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-rw-r--r--libs/ui/InputDispatcher.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index 629234b..4c86ebe 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -1163,7 +1163,10 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
// If the pointer is not currently down, then ignore the event.
if (! mTempTouchState.down) {
- LOGI("Dropping event because the pointer is not down.");
+#if DEBUG_INPUT_DISPATCHER_POLICY
+ LOGD("Dropping event because the pointer is not down or we previously "
+ "dropped the pointer down event.");
+#endif
injectionResult = INPUT_EVENT_INJECTION_FAILED;
goto Failed;
}
@@ -2775,7 +2778,7 @@ void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
dump.append(INDENT "ActiveConnections:\n");
for (size_t i = 0; i < mActiveConnections.size(); i++) {
const Connection* connection = mActiveConnections[i];
- dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u"
+ dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, "
"inputState.isNeutral=%s\n",
i, connection->getInputChannelName(), connection->getStatusLabel(),
connection->outboundQueue.count(),