------
LayerBlur::LayerBlur(SurfaceFlinger* flinger, DisplayID display,
- Client* client, int32_t i)
+ const sp<Client>& client, int32_t i)
: LayerBaseClient(flinger, display, client, i), mCacheDirty(true),
mRefreshCache(true), mCacheAge(0), mTextureName(-1U)
{
@@ -49,8 +47,7 @@ LayerBlur::LayerBlur(SurfaceFlinger* flinger, DisplayID display,
LayerBlur::~LayerBlur()
{
if (mTextureName != -1U) {
- //glDeleteTextures(1, &mTextureName);
- deletedTextures.add(mTextureName);
+ glDeleteTextures(1, &mTextureName);
}
}
@@ -139,8 +136,9 @@ void LayerBlur::onDraw(const Region& clip) const
glGenTextures(1, &mTextureName);
}
- Region::iterator iterator(clip);
- if (iterator) {
+ Region::const_iterator it = clip.begin();
+ Region::const_iterator const end = clip.end();
+ if (it != end) {
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, mTextureName);
@@ -201,27 +199,25 @@ void LayerBlur::onDraw(const Region& clip) const
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FIXED, 0, mVertices);
glTexCoordPointer(2, GL_FIXED, 0, mVertices);
- Rect r;
- while (iterator.iterate(&r)) {
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = fbHeight - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
} else {
- Region::iterator iterator(clip);
- if (iterator) {
- // NOTE: this is marginally faster with the software gl, because
- // glReadPixels() reads the fb bottom-to-top, however we'll
- // skip all the jaccobian computations.
- Rect r;
- GLint crop[4] = { 0, 0, w, h };
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- y = fbHeight - (y + h);
- while (iterator.iterate(&r)) {
- const GLint sy = fbHeight - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glDrawTexiOES(x, y, 0, w, h);
- }
+ // NOTE: this is marginally faster with the software gl, because
+ // glReadPixels() reads the fb bottom-to-top, however we'll
+ // skip all the jaccobian computations.
+ Rect r;
+ GLint crop[4] = { 0, 0, w, h };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+ y = fbHeight - (y + h);
+ while (it != end) {
+ const Rect& r = *it++;
+ const GLint sy = fbHeight - (r.top + r.height());
+ glScissor(r.left, sy, r.width(), r.height());
+ glDrawTexiOES(x, y, 0, w, h);
}
}
}
diff --git a/libs/surfaceflinger/LayerBlur.h b/libs/surfaceflinger/LayerBlur.h
index 24b1156..0c3e6eb 100644
--- a/libs/surfaceflinger/LayerBlur.h
+++ b/libs/surfaceflinger/LayerBlur.h
@@ -39,7 +39,7 @@ public:
virtual uint32_t getTypeInfo() const { return typeInfo; }
LayerBlur(SurfaceFlinger* flinger, DisplayID display,
- Client* client, int32_t i);
+ const sp<Client>& client, int32_t i);
virtual ~LayerBlur();
virtual void onDraw(const Region& clip) const;
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index 00fab70..a088b0a 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <math.h>
@@ -25,17 +23,16 @@
#include <utils/Log.h>
#include <utils/StopWatch.h>
-#include <utils/IPCThreadState.h>
-#include <utils/IServiceManager.h>
-
#include <ui/PixelFormat.h>
-#include <ui/EGLDisplaySurface.h>
+#include <ui/FramebufferNativeWindow.h>
+
+#include <hardware/copybit.h>
#include "LayerBuffer.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
+#include "gralloc_priv.h" // needed for msm / copybit
namespace android {
@@ -47,7 +44,7 @@ const char* const LayerBuffer::typeID = "LayerBuffer";
// ---------------------------------------------------------------------------
LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
- Client* client, int32_t i)
+ const sp<Client>& client, int32_t i)
: LayerBaseClient(flinger, display, client, i),
mNeedsBlending(false)
{
@@ -55,30 +52,24 @@ LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
LayerBuffer::~LayerBuffer()
{
- sp<SurfaceBuffer> s(getClientSurface());
- if (s != 0) {
- s->disown();
- mClientSurface.clear();
- }
}
-sp<LayerBuffer::SurfaceBuffer> LayerBuffer::getClientSurface() const
+void LayerBuffer::onFirstRef()
{
- Mutex::Autolock _l(mLock);
- return mClientSurface.promote();
+ LayerBaseClient::onFirstRef();
+ mSurface = new SurfaceBuffer(mFlinger, clientIndex(),
+ const_cast<LayerBuffer *>(this));
}
-sp<LayerBaseClient::Surface> LayerBuffer::getSurface() const
+sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
{
- sp<SurfaceBuffer> s;
- Mutex::Autolock _l(mLock);
- s = mClientSurface.promote();
- if (s == 0) {
- s = new SurfaceBuffer(clientIndex(),
- const_cast<LayerBuffer *>(this));
- mClientSurface = s;
- }
- return s;
+ return mSurface;
+}
+
+status_t LayerBuffer::ditch()
+{
+ mSurface.clear();
+ return NO_ERROR;
}
bool LayerBuffer::needsBlending() const {
@@ -192,82 +183,49 @@ sp<LayerBuffer::Source> LayerBuffer::clearSource() {
// LayerBuffer::SurfaceBuffer
// ============================================================================
-LayerBuffer::SurfaceBuffer::SurfaceBuffer(SurfaceID id, LayerBuffer* owner)
-: LayerBaseClient::Surface(id, owner->getIdentity()), mOwner(owner)
+LayerBuffer::SurfaceBuffer::SurfaceBuffer(const sp<SurfaceFlinger>& flinger,
+ SurfaceID id, const sp<LayerBuffer>& owner)
+ : LayerBaseClient::Surface(flinger, id, owner->getIdentity(), owner)
{
}
LayerBuffer::SurfaceBuffer::~SurfaceBuffer()
{
unregisterBuffers();
- mOwner = 0;
-}
-
-status_t LayerBuffer::SurfaceBuffer::onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
-{
- switch (code) {
- case REGISTER_BUFFERS:
- case UNREGISTER_BUFFERS:
- case CREATE_OVERLAY:
- {
- // codes that require permission check
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- const int self_pid = getpid();
- if (LIKELY(pid != self_pid)) {
- // we're called from a different process, do the real check
- if (!checkCallingPermission(
- String16("android.permission.ACCESS_SURFACE_FLINGER")))
- {
- const int uid = ipc->getCallingUid();
- LOGE("Permission Denial: "
- "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
- return PERMISSION_DENIED;
- }
- }
- }
- }
- return LayerBaseClient::Surface::onTransact(code, data, reply, flags);
}
-status_t LayerBuffer::SurfaceBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
+status_t LayerBuffer::SurfaceBuffer::registerBuffers(
+ const ISurface::BufferHeap& buffers)
{
- LayerBuffer* owner(getOwner());
- if (owner)
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
return owner->registerBuffers(buffers);
return NO_INIT;
}
void LayerBuffer::SurfaceBuffer::postBuffer(ssize_t offset)
{
- LayerBuffer* owner(getOwner());
- if (owner)
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
owner->postBuffer(offset);
}
void LayerBuffer::SurfaceBuffer::unregisterBuffers()
{
- LayerBuffer* owner(getOwner());
- if (owner)
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
owner->unregisterBuffers();
}
sp<OverlayRef> LayerBuffer::SurfaceBuffer::createOverlay(
uint32_t w, uint32_t h, int32_t format) {
sp<OverlayRef> result;
- LayerBuffer* owner(getOwner());
- if (owner)
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
result = owner->createOverlay(w, h, format);
return result;
}
-void LayerBuffer::SurfaceBuffer::disown()
-{
- Mutex::Autolock _l(mLock);
- mOwner = 0;
-}
-
// ============================================================================
// LayerBuffer::Buffer
// ============================================================================
@@ -276,20 +234,30 @@ LayerBuffer::Buffer::Buffer(const ISurface::BufferHeap& buffers, ssize_t offset)
: mBufferHeap(buffers)
{
NativeBuffer& src(mNativeBuffer);
+
src.crop.l = 0;
src.crop.t = 0;
src.crop.r = buffers.w;
src.crop.b = buffers.h;
- src.img.w = buffers.hor_stride ?: buffers.w;
- src.img.h = buffers.ver_stride ?: buffers.h;
- src.img.format = buffers.format;
- src.img.offset = offset;
- src.img.base = buffers.heap->base();
- src.img.fd = buffers.heap->heapID();
+
+ src.img.w = buffers.hor_stride ?: buffers.w;
+ src.img.h = buffers.ver_stride ?: buffers.h;
+ src.img.format = buffers.format;
+ src.img.base = (void*)(intptr_t(buffers.heap->base()) + offset);
+
+ // FIXME: gross hack, we should never access private_handle_t from here,
+ // but this is needed by msm drivers
+ private_handle_t* hnd = new private_handle_t(
+ buffers.heap->heapID(), buffers.heap->getSize(), 0);
+ hnd->offset = offset;
+ src.img.handle = hnd;
}
LayerBuffer::Buffer::~Buffer()
{
+ NativeBuffer& src(mNativeBuffer);
+ if (src.img.handle)
+ delete (private_handle_t*)src.img.handle;
}
// ============================================================================
@@ -323,8 +291,7 @@ bool LayerBuffer::Source::transformed() const {
LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
const ISurface::BufferHeap& buffers)
- : Source(layer), mStatus(NO_ERROR),
- mBufferSize(0), mTextureName(-1U)
+ : Source(layer), mStatus(NO_ERROR), mBufferSize(0)
{
if (buffers.heap == NULL) {
// this is allowed, but in this case, it is illegal to receive
@@ -363,13 +330,21 @@ LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
mLayer.forceVisibilityTransaction();
-
+
+ hw_module_t const* module;
+ mBlitEngine = NULL;
+ if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
+ copybit_open(module, &mBlitEngine);
+ }
}
LayerBuffer::BufferSource::~BufferSource()
{
- if (mTextureName != -1U) {
- LayerBase::deletedTextures.add(mTextureName);
+ if (mTexture.name != -1U) {
+ glDeleteTextures(1, &mTexture.name);
+ }
+ if (mBlitEngine) {
+ copybit_close(mBlitEngine);
}
}
@@ -427,19 +402,19 @@ bool LayerBuffer::BufferSource::transformed() const
void LayerBuffer::BufferSource::onDraw(const Region& clip) const
{
- sp<Buffer> buffer(getBuffer());
- if (UNLIKELY(buffer == 0)) {
+ sp<Buffer> ourBuffer(getBuffer());
+ if (UNLIKELY(ourBuffer == 0)) {
// nothing to do, we don't have a buffer
mLayer.clearWithOpenGL(clip);
return;
}
status_t err = NO_ERROR;
- NativeBuffer src(buffer->getBuffer());
+ NativeBuffer src(ourBuffer->getBuffer());
const Rect& transformedBounds = mLayer.getTransformedBounds();
- const int can_use_copybit = mLayer.canUseCopybit();
+ copybit_device_t* copybit = mBlitEngine;
- if (can_use_copybit) {
+ if (copybit) {
const int src_width = src.crop.r - src.crop.l;
const int src_height = src.crop.b - src.crop.t;
int W = transformedBounds.width();
@@ -448,89 +423,108 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
int t(W); W=H; H=t;
}
- /* With LayerBuffer, it is likely that we'll have to rescale the
- * surface, because this is often used for video playback or
- * camera-preview. Since we want these operation as fast as possible
- * we make sure we can use the 2D H/W even if it doesn't support
- * the requested scale factor, in which case we perform the scaling
- * in several passes. */
-
- copybit_device_t* copybit = mLayer.mFlinger->getBlitEngine();
- const float min = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
- const float mag = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
-
- float xscale = 1.0f;
- if (src_width > W*min) xscale = 1.0f / min;
- else if (src_width*mag < W) xscale = mag;
-
- float yscale = 1.0f;
- if (src_height > H*min) yscale = 1.0f / min;
- else if (src_height*mag < H) yscale = mag;
-
- if (UNLIKELY(xscale!=1.0f || yscale!=1.0f)) {
- if (UNLIKELY(mTemporaryDealer == 0)) {
- // allocate a memory-dealer for this the first time
- mTemporaryDealer = mLayer.mFlinger->getSurfaceHeapManager()
- ->createHeap(ISurfaceComposer::eHardware);
- mTempBitmap.init(mTemporaryDealer);
+#ifdef EGL_ANDROID_get_render_buffer
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ EGLSurface draw = eglGetCurrentSurface(EGL_DRAW);
+ EGLClientBuffer clientBuf = eglGetRenderBufferANDROID(dpy, draw);
+ android_native_buffer_t* nb = (android_native_buffer_t*)clientBuf;
+ if (nb == 0) {
+ err = BAD_VALUE;
+ } else {
+ copybit_image_t dst;
+ dst.w = nb->width;
+ dst.h = nb->height;
+ dst.format = nb->format;
+ dst.base = NULL; // unused by copybit on msm7k
+ dst.handle = (native_handle_t *)nb->handle;
+
+ /* With LayerBuffer, it is likely that we'll have to rescale the
+ * surface, because this is often used for video playback or
+ * camera-preview. Since we want these operation as fast as possible
+ * we make sure we can use the 2D H/W even if it doesn't support
+ * the requested scale factor, in which case we perform the scaling
+ * in several passes. */
+
+ const float min = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
+ const float mag = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
+
+ float xscale = 1.0f;
+ if (src_width > W*min) xscale = 1.0f / min;
+ else if (src_width*mag < W) xscale = mag;
+
+ float yscale = 1.0f;
+ if (src_height > H*min) yscale = 1.0f / min;
+ else if (src_height*mag < H) yscale = mag;
+
+ if (UNLIKELY(xscale!=1.0f || yscale!=1.0f)) {
+ const int tmp_w = floorf(src_width * xscale);
+ const int tmp_h = floorf(src_height * yscale);
+
+ if (mTempBitmap==0 ||
+ mTempBitmap->getWidth() < tmp_w ||
+ mTempBitmap->getHeight() < tmp_h) {
+ mTempBitmap.clear();
+ mTempBitmap = new android::Buffer(tmp_w, tmp_h, src.img.format);
+ err = mTempBitmap->initCheck();
+ }
+
+ if (LIKELY(err == NO_ERROR)) {
+ NativeBuffer tmp;
+ tmp.img.w = tmp_w;
+ tmp.img.h = tmp_h;
+ tmp.img.format = src.img.format;
+ tmp.img.handle = (native_handle_t*)mTempBitmap->getNativeBuffer()->handle;
+ tmp.crop.l = 0;
+ tmp.crop.t = 0;
+ tmp.crop.r = tmp.img.w;
+ tmp.crop.b = tmp.img.h;
+
+ region_iterator tmp_it(Region(Rect(tmp.crop.r, tmp.crop.b)));
+ copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
+ copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
+ copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
+ err = copybit->stretch(copybit,
+ &tmp.img, &src.img, &tmp.crop, &src.crop, &tmp_it);
+ src = tmp;
+ }
}
- const int tmp_w = floorf(src_width * xscale);
- const int tmp_h = floorf(src_height * yscale);
- err = mTempBitmap.setBits(tmp_w, tmp_h, 1, src.img.format);
-
- if (LIKELY(err == NO_ERROR)) {
- NativeBuffer tmp;
- mTempBitmap.getBitmapSurface(&tmp.img);
- tmp.crop.l = 0;
- tmp.crop.t = 0;
- tmp.crop.r = tmp.img.w;
- tmp.crop.b = tmp.img.h;
-
- region_iterator tmp_it(Region(Rect(tmp.crop.r, tmp.crop.b)));
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
- err = copybit->stretch(copybit,
- &tmp.img, &src.img, &tmp.crop, &src.crop, &tmp_it);
- src = tmp;
+ const Rect& transformedBounds = mLayer.getTransformedBounds();
+ const copybit_rect_t& drect =
+ reinterpret_cast<const copybit_rect_t&>(transformedBounds);
+ const State& s(mLayer.drawingState());
+ region_iterator it(clip);
+
+ // pick the right orientation for this buffer
+ int orientation = mLayer.getOrientation();
+ if (UNLIKELY(mBufferHeap.transform)) {
+ Transform rot90;
+ GraphicPlane::orientationToTransfrom(
+ ISurfaceComposer::eOrientation90, 0, 0, &rot90);
+ const Transform& planeTransform(mLayer.graphicPlane(0).transform());
+ const Layer::State& s(mLayer.drawingState());
+ Transform tr(planeTransform * s.transform * rot90);
+ orientation = tr.getOrientation();
}
- }
- const DisplayHardware& hw(mLayer.graphicPlane(0).displayHardware());
- copybit_image_t dst;
- hw.getDisplaySurface(&dst);
- const copybit_rect_t& drect
- = reinterpret_cast<const copybit_rect_t&>(transformedBounds);
- const State& s(mLayer.drawingState());
- region_iterator it(clip);
-
- // pick the right orientation for this buffer
- int orientation = mLayer.getOrientation();
- if (UNLIKELY(mBufferHeap.transform)) {
- Transform rot90;
- GraphicPlane::orientationToTransfrom(
- ISurfaceComposer::eOrientation90, 0, 0, &rot90);
- const Transform& planeTransform(mLayer.graphicPlane(0).transform());
- const Layer::State& s(mLayer.drawingState());
- Transform tr(planeTransform * s.transform * rot90);
- orientation = tr.getOrientation();
- }
-
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, orientation);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
-
- err = copybit->stretch(copybit,
- &dst, &src.img, &drect, &src.crop, &it);
- if (err != NO_ERROR) {
- LOGE("copybit failed (%s)", strerror(err));
+ copybit->set_parameter(copybit, COPYBIT_TRANSFORM, orientation);
+ copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
+ copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
+
+ err = copybit->stretch(copybit,
+ &dst, &src.img, &drect, &src.crop, &it);
+ if (err != NO_ERROR) {
+ LOGE("copybit failed (%s)", strerror(err));
+ }
}
}
-
- if (!can_use_copybit || err) {
- if (UNLIKELY(mTextureName == -1LU)) {
- mTextureName = mLayer.createTexture();
+#endif
+
+ if (!copybit || err)
+ {
+ // OpenGL fall-back
+ if (UNLIKELY(mTexture.name == -1LU)) {
+ mTexture.name = mLayer.createTexture();
}
GLuint w = 0;
GLuint h = 0;
@@ -541,10 +535,11 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
t.stride = src.img.w;
t.vstride= src.img.h;
t.format = src.img.format;
- t.data = (GGLubyte*)(intptr_t(src.img.base) + src.img.offset);
+ t.data = (GGLubyte*)src.img.base;
const Region dirty(Rect(t.width, t.height));
- mLayer.loadTexture(dirty, mTextureName, t, w, h);
- mLayer.drawWithOpenGL(clip, mTextureName, t, mBufferHeap.transform);
+ mLayer.loadTexture(&mTexture, mTexture.name, dirty, t);
+ mTexture.transform = mBufferHeap.transform;
+ mLayer.drawWithOpenGL(clip, mTexture);
}
}
diff --git a/libs/surfaceflinger/LayerBuffer.h b/libs/surfaceflinger/LayerBuffer.h
index 2dc77f1..fe879eb 100644
--- a/libs/surfaceflinger/LayerBuffer.h
+++ b/libs/surfaceflinger/LayerBuffer.h
@@ -20,18 +20,18 @@
#include <stdint.h>
#include <sys/types.h>
-#include <utils/IMemory.h>
+#include <binder/IMemory.h>
#include <private/ui/LayerState.h>
-#include <EGL/eglnatives.h>
#include "LayerBase.h"
#include "LayerBitmap.h"
+struct copybit_device_t;
+
namespace android {
// ---------------------------------------------------------------------------
-class MemoryDealer;
class Region;
class OverlayRef;
@@ -51,7 +51,6 @@ class LayerBuffer : public LayerBaseClient
LayerBuffer& mLayer;
};
-
public:
static const uint32_t typeInfo;
static const char* const typeID;
@@ -59,12 +58,14 @@ public:
virtual uint32_t getTypeInfo() const { return typeInfo; }
LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
- Client* client, int32_t i);
+ const sp<Client>& client, int32_t i);
virtual ~LayerBuffer();
+ virtual void onFirstRef();
virtual bool needsBlending() const;
- virtual sp<LayerBaseClient::Surface> getSurface() const;
+ virtual sp<LayerBaseClient::Surface> createSurface() const;
+ virtual status_t ditch();
virtual void onDraw(const Region& clip) const;
virtual uint32_t doTransaction(uint32_t flags);
virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
@@ -121,14 +122,14 @@ private:
virtual void unregisterBuffers();
virtual bool transformed() const;
private:
- mutable Mutex mLock;
- sp<Buffer> mBuffer;
- status_t mStatus;
- ISurface::BufferHeap mBufferHeap;
- size_t mBufferSize;
- mutable sp<MemoryDealer> mTemporaryDealer;
- mutable LayerBitmap mTempBitmap;
- mutable GLuint mTextureName;
+ mutable Mutex mLock;
+ sp<Buffer> mBuffer;
+ status_t mStatus;
+ ISurface::BufferHeap mBufferHeap;
+ size_t mBufferSize;
+ mutable sp<android::Buffer> mTempBitmap;
+ mutable LayerBase::Texture mTexture;
+ copybit_device_t* mBlitEngine;
};
class OverlaySource : public Source {
@@ -179,34 +180,27 @@ private:
class SurfaceBuffer : public LayerBaseClient::Surface
{
public:
- SurfaceBuffer(SurfaceID id, LayerBuffer* owner);
+ SurfaceBuffer(const sp<SurfaceFlinger>& flinger,
+ SurfaceID id, const sp<LayerBuffer>& owner);
virtual ~SurfaceBuffer();
- virtual status_t onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
+
virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);
virtual void postBuffer(ssize_t offset);
virtual void unregisterBuffers();
+
virtual sp<OverlayRef> createOverlay(
uint32_t w, uint32_t h, int32_t format);
- void disown();
private:
- LayerBuffer* getOwner() const {
- Mutex::Autolock _l(mLock);
- return mOwner;
+ sp<LayerBuffer> getOwner() const {
+ return static_cast<LayerBuffer*>(Surface::getOwner().get());
}
- mutable Mutex mLock;
- LayerBuffer* mOwner;
};
-
- friend class SurfaceFlinger;
- sp<SurfaceBuffer> getClientSurface() const;
-
+
mutable Mutex mLock;
sp<Source> mSource;
-
+ sp<Surface> mSurface;
bool mInvalidate;
bool mNeedsBlending;
- mutable wp<SurfaceBuffer> mClientSurface;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerDim.cpp b/libs/surfaceflinger/LayerDim.cpp
index 0c347cc..8e9df9c 100644
--- a/libs/surfaceflinger/LayerDim.cpp
+++ b/libs/surfaceflinger/LayerDim.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
@@ -25,7 +23,6 @@
#include "LayerDim.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
namespace android {
@@ -33,27 +30,74 @@ namespace android {
const uint32_t LayerDim::typeInfo = LayerBaseClient::typeInfo | 0x10;
const char* const LayerDim::typeID = "LayerDim";
-sp<MemoryDealer> LayerDim::mDimmerDealer;
-LayerBitmap LayerDim::mDimmerBitmap;
+
+bool LayerDim::sUseTexture;
+GLuint LayerDim::sTexId;
+EGLImageKHR LayerDim::sImage;
+int32_t LayerDim::sWidth;
+int32_t LayerDim::sHeight;
// ---------------------------------------------------------------------------
LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display,
- Client* client, int32_t i)
- : LayerBaseClient(flinger, display, client, i)
+ const sp<Client>& client, int32_t i)
+ : LayerBaseClient(flinger, display, client, i)
{
}
void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
{
- // must only be called once.
- mDimmerDealer = flinger->getSurfaceHeapManager()
- ->createHeap(ISurfaceComposer::eHardware);
- if (mDimmerDealer != 0) {
- mDimmerBitmap.init(mDimmerDealer);
- mDimmerBitmap.setBits(w, h, 1, PIXEL_FORMAT_RGB_565);
- mDimmerBitmap.clear();
+ sTexId = -1;
+ sImage = EGL_NO_IMAGE_KHR;
+ sWidth = w;
+ sHeight = h;
+ sUseTexture = false;
+
+#ifdef DIM_WITH_TEXTURE
+
+#warning "using a texture to implement LayerDim"
+
+ /* On some h/w like msm7K, it is faster to use a texture because the
+ * software renderer will defer to copybit, for this to work we need to
+ * use an EGLImage texture so copybit can actually make use of it.
+ * This burns a full-screen worth of graphic memory.
+ */
+
+ const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
+ uint32_t flags = hw.getFlags();
+
+ if (LIKELY(flags & DisplayHardware::DIRECT_TEXTURE)) {
+ // TODO: api to pass the usage flags
+ sp<Buffer> buffer = new Buffer(w, h, PIXEL_FORMAT_RGB_565);
+ android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
+
+ glGenTextures(1, &sTexId);
+ glBindTexture(GL_TEXTURE_2D, sTexId);
+
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ sImage = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
+ EGL_NATIVE_BUFFER_ANDROID, (EGLClientBuffer)clientBuf, 0);
+ if (sImage == EGL_NO_IMAGE_KHR) {
+ LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError());
+ return;
+ }
+
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)sImage);
+ GLint error = glGetError();
+ if (error != GL_NO_ERROR) {
+ eglDestroyImageKHR(dpy, sImage);
+ LOGE("glEGLImageTargetTexture2DOES() failed. err=0x%4x", error);
+ return;
+ }
+
+ // initialize the texture with zeros
+ GGLSurface t;
+ buffer->lock(&t, GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN);
+ memset(t.data, 0, t.stride * t.height * 2);
+ buffer->unlock();
+ sUseTexture = true;
}
+#endif
}
LayerDim::~LayerDim()
@@ -63,49 +107,56 @@ LayerDim::~LayerDim()
void LayerDim::onDraw(const Region& clip) const
{
const State& s(drawingState());
-
- Region::iterator iterator(clip);
- if (s.alpha>0 && iterator) {
+ Region::const_iterator it = clip.begin();
+ Region::const_iterator const end = clip.end();
+ if (s.alpha>0 && (it != end)) {
const DisplayHardware& hw(graphicPlane(0).displayHardware());
-
- status_t err = NO_ERROR;
- const int can_use_copybit = canUseCopybit();
- if (can_use_copybit) {
- // StopWatch watch("copybit");
- copybit_image_t dst;
- hw.getDisplaySurface(&dst);
- const copybit_rect_t& drect
- = reinterpret_cast<const copybit_rect_t&>(mTransformedBounds);
-
- copybit_image_t src;
- mDimmerBitmap.getBitmapSurface(&src);
- const copybit_rect_t& srect(drect);
-
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
- region_iterator it(clip);
- err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
+ const GGLfixed alpha = (s.alpha << 16)/255;
+ const uint32_t fbHeight = hw.getHeight();
+ glDisable(GL_DITHER);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ glColor4x(0, 0, 0, alpha);
+
+#ifdef DIM_WITH_TEXTURE
+ if (sUseTexture) {
+ glBindTexture(GL_TEXTURE_2D, sTexId);
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ const GLshort texCoords[4][2] = {
+ { 0, 0 },
+ { 0, 1 },
+ { 1, 1 },
+ { 1, 0 }
+ };
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_SHORT, 0, texCoords);
+ } else
+#endif
+ {
+ glDisable(GL_TEXTURE_2D);
}
- if (!can_use_copybit || err) {
- const GGLfixed alpha = (s.alpha << 16)/255;
- const uint32_t fbHeight = hw.getHeight();
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_DITHER);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glColor4x(0, 0, 0, alpha);
- glVertexPointer(2, GL_FIXED, 0, mVertices);
- Rect r;
- while (iterator.iterate(&r)) {
- const GLint sy = fbHeight - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
+ GLshort w = sWidth;
+ GLshort h = sHeight;
+ const GLshort vertices[4][2] = {
+ { 0, 0 },
+ { 0, h },
+ { w, h },
+ { w, 0 }
+ };
+ glVertexPointer(2, GL_SHORT, 0, vertices);
+
+ while (it != end) {
+ const Rect& r = *it++;
+ const GLint sy = fbHeight - (r.top + r.height());
+ glScissor(r.left, sy, r.width(), r.height());
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
}
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerDim.h b/libs/surfaceflinger/LayerDim.h
index 3e37a47..33bd49d 100644
--- a/libs/surfaceflinger/LayerDim.h
+++ b/libs/surfaceflinger/LayerDim.h
@@ -20,6 +20,9 @@
#include <stdint.h>
#include <sys/types.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
#include "LayerBase.h"
#include "LayerBitmap.h"
@@ -29,6 +32,11 @@ namespace android {
class LayerDim : public LayerBaseClient
{
+ static bool sUseTexture;
+ static GLuint sTexId;
+ static EGLImageKHR sImage;
+ static int32_t sWidth;
+ static int32_t sHeight;
public:
static const uint32_t typeInfo;
static const char* const typeID;
@@ -36,7 +44,7 @@ public:
virtual uint32_t getTypeInfo() const { return typeInfo; }
LayerDim(SurfaceFlinger* flinger, DisplayID display,
- Client* client, int32_t i);
+ const sp<Client>& client, int32_t i);
virtual ~LayerDim();
virtual void onDraw(const Region& clip) const;
@@ -44,10 +52,6 @@ public:
virtual bool isSecure() const { return false; }
static void initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h);
-
-private:
- static sp<MemoryDealer> mDimmerDealer;
- static LayerBitmap mDimmerBitmap;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerOrientationAnim.cpp b/libs/surfaceflinger/LayerOrientationAnim.cpp
deleted file mode 100644
index 79e5328..0000000
--- a/libs/surfaceflinger/LayerOrientationAnim.cpp
+++ /dev/null
@@ -1,206 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "SurfaceFlinger"
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/Log.h>
-#include <utils/StopWatch.h>
-
-#include <core/SkBitmap.h>
-
-#include <ui/EGLDisplaySurface.h>
-
-#include "BlurFilter.h"
-#include "LayerBase.h"
-#include "LayerOrientationAnim.h"
-#include "SurfaceFlinger.h"
-#include "DisplayHardware/DisplayHardware.h"
-#include "OrientationAnimation.h"
-
-namespace android {
-// ---------------------------------------------------------------------------
-
-const uint32_t LayerOrientationAnim::typeInfo = LayerBase::typeInfo | 0x80;
-const char* const LayerOrientationAnim::typeID = "LayerOrientationAnim";
-
-// ---------------------------------------------------------------------------
-
-// Animation...
-const float DURATION = ms2ns(200);
-const float BOUNCES_PER_SECOND = 0.5f;
-const float DIM_TARGET = 0.40f;
-#define INTERPOLATED_TIME(_t) (_t)
-
-// ---------------------------------------------------------------------------
-
-LayerOrientationAnim::LayerOrientationAnim(
- SurfaceFlinger* flinger, DisplayID display,
- OrientationAnimation* anim,
- const LayerBitmap& bitmapIn,
- const LayerBitmap& bitmapOut)
- : LayerOrientationAnimBase(flinger, display), mAnim(anim),
- mBitmapIn(bitmapIn), mBitmapOut(bitmapOut),
- mTextureName(-1), mTextureNameIn(-1)
-{
- // blur that texture.
- mOrientationCompleted = false;
- mNeedsBlending = false;
-}
-
-LayerOrientationAnim::~LayerOrientationAnim()
-{
- if (mTextureName != -1U) {
- LayerBase::deletedTextures.add(mTextureName);
- }
- if (mTextureNameIn != -1U) {
- LayerBase::deletedTextures.add(mTextureNameIn);
- }
-}
-
-bool LayerOrientationAnim::needsBlending() const
-{
- return mNeedsBlending;
-}
-
-Point LayerOrientationAnim::getPhysicalSize() const
-{
- const GraphicPlane& plane(graphicPlane(0));
- const DisplayHardware& hw(plane.displayHardware());
- return Point(hw.getWidth(), hw.getHeight());
-}
-
-void LayerOrientationAnim::validateVisibility(const Transform&)
-{
- const Layer::State& s(drawingState());
- const Transform tr(s.transform);
- const Point size(getPhysicalSize());
- uint32_t w = size.x;
- uint32_t h = size.y;
- mTransformedBounds = tr.makeBounds(w, h);
- mLeft = tr.tx();
- mTop = tr.ty();
- transparentRegionScreen.clear();
- mTransformed = true;
- mCanUseCopyBit = false;
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- if (copybit) {
- mCanUseCopyBit = true;
- }
-}
-
-void LayerOrientationAnim::onOrientationCompleted()
-{
- mAnim->onAnimationFinished();
-}
-
-void LayerOrientationAnim::onDraw(const Region& clip) const
-{
- float alphaIn = DIM_TARGET;
-
- // clear screen
- // TODO: with update on demand, we may be able
- // to not erase the screen at all during the animation
- if (!mOrientationCompleted) {
- glDisable(GL_BLEND);
- glDisable(GL_DITHER);
- glDisable(GL_SCISSOR_TEST);
- glClearColor(0,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT);
- }
-
- copybit_image_t dst;
- const GraphicPlane& plane(graphicPlane(0));
- const DisplayHardware& hw(plane.displayHardware());
- hw.getDisplaySurface(&dst);
-
- copybit_image_t src;
- mBitmapIn.getBitmapSurface(&src);
-
- copybit_image_t srcOut;
- mBitmapOut.getBitmapSurface(&srcOut);
-
- const int w = dst.w;
- const int h = dst.h;
- const int xc = uint32_t(dst.w-w)/2;
- const int yc = uint32_t(dst.h-h)/2;
- const copybit_rect_t drect = { xc, yc, xc+w, yc+h };
- const copybit_rect_t srect = { 0, 0, src.w, src.h };
- const Region reg(Rect( drect.l, drect.t, drect.r, drect.b ));
-
- int err = NO_ERROR;
- const int can_use_copybit = canUseCopybit();
- if (can_use_copybit) {
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
-
- if (alphaIn > 0) {
- region_iterator it(reg);
- copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_ENABLE);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alphaIn*255));
- err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
- copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_DISABLE);
- }
- LOGE_IF(err != NO_ERROR, "copybit failed (%s)", strerror(err));
- }
- if (!can_use_copybit || err) {
- GGLSurface t;
- t.version = sizeof(GGLSurface);
- t.width = src.w;
- t.height = src.h;
- t.stride = src.w;
- t.vstride= src.h;
- t.format = src.format;
- t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
-
- Transform tr;
- tr.set(xc, yc);
-
- // FIXME: we should not access mVertices and mDrawingState like that,
- // but since we control the animation, we know it's going to work okay.
- // eventually we'd need a more formal way of doing things like this.
- LayerOrientationAnim& self(const_cast<LayerOrientationAnim&>(*this));
- tr.transform(self.mVertices[0], 0, 0);
- tr.transform(self.mVertices[1], 0, src.h);
- tr.transform(self.mVertices[2], src.w, src.h);
- tr.transform(self.mVertices[3], src.w, 0);
- if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
- // Too slow to do this in software
- self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
- }
-
- if (alphaIn > 0.0f) {
- t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
- if (UNLIKELY(mTextureNameIn == -1LU)) {
- mTextureNameIn = createTexture();
- GLuint w=0, h=0;
- const Region dirty(Rect(t.width, t.height));
- loadTexture(dirty, mTextureNameIn, t, w, h);
- }
- self.mDrawingState.alpha = int(alphaIn*255);
- drawWithOpenGL(reg, mTextureNameIn, t);
- }
- }
-}
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
diff --git a/libs/surfaceflinger/MessageQueue.cpp b/libs/surfaceflinger/MessageQueue.cpp
new file mode 100644
index 0000000..b43d801
--- /dev/null
+++ b/libs/surfaceflinger/MessageQueue.cpp
@@ -0,0 +1,192 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdint.h>
+#include <errno.h>
+#include <sys/types.h>
+
+#include <utils/threads.h>
+#include <utils/Timers.h>
+#include <utils/Log.h>
+#include <binder/IPCThreadState.h>
+
+#include "MessageQueue.h"
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+void MessageList::insert(const sp<MessageBase>& node)
+{
+ LIST::iterator cur(mList.begin());
+ LIST::iterator end(mList.end());
+ while (cur != end) {
+ if (*node < **cur) {
+ mList.insert(cur, node);
+ return;
+ }
+ ++cur;
+ }
+ mList.insert(++end, node);
+}
+
+void MessageList::remove(MessageList::LIST::iterator pos)
+{
+ mList.erase(pos);
+}
+
+// ---------------------------------------------------------------------------
+
+MessageQueue::MessageQueue()
+ : mInvalidate(false)
+{
+ mInvalidateMessage = new MessageBase(INVALIDATE);
+}
+
+MessageQueue::~MessageQueue()
+{
+}
+
+MessageList::value_type MessageQueue::waitMessage(nsecs_t timeout)
+{
+ MessageList::value_type result;
+
+ bool again;
+ do {
+ const nsecs_t timeoutTime = systemTime() + timeout;
+ while (true) {
+ Mutex::Autolock _l(mLock);
+ nsecs_t now = systemTime();
+ nsecs_t nextEventTime = -1;
+
+ // invalidate messages are always handled first
+ if (mInvalidate) {
+ mInvalidate = false;
+ mInvalidateMessage->when = now;
+ result = mInvalidateMessage;
+ break;
+ }
+
+ LIST::iterator cur(mMessages.begin());
+ if (cur != mMessages.end()) {
+ result = *cur;
+ }
+
+ if (result != 0) {
+ if (result->when <= now) {
+ // there is a message to deliver
+ mMessages.remove(cur);
+ break;
+ }
+ if (timeout>=0 && timeoutTime < now) {
+ // we timed-out, return a NULL message
+ result = 0;
+ break;
+ }
+ nextEventTime = result->when;
+ result = 0;
+ }
+
+ if (timeout >= 0 && nextEventTime > 0) {
+ if (nextEventTime > timeoutTime) {
+ nextEventTime = timeoutTime;
+ }
+ }
+
+ if (nextEventTime >= 0) {
+ //LOGD("nextEventTime = %lld ms", nextEventTime);
+ if (nextEventTime > 0) {
+ // we're about to wait, flush the binder command buffer
+ IPCThreadState::self()->flushCommands();
+ const nsecs_t reltime = nextEventTime - systemTime();
+ if (reltime > 0) {
+ mCondition.waitRelative(mLock, reltime);
+ }
+ }
+ } else {
+ //LOGD("going to wait");
+ // we're about to wait, flush the binder command buffer
+ IPCThreadState::self()->flushCommands();
+ mCondition.wait(mLock);
+ }
+ }
+ // here we're not holding the lock anymore
+
+ if (result == 0)
+ break;
+
+ again = result->handler();
+ if (again) {
+ // the message has been processed. release our reference to it
+ // without holding the lock.
+ result = 0;
+ }
+
+ } while (again);
+
+ return result;
+}
+
+status_t MessageQueue::postMessage(
+ const MessageList::value_type& message, nsecs_t relTime, uint32_t flags)
+{
+ return queueMessage(message, relTime, flags);
+}
+
+status_t MessageQueue::invalidate() {
+ Mutex::Autolock _l(mLock);
+ mInvalidate = true;
+ mCondition.signal();
+ return NO_ERROR;
+}
+
+status_t MessageQueue::queueMessage(
+ const MessageList::value_type& message, nsecs_t relTime, uint32_t flags)
+{
+ Mutex::Autolock _l(mLock);
+ message->when = systemTime() + relTime;
+ mMessages.insert(message);
+
+ //LOGD("MessageQueue::queueMessage time = %lld ms", message->when);
+ //dumpLocked(message);
+
+ mCondition.signal();
+ return NO_ERROR;
+}
+
+void MessageQueue::dump(const MessageList::value_type& message)
+{
+ Mutex::Autolock _l(mLock);
+ dumpLocked(message);
+}
+
+void MessageQueue::dumpLocked(const MessageList::value_type& message)
+{
+ LIST::const_iterator cur(mMessages.begin());
+ LIST::const_iterator end(mMessages.end());
+ int c = 0;
+ while (cur != end) {
+ const char tick = (*cur == message) ? '>' : ' ';
+ LOGD("%c %d: msg{.what=%08x, when=%lld}",
+ tick, c, (*cur)->what, (*cur)->when);
+ ++cur;
+ c++;
+ }
+}
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
diff --git a/libs/surfaceflinger/MessageQueue.h b/libs/surfaceflinger/MessageQueue.h
new file mode 100644
index 0000000..dc8138d
--- /dev/null
+++ b/libs/surfaceflinger/MessageQueue.h
@@ -0,0 +1,127 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_MESSAGE_QUEUE_H
+#define ANDROID_MESSAGE_QUEUE_H
+
+#include <stdint.h>
+#include <errno.h>
+#include <sys/types.h>
+
+#include <utils/threads.h>
+#include <utils/Timers.h>
+#include <utils/List.h>
+
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+class MessageBase;
+
+class MessageList
+{
+ List< sp<MessageBase> > mList;
+ typedef List< sp<MessageBase> > LIST;
+public:
+ typedef sp<MessageBase> value_type;
+ inline LIST::iterator begin() { return mList.begin(); }
+ inline LIST::const_iterator begin() const { return mList.begin(); }
+ inline LIST::iterator end() { return mList.end(); }
+ inline LIST::const_iterator end() const { return mList.end(); }
+ inline bool isEmpty() const { return mList.empty(); }
+ void insert(const sp<MessageBase>& node);
+ void remove(LIST::iterator pos);
+};
+
+// ============================================================================
+
+class MessageBase :
+ public LightRefBase<MessageBase>
+{
+public:
+ nsecs_t when;
+ uint32_t what;
+ int32_t arg0;
+
+ MessageBase() : when(0), what(0), arg0(0) { }
+ MessageBase(uint32_t what, int32_t arg0=0)
+ : when(0), what(what), arg0(arg0) { }
+
+ // return true if message has a handler
+ virtual bool handler() { return false; }
+
+protected:
+ virtual ~MessageBase() { }
+
+private:
+ friend class LightRefBase<MessageBase>;
+};
+
+inline bool operator < (const MessageBase& lhs, const MessageBase& rhs) {
+ return lhs.when < rhs.when;
+}
+
+// ---------------------------------------------------------------------------
+
+class MessageQueue
+{
+ typedef List< sp<MessageBase> > LIST;
+public:
+
+ // this is a work-around the multichar constant warning. A macro would
+ // work too, but would pollute the namespace.
+ template <int a, int b, int c, int d>
+ struct WHAT {
+ static const uint32_t Value =
+ (uint32_t(a&0xff)<<24)|(uint32_t(b&0xff)<<16)|
+ (uint32_t(c&0xff)<<8)|uint32_t(d&0xff);
+ };
+
+ MessageQueue();
+ ~MessageQueue();
+
+ // pre-defined messages
+ enum {
+ INVALIDATE = WHAT<'_','p','d','t'>::Value
+ };
+
+ MessageList::value_type waitMessage(nsecs_t timeout = -1);
+
+ status_t postMessage(const MessageList::value_type& message,
+ nsecs_t reltime=0, uint32_t flags = 0);
+
+ status_t invalidate();
+
+ void dump(const MessageList::value_type& message);
+
+private:
+ status_t queueMessage(const MessageList::value_type& message,
+ nsecs_t reltime, uint32_t flags);
+ void dumpLocked(const MessageList::value_type& message);
+
+ Mutex mLock;
+ Condition mCondition;
+ MessageList mMessages;
+ bool mInvalidate;
+ MessageList::value_type mInvalidateMessage;
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif /* ANDROID_MESSAGE_QUEUE_H */
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
index fb25663..7a7574f 100644
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ b/libs/surfaceflinger/SurfaceFlinger.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
@@ -23,6 +21,7 @@
#include <fcntl.h>
#include <errno.h>
#include <math.h>
+#include <limits.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/ioctl.h>
@@ -30,36 +29,30 @@
#include <cutils/log.h>
#include <cutils/properties.h>
-#include <utils/IPCThreadState.h>
-#include <utils/IServiceManager.h>
-#include <utils/MemoryDealer.h>
-#include <utils/MemoryBase.h>
+#include <binder/IPCThreadState.h>
+#include <binder/IServiceManager.h>
+#include <binder/MemoryHeapBase.h>
+
#include <utils/String8.h>
#include <utils/String16.h>
#include <utils/StopWatch.h>
#include <ui/PixelFormat.h>
#include <ui/DisplayInfo.h>
-#include <ui/EGLDisplaySurface.h>
#include <pixelflinger/pixelflinger.h>
#include <GLES/gl.h>
#include "clz.h"
-#include "CPUGauge.h"
+#include "BufferAllocator.h"
#include "Layer.h"
#include "LayerBlur.h"
#include "LayerBuffer.h"
#include "LayerDim.h"
#include "LayerBitmap.h"
-#include "LayerOrientationAnim.h"
-#include "OrientationAnimation.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
-#include "GPUHardware/GPUHardware.h"
-
/* ideally AID_GRAPHICS would be in a semi-public header
* or there would be a way to map a user/group name to its id
@@ -93,30 +86,30 @@ SurfaceFlinger::LayerVector::LayerVector(const SurfaceFlinger::LayerVector& rhs)
}
ssize_t SurfaceFlinger::LayerVector::indexOf(
- LayerBase* key, size_t guess) const
+ const sp<LayerBase>& key, size_t guess) const
{
if (guess<size() && lookup.keyAt(guess) == key)
return guess;
const ssize_t i = lookup.indexOfKey(key);
if (i>=0) {
const size_t idx = lookup.valueAt(i);
- LOG_ASSERT(layers[idx]==key,
+ LOGE_IF(layers[idx]!=key,
"LayerVector[%p]: layers[%d]=%p, key=%p",
- this, int(idx), layers[idx], key);
+ this, int(idx), layers[idx].get(), key.get());
return idx;
}
return i;
}
ssize_t SurfaceFlinger::LayerVector::add(
- LayerBase* layer,
- Vector<LayerBase*>::compar_t cmp)
+ const sp<LayerBase>& layer,
+ Vector< sp<LayerBase> >::compar_t cmp)
{
size_t count = layers.size();
ssize_t l = 0;
ssize_t h = count-1;
ssize_t mid;
- LayerBase* const* a = layers.array();
+ sp<LayerBase> const* a = layers.array();
while (l <= h) {
mid = l + (h - l)/2;
const int c = cmp(a+mid, &layer);
@@ -139,14 +132,14 @@ ssize_t SurfaceFlinger::LayerVector::add(
return order;
}
-ssize_t SurfaceFlinger::LayerVector::remove(LayerBase* layer)
+ssize_t SurfaceFlinger::LayerVector::remove(const sp<LayerBase>& layer)
{
const ssize_t keyIndex = lookup.indexOfKey(layer);
if (keyIndex >= 0) {
const size_t index = lookup.valueAt(keyIndex);
- LOG_ASSERT(layers[index]==layer,
+ LOGE_IF(layers[index]!=layer,
"LayerVector[%p]: layers[%u]=%p, layer=%p",
- this, int(index), layers[index], layer);
+ this, int(index), layers[index].get(), layer.get());
layers.removeItemsAt(index);
lookup.removeItemsAt(keyIndex);
const size_t count = lookup.size();
@@ -161,8 +154,8 @@ ssize_t SurfaceFlinger::LayerVector::remove(LayerBase* layer)
}
ssize_t SurfaceFlinger::LayerVector::reorder(
- LayerBase* layer,
- Vector<LayerBase*>::compar_t cmp)
+ const sp<LayerBase>& layer,
+ Vector< sp<LayerBase> >::compar_t cmp)
{
// XXX: it's a little lame. but oh well...
ssize_t err = remove(layer);
@@ -180,7 +173,11 @@ SurfaceFlinger::SurfaceFlinger()
: BnSurfaceComposer(), Thread(false),
mTransactionFlags(0),
mTransactionCount(0),
+ mLayersRemoved(false),
mBootTime(systemTime()),
+ mHardwareTest("android.permission.HARDWARE_TEST"),
+ mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"),
+ mDump("android.permission.DUMP"),
mLastScheduledBroadcast(NULL),
mVisibleRegionsDirty(false),
mDeferReleaseConsole(false),
@@ -188,11 +185,7 @@ SurfaceFlinger::SurfaceFlinger()
mFreezeCount(0),
mFreezeDisplayTime(0),
mDebugRegion(0),
- mDebugCpu(0),
- mDebugFps(0),
mDebugBackground(0),
- mSyncObject(),
- mDeplayedTransactionPending(0),
mConsoleSignals(0),
mSecureFrameBuffer(0)
{
@@ -207,28 +200,16 @@ void SurfaceFlinger::init()
char value[PROPERTY_VALUE_MAX];
property_get("debug.sf.showupdates", value, "0");
mDebugRegion = atoi(value);
- property_get("debug.sf.showcpu", value, "0");
- mDebugCpu = atoi(value);
property_get("debug.sf.showbackground", value, "0");
mDebugBackground = atoi(value);
- property_get("debug.sf.showfps", value, "0");
- mDebugFps = atoi(value);
LOGI_IF(mDebugRegion, "showupdates enabled");
- LOGI_IF(mDebugCpu, "showcpu enabled");
LOGI_IF(mDebugBackground, "showbackground enabled");
- LOGI_IF(mDebugFps, "showfps enabled");
}
SurfaceFlinger::~SurfaceFlinger()
{
glDeleteTextures(1, &mWormholeTexName);
- delete mOrientationAnimation;
-}
-
-copybit_device_t* SurfaceFlinger::getBlitEngine() const
-{
- return graphicPlane(0).displayHardware().getBlitEngine();
}
overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const
@@ -236,29 +217,9 @@ overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const
return graphicPlane(0).displayHardware().getOverlayEngine();
}
-sp<IMemory> SurfaceFlinger::getCblk() const
+sp<IMemoryHeap> SurfaceFlinger::getCblk() const
{
- return mServerCblkMemory;
-}
-
-status_t SurfaceFlinger::requestGPU(const sp<IGPUCallback>& callback,
- gpu_info_t* gpu)
-{
- if (mGPU == 0)
- return INVALID_OPERATION;
-
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- status_t err = mGPU->request(pid, callback, gpu);
- return err;
-}
-
-status_t SurfaceFlinger::revokeGPU()
-{
- if (mGPU == 0)
- return INVALID_OPERATION;
-
- return mGPU->friendlyRevoke();
+ return mServerHeap;
}
sp<ISurfaceFlingerClient> SurfaceFlinger::createConnection()
@@ -266,33 +227,34 @@ sp<ISurfaceFlingerClient> SurfaceFlinger::createConnection()
Mutex::Autolock _l(mStateLock);
uint32_t token = mTokens.acquire();
- Client* client = new Client(token, this);
- if ((client == 0) || (client->ctrlblk == 0)) {
+ sp<Client> client = new Client(token, this);
+ if (client->ctrlblk == 0) {
mTokens.release(token);
return 0;
}
status_t err = mClientsMap.add(token, client);
if (err < 0) {
- delete client;
mTokens.release(token);
return 0;
}
sp<BClient> bclient =
- new BClient(this, token, client->controlBlockMemory());
+ new BClient(this, token, client->getControlBlockMemory());
return bclient;
}
void SurfaceFlinger::destroyConnection(ClientID cid)
{
Mutex::Autolock _l(mStateLock);
- Client* const client = mClientsMap.valueFor(cid);
- if (client) {
+ sp<Client> client = mClientsMap.valueFor(cid);
+ if (client != 0) {
// free all the layers this client owns
- const Vector<LayerBaseClient*>& layers = client->getLayers();
+ Vector< wp<LayerBaseClient> > layers(client->getLayers());
const size_t count = layers.size();
for (size_t i=0 ; i<count ; i++) {
- LayerBaseClient* const layer = layers[i];
- removeLayer_l(layer);
+ sp<LayerBaseClient> layer(layers[i].promote());
+ if (layer != 0) {
+ purgatorizeLayer_l(layer);
+ }
}
// the resources associated with this client will be freed
@@ -339,41 +301,15 @@ void SurfaceFlinger::onFirstRef()
mReadyToRunBarrier.wait();
}
-
static inline uint16_t pack565(int r, int g, int b) {
return (r<<11)|(g<<5)|b;
}
-// this is defined in libGLES_CM.so
-extern ISurfaceComposer* GLES_localSurfaceManager;
-
status_t SurfaceFlinger::readyToRun()
{
LOGI( "SurfaceFlinger's main thread ready to run. "
"Initializing graphics H/W...");
- // create the shared control-block
- mServerHeap = new MemoryDealer(4096, MemoryDealer::READ_ONLY);
- LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
-
- mServerCblkMemory = mServerHeap->allocate(4096);
- LOGE_IF(mServerCblkMemory==0, "can't create shared control block");
-
- mServerCblk = static_cast<surface_flinger_cblk_t *>(mServerCblkMemory->pointer());
- LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
- new(mServerCblk) surface_flinger_cblk_t;
-
- // get a reference to the GPU if we have one
- mGPU = GPUFactory::getGPU();
-
- // create the surface Heap manager, which manages the heaps
- // (be it in RAM or VRAM) where surfaces are allocated
- // We give 8 MB per client.
- mSurfaceHeapManager = new SurfaceHeapManager(this, 8 << 20);
-
-
- GLES_localSurfaceManager = static_cast<ISurfaceComposer*>(this);
-
// we only support one display currently
int dpy = 0;
@@ -384,6 +320,16 @@ status_t SurfaceFlinger::readyToRun()
plane.setDisplayHardware(hw);
}
+ // create the shared control-block
+ mServerHeap = new MemoryHeapBase(4096,
+ MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
+ LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
+
+ mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
+ LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
+
+ new(mServerCblk) surface_flinger_cblk_t;
+
// initialize primary screen
// (other display should be initialized in the same manner, but
// asynchronously, as they could come and go. None of this is supported
@@ -450,13 +396,6 @@ status_t SurfaceFlinger::readyToRun()
* We're now ready to accept clients...
*/
- mOrientationAnimation = new OrientationAnimation(this);
-
- // start CPU gauge display
- if (mDebugCpu)
- mCpuGauge = new CPUGauge(this, ms2ns(500));
-
-
// start boot animation
property_set("ctl.start", "bootanim");
@@ -471,45 +410,53 @@ status_t SurfaceFlinger::readyToRun()
void SurfaceFlinger::waitForEvent()
{
- // wait for something to do
- if (UNLIKELY(isFrozen())) {
- // wait 5 seconds
- const nsecs_t freezeDisplayTimeout = ms2ns(5000);
- const nsecs_t now = systemTime();
- if (mFreezeDisplayTime == 0) {
- mFreezeDisplayTime = now;
+ while (true) {
+ nsecs_t timeout = -1;
+ if (UNLIKELY(isFrozen())) {
+ // wait 5 seconds
+ const nsecs_t freezeDisplayTimeout = ms2ns(5000);
+ const nsecs_t now = systemTime();
+ if (mFreezeDisplayTime == 0) {
+ mFreezeDisplayTime = now;
+ }
+ nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
+ timeout = waitTime>0 ? waitTime : 0;
}
- nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
- int err = (waitTime > 0) ? mSyncObject.wait(waitTime) : TIMED_OUT;
- if (err != NO_ERROR) {
+
+ MessageList::value_type msg = mEventQueue.waitMessage(timeout);
+ if (msg != 0) {
+ mFreezeDisplayTime = 0;
+ switch (msg->what) {
+ case MessageQueue::INVALIDATE:
+ // invalidate message, just return to the main loop
+ return;
+ }
+ } else {
+ // we timed out
if (isFrozen()) {
// we timed out and are still frozen
LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
mFreezeDisplay, mFreezeCount);
mFreezeCount = 0;
mFreezeDisplay = false;
+ return;
}
}
- } else {
- mFreezeDisplayTime = 0;
- mSyncObject.wait();
}
}
void SurfaceFlinger::signalEvent() {
- mSyncObject.open();
+ mEventQueue.invalidate();
}
void SurfaceFlinger::signal() const {
- mSyncObject.open();
+ // this is the IPC call
+ const_cast<SurfaceFlinger*>(this)->signalEvent();
}
void SurfaceFlinger::signalDelayedEvent(nsecs_t delay)
{
- if (android_atomic_or(1, &mDeplayedTransactionPending) == 0) {
- sp<DelayedTransaction> delayedEvent(new DelayedTransaction(this, delay));
- delayedEvent->run("DelayedeEvent", PRIORITY_URGENT_DISPLAY);
- }
+ mEventQueue.postMessage( new MessageBase(MessageQueue::INVALIDATE), delay);
}
// ----------------------------------------------------------------------------
@@ -548,11 +495,6 @@ bool SurfaceFlinger::threadLoop()
unlockClients();
executeScheduledBroadcasts();
- // sample the cpu gauge
- if (UNLIKELY(mDebugCpu)) {
- handleDebugCpu();
- }
-
postFramebuffer();
} else {
// pretend we did the post
@@ -565,28 +507,18 @@ bool SurfaceFlinger::threadLoop()
void SurfaceFlinger::postFramebuffer()
{
- const bool skip = mOrientationAnimation->run();
- if (UNLIKELY(skip)) {
+ if (isFrozen()) {
+ // we are not allowed to draw, but pause a bit to make sure
+ // apps don't end up using the whole CPU, if they depend on
+ // surfaceflinger for synchronization.
+ usleep(8333); // 8.3ms ~ 120fps
return;
}
if (!mInvalidRegion.isEmpty()) {
const DisplayHardware& hw(graphicPlane(0).displayHardware());
-
- if (UNLIKELY(mDebugFps)) {
- debugShowFPS();
- }
-
hw.flip(mInvalidRegion);
-
mInvalidRegion.clear();
-
- if (Layer::deletedTextures.size()) {
- glDeleteTextures(
- Layer::deletedTextures.size(),
- Layer::deletedTextures.array());
- Layer::deletedTextures.clear();
- }
}
}
@@ -601,15 +533,13 @@ void SurfaceFlinger::handleConsoleEvents()
}
if (mDeferReleaseConsole && hw.canDraw()) {
- // We got the release signal before the aquire signal
+ // We got the release signal before the acquire signal
mDeferReleaseConsole = false;
- revokeGPU();
hw.releaseScreen();
}
if (what & eConsoleReleased) {
if (hw.canDraw()) {
- revokeGPU();
hw.releaseScreen();
} else {
mDeferReleaseConsole = true;
@@ -621,9 +551,25 @@ void SurfaceFlinger::handleConsoleEvents()
void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
{
- Mutex::Autolock _l(mStateLock);
+ Vector< sp<LayerBase> > ditchedLayers;
- const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
+ { // scope for the lock
+ Mutex::Autolock _l(mStateLock);
+ handleTransactionLocked(transactionFlags, ditchedLayers);
+ }
+
+ // do this without lock held
+ const size_t count = ditchedLayers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ //LOGD("ditching layer %p", ditchedLayers[i].get());
+ ditchedLayers[i]->ditch();
+ }
+}
+
+void SurfaceFlinger::handleTransactionLocked(
+ uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers)
+{
+ const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
const size_t count = currentLayers.size();
/*
@@ -634,7 +580,7 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
if (layersNeedTransaction) {
for (size_t i=0 ; i<count ; i++) {
- LayerBase* const layer = currentLayers[i];
+ const sp<LayerBase>& layer = currentLayers[i];
uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
if (!trFlags) continue;
@@ -681,7 +627,6 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
mVisibleRegionsDirty = true;
mDirtyRegion.set(hw.bounds());
mFreezeDisplayTime = 0;
- mOrientationAnimation->onOrientationChanged(type);
}
if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
@@ -689,17 +634,24 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
mFreezeDisplay = mCurrentState.freezeDisplay;
}
- // some layers might have been removed, so
- // we need to update the regions they're exposing.
- size_t c = mRemovedLayers.size();
- if (c) {
+ if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
+ // layers have been added
mVisibleRegionsDirty = true;
}
- const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
- if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
- // layers have been added
+ // some layers might have been removed, so
+ // we need to update the regions they're exposing.
+ if (mLayersRemoved) {
mVisibleRegionsDirty = true;
+ const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
+ const size_t count = previousLayers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const sp<LayerBase>& layer(previousLayers[i]);
+ if (currentLayers.indexOf( layer ) < 0) {
+ // this layer is not visible anymore
+ ditchedLayers.add(layer);
+ }
+ }
}
// get rid of all resources we don't need anymore
@@ -729,7 +681,7 @@ void SurfaceFlinger::computeVisibleRegions(
size_t i = currentLayers.size();
while (i--) {
- LayerBase* const layer = currentLayers[i];
+ const sp<LayerBase>& layer = currentLayers[i];
layer->validateVisibility(planeTransform);
// start with the whole surface at its current location
@@ -782,7 +734,7 @@ void SurfaceFlinger::computeVisibleRegions(
// accumulate to the screen dirty region
dirtyRegion.orSelf(dirty);
- // updade aboveOpaqueLayers/aboveCoveredLayers for next (lower) layer
+ // Update aboveOpaqueLayers/aboveCoveredLayers for next (lower) layer
aboveOpaqueLayers.orSelf(opaqueRegion);
aboveCoveredLayers.orSelf(visibleRegion);
@@ -790,7 +742,7 @@ void SurfaceFlinger::computeVisibleRegions(
layer->setVisibleRegion(visibleRegion);
layer->setCoveredRegion(coveredRegion);
- // If a secure layer is partially visible, lockdown the screen!
+ // If a secure layer is partially visible, lock down the screen!
if (layer->isSecure() && !visibleRegion.isEmpty()) {
secureFrameBuffer = true;
}
@@ -830,9 +782,9 @@ bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
{
bool recomputeVisibleRegions = false;
size_t count = currentLayers.size();
- LayerBase* const* layers = currentLayers.array();
+ sp<LayerBase> const* layers = currentLayers.array();
for (size_t i=0 ; i<count ; i++) {
- LayerBase* const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
layer->lockPageFlip(recomputeVisibleRegions);
}
return recomputeVisibleRegions;
@@ -843,37 +795,58 @@ void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
const GraphicPlane& plane(graphicPlane(0));
const Transform& planeTransform(plane.transform());
size_t count = currentLayers.size();
- LayerBase* const* layers = currentLayers.array();
+ sp<LayerBase> const* layers = currentLayers.array();
for (size_t i=0 ; i<count ; i++) {
- LayerBase* const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
layer->unlockPageFlip(planeTransform, mDirtyRegion);
}
}
+
void SurfaceFlinger::handleRepaint()
{
- // set the frame buffer
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
+ // compute the invalid region
+ mInvalidRegion.orSelf(mDirtyRegion);
+ if (mInvalidRegion.isEmpty()) {
+ // nothing to do
+ return;
+ }
if (UNLIKELY(mDebugRegion)) {
debugFlashRegions();
}
- // compute the invalid region
- mInvalidRegion.orSelf(mDirtyRegion);
+ // set the frame buffer
+ const DisplayHardware& hw(graphicPlane(0).displayHardware());
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
uint32_t flags = hw.getFlags();
- if (flags & DisplayHardware::BUFFER_PRESERVED) {
- // here we assume DisplayHardware::flip()'s implementation
- // performs the copy-back optimization.
+ if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
+ (flags & DisplayHardware::BUFFER_PRESERVED))
+ {
+ // we can redraw only what's dirty, but since SWAP_RECTANGLE only
+ // takes a rectangle, we must make sure to update that whole
+ // rectangle in that case
+ if (flags & DisplayHardware::SWAP_RECTANGLE) {
+ // FIXME: we really should be able to pass a region to
+ // SWAP_RECTANGLE so that we don't have to redraw all this.
+ mDirtyRegion.set(mInvalidRegion.bounds());
+ } else {
+ // in the BUFFER_PRESERVED case, obviously, we can update only
+ // what's needed and nothing more.
+ // NOTE: this is NOT a common case, as preserving the backbuffer
+ // is costly and usually involves copying the whole update back.
+ }
} else {
if (flags & DisplayHardware::UPDATE_ON_DEMAND) {
- // we need to fully redraw the part that will be updated
+ // We need to redraw the rectangle that will be updated
+ // (pushed to the framebuffer).
+ // This is needed because UPDATE_ON_DEMAND only takes one
+ // rectangle instead of a region (see DisplayHardware::flip())
mDirtyRegion.set(mInvalidRegion.bounds());
} else {
- // we need to redraw everything
+ // we need to redraw everything (the whole screen)
mDirtyRegion.set(hw.bounds());
mInvalidRegion = mDirtyRegion;
}
@@ -896,9 +869,9 @@ void SurfaceFlinger::composeSurfaces(const Region& dirty)
const SurfaceFlinger& flinger(*this);
const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
const size_t count = drawingLayers.size();
- LayerBase const* const* const layers = drawingLayers.array();
+ sp<LayerBase> const* const layers = drawingLayers.array();
for (size_t i=0 ; i<count ; ++i) {
- LayerBase const * const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
const Region& visibleRegion(layer->visibleRegionScreen);
if (!visibleRegion.isEmpty()) {
const Region clip(dirty.intersect(visibleRegion));
@@ -913,14 +886,14 @@ void SurfaceFlinger::unlockClients()
{
const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
const size_t count = drawingLayers.size();
- LayerBase* const* const layers = drawingLayers.array();
+ sp<LayerBase> const* const layers = drawingLayers.array();
for (size_t i=0 ; i<count ; ++i) {
- LayerBase* const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
layer->finishPageFlip();
}
}
-void SurfaceFlinger::scheduleBroadcast(Client* client)
+void SurfaceFlinger::scheduleBroadcast(const sp<Client>& client)
{
if (mLastScheduledBroadcast != client) {
mLastScheduledBroadcast = client;
@@ -930,50 +903,56 @@ void SurfaceFlinger::scheduleBroadcast(Client* client)
void SurfaceFlinger::executeScheduledBroadcasts()
{
- SortedVector<Client*>& list = mScheduledBroadcasts;
+ SortedVector< wp<Client> >& list(mScheduledBroadcasts);
size_t count = list.size();
while (count--) {
- per_client_cblk_t* const cblk = list[count]->ctrlblk;
- if (cblk->lock.tryLock() == NO_ERROR) {
- cblk->cv.broadcast();
- list.removeAt(count);
- cblk->lock.unlock();
- } else {
- // schedule another round
- LOGW("executeScheduledBroadcasts() skipped, "
- "contention on the client. We'll try again later...");
- signalDelayedEvent(ms2ns(4));
+ sp<Client> client = list[count].promote();
+ if (client != 0) {
+ per_client_cblk_t* const cblk = client->ctrlblk;
+ if (cblk->lock.tryLock() == NO_ERROR) {
+ cblk->cv.broadcast();
+ list.removeAt(count);
+ cblk->lock.unlock();
+ } else {
+ // schedule another round
+ LOGW("executeScheduledBroadcasts() skipped, "
+ "contention on the client. We'll try again later...");
+ signalDelayedEvent(ms2ns(4));
+ }
}
}
mLastScheduledBroadcast = 0;
}
-void SurfaceFlinger::handleDebugCpu()
-{
- Mutex::Autolock _l(mDebugLock);
- if (mCpuGauge != 0)
- mCpuGauge->sample();
-}
-
void SurfaceFlinger::debugFlashRegions()
{
- if (UNLIKELY(!mDirtyRegion.isRect())) {
- // TODO: do this only if we don't have preserving
- // swapBuffer. If we don't have update-on-demand,
- // redraw everything.
- composeSurfaces(Region(mDirtyRegion.bounds()));
- }
+ const DisplayHardware& hw(graphicPlane(0).displayHardware());
+ const uint32_t flags = hw.getFlags();
+ if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
+ (flags & DisplayHardware::BUFFER_PRESERVED))) {
+ const Region repaint((flags & DisplayHardware::UPDATE_ON_DEMAND) ?
+ mDirtyRegion.bounds() : hw.bounds());
+ composeSurfaces(repaint);
+ }
+
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDisable(GL_DITHER);
glDisable(GL_SCISSOR_TEST);
- glColor4x(0x10000, 0, 0x10000, 0x10000);
+ static int toggle = 0;
+ toggle = 1 - toggle;
+ if (toggle) {
+ glColor4x(0x10000, 0, 0x10000, 0x10000);
+ } else {
+ glColor4x(0x10000, 0x10000, 0, 0x10000);
+ }
- Rect r;
- Region::iterator iterator(mDirtyRegion);
- while (iterator.iterate(&r)) {
+ Region::const_iterator it = mDirtyRegion.begin();
+ Region::const_iterator const end = mDirtyRegion.end();
+ while (it != end) {
+ const Rect& r = *it++;
GLfloat vertices[][2] = {
{ r.left, r.top },
{ r.left, r.bottom },
@@ -983,10 +962,12 @@ void SurfaceFlinger::debugFlashRegions()
glVertexPointer(2, GL_FLOAT, 0, vertices);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
-
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- hw.flip(mDirtyRegion.merge(mInvalidRegion));
- mInvalidRegion.clear();
+
+ if (mInvalidRegion.isEmpty()) {
+ mDirtyRegion.dump("mDirtyRegion");
+ mInvalidRegion.dump("mInvalidRegion");
+ }
+ hw.flip(mInvalidRegion);
if (mDebugRegion > 1)
usleep(mDebugRegion * 1000);
@@ -1010,9 +991,10 @@ void SurfaceFlinger::drawWormhole() const
if (LIKELY(!mDebugBackground)) {
glClearColorx(0,0,0,0);
- Rect r;
- Region::iterator iterator(region);
- while (iterator.iterate(&r)) {
+ Region::const_iterator it = region.begin();
+ Region::const_iterator const end = region.end();
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = height - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
glClear(GL_COLOR_BUFFER_BIT);
@@ -1030,9 +1012,10 @@ void SurfaceFlinger::drawWormhole() const
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
- Rect r;
- Region::iterator iterator(region);
- while (iterator.iterate(&r)) {
+ Region::const_iterator it = region.begin();
+ Region::const_iterator const end = region.end();
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = height - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -1058,7 +1041,7 @@ void SurfaceFlinger::debugShowFPS() const
// XXX: mFPS has the value we want
}
-status_t SurfaceFlinger::addLayer(LayerBase* layer)
+status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
{
Mutex::Autolock _l(mStateLock);
addLayer_l(layer);
@@ -1066,62 +1049,72 @@ status_t SurfaceFlinger::addLayer(LayerBase* layer)
return NO_ERROR;
}
-status_t SurfaceFlinger::removeLayer(LayerBase* layer)
+status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
{
Mutex::Autolock _l(mStateLock);
- removeLayer_l(layer);
- setTransactionFlags(eTransactionNeeded);
- return NO_ERROR;
+ status_t err = purgatorizeLayer_l(layer);
+ if (err == NO_ERROR)
+ setTransactionFlags(eTransactionNeeded);
+ return err;
}
-status_t SurfaceFlinger::invalidateLayerVisibility(LayerBase* layer)
+status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
{
layer->forceVisibilityTransaction();
setTransactionFlags(eTraversalNeeded);
return NO_ERROR;
}
-status_t SurfaceFlinger::addLayer_l(LayerBase* layer)
+status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
{
ssize_t i = mCurrentState.layersSortedByZ.add(
layer, &LayerBase::compareCurrentStateZ);
- LayerBaseClient* lbc = LayerBase::dynamicCast<LayerBaseClient*>(layer);
- if (lbc) {
+ sp<LayerBaseClient> lbc = LayerBase::dynamicCast< LayerBaseClient* >(layer.get());
+ if (lbc != 0) {
mLayerMap.add(lbc->serverIndex(), lbc);
}
- mRemovedLayers.remove(layer);
return NO_ERROR;
}
-status_t SurfaceFlinger::removeLayer_l(LayerBase* layerBase)
+status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
{
ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
if (index >= 0) {
- mRemovedLayers.add(layerBase);
- LayerBaseClient* layer = LayerBase::dynamicCast<LayerBaseClient*>(layerBase);
- if (layer) {
+ mLayersRemoved = true;
+ sp<LayerBaseClient> layer =
+ LayerBase::dynamicCast< LayerBaseClient* >(layerBase.get());
+ if (layer != 0) {
mLayerMap.removeItem(layer->serverIndex());
}
return NO_ERROR;
}
+ return status_t(index);
+}
+
+status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
+{
+ // remove the layer from the main list (through a transaction).
+ ssize_t err = removeLayer_l(layerBase);
+
// it's possible that we don't find a layer, because it might
// have been destroyed already -- this is not technically an error
- // from the user because there is a race between destroySurface,
- // destroyclient and destroySurface-from-a-transaction.
- return (index == NAME_NOT_FOUND) ? status_t(NO_ERROR) : index;
+ // from the user because there is a race between BClient::destroySurface(),
+ // ~BClient() and ~ISurface().
+ return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
}
+
void SurfaceFlinger::free_resources_l()
{
// Destroy layers that were removed
- destroy_all_removed_layers_l();
-
+ mLayersRemoved = false;
+
// free resources associated with disconnected clients
- SortedVector<Client*>& scheduledBroadcasts(mScheduledBroadcasts);
- Vector<Client*>& disconnectedClients(mDisconnectedClients);
+ SortedVector< wp<Client> >& scheduledBroadcasts(mScheduledBroadcasts);
+ Vector< sp<Client> >& disconnectedClients(mDisconnectedClients);
const size_t count = disconnectedClients.size();
for (size_t i=0 ; i<count ; i++) {
- Client* client = disconnectedClients[i];
+ sp<Client> client = disconnectedClients[i];
// if this client is the scheduled broadcast list,
// remove it from there (and we don't need to signal it
// since it is dead).
@@ -1130,27 +1123,10 @@ void SurfaceFlinger::free_resources_l()
scheduledBroadcasts.removeItemsAt(index);
}
mTokens.release(client->cid);
- delete client;
}
disconnectedClients.clear();
}
-void SurfaceFlinger::destroy_all_removed_layers_l()
-{
- size_t c = mRemovedLayers.size();
- while (c--) {
- LayerBase* const removed_layer = mRemovedLayers[c];
-
- LOGE_IF(mCurrentState.layersSortedByZ.indexOf(removed_layer) >= 0,
- "layer %p removed but still in the current state list",
- removed_layer);
-
- delete removed_layer;
- }
- mRemovedLayers.clear();
-}
-
-
uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
{
return android_atomic_and(~flags, &mTransactionFlags) & flags;
@@ -1191,7 +1167,7 @@ status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
setTransactionFlags(eTransactionNeeded);
// flags is intended to communicate some sort of animation behavior
- // (for instance fadding)
+ // (for instance fading)
return NO_ERROR;
}
@@ -1205,7 +1181,7 @@ status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
setTransactionFlags(eTransactionNeeded);
// flags is intended to communicate some sort of animation behavior
- // (for instance fadding)
+ // (for instance fading)
return NO_ERROR;
}
@@ -1234,7 +1210,7 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
uint32_t flags)
{
- LayerBaseClient* layer = 0;
+ sp<LayerBaseClient> layer;
sp<LayerBaseClient::Surface> surfaceHandle;
if (int32_t(w|h) < 0) {
@@ -1244,14 +1220,14 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
}
Mutex::Autolock _l(mStateLock);
- Client* const c = mClientsMap.valueFor(clientId);
- if (UNLIKELY(!c)) {
+ sp<Client> client = mClientsMap.valueFor(clientId);
+ if (UNLIKELY(client == 0)) {
LOGE("createSurface() failed, client not found (id=%d)", clientId);
return surfaceHandle;
}
//LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
- int32_t id = c->generateId(pid);
+ int32_t id = client->generateId(pid);
if (uint32_t(id) >= NUM_LAYERS_MAX) {
LOGE("createSurface() failed, generateId = %d", id);
return surfaceHandle;
@@ -1260,20 +1236,20 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
switch (flags & eFXSurfaceMask) {
case eFXSurfaceNormal:
if (UNLIKELY(flags & ePushBuffers)) {
- layer = createPushBuffersSurfaceLocked(c, d, id, w, h, flags);
+ layer = createPushBuffersSurfaceLocked(client, d, id, w, h, flags);
} else {
- layer = createNormalSurfaceLocked(c, d, id, w, h, format, flags);
+ layer = createNormalSurfaceLocked(client, d, id, w, h, format, flags);
}
break;
case eFXSurfaceBlur:
- layer = createBlurSurfaceLocked(c, d, id, w, h, flags);
+ layer = createBlurSurfaceLocked(client, d, id, w, h, flags);
break;
case eFXSurfaceDim:
- layer = createDimSurfaceLocked(c, d, id, w, h, flags);
+ layer = createDimSurfaceLocked(client, d, id, w, h, flags);
break;
}
- if (layer) {
+ if (layer != 0) {
setTransactionFlags(eTransactionNeeded);
surfaceHandle = layer->getSurface();
if (surfaceHandle != 0)
@@ -1283,8 +1259,8 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
return surfaceHandle;
}
-LayerBaseClient* SurfaceFlinger::createNormalSurfaceLocked(
- Client* client, DisplayID display,
+sp<LayerBaseClient> SurfaceFlinger::createNormalSurfaceLocked(
+ const sp<Client>& client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
{
// initialize the surfaces
@@ -1298,57 +1274,99 @@ LayerBaseClient* SurfaceFlinger::createNormalSurfaceLocked(
break;
}
- Layer* layer = new Layer(this, display, client, id);
- status_t err = layer->setBuffers(client, w, h, format, flags);
+ sp<Layer> layer = new Layer(this, display, client, id);
+ status_t err = layer->setBuffers(w, h, format, flags);
if (LIKELY(err == NO_ERROR)) {
layer->initStates(w, h, flags);
addLayer_l(layer);
} else {
LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
- delete layer;
- return 0;
+ layer.clear();
}
return layer;
}
-LayerBaseClient* SurfaceFlinger::createBlurSurfaceLocked(
- Client* client, DisplayID display,
+sp<LayerBaseClient> SurfaceFlinger::createBlurSurfaceLocked(
+ const sp<Client>& client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags)
{
- LayerBlur* layer = new LayerBlur(this, display, client, id);
+ sp<LayerBlur> layer = new LayerBlur(this, display, client, id);
layer->initStates(w, h, flags);
addLayer_l(layer);
return layer;
}
-LayerBaseClient* SurfaceFlinger::createDimSurfaceLocked(
- Client* client, DisplayID display,
+sp<LayerBaseClient> SurfaceFlinger::createDimSurfaceLocked(
+ const sp<Client>& client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags)
{
- LayerDim* layer = new LayerDim(this, display, client, id);
+ sp<LayerDim> layer = new LayerDim(this, display, client, id);
layer->initStates(w, h, flags);
addLayer_l(layer);
return layer;
}
-LayerBaseClient* SurfaceFlinger::createPushBuffersSurfaceLocked(
- Client* client, DisplayID display,
+sp<LayerBaseClient> SurfaceFlinger::createPushBuffersSurfaceLocked(
+ const sp<Client>& client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags)
{
- LayerBuffer* layer = new LayerBuffer(this, display, client, id);
+ sp<LayerBuffer> layer = new LayerBuffer(this, display, client, id);
layer->initStates(w, h, flags);
addLayer_l(layer);
return layer;
}
-status_t SurfaceFlinger::destroySurface(SurfaceID index)
+status_t SurfaceFlinger::removeSurface(SurfaceID index)
{
+ /*
+ * called by the window manager, when a surface should be marked for
+ * destruction.
+ *
+ * The surface is removed from the current and drawing lists, but placed
+ * in the purgatory queue, so it's not destroyed right-away (we need
+ * to wait for all client's references to go away first).
+ */
+
Mutex::Autolock _l(mStateLock);
- LayerBaseClient* const layer = getLayerUser_l(index);
- status_t err = removeLayer_l(layer);
- if (err < 0)
- return err;
- setTransactionFlags(eTransactionNeeded);
+ sp<LayerBaseClient> layer = getLayerUser_l(index);
+ status_t err = purgatorizeLayer_l(layer);
+ if (err == NO_ERROR) {
+ setTransactionFlags(eTransactionNeeded);
+ }
+ return err;
+}
+
+status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
+{
+ // called by ~ISurface() when all references are gone
+
+ class MessageDestroySurface : public MessageBase {
+ SurfaceFlinger* flinger;
+ sp<LayerBaseClient> layer;
+ public:
+ MessageDestroySurface(
+ SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
+ : flinger(flinger), layer(layer) { }
+ virtual bool handler() {
+ sp<LayerBaseClient> l(layer);
+ layer.clear(); // clear it outside of the lock;
+ Mutex::Autolock _l(flinger->mStateLock);
+ /*
+ * remove the layer from the current list -- chances are that it's
+ * not in the list anyway, because it should have been removed
+ * already upon request of the client (eg: window manager).
+ * However, a buggy client could have not done that.
+ * Since we know we don't have any more clients, we don't need
+ * to use the purgatory.
+ */
+ status_t err = flinger->removeLayer_l(l);
+ LOGE_IF(err<0 && err != NAME_NOT_FOUND,
+ "error removing layer=%p (%s)", l.get(), strerror(-err));
+ return true;
+ }
+ };
+
+ mEventQueue.postMessage( new MessageDestroySurface(this, layer) );
return NO_ERROR;
}
@@ -1362,18 +1380,9 @@ status_t SurfaceFlinger::setClientState(
cid <<= 16;
for (int i=0 ; i<count ; i++) {
const layer_state_t& s = states[i];
- LayerBaseClient* layer = getLayerUser_l(s.surface | cid);
- if (layer) {
+ sp<LayerBaseClient> layer(getLayerUser_l(s.surface | cid));
+ if (layer != 0) {
const uint32_t what = s.what;
- // check if it has been destroyed first
- if (what & eDestroyed) {
- if (removeLayer_l(layer) == NO_ERROR) {
- flags |= eTransactionNeeded;
- // we skip everything else... well, no, not really
- // we skip ONLY that transaction.
- continue;
- }
- }
if (what & ePositionChanged) {
if (layer->setPosition(s.x, s.y))
flags |= eTraversalNeeded;
@@ -1415,9 +1424,10 @@ status_t SurfaceFlinger::setClientState(
return NO_ERROR;
}
-LayerBaseClient* SurfaceFlinger::getLayerUser_l(SurfaceID s) const
+sp<LayerBaseClient> SurfaceFlinger::getLayerUser_l(SurfaceID s) const
{
- return mLayerMap.valueFor(s);
+ sp<LayerBaseClient> layer = mLayerMap.valueFor(s);
+ return layer;
}
void SurfaceFlinger::screenReleased(int dpy)
@@ -1439,9 +1449,7 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
const size_t SIZE = 1024;
char buffer[SIZE];
String8 result;
- if (checkCallingPermission(
- String16("android.permission.DUMP")) == false)
- { // not allowed
+ if (!mDump.checkCalling()) {
snprintf(buffer, SIZE, "Permission Denial: "
"can't dump SurfaceFlinger from pid=%d, uid=%d\n",
IPCThreadState::self()->getCallingPid(),
@@ -1452,7 +1460,7 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
size_t s = mClientsMap.size();
char name[64];
for (size_t i=0 ; i<s ; i++) {
- Client* client = mClientsMap.valueAt(i);
+ sp<Client> client = mClientsMap.valueAt(i);
sprintf(name, " Client (id=0x%08x)", client->cid);
client->dump(name);
}
@@ -1460,7 +1468,7 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
const size_t count = currentLayers.size();
for (size_t i=0 ; i<count ; i++) {
/*** LayerBase ***/
- LayerBase const * const layer = currentLayers[i];
+ const sp<LayerBase>& layer = currentLayers[i];
const Layer::State& s = layer->drawingState();
snprintf(buffer, SIZE,
"+ %s %p\n"
@@ -1468,7 +1476,7 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
"z=%9d, pos=(%4d,%4d), size=(%4d,%4d), "
"needsBlending=%1d, invalidate=%1d, "
"alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n",
- layer->getTypeID(), layer,
+ layer->getTypeID(), layer.get(),
s.z, layer->tx(), layer->ty(), s.w, s.h,
layer->needsBlending(), layer->contentDirty,
s.alpha, s.flags,
@@ -1477,30 +1485,33 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
result.append(buffer);
buffer[0] = 0;
/*** LayerBaseClient ***/
- LayerBaseClient* const lbc =
- LayerBase::dynamicCast<LayerBaseClient*>((LayerBase*)layer);
- if (lbc) {
+ sp<LayerBaseClient> lbc =
+ LayerBase::dynamicCast< LayerBaseClient* >(layer.get());
+ if (lbc != 0) {
+ sp<Client> client(lbc->client.promote());
snprintf(buffer, SIZE,
" "
"id=0x%08x, client=0x%08x, identity=%u\n",
- lbc->clientIndex(), lbc->client ? lbc->client->cid : 0,
+ lbc->clientIndex(), client.get() ? client->cid : 0,
lbc->getIdentity());
}
result.append(buffer);
buffer[0] = 0;
/*** Layer ***/
- Layer* const l = LayerBase::dynamicCast<Layer*>((LayerBase*)layer);
- if (l) {
+ sp<Layer> l = LayerBase::dynamicCast< Layer* >(layer.get());
+ if (l != 0) {
const LayerBitmap& buf0(l->getBuffer(0));
const LayerBitmap& buf1(l->getBuffer(1));
snprintf(buffer, SIZE,
" "
- "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u], mTextureName=%d,"
+ "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
" freezeLock=%p, swapState=0x%08x\n",
l->pixelFormat(),
- buf0.width(), buf0.height(), buf0.stride(),
- buf1.width(), buf1.height(), buf1.stride(),
- l->getTextureName(), l->getFreezeLock().get(),
+ buf0.getWidth(), buf0.getHeight(),
+ buf0.getBuffer()->getStride(),
+ buf1.getWidth(), buf1.getHeight(),
+ buf1.getBuffer()->getStride(),
+ l->getFreezeLock().get(),
l->lcblk->swapState);
}
result.append(buffer);
@@ -1516,20 +1527,10 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
mFreezeDisplay?"yes":"no", mFreezeCount,
mCurrentState.orientation, hw.canDraw());
result.append(buffer);
-
- sp<AllocatorInterface> allocator;
- if (mGPU != 0) {
- snprintf(buffer, SIZE, " GPU owner: %d\n", mGPU->getOwner());
- result.append(buffer);
- allocator = mGPU->getAllocator();
- if (allocator != 0) {
- allocator->dump(result, "GPU Allocator");
- }
- }
- allocator = mSurfaceHeapManager->getAllocator(NATIVE_MEMORY_TYPE_PMEM);
- if (allocator != 0) {
- allocator->dump(result, "PMEM Allocator");
- }
+ snprintf(buffer, SIZE, " client count: %d\n", mClientsMap.size());
+ result.append(buffer);
+ const BufferAllocator& alloc(BufferAllocator::get());
+ alloc.dump(result);
}
write(fd, result.string(), result.size());
return NO_ERROR;
@@ -1546,57 +1547,34 @@ status_t SurfaceFlinger::onTransact(
case FREEZE_DISPLAY:
case UNFREEZE_DISPLAY:
case BOOT_FINISHED:
- case REVOKE_GPU:
{
// codes that require permission check
IPCThreadState* ipc = IPCThreadState::self();
const int pid = ipc->getCallingPid();
const int uid = ipc->getCallingUid();
- const int self_pid = getpid();
- if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS)) {
- // we're called from a different process, do the real check
- if (!checkCallingPermission(
- String16("android.permission.ACCESS_SURFACE_FLINGER")))
- {
- LOGE("Permission Denial: "
- "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
- return PERMISSION_DENIED;
- }
+ if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) {
+ LOGE("Permission Denial: "
+ "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
+ return PERMISSION_DENIED;
}
}
}
-
status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
- // HARDWARE_TEST stuff...
- if (UNLIKELY(checkCallingPermission(
- String16("android.permission.HARDWARE_TEST")) == false))
- { // not allowed
- LOGE("Permission Denial: pid=%d, uid=%d\n",
- IPCThreadState::self()->getCallingPid(),
- IPCThreadState::self()->getCallingUid());
+ CHECK_INTERFACE(ISurfaceComposer, data, reply);
+ if (UNLIKELY(!mHardwareTest.checkCalling())) {
+ IPCThreadState* ipc = IPCThreadState::self();
+ const int pid = ipc->getCallingPid();
+ const int uid = ipc->getCallingUid();
+ LOGE("Permission Denial: "
+ "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
return PERMISSION_DENIED;
}
int n;
switch (code) {
- case 1000: // SHOW_CPU
- n = data.readInt32();
- mDebugCpu = n ? 1 : 0;
- if (mDebugCpu) {
- if (mCpuGauge == 0) {
- mCpuGauge = new CPUGauge(this, ms2ns(500));
- }
- } else {
- if (mCpuGauge != 0) {
- mCpuGauge->requestExitAndWait();
- Mutex::Autolock _l(mDebugLock);
- mCpuGauge.clear();
- }
- }
+ case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
return NO_ERROR;
- case 1001: // SHOW_FPS
- n = data.readInt32();
- mDebugFps = n ? 1 : 0;
+ case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
return NO_ERROR;
case 1002: // SHOW_UPDATES
n = data.readInt32();
@@ -1613,21 +1591,11 @@ status_t SurfaceFlinger::onTransact(
signalEvent();
}
return NO_ERROR;
- case 1005: // ask GPU revoke
- if (mGPU != 0) {
- mGPU->friendlyRevoke();
- }
- return NO_ERROR;
- case 1006: // revoke GPU
- if (mGPU != 0) {
- mGPU->unconditionalRevoke();
- }
- return NO_ERROR;
case 1007: // set mFreezeCount
mFreezeCount = data.readInt32();
return NO_ERROR;
case 1010: // interrogate.
- reply->writeInt32(mDebugCpu);
+ reply->writeInt32(0);
reply->writeInt32(0);
reply->writeInt32(mDebugRegion);
reply->writeInt32(mDebugBackground);
@@ -1651,16 +1619,15 @@ status_t SurfaceFlinger::onTransact(
Client::Client(ClientID clientID, const sp<SurfaceFlinger>& flinger)
: ctrlblk(0), cid(clientID), mPid(0), mBitmap(0), mFlinger(flinger)
{
- mSharedHeapAllocator = getSurfaceHeapManager()->createHeap();
const int pgsize = getpagesize();
- const int cblksize=((sizeof(per_client_cblk_t)+(pgsize-1))&~(pgsize-1));
- mCblkHeap = new MemoryDealer(cblksize);
- mCblkMemory = mCblkHeap->allocate(cblksize);
- if (mCblkMemory != 0) {
- ctrlblk = static_cast<per_client_cblk_t *>(mCblkMemory->pointer());
- if (ctrlblk) { // construct the shared structure in-place.
- new(ctrlblk) per_client_cblk_t;
- }
+ const int cblksize = ((sizeof(per_client_cblk_t)+(pgsize-1))&~(pgsize-1));
+
+ mCblkHeap = new MemoryHeapBase(cblksize, 0,
+ "SurfaceFlinger Client control-block");
+
+ ctrlblk = static_cast<per_client_cblk_t *>(mCblkHeap->getBase());
+ if (ctrlblk) { // construct the shared structure in-place.
+ new(ctrlblk) per_client_cblk_t;
}
}
@@ -1671,10 +1638,6 @@ Client::~Client() {
}
}
-const sp<SurfaceHeapManager>& Client::getSurfaceHeapManager() const {
- return mFlinger->getSurfaceHeapManager();
-}
-
int32_t Client::generateId(int pid)
{
const uint32_t i = clz( ~mBitmap );
@@ -1686,13 +1649,15 @@ int32_t Client::generateId(int pid)
mBitmap |= 1<<(31-i);
return i;
}
-status_t Client::bindLayer(LayerBaseClient* layer, int32_t id)
+
+status_t Client::bindLayer(const sp<LayerBaseClient>& layer, int32_t id)
{
ssize_t idx = mInUse.indexOf(id);
if (idx < 0)
return NAME_NOT_FOUND;
return mLayers.insertAt(layer, idx);
}
+
void Client::free(int32_t id)
{
ssize_t idx = mInUse.remove(uint8_t(id));
@@ -1702,27 +1667,18 @@ void Client::free(int32_t id)
}
}
-sp<MemoryDealer> Client::createAllocator(uint32_t flags)
-{
- sp<MemoryDealer> allocator;
- allocator = getSurfaceHeapManager()->createHeap(
- flags, getClientPid(), mSharedHeapAllocator);
- return allocator;
-}
-
bool Client::isValid(int32_t i) const {
return (uint32_t(i)<NUM_LAYERS_MAX) && (mBitmap & (1<<(31-i)));
}
-const uint8_t* Client::inUseArray() const {
- return mInUse.array();
-}
-size_t Client::numActiveLayers() const {
- return mInUse.size();
-}
-LayerBaseClient* Client::getLayerUser(int32_t i) const {
+
+sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
+ sp<LayerBaseClient> lbc;
ssize_t idx = mInUse.indexOf(uint8_t(i));
- if (idx<0) return 0;
- return mLayers[idx];
+ if (idx >= 0) {
+ lbc = mLayers[idx].promote();
+ LOGE_IF(lbc==0, "getLayerUser(i=%d), idx=%d is dead", int(i), int(idx));
+ }
+ return lbc;
}
void Client::dump(const char* what)
@@ -1734,7 +1690,7 @@ void Client::dump(const char* what)
#pragma mark -
#endif
-BClient::BClient(SurfaceFlinger *flinger, ClientID cid, const sp<IMemory>& cblk)
+BClient::BClient(SurfaceFlinger *flinger, ClientID cid, const sp<IMemoryHeap>& cblk)
: mId(cid), mFlinger(flinger), mCblk(cblk)
{
}
@@ -1744,8 +1700,8 @@ BClient::~BClient() {
mFlinger->destroyConnection(mId);
}
-void BClient::getControlBlocks(sp<IMemory>* ctrl) const {
- *ctrl = mCblk;
+sp<IMemoryHeap> BClient::getControlBlock() const {
+ return mCblk;
}
sp<ISurface> BClient::createSurface(
@@ -1759,7 +1715,7 @@ sp<ISurface> BClient::createSurface(
status_t BClient::destroySurface(SurfaceID sid)
{
sid |= (mId << 16); // add the client-part to id
- return mFlinger->destroySurface(sid);
+ return mFlinger->removeSurface(sid);
}
status_t BClient::setState(int32_t count, const layer_state_t* states)
@@ -1859,6 +1815,10 @@ const Transform& GraphicPlane::transform() const {
return mGlobalTransform;
}
+EGLDisplay GraphicPlane::getEGLDisplay() const {
+ return mHw->getEGLDisplay();
+}
+
// ---------------------------------------------------------------------------
}; // namespace android
diff --git a/libs/surfaceflinger/SurfaceFlinger.h b/libs/surfaceflinger/SurfaceFlinger.h
index 15913f2..e8687a7 100644
--- a/libs/surfaceflinger/SurfaceFlinger.h
+++ b/libs/surfaceflinger/SurfaceFlinger.h
@@ -25,7 +25,10 @@
#include <utils/threads.h>
#include <utils/Atomic.h>
#include <utils/Errors.h>
-#include <utils/MemoryDealer.h>
+#include <utils/RefBase.h>
+
+#include <binder/IMemory.h>
+#include <binder/Permission.h>
#include <ui/PixelFormat.h>
#include <ui/ISurfaceComposer.h>
@@ -33,13 +36,13 @@
#include <private/ui/SharedState.h>
#include <private/ui/LayerState.h>
-#include <private/ui/SurfaceFlingerSynchro.h>
#include "Barrier.h"
-#include "CPUGauge.h"
#include "Layer.h"
#include "Tokenizer.h"
+#include "MessageQueue.h"
+
struct copybit_device_t;
struct overlay_device_t;
@@ -51,13 +54,8 @@ class Client;
class BClient;
class DisplayHardware;
class FreezeLock;
-class GPUHardwareInterface;
-class IGPUCallback;
class Layer;
class LayerBuffer;
-class LayerOrientationAnim;
-class OrientationAnimation;
-class SurfaceHeapManager;
typedef int32_t ClientID;
@@ -66,7 +64,7 @@ typedef int32_t ClientID;
// ---------------------------------------------------------------------------
-class Client
+class Client : public RefBase
{
public:
Client(ClientID cid, const sp<SurfaceFlinger>& flinger);
@@ -74,17 +72,19 @@ public:
int32_t generateId(int pid);
void free(int32_t id);
- status_t bindLayer(LayerBaseClient* layer, int32_t id);
- sp<MemoryDealer> createAllocator(uint32_t memory_type);
+ status_t bindLayer(const sp<LayerBaseClient>& layer, int32_t id);
inline bool isValid(int32_t i) const;
- inline const uint8_t* inUseArray() const;
- inline size_t numActiveLayers() const;
- LayerBaseClient* getLayerUser(int32_t i) const;
- const Vector<LayerBaseClient*>& getLayers() const { return mLayers; }
- const sp<IMemory>& controlBlockMemory() const { return mCblkMemory; }
+ sp<LayerBaseClient> getLayerUser(int32_t i) const;
void dump(const char* what);
- const sp<SurfaceHeapManager>& getSurfaceHeapManager() const;
+
+ const Vector< wp<LayerBaseClient> >& getLayers() const {
+ return mLayers;
+ }
+
+ const sp<IMemoryHeap>& getControlBlockMemory() const {
+ return mCblkHeap;
+ }
// pointer to this client's control block
per_client_cblk_t* ctrlblk;
@@ -92,17 +92,14 @@ public:
private:
- int getClientPid() const { return mPid; }
+ int getClientPid() const { return mPid; }
- int mPid;
- uint32_t mBitmap;
- SortedVector<uint8_t> mInUse;
- Vector<LayerBaseClient*> mLayers;
- sp<MemoryDealer> mCblkHeap;
- sp<SurfaceFlinger> mFlinger;
- sp<MemoryDealer> mSharedHeapAllocator;
- sp<MemoryDealer> mPMemAllocator;
- sp<IMemory> mCblkMemory;
+ int mPid;
+ uint32_t mBitmap;
+ SortedVector<uint8_t> mInUse;
+ Vector< wp<LayerBaseClient> > mLayers;
+ sp<IMemoryHeap> mCblkHeap;
+ sp<SurfaceFlinger> mFlinger;
};
// ---------------------------------------------------------------------------
@@ -125,6 +122,8 @@ public:
const DisplayHardware& displayHardware() const;
const Transform& transform() const;
+ EGLDisplay getEGLDisplay() const;
+
private:
GraphicPlane(const GraphicPlane&);
GraphicPlane operator = (const GraphicPlane&);
@@ -160,7 +159,7 @@ public:
// ISurfaceComposer interface
virtual sp<ISurfaceFlingerClient> createConnection();
- virtual sp<IMemory> getCblk() const;
+ virtual sp<IMemoryHeap> getCblk() const;
virtual void bootFinished();
virtual void openGlobalTransaction();
virtual void closeGlobalTransaction();
@@ -168,56 +167,52 @@ public:
virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags);
virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags);
virtual void signal() const;
- virtual status_t requestGPU(const sp<IGPUCallback>& callback,
- gpu_info_t* gpu);
- virtual status_t revokeGPU();
void screenReleased(DisplayID dpy);
void screenAcquired(DisplayID dpy);
- const sp<SurfaceHeapManager>& getSurfaceHeapManager() const {
- return mSurfaceHeapManager;
- }
-
- const sp<GPUHardwareInterface>& getGPU() const {
- return mGPU;
- }
-
- copybit_device_t* getBlitEngine() const;
overlay_control_device_t* getOverlayEngine() const;
- status_t removeLayer(LayerBase* layer);
- status_t addLayer(LayerBase* layer);
- status_t invalidateLayerVisibility(LayerBase* layer);
+ status_t removeLayer(const sp<LayerBase>& layer);
+ status_t addLayer(const sp<LayerBase>& layer);
+ status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
private:
friend class BClient;
friend class LayerBase;
friend class LayerBuffer;
friend class LayerBaseClient;
+ friend class LayerBaseClient::Surface;
friend class Layer;
friend class LayerBlur;
+ friend class LayerDim;
sp<ISurface> createSurface(ClientID client, int pid,
ISurfaceFlingerClient::surface_data_t* params,
DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
uint32_t flags);
- LayerBaseClient* createNormalSurfaceLocked(Client* client, DisplayID display,
- int32_t id, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
+ sp<LayerBaseClient> createNormalSurfaceLocked(
+ const sp<Client>& client, DisplayID display,
+ int32_t id, uint32_t w, uint32_t h,
+ PixelFormat format, uint32_t flags);
- LayerBaseClient* createBlurSurfaceLocked(Client* client, DisplayID display,
+ sp<LayerBaseClient> createBlurSurfaceLocked(
+ const sp<Client>& client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags);
- LayerBaseClient* createDimSurfaceLocked(Client* client, DisplayID display,
+ sp<LayerBaseClient> createDimSurfaceLocked(
+ const sp<Client>& client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags);
- LayerBaseClient* createPushBuffersSurfaceLocked(Client* client, DisplayID display,
+ sp<LayerBaseClient> createPushBuffersSurfaceLocked(
+ const sp<Client>& client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags);
- status_t destroySurface(SurfaceID surface_id);
- status_t setClientState(ClientID cid, int32_t count, const layer_state_t* states);
+ status_t removeSurface(SurfaceID surface_id);
+ status_t destroySurface(const sp<LayerBaseClient>& layer);
+ status_t setClientState(ClientID cid, int32_t count, const layer_state_t* states);
class LayerVector {
@@ -225,15 +220,15 @@ private:
inline LayerVector() { }
LayerVector(const LayerVector&);
inline size_t size() const { return layers.size(); }
- inline LayerBase*const* array() const { return layers.array(); }
- ssize_t add(LayerBase*, Vector<LayerBase*>::compar_t);
- ssize_t remove(LayerBase*);
- ssize_t reorder(LayerBase*, Vector<LayerBase*>::compar_t);
- ssize_t indexOf(LayerBase* key, size_t guess=0) const;
- inline LayerBase* operator [] (size_t i) const { return layers[i]; }
+ inline sp<LayerBase> const* array() const { return layers.array(); }
+ ssize_t add(const sp<LayerBase>&, Vector< sp<LayerBase> >::compar_t);
+ ssize_t remove(const sp<LayerBase>&);
+ ssize_t reorder(const sp<LayerBase>&, Vector< sp<LayerBase> >::compar_t);
+ ssize_t indexOf(const sp<LayerBase>& key, size_t guess=0) const;
+ inline sp<LayerBase> operator [] (size_t i) const { return layers[i]; }
private:
- KeyedVector<LayerBase*, size_t> lookup;
- Vector<LayerBase*> layers;
+ KeyedVector< sp<LayerBase> , size_t> lookup;
+ Vector< sp<LayerBase> > layers;
};
struct State {
@@ -247,25 +242,6 @@ private:
uint8_t freezeDisplay;
};
- class DelayedTransaction : public Thread
- {
- friend class SurfaceFlinger;
- sp<SurfaceFlinger> mFlinger;
- nsecs_t mDelay;
- public:
- DelayedTransaction(const sp<SurfaceFlinger>& flinger, nsecs_t delay)
- : Thread(false), mFlinger(flinger), mDelay(delay) {
- }
- virtual bool threadLoop() {
- usleep(mDelay / 1000);
- if (android_atomic_and(~1,
- &mFlinger->mDeplayedTransactionPending) == 1) {
- mFlinger->signalEvent();
- }
- return false;
- }
- };
-
virtual bool threadLoop();
virtual status_t readyToRun();
virtual void onFirstRef();
@@ -279,6 +255,9 @@ private:
void handleConsoleEvents();
void handleTransaction(uint32_t transactionFlags);
+ void handleTransactionLocked(
+ uint32_t transactionFlags,
+ Vector< sp<LayerBase> >& ditchedLayers);
void computeVisibleRegions(
LayerVector& currentLayers,
@@ -289,8 +268,7 @@ private:
bool lockPageFlip(const LayerVector& currentLayers);
void unlockPageFlip(const LayerVector& currentLayers);
void handleRepaint();
- void handleDebugCpu();
- void scheduleBroadcast(Client* client);
+ void scheduleBroadcast(const sp<Client>& client);
void executeScheduledBroadcasts();
void postFramebuffer();
void composeSurfaces(const Region& dirty);
@@ -298,10 +276,10 @@ private:
void destroyConnection(ClientID cid);
- LayerBaseClient* getLayerUser_l(SurfaceID index) const;
- status_t addLayer_l(LayerBase* layer);
- status_t removeLayer_l(LayerBase* layer);
- void destroy_all_removed_layers_l();
+ sp<LayerBaseClient> getLayerUser_l(SurfaceID index) const;
+ status_t addLayer_l(const sp<LayerBase>& layer);
+ status_t removeLayer_l(const sp<LayerBase>& layer);
+ status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
void free_resources_l();
uint32_t getTransactionFlags(uint32_t flags);
@@ -323,6 +301,11 @@ private:
void debugShowFPS() const;
void drawWormhole() const;
+
+ mutable MessageQueue mEventQueue;
+
+
+
// access must be protected by mStateLock
mutable Mutex mStateLock;
State mCurrentState;
@@ -330,53 +313,43 @@ private:
volatile int32_t mTransactionFlags;
volatile int32_t mTransactionCount;
Condition mTransactionCV;
-
+
// protected by mStateLock (but we could use another lock)
Tokenizer mTokens;
- DefaultKeyedVector<ClientID, Client*> mClientsMap;
- DefaultKeyedVector<SurfaceID, LayerBaseClient*> mLayerMap;
+ DefaultKeyedVector<ClientID, sp<Client> > mClientsMap;
+ DefaultKeyedVector<SurfaceID, sp<LayerBaseClient> > mLayerMap;
GraphicPlane mGraphicPlanes[1];
- SortedVector<LayerBase*> mRemovedLayers;
- Vector<Client*> mDisconnectedClients;
+ bool mLayersRemoved;
+ Vector< sp<Client> > mDisconnectedClients;
// constant members (no synchronization needed for access)
- sp<MemoryDealer> mServerHeap;
- sp<IMemory> mServerCblkMemory;
+ sp<IMemoryHeap> mServerHeap;
surface_flinger_cblk_t* mServerCblk;
- sp<SurfaceHeapManager> mSurfaceHeapManager;
- sp<GPUHardwareInterface> mGPU;
GLuint mWormholeTexName;
nsecs_t mBootTime;
+ Permission mHardwareTest;
+ Permission mAccessSurfaceFlinger;
+ Permission mDump;
// Can only accessed from the main thread, these members
// don't need synchronization
Region mDirtyRegion;
Region mInvalidRegion;
Region mWormholeRegion;
- Client* mLastScheduledBroadcast;
- SortedVector<Client*> mScheduledBroadcasts;
+ wp<Client> mLastScheduledBroadcast;
+ SortedVector< wp<Client> > mScheduledBroadcasts;
bool mVisibleRegionsDirty;
bool mDeferReleaseConsole;
bool mFreezeDisplay;
int32_t mFreezeCount;
nsecs_t mFreezeDisplayTime;
- friend class OrientationAnimation;
- OrientationAnimation* mOrientationAnimation;
-
- // access protected by mDebugLock
- mutable Mutex mDebugLock;
- sp<CPUGauge> mCpuGauge;
// don't use a lock for these, we don't care
int mDebugRegion;
- int mDebugCpu;
- int mDebugFps;
int mDebugBackground;
// these are thread safe
mutable Barrier mReadyToRunBarrier;
- mutable SurfaceFlingerSynchro mSyncObject;
- volatile int32_t mDeplayedTransactionPending;
// atomic variables
enum {
@@ -409,11 +382,11 @@ class BClient : public BnSurfaceFlingerClient
{
public:
BClient(SurfaceFlinger *flinger, ClientID cid,
- const sp<IMemory>& cblk);
+ const sp<IMemoryHeap>& cblk);
~BClient();
// ISurfaceFlingerClient interface
- virtual void getControlBlocks(sp<IMemory>* ctrl) const;
+ virtual sp<IMemoryHeap> getControlBlock() const;
virtual sp<ISurface> createSurface(
surface_data_t* params, int pid,
@@ -426,7 +399,7 @@ public:
private:
ClientID mId;
SurfaceFlinger* mFlinger;
- sp<IMemory> mCblk;
+ sp<IMemoryHeap> mCblk;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/Tokenizer.cpp b/libs/surfaceflinger/Tokenizer.cpp
index ef51d6a..be3a239 100644
--- a/libs/surfaceflinger/Tokenizer.cpp
+++ b/libs/surfaceflinger/Tokenizer.cpp
@@ -162,9 +162,10 @@ void Tokenizer::dump() const
{
const run_t* ranges = mRanges.array();
const size_t c = mRanges.size();
- printf("Tokenizer (%p, size = %lu)\n", this, c);
+ printf("Tokenizer (%p, size = %d)\n", this, int(c));
for (size_t i=0 ; i<c ; i++) {
- printf("%lu: (%u, %u)\n", i, ranges[i].first, ranges[i].length);
+ printf("%u: (%u, %u)\n", i,
+ uint32_t(ranges[i].first), uint32_t(ranges[i].length));
}
}
diff --git a/libs/surfaceflinger/Transform.cpp b/libs/surfaceflinger/Transform.cpp
index e8b0f45..1501536 100644
--- a/libs/surfaceflinger/Transform.cpp
+++ b/libs/surfaceflinger/Transform.cpp
@@ -177,10 +177,10 @@ Region Transform::transform(const Region& reg) const
Region out;
if (UNLIKELY(transformed())) {
if (LIKELY(preserveRects())) {
- Rect r;
- Region::iterator iterator(reg);
- while (iterator.iterate(&r)) {
- out.orSelf(transform(r));
+ Region::const_iterator it = reg.begin();
+ Region::const_iterator const end = reg.end();
+ while (it != end) {
+ out.orSelf(transform(*it++));
}
} else {
out.set(transform(reg.bounds()));
diff --git a/libs/surfaceflinger/GPUHardware/GPUHardware.cpp b/libs/surfaceflinger/purgatory/GPUHardware/GPUHardware.cpp
index 7168bf2..2de628b 100644
--- a/libs/surfaceflinger/GPUHardware/GPUHardware.cpp
+++ b/libs/surfaceflinger/purgatory/GPUHardware/GPUHardware.cpp
@@ -30,12 +30,12 @@
#include <cutils/log.h>
#include <cutils/properties.h>
-#include <utils/IBinder.h>
-#include <utils/MemoryDealer.h>
-#include <utils/MemoryBase.h>
-#include <utils/MemoryHeapPmem.h>
-#include <utils/MemoryHeapBase.h>
-#include <utils/IPCThreadState.h>
+#include <binder/IBinder.h>
+#include <binder/MemoryDealer.h>
+#include <binder/MemoryBase.h>
+#include <binder/MemoryHeapPmem.h>
+#include <binder/MemoryHeapBase.h>
+#include <binder/IPCThreadState.h>
#include <utils/StopWatch.h>
#include <ui/ISurfaceComposer.h>
diff --git a/libs/surfaceflinger/GPUHardware/GPUHardware.h b/libs/surfaceflinger/purgatory/GPUHardware/GPUHardware.h
index 3354528..3354528 100644
--- a/libs/surfaceflinger/GPUHardware/GPUHardware.h
+++ b/libs/surfaceflinger/purgatory/GPUHardware/GPUHardware.h
diff --git a/libs/surfaceflinger/purgatory/LayerOrientationAnim.cpp b/libs/surfaceflinger/purgatory/LayerOrientationAnim.cpp
new file mode 100644
index 0000000..41c42d1
--- /dev/null
+++ b/libs/surfaceflinger/purgatory/LayerOrientationAnim.cpp
@@ -0,0 +1,272 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceFlinger"
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+#include <utils/StopWatch.h>
+
+#include "BlurFilter.h"
+#include "LayerBase.h"
+#include "LayerOrientationAnim.h"
+#include "SurfaceFlinger.h"
+#include "DisplayHardware/DisplayHardware.h"
+#include "OrientationAnimation.h"
+
+namespace android {
+// ---------------------------------------------------------------------------
+
+const uint32_t LayerOrientationAnim::typeInfo = LayerBase::typeInfo | 0x80;
+const char* const LayerOrientationAnim::typeID = "LayerOrientationAnim";
+
+// ---------------------------------------------------------------------------
+
+// Animation...
+const float DURATION = ms2ns(200);
+const float BOUNCES_PER_SECOND = 0.5f;
+//const float BOUNCES_AMPLITUDE = 1.0f/16.0f;
+const float BOUNCES_AMPLITUDE = 0;
+const float DIM_TARGET = 0.40f;
+//#define INTERPOLATED_TIME(_t) ((_t)*(_t))
+#define INTERPOLATED_TIME(_t) (_t)
+
+// ---------------------------------------------------------------------------
+
+LayerOrientationAnim::LayerOrientationAnim(
+ SurfaceFlinger* flinger, DisplayID display,
+ OrientationAnimation* anim,
+ const sp<Buffer>& bitmapIn,
+ const sp<Buffer>& bitmapOut)
+ : LayerOrientationAnimBase(flinger, display), mAnim(anim),
+ mBitmapIn(bitmapIn), mBitmapOut(bitmapOut),
+ mTextureName(-1), mTextureNameIn(-1)
+{
+ // blur that texture.
+ mStartTime = systemTime();
+ mFinishTime = 0;
+ mOrientationCompleted = false;
+ mFirstRedraw = false;
+ mLastNormalizedTime = 0;
+ mNeedsBlending = false;
+ mAlphaInLerp.set(1.0f, DIM_TARGET);
+ mAlphaOutLerp.set(0.5f, 1.0f);
+}
+
+LayerOrientationAnim::~LayerOrientationAnim()
+{
+ if (mTextureName != -1U) {
+ glDeleteTextures(1, &mTextureName);
+ }
+ if (mTextureNameIn != -1U) {
+ glDeleteTextures(1, &mTextureNameIn);
+ }
+}
+
+bool LayerOrientationAnim::needsBlending() const
+{
+ return mNeedsBlending;
+}
+
+Point LayerOrientationAnim::getPhysicalSize() const
+{
+ const GraphicPlane& plane(graphicPlane(0));
+ const DisplayHardware& hw(plane.displayHardware());
+ return Point(hw.getWidth(), hw.getHeight());
+}
+
+void LayerOrientationAnim::validateVisibility(const Transform&)
+{
+ const Layer::State& s(drawingState());
+ const Transform tr(s.transform);
+ const Point size(getPhysicalSize());
+ uint32_t w = size.x;
+ uint32_t h = size.y;
+ mTransformedBounds = tr.makeBounds(w, h);
+ mLeft = tr.tx();
+ mTop = tr.ty();
+ transparentRegionScreen.clear();
+ mTransformed = true;
+}
+
+void LayerOrientationAnim::onOrientationCompleted()
+{
+ mFinishTime = systemTime();
+ mOrientationCompleted = true;
+ mFirstRedraw = true;
+ mNeedsBlending = true;
+ mFlinger->invalidateLayerVisibility(this);
+}
+
+void LayerOrientationAnim::onDraw(const Region& clip) const
+{
+ const nsecs_t now = systemTime();
+ float alphaIn, alphaOut;
+
+ if (mOrientationCompleted) {
+ if (mFirstRedraw) {
+ mFirstRedraw = false;
+
+ // make a copy of what's on screen
+ copybit_image_t image;
+ mBitmapOut->getBitmapSurface(&image);
+ const DisplayHardware& hw(graphicPlane(0).displayHardware());
+ hw.copyBackToImage(image);
+
+ // and erase the screen for this round
+ glDisable(GL_BLEND);
+ glDisable(GL_DITHER);
+ glDisable(GL_SCISSOR_TEST);
+ glClearColor(0,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // FIXME: code below is gross
+ mNeedsBlending = false;
+ LayerOrientationAnim* self(const_cast<LayerOrientationAnim*>(this));
+ mFlinger->invalidateLayerVisibility(self);
+ }
+
+ // make sure pick-up where we left off
+ const float duration = DURATION * mLastNormalizedTime;
+ const float normalizedTime = (float(now - mFinishTime) / duration);
+ if (normalizedTime <= 1.0f) {
+ const float interpolatedTime = INTERPOLATED_TIME(normalizedTime);
+ alphaIn = mAlphaInLerp.getOut();
+ alphaOut = mAlphaOutLerp(interpolatedTime);
+ } else {
+ mAnim->onAnimationFinished();
+ alphaIn = mAlphaInLerp.getOut();
+ alphaOut = mAlphaOutLerp.getOut();
+ }
+ } else {
+ const float normalizedTime = float(now - mStartTime) / DURATION;
+ if (normalizedTime <= 1.0f) {
+ mLastNormalizedTime = normalizedTime;
+ const float interpolatedTime = INTERPOLATED_TIME(normalizedTime);
+ alphaIn = mAlphaInLerp(interpolatedTime);
+ alphaOut = 0.0f;
+ } else {
+ mLastNormalizedTime = 1.0f;
+ const float to_seconds = DURATION / seconds(1);
+ alphaIn = mAlphaInLerp.getOut();
+ if (BOUNCES_AMPLITUDE > 0.0f) {
+ const float phi = BOUNCES_PER_SECOND *
+ (((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
+ if (alphaIn > 1.0f) alphaIn = 1.0f;
+ else if (alphaIn < 0.0f) alphaIn = 0.0f;
+ alphaIn += BOUNCES_AMPLITUDE * (1.0f - cosf(phi));
+ }
+ alphaOut = 0.0f;
+ }
+ mAlphaOutLerp.setIn(alphaIn);
+ }
+ drawScaled(1.0f, alphaIn, alphaOut);
+}
+
+void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut) const
+{
+ copybit_image_t dst;
+ const GraphicPlane& plane(graphicPlane(0));
+ const DisplayHardware& hw(plane.displayHardware());
+ //hw.getDisplaySurface(&dst);
+
+ // clear screen
+ // TODO: with update on demand, we may be able
+ // to not erase the screen at all during the animation
+ if (!mOrientationCompleted) {
+ if (scale==1.0f && (alphaIn>=1.0f || alphaOut>=1.0f)) {
+ // we don't need to erase the screen in that case
+ } else {
+ glDisable(GL_BLEND);
+ glDisable(GL_DITHER);
+ glDisable(GL_SCISSOR_TEST);
+ glClearColor(0,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+ }
+
+ copybit_image_t src;
+ mBitmapIn->getBitmapSurface(&src);
+
+ copybit_image_t srcOut;
+ mBitmapOut->getBitmapSurface(&srcOut);
+
+ const int w = dst.w*scale;
+ const int h = dst.h*scale;
+ const int xc = uint32_t(dst.w-w)/2;
+ const int yc = uint32_t(dst.h-h)/2;
+ const copybit_rect_t drect = { xc, yc, xc+w, yc+h };
+ const copybit_rect_t srect = { 0, 0, src.w, src.h };
+ const Region reg(Rect( drect.l, drect.t, drect.r, drect.b ));
+
+ GGLSurface t;
+ t.version = sizeof(GGLSurface);
+ t.width = src.w;
+ t.height = src.h;
+ t.stride = src.w;
+ t.vstride= src.h;
+ t.format = src.format;
+ t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
+
+ Transform tr;
+ tr.set(scale,0,0,scale);
+ tr.set(xc, yc);
+
+ // FIXME: we should not access mVertices and mDrawingState like that,
+ // but since we control the animation, we know it's going to work okay.
+ // eventually we'd need a more formal way of doing things like this.
+ LayerOrientationAnim& self(const_cast<LayerOrientationAnim&>(*this));
+ tr.transform(self.mVertices[0], 0, 0);
+ tr.transform(self.mVertices[1], 0, src.h);
+ tr.transform(self.mVertices[2], src.w, src.h);
+ tr.transform(self.mVertices[3], src.w, 0);
+ if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
+ // Too slow to do this in software
+ self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
+ }
+
+ if (alphaIn > 0.0f) {
+ t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
+ if (UNLIKELY(mTextureNameIn == -1LU)) {
+ mTextureNameIn = createTexture();
+ GLuint w=0, h=0;
+ const Region dirty(Rect(t.width, t.height));
+ loadTexture(dirty, mTextureNameIn, t, w, h);
+ }
+ self.mDrawingState.alpha = int(alphaIn*255);
+ drawWithOpenGL(reg, mTextureNameIn, t);
+ }
+
+ if (alphaOut > 0.0f) {
+ t.data = (GGLubyte*)(intptr_t(srcOut.base) + srcOut.offset);
+ if (UNLIKELY(mTextureName == -1LU)) {
+ mTextureName = createTexture();
+ GLuint w=0, h=0;
+ const Region dirty(Rect(t.width, t.height));
+ loadTexture(dirty, mTextureName, t, w, h);
+ }
+ self.mDrawingState.alpha = int(alphaOut*255);
+ drawWithOpenGL(reg, mTextureName, t);
+ }
+}
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
diff --git a/libs/surfaceflinger/purgatory/LayerOrientationAnim.h b/libs/surfaceflinger/purgatory/LayerOrientationAnim.h
new file mode 100644
index 0000000..a1a2654
--- /dev/null
+++ b/libs/surfaceflinger/purgatory/LayerOrientationAnim.h
@@ -0,0 +1,112 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_LAYER_ORIENTATION_ANIM_H
+#define ANDROID_LAYER_ORIENTATION_ANIM_H
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <utils/threads.h>
+#include <binder/Parcel.h>
+
+#include "LayerBase.h"
+#include "LayerBitmap.h"
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+class OrientationAnimation;
+
+
+class LayerOrientationAnimBase : public LayerBase
+{
+public:
+ LayerOrientationAnimBase(SurfaceFlinger* flinger, DisplayID display)
+ : LayerBase(flinger, display) {
+ }
+ virtual void onOrientationCompleted() = 0;
+};
+
+// ---------------------------------------------------------------------------
+
+class LayerOrientationAnim : public LayerOrientationAnimBase
+{
+public:
+ static const uint32_t typeInfo;
+ static const char* const typeID;
+ virtual char const* getTypeID() const { return typeID; }
+ virtual uint32_t getTypeInfo() const { return typeInfo; }
+
+ LayerOrientationAnim(SurfaceFlinger* flinger, DisplayID display,
+ OrientationAnimation* anim,
+ const sp<Buffer>& bitmapIn,
+ const sp<Buffer>& bitmapOut);
+ virtual ~LayerOrientationAnim();
+
+ void onOrientationCompleted();
+
+ virtual void onDraw(const Region& clip) const;
+ virtual Point getPhysicalSize() const;
+ virtual void validateVisibility(const Transform& globalTransform);
+ virtual bool needsBlending() const;
+ virtual bool isSecure() const { return false; }
+private:
+ void drawScaled(float scale, float alphaIn, float alphaOut) const;
+
+ class Lerp {
+ float in;
+ float outMinusIn;
+ public:
+ Lerp() : in(0), outMinusIn(0) { }
+ Lerp(float in, float out) : in(in), outMinusIn(out-in) { }
+ float getIn() const { return in; };
+ float getOut() const { return in + outMinusIn; }
+ void set(float in, float out) {
+ this->in = in;
+ this->outMinusIn = out-in;
+ }
+ void setIn(float in) {
+ this->in = in;
+ }
+ void setOut(float out) {
+ this->outMinusIn = out - this->in;
+ }
+ float operator()(float t) const {
+ return outMinusIn*t + in;
+ }
+ };
+
+ OrientationAnimation* mAnim;
+ sp<Buffer> mBitmapIn;
+ sp<Buffer> mBitmapOut;
+ nsecs_t mStartTime;
+ nsecs_t mFinishTime;
+ bool mOrientationCompleted;
+ mutable bool mFirstRedraw;
+ mutable float mLastNormalizedTime;
+ mutable GLuint mTextureName;
+ mutable GLuint mTextureNameIn;
+ mutable bool mNeedsBlending;
+
+ mutable Lerp mAlphaInLerp;
+ mutable Lerp mAlphaOutLerp;
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_LAYER_ORIENTATION_ANIM_H
diff --git a/libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.cpp b/libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.cpp
new file mode 100644
index 0000000..dc6b632
--- /dev/null
+++ b/libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.cpp
@@ -0,0 +1,269 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceFlinger"
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+
+#include "LayerBase.h"
+#include "LayerOrientationAnim.h"
+#include "LayerOrientationAnimRotate.h"
+#include "SurfaceFlinger.h"
+#include "DisplayHardware/DisplayHardware.h"
+#include "OrientationAnimation.h"
+
+namespace android {
+// ---------------------------------------------------------------------------
+
+const uint32_t LayerOrientationAnimRotate::typeInfo = LayerBase::typeInfo | 0x100;
+const char* const LayerOrientationAnimRotate::typeID = "LayerOrientationAnimRotate";
+
+// ---------------------------------------------------------------------------
+
+const float ROTATION = M_PI * 0.5f;
+const float ROTATION_FACTOR = 1.0f; // 1.0 or 2.0
+const float DURATION = ms2ns(200);
+const float BOUNCES_PER_SECOND = 0.8;
+const float BOUNCES_AMPLITUDE = (5.0f/180.f) * M_PI;
+
+LayerOrientationAnimRotate::LayerOrientationAnimRotate(
+ SurfaceFlinger* flinger, DisplayID display,
+ OrientationAnimation* anim,
+ const sp<Buffer>& bitmapIn,
+ const sp<Buffer>& bitmapOut)
+ : LayerOrientationAnimBase(flinger, display), mAnim(anim),
+ mBitmapIn(bitmapIn), mBitmapOut(bitmapOut),
+ mTextureName(-1), mTextureNameIn(-1)
+{
+ mStartTime = systemTime();
+ mFinishTime = 0;
+ mOrientationCompleted = false;
+ mFirstRedraw = false;
+ mLastNormalizedTime = 0;
+ mLastAngle = 0;
+ mLastScale = 0;
+ mNeedsBlending = false;
+ const GraphicPlane& plane(graphicPlane(0));
+ mOriginalTargetOrientation = plane.getOrientation();
+}
+
+LayerOrientationAnimRotate::~LayerOrientationAnimRotate()
+{
+ if (mTextureName != -1U) {
+ glDeleteTextures(1, &mTextureName);
+ }
+ if (mTextureNameIn != -1U) {
+ glDeleteTextures(1, &mTextureNameIn);
+ }
+}
+
+bool LayerOrientationAnimRotate::needsBlending() const
+{
+ return mNeedsBlending;
+}
+
+Point LayerOrientationAnimRotate::getPhysicalSize() const
+{
+ const GraphicPlane& plane(graphicPlane(0));
+ const DisplayHardware& hw(plane.displayHardware());
+ return Point(hw.getWidth(), hw.getHeight());
+}
+
+void LayerOrientationAnimRotate::validateVisibility(const Transform&)
+{
+ const Layer::State& s(drawingState());
+ const Transform tr(s.transform);
+ const Point size(getPhysicalSize());
+ uint32_t w = size.x;
+ uint32_t h = size.y;
+ mTransformedBounds = tr.makeBounds(w, h);
+ mLeft = tr.tx();
+ mTop = tr.ty();
+ transparentRegionScreen.clear();
+ mTransformed = true;
+}
+
+void LayerOrientationAnimRotate::onOrientationCompleted()
+{
+ mFinishTime = systemTime();
+ mOrientationCompleted = true;
+ mFirstRedraw = true;
+ mNeedsBlending = true;
+ mFlinger->invalidateLayerVisibility(this);
+}
+
+void LayerOrientationAnimRotate::onDraw(const Region& clip) const
+{
+ // Animation...
+
+ const nsecs_t now = systemTime();
+ float angle, scale, alpha;
+
+ if (mOrientationCompleted) {
+ if (mFirstRedraw) {
+ // make a copy of what's on screen
+ copybit_image_t image;
+ mBitmapIn->getBitmapSurface(&image);
+ const DisplayHardware& hw(graphicPlane(0).displayHardware());
+ hw.copyBackToImage(image);
+
+ // FIXME: code below is gross
+ mFirstRedraw = false;
+ mNeedsBlending = false;
+ LayerOrientationAnimRotate* self(const_cast<LayerOrientationAnimRotate*>(this));
+ mFlinger->invalidateLayerVisibility(self);
+ }
+
+ // make sure pick-up where we left off
+ const float duration = DURATION * mLastNormalizedTime;
+ const float normalizedTime = (float(now - mFinishTime) / duration);
+ if (normalizedTime <= 1.0f) {
+ const float squaredTime = normalizedTime*normalizedTime;
+ angle = (ROTATION*ROTATION_FACTOR - mLastAngle)*squaredTime + mLastAngle;
+ scale = (1.0f - mLastScale)*squaredTime + mLastScale;
+ alpha = normalizedTime;
+ } else {
+ mAnim->onAnimationFinished();
+ angle = ROTATION;
+ alpha = 1.0f;
+ scale = 1.0f;
+ }
+ } else {
+ // FIXME: works only for portrait framebuffers
+ const Point size(getPhysicalSize());
+ const float TARGET_SCALE = size.x * (1.0f / size.y);
+ const float normalizedTime = float(now - mStartTime) / DURATION;
+ if (normalizedTime <= 1.0f) {
+ mLastNormalizedTime = normalizedTime;
+ const float squaredTime = normalizedTime*normalizedTime;
+ angle = ROTATION * squaredTime;
+ scale = (TARGET_SCALE - 1.0f)*squaredTime + 1.0f;
+ alpha = 0;
+ } else {
+ mLastNormalizedTime = 1.0f;
+ angle = ROTATION;
+ if (BOUNCES_AMPLITUDE) {
+ const float to_seconds = DURATION / seconds(1);
+ const float phi = BOUNCES_PER_SECOND *
+ (((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
+ angle += BOUNCES_AMPLITUDE * sinf(phi);
+ }
+ scale = TARGET_SCALE;
+ alpha = 0;
+ }
+ mLastAngle = angle;
+ mLastScale = scale;
+ }
+ drawScaled(angle, scale, alpha);
+}
+
+void LayerOrientationAnimRotate::drawScaled(float f, float s, float alpha) const
+{
+ copybit_image_t dst;
+ const GraphicPlane& plane(graphicPlane(0));
+ const DisplayHardware& hw(plane.displayHardware());
+ //hw.getDisplaySurface(&dst);
+
+ // clear screen
+ // TODO: with update on demand, we may be able
+ // to not erase the screen at all during the animation
+ glDisable(GL_BLEND);
+ glDisable(GL_DITHER);
+ glDisable(GL_SCISSOR_TEST);
+ glClearColor(0,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ const int w = dst.w;
+ const int h = dst.h;
+
+ copybit_image_t src;
+ mBitmapIn->getBitmapSurface(&src);
+ const copybit_rect_t srect = { 0, 0, src.w, src.h };
+
+
+ GGLSurface t;
+ t.version = sizeof(GGLSurface);
+ t.width = src.w;
+ t.height = src.h;
+ t.stride = src.w;
+ t.vstride= src.h;
+ t.format = src.format;
+ t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
+
+ if (!mOriginalTargetOrientation) {
+ f = -f;
+ }
+
+ Transform tr;
+ tr.set(f, w*0.5f, h*0.5f);
+ tr.scale(s, w*0.5f, h*0.5f);
+
+ // FIXME: we should not access mVertices and mDrawingState like that,
+ // but since we control the animation, we know it's going to work okay.
+ // eventually we'd need a more formal way of doing things like this.
+ LayerOrientationAnimRotate& self(const_cast<LayerOrientationAnimRotate&>(*this));
+ tr.transform(self.mVertices[0], 0, 0);
+ tr.transform(self.mVertices[1], 0, src.h);
+ tr.transform(self.mVertices[2], src.w, src.h);
+ tr.transform(self.mVertices[3], src.w, 0);
+
+ if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
+ // Too slow to do this in software
+ self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
+ }
+
+ if (UNLIKELY(mTextureName == -1LU)) {
+ mTextureName = createTexture();
+ GLuint w=0, h=0;
+ const Region dirty(Rect(t.width, t.height));
+ loadTexture(dirty, mTextureName, t, w, h);
+ }
+ self.mDrawingState.alpha = 255; //-int(alpha*255);
+ const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
+ drawWithOpenGL(clip, mTextureName, t);
+
+ if (alpha > 0) {
+ const float sign = (!mOriginalTargetOrientation) ? 1.0f : -1.0f;
+ tr.set(f + sign*(M_PI * 0.5f * ROTATION_FACTOR), w*0.5f, h*0.5f);
+ tr.scale(s, w*0.5f, h*0.5f);
+ tr.transform(self.mVertices[0], 0, 0);
+ tr.transform(self.mVertices[1], 0, src.h);
+ tr.transform(self.mVertices[2], src.w, src.h);
+ tr.transform(self.mVertices[3], src.w, 0);
+
+ copybit_image_t src;
+ mBitmapIn->getBitmapSurface(&src);
+ t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
+ if (UNLIKELY(mTextureNameIn == -1LU)) {
+ mTextureNameIn = createTexture();
+ GLuint w=0, h=0;
+ const Region dirty(Rect(t.width, t.height));
+ loadTexture(dirty, mTextureNameIn, t, w, h);
+ }
+ self.mDrawingState.alpha = int(alpha*255);
+ const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
+ drawWithOpenGL(clip, mTextureNameIn, t);
+ }
+}
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
diff --git a/libs/surfaceflinger/LayerOrientationAnim.h b/libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.h
index 12b6f1c..a88eec0 100644
--- a/libs/surfaceflinger/LayerOrientationAnim.h
+++ b/libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.h
@@ -14,13 +14,13 @@
* limitations under the License.
*/
-#ifndef ANDROID_LAYER_ORIENTATION_ANIM_H
-#define ANDROID_LAYER_ORIENTATION_ANIM_H
+#ifndef ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
+#define ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/threads.h>
-#include <utils/Parcel.h>
+#include <binder/Parcel.h>
#include "LayerBase.h"
#include "LayerBitmap.h"
@@ -30,19 +30,7 @@ namespace android {
// ---------------------------------------------------------------------------
class OrientationAnimation;
-
-class LayerOrientationAnimBase : public LayerBase
-{
-public:
- LayerOrientationAnimBase(SurfaceFlinger* flinger, DisplayID display)
- : LayerBase(flinger, display) {
- }
- virtual void onOrientationCompleted() = 0;
-};
-
-// ---------------------------------------------------------------------------
-
-class LayerOrientationAnim : public LayerOrientationAnimBase
+class LayerOrientationAnimRotate : public LayerOrientationAnimBase
{
public:
static const uint32_t typeInfo;
@@ -50,11 +38,11 @@ public:
virtual char const* getTypeID() const { return typeID; }
virtual uint32_t getTypeInfo() const { return typeInfo; }
- LayerOrientationAnim(SurfaceFlinger* flinger, DisplayID display,
+ LayerOrientationAnimRotate(SurfaceFlinger* flinger, DisplayID display,
OrientationAnimation* anim,
- const LayerBitmap& bitmapIn,
- const LayerBitmap& bitmapOut);
- virtual ~LayerOrientationAnim();
+ const sp<Buffer>& bitmapIn,
+ const sp<Buffer>& bitmapOut);
+ virtual ~LayerOrientationAnimRotate();
void onOrientationCompleted();
@@ -64,10 +52,19 @@ public:
virtual bool needsBlending() const;
virtual bool isSecure() const { return false; }
private:
+ void drawScaled(float angle, float scale, float alpha) const;
+
OrientationAnimation* mAnim;
- LayerBitmap mBitmapIn;
- LayerBitmap mBitmapOut;
+ sp<Buffer> mBitmapIn;
+ sp<Buffer> mBitmapOut;
+ nsecs_t mStartTime;
+ nsecs_t mFinishTime;
bool mOrientationCompleted;
+ int mOriginalTargetOrientation;
+ mutable bool mFirstRedraw;
+ mutable float mLastNormalizedTime;
+ mutable float mLastAngle;
+ mutable float mLastScale;
mutable GLuint mTextureName;
mutable GLuint mTextureNameIn;
mutable bool mNeedsBlending;
@@ -77,4 +74,4 @@ private:
}; // namespace android
-#endif // ANDROID_LAYER_ORIENTATION_ANIM_H
+#endif // ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
diff --git a/libs/surfaceflinger/OrientationAnimation.cpp b/libs/surfaceflinger/purgatory/OrientationAnimation.cpp
index 12c0eef..a6c9c28 100644
--- a/libs/surfaceflinger/OrientationAnimation.cpp
+++ b/libs/surfaceflinger/purgatory/OrientationAnimation.cpp
@@ -14,16 +14,14 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdint.h>
#include <sys/types.h>
#include <limits.h>
#include "LayerOrientationAnim.h"
+#include "LayerOrientationAnimRotate.h"
#include "OrientationAnimation.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
@@ -34,9 +32,6 @@ namespace android {
OrientationAnimation::OrientationAnimation(const sp<SurfaceFlinger>& flinger)
: mFlinger(flinger), mLayerOrientationAnim(NULL), mState(DONE)
{
- // allocate a memory-dealer for this the first time
- mTemporaryDealer = mFlinger->getSurfaceHeapManager()->createHeap(
- ISurfaceComposer::eHardware);
}
OrientationAnimation::~OrientationAnimation()
@@ -97,22 +92,22 @@ bool OrientationAnimation::prepare()
const uint32_t w = hw.getWidth();
const uint32_t h = hw.getHeight();
- LayerBitmap bitmap;
- bitmap.init(mTemporaryDealer);
- bitmap.setBits(w, h, 1, hw.getFormat());
-
- LayerBitmap bitmapIn;
- bitmapIn.init(mTemporaryDealer);
- bitmapIn.setBits(w, h, 1, hw.getFormat());
+ sp<Buffer> bitmap = new Buffer(w, h, hw.getFormat());
+ sp<Buffer> bitmapIn = new Buffer(w, h, hw.getFormat());
copybit_image_t front;
- bitmap.getBitmapSurface(&front);
- hw.copyFrontToImage(front);
+ bitmap->getBitmapSurface(&front);
+ hw.copyFrontToImage(front); // FIXME: we need an extension to do this
- LayerOrientationAnimBase* l;
+ sp<LayerOrientationAnimBase> l;
- l = new LayerOrientationAnim(
- mFlinger.get(), 0, this, bitmap, bitmapIn);
+ if (mType & 0x80) {
+ l = new LayerOrientationAnimRotate(
+ mFlinger.get(), 0, this, bitmap, bitmapIn);
+ } else {
+ l = new LayerOrientationAnim(
+ mFlinger.get(), 0, this, bitmap, bitmapIn);
+ }
l->initStates(w, h, 0);
l->setLayer(INT_MAX-1);
@@ -131,7 +126,7 @@ bool OrientationAnimation::phase1()
return true;
}
- //mLayerOrientationAnim->invalidate();
+ mLayerOrientationAnim->invalidate();
return false;
}
@@ -146,7 +141,7 @@ bool OrientationAnimation::finished()
{
mState = DONE;
mFlinger->removeLayer(mLayerOrientationAnim);
- mLayerOrientationAnim = NULL;
+ mLayerOrientationAnim.clear();
return true;
}
diff --git a/libs/surfaceflinger/OrientationAnimation.h b/libs/surfaceflinger/purgatory/OrientationAnimation.h
index cafa38d..8ba6621 100644
--- a/libs/surfaceflinger/OrientationAnimation.h
+++ b/libs/surfaceflinger/purgatory/OrientationAnimation.h
@@ -72,8 +72,7 @@ private:
bool finished();
sp<SurfaceFlinger> mFlinger;
- sp<MemoryDealer> mTemporaryDealer;
- LayerOrientationAnimBase* mLayerOrientationAnim;
+ sp< LayerOrientationAnimBase > mLayerOrientationAnim;
int mState;
uint32_t mType;
};
diff --git a/libs/surfaceflinger/VRamHeap.cpp b/libs/surfaceflinger/purgatory/VRamHeap.cpp
index 5f633bd..f3ed790 100644
--- a/libs/surfaceflinger/VRamHeap.cpp
+++ b/libs/surfaceflinger/purgatory/VRamHeap.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
@@ -35,8 +33,6 @@
#include <utils/MemoryHeapPmem.h>
#include <utils/MemoryHeapBase.h>
-#include <EGL/eglnatives.h>
-
#include "GPUHardware/GPUHardware.h"
#include "SurfaceFlinger.h"
#include "VRamHeap.h"
@@ -100,7 +96,7 @@ sp<MemoryDealer> SurfaceHeapManager::createHeap(
}
}
- if ((flags & ISurfaceComposer::eGPU) && (mFlinger->getGPU() != 0)) {
+ if (flags & ISurfaceComposer::eGPU) {
// FIXME: this is msm7201A specific, where gpu surfaces may not be secure
if (!(flags & ISurfaceComposer::eSecure)) {
// if GPU doesn't work, we try eHardware
diff --git a/libs/surfaceflinger/VRamHeap.h b/libs/surfaceflinger/purgatory/VRamHeap.h
index 9140167..9140167 100644
--- a/libs/surfaceflinger/VRamHeap.h
+++ b/libs/surfaceflinger/purgatory/VRamHeap.h
diff --git a/libs/surfaceflinger/tests/overlays/overlays.cpp b/libs/surfaceflinger/tests/overlays/overlays.cpp
index f3c046f..0b9322e 100644
--- a/libs/surfaceflinger/tests/overlays/overlays.cpp
+++ b/libs/surfaceflinger/tests/overlays/overlays.cpp
@@ -1,6 +1,6 @@
-#include <utils/IPCThreadState.h>
-#include <utils/ProcessState.h>
-#include <utils/IServiceManager.h>
+#include <binder/IPCThreadState.h>
+#include <binder/ProcessState.h>
+#include <binder/IServiceManager.h>
#include <utils/Log.h>
#include <ui/Surface.h>
diff --git a/libs/surfaceflinger/tests/resize/Android.mk b/libs/surfaceflinger/tests/resize/Android.mk
new file mode 100644
index 0000000..ef1532f
--- /dev/null
+++ b/libs/surfaceflinger/tests/resize/Android.mk
@@ -0,0 +1,16 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ resize.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+ libcutils \
+ libutils \
+ libui
+
+LOCAL_MODULE:= test-resize
+
+LOCAL_MODULE_TAGS := tests
+
+include $(BUILD_EXECUTABLE)
diff --git a/libs/surfaceflinger/tests/resize/resize.cpp b/libs/surfaceflinger/tests/resize/resize.cpp
new file mode 100644
index 0000000..21c6ab6
--- /dev/null
+++ b/libs/surfaceflinger/tests/resize/resize.cpp
@@ -0,0 +1,60 @@
+#include <cutils/memory.h>
+
+#include <utils/IPCThreadState.h>
+#include <utils/ProcessState.h>
+#include <utils/IServiceManager.h>
+#include <utils/Log.h>
+
+#include <ui/Surface.h>
+#include <ui/ISurface.h>
+#include <ui/Overlay.h>
+#include <ui/SurfaceComposerClient.h>
+
+using namespace android;
+
+namespace android {
+class Test {
+public:
+ static const sp<ISurface>& getISurface(const sp<Surface>& s) {
+ return s->getISurface();
+ }
+};
+};
+
+int main(int argc, char** argv)
+{
+ // set up the thread-pool
+ sp<ProcessState> proc(ProcessState::self());
+ ProcessState::self()->startThreadPool();
+
+ // create a client to surfaceflinger
+ sp<SurfaceComposerClient> client = new SurfaceComposerClient();
+
+ // create pushbuffer surface
+ sp<Surface> surface = client->createSurface(getpid(), 0, 160, 240,
+ PIXEL_FORMAT_RGB_565);
+
+
+ client->openTransaction();
+ surface->setLayer(100000);
+ client->closeTransaction();
+
+ Surface::SurfaceInfo info;
+ surface->lock(&info);
+ ssize_t bpr = info.s * bytesPerPixel(info.format);
+ android_memset16((uint16_t*)info.bits, 0xF800, bpr*info.h);
+ surface->unlockAndPost();
+
+ surface->lock(&info);
+ android_memset16((uint16_t*)info.bits, 0x07E0, bpr*info.h);
+ surface->unlockAndPost();
+
+ client->openTransaction();
+ surface->setSize(320, 240);
+ client->closeTransaction();
+
+
+ IPCThreadState::self()->joinThreadPool();
+
+ return 0;
+}