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-rw-r--r--libs/ui/InputDispatcher.cpp197
1 files changed, 161 insertions, 36 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index 28ccc43..db7d448 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -51,9 +51,6 @@
namespace android {
-// Delay before reporting long touch events to the power manager.
-const nsecs_t LONG_TOUCH_DELAY = 300 * 1000000LL; // 300 ms
-
// Default input dispatching timeout if there is no focused application or paused window
// from which to determine an appropriate dispatching timeout.
const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
@@ -160,6 +157,10 @@ bool InputWindow::isTrustedOverlay() const {
|| layoutParamsType == TYPE_SECURE_SYSTEM_OVERLAY;
}
+bool InputWindow::supportsSplitTouch() const {
+ return layoutParamsFlags & InputWindow::FLAG_SPLIT_TOUCH;
+}
+
// --- InputDispatcher ---
@@ -1113,8 +1114,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
}
// Figure out whether splitting will be allowed for this window.
- if (newTouchedWindow
- && (newTouchedWindow->layoutParamsFlags & InputWindow::FLAG_SPLIT_TOUCH)) {
+ if (newTouchedWindow && newTouchedWindow->supportsSplitTouch()) {
// New window supports splitting.
isSplit = true;
} else if (isSplit) {
@@ -1163,7 +1163,10 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
// If the pointer is not currently down, then ignore the event.
if (! mTempTouchState.down) {
- LOGI("Dropping event because the pointer is not down.");
+#if DEBUG_INPUT_DISPATCHER_POLICY
+ LOGD("Dropping event because the pointer is not down or we previously "
+ "dropped the pointer down event.");
+#endif
injectionResult = INPUT_EVENT_INJECTION_FAILED;
goto Failed;
}
@@ -1405,25 +1408,25 @@ String8 InputDispatcher::getApplicationWindowLabelLocked(const InputApplication*
void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
int32_t eventType = POWER_MANAGER_BUTTON_EVENT;
- if (eventEntry->type == EventEntry::TYPE_MOTION) {
+ switch (eventEntry->type) {
+ case EventEntry::TYPE_MOTION: {
const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
+ if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
+ return;
+ }
+
if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
- switch (motionEntry->action) {
- case AMOTION_EVENT_ACTION_DOWN:
- eventType = POWER_MANAGER_TOUCH_EVENT;
- break;
- case AMOTION_EVENT_ACTION_UP:
- eventType = POWER_MANAGER_TOUCH_UP_EVENT;
- break;
- default:
- if (motionEntry->eventTime - motionEntry->downTime < LONG_TOUCH_DELAY) {
- eventType = POWER_MANAGER_TOUCH_EVENT;
- } else {
- eventType = POWER_MANAGER_LONG_TOUCH_EVENT;
- }
- break;
- }
+ eventType = POWER_MANAGER_TOUCH_EVENT;
}
+ break;
+ }
+ case EventEntry::TYPE_KEY: {
+ const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
+ if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
+ return;
+ }
+ break;
+ }
}
CommandEntry* commandEntry = postCommandLocked(
@@ -1753,13 +1756,14 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
}
void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
- const sp<Connection>& connection) {
+ const sp<Connection>& connection, bool handled) {
#if DEBUG_DISPATCH_CYCLE
LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, "
- "%01.1fms since dispatch",
+ "%01.1fms since dispatch, handled=%s",
connection->getInputChannelName(),
connection->getEventLatencyMillis(currentTime),
- connection->getDispatchLatencyMillis(currentTime));
+ connection->getDispatchLatencyMillis(currentTime),
+ toString(handled));
#endif
if (connection->status == Connection::STATUS_BROKEN
@@ -1767,9 +1771,6 @@ void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
return;
}
- // Notify other system components.
- onDispatchCycleFinishedLocked(currentTime, connection);
-
// Reset the publisher since the event has been consumed.
// We do this now so that the publisher can release some of its internal resources
// while waiting for the next dispatch cycle to begin.
@@ -1781,7 +1782,8 @@ void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
return;
}
- startNextDispatchCycleLocked(currentTime, connection);
+ // Notify other system components and prepare to start the next dispatch cycle.
+ onDispatchCycleFinishedLocked(currentTime, connection, handled);
}
void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime,
@@ -1881,7 +1883,8 @@ int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data
return 1;
}
- status_t status = connection->inputPublisher.receiveFinishedSignal();
+ bool handled = false;
+ status_t status = connection->inputPublisher.receiveFinishedSignal(handled);
if (status) {
LOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
connection->getInputChannelName(), status);
@@ -1890,7 +1893,7 @@ int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data
return 0; // remove the callback
}
- d->finishDispatchCycleLocked(currentTime, connection);
+ d->finishDispatchCycleLocked(currentTime, connection, handled);
d->runCommandsLockedInterruptible();
return 1;
} // release lock
@@ -2615,6 +2618,77 @@ void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
}
}
+bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
+ const sp<InputChannel>& toChannel) {
+#if DEBUG_FOCUS
+ LOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
+ fromChannel->getName().string(), toChannel->getName().string());
+#endif
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ const InputWindow* fromWindow = getWindowLocked(fromChannel);
+ const InputWindow* toWindow = getWindowLocked(toChannel);
+ if (! fromWindow || ! toWindow) {
+#if DEBUG_FOCUS
+ LOGD("Cannot transfer focus because from or to window not found.");
+#endif
+ return false;
+ }
+ if (fromWindow == toWindow) {
+#if DEBUG_FOCUS
+ LOGD("Trivial transfer to same window.");
+#endif
+ return true;
+ }
+
+ bool found = false;
+ for (size_t i = 0; i < mTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTouchState.windows[i];
+ if (touchedWindow.window == fromWindow) {
+ int32_t oldTargetFlags = touchedWindow.targetFlags;
+ BitSet32 pointerIds = touchedWindow.pointerIds;
+
+ mTouchState.windows.removeAt(i);
+
+ int32_t newTargetFlags = oldTargetFlags
+ & (InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_SPLIT);
+ mTouchState.addOrUpdateWindow(toWindow, newTargetFlags, pointerIds);
+
+ found = true;
+ break;
+ }
+ }
+
+ if (! found) {
+#if DEBUG_FOCUS
+ LOGD("Focus transfer failed because from window did not have focus.");
+#endif
+ return false;
+ }
+
+ ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
+ ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
+ if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
+ sp<Connection> fromConnection = mConnectionsByReceiveFd.valueAt(fromConnectionIndex);
+ sp<Connection> toConnection = mConnectionsByReceiveFd.valueAt(toConnectionIndex);
+
+ fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
+ synthesizeCancelationEventsForConnectionLocked(fromConnection,
+ InputState::CANCEL_POINTER_EVENTS,
+ "transferring touch focus from this window to another window");
+ }
+
+#if DEBUG_FOCUS
+ logDispatchStateLocked();
+#endif
+ } // release lock
+
+ // Wake up poll loop since it may need to make new input dispatching choices.
+ mLooper->wake();
+ return true;
+}
+
void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
#if DEBUG_FOCUS
LOGD("Resetting and dropping all events (%s).", reason);
@@ -2721,7 +2795,7 @@ void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
dump.append(INDENT "ActiveConnections:\n");
for (size_t i = 0; i < mActiveConnections.size(); i++) {
const Connection* connection = mActiveConnections[i];
- dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u"
+ dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, "
"inputState.isNeutral=%s\n",
i, connection->getInputChannelName(), connection->getStatusLabel(),
connection->outboundQueue.count(),
@@ -2852,7 +2926,11 @@ void InputDispatcher::onDispatchCycleStartedLocked(
}
void InputDispatcher::onDispatchCycleFinishedLocked(
- nsecs_t currentTime, const sp<Connection>& connection) {
+ nsecs_t currentTime, const sp<Connection>& connection, bool handled) {
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
+ commandEntry->connection = connection;
+ commandEntry->handled = handled;
}
void InputDispatcher::onDispatchCycleBrokenLocked(
@@ -2921,9 +2999,7 @@ void InputDispatcher::doNotifyANRLockedInterruptible(
void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
CommandEntry* commandEntry) {
KeyEntry* entry = commandEntry->keyEntry;
- mReusableKeyEvent.initialize(entry->deviceId, entry->source, entry->action, entry->flags,
- entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
- entry->downTime, entry->eventTime);
+ initializeKeyEvent(&mReusableKeyEvent, entry);
mLock.unlock();
@@ -2938,6 +3014,31 @@ void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
mAllocator.releaseKeyEntry(entry);
}
+void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
+ CommandEntry* commandEntry) {
+ sp<Connection> connection = commandEntry->connection;
+ bool handled = commandEntry->handled;
+
+ if (!handled && !connection->outboundQueue.isEmpty()) {
+ DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
+ if (dispatchEntry->inProgress
+ && dispatchEntry->hasForegroundTarget()
+ && dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
+ KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
+ initializeKeyEvent(&mReusableKeyEvent, keyEntry);
+
+ mLock.unlock();
+
+ mPolicy->dispatchUnhandledKey(connection->inputChannel,
+ & mReusableKeyEvent, keyEntry->policyFlags);
+
+ mLock.lock();
+ }
+ }
+
+ startNextDispatchCycleLocked(now(), connection);
+}
+
void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
mLock.unlock();
@@ -2946,6 +3047,12 @@ void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* comman
mLock.lock();
}
+void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
+ event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
+ entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
+ entry->downTime, entry->eventTime);
+}
+
void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
// TODO Write some statistics about how long we spend waiting.
@@ -3356,6 +3463,24 @@ void InputDispatcher::InputState::clear() {
mMotionMementos.clear();
}
+void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
+ for (size_t i = 0; i < mMotionMementos.size(); i++) {
+ const MotionMemento& memento = mMotionMementos.itemAt(i);
+ if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
+ for (size_t j = 0; j < other.mMotionMementos.size(); ) {
+ const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
+ if (memento.deviceId == otherMemento.deviceId
+ && memento.source == otherMemento.source) {
+ other.mMotionMementos.removeAt(j);
+ } else {
+ j += 1;
+ }
+ }
+ other.mMotionMementos.push(memento);
+ }
+ }
+}
+
bool InputDispatcher::InputState::shouldCancelEvent(int32_t eventSource,
CancelationOptions options) {
switch (options) {