diff options
Diffstat (limited to 'libs/ui/InputDispatcher.cpp')
-rw-r--r-- | libs/ui/InputDispatcher.cpp | 1315 |
1 files changed, 1315 insertions, 0 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp new file mode 100644 index 0000000..8e907da --- /dev/null +++ b/libs/ui/InputDispatcher.cpp @@ -0,0 +1,1315 @@ +// +// Copyright 2010 The Android Open Source Project +// +// The input dispatcher. +// +#define LOG_TAG "InputDispatcher" + +//#define LOG_NDEBUG 0 + +// Log detailed debug messages about each inbound event notification to the dispatcher. +#define DEBUG_INBOUND_EVENT_DETAILS 1 + +// Log detailed debug messages about each outbound event processed by the dispatcher. +#define DEBUG_OUTBOUND_EVENT_DETAILS 1 + +// Log debug messages about batching. +#define DEBUG_BATCHING 1 + +// Log debug messages about the dispatch cycle. +#define DEBUG_DISPATCH_CYCLE 1 + +// Log debug messages about performance statistics. +#define DEBUG_PERFORMANCE_STATISTICS 1 + +#include <cutils/log.h> +#include <ui/InputDispatcher.h> + +#include <stddef.h> +#include <unistd.h> +#include <fcntl.h> +#include <errno.h> +#include <limits.h> +#include <poll.h> + +namespace android { + +// TODO, this needs to be somewhere else, perhaps in the policy +static inline bool isMovementKey(int32_t keyCode) { + return keyCode == KEYCODE_DPAD_UP + || keyCode == KEYCODE_DPAD_DOWN + || keyCode == KEYCODE_DPAD_LEFT + || keyCode == KEYCODE_DPAD_RIGHT; +} + +// --- InputDispatcher --- + +InputDispatcher::InputDispatcher(const sp<InputDispatchPolicyInterface>& policy) : + mPolicy(policy) { + mPollLoop = new PollLoop(); + + mInboundQueue.head.refCount = -1; + mInboundQueue.head.type = EventEntry::TYPE_SENTINEL; + mInboundQueue.head.eventTime = LONG_LONG_MIN; + + mInboundQueue.tail.refCount = -1; + mInboundQueue.tail.type = EventEntry::TYPE_SENTINEL; + mInboundQueue.tail.eventTime = LONG_LONG_MAX; + + mKeyRepeatState.lastKeyEntry = NULL; +} + +InputDispatcher::~InputDispatcher() { + resetKeyRepeatLocked(); + + while (mConnectionsByReceiveFd.size() != 0) { + unregisterInputChannel(mConnectionsByReceiveFd.valueAt(0)->inputChannel); + } + + for (EventEntry* entry = mInboundQueue.head.next; entry != & mInboundQueue.tail; ) { + EventEntry* next = entry->next; + mAllocator.releaseEventEntry(next); + entry = next; + } +} + +void InputDispatcher::dispatchOnce() { + bool allowKeyRepeat = mPolicy->allowKeyRepeat(); + + nsecs_t currentTime; + nsecs_t nextWakeupTime = LONG_LONG_MAX; + { // acquire lock + AutoMutex _l(mLock); + currentTime = systemTime(SYSTEM_TIME_MONOTONIC); + + // Reset the key repeat timer whenever we disallow key events, even if the next event + // is not a key. This is to ensure that we abort a key repeat if the device is just coming + // out of sleep. + // XXX we should handle resetting input state coming out of sleep more generally elsewhere + if (! allowKeyRepeat) { + resetKeyRepeatLocked(); + } + + // Process timeouts for all connections and determine if there are any synchronous + // event dispatches pending. + bool hasPendingSyncTarget = false; + for (size_t i = 0; i < mActiveConnections.size(); ) { + Connection* connection = mActiveConnections.itemAt(i); + + nsecs_t connectionTimeoutTime = connection->nextTimeoutTime; + if (connectionTimeoutTime <= currentTime) { + bool deactivated = timeoutDispatchCycleLocked(currentTime, connection); + if (deactivated) { + // Don't increment i because the connection has been removed + // from mActiveConnections (hence, deactivated). + continue; + } + } + + if (connectionTimeoutTime < nextWakeupTime) { + nextWakeupTime = connectionTimeoutTime; + } + + if (connection->hasPendingSyncTarget()) { + hasPendingSyncTarget = true; + } + + i += 1; + } + + // If we don't have a pending sync target, then we can begin delivering a new event. + // (Otherwise we wait for dispatch to complete for that target.) + if (! hasPendingSyncTarget) { + if (mInboundQueue.isEmpty()) { + if (mKeyRepeatState.lastKeyEntry) { + if (currentTime >= mKeyRepeatState.nextRepeatTime) { + processKeyRepeatLocked(currentTime); + return; // dispatched once + } else { + if (mKeyRepeatState.nextRepeatTime < nextWakeupTime) { + nextWakeupTime = mKeyRepeatState.nextRepeatTime; + } + } + } + } else { + // Inbound queue has at least one entry. Dequeue it and begin dispatching. + // Note that we do not hold the lock for this process because dispatching may + // involve making many callbacks. + EventEntry* entry = mInboundQueue.dequeueAtHead(); + + switch (entry->type) { + case EventEntry::TYPE_CONFIGURATION_CHANGED: { + ConfigurationChangedEntry* typedEntry = + static_cast<ConfigurationChangedEntry*>(entry); + processConfigurationChangedLocked(currentTime, typedEntry); + mAllocator.releaseConfigurationChangedEntry(typedEntry); + break; + } + + case EventEntry::TYPE_KEY: { + KeyEntry* typedEntry = static_cast<KeyEntry*>(entry); + processKeyLocked(currentTime, typedEntry); + mAllocator.releaseKeyEntry(typedEntry); + break; + } + + case EventEntry::TYPE_MOTION: { + MotionEntry* typedEntry = static_cast<MotionEntry*>(entry); + processMotionLocked(currentTime, typedEntry); + mAllocator.releaseMotionEntry(typedEntry); + break; + } + + default: + assert(false); + break; + } + return; // dispatched once + } + } + } // release lock + + // Wait for callback or timeout or wake. + nsecs_t timeout = nanoseconds_to_milliseconds(nextWakeupTime - currentTime); + int32_t timeoutMillis = timeout > INT_MAX ? -1 : timeout > 0 ? int32_t(timeout) : 0; + mPollLoop->pollOnce(timeoutMillis); +} + +void InputDispatcher::processConfigurationChangedLocked(nsecs_t currentTime, + ConfigurationChangedEntry* entry) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + LOGD("processConfigurationChanged - eventTime=%lld, touchScreenConfig=%d, " + "keyboardConfig=%d, navigationConfig=%d", entry->eventTime, + entry->touchScreenConfig, entry->keyboardConfig, entry->navigationConfig); +#endif + + mPolicy->notifyConfigurationChanged(entry->eventTime, entry->touchScreenConfig, + entry->keyboardConfig, entry->navigationConfig); +} + +void InputDispatcher::processKeyLocked(nsecs_t currentTime, KeyEntry* entry) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + LOGD("processKey - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, action=0x%x, " + "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld", + entry->eventTime, entry->deviceId, entry->nature, entry->policyFlags, entry->action, + entry->flags, entry->keyCode, entry->scanCode, entry->metaState, + entry->downTime); +#endif + + // TODO: Poke user activity. + + if (entry->action == KEY_EVENT_ACTION_DOWN) { + if (mKeyRepeatState.lastKeyEntry + && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { + // We have seen two identical key downs in a row which indicates that the device + // driver is automatically generating key repeats itself. We take note of the + // repeat here, but we disable our own next key repeat timer since it is clear that + // we will not need to synthesize key repeats ourselves. + entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; + resetKeyRepeatLocked(); + mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves + } else { + // Not a repeat. Save key down state in case we do see a repeat later. + resetKeyRepeatLocked(); + mKeyRepeatState.nextRepeatTime = entry->eventTime + mPolicy->getKeyRepeatTimeout(); + } + mKeyRepeatState.lastKeyEntry = entry; + entry->refCount += 1; + } else { + resetKeyRepeatLocked(); + } + + identifyInputTargetsAndDispatchKeyLocked(currentTime, entry); +} + +void InputDispatcher::processKeyRepeatLocked(nsecs_t currentTime) { + // TODO Old WindowManagerServer code sniffs the input queue for following key up + // events and drops the repeat if one is found. We should do something similar. + // One good place to do it is in notifyKey as soon as the key up enters the + // inbound event queue. + + // Synthesize a key repeat after the repeat timeout expired. + // We reuse the previous key entry if otherwise unreferenced. + KeyEntry* entry = mKeyRepeatState.lastKeyEntry; + if (entry->refCount == 1) { + entry->repeatCount += 1; + } else { + KeyEntry* newEntry = mAllocator.obtainKeyEntry(); + newEntry->deviceId = entry->deviceId; + newEntry->nature = entry->nature; + newEntry->policyFlags = entry->policyFlags; + newEntry->action = entry->action; + newEntry->flags = entry->flags; + newEntry->keyCode = entry->keyCode; + newEntry->scanCode = entry->scanCode; + newEntry->metaState = entry->metaState; + newEntry->repeatCount = entry->repeatCount + 1; + + mKeyRepeatState.lastKeyEntry = newEntry; + mAllocator.releaseKeyEntry(entry); + + entry = newEntry; + } + entry->eventTime = currentTime; + entry->downTime = currentTime; + entry->policyFlags = 0; + + mKeyRepeatState.nextRepeatTime = currentTime + mPolicy->getKeyRepeatTimeout(); + +#if DEBUG_OUTBOUND_EVENT_DETAILS + LOGD("processKeyRepeat - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, " + "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, " + "repeatCount=%d, downTime=%lld", + entry->eventTime, entry->deviceId, entry->nature, entry->policyFlags, + entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState, + entry->repeatCount, entry->downTime); +#endif + + identifyInputTargetsAndDispatchKeyLocked(currentTime, entry); +} + +void InputDispatcher::processMotionLocked(nsecs_t currentTime, MotionEntry* entry) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + LOGD("processMotion - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, action=0x%x, " + "metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld", + entry->eventTime, entry->deviceId, entry->nature, entry->policyFlags, entry->action, + entry->metaState, entry->edgeFlags, entry->xPrecision, entry->yPrecision, + entry->downTime); + + // Print the most recent sample that we have available, this may change due to batching. + size_t sampleCount = 1; + MotionSample* sample = & entry->firstSample; + for (; sample->next != NULL; sample = sample->next) { + sampleCount += 1; + } + for (uint32_t i = 0; i < entry->pointerCount; i++) { + LOGD(" Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f", + i, entry->pointerIds[i], + sample->pointerCoords[i].x, + sample->pointerCoords[i].y, + sample->pointerCoords[i].pressure, + sample->pointerCoords[i].size); + } + + // Keep in mind that due to batching, it is possible for the number of samples actually + // dispatched to change before the application finally consumed them. + if (entry->action == MOTION_EVENT_ACTION_MOVE) { + LOGD(" ... Total movement samples currently batched %d ...", sampleCount); + } +#endif + + identifyInputTargetsAndDispatchMotionLocked(currentTime, entry); +} + +void InputDispatcher::identifyInputTargetsAndDispatchKeyLocked( + nsecs_t currentTime, KeyEntry* entry) { +#if DEBUG_DISPATCH_CYCLE + LOGD("identifyInputTargetsAndDispatchKey"); +#endif + + mReusableKeyEvent.initialize(entry->deviceId, entry->nature, entry->action, entry->flags, + entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount, + entry->downTime, entry->eventTime); + + mCurrentInputTargets.clear(); + mPolicy->getKeyEventTargets(& mReusableKeyEvent, entry->policyFlags, + mCurrentInputTargets); + + dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false); +} + +void InputDispatcher::identifyInputTargetsAndDispatchMotionLocked( + nsecs_t currentTime, MotionEntry* entry) { +#if DEBUG_DISPATCH_CYCLE + LOGD("identifyInputTargetsAndDispatchMotion"); +#endif + + mReusableMotionEvent.initialize(entry->deviceId, entry->nature, entry->action, + entry->edgeFlags, entry->metaState, + entry->firstSample.pointerCoords[0].x, entry->firstSample.pointerCoords[0].y, + entry->xPrecision, entry->yPrecision, + entry->downTime, entry->eventTime, entry->pointerCount, entry->pointerIds, + entry->firstSample.pointerCoords); + + mCurrentInputTargets.clear(); + mPolicy->getMotionEventTargets(& mReusableMotionEvent, entry->policyFlags, + mCurrentInputTargets); + + dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false); +} + +void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime, + EventEntry* eventEntry, bool resumeWithAppendedMotionSample) { +#if DEBUG_DISPATCH_CYCLE + LOGD("dispatchEventToCurrentInputTargets, " + "resumeWithAppendedMotionSample=%s", + resumeWithAppendedMotionSample ? "true" : "false"); +#endif + + for (size_t i = 0; i < mCurrentInputTargets.size(); i++) { + const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i); + + ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey( + inputTarget.inputChannel->getReceivePipeFd()); + if (connectionIndex >= 0) { + sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); + prepareDispatchCycleLocked(currentTime, connection.get(), eventEntry, & inputTarget, + resumeWithAppendedMotionSample); + } else { + LOGW("Framework requested delivery of an input event to channel '%s' but it " + "is not registered with the input dispatcher.", + inputTarget.inputChannel->getName().string()); + } + } +} + +void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, Connection* connection, + EventEntry* eventEntry, const InputTarget* inputTarget, + bool resumeWithAppendedMotionSample) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ prepareDispatchCycle, flags=%d, timeout=%lldns, " + "xOffset=%f, yOffset=%f, resumeWithAppendedMotionSample=%s", + connection->getInputChannelName(), inputTarget->flags, inputTarget->timeout, + inputTarget->xOffset, inputTarget->yOffset, + resumeWithAppendedMotionSample ? "true" : "false"); +#endif + + // Skip this event if the connection status is not normal. + // We don't want to queue outbound events at all if the connection is broken or + // not responding. + if (connection->status != Connection::STATUS_NORMAL) { + LOGV("channel '%s' ~ Dropping event because the channel status is %s", + connection->status == Connection::STATUS_BROKEN ? "BROKEN" : "NOT RESPONDING"); + return; + } + + // Resume the dispatch cycle with a freshly appended motion sample. + // First we check that the last dispatch entry in the outbound queue is for the same + // motion event to which we appended the motion sample. If we find such a dispatch + // entry, and if it is currently in progress then we try to stream the new sample. + bool wasEmpty = connection->outboundQueue.isEmpty(); + + if (! wasEmpty && resumeWithAppendedMotionSample) { + DispatchEntry* motionEventDispatchEntry = + connection->findQueuedDispatchEntryForEvent(eventEntry); + if (motionEventDispatchEntry) { + // If the dispatch entry is not in progress, then we must be busy dispatching an + // earlier event. Not a problem, the motion event is on the outbound queue and will + // be dispatched later. + if (! motionEventDispatchEntry->inProgress) { +#if DEBUG_BATCHING + LOGD("channel '%s' ~ Not streaming because the motion event has " + "not yet been dispatched. " + "(Waiting for earlier events to be consumed.)", + connection->getInputChannelName()); +#endif + return; + } + + // If the dispatch entry is in progress but it already has a tail of pending + // motion samples, then it must mean that the shared memory buffer filled up. + // Not a problem, when this dispatch cycle is finished, we will eventually start + // a new dispatch cycle to process the tail and that tail includes the newly + // appended motion sample. + if (motionEventDispatchEntry->tailMotionSample) { +#if DEBUG_BATCHING + LOGD("channel '%s' ~ Not streaming because no new samples can " + "be appended to the motion event in this dispatch cycle. " + "(Waiting for next dispatch cycle to start.)", + connection->getInputChannelName()); +#endif + return; + } + + // The dispatch entry is in progress and is still potentially open for streaming. + // Try to stream the new motion sample. This might fail if the consumer has already + // consumed the motion event (or if the channel is broken). + MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample; + status_t status = connection->inputPublisher.appendMotionSample( + appendedMotionSample->eventTime, appendedMotionSample->pointerCoords); + if (status == OK) { +#if DEBUG_BATCHING + LOGD("channel '%s' ~ Successfully streamed new motion sample.", + connection->getInputChannelName()); +#endif + return; + } + +#if DEBUG_BATCHING + if (status == NO_MEMORY) { + LOGD("channel '%s' ~ Could not append motion sample to currently " + "dispatched move event because the shared memory buffer is full. " + "(Waiting for next dispatch cycle to start.)", + connection->getInputChannelName()); + } else if (status == status_t(FAILED_TRANSACTION)) { + LOGD("channel '%s' ~ Could not append motion sample to currently " + "dispatchedmove event because the event has already been consumed. " + "(Waiting for next dispatch cycle to start.)", + connection->getInputChannelName()); + } else { + LOGD("channel '%s' ~ Could not append motion sample to currently " + "dispatched move event due to an error, status=%d. " + "(Waiting for next dispatch cycle to start.)", + connection->getInputChannelName(), status); + } +#endif + // Failed to stream. Start a new tail of pending motion samples to dispatch + // in the next cycle. + motionEventDispatchEntry->tailMotionSample = appendedMotionSample; + return; + } + } + + // This is a new event. + // Enqueue a new dispatch entry onto the outbound queue for this connection. + DispatchEntry* dispatchEntry = mAllocator.obtainDispatchEntry(eventEntry); // increments ref + dispatchEntry->targetFlags = inputTarget->flags; + dispatchEntry->xOffset = inputTarget->xOffset; + dispatchEntry->yOffset = inputTarget->yOffset; + dispatchEntry->timeout = inputTarget->timeout; + dispatchEntry->inProgress = false; + dispatchEntry->headMotionSample = NULL; + dispatchEntry->tailMotionSample = NULL; + + // Handle the case where we could not stream a new motion sample because the consumer has + // already consumed the motion event (otherwise the corresponding dispatch entry would + // still be in the outbound queue for this connection). We set the head motion sample + // to the list starting with the newly appended motion sample. + if (resumeWithAppendedMotionSample) { +#if DEBUG_BATCHING + LOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples " + "that cannot be streamed because the motion event has already been consumed.", + connection->getInputChannelName()); +#endif + MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample; + dispatchEntry->headMotionSample = appendedMotionSample; + } + + // Enqueue the dispatch entry. + connection->outboundQueue.enqueueAtTail(dispatchEntry); + + // If the outbound queue was previously empty, start the dispatch cycle going. + if (wasEmpty) { + activateConnectionLocked(connection); + startDispatchCycleLocked(currentTime, connection); + } +} + +void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, Connection* connection) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ startDispatchCycle", + connection->getInputChannelName()); +#endif + + assert(connection->status == Connection::STATUS_NORMAL); + assert(! connection->outboundQueue.isEmpty()); + + DispatchEntry* dispatchEntry = connection->outboundQueue.head.next; + assert(! dispatchEntry->inProgress); + + // TODO throttle successive ACTION_MOVE motion events for the same device + // possible implementation could set a brief poll timeout here and resume starting the + // dispatch cycle when elapsed + + // Publish the event. + status_t status; + switch (dispatchEntry->eventEntry->type) { + case EventEntry::TYPE_KEY: { + KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); + + // Apply target flags. + int32_t action = keyEntry->action; + int32_t flags = keyEntry->flags; + if (dispatchEntry->targetFlags & InputTarget::FLAG_CANCEL) { + flags |= KEY_EVENT_FLAG_CANCELED; + } + + // Publish the key event. + status = connection->inputPublisher.publishKeyEvent(keyEntry->deviceId, keyEntry->nature, + action, flags, keyEntry->keyCode, keyEntry->scanCode, + keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime, + keyEntry->eventTime); + + if (status) { + LOGE("channel '%s' ~ Could not publish key event, " + "status=%d", connection->getInputChannelName(), status); + abortDispatchCycleLocked(currentTime, connection, true /*broken*/); + return; + } + break; + } + + case EventEntry::TYPE_MOTION: { + MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry); + + // Apply target flags. + int32_t action = motionEntry->action; + if (dispatchEntry->targetFlags & InputTarget::FLAG_OUTSIDE) { + action = MOTION_EVENT_ACTION_OUTSIDE; + } + if (dispatchEntry->targetFlags & InputTarget::FLAG_CANCEL) { + action = MOTION_EVENT_ACTION_CANCEL; + } + + // If headMotionSample is non-NULL, then it points to the first new sample that we + // were unable to dispatch during the previous cycle so we resume dispatching from + // that point in the list of motion samples. + // Otherwise, we just start from the first sample of the motion event. + MotionSample* firstMotionSample = dispatchEntry->headMotionSample; + if (! firstMotionSample) { + firstMotionSample = & motionEntry->firstSample; + } + + // Publish the motion event and the first motion sample. + status = connection->inputPublisher.publishMotionEvent(motionEntry->deviceId, + motionEntry->nature, action, motionEntry->edgeFlags, motionEntry->metaState, + dispatchEntry->xOffset, dispatchEntry->yOffset, + motionEntry->xPrecision, motionEntry->yPrecision, + motionEntry->downTime, firstMotionSample->eventTime, + motionEntry->pointerCount, motionEntry->pointerIds, + firstMotionSample->pointerCoords); + + if (status) { + LOGE("channel '%s' ~ Could not publish motion event, " + "status=%d", connection->getInputChannelName(), status); + abortDispatchCycleLocked(currentTime, connection, true /*broken*/); + return; + } + + // Append additional motion samples. + MotionSample* nextMotionSample = firstMotionSample->next; + for (; nextMotionSample != NULL; nextMotionSample = nextMotionSample->next) { + status = connection->inputPublisher.appendMotionSample( + nextMotionSample->eventTime, nextMotionSample->pointerCoords); + if (status == NO_MEMORY) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ Shared memory buffer full. Some motion samples will " + "be sent in the next dispatch cycle.", + connection->getInputChannelName()); +#endif + break; + } + if (status != OK) { + LOGE("channel '%s' ~ Could not append motion sample " + "for a reason other than out of memory, status=%d", + connection->getInputChannelName(), status); + abortDispatchCycleLocked(currentTime, connection, true /*broken*/); + return; + } + } + + // Remember the next motion sample that we could not dispatch, in case we ran out + // of space in the shared memory buffer. + dispatchEntry->tailMotionSample = nextMotionSample; + break; + } + + default: { + assert(false); + } + } + + // Send the dispatch signal. + status = connection->inputPublisher.sendDispatchSignal(); + if (status) { + LOGE("channel '%s' ~ Could not send dispatch signal, status=%d", + connection->getInputChannelName(), status); + abortDispatchCycleLocked(currentTime, connection, true /*broken*/); + return; + } + + // Record information about the newly started dispatch cycle. + dispatchEntry->inProgress = true; + + connection->lastEventTime = dispatchEntry->eventEntry->eventTime; + connection->lastDispatchTime = currentTime; + + nsecs_t timeout = dispatchEntry->timeout; + connection->nextTimeoutTime = (timeout >= 0) ? currentTime + timeout : LONG_LONG_MAX; + + // Notify other system components. + onDispatchCycleStartedLocked(currentTime, connection); +} + +void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, Connection* connection) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ finishDispatchCycle: %01.1fms since event, " + "%01.1fms since dispatch", + connection->getInputChannelName(), + connection->getEventLatencyMillis(currentTime), + connection->getDispatchLatencyMillis(currentTime)); +#endif + + if (connection->status == Connection::STATUS_BROKEN) { + return; + } + + // Clear the pending timeout. + connection->nextTimeoutTime = LONG_LONG_MAX; + + if (connection->status == Connection::STATUS_NOT_RESPONDING) { + // Recovering from an ANR. + connection->status = Connection::STATUS_NORMAL; + + // Notify other system components. + onDispatchCycleFinishedLocked(currentTime, connection, true /*recoveredFromANR*/); + } else { + // Normal finish. Not much to do here. + + // Notify other system components. + onDispatchCycleFinishedLocked(currentTime, connection, false /*recoveredFromANR*/); + } + + // Reset the publisher since the event has been consumed. + // We do this now so that the publisher can release some of its internal resources + // while waiting for the next dispatch cycle to begin. + status_t status = connection->inputPublisher.reset(); + if (status) { + LOGE("channel '%s' ~ Could not reset publisher, status=%d", + connection->getInputChannelName(), status); + abortDispatchCycleLocked(currentTime, connection, true /*broken*/); + return; + } + + // Start the next dispatch cycle for this connection. + while (! connection->outboundQueue.isEmpty()) { + DispatchEntry* dispatchEntry = connection->outboundQueue.head.next; + if (dispatchEntry->inProgress) { + // Finish or resume current event in progress. + if (dispatchEntry->tailMotionSample) { + // We have a tail of undispatched motion samples. + // Reuse the same DispatchEntry and start a new cycle. + dispatchEntry->inProgress = false; + dispatchEntry->headMotionSample = dispatchEntry->tailMotionSample; + dispatchEntry->tailMotionSample = NULL; + startDispatchCycleLocked(currentTime, connection); + return; + } + // Finished. + connection->outboundQueue.dequeueAtHead(); + mAllocator.releaseDispatchEntry(dispatchEntry); + } else { + // If the head is not in progress, then we must have already dequeued the in + // progress event, which means we actually aborted it (due to ANR). + // So just start the next event for this connection. + startDispatchCycleLocked(currentTime, connection); + return; + } + } + + // Outbound queue is empty, deactivate the connection. + deactivateConnectionLocked(connection); +} + +bool InputDispatcher::timeoutDispatchCycleLocked(nsecs_t currentTime, Connection* connection) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ timeoutDispatchCycle", + connection->getInputChannelName()); +#endif + + if (connection->status != Connection::STATUS_NORMAL) { + return false; + } + + // Enter the not responding state. + connection->status = Connection::STATUS_NOT_RESPONDING; + connection->lastANRTime = currentTime; + bool deactivated = abortDispatchCycleLocked(currentTime, connection, false /*(not) broken*/); + + // Notify other system components. + onDispatchCycleANRLocked(currentTime, connection); + return deactivated; +} + +bool InputDispatcher::abortDispatchCycleLocked(nsecs_t currentTime, Connection* connection, + bool broken) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ abortDispatchCycle, broken=%s", + connection->getInputChannelName(), broken ? "true" : "false"); +#endif + + if (connection->status == Connection::STATUS_BROKEN) { + return false; + } + + // Clear the pending timeout. + connection->nextTimeoutTime = LONG_LONG_MAX; + + // Clear the outbound queue. + while (! connection->outboundQueue.isEmpty()) { + DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead(); + mAllocator.releaseDispatchEntry(dispatchEntry); + } + + // Outbound queue is empty, deactivate the connection. + deactivateConnectionLocked(connection); + + // Handle the case where the connection appears to be unrecoverably broken. + if (broken) { + connection->status = Connection::STATUS_BROKEN; + + // Notify other system components. + onDispatchCycleBrokenLocked(currentTime, connection); + } + return true; /*deactivated*/ +} + +bool InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) { + InputDispatcher* d = static_cast<InputDispatcher*>(data); + + { // acquire lock + AutoMutex _l(d->mLock); + + ssize_t connectionIndex = d->mConnectionsByReceiveFd.indexOfKey(receiveFd); + if (connectionIndex < 0) { + LOGE("Received spurious receive callback for unknown input channel. " + "fd=%d, events=0x%x", receiveFd, events); + return false; // remove the callback + } + + nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); + + sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex); + if (events & (POLLERR | POLLHUP | POLLNVAL)) { + LOGE("channel '%s' ~ Consumer closed input channel or an error occurred. " + "events=0x%x", connection->getInputChannelName(), events); + d->abortDispatchCycleLocked(currentTime, connection.get(), true /*broken*/); + return false; // remove the callback + } + + if (! (events & POLLIN)) { + LOGW("channel '%s' ~ Received spurious callback for unhandled poll event. " + "events=0x%x", connection->getInputChannelName(), events); + return true; + } + + status_t status = connection->inputPublisher.receiveFinishedSignal(); + if (status) { + LOGE("channel '%s' ~ Failed to receive finished signal. status=%d", + connection->getInputChannelName(), status); + d->abortDispatchCycleLocked(currentTime, connection.get(), true /*broken*/); + return false; // remove the callback + } + + d->finishDispatchCycleLocked(currentTime, connection.get()); + return true; + } // release lock +} + +void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime, int32_t touchScreenConfig, + int32_t keyboardConfig, int32_t navigationConfig) { +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("notifyConfigurationChanged - eventTime=%lld, touchScreenConfig=%d, " + "keyboardConfig=%d, navigationConfig=%d", eventTime, + touchScreenConfig, keyboardConfig, navigationConfig); +#endif + + bool wasEmpty; + { // acquire lock + AutoMutex _l(mLock); + + ConfigurationChangedEntry* newEntry = mAllocator.obtainConfigurationChangedEntry(); + newEntry->eventTime = eventTime; + newEntry->touchScreenConfig = touchScreenConfig; + newEntry->keyboardConfig = keyboardConfig; + newEntry->navigationConfig = navigationConfig; + + wasEmpty = mInboundQueue.isEmpty(); + mInboundQueue.enqueueAtTail(newEntry); + } // release lock + + if (wasEmpty) { + mPollLoop->wake(); + } +} + +void InputDispatcher::notifyLidSwitchChanged(nsecs_t eventTime, bool lidOpen) { +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("notifyLidSwitchChanged - eventTime=%lld, open=%s", eventTime, + lidOpen ? "true" : "false"); +#endif + + // Send lid switch notification immediately and synchronously. + mPolicy->notifyLidSwitchChanged(eventTime, lidOpen); +} + +void InputDispatcher::notifyAppSwitchComing(nsecs_t eventTime) { +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("notifyAppSwitchComing - eventTime=%lld", eventTime); +#endif + + // Remove movement keys from the queue from most recent to least recent, stopping at the + // first non-movement key. + // TODO: Include a detailed description of why we do this... + + { // acquire lock + AutoMutex _l(mLock); + + for (EventEntry* entry = mInboundQueue.tail.prev; entry != & mInboundQueue.head; ) { + EventEntry* prev = entry->prev; + + if (entry->type == EventEntry::TYPE_KEY) { + KeyEntry* keyEntry = static_cast<KeyEntry*>(entry); + if (isMovementKey(keyEntry->keyCode)) { + LOGV("Dropping movement key during app switch: keyCode=%d, action=%d", + keyEntry->keyCode, keyEntry->action); + mInboundQueue.dequeue(keyEntry); + mAllocator.releaseKeyEntry(keyEntry); + } else { + // stop at last non-movement key + break; + } + } + + entry = prev; + } + } // release lock +} + +void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t nature, + uint32_t policyFlags, int32_t action, int32_t flags, + int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) { +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("notifyKey - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, action=0x%x, " + "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld", + eventTime, deviceId, nature, policyFlags, action, flags, + keyCode, scanCode, metaState, downTime); +#endif + + bool wasEmpty; + { // acquire lock + AutoMutex _l(mLock); + + KeyEntry* newEntry = mAllocator.obtainKeyEntry(); + newEntry->eventTime = eventTime; + newEntry->deviceId = deviceId; + newEntry->nature = nature; + newEntry->policyFlags = policyFlags; + newEntry->action = action; + newEntry->flags = flags; + newEntry->keyCode = keyCode; + newEntry->scanCode = scanCode; + newEntry->metaState = metaState; + newEntry->repeatCount = 0; + newEntry->downTime = downTime; + + wasEmpty = mInboundQueue.isEmpty(); + mInboundQueue.enqueueAtTail(newEntry); + } // release lock + + if (wasEmpty) { + mPollLoop->wake(); + } +} + +void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t nature, + uint32_t policyFlags, int32_t action, int32_t metaState, int32_t edgeFlags, + uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, + float xPrecision, float yPrecision, nsecs_t downTime) { +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("notifyMotion - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, " + "action=0x%x, metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, " + "downTime=%lld", + eventTime, deviceId, nature, policyFlags, action, metaState, edgeFlags, + xPrecision, yPrecision, downTime); + for (uint32_t i = 0; i < pointerCount; i++) { + LOGD(" Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f", + i, pointerIds[i], pointerCoords[i].x, pointerCoords[i].y, + pointerCoords[i].pressure, pointerCoords[i].size); + } +#endif + + bool wasEmpty; + { // acquire lock + AutoMutex _l(mLock); + + // Attempt batching and streaming of move events. + if (action == MOTION_EVENT_ACTION_MOVE) { + // BATCHING CASE + // + // Try to append a move sample to the tail of the inbound queue for this device. + // Give up if we encounter a non-move motion event for this device since that + // means we cannot append any new samples until a new motion event has started. + for (EventEntry* entry = mInboundQueue.tail.prev; + entry != & mInboundQueue.head; entry = entry->prev) { + if (entry->type != EventEntry::TYPE_MOTION) { + // Keep looking for motion events. + continue; + } + + MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); + if (motionEntry->deviceId != deviceId) { + // Keep looking for this device. + continue; + } + + if (motionEntry->action != MOTION_EVENT_ACTION_MOVE + || motionEntry->pointerCount != pointerCount) { + // Last motion event in the queue for this device is not compatible for + // appending new samples. Stop here. + goto NoBatchingOrStreaming; + } + + // The last motion event is a move and is compatible for appending. + // Do the batching magic and exit. + mAllocator.appendMotionSample(motionEntry, eventTime, pointerCount, pointerCoords); +#if DEBUG_BATCHING + LOGD("Appended motion sample onto batch for most recent " + "motion event for this device in the inbound queue."); +#endif + return; // done + } + + // STREAMING CASE + // + // There is no pending motion event (of any kind) for this device in the inbound queue. + // Search the outbound queues for a synchronously dispatched motion event for this + // device. If found, then we append the new sample to that event and then try to + // push it out to all current targets. It is possible that some targets will already + // have consumed the motion event. This case is automatically handled by the + // logic in prepareDispatchCycleLocked by tracking where resumption takes place. + // + // The reason we look for a synchronously dispatched motion event is because we + // want to be sure that no other motion events have been dispatched since the move. + // It's also convenient because it means that the input targets are still valid. + // This code could be improved to support streaming of asynchronously dispatched + // motion events (which might be significantly more efficient) but it may become + // a little more complicated as a result. + // + // Note: This code crucially depends on the invariant that an outbound queue always + // contains at most one synchronous event and it is always last (but it might + // not be first!). + for (size_t i = 0; i < mActiveConnections.size(); i++) { + Connection* connection = mActiveConnections.itemAt(i); + if (! connection->outboundQueue.isEmpty()) { + DispatchEntry* dispatchEntry = connection->outboundQueue.tail.prev; + if (dispatchEntry->targetFlags & InputTarget::FLAG_SYNC) { + if (dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION) { + goto NoBatchingOrStreaming; + } + + MotionEntry* syncedMotionEntry = static_cast<MotionEntry*>( + dispatchEntry->eventEntry); + if (syncedMotionEntry->action != MOTION_EVENT_ACTION_MOVE + || syncedMotionEntry->deviceId != deviceId + || syncedMotionEntry->pointerCount != pointerCount) { + goto NoBatchingOrStreaming; + } + + // Found synced move entry. Append sample and resume dispatch. + mAllocator.appendMotionSample(syncedMotionEntry, eventTime, + pointerCount, pointerCoords); +#if DEBUG_BATCHING + LOGD("Appended motion sample onto batch for most recent synchronously " + "dispatched motion event for this device in the outbound queues."); +#endif + nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); + dispatchEventToCurrentInputTargetsLocked(currentTime, syncedMotionEntry, + true /*resumeWithAppendedMotionSample*/); + return; // done! + } + } + } + +NoBatchingOrStreaming:; + } + + // Just enqueue a new motion event. + MotionEntry* newEntry = mAllocator.obtainMotionEntry(); + newEntry->eventTime = eventTime; + newEntry->deviceId = deviceId; + newEntry->nature = nature; + newEntry->policyFlags = policyFlags; + newEntry->action = action; + newEntry->metaState = metaState; + newEntry->edgeFlags = edgeFlags; + newEntry->xPrecision = xPrecision; + newEntry->yPrecision = yPrecision; + newEntry->downTime = downTime; + newEntry->pointerCount = pointerCount; + newEntry->firstSample.eventTime = eventTime; + newEntry->lastSample = & newEntry->firstSample; + for (uint32_t i = 0; i < pointerCount; i++) { + newEntry->pointerIds[i] = pointerIds[i]; + newEntry->firstSample.pointerCoords[i] = pointerCoords[i]; + } + + wasEmpty = mInboundQueue.isEmpty(); + mInboundQueue.enqueueAtTail(newEntry); + } // release lock + + if (wasEmpty) { + mPollLoop->wake(); + } +} + +void InputDispatcher::resetKeyRepeatLocked() { + if (mKeyRepeatState.lastKeyEntry) { + mAllocator.releaseKeyEntry(mKeyRepeatState.lastKeyEntry); + mKeyRepeatState.lastKeyEntry = NULL; + } +} + +status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel) { + int receiveFd; + { // acquire lock + AutoMutex _l(mLock); + + receiveFd = inputChannel->getReceivePipeFd(); + if (mConnectionsByReceiveFd.indexOfKey(receiveFd) >= 0) { + LOGW("Attempted to register already registered input channel '%s'", + inputChannel->getName().string()); + return BAD_VALUE; + } + + sp<Connection> connection = new Connection(inputChannel); + status_t status = connection->initialize(); + if (status) { + LOGE("Failed to initialize input publisher for input channel '%s', status=%d", + inputChannel->getName().string(), status); + return status; + } + + mConnectionsByReceiveFd.add(receiveFd, connection); + } // release lock + + mPollLoop->setCallback(receiveFd, POLLIN, handleReceiveCallback, this); + return OK; +} + +status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) { + int32_t receiveFd; + { // acquire lock + AutoMutex _l(mLock); + + receiveFd = inputChannel->getReceivePipeFd(); + ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(receiveFd); + if (connectionIndex < 0) { + LOGW("Attempted to unregister already unregistered input channel '%s'", + inputChannel->getName().string()); + return BAD_VALUE; + } + + sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); + mConnectionsByReceiveFd.removeItemsAt(connectionIndex); + + connection->status = Connection::STATUS_ZOMBIE; + + nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); + abortDispatchCycleLocked(currentTime, connection.get(), true /*broken*/); + } // release lock + + mPollLoop->removeCallback(receiveFd); + + // Wake the poll loop because removing the connection may have changed the current + // synchronization state. + mPollLoop->wake(); + return OK; +} + +void InputDispatcher::activateConnectionLocked(Connection* connection) { + for (size_t i = 0; i < mActiveConnections.size(); i++) { + if (mActiveConnections.itemAt(i) == connection) { + return; + } + } + mActiveConnections.add(connection); +} + +void InputDispatcher::deactivateConnectionLocked(Connection* connection) { + for (size_t i = 0; i < mActiveConnections.size(); i++) { + if (mActiveConnections.itemAt(i) == connection) { + mActiveConnections.removeAt(i); + return; + } + } +} + +void InputDispatcher::onDispatchCycleStartedLocked(nsecs_t currentTime, Connection* connection) { +} + +void InputDispatcher::onDispatchCycleFinishedLocked(nsecs_t currentTime, + Connection* connection, bool recoveredFromANR) { + if (recoveredFromANR) { + LOGI("channel '%s' ~ Recovered from ANR. %01.1fms since event, " + "%01.1fms since dispatch, %01.1fms since ANR", + connection->getInputChannelName(), + connection->getEventLatencyMillis(currentTime), + connection->getDispatchLatencyMillis(currentTime), + connection->getANRLatencyMillis(currentTime)); + + // TODO tell framework + } +} + +void InputDispatcher::onDispatchCycleANRLocked(nsecs_t currentTime, Connection* connection) { + LOGI("channel '%s' ~ Not responding! %01.1fms since event, %01.1fms since dispatch", + connection->getInputChannelName(), + connection->getEventLatencyMillis(currentTime), + connection->getDispatchLatencyMillis(currentTime)); + + // TODO tell framework +} + +void InputDispatcher::onDispatchCycleBrokenLocked(nsecs_t currentTime, Connection* connection) { + LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", + connection->getInputChannelName()); + + // TODO tell framework +} + +// --- InputDispatcher::Allocator --- + +InputDispatcher::Allocator::Allocator() { +} + +InputDispatcher::ConfigurationChangedEntry* +InputDispatcher::Allocator::obtainConfigurationChangedEntry() { + ConfigurationChangedEntry* entry = mConfigurationChangeEntryPool.alloc(); + entry->refCount = 1; + entry->type = EventEntry::TYPE_CONFIGURATION_CHANGED; + return entry; +} + +InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry() { + KeyEntry* entry = mKeyEntryPool.alloc(); + entry->refCount = 1; + entry->type = EventEntry::TYPE_KEY; + return entry; +} + +InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry() { + MotionEntry* entry = mMotionEntryPool.alloc(); + entry->refCount = 1; + entry->type = EventEntry::TYPE_MOTION; + entry->firstSample.next = NULL; + return entry; +} + +InputDispatcher::DispatchEntry* InputDispatcher::Allocator::obtainDispatchEntry( + EventEntry* eventEntry) { + DispatchEntry* entry = mDispatchEntryPool.alloc(); + entry->eventEntry = eventEntry; + eventEntry->refCount += 1; + return entry; +} + +void InputDispatcher::Allocator::releaseEventEntry(EventEntry* entry) { + switch (entry->type) { + case EventEntry::TYPE_CONFIGURATION_CHANGED: + releaseConfigurationChangedEntry(static_cast<ConfigurationChangedEntry*>(entry)); + break; + case EventEntry::TYPE_KEY: + releaseKeyEntry(static_cast<KeyEntry*>(entry)); + break; + case EventEntry::TYPE_MOTION: + releaseMotionEntry(static_cast<MotionEntry*>(entry)); + break; + default: + assert(false); + break; + } +} + +void InputDispatcher::Allocator::releaseConfigurationChangedEntry( + ConfigurationChangedEntry* entry) { + entry->refCount -= 1; + if (entry->refCount == 0) { + mConfigurationChangeEntryPool.free(entry); + } else { + assert(entry->refCount > 0); + } +} + +void InputDispatcher::Allocator::releaseKeyEntry(KeyEntry* entry) { + entry->refCount -= 1; + if (entry->refCount == 0) { + mKeyEntryPool.free(entry); + } else { + assert(entry->refCount > 0); + } +} + +void InputDispatcher::Allocator::releaseMotionEntry(MotionEntry* entry) { + entry->refCount -= 1; + if (entry->refCount == 0) { + freeMotionSampleList(entry->firstSample.next); + mMotionEntryPool.free(entry); + } else { + assert(entry->refCount > 0); + } +} + +void InputDispatcher::Allocator::releaseDispatchEntry(DispatchEntry* entry) { + releaseEventEntry(entry->eventEntry); + mDispatchEntryPool.free(entry); +} + +void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry, + nsecs_t eventTime, int32_t pointerCount, const PointerCoords* pointerCoords) { + MotionSample* sample = mMotionSamplePool.alloc(); + sample->eventTime = eventTime; + for (int32_t i = 0; i < pointerCount; i++) { + sample->pointerCoords[i] = pointerCoords[i]; + } + + sample->next = NULL; + motionEntry->lastSample->next = sample; + motionEntry->lastSample = sample; +} + +void InputDispatcher::Allocator::freeMotionSample(MotionSample* sample) { + mMotionSamplePool.free(sample); +} + +void InputDispatcher::Allocator::freeMotionSampleList(MotionSample* head) { + while (head) { + MotionSample* next = head->next; + mMotionSamplePool.free(head); + head = next; + } +} + +// --- InputDispatcher::Connection --- + +InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel) : + status(STATUS_NORMAL), inputChannel(inputChannel), inputPublisher(inputChannel), + nextTimeoutTime(LONG_LONG_MAX), + lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX), + lastANRTime(LONG_LONG_MAX) { +} + +InputDispatcher::Connection::~Connection() { +} + +status_t InputDispatcher::Connection::initialize() { + return inputPublisher.initialize(); +} + +InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent( + const EventEntry* eventEntry) const { + for (DispatchEntry* dispatchEntry = outboundQueue.tail.prev; + dispatchEntry != & outboundQueue.head; dispatchEntry = dispatchEntry->prev) { + if (dispatchEntry->eventEntry == eventEntry) { + return dispatchEntry; + } + } + return NULL; +} + + +// --- InputDispatcherThread --- + +InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) : + Thread(/*canCallJava*/ true), mDispatcher(dispatcher) { +} + +InputDispatcherThread::~InputDispatcherThread() { +} + +bool InputDispatcherThread::threadLoop() { + mDispatcher->dispatchOnce(); + return true; +} + +} // namespace android |