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-rw-r--r--libs/ui/InputDispatcher.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index 41b6ff3..6ba19d7 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -432,10 +432,9 @@ void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropR
switch (dropReason) {
case DROP_REASON_POLICY:
#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("Dropped event because policy requested that it not be delivered to the application.");
+ LOGD("Dropped event because policy consumed it.");
#endif
- reason = "inbound event was dropped because the policy requested that it not be "
- "delivered to the application";
+ reason = "inbound event was dropped because the policy consumed it";
break;
case DROP_REASON_DISABLED:
LOGI("Dropped event because input dispatch is disabled.");
@@ -625,15 +624,13 @@ bool InputDispatcher::dispatchKeyLocked(
if (*dropReason == DROP_REASON_NOT_DROPPED) {
*dropReason = DROP_REASON_POLICY;
}
- resetTargetsLocked();
- setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_SUCCEEDED);
- return true;
}
// Clean up if dropping the event.
if (*dropReason != DROP_REASON_NOT_DROPPED) {
resetTargetsLocked();
- setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
+ setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
+ ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
return true;
}
@@ -713,7 +710,8 @@ bool InputDispatcher::dispatchMotionLocked(
// Clean up if dropping the event.
if (*dropReason != DROP_REASON_NOT_DROPPED) {
resetTargetsLocked();
- setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
+ setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
+ ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
return true;
}
@@ -3320,7 +3318,7 @@ void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTim
}
}
- for (size_t i = 0; i < mMotionMementos.size(); i++) {
+ for (size_t i = 0; i < mMotionMementos.size(); ) {
const MotionMemento& memento = mMotionMementos.itemAt(i);
if (shouldCancelEvent(memento.source, options)) {
outEvents.push(allocator->obtainMotionEntry(currentTime,