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-rw-r--r--libs/binder/Android.mk1
-rw-r--r--libs/binder/CursorWindow.cpp410
-rw-r--r--libs/camera/Camera.cpp43
-rw-r--r--libs/camera/CameraParameters.cpp25
-rw-r--r--libs/camera/ICamera.cpp63
-rw-r--r--libs/hwui/Android.mk49
-rw-r--r--libs/hwui/Caches.cpp160
-rw-r--r--libs/hwui/Caches.h170
-rw-r--r--libs/hwui/Debug.h44
-rw-r--r--libs/hwui/DisplayListRenderer.cpp574
-rw-r--r--libs/hwui/DisplayListRenderer.h432
-rw-r--r--libs/hwui/Extensions.h96
-rw-r--r--libs/hwui/FboCache.cpp91
-rw-r--r--libs/hwui/FboCache.h79
-rw-r--r--libs/hwui/FontRenderer.cpp847
-rw-r--r--libs/hwui/FontRenderer.h278
-rw-r--r--libs/hwui/GammaFontRenderer.cpp103
-rw-r--r--libs/hwui/GammaFontRenderer.h64
-rw-r--r--libs/hwui/GradientCache.cpp191
-rw-r--r--libs/hwui/GradientCache.h104
-rw-r--r--libs/hwui/Layer.h101
-rw-r--r--libs/hwui/LayerCache.cpp158
-rw-r--r--libs/hwui/LayerCache.h139
-rw-r--r--libs/hwui/Line.h126
-rw-r--r--libs/hwui/MODULE_LICENSE_APACHE20
-rw-r--r--libs/hwui/Matrix.cpp336
-rw-r--r--libs/hwui/Matrix.h140
-rw-r--r--libs/hwui/NOTICE190
-rw-r--r--libs/hwui/OpenGLDebugRenderer.cpp122
-rw-r--r--libs/hwui/OpenGLDebugRenderer.h70
-rw-r--r--libs/hwui/OpenGLRenderer.cpp1667
-rw-r--r--libs/hwui/OpenGLRenderer.h511
-rw-r--r--libs/hwui/Patch.cpp179
-rw-r--r--libs/hwui/Patch.h121
-rw-r--r--libs/hwui/PatchCache.cpp105
-rw-r--r--libs/hwui/PatchCache.h71
-rw-r--r--libs/hwui/PathCache.cpp255
-rw-r--r--libs/hwui/PathCache.h201
-rw-r--r--libs/hwui/Program.cpp138
-rw-r--r--libs/hwui/Program.h134
-rw-r--r--libs/hwui/ProgramCache.cpp615
-rw-r--r--libs/hwui/ProgramCache.h259
-rw-r--r--libs/hwui/Properties.h82
-rw-r--r--libs/hwui/Rect.h190
-rw-r--r--libs/hwui/ResourceCache.cpp222
-rw-r--r--libs/hwui/ResourceCache.h85
-rw-r--r--libs/hwui/SkiaColorFilter.cpp103
-rw-r--r--libs/hwui/SkiaColorFilter.h126
-rw-r--r--libs/hwui/SkiaShader.cpp343
-rw-r--r--libs/hwui/SkiaShader.h223
-rw-r--r--libs/hwui/Snapshot.h274
-rw-r--r--libs/hwui/TextDropShadowCache.cpp149
-rw-r--r--libs/hwui/TextDropShadowCache.h151
-rw-r--r--libs/hwui/Texture.h89
-rw-r--r--libs/hwui/TextureCache.cpp256
-rw-r--r--libs/hwui/TextureCache.h131
-rw-r--r--libs/hwui/Vertex.h46
-rw-r--r--libs/hwui/utils/Compare.h40
-rw-r--r--libs/hwui/utils/GenerationCache.h245
-rw-r--r--libs/hwui/utils/SortedList.h242
-rw-r--r--libs/hwui/utils/SortedListImpl.cpp126
-rw-r--r--libs/hwui/utils/SortedListImpl.h65
-rw-r--r--libs/rs/Android.mk36
-rw-r--r--libs/rs/RenderScript.h170
-rw-r--r--libs/rs/RenderScriptEnv.h8
-rw-r--r--libs/rs/java/Balls/Android.mk (renamed from libs/rs/java/Film/Android.mk)8
-rw-r--r--libs/rs/java/Balls/AndroidManifest.xml (renamed from libs/rs/java/Film/AndroidManifest.xml)11
-rw-r--r--libs/rs/java/Balls/res/drawable/flares.pngbin0 -> 413 bytes
-rw-r--r--libs/rs/java/Balls/res/drawable/test_pattern.pngbin0 -> 307 bytes
-rw-r--r--libs/rs/java/Balls/src/com/android/balls/Balls.java128
-rw-r--r--libs/rs/java/Balls/src/com/android/balls/BallsRS.java141
-rw-r--r--libs/rs/java/Balls/src/com/android/balls/BallsView.java115
-rw-r--r--libs/rs/java/Balls/src/com/android/balls/ball_physics.rs114
-rw-r--r--libs/rs/java/Balls/src/com/android/balls/balls.rs100
-rw-r--r--libs/rs/java/Balls/src/com/android/balls/balls.rsh17
-rw-r--r--libs/rs/java/Film/res/drawable/p01.pngbin254040 -> 0 bytes
-rw-r--r--libs/rs/java/Film/res/drawable/p02.pngbin138822 -> 0 bytes
-rw-r--r--libs/rs/java/Film/res/drawable/p03.pngbin152567 -> 0 bytes
-rw-r--r--libs/rs/java/Film/res/drawable/p04.pngbin280950 -> 0 bytes
-rw-r--r--libs/rs/java/Film/res/drawable/p05.pngbin349923 -> 0 bytes
-rw-r--r--libs/rs/java/Film/res/drawable/p06.pngbin120523 -> 0 bytes
-rw-r--r--libs/rs/java/Film/res/drawable/p07.pngbin139555 -> 0 bytes
-rw-r--r--libs/rs/java/Film/res/drawable/p08.pngbin321251 -> 0 bytes
-rw-r--r--libs/rs/java/Film/res/drawable/p09.pngbin281133 -> 0 bytes
-rw-r--r--libs/rs/java/Film/res/drawable/p10.pngbin366289 -> 0 bytes
-rw-r--r--libs/rs/java/Film/res/drawable/p11.pngbin319259 -> 0 bytes
-rw-r--r--libs/rs/java/Film/res/drawable/p12.pngbin368751 -> 0 bytes
-rw-r--r--libs/rs/java/Film/res/drawable/p13.pngbin312561 -> 0 bytes
-rw-r--r--libs/rs/java/Film/res/raw/filmimage.c110
-rw-r--r--libs/rs/java/Film/res/raw/filmstrip.c94
-rw-r--r--libs/rs/java/Film/src/com/android/film/FilmRS.java258
-rw-r--r--libs/rs/java/Film/src/com/android/film/FilmStripMesh.java259
-rw-r--r--libs/rs/java/Fountain/Android.mk6
-rwxr-xr-xlibs/rs/java/Fountain/res/drawable/gadgets_clock_mp3.pngbin104862 -> 0 bytes
-rw-r--r--libs/rs/java/Fountain/res/raw/fountain.c52
-rw-r--r--libs/rs/java/Fountain/res/raw/fountain2.rs73
-rw-r--r--libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java108
-rw-r--r--libs/rs/java/Fountain/src/com/android/fountain/FountainView.java35
-rw-r--r--libs/rs/java/Fountain/src/com/android/fountain/fountain.rs69
-rw-r--r--libs/rs/java/ImageProcessing/Android.mk7
-rw-r--r--libs/rs/java/ImageProcessing/AndroidManifest.xml3
-rw-r--r--libs/rs/java/ImageProcessing/res/drawable/data.jpgbin0 -> 76367 bytes
-rw-r--r--libs/rs/java/ImageProcessing/res/layout/main.xml153
-rw-r--r--libs/rs/java/ImageProcessing/res/raw/threshold.rs62
-rw-r--r--libs/rs/java/ImageProcessing/res/values/strings.xml33
-rw-r--r--libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java447
-rw-r--r--libs/rs/java/ImageProcessing/src/com/android/rs/image/horizontal_blur.rs30
-rw-r--r--libs/rs/java/ImageProcessing/src/com/android/rs/image/ip.rsh15
-rw-r--r--libs/rs/java/ImageProcessing/src/com/android/rs/image/threshold.rs93
-rw-r--r--libs/rs/java/ImageProcessing/src/com/android/rs/image/vertical_blur.rs90
-rw-r--r--libs/rs/java/ModelViewer/Android.mk31
-rw-r--r--libs/rs/java/ModelViewer/AndroidManifest.xml23
-rw-r--r--libs/rs/java/ModelViewer/res/drawable/robot.pngbin0 -> 292580 bytes
-rw-r--r--libs/rs/java/ModelViewer/res/raw/robot.a3dbin0 -> 144528 bytes
-rw-r--r--libs/rs/java/ModelViewer/src/com/android/modelviewer/SceneGraph.java71
-rw-r--r--libs/rs/java/ModelViewer/src/com/android/modelviewer/SceneGraphRS.java218
-rw-r--r--libs/rs/java/ModelViewer/src/com/android/modelviewer/SceneGraphView.java (renamed from libs/rs/java/Film/src/com/android/film/FilmView.java)19
-rw-r--r--libs/rs/java/ModelViewer/src/com/android/modelviewer/SgTransform.java112
-rw-r--r--libs/rs/java/ModelViewer/src/com/android/modelviewer/SimpleModel.java71
-rw-r--r--libs/rs/java/ModelViewer/src/com/android/modelviewer/SimpleModelRS.java168
-rw-r--r--libs/rs/java/ModelViewer/src/com/android/modelviewer/SimpleModelView.java96
-rw-r--r--libs/rs/java/ModelViewer/src/com/android/modelviewer/scenegraph.rs91
-rw-r--r--libs/rs/java/ModelViewer/src/com/android/modelviewer/simplemodel.rs71
-rw-r--r--libs/rs/java/ModelViewer/src/com/android/modelviewer/transform.rs96
-rw-r--r--libs/rs/java/ModelViewer/src/com/android/modelviewer/transform_def.rsh35
-rw-r--r--libs/rs/java/Samples/Android.mk31
-rw-r--r--libs/rs/java/Samples/AndroidManifest.xml24
-rw-r--r--libs/rs/java/Samples/res/drawable/checker.pngbin0 -> 3732 bytes
-rw-r--r--libs/rs/java/Samples/res/drawable/cubemap_test.pngbin0 -> 2898 bytes
-rw-r--r--libs/rs/java/Samples/res/drawable/data.pngbin0 -> 97800 bytes
-rw-r--r--libs/rs/java/Samples/res/drawable/leaf.pngbin0 -> 18837 bytes
-rw-r--r--libs/rs/java/Samples/res/drawable/test_pattern.pngbin0 -> 307 bytes
-rw-r--r--libs/rs/java/Samples/res/drawable/torusmap.pngbin0 -> 47127 bytes
-rw-r--r--libs/rs/java/Samples/res/raw/multitexf.glsl12
-rw-r--r--libs/rs/java/Samples/res/raw/shaderarrayf.glsl16
-rw-r--r--libs/rs/java/Samples/res/raw/shaderarrayv.glsl32
-rw-r--r--libs/rs/java/Samples/res/raw/shadercubef.glsl8
-rw-r--r--libs/rs/java/Samples/res/raw/shadercubev.glsl10
-rw-r--r--libs/rs/java/Samples/res/raw/shaderf.glsl16
-rw-r--r--libs/rs/java/Samples/res/raw/shaderv.glsl30
-rw-r--r--libs/rs/java/Samples/res/raw/torus.a3dbin0 -> 571248 bytes
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsList.java71
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsListRS.java145
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsListView.java99
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsRenderStates.java71
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java404
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsRenderStatesView.java96
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/rslist.rs72
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs680
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/shader_def.rsh60
-rw-r--r--libs/rs/java/tests/Android.mk30
-rw-r--r--libs/rs/java/tests/AndroidManifest.xml15
-rw-r--r--libs/rs/java/tests/res/drawable/test_pattern.pngbin0 -> 307 bytes
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/RSTest.java (renamed from libs/rs/java/Film/src/com/android/film/Film.java)18
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/RSTestCore.java202
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/RSTestView.java96
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/UT_fp_mad.java40
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/UT_primitives.java104
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/UT_rsdebug.java40
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/UT_rstypes.java40
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/UT_vector_array.java40
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/UnitTest.java104
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/fp_mad.rs173
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/primitives.rs61
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/rsdebug.rs56
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/rslist.rs108
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/rstypes.rs79
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/shared.rsh38
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/test_root.rs23
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/vector_array.rs49
-rw-r--r--libs/rs/rs.spec281
-rw-r--r--libs/rs/rsAdapter.cpp108
-rw-r--r--libs/rs/rsAdapter.h15
-rw-r--r--libs/rs/rsAllocation.cpp685
-rw-r--r--libs/rs/rsAllocation.h39
-rw-r--r--libs/rs/rsAnimation.cpp145
-rw-r--r--libs/rs/rsAnimation.h67
-rw-r--r--libs/rs/rsComponent.cpp184
-rw-r--r--libs/rs/rsComponent.h10
-rw-r--r--libs/rs/rsContext.cpp937
-rw-r--r--libs/rs/rsContext.h156
-rw-r--r--libs/rs/rsContextHostStub.h157
-rw-r--r--libs/rs/rsDevice.cpp32
-rw-r--r--libs/rs/rsDevice.h6
-rw-r--r--libs/rs/rsElement.cpp307
-rw-r--r--libs/rs/rsElement.h40
-rw-r--r--libs/rs/rsFileA3D.cpp597
-rw-r--r--libs/rs/rsFileA3D.h103
-rw-r--r--libs/rs/rsFont.cpp826
-rw-r--r--libs/rs/rsFont.h266
-rw-r--r--libs/rs/rsHandcode.h75
-rw-r--r--libs/rs/rsLight.cpp130
-rw-r--r--libs/rs/rsLight.h64
-rw-r--r--libs/rs/rsLocklessFifo.cpp161
-rw-r--r--libs/rs/rsLocklessFifo.h29
-rw-r--r--libs/rs/rsMatrix.cpp25
-rw-r--r--libs/rs/rsMatrix.h8
-rw-r--r--libs/rs/rsMesh.cpp412
-rw-r--r--libs/rs/rsMesh.h70
-rw-r--r--libs/rs/rsMutex.cpp59
-rw-r--r--libs/rs/rsMutex.h (renamed from libs/rs/rsNoise.h)28
-rw-r--r--libs/rs/rsNoise.cpp256
-rw-r--r--libs/rs/rsObjectBase.cpp213
-rw-r--r--libs/rs/rsObjectBase.h49
-rw-r--r--libs/rs/rsProgram.cpp403
-rw-r--r--libs/rs/rsProgram.h51
-rw-r--r--libs/rs/rsProgramFragment.cpp368
-rw-r--r--libs/rs/rsProgramFragment.h27
-rw-r--r--libs/rs/rsProgramRaster.cpp128
-rw-r--r--libs/rs/rsProgramRaster.h19
-rw-r--r--libs/rs/rsProgramStore.cpp (renamed from libs/rs/rsProgramFragmentStore.cpp)151
-rw-r--r--libs/rs/rsProgramStore.h (renamed from libs/rs/rsProgramFragmentStore.h)33
-rw-r--r--libs/rs/rsProgramVertex.cpp444
-rw-r--r--libs/rs/rsProgramVertex.h51
-rw-r--r--libs/rs/rsSampler.cpp125
-rw-r--r--libs/rs/rsSampler.h25
-rw-r--r--libs/rs/rsScript.cpp152
-rw-r--r--libs/rs/rsScript.h52
-rw-r--r--libs/rs/rsScriptC.cpp637
-rw-r--r--libs/rs/rsScriptC.h69
-rw-r--r--libs/rs/rsScriptC_Lib.cpp1459
-rw-r--r--libs/rs/rsScriptC_LibCL.cpp295
-rw-r--r--libs/rs/rsScriptC_LibGL.cpp470
-rw-r--r--libs/rs/rsShaderCache.cpp235
-rw-r--r--libs/rs/rsShaderCache.h97
-rw-r--r--libs/rs/rsSignal.cpp93
-rw-r--r--libs/rs/rsSignal.h (renamed from libs/rs/rsFileA3DDecls.h)30
-rw-r--r--libs/rs/rsSimpleMesh.cpp169
-rw-r--r--libs/rs/rsSimpleMesh.h69
-rw-r--r--libs/rs/rsStream.cpp118
-rw-r--r--libs/rs/rsStream.h161
-rw-r--r--libs/rs/rsThreadIO.cpp14
-rw-r--r--libs/rs/rsThreadIO.h1
-rw-r--r--libs/rs/rsType.cpp390
-rw-r--r--libs/rs/rsType.h57
-rw-r--r--libs/rs/rsUtils.h65
-rw-r--r--libs/rs/rsVertexArray.cpp183
-rw-r--r--libs/rs/rsVertexArray.h25
-rw-r--r--libs/rs/rsg_ScriptJavaClass.cpp38
-rw-r--r--libs/rs/rsg_generator.c64
-rw-r--r--libs/rs/rslib.bcbin0 -> 716 bytes
-rw-r--r--libs/rs/scriptc/rs_cl.rsh785
-rw-r--r--libs/rs/scriptc/rs_core.rsh924
-rw-r--r--libs/rs/scriptc/rs_graphics.rsh166
-rw-r--r--libs/rs/scriptc/rs_math.rsh481
-rw-r--r--libs/rs/scriptc/rs_types.rsh62
-rw-r--r--libs/storage/IMountService.cpp1
-rw-r--r--libs/surfaceflinger_client/SharedBufferStack.cpp80
-rw-r--r--libs/surfaceflinger_client/Surface.cpp52
-rw-r--r--libs/surfaceflinger_client/tests/SharedBufferStack/SharedBufferStackTest.cpp7
-rw-r--r--libs/ui/Android.mk1
-rw-r--r--libs/ui/EventHub.cpp154
-rw-r--r--libs/ui/GraphicBuffer.cpp20
-rw-r--r--libs/ui/Input.cpp8
-rw-r--r--libs/ui/InputDispatcher.cpp197
-rw-r--r--libs/ui/InputReader.cpp117
-rw-r--r--libs/ui/InputTransport.cpp27
-rw-r--r--libs/ui/KeyCharacterMap.cpp938
-rw-r--r--libs/ui/KeyLayoutMap.cpp373
-rw-r--r--libs/ui/KeyLayoutMap.h31
-rw-r--r--libs/ui/Keyboard.cpp244
-rw-r--r--libs/ui/tests/InputDispatcher_test.cpp5
-rw-r--r--libs/ui/tests/InputPublisherAndConsumer_test.cpp14
-rw-r--r--libs/ui/tests/InputReader_test.cpp111
-rw-r--r--libs/utils/Android.mk2
-rw-r--r--libs/utils/ResourceTypes.cpp212
-rw-r--r--libs/utils/String16.cpp253
-rw-r--r--libs/utils/String8.cpp414
-rw-r--r--libs/utils/Tokenizer.cpp152
-rw-r--r--libs/utils/Unicode.cpp575
-rw-r--r--libs/utils/tests/Android.mk3
-rw-r--r--libs/utils/tests/Unicode_test.cpp115
272 files changed, 31227 insertions, 8395 deletions
diff --git a/libs/binder/Android.mk b/libs/binder/Android.mk
index 13dc500..f9d9f25 100644
--- a/libs/binder/Android.mk
+++ b/libs/binder/Android.mk
@@ -16,6 +16,7 @@
sources := \
Binder.cpp \
BpBinder.cpp \
+ CursorWindow.cpp \
IInterface.cpp \
IMemory.cpp \
IPCThreadState.cpp \
diff --git a/libs/binder/CursorWindow.cpp b/libs/binder/CursorWindow.cpp
new file mode 100644
index 0000000..fbba281
--- /dev/null
+++ b/libs/binder/CursorWindow.cpp
@@ -0,0 +1,410 @@
+/*
+ * Copyright (C) 2006-2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#undef LOG_TAG
+#define LOG_TAG "CursorWindow"
+
+#include <utils/Log.h>
+#include <binder/CursorWindow.h>
+#include <binder/MemoryHeapBase.h>
+#include <binder/MemoryBase.h>
+
+#include <assert.h>
+#include <string.h>
+#include <stdlib.h>
+
+namespace android {
+
+CursorWindow::CursorWindow(size_t maxSize) :
+ mMaxSize(maxSize)
+{
+}
+
+bool CursorWindow::setMemory(const sp<IMemory>& memory)
+{
+ mMemory = memory;
+ mData = (uint8_t *) memory->pointer();
+ if (mData == NULL) {
+ return false;
+ }
+ mHeader = (window_header_t *) mData;
+
+ // Make the window read-only
+ ssize_t size = memory->size();
+ mSize = size;
+ mMaxSize = size;
+ mFreeOffset = size;
+LOG_WINDOW("Created CursorWindow from existing IMemory: mFreeOffset = %d, numRows = %d, numColumns = %d, mSize = %d, mMaxSize = %d, mData = %p", mFreeOffset, mHeader->numRows, mHeader->numColumns, mSize, mMaxSize, mData);
+ return true;
+}
+
+bool CursorWindow::initBuffer(bool localOnly)
+{
+ //TODO Use a non-memory dealer mmap region for localOnly
+
+ sp<MemoryHeapBase> heap;
+ heap = new MemoryHeapBase(mMaxSize, 0, "CursorWindow");
+ if (heap != NULL) {
+ mMemory = new MemoryBase(heap, 0, mMaxSize);
+ if (mMemory != NULL) {
+ mData = (uint8_t *) mMemory->pointer();
+ if (mData) {
+ mHeader = (window_header_t *) mData;
+ mSize = mMaxSize;
+
+ // Put the window into a clean state
+ clear();
+ LOG_WINDOW("Created CursorWindow with new MemoryDealer: mFreeOffset = %d, mSize = %d, mMaxSize = %d, mData = %p", mFreeOffset, mSize, mMaxSize, mData);
+ return true;
+ }
+ }
+ LOGE("CursorWindow heap allocation failed");
+ return false;
+ } else {
+ LOGE("failed to create the CursorWindow heap");
+ return false;
+ }
+}
+
+CursorWindow::~CursorWindow()
+{
+ // Everything that matters is a smart pointer
+}
+
+void CursorWindow::clear()
+{
+ mHeader->numRows = 0;
+ mHeader->numColumns = 0;
+ mFreeOffset = sizeof(window_header_t) + ROW_SLOT_CHUNK_SIZE;
+ // Mark the first chunk's next 'pointer' as null
+ *((uint32_t *)(mData + mFreeOffset - sizeof(uint32_t))) = 0;
+}
+
+int32_t CursorWindow::freeSpace()
+{
+ int32_t freeSpace = mSize - mFreeOffset;
+ if (freeSpace < 0) {
+ freeSpace = 0;
+ }
+ return freeSpace;
+}
+
+field_slot_t * CursorWindow::allocRow()
+{
+ // Fill in the row slot
+ row_slot_t * rowSlot = allocRowSlot();
+ if (rowSlot == NULL) {
+ return NULL;
+ }
+
+ // Allocate the slots for the field directory
+ size_t fieldDirSize = mHeader->numColumns * sizeof(field_slot_t);
+ uint32_t fieldDirOffset = alloc(fieldDirSize);
+ if (!fieldDirOffset) {
+ mHeader->numRows--;
+ LOG_WINDOW("The row failed, so back out the new row accounting from allocRowSlot %d", mHeader->numRows);
+ return NULL;
+ }
+ field_slot_t * fieldDir = (field_slot_t *)offsetToPtr(fieldDirOffset);
+ memset(fieldDir, 0x0, fieldDirSize);
+
+LOG_WINDOW("Allocated row %u, rowSlot is at offset %u, fieldDir is %d bytes at offset %u\n", (mHeader->numRows - 1), ((uint8_t *)rowSlot) - mData, fieldDirSize, fieldDirOffset);
+ rowSlot->offset = fieldDirOffset;
+
+ return fieldDir;
+}
+
+uint32_t CursorWindow::alloc(size_t requestedSize, bool aligned)
+{
+ int32_t size;
+ uint32_t padding;
+ if (aligned) {
+ // 4 byte alignment
+ padding = 4 - (mFreeOffset & 0x3);
+ } else {
+ padding = 0;
+ }
+
+ size = requestedSize + padding;
+
+ if (size > freeSpace()) {
+ LOGV("need to grow: mSize = %d, size = %d, freeSpace() = %d, numRows = %d", mSize, size,
+ freeSpace(), mHeader->numRows);
+ // Only grow the window if the first row doesn't fit
+ if (mHeader->numRows > 1) {
+ LOGV("not growing since there are already %d row(s), max size %d", mHeader->numRows,
+ mMaxSize);
+ return 0;
+ }
+
+ // Find a new size that will fit the allocation
+ int allocated = mSize - freeSpace();
+ int newSize = mSize + WINDOW_ALLOCATION_SIZE;
+ while (size > (newSize - allocated)) {
+ newSize += WINDOW_ALLOCATION_SIZE;
+ if (newSize > mMaxSize) {
+ LOGE("Attempting to grow window beyond max size (%d)", mMaxSize);
+ return 0;
+ }
+ }
+LOG_WINDOW("found size %d", newSize);
+ mSize = newSize;
+ }
+
+ uint32_t offset = mFreeOffset + padding;
+ mFreeOffset += size;
+ return offset;
+}
+
+row_slot_t * CursorWindow::getRowSlot(int row)
+{
+ LOG_WINDOW("enter getRowSlot current row num %d, this row %d", mHeader->numRows, row);
+ int chunkNum = row / ROW_SLOT_CHUNK_NUM_ROWS;
+ int chunkPos = row % ROW_SLOT_CHUNK_NUM_ROWS;
+ int chunkPtrOffset = sizeof(window_header_t) + ROW_SLOT_CHUNK_SIZE - sizeof(uint32_t);
+ uint8_t * rowChunk = mData + sizeof(window_header_t);
+ for (int i = 0; i < chunkNum; i++) {
+ rowChunk = offsetToPtr(*((uint32_t *)(mData + chunkPtrOffset)));
+ chunkPtrOffset = rowChunk - mData + (ROW_SLOT_CHUNK_NUM_ROWS * sizeof(row_slot_t));
+ }
+ return (row_slot_t *)(rowChunk + (chunkPos * sizeof(row_slot_t)));
+ LOG_WINDOW("exit getRowSlot current row num %d, this row %d", mHeader->numRows, row);
+}
+
+row_slot_t * CursorWindow::allocRowSlot()
+{
+ int chunkNum = mHeader->numRows / ROW_SLOT_CHUNK_NUM_ROWS;
+ int chunkPos = mHeader->numRows % ROW_SLOT_CHUNK_NUM_ROWS;
+ int chunkPtrOffset = sizeof(window_header_t) + ROW_SLOT_CHUNK_SIZE - sizeof(uint32_t);
+ uint8_t * rowChunk = mData + sizeof(window_header_t);
+LOG_WINDOW("Allocating row slot, mHeader->numRows is %d, chunkNum is %d, chunkPos is %d", mHeader->numRows, chunkNum, chunkPos);
+ for (int i = 0; i < chunkNum; i++) {
+ uint32_t nextChunkOffset = *((uint32_t *)(mData + chunkPtrOffset));
+LOG_WINDOW("nextChunkOffset is %d", nextChunkOffset);
+ if (nextChunkOffset == 0) {
+ // Allocate a new row chunk
+ nextChunkOffset = alloc(ROW_SLOT_CHUNK_SIZE, true);
+ if (nextChunkOffset == 0) {
+ return NULL;
+ }
+ rowChunk = offsetToPtr(nextChunkOffset);
+LOG_WINDOW("allocated new chunk at %d, rowChunk = %p", nextChunkOffset, rowChunk);
+ *((uint32_t *)(mData + chunkPtrOffset)) = rowChunk - mData;
+ // Mark the new chunk's next 'pointer' as null
+ *((uint32_t *)(rowChunk + ROW_SLOT_CHUNK_SIZE - sizeof(uint32_t))) = 0;
+ } else {
+LOG_WINDOW("follwing 'pointer' to next chunk, offset of next pointer is %d", chunkPtrOffset);
+ rowChunk = offsetToPtr(nextChunkOffset);
+ chunkPtrOffset = rowChunk - mData + (ROW_SLOT_CHUNK_NUM_ROWS * sizeof(row_slot_t));
+ }
+ }
+ mHeader->numRows++;
+
+ return (row_slot_t *)(rowChunk + (chunkPos * sizeof(row_slot_t)));
+}
+
+field_slot_t * CursorWindow::getFieldSlotWithCheck(int row, int column)
+{
+ if (row < 0 || row >= mHeader->numRows || column < 0 || column >= mHeader->numColumns) {
+ LOGE("Bad request for field slot %d,%d. numRows = %d, numColumns = %d", row, column, mHeader->numRows, mHeader->numColumns);
+ return NULL;
+ }
+ row_slot_t * rowSlot = getRowSlot(row);
+ if (!rowSlot) {
+ LOGE("Failed to find rowSlot for row %d", row);
+ return NULL;
+ }
+ if (rowSlot->offset == 0 || rowSlot->offset >= mSize) {
+ LOGE("Invalid rowSlot, offset = %d", rowSlot->offset);
+ return NULL;
+ }
+ int fieldDirOffset = rowSlot->offset;
+ return ((field_slot_t *)offsetToPtr(fieldDirOffset)) + column;
+}
+
+uint32_t CursorWindow::read_field_slot(int row, int column, field_slot_t * slotOut)
+{
+ if (row < 0 || row >= mHeader->numRows || column < 0 || column >= mHeader->numColumns) {
+ LOGE("Bad request for field slot %d,%d. numRows = %d, numColumns = %d", row, column, mHeader->numRows, mHeader->numColumns);
+ return -1;
+ }
+ row_slot_t * rowSlot = getRowSlot(row);
+ if (!rowSlot) {
+ LOGE("Failed to find rowSlot for row %d", row);
+ return -1;
+ }
+ if (rowSlot->offset == 0 || rowSlot->offset >= mSize) {
+ LOGE("Invalid rowSlot, offset = %d", rowSlot->offset);
+ return -1;
+ }
+LOG_WINDOW("Found field directory for %d,%d at rowSlot %d, offset %d", row, column, (uint8_t *)rowSlot - mData, rowSlot->offset);
+ field_slot_t * fieldDir = (field_slot_t *)offsetToPtr(rowSlot->offset);
+LOG_WINDOW("Read field_slot_t %d,%d: offset = %d, size = %d, type = %d", row, column, fieldDir[column].data.buffer.offset, fieldDir[column].data.buffer.size, fieldDir[column].type);
+
+ // Copy the data to the out param
+ slotOut->data.buffer.offset = fieldDir[column].data.buffer.offset;
+ slotOut->data.buffer.size = fieldDir[column].data.buffer.size;
+ slotOut->type = fieldDir[column].type;
+ return 0;
+}
+
+void CursorWindow::copyIn(uint32_t offset, uint8_t const * data, size_t size)
+{
+ assert(offset + size <= mSize);
+ memcpy(mData + offset, data, size);
+}
+
+void CursorWindow::copyIn(uint32_t offset, int64_t data)
+{
+ assert(offset + sizeof(int64_t) <= mSize);
+ memcpy(mData + offset, (uint8_t *)&data, sizeof(int64_t));
+}
+
+void CursorWindow::copyIn(uint32_t offset, double data)
+{
+ assert(offset + sizeof(double) <= mSize);
+ memcpy(mData + offset, (uint8_t *)&data, sizeof(double));
+}
+
+void CursorWindow::copyOut(uint32_t offset, uint8_t * data, size_t size)
+{
+ assert(offset + size <= mSize);
+ memcpy(data, mData + offset, size);
+}
+
+int64_t CursorWindow::copyOutLong(uint32_t offset)
+{
+ int64_t value;
+ assert(offset + sizeof(int64_t) <= mSize);
+ memcpy(&value, mData + offset, sizeof(int64_t));
+ return value;
+}
+
+double CursorWindow::copyOutDouble(uint32_t offset)
+{
+ double value;
+ assert(offset + sizeof(double) <= mSize);
+ memcpy(&value, mData + offset, sizeof(double));
+ return value;
+}
+
+bool CursorWindow::putLong(unsigned int row, unsigned int col, int64_t value)
+{
+ field_slot_t * fieldSlot = getFieldSlotWithCheck(row, col);
+ if (!fieldSlot) {
+ return false;
+ }
+
+#if WINDOW_STORAGE_INLINE_NUMERICS
+ fieldSlot->data.l = value;
+#else
+ int offset = alloc(sizeof(int64_t));
+ if (!offset) {
+ return false;
+ }
+
+ copyIn(offset, value);
+
+ fieldSlot->data.buffer.offset = offset;
+ fieldSlot->data.buffer.size = sizeof(int64_t);
+#endif
+ fieldSlot->type = FIELD_TYPE_INTEGER;
+ return true;
+}
+
+bool CursorWindow::putDouble(unsigned int row, unsigned int col, double value)
+{
+ field_slot_t * fieldSlot = getFieldSlotWithCheck(row, col);
+ if (!fieldSlot) {
+ return false;
+ }
+
+#if WINDOW_STORAGE_INLINE_NUMERICS
+ fieldSlot->data.d = value;
+#else
+ int offset = alloc(sizeof(int64_t));
+ if (!offset) {
+ return false;
+ }
+
+ copyIn(offset, value);
+
+ fieldSlot->data.buffer.offset = offset;
+ fieldSlot->data.buffer.size = sizeof(double);
+#endif
+ fieldSlot->type = FIELD_TYPE_FLOAT;
+ return true;
+}
+
+bool CursorWindow::putNull(unsigned int row, unsigned int col)
+{
+ field_slot_t * fieldSlot = getFieldSlotWithCheck(row, col);
+ if (!fieldSlot) {
+ return false;
+ }
+
+ fieldSlot->type = FIELD_TYPE_NULL;
+ fieldSlot->data.buffer.offset = 0;
+ fieldSlot->data.buffer.size = 0;
+ return true;
+}
+
+bool CursorWindow::getLong(unsigned int row, unsigned int col, int64_t * valueOut)
+{
+ field_slot_t * fieldSlot = getFieldSlotWithCheck(row, col);
+ if (!fieldSlot || fieldSlot->type != FIELD_TYPE_INTEGER) {
+ return false;
+ }
+
+#if WINDOW_STORAGE_INLINE_NUMERICS
+ *valueOut = fieldSlot->data.l;
+#else
+ *valueOut = copyOutLong(fieldSlot->data.buffer.offset);
+#endif
+ return true;
+}
+
+bool CursorWindow::getDouble(unsigned int row, unsigned int col, double * valueOut)
+{
+ field_slot_t * fieldSlot = getFieldSlotWithCheck(row, col);
+ if (!fieldSlot || fieldSlot->type != FIELD_TYPE_FLOAT) {
+ return false;
+ }
+
+#if WINDOW_STORAGE_INLINE_NUMERICS
+ *valueOut = fieldSlot->data.d;
+#else
+ *valueOut = copyOutDouble(fieldSlot->data.buffer.offset);
+#endif
+ return true;
+}
+
+bool CursorWindow::getNull(unsigned int row, unsigned int col, bool * valueOut)
+{
+ field_slot_t * fieldSlot = getFieldSlotWithCheck(row, col);
+ if (!fieldSlot) {
+ return false;
+ }
+
+ if (fieldSlot->type != FIELD_TYPE_NULL) {
+ *valueOut = false;
+ } else {
+ *valueOut = true;
+ }
+ return true;
+}
+
+}; // namespace android
diff --git a/libs/camera/Camera.cpp b/libs/camera/Camera.cpp
index 7efc6d7..450971d 100644
--- a/libs/camera/Camera.cpp
+++ b/libs/camera/Camera.cpp
@@ -167,39 +167,52 @@ status_t Camera::unlock()
return c->unlock();
}
-// pass the buffered ISurface to the camera service
+// pass the buffered Surface to the camera service
status_t Camera::setPreviewDisplay(const sp<Surface>& surface)
{
- LOGV("setPreviewDisplay");
+ LOGV("setPreviewDisplay(%p)", surface.get());
sp <ICamera> c = mCamera;
if (c == 0) return NO_INIT;
if (surface != 0) {
- return c->setPreviewDisplay(surface->getISurface());
+ return c->setPreviewDisplay(surface);
} else {
LOGD("app passed NULL surface");
return c->setPreviewDisplay(0);
}
}
-status_t Camera::setPreviewDisplay(const sp<ISurface>& surface)
+// start preview mode
+status_t Camera::startPreview()
{
- LOGV("setPreviewDisplay");
- if (surface == 0) {
- LOGD("app passed NULL surface");
- }
+ LOGV("startPreview");
sp <ICamera> c = mCamera;
if (c == 0) return NO_INIT;
- return c->setPreviewDisplay(surface);
+ return c->startPreview();
}
+int32_t Camera::getNumberOfVideoBuffers() const
+{
+ LOGV("getNumberOfVideoBuffers");
+ sp <ICamera> c = mCamera;
+ if (c == 0) return 0;
+ return c->getNumberOfVideoBuffers();
+}
-// start preview mode
-status_t Camera::startPreview()
+sp<IMemory> Camera::getVideoBuffer(int32_t index) const
{
- LOGV("startPreview");
+ LOGV("getVideoBuffer: %d", index);
+ sp <ICamera> c = mCamera;
+ if (c == 0) return 0;
+ return c->getVideoBuffer(index);
+}
+
+status_t Camera::storeMetaDataInBuffers(bool enabled)
+{
+ LOGV("storeMetaDataInBuffers: %s",
+ enabled? "true": "false");
sp <ICamera> c = mCamera;
if (c == 0) return NO_INIT;
- return c->startPreview();
+ return c->storeMetaDataInBuffers(enabled);
}
// start recording mode, must call setPreviewDisplay first
@@ -359,6 +372,9 @@ void Camera::dataCallbackTimestamp(nsecs_t timestamp, int32_t msgType, const sp<
}
if (listener != NULL) {
listener->postDataTimestamp(timestamp, msgType, dataPtr);
+ } else {
+ LOGW("No listener was set. Drop a recording frame.");
+ releaseRecordingFrame(dataPtr);
}
}
@@ -375,4 +391,3 @@ void Camera::DeathNotifier::binderDied(const wp<IBinder>& who) {
}
}; // namespace android
-
diff --git a/libs/camera/CameraParameters.cpp b/libs/camera/CameraParameters.cpp
index 83e5e57..45b1b9a 100644
--- a/libs/camera/CameraParameters.cpp
+++ b/libs/camera/CameraParameters.cpp
@@ -73,6 +73,8 @@ const char CameraParameters::KEY_ZOOM_SUPPORTED[] = "zoom-supported";
const char CameraParameters::KEY_SMOOTH_ZOOM_SUPPORTED[] = "smooth-zoom-supported";
const char CameraParameters::KEY_FOCUS_DISTANCES[] = "focus-distances";
const char CameraParameters::KEY_VIDEO_FRAME_FORMAT[] = "video-frame-format";
+const char CameraParameters::KEY_VIDEO_SIZE[] = "video-size";
+const char CameraParameters::KEY_SUPPORTED_VIDEO_SIZES[] = "video-size-values";
const char CameraParameters::TRUE[] = "true";
const char CameraParameters::FOCUS_DISTANCE_INFINITY[] = "Infinity";
@@ -129,7 +131,7 @@ const char CameraParameters::SCENE_MODE_PARTY[] = "party";
const char CameraParameters::SCENE_MODE_CANDLELIGHT[] = "candlelight";
const char CameraParameters::SCENE_MODE_BARCODE[] = "barcode";
-// Formats for setPreviewFormat and setPictureFormat.
+const char CameraParameters::PIXEL_FORMAT_YUV420P[] = "yuv420p";
const char CameraParameters::PIXEL_FORMAT_YUV422SP[] = "yuv422sp";
const char CameraParameters::PIXEL_FORMAT_YUV420SP[] = "yuv420sp";
const char CameraParameters::PIXEL_FORMAT_YUV422I[] = "yuv422i-yuyv";
@@ -337,6 +339,27 @@ void CameraParameters::getSupportedPreviewSizes(Vector<Size> &sizes) const
parseSizesList(previewSizesStr, sizes);
}
+void CameraParameters::setVideoSize(int width, int height)
+{
+ char str[32];
+ sprintf(str, "%dx%d", width, height);
+ set(KEY_VIDEO_SIZE, str);
+}
+
+void CameraParameters::getVideoSize(int *width, int *height) const
+{
+ *width = *height = -1;
+ const char *p = get(KEY_VIDEO_SIZE);
+ if (p == 0) return;
+ parse_pair(p, width, height, 'x');
+}
+
+void CameraParameters::getSupportedVideoSizes(Vector<Size> &sizes) const
+{
+ const char *videoSizesStr = get(KEY_SUPPORTED_VIDEO_SIZES);
+ parseSizesList(videoSizesStr, sizes);
+}
+
void CameraParameters::setPreviewFrameRate(int fps)
{
set(KEY_PREVIEW_FRAME_RATE, fps);
diff --git a/libs/camera/ICamera.cpp b/libs/camera/ICamera.cpp
index 13673b5..7ba8d12 100644
--- a/libs/camera/ICamera.cpp
+++ b/libs/camera/ICamera.cpp
@@ -45,6 +45,9 @@ enum {
STOP_RECORDING,
RECORDING_ENABLED,
RELEASE_RECORDING_FRAME,
+ GET_NUM_VIDEO_BUFFERS,
+ GET_VIDEO_BUFFER,
+ STORE_META_DATA_IN_BUFFERS,
};
class BpCamera: public BpInterface<ICamera>
@@ -64,13 +67,13 @@ public:
remote()->transact(DISCONNECT, data, &reply);
}
- // pass the buffered ISurface to the camera service
- status_t setPreviewDisplay(const sp<ISurface>& surface)
+ // pass the buffered Surface to the camera service
+ status_t setPreviewDisplay(const sp<Surface>& surface)
{
LOGV("setPreviewDisplay");
Parcel data, reply;
data.writeInterfaceToken(ICamera::getInterfaceDescriptor());
- data.writeStrongBinder(surface->asBinder());
+ Surface::writeToParcel(surface, &data);
remote()->transact(SET_PREVIEW_DISPLAY, data, &reply);
return reply.readInt32();
}
@@ -133,6 +136,37 @@ public:
remote()->transact(RELEASE_RECORDING_FRAME, data, &reply);
}
+ int32_t getNumberOfVideoBuffers() const
+ {
+ LOGV("getNumberOfVideoBuffers");
+ Parcel data, reply;
+ data.writeInterfaceToken(ICamera::getInterfaceDescriptor());
+ remote()->transact(GET_NUM_VIDEO_BUFFERS, data, &reply);
+ return reply.readInt32();
+ }
+
+ sp<IMemory> getVideoBuffer(int32_t index) const
+ {
+ LOGV("getVideoBuffer: %d", index);
+ Parcel data, reply;
+ data.writeInterfaceToken(ICamera::getInterfaceDescriptor());
+ data.writeInt32(index);
+ remote()->transact(GET_VIDEO_BUFFER, data, &reply);
+ sp<IMemory> mem = interface_cast<IMemory>(
+ reply.readStrongBinder());
+ return mem;
+ }
+
+ status_t storeMetaDataInBuffers(bool enabled)
+ {
+ LOGV("storeMetaDataInBuffers: %s", enabled? "true": "false");
+ Parcel data, reply;
+ data.writeInterfaceToken(ICamera::getInterfaceDescriptor());
+ data.writeInt32(enabled);
+ remote()->transact(STORE_META_DATA_IN_BUFFERS, data, &reply);
+ return reply.readInt32();
+ }
+
// check preview state
bool previewEnabled()
{
@@ -258,7 +292,7 @@ status_t BnCamera::onTransact(
case SET_PREVIEW_DISPLAY: {
LOGV("SET_PREVIEW_DISPLAY");
CHECK_INTERFACE(ICamera, data, reply);
- sp<ISurface> surface = interface_cast<ISurface>(data.readStrongBinder());
+ sp<Surface> surface = Surface::readFromParcel(data);
reply->writeInt32(setPreviewDisplay(surface));
return NO_ERROR;
} break;
@@ -300,6 +334,26 @@ status_t BnCamera::onTransact(
releaseRecordingFrame(mem);
return NO_ERROR;
} break;
+ case GET_NUM_VIDEO_BUFFERS: {
+ LOGV("GET_NUM_VIDEO_BUFFERS");
+ CHECK_INTERFACE(ICamera, data, reply);
+ reply->writeInt32(getNumberOfVideoBuffers());
+ return NO_ERROR;
+ } break;
+ case GET_VIDEO_BUFFER: {
+ LOGV("GET_VIDEO_BUFFER");
+ CHECK_INTERFACE(ICamera, data, reply);
+ int32_t index = data.readInt32();
+ reply->writeStrongBinder(getVideoBuffer(index)->asBinder());
+ return NO_ERROR;
+ } break;
+ case STORE_META_DATA_IN_BUFFERS: {
+ LOGV("STORE_META_DATA_IN_BUFFERS");
+ CHECK_INTERFACE(ICamera, data, reply);
+ bool enabled = data.readInt32();
+ reply->writeInt32(storeMetaDataInBuffers(enabled));
+ return NO_ERROR;
+ } break;
case PREVIEW_ENABLED: {
LOGV("PREVIEW_ENABLED");
CHECK_INTERFACE(ICamera, data, reply);
@@ -376,4 +430,3 @@ status_t BnCamera::onTransact(
// ----------------------------------------------------------------------------
}; // namespace android
-
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
new file mode 100644
index 0000000..29158e5
--- /dev/null
+++ b/libs/hwui/Android.mk
@@ -0,0 +1,49 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+# Only build libhwui when USE_OPENGL_RENDERER is
+# defined in the current device/board configuration
+ifeq ($(USE_OPENGL_RENDERER),true)
+ LOCAL_SRC_FILES:= \
+ utils/SortedListImpl.cpp \
+ FontRenderer.cpp \
+ GammaFontRenderer.cpp \
+ Caches.cpp \
+ DisplayListRenderer.cpp \
+ FboCache.cpp \
+ GradientCache.cpp \
+ LayerCache.cpp \
+ Matrix.cpp \
+ OpenGLDebugRenderer.cpp \
+ OpenGLRenderer.cpp \
+ Patch.cpp \
+ PatchCache.cpp \
+ PathCache.cpp \
+ Program.cpp \
+ ProgramCache.cpp \
+ ResourceCache.cpp \
+ SkiaColorFilter.cpp \
+ SkiaShader.cpp \
+ TextureCache.cpp \
+ TextDropShadowCache.cpp
+
+ LOCAL_C_INCLUDES += \
+ $(JNI_H_INCLUDE) \
+ $(LOCAL_PATH)/../../include/utils \
+ external/skia/include/core \
+ external/skia/include/effects \
+ external/skia/include/images \
+ external/skia/src/ports \
+ external/skia/include/utils
+
+ LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER
+ LOCAL_MODULE_CLASS := SHARED_LIBRARIES
+ LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2 libskia libui
+ LOCAL_MODULE := libhwui
+ LOCAL_MODULE_TAGS := optional
+ LOCAL_PRELINK_MODULE := false
+
+ include $(BUILD_SHARED_LIBRARY)
+
+ include $(call all-makefiles-under,$(LOCAL_PATH))
+endif
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
new file mode 100644
index 0000000..40dd117
--- /dev/null
+++ b/libs/hwui/Caches.cpp
@@ -0,0 +1,160 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <utils/Log.h>
+
+#include "Caches.h"
+#include "Properties.h"
+
+namespace android {
+
+#ifdef USE_OPENGL_RENDERER
+using namespace uirenderer;
+ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
+#endif
+
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO),
+ lastDstMode(GL_ZERO), currentProgram(NULL) {
+ GLint maxTextureUnits;
+ glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
+ if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
+ LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
+ }
+
+ glGenBuffers(1, &meshBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
+
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
+
+ mCurrentBuffer = meshBuffer;
+ mRegionMesh = NULL;
+
+ mDebugLevel = readDebugLevel();
+ LOGD("Enabling debug mode %d", mDebugLevel);
+}
+
+Caches::~Caches() {
+ delete[] mRegionMesh;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Debug
+///////////////////////////////////////////////////////////////////////////////
+
+void Caches::dumpMemoryUsage() {
+ LOGD("Current memory usage / total memory usage (bytes):");
+ LOGD(" TextureCache %8d / %8d", textureCache.getSize(), textureCache.getMaxSize());
+ LOGD(" LayerCache %8d / %8d", layerCache.getSize(), layerCache.getMaxSize());
+ LOGD(" GradientCache %8d / %8d", gradientCache.getSize(), gradientCache.getMaxSize());
+ LOGD(" PathCache %8d / %8d", pathCache.getSize(), pathCache.getMaxSize());
+ LOGD(" TextDropShadowCache %8d / %8d", dropShadowCache.getSize(),
+ dropShadowCache.getMaxSize());
+ for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) {
+ const uint32_t size = fontRenderer.getFontRendererSize(i);
+ LOGD(" FontRenderer %d %8d / %8d", i, size, size);
+ }
+ LOGD("Other:");
+ LOGD(" FboCache %8d / %8d", fboCache.getSize(), fboCache.getMaxSize());
+ LOGD(" PatchCache %8d / %8d", patchCache.getSize(), patchCache.getMaxSize());
+
+ uint32_t total = 0;
+ total += textureCache.getSize();
+ total += layerCache.getSize();
+ total += gradientCache.getSize();
+ total += pathCache.getSize();
+ total += dropShadowCache.getSize();
+ for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) {
+ total += fontRenderer.getFontRendererSize(i);
+ }
+
+ LOGD("Total memory usage:");
+ LOGD(" %d bytes, %.2f MB", total, total / 1024.0f / 1024.0f);
+ LOGD("\n");
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Memory management
+///////////////////////////////////////////////////////////////////////////////
+
+void Caches::clearGarbage() {
+ textureCache.clearGarbage();
+ gradientCache.clearGarbage();
+ pathCache.clearGarbage();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// VBO
+///////////////////////////////////////////////////////////////////////////////
+
+void Caches::bindMeshBuffer() {
+ bindMeshBuffer(meshBuffer);
+}
+
+void Caches::bindMeshBuffer(const GLuint buffer) {
+ if (mCurrentBuffer != buffer) {
+ glBindBuffer(GL_ARRAY_BUFFER, buffer);
+ mCurrentBuffer = buffer;
+ }
+}
+
+void Caches::unbindMeshBuffer() {
+ if (mCurrentBuffer) {
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ mCurrentBuffer = 0;
+ }
+}
+
+TextureVertex* Caches::getRegionMesh() {
+ // Create the mesh, 2 triangles and 4 vertices per rectangle in the region
+ if (!mRegionMesh) {
+ mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4];
+
+ uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6];
+ for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) {
+ uint16_t quad = i * 4;
+ int index = i * 6;
+ regionIndices[index ] = quad; // top-left
+ regionIndices[index + 1] = quad + 1; // top-right
+ regionIndices[index + 2] = quad + 2; // bottom-left
+ regionIndices[index + 3] = quad + 2; // bottom-left
+ regionIndices[index + 4] = quad + 1; // top-right
+ regionIndices[index + 5] = quad + 3; // bottom-right
+ }
+
+ glGenBuffers(1, &mRegionMeshIndices);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t),
+ regionIndices, GL_STATIC_DRAW);
+
+ delete[] regionIndices;
+ } else {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices);
+ }
+
+ return mRegionMesh;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
new file mode 100644
index 0000000..e8ced9c
--- /dev/null
+++ b/libs/hwui/Caches.h
@@ -0,0 +1,170 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_CACHES_H
+#define ANDROID_HWUI_CACHES_H
+
+#ifndef LOG_TAG
+ #define LOG_TAG "OpenGLRenderer"
+#endif
+
+#include <utils/Singleton.h>
+
+#include "Extensions.h"
+#include "FontRenderer.h"
+#include "GammaFontRenderer.h"
+#include "TextureCache.h"
+#include "LayerCache.h"
+#include "GradientCache.h"
+#include "PatchCache.h"
+#include "ProgramCache.h"
+#include "PathCache.h"
+#include "TextDropShadowCache.h"
+#include "FboCache.h"
+#include "Line.h"
+#include "ResourceCache.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Globals
+///////////////////////////////////////////////////////////////////////////////
+
+#define REQUIRED_TEXTURE_UNITS_COUNT 3
+
+#define REGION_MESH_QUAD_COUNT 512
+
+// Generates simple and textured vertices
+#define FV(x, y, u, v) { { x, y }, { u, v } }
+
+// This array is never used directly but used as a memcpy source in the
+// OpenGLRenderer constructor
+static const TextureVertex gMeshVertices[] = {
+ FV(0.0f, 0.0f, 0.0f, 0.0f),
+ FV(1.0f, 0.0f, 1.0f, 0.0f),
+ FV(0.0f, 1.0f, 0.0f, 1.0f),
+ FV(1.0f, 1.0f, 1.0f, 1.0f)
+};
+static const GLsizei gMeshStride = sizeof(TextureVertex);
+static const GLsizei gMeshTextureOffset = 2 * sizeof(float);
+static const GLsizei gMeshCount = 4;
+
+///////////////////////////////////////////////////////////////////////////////
+// Debug
+///////////////////////////////////////////////////////////////////////////////
+
+struct CacheLogger {
+ CacheLogger() {
+ LOGD("Creating caches");
+ }
+}; // struct CacheLogger
+
+///////////////////////////////////////////////////////////////////////////////
+// Caches
+///////////////////////////////////////////////////////////////////////////////
+
+class Caches: public Singleton<Caches> {
+ Caches();
+ ~Caches();
+
+ friend class Singleton<Caches>;
+
+ CacheLogger mLogger;
+
+ GLuint mCurrentBuffer;
+
+ // Used to render layers
+ TextureVertex* mRegionMesh;
+ GLuint mRegionMeshIndices;
+
+public:
+ /**
+ * Indicates whether the renderer is in debug mode.
+ * This debug mode provides limited information to app developers.
+ */
+ DebugLevel getDebugLevel() const {
+ return mDebugLevel;
+ }
+
+ /**
+ * Call this on each frame to ensure that garbage is deleted from
+ * GPU memory.
+ */
+ void clearGarbage();
+
+ /**
+ * Binds the VBO used to render simple textured quads.
+ */
+ void bindMeshBuffer();
+
+ /**
+ * Binds the specified VBO if needed.
+ */
+ void bindMeshBuffer(const GLuint buffer);
+
+ /**
+ * Unbinds the VBO used to render simple textured quads.
+ */
+ void unbindMeshBuffer();
+
+ /**
+ * Returns the mesh used to draw regions. Calling this method will
+ * bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the
+ * indices for the region mesh.
+ */
+ TextureVertex* getRegionMesh();
+
+ /**
+ * Displays the memory usage of each cache and the total sum.
+ */
+ void dumpMemoryUsage();
+
+ bool blend;
+ GLenum lastSrcMode;
+ GLenum lastDstMode;
+ Program* currentProgram;
+
+ // VBO to draw with
+ GLuint meshBuffer;
+
+ // GL extensions
+ Extensions extensions;
+
+ // Misc
+ GLint maxTextureSize;
+
+ TextureCache textureCache;
+ LayerCache layerCache;
+ GradientCache gradientCache;
+ ProgramCache programCache;
+ PathCache pathCache;
+ PatchCache patchCache;
+ TextDropShadowCache dropShadowCache;
+ FboCache fboCache;
+ GammaFontRenderer fontRenderer;
+ ResourceCache resourceCache;
+
+ Line line;
+
+private:
+ DebugLevel mDebugLevel;
+}; // class Caches
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_CACHES_H
diff --git a/libs/hwui/Debug.h b/libs/hwui/Debug.h
new file mode 100644
index 0000000..feaba25
--- /dev/null
+++ b/libs/hwui/Debug.h
@@ -0,0 +1,44 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_DEBUG_H
+#define ANDROID_HWUI_DEBUG_H
+
+// Turn on to check for OpenGL errors on each frame
+#define DEBUG_OPENGL 1
+
+// Turn on to enable memory usage summary on each frame
+#define DEBUG_MEMORY_USAGE 0
+
+// Turn on to enable layers debugging when renderered as regions
+#define DEBUG_LAYERS_AS_REGIONS 0
+
+// Turn on to display debug info about vertex/fragment shaders
+#define DEBUG_PROGRAMS 0
+
+// Turn on to display info about layers
+#define DEBUG_LAYERS 0
+
+// Turn on to display debug infor about 9patch objects
+#define DEBUG_PATCHES 0
+
+// Turn on to display debug info about paths
+#define DEBUG_PATHS 0
+
+// Turn on to display debug info about textures
+#define DEBUG_TEXTURES 0
+
+#endif // ANDROID_HWUI_DEBUG_H
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
new file mode 100644
index 0000000..77d628a
--- /dev/null
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -0,0 +1,574 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include "DisplayListRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+#define PATH_HEAP_SIZE 64
+
+///////////////////////////////////////////////////////////////////////////////
+// Helpers
+///////////////////////////////////////////////////////////////////////////////
+
+PathHeap::PathHeap(): mHeap(PATH_HEAP_SIZE * sizeof(SkPath)) {
+}
+
+PathHeap::PathHeap(SkFlattenableReadBuffer& buffer): mHeap(PATH_HEAP_SIZE * sizeof(SkPath)) {
+ int count = buffer.readS32();
+
+ mPaths.setCount(count);
+ SkPath** ptr = mPaths.begin();
+ SkPath* p = (SkPath*) mHeap.allocThrow(count * sizeof(SkPath));
+
+ for (int i = 0; i < count; i++) {
+ new (p) SkPath;
+ p->unflatten(buffer);
+ *ptr++ = p;
+ p++;
+ }
+}
+
+PathHeap::~PathHeap() {
+ SkPath** iter = mPaths.begin();
+ SkPath** stop = mPaths.end();
+ while (iter < stop) {
+ (*iter)->~SkPath();
+ iter++;
+ }
+}
+
+int PathHeap::append(const SkPath& path) {
+ SkPath* p = (SkPath*) mHeap.allocThrow(sizeof(SkPath));
+ new (p) SkPath(path);
+ *mPaths.append() = p;
+ return mPaths.count();
+}
+
+void PathHeap::flatten(SkFlattenableWriteBuffer& buffer) const {
+ int count = mPaths.count();
+
+ buffer.write32(count);
+ SkPath** iter = mPaths.begin();
+ SkPath** stop = mPaths.end();
+ while (iter < stop) {
+ (*iter)->flatten(buffer);
+ iter++;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Display list
+///////////////////////////////////////////////////////////////////////////////
+
+DisplayList::DisplayList(const DisplayListRenderer& recorder) {
+ const SkWriter32& writer = recorder.writeStream();
+ init();
+
+ if (writer.size() == 0) {
+ return;
+ }
+
+ size_t size = writer.size();
+ void* buffer = sk_malloc_throw(size);
+ writer.flatten(buffer);
+ mReader.setMemory(buffer, size);
+
+ mRCPlayback.reset(&recorder.mRCRecorder);
+ mRCPlayback.setupBuffer(mReader);
+
+ mTFPlayback.reset(&recorder.mTFRecorder);
+ mTFPlayback.setupBuffer(mReader);
+
+ Caches& caches = Caches::getInstance();
+
+ const Vector<SkBitmap*> &bitmapResources = recorder.getBitmapResources();
+ for (size_t i = 0; i < bitmapResources.size(); i++) {
+ SkBitmap* resource = bitmapResources.itemAt(i);
+ mBitmapResources.add(resource);
+ caches.resourceCache.incrementRefcount(resource);
+ }
+
+ const Vector<SkiaShader*> &shaderResources = recorder.getShaderResources();
+ for (size_t i = 0; i < shaderResources.size(); i++) {
+ SkiaShader* resource = shaderResources.itemAt(i);
+ mShaderResources.add(resource);
+ caches.resourceCache.incrementRefcount(resource);
+ }
+
+ const Vector<SkPaint*> &paints = recorder.getPaints();
+ for (size_t i = 0; i < paints.size(); i++) {
+ mPaints.add(paints.itemAt(i));
+ }
+
+ const Vector<SkMatrix*> &matrices = recorder.getMatrices();
+ for (size_t i = 0; i < matrices.size(); i++) {
+ mMatrices.add(matrices.itemAt(i));
+ }
+
+ mPathHeap = recorder.mPathHeap;
+ if (mPathHeap) {
+ mPathHeap->safeRef();
+ }
+}
+
+DisplayList::~DisplayList() {
+ sk_free((void*) mReader.base());
+
+ Caches& caches = Caches::getInstance();
+
+ for (size_t i = 0; i < mBitmapResources.size(); i++) {
+ caches.resourceCache.decrementRefcount(mBitmapResources.itemAt(i));
+ }
+ mBitmapResources.clear();
+
+ for (size_t i = 0; i < mShaderResources.size(); i++) {
+ caches.resourceCache.decrementRefcount(mShaderResources.itemAt(i));
+ }
+ mShaderResources.clear();
+
+ for (size_t i = 0; i < mPaints.size(); i++) {
+ delete mPaints.itemAt(i);
+ }
+ mPaints.clear();
+
+ for (size_t i = 0; i < mMatrices.size(); i++) {
+ delete mMatrices.itemAt(i);
+ }
+ mMatrices.clear();
+
+ if (mPathHeap) {
+ for (int i = 0; i < mPathHeap->count(); i++) {
+ caches.pathCache.removeDeferred(&(*mPathHeap)[i]);
+ }
+ mPathHeap->safeUnref();
+ }
+}
+
+void DisplayList::init() {
+ mPathHeap = NULL;
+}
+
+void DisplayList::replay(OpenGLRenderer& renderer) {
+ TextContainer text;
+ mReader.rewind();
+
+ int saveCount = renderer.getSaveCount() - 1;
+
+ while (!mReader.eof()) {
+ int op = mReader.readInt();
+ switch (op) {
+ case AcquireContext: {
+ renderer.acquireContext();
+ }
+ break;
+ case ReleaseContext: {
+ renderer.releaseContext();
+ }
+ break;
+ case Save: {
+ renderer.save(getInt());
+ }
+ break;
+ case Restore: {
+ renderer.restore();
+ }
+ break;
+ case RestoreToCount: {
+ renderer.restoreToCount(saveCount + getInt());
+ }
+ break;
+ case SaveLayer: {
+ renderer.saveLayer(getFloat(), getFloat(), getFloat(), getFloat(),
+ getPaint(), getInt());
+ }
+ break;
+ case SaveLayerAlpha: {
+ renderer.saveLayerAlpha(getFloat(), getFloat(), getFloat(), getFloat(),
+ getInt(), getInt());
+ }
+ break;
+ case Translate: {
+ renderer.translate(getFloat(), getFloat());
+ }
+ break;
+ case Rotate: {
+ renderer.rotate(getFloat());
+ }
+ break;
+ case Scale: {
+ renderer.scale(getFloat(), getFloat());
+ }
+ break;
+ case SetMatrix: {
+ renderer.setMatrix(getMatrix());
+ }
+ break;
+ case ConcatMatrix: {
+ renderer.concatMatrix(getMatrix());
+ }
+ break;
+ case ClipRect: {
+ renderer.clipRect(getFloat(), getFloat(), getFloat(), getFloat(),
+ (SkRegion::Op) getInt());
+ }
+ break;
+ case DrawDisplayList: {
+ renderer.drawDisplayList(getDisplayList());
+ }
+ break;
+ case DrawBitmap: {
+ renderer.drawBitmap(getBitmap(), getFloat(), getFloat(), getPaint());
+ }
+ break;
+ case DrawBitmapMatrix: {
+ renderer.drawBitmap(getBitmap(), getMatrix(), getPaint());
+ }
+ break;
+ case DrawBitmapRect: {
+ renderer.drawBitmap(getBitmap(), getFloat(), getFloat(), getFloat(), getFloat(),
+ getFloat(), getFloat(), getFloat(), getFloat(), getPaint());
+ }
+ break;
+ case DrawPatch: {
+ int32_t* xDivs = NULL;
+ int32_t* yDivs = NULL;
+ uint32_t* colors = NULL;
+ uint32_t xDivsCount = 0;
+ uint32_t yDivsCount = 0;
+ int8_t numColors = 0;
+
+ SkBitmap* bitmap = getBitmap();
+
+ xDivs = getInts(xDivsCount);
+ yDivs = getInts(yDivsCount);
+ colors = getUInts(numColors);
+
+ renderer.drawPatch(bitmap, xDivs, yDivs, colors, xDivsCount, yDivsCount,
+ numColors, getFloat(), getFloat(), getFloat(), getFloat(), getPaint());
+ }
+ break;
+ case DrawColor: {
+ renderer.drawColor(getInt(), (SkXfermode::Mode) getInt());
+ }
+ break;
+ case DrawRect: {
+ renderer.drawRect(getFloat(), getFloat(), getFloat(), getFloat(), getPaint());
+ }
+ break;
+ case DrawPath: {
+ renderer.drawPath(getPath(), getPaint());
+ }
+ break;
+ case DrawLines: {
+ int count = 0;
+ float* points = getFloats(count);
+ renderer.drawLines(points, count, getPaint());
+ }
+ break;
+ case DrawText: {
+ getText(&text);
+ renderer.drawText(text.text(), text.length(), getInt(),
+ getFloat(), getFloat(), getPaint());
+ }
+ break;
+ case ResetShader: {
+ renderer.resetShader();
+ }
+ break;
+ case SetupShader: {
+ renderer.setupShader(getShader());
+ }
+ break;
+ case ResetColorFilter: {
+ renderer.resetColorFilter();
+ }
+ break;
+ case SetupColorFilter: {
+ renderer.setupColorFilter(getColorFilter());
+ }
+ break;
+ case ResetShadow: {
+ renderer.resetShadow();
+ }
+ break;
+ case SetupShadow: {
+ renderer.setupShadow(getFloat(), getFloat(), getFloat(), getInt());
+ }
+ break;
+ }
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Base structure
+///////////////////////////////////////////////////////////////////////////////
+
+DisplayListRenderer::DisplayListRenderer():
+ mHeap(HEAP_BLOCK_SIZE), mWriter(MIN_WRITER_SIZE) {
+ mPathHeap = NULL;
+}
+
+DisplayListRenderer::~DisplayListRenderer() {
+ reset();
+}
+
+void DisplayListRenderer::reset() {
+ if (mPathHeap) {
+ mPathHeap->unref();
+ mPathHeap = NULL;
+ }
+
+ mWriter.reset();
+ mHeap.reset();
+
+ mRCRecorder.reset();
+ mTFRecorder.reset();
+
+ Caches& caches = Caches::getInstance();
+ for (size_t i = 0; i < mBitmapResources.size(); i++) {
+ SkBitmap* resource = mBitmapResources.itemAt(i);
+ caches.resourceCache.decrementRefcount(resource);
+ }
+ mBitmapResources.clear();
+
+ for (size_t i = 0; i < mShaderResources.size(); i++) {
+ SkiaShader* resource = mShaderResources.itemAt(i);
+ caches.resourceCache.decrementRefcount(resource);
+ }
+ mShaderResources.clear();
+
+ mPaints.clear();
+ mPaintMap.clear();
+ mMatrices.clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Operations
+///////////////////////////////////////////////////////////////////////////////
+
+void DisplayListRenderer::setViewport(int width, int height) {
+ mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
+
+ mWidth = width;
+ mHeight = height;
+}
+
+void DisplayListRenderer::prepare(bool opaque) {
+ mSnapshot = new Snapshot(mFirstSnapshot,
+ SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
+ mSaveCount = 1;
+ mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
+}
+
+void DisplayListRenderer::acquireContext() {
+ addOp(DisplayList::AcquireContext);
+ OpenGLRenderer::acquireContext();
+}
+
+void DisplayListRenderer::releaseContext() {
+ addOp(DisplayList::ReleaseContext);
+ OpenGLRenderer::releaseContext();
+}
+
+int DisplayListRenderer::save(int flags) {
+ addOp(DisplayList::Save);
+ addInt(flags);
+ return OpenGLRenderer::save(flags);
+}
+
+void DisplayListRenderer::restore() {
+ addOp(DisplayList::Restore);
+ OpenGLRenderer::restore();
+}
+
+void DisplayListRenderer::restoreToCount(int saveCount) {
+ addOp(DisplayList::RestoreToCount);
+ addInt(saveCount);
+ OpenGLRenderer::restoreToCount(saveCount);
+}
+
+int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom,
+ SkPaint* p, int flags) {
+ addOp(DisplayList::SaveLayer);
+ addBounds(left, top, right, bottom);
+ addPaint(p);
+ addInt(flags);
+ return OpenGLRenderer::save(flags);
+}
+
+int DisplayListRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
+ int alpha, int flags) {
+ addOp(DisplayList::SaveLayerAlpha);
+ addBounds(left, top, right, bottom);
+ addInt(alpha);
+ addInt(flags);
+ return OpenGLRenderer::save(flags);
+}
+
+void DisplayListRenderer::translate(float dx, float dy) {
+ addOp(DisplayList::Translate);
+ addPoint(dx, dy);
+ OpenGLRenderer::translate(dx, dy);
+}
+
+void DisplayListRenderer::rotate(float degrees) {
+ addOp(DisplayList::Rotate);
+ addFloat(degrees);
+ OpenGLRenderer::rotate(degrees);
+}
+
+void DisplayListRenderer::scale(float sx, float sy) {
+ addOp(DisplayList::Scale);
+ addPoint(sx, sy);
+ OpenGLRenderer::scale(sx, sy);
+}
+
+void DisplayListRenderer::setMatrix(SkMatrix* matrix) {
+ addOp(DisplayList::SetMatrix);
+ addMatrix(matrix);
+ OpenGLRenderer::setMatrix(matrix);
+}
+
+void DisplayListRenderer::concatMatrix(SkMatrix* matrix) {
+ addOp(DisplayList::ConcatMatrix);
+ addMatrix(matrix);
+ OpenGLRenderer::concatMatrix(matrix);
+}
+
+bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom,
+ SkRegion::Op op) {
+ addOp(DisplayList::ClipRect);
+ addBounds(left, top, right, bottom);
+ addInt(op);
+ return OpenGLRenderer::clipRect(left, top, right, bottom, op);
+}
+
+void DisplayListRenderer::drawDisplayList(DisplayList* displayList) {
+ addOp(DisplayList::DrawDisplayList);
+ addDisplayList(displayList);
+}
+
+void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top,
+ SkPaint* paint) {
+ addOp(DisplayList::DrawBitmap);
+ addBitmap(bitmap);
+ addPoint(left, top);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix,
+ SkPaint* paint) {
+ addOp(DisplayList::DrawBitmapMatrix);
+ addBitmap(bitmap);
+ addMatrix(matrix);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
+ float srcRight, float srcBottom, float dstLeft, float dstTop,
+ float dstRight, float dstBottom, SkPaint* paint) {
+ addOp(DisplayList::DrawBitmapRect);
+ addBitmap(bitmap);
+ addBounds(srcLeft, srcTop, srcRight, srcBottom);
+ addBounds(dstLeft, dstTop, dstRight, dstBottom);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
+ float left, float top, float right, float bottom, SkPaint* paint) {
+ addOp(DisplayList::DrawPatch);
+ addBitmap(bitmap);
+ addInts(xDivs, width);
+ addInts(yDivs, height);
+ addUInts(colors, numColors);
+ addBounds(left, top, right, bottom);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) {
+ addOp(DisplayList::DrawColor);
+ addInt(color);
+ addInt(mode);
+}
+
+void DisplayListRenderer::drawRect(float left, float top, float right, float bottom,
+ SkPaint* paint) {
+ addOp(DisplayList::DrawRect);
+ addBounds(left, top, right, bottom);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) {
+ addOp(DisplayList::DrawPath);
+ addPath(path);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::drawLines(float* points, int count, SkPaint* paint) {
+ addOp(DisplayList::DrawLines);
+ addFloats(points, count);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::drawText(const char* text, int bytesCount, int count,
+ float x, float y, SkPaint* paint) {
+ addOp(DisplayList::DrawText);
+ addText(text, bytesCount);
+ addInt(count);
+ addPoint(x, y);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::resetShader() {
+ addOp(DisplayList::ResetShader);
+}
+
+void DisplayListRenderer::setupShader(SkiaShader* shader) {
+ addOp(DisplayList::SetupShader);
+ addShader(shader);
+}
+
+void DisplayListRenderer::resetColorFilter() {
+ addOp(DisplayList::ResetColorFilter);
+}
+
+void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) {
+ addOp(DisplayList::SetupColorFilter);
+ addColorFilter(filter);
+}
+
+void DisplayListRenderer::resetShadow() {
+ addOp(DisplayList::ResetShadow);
+}
+
+void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) {
+ addOp(DisplayList::SetupShadow);
+ addFloat(radius);
+ addPoint(dx, dy);
+ addInt(color);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
new file mode 100644
index 0000000..b608381
--- /dev/null
+++ b/libs/hwui/DisplayListRenderer.h
@@ -0,0 +1,432 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
+#define ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
+
+#include <SkChunkAlloc.h>
+#include <SkFlattenable.h>
+#include <SkMatrix.h>
+#include <SkPaint.h>
+#include <SkPath.h>
+#include <SkPictureFlat.h>
+#include <SkRefCnt.h>
+#include <SkTDArray.h>
+#include <SkTSearch.h>
+
+#include "OpenGLRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+#define MIN_WRITER_SIZE 16384
+#define HEAP_BLOCK_SIZE 4096
+
+///////////////////////////////////////////////////////////////////////////////
+// Helpers
+///////////////////////////////////////////////////////////////////////////////
+
+class PathHeap: public SkRefCnt {
+public:
+ PathHeap();
+ PathHeap(SkFlattenableReadBuffer& buffer);
+ ~PathHeap();
+
+ int append(const SkPath& path);
+
+ int count() const { return mPaths.count(); }
+
+ SkPath& operator[](int index) const {
+ return *mPaths[index];
+ }
+
+ void flatten(SkFlattenableWriteBuffer& buffer) const;
+
+private:
+ SkChunkAlloc mHeap;
+ SkTDArray<SkPath*> mPaths;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// Display list
+///////////////////////////////////////////////////////////////////////////////
+
+class DisplayListRenderer;
+
+/**
+ * Replays recorded drawing commands.
+ */
+class DisplayList {
+public:
+ DisplayList(const DisplayListRenderer& recorder);
+ ~DisplayList();
+
+ enum Op {
+ AcquireContext,
+ ReleaseContext,
+ Save,
+ Restore,
+ RestoreToCount,
+ SaveLayer,
+ SaveLayerAlpha,
+ Translate,
+ Rotate,
+ Scale,
+ SetMatrix,
+ ConcatMatrix,
+ ClipRect,
+ DrawDisplayList,
+ DrawBitmap,
+ DrawBitmapMatrix,
+ DrawBitmapRect,
+ DrawPatch,
+ DrawColor,
+ DrawRect,
+ DrawPath,
+ DrawLines,
+ DrawText,
+ ResetShader,
+ SetupShader,
+ ResetColorFilter,
+ SetupColorFilter,
+ ResetShadow,
+ SetupShadow
+ };
+
+ void replay(OpenGLRenderer& renderer);
+
+private:
+ void init();
+
+ class TextContainer {
+ public:
+ size_t length() const {
+ return mByteLength;
+ }
+
+ const char* text() const {
+ return (const char*) mText;
+ }
+
+ size_t mByteLength;
+ const char* mText;
+ };
+
+ SkBitmap* getBitmap() {
+ return (SkBitmap*) getInt();
+ }
+
+ SkiaShader* getShader() {
+ return (SkiaShader*) getInt();
+ }
+
+ SkiaColorFilter* getColorFilter() {
+ return (SkiaColorFilter*) getInt();
+ }
+
+ inline int getIndex() {
+ return mReader.readInt();
+ }
+
+ inline int getInt() {
+ return mReader.readInt();
+ }
+
+ SkMatrix* getMatrix() {
+ return (SkMatrix*) getInt();
+ }
+
+ SkPath* getPath() {
+ return &(*mPathHeap)[getInt() - 1];
+ }
+
+ SkPaint* getPaint() {
+ return (SkPaint*) getInt();
+ }
+
+ DisplayList* getDisplayList() {
+ return (DisplayList*) getInt();
+ }
+
+ inline float getFloat() {
+ return mReader.readScalar();
+ }
+
+ int32_t* getInts(uint32_t& count) {
+ count = getInt();
+ return (int32_t*) mReader.skip(count * sizeof(int32_t));
+ }
+
+ uint32_t* getUInts(int8_t& count) {
+ count = getInt();
+ return (uint32_t*) mReader.skip(count * sizeof(uint32_t));
+ }
+
+ float* getFloats(int& count) {
+ count = getInt();
+ return (float*) mReader.skip(count * sizeof(float));
+ }
+
+ void getText(TextContainer* text) {
+ size_t length = text->mByteLength = getInt();
+ text->mText = (const char*) mReader.skip(length);
+ }
+
+ PathHeap* mPathHeap;
+
+ Vector<SkBitmap*> mBitmapResources;
+ Vector<SkiaShader*> mShaderResources;
+ Vector<SkiaColorFilter*> mFilterResources;
+
+ Vector<SkPaint*> mPaints;
+ Vector<SkMatrix*> mMatrices;
+
+ mutable SkFlattenableReadBuffer mReader;
+
+ SkRefCntPlayback mRCPlayback;
+ SkTypefacePlayback mTFPlayback;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// Renderer
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Records drawing commands in a display list for latter playback.
+ */
+class DisplayListRenderer: public OpenGLRenderer {
+public:
+ DisplayListRenderer();
+ ~DisplayListRenderer();
+
+ void setViewport(int width, int height);
+ void prepare(bool opaque);
+
+ void acquireContext();
+ void releaseContext();
+
+ int save(int flags);
+ void restore();
+ void restoreToCount(int saveCount);
+
+ int saveLayer(float left, float top, float right, float bottom,
+ SkPaint* p, int flags);
+ int saveLayerAlpha(float left, float top, float right, float bottom,
+ int alpha, int flags);
+
+ void translate(float dx, float dy);
+ void rotate(float degrees);
+ void scale(float sx, float sy);
+
+ void setMatrix(SkMatrix* matrix);
+ void concatMatrix(SkMatrix* matrix);
+
+ bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
+
+ void drawDisplayList(DisplayList* displayList);
+ void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
+ void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
+ void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
+ float srcRight, float srcBottom, float dstLeft, float dstTop,
+ float dstRight, float dstBottom, SkPaint* paint);
+ void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
+ float left, float top, float right, float bottom, SkPaint* paint);
+ void drawColor(int color, SkXfermode::Mode mode);
+ void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
+ void drawPath(SkPath* path, SkPaint* paint);
+ void drawLines(float* points, int count, SkPaint* paint);
+ void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
+
+ void resetShader();
+ void setupShader(SkiaShader* shader);
+
+ void resetColorFilter();
+ void setupColorFilter(SkiaColorFilter* filter);
+
+ void resetShadow();
+ void setupShadow(float radius, float dx, float dy, int color);
+
+ void reset();
+
+ DisplayList* getDisplayList() const {
+ return new DisplayList(*this);
+ }
+
+ const SkWriter32& writeStream() const {
+ return mWriter;
+ }
+
+ const Vector<SkBitmap*>& getBitmapResources() const {
+ return mBitmapResources;
+ }
+
+ const Vector<SkiaShader*>& getShaderResources() const {
+ return mShaderResources;
+ }
+
+ const Vector<SkPaint*>& getPaints() const {
+ return mPaints;
+ }
+
+ const Vector<SkMatrix*>& getMatrices() const {
+ return mMatrices;
+ }
+
+ const Vector<SkiaColorFilter*>& getFilterResources() const {
+ return mFilterResources;
+ }
+
+private:
+ inline void addOp(DisplayList::Op drawOp) {
+ mWriter.writeInt(drawOp);
+ }
+
+ inline void addInt(int value) {
+ mWriter.writeInt(value);
+ }
+
+ void addInts(const int32_t* values, uint32_t count) {
+ mWriter.writeInt(count);
+ for (uint32_t i = 0; i < count; i++) {
+ mWriter.writeInt(values[i]);
+ }
+ }
+
+ void addUInts(const uint32_t* values, int8_t count) {
+ mWriter.writeInt(count);
+ for (int8_t i = 0; i < count; i++) {
+ mWriter.writeInt(values[i]);
+ }
+ }
+
+ inline void addFloat(float value) {
+ mWriter.writeScalar(value);
+ }
+
+ void addFloats(const float* values, int count) {
+ mWriter.writeInt(count);
+ for (int i = 0; i < count; i++) {
+ mWriter.writeScalar(values[i]);
+ }
+ }
+
+ inline void addPoint(float x, float y) {
+ mWriter.writeScalar(x);
+ mWriter.writeScalar(y);
+ }
+
+ inline void addBounds(float left, float top, float right, float bottom) {
+ mWriter.writeScalar(left);
+ mWriter.writeScalar(top);
+ mWriter.writeScalar(right);
+ mWriter.writeScalar(bottom);
+ }
+
+ inline void addText(const void* text, size_t byteLength) {
+ mWriter.writeInt(byteLength);
+ mWriter.writePad(text, byteLength);
+ }
+
+ inline void addPath(const SkPath* path) {
+ if (mPathHeap == NULL) {
+ mPathHeap = new PathHeap();
+ }
+ addInt(mPathHeap->append(*path));
+ }
+
+ inline void addPaint(SkPaint* paint) {
+ if (paint == NULL) {
+ addInt((int) NULL);
+ return;
+ }
+
+ SkPaint *paintCopy = mPaintMap.valueFor(paint);
+ if (paintCopy == NULL || paintCopy->getGenerationID() != paint->getGenerationID()) {
+ paintCopy = new SkPaint(*paint);
+ mPaintMap.add(paint, paintCopy);
+ mPaints.add(paintCopy);
+ }
+
+ addInt((int) paintCopy);
+ }
+
+ inline void addDisplayList(DisplayList* displayList) {
+ // TODO: To be safe, the display list should be ref-counted in the
+ // resources cache, but we rely on the caller (UI toolkit) to
+ // do the right thing for now
+ addInt((int) displayList);
+ }
+
+ inline void addMatrix(SkMatrix* matrix) {
+ // Copying the matrix is cheap and prevents against the user changing the original
+ // matrix before the operation that uses it
+ addInt((int) new SkMatrix(*matrix));
+ }
+
+ inline void addBitmap(SkBitmap* bitmap) {
+ // Note that this assumes the bitmap is immutable. There are cases this won't handle
+ // correctly, such as creating the bitmap from scratch, drawing with it, changing its
+ // contents, and drawing again. The only fix would be to always copy it the first time,
+ // which doesn't seem worth the extra cycles for this unlikely case.
+ addInt((int) bitmap);
+ mBitmapResources.add(bitmap);
+ Caches& caches = Caches::getInstance();
+ caches.resourceCache.incrementRefcount(bitmap);
+ }
+
+ inline void addShader(SkiaShader* shader) {
+ addInt((int) shader);
+ mShaderResources.add(shader);
+ Caches& caches = Caches::getInstance();
+ caches.resourceCache.incrementRefcount(shader);
+ }
+
+ inline void addColorFilter(SkiaColorFilter* colorFilter) {
+ addInt((int) colorFilter);
+ mFilterResources.add(colorFilter);
+ Caches& caches = Caches::getInstance();
+ caches.resourceCache.incrementRefcount(colorFilter);
+ }
+
+ SkChunkAlloc mHeap;
+
+ Vector<SkBitmap*> mBitmapResources;
+ Vector<SkiaShader*> mShaderResources;
+ Vector<SkiaColorFilter*> mFilterResources;
+
+ Vector<SkPaint*> mPaints;
+ DefaultKeyedVector<SkPaint*, SkPaint*> mPaintMap;
+ Vector<SkMatrix*> mMatrices;
+
+ PathHeap* mPathHeap;
+ SkWriter32 mWriter;
+
+ SkRefCntRecorder mRCRecorder;
+ SkRefCntRecorder mTFRecorder;
+
+ friend class DisplayList;
+
+}; // class DisplayListRenderer
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
diff --git a/libs/hwui/Extensions.h b/libs/hwui/Extensions.h
new file mode 100644
index 0000000..eceb5c1
--- /dev/null
+++ b/libs/hwui/Extensions.h
@@ -0,0 +1,96 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_EXTENSIONS_H
+#define ANDROID_HWUI_EXTENSIONS_H
+
+#include <utils/SortedVector.h>
+#include <utils/String8.h>
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// Debug
+#define DEBUG_EXTENSIONS 0
+
+// Debug
+#if DEBUG_EXTENSIONS
+ #define EXT_LOGD(...) LOGD(__VA_ARGS__)
+#else
+ #define EXT_LOGD(...)
+#endif
+
+class Extensions {
+public:
+ Extensions() {
+ const char* buffer = (const char*) glGetString(GL_EXTENSIONS);
+ const char* current = buffer;
+ const char* head = current;
+ EXT_LOGD("Available GL extensions:");
+ do {
+ head = strchr(current, ' ');
+ String8 s(current, head ? head - current : strlen(current));
+ if (s.length()) {
+ mExtensionList.add(s);
+ EXT_LOGD(" %s", s.string());
+ }
+ current = head + 1;
+ } while (head);
+
+ mHasNPot = hasExtension("GL_OES_texture_npot");
+ mHasDrawPath = hasExtension("GL_NV_draw_path");
+ mHasCoverageSample = hasExtension("GL_NV_coverage_sample");
+ mHasFramebufferFetch = hasExtension("GL_NV_shader_framebuffer_fetch");
+
+ mExtensions = buffer;
+ }
+
+ inline bool hasNPot() const { return mHasNPot; }
+ inline bool hasDrawPath() const { return mHasDrawPath; }
+ inline bool hasCoverageSample() const { return mHasCoverageSample; }
+ inline bool hasFramebufferFetch() const { return mHasFramebufferFetch; }
+
+ bool hasExtension(const char* extension) const {
+ const String8 s(extension);
+ return mExtensionList.indexOf(s) >= 0;
+ }
+
+ void dump() {
+ LOGD("Supported extensions:\n%s", mExtensions);
+ }
+
+private:
+ SortedVector<String8> mExtensionList;
+
+ const char* mExtensions;
+
+ bool mHasNPot;
+ bool mHasDrawPath;
+ bool mHasCoverageSample;
+ bool mHasFramebufferFetch;
+}; // class Extensions
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_EXTENSIONS_H
diff --git a/libs/hwui/FboCache.cpp b/libs/hwui/FboCache.cpp
new file mode 100644
index 0000000..2ef71c2
--- /dev/null
+++ b/libs/hwui/FboCache.cpp
@@ -0,0 +1,91 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <stdlib.h>
+
+#include "FboCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+FboCache::FboCache(): mMaxSize(DEFAULT_FBO_CACHE_SIZE) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_FBO_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting fbo cache size to %s", property);
+ mMaxSize = atoi(property);
+ } else {
+ LOGD(" Using default fbo cache size of %d", DEFAULT_FBO_CACHE_SIZE);
+ }
+}
+
+FboCache::~FboCache() {
+ clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t FboCache::getSize() {
+ return mCache.size();
+}
+
+uint32_t FboCache::getMaxSize() {
+ return mMaxSize;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+void FboCache::clear() {
+ for (size_t i = 0; i < mCache.size(); i++) {
+ const GLuint fbo = mCache.itemAt(i);
+ glDeleteFramebuffers(1, &fbo);
+ }
+ mCache.clear();
+}
+
+GLuint FboCache::get() {
+ GLuint fbo;
+ if (mCache.size() > 0) {
+ fbo = mCache.itemAt(mCache.size() - 1);
+ mCache.removeAt(mCache.size() - 1);
+ } else {
+ glGenFramebuffers(1, &fbo);
+ }
+ return fbo;
+}
+
+bool FboCache::put(GLuint fbo) {
+ if (mCache.size() < mMaxSize) {
+ mCache.add(fbo);
+ return true;
+ }
+
+ glDeleteFramebuffers(1, &fbo);
+ return false;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/FboCache.h b/libs/hwui/FboCache.h
new file mode 100644
index 0000000..ad6cc3e
--- /dev/null
+++ b/libs/hwui/FboCache.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_FBO_CACHE_H
+#define ANDROID_HWUI_FBO_CACHE_H
+
+#include <GLES2/gl2.h>
+
+#include <utils/SortedVector.h>
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Cache
+///////////////////////////////////////////////////////////////////////////////
+
+class FboCache {
+public:
+ FboCache();
+ ~FboCache();
+
+ /**
+ * Returns an FBO from the cache. If no FBO is available, a new one
+ * is created. If creating a new FBO fails, 0 is returned.
+ *
+ * When an FBO is obtained from the cache, it is removed and the
+ * total number of FBOs available in the cache decreases.
+ *
+ * @return The name of the FBO, or 0 if no FBO can be obtained.
+ */
+ GLuint get();
+
+ /**
+ * Adds the specified FBO to the cache.
+ *
+ * @param fbo The FBO to add to the cache.
+ *
+ * @return True if the FBO was added, false otherwise.
+ */
+ bool put(GLuint fbo);
+
+ /**
+ * Clears the cache. This causes all FBOs to be deleted.
+ */
+ void clear();
+
+ /**
+ * Returns the current size of the cache.
+ */
+ uint32_t getSize();
+
+ /**
+ * Returns the maximum number of FBOs that the cache can hold.
+ */
+ uint32_t getMaxSize();
+
+private:
+ SortedVector<GLuint> mCache;
+ uint32_t mMaxSize;
+}; // class FboCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_FBO_CACHE_H
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
new file mode 100644
index 0000000..5224689
--- /dev/null
+++ b/libs/hwui/FontRenderer.cpp
@@ -0,0 +1,847 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <SkUtils.h>
+
+#include <cutils/properties.h>
+
+#include <utils/Log.h>
+
+#include "FontRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+#define DEFAULT_TEXT_CACHE_WIDTH 1024
+#define DEFAULT_TEXT_CACHE_HEIGHT 256
+
+///////////////////////////////////////////////////////////////////////////////
+// Font
+///////////////////////////////////////////////////////////////////////////////
+
+Font::Font(FontRenderer* state, uint32_t fontId, float fontSize) :
+ mState(state), mFontId(fontId), mFontSize(fontSize) {
+}
+
+
+Font::~Font() {
+ for (uint32_t ct = 0; ct < mState->mActiveFonts.size(); ct++) {
+ if (mState->mActiveFonts[ct] == this) {
+ mState->mActiveFonts.removeAt(ct);
+ break;
+ }
+ }
+
+ for (uint32_t i = 0; i < mCachedGlyphs.size(); i++) {
+ CachedGlyphInfo* glyph = mCachedGlyphs.valueAt(i);
+ delete glyph;
+ }
+}
+
+void Font::invalidateTextureCache() {
+ for (uint32_t i = 0; i < mCachedGlyphs.size(); i++) {
+ mCachedGlyphs.valueAt(i)->mIsValid = false;
+ }
+}
+
+void Font::measureCachedGlyph(CachedGlyphInfo *glyph, int x, int y, Rect *bounds) {
+ int nPenX = x + glyph->mBitmapLeft;
+ int nPenY = y + glyph->mBitmapTop;
+
+ int width = (int) glyph->mBitmapWidth;
+ int height = (int) glyph->mBitmapHeight;
+
+ if (bounds->bottom > nPenY) {
+ bounds->bottom = nPenY;
+ }
+ if (bounds->left > nPenX) {
+ bounds->left = nPenX;
+ }
+ if (bounds->right < nPenX + width) {
+ bounds->right = nPenX + width;
+ }
+ if (bounds->top < nPenY + height) {
+ bounds->top = nPenY + height;
+ }
+}
+
+void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y) {
+ int nPenX = x + glyph->mBitmapLeft;
+ int nPenY = y + glyph->mBitmapTop + glyph->mBitmapHeight;
+
+ float u1 = glyph->mBitmapMinU;
+ float u2 = glyph->mBitmapMaxU;
+ float v1 = glyph->mBitmapMinV;
+ float v2 = glyph->mBitmapMaxV;
+
+ int width = (int) glyph->mBitmapWidth;
+ int height = (int) glyph->mBitmapHeight;
+
+ mState->appendMeshQuad(nPenX, nPenY, 0, u1, v2,
+ nPenX + width, nPenY, 0, u2, v2,
+ nPenX + width, nPenY - height, 0, u2, v1,
+ nPenX, nPenY - height, 0, u1, v1);
+}
+
+void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y,
+ uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH) {
+ int nPenX = x + glyph->mBitmapLeft;
+ int nPenY = y + glyph->mBitmapTop;
+
+ uint32_t endX = glyph->mStartX + glyph->mBitmapWidth;
+ uint32_t endY = glyph->mStartY + glyph->mBitmapHeight;
+
+ uint32_t cacheWidth = mState->getCacheWidth();
+ const uint8_t* cacheBuffer = mState->getTextTextureData();
+
+ uint32_t cacheX = 0, cacheY = 0;
+ int32_t bX = 0, bY = 0;
+ for (cacheX = glyph->mStartX, bX = nPenX; cacheX < endX; cacheX++, bX++) {
+ for (cacheY = glyph->mStartY, bY = nPenY; cacheY < endY; cacheY++, bY++) {
+ if (bX < 0 || bY < 0 || bX >= (int32_t) bitmapW || bY >= (int32_t) bitmapH) {
+ LOGE("Skipping invalid index");
+ continue;
+ }
+ uint8_t tempCol = cacheBuffer[cacheY * cacheWidth + cacheX];
+ bitmap[bY * bitmapW + bX] = tempCol;
+ }
+ }
+
+}
+
+Font::CachedGlyphInfo* Font::getCachedUTFChar(SkPaint* paint, int32_t utfChar) {
+ CachedGlyphInfo* cachedGlyph = NULL;
+ ssize_t index = mCachedGlyphs.indexOfKey(utfChar);
+ if (index >= 0) {
+ cachedGlyph = mCachedGlyphs.valueAt(index);
+ } else {
+ cachedGlyph = cacheGlyph(paint, utfChar);
+ }
+
+ // Is the glyph still in texture cache?
+ if (!cachedGlyph->mIsValid) {
+ const SkGlyph& skiaGlyph = paint->getUnicharMetrics(utfChar);
+ updateGlyphCache(paint, skiaGlyph, cachedGlyph);
+ }
+
+ return cachedGlyph;
+}
+
+void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
+ int numGlyphs, int x, int y, uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) {
+ if (bitmap != NULL && bitmapW > 0 && bitmapH > 0) {
+ renderUTF(paint, text, start, len, numGlyphs, x, y, BITMAP, bitmap,
+ bitmapW, bitmapH, NULL);
+ } else {
+ renderUTF(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL, 0, 0, NULL);
+ }
+
+}
+
+void Font::measureUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
+ int numGlyphs, Rect *bounds) {
+ if (bounds == NULL) {
+ LOGE("No return rectangle provided to measure text");
+ return;
+ }
+ bounds->set(1e6, -1e6, -1e6, 1e6);
+ renderUTF(paint, text, start, len, numGlyphs, 0, 0, MEASURE, NULL, 0, 0, bounds);
+}
+
+#define SkAutoKern_AdjustF(prev, next) (((next) - (prev) + 32) >> 6 << 16)
+
+void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
+ int numGlyphs, int x, int y, RenderMode mode, uint8_t *bitmap,
+ uint32_t bitmapW, uint32_t bitmapH,Rect *bounds) {
+ if (numGlyphs == 0 || text == NULL || len == 0) {
+ return;
+ }
+
+ SkFixed penX = SkIntToFixed(x);
+ int penY = y;
+ int glyphsLeft = 1;
+ if (numGlyphs > 0) {
+ glyphsLeft = numGlyphs;
+ }
+
+ SkFixed prevRsbDelta = 0;
+ penX += SK_Fixed1 / 2;
+
+ text += start;
+
+ while (glyphsLeft > 0) {
+ int32_t utfChar = SkUTF16_NextUnichar((const uint16_t**) &text);
+
+ // Reached the end of the string
+ if (utfChar < 0) {
+ break;
+ }
+
+ CachedGlyphInfo* cachedGlyph = getCachedUTFChar(paint, utfChar);
+ penX += SkAutoKern_AdjustF(prevRsbDelta, cachedGlyph->mLsbDelta);
+ prevRsbDelta = cachedGlyph->mRsbDelta;
+
+ // If it's still not valid, we couldn't cache it, so we shouldn't draw garbage
+ if (cachedGlyph->mIsValid) {
+ switch(mode) {
+ case FRAMEBUFFER:
+ drawCachedGlyph(cachedGlyph, SkFixedFloor(penX), penY);
+ break;
+ case BITMAP:
+ drawCachedGlyph(cachedGlyph, SkFixedFloor(penX), penY, bitmap, bitmapW, bitmapH);
+ break;
+ case MEASURE:
+ measureCachedGlyph(cachedGlyph, SkFixedFloor(penX), penY, bounds);
+ break;
+ }
+ }
+
+ penX += cachedGlyph->mAdvanceX;
+
+ // If we were given a specific number of glyphs, decrement
+ if (numGlyphs > 0) {
+ glyphsLeft--;
+ }
+ }
+}
+
+void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo* glyph) {
+ glyph->mAdvanceX = skiaGlyph.fAdvanceX;
+ glyph->mAdvanceY = skiaGlyph.fAdvanceY;
+ glyph->mBitmapLeft = skiaGlyph.fLeft;
+ glyph->mBitmapTop = skiaGlyph.fTop;
+ glyph->mLsbDelta = skiaGlyph.fLsbDelta;
+ glyph->mRsbDelta = skiaGlyph.fRsbDelta;
+
+ uint32_t startX = 0;
+ uint32_t startY = 0;
+
+ // Get the bitmap for the glyph
+ paint->findImage(skiaGlyph);
+ glyph->mIsValid = mState->cacheBitmap(skiaGlyph, &startX, &startY);
+
+ if (!glyph->mIsValid) {
+ return;
+ }
+
+ uint32_t endX = startX + skiaGlyph.fWidth;
+ uint32_t endY = startY + skiaGlyph.fHeight;
+
+ glyph->mStartX = startX;
+ glyph->mStartY = startY;
+ glyph->mBitmapWidth = skiaGlyph.fWidth;
+ glyph->mBitmapHeight = skiaGlyph.fHeight;
+
+ uint32_t cacheWidth = mState->getCacheWidth();
+ uint32_t cacheHeight = mState->getCacheHeight();
+
+ glyph->mBitmapMinU = (float) startX / (float) cacheWidth;
+ glyph->mBitmapMinV = (float) startY / (float) cacheHeight;
+ glyph->mBitmapMaxU = (float) endX / (float) cacheWidth;
+ glyph->mBitmapMaxV = (float) endY / (float) cacheHeight;
+
+ mState->mUploadTexture = true;
+}
+
+Font::CachedGlyphInfo* Font::cacheGlyph(SkPaint* paint, int32_t glyph) {
+ CachedGlyphInfo* newGlyph = new CachedGlyphInfo();
+ mCachedGlyphs.add(glyph, newGlyph);
+
+ const SkGlyph& skiaGlyph = paint->getUnicharMetrics(glyph);
+ newGlyph->mGlyphIndex = skiaGlyph.fID;
+ newGlyph->mIsValid = false;
+
+ updateGlyphCache(paint, skiaGlyph, newGlyph);
+
+ return newGlyph;
+}
+
+Font* Font::create(FontRenderer* state, uint32_t fontId, float fontSize) {
+ Vector<Font*> &activeFonts = state->mActiveFonts;
+
+ for (uint32_t i = 0; i < activeFonts.size(); i++) {
+ Font* font = activeFonts[i];
+ if (font->mFontId == fontId && font->mFontSize == fontSize) {
+ return font;
+ }
+ }
+
+ Font* newFont = new Font(state, fontId, fontSize);
+ activeFonts.push(newFont);
+ return newFont;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// FontRenderer
+///////////////////////////////////////////////////////////////////////////////
+
+FontRenderer::FontRenderer() {
+ LOGD("Creating FontRenderer");
+
+ mGammaTable = NULL;
+ mInitialized = false;
+ mMaxNumberOfQuads = 1024;
+ mCurrentQuadIndex = 0;
+ mTextureId = 0;
+
+ mTextMeshPtr = NULL;
+ mTextTexture = NULL;
+
+ mIndexBufferID = 0;
+
+ mCacheWidth = DEFAULT_TEXT_CACHE_WIDTH;
+ mCacheHeight = DEFAULT_TEXT_CACHE_HEIGHT;
+
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_TEXT_CACHE_WIDTH, property, NULL) > 0) {
+ LOGD(" Setting text cache width to %s pixels", property);
+ mCacheWidth = atoi(property);
+ } else {
+ LOGD(" Using default text cache width of %i pixels", mCacheWidth);
+ }
+
+ if (property_get(PROPERTY_TEXT_CACHE_HEIGHT, property, NULL) > 0) {
+ LOGD(" Setting text cache width to %s pixels", property);
+ mCacheHeight = atoi(property);
+ } else {
+ LOGD(" Using default text cache height of %i pixels", mCacheHeight);
+ }
+}
+
+FontRenderer::~FontRenderer() {
+ for (uint32_t i = 0; i < mCacheLines.size(); i++) {
+ delete mCacheLines[i];
+ }
+ mCacheLines.clear();
+
+ if (mInitialized) {
+ delete[] mTextMeshPtr;
+ delete[] mTextTexture;
+ }
+
+ if (mTextureId) {
+ glDeleteTextures(1, &mTextureId);
+ }
+
+ Vector<Font*> fontsToDereference = mActiveFonts;
+ for (uint32_t i = 0; i < fontsToDereference.size(); i++) {
+ delete fontsToDereference[i];
+ }
+}
+
+void FontRenderer::flushAllAndInvalidate() {
+ if (mCurrentQuadIndex != 0) {
+ issueDrawCommand();
+ mCurrentQuadIndex = 0;
+ }
+ for (uint32_t i = 0; i < mActiveFonts.size(); i++) {
+ mActiveFonts[i]->invalidateTextureCache();
+ }
+ for (uint32_t i = 0; i < mCacheLines.size(); i++) {
+ mCacheLines[i]->mCurrentCol = 0;
+ }
+}
+
+bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY) {
+ // If the glyph is too tall, don't cache it
+ if (glyph.fHeight > mCacheLines[mCacheLines.size() - 1]->mMaxHeight) {
+ LOGE("Font size to large to fit in cache. width, height = %i, %i",
+ (int) glyph.fWidth, (int) glyph.fHeight);
+ return false;
+ }
+
+ // Now copy the bitmap into the cache texture
+ uint32_t startX = 0;
+ uint32_t startY = 0;
+
+ bool bitmapFit = false;
+ for (uint32_t i = 0; i < mCacheLines.size(); i++) {
+ bitmapFit = mCacheLines[i]->fitBitmap(glyph, &startX, &startY);
+ if (bitmapFit) {
+ break;
+ }
+ }
+
+ // If the new glyph didn't fit, flush the state so far and invalidate everything
+ if (!bitmapFit) {
+ flushAllAndInvalidate();
+
+ // Try to fit it again
+ for (uint32_t i = 0; i < mCacheLines.size(); i++) {
+ bitmapFit = mCacheLines[i]->fitBitmap(glyph, &startX, &startY);
+ if (bitmapFit) {
+ break;
+ }
+ }
+
+ // if we still don't fit, something is wrong and we shouldn't draw
+ if (!bitmapFit) {
+ LOGE("Bitmap doesn't fit in cache. width, height = %i, %i",
+ (int) glyph.fWidth, (int) glyph.fHeight);
+ return false;
+ }
+ }
+
+ *retOriginX = startX;
+ *retOriginY = startY;
+
+ uint32_t endX = startX + glyph.fWidth;
+ uint32_t endY = startY + glyph.fHeight;
+
+ uint32_t cacheWidth = mCacheWidth;
+
+ uint8_t* cacheBuffer = mTextTexture;
+ uint8_t* bitmapBuffer = (uint8_t*) glyph.fImage;
+ unsigned int stride = glyph.rowBytes();
+
+ uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
+ for (cacheX = startX, bX = 0; cacheX < endX; cacheX++, bX++) {
+ for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY++) {
+ uint8_t tempCol = bitmapBuffer[bY * stride + bX];
+ cacheBuffer[cacheY * cacheWidth + cacheX] = mGammaTable[tempCol];
+ }
+ }
+
+ return true;
+}
+
+void FontRenderer::initTextTexture() {
+ mTextTexture = new uint8_t[mCacheWidth * mCacheHeight];
+ memset(mTextTexture, 0, mCacheWidth * mCacheHeight * sizeof(uint8_t));
+
+ mUploadTexture = false;
+
+ glGenTextures(1, &mTextureId);
+ glBindTexture(GL_TEXTURE_2D, mTextureId);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ // Initialize texture dimentions
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mCacheWidth, mCacheHeight, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, 0);
+
+ mLinearFiltering = false;
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ // Split up our cache texture into lines of certain widths
+ int nextLine = 0;
+ mCacheLines.push(new CacheTextureLine(mCacheWidth, 18, nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(mCacheWidth, 26, nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(mCacheWidth, 26, nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(mCacheWidth, 34, nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(mCacheWidth, 34, nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(mCacheWidth, 42, nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(mCacheWidth, mCacheHeight - nextLine, nextLine, 0));
+}
+
+// Avoid having to reallocate memory and render quad by quad
+void FontRenderer::initVertexArrayBuffers() {
+ uint32_t numIndicies = mMaxNumberOfQuads * 6;
+ uint32_t indexBufferSizeBytes = numIndicies * sizeof(uint16_t);
+ uint16_t* indexBufferData = (uint16_t*) malloc(indexBufferSizeBytes);
+
+ // Four verts, two triangles , six indices per quad
+ for (uint32_t i = 0; i < mMaxNumberOfQuads; i++) {
+ int i6 = i * 6;
+ int i4 = i * 4;
+
+ indexBufferData[i6 + 0] = i4 + 0;
+ indexBufferData[i6 + 1] = i4 + 1;
+ indexBufferData[i6 + 2] = i4 + 2;
+
+ indexBufferData[i6 + 3] = i4 + 0;
+ indexBufferData[i6 + 4] = i4 + 2;
+ indexBufferData[i6 + 5] = i4 + 3;
+ }
+
+ glGenBuffers(1, &mIndexBufferID);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBufferID);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexBufferSizeBytes, indexBufferData, GL_STATIC_DRAW);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ free(indexBufferData);
+
+ uint32_t coordSize = 3;
+ uint32_t uvSize = 2;
+ uint32_t vertsPerQuad = 4;
+ uint32_t vertexBufferSize = mMaxNumberOfQuads * vertsPerQuad * coordSize * uvSize;
+ mTextMeshPtr = new float[vertexBufferSize];
+}
+
+// We don't want to allocate anything unless we actually draw text
+void FontRenderer::checkInit() {
+ if (mInitialized) {
+ return;
+ }
+
+ initTextTexture();
+ initVertexArrayBuffers();
+
+ // We store a string with letters in a rough frequency of occurrence
+ mLatinPrecache = String16("eisarntolcdugpmhbyfvkwzxjq ");
+ mLatinPrecache += String16("EISARNTOLCDUGPMHBYFVKWZXJQ");
+ mLatinPrecache += String16(",.?!()-+@;:`'");
+ mLatinPrecache += String16("0123456789");
+
+ mInitialized = true;
+}
+
+void FontRenderer::checkTextureUpdate() {
+ if (!mUploadTexture) {
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextureId);
+
+ // Iterate over all the cache lines and see which ones need to be updated
+ for (uint32_t i = 0; i < mCacheLines.size(); i++) {
+ CacheTextureLine* cl = mCacheLines[i];
+ if(cl->mDirty) {
+ uint32_t xOffset = 0;
+ uint32_t yOffset = cl->mCurrentRow;
+ uint32_t width = mCacheWidth;
+ uint32_t height = cl->mMaxHeight;
+ void* textureData = mTextTexture + yOffset*width;
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, xOffset, yOffset, width, height,
+ GL_ALPHA, GL_UNSIGNED_BYTE, textureData);
+
+ cl->mDirty = false;
+ }
+ }
+
+ mUploadTexture = false;
+}
+
+void FontRenderer::issueDrawCommand() {
+ checkTextureUpdate();
+
+ float* vtx = mTextMeshPtr;
+ float* tex = vtx + 3;
+
+ // position is slot 0
+ uint32_t slot = 0;
+ glVertexAttribPointer(slot, 3, GL_FLOAT, false, 20, vtx);
+
+ // texture0 is slot 1
+ slot = 1;
+ glVertexAttribPointer(slot, 2, GL_FLOAT, false, 20, tex);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBufferID);
+ glDrawElements(GL_TRIANGLES, mCurrentQuadIndex * 6, GL_UNSIGNED_SHORT, NULL);
+
+ mDrawn = true;
+}
+
+void FontRenderer::appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2,
+ float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3,
+ float x4, float y4, float z4, float u4, float v4) {
+ if (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom) {
+ return;
+ }
+
+ const uint32_t vertsPerQuad = 4;
+ const uint32_t floatsPerVert = 5;
+ float* currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert;
+
+ (*currentPos++) = x1;
+ (*currentPos++) = y1;
+ (*currentPos++) = z1;
+ (*currentPos++) = u1;
+ (*currentPos++) = v1;
+
+ (*currentPos++) = x2;
+ (*currentPos++) = y2;
+ (*currentPos++) = z2;
+ (*currentPos++) = u2;
+ (*currentPos++) = v2;
+
+ (*currentPos++) = x3;
+ (*currentPos++) = y3;
+ (*currentPos++) = z3;
+ (*currentPos++) = u3;
+ (*currentPos++) = v3;
+
+ (*currentPos++) = x4;
+ (*currentPos++) = y4;
+ (*currentPos++) = z4;
+ (*currentPos++) = u4;
+ (*currentPos++) = v4;
+
+ mCurrentQuadIndex++;
+
+ if (mBounds) {
+ mBounds->left = fmin(mBounds->left, x1);
+ mBounds->top = fmin(mBounds->top, y3);
+ mBounds->right = fmax(mBounds->right, x3);
+ mBounds->bottom = fmax(mBounds->bottom, y1);
+ }
+
+ if (mCurrentQuadIndex == mMaxNumberOfQuads) {
+ issueDrawCommand();
+ mCurrentQuadIndex = 0;
+ }
+}
+
+uint32_t FontRenderer::getRemainingCacheCapacity() {
+ uint32_t remainingCapacity = 0;
+ float totalPixels = 0;
+ for(uint32_t i = 0; i < mCacheLines.size(); i ++) {
+ remainingCapacity += (mCacheLines[i]->mMaxWidth - mCacheLines[i]->mCurrentCol);
+ totalPixels += mCacheLines[i]->mMaxWidth;
+ }
+ remainingCapacity = (remainingCapacity * 100) / totalPixels;
+ return remainingCapacity;
+}
+
+void FontRenderer::precacheLatin(SkPaint* paint) {
+ // Remaining capacity is measured in %
+ uint32_t remainingCapacity = getRemainingCacheCapacity();
+ uint32_t precacheIdx = 0;
+ while (remainingCapacity > 25 && precacheIdx < mLatinPrecache.size()) {
+ mCurrentFont->getCachedUTFChar(paint, (int32_t) mLatinPrecache[precacheIdx]);
+ remainingCapacity = getRemainingCacheCapacity();
+ precacheIdx ++;
+ }
+}
+
+void FontRenderer::setFont(SkPaint* paint, uint32_t fontId, float fontSize) {
+ uint32_t currentNumFonts = mActiveFonts.size();
+ mCurrentFont = Font::create(this, fontId, fontSize);
+
+ const float maxPrecacheFontSize = 40.0f;
+ bool isNewFont = currentNumFonts != mActiveFonts.size();
+
+ if (isNewFont && fontSize <= maxPrecacheFontSize) {
+ precacheLatin(paint);
+ }
+}
+
+FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const char *text,
+ uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius) {
+ checkInit();
+
+ if (!mCurrentFont) {
+ DropShadow image;
+ image.width = 0;
+ image.height = 0;
+ image.image = NULL;
+ image.penX = 0;
+ image.penY = 0;
+ return image;
+ }
+
+ Rect bounds;
+ mCurrentFont->measureUTF(paint, text, startIndex, len, numGlyphs, &bounds);
+ uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * radius;
+ uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * radius;
+ uint8_t* dataBuffer = new uint8_t[paddedWidth * paddedHeight];
+ for (uint32_t i = 0; i < paddedWidth * paddedHeight; i++) {
+ dataBuffer[i] = 0;
+ }
+
+ int penX = radius - bounds.left;
+ int penY = radius - bounds.bottom;
+
+ mCurrentFont->renderUTF(paint, text, startIndex, len, numGlyphs, penX, penY,
+ dataBuffer, paddedWidth, paddedHeight);
+ blurImage(dataBuffer, paddedWidth, paddedHeight, radius);
+
+ DropShadow image;
+ image.width = paddedWidth;
+ image.height = paddedHeight;
+ image.image = dataBuffer;
+ image.penX = penX;
+ image.penY = penY;
+ return image;
+}
+
+bool FontRenderer::renderText(SkPaint* paint, const Rect* clip, const char *text,
+ uint32_t startIndex, uint32_t len, int numGlyphs, int x, int y, Rect* bounds) {
+ checkInit();
+
+ if (!mCurrentFont) {
+ LOGE("No font set");
+ return false;
+ }
+
+ mDrawn = false;
+ mBounds = bounds;
+ mClip = clip;
+ mCurrentFont->renderUTF(paint, text, startIndex, len, numGlyphs, x, y);
+ mBounds = NULL;
+
+ if (mCurrentQuadIndex != 0) {
+ issueDrawCommand();
+ mCurrentQuadIndex = 0;
+ }
+
+ return mDrawn;
+}
+
+void FontRenderer::computeGaussianWeights(float* weights, int32_t radius) {
+ // Compute gaussian weights for the blur
+ // e is the euler's number
+ float e = 2.718281828459045f;
+ float pi = 3.1415926535897932f;
+ // g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 )
+ // x is of the form [-radius .. 0 .. radius]
+ // and sigma varies with radius.
+ // Based on some experimental radius values and sigma's
+ // we approximately fit sigma = f(radius) as
+ // sigma = radius * 0.3 + 0.6
+ // The larger the radius gets, the more our gaussian blur
+ // will resemble a box blur since with large sigma
+ // the gaussian curve begins to lose its shape
+ float sigma = 0.3f * (float)radius + 0.6f;
+
+ // Now compute the coefficints
+ // We will store some redundant values to save some math during
+ // the blur calculations
+ // precompute some values
+ float coeff1 = 1.0f / (sqrt( 2.0f * pi ) * sigma);
+ float coeff2 = - 1.0f / (2.0f * sigma * sigma);
+
+ float normalizeFactor = 0.0f;
+ for(int32_t r = -radius; r <= radius; r ++) {
+ float floatR = (float) r;
+ weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2);
+ normalizeFactor += weights[r + radius];
+ }
+
+ //Now we need to normalize the weights because all our coefficients need to add up to one
+ normalizeFactor = 1.0f / normalizeFactor;
+ for(int32_t r = -radius; r <= radius; r ++) {
+ weights[r + radius] *= normalizeFactor;
+ }
+}
+
+void FontRenderer::horizontalBlur(float* weights, int32_t radius,
+ const uint8_t* source, uint8_t* dest, int32_t width, int32_t height) {
+ float blurredPixel = 0.0f;
+ float currentPixel = 0.0f;
+
+ for(int32_t y = 0; y < height; y ++) {
+
+ const uint8_t* input = source + y * width;
+ uint8_t* output = dest + y * width;
+
+ for(int32_t x = 0; x < width; x ++) {
+ blurredPixel = 0.0f;
+ const float* gPtr = weights;
+ // Optimization for non-border pixels
+ if ((x > radius) && (x < (width - radius))) {
+ const uint8_t *i = input + (x - radius);
+ for(int r = -radius; r <= radius; r ++) {
+ currentPixel = (float) (*i);
+ blurredPixel += currentPixel * gPtr[0];
+ gPtr++;
+ i++;
+ }
+ } else {
+ for(int32_t r = -radius; r <= radius; r ++) {
+ // Stepping left and right away from the pixel
+ int validW = x + r;
+ if(validW < 0) {
+ validW = 0;
+ }
+ if(validW > width - 1) {
+ validW = width - 1;
+ }
+
+ currentPixel = (float)(input[validW]);
+ blurredPixel += currentPixel * gPtr[0];
+ gPtr++;
+ }
+ }
+ *output = (uint8_t)blurredPixel;
+ output ++;
+ }
+ }
+}
+
+void FontRenderer::verticalBlur(float* weights, int32_t radius,
+ const uint8_t* source, uint8_t* dest, int32_t width, int32_t height) {
+ float blurredPixel = 0.0f;
+ float currentPixel = 0.0f;
+
+ for(int32_t y = 0; y < height; y ++) {
+
+ uint8_t* output = dest + y * width;
+
+ for(int32_t x = 0; x < width; x ++) {
+ blurredPixel = 0.0f;
+ const float* gPtr = weights;
+ const uint8_t* input = source + x;
+ // Optimization for non-border pixels
+ if ((y > radius) && (y < (height - radius))) {
+ const uint8_t *i = input + ((y - radius) * width);
+ for(int32_t r = -radius; r <= radius; r ++) {
+ currentPixel = (float)(*i);
+ blurredPixel += currentPixel * gPtr[0];
+ gPtr++;
+ i += width;
+ }
+ } else {
+ for(int32_t r = -radius; r <= radius; r ++) {
+ int validH = y + r;
+ // Clamp to zero and width
+ if(validH < 0) {
+ validH = 0;
+ }
+ if(validH > height - 1) {
+ validH = height - 1;
+ }
+
+ const uint8_t *i = input + validH * width;
+ currentPixel = (float)(*i);
+ blurredPixel += currentPixel * gPtr[0];
+ gPtr++;
+ }
+ }
+ *output = (uint8_t)blurredPixel;
+ output ++;
+ }
+ }
+}
+
+
+void FontRenderer::blurImage(uint8_t *image, int32_t width, int32_t height, int32_t radius) {
+ float *gaussian = new float[2 * radius + 1];
+ computeGaussianWeights(gaussian, radius);
+ uint8_t* scratch = new uint8_t[width * height];
+ horizontalBlur(gaussian, radius, image, scratch, width, height);
+ verticalBlur(gaussian, radius, scratch, image, width, height);
+ delete[] gaussian;
+ delete[] scratch;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/FontRenderer.h b/libs/hwui/FontRenderer.h
new file mode 100644
index 0000000..7e749ca
--- /dev/null
+++ b/libs/hwui/FontRenderer.h
@@ -0,0 +1,278 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_FONT_RENDERER_H
+#define ANDROID_HWUI_FONT_RENDERER_H
+
+#include <utils/String8.h>
+#include <utils/String16.h>
+#include <utils/Vector.h>
+#include <utils/KeyedVector.h>
+
+#include <SkScalerContext.h>
+#include <SkPaint.h>
+
+#include <GLES2/gl2.h>
+
+#include "Rect.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+class FontRenderer;
+
+/**
+ * Represents a font, defined by a Skia font id and a font size. A font is used
+ * to generate glyphs and cache them in the FontState.
+ */
+class Font {
+public:
+ ~Font();
+
+ /**
+ * Renders the specified string of text.
+ * If bitmap is specified, it will be used as the render target
+ */
+ void renderUTF(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
+ int numGlyphs, int x, int y,
+ uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0);
+ /**
+ * Creates a new font associated with the specified font state.
+ */
+ static Font* create(FontRenderer* state, uint32_t fontId, float fontSize);
+
+protected:
+ friend class FontRenderer;
+
+ enum RenderMode {
+ FRAMEBUFFER,
+ BITMAP,
+ MEASURE,
+ };
+
+ void renderUTF(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
+ int numGlyphs, int x, int y, RenderMode mode,
+ uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH,
+ Rect *bounds);
+
+ void measureUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
+ int numGlyphs, Rect *bounds);
+
+ struct CachedGlyphInfo {
+ // Has the cache been invalidated?
+ bool mIsValid;
+ // Location of the cached glyph in the bitmap
+ // in case we need to resize the texture or
+ // render to bitmap
+ uint32_t mStartX;
+ uint32_t mStartY;
+ uint32_t mBitmapWidth;
+ uint32_t mBitmapHeight;
+ // Also cache texture coords for the quad
+ float mBitmapMinU;
+ float mBitmapMinV;
+ float mBitmapMaxU;
+ float mBitmapMaxV;
+ // Minimize how much we call freetype
+ uint32_t mGlyphIndex;
+ uint32_t mAdvanceX;
+ uint32_t mAdvanceY;
+ // Values below contain a glyph's origin in the bitmap
+ int32_t mBitmapLeft;
+ int32_t mBitmapTop;
+ // Auto-kerning
+ SkFixed mLsbDelta;
+ SkFixed mRsbDelta;
+ };
+
+ Font(FontRenderer* state, uint32_t fontId, float fontSize);
+
+ DefaultKeyedVector<int32_t, CachedGlyphInfo*> mCachedGlyphs;
+
+ void invalidateTextureCache();
+
+ CachedGlyphInfo* cacheGlyph(SkPaint* paint, int32_t glyph);
+ void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo *glyph);
+ void measureCachedGlyph(CachedGlyphInfo *glyph, int x, int y, Rect *bounds);
+ void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y);
+ void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y,
+ uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH);
+
+ CachedGlyphInfo* getCachedUTFChar(SkPaint* paint, int32_t utfChar);
+
+ FontRenderer* mState;
+ uint32_t mFontId;
+ float mFontSize;
+};
+
+class FontRenderer {
+public:
+ FontRenderer();
+ ~FontRenderer();
+
+ void init();
+ void deinit();
+
+ void setGammaTable(const uint8_t* gammaTable) {
+ mGammaTable = gammaTable;
+ }
+
+ void setFont(SkPaint* paint, uint32_t fontId, float fontSize);
+ bool renderText(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex,
+ uint32_t len, int numGlyphs, int x, int y, Rect* bounds);
+
+ struct DropShadow {
+ DropShadow() { };
+
+ DropShadow(const DropShadow& dropShadow):
+ width(dropShadow.width), height(dropShadow.height),
+ image(dropShadow.image), penX(dropShadow.penX),
+ penY(dropShadow.penY) {
+ }
+
+ uint32_t width;
+ uint32_t height;
+ uint8_t* image;
+ int32_t penX;
+ int32_t penY;
+ };
+
+ // After renderDropShadow returns, the called owns the memory in DropShadow.image
+ // and is responsible for releasing it when it's done with it
+ DropShadow renderDropShadow(SkPaint* paint, const char *text, uint32_t startIndex,
+ uint32_t len, int numGlyphs, uint32_t radius);
+
+ GLuint getTexture(bool linearFiltering = false) {
+ checkInit();
+ if (linearFiltering != mLinearFiltering) {
+ mLinearFiltering = linearFiltering;
+ const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST;
+
+ glBindTexture(GL_TEXTURE_2D, mTextureId);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
+ }
+ return mTextureId;
+ }
+
+ uint32_t getCacheWidth() const {
+ return mCacheWidth;
+ }
+
+ uint32_t getCacheHeight() const {
+ return mCacheHeight;
+ }
+
+protected:
+ friend class Font;
+
+ const uint8_t* mGammaTable;
+
+ struct CacheTextureLine {
+ uint16_t mMaxHeight;
+ uint16_t mMaxWidth;
+ uint32_t mCurrentRow;
+ uint32_t mCurrentCol;
+ bool mDirty;
+
+ CacheTextureLine(uint16_t maxWidth, uint16_t maxHeight, uint32_t currentRow,
+ uint32_t currentCol):
+ mMaxHeight(maxHeight),
+ mMaxWidth(maxWidth),
+ mCurrentRow(currentRow),
+ mCurrentCol(currentCol),
+ mDirty(false) {
+ }
+
+ bool fitBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY) {
+ if (glyph.fHeight + 2 > mMaxHeight) {
+ return false;
+ }
+
+ if (mCurrentCol + glyph.fWidth + 2 < mMaxWidth) {
+ *retOriginX = mCurrentCol + 1;
+ *retOriginY = mCurrentRow + 1;
+ mCurrentCol += glyph.fWidth + 2;
+ mDirty = true;
+ return true;
+ }
+
+ return false;
+ }
+ };
+
+ void initTextTexture();
+ bool cacheBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY);
+
+ void flushAllAndInvalidate();
+ void initVertexArrayBuffers();
+
+ void checkInit();
+
+ String16 mLatinPrecache;
+ void precacheLatin(SkPaint* paint);
+
+ void issueDrawCommand();
+ void appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2,
+ float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3,
+ float x4, float y4, float z4, float u4, float v4);
+
+ uint32_t mCacheWidth;
+ uint32_t mCacheHeight;
+
+ Vector<CacheTextureLine*> mCacheLines;
+ uint32_t getRemainingCacheCapacity();
+
+ Font* mCurrentFont;
+ Vector<Font*> mActiveFonts;
+
+ // Texture to cache glyph bitmaps
+ uint8_t* mTextTexture;
+ const uint8_t* getTextTextureData() const {
+ return mTextTexture;
+ }
+ GLuint mTextureId;
+ void checkTextureUpdate();
+ bool mUploadTexture;
+
+ // Pointer to vertex data to speed up frame to frame work
+ float *mTextMeshPtr;
+ uint32_t mCurrentQuadIndex;
+ uint32_t mMaxNumberOfQuads;
+
+ uint32_t mIndexBufferID;
+
+ const Rect* mClip;
+ Rect* mBounds;
+ bool mDrawn;
+
+ bool mInitialized;
+
+ bool mLinearFiltering;
+
+ void computeGaussianWeights(float* weights, int32_t radius);
+ void horizontalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
+ int32_t width, int32_t height);
+ void verticalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
+ int32_t width, int32_t height);
+ void blurImage(uint8_t* image, int32_t width, int32_t height, int32_t radius);
+};
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_FONT_RENDERER_H
diff --git a/libs/hwui/GammaFontRenderer.cpp b/libs/hwui/GammaFontRenderer.cpp
new file mode 100644
index 0000000..6d087e3
--- /dev/null
+++ b/libs/hwui/GammaFontRenderer.cpp
@@ -0,0 +1,103 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include "GammaFontRenderer.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+GammaFontRenderer::GammaFontRenderer() {
+ LOGD("Creating gamma font renderer");
+
+ // Get the renderer properties
+ char property[PROPERTY_VALUE_MAX];
+
+ // Get the gamma
+ float gamma = DEFAULT_TEXT_GAMMA;
+ if (property_get(PROPERTY_TEXT_GAMMA, property, NULL) > 0) {
+ LOGD(" Setting text gamma to %s", property);
+ gamma = atof(property);
+ } else {
+ LOGD(" Using default text gamma of %.2f", DEFAULT_TEXT_GAMMA);
+ }
+
+ // Get the black gamma threshold
+ mBlackThreshold = DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD;
+ if (property_get(PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD, property, NULL) > 0) {
+ LOGD(" Setting text black gamma threshold to %s", property);
+ mBlackThreshold = atoi(property);
+ } else {
+ LOGD(" Using default text black gamma threshold of %d",
+ DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD);
+ }
+
+ // Get the white gamma threshold
+ mWhiteThreshold = DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD;
+ if (property_get(PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD, property, NULL) > 0) {
+ LOGD(" Setting text white gamma threshold to %s", property);
+ mWhiteThreshold = atoi(property);
+ } else {
+ LOGD(" Using default white black gamma threshold of %d",
+ DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD);
+ }
+
+ // Compute the gamma tables
+ const float blackGamma = gamma;
+ const float whiteGamma = 1.0f / gamma;
+
+ for (uint32_t i = 0; i <= 255; i++) {
+ mDefault[i] = i;
+
+ const float v = i / 255.0f;
+ const float black = pow(v, blackGamma);
+ const float white = pow(v, whiteGamma);
+
+ mBlackGamma[i] = uint8_t((float)::floor(black * 255.0f + 0.5f));
+ mWhiteGamma[i] = uint8_t((float)::floor(white * 255.0f + 0.5f));
+ }
+
+ // Configure the font renderers
+ mDefaultRenderer.setGammaTable(&mDefault[0]);
+ mBlackGammaRenderer.setGammaTable(&mBlackGamma[0]);
+ mWhiteGammaRenderer.setGammaTable(&mWhiteGamma[0]);
+}
+
+FontRenderer& GammaFontRenderer::getFontRenderer(const SkPaint* paint) {
+ if (paint->getShader() == NULL) {
+ uint32_t c = paint->getColor();
+ const int r = (c >> 16) & 0xFF;
+ const int g = (c >> 8) & 0xFF;
+ const int b = (c ) & 0xFF;
+ const int luminance = (r * 2 + g * 5 + b) >> 3;
+
+ if (luminance <= mBlackThreshold) {
+ return mBlackGammaRenderer;
+ } else if (luminance >= mWhiteThreshold) {
+ return mWhiteGammaRenderer;
+ }
+ }
+ return mDefaultRenderer;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/GammaFontRenderer.h b/libs/hwui/GammaFontRenderer.h
new file mode 100644
index 0000000..96d960c
--- /dev/null
+++ b/libs/hwui/GammaFontRenderer.h
@@ -0,0 +1,64 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_GAMMA_FONT_RENDERER_H
+#define ANDROID_HWUI_GAMMA_FONT_RENDERER_H
+
+#include <SkPaint.h>
+
+#include "FontRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+struct GammaFontRenderer {
+ GammaFontRenderer();
+
+ FontRenderer& getFontRenderer(const SkPaint* paint);
+
+ uint32_t getFontRendererCount() const {
+ return 3;
+ }
+
+ uint32_t getFontRendererSize(uint32_t fontRenderer) const {
+ switch (fontRenderer) {
+ case 0:
+ return mDefaultRenderer.getCacheHeight() * mDefaultRenderer.getCacheWidth();
+ case 1:
+ return mBlackGammaRenderer.getCacheHeight() * mBlackGammaRenderer.getCacheWidth();
+ case 2:
+ return mWhiteGammaRenderer.getCacheHeight() * mWhiteGammaRenderer.getCacheWidth();
+ }
+ return 0;
+ }
+
+private:
+ FontRenderer mDefaultRenderer;
+ FontRenderer mBlackGammaRenderer;
+ FontRenderer mWhiteGammaRenderer;
+
+ int mBlackThreshold;
+ int mWhiteThreshold;
+
+ uint8_t mDefault[256];
+ uint8_t mBlackGamma[256];
+ uint8_t mWhiteGamma[256];
+};
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_GAMMA_FONT_RENDERER_H
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
new file mode 100644
index 0000000..a37964e
--- /dev/null
+++ b/libs/hwui/GradientCache.cpp
@@ -0,0 +1,191 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <GLES2/gl2.h>
+
+#include <SkCanvas.h>
+#include <SkGradientShader.h>
+
+#include <utils/threads.h>
+
+#include "GradientCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+GradientCache::GradientCache():
+ mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting gradient cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
+ }
+
+ mCache.setOnEntryRemovedListener(this);
+}
+
+GradientCache::GradientCache(uint32_t maxByteSize):
+ mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(maxByteSize) {
+ mCache.setOnEntryRemovedListener(this);
+}
+
+GradientCache::~GradientCache() {
+ mCache.clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t GradientCache::getSize() {
+ return mSize;
+}
+
+uint32_t GradientCache::getMaxSize() {
+ return mMaxSize;
+}
+
+void GradientCache::setMaxSize(uint32_t maxSize) {
+ mMaxSize = maxSize;
+ while (mSize > mMaxSize) {
+ mCache.removeOldest();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Callbacks
+///////////////////////////////////////////////////////////////////////////////
+
+void GradientCache::operator()(SkShader*& shader, Texture*& texture) {
+ // Already locked here
+ if (shader) {
+ const uint32_t size = texture->width * texture->height * 4;
+ mSize -= size;
+ }
+
+ if (texture) {
+ glDeleteTextures(1, &texture->id);
+ delete texture;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+Texture* GradientCache::get(SkShader* shader) {
+ return mCache.get(shader);
+}
+
+void GradientCache::remove(SkShader* shader) {
+ mCache.remove(shader);
+}
+
+void GradientCache::removeDeferred(SkShader* shader) {
+ Mutex::Autolock _l(mLock);
+ mGarbage.push(shader);
+}
+
+void GradientCache::clearGarbage() {
+ Mutex::Autolock _l(mLock);
+ size_t count = mGarbage.size();
+ for (size_t i = 0; i < count; i++) {
+ mCache.remove(mGarbage.itemAt(i));
+ }
+ mGarbage.clear();
+}
+
+void GradientCache::clear() {
+ mCache.clear();
+}
+
+Texture* GradientCache::addLinearGradient(SkShader* shader, uint32_t* colors,
+ float* positions, int count, SkShader::TileMode tileMode) {
+ SkBitmap bitmap;
+ bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1024, 1);
+ bitmap.allocPixels();
+ bitmap.eraseColor(0);
+
+ SkCanvas canvas(bitmap);
+
+ SkPoint points[2];
+ points[0].set(0.0f, 0.0f);
+ points[1].set(bitmap.width(), 0.0f);
+
+ SkShader* localShader = SkGradientShader::CreateLinear(points,
+ reinterpret_cast<const SkColor*>(colors), positions, count, tileMode);
+
+ SkPaint p;
+ p.setStyle(SkPaint::kStrokeAndFill_Style);
+ p.setShader(localShader)->unref();
+
+ canvas.drawRectCoords(0.0f, 0.0f, bitmap.width(), 1.0f, p);
+
+ // Asume the cache is always big enough
+ const uint32_t size = bitmap.rowBytes() * bitmap.height();
+ while (mSize + size > mMaxSize) {
+ mCache.removeOldest();
+ }
+
+ Texture* texture = new Texture;
+ generateTexture(&bitmap, texture);
+
+ mSize += size;
+ mCache.put(shader, texture);
+
+ return texture;
+}
+
+void GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) {
+ SkAutoLockPixels autoLock(*bitmap);
+ if (!bitmap->readyToDraw()) {
+ LOGE("Cannot generate texture from shader");
+ return;
+ }
+
+ texture->generation = bitmap->getGenerationID();
+ texture->width = bitmap->width();
+ texture->height = bitmap->height();
+
+ glGenTextures(1, &texture->id);
+
+ glBindTexture(GL_TEXTURE_2D, texture->id);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
+
+ texture->blend = !bitmap->isOpaque();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/GradientCache.h b/libs/hwui/GradientCache.h
new file mode 100644
index 0000000..30da462
--- /dev/null
+++ b/libs/hwui/GradientCache.h
@@ -0,0 +1,104 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_GRADIENT_CACHE_H
+#define ANDROID_HWUI_GRADIENT_CACHE_H
+
+#include <SkShader.h>
+
+#include <utils/Vector.h>
+
+#include "Texture.h"
+#include "utils/GenerationCache.h"
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * A simple LRU gradient cache. The cache has a maximum size expressed in bytes.
+ * Any texture added to the cache causing the cache to grow beyond the maximum
+ * allowed size will also cause the oldest texture to be kicked out.
+ */
+class GradientCache: public OnEntryRemoved<SkShader*, Texture*> {
+public:
+ GradientCache();
+ GradientCache(uint32_t maxByteSize);
+ ~GradientCache();
+
+ /**
+ * Used as a callback when an entry is removed from the cache.
+ * Do not invoke directly.
+ */
+ void operator()(SkShader*& shader, Texture*& texture);
+
+ /**
+ * Adds a new linear gradient to the cache. The generated texture is
+ * returned.
+ */
+ Texture* addLinearGradient(SkShader* shader, uint32_t* colors, float* positions,
+ int count, SkShader::TileMode tileMode = SkShader::kClamp_TileMode);
+ /**
+ * Returns the texture associated with the specified shader.
+ */
+ Texture* get(SkShader* shader);
+ /**
+ * Removes the texture associated with the specified shader.
+ * Upon remove the texture is freed.
+ */
+ void remove(SkShader* shader);
+ /**
+ * Removes the texture associated with the specified shader. This is meant
+ * to be called from threads that are not the EGL context thread.
+ */
+ void removeDeferred(SkShader* shader);
+ /**
+ * Process deferred removals.
+ */
+ void clearGarbage();
+ /**
+ * Clears the cache. This causes all textures to be deleted.
+ */
+ void clear();
+
+ /**
+ * Sets the maximum size of the cache in bytes.
+ */
+ void setMaxSize(uint32_t maxSize);
+ /**
+ * Returns the maximum size of the cache in bytes.
+ */
+ uint32_t getMaxSize();
+ /**
+ * Returns the current size of the cache in bytes.
+ */
+ uint32_t getSize();
+
+private:
+ void generateTexture(SkBitmap* bitmap, Texture* texture);
+
+ GenerationCache<SkShader*, Texture*> mCache;
+
+ uint32_t mSize;
+ uint32_t mMaxSize;
+
+ Vector<SkShader*> mGarbage;
+ mutable Mutex mLock;
+}; // class GradientCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_GRADIENT_CACHE_H
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
new file mode 100644
index 0000000..a780183
--- /dev/null
+++ b/libs/hwui/Layer.h
@@ -0,0 +1,101 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_LAYER_H
+#define ANDROID_HWUI_LAYER_H
+
+#include <sys/types.h>
+
+#include <GLES2/gl2.h>
+
+#include <ui/Region.h>
+
+#include <SkXfermode.h>
+
+#include "Rect.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Layers
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * A layer has dimensions and is backed by an OpenGL texture or FBO.
+ */
+struct Layer {
+ Layer(const uint32_t layerWidth, const uint32_t layerHeight):
+ width(layerWidth), height(layerHeight) {
+ }
+
+ /**
+ * Bounds of the layer.
+ */
+ Rect layer;
+ /**
+ * Texture coordinates of the layer.
+ */
+ Rect texCoords;
+
+ /**
+ * Name of the FBO used to render the layer. If the name is 0
+ * this layer is not backed by an FBO, but a simple texture.
+ */
+ GLuint fbo;
+
+ /**
+ * Opacity of the layer.
+ */
+ int alpha;
+ /**
+ * Blending mode of the layer.
+ */
+ SkXfermode::Mode mode;
+ /**
+ * Indicates whether this layer should be blended.
+ */
+ bool blend;
+
+ /**
+ * Indicates whether this layer has been used already.
+ */
+ bool empty;
+
+ /**
+ * Name of the texture used to render the layer.
+ */
+ GLuint texture;
+ /**
+ * Width of the layer texture.
+ */
+ uint32_t width;
+ /**
+ * Height of the layer texture.
+ */
+ uint32_t height;
+
+ /**
+ * Dirty region indicating what parts of the layer
+ * have been drawn.
+ */
+ Region region;
+}; // struct Layer
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_LAYER_H
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp
new file mode 100644
index 0000000..9ce0359
--- /dev/null
+++ b/libs/hwui/LayerCache.cpp
@@ -0,0 +1,158 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <GLES2/gl2.h>
+
+#include <utils/Log.h>
+
+#include "LayerCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+LayerCache::LayerCache(): mSize(0), mMaxSize(MB(DEFAULT_LAYER_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting layer cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
+ }
+}
+
+LayerCache::~LayerCache() {
+ clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t LayerCache::getSize() {
+ return mSize;
+}
+
+uint32_t LayerCache::getMaxSize() {
+ return mMaxSize;
+}
+
+void LayerCache::setMaxSize(uint32_t maxSize) {
+ clear();
+ mMaxSize = maxSize;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+void LayerCache::deleteLayer(Layer* layer) {
+ if (layer) {
+ mSize -= layer->width * layer->height * 4;
+ glDeleteTextures(1, &layer->texture);
+ delete layer;
+ }
+}
+
+void LayerCache::clear() {
+ size_t count = mCache.size();
+ for (size_t i = 0; i < count; i++) {
+ deleteLayer(mCache.itemAt(i).mLayer);
+ }
+ mCache.clear();
+}
+
+Layer* LayerCache::get(const uint32_t width, const uint32_t height) {
+ Layer* layer = NULL;
+
+ LayerEntry entry(width, height);
+ ssize_t index = mCache.indexOf(entry);
+
+ if (index >= 0) {
+ entry = mCache.itemAt(index);
+ mCache.removeAt(index);
+
+ layer = entry.mLayer;
+ mSize -= layer->width * layer->height * 4;
+
+ LAYER_LOGD("Reusing layer %dx%d", layer->width, layer->height);
+ } else {
+ LAYER_LOGD("Creating new layer %dx%d", entry.mWidth, entry.mHeight);
+
+ layer = new Layer(entry.mWidth, entry.mHeight);
+ layer->blend = true;
+ layer->empty = true;
+ layer->fbo = 0;
+
+ glGenTextures(1, &layer->texture);
+ glBindTexture(GL_TEXTURE_2D, layer->texture);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+#if DEBUG_LAYERS
+ size_t size = mCache.size();
+ for (size_t i = 0; i < size; i++) {
+ const LayerEntry& entry = mCache.itemAt(i);
+ LAYER_LOGD(" Layer size %dx%d", entry.mWidth, entry.mHeight);
+ }
+#endif
+ }
+
+ return layer;
+}
+
+bool LayerCache::put(Layer* layer) {
+ const uint32_t size = layer->width * layer->height * 4;
+ // Don't even try to cache a layer that's bigger than the cache
+ if (size < mMaxSize) {
+ // TODO: Use an LRU
+ while (mSize + size > mMaxSize) {
+ size_t position = 0;
+#if LAYER_REMOVE_BIGGEST
+ position = mCache.size() - 1;
+#endif
+ Layer* victim = mCache.itemAt(position).mLayer;
+ deleteLayer(victim);
+ mCache.removeAt(position);
+
+ LAYER_LOGD(" Deleting layer %.2fx%.2f", victim->layer.getWidth(),
+ victim->layer.getHeight());
+ }
+
+ LayerEntry entry(layer);
+
+ mCache.add(entry);
+ mSize += size;
+
+ return true;
+ }
+ return false;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/LayerCache.h b/libs/hwui/LayerCache.h
new file mode 100644
index 0000000..1333a73
--- /dev/null
+++ b/libs/hwui/LayerCache.h
@@ -0,0 +1,139 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_LAYER_CACHE_H
+#define ANDROID_HWUI_LAYER_CACHE_H
+
+#include "Debug.h"
+#include "Layer.h"
+#include "utils/SortedList.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// Indicates whether to remove the biggest layers first, or the smaller ones
+#define LAYER_REMOVE_BIGGEST 0
+// Textures used by layers must have dimensions multiples of this number
+#define LAYER_SIZE 64
+
+// Debug
+#if DEBUG_LAYERS
+ #define LAYER_LOGD(...) LOGD(__VA_ARGS__)
+#else
+ #define LAYER_LOGD(...)
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// Cache
+///////////////////////////////////////////////////////////////////////////////
+
+class LayerCache {
+public:
+ LayerCache();
+ ~LayerCache();
+
+ /**
+ * Returns a layer large enough for the specified dimensions. If no suitable
+ * layer can be found, a new one is created and returned. If creating a new
+ * layer fails, NULL is returned.
+ *
+ * When a layer is obtained from the cache, it is removed and the total
+ * size of the cache goes down.
+ *
+ * @param width The desired width of the layer
+ * @param width The desired height of the layer
+ */
+ Layer* get(const uint32_t width, const uint32_t height);
+
+ /**
+ * Adds the layer to the cache. The layer will not be added if there is
+ * not enough space available. Adding a layer can cause other layers to
+ * be removed from the cache.
+ *
+ * @param layer The layer to add to the cache
+ *
+ * @return True if the layer was added, false otherwise.
+ */
+ bool put(Layer* layer);
+ /**
+ * Clears the cache. This causes all layers to be deleted.
+ */
+ void clear();
+
+ /**
+ * Sets the maximum size of the cache in bytes.
+ */
+ void setMaxSize(uint32_t maxSize);
+ /**
+ * Returns the maximum size of the cache in bytes.
+ */
+ uint32_t getMaxSize();
+ /**
+ * Returns the current size of the cache in bytes.
+ */
+ uint32_t getSize();
+
+private:
+ void deleteLayer(Layer* layer);
+
+ struct LayerEntry {
+ LayerEntry():
+ mLayer(NULL), mWidth(0), mHeight(0) {
+ }
+
+ LayerEntry(const uint32_t layerWidth, const uint32_t layerHeight): mLayer(NULL) {
+ mWidth = uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE);
+ mHeight = uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE);
+ }
+
+ LayerEntry(const LayerEntry& entry):
+ mLayer(entry.mLayer), mWidth(entry.mWidth), mHeight(entry.mHeight) {
+ }
+
+ LayerEntry(Layer* layer):
+ mLayer(layer), mWidth(layer->width), mHeight(layer->height) {
+ }
+
+ bool operator<(const LayerEntry& rhs) const {
+ if (mWidth == rhs.mWidth) {
+ return mHeight < rhs.mHeight;
+ }
+ return mWidth < rhs.mWidth;
+ }
+
+ bool operator==(const LayerEntry& rhs) const {
+ return mWidth == rhs.mWidth && mHeight == rhs.mHeight;
+ }
+
+ Layer* mLayer;
+ uint32_t mWidth;
+ uint32_t mHeight;
+ }; // struct LayerEntry
+
+ SortedList<LayerEntry> mCache;
+
+ uint32_t mSize;
+ uint32_t mMaxSize;
+}; // class LayerCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_LAYER_CACHE_H
diff --git a/libs/hwui/Line.h b/libs/hwui/Line.h
new file mode 100644
index 0000000..5c6f3d8
--- /dev/null
+++ b/libs/hwui/Line.h
@@ -0,0 +1,126 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_LINE_H
+#define ANDROID_HWUI_LINE_H
+
+#include <GLES2/gl2.h>
+
+#include <cmath>
+
+#include <sys/types.h>
+
+#include "Patch.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Globals
+///////////////////////////////////////////////////////////////////////////////
+
+// Alpha8 texture used to perform texture anti-aliasing
+static const uint8_t gLineTexture[] = {
+ 0, 0, 0, 0, 0,
+ 0, 255, 255, 255, 0,
+ 0, 255, 255, 255, 0,
+ 0, 255, 255, 255, 0,
+ 0, 0, 0, 0, 0
+};
+static const GLsizei gLineTextureWidth = 5;
+static const GLsizei gLineTextureHeight = 5;
+static const float gLineAABias = 1.0f;
+
+///////////////////////////////////////////////////////////////////////////////
+// Line
+///////////////////////////////////////////////////////////////////////////////
+
+class Line {
+public:
+ Line(): mXDivsCount(2), mYDivsCount(2) {
+ mPatch = new Patch(mXDivsCount, mYDivsCount);
+ mXDivs = new int32_t[mXDivsCount];
+ mYDivs = new int32_t[mYDivsCount];
+
+ mXDivs[0] = mYDivs[0] = 2;
+ mXDivs[1] = mYDivs[1] = 3;
+
+ glGenTextures(1, &mTexture);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, gLineTextureWidth, gLineTextureHeight, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, gLineTexture);
+ }
+
+ ~Line() {
+ delete mPatch;
+ delete[] mXDivs;
+ delete[] mYDivs;
+
+ glDeleteTextures(1, &mTexture);
+ }
+
+ inline float getLength(float x1, float y1, float x2, float y2) {
+ return sqrtf((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
+ }
+
+ void update(float x1, float y1, float x2, float y2, float lineWidth, float& tx, float& ty) {
+ const float length = getLength(x1, y1, x2, y2);
+ const float half = lineWidth * 0.5f;
+
+ mPatch->updateVertices(gLineTextureWidth, gLineTextureHeight,
+ -gLineAABias, -half - gLineAABias, length + gLineAABias, half + gLineAABias,
+ mXDivs, mYDivs, mXDivsCount, mYDivsCount);
+
+ tx = -gLineAABias;
+ ty = lineWidth <= 1.0f ? -gLineAABias : -half - gLineAABias;
+ }
+
+ inline GLuint getMeshBuffer() const {
+ return mPatch->meshBuffer;
+ }
+
+ inline GLsizei getElementsCount() const {
+ return mPatch->verticesCount;
+ }
+
+ inline GLuint getTexture() const {
+ return mTexture;
+ }
+
+private:
+ uint32_t mXDivsCount;
+ uint32_t mYDivsCount;
+
+ int32_t* mXDivs;
+ int32_t* mYDivs;
+
+ Patch* mPatch;
+
+ GLuint mTexture;
+}; // class Line
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_LINE_H
diff --git a/libs/hwui/MODULE_LICENSE_APACHE2 b/libs/hwui/MODULE_LICENSE_APACHE2
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/libs/hwui/MODULE_LICENSE_APACHE2
diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp
new file mode 100644
index 0000000..7462d5b
--- /dev/null
+++ b/libs/hwui/Matrix.cpp
@@ -0,0 +1,336 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <utils/Log.h>
+
+#include <SkMatrix.h>
+
+#include "utils/Compare.h"
+#include "Matrix.h"
+
+namespace android {
+namespace uirenderer {
+
+void Matrix4::loadIdentity() {
+ data[kScaleX] = 1.0f;
+ data[kSkewY] = 0.0f;
+ data[2] = 0.0f;
+ data[kPerspective0] = 0.0f;
+
+ data[kSkewX] = 0.0f;
+ data[kScaleY] = 1.0f;
+ data[6] = 0.0f;
+ data[kPerspective1] = 0.0f;
+
+ data[8] = 0.0f;
+ data[9] = 0.0f;
+ data[kScaleZ] = 1.0f;
+ data[11] = 0.0f;
+
+ data[kTranslateX] = 0.0f;
+ data[kTranslateY] = 0.0f;
+ data[kTranslateZ] = 0.0f;
+ data[kPerspective2] = 1.0f;
+
+ mSimpleMatrix = true;
+}
+
+bool Matrix4::changesBounds() {
+ return !(ALMOST_EQUAL(data[0], 1.0f) && ALMOST_EQUAL(data[1], 0.0f) &&
+ ALMOST_EQUAL(data[2], 0.0f) && ALMOST_EQUAL(data[4], 0.0f) &&
+ ALMOST_EQUAL(data[5], 1.0f) && ALMOST_EQUAL(data[6], 0.0f) &&
+ ALMOST_EQUAL(data[8], 0.0f) && ALMOST_EQUAL(data[9], 0.0f) &&
+ ALMOST_EQUAL(data[10], 1.0f));
+}
+
+void Matrix4::load(const float* v) {
+ memcpy(data, v, sizeof(data));
+ mSimpleMatrix = false;
+}
+
+void Matrix4::load(const Matrix4& v) {
+ memcpy(data, v.data, sizeof(data));
+ mSimpleMatrix = v.mSimpleMatrix;
+}
+
+void Matrix4::load(const SkMatrix& v) {
+ memset(data, 0, sizeof(data));
+
+ data[kScaleX] = v[SkMatrix::kMScaleX];
+ data[kSkewX] = v[SkMatrix::kMSkewX];
+ data[kTranslateX] = v[SkMatrix::kMTransX];
+
+ data[kSkewY] = v[SkMatrix::kMSkewY];
+ data[kScaleY] = v[SkMatrix::kMScaleY];
+ data[kTranslateY] = v[SkMatrix::kMTransY];
+
+ data[kPerspective0] = v[SkMatrix::kMPersp0];
+ data[kPerspective1] = v[SkMatrix::kMPersp1];
+ data[kPerspective2] = v[SkMatrix::kMPersp2];
+
+ data[kScaleZ] = 1.0f;
+
+ mSimpleMatrix = (v.getType() <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask));
+}
+
+void Matrix4::copyTo(SkMatrix& v) const {
+ v.reset();
+
+ v.set(SkMatrix::kMScaleX, data[kScaleX]);
+ v.set(SkMatrix::kMSkewX, data[kSkewX]);
+ v.set(SkMatrix::kMTransX, data[kTranslateX]);
+
+ v.set(SkMatrix::kMSkewY, data[kSkewY]);
+ v.set(SkMatrix::kMScaleY, data[kScaleY]);
+ v.set(SkMatrix::kMTransY, data[kTranslateY]);
+
+ v.set(SkMatrix::kMPersp0, data[kPerspective0]);
+ v.set(SkMatrix::kMPersp1, data[kPerspective1]);
+ v.set(SkMatrix::kMPersp2, data[kPerspective2]);
+}
+
+void Matrix4::loadInverse(const Matrix4& v) {
+ double scale = 1.0 /
+ (v.data[kScaleX] * ((double) v.data[kScaleY] * v.data[kPerspective2] -
+ (double) v.data[kTranslateY] * v.data[kPerspective1]) +
+ v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] -
+ (double) v.data[kSkewY] * v.data[kPerspective2]) +
+ v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] -
+ (double) v.data[kScaleY] * v.data[kPerspective0]));
+
+ data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] -
+ v.data[kTranslateY] * v.data[kPerspective1]) * scale;
+ data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] -
+ v.data[kSkewX] * v.data[kPerspective2]) * scale;
+ data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] -
+ v.data[kTranslateX] * v.data[kScaleY]) * scale;
+
+ data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] -
+ v.data[kSkewY] * v.data[kPerspective2]) * scale;
+ data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] -
+ v.data[kTranslateX] * v.data[kPerspective0]) * scale;
+ data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] -
+ v.data[kScaleX] * v.data[kTranslateY]) * scale;
+
+ data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] -
+ v.data[kScaleY] * v.data[kPerspective0]) * scale;
+ data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] -
+ v.data[kScaleX] * v.data[kPerspective1]) * scale;
+ data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] -
+ v.data[kSkewX] * v.data[kSkewY]) * scale;
+
+ mSimpleMatrix = v.mSimpleMatrix;
+}
+
+void Matrix4::copyTo(float* v) const {
+ memcpy(v, data, sizeof(data));
+}
+
+float Matrix4::getTranslateX() {
+ return data[kTranslateX];
+}
+
+float Matrix4::getTranslateY() {
+ return data[kTranslateY];
+}
+
+void Matrix4::multiply(float v) {
+ for (int i = 0; i < 16; i++) {
+ data[i] *= v;
+ }
+}
+
+void Matrix4::loadTranslate(float x, float y, float z) {
+ loadIdentity();
+ data[kTranslateX] = x;
+ data[kTranslateY] = y;
+ data[kTranslateZ] = z;
+}
+
+void Matrix4::loadScale(float sx, float sy, float sz) {
+ loadIdentity();
+ data[kScaleX] = sx;
+ data[kScaleY] = sy;
+ data[kScaleZ] = sz;
+}
+
+void Matrix4::loadRotate(float angle, float x, float y, float z) {
+ data[kPerspective0] = 0.0f;
+ data[kPerspective1] = 0.0f;
+ data[11] = 0.0f;
+ data[kTranslateX] = 0.0f;
+ data[kTranslateY] = 0.0f;
+ data[kTranslateZ] = 0.0f;
+ data[kPerspective2] = 1.0f;
+
+ angle *= float(M_PI / 180.0f);
+ float c = cosf(angle);
+ float s = sinf(angle);
+
+ const float length = sqrtf(x * x + y * y + z * z);
+ float recipLen = 1.0f / length;
+ x *= recipLen;
+ y *= recipLen;
+ z *= recipLen;
+
+ const float nc = 1.0f - c;
+ const float xy = x * y;
+ const float yz = y * z;
+ const float zx = z * x;
+ const float xs = x * s;
+ const float ys = y * s;
+ const float zs = z * s;
+
+ data[kScaleX] = x * x * nc + c;
+ data[kSkewX] = xy * nc - zs;
+ data[8] = zx * nc + ys;
+ data[kSkewY] = xy * nc + zs;
+ data[kScaleY] = y * y * nc + c;
+ data[9] = yz * nc - xs;
+ data[2] = zx * nc - ys;
+ data[6] = yz * nc + xs;
+ data[kScaleZ] = z * z * nc + c;
+
+ mSimpleMatrix = false;
+}
+
+void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
+ for (int i = 0 ; i < 4 ; i++) {
+ float x = 0;
+ float y = 0;
+ float z = 0;
+ float w = 0;
+
+ for (int j = 0 ; j < 4 ; j++) {
+ const float e = v.get(i, j);
+ x += u.get(j, 0) * e;
+ y += u.get(j, 1) * e;
+ z += u.get(j, 2) * e;
+ w += u.get(j, 3) * e;
+ }
+
+ set(i, 0, x);
+ set(i, 1, y);
+ set(i, 2, z);
+ set(i, 3, w);
+ }
+
+ mSimpleMatrix = u.mSimpleMatrix && v.mSimpleMatrix;
+}
+
+void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
+ loadIdentity();
+ data[kScaleX] = 2.0f / (right - left);
+ data[kScaleY] = 2.0f / (top - bottom);
+ data[kScaleZ] = -2.0f / (far - near);
+ data[kTranslateX] = -(right + left) / (right - left);
+ data[kTranslateY] = -(top + bottom) / (top - bottom);
+ data[kTranslateZ] = -(far + near) / (far - near);
+}
+
+#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
+
+void Matrix4::mapPoint(float& x, float& y) const {
+ if (mSimpleMatrix) {
+ MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]);
+ MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]);
+ return;
+ }
+
+ float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX];
+ float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY];
+ float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2];
+ if (dz) dz = 1.0f / dz;
+
+ x = dx * dz;
+ y = dy * dz;
+}
+
+void Matrix4::mapRect(Rect& r) const {
+ if (mSimpleMatrix) {
+ MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]);
+ MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]);
+ MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);
+ MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]);
+
+ if (r.left > r.right) {
+ float x = r.left;
+ r.left = r.right;
+ r.right = x;
+ }
+
+ if (r.top > r.bottom) {
+ float y = r.top;
+ r.top = r.bottom;
+ r.bottom = y;
+ }
+
+ return;
+ }
+
+ float vertices[] = {
+ r.left, r.top,
+ r.right, r.top,
+ r.right, r.bottom,
+ r.left, r.bottom
+ };
+
+ float x, y, z;
+
+ for (int i = 0; i < 8; i+= 2) {
+ float px = vertices[i];
+ float py = vertices[i + 1];
+
+ x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX];
+ y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY];
+ z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2];
+ if (z) z = 1.0f / z;
+
+ vertices[i] = x * z;
+ vertices[i + 1] = y * z;
+ }
+
+ r.left = r.right = vertices[0];
+ r.top = r.bottom = vertices[1];
+
+ for (int i = 2; i < 8; i += 2) {
+ x = vertices[i];
+ y = vertices[i + 1];
+
+ if (x < r.left) r.left = x;
+ else if (x > r.right) r.right = x;
+ if (y < r.top) r.top = y;
+ else if (y > r.bottom) r.bottom = y;
+ }
+}
+
+void Matrix4::dump() const {
+ LOGD("Matrix4[simple=%d", mSimpleMatrix);
+ LOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
+ LOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
+ LOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
+ LOGD(" %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
+ LOGD("]");
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/Matrix.h b/libs/hwui/Matrix.h
new file mode 100644
index 0000000..d678bd0
--- /dev/null
+++ b/libs/hwui/Matrix.h
@@ -0,0 +1,140 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_MATRIX_H
+#define ANDROID_HWUI_MATRIX_H
+
+#include <SkMatrix.h>
+
+#include "Rect.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Classes
+///////////////////////////////////////////////////////////////////////////////
+
+class Matrix4 {
+public:
+ float data[16];
+
+ enum Entry {
+ kScaleX = 0,
+ kSkewY = 1,
+ kPerspective0 = 3,
+ kSkewX = 4,
+ kScaleY = 5,
+ kPerspective1 = 7,
+ kScaleZ = 10,
+ kTranslateX = 12,
+ kTranslateY = 13,
+ kTranslateZ = 14,
+ kPerspective2 = 15
+ };
+
+ Matrix4() {
+ loadIdentity();
+ }
+
+ Matrix4(const float* v) {
+ load(v);
+ }
+
+ Matrix4(const Matrix4& v) {
+ load(v);
+ }
+
+ Matrix4(const SkMatrix& v) {
+ load(v);
+ }
+
+ void loadIdentity();
+
+ void load(const float* v);
+ void load(const Matrix4& v);
+ void load(const SkMatrix& v);
+
+ void loadInverse(const Matrix4& v);
+
+ void loadTranslate(float x, float y, float z);
+ void loadScale(float sx, float sy, float sz);
+ void loadRotate(float angle, float x, float y, float z);
+ void loadMultiply(const Matrix4& u, const Matrix4& v);
+
+ void loadOrtho(float left, float right, float bottom, float top, float near, float far);
+
+ void multiply(const Matrix4& v) {
+ Matrix4 u;
+ u.loadMultiply(*this, v);
+ load(u);
+ }
+
+ void multiply(float v);
+
+ void translate(float x, float y, float z) {
+ Matrix4 u;
+ u.loadTranslate(x, y, z);
+ multiply(u);
+ }
+
+ void scale(float sx, float sy, float sz) {
+ Matrix4 u;
+ u.loadScale(sx, sy, sz);
+ multiply(u);
+ }
+
+ void rotate(float angle, float x, float y, float z) {
+ Matrix4 u;
+ u.loadRotate(angle, x, y, z);
+ multiply(u);
+ }
+
+ bool changesBounds();
+
+ void copyTo(float* v) const;
+ void copyTo(SkMatrix& v) const;
+
+ void mapRect(Rect& r) const;
+ void mapPoint(float& x, float& y) const;
+
+ float getTranslateX();
+ float getTranslateY();
+
+ void dump() const;
+
+private:
+ bool mSimpleMatrix;
+
+ inline float get(int i, int j) const {
+ return data[i * 4 + j];
+ }
+
+ inline void set(int i, int j, float v) {
+ data[i * 4 + j] = v;
+ }
+}; // class Matrix4
+
+///////////////////////////////////////////////////////////////////////////////
+// Types
+///////////////////////////////////////////////////////////////////////////////
+
+typedef Matrix4 mat4;
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_MATRIX_H
diff --git a/libs/hwui/NOTICE b/libs/hwui/NOTICE
new file mode 100644
index 0000000..c5b1efa
--- /dev/null
+++ b/libs/hwui/NOTICE
@@ -0,0 +1,190 @@
+
+ Copyright (c) 2005-2008, The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+
+
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
+ and distribution as defined by Sections 1 through 9 of this document.
+
+ "Licensor" shall mean the copyright owner or entity authorized by
+ the copyright owner that is granting the License.
+
+ "Legal Entity" shall mean the union of the acting entity and all
+ other entities that control, are controlled by, or are under common
+ control with that entity. For the purposes of this definition,
+ "control" means (i) the power, direct or indirect, to cause the
+ direction or management of such entity, whether by contract or
+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
+ outstanding shares, or (iii) beneficial ownership of such entity.
+
+ "You" (or "Your") shall mean an individual or Legal Entity
+ exercising permissions granted by this License.
+
+ "Source" form shall mean the preferred form for making modifications,
+ including but not limited to software source code, documentation
+ source, and configuration files.
+
+ "Object" form shall mean any form resulting from mechanical
+ transformation or translation of a Source form, including but
+ not limited to compiled object code, generated documentation,
+ and conversions to other media types.
+
+ "Work" shall mean the work of authorship, whether in Source or
+ Object form, made available under the License, as indicated by a
+ copyright notice that is included in or attached to the work
+ (an example is provided in the Appendix below).
+
+ "Derivative Works" shall mean any work, whether in Source or Object
+ form, that is based on (or derived from) the Work and for which the
+ editorial revisions, annotations, elaborations, or other modifications
+ represent, as a whole, an original work of authorship. For the purposes
+ of this License, Derivative Works shall not include works that remain
+ separable from, or merely link (or bind by name) to the interfaces of,
+ the Work and Derivative Works thereof.
+
+ "Contribution" shall mean any work of authorship, including
+ the original version of the Work and any modifications or additions
+ to that Work or Derivative Works thereof, that is intentionally
+ submitted to Licensor for inclusion in the Work by the copyright owner
+ or by an individual or Legal Entity authorized to submit on behalf of
+ the copyright owner. For the purposes of this definition, "submitted"
+ means any form of electronic, verbal, or written communication sent
+ to the Licensor or its representatives, including but not limited to
+ communication on electronic mailing lists, source code control systems,
+ and issue tracking systems that are managed by, or on behalf of, the
+ Licensor for the purpose of discussing and improving the Work, but
+ excluding communication that is conspicuously marked or otherwise
+ designated in writing by the copyright owner as "Not a Contribution."
+
+ "Contributor" shall mean Licensor and any individual or Legal Entity
+ on behalf of whom a Contribution has been received by Licensor and
+ subsequently incorporated within the Work.
+
+ 2. Grant of Copyright License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ copyright license to reproduce, prepare Derivative Works of,
+ publicly display, publicly perform, sublicense, and distribute the
+ Work and such Derivative Works in Source or Object form.
+
+ 3. Grant of Patent License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ (except as stated in this section) patent license to make, have made,
+ use, offer to sell, sell, import, and otherwise transfer the Work,
+ where such license applies only to those patent claims licensable
+ by such Contributor that are necessarily infringed by their
+ Contribution(s) alone or by combination of their Contribution(s)
+ with the Work to which such Contribution(s) was submitted. If You
+ institute patent litigation against any entity (including a
+ cross-claim or counterclaim in a lawsuit) alleging that the Work
+ or a Contribution incorporated within the Work constitutes direct
+ or contributory patent infringement, then any patent licenses
+ granted to You under this License for that Work shall terminate
+ as of the date such litigation is filed.
+
+ 4. Redistribution. You may reproduce and distribute copies of the
+ Work or Derivative Works thereof in any medium, with or without
+ modifications, and in Source or Object form, provided that You
+ meet the following conditions:
+
+ (a) You must give any other recipients of the Work or
+ Derivative Works a copy of this License; and
+
+ (b) You must cause any modified files to carry prominent notices
+ stating that You changed the files; and
+
+ (c) You must retain, in the Source form of any Derivative Works
+ that You distribute, all copyright, patent, trademark, and
+ attribution notices from the Source form of the Work,
+ excluding those notices that do not pertain to any part of
+ the Derivative Works; and
+
+ (d) If the Work includes a "NOTICE" text file as part of its
+ distribution, then any Derivative Works that You distribute must
+ include a readable copy of the attribution notices contained
+ within such NOTICE file, excluding those notices that do not
+ pertain to any part of the Derivative Works, in at least one
+ of the following places: within a NOTICE text file distributed
+ as part of the Derivative Works; within the Source form or
+ documentation, if provided along with the Derivative Works; or,
+ within a display generated by the Derivative Works, if and
+ wherever such third-party notices normally appear. The contents
+ of the NOTICE file are for informational purposes only and
+ do not modify the License. You may add Your own attribution
+ notices within Derivative Works that You distribute, alongside
+ or as an addendum to the NOTICE text from the Work, provided
+ that such additional attribution notices cannot be construed
+ as modifying the License.
+
+ You may add Your own copyright statement to Your modifications and
+ may provide additional or different license terms and conditions
+ for use, reproduction, or distribution of Your modifications, or
+ for any such Derivative Works as a whole, provided Your use,
+ reproduction, and distribution of the Work otherwise complies with
+ the conditions stated in this License.
+
+ 5. Submission of Contributions. Unless You explicitly state otherwise,
+ any Contribution intentionally submitted for inclusion in the Work
+ by You to the Licensor shall be under the terms and conditions of
+ this License, without any additional terms or conditions.
+ Notwithstanding the above, nothing herein shall supersede or modify
+ the terms of any separate license agreement you may have executed
+ with Licensor regarding such Contributions.
+
+ 6. Trademarks. This License does not grant permission to use the trade
+ names, trademarks, service marks, or product names of the Licensor,
+ except as required for reasonable and customary use in describing the
+ origin of the Work and reproducing the content of the NOTICE file.
+
+ 7. Disclaimer of Warranty. Unless required by applicable law or
+ agreed to in writing, Licensor provides the Work (and each
+ Contributor provides its Contributions) on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+ implied, including, without limitation, any warranties or conditions
+ of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+ PARTICULAR PURPOSE. You are solely responsible for determining the
+ appropriateness of using or redistributing the Work and assume any
+ risks associated with Your exercise of permissions under this License.
+
+ 8. Limitation of Liability. In no event and under no legal theory,
+ whether in tort (including negligence), contract, or otherwise,
+ unless required by applicable law (such as deliberate and grossly
+ negligent acts) or agreed to in writing, shall any Contributor be
+ liable to You for damages, including any direct, indirect, special,
+ incidental, or consequential damages of any character arising as a
+ result of this License or out of the use or inability to use the
+ Work (including but not limited to damages for loss of goodwill,
+ work stoppage, computer failure or malfunction, or any and all
+ other commercial damages or losses), even if such Contributor
+ has been advised of the possibility of such damages.
+
+ 9. Accepting Warranty or Additional Liability. While redistributing
+ the Work or Derivative Works thereof, You may choose to offer,
+ and charge a fee for, acceptance of support, warranty, indemnity,
+ or other liability obligations and/or rights consistent with this
+ License. However, in accepting such obligations, You may act only
+ on Your own behalf and on Your sole responsibility, not on behalf
+ of any other Contributor, and only if You agree to indemnify,
+ defend, and hold each Contributor harmless for any liability
+ incurred by, or claims asserted against, such Contributor by reason
+ of your accepting any such warranty or additional liability.
+
+ END OF TERMS AND CONDITIONS
+
diff --git a/libs/hwui/OpenGLDebugRenderer.cpp b/libs/hwui/OpenGLDebugRenderer.cpp
new file mode 100644
index 0000000..1cf3d20
--- /dev/null
+++ b/libs/hwui/OpenGLDebugRenderer.cpp
@@ -0,0 +1,122 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <utils/StopWatch.h>
+
+#include "OpenGLDebugRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+void OpenGLDebugRenderer::prepare(bool opaque) {
+ mPrimitivesCount = 0;
+ LOGD("========= Frame start =========");
+ OpenGLRenderer::prepare(opaque);
+}
+
+void OpenGLDebugRenderer::finish() {
+ LOGD("========= Frame end =========");
+ LOGD("Primitives draw count = %d", mPrimitivesCount);
+ OpenGLRenderer::finish();
+}
+
+void OpenGLDebugRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
+ mPrimitivesCount++;
+ StopWatch w("composeLayer");
+ return OpenGLRenderer::composeLayer(current, previous);
+}
+
+int OpenGLDebugRenderer::saveLayer(float left, float top, float right, float bottom,
+ SkPaint* p, int flags) {
+ mPrimitivesCount++;
+ StopWatch w("saveLayer");
+ return OpenGLRenderer::saveLayer(left, top, right, bottom, p, flags);
+}
+
+void OpenGLDebugRenderer::drawDisplayList(DisplayList* displayList) {
+ mPrimitivesCount++;
+ StopWatch w("drawDisplayList");
+ OpenGLRenderer::drawDisplayList(displayList);
+}
+
+void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float left, float top,
+ SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawBitmap");
+ OpenGLRenderer::drawBitmap(bitmap, left, top, paint);
+}
+
+void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix,
+ SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawBitmapMatrix");
+ OpenGLRenderer::drawBitmap(bitmap, matrix, paint);
+}
+
+void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
+ float srcRight, float srcBottom, float dstLeft, float dstTop,
+ float dstRight, float dstBottom, SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawBitmapRect");
+ OpenGLRenderer::drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom,
+ dstLeft, dstTop, dstRight, dstBottom, paint);
+}
+
+void OpenGLDebugRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
+ float left, float top, float right, float bottom, SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawPatch");
+ OpenGLRenderer::drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
+ left, top, right, bottom, paint);
+}
+
+void OpenGLDebugRenderer::drawColor(int color, SkXfermode::Mode mode) {
+ mPrimitivesCount++;
+ StopWatch w("drawColor");
+ OpenGLRenderer::drawColor(color, mode);
+}
+
+void OpenGLDebugRenderer::drawRect(float left, float top, float right, float bottom,
+ SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawRect");
+ OpenGLRenderer::drawRect(left, top, right, bottom, paint);
+}
+
+void OpenGLDebugRenderer::drawPath(SkPath* path, SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawPath");
+ OpenGLRenderer::drawPath(path, paint);
+}
+
+void OpenGLDebugRenderer::drawLines(float* points, int count, SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawLines");
+ OpenGLRenderer::drawLines(points, count, paint);
+}
+
+void OpenGLDebugRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
+ SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawText");
+ OpenGLRenderer::drawText(text, bytesCount, count, x, y, paint);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/OpenGLDebugRenderer.h b/libs/hwui/OpenGLDebugRenderer.h
new file mode 100644
index 0000000..ee34d73
--- /dev/null
+++ b/libs/hwui/OpenGLDebugRenderer.h
@@ -0,0 +1,70 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H
+#define ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H
+
+#include "OpenGLRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Renderer
+///////////////////////////////////////////////////////////////////////////////
+
+class OpenGLDebugRenderer: public OpenGLRenderer {
+public:
+ OpenGLDebugRenderer(): mPrimitivesCount(0) {
+ }
+
+ ~OpenGLDebugRenderer() {
+ }
+
+ void prepare(bool opaque);
+ void finish();
+
+ int saveLayer(float left, float top, float right, float bottom,
+ SkPaint* p, int flags);
+
+ void drawDisplayList(DisplayList* displayList);
+ void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
+ void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
+ void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
+ float srcRight, float srcBottom, float dstLeft, float dstTop,
+ float dstRight, float dstBottom, SkPaint* paint);
+ void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
+ float left, float top, float right, float bottom, SkPaint* paint);
+ void drawColor(int color, SkXfermode::Mode mode);
+ void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
+ void drawPath(SkPath* path, SkPaint* paint);
+ void drawLines(float* points, int count, SkPaint* paint);
+ void drawText(const char* text, int bytesCount, int count, float x, float y,
+ SkPaint* paint);
+
+protected:
+ void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
+
+private:
+ uint32_t mPrimitivesCount;
+
+}; // class OpenGLDebugRenderer
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
new file mode 100644
index 0000000..ad72584
--- /dev/null
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -0,0 +1,1667 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <SkCanvas.h>
+#include <SkTypeface.h>
+
+#include <utils/Log.h>
+#include <utils/StopWatch.h>
+
+#include <ui/Rect.h>
+
+#include "OpenGLRenderer.h"
+#include "DisplayListRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+#define RAD_TO_DEG (180.0f / 3.14159265f)
+#define MIN_ANGLE 0.001f
+
+// TODO: This should be set in properties
+#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
+
+///////////////////////////////////////////////////////////////////////////////
+// Globals
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Structure mapping Skia xfermodes to OpenGL blending factors.
+ */
+struct Blender {
+ SkXfermode::Mode mode;
+ GLenum src;
+ GLenum dst;
+}; // struct Blender
+
+// In this array, the index of each Blender equals the value of the first
+// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
+static const Blender gBlends[] = {
+ { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
+ { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
+ { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
+ { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
+ { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
+ { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
+ { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
+ { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
+ { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
+};
+
+// This array contains the swapped version of each SkXfermode. For instance
+// this array's SrcOver blending mode is actually DstOver. You can refer to
+// createLayer() for more information on the purpose of this array.
+static const Blender gBlendsSwap[] = {
+ { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
+ { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
+ { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
+ { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
+ { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
+ { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
+ { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
+ { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
+ { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
+};
+
+static const GLenum gTextureUnits[] = {
+ GL_TEXTURE0,
+ GL_TEXTURE1,
+ GL_TEXTURE2
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
+ mShader = NULL;
+ mColorFilter = NULL;
+ mHasShadow = false;
+
+ memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
+
+ mFirstSnapshot = new Snapshot;
+}
+
+OpenGLRenderer::~OpenGLRenderer() {
+ // The context has already been destroyed at this point, do not call
+ // GL APIs. All GL state should be kept in Caches.h
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Setup
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::setViewport(int width, int height) {
+ glViewport(0, 0, width, height);
+ mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
+
+ mWidth = width;
+ mHeight = height;
+
+ mFirstSnapshot->height = height;
+ mFirstSnapshot->viewport.set(0, 0, width, height);
+
+ mDirtyClip = false;
+}
+
+void OpenGLRenderer::prepare(bool opaque) {
+ mCaches.clearGarbage();
+
+ mSnapshot = new Snapshot(mFirstSnapshot,
+ SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
+ mSaveCount = 1;
+
+ glViewport(0, 0, mWidth, mHeight);
+
+ glDisable(GL_DITHER);
+
+ if (!opaque) {
+ glDisable(GL_SCISSOR_TEST);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(0, 0, mWidth, mHeight);
+ mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
+}
+
+void OpenGLRenderer::finish() {
+#if DEBUG_OPENGL
+ GLenum status = GL_NO_ERROR;
+ while ((status = glGetError()) != GL_NO_ERROR) {
+ LOGD("GL error from OpenGLRenderer: 0x%x", status);
+ }
+#endif
+#if DEBUG_MEMORY_USAGE
+ mCaches.dumpMemoryUsage();
+#else
+ if (mCaches.getDebugLevel() & kDebugMemory) {
+ mCaches.dumpMemoryUsage();
+ }
+#endif
+}
+
+void OpenGLRenderer::acquireContext() {
+ if (mCaches.currentProgram) {
+ if (mCaches.currentProgram->isInUse()) {
+ mCaches.currentProgram->remove();
+ mCaches.currentProgram = NULL;
+ }
+ }
+ mCaches.unbindMeshBuffer();
+}
+
+void OpenGLRenderer::releaseContext() {
+ glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
+
+ glEnable(GL_SCISSOR_TEST);
+ dirtyClip();
+
+ glDisable(GL_DITHER);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ mCaches.blend = true;
+ glEnable(GL_BLEND);
+ glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
+ glBlendEquation(GL_FUNC_ADD);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// State management
+///////////////////////////////////////////////////////////////////////////////
+
+int OpenGLRenderer::getSaveCount() const {
+ return mSaveCount;
+}
+
+int OpenGLRenderer::save(int flags) {
+ return saveSnapshot(flags);
+}
+
+void OpenGLRenderer::restore() {
+ if (mSaveCount > 1) {
+ restoreSnapshot();
+ }
+}
+
+void OpenGLRenderer::restoreToCount(int saveCount) {
+ if (saveCount < 1) saveCount = 1;
+
+ while (mSaveCount > saveCount) {
+ restoreSnapshot();
+ }
+}
+
+int OpenGLRenderer::saveSnapshot(int flags) {
+ mSnapshot = new Snapshot(mSnapshot, flags);
+ return mSaveCount++;
+}
+
+bool OpenGLRenderer::restoreSnapshot() {
+ bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
+ bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
+ bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
+
+ sp<Snapshot> current = mSnapshot;
+ sp<Snapshot> previous = mSnapshot->previous;
+
+ if (restoreOrtho) {
+ Rect& r = previous->viewport;
+ glViewport(r.left, r.top, r.right, r.bottom);
+ mOrthoMatrix.load(current->orthoMatrix);
+ }
+
+ mSaveCount--;
+ mSnapshot = previous;
+
+ if (restoreClip) {
+ dirtyClip();
+ }
+
+ if (restoreLayer) {
+ composeLayer(current, previous);
+ }
+
+ return restoreClip;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Layers
+///////////////////////////////////////////////////////////////////////////////
+
+int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
+ SkPaint* p, int flags) {
+ const GLuint previousFbo = mSnapshot->fbo;
+ const int count = saveSnapshot(flags);
+
+ if (!mSnapshot->invisible) {
+ int alpha = 255;
+ SkXfermode::Mode mode;
+
+ if (p) {
+ alpha = p->getAlpha();
+ if (!mCaches.extensions.hasFramebufferFetch()) {
+ const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
+ if (!isMode) {
+ // Assume SRC_OVER
+ mode = SkXfermode::kSrcOver_Mode;
+ }
+ } else {
+ mode = getXfermode(p->getXfermode());
+ }
+ } else {
+ mode = SkXfermode::kSrcOver_Mode;
+ }
+
+ createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
+ }
+
+ return count;
+}
+
+int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
+ int alpha, int flags) {
+ if (alpha >= 255 - ALPHA_THRESHOLD) {
+ return saveLayer(left, top, right, bottom, NULL, flags);
+ } else {
+ SkPaint paint;
+ paint.setAlpha(alpha);
+ return saveLayer(left, top, right, bottom, &paint, flags);
+ }
+}
+
+/**
+ * Layers are viewed by Skia are slightly different than layers in image editing
+ * programs (for instance.) When a layer is created, previously created layers
+ * and the frame buffer still receive every drawing command. For instance, if a
+ * layer is created and a shape intersecting the bounds of the layers and the
+ * framebuffer is draw, the shape will be drawn on both (unless the layer was
+ * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
+ *
+ * A way to implement layers is to create an FBO for each layer, backed by an RGBA
+ * texture. Unfortunately, this is inefficient as it requires every primitive to
+ * be drawn n + 1 times, where n is the number of active layers. In practice this
+ * means, for every primitive:
+ * - Switch active frame buffer
+ * - Change viewport, clip and projection matrix
+ * - Issue the drawing
+ *
+ * Switching rendering target n + 1 times per drawn primitive is extremely costly.
+ * To avoid this, layers are implemented in a different way here, at least in the
+ * general case. FBOs are used, as an optimization, when the "clip to layer" flag
+ * is set. When this flag is set we can redirect all drawing operations into a
+ * single FBO.
+ *
+ * This implementation relies on the frame buffer being at least RGBA 8888. When
+ * a layer is created, only a texture is created, not an FBO. The content of the
+ * frame buffer contained within the layer's bounds is copied into this texture
+ * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
+ * buffer and drawing continues as normal. This technique therefore treats the
+ * frame buffer as a scratch buffer for the layers.
+ *
+ * To compose the layers back onto the frame buffer, each layer texture
+ * (containing the original frame buffer data) is drawn as a simple quad over
+ * the frame buffer. The trick is that the quad is set as the composition
+ * destination in the blending equation, and the frame buffer becomes the source
+ * of the composition.
+ *
+ * Drawing layers with an alpha value requires an extra step before composition.
+ * An empty quad is drawn over the layer's region in the frame buffer. This quad
+ * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
+ * quad is used to multiply the colors in the frame buffer. This is achieved by
+ * changing the GL blend functions for the GL_FUNC_ADD blend equation to
+ * GL_ZERO, GL_SRC_ALPHA.
+ *
+ * Because glCopyTexImage2D() can be slow, an alternative implementation might
+ * be use to draw a single clipped layer. The implementation described above
+ * is correct in every case.
+ *
+ * (1) The frame buffer is actually not cleared right away. To allow the GPU
+ * to potentially optimize series of calls to glCopyTexImage2D, the frame
+ * buffer is left untouched until the first drawing operation. Only when
+ * something actually gets drawn are the layers regions cleared.
+ */
+bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
+ float right, float bottom, int alpha, SkXfermode::Mode mode,
+ int flags, GLuint previousFbo) {
+ LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
+ LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
+
+ const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
+
+ // Window coordinates of the layer
+ Rect bounds(left, top, right, bottom);
+ if (fboLayer) {
+ // Clear the previous layer regions before we change the viewport
+ clearLayerRegions();
+ } else {
+ mSnapshot->transform->mapRect(bounds);
+
+ // Layers only make sense if they are in the framebuffer's bounds
+ bounds.intersect(*snapshot->clipRect);
+
+ // We cannot work with sub-pixels in this case
+ bounds.snapToPixelBoundaries();
+
+ // When the layer is not an FBO, we may use glCopyTexImage so we
+ // need to make sure the layer does not extend outside the bounds
+ // of the framebuffer
+ bounds.intersect(snapshot->previous->viewport);
+ }
+
+ if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
+ bounds.getHeight() > mCaches.maxTextureSize) {
+ snapshot->invisible = true;
+ } else {
+ snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
+ }
+
+ // Bail out if we won't draw in this snapshot
+ if (snapshot->invisible) {
+ return false;
+ }
+
+ glActiveTexture(gTextureUnits[0]);
+ Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
+ if (!layer) {
+ return false;
+ }
+
+ layer->mode = mode;
+ layer->alpha = alpha;
+ layer->layer.set(bounds);
+ layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
+ bounds.getWidth() / float(layer->width), 0.0f);
+
+ // Save the layer in the snapshot
+ snapshot->flags |= Snapshot::kFlagIsLayer;
+ snapshot->layer = layer;
+
+ if (fboLayer) {
+ return createFboLayer(layer, bounds, snapshot, previousFbo);
+ } else {
+ // Copy the framebuffer into the layer
+ glBindTexture(GL_TEXTURE_2D, layer->texture);
+
+ if (layer->empty) {
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
+ snapshot->height - bounds.bottom, layer->width, layer->height, 0);
+ layer->empty = false;
+ } else {
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
+ snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
+ }
+
+ // Enqueue the buffer coordinates to clear the corresponding region later
+ mLayers.push(new Rect(bounds));
+ }
+
+ return true;
+}
+
+bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
+ GLuint previousFbo) {
+ layer->fbo = mCaches.fboCache.get();
+
+#if RENDER_LAYERS_AS_REGIONS
+ snapshot->region = &snapshot->layer->region;
+ snapshot->flags |= Snapshot::kFlagFboTarget;
+#endif
+
+ Rect clip(bounds);
+ snapshot->transform->mapRect(clip);
+ clip.intersect(*snapshot->clipRect);
+ clip.snapToPixelBoundaries();
+ clip.intersect(snapshot->previous->viewport);
+
+ mat4 inverse;
+ inverse.loadInverse(*mSnapshot->transform);
+
+ inverse.mapRect(clip);
+ clip.snapToPixelBoundaries();
+ clip.intersect(bounds);
+ clip.translate(-bounds.left, -bounds.top);
+
+ snapshot->flags |= Snapshot::kFlagIsFboLayer;
+ snapshot->fbo = layer->fbo;
+ snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
+ //snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
+ snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
+ snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
+ snapshot->height = bounds.getHeight();
+ snapshot->flags |= Snapshot::kFlagDirtyOrtho;
+ snapshot->orthoMatrix.load(mOrthoMatrix);
+
+ // Bind texture to FBO
+ glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
+ glBindTexture(GL_TEXTURE_2D, layer->texture);
+
+ // Initialize the texture if needed
+ if (layer->empty) {
+ layer->empty = false;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ layer->texture, 0);
+
+#if DEBUG_LAYERS_AS_REGIONS
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
+ glDeleteTextures(1, &layer->texture);
+ mCaches.fboCache.put(layer->fbo);
+
+ delete layer;
+
+ return false;
+ }
+#endif
+
+ // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
+ glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
+ clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ dirtyClip();
+
+ // Change the ortho projection
+ glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
+ mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
+
+ return true;
+}
+
+/**
+ * Read the documentation of createLayer() before doing anything in this method.
+ */
+void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
+ if (!current->layer) {
+ LOGE("Attempting to compose a layer that does not exist");
+ return;
+ }
+
+ const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
+
+ if (fboLayer) {
+ // Unbind current FBO and restore previous one
+ glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
+ }
+
+ Layer* layer = current->layer;
+ const Rect& rect = layer->layer;
+
+ if (!fboLayer && layer->alpha < 255) {
+ drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
+ layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
+ // Required below, composeLayerRect() will divide by 255
+ layer->alpha = 255;
+ }
+
+ mCaches.unbindMeshBuffer();
+
+ glActiveTexture(gTextureUnits[0]);
+
+ // When the layer is stored in an FBO, we can save a bit of fillrate by
+ // drawing only the dirty region
+ if (fboLayer) {
+ dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
+ composeLayerRegion(layer, rect);
+ } else {
+ dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
+ composeLayerRect(layer, rect, true);
+ }
+
+ if (fboLayer) {
+ // Detach the texture from the FBO
+ glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
+
+ // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
+ mCaches.fboCache.put(current->fbo);
+ }
+
+ dirtyClip();
+
+ // Failing to add the layer to the cache should happen only if the layer is too large
+ if (!mCaches.layerCache.put(layer)) {
+ LAYER_LOGD("Deleting layer");
+ glDeleteTextures(1, &layer->texture);
+ delete layer;
+ }
+}
+
+void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
+ const Rect& texCoords = layer->texCoords;
+ resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
+
+ drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
+ layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
+ &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
+
+ resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
+}
+
+void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
+#if RENDER_LAYERS_AS_REGIONS
+ if (layer->region.isRect()) {
+ composeLayerRect(layer, rect);
+ layer->region.clear();
+ return;
+ }
+
+ if (!layer->region.isEmpty()) {
+ size_t count;
+ const android::Rect* rects = layer->region.getArray(&count);
+
+ setupDraw();
+
+ ProgramDescription description;
+ description.hasTexture = true;
+
+ const float alpha = layer->alpha / 255.0f;
+ const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
+ chooseBlending(layer->blend || layer->alpha < 255, layer->mode, description, false);
+
+ useProgram(mCaches.programCache.get(description));
+
+ // Texture
+ bindTexture(layer->texture);
+ glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
+
+ // Always premultiplied
+ if (setColor) {
+ mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
+ }
+
+ // Mesh
+ int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
+ glEnableVertexAttribArray(texCoordsSlot);
+
+ mModelView.loadIdentity();
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
+
+ const float texX = 1.0f / float(layer->width);
+ const float texY = 1.0f / float(layer->height);
+
+ TextureVertex* mesh = mCaches.getRegionMesh();
+ GLsizei numQuads = 0;
+
+ glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
+ gMeshStride, &mesh[0].position[0]);
+ glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
+ gMeshStride, &mesh[0].texture[0]);
+
+ for (size_t i = 0; i < count; i++) {
+ const android::Rect* r = &rects[i];
+
+ const float u1 = r->left * texX;
+ const float v1 = (rect.getHeight() - r->top) * texY;
+ const float u2 = r->right * texX;
+ const float v2 = (rect.getHeight() - r->bottom) * texY;
+
+ // TODO: Reject quads outside of the clip
+ TextureVertex::set(mesh++, r->left, r->top, u1, v1);
+ TextureVertex::set(mesh++, r->right, r->top, u2, v1);
+ TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
+ TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
+
+ numQuads++;
+
+ if (numQuads >= REGION_MESH_QUAD_COUNT) {
+ glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
+ numQuads = 0;
+ mesh = mCaches.getRegionMesh();
+ }
+ }
+
+ if (numQuads > 0) {
+ glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glDisableVertexAttribArray(texCoordsSlot);
+
+#if DEBUG_LAYERS_AS_REGIONS
+ uint32_t colors[] = {
+ 0x7fff0000, 0x7f00ff00,
+ 0x7f0000ff, 0x7fff00ff,
+ };
+
+ int offset = 0;
+ int32_t top = rects[0].top;
+ int i = 0;
+
+ for (size_t i = 0; i < count; i++) {
+ if (top != rects[i].top) {
+ offset ^= 0x2;
+ top = rects[i].top;
+ }
+
+ Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
+ drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
+ SkXfermode::kSrcOver_Mode);
+ }
+#endif
+
+ layer->region.clear();
+ }
+#else
+ composeLayerRect(layer, rect);
+#endif
+}
+
+void OpenGLRenderer::dirtyLayer(const float left, const float top,
+ const float right, const float bottom, const mat4 transform) {
+#if RENDER_LAYERS_AS_REGIONS
+ if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
+ Rect bounds(left, top, right, bottom);
+ transform.mapRect(bounds);
+ bounds.intersect(*mSnapshot->clipRect);
+ bounds.snapToPixelBoundaries();
+
+ android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
+ if (!dirty.isEmpty()) {
+ mSnapshot->region->orSelf(dirty);
+ }
+ }
+#endif
+}
+
+void OpenGLRenderer::dirtyLayer(const float left, const float top,
+ const float right, const float bottom) {
+#if RENDER_LAYERS_AS_REGIONS
+ if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
+ Rect bounds(left, top, right, bottom);
+ bounds.intersect(*mSnapshot->clipRect);
+ bounds.snapToPixelBoundaries();
+
+ android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
+ if (!dirty.isEmpty()) {
+ mSnapshot->region->orSelf(dirty);
+ }
+ }
+#endif
+}
+
+void OpenGLRenderer::setupDraw() {
+ clearLayerRegions();
+ if (mDirtyClip) {
+ setScissorFromClip();
+ }
+}
+
+void OpenGLRenderer::clearLayerRegions() {
+ if (mLayers.size() == 0 || mSnapshot->invisible) return;
+
+ Rect clipRect(*mSnapshot->clipRect);
+ clipRect.snapToPixelBoundaries();
+
+ for (uint32_t i = 0; i < mLayers.size(); i++) {
+ Rect* bounds = mLayers.itemAt(i);
+ if (clipRect.intersects(*bounds)) {
+ // Clear the framebuffer where the layer will draw
+ glScissor(bounds->left, mSnapshot->height - bounds->bottom,
+ bounds->getWidth(), bounds->getHeight());
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // Restore the clip
+ dirtyClip();
+ }
+
+ delete bounds;
+ }
+
+ mLayers.clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Transforms
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::translate(float dx, float dy) {
+ mSnapshot->transform->translate(dx, dy, 0.0f);
+}
+
+void OpenGLRenderer::rotate(float degrees) {
+ mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
+}
+
+void OpenGLRenderer::scale(float sx, float sy) {
+ mSnapshot->transform->scale(sx, sy, 1.0f);
+}
+
+void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
+ mSnapshot->transform->load(*matrix);
+}
+
+const float* OpenGLRenderer::getMatrix() const {
+ if (mSnapshot->fbo != 0) {
+ return &mSnapshot->transform->data[0];
+ }
+ return &mIdentity.data[0];
+}
+
+void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
+ mSnapshot->transform->copyTo(*matrix);
+}
+
+void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
+ SkMatrix transform;
+ mSnapshot->transform->copyTo(transform);
+ transform.preConcat(*matrix);
+ mSnapshot->transform->load(transform);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Clipping
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::setScissorFromClip() {
+ Rect clip(*mSnapshot->clipRect);
+ clip.snapToPixelBoundaries();
+ glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
+ mDirtyClip = false;
+}
+
+const Rect& OpenGLRenderer::getClipBounds() {
+ return mSnapshot->getLocalClip();
+}
+
+bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
+ if (mSnapshot->invisible) {
+ return true;
+ }
+
+ Rect r(left, top, right, bottom);
+ mSnapshot->transform->mapRect(r);
+ r.snapToPixelBoundaries();
+
+ Rect clipRect(*mSnapshot->clipRect);
+ clipRect.snapToPixelBoundaries();
+
+ return !clipRect.intersects(r);
+}
+
+bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
+ bool clipped = mSnapshot->clip(left, top, right, bottom, op);
+ if (clipped) {
+ dirtyClip();
+ }
+ return !mSnapshot->clipRect->isEmpty();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Drawing
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::drawDisplayList(DisplayList* displayList) {
+ // All the usual checks and setup operations (quickReject, setupDraw, etc.)
+ // will be performed by the display list itself
+ if (displayList) {
+ displayList->replay(*this);
+ }
+}
+
+void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
+ const float right = left + bitmap->width();
+ const float bottom = top + bitmap->height();
+
+ if (quickReject(left, top, right, bottom)) {
+ return;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ Texture* texture = mCaches.textureCache.get(bitmap);
+ if (!texture) return;
+ const AutoTexture autoCleanup(texture);
+
+ drawTextureRect(left, top, right, bottom, texture, paint);
+}
+
+void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
+ Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
+ const mat4 transform(*matrix);
+ transform.mapRect(r);
+
+ if (quickReject(r.left, r.top, r.right, r.bottom)) {
+ return;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ Texture* texture = mCaches.textureCache.get(bitmap);
+ if (!texture) return;
+ const AutoTexture autoCleanup(texture);
+
+ // This could be done in a cheaper way, all we need is pass the matrix
+ // to the vertex shader. The save/restore is a bit overkill.
+ save(SkCanvas::kMatrix_SaveFlag);
+ concatMatrix(matrix);
+ drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
+ restore();
+}
+
+void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
+ float srcLeft, float srcTop, float srcRight, float srcBottom,
+ float dstLeft, float dstTop, float dstRight, float dstBottom,
+ SkPaint* paint) {
+ if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
+ return;
+ }
+
+ glActiveTexture(gTextureUnits[0]);
+ Texture* texture = mCaches.textureCache.get(bitmap);
+ if (!texture) return;
+ const AutoTexture autoCleanup(texture);
+ setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
+
+ const float width = texture->width;
+ const float height = texture->height;
+
+ const float u1 = srcLeft / width;
+ const float v1 = srcTop / height;
+ const float u2 = srcRight / width;
+ const float v2 = srcBottom / height;
+
+ mCaches.unbindMeshBuffer();
+ resetDrawTextureTexCoords(u1, v1, u2, v2);
+
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
+ mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
+ GL_TRIANGLE_STRIP, gMeshCount);
+
+ resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
+}
+
+void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
+ float left, float top, float right, float bottom, SkPaint* paint) {
+ if (quickReject(left, top, right, bottom)) {
+ return;
+ }
+
+ glActiveTexture(gTextureUnits[0]);
+ Texture* texture = mCaches.textureCache.get(bitmap);
+ if (!texture) return;
+ const AutoTexture autoCleanup(texture);
+ setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
+
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
+ right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
+
+ if (mesh) {
+ // Mark the current layer dirty where we are going to draw the patch
+ if ((mSnapshot->flags & Snapshot::kFlagFboTarget) &&
+ mSnapshot->region && mesh->hasEmptyQuads) {
+ const size_t count = mesh->quads.size();
+ for (size_t i = 0; i < count; i++) {
+ Rect bounds = mesh->quads.itemAt(i);
+ dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
+ *mSnapshot->transform);
+ }
+ }
+
+ drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
+ mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
+ GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
+ true, !mesh->hasEmptyQuads);
+ }
+}
+
+void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
+ // TODO: Should do quickReject for each line
+ if (mSnapshot->invisible) return;
+
+ setupDraw();
+
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ uint32_t color = paint->getColor();
+ const GLfloat a = alpha / 255.0f;
+ const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
+ const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
+ const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
+
+ const bool isAA = paint->isAntiAlias();
+ if (isAA) {
+ GLuint textureUnit = 0;
+ glActiveTexture(gTextureUnits[textureUnit]);
+ setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
+ mode, false, true, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
+ mCaches.line.getMeshBuffer());
+ } else {
+ setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false, true);
+ }
+
+ const float strokeWidth = paint->getStrokeWidth();
+ const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
+ const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
+
+ for (int i = 0; i < count; i += 4) {
+ float tx = 0.0f;
+ float ty = 0.0f;
+
+ if (isAA) {
+ mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
+ strokeWidth, tx, ty);
+ } else {
+ ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
+ }
+
+ const float dx = points[i + 2] - points[i];
+ const float dy = points[i + 3] - points[i + 1];
+ const float mag = sqrtf(dx * dx + dy * dy);
+ const float angle = acos(dx / mag);
+
+ mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
+ if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
+ mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
+ }
+ mModelView.translate(tx, ty, 0.0f);
+ if (!isAA) {
+ float length = mCaches.line.getLength(points[i], points[i + 1],
+ points[i + 2], points[i + 3]);
+ mModelView.scale(length, strokeWidth, 1.0f);
+ }
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
+ // TODO: Add bounds to the layer's region
+
+ if (mShader) {
+ mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
+ }
+
+ glDrawArrays(drawMode, 0, elementsCount);
+ }
+
+ if (isAA) {
+ glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
+ }
+}
+
+void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
+ // No need to check against the clip, we fill the clip region
+ if (mSnapshot->invisible) return;
+
+ Rect& clip(*mSnapshot->clipRect);
+ clip.snapToPixelBoundaries();
+ drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
+}
+
+void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
+ if (quickReject(left, top, right, bottom)) {
+ return;
+ }
+
+ SkXfermode::Mode mode;
+ if (!mCaches.extensions.hasFramebufferFetch()) {
+ const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
+ if (!isMode) {
+ // Assume SRC_OVER
+ mode = SkXfermode::kSrcOver_Mode;
+ }
+ } else {
+ mode = getXfermode(p->getXfermode());
+ }
+
+ // Skia draws using the color's alpha channel if < 255
+ // Otherwise, it uses the paint's alpha
+ int color = p->getColor();
+ if (((color >> 24) & 0xff) == 255) {
+ color |= p->getAlpha() << 24;
+ }
+
+ drawColorRect(left, top, right, bottom, color, mode);
+}
+
+void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
+ float x, float y, SkPaint* paint) {
+ if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
+ return;
+ }
+ if (mSnapshot->invisible) return;
+
+ paint->setAntiAlias(true);
+
+ float length = -1.0f;
+ switch (paint->getTextAlign()) {
+ case SkPaint::kCenter_Align:
+ length = paint->measureText(text, bytesCount);
+ x -= length / 2.0f;
+ break;
+ case SkPaint::kRight_Align:
+ length = paint->measureText(text, bytesCount);
+ x -= length;
+ break;
+ default:
+ break;
+ }
+
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ uint32_t color = paint->getColor();
+ const GLfloat a = alpha / 255.0f;
+ const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
+ const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
+ const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
+
+ FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
+ fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
+ paint->getTextSize());
+
+ setupDraw();
+
+ if (mHasShadow) {
+ glActiveTexture(gTextureUnits[0]);
+ mCaches.dropShadowCache.setFontRenderer(fontRenderer);
+ const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
+ count, mShadowRadius);
+ const AutoTexture autoCleanup(shadow);
+
+ setupShadow(shadow, x, y, mode, a);
+
+ // Draw the mesh
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
+ glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
+ }
+
+ GLuint textureUnit = 0;
+ glActiveTexture(gTextureUnits[textureUnit]);
+
+ // Assume that the modelView matrix does not force scales, rotates, etc.
+ const bool linearFilter = mSnapshot->transform->changesBounds();
+
+ // Dimensions are set to (0,0), the layer (if any) won't be dirtied
+ setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
+ x, y, r, g, b, a, mode, false, true, NULL, NULL);
+
+ const Rect& clip = mSnapshot->getLocalClip();
+ Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
+
+#if RENDER_LAYERS_AS_REGIONS
+ bool hasLayer = (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
+#else
+ bool hasLayer = false;
+#endif
+
+ mCaches.unbindMeshBuffer();
+ if (fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y,
+ hasLayer ? &bounds : NULL)) {
+#if RENDER_LAYERS_AS_REGIONS
+ if (hasLayer) {
+ mSnapshot->transform->mapRect(bounds);
+ bounds.intersect(*mSnapshot->clipRect);
+ bounds.snapToPixelBoundaries();
+
+ android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
+ mSnapshot->region->orSelf(dirty);
+ }
+#endif
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
+
+ drawTextDecorations(text, bytesCount, length, x, y, paint);
+}
+
+void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
+ if (mSnapshot->invisible) return;
+
+ GLuint textureUnit = 0;
+ glActiveTexture(gTextureUnits[textureUnit]);
+
+ const PathTexture* texture = mCaches.pathCache.get(path, paint);
+ if (!texture) return;
+ const AutoTexture autoCleanup(texture);
+
+ const float x = texture->left - texture->offset;
+ const float y = texture->top - texture->offset;
+
+ if (quickReject(x, y, x + texture->width, y + texture->height)) {
+ return;
+ }
+
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ uint32_t color = paint->getColor();
+ const GLfloat a = alpha / 255.0f;
+ const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
+ const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
+ const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
+
+ setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
+
+ setupDraw();
+
+ // Draw the mesh
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
+ glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Shaders
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::resetShader() {
+ mShader = NULL;
+}
+
+void OpenGLRenderer::setupShader(SkiaShader* shader) {
+ mShader = shader;
+ if (mShader) {
+ mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Color filters
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::resetColorFilter() {
+ mColorFilter = NULL;
+}
+
+void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
+ mColorFilter = filter;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Drop shadow
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::resetShadow() {
+ mHasShadow = false;
+}
+
+void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
+ mHasShadow = true;
+ mShadowRadius = radius;
+ mShadowDx = dx;
+ mShadowDy = dy;
+ mShadowColor = color;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Drawing implementation
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
+ SkXfermode::Mode mode, float alpha) {
+ const float sx = x - texture->left + mShadowDx;
+ const float sy = y - texture->top + mShadowDy;
+
+ const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
+ const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
+ const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
+ const GLfloat g = a * ((mShadowColor >> 8) & 0xFF) / 255.0f;
+ const GLfloat b = a * ((mShadowColor ) & 0xFF) / 255.0f;
+
+ GLuint textureUnit = 0;
+ setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
+}
+
+void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
+ float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
+ bool transforms, bool applyFilters) {
+ setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
+ x, y, r, g, b, a, mode, transforms, applyFilters,
+ (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
+}
+
+void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
+ GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
+ SkXfermode::Mode mode, bool transforms, bool applyFilters) {
+ setupTextureAlpha8(texture, width, height, textureUnit, x, y, r, g, b, a, mode,
+ transforms, applyFilters, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
+}
+
+void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
+ GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
+ SkXfermode::Mode mode, bool transforms, bool applyFilters,
+ GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
+ // Describe the required shaders
+ ProgramDescription description;
+ description.hasTexture = true;
+ description.hasAlpha8Texture = true;
+ const bool setColor = description.setAlpha8Color(r, g, b, a);
+
+ if (applyFilters) {
+ if (mShader) {
+ mShader->describe(description, mCaches.extensions);
+ }
+ if (mColorFilter) {
+ mColorFilter->describe(description, mCaches.extensions);
+ }
+ }
+
+ // Setup the blending mode
+ chooseBlending(true, mode, description);
+
+ // Build and use the appropriate shader
+ useProgram(mCaches.programCache.get(description));
+
+ bindTexture(texture);
+ glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
+
+ int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
+ glEnableVertexAttribArray(texCoordsSlot);
+
+ if (texCoords) {
+ // Setup attributes
+ if (!vertices) {
+ mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
+ } else {
+ mCaches.unbindMeshBuffer();
+ }
+ glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
+ gMeshStride, vertices);
+ glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
+ }
+
+ // Setup uniforms
+ if (transforms) {
+ mModelView.loadTranslate(x, y, 0.0f);
+ mModelView.scale(width, height, 1.0f);
+ } else {
+ mModelView.loadIdentity();
+ }
+
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
+ if (width > 0 && height > 0) {
+ dirtyLayer(x, y, x + width, y + height, *mSnapshot->transform);
+ }
+
+ if (setColor) {
+ mCaches.currentProgram->setColor(r, g, b, a);
+ }
+
+ textureUnit++;
+ if (applyFilters) {
+ // Setup attributes and uniforms required by the shaders
+ if (mShader) {
+ mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
+ }
+ if (mColorFilter) {
+ mColorFilter->setupProgram(mCaches.currentProgram);
+ }
+ }
+}
+
+// Same values used by Skia
+#define kStdStrikeThru_Offset (-6.0f / 21.0f)
+#define kStdUnderline_Offset (1.0f / 9.0f)
+#define kStdUnderline_Thickness (1.0f / 18.0f)
+
+void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
+ float x, float y, SkPaint* paint) {
+ // Handle underline and strike-through
+ uint32_t flags = paint->getFlags();
+ if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
+ float underlineWidth = length;
+ // If length is > 0.0f, we already measured the text for the text alignment
+ if (length <= 0.0f) {
+ underlineWidth = paint->measureText(text, bytesCount);
+ }
+
+ float offsetX = 0;
+ switch (paint->getTextAlign()) {
+ case SkPaint::kCenter_Align:
+ offsetX = underlineWidth * 0.5f;
+ break;
+ case SkPaint::kRight_Align:
+ offsetX = underlineWidth;
+ break;
+ default:
+ break;
+ }
+
+ if (underlineWidth > 0.0f) {
+ const float textSize = paint->getTextSize();
+ const float strokeWidth = textSize * kStdUnderline_Thickness;
+
+ const float left = x - offsetX;
+ float top = 0.0f;
+
+ const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
+ float points[pointsCount];
+ int currentPoint = 0;
+
+ if (flags & SkPaint::kUnderlineText_Flag) {
+ top = y + textSize * kStdUnderline_Offset;
+ points[currentPoint++] = left;
+ points[currentPoint++] = top;
+ points[currentPoint++] = left + underlineWidth;
+ points[currentPoint++] = top;
+ }
+
+ if (flags & SkPaint::kStrikeThruText_Flag) {
+ top = y + textSize * kStdStrikeThru_Offset;
+ points[currentPoint++] = left;
+ points[currentPoint++] = top;
+ points[currentPoint++] = left + underlineWidth;
+ points[currentPoint++] = top;
+ }
+
+ SkPaint linesPaint(*paint);
+ linesPaint.setStrokeWidth(strokeWidth);
+
+ drawLines(&points[0], pointsCount, &linesPaint);
+ }
+ }
+}
+
+void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
+ int color, SkXfermode::Mode mode, bool ignoreTransform) {
+ setupDraw();
+
+ // If a shader is set, preserve only the alpha
+ if (mShader) {
+ color |= 0x00ffffff;
+ }
+
+ // Render using pre-multiplied alpha
+ const int alpha = (color >> 24) & 0xFF;
+ const GLfloat a = alpha / 255.0f;
+ const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
+ const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
+ const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
+
+ setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
+
+ // Draw the mesh
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
+}
+
+void OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
+ float r, float g, float b, float a, SkXfermode::Mode mode,
+ bool ignoreTransform, bool ignoreMatrix) {
+ GLuint textureUnit = 0;
+
+ // Describe the required shaders
+ ProgramDescription description;
+ const bool setColor = description.setColor(r, g, b, a);
+
+ if (mShader) {
+ mShader->describe(description, mCaches.extensions);
+ }
+ if (mColorFilter) {
+ mColorFilter->describe(description, mCaches.extensions);
+ }
+
+ // Setup the blending mode
+ chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
+
+ // Build and use the appropriate shader
+ useProgram(mCaches.programCache.get(description));
+
+ // Setup attributes
+ mCaches.bindMeshBuffer();
+ glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
+ gMeshStride, 0);
+
+ if (!ignoreMatrix) {
+ // Setup uniforms
+ mModelView.loadTranslate(left, top, 0.0f);
+ mModelView.scale(right - left, bottom - top, 1.0f);
+ if (!ignoreTransform) {
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
+ dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
+ } else {
+ mat4 identity;
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
+ dirtyLayer(left, top, right, bottom);
+ }
+ }
+ if (!mShader || (mShader && setColor)) {
+ mCaches.currentProgram->setColor(r, g, b, a);
+ }
+
+ // Setup attributes and uniforms required by the shaders
+ if (mShader) {
+ if (ignoreMatrix) mModelView.loadIdentity();
+ mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
+ }
+ if (mColorFilter) {
+ mColorFilter->setupProgram(mCaches.currentProgram);
+ }
+}
+
+void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
+ Texture* texture, SkPaint* paint) {
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
+
+ drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
+ texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
+ GL_TRIANGLE_STRIP, gMeshCount);
+}
+
+void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
+ GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
+ drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
+ (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
+}
+
+void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
+ GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
+ GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
+ bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
+ setupDraw();
+
+ ProgramDescription description;
+ description.hasTexture = true;
+ const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
+ if (mColorFilter) {
+ mColorFilter->describe(description, mCaches.extensions);
+ }
+
+ mModelView.loadTranslate(left, top, 0.0f);
+ if (!ignoreScale) {
+ mModelView.scale(right - left, bottom - top, 1.0f);
+ }
+
+ chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
+
+ useProgram(mCaches.programCache.get(description));
+ if (!ignoreTransform) {
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
+ if (dirty) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
+ } else {
+ mat4 identity;
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
+ if (dirty) dirtyLayer(left, top, right, bottom);
+ }
+
+ // Texture
+ bindTexture(texture);
+ glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
+
+ // Always premultiplied
+ if (setColor) {
+ mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
+ }
+
+ // Mesh
+ int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
+ glEnableVertexAttribArray(texCoordsSlot);
+
+ if (!vertices) {
+ mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
+ } else {
+ mCaches.unbindMeshBuffer();
+ }
+ glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
+ gMeshStride, vertices);
+ glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
+
+ // Color filter
+ if (mColorFilter) {
+ mColorFilter->setupProgram(mCaches.currentProgram);
+ }
+
+ glDrawArrays(drawMode, 0, elementsCount);
+ glDisableVertexAttribArray(texCoordsSlot);
+}
+
+void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
+ ProgramDescription& description, bool swapSrcDst) {
+ blend = blend || mode != SkXfermode::kSrcOver_Mode;
+ if (blend) {
+ if (mode < SkXfermode::kPlus_Mode) {
+ if (!mCaches.blend) {
+ glEnable(GL_BLEND);
+ }
+
+ GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
+ GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
+
+ if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
+ glBlendFunc(sourceMode, destMode);
+ mCaches.lastSrcMode = sourceMode;
+ mCaches.lastDstMode = destMode;
+ }
+ } else {
+ // These blend modes are not supported by OpenGL directly and have
+ // to be implemented using shaders. Since the shader will perform
+ // the blending, turn blending off here
+ if (mCaches.extensions.hasFramebufferFetch()) {
+ description.framebufferMode = mode;
+ description.swapSrcDst = swapSrcDst;
+ }
+
+ if (mCaches.blend) {
+ glDisable(GL_BLEND);
+ }
+ blend = false;
+ }
+ } else if (mCaches.blend) {
+ glDisable(GL_BLEND);
+ }
+ mCaches.blend = blend;
+}
+
+bool OpenGLRenderer::useProgram(Program* program) {
+ if (!program->isInUse()) {
+ if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
+ program->use();
+ mCaches.currentProgram = program;
+ return false;
+ }
+ return true;
+}
+
+void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
+ TextureVertex* v = &mMeshVertices[0];
+ TextureVertex::setUV(v++, u1, v1);
+ TextureVertex::setUV(v++, u2, v1);
+ TextureVertex::setUV(v++, u1, v2);
+ TextureVertex::setUV(v++, u2, v2);
+}
+
+void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
+ if (paint) {
+ if (!mCaches.extensions.hasFramebufferFetch()) {
+ const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
+ if (!isMode) {
+ // Assume SRC_OVER
+ *mode = SkXfermode::kSrcOver_Mode;
+ }
+ } else {
+ *mode = getXfermode(paint->getXfermode());
+ }
+
+ // Skia draws using the color's alpha channel if < 255
+ // Otherwise, it uses the paint's alpha
+ int color = paint->getColor();
+ *alpha = (color >> 24) & 0xFF;
+ if (*alpha == 255) {
+ *alpha = paint->getAlpha();
+ }
+ } else {
+ *mode = SkXfermode::kSrcOver_Mode;
+ *alpha = 255;
+ }
+}
+
+SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
+ if (mode == NULL) {
+ return SkXfermode::kSrcOver_Mode;
+ }
+ return mode->fMode;
+}
+
+void OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
+ bool bound = false;
+ if (wrapS != texture->wrapS) {
+ glBindTexture(GL_TEXTURE_2D, texture->id);
+ bound = true;
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
+ texture->wrapS = wrapS;
+ }
+ if (wrapT != texture->wrapT) {
+ if (!bound) {
+ glBindTexture(GL_TEXTURE_2D, texture->id);
+ }
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
+ texture->wrapT = wrapT;
+ }
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
new file mode 100644
index 0000000..94d96a5
--- /dev/null
+++ b/libs/hwui/OpenGLRenderer.h
@@ -0,0 +1,511 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
+#define ANDROID_HWUI_OPENGL_RENDERER_H
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <SkBitmap.h>
+#include <SkMatrix.h>
+#include <SkPaint.h>
+#include <SkRegion.h>
+#include <SkShader.h>
+#include <SkXfermode.h>
+
+#include <utils/RefBase.h>
+#include <utils/Vector.h>
+
+#include "Debug.h"
+#include "Extensions.h"
+#include "Matrix.h"
+#include "Program.h"
+#include "Rect.h"
+#include "Snapshot.h"
+#include "Vertex.h"
+#include "SkiaShader.h"
+#include "SkiaColorFilter.h"
+#include "Caches.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// If turned on, layers drawn inside FBOs are optimized with regions
+#define RENDER_LAYERS_AS_REGIONS 0
+
+///////////////////////////////////////////////////////////////////////////////
+// Renderer
+///////////////////////////////////////////////////////////////////////////////
+
+class DisplayList;
+
+/**
+ * OpenGL renderer used to draw accelerated 2D graphics. The API is a
+ * simplified version of Skia's Canvas API.
+ */
+class OpenGLRenderer {
+public:
+ OpenGLRenderer();
+ virtual ~OpenGLRenderer();
+
+ virtual void setViewport(int width, int height);
+
+ virtual void prepare(bool opaque);
+ virtual void finish();
+
+ virtual void acquireContext();
+ virtual void releaseContext();
+
+ int getSaveCount() const;
+ virtual int save(int flags);
+ virtual void restore();
+ virtual void restoreToCount(int saveCount);
+
+ virtual int saveLayer(float left, float top, float right, float bottom,
+ SkPaint* p, int flags);
+ virtual int saveLayerAlpha(float left, float top, float right, float bottom,
+ int alpha, int flags);
+
+ virtual void translate(float dx, float dy);
+ virtual void rotate(float degrees);
+ virtual void scale(float sx, float sy);
+
+ const float* getMatrix() const;
+ void getMatrix(SkMatrix* matrix);
+ virtual void setMatrix(SkMatrix* matrix);
+ virtual void concatMatrix(SkMatrix* matrix);
+
+ const Rect& getClipBounds();
+ bool quickReject(float left, float top, float right, float bottom);
+ virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
+
+ virtual void drawDisplayList(DisplayList* displayList);
+ virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
+ virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
+ virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
+ float srcRight, float srcBottom, float dstLeft, float dstTop,
+ float dstRight, float dstBottom, SkPaint* paint);
+ virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
+ float left, float top, float right, float bottom, SkPaint* paint);
+ virtual void drawColor(int color, SkXfermode::Mode mode);
+ virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
+ virtual void drawPath(SkPath* path, SkPaint* paint);
+ virtual void drawLines(float* points, int count, SkPaint* paint);
+ virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
+ SkPaint* paint);
+
+ virtual void resetShader();
+ virtual void setupShader(SkiaShader* shader);
+
+ virtual void resetColorFilter();
+ virtual void setupColorFilter(SkiaColorFilter* filter);
+
+ virtual void resetShadow();
+ virtual void setupShadow(float radius, float dx, float dy, int color);
+
+protected:
+ /**
+ * Compose the layer defined in the current snapshot with the layer
+ * defined by the previous snapshot.
+ *
+ * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
+ *
+ * @param curent The current snapshot containing the layer to compose
+ * @param previous The previous snapshot to compose the current layer with
+ */
+ virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
+
+private:
+ /**
+ * Saves the current state of the renderer as a new snapshot.
+ * The new snapshot is saved in mSnapshot and the previous snapshot
+ * is linked from mSnapshot->previous.
+ *
+ * @param flags The save flags; see SkCanvas for more information
+ *
+ * @return The new save count. This value can be passed to #restoreToCount()
+ */
+ int saveSnapshot(int flags);
+
+ /**
+ * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
+ *
+ * @return True if the clip was modified.
+ */
+ bool restoreSnapshot();
+
+ /**
+ * Sets the clipping rectangle using glScissor. The clip is defined by
+ * the current snapshot's clipRect member.
+ */
+ void setScissorFromClip();
+
+ /**
+ * Creates a new layer stored in the specified snapshot.
+ *
+ * @param snapshot The snapshot associated with the new layer
+ * @param left The left coordinate of the layer
+ * @param top The top coordinate of the layer
+ * @param right The right coordinate of the layer
+ * @param bottom The bottom coordinate of the layer
+ * @param alpha The translucency of the layer
+ * @param mode The blending mode of the layer
+ * @param flags The layer save flags
+ * @param previousFbo The name of the current framebuffer
+ *
+ * @return True if the layer was successfully created, false otherwise
+ */
+ bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
+ int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
+
+ /**
+ * Creates a new layer stored in the specified snapshot as an FBO.
+ *
+ * @param layer The layer to store as an FBO
+ * @param snapshot The snapshot associated with the new layer
+ * @param bounds The bounds of the layer
+ * @param previousFbo The name of the current framebuffer
+ */
+ bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
+ GLuint previousFbo);
+
+ /**
+ * Compose the specified layer as a region.
+ *
+ * @param layer The layer to compose
+ * @param rect The layer's bounds
+ */
+ void composeLayerRegion(Layer* layer, const Rect& rect);
+
+ /**
+ * Compose the specified layer as a simple rectangle.
+ *
+ * @param layer The layer to compose
+ * @param rect The layer's bounds
+ * @param swap If true, the source and destination are swapped
+ */
+ void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
+
+ /**
+ * Clears all the regions corresponding to the current list of layers.
+ * This method MUST be invoked before any drawing operation.
+ */
+ void clearLayerRegions();
+
+ /**
+ * Draws a colored rectangle with the specified color. The specified coordinates
+ * are transformed by the current snapshot's transform matrix.
+ *
+ * @param left The left coordinate of the rectangle
+ * @param top The top coordinate of the rectangle
+ * @param right The right coordinate of the rectangle
+ * @param bottom The bottom coordinate of the rectangle
+ * @param color The rectangle's ARGB color, defined as a packed 32 bits word
+ * @param mode The Skia xfermode to use
+ * @param ignoreTransform True if the current transform should be ignored
+ * @param ignoreBlending True if the blending is set by the caller
+ */
+ void drawColorRect(float left, float top, float right, float bottom,
+ int color, SkXfermode::Mode mode, bool ignoreTransform = false);
+
+ /**
+ * Setups shaders to draw a colored rect.
+ */
+ void setupColorRect(float left, float top, float right, float bottom,
+ float r, float g, float b, float a, SkXfermode::Mode mode,
+ bool ignoreTransform, bool ignoreMatrix = false);
+
+ /**
+ * Draws a textured rectangle with the specified texture. The specified coordinates
+ * are transformed by the current snapshot's transform matrix.
+ *
+ * @param left The left coordinate of the rectangle
+ * @param top The top coordinate of the rectangle
+ * @param right The right coordinate of the rectangle
+ * @param bottom The bottom coordinate of the rectangle
+ * @param texture The texture name to map onto the rectangle
+ * @param alpha An additional translucency parameter, between 0.0f and 1.0f
+ * @param mode The blending mode
+ * @param blend True if the texture contains an alpha channel
+ */
+ void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
+ float alpha, SkXfermode::Mode mode, bool blend);
+
+ /**
+ * Draws a textured rectangle with the specified texture. The specified coordinates
+ * are transformed by the current snapshot's transform matrix.
+ *
+ * @param left The left coordinate of the rectangle
+ * @param top The top coordinate of the rectangle
+ * @param right The right coordinate of the rectangle
+ * @param bottom The bottom coordinate of the rectangle
+ * @param texture The texture to use
+ * @param paint The paint containing the alpha, blending mode, etc.
+ */
+ void drawTextureRect(float left, float top, float right, float bottom,
+ Texture* texture, SkPaint* paint);
+
+ /**
+ * Draws a textured mesh with the specified texture. If the indices are omitted,
+ * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
+ * VBO is bound.
+ *
+ * @param left The left coordinate of the rectangle
+ * @param top The top coordinate of the rectangle
+ * @param right The right coordinate of the rectangle
+ * @param bottom The bottom coordinate of the rectangle
+ * @param texture The texture name to map onto the rectangle
+ * @param alpha An additional translucency parameter, between 0.0f and 1.0f
+ * @param mode The blending mode
+ * @param blend True if the texture contains an alpha channel
+ * @param vertices The vertices that define the mesh
+ * @param texCoords The texture coordinates of each vertex
+ * @param elementsCount The number of elements in the mesh, required by indices
+ * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
+ * @param ignoreTransform True if the current transform should be ignored
+ * @param vbo The VBO used to draw the mesh
+ * @param ignoreScale True if the model view matrix should not be scaled
+ * @param dirty True if calling this method should dirty the current layer
+ */
+ void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
+ float alpha, SkXfermode::Mode mode, bool blend,
+ GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
+ bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
+ bool ignoreScale = false, bool dirty = true);
+
+ /**
+ * Prepares the renderer to draw the specified shadow. The active texture
+ * unit must be 0 and the other units must be unbound.
+ *
+ * @param texture The shadow texture
+ * @param x The x coordinate of the shadow
+ * @param y The y coordinate of the shadow
+ * @param mode The blending mode
+ * @param alpha The alpha value
+ */
+ void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
+ float alpha);
+
+ /**
+ * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
+ *
+ * @param texture The texture to render with
+ * @param textureUnit The texture unit to use, may be modified
+ * @param x The x coordinate of the rectangle to draw
+ * @param y The y coordinate of the rectangle to draw
+ * @param r The red component of the color
+ * @param g The green component of the color
+ * @param b The blue component of the color
+ * @param a The alpha component of the color
+ * @param mode The blending mode
+ * @param transforms True if the matrix passed to the shader should be multiplied
+ * by the model-view matrix
+ * @param applyFilters Whether or not to take color filters and
+ * shaders into account
+ */
+ void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
+ float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
+ bool applyFilters);
+
+ /**
+ * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
+ *
+ * @param texture The texture to render with
+ * @param width The width of the texture
+ * @param height The height of the texture
+ * @param textureUnit The texture unit to use, may be modified
+ * @param x The x coordinate of the rectangle to draw
+ * @param y The y coordinate of the rectangle to draw
+ * @param r The red component of the color
+ * @param g The green component of the color
+ * @param b The blue component of the color
+ * @param a The alpha component of the color
+ * @param mode The blending mode
+ * @param transforms True if the matrix passed to the shader should be multiplied
+ * by the model-view matrix
+ * @param applyFilters Whether or not to take color filters and
+ * shaders into account
+ */
+ void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
+ GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
+ SkXfermode::Mode mode, bool transforms, bool applyFilters);
+
+ /**
+ * Same as above setupTextureAlpha8() but specifies the mesh's vertices
+ * and texCoords pointers. The pointers become offsets when a VBO is bound.
+ */
+ void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
+ GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
+ SkXfermode::Mode mode, bool transforms, bool applyFilters,
+ GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
+
+ /**
+ * Draws text underline and strike-through if needed.
+ *
+ * @param text The text to decor
+ * @param bytesCount The number of bytes in the text
+ * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
+ * @param x The x coordinate where the text will be drawn
+ * @param y The y coordinate where the text will be drawn
+ * @param paint The paint to draw the text with
+ */
+ void drawTextDecorations(const char* text, int bytesCount, float length,
+ float x, float y, SkPaint* paint);
+
+ /**
+ * Resets the texture coordinates stored in mMeshVertices. Setting the values
+ * back to default is achieved by calling:
+ *
+ * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
+ *
+ * @param u1 The left coordinate of the texture
+ * @param v1 The bottom coordinate of the texture
+ * @param u2 The right coordinate of the texture
+ * @param v2 The top coordinate of the texture
+ */
+ void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
+
+ /**
+ * Gets the alpha and xfermode out of a paint object. If the paint is null
+ * alpha will be 255 and the xfermode will be SRC_OVER.
+ *
+ * @param paint The paint to extract values from
+ * @param alpha Where to store the resulting alpha
+ * @param mode Where to store the resulting xfermode
+ */
+ inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
+
+ /**
+ * Binds the specified texture. The texture unit must have been selected
+ * prior to calling this method.
+ */
+ inline void bindTexture(GLuint texture) {
+ glBindTexture(GL_TEXTURE_2D, texture);
+ }
+
+ /**
+ * Sets the wrap modes for the specified texture. The wrap modes are modified
+ * only when needed.
+ */
+ inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
+
+ /**
+ * Enable or disable blending as necessary. This function sets the appropriate
+ * blend function based on the specified xfermode.
+ */
+ inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
+ bool swapSrcDst = false);
+
+ /**
+ * Safely retrieves the mode from the specified xfermode. If the specified
+ * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
+ */
+ inline SkXfermode::Mode getXfermode(SkXfermode* mode);
+
+ /**
+ * Use the specified program with the current GL context. If the program is already
+ * in use, it will not be bound again. If it is not in use, the current program is
+ * marked unused and the specified program becomes used and becomes the new
+ * current program.
+ *
+ * @param program The program to use
+ *
+ * @return true If the specified program was already in use, false otherwise.
+ */
+ inline bool useProgram(Program* program);
+
+ /**
+ * Invoked before any drawing operation. This sets required state.
+ */
+ void setupDraw();
+
+ /**
+ * Should be invoked every time the glScissor is modified.
+ */
+ inline void dirtyClip() {
+ mDirtyClip = true;
+ }
+
+ /**
+ * Mark the layer as dirty at the specified coordinates. The coordinates
+ * are transformed with the supplied matrix.
+ */
+ void dirtyLayer(const float left, const float top, const float right, const float bottom,
+ const mat4 transform);
+
+ /**
+ * Mark the layer as dirty at the specified coordinates.
+ */
+ void dirtyLayer(const float left, const float top, const float right, const float bottom);
+
+ // Dimensions of the drawing surface
+ int mWidth, mHeight;
+
+ // Matrix used for ortho projection in shaders
+ mat4 mOrthoMatrix;
+
+ // Model-view matrix used to position/size objects
+ mat4 mModelView;
+
+ // Number of saved states
+ int mSaveCount;
+ // Base state
+ sp<Snapshot> mFirstSnapshot;
+ // Current state
+ sp<Snapshot> mSnapshot;
+
+ // Shaders
+ SkiaShader* mShader;
+
+ // Color filters
+ SkiaColorFilter* mColorFilter;
+
+ // Used to draw textured quads
+ TextureVertex mMeshVertices[4];
+
+ // Drop shadow
+ bool mHasShadow;
+ float mShadowRadius;
+ float mShadowDx;
+ float mShadowDy;
+ int mShadowColor;
+
+ // Various caches
+ Caches& mCaches;
+
+ // List of rectangles to clear due to calls to saveLayer()
+ Vector<Rect*> mLayers;
+
+ // Indentity matrix
+ const mat4 mIdentity;
+
+ // Indicates whether the clip must be restored
+ bool mDirtyClip;
+
+ friend class DisplayListRenderer;
+
+}; // class OpenGLRenderer
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_OPENGL_RENDERER_H
diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp
new file mode 100644
index 0000000..9b2d476
--- /dev/null
+++ b/libs/hwui/Patch.cpp
@@ -0,0 +1,179 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <cmath>
+
+#include <utils/Log.h>
+
+#include "Patch.h"
+#include "Caches.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+Patch::Patch(const uint32_t xCount, const uint32_t yCount, const int8_t emptyQuads) {
+ // 2 triangles per patch, 3 vertices per triangle
+ verticesCount = ((xCount + 1) * (yCount + 1) - emptyQuads) * 2 * 3;
+ mVertices = new TextureVertex[verticesCount];
+ hasEmptyQuads = emptyQuads > 0;
+
+ glGenBuffers(1, &meshBuffer);
+}
+
+Patch::~Patch() {
+ delete[] mVertices;
+ glDeleteBuffers(1, &meshBuffer);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Vertices management
+///////////////////////////////////////////////////////////////////////////////
+
+void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
+ float left, float top, float right, float bottom,
+ const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t width, const uint32_t height, const uint32_t colorKey) {
+ if (hasEmptyQuads) quads.clear();
+
+ const uint32_t xStretchCount = (width + 1) >> 1;
+ const uint32_t yStretchCount = (height + 1) >> 1;
+
+ float stretchX = 0.0f;
+ float stretchY = 0.0;
+
+ const float meshWidth = right - left;
+
+ if (xStretchCount > 0) {
+ uint32_t stretchSize = 0;
+ for (uint32_t i = 1; i < width; i += 2) {
+ stretchSize += xDivs[i] - xDivs[i - 1];
+ }
+ const float xStretchTex = stretchSize;
+ const float fixed = bitmapWidth - stretchSize;
+ const float xStretch = right - left - fixed;
+ stretchX = xStretch / xStretchTex;
+ }
+
+ if (yStretchCount > 0) {
+ uint32_t stretchSize = 0;
+ for (uint32_t i = 1; i < height; i += 2) {
+ stretchSize += yDivs[i] - yDivs[i - 1];
+ }
+ const float yStretchTex = stretchSize;
+ const float fixed = bitmapHeight - stretchSize;
+ const float yStretch = bottom - top - fixed;
+ stretchY = yStretch / yStretchTex;
+ }
+
+ TextureVertex* vertex = mVertices;
+ uint32_t quadCount = 0;
+
+ float previousStepY = 0.0f;
+
+ float y1 = 0.0f;
+ float v1 = 0.0f;
+
+ for (uint32_t i = 0; i < height; i++) {
+ float stepY = yDivs[i];
+
+ float y2 = 0.0f;
+ if (i & 1) {
+ const float segment = stepY - previousStepY;
+ y2 = y1 + segment * stretchY;
+ } else {
+ y2 = y1 + stepY - previousStepY;
+ }
+ float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight;
+
+ generateRow(vertex, y1, y2, v1, v2, xDivs, width, stretchX,
+ right - left, bitmapWidth, quadCount, colorKey);
+
+ y1 = y2;
+ v1 = (stepY + 0.5f) / bitmapHeight;
+
+ previousStepY = stepY;
+ }
+
+ generateRow(vertex, y1, bottom - top, v1, 1.0f, xDivs, width, stretchX,
+ right - left, bitmapWidth, quadCount, colorKey);
+
+ Caches::getInstance().bindMeshBuffer(meshBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(TextureVertex) * verticesCount,
+ mVertices, GL_STATIC_DRAW);
+}
+
+void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
+ const int32_t xDivs[], uint32_t xCount, float stretchX, float width, float bitmapWidth,
+ uint32_t& quadCount, const uint32_t colorKey) {
+ float previousStepX = 0.0f;
+
+ float x1 = 0.0f;
+ float u1 = 0.0f;
+
+ // Generate the row quad by quad
+ for (uint32_t i = 0; i < xCount; i++) {
+ float stepX = xDivs[i];
+
+ float x2 = 0.0f;
+ if (i & 1) {
+ const float segment = stepX - previousStepX;
+ x2 = x1 + segment * stretchX;
+ } else {
+ x2 = x1 + stepX - previousStepX;
+ }
+ float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth;
+
+ generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount, colorKey);
+
+ x1 = x2;
+ u1 = (stepX + 0.5f) / bitmapWidth;
+
+ previousStepX = stepX;
+ }
+
+ generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount, colorKey);
+}
+
+void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
+ float u1, float v1, float u2, float v2, uint32_t& quadCount, const uint32_t colorKey) {
+ if (((colorKey >> quadCount++) & 0x1) == 1) {
+ return;
+ }
+
+ if (hasEmptyQuads) {
+ Rect bounds(x1, y1, x2, y2);
+ quads.add(bounds);
+ }
+
+ // Left triangle
+ TextureVertex::set(vertex++, x1, y1, u1, v1);
+ TextureVertex::set(vertex++, x2, y1, u2, v1);
+ TextureVertex::set(vertex++, x1, y2, u1, v2);
+
+ // Right triangle
+ TextureVertex::set(vertex++, x1, y2, u1, v2);
+ TextureVertex::set(vertex++, x2, y1, u2, v1);
+ TextureVertex::set(vertex++, x2, y2, u2, v2);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/Patch.h b/libs/hwui/Patch.h
new file mode 100644
index 0000000..1e78b2f
--- /dev/null
+++ b/libs/hwui/Patch.h
@@ -0,0 +1,121 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_PATCH_H
+#define ANDROID_HWUI_PATCH_H
+
+#include <sys/types.h>
+
+#include <GLES2/gl2.h>
+
+#include <utils/Vector.h>
+
+#include "Rect.h"
+#include "Vertex.h"
+#include "utils/Compare.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// 9-patch structures
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Description of a patch.
+ */
+struct PatchDescription {
+ PatchDescription(): bitmapWidth(0), bitmapHeight(0), pixelWidth(0), pixelHeight(0),
+ xCount(0), yCount(0), emptyCount(0), colorKey(0) { }
+ PatchDescription(const float bitmapWidth, const float bitmapHeight,
+ const float pixelWidth, const float pixelHeight,
+ const uint32_t xCount, const uint32_t yCount,
+ const int8_t emptyCount, const uint32_t colorKey):
+ bitmapWidth(bitmapWidth), bitmapHeight(bitmapHeight),
+ pixelWidth(pixelWidth), pixelHeight(pixelHeight),
+ xCount(xCount), yCount(yCount),
+ emptyCount(emptyCount), colorKey(colorKey) { }
+ PatchDescription(const PatchDescription& description):
+ bitmapWidth(description.bitmapWidth), bitmapHeight(description.bitmapHeight),
+ pixelWidth(description.pixelWidth), pixelHeight(description.pixelHeight),
+ xCount(description.xCount), yCount(description.yCount),
+ emptyCount(description.emptyCount), colorKey(description.colorKey) { }
+
+ float bitmapWidth;
+ float bitmapHeight;
+ float pixelWidth;
+ float pixelHeight;
+ uint32_t xCount;
+ uint32_t yCount;
+ int8_t emptyCount;
+ uint32_t colorKey;
+
+ bool operator<(const PatchDescription& rhs) const {
+ LTE_FLOAT(bitmapWidth) {
+ LTE_FLOAT(bitmapHeight) {
+ LTE_FLOAT(pixelWidth) {
+ LTE_FLOAT(pixelHeight) {
+ LTE_INT(xCount) {
+ LTE_INT(yCount) {
+ LTE_INT(emptyCount) {
+ LTE_INT(colorKey) return false;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ return false;
+ }
+}; // struct PatchDescription
+
+/**
+ * An OpenGL patch. This contains an array of vertices and an array of
+ * indices to render the vertices.
+ */
+struct Patch {
+ Patch(const uint32_t xCount, const uint32_t yCount, const int8_t emptyQuads = 0);
+ ~Patch();
+
+ void updateVertices(const float bitmapWidth, const float bitmapHeight,
+ float left, float top, float right, float bottom,
+ const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t width, const uint32_t height,
+ const uint32_t colorKey = 0);
+
+ GLuint meshBuffer;
+ uint32_t verticesCount;
+ Vector<Rect> quads;
+ bool hasEmptyQuads;
+
+private:
+ TextureVertex* mVertices;
+
+ void generateRow(TextureVertex*& vertex, float y1, float y2,
+ float v1, float v2, const int32_t xDivs[], uint32_t xCount,
+ float stretchX, float width, float bitmapWidth,
+ uint32_t& quadCount, const uint32_t colorKey);
+ void generateQuad(TextureVertex*& vertex,
+ float x1, float y1, float x2, float y2,
+ float u1, float v1, float u2, float v2,
+ uint32_t& quadCount, const uint32_t colorKey);
+}; // struct Patch
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_PATCH_H
diff --git a/libs/hwui/PatchCache.cpp b/libs/hwui/PatchCache.cpp
new file mode 100644
index 0000000..71bab91
--- /dev/null
+++ b/libs/hwui/PatchCache.cpp
@@ -0,0 +1,105 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <utils/Log.h>
+
+#include "PatchCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+PatchCache::PatchCache(): mMaxEntries(DEFAULT_PATCH_CACHE_SIZE) {
+}
+
+PatchCache::PatchCache(uint32_t maxEntries): mMaxEntries(maxEntries) {
+}
+
+PatchCache::~PatchCache() {
+ clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+void PatchCache::clear() {
+ size_t count = mCache.size();
+ for (size_t i = 0; i < count; i++) {
+ delete mCache.valueAt(i);
+ }
+ mCache.clear();
+}
+
+Patch* PatchCache::get(const float bitmapWidth, const float bitmapHeight,
+ const float pixelWidth, const float pixelHeight,
+ const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors,
+ const uint32_t width, const uint32_t height, const int8_t numColors) {
+
+ int8_t transparentQuads = 0;
+ uint32_t colorKey = 0;
+
+ if (uint8_t(numColors) < sizeof(uint32_t) * 4) {
+ for (int8_t i = 0; i < numColors; i++) {
+ if (colors[i] == 0x0) {
+ transparentQuads++;
+ colorKey |= 0x1 << i;
+ }
+ }
+ }
+
+ // If the 9patch is made of only transparent quads
+ if (transparentQuads == int8_t((width + 1) * (height + 1))) {
+ return NULL;
+ }
+
+ const PatchDescription description(bitmapWidth, bitmapHeight,
+ pixelWidth, pixelHeight, width, height, transparentQuads, colorKey);
+
+ ssize_t index = mCache.indexOfKey(description);
+ Patch* mesh = NULL;
+ if (index >= 0) {
+ mesh = mCache.valueAt(index);
+ }
+
+ if (!mesh) {
+ PATCH_LOGD("New patch mesh "
+ "xCount=%d yCount=%d, w=%.2f h=%.2f, bw=%.2f bh=%.2f",
+ width, height, pixelWidth, pixelHeight, bitmapWidth, bitmapHeight);
+
+ mesh = new Patch(width, height, transparentQuads);
+ mesh->updateVertices(bitmapWidth, bitmapHeight, 0.0f, 0.0f,
+ pixelWidth, pixelHeight, xDivs, yDivs, width, height, colorKey);
+
+ if (mCache.size() >= mMaxEntries) {
+ delete mCache.valueAt(mCache.size() - 1);
+ mCache.removeItemsAt(mCache.size() - 1, 1);
+ }
+
+ mCache.add(description, mesh);
+ }
+
+ return mesh;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/PatchCache.h b/libs/hwui/PatchCache.h
new file mode 100644
index 0000000..c38cd99
--- /dev/null
+++ b/libs/hwui/PatchCache.h
@@ -0,0 +1,71 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_PATCH_CACHE_H
+#define ANDROID_HWUI_PATCH_CACHE_H
+
+#include <utils/KeyedVector.h>
+
+#include "Debug.h"
+#include "Patch.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// Debug
+#if DEBUG_PATCHES
+ #define PATCH_LOGD(...) LOGD(__VA_ARGS__)
+#else
+ #define PATCH_LOGD(...)
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// Cache
+///////////////////////////////////////////////////////////////////////////////
+
+class PatchCache {
+public:
+ PatchCache();
+ PatchCache(uint32_t maxCapacity);
+ ~PatchCache();
+
+ Patch* get(const float bitmapWidth, const float bitmapHeight,
+ const float pixelWidth, const float pixelHeight,
+ const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors,
+ const uint32_t width, const uint32_t height, const int8_t numColors);
+ void clear();
+
+ uint32_t getSize() const {
+ return mCache.size();
+ }
+
+ uint32_t getMaxSize() const {
+ return mMaxEntries;
+ }
+
+private:
+ uint32_t mMaxEntries;
+ KeyedVector<PatchDescription, Patch*> mCache;
+}; // class PatchCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_PATCH_CACHE_H
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp
new file mode 100644
index 0000000..8740a64
--- /dev/null
+++ b/libs/hwui/PathCache.cpp
@@ -0,0 +1,255 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <GLES2/gl2.h>
+
+#include <SkCanvas.h>
+#include <SkRect.h>
+
+#include <utils/threads.h>
+
+#include "PathCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+PathCache::PathCache():
+ mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting path cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE);
+ }
+ init();
+}
+
+PathCache::PathCache(uint32_t maxByteSize):
+ mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(maxByteSize) {
+ init();
+}
+
+PathCache::~PathCache() {
+ mCache.clear();
+}
+
+void PathCache::init() {
+ mCache.setOnEntryRemovedListener(this);
+
+ GLint maxTextureSize;
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
+ mMaxTextureSize = maxTextureSize;
+
+ mDebugEnabled = readDebugLevel() & kDebugCaches;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t PathCache::getSize() {
+ return mSize;
+}
+
+uint32_t PathCache::getMaxSize() {
+ return mMaxSize;
+}
+
+void PathCache::setMaxSize(uint32_t maxSize) {
+ mMaxSize = maxSize;
+ while (mSize > mMaxSize) {
+ mCache.removeOldest();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Callbacks
+///////////////////////////////////////////////////////////////////////////////
+
+void PathCache::operator()(PathCacheEntry& path, PathTexture*& texture) {
+ removeTexture(texture);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+void PathCache::removeTexture(PathTexture* texture) {
+ if (texture) {
+ const uint32_t size = texture->width * texture->height;
+ mSize -= size;
+
+ PATH_LOGD("PathCache::callback: delete path: name, size, mSize = %d, %d, %d",
+ texture->id, size, mSize);
+ if (mDebugEnabled) {
+ LOGD("Path deleted, size = %d", size);
+ }
+
+ glDeleteTextures(1, &texture->id);
+ delete texture;
+ }
+}
+
+void PathCache::remove(SkPath* path) {
+ // TODO: Linear search...
+ Vector<uint32_t> pathsToRemove;
+ for (uint32_t i = 0; i < mCache.size(); i++) {
+ if (mCache.getKeyAt(i).path == path) {
+ pathsToRemove.push(i);
+ removeTexture(mCache.getValueAt(i));
+ }
+ }
+
+ mCache.setOnEntryRemovedListener(NULL);
+ for (size_t i = 0; i < pathsToRemove.size(); i++) {
+ mCache.removeAt(pathsToRemove.itemAt(i));
+ }
+ mCache.setOnEntryRemovedListener(this);
+}
+
+void PathCache::removeDeferred(SkPath* path) {
+ Mutex::Autolock _l(mLock);
+ mGarbage.push(path);
+}
+
+void PathCache::clearGarbage() {
+ Mutex::Autolock _l(mLock);
+ size_t count = mGarbage.size();
+ for (size_t i = 0; i < count; i++) {
+ remove(mGarbage.itemAt(i));
+ }
+ mGarbage.clear();
+}
+
+PathTexture* PathCache::get(SkPath* path, SkPaint* paint) {
+ PathCacheEntry entry(path, paint);
+
+ PathTexture* texture = mCache.get(entry);
+
+ if (!texture) {
+ texture = addTexture(entry, path, paint);
+ } else if (path->getGenerationID() != texture->generation) {
+ mCache.remove(entry);
+ texture = addTexture(entry, path, paint);
+ }
+
+ return texture;
+}
+
+PathTexture* PathCache::addTexture(const PathCacheEntry& entry,
+ const SkPath *path, const SkPaint* paint) {
+ const SkRect& bounds = path->getBounds();
+
+ const float pathWidth = fmax(bounds.width(), 1.0f);
+ const float pathHeight = fmax(bounds.height(), 1.0f);
+
+ if (pathWidth > mMaxTextureSize || pathHeight > mMaxTextureSize) {
+ LOGW("Path too large to be rendered into a texture");
+ return NULL;
+ }
+
+ const float offset = entry.strokeWidth * 1.5f;
+ const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5);
+ const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5);
+
+ const uint32_t size = width * height;
+ // Don't even try to cache a bitmap that's bigger than the cache
+ if (size < mMaxSize) {
+ while (mSize + size > mMaxSize) {
+ mCache.removeOldest();
+ }
+ }
+
+ PathTexture* texture = new PathTexture;
+ texture->left = bounds.fLeft;
+ texture->top = bounds.fTop;
+ texture->offset = offset;
+ texture->width = width;
+ texture->height = height;
+ texture->generation = path->getGenerationID();
+
+ SkBitmap bitmap;
+ bitmap.setConfig(SkBitmap::kA8_Config, width, height);
+ bitmap.allocPixels();
+ bitmap.eraseColor(0);
+
+ SkPaint pathPaint(*paint);
+ if (!pathPaint.getXfermode()) {
+ SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode);
+ pathPaint.setXfermode(mode)->safeUnref();
+ }
+
+ SkCanvas canvas(bitmap);
+ canvas.translate(-bounds.fLeft + offset, -bounds.fTop + offset);
+ canvas.drawPath(*path, pathPaint);
+
+ generateTexture(bitmap, texture);
+
+ if (size < mMaxSize) {
+ mSize += size;
+ PATH_LOGD("PathCache::get: create path: name, size, mSize = %d, %d, %d",
+ texture->id, size, mSize);
+ if (mDebugEnabled) {
+ LOGD("Path created, size = %d", size);
+ }
+ mCache.put(entry, texture);
+ } else {
+ texture->cleanup = true;
+ }
+
+ return texture;
+}
+
+void PathCache::clear() {
+ mCache.clear();
+}
+
+void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) {
+ SkAutoLockPixels alp(bitmap);
+ if (!bitmap.readyToDraw()) {
+ LOGE("Cannot generate texture from bitmap");
+ return;
+ }
+
+ glGenTextures(1, &texture->id);
+
+ glBindTexture(GL_TEXTURE_2D, texture->id);
+ // Textures are Alpha8
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ texture->blend = true;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels());
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/PathCache.h b/libs/hwui/PathCache.h
new file mode 100644
index 0000000..ae2e55d
--- /dev/null
+++ b/libs/hwui/PathCache.h
@@ -0,0 +1,201 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_PATH_CACHE_H
+#define ANDROID_HWUI_PATH_CACHE_H
+
+#include <SkBitmap.h>
+#include <SkPaint.h>
+#include <SkPath.h>
+
+#include <utils/Vector.h>
+
+#include "Debug.h"
+#include "Texture.h"
+#include "utils/Compare.h"
+#include "utils/GenerationCache.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// Debug
+#if DEBUG_PATHS
+ #define PATH_LOGD(...) LOGD(__VA_ARGS__)
+#else
+ #define PATH_LOGD(...)
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// Classes
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Describe a path in the path cache.
+ */
+struct PathCacheEntry {
+ PathCacheEntry() {
+ path = NULL;
+ join = SkPaint::kDefault_Join;
+ cap = SkPaint::kDefault_Cap;
+ style = SkPaint::kFill_Style;
+ miter = 4.0f;
+ strokeWidth = 1.0f;
+ }
+
+ PathCacheEntry(const PathCacheEntry& entry):
+ path(entry.path), join(entry.join), cap(entry.cap),
+ style(entry.style), miter(entry.miter),
+ strokeWidth(entry.strokeWidth) {
+ }
+
+ PathCacheEntry(SkPath* path, SkPaint* paint) {
+ this->path = path;
+ join = paint->getStrokeJoin();
+ cap = paint->getStrokeCap();
+ miter = paint->getStrokeMiter();
+ strokeWidth = paint->getStrokeWidth();
+ style = paint->getStyle();
+ }
+
+ SkPath* path;
+ SkPaint::Join join;
+ SkPaint::Cap cap;
+ SkPaint::Style style;
+ float miter;
+ float strokeWidth;
+
+ bool operator<(const PathCacheEntry& rhs) const {
+ LTE_INT(path) {
+ LTE_INT(join) {
+ LTE_INT(cap) {
+ LTE_INT(style) {
+ LTE_FLOAT(miter) {
+ LTE_FLOAT(strokeWidth) return false;
+ }
+ }
+ }
+ }
+ }
+ return false;
+ }
+}; // struct PathCacheEntry
+
+/**
+ * Alpha texture used to represent a path.
+ */
+struct PathTexture: public Texture {
+ PathTexture(): Texture() {
+ }
+
+ /**
+ * Left coordinate of the path bounds.
+ */
+ float left;
+ /**
+ * Top coordinate of the path bounds.
+ */
+ float top;
+ /**
+ * Offset to draw the path at the correct origin.
+ */
+ float offset;
+}; // struct PathTexture
+
+/**
+ * A simple LRU path cache. The cache has a maximum size expressed in bytes.
+ * Any texture added to the cache causing the cache to grow beyond the maximum
+ * allowed size will also cause the oldest texture to be kicked out.
+ */
+class PathCache: public OnEntryRemoved<PathCacheEntry, PathTexture*> {
+public:
+ PathCache();
+ PathCache(uint32_t maxByteSize);
+ ~PathCache();
+
+ /**
+ * Used as a callback when an entry is removed from the cache.
+ * Do not invoke directly.
+ */
+ void operator()(PathCacheEntry& path, PathTexture*& texture);
+
+ /**
+ * Returns the texture associated with the specified path. If the texture
+ * cannot be found in the cache, a new texture is generated.
+ */
+ PathTexture* get(SkPath* path, SkPaint* paint);
+ /**
+ * Clears the cache. This causes all textures to be deleted.
+ */
+ void clear();
+ /**
+ * Removes an entry.
+ */
+ void remove(SkPath* path);
+ /**
+ * Removes the specified path. This is meant to be called from threads
+ * that are not the EGL context thread.
+ */
+ void removeDeferred(SkPath* path);
+ /**
+ * Process deferred removals.
+ */
+ void clearGarbage();
+
+ /**
+ * Sets the maximum size of the cache in bytes.
+ */
+ void setMaxSize(uint32_t maxSize);
+ /**
+ * Returns the maximum size of the cache in bytes.
+ */
+ uint32_t getMaxSize();
+ /**
+ * Returns the current size of the cache in bytes.
+ */
+ uint32_t getSize();
+
+private:
+ /**
+ * Generates the texture from a bitmap into the specified texture structure.
+ */
+ void generateTexture(SkBitmap& bitmap, Texture* texture);
+
+ void removeTexture(PathTexture* texture);
+
+ PathTexture* addTexture(const PathCacheEntry& entry, const SkPath *path, const SkPaint* paint);
+
+ void init();
+
+ GenerationCache<PathCacheEntry, PathTexture*> mCache;
+
+ uint32_t mSize;
+ uint32_t mMaxSize;
+ GLuint mMaxTextureSize;
+
+ bool mDebugEnabled;
+
+ Vector<SkPath*> mGarbage;
+ mutable Mutex mLock;
+}; // class PathCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_PATH_CACHE_H
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp
new file mode 100644
index 0000000..baed5fd
--- /dev/null
+++ b/libs/hwui/Program.cpp
@@ -0,0 +1,138 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include "Program.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Base program
+///////////////////////////////////////////////////////////////////////////////
+
+Program::Program(const char* vertex, const char* fragment) {
+ vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
+ fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
+
+ id = glCreateProgram();
+ glAttachShader(id, vertexShader);
+ glAttachShader(id, fragmentShader);
+ glLinkProgram(id);
+
+ GLint status;
+ glGetProgramiv(id, GL_LINK_STATUS, &status);
+ if (status != GL_TRUE) {
+ GLint infoLen = 0;
+ glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen);
+ if (infoLen > 1) {
+ GLchar log[infoLen];
+ glGetProgramInfoLog(id, infoLen, 0, &log[0]);
+ LOGE("Error while linking shaders: %s", log);
+ }
+ glDeleteShader(vertexShader);
+ glDeleteShader(fragmentShader);
+ glDeleteProgram(id);
+ }
+
+ mUse = false;
+
+ position = addAttrib("position");
+ transform = addUniform("transform");
+}
+
+Program::~Program() {
+ glDeleteShader(vertexShader);
+ glDeleteShader(fragmentShader);
+ glDeleteProgram(id);
+}
+
+int Program::addAttrib(const char* name) {
+ int slot = glGetAttribLocation(id, name);
+ attributes.add(name, slot);
+ return slot;
+}
+
+int Program::getAttrib(const char* name) {
+ ssize_t index = attributes.indexOfKey(name);
+ if (index >= 0) {
+ return attributes.valueAt(index);
+ }
+ return addAttrib(name);
+}
+
+int Program::addUniform(const char* name) {
+ int slot = glGetUniformLocation(id, name);
+ uniforms.add(name, slot);
+ return slot;
+}
+
+int Program::getUniform(const char* name) {
+ ssize_t index = uniforms.indexOfKey(name);
+ if (index >= 0) {
+ return uniforms.valueAt(index);
+ }
+ return addUniform(name);
+}
+
+GLuint Program::buildShader(const char* source, GLenum type) {
+ GLuint shader = glCreateShader(type);
+ glShaderSource(shader, 1, &source, 0);
+ glCompileShader(shader);
+
+ GLint status;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
+ if (status != GL_TRUE) {
+ // Some drivers return wrong values for GL_INFO_LOG_LENGTH
+ // use a fixed size instead
+ GLchar log[512];
+ glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
+ LOGE("Error while compiling shader: %s", log);
+ glDeleteShader(shader);
+ }
+
+ return shader;
+}
+
+void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
+ const mat4& transformMatrix) {
+ mat4 t(projectionMatrix);
+ t.multiply(transformMatrix);
+ t.multiply(modelViewMatrix);
+
+ glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
+}
+
+void Program::setColor(const float r, const float g, const float b, const float a) {
+ glUniform4f(getUniform("color"), r, g, b, a);
+}
+
+void Program::use() {
+ glUseProgram(id);
+ mUse = true;
+
+ glEnableVertexAttribArray(position);
+}
+
+void Program::remove() {
+ mUse = false;
+
+ glDisableVertexAttribArray(position);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/Program.h b/libs/hwui/Program.h
new file mode 100644
index 0000000..5981662
--- /dev/null
+++ b/libs/hwui/Program.h
@@ -0,0 +1,134 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_PROGRAM_H
+#define ANDROID_HWUI_PROGRAM_H
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <utils/KeyedVector.h>
+
+#include "Matrix.h"
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * A program holds a vertex and a fragment shader. It offers several utility
+ * methods to query attributes and uniforms.
+ */
+class Program {
+public:
+ /**
+ * Creates a new program with the specified vertex and fragment
+ * shaders sources.
+ */
+ Program(const char* vertex, const char* fragment);
+ virtual ~Program();
+
+ /**
+ * Binds this program to the GL context.
+ */
+ virtual void use();
+
+ /**
+ * Marks this program as unused. This will not unbind
+ * the program from the GL context.
+ */
+ virtual void remove();
+
+ /**
+ * Returns the OpenGL name of the specified attribute.
+ */
+ int getAttrib(const char* name);
+
+ /**
+ * Returns the OpenGL name of the specified uniform.
+ */
+ int getUniform(const char* name);
+
+ /**
+ * Indicates whether this program is currently in use with
+ * the GL context.
+ */
+ inline bool isInUse() const {
+ return mUse;
+ }
+
+ /**
+ * Binds the program with the specified projection, modelView and
+ * transform matrices.
+ */
+ void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
+ const mat4& transformMatrix);
+
+ /**
+ * Sets the color associated with this shader.
+ */
+ void setColor(const float r, const float g, const float b, const float a);
+
+ /**
+ * Name of the position attribute.
+ */
+ int position;
+
+ /**
+ * Name of the transform uniform.
+ */
+ int transform;
+
+protected:
+ /**
+ * Adds an attribute with the specified name.
+ *
+ * @return The OpenGL name of the attribute.
+ */
+ int addAttrib(const char* name);
+
+ /**
+ * Adds a uniform with the specified name.
+ *
+ * @return The OpenGL name of the uniform.
+ */
+ int addUniform(const char* name);
+
+private:
+ /**
+ * Compiles the specified shader of the specified type.
+ *
+ * @return The name of the compiled shader.
+ */
+ GLuint buildShader(const char* source, GLenum type);
+
+ // Name of the OpenGL program
+ GLuint id;
+
+ // Name of the shaders
+ GLuint vertexShader;
+ GLuint fragmentShader;
+
+ // Keeps track of attributes and uniforms slots
+ KeyedVector<const char*, int> attributes;
+ KeyedVector<const char*, int> uniforms;
+
+ bool mUse;
+}; // class Program
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_PROGRAM_H
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
new file mode 100644
index 0000000..f2f1adb
--- /dev/null
+++ b/libs/hwui/ProgramCache.cpp
@@ -0,0 +1,615 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <utils/String8.h>
+
+#include "ProgramCache.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+#define MODULATE_OP_NO_MODULATE 0
+#define MODULATE_OP_MODULATE 1
+#define MODULATE_OP_MODULATE_A8 2
+
+///////////////////////////////////////////////////////////////////////////////
+// Vertex shaders snippets
+///////////////////////////////////////////////////////////////////////////////
+
+const char* gVS_Header_Attributes =
+ "attribute vec4 position;\n";
+const char* gVS_Header_Attributes_TexCoords =
+ "attribute vec2 texCoords;\n";
+const char* gVS_Header_Uniforms =
+ "uniform mat4 transform;\n";
+const char* gVS_Header_Uniforms_HasGradient[3] = {
+ // Linear
+ "uniform mat4 screenSpace;\n",
+ // Circular
+ "uniform mat4 screenSpace;\n",
+ // Sweep
+ "uniform mat4 screenSpace;\n"
+};
+const char* gVS_Header_Uniforms_HasBitmap =
+ "uniform mat4 textureTransform;\n"
+ "uniform vec2 textureDimension;\n";
+const char* gVS_Header_Varyings_HasTexture =
+ "varying vec2 outTexCoords;\n";
+const char* gVS_Header_Varyings_HasBitmap =
+ "varying vec2 outBitmapTexCoords;\n";
+const char* gVS_Header_Varyings_HasGradient[3] = {
+ // Linear
+ "varying vec2 linear;\n",
+ // Circular
+ "varying vec2 circular;\n",
+ // Sweep
+ "varying vec2 sweep;\n"
+};
+const char* gVS_Main =
+ "\nvoid main(void) {\n";
+const char* gVS_Main_OutTexCoords =
+ " outTexCoords = texCoords;\n";
+const char* gVS_Main_OutGradient[3] = {
+ // Linear
+ " linear = vec2((screenSpace * position).x, 0.5);\n",
+ // Circular
+ " circular = (screenSpace * position).xy;\n",
+ // Sweep
+ " sweep = (screenSpace * position).xy;\n"
+};
+const char* gVS_Main_OutBitmapTexCoords =
+ " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
+const char* gVS_Main_Position =
+ " gl_Position = transform * position;\n";
+const char* gVS_Footer =
+ "}\n\n";
+
+///////////////////////////////////////////////////////////////////////////////
+// Fragment shaders snippets
+///////////////////////////////////////////////////////////////////////////////
+
+const char* gFS_Header_Extension_FramebufferFetch =
+ "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
+const char* gFS_Header =
+ "precision mediump float;\n\n";
+const char* gFS_Uniforms_Color =
+ "uniform vec4 color;\n";
+const char* gFS_Uniforms_TextureSampler =
+ "uniform sampler2D sampler;\n";
+const char* gFS_Uniforms_GradientSampler[3] = {
+ // Linear
+ "uniform sampler2D gradientSampler;\n",
+ // Circular
+ "uniform sampler2D gradientSampler;\n",
+ // Sweep
+ "uniform sampler2D gradientSampler;\n"
+};
+const char* gFS_Uniforms_BitmapSampler =
+ "uniform sampler2D bitmapSampler;\n";
+const char* gFS_Uniforms_ColorOp[4] = {
+ // None
+ "",
+ // Matrix
+ "uniform mat4 colorMatrix;\n"
+ "uniform vec4 colorMatrixVector;\n",
+ // Lighting
+ "uniform vec4 lightingMul;\n"
+ "uniform vec4 lightingAdd;\n",
+ // PorterDuff
+ "uniform vec4 colorBlend;\n"
+};
+const char* gFS_Main =
+ "\nvoid main(void) {\n"
+ " lowp vec4 fragColor;\n";
+
+// Fast cases
+const char* gFS_Fast_SingleColor =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = color;\n"
+ "}\n\n";
+const char* gFS_Fast_SingleTexture =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = texture2D(sampler, outTexCoords);\n"
+ "}\n\n";
+const char* gFS_Fast_SingleModulateTexture =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n"
+ "}\n\n";
+const char* gFS_Fast_SingleA8Texture =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = texture2D(sampler, outTexCoords);\n"
+ "}\n\n";
+const char* gFS_Fast_SingleModulateA8Texture =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n"
+ "}\n\n";
+const char* gFS_Fast_SingleGradient =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = texture2D(gradientSampler, linear);\n"
+ "}\n\n";
+const char* gFS_Fast_SingleModulateGradient =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = color.a * texture2D(gradientSampler, linear);\n"
+ "}\n\n";
+
+// General case
+const char* gFS_Main_FetchColor =
+ " fragColor = color;\n";
+const char* gFS_Main_FetchTexture[2] = {
+ // Don't modulate
+ " fragColor = texture2D(sampler, outTexCoords);\n",
+ // Modulate
+ " fragColor = color * texture2D(sampler, outTexCoords);\n"
+};
+const char* gFS_Main_FetchA8Texture[2] = {
+ // Don't modulate
+ " fragColor = texture2D(sampler, outTexCoords);\n",
+ // Modulate
+ " fragColor = color * texture2D(sampler, outTexCoords).a;\n"
+};
+const char* gFS_Main_FetchGradient[3] = {
+ // Linear
+ " vec4 gradientColor = texture2D(gradientSampler, linear);\n",
+ // Circular
+ " float index = length(circular);\n"
+ " vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
+ // Sweep
+ " float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
+ " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"
+};
+const char* gFS_Main_FetchBitmap =
+ " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
+const char* gFS_Main_FetchBitmapNpot =
+ " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
+const char* gFS_Main_BlendShadersBG =
+ " fragColor = blendShaders(gradientColor, bitmapColor)";
+const char* gFS_Main_BlendShadersGB =
+ " fragColor = blendShaders(bitmapColor, gradientColor)";
+const char* gFS_Main_BlendShaders_Modulate[3] = {
+ // Don't modulate
+ ";\n",
+ // Modulate
+ " * fragColor.a;\n",
+ // Modulate with alpha 8 texture
+ " * texture2D(sampler, outTexCoords).a;\n"
+};
+const char* gFS_Main_GradientShader_Modulate[3] = {
+ // Don't modulate
+ " fragColor = gradientColor;\n",
+ // Modulate
+ " fragColor = gradientColor * fragColor.a;\n",
+ // Modulate with alpha 8 texture
+ " fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n"
+ };
+const char* gFS_Main_BitmapShader_Modulate[3] = {
+ // Don't modulate
+ " fragColor = bitmapColor;\n",
+ // Modulate
+ " fragColor = bitmapColor * fragColor.a;\n",
+ // Modulate with alpha 8 texture
+ " fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n"
+ };
+const char* gFS_Main_FragColor =
+ " gl_FragColor = fragColor;\n";
+const char* gFS_Main_FragColor_Blend =
+ " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
+const char* gFS_Main_FragColor_Blend_Swap =
+ " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
+const char* gFS_Main_ApplyColorOp[4] = {
+ // None
+ "",
+ // Matrix
+ // TODO: Fix premultiplied alpha computations for color matrix
+ " fragColor *= colorMatrix;\n"
+ " fragColor += colorMatrixVector;\n"
+ " fragColor.rgb *= fragColor.a;\n",
+ // Lighting
+ " float lightingAlpha = fragColor.a;\n"
+ " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
+ " fragColor.a = lightingAlpha;\n",
+ // PorterDuff
+ " fragColor = blendColors(colorBlend, fragColor);\n"
+};
+const char* gFS_Footer =
+ "}\n\n";
+
+///////////////////////////////////////////////////////////////////////////////
+// PorterDuff snippets
+///////////////////////////////////////////////////////////////////////////////
+
+const char* gBlendOps[18] = {
+ // Clear
+ "return vec4(0.0, 0.0, 0.0, 0.0);\n",
+ // Src
+ "return src;\n",
+ // Dst
+ "return dst;\n",
+ // SrcOver
+ "return src + dst * (1.0 - src.a);\n",
+ // DstOver
+ "return dst + src * (1.0 - dst.a);\n",
+ // SrcIn
+ "return src * dst.a;\n",
+ // DstIn
+ "return dst * src.a;\n",
+ // SrcOut
+ "return src * (1.0 - dst.a);\n",
+ // DstOut
+ "return dst * (1.0 - src.a);\n",
+ // SrcAtop
+ "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
+ // DstAtop
+ "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
+ // Xor
+ "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
+ "src.a + dst.a - 2.0 * src.a * dst.a);\n",
+ // Add
+ "return min(src + dst, 1.0);\n",
+ // Multiply
+ "return src * dst;\n",
+ // Screen
+ "return src + dst - src * dst;\n",
+ // Overlay
+ "return clamp(vec4(mix("
+ "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
+ "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
+ "step(dst.a, 2.0 * dst.rgb)), "
+ "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
+ // Darken
+ "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
+ "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
+ // Lighten
+ "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
+ "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructors
+///////////////////////////////////////////////////////////////////////////////
+
+ProgramCache::ProgramCache() {
+}
+
+ProgramCache::~ProgramCache() {
+ clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Cache management
+///////////////////////////////////////////////////////////////////////////////
+
+void ProgramCache::clear() {
+ size_t count = mCache.size();
+ for (size_t i = 0; i < count; i++) {
+ delete mCache.valueAt(i);
+ }
+ mCache.clear();
+}
+
+Program* ProgramCache::get(const ProgramDescription& description) {
+ programid key = description.key();
+ ssize_t index = mCache.indexOfKey(key);
+ Program* program = NULL;
+ if (index < 0) {
+ description.log("Could not find program");
+ program = generateProgram(description, key);
+ mCache.add(key, program);
+ } else {
+ program = mCache.valueAt(index);
+ }
+ return program;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Program generation
+///////////////////////////////////////////////////////////////////////////////
+
+Program* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
+ String8 vertexShader = generateVertexShader(description);
+ String8 fragmentShader = generateFragmentShader(description);
+
+ Program* program = new Program(vertexShader.string(), fragmentShader.string());
+ return program;
+}
+
+String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
+ // Add attributes
+ String8 shader(gVS_Header_Attributes);
+ if (description.hasTexture) {
+ shader.append(gVS_Header_Attributes_TexCoords);
+ }
+ // Uniforms
+ shader.append(gVS_Header_Uniforms);
+ if (description.hasGradient) {
+ shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
+ }
+ if (description.hasBitmap) {
+ shader.append(gVS_Header_Uniforms_HasBitmap);
+ }
+ // Varyings
+ if (description.hasTexture) {
+ shader.append(gVS_Header_Varyings_HasTexture);
+ }
+ if (description.hasGradient) {
+ shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
+ }
+ if (description.hasBitmap) {
+ shader.append(gVS_Header_Varyings_HasBitmap);
+ }
+
+ // Begin the shader
+ shader.append(gVS_Main); {
+ if (description.hasTexture) {
+ shader.append(gVS_Main_OutTexCoords);
+ }
+ if (description.hasGradient) {
+ shader.append(gVS_Main_OutGradient[description.gradientType]);
+ }
+ if (description.hasBitmap) {
+ shader.append(gVS_Main_OutBitmapTexCoords);
+ }
+ // Output transformed position
+ shader.append(gVS_Main_Position);
+ }
+ // End the shader
+ shader.append(gVS_Footer);
+
+ PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
+
+ return shader;
+}
+
+String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
+ // Set the default precision
+ String8 shader;
+
+ const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
+ if (blendFramebuffer) {
+ shader.append(gFS_Header_Extension_FramebufferFetch);
+ }
+
+ shader.append(gFS_Header);
+
+ // Varyings
+ if (description.hasTexture) {
+ shader.append(gVS_Header_Varyings_HasTexture);
+ }
+ if (description.hasGradient) {
+ shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
+ }
+ if (description.hasBitmap) {
+ shader.append(gVS_Header_Varyings_HasBitmap);
+ }
+
+ // Uniforms
+ int modulateOp = MODULATE_OP_NO_MODULATE;
+ const bool singleColor = !description.hasTexture &&
+ !description.hasGradient && !description.hasBitmap;
+
+ if (description.modulate || singleColor) {
+ shader.append(gFS_Uniforms_Color);
+ if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
+ }
+ if (description.hasTexture) {
+ shader.append(gFS_Uniforms_TextureSampler);
+ }
+ if (description.hasGradient) {
+ shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
+ }
+
+ // Optimization for common cases
+ if (!blendFramebuffer && description.colorOp == ProgramDescription::kColorNone) {
+ bool fast = false;
+
+ const bool noShader = !description.hasGradient && !description.hasBitmap;
+ const bool singleTexture = description.hasTexture &&
+ !description.hasAlpha8Texture && noShader;
+ const bool singleA8Texture = description.hasTexture &&
+ description.hasAlpha8Texture && noShader;
+ const bool singleGradient = !description.hasTexture &&
+ description.hasGradient && !description.hasBitmap &&
+ description.gradientType == ProgramDescription::kGradientLinear;
+
+ if (singleColor) {
+ shader.append(gFS_Fast_SingleColor);
+ fast = true;
+ } else if (singleTexture) {
+ if (!description.modulate) {
+ shader.append(gFS_Fast_SingleTexture);
+ } else {
+ shader.append(gFS_Fast_SingleModulateTexture);
+ }
+ fast = true;
+ } else if (singleA8Texture) {
+ if (!description.modulate) {
+ shader.append(gFS_Fast_SingleA8Texture);
+ } else {
+ shader.append(gFS_Fast_SingleModulateA8Texture);
+ }
+ fast = true;
+ } else if (singleGradient) {
+ if (!description.modulate) {
+ shader.append(gFS_Fast_SingleGradient);
+ } else {
+ shader.append(gFS_Fast_SingleModulateGradient);
+ }
+ fast = true;
+ }
+
+ if (fast) {
+#if DEBUG_PROGRAMS
+ PROGRAM_LOGD("*** Fast case:\n");
+ PROGRAM_LOGD("*** Generated fragment shader:\n\n");
+ printLongString(shader);
+#endif
+
+ return shader;
+ }
+ }
+
+ if (description.hasBitmap) {
+ shader.append(gFS_Uniforms_BitmapSampler);
+ }
+ shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
+
+ // Generate required functions
+ if (description.hasGradient && description.hasBitmap) {
+ generateBlend(shader, "blendShaders", description.shadersMode);
+ }
+ if (description.colorOp == ProgramDescription::kColorBlend) {
+ generateBlend(shader, "blendColors", description.colorMode);
+ }
+ if (blendFramebuffer) {
+ generateBlend(shader, "blendFramebuffer", description.framebufferMode);
+ }
+ if (description.isBitmapNpot) {
+ generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
+ }
+
+ // Begin the shader
+ shader.append(gFS_Main); {
+ // Stores the result in fragColor directly
+ if (description.hasTexture) {
+ if (description.hasAlpha8Texture) {
+ if (!description.hasGradient && !description.hasBitmap) {
+ shader.append(gFS_Main_FetchA8Texture[modulateOp]);
+ }
+ } else {
+ shader.append(gFS_Main_FetchTexture[modulateOp]);
+ }
+ } else {
+ if ((!description.hasGradient && !description.hasBitmap) || description.modulate) {
+ shader.append(gFS_Main_FetchColor);
+ }
+ }
+ if (description.hasGradient) {
+ shader.append(gFS_Main_FetchGradient[description.gradientType]);
+ }
+ if (description.hasBitmap) {
+ if (!description.isBitmapNpot) {
+ shader.append(gFS_Main_FetchBitmap);
+ } else {
+ shader.append(gFS_Main_FetchBitmapNpot);
+ }
+ }
+ // Case when we have two shaders set
+ if (description.hasGradient && description.hasBitmap) {
+ int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
+ if (description.isBitmapFirst) {
+ shader.append(gFS_Main_BlendShadersBG);
+ } else {
+ shader.append(gFS_Main_BlendShadersGB);
+ }
+ shader.append(gFS_Main_BlendShaders_Modulate[op]);
+ } else {
+ if (description.hasGradient) {
+ int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
+ shader.append(gFS_Main_GradientShader_Modulate[op]);
+ } else if (description.hasBitmap) {
+ int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
+ shader.append(gFS_Main_BitmapShader_Modulate[op]);
+ }
+ }
+ // Apply the color op if needed
+ shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
+ // Output the fragment
+ if (!blendFramebuffer) {
+ shader.append(gFS_Main_FragColor);
+ } else {
+ shader.append(!description.swapSrcDst ?
+ gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
+ }
+ }
+ // End the shader
+ shader.append(gFS_Footer);
+
+#if DEBUG_PROGRAMS
+ PROGRAM_LOGD("*** Generated fragment shader:\n\n");
+ printLongString(shader);
+#endif
+
+ return shader;
+}
+
+void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
+ shader.append("\nvec4 ");
+ shader.append(name);
+ shader.append("(vec4 src, vec4 dst) {\n");
+ shader.append(" ");
+ shader.append(gBlendOps[mode]);
+ shader.append("}\n");
+}
+
+void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
+ shader.append("\nvec2 wrap(vec2 texCoords) {\n");
+ if (wrapS == GL_MIRRORED_REPEAT) {
+ shader.append(" float xMod2 = mod(texCoords.x, 2.0);\n");
+ shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
+ }
+ if (wrapT == GL_MIRRORED_REPEAT) {
+ shader.append(" float yMod2 = mod(texCoords.y, 2.0);\n");
+ shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
+ }
+ shader.append(" return vec2(");
+ switch (wrapS) {
+ case GL_CLAMP_TO_EDGE:
+ shader.append("texCoords.x");
+ break;
+ case GL_REPEAT:
+ shader.append("mod(texCoords.x, 1.0)");
+ break;
+ case GL_MIRRORED_REPEAT:
+ shader.append("xMod2");
+ break;
+ }
+ shader.append(", ");
+ switch (wrapT) {
+ case GL_CLAMP_TO_EDGE:
+ shader.append("texCoords.y");
+ break;
+ case GL_REPEAT:
+ shader.append("mod(texCoords.y, 1.0)");
+ break;
+ case GL_MIRRORED_REPEAT:
+ shader.append("yMod2");
+ break;
+ }
+ shader.append(");\n");
+ shader.append("}\n");
+}
+
+void ProgramCache::printLongString(const String8& shader) const {
+ ssize_t index = 0;
+ ssize_t lastIndex = 0;
+ const char* str = shader.string();
+ while ((index = shader.find("\n", index)) > -1) {
+ String8 line(str, index - lastIndex);
+ if (line.length() == 0) line.append("\n");
+ PROGRAM_LOGD("%s", line.string());
+ index++;
+ str += (index - lastIndex);
+ lastIndex = index;
+ }
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/ProgramCache.h b/libs/hwui/ProgramCache.h
new file mode 100644
index 0000000..fc3e248
--- /dev/null
+++ b/libs/hwui/ProgramCache.h
@@ -0,0 +1,259 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_PROGRAM_CACHE_H
+#define ANDROID_HWUI_PROGRAM_CACHE_H
+
+#include <utils/KeyedVector.h>
+#include <utils/Log.h>
+#include <utils/String8.h>
+
+#include <GLES2/gl2.h>
+
+#include <SkXfermode.h>
+
+#include "Debug.h"
+#include "Program.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// Debug
+#if DEBUG_PROGRAMS
+ #define PROGRAM_LOGD(...) LOGD(__VA_ARGS__)
+#else
+ #define PROGRAM_LOGD(...)
+#endif
+
+// TODO: This should be set in properties
+#define PANEL_BIT_DEPTH 20
+#define COLOR_COMPONENT_THRESHOLD (1.0f - (0.5f / PANEL_BIT_DEPTH))
+#define COLOR_COMPONENT_INV_THRESHOLD (0.5f / PANEL_BIT_DEPTH)
+
+#define PROGRAM_KEY_TEXTURE 0x1
+#define PROGRAM_KEY_A8_TEXTURE 0x2
+#define PROGRAM_KEY_BITMAP 0x4
+#define PROGRAM_KEY_GRADIENT 0x8
+#define PROGRAM_KEY_BITMAP_FIRST 0x10
+#define PROGRAM_KEY_COLOR_MATRIX 0x20
+#define PROGRAM_KEY_COLOR_LIGHTING 0x40
+#define PROGRAM_KEY_COLOR_BLEND 0x80
+#define PROGRAM_KEY_BITMAP_NPOT 0x100
+#define PROGRAM_KEY_SWAP_SRC_DST 0x2000
+
+#define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600
+#define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800
+
+// Encode the xfermodes on 6 bits
+#define PROGRAM_MAX_XFERMODE 0x1f
+#define PROGRAM_XFERMODE_SHADER_SHIFT 26
+#define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20
+#define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14
+
+#define PROGRAM_BITMAP_WRAPS_SHIFT 9
+#define PROGRAM_BITMAP_WRAPT_SHIFT 11
+
+#define PROGRAM_GRADIENT_TYPE_SHIFT 33
+#define PROGRAM_MODULATE 35
+
+///////////////////////////////////////////////////////////////////////////////
+// Types
+///////////////////////////////////////////////////////////////////////////////
+
+typedef uint64_t programid;
+
+///////////////////////////////////////////////////////////////////////////////
+// Cache
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Describe the features required for a given program. The features
+ * determine the generation of both the vertex and fragment shaders.
+ * A ProgramDescription must be used in conjunction with a ProgramCache.
+ */
+struct ProgramDescription {
+ enum ColorModifier {
+ kColorNone,
+ kColorMatrix,
+ kColorLighting,
+ kColorBlend
+ };
+
+ enum Gradient {
+ kGradientLinear,
+ kGradientCircular,
+ kGradientSweep
+ };
+
+ ProgramDescription():
+ hasTexture(false), hasAlpha8Texture(false), modulate(false),
+ hasBitmap(false), isBitmapNpot(false), hasGradient(false),
+ gradientType(kGradientLinear),
+ shadersMode(SkXfermode::kClear_Mode), isBitmapFirst(false),
+ bitmapWrapS(GL_CLAMP_TO_EDGE), bitmapWrapT(GL_CLAMP_TO_EDGE),
+ colorOp(kColorNone), colorMode(SkXfermode::kClear_Mode),
+ framebufferMode(SkXfermode::kClear_Mode), swapSrcDst(false) {
+ }
+
+ // Texturing
+ bool hasTexture;
+ bool hasAlpha8Texture;
+
+ // Modulate, this should only be set when setColor() return true
+ bool modulate;
+
+ // Shaders
+ bool hasBitmap;
+ bool isBitmapNpot;
+
+ bool hasGradient;
+ Gradient gradientType;
+
+ SkXfermode::Mode shadersMode;
+
+ bool isBitmapFirst;
+ GLenum bitmapWrapS;
+ GLenum bitmapWrapT;
+
+ // Color operations
+ ColorModifier colorOp;
+ SkXfermode::Mode colorMode;
+
+ // Framebuffer blending (requires Extensions.hasFramebufferFetch())
+ // Ignored for all values < SkXfermode::kPlus_Mode
+ SkXfermode::Mode framebufferMode;
+ bool swapSrcDst;
+
+ /**
+ * Indicates, for a given color, whether color modulation is required in
+ * the fragment shader. When this method returns true, the program should
+ * be provided with a modulation color.
+ */
+ bool setColor(const float r, const float g, const float b, const float a) {
+ modulate = a < COLOR_COMPONENT_THRESHOLD || r < COLOR_COMPONENT_THRESHOLD ||
+ g < COLOR_COMPONENT_THRESHOLD || b < COLOR_COMPONENT_THRESHOLD;
+ return modulate;
+ }
+
+ /**
+ * Indicates, for a given color, whether color modulation is required in
+ * the fragment shader. When this method returns true, the program should
+ * be provided with a modulation color.
+ */
+ bool setAlpha8Color(const float r, const float g, const float b, const float a) {
+ modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD ||
+ g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD;
+ return modulate;
+ }
+
+ /**
+ * Computes the unique key identifying this program.
+ */
+ programid key() const {
+ programid key = 0;
+ if (hasTexture) key |= PROGRAM_KEY_TEXTURE;
+ if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE;
+ if (hasBitmap) {
+ key |= PROGRAM_KEY_BITMAP;
+ if (isBitmapNpot) {
+ key |= PROGRAM_KEY_BITMAP_NPOT;
+ key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT;
+ key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT;
+ }
+ }
+ if (hasGradient) key |= PROGRAM_KEY_GRADIENT;
+ key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT;
+ if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST;
+ if (hasBitmap && hasGradient) {
+ key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT;
+ }
+ switch (colorOp) {
+ case kColorMatrix:
+ key |= PROGRAM_KEY_COLOR_MATRIX;
+ break;
+ case kColorLighting:
+ key |= PROGRAM_KEY_COLOR_LIGHTING;
+ break;
+ case kColorBlend:
+ key |= PROGRAM_KEY_COLOR_BLEND;
+ key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT;
+ break;
+ case kColorNone:
+ break;
+ }
+ key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT;
+ if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST;
+ if (modulate) key |= programid(0x1) << PROGRAM_MODULATE;
+ return key;
+ }
+
+ /**
+ * Logs the specified message followed by the key identifying this program.
+ */
+ void log(const char* message) const {
+ programid k = key();
+ PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32),
+ uint32_t(k & 0xffffffff));
+ }
+
+private:
+ inline uint32_t getEnumForWrap(GLenum wrap) const {
+ switch (wrap) {
+ case GL_CLAMP_TO_EDGE:
+ return 0;
+ case GL_REPEAT:
+ return 1;
+ case GL_MIRRORED_REPEAT:
+ return 2;
+ }
+ return 0;
+ }
+
+}; // struct ProgramDescription
+
+/**
+ * Generates and caches program. Programs are generated based on
+ * ProgramDescriptions.
+ */
+class ProgramCache {
+public:
+ ProgramCache();
+ ~ProgramCache();
+
+ Program* get(const ProgramDescription& description);
+
+ void clear();
+
+private:
+ Program* generateProgram(const ProgramDescription& description, programid key);
+ String8 generateVertexShader(const ProgramDescription& description);
+ String8 generateFragmentShader(const ProgramDescription& description);
+ void generateBlend(String8& shader, const char* name, SkXfermode::Mode mode);
+ void generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT);
+
+ void printLongString(const String8& shader) const;
+
+ KeyedVector<programid, Program*> mCache;
+}; // class ProgramCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_PROGRAM_CACHE_H
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
new file mode 100644
index 0000000..96d8b69
--- /dev/null
+++ b/libs/hwui/Properties.h
@@ -0,0 +1,82 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_PROPERTIES_H
+#define ANDROID_HWUI_PROPERTIES_H
+
+#include <cutils/properties.h>
+#include <stdlib.h>
+
+/**
+ * This file contains the list of system properties used to configure
+ * the OpenGLRenderer.
+ */
+
+/**
+ * Debug level for app developers.
+ */
+#define PROPERTY_DEBUG "hwui.debug_level"
+
+/**
+ * Debug levels. Debug levels are used as flags.
+ */
+enum DebugLevel {
+ kDebugDisabled = 0,
+ kDebugMemory = 1,
+ kDebugCaches = 2
+};
+
+// These properties are defined in mega-bytes
+#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
+#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
+#define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size"
+#define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size"
+#define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size"
+#define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size"
+
+// These properties are defined in pixels
+#define PROPERTY_TEXT_CACHE_WIDTH "ro.hwui.text_cache_width"
+#define PROPERTY_TEXT_CACHE_HEIGHT "ro.hwui.text_cache_height"
+
+// Gamma (>= 1.0, <= 10.0)
+#define PROPERTY_TEXT_GAMMA "ro.text_gamma"
+#define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "ro.text_gamma.black_threshold"
+#define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "ro.text_gamma.white_threshold"
+
+// Converts a number of mega-bytes into bytes
+#define MB(s) s * 1024 * 1024
+
+#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
+#define DEFAULT_LAYER_CACHE_SIZE 8.0f
+#define DEFAULT_PATH_CACHE_SIZE 4.0f
+#define DEFAULT_PATCH_CACHE_SIZE 512
+#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
+#define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f
+#define DEFAULT_FBO_CACHE_SIZE 12
+
+#define DEFAULT_TEXT_GAMMA 1.4f
+#define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64
+#define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192
+
+static DebugLevel readDebugLevel() {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_DEBUG, property, NULL) > 0) {
+ return (DebugLevel) atoi(property);
+ }
+ return kDebugDisabled;
+}
+
+#endif // ANDROID_HWUI_PROPERTIES_H
diff --git a/libs/hwui/Rect.h b/libs/hwui/Rect.h
new file mode 100644
index 0000000..71951b7
--- /dev/null
+++ b/libs/hwui/Rect.h
@@ -0,0 +1,190 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_RECT_H
+#define ANDROID_HWUI_RECT_H
+
+#include <cmath>
+
+#include <utils/Log.h>
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Structs
+///////////////////////////////////////////////////////////////////////////////
+
+struct Rect {
+ float left;
+ float top;
+ float right;
+ float bottom;
+
+ // Used by Region
+ typedef float value_type;
+
+ inline Rect():
+ left(0),
+ top(0),
+ right(0),
+ bottom(0) {
+ }
+
+ inline Rect(float left, float top, float right, float bottom):
+ left(left),
+ top(top),
+ right(right),
+ bottom(bottom) {
+ }
+
+ inline Rect(float width, float height):
+ left(0.0f),
+ top(0.0f),
+ right(width),
+ bottom(height) {
+ }
+
+ inline Rect(const Rect& r) {
+ set(r);
+ }
+
+ inline Rect(Rect& r) {
+ set(r);
+ }
+
+ Rect& operator=(const Rect& r) {
+ set(r);
+ return *this;
+ }
+
+ Rect& operator=(Rect& r) {
+ set(r);
+ return *this;
+ }
+
+ friend int operator==(const Rect& a, const Rect& b) {
+ return !memcmp(&a, &b, sizeof(a));
+ }
+
+ friend int operator!=(const Rect& a, const Rect& b) {
+ return memcmp(&a, &b, sizeof(a));
+ }
+
+ inline void clear() {
+ left = top = right = bottom = 0.0f;
+ }
+
+ inline bool isEmpty() const {
+ return left >= right || top >= bottom;
+ }
+
+ inline void setEmpty() {
+ left = top = right = bottom = 0.0f;
+ }
+
+ inline void set(float left, float top, float right, float bottom) {
+ this->left = left;
+ this->right = right;
+ this->top = top;
+ this->bottom = bottom;
+ }
+
+ inline void set(const Rect& r) {
+ set(r.left, r.top, r.right, r.bottom);
+ }
+
+ inline float getWidth() const {
+ return right - left;
+ }
+
+ inline float getHeight() const {
+ return bottom - top;
+ }
+
+ bool intersects(float left, float top, float right, float bottom) const {
+ return left < right && top < bottom &&
+ this->left < this->right && this->top < this->bottom &&
+ this->left < right && left < this->right &&
+ this->top < bottom && top < this->bottom;
+ }
+
+ bool intersects(const Rect& r) const {
+ return intersects(r.left, r.top, r.right, r.bottom);
+ }
+
+ bool intersect(float left, float top, float right, float bottom) {
+ if (left < right && top < bottom && !this->isEmpty() &&
+ this->left < right && left < this->right &&
+ this->top < bottom && top < this->bottom) {
+
+ if (this->left < left) this->left = left;
+ if (this->top < top) this->top = top;
+ if (this->right > right) this->right = right;
+ if (this->bottom > bottom) this->bottom = bottom;
+
+ return true;
+ }
+ return false;
+ }
+
+ bool intersect(const Rect& r) {
+ return intersect(r.left, r.top, r.right, r.bottom);
+ }
+
+ bool unionWith(const Rect& r) {
+ if (r.left < r.right && r.top < r.bottom) {
+ if (left < right && top < bottom) {
+ if (left > r.left) left = r.left;
+ if (top > r.top) top = r.top;
+ if (right < r.right) right = r.right;
+ if (bottom < r.bottom) bottom = r.bottom;
+ return true;
+ } else {
+ left = r.left;
+ top = r.top;
+ right = r.right;
+ bottom = r.bottom;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ void translate(float dx, float dy) {
+ left += dx;
+ right += dx;
+ top += dy;
+ bottom += dy;
+ }
+
+ void snapToPixelBoundaries() {
+ left = floorf(left + 0.5f);
+ top = floorf(top + 0.5f);
+ right = floorf(right + 0.5f);
+ bottom = floorf(bottom + 0.5f);
+ }
+
+ void dump() const {
+ LOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
+ }
+
+}; // struct Rect
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_RECT_H
diff --git a/libs/hwui/ResourceCache.cpp b/libs/hwui/ResourceCache.cpp
new file mode 100644
index 0000000..5ebd2c0
--- /dev/null
+++ b/libs/hwui/ResourceCache.cpp
@@ -0,0 +1,222 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <SkPixelRef.h>
+#include "ResourceCache.h"
+#include "Caches.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Resource cache
+///////////////////////////////////////////////////////////////////////////////
+
+void ResourceCache::logCache() {
+ LOGD("ResourceCache: cacheReport:");
+ for (size_t i = 0; i < mCache->size(); ++i) {
+ ResourceReference* ref = mCache->valueAt(i);
+ LOGD(" ResourceCache: mCache(%d): resource, ref = 0x%p, 0x%p",
+ i, mCache->keyAt(i), mCache->valueAt(i));
+ LOGD(" ResourceCache: mCache(%d): refCount, recycled, destroyed, type = %d, %d, %d, %d",
+ i, ref->refCount, ref->recycled, ref->destroyed, ref->resourceType);
+ }
+}
+
+ResourceCache::ResourceCache() {
+ Mutex::Autolock _l(mLock);
+ mCache = new KeyedVector<void *, ResourceReference *>();
+}
+
+ResourceCache::~ResourceCache() {
+ Mutex::Autolock _l(mLock);
+ delete mCache;
+}
+
+void ResourceCache::incrementRefcount(void* resource, ResourceType resourceType) {
+ Mutex::Autolock _l(mLock);
+ for (size_t i = 0; i < mCache->size(); ++i) {
+ void* ref = mCache->valueAt(i);
+ }
+ ResourceReference* ref = mCache->indexOfKey(resource) >= 0 ? mCache->valueFor(resource) : NULL;
+ if (ref == NULL || mCache->size() == 0) {
+ ref = new ResourceReference(resourceType);
+ mCache->add(resource, ref);
+ }
+ ref->refCount++;
+}
+
+void ResourceCache::incrementRefcount(SkBitmap* bitmapResource) {
+ bitmapResource->pixelRef()->safeRef();
+ bitmapResource->getColorTable()->safeRef();
+ incrementRefcount((void*)bitmapResource, kBitmap);
+}
+
+void ResourceCache::incrementRefcount(SkiaShader* shaderResource) {
+ shaderResource->getSkShader()->safeRef();
+ incrementRefcount((void*)shaderResource, kShader);
+}
+
+void ResourceCache::incrementRefcount(SkiaColorFilter* filterResource) {
+ filterResource->getSkColorFilter()->safeRef();
+ incrementRefcount((void*)filterResource, kColorFilter);
+}
+
+void ResourceCache::decrementRefcount(void* resource) {
+ Mutex::Autolock _l(mLock);
+ ResourceReference* ref = mCache->indexOfKey(resource) >= 0 ? mCache->valueFor(resource) : NULL;
+ if (ref == NULL) {
+ // Should not get here - shouldn't get a call to decrement if we're not yet tracking it
+ return;
+ }
+ ref->refCount--;
+ if (ref->refCount == 0) {
+ deleteResourceReference(resource, ref);
+ }
+}
+
+void ResourceCache::decrementRefcount(SkBitmap* bitmapResource) {
+ bitmapResource->pixelRef()->safeUnref();
+ bitmapResource->getColorTable()->safeUnref();
+ decrementRefcount((void*)bitmapResource);
+}
+
+void ResourceCache::decrementRefcount(SkiaShader* shaderResource) {
+ shaderResource->getSkShader()->safeUnref();
+ decrementRefcount((void*)shaderResource);
+}
+
+void ResourceCache::decrementRefcount(SkiaColorFilter* filterResource) {
+ filterResource->getSkColorFilter()->safeUnref();
+ decrementRefcount((void*)filterResource);
+}
+
+void ResourceCache::recycle(SkBitmap* resource) {
+ Mutex::Autolock _l(mLock);
+ if (mCache->indexOfKey(resource) < 0) {
+ // not tracking this resource; just recycle the pixel data
+ resource->setPixels(NULL, NULL);
+ return;
+ }
+ recycle((void*) resource);
+}
+
+void ResourceCache::recycle(void* resource) {
+ Mutex::Autolock _l(mLock);
+ ResourceReference* ref = mCache->indexOfKey(resource) >= 0 ? mCache->valueFor(resource) : NULL;
+ if (ref == NULL) {
+ // Should not get here - shouldn't get a call to recycle if we're not yet tracking it
+ return;
+ }
+ ref->recycled = true;
+ if (ref->refCount == 0) {
+ deleteResourceReference(resource, ref);
+ }
+}
+
+void ResourceCache::destructor(SkBitmap* resource) {
+ Mutex::Autolock _l(mLock);
+ ResourceReference* ref = mCache->indexOfKey(resource) >= 0 ? mCache->valueFor(resource) : NULL;
+ if (ref == NULL) {
+ // If we're not tracking this resource, just delete it
+ if (Caches::hasInstance()) {
+ Caches::getInstance().textureCache.removeDeferred(resource);
+ }
+ delete resource;
+ return;
+ }
+ ref->destroyed = true;
+ if (ref->refCount == 0) {
+ deleteResourceReference(resource, ref);
+ return;
+ }
+}
+
+void ResourceCache::destructor(SkiaShader* resource) {
+ Mutex::Autolock _l(mLock);
+ ResourceReference* ref = mCache->indexOfKey(resource) >= 0 ? mCache->valueFor(resource) : NULL;
+ if (ref == NULL) {
+ // If we're not tracking this resource, just delete it
+ if (Caches::hasInstance()) {
+ Caches::getInstance().gradientCache.removeDeferred(resource->getSkShader());
+ }
+ delete resource;
+ return;
+ }
+ ref->destroyed = true;
+ if (ref->refCount == 0) {
+ deleteResourceReference(resource, ref);
+ return;
+ }
+}
+
+void ResourceCache::destructor(SkiaColorFilter* resource) {
+ Mutex::Autolock _l(mLock);
+ ResourceReference* ref = mCache->indexOfKey(resource) >= 0 ? mCache->valueFor(resource) : NULL;
+ if (ref == NULL) {
+ // If we're not tracking this resource, just delete it
+ delete resource;
+ return;
+ }
+ ref->destroyed = true;
+ if (ref->refCount == 0) {
+ deleteResourceReference(resource, ref);
+ return;
+ }
+}
+
+/**
+ * This method should only be called while the mLock mutex is held (that mutex is grabbed
+ * by the various destructor() and recycle() methods which call this method).
+ */
+void ResourceCache::deleteResourceReference(void* resource, ResourceReference* ref) {
+ if (ref->recycled && ref->resourceType == kBitmap) {
+ ((SkBitmap*) resource)->setPixels(NULL, NULL);
+ }
+ if (ref->destroyed) {
+ switch (ref->resourceType) {
+ case kBitmap:
+ {
+ SkBitmap* bitmap = (SkBitmap*)resource;
+ if (Caches::hasInstance()) {
+ Caches::getInstance().textureCache.removeDeferred(bitmap);
+ }
+ delete bitmap;
+ }
+ break;
+ case kShader:
+ {
+ SkiaShader* shader = (SkiaShader*)resource;
+ if (Caches::hasInstance()) {
+ Caches::getInstance().gradientCache.removeDeferred(shader->getSkShader());
+ }
+ delete shader;
+ }
+ break;
+ case kColorFilter:
+ {
+ SkiaColorFilter* filter = (SkiaColorFilter*)resource;
+ delete filter;
+ }
+ break;
+ }
+ }
+ mCache->removeItem(resource);
+ delete ref;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/ResourceCache.h b/libs/hwui/ResourceCache.h
new file mode 100644
index 0000000..b0abe2c
--- /dev/null
+++ b/libs/hwui/ResourceCache.h
@@ -0,0 +1,85 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_RESOURCE_CACHE_H
+#define ANDROID_HWUI_RESOURCE_CACHE_H
+
+#include <SkBitmap.h>
+#include <SkiaColorFilter.h>
+#include <SkiaShader.h>
+#include <utils/KeyedVector.h>
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * Type of Resource being cached
+ */
+enum ResourceType {
+ kBitmap,
+ kShader,
+ kColorFilter,
+};
+
+class ResourceReference {
+public:
+
+ ResourceReference() { refCount = 0; recycled = false; destroyed = false;}
+ ResourceReference(ResourceType type) {
+ refCount = 0; recycled = false; destroyed = false; resourceType = type;
+ }
+
+ int refCount;
+ bool recycled;
+ bool destroyed;
+ ResourceType resourceType;
+};
+
+class ResourceCache {
+ KeyedVector<void *, ResourceReference *>* mCache;
+public:
+ ResourceCache();
+ ~ResourceCache();
+ void incrementRefcount(SkBitmap* resource);
+ void incrementRefcount(SkiaShader* resource);
+ void incrementRefcount(SkiaColorFilter* resource);
+ void incrementRefcount(const void* resource, ResourceType resourceType);
+ void decrementRefcount(void* resource);
+ void decrementRefcount(SkBitmap* resource);
+ void decrementRefcount(SkiaShader* resource);
+ void decrementRefcount(SkiaColorFilter* resource);
+ void recycle(void* resource);
+ void recycle(SkBitmap* resource);
+ void destructor(SkBitmap* resource);
+ void destructor(SkiaShader* resource);
+ void destructor(SkiaColorFilter* resource);
+private:
+ void deleteResourceReference(void* resource, ResourceReference* ref);
+ void incrementRefcount(void* resource, ResourceType resourceType);
+ void logCache();
+
+ /**
+ * Used to increment, decrement, and destroy. Incrementing is generally accessed on the UI
+ * thread, but destroying resources may be called from the GC thread, the finalizer thread,
+ * or a reference queue finalization thread.
+ */
+ mutable Mutex mLock;
+};
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_RESOURCE_CACHE_H
diff --git a/libs/hwui/SkiaColorFilter.cpp b/libs/hwui/SkiaColorFilter.cpp
new file mode 100644
index 0000000..91b1c32
--- /dev/null
+++ b/libs/hwui/SkiaColorFilter.cpp
@@ -0,0 +1,103 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "SkiaColorFilter.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Base color filter
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaColorFilter::SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend):
+ mType(type), mBlend(blend), mSkFilter(skFilter) {
+}
+
+SkiaColorFilter::~SkiaColorFilter() {
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Color matrix filter
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaColorMatrixFilter::SkiaColorMatrixFilter(SkColorFilter *skFilter, float* matrix, float* vector):
+ SkiaColorFilter(skFilter, kColorMatrix, true), mMatrix(matrix), mVector(vector) {
+}
+
+SkiaColorMatrixFilter::~SkiaColorMatrixFilter() {
+ delete[] mMatrix;
+ delete[] mVector;
+}
+
+void SkiaColorMatrixFilter::describe(ProgramDescription& description,
+ const Extensions& extensions) {
+ description.colorOp = ProgramDescription::kColorMatrix;
+}
+
+void SkiaColorMatrixFilter::setupProgram(Program* program) {
+ glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]);
+ glUniform4fv(program->getUniform("colorMatrixVector"), 1, mVector);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Lighting color filter
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaLightingFilter::SkiaLightingFilter(SkColorFilter *skFilter, int multiply, int add):
+ SkiaColorFilter(skFilter, kLighting, true) {
+ mMulR = ((multiply >> 16) & 0xFF) / 255.0f;
+ mMulG = ((multiply >> 8) & 0xFF) / 255.0f;
+ mMulB = ((multiply ) & 0xFF) / 255.0f;
+
+ mAddR = ((add >> 16) & 0xFF) / 255.0f;
+ mAddG = ((add >> 8) & 0xFF) / 255.0f;
+ mAddB = ((add ) & 0xFF) / 255.0f;
+}
+
+void SkiaLightingFilter::describe(ProgramDescription& description, const Extensions& extensions) {
+ description.colorOp = ProgramDescription::kColorLighting;
+}
+
+void SkiaLightingFilter::setupProgram(Program* program) {
+ glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f);
+ glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Blend color filter
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaBlendFilter::SkiaBlendFilter(SkColorFilter *skFilter, int color, SkXfermode::Mode mode):
+ SkiaColorFilter(skFilter, kBlend, true), mMode(mode) {
+ const int alpha = (color >> 24) & 0xFF;
+ mA = alpha / 255.0f;
+ mR = mA * ((color >> 16) & 0xFF) / 255.0f;
+ mG = mA * ((color >> 8) & 0xFF) / 255.0f;
+ mB = mA * ((color ) & 0xFF) / 255.0f;
+}
+
+void SkiaBlendFilter::describe(ProgramDescription& description, const Extensions& extensions) {
+ description.colorOp = ProgramDescription::kColorBlend;
+ description.colorMode = mMode;
+}
+
+void SkiaBlendFilter::setupProgram(Program* program) {
+ glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/SkiaColorFilter.h b/libs/hwui/SkiaColorFilter.h
new file mode 100644
index 0000000..bf45e13
--- /dev/null
+++ b/libs/hwui/SkiaColorFilter.h
@@ -0,0 +1,126 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_SKIA_COLOR_FILTER_H
+#define ANDROID_HWUI_SKIA_COLOR_FILTER_H
+
+#include <GLES2/gl2.h>
+#include <SkColorFilter.h>
+
+#include "ProgramCache.h"
+#include "Extensions.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Base color filter
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Represents a Skia color filter. A color filter modifies a ProgramDescription
+ * and sets uniforms on the resulting shaders.
+ */
+struct SkiaColorFilter {
+ /**
+ * Type of Skia color filter in use.
+ */
+ enum Type {
+ kNone,
+ kColorMatrix,
+ kLighting,
+ kBlend,
+ };
+
+ SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend);
+ virtual ~SkiaColorFilter();
+
+ virtual void describe(ProgramDescription& description, const Extensions& extensions) = 0;
+ virtual void setupProgram(Program* program) = 0;
+
+ inline bool blend() const {
+ return mBlend;
+ }
+
+ Type type() const {
+ return mType;
+ }
+
+ SkColorFilter *getSkColorFilter() {
+ return mSkFilter;
+ }
+
+protected:
+ Type mType;
+ bool mBlend;
+
+private:
+ SkColorFilter *mSkFilter;
+}; // struct SkiaColorFilter
+
+///////////////////////////////////////////////////////////////////////////////
+// Implementations
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * A color filter that multiplies the source color with a matrix and adds a vector.
+ */
+struct SkiaColorMatrixFilter: public SkiaColorFilter {
+ SkiaColorMatrixFilter(SkColorFilter *skFilter, float* matrix, float* vector);
+ ~SkiaColorMatrixFilter();
+
+ void describe(ProgramDescription& description, const Extensions& extensions);
+ void setupProgram(Program* program);
+
+private:
+ float* mMatrix;
+ float* mVector;
+}; // struct SkiaColorMatrixFilter
+
+/**
+ * A color filters that multiplies the source color with a fixed value and adds
+ * another fixed value. Ignores the alpha channel of both arguments.
+ */
+struct SkiaLightingFilter: public SkiaColorFilter {
+ SkiaLightingFilter(SkColorFilter *skFilter, int multiply, int add);
+
+ void describe(ProgramDescription& description, const Extensions& extensions);
+ void setupProgram(Program* program);
+
+private:
+ GLfloat mMulR, mMulG, mMulB;
+ GLfloat mAddR, mAddG, mAddB;
+}; // struct SkiaLightingFilter
+
+/**
+ * A color filters that blends the source color with a specified destination color
+ * and PorterDuff blending mode.
+ */
+struct SkiaBlendFilter: public SkiaColorFilter {
+ SkiaBlendFilter(SkColorFilter *skFilter, int color, SkXfermode::Mode mode);
+
+ void describe(ProgramDescription& description, const Extensions& extensions);
+ void setupProgram(Program* program);
+
+private:
+ SkXfermode::Mode mMode;
+ GLfloat mR, mG, mB, mA;
+}; // struct SkiaBlendFilter
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_SKIA_COLOR_FILTER_H
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp
new file mode 100644
index 0000000..590a9d7
--- /dev/null
+++ b/libs/hwui/SkiaShader.cpp
@@ -0,0 +1,343 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <utils/Log.h>
+
+#include <SkMatrix.h>
+
+#include "SkiaShader.h"
+#include "Texture.h"
+#include "Matrix.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Support
+///////////////////////////////////////////////////////////////////////////////
+
+static const GLenum gTextureUnitsMap[] = {
+ GL_TEXTURE0,
+ GL_TEXTURE1,
+ GL_TEXTURE2
+};
+
+static const GLint gTileModes[] = {
+ GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode
+ GL_REPEAT, // == SkShader::kRepeat_Mode
+ GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// Base shader
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaShader::SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
+ SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
+ mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mBlend(blend) {
+ setMatrix(matrix);
+}
+
+SkiaShader::~SkiaShader() {
+}
+
+void SkiaShader::describe(ProgramDescription& description, const Extensions& extensions) {
+}
+
+void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
+ GLuint* textureUnit) {
+}
+
+void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) {
+ glBindTexture(GL_TEXTURE_2D, texture->id);
+ if (wrapS != texture->wrapS) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
+ texture->wrapS = wrapS;
+ }
+ if (wrapT != texture->wrapT) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
+ texture->wrapT = wrapT;
+ }
+}
+
+void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
+ screenSpace.loadMultiply(mUnitMatrix, mShaderMatrix);
+ screenSpace.multiply(modelView);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Bitmap shader
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaBitmapShader::SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
+ SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
+ SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) {
+ updateLocalMatrix(matrix);
+}
+
+void SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) {
+ Texture* texture = mTextureCache->get(mBitmap);
+ if (!texture) return;
+ mTexture = texture;
+
+ const float width = texture->width;
+ const float height = texture->height;
+
+ description.hasBitmap = true;
+ // The driver does not support non-power of two mirrored/repeated
+ // textures, so do it ourselves
+ if (!extensions.hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) &&
+ (mTileX != SkShader::kClamp_TileMode || mTileY != SkShader::kClamp_TileMode)) {
+ description.isBitmapNpot = true;
+ description.bitmapWrapS = gTileModes[mTileX];
+ description.bitmapWrapT = gTileModes[mTileY];
+ mWrapS = GL_CLAMP_TO_EDGE;
+ mWrapT = GL_CLAMP_TO_EDGE;
+ } else {
+ mWrapS = gTileModes[mTileX];
+ mWrapT = gTileModes[mTileY];
+ }
+}
+
+void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
+ const Snapshot& snapshot, GLuint* textureUnit) {
+ GLuint textureSlot = (*textureUnit)++;
+ glActiveTexture(gTextureUnitsMap[textureSlot]);
+
+ Texture* texture = mTexture;
+ mTexture = NULL;
+ if (!texture) return;
+ const AutoTexture autoCleanup(texture);
+
+ const float width = texture->width;
+ const float height = texture->height;
+
+ mat4 textureTransform;
+ computeScreenSpaceMatrix(textureTransform, modelView);
+
+ // Uniforms
+ bindTexture(texture, mWrapS, mWrapT);
+ glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
+ glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
+ GL_FALSE, &textureTransform.data[0]);
+ glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
+}
+
+void SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView,
+ const Snapshot& snapshot) {
+ mat4 textureTransform;
+ computeScreenSpaceMatrix(textureTransform, modelView);
+ glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
+ GL_FALSE, &textureTransform.data[0]);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Linear gradient shader
+///////////////////////////////////////////////////////////////////////////////
+
+static void toUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
+ SkVector vec = pts[1] - pts[0];
+ const float mag = vec.length();
+ const float inv = mag ? 1.0f / mag : 0;
+
+ vec.scale(inv);
+ matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
+ matrix->postTranslate(-pts[0].fX, -pts[0].fY);
+ matrix->postScale(inv, inv);
+}
+
+SkiaLinearGradientShader::SkiaLinearGradientShader(float* bounds, uint32_t* colors,
+ float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
+ SkMatrix* matrix, bool blend):
+ SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend),
+ mBounds(bounds), mColors(colors), mPositions(positions), mCount(count) {
+ SkPoint points[2];
+ points[0].set(bounds[0], bounds[1]);
+ points[1].set(bounds[2], bounds[3]);
+
+ SkMatrix unitMatrix;
+ toUnitMatrix(points, &unitMatrix);
+ mUnitMatrix.load(unitMatrix);
+
+ updateLocalMatrix(matrix);
+}
+
+SkiaLinearGradientShader::~SkiaLinearGradientShader() {
+ delete[] mBounds;
+ delete[] mColors;
+ delete[] mPositions;
+}
+
+void SkiaLinearGradientShader::describe(ProgramDescription& description,
+ const Extensions& extensions) {
+ description.hasGradient = true;
+ description.gradientType = ProgramDescription::kGradientLinear;
+}
+
+void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
+ const Snapshot& snapshot, GLuint* textureUnit) {
+ GLuint textureSlot = (*textureUnit)++;
+ glActiveTexture(gTextureUnitsMap[textureSlot]);
+
+ Texture* texture = mGradientCache->get(mKey);
+ if (!texture) {
+ texture = mGradientCache->addLinearGradient(mKey, mColors, mPositions, mCount, mTileX);
+ }
+
+ mat4 screenSpace;
+ computeScreenSpaceMatrix(screenSpace, modelView);
+
+ // Uniforms
+ bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
+ glUniform1i(program->getUniform("gradientSampler"), textureSlot);
+ glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
+}
+
+void SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& modelView,
+ const Snapshot& snapshot) {
+ mat4 screenSpace;
+ computeScreenSpaceMatrix(screenSpace, modelView);
+ glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Circular gradient shader
+///////////////////////////////////////////////////////////////////////////////
+
+static void toCircularUnitMatrix(const float x, const float y, const float radius,
+ SkMatrix* matrix) {
+ const float inv = 1.0f / radius;
+ matrix->setTranslate(-x, -y);
+ matrix->postScale(inv, inv);
+}
+
+SkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius,
+ uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
+ SkMatrix* matrix, bool blend):
+ SkiaSweepGradientShader(kCircularGradient, x, y, colors, positions, count, key,
+ tileMode, matrix, blend) {
+ SkMatrix unitMatrix;
+ toCircularUnitMatrix(x, y, radius, &unitMatrix);
+ mUnitMatrix.load(unitMatrix);
+
+ updateLocalMatrix(matrix);
+}
+
+void SkiaCircularGradientShader::describe(ProgramDescription& description,
+ const Extensions& extensions) {
+ description.hasGradient = true;
+ description.gradientType = ProgramDescription::kGradientCircular;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Sweep gradient shader
+///////////////////////////////////////////////////////////////////////////////
+
+static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
+ matrix->setTranslate(-x, -y);
+}
+
+SkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* colors,
+ float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend):
+ SkiaShader(kSweepGradient, key, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, matrix, blend),
+ mColors(colors), mPositions(positions), mCount(count) {
+ SkMatrix unitMatrix;
+ toSweepUnitMatrix(x, y, &unitMatrix);
+ mUnitMatrix.load(unitMatrix);
+
+ updateLocalMatrix(matrix);
+}
+
+SkiaSweepGradientShader::SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors,
+ float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
+ SkMatrix* matrix, bool blend):
+ SkiaShader(type, key, tileMode, tileMode, matrix, blend),
+ mColors(colors), mPositions(positions), mCount(count) {
+}
+
+SkiaSweepGradientShader::~SkiaSweepGradientShader() {
+ delete[] mColors;
+ delete[] mPositions;
+}
+
+void SkiaSweepGradientShader::describe(ProgramDescription& description,
+ const Extensions& extensions) {
+ description.hasGradient = true;
+ description.gradientType = ProgramDescription::kGradientSweep;
+}
+
+void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
+ const Snapshot& snapshot, GLuint* textureUnit) {
+ GLuint textureSlot = (*textureUnit)++;
+ glActiveTexture(gTextureUnitsMap[textureSlot]);
+
+ Texture* texture = mGradientCache->get(mKey);
+ if (!texture) {
+ texture = mGradientCache->addLinearGradient(mKey, mColors, mPositions, mCount);
+ }
+
+ mat4 screenSpace;
+ computeScreenSpaceMatrix(screenSpace, modelView);
+
+ // Uniforms
+ bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
+ glUniform1i(program->getUniform("gradientSampler"), textureSlot);
+ glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
+}
+
+void SkiaSweepGradientShader::updateTransforms(Program* program, const mat4& modelView,
+ const Snapshot& snapshot) {
+ mat4 screenSpace;
+ computeScreenSpaceMatrix(screenSpace, modelView);
+ glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Compose shader
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaComposeShader::SkiaComposeShader(SkiaShader* first, SkiaShader* second,
+ SkXfermode::Mode mode, SkShader* key):
+ SkiaShader(kCompose, key, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
+ NULL, first->blend() || second->blend()), mFirst(first), mSecond(second), mMode(mode) {
+}
+
+void SkiaComposeShader::set(TextureCache* textureCache, GradientCache* gradientCache) {
+ SkiaShader::set(textureCache, gradientCache);
+ mFirst->set(textureCache, gradientCache);
+ mSecond->set(textureCache, gradientCache);
+}
+
+void SkiaComposeShader::describe(ProgramDescription& description, const Extensions& extensions) {
+ mFirst->describe(description, extensions);
+ mSecond->describe(description, extensions);
+ if (mFirst->type() == kBitmap) {
+ description.isBitmapFirst = true;
+ }
+ description.shadersMode = mMode;
+}
+
+void SkiaComposeShader::setupProgram(Program* program, const mat4& modelView,
+ const Snapshot& snapshot, GLuint* textureUnit) {
+ mFirst->setupProgram(program, modelView, snapshot, textureUnit);
+ mSecond->setupProgram(program, modelView, snapshot, textureUnit);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/SkiaShader.h b/libs/hwui/SkiaShader.h
new file mode 100644
index 0000000..6702129
--- /dev/null
+++ b/libs/hwui/SkiaShader.h
@@ -0,0 +1,223 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_SKIA_SHADER_H
+#define ANDROID_HWUI_SKIA_SHADER_H
+
+#include <SkShader.h>
+#include <SkXfermode.h>
+
+#include <GLES2/gl2.h>
+
+#include "Extensions.h"
+#include "ProgramCache.h"
+#include "TextureCache.h"
+#include "GradientCache.h"
+#include "Snapshot.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Base shader
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Represents a Skia shader. A shader will modify the GL context and active
+ * program to recreate the original effect.
+ */
+struct SkiaShader {
+ /**
+ * Type of Skia shader in use.
+ */
+ enum Type {
+ kNone,
+ kBitmap,
+ kLinearGradient,
+ kCircularGradient,
+ kSweepGradient,
+ kCompose
+ };
+
+ SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, SkShader::TileMode tileY,
+ SkMatrix* matrix, bool blend);
+ virtual ~SkiaShader();
+
+ virtual void describe(ProgramDescription& description, const Extensions& extensions);
+ virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
+ GLuint* textureUnit);
+
+ inline SkShader *getSkShader() {
+ return mKey;
+ }
+
+ inline bool blend() const {
+ return mBlend;
+ }
+
+ Type type() const {
+ return mType;
+ }
+
+ virtual void set(TextureCache* textureCache, GradientCache* gradientCache) {
+ mTextureCache = textureCache;
+ mGradientCache = gradientCache;
+ }
+
+ virtual void updateTransforms(Program* program, const mat4& modelView,
+ const Snapshot& snapshot) {
+ }
+
+ void setMatrix(SkMatrix* matrix) {
+ updateLocalMatrix(matrix);
+ }
+
+ void updateLocalMatrix(const SkMatrix* matrix) {
+ if (matrix) {
+ mat4 localMatrix(*matrix);
+ mShaderMatrix.loadInverse(localMatrix);
+ } else {
+ mShaderMatrix.loadIdentity();
+ }
+ }
+
+ void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView);
+
+protected:
+ /**
+ * The appropriate texture unit must have been activated prior to invoking
+ * this method.
+ */
+ inline void bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT);
+
+ Type mType;
+ SkShader* mKey;
+ SkShader::TileMode mTileX;
+ SkShader::TileMode mTileY;
+ bool mBlend;
+
+ TextureCache* mTextureCache;
+ GradientCache* mGradientCache;
+
+ mat4 mUnitMatrix;
+ mat4 mShaderMatrix;
+}; // struct SkiaShader
+
+
+///////////////////////////////////////////////////////////////////////////////
+// Implementations
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * A shader that draws a bitmap.
+ */
+struct SkiaBitmapShader: public SkiaShader {
+ SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
+ SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
+
+ void describe(ProgramDescription& description, const Extensions& extensions);
+ void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
+ GLuint* textureUnit);
+ void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
+
+private:
+ /**
+ * This method does not work for n == 0.
+ */
+ inline bool isPowerOfTwo(unsigned int n) {
+ return !(n & (n - 1));
+ }
+
+ SkBitmap* mBitmap;
+ Texture* mTexture;
+ GLenum mWrapS;
+ GLenum mWrapT;
+}; // struct SkiaBitmapShader
+
+/**
+ * A shader that draws a linear gradient.
+ */
+struct SkiaLinearGradientShader: public SkiaShader {
+ SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions, int count,
+ SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
+ ~SkiaLinearGradientShader();
+
+ void describe(ProgramDescription& description, const Extensions& extensions);
+ void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
+ GLuint* textureUnit);
+ void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
+
+private:
+ float* mBounds;
+ uint32_t* mColors;
+ float* mPositions;
+ int mCount;
+}; // struct SkiaLinearGradientShader
+
+/**
+ * A shader that draws a sweep gradient.
+ */
+struct SkiaSweepGradientShader: public SkiaShader {
+ SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions, int count,
+ SkShader* key, SkMatrix* matrix, bool blend);
+ ~SkiaSweepGradientShader();
+
+ virtual void describe(ProgramDescription& description, const Extensions& extensions);
+ void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
+ GLuint* textureUnit);
+ void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
+
+protected:
+ SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, float* positions,
+ int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
+
+ uint32_t* mColors;
+ float* mPositions;
+ int mCount;
+}; // struct SkiaSweepGradientShader
+
+/**
+ * A shader that draws a circular gradient.
+ */
+struct SkiaCircularGradientShader: public SkiaSweepGradientShader {
+ SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, float* positions,
+ int count, SkShader* key,SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
+
+ void describe(ProgramDescription& description, const Extensions& extensions);
+}; // struct SkiaCircularGradientShader
+
+/**
+ * A shader that draws two shaders, composited with an xfermode.
+ */
+struct SkiaComposeShader: public SkiaShader {
+ SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode, SkShader* key);
+
+ void set(TextureCache* textureCache, GradientCache* gradientCache);
+
+ void describe(ProgramDescription& description, const Extensions& extensions);
+ void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
+ GLuint* textureUnit);
+
+private:
+ SkiaShader* mFirst;
+ SkiaShader* mSecond;
+ SkXfermode::Mode mMode;
+}; // struct SkiaComposeShader
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_SKIA_SHADER_H
diff --git a/libs/hwui/Snapshot.h b/libs/hwui/Snapshot.h
new file mode 100644
index 0000000..9f78063
--- /dev/null
+++ b/libs/hwui/Snapshot.h
@@ -0,0 +1,274 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_SNAPSHOT_H
+#define ANDROID_HWUI_SNAPSHOT_H
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <utils/RefBase.h>
+#include <ui/Region.h>
+
+#include <SkCanvas.h>
+
+#include "Layer.h"
+#include "Matrix.h"
+#include "Rect.h"
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * A snapshot holds information about the current state of the rendering
+ * surface. A snapshot is usually created whenever the user calls save()
+ * and discarded when the user calls restore(). Once a snapshot is created,
+ * it can hold information for deferred rendering.
+ *
+ * Each snapshot has a link to a previous snapshot, indicating the previous
+ * state of the renderer.
+ */
+class Snapshot: public LightRefBase<Snapshot> {
+public:
+ Snapshot(): flags(0), previous(NULL), layer(NULL), fbo(0), invisible(false) {
+ transform = &mTransformRoot;
+ clipRect = &mClipRectRoot;
+ region = NULL;
+ }
+
+ /**
+ * Copies the specified snapshot/ The specified snapshot is stored as
+ * the previous snapshot.
+ */
+ Snapshot(const sp<Snapshot>& s, int saveFlags):
+ flags(0), previous(s), layer(NULL), fbo(s->fbo),
+ invisible(s->invisible), viewport(s->viewport), height(s->height) {
+ if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
+ mTransformRoot.load(*s->transform);
+ transform = &mTransformRoot;
+ } else {
+ transform = s->transform;
+ }
+
+ if (saveFlags & SkCanvas::kClip_SaveFlag) {
+ mClipRectRoot.set(*s->clipRect);
+ clipRect = &mClipRectRoot;
+ } else {
+ clipRect = s->clipRect;
+ }
+
+ if ((s->flags & Snapshot::kFlagClipSet) &&
+ !(s->flags & Snapshot::kFlagDirtyLocalClip)) {
+ mLocalClip.set(s->mLocalClip);
+ } else {
+ flags |= Snapshot::kFlagDirtyLocalClip;
+ }
+
+ if (s->flags & Snapshot::kFlagFboTarget) {
+ flags |= Snapshot::kFlagFboTarget;
+ region = s->region;
+ } else {
+ region = NULL;
+ }
+ }
+
+ /**
+ * Various flags set on #flags.
+ */
+ enum Flags {
+ /**
+ * Indicates that the clip region was modified. When this
+ * snapshot is restored so must the clip.
+ */
+ kFlagClipSet = 0x1,
+ /**
+ * Indicates that this snapshot was created when saving
+ * a new layer.
+ */
+ kFlagIsLayer = 0x2,
+ /**
+ * Indicates that this snapshot is a special type of layer
+ * backed by an FBO. This flag only makes sense when the
+ * flag kFlagIsLayer is also set.
+ */
+ kFlagIsFboLayer = 0x4,
+ /**
+ * Indicates that the local clip should be recomputed.
+ */
+ kFlagDirtyLocalClip = 0x8,
+ /**
+ * Indicates that this snapshot has changed the ortho matrix.
+ */
+ kFlagDirtyOrtho = 0x10,
+ /**
+ * Indicates that this snapshot or an ancestor snapshot is
+ * an FBO layer.
+ */
+ kFlagFboTarget = 0x20
+ };
+
+ /**
+ * Modifies the current clip with the new clip rectangle and
+ * the specified operation. The specified rectangle is transformed
+ * by this snapshot's trasnformation.
+ */
+ bool clip(float left, float top, float right, float bottom,
+ SkRegion::Op op = SkRegion::kIntersect_Op) {
+ Rect r(left, top, right, bottom);
+ transform->mapRect(r);
+ return clipTransformed(r, op);
+ }
+
+ /**
+ * Modifies the current clip with the new clip rectangle and
+ * the specified operation. The specified rectangle is considered
+ * already transformed.
+ */
+ bool clipTransformed(const Rect& r, SkRegion::Op op = SkRegion::kIntersect_Op) {
+ bool clipped = false;
+
+ // NOTE: The unimplemented operations require support for regions
+ // Supporting regions would require using a stencil buffer instead
+ // of the scissor. The stencil buffer itself is not too expensive
+ // (memory cost excluded) but on fillrate limited devices, managing
+ // the stencil might have a negative impact on the framerate.
+ switch (op) {
+ case SkRegion::kDifference_Op:
+ break;
+ case SkRegion::kIntersect_Op:
+ clipped = clipRect->intersect(r);
+ break;
+ case SkRegion::kUnion_Op:
+ clipped = clipRect->unionWith(r);
+ break;
+ case SkRegion::kXOR_Op:
+ break;
+ case SkRegion::kReverseDifference_Op:
+ break;
+ case SkRegion::kReplace_Op:
+ clipRect->set(r);
+ clipped = true;
+ break;
+ }
+
+ if (clipped) {
+ flags |= Snapshot::kFlagClipSet | Snapshot::kFlagDirtyLocalClip;
+ }
+
+ return clipped;
+ }
+
+ /**
+ * Sets the current clip.
+ */
+ void setClip(float left, float top, float right, float bottom) {
+ clipRect->set(left, top, right, bottom);
+ flags |= Snapshot::kFlagClipSet | Snapshot::kFlagDirtyLocalClip;
+ }
+
+ const Rect& getLocalClip() {
+ if (flags & Snapshot::kFlagDirtyLocalClip) {
+ mat4 inverse;
+ inverse.loadInverse(*transform);
+
+ mLocalClip.set(*clipRect);
+ inverse.mapRect(mLocalClip);
+
+ flags &= ~Snapshot::kFlagDirtyLocalClip;
+ }
+ return mLocalClip;
+ }
+
+ void resetTransform(float x, float y, float z) {
+ transform = &mTransformRoot;
+ transform->loadTranslate(x, y, z);
+ }
+
+ void resetClip(float left, float top, float right, float bottom) {
+ clipRect = &mClipRectRoot;
+ clipRect->set(left, top, right, bottom);
+ flags |= Snapshot::kFlagClipSet | Snapshot::kFlagDirtyLocalClip;
+ }
+
+ /**
+ * Dirty flags.
+ */
+ int flags;
+
+ /**
+ * Previous snapshot.
+ */
+ sp<Snapshot> previous;
+
+ /**
+ * Only set when the flag kFlagIsLayer is set.
+ */
+ Layer* layer;
+
+ /**
+ * Only set when the flag kFlagIsFboLayer is set.
+ */
+ GLuint fbo;
+
+ /**
+ * Indicates that this snapshot is invisible and nothing should be drawn
+ * inside it.
+ */
+ bool invisible;
+
+ /**
+ * Current viewport.
+ */
+ Rect viewport;
+
+ /**
+ * Height of the framebuffer the snapshot is rendering into.
+ */
+ int height;
+
+ /**
+ * Contains the previous ortho matrix.
+ */
+ mat4 orthoMatrix;
+
+ /**
+ * Local transformation. Holds the current translation, scale and
+ * rotation values.
+ */
+ mat4* transform;
+
+ /**
+ * Current clip region. The clip is stored in canvas-space coordinates,
+ * (screen-space coordinates in the regular case.)
+ */
+ Rect* clipRect;
+
+ /**
+ * The ancestor layer's dirty region..
+ */
+ Region* region;
+
+private:
+ mat4 mTransformRoot;
+ Rect mClipRectRoot;
+ Rect mLocalClip;
+
+}; // class Snapshot
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_SNAPSHOT_H
diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp
new file mode 100644
index 0000000..2f7c7be
--- /dev/null
+++ b/libs/hwui/TextDropShadowCache.cpp
@@ -0,0 +1,149 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include "TextDropShadowCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+TextDropShadowCache::TextDropShadowCache():
+ mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting drop shadow cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default drop shadow cache size of %.2fMB", DEFAULT_DROP_SHADOW_CACHE_SIZE);
+ }
+
+ mCache.setOnEntryRemovedListener(this);
+}
+
+TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize):
+ mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(maxByteSize) {
+ mCache.setOnEntryRemovedListener(this);
+}
+
+TextDropShadowCache::~TextDropShadowCache() {
+ mCache.clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t TextDropShadowCache::getSize() {
+ return mSize;
+}
+
+uint32_t TextDropShadowCache::getMaxSize() {
+ return mMaxSize;
+}
+
+void TextDropShadowCache::setMaxSize(uint32_t maxSize) {
+ mMaxSize = maxSize;
+ while (mSize > mMaxSize) {
+ mCache.removeOldest();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Callbacks
+///////////////////////////////////////////////////////////////////////////////
+
+void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) {
+ if (texture) {
+ const uint32_t size = texture->width * texture->height;
+ mSize -= size;
+
+ glDeleteTextures(1, &texture->id);
+ delete texture;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+void TextDropShadowCache::clear() {
+ mCache.clear();
+}
+
+ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len,
+ int numGlyphs, uint32_t radius) {
+ ShadowText entry(paint, radius, len, text);
+ ShadowTexture* texture = mCache.get(entry);
+
+ if (!texture) {
+ FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(paint, text, 0,
+ len, numGlyphs, radius);
+
+ texture = new ShadowTexture;
+ texture->left = shadow.penX;
+ texture->top = shadow.penY;
+ texture->width = shadow.width;
+ texture->height = shadow.height;
+ texture->generation = 0;
+ texture->blend = true;
+
+ const uint32_t size = shadow.width * shadow.height;
+ // Don't even try to cache a bitmap that's bigger than the cache
+ if (size < mMaxSize) {
+ while (mSize + size > mMaxSize) {
+ mCache.removeOldest();
+ }
+ }
+
+ glGenTextures(1, &texture->id);
+
+ glBindTexture(GL_TEXTURE_2D, texture->id);
+ // Textures are Alpha8
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (size < mMaxSize) {
+ mSize += size;
+ mCache.put(entry, texture);
+ } else {
+ texture->cleanup = true;
+ }
+
+ // Cleanup shadow
+ delete[] shadow.image;
+ }
+
+ return texture;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/TextDropShadowCache.h b/libs/hwui/TextDropShadowCache.h
new file mode 100644
index 0000000..adf09e2
--- /dev/null
+++ b/libs/hwui/TextDropShadowCache.h
@@ -0,0 +1,151 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H
+#define ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H
+
+#include <GLES2/gl2.h>
+
+#include <SkPaint.h>
+
+#include "utils/GenerationCache.h"
+#include "FontRenderer.h"
+#include "Texture.h"
+
+namespace android {
+namespace uirenderer {
+
+struct ShadowText {
+ ShadowText() {
+ text = NULL;
+ }
+
+ ShadowText(SkPaint* paint, uint32_t radius, uint32_t len, const char* srcText):
+ radius(radius), len(len) {
+ text = new char[len];
+ memcpy(text, srcText, len);
+
+ textSize = paint->getTextSize();
+ typeface = paint->getTypeface();
+
+ hash = 0;
+ uint32_t multiplier = 1;
+ for (uint32_t i = 0; i < len; i++) {
+ hash += text[i] * multiplier;
+ uint32_t shifted = multiplier << 5;
+ multiplier = shifted - multiplier;
+ }
+ }
+
+ ShadowText(const ShadowText& shadow):
+ radius(shadow.radius), len(shadow.len), hash(shadow.hash),
+ textSize(shadow.textSize), typeface(shadow.typeface) {
+ text = new char[shadow.len];
+ memcpy(text, shadow.text, shadow.len);
+ }
+
+ ~ShadowText() {
+ delete[] text;
+ }
+
+ uint32_t radius;
+ uint32_t len;
+ uint32_t hash;
+ float textSize;
+ SkTypeface* typeface;
+ char *text;
+
+ bool operator<(const ShadowText& rhs) const {
+ if (hash < rhs.hash) return true;
+ else if (hash == rhs.hash) {
+ if (len < rhs.len) return true;
+ else if (len == rhs.len) {
+ if (radius < rhs.radius) return true;
+ else if (radius == rhs.radius) {
+ if (textSize < rhs.textSize) return true;
+ else if (textSize == rhs.textSize) {
+ if (typeface < rhs.typeface) return true;
+ else if (typeface == rhs.typeface) {
+ return strncmp(text, rhs.text, len) < 0;
+ }
+ }
+ }
+ }
+ }
+ return false;
+ }
+}; // struct ShadowText
+
+/**
+ * Alpha texture used to represent a shadow.
+ */
+struct ShadowTexture: public Texture {
+ ShadowTexture(): Texture() {
+ }
+
+ float left;
+ float top;
+}; // struct ShadowTexture
+
+class TextDropShadowCache: public OnEntryRemoved<ShadowText, ShadowTexture*> {
+public:
+ TextDropShadowCache();
+ TextDropShadowCache(uint32_t maxByteSize);
+ ~TextDropShadowCache();
+
+ /**
+ * Used as a callback when an entry is removed from the cache.
+ * Do not invoke directly.
+ */
+ void operator()(ShadowText& text, ShadowTexture*& texture);
+
+ ShadowTexture* get(SkPaint* paint, const char* text, uint32_t len,
+ int numGlyphs, uint32_t radius);
+
+ /**
+ * Clears the cache. This causes all textures to be deleted.
+ */
+ void clear();
+
+ void setFontRenderer(FontRenderer& fontRenderer) {
+ mRenderer = &fontRenderer;
+ }
+
+ /**
+ * Sets the maximum size of the cache in bytes.
+ */
+ void setMaxSize(uint32_t maxSize);
+ /**
+ * Returns the maximum size of the cache in bytes.
+ */
+ uint32_t getMaxSize();
+ /**
+ * Returns the current size of the cache in bytes.
+ */
+ uint32_t getSize();
+
+private:
+ GenerationCache<ShadowText, ShadowTexture*> mCache;
+
+ uint32_t mSize;
+ uint32_t mMaxSize;
+ FontRenderer* mRenderer;
+}; // class TextDropShadowCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H
diff --git a/libs/hwui/Texture.h b/libs/hwui/Texture.h
new file mode 100644
index 0000000..4922bb3
--- /dev/null
+++ b/libs/hwui/Texture.h
@@ -0,0 +1,89 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_TEXTURE_H
+#define ANDROID_HWUI_TEXTURE_H
+
+#include <GLES2/gl2.h>
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * Represents an OpenGL texture.
+ */
+struct Texture {
+ Texture() {
+ cleanup = false;
+ bitmapSize = 0;
+ wrapS = GL_CLAMP_TO_EDGE;
+ wrapT = GL_CLAMP_TO_EDGE;
+ }
+
+ /**
+ * Name of the texture.
+ */
+ GLuint id;
+ /**
+ * Generation of the backing bitmap,
+ */
+ uint32_t generation;
+ /**
+ * Indicates whether the texture requires blending.
+ */
+ bool blend;
+ /**
+ * Width of the backing bitmap.
+ */
+ uint32_t width;
+ /**
+ * Height of the backing bitmap.
+ */
+ uint32_t height;
+ /**
+ * Indicates whether this texture should be cleaned up after use.
+ */
+ bool cleanup;
+ /**
+ * Optional, size of the original bitmap.
+ */
+ uint32_t bitmapSize;
+
+ /**
+ * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE.
+ */
+ GLenum wrapS;
+ GLenum wrapT;
+}; // struct Texture
+
+class AutoTexture {
+public:
+ AutoTexture(const Texture* texture): mTexture(texture) { }
+ ~AutoTexture() {
+ if (mTexture && mTexture->cleanup) {
+ glDeleteTextures(1, &mTexture->id);
+ delete mTexture;
+ }
+ }
+
+private:
+ const Texture* mTexture;
+}; // class AutoTexture
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_TEXTURE_H
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
new file mode 100644
index 0000000..ebecebe
--- /dev/null
+++ b/libs/hwui/TextureCache.cpp
@@ -0,0 +1,256 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <GLES2/gl2.h>
+
+#include <SkCanvas.h>
+
+#include <utils/threads.h>
+
+#include "TextureCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+TextureCache::TextureCache():
+ mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting texture cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
+ }
+
+ init();
+}
+
+TextureCache::TextureCache(uint32_t maxByteSize):
+ mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(maxByteSize) {
+ init();
+}
+
+TextureCache::~TextureCache() {
+ mCache.clear();
+}
+
+void TextureCache::init() {
+ mCache.setOnEntryRemovedListener(this);
+
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
+ LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
+
+ mDebugEnabled = readDebugLevel() & kDebugCaches;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t TextureCache::getSize() {
+ return mSize;
+}
+
+uint32_t TextureCache::getMaxSize() {
+ return mMaxSize;
+}
+
+void TextureCache::setMaxSize(uint32_t maxSize) {
+ mMaxSize = maxSize;
+ while (mSize > mMaxSize) {
+ mCache.removeOldest();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Callbacks
+///////////////////////////////////////////////////////////////////////////////
+
+void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
+ // This will be called already locked
+ if (texture) {
+ mSize -= texture->bitmapSize;
+ TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d",
+ texture->id, texture->bitmapSize, mSize);
+ if (mDebugEnabled) {
+ LOGD("Texture deleted, size = %d", texture->bitmapSize);
+ }
+ glDeleteTextures(1, &texture->id);
+ delete texture;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+Texture* TextureCache::get(SkBitmap* bitmap) {
+ Texture* texture = mCache.get(bitmap);
+
+ if (!texture) {
+ if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
+ LOGW("Bitmap too large to be uploaded into a texture");
+ return NULL;
+ }
+
+ const uint32_t size = bitmap->rowBytes() * bitmap->height();
+ // Don't even try to cache a bitmap that's bigger than the cache
+ if (size < mMaxSize) {
+ while (mSize + size > mMaxSize) {
+ mCache.removeOldest();
+ }
+ }
+
+ texture = new Texture;
+ texture->bitmapSize = size;
+ generateTexture(bitmap, texture, false);
+
+ if (size < mMaxSize) {
+ mSize += size;
+ TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d",
+ bitmap, texture->id, size, mSize);
+ if (mDebugEnabled) {
+ LOGD("Texture created, size = %d", size);
+ }
+ mCache.put(bitmap, texture);
+ } else {
+ texture->cleanup = true;
+ }
+ } else if (bitmap->getGenerationID() != texture->generation) {
+ generateTexture(bitmap, texture, true);
+ }
+
+ return texture;
+}
+
+void TextureCache::remove(SkBitmap* bitmap) {
+ mCache.remove(bitmap);
+}
+
+void TextureCache::removeDeferred(SkBitmap* bitmap) {
+ Mutex::Autolock _l(mLock);
+ mGarbage.push(bitmap);
+}
+
+void TextureCache::clearGarbage() {
+ Mutex::Autolock _l(mLock);
+ size_t count = mGarbage.size();
+ for (size_t i = 0; i < count; i++) {
+ mCache.remove(mGarbage.itemAt(i));
+ }
+ mGarbage.clear();
+}
+
+void TextureCache::clear() {
+ mCache.clear();
+ TEXTURE_LOGD("TextureCache:clear(), miSize = %d", mSize);
+}
+
+void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
+ SkAutoLockPixels alp(*bitmap);
+
+ if (!bitmap->readyToDraw()) {
+ LOGE("Cannot generate texture from bitmap");
+ return;
+ }
+
+ const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
+ bitmap->height() != int(texture->height);
+
+ if (!regenerate) {
+ glGenTextures(1, &texture->id);
+ }
+
+ texture->generation = bitmap->getGenerationID();
+ texture->width = bitmap->width();
+ texture->height = bitmap->height();
+
+ glBindTexture(GL_TEXTURE_2D, texture->id);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
+
+ switch (bitmap->getConfig()) {
+ case SkBitmap::kA8_Config:
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height,
+ GL_UNSIGNED_BYTE, bitmap->getPixels());
+ texture->blend = true;
+ break;
+ case SkBitmap::kRGB_565_Config:
+ uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height,
+ GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
+ texture->blend = false;
+ break;
+ case SkBitmap::kARGB_8888_Config:
+ uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height,
+ GL_UNSIGNED_BYTE, bitmap->getPixels());
+ // Do this after calling getPixels() to make sure Skia's deferred
+ // decoding happened
+ texture->blend = !bitmap->isOpaque();
+ break;
+ case SkBitmap::kIndex8_Config:
+ uploadLoFiTexture(resize, bitmap, texture->width, texture->height);
+ texture->blend = false;
+ break;
+ case SkBitmap::kARGB_4444_Config:
+ uploadLoFiTexture(resize, bitmap, texture->width, texture->height);
+ texture->blend = true;
+ break;
+ default:
+ LOGW("Unsupported bitmap config: %d", bitmap->getConfig());
+ break;
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+}
+
+void TextureCache::uploadLoFiTexture(bool resize, SkBitmap* bitmap,
+ uint32_t width, uint32_t height) {
+ SkBitmap rgbaBitmap;
+ rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
+ rgbaBitmap.allocPixels();
+ rgbaBitmap.eraseColor(0);
+
+ SkCanvas canvas(rgbaBitmap);
+ canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
+
+ uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), height,
+ GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
+}
+
+void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height,
+ GLenum type, const GLvoid * data) {
+ if (resize) {
+ glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
+ } else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
+ }
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h
new file mode 100644
index 0000000..f7707f7
--- /dev/null
+++ b/libs/hwui/TextureCache.h
@@ -0,0 +1,131 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_TEXTURE_CACHE_H
+#define ANDROID_HWUI_TEXTURE_CACHE_H
+
+#include <SkBitmap.h>
+
+#include <utils/Vector.h>
+
+#include "Debug.h"
+#include "Texture.h"
+#include "utils/GenerationCache.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// Debug
+#if DEBUG_TEXTURES
+ #define TEXTURE_LOGD(...) LOGD(__VA_ARGS__)
+#else
+ #define TEXTURE_LOGD(...)
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// Classes
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * A simple LRU texture cache. The cache has a maximum size expressed in bytes.
+ * Any texture added to the cache causing the cache to grow beyond the maximum
+ * allowed size will also cause the oldest texture to be kicked out.
+ */
+class TextureCache: public OnEntryRemoved<SkBitmap*, Texture*> {
+public:
+ TextureCache();
+ TextureCache(uint32_t maxByteSize);
+ ~TextureCache();
+
+ /**
+ * Used as a callback when an entry is removed from the cache.
+ * Do not invoke directly.
+ */
+ void operator()(SkBitmap*& bitmap, Texture*& texture);
+
+ /**
+ * Returns the texture associated with the specified bitmap. If the texture
+ * cannot be found in the cache, a new texture is generated.
+ */
+ Texture* get(SkBitmap* bitmap);
+ /**
+ * Removes the texture associated with the specified bitmap.
+ * Upon remove the texture is freed.
+ */
+ void remove(SkBitmap* bitmap);
+ /**
+ * Removes the texture associated with the specified bitmap. This is meant
+ * to be called from threads that are not the EGL context thread.
+ */
+ void removeDeferred(SkBitmap* bitmap);
+ /**
+ * Process deferred removals.
+ */
+ void clearGarbage();
+
+ /**
+ * Clears the cache. This causes all textures to be deleted.
+ */
+ void clear();
+
+ /**
+ * Sets the maximum size of the cache in bytes.
+ */
+ void setMaxSize(uint32_t maxSize);
+ /**
+ * Returns the maximum size of the cache in bytes.
+ */
+ uint32_t getMaxSize();
+ /**
+ * Returns the current size of the cache in bytes.
+ */
+ uint32_t getSize();
+
+private:
+ /**
+ * Generates the texture from a bitmap into the specified texture structure.
+ *
+ * @param regenerate If true, the bitmap data is reuploaded into the texture, but
+ * no new texture is generated.
+ */
+ void generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate = false);
+
+ void uploadLoFiTexture(bool resize, SkBitmap* bitmap, uint32_t width, uint32_t height);
+ void uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height,
+ GLenum type, const GLvoid * data);
+
+ void init();
+
+ GenerationCache<SkBitmap*, Texture*> mCache;
+
+ uint32_t mSize;
+ uint32_t mMaxSize;
+ GLint mMaxTextureSize;
+
+ bool mDebugEnabled;
+
+ Vector<SkBitmap*> mGarbage;
+ mutable Mutex mLock;
+}; // class TextureCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_TEXTURE_CACHE_H
diff --git a/libs/hwui/Vertex.h b/libs/hwui/Vertex.h
new file mode 100644
index 0000000..bbf4d4a
--- /dev/null
+++ b/libs/hwui/Vertex.h
@@ -0,0 +1,46 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_VERTEX_H
+#define ANDROID_HWUI_VERTEX_H
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * Simple structure to describe a vertex with a position and a texture.
+ */
+struct TextureVertex {
+ float position[2];
+ float texture[2];
+
+ static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
+ vertex[0].position[0] = x;
+ vertex[0].position[1] = y;
+ vertex[0].texture[0] = u;
+ vertex[0].texture[1] = v;
+ }
+
+ static inline void setUV(TextureVertex* vertex, float u, float v) {
+ vertex[0].texture[0] = u;
+ vertex[0].texture[1] = v;
+ }
+}; // struct TextureVertex
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_VERTEX_H
diff --git a/libs/hwui/utils/Compare.h b/libs/hwui/utils/Compare.h
new file mode 100644
index 0000000..6531e78
--- /dev/null
+++ b/libs/hwui/utils/Compare.h
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_COMPARE_H
+#define ANDROID_HWUI_COMPARE_H
+
+#include <cmath>
+
+#define EPSILON 0.00001f
+
+#define ALMOST_EQUAL(u, v) (fabs((u) - (v)) < EPSILON)
+
+/**
+ * Compare floats.
+ */
+#define LTE_FLOAT(a) \
+ if (a < rhs.a) return true; \
+ if (ALMOST_EQUAL(a, rhs.a))
+
+/**
+ * Compare integers.
+ */
+#define LTE_INT(a) \
+ if (a < rhs.a) return true; \
+ if (a == rhs.a)
+
+#endif // ANDROID_HWUI_COMPARE_H
diff --git a/libs/hwui/utils/GenerationCache.h b/libs/hwui/utils/GenerationCache.h
new file mode 100644
index 0000000..42e6d9b
--- /dev/null
+++ b/libs/hwui/utils/GenerationCache.h
@@ -0,0 +1,245 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_GENERATION_CACHE_H
+#define ANDROID_HWUI_GENERATION_CACHE_H
+
+#include <utils/KeyedVector.h>
+#include <utils/RefBase.h>
+
+namespace android {
+namespace uirenderer {
+
+template<typename EntryKey, typename EntryValue>
+class OnEntryRemoved {
+public:
+ virtual ~OnEntryRemoved() { };
+ virtual void operator()(EntryKey& key, EntryValue& value) = 0;
+}; // class OnEntryRemoved
+
+template<typename EntryKey, typename EntryValue>
+struct Entry: public LightRefBase<Entry<EntryKey, EntryValue> > {
+ Entry() { }
+ Entry(const Entry<EntryKey, EntryValue>& e):
+ key(e.key), value(e.value), parent(e.parent), child(e.child) { }
+ Entry(sp<Entry<EntryKey, EntryValue> > e):
+ key(e->key), value(e->value), parent(e->parent), child(e->child) { }
+
+ EntryKey key;
+ EntryValue value;
+
+ sp<Entry<EntryKey, EntryValue> > parent;
+ sp<Entry<EntryKey, EntryValue> > child;
+}; // struct Entry
+
+template<typename K, typename V>
+class GenerationCache {
+public:
+ GenerationCache(uint32_t maxCapacity);
+ virtual ~GenerationCache();
+
+ enum Capacity {
+ kUnlimitedCapacity,
+ };
+
+ void setOnEntryRemovedListener(OnEntryRemoved<K, V>* listener);
+
+ void clear();
+
+ bool contains(K key) const;
+ V get(K key);
+ K getKeyAt(uint32_t index) const;
+ bool put(K key, V value);
+ V remove(K key);
+ V removeOldest();
+ V getValueAt(uint32_t index) const;
+
+ uint32_t size() const;
+
+ void addToCache(sp<Entry<K, V> > entry, K key, V value);
+ void attachToCache(sp<Entry<K, V> > entry);
+ void detachFromCache(sp<Entry<K, V> > entry);
+
+ V removeAt(ssize_t index);
+
+ KeyedVector<K, sp<Entry<K, V> > > mCache;
+ uint32_t mMaxCapacity;
+
+ OnEntryRemoved<K, V>* mListener;
+
+ sp<Entry<K, V> > mOldest;
+ sp<Entry<K, V> > mYoungest;
+}; // class GenerationCache
+
+template<typename K, typename V>
+GenerationCache<K, V>::GenerationCache(uint32_t maxCapacity): mMaxCapacity(maxCapacity), mListener(NULL) {
+};
+
+template<typename K, typename V>
+GenerationCache<K, V>::~GenerationCache() {
+ clear();
+};
+
+template<typename K, typename V>
+uint32_t GenerationCache<K, V>::size() const {
+ return mCache.size();
+}
+
+template<typename K, typename V>
+void GenerationCache<K, V>::setOnEntryRemovedListener(OnEntryRemoved<K, V>* listener) {
+ mListener = listener;
+}
+
+template<typename K, typename V>
+void GenerationCache<K, V>::clear() {
+ if (mListener) {
+ for (uint32_t i = 0; i < mCache.size(); i++) {
+ sp<Entry<K, V> > entry = mCache.valueAt(i);
+ if (mListener) {
+ (*mListener)(entry->key, entry->value);
+ }
+ }
+ }
+ mCache.clear();
+ mYoungest.clear();
+ mOldest.clear();
+}
+
+template<typename K, typename V>
+bool GenerationCache<K, V>::contains(K key) const {
+ return mCache.indexOfKey(key) >= 0;
+}
+
+template<typename K, typename V>
+K GenerationCache<K, V>::getKeyAt(uint32_t index) const {
+ return mCache.keyAt(index);
+}
+
+template<typename K, typename V>
+V GenerationCache<K, V>::getValueAt(uint32_t index) const {
+ return mCache.valueAt(index)->value;
+}
+
+template<typename K, typename V>
+V GenerationCache<K, V>::get(K key) {
+ ssize_t index = mCache.indexOfKey(key);
+ if (index >= 0) {
+ sp<Entry<K, V> > entry = mCache.valueAt(index);
+ if (entry.get()) {
+ detachFromCache(entry);
+ attachToCache(entry);
+ return entry->value;
+ }
+ }
+
+ return NULL;
+}
+
+template<typename K, typename V>
+bool GenerationCache<K, V>::put(K key, V value) {
+ if (mMaxCapacity != kUnlimitedCapacity && mCache.size() >= mMaxCapacity) {
+ removeOldest();
+ }
+
+ ssize_t index = mCache.indexOfKey(key);
+ if (index < 0) {
+ sp<Entry<K, V> > entry = new Entry<K, V>;
+ addToCache(entry, key, value);
+ return true;
+ }
+
+ return false;
+}
+
+template<typename K, typename V>
+void GenerationCache<K, V>::addToCache(sp<Entry<K, V> > entry, K key, V value) {
+ entry->key = key;
+ entry->value = value;
+ mCache.add(key, entry);
+ attachToCache(entry);
+}
+
+template<typename K, typename V>
+V GenerationCache<K, V>::remove(K key) {
+ ssize_t index = mCache.indexOfKey(key);
+ if (index >= 0) {
+ return removeAt(index);
+ }
+
+ return NULL;
+}
+
+template<typename K, typename V>
+V GenerationCache<K, V>::removeAt(ssize_t index) {
+ sp<Entry<K, V> > entry = mCache.valueAt(index);
+ if (mListener) {
+ (*mListener)(entry->key, entry->value);
+ }
+ mCache.removeItemsAt(index, 1);
+ detachFromCache(entry);
+
+ return entry->value;
+}
+
+template<typename K, typename V>
+V GenerationCache<K, V>::removeOldest() {
+ if (mOldest.get()) {
+ ssize_t index = mCache.indexOfKey(mOldest->key);
+ if (index >= 0) {
+ return removeAt(index);
+ }
+ }
+
+ return NULL;
+}
+
+template<typename K, typename V>
+void GenerationCache<K, V>::attachToCache(sp<Entry<K, V> > entry) {
+ if (!mYoungest.get()) {
+ mYoungest = mOldest = entry;
+ } else {
+ entry->parent = mYoungest;
+ mYoungest->child = entry;
+ mYoungest = entry;
+ }
+}
+
+template<typename K, typename V>
+void GenerationCache<K, V>::detachFromCache(sp<Entry<K, V> > entry) {
+ if (entry->parent.get()) {
+ entry->parent->child = entry->child;
+ }
+
+ if (entry->child.get()) {
+ entry->child->parent = entry->parent;
+ }
+
+ if (mOldest == entry) {
+ mOldest = entry->child;
+ }
+
+ if (mYoungest == entry) {
+ mYoungest = entry->parent;
+ }
+
+ entry->parent.clear();
+ entry->child.clear();
+}
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_GENERATION_CACHE_H
diff --git a/libs/hwui/utils/SortedList.h b/libs/hwui/utils/SortedList.h
new file mode 100644
index 0000000..2fa890a
--- /dev/null
+++ b/libs/hwui/utils/SortedList.h
@@ -0,0 +1,242 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_SORTED_LIST_H
+#define ANDROID_HWUI_SORTED_LIST_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Vector.h>
+#include <utils/TypeHelpers.h>
+
+#include "SortedListImpl.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Sorted list
+///////////////////////////////////////////////////////////////////////////////
+
+template<class TYPE>
+class SortedList: private SortedListImpl {
+public:
+ typedef TYPE value_type;
+
+ SortedList();
+ SortedList(const SortedList<TYPE>& rhs);
+ virtual ~SortedList();
+
+ const SortedList<TYPE>& operator =(const SortedList<TYPE>& rhs) const;
+ SortedList<TYPE>& operator =(const SortedList<TYPE>& rhs);
+
+ inline void clear() {
+ VectorImpl::clear();
+ }
+
+ inline size_t size() const {
+ return VectorImpl::size();
+ }
+
+ inline bool isEmpty() const {
+ return VectorImpl::isEmpty();
+ }
+
+ inline size_t capacity() const {
+ return VectorImpl::capacity();
+ }
+
+ inline ssize_t setCapacity(size_t size) {
+ return VectorImpl::setCapacity(size);
+ }
+
+ inline const TYPE* array() const;
+
+ TYPE* editArray();
+
+ ssize_t indexOf(const TYPE& item) const;
+ size_t orderOf(const TYPE& item) const;
+
+ inline const TYPE& operator [](size_t index) const;
+ inline const TYPE& itemAt(size_t index) const;
+ const TYPE& top() const;
+ const TYPE& mirrorItemAt(ssize_t index) const;
+
+ ssize_t add(const TYPE& item);
+
+ TYPE& editItemAt(size_t index) {
+ return *(static_cast<TYPE *> (VectorImpl::editItemLocation(index)));
+ }
+
+ ssize_t merge(const Vector<TYPE>& vector);
+ ssize_t merge(const SortedList<TYPE>& vector);
+
+ ssize_t remove(const TYPE&);
+
+ inline ssize_t removeItemsAt(size_t index, size_t count = 1);
+ inline ssize_t removeAt(size_t index) {
+ return removeItemsAt(index);
+ }
+
+protected:
+ virtual void do_construct(void* storage, size_t num) const;
+ virtual void do_destroy(void* storage, size_t num) const;
+ virtual void do_copy(void* dest, const void* from, size_t num) const;
+ virtual void do_splat(void* dest, const void* item, size_t num) const;
+ virtual void do_move_forward(void* dest, const void* from, size_t num) const;
+ virtual void do_move_backward(void* dest, const void* from, size_t num) const;
+ virtual int do_compare(const void* lhs, const void* rhs) const;
+}; // class SortedList
+
+///////////////////////////////////////////////////////////////////////////////
+// Implementation
+///////////////////////////////////////////////////////////////////////////////
+
+template<class TYPE>
+inline SortedList<TYPE>::SortedList():
+ SortedListImpl(sizeof(TYPE), ((traits<TYPE>::has_trivial_ctor ? HAS_TRIVIAL_CTOR : 0)
+ | (traits<TYPE>::has_trivial_dtor ? HAS_TRIVIAL_DTOR : 0)
+ | (traits<TYPE>::has_trivial_copy ? HAS_TRIVIAL_COPY : 0))) {
+}
+
+template<class TYPE>
+inline SortedList<TYPE>::SortedList(const SortedList<TYPE>& rhs): SortedListImpl(rhs) {
+}
+
+template<class TYPE> inline SortedList<TYPE>::~SortedList() {
+ finish_vector();
+}
+
+template<class TYPE>
+inline SortedList<TYPE>& SortedList<TYPE>::operator =(const SortedList<TYPE>& rhs) {
+ SortedListImpl::operator =(rhs);
+ return *this;
+}
+
+template<class TYPE>
+inline const SortedList<TYPE>& SortedList<TYPE>::operator =(
+ const SortedList<TYPE>& rhs) const {
+ SortedListImpl::operator =(rhs);
+ return *this;
+}
+
+template<class TYPE>
+inline const TYPE* SortedList<TYPE>::array() const {
+ return static_cast<const TYPE *> (arrayImpl());
+}
+
+template<class TYPE>
+inline TYPE* SortedList<TYPE>::editArray() {
+ return static_cast<TYPE *> (editArrayImpl());
+}
+
+template<class TYPE>
+inline const TYPE& SortedList<TYPE>::operator[](size_t index) const {
+ assert( index<size() );
+ return *(array() + index);
+}
+
+template<class TYPE>
+inline const TYPE& SortedList<TYPE>::itemAt(size_t index) const {
+ return operator[](index);
+}
+
+template<class TYPE>
+inline const TYPE& SortedList<TYPE>::mirrorItemAt(ssize_t index) const {
+ assert( (index>0 ? index : -index)<size() );
+ return *(array() + ((index < 0) ? (size() - index) : index));
+}
+
+template<class TYPE>
+inline const TYPE& SortedList<TYPE>::top() const {
+ return *(array() + size() - 1);
+}
+
+template<class TYPE>
+inline ssize_t SortedList<TYPE>::add(const TYPE& item) {
+ return SortedListImpl::add(&item);
+}
+
+template<class TYPE>
+inline ssize_t SortedList<TYPE>::indexOf(const TYPE& item) const {
+ return SortedListImpl::indexOf(&item);
+}
+
+template<class TYPE>
+inline size_t SortedList<TYPE>::orderOf(const TYPE& item) const {
+ return SortedListImpl::orderOf(&item);
+}
+
+template<class TYPE>
+inline ssize_t SortedList<TYPE>::merge(const Vector<TYPE>& vector) {
+ return SortedListImpl::merge(reinterpret_cast<const VectorImpl&> (vector));
+}
+
+template<class TYPE>
+inline ssize_t SortedList<TYPE>::merge(const SortedList<TYPE>& vector) {
+ return SortedListImpl::merge(reinterpret_cast<const SortedListImpl&> (vector));
+}
+
+template<class TYPE>
+inline ssize_t SortedList<TYPE>::remove(const TYPE& item) {
+ return SortedListImpl::remove(&item);
+}
+
+template<class TYPE>
+inline ssize_t SortedList<TYPE>::removeItemsAt(size_t index, size_t count) {
+ return VectorImpl::removeItemsAt(index, count);
+}
+
+template<class TYPE>
+void SortedList<TYPE>::do_construct(void* storage, size_t num) const {
+ construct_type(reinterpret_cast<TYPE*> (storage), num);
+}
+
+template<class TYPE>
+void SortedList<TYPE>::do_destroy(void* storage, size_t num) const {
+ destroy_type(reinterpret_cast<TYPE*> (storage), num);
+}
+
+template<class TYPE>
+void SortedList<TYPE>::do_copy(void* dest, const void* from, size_t num) const {
+ copy_type(reinterpret_cast<TYPE*> (dest), reinterpret_cast<const TYPE*> (from), num);
+}
+
+template<class TYPE>
+void SortedList<TYPE>::do_splat(void* dest, const void* item, size_t num) const {
+ splat_type(reinterpret_cast<TYPE*> (dest), reinterpret_cast<const TYPE*> (item), num);
+}
+
+template<class TYPE>
+void SortedList<TYPE>::do_move_forward(void* dest, const void* from, size_t num) const {
+ move_forward_type(reinterpret_cast<TYPE*> (dest), reinterpret_cast<const TYPE*> (from), num);
+}
+
+template<class TYPE>
+void SortedList<TYPE>::do_move_backward(void* dest, const void* from, size_t num) const {
+ move_backward_type(reinterpret_cast<TYPE*> (dest), reinterpret_cast<const TYPE*> (from), num);
+}
+
+template<class TYPE>
+int SortedList<TYPE>::do_compare(const void* lhs, const void* rhs) const {
+ return compare_type(*reinterpret_cast<const TYPE*> (lhs), *reinterpret_cast<const TYPE*> (rhs));
+}
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_SORTED_LIST_H
diff --git a/libs/hwui/utils/SortedListImpl.cpp b/libs/hwui/utils/SortedListImpl.cpp
new file mode 100644
index 0000000..35171d5
--- /dev/null
+++ b/libs/hwui/utils/SortedListImpl.cpp
@@ -0,0 +1,126 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "SortedListImpl.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Sorted list implementation, not for direct use
+///////////////////////////////////////////////////////////////////////////////
+
+SortedListImpl::SortedListImpl(size_t itemSize, uint32_t flags): VectorImpl(itemSize, flags) {
+}
+
+SortedListImpl::SortedListImpl(const VectorImpl& rhs): VectorImpl(rhs) {
+}
+
+SortedListImpl::~SortedListImpl() {
+}
+
+SortedListImpl& SortedListImpl::operator =(const SortedListImpl& rhs) {
+ return static_cast<SortedListImpl&>
+ (VectorImpl::operator =(static_cast<const VectorImpl&> (rhs)));
+}
+
+ssize_t SortedListImpl::indexOf(const void* item) const {
+ return _indexOrderOf(item);
+}
+
+size_t SortedListImpl::orderOf(const void* item) const {
+ size_t o;
+ _indexOrderOf(item, &o);
+ return o;
+}
+
+ssize_t SortedListImpl::_indexOrderOf(const void* item, size_t* order) const {
+ // binary search
+ ssize_t err = NAME_NOT_FOUND;
+ ssize_t l = 0;
+ ssize_t h = size() - 1;
+ ssize_t mid;
+ const void* a = arrayImpl();
+ const size_t s = itemSize();
+ while (l <= h) {
+ mid = l + (h - l) / 2;
+ const void* const curr = reinterpret_cast<const char *> (a) + (mid * s);
+ const int c = do_compare(curr, item);
+ if (c == 0) {
+ err = l = mid;
+ break;
+ } else if (c < 0) {
+ l = mid + 1;
+ } else {
+ h = mid - 1;
+ }
+ }
+ if (order) {
+ *order = l;
+ }
+ return err;
+}
+
+ssize_t SortedListImpl::add(const void* item) {
+ size_t order;
+ ssize_t index = _indexOrderOf(item, &order);
+ index = VectorImpl::insertAt(item, order, 1);
+ return index;
+}
+
+ssize_t SortedListImpl::merge(const VectorImpl& vector) {
+ // naive merge...
+ if (!vector.isEmpty()) {
+ const void* buffer = vector.arrayImpl();
+ const size_t is = itemSize();
+ size_t s = vector.size();
+ for (size_t i = 0; i < s; i++) {
+ ssize_t err = add(reinterpret_cast<const char*> (buffer) + i * is);
+ if (err < 0) {
+ return err;
+ }
+ }
+ }
+ return NO_ERROR;
+}
+
+ssize_t SortedListImpl::merge(const SortedListImpl& vector) {
+ // we've merging a sorted vector... nice!
+ ssize_t err = NO_ERROR;
+ if (!vector.isEmpty()) {
+ // first take care of the case where the vectors are sorted together
+ if (do_compare(vector.itemLocation(vector.size() - 1), arrayImpl()) <= 0) {
+ err = VectorImpl::insertVectorAt(static_cast<const VectorImpl&> (vector), 0);
+ } else if (do_compare(vector.arrayImpl(), itemLocation(size() - 1)) >= 0) {
+ err = VectorImpl::appendVector(static_cast<const VectorImpl&> (vector));
+ } else {
+ // this could be made a little better
+ err = merge(static_cast<const VectorImpl&> (vector));
+ }
+ }
+ return err;
+}
+
+ssize_t SortedListImpl::remove(const void* item) {
+ ssize_t i = indexOf(item);
+ if (i >= 0) {
+ VectorImpl::removeItemsAt(i, 1);
+ }
+ return i;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/utils/SortedListImpl.h b/libs/hwui/utils/SortedListImpl.h
new file mode 100644
index 0000000..dc385b5
--- /dev/null
+++ b/libs/hwui/utils/SortedListImpl.h
@@ -0,0 +1,65 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_SORTED_LIST_IMPL_H
+#define ANDROID_HWUI_SORTED_LIST_IMPL_H
+
+#include <utils/VectorImpl.h>
+
+namespace android {
+namespace uirenderer {
+
+class SortedListImpl: public VectorImpl {
+public:
+ SortedListImpl(size_t itemSize, uint32_t flags);
+ SortedListImpl(const VectorImpl& rhs);
+ virtual ~SortedListImpl();
+
+ SortedListImpl& operator =(const SortedListImpl& rhs);
+
+ ssize_t indexOf(const void* item) const;
+ size_t orderOf(const void* item) const;
+ ssize_t add(const void* item);
+ ssize_t merge(const VectorImpl& vector);
+ ssize_t merge(const SortedListImpl& vector);
+ ssize_t remove(const void* item);
+
+protected:
+ virtual int do_compare(const void* lhs, const void* rhs) const = 0;
+
+private:
+ ssize_t _indexOrderOf(const void* item, size_t* order = 0) const;
+
+ // these are made private, because they can't be used on a SortedVector
+ // (they don't have an implementation either)
+ ssize_t add();
+ void pop();
+ void push();
+ void push(const void* item);
+ ssize_t insertVectorAt(const VectorImpl& vector, size_t index);
+ ssize_t appendVector(const VectorImpl& vector);
+ ssize_t insertArrayAt(const void* array, size_t index, size_t length);
+ ssize_t appendArray(const void* array, size_t length);
+ ssize_t insertAt(size_t where, size_t numItems = 1);
+ ssize_t insertAt(const void* item, size_t where, size_t numItems = 1);
+ ssize_t replaceAt(size_t index);
+ ssize_t replaceAt(const void* item, size_t index);
+};
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_SORTED_LIST_IMPL_H
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk
index 6f2cd07..2ec003f 100644
--- a/libs/rs/Android.mk
+++ b/libs/rs/Android.mk
@@ -23,7 +23,13 @@ include $(BUILD_HOST_EXECUTABLE)
# TODO: This should go into build/core/config.mk
RSG_GENERATOR:=$(LOCAL_BUILT_MODULE)
-
+include $(CLEAR_VARS)
+input_data_file := $(LOCAL_PATH)/rslib.bc
+slangdata_output_var_name := rs_runtime_lib_bc
+LOCAL_MODULE := librslib_rt
+LOCAL_MODULE_TAGS := optional
+include frameworks/compile/slang/SlangData.mk
+include $(BUILD_STATIC_LIBRARY)
# Build render script lib ====================
@@ -76,37 +82,43 @@ ifneq ($(TARGET_SIMULATOR),true)
LOCAL_SRC_FILES:= \
rsAdapter.cpp \
rsAllocation.cpp \
+ rsAnimation.cpp \
rsComponent.cpp \
rsContext.cpp \
rsDevice.cpp \
rsElement.cpp \
- rsFileA3D.cpp \
- rsLight.cpp \
+ rsFileA3D.cpp \
+ rsFont.cpp \
rsLocklessFifo.cpp \
rsObjectBase.cpp \
rsMatrix.cpp \
- rsMesh.cpp \
- rsNoise.cpp \
+ rsMesh.cpp \
+ rsMutex.cpp \
rsProgram.cpp \
rsProgramFragment.cpp \
- rsProgramFragmentStore.cpp \
+ rsProgramStore.cpp \
rsProgramRaster.cpp \
rsProgramVertex.cpp \
rsSampler.cpp \
rsScript.cpp \
rsScriptC.cpp \
rsScriptC_Lib.cpp \
- rsShaderCache.cpp \
- rsSimpleMesh.cpp \
+ rsScriptC_LibCL.cpp \
+ rsScriptC_LibGL.cpp \
+ rsShaderCache.cpp \
+ rsSignal.cpp \
+ rsStream.cpp \
rsThreadIO.cpp \
rsType.cpp \
rsVertexArray.cpp
-ifeq ($(TARGET_BOARD_PLATFORM), s5pc110)
- LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY
-endif
-LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL libGLESv1_CM libGLESv2 libui libacc
+LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL libGLESv1_CM libGLESv2 libui libbcc
+
+LOCAL_STATIC_LIBRARIES := libft2 librslib_rt
+
+LOCAL_C_INCLUDES += external/freetype/include
+
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libRS
LOCAL_MODULE_TAGS := optional
diff --git a/libs/rs/RenderScript.h b/libs/rs/RenderScript.h
index d280f50..f00f748 100644
--- a/libs/rs/RenderScript.h
+++ b/libs/rs/RenderScript.h
@@ -27,23 +27,27 @@ extern "C" {
//////////////////////////////////////////////////////
//
+typedef void * RsAsyncVoidPtr;
+
typedef void * RsAdapter1D;
typedef void * RsAdapter2D;
typedef void * RsAllocation;
+typedef void * RsAnimation;
typedef void * RsContext;
typedef void * RsDevice;
typedef void * RsElement;
typedef void * RsFile;
+typedef void * RsFont;
typedef void * RsSampler;
typedef void * RsScript;
-typedef void * RsSimpleMesh;
+typedef void * RsMesh;
typedef void * RsType;
-typedef void * RsLight;
+typedef void * RsObjectBase;
typedef void * RsProgram;
typedef void * RsProgramVertex;
typedef void * RsProgramFragment;
-typedef void * RsProgramFragmentStore;
+typedef void * RsProgramStore;
typedef void * RsProgramRaster;
typedef void (* RsBitmapCallback_t)(void *);
@@ -53,22 +57,46 @@ enum RsDeviceParam {
RS_DEVICE_PARAM_COUNT
};
+typedef struct {
+ uint32_t colorMin;
+ uint32_t colorPref;
+ uint32_t alphaMin;
+ uint32_t alphaPref;
+ uint32_t depthMin;
+ uint32_t depthPref;
+ uint32_t stencilMin;
+ uint32_t stencilPref;
+ uint32_t samplesMin;
+ uint32_t samplesPref;
+ float samplesQ;
+} RsSurfaceConfig;
+
RsDevice rsDeviceCreate();
void rsDeviceDestroy(RsDevice);
void rsDeviceSetConfig(RsDevice, RsDeviceParam, int32_t value);
RsContext rsContextCreate(RsDevice, uint32_t version);
-RsContext rsContextCreateGL(RsDevice, uint32_t version, bool useDepth);
+RsContext rsContextCreateGL(RsDevice, uint32_t version, RsSurfaceConfig sc);
void rsContextDestroy(RsContext);
-void rsObjDestroyOOB(RsContext, void *);
-uint32_t rsContextGetMessage(RsContext, void *data, size_t *receiveLen, size_t bufferLen, bool wait);
+enum RsMessageToClientType {
+ RS_MESSAGE_TO_CLIENT_NONE = 0,
+ RS_MESSAGE_TO_CLIENT_EXCEPTION = 1,
+ RS_MESSAGE_TO_CLIENT_RESIZE = 2,
+ RS_MESSAGE_TO_CLIENT_ERROR = 3,
+ RS_MESSAGE_TO_CLIENT_USER = 4
+};
+
+RsMessageToClientType rsContextGetMessage(RsContext vrsc, void *data, size_t *receiveLen, uint32_t *subID, size_t bufferLen, bool wait);
+RsMessageToClientType rsContextPeekMessage(RsContext vrsc, size_t *receiveLen, uint32_t *subID, bool wait);
void rsContextInitToClient(RsContext);
void rsContextDeinitToClient(RsContext);
#define RS_MAX_TEXTURE 2
#define RS_MAX_ATTRIBS 16
+
+
enum RsDataType {
RS_TYPE_NONE,
RS_TYPE_FLOAT_16,
@@ -83,11 +111,17 @@ enum RsDataType {
RS_TYPE_UNSIGNED_32,
RS_TYPE_UNSIGNED_64,
+ RS_TYPE_BOOLEAN,
+
RS_TYPE_UNSIGNED_5_6_5,
RS_TYPE_UNSIGNED_5_5_5_1,
RS_TYPE_UNSIGNED_4_4_4_4,
- RS_TYPE_ELEMENT,
+ RS_TYPE_MATRIX_4X4,
+ RS_TYPE_MATRIX_3X3,
+ RS_TYPE_MATRIX_2X2,
+
+ RS_TYPE_ELEMENT = 1000,
RS_TYPE_TYPE,
RS_TYPE_ALLOCATION,
RS_TYPE_SAMPLER,
@@ -96,24 +130,17 @@ enum RsDataType {
RS_TYPE_PROGRAM_FRAGMENT,
RS_TYPE_PROGRAM_VERTEX,
RS_TYPE_PROGRAM_RASTER,
- RS_TYPE_PROGRAM_STORE
+ RS_TYPE_PROGRAM_STORE,
};
enum RsDataKind {
RS_KIND_USER,
- RS_KIND_COLOR,
- RS_KIND_POSITION,
- RS_KIND_TEXTURE,
- RS_KIND_NORMAL,
- RS_KIND_INDEX,
- RS_KIND_POINT_SIZE,
-
- RS_KIND_PIXEL_L,
+
+ RS_KIND_PIXEL_L = 7,
RS_KIND_PIXEL_A,
RS_KIND_PIXEL_LA,
RS_KIND_PIXEL_RGB,
RS_KIND_PIXEL_RGBA,
-
};
enum RsSamplerParam {
@@ -121,7 +148,8 @@ enum RsSamplerParam {
RS_SAMPLER_MAG_FILTER,
RS_SAMPLER_WRAP_S,
RS_SAMPLER_WRAP_T,
- RS_SAMPLER_WRAP_R
+ RS_SAMPLER_WRAP_R,
+ RS_SAMPLER_ANISO
};
enum RsSamplerValue {
@@ -132,6 +160,11 @@ enum RsSamplerValue {
RS_SAMPLER_CLAMP
};
+enum RsTextureTarget {
+ RS_TEXTURE_2D,
+ RS_TEXTURE_CUBE
+};
+
enum RsDimension {
RS_DIMENSION_X,
RS_DIMENSION_Y,
@@ -190,7 +223,7 @@ enum RsProgramParam {
RS_PROGRAM_PARAM_INPUT,
RS_PROGRAM_PARAM_OUTPUT,
RS_PROGRAM_PARAM_CONSTANT,
- RS_PROGRAM_PARAM_TEXTURE_COUNT,
+ RS_PROGRAM_PARAM_TEXTURE_TYPE,
};
enum RsPrimitive {
@@ -203,11 +236,104 @@ enum RsPrimitive {
};
enum RsError {
- RS_ERROR_NONE,
- RS_ERROR_BAD_SHADER,
- RS_ERROR_BAD_SCRIPT
+ RS_ERROR_NONE = 0,
+ RS_ERROR_BAD_SHADER = 1,
+ RS_ERROR_BAD_SCRIPT = 2,
+ RS_ERROR_BAD_VALUE = 3,
+ RS_ERROR_OUT_OF_MEMORY = 4,
+ RS_ERROR_DRIVER = 5,
+
+ RS_ERROR_FATAL_UNKNOWN = 0x1000,
+ RS_ERROR_FATAL_DRIVER = 0x1001,
+ RS_ERROR_FATAL_PROGRAM_LINK = 0x1002
+};
+
+enum RsAnimationInterpolation {
+ RS_ANIMATION_INTERPOLATION_STEP,
+ RS_ANIMATION_INTERPOLATION_LINEAR,
+ RS_ANIMATION_INTERPOLATION_BEZIER,
+ RS_ANIMATION_INTERPOLATION_CARDINAL,
+ RS_ANIMATION_INTERPOLATION_HERMITE,
+ RS_ANIMATION_INTERPOLATION_BSPLINE
+};
+
+enum RsAnimationEdge {
+ RS_ANIMATION_EDGE_UNDEFINED,
+ RS_ANIMATION_EDGE_CONSTANT,
+ RS_ANIMATION_EDGE_GRADIENT,
+ RS_ANIMATION_EDGE_CYCLE,
+ RS_ANIMATION_EDGE_OSCILLATE,
+ RS_ANIMATION_EDGE_CYLE_RELATIVE
};
+enum RsA3DClassID {
+ RS_A3D_CLASS_ID_UNKNOWN,
+ RS_A3D_CLASS_ID_MESH,
+ RS_A3D_CLASS_ID_TYPE,
+ RS_A3D_CLASS_ID_ELEMENT,
+ RS_A3D_CLASS_ID_ALLOCATION,
+ RS_A3D_CLASS_ID_PROGRAM_VERTEX,
+ RS_A3D_CLASS_ID_PROGRAM_RASTER,
+ RS_A3D_CLASS_ID_PROGRAM_FRAGMENT,
+ RS_A3D_CLASS_ID_PROGRAM_STORE,
+ RS_A3D_CLASS_ID_SAMPLER,
+ RS_A3D_CLASS_ID_ANIMATION,
+ RS_A3D_CLASS_ID_ADAPTER_1D,
+ RS_A3D_CLASS_ID_ADAPTER_2D,
+ RS_A3D_CLASS_ID_SCRIPT_C
+};
+
+enum RsCullMode {
+ RS_CULL_BACK,
+ RS_CULL_FRONT,
+ RS_CULL_NONE
+};
+
+typedef struct {
+ RsA3DClassID classID;
+ const char* objectName;
+} RsFileIndexEntry;
+
+// Script to Script
+typedef struct {
+ uint32_t xStart;
+ uint32_t xEnd;
+ uint32_t yStart;
+ uint32_t yEnd;
+ uint32_t zStart;
+ uint32_t zEnd;
+ uint32_t arrayStart;
+ uint32_t arrayEnd;
+
+} RsScriptCall;
+
+// A3D loading and object update code.
+// Should only be called at object creation, not thread safe
+RsObjectBase rsaFileA3DGetEntryByIndex(RsContext, uint32_t idx, RsFile);
+RsFile rsaFileA3DCreateFromAssetStream(RsContext, const void *data, uint32_t len);
+void rsaFileA3DGetNumIndexEntries(RsContext, int32_t *numEntries, RsFile);
+void rsaFileA3DGetIndexEntries(RsContext, RsFileIndexEntry *fileEntries,uint32_t numEntries, RsFile);
+void rsaGetName(RsContext, void * obj, const char **name);
+// Mesh update functions
+void rsaMeshGetVertexBufferCount(RsContext, RsMesh, int32_t *vtxCount);
+void rsaMeshGetIndexCount(RsContext, RsMesh, int32_t *idxCount);
+void rsaMeshGetVertices(RsContext, RsMesh, RsAllocation *vtxData, uint32_t vtxDataCount);
+void rsaMeshGetIndices(RsContext, RsMesh, RsAllocation *va, uint32_t *primType, uint32_t idxDataCount);
+// Allocation update
+const void* rsaAllocationGetType(RsContext con, RsAllocation va);
+// Type update
+void rsaTypeGetNativeData(RsContext, RsType, uint32_t *typeData, uint32_t typeDataSize);
+// Element update
+void rsaElementGetNativeData(RsContext, RsElement, uint32_t *elemData, uint32_t elemDataSize);
+void rsaElementGetSubElements(RsContext, RsElement, uint32_t *ids, const char **names, uint32_t dataSize);
+
+// Async commands for returning new IDS
+RsType rsaTypeCreate(RsContext, RsElement, uint32_t dimCount,
+ const RsDimension *dims, const uint32_t *vals);
+RsAllocation rsaAllocationCreateTyped(RsContext rsc, RsType vtype);
+RsAllocation rsaAllocationCreateFromBitmap(RsContext con, uint32_t w, uint32_t h, RsElement _dst, RsElement _src, bool genMips, const void *data);
+RsAllocation rsaAllocationCubeCreateFromBitmap(RsContext con, uint32_t w, uint32_t h, RsElement _dst, RsElement _src, bool genMips, const void *data);
+
#ifndef NO_RS_FUNCS
#include "rsgApiFuncDecl.h"
#endif
diff --git a/libs/rs/RenderScriptEnv.h b/libs/rs/RenderScriptEnv.h
index 99b8c04..b82eaf1 100644
--- a/libs/rs/RenderScriptEnv.h
+++ b/libs/rs/RenderScriptEnv.h
@@ -9,12 +9,10 @@ typedef void * RsDevice;
typedef void * RsElement;
typedef void * RsSampler;
typedef void * RsScript;
-typedef void * RsSimpleMesh;
+typedef void * RsMesh;
typedef void * RsType;
typedef void * RsProgramFragment;
-typedef void * RsProgramFragmentStore;
-typedef void * RsLight;
-
+typedef void * RsProgramStore;
typedef struct {
float m[16];
@@ -28,4 +26,4 @@ typedef struct {
#define RS_PROGRAM_VERTEX_MODELVIEW_OFFSET 0
#define RS_PROGRAM_VERTEX_PROJECTION_OFFSET 16
#define RS_PROGRAM_VERTEX_TEXTURE_OFFSET 32
-
+#define RS_PROGRAM_VERTEX_MVP_OFFSET 48
diff --git a/libs/rs/java/Film/Android.mk b/libs/rs/java/Balls/Android.mk
index 9e6ed7e..5b65628 100644
--- a/libs/rs/java/Film/Android.mk
+++ b/libs/rs/java/Balls/Android.mk
@@ -14,14 +14,18 @@
# limitations under the License.
#
+ifneq ($(TARGET_SIMULATOR),true)
+
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := optional
-LOCAL_SRC_FILES := $(call all-java-files-under, src)
+LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
#LOCAL_STATIC_JAVA_LIBRARIES := android.renderscript
-LOCAL_PACKAGE_NAME := Film
+LOCAL_PACKAGE_NAME := Balls
include $(BUILD_PACKAGE)
+
+endif
diff --git a/libs/rs/java/Film/AndroidManifest.xml b/libs/rs/java/Balls/AndroidManifest.xml
index a5ce8a1..2fffc5f 100644
--- a/libs/rs/java/Film/AndroidManifest.xml
+++ b/libs/rs/java/Balls/AndroidManifest.xml
@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="com.android.film">
- <application android:label="Film">
- <activity android:name="Film"
- android:screenOrientation="portrait"
- android:theme="@android:style/Theme.Black.NoTitleBar">
+ package="com.android.balls">
+ <application
+ android:label="Balls"
+ android:icon="@drawable/test_pattern">
+ <activity android:name="Balls"
+ android:screenOrientation="landscape">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
diff --git a/libs/rs/java/Balls/res/drawable/flares.png b/libs/rs/java/Balls/res/drawable/flares.png
new file mode 100644
index 0000000..3a5c970
--- /dev/null
+++ b/libs/rs/java/Balls/res/drawable/flares.png
Binary files differ
diff --git a/libs/rs/java/Balls/res/drawable/test_pattern.png b/libs/rs/java/Balls/res/drawable/test_pattern.png
new file mode 100644
index 0000000..e7d1455
--- /dev/null
+++ b/libs/rs/java/Balls/res/drawable/test_pattern.png
Binary files differ
diff --git a/libs/rs/java/Balls/src/com/android/balls/Balls.java b/libs/rs/java/Balls/src/com/android/balls/Balls.java
new file mode 100644
index 0000000..5957c94
--- /dev/null
+++ b/libs/rs/java/Balls/src/com/android/balls/Balls.java
@@ -0,0 +1,128 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.balls;
+
+import android.renderscript.RSSurfaceView;
+import android.renderscript.RenderScript;
+
+import android.app.Activity;
+import android.content.res.Configuration;
+import android.os.Bundle;
+import android.os.Handler;
+import android.os.Looper;
+import android.os.Message;
+import android.provider.Settings.System;
+import android.util.Config;
+import android.util.Log;
+import android.view.Menu;
+import android.view.MenuItem;
+import android.view.View;
+import android.view.Window;
+import android.widget.Button;
+import android.widget.ListView;
+
+import java.lang.Runtime;
+
+import android.app.Activity;
+import android.content.Context;
+import android.os.Bundle;
+import android.view.View;
+import android.hardware.Sensor;
+import android.hardware.SensorEvent;
+import android.hardware.SensorEventListener;
+import android.hardware.SensorManager;
+
+public class Balls extends Activity implements SensorEventListener {
+ //EventListener mListener = new EventListener();
+
+ private static final String LOG_TAG = "libRS_jni";
+ private static final boolean DEBUG = false;
+ private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
+
+ private BallsView mView;
+ private SensorManager mSensorManager;
+
+ // get the current looper (from your Activity UI thread for instance
+
+
+ public void onSensorChanged(SensorEvent event) {
+ //android.util.Log.d("rs", "sensor: " + event.sensor + ", x: " + event.values[0] + ", y: " + event.values[1] + ", z: " + event.values[2]);
+ synchronized (this) {
+ if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
+ if(mView != null) {
+ mView.setAccel(event.values[0], event.values[1], event.values[2]);
+ }
+ }
+ }
+ }
+
+ public void onAccuracyChanged(Sensor sensor, int accuracy) {
+ }
+
+ @Override
+ public void onCreate(Bundle icicle) {
+ super.onCreate(icicle);
+
+ mSensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
+
+ // Create our Preview view and set it as the content of our
+ // Activity
+ mView = new BallsView(this);
+ setContentView(mView);
+ }
+
+ @Override
+ protected void onResume() {
+ mSensorManager.registerListener(this,
+ mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
+ SensorManager.SENSOR_DELAY_FASTEST);
+
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity looses focus
+ super.onResume();
+ mView.onResume();
+ }
+
+ @Override
+ protected void onPause() {
+ Log.e("rs", "onPause");
+
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity looses focus
+ super.onPause();
+ mView.onPause();
+
+
+
+ //Runtime.getRuntime().exit(0);
+ }
+
+ @Override
+ protected void onStop() {
+ mSensorManager.unregisterListener(this);
+ super.onStop();
+ }
+
+ static void log(String message) {
+ if (LOG_ENABLED) {
+ Log.v(LOG_TAG, message);
+ }
+ }
+
+
+}
+
diff --git a/libs/rs/java/Balls/src/com/android/balls/BallsRS.java b/libs/rs/java/Balls/src/com/android/balls/BallsRS.java
new file mode 100644
index 0000000..76c23b7
--- /dev/null
+++ b/libs/rs/java/Balls/src/com/android/balls/BallsRS.java
@@ -0,0 +1,141 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.balls;
+
+import android.content.res.Resources;
+import android.renderscript.*;
+import android.util.Log;
+
+public class BallsRS {
+ public static final int PART_COUNT = 800;
+
+ public BallsRS() {
+ }
+
+ private Resources mRes;
+ private RenderScriptGL mRS;
+ private ScriptC_balls mScript;
+ private ScriptC_ball_physics mPhysicsScript;
+ private ProgramFragment mPFLines;
+ private ProgramFragment mPFPoints;
+ private ProgramVertex mPV;
+ private ScriptField_Point mPoints;
+ private ScriptField_Point mArcs;
+ private ScriptField_VpConsts mVpConsts;
+
+ void updateProjectionMatrices() {
+ mVpConsts = new ScriptField_VpConsts(mRS, 1);
+ ScriptField_VpConsts.Item i = new ScriptField_VpConsts.Item();
+ Matrix4f mvp = new Matrix4f();
+ mvp.loadOrtho(0, mRS.getWidth(), mRS.getHeight(), 0, -1, 1);
+ i.MVP = mvp;
+ mVpConsts.set(i, 0, true);
+ }
+
+ private void createProgramVertex() {
+ updateProjectionMatrices();
+
+ ProgramVertex.ShaderBuilder sb = new ProgramVertex.ShaderBuilder(mRS);
+ String t = "varying vec4 varColor;\n" +
+ "void main() {\n" +
+ " vec4 pos = vec4(0.0, 0.0, 0.0, 1.0);\n" +
+ " pos.xy = ATTRIB_position;\n" +
+ " gl_Position = UNI_MVP * pos;\n" +
+ " varColor = ATTRIB_color;\n" +
+ " gl_PointSize = ATTRIB_size;\n" +
+ "}\n";
+ sb.setShader(t);
+ sb.addConstant(mVpConsts.getType());
+ sb.addInput(mPoints.getElement());
+ ProgramVertex pvs = sb.create();
+ pvs.bindConstants(mVpConsts.getAllocation(), 0);
+ mRS.contextBindProgramVertex(pvs);
+ }
+
+ private Allocation loadTexture(int id) {
+ final Allocation allocation = Allocation.createFromBitmapResource(mRS, mRes,
+ id, Element.RGB_565(mRS), false);
+ allocation.uploadToTexture(0);
+ return allocation;
+ }
+
+ public void init(RenderScriptGL rs, Resources res, int width, int height) {
+ mRS = rs;
+ mRes = res;
+
+ ProgramFragment.Builder pfb = new ProgramFragment.Builder(rs);
+ pfb.setPointSpriteTexCoordinateReplacement(true);
+ pfb.setTexture(ProgramFragment.Builder.EnvMode.MODULATE,
+ ProgramFragment.Builder.Format.RGBA, 0);
+ pfb.setVaryingColor(true);
+ mPFPoints = pfb.create();
+
+ pfb = new ProgramFragment.Builder(rs);
+ pfb.setVaryingColor(true);
+ mPFLines = pfb.create();
+
+ mPFPoints.bindTexture(loadTexture(R.drawable.flares), 0);
+
+ mPoints = new ScriptField_Point(mRS, PART_COUNT);
+ mArcs = new ScriptField_Point(mRS, PART_COUNT * 2);
+
+ Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS);
+ smb.addVertexAllocation(mPoints.getAllocation());
+ smb.addIndexType(Primitive.POINT);
+ Mesh smP = smb.create();
+
+ smb = new Mesh.AllocationBuilder(mRS);
+ smb.addVertexAllocation(mArcs.getAllocation());
+ smb.addIndexType(Primitive.LINE);
+ Mesh smA = smb.create();
+
+ mPhysicsScript = new ScriptC_ball_physics(mRS, mRes, R.raw.ball_physics);
+
+ mScript = new ScriptC_balls(mRS, mRes, R.raw.balls);
+ mScript.set_partMesh(smP);
+ mScript.set_arcMesh(smA);
+ mScript.set_physics_script(mPhysicsScript);
+ mScript.bind_point(mPoints);
+ mScript.bind_arc(mArcs);
+ mScript.bind_balls1(new ScriptField_Ball(mRS, PART_COUNT));
+ mScript.bind_balls2(new ScriptField_Ball(mRS, PART_COUNT));
+
+ mScript.set_gPFLines(mPFLines);
+ mScript.set_gPFPoints(mPFPoints);
+ createProgramVertex();
+
+ mRS.contextBindProgramStore(ProgramStore.BLEND_ADD_DEPTH_NO_DEPTH(mRS));
+
+ mPhysicsScript.set_gMinPos(new Float2(5, 5));
+ mPhysicsScript.set_gMaxPos(new Float2(width - 5, height - 5));
+
+ mScript.invoke_initParts(width, height);
+
+ mRS.contextBindRootScript(mScript);
+ }
+
+ public void newTouchPosition(float x, float y, float pressure, int id) {
+ mPhysicsScript.set_touchX(x);
+ mPhysicsScript.set_touchY(y);
+ mPhysicsScript.set_touchPressure(pressure);
+ }
+
+ public void setAccel(float x, float y) {
+ mPhysicsScript.set_gGravityVector(new Float2(x, y));
+ }
+
+}
diff --git a/libs/rs/java/Balls/src/com/android/balls/BallsView.java b/libs/rs/java/Balls/src/com/android/balls/BallsView.java
new file mode 100644
index 0000000..635dac9
--- /dev/null
+++ b/libs/rs/java/Balls/src/com/android/balls/BallsView.java
@@ -0,0 +1,115 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.balls;
+
+import java.io.Writer;
+import java.util.ArrayList;
+import java.util.concurrent.Semaphore;
+
+import android.renderscript.RSSurfaceView;
+import android.renderscript.RenderScript;
+import android.renderscript.RenderScriptGL;
+
+import android.content.Context;
+import android.content.res.Resources;
+import android.graphics.Bitmap;
+import android.graphics.drawable.BitmapDrawable;
+import android.graphics.drawable.Drawable;
+import android.os.Handler;
+import android.os.Message;
+import android.util.AttributeSet;
+import android.util.Log;
+import android.view.Surface;
+import android.view.SurfaceHolder;
+import android.view.SurfaceView;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+
+public class BallsView extends RSSurfaceView {
+
+ public BallsView(Context context) {
+ super(context);
+ //setFocusable(true);
+ }
+
+ private RenderScriptGL mRS;
+ private BallsRS mRender;
+
+ public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
+ super.surfaceChanged(holder, format, w, h);
+ if (mRS == null) {
+ RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
+ mRS = createRenderScript(sc);
+ mRS.contextSetSurface(w, h, holder.getSurface());
+ mRender = new BallsRS();
+ mRender.init(mRS, getResources(), w, h);
+ }
+ mRender.updateProjectionMatrices();
+ }
+
+ @Override
+ protected void onDetachedFromWindow() {
+ if(mRS != null) {
+ mRS = null;
+ destroyRenderScript();
+ }
+ }
+
+
+ @Override
+ public boolean onTouchEvent(MotionEvent ev)
+ {
+ int act = ev.getActionMasked();
+ if (act == ev.ACTION_UP) {
+ mRender.newTouchPosition(0, 0, 0, ev.getPointerId(0));
+ return false;
+ } else if (act == MotionEvent.ACTION_POINTER_UP) {
+ // only one pointer going up, we can get the index like this
+ int pointerIndex = ev.getActionIndex();
+ int pointerId = ev.getPointerId(pointerIndex);
+ mRender.newTouchPosition(0, 0, 0, pointerId);
+ }
+ int count = ev.getHistorySize();
+ int pcount = ev.getPointerCount();
+
+ for (int p=0; p < pcount; p++) {
+ int id = ev.getPointerId(p);
+ mRender.newTouchPosition(ev.getX(p),
+ ev.getY(p),
+ ev.getPressure(p),
+ id);
+
+ for (int i=0; i < count; i++) {
+ mRender.newTouchPosition(ev.getHistoricalX(p, i),
+ ev.getHistoricalY(p, i),
+ ev.getHistoricalPressure(p, i),
+ id);
+ }
+ }
+ return true;
+ }
+
+ void setAccel(float x, float y, float z) {
+ if (mRender == null) {
+ return;
+ }
+ mRender.setAccel(x, -y);
+ }
+
+}
+
+
diff --git a/libs/rs/java/Balls/src/com/android/balls/ball_physics.rs b/libs/rs/java/Balls/src/com/android/balls/ball_physics.rs
new file mode 100644
index 0000000..96c39b1
--- /dev/null
+++ b/libs/rs/java/Balls/src/com/android/balls/ball_physics.rs
@@ -0,0 +1,114 @@
+#pragma version(1)
+#pragma rs java_package_name(com.android.balls)
+
+#include "balls.rsh"
+
+float2 gGravityVector = {0.f, 9.8f};
+
+float2 gMinPos = {0.f, 0.f};
+float2 gMaxPos = {1280.f, 700.f};
+
+float touchX;
+float touchY;
+float touchPressure = 0.f;
+
+void setGamma(float g) {
+}
+
+
+void root(const Ball_t *ballIn, Ball_t *ballOut, const BallControl_t *ctl, uint32_t x) {
+ float2 fv = {0, 0};
+ float2 pos = ballIn->position;
+ //rsDebug("physics pos in", pos);
+
+ int arcID = -1;
+ float arcInvStr = 100000;
+
+ const Ball_t * bPtr = rsGetElementAt(ctl->ain, 0);
+ for (uint32_t xin = 0; xin < ctl->dimX; xin++) {
+ float2 vec = bPtr[xin].position - pos;
+ float2 vec2 = vec * vec;
+ float len2 = vec2.x + vec2.y;
+
+ if (len2 < 1000) {
+ if (len2 > (4*4)) {
+ // Repulsion
+ float len = sqrt(len2);
+ if (len < arcInvStr) {
+ arcInvStr = len;
+ arcID = xin;
+ }
+ fv -= (vec / (len * len * len)) * 20000.f;
+ } else {
+ if (len2 < 0.1) {
+ continue;
+ }
+ // Collision
+ float2 axis = normalize(vec);
+ float e1 = dot(axis, ballIn->delta);
+ float e2 = dot(axis, bPtr[xin].delta);
+ float e = (e1 - e2) * 0.45f;
+ if (e1 > 0) {
+ fv -= axis * e;
+ } else {
+ fv += axis * e;
+ }
+ }
+ }
+ }
+
+ fv -= gGravityVector;
+ fv *= ctl->dt;
+
+ {
+ float2 tp = {touchX, touchY};
+ float2 vec = tp - ballIn->position;
+ float2 vec2 = vec * vec;
+ float len2 = vec2.x + vec2.y;
+
+ if (len2 > 0.2) {
+ float len = sqrt(len2);
+ fv -= (vec / (len * len)) * touchPressure * 1000.f;
+ }
+ }
+
+ ballOut->delta = ballIn->delta * 0.998f;
+ ballOut->position = ballIn->position;
+
+ ballOut->delta += fv;
+ ballOut->position += ballOut->delta * ctl->dt;
+
+ if (ballOut->position.x > gMaxPos.x) {
+ if (ballOut->delta.x > 0) {
+ ballOut->delta.x *= -0.7;
+ }
+ ballOut->position.x = gMaxPos.x;
+ }
+ if (ballOut->position.y > gMaxPos.y) {
+ if (ballOut->delta.y > 0) {
+ ballOut->delta.y *= -0.7;
+ }
+ ballOut->position.y = gMaxPos.y - 1.f;
+ }
+ if (ballOut->position.x < gMinPos.x) {
+ if (ballOut->delta.x < 0) {
+ ballOut->delta.x *= -0.7;
+ }
+ ballOut->position.x = gMinPos.x + 1.f;
+ }
+ if (ballOut->position.y < gMinPos.y) {
+ if (ballOut->delta.y < 0) {
+ ballOut->delta.y *= -0.7;
+ }
+ ballOut->position.y = gMinPos.y + 1.f;
+ }
+
+ ballOut->color.b = 1.f;
+ ballOut->color.r = min(sqrt(length(ballOut->delta)) * 0.1f, 1.f);
+ ballOut->color.g = min(sqrt(length(fv) * 0.1f), 1.f);
+ ballOut->arcID = arcID;
+ ballOut->arcStr = 8 / arcInvStr;
+
+ //rsDebug("physics pos out", ballOut->position);
+}
+
diff --git a/libs/rs/java/Balls/src/com/android/balls/balls.rs b/libs/rs/java/Balls/src/com/android/balls/balls.rs
new file mode 100644
index 0000000..9fd4722
--- /dev/null
+++ b/libs/rs/java/Balls/src/com/android/balls/balls.rs
@@ -0,0 +1,100 @@
+#pragma version(1)
+#pragma rs java_package_name(com.android.balls)
+#include "rs_graphics.rsh"
+
+#include "balls.rsh"
+
+#pragma stateVertex(parent)
+#pragma stateStore(parent)
+
+rs_program_fragment gPFPoints;
+rs_program_fragment gPFLines;
+rs_mesh partMesh;
+rs_mesh arcMesh;
+
+typedef struct __attribute__((packed, aligned(4))) Point {
+ float2 position;
+ uchar4 color;
+ float size;
+} Point_t;
+Point_t *point;
+Point_t *arc;
+
+typedef struct VpConsts {
+ //rs_matrix4x4 Proj;
+ rs_matrix4x4 MVP;
+} VpConsts_t;
+VpConsts_t *vpConstants;
+
+rs_script physics_script;
+
+Ball_t *balls1;
+Ball_t *balls2;
+
+static int frame = 0;
+
+void initParts(int w, int h)
+{
+ uint32_t dimX = rsAllocationGetDimX(rsGetAllocation(balls1));
+
+ for (uint32_t ct=0; ct < dimX; ct++) {
+ balls1[ct].position.x = rsRand(0.f, (float)w);
+ balls1[ct].position.y = rsRand(0.f, (float)h);
+ balls1[ct].delta.x = 0.f;
+ balls1[ct].delta.y = 0.f;
+ balls1[ct].arcID = -1;
+ balls1[ct].color = 0.f;
+ }
+}
+
+
+
+int root() {
+ rsgClearColor(0.f, 0.f, 0.f, 1.f);
+
+ BallControl_t bc = {0};
+ Ball_t *bout;
+
+ if (frame & 1) {
+ rsSetObject(&bc.ain, rsGetAllocation(balls2));
+ rsSetObject(&bc.aout, rsGetAllocation(balls1));
+ bout = balls2;
+ } else {
+ rsSetObject(&bc.ain, rsGetAllocation(balls1));
+ rsSetObject(&bc.aout, rsGetAllocation(balls2));
+ bout = balls1;
+ }
+
+ bc.dimX = rsAllocationGetDimX(bc.ain);
+ bc.dt = 1.f / 30.f;
+
+ rsForEach(physics_script, bc.ain, bc.aout, &bc);
+
+ uint32_t arcIdx = 0;
+ for (uint32_t ct=0; ct < bc.dimX; ct++) {
+ point[ct].position = bout[ct].position;
+ point[ct].color = rsPackColorTo8888(bout[ct].color);
+ point[ct].size = 6.f + bout[ct].color.g * 6.f;
+
+ if (bout[ct].arcID >= 0) {
+ arc[arcIdx].position = bout[ct].position;
+ arc[arcIdx].color.r = min(bout[ct].arcStr, 1.f) * 0xff;
+ arc[arcIdx].color.g = 0;
+ arc[arcIdx].color.b = 0;
+ arc[arcIdx].color.a = 0xff;
+ arc[arcIdx+1].position = bout[bout[ct].arcID].position;
+ arc[arcIdx+1].color = arc[arcIdx].color;
+ arcIdx += 2;
+ }
+ }
+
+ frame++;
+ rsgBindProgramFragment(gPFLines);
+ rsgDrawMesh(arcMesh, 0, 0, arcIdx);
+ rsgBindProgramFragment(gPFPoints);
+ rsgDrawMesh(partMesh);
+ rsClearObject(&bc.ain);
+ rsClearObject(&bc.aout);
+ return 1;
+}
+
diff --git a/libs/rs/java/Balls/src/com/android/balls/balls.rsh b/libs/rs/java/Balls/src/com/android/balls/balls.rsh
new file mode 100644
index 0000000..ed3c31a
--- /dev/null
+++ b/libs/rs/java/Balls/src/com/android/balls/balls.rsh
@@ -0,0 +1,17 @@
+
+typedef struct __attribute__((packed, aligned(4))) Ball {
+ float2 delta;
+ float2 position;
+ float3 color;
+ int arcID;
+ float arcStr;
+} Ball_t;
+Ball_t *balls;
+
+
+typedef struct BallControl {
+ uint32_t dimX;
+ rs_allocation ain;
+ rs_allocation aout;
+ float dt;
+} BallControl_t;
diff --git a/libs/rs/java/Film/res/drawable/p01.png b/libs/rs/java/Film/res/drawable/p01.png
deleted file mode 100644
index a9b9bdb..0000000
--- a/libs/rs/java/Film/res/drawable/p01.png
+++ /dev/null
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diff --git a/libs/rs/java/Film/res/drawable/p02.png b/libs/rs/java/Film/res/drawable/p02.png
deleted file mode 100644
index 8162c82..0000000
--- a/libs/rs/java/Film/res/drawable/p02.png
+++ /dev/null
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diff --git a/libs/rs/java/Film/res/drawable/p03.png b/libs/rs/java/Film/res/drawable/p03.png
deleted file mode 100644
index e3e26c0..0000000
--- a/libs/rs/java/Film/res/drawable/p03.png
+++ /dev/null
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diff --git a/libs/rs/java/Film/res/drawable/p04.png b/libs/rs/java/Film/res/drawable/p04.png
deleted file mode 100644
index daee603..0000000
--- a/libs/rs/java/Film/res/drawable/p04.png
+++ /dev/null
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diff --git a/libs/rs/java/Film/res/drawable/p05.png b/libs/rs/java/Film/res/drawable/p05.png
deleted file mode 100644
index fac5248..0000000
--- a/libs/rs/java/Film/res/drawable/p05.png
+++ /dev/null
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diff --git a/libs/rs/java/Film/res/drawable/p06.png b/libs/rs/java/Film/res/drawable/p06.png
deleted file mode 100644
index 3b51261..0000000
--- a/libs/rs/java/Film/res/drawable/p06.png
+++ /dev/null
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diff --git a/libs/rs/java/Film/res/drawable/p07.png b/libs/rs/java/Film/res/drawable/p07.png
deleted file mode 100644
index d8bd938..0000000
--- a/libs/rs/java/Film/res/drawable/p07.png
+++ /dev/null
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diff --git a/libs/rs/java/Film/res/drawable/p08.png b/libs/rs/java/Film/res/drawable/p08.png
deleted file mode 100644
index ef175e8..0000000
--- a/libs/rs/java/Film/res/drawable/p08.png
+++ /dev/null
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diff --git a/libs/rs/java/Film/res/drawable/p09.png b/libs/rs/java/Film/res/drawable/p09.png
deleted file mode 100644
index 7bf3874..0000000
--- a/libs/rs/java/Film/res/drawable/p09.png
+++ /dev/null
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diff --git a/libs/rs/java/Film/res/drawable/p10.png b/libs/rs/java/Film/res/drawable/p10.png
deleted file mode 100644
index 908827d..0000000
--- a/libs/rs/java/Film/res/drawable/p10.png
+++ /dev/null
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diff --git a/libs/rs/java/Film/res/drawable/p11.png b/libs/rs/java/Film/res/drawable/p11.png
deleted file mode 100644
index 1289f71..0000000
--- a/libs/rs/java/Film/res/drawable/p11.png
+++ /dev/null
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diff --git a/libs/rs/java/Film/res/drawable/p12.png b/libs/rs/java/Film/res/drawable/p12.png
deleted file mode 100644
index e1af16a..0000000
--- a/libs/rs/java/Film/res/drawable/p12.png
+++ /dev/null
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diff --git a/libs/rs/java/Film/res/drawable/p13.png b/libs/rs/java/Film/res/drawable/p13.png
deleted file mode 100644
index d08bcbe..0000000
--- a/libs/rs/java/Film/res/drawable/p13.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Film/res/raw/filmimage.c b/libs/rs/java/Film/res/raw/filmimage.c
deleted file mode 100644
index d154c68..0000000
--- a/libs/rs/java/Film/res/raw/filmimage.c
+++ /dev/null
@@ -1,110 +0,0 @@
-// Fountain test script
-
-#pragma version(1)
-#pragma stateVertex(orthoWindow)
-#pragma stateRaster(flat)
-#pragma stateFragment(PgmFragBackground)
-#pragma stateStore(MyBlend)
-
-
-int main(void* con, int ft, int launchID) {
- int count, touch, x, y, rate, maxLife, lifeShift;
- int life;
- int ct, ct2;
- int newPart;
- int drawCount;
- int dx, dy, idx;
- int posx,posy;
- int c;
- int srcIdx;
- int dstIdx;
-
- count = loadI32(con, 0, 1);
- touch = loadI32(con, 0, 2);
- x = loadI32(con, 0, 3);
- y = loadI32(con, 0, 4);
-
- rate = 4;
- maxLife = (count / rate) - 1;
- lifeShift = 0;
- {
- life = maxLife;
- while (life > 255) {
- life = life >> 1;
- lifeShift ++;
- }
- }
-
- drawRect(con, 0, 256, 0, 512);
- contextBindProgramFragment(con, NAMED_PgmFragParts);
-
- if (touch) {
- newPart = loadI32(con, 2, 0);
- for (ct2=0; ct2<rate; ct2++) {
- dx = scriptRand(con, 0x10000) - 0x8000;
- dy = scriptRand(con, 0x10000) - 0x8000;
-
- idx = newPart * 5 + 1;
- storeI32(con, 2, idx, dx);
- storeI32(con, 2, idx + 1, dy);
- storeI32(con, 2, idx + 2, maxLife);
- storeI32(con, 2, idx + 3, x << 16);
- storeI32(con, 2, idx + 4, y << 16);
-
- newPart++;
- if (newPart >= count) {
- newPart = 0;
- }
- }
- storeI32(con, 2, 0, newPart);
- }
-
- drawCount = 0;
- for (ct=0; ct < count; ct++) {
- srcIdx = ct * 5 + 1;
-
- dx = loadI32(con, 2, srcIdx);
- dy = loadI32(con, 2, srcIdx + 1);
- life = loadI32(con, 2, srcIdx + 2);
- posx = loadI32(con, 2, srcIdx + 3);
- posy = loadI32(con, 2, srcIdx + 4);
-
- if (life) {
- if (posy < (480 << 16)) {
- dstIdx = drawCount * 9;
- c = 0xffafcf | ((life >> lifeShift) << 24);
-
- storeU32(con, 1, dstIdx, c);
- storeI32(con, 1, dstIdx + 1, posx);
- storeI32(con, 1, dstIdx + 2, posy);
-
- storeU32(con, 1, dstIdx + 3, c);
- storeI32(con, 1, dstIdx + 4, posx + 0x10000);
- storeI32(con, 1, dstIdx + 5, posy + dy * 4);
-
- storeU32(con, 1, dstIdx + 6, c);
- storeI32(con, 1, dstIdx + 7, posx - 0x10000);
- storeI32(con, 1, dstIdx + 8, posy + dy * 4);
- drawCount ++;
- } else {
- if (dy > 0) {
- dy = (-dy) >> 1;
- }
- }
-
- posx = posx + dx;
- posy = posy + dy;
- dy = dy + 0x400;
- life --;
-
- //storeI32(con, 2, srcIdx, dx);
- storeI32(con, 2, srcIdx + 1, dy);
- storeI32(con, 2, srcIdx + 2, life);
- storeI32(con, 2, srcIdx + 3, posx);
- storeI32(con, 2, srcIdx + 4, posy);
- }
- }
-
- drawTriangleArray(con, NAMED_PartBuffer, drawCount);
- return 1;
-}
diff --git a/libs/rs/java/Film/res/raw/filmstrip.c b/libs/rs/java/Film/res/raw/filmstrip.c
deleted file mode 100644
index bf75675..0000000
--- a/libs/rs/java/Film/res/raw/filmstrip.c
+++ /dev/null
@@ -1,94 +0,0 @@
-// Fountain test script
-
-#pragma version(1)
-#pragma stateVertex(PVBackground)
-#pragma stateFragment(PFBackground)
-#pragma stateStore(PSBackground)
-
-#define STATE_TRIANGLE_OFFSET_COUNT 0
-#define STATE_LAST_FOCUS 1
-
-
-// The script enviroment has 3 env allocations.
-// bank0: (r) The enviroment structure
-// bank1: (r) The position information
-// bank2: (rw) The temporary texture state
-
-int lastFocus;
-
-int main(int index)
-{
- float mat1[16];
-
- float trans = Pos->translate;
- float rot = Pos->rotate;
-
- matrixLoadScale(mat1, 2.f, 2.f, 2.f);
- matrixTranslate(mat1, 0.f, 0.f, trans);
- matrixRotate(mat1, 90.f, 0.f, 0.f, 1.f);
- matrixRotate(mat1, rot, 1.f, 0.f, 0.f);
- vpLoadModelMatrix(mat1);
-
- // Draw the lighting effect in the strip and fill the Z buffer.
- drawSimpleMesh(NAMED_mesh);
-
- // Start of images.
- bindProgramStore(NAMED_PSImages);
- bindProgramFragment(NAMED_PFImages);
- bindProgramVertex(NAMED_PVImages);
-
- float focusPos = Pos->focus;
- int focusID = 0;
- int lastFocusID = loadI32(2, STATE_LAST_FOCUS);
- int imgCount = 13;
-
- if (trans > (-.3f)) {
- focusID = -1.0f - focusPos;
- if (focusID >= imgCount) {
- focusID = -1;
- }
- } else {
- focusID = -1;
- }
-
- /*
- if (focusID != lastFocusID) {
- if (lastFocusID >= 0) {
- uploadToTexture(con, env->tex[lastFocusID], 1);
- }
- if (focusID >= 0) {
- uploadToTexture(con, env->tex[focusID], 0);
- }
- }
- */
- lastFocus = focusID;
-
- int triangleOffsetsCount = Pos->triangleOffsetCount;
-
- int imgId = 0;
- for (imgId=1; imgId <= imgCount; imgId++) {
- float pos = focusPos + imgId + 0.4f;
- int offset = (int)floorf(pos * 2.f);
- pos = pos - 0.75f;
-
- offset = offset + triangleOffsetsCount / 2;
- if (!((offset < 0) || (offset >= triangleOffsetsCount))) {
- int start = offset -2;
- int end = offset + 2;
-
- if (start < 0) {
- start = 0;
- }
- if (end >= triangleOffsetsCount) {
- end = triangleOffsetsCount-1;
- }
-
- bindTexture(NAMED_PFImages, 0, loadI32(0, imgId - 1));
- matrixLoadTranslate(mat1, -pos - loadF(5, triangleOffsetsCount / 2), 0, 0);
- vpLoadTextureMatrix(mat1);
- drawSimpleMeshRange(NAMED_mesh, loadI32(4, start), (loadI32(4, end) - loadI32(4, start)));
- }
- }
- return 0;
-}
-
diff --git a/libs/rs/java/Film/src/com/android/film/FilmRS.java b/libs/rs/java/Film/src/com/android/film/FilmRS.java
deleted file mode 100644
index 7d04502..0000000
--- a/libs/rs/java/Film/src/com/android/film/FilmRS.java
+++ /dev/null
@@ -1,258 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.film;
-
-import java.io.Writer;
-
-import android.content.Context;
-import android.content.res.Resources;
-import android.graphics.Bitmap;
-import android.util.Log;
-
-import android.renderscript.*;
-
-public class FilmRS {
- class StripPosition {
- public float translate;
- public float rotate;
- public float focus;
- public int triangleOffsetCount;
- }
- StripPosition mPos = new StripPosition();
-
-
- private final int STATE_LAST_FOCUS = 1;
-
- public FilmRS() {
- }
-
- public void init(RenderScriptGL rs, Resources res, int width, int height) {
- mRS = rs;
- mRes = res;
- initRS();
- }
-
- public void setFilmStripPosition(int x, int y)
- {
- if (x < 50) {
- x = 50;
- }
- if (x > 270) {
- x = 270;
- }
-
- float anim = ((float)x-50) / 270.f;
- mPos.translate = 2f * anim + 0.5f; // translation
- mPos.rotate = (anim * 40); // rotation
- mPos.focus = ((float)y) / 16.f - 10.f; // focusPos
- mPos.triangleOffsetCount = mFSM.mTriangleOffsetsCount;
- mAllocPos.data(mPos);
- }
-
-
- private Resources mRes;
- private RenderScriptGL mRS;
- private Script mScriptStrip;
- private Script mScriptImage;
- private Sampler mSampler;
- private ProgramStore mPSBackground;
- private ProgramStore mPSImages;
- private ProgramFragment mPFBackground;
- private ProgramFragment mPFImages;
- private ProgramVertex mPVBackground;
- private ProgramVertex mPVImages;
- private ProgramVertex.MatrixAllocation mPVA;
- private Type mStripPositionType;
-
- private Allocation mImages[];
- private Allocation mAllocIDs;
- private Allocation mAllocPos;
- private Allocation mAllocState;
- private Allocation mAllocPV;
- private Allocation mAllocOffsetsTex;
- private Allocation mAllocOffsets;
-
- private SimpleMesh mMesh;
- private Light mLight;
-
- private FilmStripMesh mFSM;
-
- private int[] mBufferIDs;
- private float[] mBufferPos = new float[3];
- private int[] mBufferState;
-
- private void initPFS() {
- ProgramStore.Builder b = new ProgramStore.Builder(mRS, null, null);
-
- b.setDepthFunc(ProgramStore.DepthFunc.LESS);
- b.setDitherEnable(true);
- b.setDepthMask(true);
- mPSBackground = b.create();
- mPSBackground.setName("PSBackground");
-
- b.setDepthFunc(ProgramStore.DepthFunc.EQUAL);
- b.setDitherEnable(false);
- b.setDepthMask(false);
- b.setBlendFunc(ProgramStore.BlendSrcFunc.ONE,
- ProgramStore.BlendDstFunc.ONE);
- mPSImages = b.create();
- mPSImages.setName("PSImages");
- }
-
- private void initPF() {
- Sampler.Builder bs = new Sampler.Builder(mRS);
- bs.setMin(Sampler.Value.LINEAR);//_MIP_LINEAR);
- bs.setMag(Sampler.Value.LINEAR);
- bs.setWrapS(Sampler.Value.CLAMP);
- bs.setWrapT(Sampler.Value.WRAP);
- mSampler = bs.create();
-
- ProgramFragment.Builder b = new ProgramFragment.Builder(mRS);
- mPFBackground = b.create();
- mPFBackground.setName("PFBackground");
-
- b = new ProgramFragment.Builder(mRS);
- b.setTexture(ProgramFragment.Builder.EnvMode.REPLACE,
- ProgramFragment.Builder.Format.RGBA, 0);
- mPFImages = b.create();
- mPFImages.bindSampler(mSampler, 0);
- mPFImages.setName("PFImages");
- }
-
- private void initPV() {
- mLight = (new Light.Builder(mRS)).create();
- mLight.setPosition(0, -0.5f, -1.0f);
-
- ProgramVertex.Builder pvb = new ProgramVertex.Builder(mRS, null, null);
- //pvb.addLight(mLight);
- mPVBackground = pvb.create();
- mPVBackground.setName("PVBackground");
-
- pvb = new ProgramVertex.Builder(mRS, null, null);
- pvb.setTextureMatrixEnable(true);
- mPVImages = pvb.create();
- mPVImages.setName("PVImages");
- }
-
- private void loadImages() {
- mBufferIDs = new int[13];
- mImages = new Allocation[13];
- mAllocIDs = Allocation.createSized(mRS,
- Element.createUser(mRS, Element.DataType.FLOAT_32),
- mBufferIDs.length);
-
- Element ie = Element.createPixel(mRS, Element.DataType.UNSIGNED_5_6_5, Element.DataKind.PIXEL_RGB);
- mImages[0] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p01, ie, true);
- mImages[1] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p02, ie, true);
- mImages[2] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p03, ie, true);
- mImages[3] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p04, ie, true);
- mImages[4] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p05, ie, true);
- mImages[5] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p06, ie, true);
- mImages[6] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p07, ie, true);
- mImages[7] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p08, ie, true);
- mImages[8] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p09, ie, true);
- mImages[9] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p10, ie, true);
- mImages[10] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p11, ie, true);
- mImages[11] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p12, ie, true);
- mImages[12] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p13, ie, true);
-
- int black[] = new int[1024];
- for(int ct=0; ct < mImages.length; ct++) {
- Allocation.Adapter2D a = mImages[ct].createAdapter2D();
-
- int size = 512;
- int mip = 0;
- while(size >= 2) {
- a.subData(0, 0, 2, size, black);
- a.subData(size-2, 0, 2, size, black);
- a.subData(0, 0, size, 2, black);
- a.subData(0, size-2, size, 2, black);
- size >>= 1;
- mip++;
- a.setConstraint(Dimension.LOD, mip);
- }
-
- mImages[ct].uploadToTexture(1);
- mBufferIDs[ct] = mImages[ct].getID();
- }
- mAllocIDs.data(mBufferIDs);
- }
-
- private void initState()
- {
- mBufferState = new int[10];
- mAllocState = Allocation.createSized(mRS,
- Element.createUser(mRS, Element.DataType.FLOAT_32),
- mBufferState.length);
- mBufferState[STATE_LAST_FOCUS] = -1;
- mAllocState.data(mBufferState);
- }
-
- private void initRS() {
- mFSM = new FilmStripMesh();
- mMesh = mFSM.init(mRS);
- mMesh.setName("mesh");
-
- initPFS();
- initPF();
- initPV();
-
- Log.e("rs", "Done loading named");
-
- mStripPositionType = Type.createFromClass(mRS, StripPosition.class, 1);
-
- ScriptC.Builder sb = new ScriptC.Builder(mRS);
- sb.setScript(mRes, R.raw.filmstrip);
- sb.setRoot(true);
- sb.setType(mStripPositionType, "Pos", 1);
- mScriptStrip = sb.create();
- mScriptStrip.setClearColor(0.0f, 0.0f, 0.0f, 1.0f);
-
- mAllocPos = Allocation.createTyped(mRS, mStripPositionType);
-
- loadImages();
- initState();
-
- mPVA = new ProgramVertex.MatrixAllocation(mRS);
- mPVBackground.bindAllocation(mPVA);
- mPVImages.bindAllocation(mPVA);
- mPVA.setupProjectionNormalized(320, 480);
-
-
- mScriptStrip.bindAllocation(mAllocIDs, 0);
- mScriptStrip.bindAllocation(mAllocPos, 1);
- mScriptStrip.bindAllocation(mAllocState, 2);
- mScriptStrip.bindAllocation(mPVA.mAlloc, 3);
-
-
- mAllocOffsets = Allocation.createSized(mRS,
- Element.createUser(mRS, Element.DataType.SIGNED_32), mFSM.mTriangleOffsets.length);
- mAllocOffsets.data(mFSM.mTriangleOffsets);
- mScriptStrip.bindAllocation(mAllocOffsets, 4);
-
- mAllocOffsetsTex = Allocation.createSized(mRS,
- Element.createUser(mRS, Element.DataType.FLOAT_32), mFSM.mTriangleOffsetsTex.length);
- mAllocOffsetsTex.data(mFSM.mTriangleOffsetsTex);
- mScriptStrip.bindAllocation(mAllocOffsetsTex, 5);
-
- setFilmStripPosition(0, 0);
- mRS.contextBindRootScript(mScriptStrip);
- }
-}
-
-
-
diff --git a/libs/rs/java/Film/src/com/android/film/FilmStripMesh.java b/libs/rs/java/Film/src/com/android/film/FilmStripMesh.java
deleted file mode 100644
index 448cce0..0000000
--- a/libs/rs/java/Film/src/com/android/film/FilmStripMesh.java
+++ /dev/null
@@ -1,259 +0,0 @@
-/*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-
-package com.android.film;
-
-import java.io.Writer;
-import java.lang.Math;
-import android.util.Log;
-
-import android.renderscript.RenderScript;
-import android.renderscript.SimpleMesh;
-
-
-class FilmStripMesh {
-
- class Vertex {
- float nx;
- float ny;
- float nz;
- float s;
- float t;
- float x;
- float y;
- float z;
-
- Vertex() {
- nx = 0;
- ny = 0;
- nz = 0;
- s = 0;
- t = 0;
- x = 0;
- y = 0;
- z = 0;
- }
-
- void xyz(float _x, float _y, float _z) {
- x = _x;
- y = _y;
- z = _z;
- }
-
- void nxyz(float _x, float _y, float _z) {
- nx = _x;
- ny = _y;
- nz = _z;
- }
-
- void st(float _s, float _t) {
- s = _s;
- t = _t;
- }
-
- void computeNorm(Vertex v1, Vertex v2) {
- float dx = v1.x - v2.x;
- float dy = v1.y - v2.y;
- float dz = v1.z - v2.z;
- float len = (float)java.lang.Math.sqrt(dx*dx + dy*dy + dz*dz);
- dx /= len;
- dy /= len;
- dz /= len;
-
- nx = dx * dz;
- ny = dy * dz;
- nz = (float)java.lang.Math.sqrt(dx*dx + dy*dy);
-
- len = (float)java.lang.Math.sqrt(nx*nx + ny*ny + nz*nz);
- nx /= len;
- ny /= len;
- nz /= len;
- }
- }
-
- int[] mTriangleOffsets;
- float[] mTriangleOffsetsTex;
- int mTriangleOffsetsCount;
-
- SimpleMesh init(RenderScript rs)
- {
- float vtx[] = new float[] {
- 60.431003f, 124.482050f,
- 60.862074f, 120.872604f,
- 61.705303f, 117.336662f,
- 62.949505f, 113.921127f,
- 64.578177f, 110.671304f,
- 66.569716f, 107.630302f,
- 68.897703f, 104.838457f,
- 71.531259f, 102.332803f,
- 74.435452f, 100.146577f,
- 77.571757f, 98.308777f,
- 80.898574f, 96.843781f,
- 84.371773f, 95.771023f,
- 87.945283f, 95.104731f,
- 98.958994f, 95.267098f,
- 109.489523f, 98.497596f,
- 118.699582f, 104.539366f,
- 125.856872f, 112.912022f,
- 130.392311f, 122.949849f,
- 131.945283f, 133.854731f,
- 130.392311f, 144.759613f,
- 125.856872f, 154.797439f,
- 118.699582f, 163.170096f,
- 109.489523f, 169.211866f,
- 98.958994f, 172.442364f,
- 87.945283f, 172.604731f,
- 72.507313f, 172.672927f,
- 57.678920f, 168.377071f,
- 44.668135f, 160.067134f,
- 34.534908f, 148.420104f,
- 28.104767f, 134.384831f,
- 25.901557f, 119.104731f,
- 28.104767f, 103.824631f,
- 34.534908f, 89.789358f,
- 44.668135f, 78.142327f,
- 57.678920f, 69.832390f,
- 72.507313f, 65.536534f,
- 87.945283f, 65.604731f,
- 106.918117f, 65.688542f,
- 125.141795f, 60.409056f,
- 141.131686f, 50.196376f,
- 153.585137f, 35.882502f,
- 161.487600f, 18.633545f,
- 164.195283f, -0.145269f,
- 161.487600f, -18.924084f,
- 153.585137f, -36.173040f,
- 141.131686f, -50.486914f,
- 125.141795f, -60.699594f,
- 106.918117f, -65.979081f,
- 87.945283f, -65.895269f,
- 80f, -65.895269f,
- 60f, -65.895269f,
- 40f, -65.895269f,
- 20f, -65.895269f,
- 0f, -65.895269f,
- -20f, -65.895269f,
- -40f, -65.895269f,
- -60f, -65.895269f,
- -80f, -65.895269f,
- -87.945283f, -65.895269f,
- -106.918117f, -65.979081f,
- -125.141795f, -60.699594f,
- -141.131686f, -50.486914f,
- -153.585137f, -36.173040f,
- -161.487600f, -18.924084f,
- -164.195283f, -0.145269f,
- -161.487600f, 18.633545f,
- -153.585137f, 35.882502f,
- -141.131686f, 50.196376f,
- -125.141795f, 60.409056f,
- -106.918117f, 65.688542f,
- -87.945283f, 65.604731f,
- -72.507313f, 65.536534f,
- -57.678920f, 69.832390f,
- -44.668135f, 78.142327f,
- -34.534908f, 89.789358f,
- -28.104767f, 103.824631f,
- -25.901557f, 119.104731f,
- -28.104767f, 134.384831f,
- -34.534908f, 148.420104f,
- -44.668135f, 160.067134f,
- -57.678920f, 168.377071f,
- -72.507313f, 172.672927f,
- -87.945283f, 172.604731f,
- -98.958994f, 172.442364f,
- -109.489523f, 169.211866f,
- -118.699582f, 163.170096f,
- -125.856872f, 154.797439f,
- -130.392311f, 144.759613f,
- -131.945283f, 133.854731f,
- -130.392311f, 122.949849f,
- -125.856872f, 112.912022f,
- -118.699582f, 104.539366f,
- -109.489523f, 98.497596f,
- -98.958994f, 95.267098f,
- -87.945283f, 95.104731f,
- -84.371773f, 95.771023f,
- -80.898574f, 96.843781f,
- -77.571757f, 98.308777f,
- -74.435452f, 100.146577f,
- -71.531259f, 102.332803f,
- -68.897703f, 104.838457f,
- -66.569716f, 107.630302f,
- -64.578177f, 110.671304f,
- -62.949505f, 113.921127f,
- -61.705303f, 117.336662f,
- -60.862074f, 120.872604f,
- -60.431003f, 124.482050f
- };
-
-
- mTriangleOffsets = new int[64];
- mTriangleOffsetsTex = new float[64];
-
- mTriangleOffsets[0] = 0;
- mTriangleOffsetsCount = 1;
-
- Vertex t = new Vertex();
- t.nxyz(1, 0, 0);
- int count = vtx.length / 2;
-
- SimpleMesh.TriangleMeshBuilder tm = new SimpleMesh.TriangleMeshBuilder(
- rs, 3,
- SimpleMesh.TriangleMeshBuilder.NORMAL | SimpleMesh.TriangleMeshBuilder.TEXTURE_0);
-
- float runningS = 0;
- for (int ct=0; ct < (count-1); ct++) {
- t.x = -vtx[ct*2] / 100.f;
- t.z = vtx[ct*2+1] / 100.f;
- t.s = runningS;
- t.nx = (vtx[ct*2+3] - vtx[ct*2 +1]);
- t.ny = (vtx[ct*2+2] - vtx[ct*2 ]);
- float len = (float)java.lang.Math.sqrt(t.nx * t.nx + t.ny * t.ny);
- runningS += len / 100;
- t.nx /= len;
- t.ny /= len;
- t.y = -0.5f;
- t.t = 0;
- tm.setNormal(t.nx, t.ny, t.nz);
- tm.setTexture(t.s, t.t);
- tm.addVertex(t.x, t.y, t.z);
- //android.util.Log.e("rs", "vtx x="+t.x+" y="+t.y+" z="+t.z+" s="+t.s+" t="+t.t);
- t.y = .5f;
- t.t = 1;
- tm.setTexture(t.s, t.t);
- tm.addVertex(t.x, t.y, t.z);
- //android.util.Log.e("rs", "vtx x="+t.x+" y="+t.y+" z="+t.z+" s="+t.s+" t="+t.t);
-
- if((runningS*2) > mTriangleOffsetsCount) {
- mTriangleOffsets[mTriangleOffsetsCount] = ct*2 * 3;
- mTriangleOffsetsTex[mTriangleOffsetsCount] = t.s;
- mTriangleOffsetsCount ++;
- }
- }
-
- count = (count * 2 - 2);
- for (int ct=0; ct < (count-2); ct+= 2) {
- tm.addTriangle(ct, ct+1, ct+2);
- tm.addTriangle(ct+1, ct+3, ct+2);
- }
- return tm.create();
- }
-
-
-}
-
diff --git a/libs/rs/java/Fountain/Android.mk b/libs/rs/java/Fountain/Android.mk
index f7e53a8..71944b2 100644
--- a/libs/rs/java/Fountain/Android.mk
+++ b/libs/rs/java/Fountain/Android.mk
@@ -14,14 +14,18 @@
# limitations under the License.
#
+ifneq ($(TARGET_SIMULATOR),true)
+
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := optional
-LOCAL_SRC_FILES := $(call all-java-files-under, src)
+LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
#LOCAL_STATIC_JAVA_LIBRARIES := android.renderscript
LOCAL_PACKAGE_NAME := Fountain
include $(BUILD_PACKAGE)
+
+endif
diff --git a/libs/rs/java/Fountain/res/drawable/gadgets_clock_mp3.png b/libs/rs/java/Fountain/res/drawable/gadgets_clock_mp3.png
deleted file mode 100755
index e91bfb4..0000000
--- a/libs/rs/java/Fountain/res/drawable/gadgets_clock_mp3.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Fountain/res/raw/fountain.c b/libs/rs/java/Fountain/res/raw/fountain.c
deleted file mode 100644
index 73b819b..0000000
--- a/libs/rs/java/Fountain/res/raw/fountain.c
+++ /dev/null
@@ -1,52 +0,0 @@
-// Fountain test script
-#pragma version(1)
-
-int newPart = 0;
-
-int main(int launchID) {
- int ct;
- int count = Control->count;
- int rate = Control->rate;
- float height = getHeight();
- struct point_s * p = (struct point_s *)point;
-
- if (rate) {
- float rMax = ((float)rate) * 0.005f;
- int x = Control->x;
- int y = Control->y;
- int color = ((int)(Control->r * 255.f)) |
- ((int)(Control->g * 255.f)) << 8 |
- ((int)(Control->b * 255.f)) << 16 |
- (0xf0 << 24);
- struct point_s * np = &p[newPart];
-
- while (rate--) {
- vec2Rand((float *)&np->delta.x, rMax);
- np->position.x = x;
- np->position.y = y;
- np->color = color;
- newPart++;
- np++;
- if (newPart >= count) {
- newPart = 0;
- np = &p[newPart];
- }
- }
- }
-
- for (ct=0; ct < count; ct++) {
- float dy = p->delta.y + 0.15f;
- float posy = p->position.y + dy;
- if ((posy > height) && (dy > 0)) {
- dy *= -0.3f;
- }
- p->delta.y = dy;
- p->position.x += p->delta.x;
- p->position.y = posy;
- p++;
- }
-
- uploadToBufferObject(NAMED_PartBuffer);
- drawSimpleMesh(NAMED_PartMesh);
- return 1;
-}
diff --git a/libs/rs/java/Fountain/res/raw/fountain2.rs b/libs/rs/java/Fountain/res/raw/fountain2.rs
deleted file mode 100644
index 3301140..0000000
--- a/libs/rs/java/Fountain/res/raw/fountain2.rs
+++ /dev/null
@@ -1,73 +0,0 @@
-// Fountain test script
-#pragma version(1)
-
-#include "rs_types.rsh"
-#include "rs_math.rsh"
-#include "rs_graphics.rsh"
-
-static int newPart = 0;
-
-typedef struct Control_s {
- int x, y;
- int rate;
- int count;
- float r, g, b;
- rs_allocation partBuffer;
- rs_mesh partMesh;
-} Control_t;
-Control_t *Control;
-
-typedef struct Point_s{
- float2 delta;
- float2 position;
- unsigned int color;
-} Point_t;
-Point_t *point;
-
-int main(int launchID) {
- int ct;
- int count = Control->count;
- int rate = Control->rate;
- float height = getHeight();
- Point_t * p = point;
-
- if (rate) {
- float rMax = ((float)rate) * 0.005f;
- int x = Control->x;
- int y = Control->y;
- int color = ((int)(Control->r * 255.f)) |
- ((int)(Control->g * 255.f)) << 8 |
- ((int)(Control->b * 255.f)) << 16 |
- (0xf0 << 24);
- Point_t * np = &p[newPart];
-
- while (rate--) {
- np->delta = vec2Rand(rMax);
- np->position.x = x;
- np->position.y = y;
- np->color = color;
- newPart++;
- np++;
- if (newPart >= count) {
- newPart = 0;
- np = &p[newPart];
- }
- }
- }
-
- for (ct=0; ct < count; ct++) {
- float dy = p->delta.y + 0.15f;
- float posy = p->position.y + dy;
- if ((posy > height) && (dy > 0)) {
- dy *= -0.3f;
- }
- p->delta.y = dy;
- p->position.x += p->delta.x;
- p->position.y = posy;
- p++;
- }
-
- uploadToBufferObject(Control->partBuffer);
- drawSimpleMesh(Control->partMesh);
- return 1;
-}
diff --git a/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java b/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java
index 9356579..53fb646 100644
--- a/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java
+++ b/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java
@@ -22,94 +22,50 @@ import android.util.Log;
public class FountainRS {
- public static final int PART_COUNT = 20000;
-
- static class SomeData {
- public int x;
- public int y;
- public int rate;
- public int count;
- public float r;
- public float g;
- public float b;
- }
+ public static final int PART_COUNT = 50000;
public FountainRS() {
}
+ private Resources mRes;
+ private RenderScriptGL mRS;
+ private ScriptC_fountain mScript;
public void init(RenderScriptGL rs, Resources res, int width, int height) {
mRS = rs;
mRes = res;
- initRS();
- }
-
- public void newTouchPosition(int x, int y, int rate) {
- if (mSD.rate == 0) {
- mSD.r = ((x & 0x1) != 0) ? 0.f : 1.f;
- mSD.g = ((x & 0x2) != 0) ? 0.f : 1.f;
- mSD.b = ((x & 0x4) != 0) ? 0.f : 1.f;
- if ((mSD.r + mSD.g + mSD.b) < 0.9f) {
- mSD.r = 0.8f;
- mSD.g = 0.5f;
- mSD.b = 1.f;
- }
- }
- mSD.rate = rate;
- mSD.x = x;
- mSD.y = y;
- mIntAlloc.data(mSD);
- }
-
-
- /////////////////////////////////////////
-
- private Resources mRes;
-
- private RenderScriptGL mRS;
- private Allocation mIntAlloc;
- private SimpleMesh mSM;
- private SomeData mSD;
- private Type mSDType;
- private void initRS() {
- mSD = new SomeData();
- mSDType = Type.createFromClass(mRS, SomeData.class, 1, "SomeData");
- mIntAlloc = Allocation.createTyped(mRS, mSDType);
- mSD.count = PART_COUNT;
- mIntAlloc.data(mSD);
+ ProgramFragment.Builder pfb = new ProgramFragment.Builder(rs);
+ pfb.setVaryingColor(true);
+ rs.contextBindProgramFragment(pfb.create());
- Element.Builder eb = new Element.Builder(mRS);
- eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 2), "delta");
- eb.add(Element.createAttrib(mRS, Element.DataType.FLOAT_32, Element.DataKind.POSITION, 2), "position");
- eb.add(Element.createAttrib(mRS, Element.DataType.UNSIGNED_8, Element.DataKind.COLOR, 4), "color");
- Element primElement = eb.create();
+ ScriptField_Point points = new ScriptField_Point(mRS, PART_COUNT);
+ Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS);
+ smb.addVertexAllocation(points.getAllocation());
+ smb.addIndexType(Primitive.POINT);
+ Mesh sm = smb.create();
- SimpleMesh.Builder smb = new SimpleMesh.Builder(mRS);
- int vtxSlot = smb.addVertexType(primElement, PART_COUNT);
- smb.setPrimitive(Primitive.POINT);
- mSM = smb.create();
- mSM.setName("PartMesh");
-
- Allocation partAlloc = mSM.createVertexAllocation(vtxSlot);
- partAlloc.setName("PartBuffer");
- mSM.bindVertexAllocation(partAlloc, 0);
+ mScript = new ScriptC_fountain(mRS, mRes, R.raw.fountain);
+ mScript.set_partMesh(sm);
+ mScript.bind_point(points);
+ mRS.contextBindRootScript(mScript);
+ }
- // All setup of named objects should be done by this point
- // because we are about to compile the script.
- ScriptC.Builder sb = new ScriptC.Builder(mRS);
- sb.setScript(mRes, R.raw.fountain);
- sb.setRoot(true);
- sb.setType(mSDType, "Control", 0);
- sb.setType(mSM.getVertexType(0), "point", 1);
- Script script = sb.create();
- script.setClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ boolean holdingColor[] = new boolean[10];
+ public void newTouchPosition(float x, float y, float pressure, int id) {
+ if (id >= holdingColor.length) {
+ return;
+ }
+ int rate = (int)(pressure * pressure * 500.f);
+ if (rate > 500) {
+ rate = 500;
+ }
+ if (rate > 0) {
+ mScript.invoke_addParticles(rate, x, y, id, !holdingColor[id]);
+ holdingColor[id] = true;
+ } else {
+ holdingColor[id] = false;
+ }
- script.bindAllocation(mIntAlloc, 0);
- script.bindAllocation(partAlloc, 1);
- mRS.contextBindRootScript(script);
}
-
}
-
-
diff --git a/libs/rs/java/Fountain/src/com/android/fountain/FountainView.java b/libs/rs/java/Fountain/src/com/android/fountain/FountainView.java
index dfd6a49..50a9707 100644
--- a/libs/rs/java/Fountain/src/com/android/fountain/FountainView.java
+++ b/libs/rs/java/Fountain/src/com/android/fountain/FountainView.java
@@ -52,7 +52,8 @@ public class FountainView extends RSSurfaceView {
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
super.surfaceChanged(holder, format, w, h);
if (mRS == null) {
- mRS = createRenderScript(false);
+ RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
+ mRS = createRenderScript(sc);
mRS.contextSetSurface(w, h, holder.getSurface());
mRender = new FountainRS();
mRender.init(mRS, getResources(), w, h);
@@ -61,7 +62,7 @@ public class FountainView extends RSSurfaceView {
@Override
protected void onDetachedFromWindow() {
- if(mRS != null) {
+ if (mRS != null) {
mRS = null;
destroyRenderScript();
}
@@ -71,17 +72,33 @@ public class FountainView extends RSSurfaceView {
@Override
public boolean onTouchEvent(MotionEvent ev)
{
- int act = ev.getAction();
+ int act = ev.getActionMasked();
if (act == ev.ACTION_UP) {
- mRender.newTouchPosition(0, 0, 0);
+ mRender.newTouchPosition(0, 0, 0, ev.getPointerId(0));
return false;
+ } else if (act == MotionEvent.ACTION_POINTER_UP) {
+ // only one pointer going up, we can get the index like this
+ int pointerIndex = ev.getActionIndex();
+ int pointerId = ev.getPointerId(pointerIndex);
+ mRender.newTouchPosition(0, 0, 0, pointerId);
}
- float rate = (ev.getPressure() * 50.f);
- rate *= rate;
- if(rate > 2000.f) {
- rate = 2000.f;
+ int count = ev.getHistorySize();
+ int pcount = ev.getPointerCount();
+
+ for (int p=0; p < pcount; p++) {
+ int id = ev.getPointerId(p);
+ mRender.newTouchPosition(ev.getX(p),
+ ev.getY(p),
+ ev.getPressure(p),
+ id);
+
+ for (int i=0; i < count; i++) {
+ mRender.newTouchPosition(ev.getHistoricalX(p, i),
+ ev.getHistoricalY(p, i),
+ ev.getHistoricalPressure(p, i),
+ id);
+ }
}
- mRender.newTouchPosition((int)ev.getX(), (int)ev.getY(), (int)rate);
return true;
}
}
diff --git a/libs/rs/java/Fountain/src/com/android/fountain/fountain.rs b/libs/rs/java/Fountain/src/com/android/fountain/fountain.rs
new file mode 100644
index 0000000..b8f57a3
--- /dev/null
+++ b/libs/rs/java/Fountain/src/com/android/fountain/fountain.rs
@@ -0,0 +1,69 @@
+// Fountain test script
+#pragma version(1)
+
+#pragma rs java_package_name(com.android.fountain)
+
+#pragma stateFragment(parent)
+
+#include "rs_graphics.rsh"
+
+static int newPart = 0;
+rs_mesh partMesh;
+
+typedef struct __attribute__((packed, aligned(4))) Point {
+ float2 delta;
+ float2 position;
+ uchar4 color;
+} Point_t;
+Point_t *point;
+
+int root() {
+ float dt = min(rsGetDt(), 0.1f);
+ rsgClearColor(0.f, 0.f, 0.f, 1.f);
+ const float height = rsgGetHeight();
+ const int size = rsAllocationGetDimX(rsGetAllocation(point));
+ float dy2 = dt * (10.f);
+ Point_t * p = point;
+ for (int ct=0; ct < size; ct++) {
+ p->delta.y += dy2;
+ p->position += p->delta;
+ if ((p->position.y > height) && (p->delta.y > 0)) {
+ p->delta.y *= -0.3f;
+ }
+ p++;
+ }
+
+ rsgDrawMesh(partMesh);
+ return 1;
+}
+
+static float4 partColor[10];
+void addParticles(int rate, float x, float y, int index, bool newColor)
+{
+ if (newColor) {
+ partColor[index].x = rsRand(0.5f, 1.0f);
+ partColor[index].y = rsRand(1.0f);
+ partColor[index].z = rsRand(1.0f);
+ }
+ float rMax = ((float)rate) * 0.02f;
+ int size = rsAllocationGetDimX(rsGetAllocation(point));
+ uchar4 c = rsPackColorTo8888(partColor[index]);
+
+ Point_t * np = &point[newPart];
+ float2 p = {x, y};
+ while (rate--) {
+ float angle = rsRand(3.14f * 2.f);
+ float len = rsRand(rMax);
+ np->delta.x = len * sin(angle);
+ np->delta.y = len * cos(angle);
+ np->position = p;
+ np->color = c;
+ newPart++;
+ np++;
+ if (newPart >= size) {
+ newPart = 0;
+ np = &point[newPart];
+ }
+ }
+}
+
diff --git a/libs/rs/java/ImageProcessing/Android.mk b/libs/rs/java/ImageProcessing/Android.mk
index 833427b..7fa30d0 100644
--- a/libs/rs/java/ImageProcessing/Android.mk
+++ b/libs/rs/java/ImageProcessing/Android.mk
@@ -14,14 +14,19 @@
# limitations under the License.
#
+ifneq ($(TARGET_SIMULATOR),true)
+
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := optional
-LOCAL_SRC_FILES := $(call all-java-files-under, src)
+LOCAL_SRC_FILES := $(call all-java-files-under, src) \
+ $(call all-renderscript-files-under, src)
#LOCAL_STATIC_JAVA_LIBRARIES := android.renderscript
LOCAL_PACKAGE_NAME := ImageProcessing
include $(BUILD_PACKAGE)
+
+endif
diff --git a/libs/rs/java/ImageProcessing/AndroidManifest.xml b/libs/rs/java/ImageProcessing/AndroidManifest.xml
index b48d208..d6a2db4 100644
--- a/libs/rs/java/ImageProcessing/AndroidManifest.xml
+++ b/libs/rs/java/ImageProcessing/AndroidManifest.xml
@@ -6,7 +6,8 @@
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<application android:label="Image Processing">
- <activity android:name="ImageProcessingActivity">
+ <activity android:name="ImageProcessingActivity"
+ android:screenOrientation="portrait">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
diff --git a/libs/rs/java/ImageProcessing/res/drawable/data.jpg b/libs/rs/java/ImageProcessing/res/drawable/data.jpg
new file mode 100644
index 0000000..81a87b1
--- /dev/null
+++ b/libs/rs/java/ImageProcessing/res/drawable/data.jpg
Binary files differ
diff --git a/libs/rs/java/ImageProcessing/res/layout/main.xml b/libs/rs/java/ImageProcessing/res/layout/main.xml
index 6770c18..c6ec729 100644
--- a/libs/rs/java/ImageProcessing/res/layout/main.xml
+++ b/libs/rs/java/ImageProcessing/res/layout/main.xml
@@ -25,9 +25,147 @@
android:id="@+id/display"
android:layout_width="320dip"
android:layout_height="266dip" />
-
+
+ <Button
+ android:layout_marginBottom="170dip"
+ android:layout_width="wrap_content"
+ android:layout_height="40dip"
+ android:text="@string/benchmark"
+ android:onClick="benchmark"
+ android:layout_gravity="bottom"/>
+
+ <TextView
+ android:id="@+id/benchmarkText"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:textSize="18sp"
+ android:layout_marginLeft="100dip"
+ android:layout_marginBottom="175dip"
+ android:layout_gravity="bottom"
+ android:text="@string/saturation"/>
+
+ <SeekBar
+ android:id="@+id/inSaturation"
+ android:layout_marginBottom="140dip"
+ android:layout_marginLeft="10dip"
+ android:layout_marginRight="10dip"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:layout_gravity="bottom" />
+
+ <TextView
+ android:id="@+id/inSaturationText"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:textSize="18sp"
+ android:layout_marginLeft="50dip"
+ android:layout_marginBottom="142dip"
+ android:textColor="#000"
+ android:layout_gravity="bottom"
+ android:text="@string/saturation"/>
+
+ <SeekBar
+ android:id="@+id/inGamma"
+ android:layout_marginBottom="110dip"
+ android:layout_marginLeft="10dip"
+ android:layout_marginRight="10dip"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:layout_gravity="bottom" />
+
+ <TextView
+ android:id="@+id/inGammaText"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:textSize="18sp"
+ android:layout_marginLeft="50dip"
+ android:layout_marginBottom="112dip"
+ android:textColor="#000"
+ android:layout_gravity="bottom"
+ android:text="@string/gamma"/>
+
<SeekBar
- android:id="@+id/threshold"
+ android:id="@+id/outWhite"
+ android:layout_marginBottom="80dip"
+ android:layout_marginLeft="170dip"
+ android:layout_marginRight="10dip"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:layout_gravity="bottom" />
+
+ <TextView
+ android:id="@+id/outWhiteText"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:textSize="18sp"
+ android:layout_marginLeft="220dip"
+ android:layout_marginBottom="82dip"
+ android:textColor="#000"
+ android:layout_gravity="bottom"
+ android:text="@string/out_white"/>
+
+ <SeekBar
+ android:id="@+id/inWhite"
+ android:layout_marginBottom="80dip"
+ android:layout_marginLeft="10dip"
+ android:layout_marginRight="170dip"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:layout_gravity="bottom" />
+
+ <TextView
+ android:id="@+id/inWhiteText"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:textSize="18sp"
+ android:layout_marginLeft="50dip"
+ android:layout_marginBottom="82dip"
+ android:textColor="#000"
+ android:layout_gravity="bottom"
+ android:text="@string/in_white"/>
+
+ <SeekBar
+ android:id="@+id/outBlack"
+ android:layout_marginBottom="50dip"
+ android:layout_marginLeft="170dip"
+ android:layout_marginRight="10dip"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:layout_gravity="bottom" />
+
+ <TextView
+ android:id="@+id/outBlackText"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:textSize="18sp"
+ android:layout_marginLeft="220dip"
+ android:layout_marginBottom="52dip"
+ android:textColor="#000"
+ android:layout_gravity="bottom"
+ android:text="@string/out_black"/>
+
+ <SeekBar
+ android:id="@+id/inBlack"
+ android:layout_marginBottom="50dip"
+ android:layout_marginLeft="10dip"
+ android:layout_marginRight="170dip"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:layout_gravity="bottom" />
+
+ <TextView
+ android:id="@+id/inBlackText"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:textSize="18sp"
+ android:layout_marginLeft="50dip"
+ android:layout_marginBottom="52dip"
+ android:textColor="#000"
+ android:layout_gravity="bottom"
+ android:text="@string/in_black"/>
+
+ <SeekBar
+ android:id="@+id/radius"
android:layout_marginBottom="10dip"
android:layout_marginLeft="10dip"
android:layout_marginRight="10dip"
@@ -35,4 +173,15 @@
android:layout_height="wrap_content"
android:layout_gravity="bottom" />
+ <TextView
+ android:id="@+id/blurText"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:textSize="18sp"
+ android:layout_marginLeft="50dip"
+ android:layout_marginBottom="12dip"
+ android:textColor="#000"
+ android:layout_gravity="bottom"
+ android:text="@string/blur_description"/>
+
</merge> \ No newline at end of file
diff --git a/libs/rs/java/ImageProcessing/res/raw/threshold.rs b/libs/rs/java/ImageProcessing/res/raw/threshold.rs
deleted file mode 100644
index 888f0cd..0000000
--- a/libs/rs/java/ImageProcessing/res/raw/threshold.rs
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
-// block of defines matching what RS will insert at runtime.
-struct Params_s{
- int inHeight;
- int inWidth;
- int outHeight;
- int outWidth;
- float threshold;
-};
-struct Params_s * Params;
-struct InPixel_s{
- char a;
- char b;
- char g;
- char r;
-};
-struct InPixel_s * InPixel;
-struct OutPixel_s{
- char a;
- char b;
- char g;
- char r;
-};
-struct OutPixel_s * OutPixel;
-*/
-
-struct color_s {
- char b;
- char g;
- char r;
- char a;
-};
-
-void main() {
- int t = uptimeMillis();
-
- struct color_s *in = (struct color_s *) InPixel;
- struct color_s *out = (struct color_s *) OutPixel;
-
- int count = Params->inWidth * Params->inHeight;
- int i;
- float threshold = (Params->threshold * 255.f);
-
- for (i = 0; i < count; i++) {
- float luminance = 0.2125f * in->r +
- 0.7154f * in->g +
- 0.0721f * in->b;
- if (luminance > threshold) {
- *out = *in;
- } else {
- *((int *)out) = *((int *)in) & 0xff000000;
- }
-
- in++;
- out++;
- }
-
- t= uptimeMillis() - t;
- debugI32("Filter time", t);
-
- sendToClient(&count, 1, 4, 0);
-}
diff --git a/libs/rs/java/ImageProcessing/res/values/strings.xml b/libs/rs/java/ImageProcessing/res/values/strings.xml
new file mode 100644
index 0000000..cc5cc4d
--- /dev/null
+++ b/libs/rs/java/ImageProcessing/res/values/strings.xml
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+/*
+* Copyright (C) 2008 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+-->
+
+<resources xmlns:xliff="urn:oasis:names:tc:xliff:document:1.2">
+ <!-- General -->
+ <skip />
+ <!--slider label -->
+ <string name="blur_description">Blur Radius</string>
+ <string name="in_white">In White</string>
+ <string name="out_white">Out White</string>
+ <string name="in_black">In Black</string>
+ <string name="out_black">Out Black</string>
+ <string name="gamma">Gamma</string>
+ <string name="saturation">Saturation</string>
+ <string name="benchmark">Benchmark</string>
+
+</resources>
diff --git a/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java b/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java
index 9ce53d8..c617759 100644
--- a/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java
+++ b/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java
@@ -31,53 +31,56 @@ import android.view.SurfaceView;
import android.view.SurfaceHolder;
import android.widget.ImageView;
import android.widget.SeekBar;
+import android.widget.TextView;
+import android.view.View;
import java.lang.Math;
-public class ImageProcessingActivity extends Activity implements SurfaceHolder.Callback {
- private Bitmap mBitmap;
- private Params mParams;
- private Script.Invokable mInvokable;
- private int[] mInData;
- private int[] mOutData;
+public class ImageProcessingActivity extends Activity
+ implements SurfaceHolder.Callback,
+ SeekBar.OnSeekBarChangeListener {
+ private Bitmap mBitmapIn;
+ private Bitmap mBitmapOut;
+ private Bitmap mBitmapScratch;
+ private ScriptC_threshold mScript;
+ private ScriptC_vertical_blur mScriptVBlur;
+ private ScriptC_horizontal_blur mScriptHBlur;
+ private int mRadius = 0;
+ private SeekBar mRadiusSeekBar;
+
+ private float mInBlack = 0.0f;
+ private SeekBar mInBlackSeekBar;
+ private float mOutBlack = 0.0f;
+ private SeekBar mOutBlackSeekBar;
+ private float mInWhite = 255.0f;
+ private SeekBar mInWhiteSeekBar;
+ private float mOutWhite = 255.0f;
+ private SeekBar mOutWhiteSeekBar;
+ private float mGamma = 1.0f;
+ private SeekBar mGammaSeekBar;
+
+ private float mSaturation = 1.0f;
+ private SeekBar mSaturationSeekBar;
+
+ private TextView mBenchmarkResult;
@SuppressWarnings({"FieldCanBeLocal"})
private RenderScript mRS;
@SuppressWarnings({"FieldCanBeLocal"})
- private Type mParamsType;
- @SuppressWarnings({"FieldCanBeLocal"})
- private Allocation mParamsAllocation;
- @SuppressWarnings({"FieldCanBeLocal"})
private Type mPixelType;
@SuppressWarnings({"FieldCanBeLocal"})
private Allocation mInPixelsAllocation;
@SuppressWarnings({"FieldCanBeLocal"})
private Allocation mOutPixelsAllocation;
+ @SuppressWarnings({"FieldCanBeLocal"})
+ private Allocation mScratchPixelsAllocation1;
+ private Allocation mScratchPixelsAllocation2;
private SurfaceView mSurfaceView;
private ImageView mDisplayView;
- static class Params {
- public int inWidth;
- public int outWidth;
- public int inHeight;
- public int outHeight;
-
- public float threshold;
- }
-
- static class Pixel {
- public byte a;
- public byte r;
- public byte g;
- public byte b;
- }
-
class FilterCallback extends RenderScript.RSMessage {
private Runnable mAction = new Runnable() {
public void run() {
- mOutPixelsAllocation.readData(mOutData);
- mBitmap.setPixels(mOutData, 0, mParams.outWidth, 0, 0,
- mParams.outWidth, mParams.outHeight);
mDisplayView.invalidate();
}
};
@@ -89,29 +92,212 @@ public class ImageProcessingActivity extends Activity implements SurfaceHolder.C
}
}
- private void javaFilter() {
+ int in[];
+ int interm[];
+ int out[];
+ int MAX_RADIUS = 25;
+ // Store our coefficients here
+ float gaussian[];
+
+ private long javaFilter() {
+ final int width = mBitmapIn.getWidth();
+ final int height = mBitmapIn.getHeight();
+ final int count = width * height;
+
+ if (in == null) {
+ in = new int[count];
+ interm = new int[count];
+ out = new int[count];
+ gaussian = new float[MAX_RADIUS * 2 + 1];
+ mBitmapIn.getPixels(in, 0, width, 0, 0, width, height);
+ }
+
long t = java.lang.System.currentTimeMillis();
- int count = mParams.inWidth * mParams.inHeight;
- float threshold = mParams.threshold * 255.f;
-
- for (int i = 0; i < count; i++) {
- final float r = (float)((mInData[i] >> 0) & 0xff);
- final float g = (float)((mInData[i] >> 8) & 0xff);
- final float b = (float)((mInData[i] >> 16) & 0xff);
-
- final float luminance = 0.2125f * r +
- 0.7154f * g +
- 0.0721f * b;
- if (luminance > threshold) {
- mOutData[i] = mInData[i];
- } else {
- mOutData[i] = mInData[i] & 0xff000000;
+
+ int w, h, r;
+
+ float fRadius = (float)mRadius;
+ int radius = (int)mRadius;
+
+ // Compute gaussian weights for the blur
+ // e is the euler's number
+ float e = 2.718281828459045f;
+ float pi = 3.1415926535897932f;
+ // g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 )
+ // x is of the form [-radius .. 0 .. radius]
+ // and sigma varies with radius.
+ // Based on some experimental radius values and sigma's
+ // we approximately fit sigma = f(radius) as
+ // sigma = radius * 0.4 + 0.6
+ // The larger the radius gets, the more our gaussian blur
+ // will resemble a box blur since with large sigma
+ // the gaussian curve begins to lose its shape
+ float sigma = 0.4f * fRadius + 0.6f;
+ // Now compute the coefficints
+ // We will store some redundant values to save some math during
+ // the blur calculations
+ // precompute some values
+ float coeff1 = 1.0f / (float)(Math.sqrt( 2.0f * pi ) * sigma);
+ float coeff2 = - 1.0f / (2.0f * sigma * sigma);
+ float normalizeFactor = 0.0f;
+ float floatR = 0.0f;
+ for (r = -radius; r <= radius; r ++) {
+ floatR = (float)r;
+ gaussian[r + radius] = coeff1 * (float)Math.pow(e, floatR * floatR * coeff2);
+ normalizeFactor += gaussian[r + radius];
+ }
+
+ //Now we need to normalize the weights because all our coefficients need to add up to one
+ normalizeFactor = 1.0f / normalizeFactor;
+ for (r = -radius; r <= radius; r ++) {
+ floatR = (float)r;
+ gaussian[r + radius] *= normalizeFactor;
+ }
+
+ float blurredPixelR = 0.0f;
+ float blurredPixelG = 0.0f;
+ float blurredPixelB = 0.0f;
+ float blurredPixelA = 0.0f;
+
+ for (h = 0; h < height; h ++) {
+ for (w = 0; w < width; w ++) {
+
+ blurredPixelR = 0.0f;
+ blurredPixelG = 0.0f;
+ blurredPixelB = 0.0f;
+ blurredPixelA = 0.0f;
+
+ for (r = -radius; r <= radius; r ++) {
+ // Stepping left and right away from the pixel
+ int validW = w + r;
+ // Clamp to zero and width max() isn't exposed for ints yet
+ if (validW < 0) {
+ validW = 0;
+ }
+ if (validW > width - 1) {
+ validW = width - 1;
+ }
+
+ int input = in[h*width + validW];
+
+ int R = ((input >> 24) & 0xff);
+ int G = ((input >> 16) & 0xff);
+ int B = ((input >> 8) & 0xff);
+ int A = (input & 0xff);
+
+ float weight = gaussian[r + radius];
+
+ blurredPixelR += (float)(R)*weight;
+ blurredPixelG += (float)(G)*weight;
+ blurredPixelB += (float)(B)*weight;
+ blurredPixelA += (float)(A)*weight;
+ }
+
+ int R = (int)blurredPixelR;
+ int G = (int)blurredPixelG;
+ int B = (int)blurredPixelB;
+ int A = (int)blurredPixelA;
+
+ interm[h*width + w] = (R << 24) | (G << 16) | (B << 8) | (A);
+ }
+ }
+
+ for (h = 0; h < height; h ++) {
+ for (w = 0; w < width; w ++) {
+
+ blurredPixelR = 0.0f;
+ blurredPixelG = 0.0f;
+ blurredPixelB = 0.0f;
+ blurredPixelA = 0.0f;
+ for (r = -radius; r <= radius; r ++) {
+ int validH = h + r;
+ // Clamp to zero and width
+ if (validH < 0) {
+ validH = 0;
+ }
+ if (validH > height - 1) {
+ validH = height - 1;
+ }
+
+ int input = interm[validH*width + w];
+
+ int R = ((input >> 24) & 0xff);
+ int G = ((input >> 16) & 0xff);
+ int B = ((input >> 8) & 0xff);
+ int A = (input & 0xff);
+
+ float weight = gaussian[r + radius];
+
+ blurredPixelR += (float)(R)*weight;
+ blurredPixelG += (float)(G)*weight;
+ blurredPixelB += (float)(B)*weight;
+ blurredPixelA += (float)(A)*weight;
+ }
+
+ int R = (int)blurredPixelR;
+ int G = (int)blurredPixelG;
+ int B = (int)blurredPixelB;
+ int A = (int)blurredPixelA;
+
+ out[h*width + w] = (R << 24) | (G << 16) | (B << 8) | (A);
}
}
t = java.lang.System.currentTimeMillis() - t;
+ android.util.Log.v("Img", "Java frame time ms " + t);
+ mBitmapOut.setPixels(out, 0, width, 0, 0, width, height);
+ return t;
+ }
+
+ public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
+ if (fromUser) {
+
+ if (seekBar == mRadiusSeekBar) {
+ float fRadius = progress / 100.0f;
+ fRadius *= (float)(MAX_RADIUS);
+ mRadius = (int)fRadius;
+
+ mScript.set_radius(mRadius);
+ } else if (seekBar == mInBlackSeekBar) {
+ mInBlack = (float)progress;
+ mScriptVBlur.invoke_setLevels(mInBlack, mOutBlack, mInWhite, mOutWhite);
+ } else if (seekBar == mOutBlackSeekBar) {
+ mOutBlack = (float)progress;
+ mScriptVBlur.invoke_setLevels(mInBlack, mOutBlack, mInWhite, mOutWhite);
+ } else if (seekBar == mInWhiteSeekBar) {
+ mInWhite = (float)progress + 127.0f;
+ mScriptVBlur.invoke_setLevels(mInBlack, mOutBlack, mInWhite, mOutWhite);
+ } else if (seekBar == mOutWhiteSeekBar) {
+ mOutWhite = (float)progress + 127.0f;
+ mScriptVBlur.invoke_setLevels(mInBlack, mOutBlack, mInWhite, mOutWhite);
+ } else if (seekBar == mGammaSeekBar) {
+ mGamma = (float)progress/100.0f;
+ mGamma = Math.max(mGamma, 0.1f);
+ mGamma = 1.0f / mGamma;
+ mScriptVBlur.invoke_setGamma(mGamma);
+ } else if (seekBar == mSaturationSeekBar) {
+ mSaturation = (float)progress / 50.0f;
+ mScriptVBlur.invoke_setSaturation(mSaturation);
+ }
+
+ long t = java.lang.System.currentTimeMillis();
+ if (true) {
+ mScript.invoke_filter();
+ mRS.finish();
+ } else {
+ javaFilter();
+ mDisplayView.invalidate();
+ }
+
+ t = java.lang.System.currentTimeMillis() - t;
+ android.util.Log.v("Img", "Renderscript frame time core ms " + t);
+ }
+ }
+
+ public void onStartTrackingTouch(SeekBar seekBar) {
+ }
- android.util.Log.v("Img", "frame time ms " + t);
+ public void onStopTrackingTouch(SeekBar seekBar) {
}
@Override
@@ -119,45 +305,54 @@ public class ImageProcessingActivity extends Activity implements SurfaceHolder.C
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
- mBitmap = loadBitmap(R.drawable.data);
+ mBitmapIn = loadBitmap(R.drawable.data);
+ mBitmapOut = loadBitmap(R.drawable.data);
+ mBitmapScratch = loadBitmap(R.drawable.data);
mSurfaceView = (SurfaceView) findViewById(R.id.surface);
mSurfaceView.getHolder().addCallback(this);
mDisplayView = (ImageView) findViewById(R.id.display);
- mDisplayView.setImageBitmap(mBitmap);
-
- ((SeekBar) findViewById(R.id.threshold)).setOnSeekBarChangeListener(
- new SeekBar.OnSeekBarChangeListener() {
- public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
- if (fromUser) {
- mParams.threshold = progress / 100.0f;
- mParamsAllocation.data(mParams);
-
- if (true) {
- mInvokable.execute();
- } else {
- javaFilter();
- mBitmap.setPixels(mOutData, 0, mParams.outWidth, 0, 0,
- mParams.outWidth, mParams.outHeight);
- mDisplayView.invalidate();
- }
- }
- }
-
- public void onStartTrackingTouch(SeekBar seekBar) {
- }
-
- public void onStopTrackingTouch(SeekBar seekBar) {
- }
- });
+ mDisplayView.setImageBitmap(mBitmapOut);
+
+ mRadiusSeekBar = (SeekBar) findViewById(R.id.radius);
+ mRadiusSeekBar.setOnSeekBarChangeListener(this);
+
+ mInBlackSeekBar = (SeekBar)findViewById(R.id.inBlack);
+ mInBlackSeekBar.setOnSeekBarChangeListener(this);
+ mInBlackSeekBar.setMax(128);
+ mInBlackSeekBar.setProgress(0);
+ mOutBlackSeekBar = (SeekBar)findViewById(R.id.outBlack);
+ mOutBlackSeekBar.setOnSeekBarChangeListener(this);
+ mOutBlackSeekBar.setMax(128);
+ mOutBlackSeekBar.setProgress(0);
+
+ mInWhiteSeekBar = (SeekBar)findViewById(R.id.inWhite);
+ mInWhiteSeekBar.setOnSeekBarChangeListener(this);
+ mInWhiteSeekBar.setMax(128);
+ mInWhiteSeekBar.setProgress(128);
+ mOutWhiteSeekBar = (SeekBar)findViewById(R.id.outWhite);
+ mOutWhiteSeekBar.setOnSeekBarChangeListener(this);
+ mOutWhiteSeekBar.setMax(128);
+ mOutWhiteSeekBar.setProgress(128);
+
+ mGammaSeekBar = (SeekBar)findViewById(R.id.inGamma);
+ mGammaSeekBar.setOnSeekBarChangeListener(this);
+ mGammaSeekBar.setMax(150);
+ mGammaSeekBar.setProgress(100);
+
+ mSaturationSeekBar = (SeekBar)findViewById(R.id.inSaturation);
+ mSaturationSeekBar.setOnSeekBarChangeListener(this);
+ mSaturationSeekBar.setProgress(50);
+
+ mBenchmarkResult = (TextView) findViewById(R.id.benchmarkText);
+ mBenchmarkResult.setText("Benchmark not yet run");
}
public void surfaceCreated(SurfaceHolder holder) {
- mParams = createParams();
- mInvokable = createScript();
-
- mInvokable.execute();
+ createScript();
+ mScript.invoke_filter();
+ mRS.finish();
}
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
@@ -166,54 +361,38 @@ public class ImageProcessingActivity extends Activity implements SurfaceHolder.C
public void surfaceDestroyed(SurfaceHolder holder) {
}
- private Script.Invokable createScript() {
+ private void createScript() {
mRS = RenderScript.create();
mRS.mMessageCallback = new FilterCallback();
- mParamsType = Type.createFromClass(mRS, Params.class, 1, "Parameters");
- mParamsAllocation = Allocation.createTyped(mRS, mParamsType);
- mParamsAllocation.data(mParams);
-
- final int pixelCount = mParams.inWidth * mParams.inHeight;
-
- mPixelType = Type.createFromClass(mRS, Pixel.class, 1, "Pixel");
- mInPixelsAllocation = Allocation.createSized(mRS,
- Element.createUser(mRS, Element.DataType.SIGNED_32),
- pixelCount);
- mOutPixelsAllocation = Allocation.createSized(mRS,
- Element.createUser(mRS, Element.DataType.SIGNED_32),
- pixelCount);
-
- mInData = new int[pixelCount];
- mBitmap.getPixels(mInData, 0, mParams.inWidth, 0, 0, mParams.inWidth, mParams.inHeight);
- mInPixelsAllocation.data(mInData);
-
- mOutData = new int[pixelCount];
- mOutPixelsAllocation.data(mOutData);
-
- ScriptC.Builder sb = new ScriptC.Builder(mRS);
- sb.setType(mParamsType, "Params", 0);
- sb.setType(mPixelType, "InPixel", 1);
- sb.setType(mPixelType, "OutPixel", 2);
- sb.setType(true, 2);
- Script.Invokable invokable = sb.addInvokable("main");
- sb.setScript(getResources(), R.raw.threshold);
- //sb.setRoot(true);
-
- ScriptC script = sb.create();
- script.bindAllocation(mParamsAllocation, 0);
- script.bindAllocation(mInPixelsAllocation, 1);
- script.bindAllocation(mOutPixelsAllocation, 2);
-
- return invokable;
- }
+ mInPixelsAllocation = Allocation.createBitmapRef(mRS, mBitmapIn);
+ mOutPixelsAllocation = Allocation.createBitmapRef(mRS, mBitmapOut);
+
+ Type.Builder tb = new Type.Builder(mRS, Element.F32_4(mRS));
+ tb.add(android.renderscript.Dimension.X, mBitmapIn.getWidth());
+ tb.add(android.renderscript.Dimension.Y, mBitmapIn.getHeight());
+ mScratchPixelsAllocation1 = Allocation.createTyped(mRS, tb.create());
+ mScratchPixelsAllocation2 = Allocation.createTyped(mRS, tb.create());
+
+ mScriptVBlur = new ScriptC_vertical_blur(mRS, getResources(), R.raw.vertical_blur);
+ mScriptHBlur = new ScriptC_horizontal_blur(mRS, getResources(), R.raw.horizontal_blur);
- private Params createParams() {
- final Params params = new Params();
- params.inWidth = params.outWidth = mBitmap.getWidth();
- params.inHeight = params.outHeight = mBitmap.getHeight();
- params.threshold = 0.5f;
- return params;
+ mScript = new ScriptC_threshold(mRS, getResources(), R.raw.threshold);
+ mScript.set_width(mBitmapIn.getWidth());
+ mScript.set_height(mBitmapIn.getHeight());
+ mScript.set_radius(mRadius);
+
+ mScriptVBlur.invoke_setLevels(mInBlack, mOutBlack, mInWhite, mOutWhite);
+ mScriptVBlur.invoke_setGamma(mGamma);
+ mScriptVBlur.invoke_setSaturation(mSaturation);
+
+ mScript.bind_InPixel(mInPixelsAllocation);
+ mScript.bind_OutPixel(mOutPixelsAllocation);
+ mScript.bind_ScratchPixel1(mScratchPixelsAllocation1);
+ mScript.bind_ScratchPixel2(mScratchPixelsAllocation2);
+
+ mScript.set_vBlurScript(mScriptVBlur);
+ mScript.set_hBlurScript(mScriptHBlur);
}
private Bitmap loadBitmap(int resource) {
@@ -229,4 +408,30 @@ public class ImageProcessingActivity extends Activity implements SurfaceHolder.C
source.recycle();
return b;
}
+
+ // button hook
+ public void benchmark(View v) {
+ android.util.Log.v("Img", "Benchmarking");
+ int oldRadius = mRadius;
+ mRadius = MAX_RADIUS;
+ mScript.set_radius(mRadius);
+
+ long t = java.lang.System.currentTimeMillis();
+
+ mScript.invoke_filter();
+ mRS.finish();
+
+ t = java.lang.System.currentTimeMillis() - t;
+ android.util.Log.v("Img", "Renderscript frame time core ms " + t);
+
+ //long javaTime = javaFilter();
+ //mBenchmarkResult.setText("RS: " + t + " ms Java: " + javaTime + " ms");
+ mBenchmarkResult.setText("RS: " + t + " ms");
+
+ mRadius = oldRadius;
+ mScript.set_radius(mRadius);
+
+ mScript.invoke_filter();
+ mRS.finish();
+ }
}
diff --git a/libs/rs/java/ImageProcessing/src/com/android/rs/image/horizontal_blur.rs b/libs/rs/java/ImageProcessing/src/com/android/rs/image/horizontal_blur.rs
new file mode 100644
index 0000000..652ffd7
--- /dev/null
+++ b/libs/rs/java/ImageProcessing/src/com/android/rs/image/horizontal_blur.rs
@@ -0,0 +1,30 @@
+#pragma version(1)
+
+#include "ip.rsh"
+
+void root(const void *v_in, void *v_out, const void *usrData, uint32_t x, uint32_t y) {
+ float4 *output = (float4 *)v_out;
+ const FilterStruct *fs = (const FilterStruct *)usrData;
+ const float4 *input = (const float4 *)rsGetElementAt(fs->ain, 0, y);
+
+ float3 blurredPixel = 0;
+ const float *gPtr = fs->gaussian;
+ if ((x > fs->radius) && (x < (fs->width - fs->radius))) {
+ const float4 *i = input + (x - fs->radius);
+ for (int r = -fs->radius; r <= fs->radius; r ++) {
+ blurredPixel += i->xyz * gPtr[0];
+ gPtr++;
+ i++;
+ }
+ } else {
+ for (int r = -fs->radius; r <= fs->radius; r ++) {
+ // Stepping left and right away from the pixel
+ int validW = rsClamp(x + r, (uint)0, (uint)(fs->width - 1));
+ blurredPixel += input[validW].xyz * gPtr[0];
+ gPtr++;
+ }
+ }
+
+ output->xyz = blurredPixel;
+}
+
diff --git a/libs/rs/java/ImageProcessing/src/com/android/rs/image/ip.rsh b/libs/rs/java/ImageProcessing/src/com/android/rs/image/ip.rsh
new file mode 100644
index 0000000..1d7a719
--- /dev/null
+++ b/libs/rs/java/ImageProcessing/src/com/android/rs/image/ip.rsh
@@ -0,0 +1,15 @@
+#pragma rs java_package_name(com.android.rs.image)
+
+#define MAX_RADIUS 25
+
+typedef struct FilterStruct_s {
+ rs_allocation ain;
+
+ float *gaussian; //[MAX_RADIUS * 2 + 1];
+ int height;
+ int width;
+ int radius;
+
+} FilterStruct;
+
+
diff --git a/libs/rs/java/ImageProcessing/src/com/android/rs/image/threshold.rs b/libs/rs/java/ImageProcessing/src/com/android/rs/image/threshold.rs
new file mode 100644
index 0000000..f2f9a36
--- /dev/null
+++ b/libs/rs/java/ImageProcessing/src/com/android/rs/image/threshold.rs
@@ -0,0 +1,93 @@
+#pragma version(1)
+
+#include "ip.rsh"
+
+int height;
+int width;
+int radius;
+
+uchar4 * InPixel;
+uchar4 * OutPixel;
+float4 * ScratchPixel1;
+float4 * ScratchPixel2;
+
+rs_script vBlurScript;
+rs_script hBlurScript;
+
+const int CMD_FINISHED = 1;
+
+// Store our coefficients here
+static float gaussian[MAX_RADIUS * 2 + 1];
+
+
+static void computeGaussianWeights() {
+ // Compute gaussian weights for the blur
+ // e is the euler's number
+ float e = 2.718281828459045f;
+ float pi = 3.1415926535897932f;
+ // g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 )
+ // x is of the form [-radius .. 0 .. radius]
+ // and sigma varies with radius.
+ // Based on some experimental radius values and sigma's
+ // we approximately fit sigma = f(radius) as
+ // sigma = radius * 0.4 + 0.6
+ // The larger the radius gets, the more our gaussian blur
+ // will resemble a box blur since with large sigma
+ // the gaussian curve begins to lose its shape
+ float sigma = 0.4f * (float)radius + 0.6f;
+
+ // Now compute the coefficints
+ // We will store some redundant values to save some math during
+ // the blur calculations
+ // precompute some values
+ float coeff1 = 1.0f / (sqrt( 2.0f * pi ) * sigma);
+ float coeff2 = - 1.0f / (2.0f * sigma * sigma);
+
+ float normalizeFactor = 0.0f;
+ float floatR = 0.0f;
+ int r;
+ for (r = -radius; r <= radius; r ++) {
+ floatR = (float)r;
+ gaussian[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2);
+ normalizeFactor += gaussian[r + radius];
+ }
+
+ //Now we need to normalize the weights because all our coefficients need to add up to one
+ normalizeFactor = 1.0f / normalizeFactor;
+ for (r = -radius; r <= radius; r ++) {
+ floatR = (float)r;
+ gaussian[r + radius] *= normalizeFactor;
+ }
+}
+
+
+static void copyInput() {
+ rs_allocation ain;
+ rsSetObject(&ain,rsGetAllocation(InPixel));
+ uint32_t dimx = rsAllocationGetDimX(ain);
+ uint32_t dimy = rsAllocationGetDimY(ain);
+ for (uint32_t y = 0; y < dimy; y++) {
+ for (uint32_t x = 0; x < dimx; x++) {
+ ScratchPixel1[x + y * dimx] = convert_float4(InPixel[x + y * dimx]);
+ }
+ }
+}
+
+void filter() {
+ copyInput();
+ computeGaussianWeights();
+
+ FilterStruct fs;
+ fs.gaussian = gaussian;
+ fs.width = width;
+ fs.height = height;
+ fs.radius = radius;
+
+ fs.ain = rsGetAllocation(ScratchPixel1);
+ rsForEach(hBlurScript, fs.ain, rsGetAllocation(ScratchPixel2), &fs);
+
+ fs.ain = rsGetAllocation(ScratchPixel2);
+ rsForEach(vBlurScript, fs.ain, rsGetAllocation(OutPixel), &fs);
+ rsSendToClientBlocking(CMD_FINISHED);
+}
+
diff --git a/libs/rs/java/ImageProcessing/src/com/android/rs/image/vertical_blur.rs b/libs/rs/java/ImageProcessing/src/com/android/rs/image/vertical_blur.rs
new file mode 100644
index 0000000..e5900fd
--- /dev/null
+++ b/libs/rs/java/ImageProcessing/src/com/android/rs/image/vertical_blur.rs
@@ -0,0 +1,90 @@
+#pragma version(1)
+
+#include "ip.rsh"
+
+static float inBlack;
+static float outBlack;
+static float inWhite;
+static float outWhite;
+static float3 gamma;
+static float saturation;
+
+static float inWMinInB;
+static float outWMinOutB;
+static float overInWMinInB;
+static rs_matrix3x3 colorMat;
+
+void setLevels(float iBlk, float oBlk, float iWht, float oWht) {
+ inBlack = iBlk;
+ outBlack = oBlk;
+ inWhite = iWht;
+ outWhite = oWht;
+
+ inWMinInB = inWhite - inBlack;
+ outWMinOutB = outWhite - outBlack;
+ overInWMinInB = 1.f / inWMinInB;
+}
+
+void setSaturation(float sat) {
+ saturation = sat;
+
+ // Saturation
+ // Linear weights
+ //float rWeight = 0.3086f;
+ //float gWeight = 0.6094f;
+ //float bWeight = 0.0820f;
+
+ // Gamma 2.2 weights (we haven't converted our image to linear space yet for perf reasons)
+ float rWeight = 0.299f;
+ float gWeight = 0.587f;
+ float bWeight = 0.114f;
+
+ float oneMinusS = 1.0f - saturation;
+ rsMatrixSet(&colorMat, 0, 0, oneMinusS * rWeight + saturation);
+ rsMatrixSet(&colorMat, 0, 1, oneMinusS * rWeight);
+ rsMatrixSet(&colorMat, 0, 2, oneMinusS * rWeight);
+ rsMatrixSet(&colorMat, 1, 0, oneMinusS * gWeight);
+ rsMatrixSet(&colorMat, 1, 1, oneMinusS * gWeight + saturation);
+ rsMatrixSet(&colorMat, 1, 2, oneMinusS * gWeight);
+ rsMatrixSet(&colorMat, 2, 0, oneMinusS * bWeight);
+ rsMatrixSet(&colorMat, 2, 1, oneMinusS * bWeight);
+ rsMatrixSet(&colorMat, 2, 2, oneMinusS * bWeight + saturation);
+}
+
+void setGamma(float g) {
+ gamma = (float3)g;
+}
+
+void root(const void *v_in, void *v_out, const void *usrData, uint32_t x, uint32_t y) {
+ uchar4 *output = (uchar4 *)v_out;
+ const FilterStruct *fs = (const FilterStruct *)usrData;
+ const float4 *input = (const float4 *)rsGetElementAt(fs->ain, x, 0);
+
+ float3 blurredPixel = 0;
+ const float *gPtr = fs->gaussian;
+ if ((y > fs->radius) && (y < (fs->height - fs->radius))) {
+ const float4 *i = input + ((y - fs->radius) * fs->width);
+ for (int r = -fs->radius; r <= fs->radius; r ++) {
+ blurredPixel += i->xyz * gPtr[0];
+ gPtr++;
+ i += fs->width;
+ }
+ } else {
+ for (int r = -fs->radius; r <= fs->radius; r ++) {
+ int validH = rsClamp(y + r, (uint)0, (uint)(fs->height - 1));
+ const float4 *i = input + validH * fs->width;
+ blurredPixel += i->xyz * gPtr[0];
+ gPtr++;
+ }
+ }
+
+ float3 temp = rsMatrixMultiply(&colorMat, blurredPixel);
+ temp = (clamp(temp, 0.f, 255.f) - inBlack) * overInWMinInB;
+ if (gamma.x != 1.0f)
+ temp = pow(temp, (float3)gamma);
+ temp = clamp(temp * outWMinOutB + outBlack, 0.f, 255.f);
+
+ output->xyz = convert_uchar3(temp);
+ //output->w = input->w;
+}
+
diff --git a/libs/rs/java/ModelViewer/Android.mk b/libs/rs/java/ModelViewer/Android.mk
new file mode 100644
index 0000000..efe77d7
--- /dev/null
+++ b/libs/rs/java/ModelViewer/Android.mk
@@ -0,0 +1,31 @@
+#
+# Copyright (C) 2008 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
+ifneq ($(TARGET_SIMULATOR),true)
+
+LOCAL_PATH := $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_MODULE_TAGS := optional
+
+LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
+#LOCAL_STATIC_JAVA_LIBRARIES := android.renderscript
+
+LOCAL_PACKAGE_NAME := ModelViewer
+
+include $(BUILD_PACKAGE)
+
+endif
diff --git a/libs/rs/java/ModelViewer/AndroidManifest.xml b/libs/rs/java/ModelViewer/AndroidManifest.xml
new file mode 100644
index 0000000..959fe53
--- /dev/null
+++ b/libs/rs/java/ModelViewer/AndroidManifest.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ package="com.android.modelviewer">
+ <application android:label="ModelViewer">
+ <activity android:name="SimpleModel"
+ android:label="SimpleModel"
+ android:screenOrientation="portrait"
+ android:theme="@android:style/Theme.Black.NoTitleBar">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+ <activity android:name="SceneGraph"
+ android:label="SceneGraph"
+ android:theme="@android:style/Theme.Black.NoTitleBar">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+ </application>
+</manifest>
diff --git a/libs/rs/java/ModelViewer/res/drawable/robot.png b/libs/rs/java/ModelViewer/res/drawable/robot.png
new file mode 100644
index 0000000..f7353fd
--- /dev/null
+++ b/libs/rs/java/ModelViewer/res/drawable/robot.png
Binary files differ
diff --git a/libs/rs/java/ModelViewer/res/raw/robot.a3d b/libs/rs/java/ModelViewer/res/raw/robot.a3d
new file mode 100644
index 0000000..f48895c
--- /dev/null
+++ b/libs/rs/java/ModelViewer/res/raw/robot.a3d
Binary files differ
diff --git a/libs/rs/java/ModelViewer/src/com/android/modelviewer/SceneGraph.java b/libs/rs/java/ModelViewer/src/com/android/modelviewer/SceneGraph.java
new file mode 100644
index 0000000..557e0cc
--- /dev/null
+++ b/libs/rs/java/ModelViewer/src/com/android/modelviewer/SceneGraph.java
@@ -0,0 +1,71 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.modelviewer;
+
+import android.renderscript.RSSurfaceView;
+import android.renderscript.RenderScript;
+
+import android.app.Activity;
+import android.content.res.Configuration;
+import android.os.Bundle;
+import android.os.Handler;
+import android.os.Looper;
+import android.os.Message;
+import android.provider.Settings.System;
+import android.util.Config;
+import android.util.Log;
+import android.view.Menu;
+import android.view.MenuItem;
+import android.view.View;
+import android.view.Window;
+import android.widget.Button;
+import android.widget.ListView;
+
+import java.lang.Runtime;
+
+public class SceneGraph extends Activity {
+
+ private SceneGraphView mView;
+
+ @Override
+ public void onCreate(Bundle icicle) {
+ super.onCreate(icicle);
+
+ // Create our Preview view and set it as the content of our
+ // Activity
+ mView = new SceneGraphView(this);
+ setContentView(mView);
+ }
+
+ @Override
+ protected void onResume() {
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity looses focus
+ super.onResume();
+ mView.onResume();
+ }
+
+ @Override
+ protected void onPause() {
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity looses focus
+ super.onPause();
+ mView.onPause();
+ }
+
+}
+
diff --git a/libs/rs/java/ModelViewer/src/com/android/modelviewer/SceneGraphRS.java b/libs/rs/java/ModelViewer/src/com/android/modelviewer/SceneGraphRS.java
new file mode 100644
index 0000000..954ec96
--- /dev/null
+++ b/libs/rs/java/ModelViewer/src/com/android/modelviewer/SceneGraphRS.java
@@ -0,0 +1,218 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.modelviewer;
+
+import java.io.Writer;
+import java.util.Map;
+import java.util.Vector;
+
+import android.content.res.Resources;
+import android.renderscript.*;
+import android.renderscript.Element.Builder;
+import android.renderscript.ProgramStore.DepthFunc;
+import android.util.Log;
+
+
+public class SceneGraphRS {
+
+ private final int STATE_LAST_FOCUS = 1;
+
+ int mWidth;
+ int mHeight;
+ int mRotation;
+
+ public SceneGraphRS() {
+ }
+
+ public void init(RenderScriptGL rs, Resources res, int width, int height) {
+ mRS = rs;
+ mRes = res;
+ mWidth = width;
+ mHeight = height;
+ mRotation = 0;
+ initRS();
+ }
+
+ private Resources mRes;
+ private RenderScriptGL mRS;
+ private Sampler mSampler;
+ private ProgramStore mPSBackground;
+ private ProgramFragment mPFBackground;
+ private ProgramVertex mPVBackground;
+ private ProgramVertex.MatrixAllocation mPVA;
+
+ private Allocation mGridImage;
+ private Allocation mAllocPV;
+
+ private Mesh mMesh;
+
+ private Font mItalic;
+ private Allocation mTextAlloc;
+
+ private ScriptC_scenegraph mScript;
+ private ScriptC_transform mTransformScript;
+
+ int mLastX;
+ int mLastY;
+
+ public void touchEvent(int x, int y) {
+ int dx = mLastX - x;
+ if (Math.abs(dx) > 50 || Math.abs(dx) < 3) {
+ dx = 0;
+ }
+
+ mRotation -= dx;
+ if (mRotation > 360) {
+ mRotation -= 360;
+ }
+ if (mRotation < 0) {
+ mRotation += 360;
+ }
+
+ mScript.set_gRotate(-(float)mRotation);
+
+ mLastX = x;
+ mLastY = y;
+ }
+
+ private void initPFS() {
+ ProgramStore.Builder b = new ProgramStore.Builder(mRS);
+
+ b.setDepthFunc(ProgramStore.DepthFunc.LESS);
+ b.setDitherEnable(false);
+ b.setDepthMask(true);
+ mPSBackground = b.create();
+
+ mScript.set_gPFSBackground(mPSBackground);
+ }
+
+ private void initPF() {
+ Sampler.Builder bs = new Sampler.Builder(mRS);
+ bs.setMin(Sampler.Value.LINEAR);
+ bs.setMag(Sampler.Value.LINEAR);
+ bs.setWrapS(Sampler.Value.CLAMP);
+ bs.setWrapT(Sampler.Value.CLAMP);
+ mSampler = bs.create();
+
+ ProgramFragment.Builder b = new ProgramFragment.Builder(mRS);
+ b.setTexture(ProgramFragment.Builder.EnvMode.REPLACE,
+ ProgramFragment.Builder.Format.RGBA, 0);
+ mPFBackground = b.create();
+ mPFBackground.bindSampler(mSampler, 0);
+
+ mScript.set_gPFBackground(mPFBackground);
+ }
+
+ private void initPV() {
+ ProgramVertex.Builder pvb = new ProgramVertex.Builder(mRS);
+ mPVBackground = pvb.create();
+
+ mPVA = new ProgramVertex.MatrixAllocation(mRS);
+ mPVBackground.bindAllocation(mPVA);
+
+ mScript.set_gPVBackground(mPVBackground);
+ }
+
+ private void loadImage() {
+ mGridImage = Allocation.createFromBitmapResource(mRS, mRes, R.drawable.robot, Element.RGB_565(mRS), true);
+ mGridImage.uploadToTexture(0);
+
+ mScript.set_gTGrid(mGridImage);
+ }
+
+ private void initTextAllocation() {
+ String allocString = "Displaying file: R.raw.robot";
+ mTextAlloc = Allocation.createFromString(mRS, allocString);
+ mScript.set_gTextAlloc(mTextAlloc);
+ }
+
+ SgTransform mRootTransform;
+ SgTransform mGroup1;
+
+ SgTransform mRobot1;
+ SgTransform mRobot2;
+
+ void initTransformHierarchy() {
+ mRootTransform = new SgTransform(mRS);
+
+ mGroup1 = new SgTransform(mRS);
+ mRootTransform.addChild(mGroup1);
+
+ mRobot1 = new SgTransform(mRS);
+ mRobot2 = new SgTransform(mRS);
+
+ mGroup1.addChild(mRobot1);
+ mGroup1.addChild(mRobot2);
+
+ mGroup1.setTransform(0, new Float4(0.0f, 0.0f, -15.0f, 0.0f), TransformType.TRANSLATE);
+ mGroup1.setTransform(1, new Float4(0.0f, 1.0f, 0.0f, 15.0f), TransformType.ROTATE);
+
+ mRobot1.setTransform(0, new Float4(-3.0f, -0.5f, 0.0f, 0.0f), TransformType.TRANSLATE);
+ mRobot1.setTransform(1, new Float4(0.0f, 1.0f, 0.0f, 20.0f), TransformType.ROTATE);
+ mRobot1.setTransform(2, new Float4(0.2f, 0.2f, 0.2f, 0.0f), TransformType.SCALE);
+
+ mRobot2.setTransform(0, new Float4(3.0f, 0.0f, 0.0f, 0.0f), TransformType.TRANSLATE);
+ mRobot2.setTransform(1, new Float4(0.0f, 1.0f, 0.0f, -20.0f), TransformType.ROTATE);
+ mRobot2.setTransform(2, new Float4(0.3f, 0.3f, 0.3f, 0.0f), TransformType.SCALE);
+ }
+
+ private void initRS() {
+
+ mScript = new ScriptC_scenegraph(mRS, mRes, R.raw.scenegraph);
+ mTransformScript = new ScriptC_transform(mRS, mRes, R.raw.transform);
+ mTransformScript.set_transformScript(mTransformScript);
+
+ mScript.set_gTransformRS(mTransformScript);
+
+ initPFS();
+ initPF();
+ initPV();
+
+ loadImage();
+
+ FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.robot);
+ FileA3D.IndexEntry entry = model.getIndexEntry(0);
+ if (entry == null || entry.getClassID() != FileA3D.ClassID.MESH) {
+ Log.e("rs", "could not load model");
+ } else {
+ mMesh = (Mesh)entry.getObject();
+ mScript.set_gTestMesh(mMesh);
+ }
+
+ mItalic = Font.create(mRS, mRes, "DroidSerif-Italic.ttf", 8);
+ mScript.set_gItalic(mItalic);
+
+ initTextAllocation();
+
+ initTransformHierarchy();
+
+ Log.v("========SceneGraph========", "transform hierarchy initialized");
+
+ mScript.bind_gRootNode(mRootTransform.getField());
+
+ mScript.bind_gGroup(mGroup1.mParent.mChildField);
+ mScript.bind_gRobot1(mRobot1.mParent.mChildField);
+ mScript.set_gRobot1Index(mRobot1.mIndexInParentGroup);
+ mScript.bind_gRobot2(mRobot2.mParent.mChildField);
+ mScript.set_gRobot2Index(mRobot2.mIndexInParentGroup);
+
+ mRS.contextBindRootScript(mScript);
+ }
+}
+
+
+
diff --git a/libs/rs/java/Film/src/com/android/film/FilmView.java b/libs/rs/java/ModelViewer/src/com/android/modelviewer/SceneGraphView.java
index 5bc2811..1cabba1 100644
--- a/libs/rs/java/Film/src/com/android/film/FilmView.java
+++ b/libs/rs/java/ModelViewer/src/com/android/modelviewer/SceneGraphView.java
@@ -14,7 +14,7 @@
* limitations under the License.
*/
-package com.android.film;
+package com.android.modelviewer;
import java.io.Writer;
import java.util.ArrayList;
@@ -39,30 +39,32 @@ import android.view.SurfaceView;
import android.view.KeyEvent;
import android.view.MotionEvent;
-public class FilmView extends RSSurfaceView {
+public class SceneGraphView extends RSSurfaceView {
- public FilmView(Context context) {
+ public SceneGraphView(Context context) {
super(context);
//setFocusable(true);
}
private RenderScriptGL mRS;
- private FilmRS mRender;
+ private SceneGraphRS mRender;
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
super.surfaceChanged(holder, format, w, h);
if (mRS == null) {
- mRS = createRenderScript(true);
+ RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
+ sc.setDepth(16, 24);
+ mRS = createRenderScript(sc);
mRS.contextSetSurface(w, h, holder.getSurface());
- mRender = new FilmRS();
+ mRender = new SceneGraphRS();
mRender.init(mRS, getResources(), w, h);
}
}
@Override
protected void onDetachedFromWindow() {
- if(mRS != null) {
+ if (mRS != null) {
mRS = null;
destroyRenderScript();
}
@@ -85,7 +87,8 @@ public class FilmView extends RSSurfaceView {
if (act == ev.ACTION_UP) {
ret = false;
}
- mRender.setFilmStripPosition((int)ev.getX(), (int)ev.getY() / 5);
+
+ mRender.touchEvent((int)ev.getX(), (int)ev.getY());
return ret;
}
}
diff --git a/libs/rs/java/ModelViewer/src/com/android/modelviewer/SgTransform.java b/libs/rs/java/ModelViewer/src/com/android/modelviewer/SgTransform.java
new file mode 100644
index 0000000..f5484e2
--- /dev/null
+++ b/libs/rs/java/ModelViewer/src/com/android/modelviewer/SgTransform.java
@@ -0,0 +1,112 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.modelviewer;
+
+import java.io.Writer;
+import java.util.Map;
+import java.util.Vector;
+
+import android.content.res.Resources;
+import android.renderscript.*;
+import android.renderscript.Element.Builder;
+import android.renderscript.ProgramStore.DepthFunc;
+import android.util.Log;
+
+enum TransformType {
+
+ NONE(0),
+ TRANSLATE(1),
+ ROTATE(2),
+ SCALE(3);
+
+ int mID;
+ TransformType(int id) {
+ mID = id;
+ }
+}
+
+public class SgTransform {
+
+
+ ScriptField_SgTransform mTransformField;
+ ScriptField_SgTransform mChildField;
+ public ScriptField_SgTransform.Item mTransformData;
+
+ RenderScript mRS;
+
+ Vector mChildren;
+ SgTransform mParent;
+ int mIndexInParentGroup;
+
+ public void setParent(SgTransform parent, int parentIndex) {
+ mParent = parent;
+ mIndexInParentGroup = parentIndex;
+ }
+
+ public void addChild(SgTransform child) {
+ mChildren.add(child);
+ child.setParent(this, mChildren.size() - 1);
+ }
+
+ public void setTransform(int index, Float4 value, TransformType type) {
+ mTransformData.transforms[index] = value;
+ mTransformData.transformTypes[index] = type.mID;
+ }
+
+ void initData() {
+ int numElements = mTransformData.transforms.length;
+ mTransformData.transformTypes = new int[numElements];
+ for (int i = 0; i < numElements; i ++) {
+ mTransformData.transforms[i] = new Float4(0, 0, 0, 0);
+ mTransformData.transformTypes[i] = TransformType.NONE.mID;
+ }
+
+ mTransformData.isDirty = 1;
+ mTransformData.children = null;
+ }
+
+ public SgTransform(RenderScript rs) {
+ mRS = rs;
+ mTransformData = new ScriptField_SgTransform.Item();
+ mChildren = new Vector();
+ initData();
+ }
+
+ public ScriptField_SgTransform.Item getData() {
+ if (mChildren.size() != 0) {
+ mChildField = new ScriptField_SgTransform(mRS, mChildren.size());
+ mTransformData.children = mChildField.getAllocation();
+
+ for (int i = 0; i < mChildren.size(); i ++) {
+ SgTransform child = (SgTransform)mChildren.get(i);
+ mChildField.set(child.getData(), i, false);
+ }
+ mChildField.copyAll();
+ }
+
+ return mTransformData;
+ }
+
+ public ScriptField_SgTransform getField() {
+ mTransformField = new ScriptField_SgTransform(mRS, 1);
+ mTransformField.set(getData(), 0, true);
+ return mTransformField;
+ }
+}
+
+
+
diff --git a/libs/rs/java/ModelViewer/src/com/android/modelviewer/SimpleModel.java b/libs/rs/java/ModelViewer/src/com/android/modelviewer/SimpleModel.java
new file mode 100644
index 0000000..cb7c39c
--- /dev/null
+++ b/libs/rs/java/ModelViewer/src/com/android/modelviewer/SimpleModel.java
@@ -0,0 +1,71 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.modelviewer;
+
+import android.renderscript.RSSurfaceView;
+import android.renderscript.RenderScript;
+
+import android.app.Activity;
+import android.content.res.Configuration;
+import android.os.Bundle;
+import android.os.Handler;
+import android.os.Looper;
+import android.os.Message;
+import android.provider.Settings.System;
+import android.util.Config;
+import android.util.Log;
+import android.view.Menu;
+import android.view.MenuItem;
+import android.view.View;
+import android.view.Window;
+import android.widget.Button;
+import android.widget.ListView;
+
+import java.lang.Runtime;
+
+public class SimpleModel extends Activity {
+
+ private SimpleModelView mView;
+
+ @Override
+ public void onCreate(Bundle icicle) {
+ super.onCreate(icicle);
+
+ // Create our Preview view and set it as the content of our
+ // Activity
+ mView = new SimpleModelView(this);
+ setContentView(mView);
+ }
+
+ @Override
+ protected void onResume() {
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity looses focus
+ super.onResume();
+ mView.onResume();
+ }
+
+ @Override
+ protected void onPause() {
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity looses focus
+ super.onPause();
+ mView.onPause();
+ }
+
+}
+
diff --git a/libs/rs/java/ModelViewer/src/com/android/modelviewer/SimpleModelRS.java b/libs/rs/java/ModelViewer/src/com/android/modelviewer/SimpleModelRS.java
new file mode 100644
index 0000000..29c3728
--- /dev/null
+++ b/libs/rs/java/ModelViewer/src/com/android/modelviewer/SimpleModelRS.java
@@ -0,0 +1,168 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.modelviewer;
+
+import java.io.Writer;
+
+import android.content.res.Resources;
+import android.renderscript.*;
+import android.renderscript.ProgramStore.DepthFunc;
+import android.util.Log;
+
+
+public class SimpleModelRS {
+
+ private final int STATE_LAST_FOCUS = 1;
+
+ int mWidth;
+ int mHeight;
+ int mRotation;
+
+ public SimpleModelRS() {
+ }
+
+ public void init(RenderScriptGL rs, Resources res, int width, int height) {
+ mRS = rs;
+ mRes = res;
+ mWidth = width;
+ mHeight = height;
+ mRotation = 0;
+ initRS();
+ }
+
+ private Resources mRes;
+ private RenderScriptGL mRS;
+ private Sampler mSampler;
+ private ProgramStore mPSBackground;
+ private ProgramFragment mPFBackground;
+ private ProgramVertex mPVBackground;
+ private ProgramVertex.MatrixAllocation mPVA;
+
+ private Allocation mGridImage;
+ private Allocation mAllocPV;
+
+ private Mesh mMesh;
+
+ private Font mItalic;
+ private Allocation mTextAlloc;
+
+ private ScriptC_simplemodel mScript;
+
+ int mLastX;
+ int mLastY;
+
+ public void touchEvent(int x, int y) {
+ int dx = mLastX - x;
+ if (Math.abs(dx) > 50 || Math.abs(dx) < 3) {
+ dx = 0;
+ }
+
+ mRotation -= dx;
+ if (mRotation > 360) {
+ mRotation -= 360;
+ }
+ if (mRotation < 0) {
+ mRotation += 360;
+ }
+
+ mScript.set_gRotate((float)mRotation);
+
+ mLastX = x;
+ mLastY = y;
+ }
+
+ private void initPFS() {
+ ProgramStore.Builder b = new ProgramStore.Builder(mRS);
+
+ b.setDepthFunc(ProgramStore.DepthFunc.LESS);
+ b.setDitherEnable(false);
+ b.setDepthMask(true);
+ mPSBackground = b.create();
+
+ mScript.set_gPFSBackground(mPSBackground);
+ }
+
+ private void initPF() {
+ Sampler.Builder bs = new Sampler.Builder(mRS);
+ bs.setMin(Sampler.Value.LINEAR);
+ bs.setMag(Sampler.Value.LINEAR);
+ bs.setWrapS(Sampler.Value.CLAMP);
+ bs.setWrapT(Sampler.Value.CLAMP);
+ mSampler = bs.create();
+
+ ProgramFragment.Builder b = new ProgramFragment.Builder(mRS);
+ b.setTexture(ProgramFragment.Builder.EnvMode.REPLACE,
+ ProgramFragment.Builder.Format.RGBA, 0);
+ mPFBackground = b.create();
+ mPFBackground.bindSampler(mSampler, 0);
+
+ mScript.set_gPFBackground(mPFBackground);
+ }
+
+ private void initPV() {
+ ProgramVertex.Builder pvb = new ProgramVertex.Builder(mRS);
+ mPVBackground = pvb.create();
+
+ mPVA = new ProgramVertex.MatrixAllocation(mRS);
+ mPVBackground.bindAllocation(mPVA);
+
+ mScript.set_gPVBackground(mPVBackground);
+ }
+
+ private void loadImage() {
+ mGridImage = Allocation.createFromBitmapResource(mRS, mRes, R.drawable.robot, Element.RGB_565(mRS), true);
+ mGridImage.uploadToTexture(0);
+
+ mScript.set_gTGrid(mGridImage);
+ }
+
+ private void initTextAllocation() {
+ String allocString = "Displaying file: R.raw.robot";
+ mTextAlloc = Allocation.createFromString(mRS, allocString);
+ mScript.set_gTextAlloc(mTextAlloc);
+ }
+
+ private void initRS() {
+
+ mScript = new ScriptC_simplemodel(mRS, mRes, R.raw.simplemodel);
+
+ initPFS();
+ initPF();
+ initPV();
+
+ loadImage();
+
+ FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.robot);
+ FileA3D.IndexEntry entry = model.getIndexEntry(0);
+ if (entry == null || entry.getClassID() != FileA3D.ClassID.MESH) {
+ Log.e("rs", "could not load model");
+ } else {
+ mMesh = (Mesh)entry.getObject();
+ mScript.set_gTestMesh(mMesh);
+ }
+
+ mItalic = Font.create(mRS, mRes, "DroidSerif-Italic.ttf", 8);
+ mScript.set_gItalic(mItalic);
+
+ initTextAllocation();
+
+ mRS.contextBindRootScript(mScript);
+ }
+}
+
+
+
diff --git a/libs/rs/java/ModelViewer/src/com/android/modelviewer/SimpleModelView.java b/libs/rs/java/ModelViewer/src/com/android/modelviewer/SimpleModelView.java
new file mode 100644
index 0000000..875c4bd
--- /dev/null
+++ b/libs/rs/java/ModelViewer/src/com/android/modelviewer/SimpleModelView.java
@@ -0,0 +1,96 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.modelviewer;
+
+import java.io.Writer;
+import java.util.ArrayList;
+import java.util.concurrent.Semaphore;
+
+import android.renderscript.RSSurfaceView;
+import android.renderscript.RenderScript;
+import android.renderscript.RenderScriptGL;
+
+import android.content.Context;
+import android.content.res.Resources;
+import android.graphics.Bitmap;
+import android.graphics.drawable.BitmapDrawable;
+import android.graphics.drawable.Drawable;
+import android.os.Handler;
+import android.os.Message;
+import android.util.AttributeSet;
+import android.util.Log;
+import android.view.Surface;
+import android.view.SurfaceHolder;
+import android.view.SurfaceView;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+
+public class SimpleModelView extends RSSurfaceView {
+
+ public SimpleModelView(Context context) {
+ super(context);
+ //setFocusable(true);
+ }
+
+ private RenderScriptGL mRS;
+ private SimpleModelRS mRender;
+
+
+ public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
+ super.surfaceChanged(holder, format, w, h);
+ if (mRS == null) {
+ RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
+ sc.setDepth(16, 24);
+ mRS = createRenderScript(sc);
+ mRS.contextSetSurface(w, h, holder.getSurface());
+ mRender = new SimpleModelRS();
+ mRender.init(mRS, getResources(), w, h);
+ }
+ }
+
+ @Override
+ protected void onDetachedFromWindow() {
+ if (mRS != null) {
+ mRS = null;
+ destroyRenderScript();
+ }
+ }
+
+ @Override
+ public boolean onKeyDown(int keyCode, KeyEvent event)
+ {
+ // break point at here
+ // this method doesn't work when 'extends View' include 'extends ScrollView'.
+ return super.onKeyDown(keyCode, event);
+ }
+
+
+ @Override
+ public boolean onTouchEvent(MotionEvent ev)
+ {
+ boolean ret = true;
+ int act = ev.getAction();
+ if (act == ev.ACTION_UP) {
+ ret = false;
+ }
+
+ mRender.touchEvent((int)ev.getX(), (int)ev.getY());
+ return ret;
+ }
+}
+
+
diff --git a/libs/rs/java/ModelViewer/src/com/android/modelviewer/scenegraph.rs b/libs/rs/java/ModelViewer/src/com/android/modelviewer/scenegraph.rs
new file mode 100644
index 0000000..3bee8d6
--- /dev/null
+++ b/libs/rs/java/ModelViewer/src/com/android/modelviewer/scenegraph.rs
@@ -0,0 +1,91 @@
+// Copyright (C) 2009 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#pragma version(1)
+
+#pragma rs java_package_name(com.android.modelviewer)
+
+#include "rs_graphics.rsh"
+#include "transform_def.rsh"
+
+rs_program_vertex gPVBackground;
+rs_program_fragment gPFBackground;
+
+rs_allocation gTGrid;
+rs_mesh gTestMesh;
+
+rs_program_store gPFSBackground;
+
+float gRotate;
+
+rs_font gItalic;
+rs_allocation gTextAlloc;
+
+rs_script gTransformRS;
+
+SgTransform *gGroup;
+SgTransform *gRobot1;
+int gRobot1Index;
+SgTransform *gRobot2;
+int gRobot2Index;
+
+SgTransform *gRootNode;
+
+void init() {
+ gRotate = 0.0f;
+}
+
+int root(int launchID) {
+
+ gGroup->transforms[1].w += 0.5f;
+ gGroup->isDirty = 1;
+
+ SgTransform *robot1Ptr = gRobot1 + gRobot1Index;
+
+ robot1Ptr->transforms[1].w -= 1.5f;
+ robot1Ptr->isDirty = 1;
+
+ SgTransform *robot2Ptr = gRobot2 + gRobot2Index;
+ robot2Ptr->transforms[1].w += 2.5f;
+ robot2Ptr->isDirty = 1;
+
+ rsForEach(gTransformRS, gRootNode->children, gRootNode->children, 0);
+
+ rsgClearColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgClearDepth(1.0f);
+
+ rsgBindProgramVertex(gPVBackground);
+ rs_matrix4x4 proj;
+ float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
+ rsMatrixLoadPerspective(&proj, 30.0f, aspect, 0.1f, 100.0f);
+ rsgProgramVertexLoadProjectionMatrix(&proj);
+
+ rsgBindProgramFragment(gPFBackground);
+ rsgBindProgramStore(gPFSBackground);
+ rsgBindTexture(gPFBackground, 0, gTGrid);
+
+ rsgProgramVertexLoadModelMatrix(&robot1Ptr->globalMat);
+ rsgDrawMesh(gTestMesh);
+
+ rsgProgramVertexLoadModelMatrix(&robot2Ptr->globalMat);
+ rsgDrawMesh(gTestMesh);
+
+ color(0.3f, 0.3f, 0.3f, 1.0f);
+ rsgDrawText("Renderscript transform test", 30, 695);
+
+ rsgBindFont(gItalic);
+ rsgDrawText(gTextAlloc, 30, 730);
+
+ return 10;
+}
diff --git a/libs/rs/java/ModelViewer/src/com/android/modelviewer/simplemodel.rs b/libs/rs/java/ModelViewer/src/com/android/modelviewer/simplemodel.rs
new file mode 100644
index 0000000..419de62
--- /dev/null
+++ b/libs/rs/java/ModelViewer/src/com/android/modelviewer/simplemodel.rs
@@ -0,0 +1,71 @@
+// Copyright (C) 2009 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#pragma version(1)
+
+#pragma rs java_package_name(com.android.modelviewer)
+
+#include "rs_graphics.rsh"
+
+rs_program_vertex gPVBackground;
+rs_program_fragment gPFBackground;
+
+rs_allocation gTGrid;
+rs_mesh gTestMesh;
+
+rs_program_store gPFSBackground;
+
+float gRotate;
+
+rs_font gItalic;
+rs_allocation gTextAlloc;
+
+void init() {
+ gRotate = 0.0f;
+}
+
+int root(int launchID) {
+
+ rsgClearColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgClearDepth(1.0f);
+
+ rsgBindProgramVertex(gPVBackground);
+ rs_matrix4x4 proj;
+ float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
+ rsMatrixLoadPerspective(&proj, 30.0f, aspect, 0.1f, 100.0f);
+ rsgProgramVertexLoadProjectionMatrix(&proj);
+
+ rsgBindProgramFragment(gPFBackground);
+ rsgBindProgramStore(gPFSBackground);
+ rsgBindTexture(gPFBackground, 0, gTGrid);
+
+ rs_matrix4x4 matrix;
+ rsMatrixLoadIdentity(&matrix);
+ // Position our model on the screen
+ rsMatrixTranslate(&matrix, 0.0f, -0.3f, -10.0f);
+ rsMatrixScale(&matrix, 0.2f, 0.2f, 0.2f);
+ rsMatrixRotate(&matrix, 25.0f, 1.0f, 0.0f, 0.0f);
+ rsMatrixRotate(&matrix, gRotate, 0.0f, 1.0f, 0.0f);
+ rsgProgramVertexLoadModelMatrix(&matrix);
+
+ rsgDrawMesh(gTestMesh);
+
+ rsgFontColor(0.3f, 0.3f, 0.3f, 1.0f);
+ rsgDrawText("Renderscript model test", 30, 695);
+
+ rsgBindFont(gItalic);
+ rsgDrawText(gTextAlloc, 30, 730);
+
+ return 10;
+}
diff --git a/libs/rs/java/ModelViewer/src/com/android/modelviewer/transform.rs b/libs/rs/java/ModelViewer/src/com/android/modelviewer/transform.rs
new file mode 100644
index 0000000..f328025
--- /dev/null
+++ b/libs/rs/java/ModelViewer/src/com/android/modelviewer/transform.rs
@@ -0,0 +1,96 @@
+// Copyright (C) 2009 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#pragma version(1)
+
+#pragma rs java_package_name(com.android.modelviewer)
+
+#include "transform_def.rsh"
+
+rs_script transformScript;
+
+typedef struct {
+ int changed;
+ rs_matrix4x4 *mat;
+} ParentData;
+
+static void appendTransformation(int type, float4 data, rs_matrix4x4 *mat) {
+ rs_matrix4x4 temp;
+
+ switch (type) {
+ case TRANSFORM_TRANSLATE:
+ rsMatrixLoadTranslate(&temp, data.x, data.y, data.z);
+ break;
+ case TRANSFORM_ROTATE:
+ rsMatrixLoadRotate(&temp, data.w, data.x, data.y, data.z);
+ break;
+ case TRANSFORM_SCALE:
+ rsMatrixLoadScale(&temp, data.x, data.y, data.z);
+ break;
+ }
+ rsMatrixMultiply(mat, &temp);
+}
+
+void root(const void *v_in, void *v_out, const void *usrData, uint32_t x, uint32_t y) {
+
+ SgTransform *data = (SgTransform *)v_out;
+ const ParentData *parent = (const ParentData *)usrData;
+
+ //rsDebug("Transform data", (int)data);
+ //rsDebug("Entering parent", (int)parent);
+
+ rs_matrix4x4 *localMat = &data->localMat;
+ rs_matrix4x4 *globalMat = &data->globalMat;
+
+ ParentData toChild;
+ toChild.changed = 0;
+ toChild.mat = globalMat;
+
+ //rsDebug("Transform is dirty", data->isDirty);
+
+ // Refresh matrices if dirty
+ if (data->isDirty) {
+ data->isDirty = 0;
+ toChild.changed = 1;
+
+ // Reset our local matrix
+ rsMatrixLoadIdentity(localMat);
+
+ for (int i = 0; i < 16; i ++) {
+ if (data->transformTypes[i] == TRANSFORM_NONE) {
+ break;
+ }
+ //rsDebug("Transform adding transformation", transformTypes[i]);
+ appendTransformation(data->transformTypes[i], data->transforms[i], localMat);
+ }
+ }
+
+ //rsDebug("Transform checking parent", (int)0);
+
+ if (parent) {
+ if (parent->changed) {
+ toChild.changed = 1;
+
+ rsMatrixLoad(globalMat, parent->mat);
+ rsMatrixMultiply(globalMat, localMat);
+ }
+ } else {
+ rsMatrixLoad(globalMat, localMat);
+ }
+
+ //rsDebug("Transform calling self with child ", (int)data->children.p);
+ if (data->children.p) {
+ rsForEach(transformScript, data->children, data->children, (void*)&toChild);
+ }
+}
diff --git a/libs/rs/java/ModelViewer/src/com/android/modelviewer/transform_def.rsh b/libs/rs/java/ModelViewer/src/com/android/modelviewer/transform_def.rsh
new file mode 100644
index 0000000..7d1721c
--- /dev/null
+++ b/libs/rs/java/ModelViewer/src/com/android/modelviewer/transform_def.rsh
@@ -0,0 +1,35 @@
+// Copyright (C) 2009 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#pragma version(1)
+
+#pragma rs java_package_name(com.android.modelviewer)
+
+#define TRANSFORM_NONE 0
+#define TRANSFORM_TRANSLATE 1
+#define TRANSFORM_ROTATE 2
+#define TRANSFORM_SCALE 3
+
+typedef struct __attribute__((packed, aligned(4))) {
+ rs_matrix4x4 globalMat;
+ rs_matrix4x4 localMat;
+
+ float4 transforms[16];
+ int transformTypes[16];
+
+ int isDirty;
+
+ rs_allocation children;
+
+} SgTransform;
diff --git a/libs/rs/java/Samples/Android.mk b/libs/rs/java/Samples/Android.mk
new file mode 100644
index 0000000..65ae734
--- /dev/null
+++ b/libs/rs/java/Samples/Android.mk
@@ -0,0 +1,31 @@
+#
+# Copyright (C) 2008 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
+ifneq ($(TARGET_SIMULATOR),true)
+
+LOCAL_PATH := $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_MODULE_TAGS := optional
+
+LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
+#LOCAL_STATIC_JAVA_LIBRARIES := android.renderscript
+
+LOCAL_PACKAGE_NAME := Samples
+
+include $(BUILD_PACKAGE)
+
+endif
diff --git a/libs/rs/java/Samples/AndroidManifest.xml b/libs/rs/java/Samples/AndroidManifest.xml
new file mode 100644
index 0000000..be191f2
--- /dev/null
+++ b/libs/rs/java/Samples/AndroidManifest.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ package="com.android.samples">
+ <application android:label="Samples"
+ android:icon="@drawable/test_pattern">
+ <activity android:name="RsList"
+ android:label="RsList"
+ android:theme="@android:style/Theme.Black.NoTitleBar">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+
+ <activity android:name="RsRenderStates"
+ android:label="RsStates"
+ android:theme="@android:style/Theme.Black.NoTitleBar">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+ </application>
+</manifest>
diff --git a/libs/rs/java/Samples/res/drawable/checker.png b/libs/rs/java/Samples/res/drawable/checker.png
new file mode 100644
index 0000000..b631e1e
--- /dev/null
+++ b/libs/rs/java/Samples/res/drawable/checker.png
Binary files differ
diff --git a/libs/rs/java/Samples/res/drawable/cubemap_test.png b/libs/rs/java/Samples/res/drawable/cubemap_test.png
new file mode 100644
index 0000000..75ad0a4
--- /dev/null
+++ b/libs/rs/java/Samples/res/drawable/cubemap_test.png
Binary files differ
diff --git a/libs/rs/java/Samples/res/drawable/data.png b/libs/rs/java/Samples/res/drawable/data.png
new file mode 100644
index 0000000..8e34714
--- /dev/null
+++ b/libs/rs/java/Samples/res/drawable/data.png
Binary files differ
diff --git a/libs/rs/java/Samples/res/drawable/leaf.png b/libs/rs/java/Samples/res/drawable/leaf.png
new file mode 100644
index 0000000..3cd3775
--- /dev/null
+++ b/libs/rs/java/Samples/res/drawable/leaf.png
Binary files differ
diff --git a/libs/rs/java/Samples/res/drawable/test_pattern.png b/libs/rs/java/Samples/res/drawable/test_pattern.png
new file mode 100644
index 0000000..e7d1455
--- /dev/null
+++ b/libs/rs/java/Samples/res/drawable/test_pattern.png
Binary files differ
diff --git a/libs/rs/java/Samples/res/drawable/torusmap.png b/libs/rs/java/Samples/res/drawable/torusmap.png
new file mode 100644
index 0000000..1e08f3b
--- /dev/null
+++ b/libs/rs/java/Samples/res/drawable/torusmap.png
Binary files differ
diff --git a/libs/rs/java/Samples/res/raw/multitexf.glsl b/libs/rs/java/Samples/res/raw/multitexf.glsl
new file mode 100644
index 0000000..351ff9b
--- /dev/null
+++ b/libs/rs/java/Samples/res/raw/multitexf.glsl
@@ -0,0 +1,12 @@
+varying vec2 varTex0;
+
+void main() {
+ vec2 t0 = varTex0.xy;
+ lowp vec4 col0 = texture2D(UNI_Tex0, t0).rgba;
+ lowp vec4 col1 = texture2D(UNI_Tex1, t0*4.0).rgba;
+ lowp vec4 col2 = texture2D(UNI_Tex2, t0).rgba;
+ col0.xyz = col0.xyz*col1.xyz*1.5;
+ col0.xyz = mix(col0.xyz, col2.xyz, col2.w);
+ gl_FragColor = col0;
+}
+
diff --git a/libs/rs/java/Samples/res/raw/shaderarrayf.glsl b/libs/rs/java/Samples/res/raw/shaderarrayf.glsl
new file mode 100644
index 0000000..238ecad
--- /dev/null
+++ b/libs/rs/java/Samples/res/raw/shaderarrayf.glsl
@@ -0,0 +1,16 @@
+
+varying lowp float light0_Diffuse;
+varying lowp float light0_Specular;
+varying lowp float light1_Diffuse;
+varying lowp float light1_Specular;
+varying vec2 varTex0;
+
+void main() {
+ vec2 t0 = varTex0.xy;
+ lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
+ col.xyz = col.xyz * (light0_Diffuse * UNI_light_DiffuseColor[0].xyz + light1_Diffuse * UNI_light_DiffuseColor[1].xyz);
+ col.xyz += light0_Specular * UNI_light_SpecularColor[0].xyz;
+ col.xyz += light1_Specular * UNI_light_SpecularColor[1].xyz;
+ gl_FragColor = col;
+}
+
diff --git a/libs/rs/java/Samples/res/raw/shaderarrayv.glsl b/libs/rs/java/Samples/res/raw/shaderarrayv.glsl
new file mode 100644
index 0000000..7a1310a
--- /dev/null
+++ b/libs/rs/java/Samples/res/raw/shaderarrayv.glsl
@@ -0,0 +1,32 @@
+varying float light0_Diffuse;
+varying float light0_Specular;
+varying float light1_Diffuse;
+varying float light1_Specular;
+varying vec2 varTex0;
+
+// This is where actual shader code begins
+void main() {
+ vec4 worldPos = UNI_model[0] * ATTRIB_position;
+ worldPos = UNI_model[1] * worldPos;
+ gl_Position = UNI_proj * worldPos;
+
+ mat4 model0 = UNI_model[0];
+ mat3 model3 = mat3(model0[0].xyz, model0[1].xyz, model0[2].xyz);
+ vec3 worldNorm = model3 * ATTRIB_normal;
+ vec3 V = normalize(-worldPos.xyz);
+
+ vec3 light0Vec = normalize(UNI_light_Posision[0].xyz - worldPos.xyz);
+ vec3 light0R = -reflect(light0Vec, worldNorm);
+ light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0) * UNI_light_Diffuse[0];
+ float light0Spec = clamp(dot(light0R, V), 0.001, 1.0);
+ light0_Specular = pow(light0Spec, UNI_light_CosinePower[0]) * UNI_light_Specular[0];
+
+ vec3 light1Vec = normalize(UNI_light_Posision[1].xyz - worldPos.xyz);
+ vec3 light1R = reflect(light1Vec, worldNorm);
+ light1_Diffuse = clamp(dot(worldNorm, light1Vec), 0.0, 1.0) * UNI_light_Diffuse[1];
+ float light1Spec = clamp(dot(light1R, V), 0.001, 1.0);
+ light1_Specular = pow(light1Spec, UNI_light_CosinePower[1]) * UNI_light_Specular[1];
+
+ gl_PointSize = 1.0;
+ varTex0 = ATTRIB_texture0;
+}
diff --git a/libs/rs/java/Samples/res/raw/shadercubef.glsl b/libs/rs/java/Samples/res/raw/shadercubef.glsl
new file mode 100644
index 0000000..15696a4
--- /dev/null
+++ b/libs/rs/java/Samples/res/raw/shadercubef.glsl
@@ -0,0 +1,8 @@
+
+varying vec3 worldNormal;
+
+void main() {
+ lowp vec4 col = textureCube(UNI_Tex0, worldNormal);
+ gl_FragColor = col;
+}
+
diff --git a/libs/rs/java/Samples/res/raw/shadercubev.glsl b/libs/rs/java/Samples/res/raw/shadercubev.glsl
new file mode 100644
index 0000000..70f5cd6
--- /dev/null
+++ b/libs/rs/java/Samples/res/raw/shadercubev.glsl
@@ -0,0 +1,10 @@
+varying vec3 worldNormal;
+
+// This is where actual shader code begins
+void main() {
+ vec4 worldPos = UNI_model * ATTRIB_position;
+ gl_Position = UNI_proj * worldPos;
+
+ mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
+ worldNormal = model3 * ATTRIB_normal;
+}
diff --git a/libs/rs/java/Samples/res/raw/shaderf.glsl b/libs/rs/java/Samples/res/raw/shaderf.glsl
new file mode 100644
index 0000000..d56e203
--- /dev/null
+++ b/libs/rs/java/Samples/res/raw/shaderf.glsl
@@ -0,0 +1,16 @@
+
+varying lowp float light0_Diffuse;
+varying lowp float light0_Specular;
+varying lowp float light1_Diffuse;
+varying lowp float light1_Specular;
+varying vec2 varTex0;
+
+void main() {
+ vec2 t0 = varTex0.xy;
+ lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
+ col.xyz = col.xyz * (light0_Diffuse * UNI_light0_DiffuseColor.xyz + light1_Diffuse * UNI_light1_DiffuseColor.xyz);
+ col.xyz += light0_Specular * UNI_light0_SpecularColor.xyz;
+ col.xyz += light1_Specular * UNI_light1_SpecularColor.xyz;
+ gl_FragColor = col;
+}
+
diff --git a/libs/rs/java/Samples/res/raw/shaderv.glsl b/libs/rs/java/Samples/res/raw/shaderv.glsl
new file mode 100644
index 0000000..f7d01de
--- /dev/null
+++ b/libs/rs/java/Samples/res/raw/shaderv.glsl
@@ -0,0 +1,30 @@
+varying float light0_Diffuse;
+varying float light0_Specular;
+varying float light1_Diffuse;
+varying float light1_Specular;
+varying vec2 varTex0;
+
+// This is where actual shader code begins
+void main() {
+ vec4 worldPos = UNI_model * ATTRIB_position;
+ gl_Position = UNI_proj * worldPos;
+
+ mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
+ vec3 worldNorm = model3 * ATTRIB_normal;
+ vec3 V = normalize(-worldPos.xyz);
+
+ vec3 light0Vec = normalize(UNI_light0_Posision.xyz - worldPos.xyz);
+ vec3 light0R = -reflect(light0Vec, worldNorm);
+ light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0) * UNI_light0_Diffuse;
+ float light0Spec = clamp(dot(light0R, V), 0.001, 1.0);
+ light0_Specular = pow(light0Spec, UNI_light0_CosinePower) * UNI_light0_Specular;
+
+ vec3 light1Vec = normalize(UNI_light1_Posision.xyz - worldPos.xyz);
+ vec3 light1R = reflect(light1Vec, worldNorm);
+ light1_Diffuse = clamp(dot(worldNorm, light1Vec), 0.0, 1.0) * UNI_light1_Diffuse;
+ float light1Spec = clamp(dot(light1R, V), 0.001, 1.0);
+ light1_Specular = pow(light1Spec, UNI_light1_CosinePower) * UNI_light1_Specular;
+
+ gl_PointSize = 1.0;
+ varTex0 = ATTRIB_texture0;
+}
diff --git a/libs/rs/java/Samples/res/raw/torus.a3d b/libs/rs/java/Samples/res/raw/torus.a3d
new file mode 100644
index 0000000..0322b01
--- /dev/null
+++ b/libs/rs/java/Samples/res/raw/torus.a3d
Binary files differ
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsList.java b/libs/rs/java/Samples/src/com/android/samples/RsList.java
new file mode 100644
index 0000000..0f6b1ac
--- /dev/null
+++ b/libs/rs/java/Samples/src/com/android/samples/RsList.java
@@ -0,0 +1,71 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.samples;
+
+import android.renderscript.RSSurfaceView;
+import android.renderscript.RenderScript;
+
+import android.app.Activity;
+import android.content.res.Configuration;
+import android.os.Bundle;
+import android.os.Handler;
+import android.os.Looper;
+import android.os.Message;
+import android.provider.Settings.System;
+import android.util.Config;
+import android.util.Log;
+import android.view.Menu;
+import android.view.MenuItem;
+import android.view.View;
+import android.view.Window;
+import android.widget.Button;
+import android.widget.ListView;
+
+import java.lang.Runtime;
+
+public class RsList extends Activity {
+
+ private RsListView mView;
+
+ @Override
+ public void onCreate(Bundle icicle) {
+ super.onCreate(icicle);
+
+ // Create our Preview view and set it as the content of our
+ // Activity
+ mView = new RsListView(this);
+ setContentView(mView);
+ }
+
+ @Override
+ protected void onResume() {
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity loses focus
+ super.onResume();
+ mView.onResume();
+ }
+
+ @Override
+ protected void onPause() {
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity loses focus
+ super.onPause();
+ mView.onPause();
+ }
+
+}
+
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsListRS.java b/libs/rs/java/Samples/src/com/android/samples/RsListRS.java
new file mode 100644
index 0000000..3aa20e8
--- /dev/null
+++ b/libs/rs/java/Samples/src/com/android/samples/RsListRS.java
@@ -0,0 +1,145 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.samples;
+
+import java.io.Writer;
+import java.util.Vector;
+
+import android.content.res.Resources;
+import android.renderscript.*;
+import android.renderscript.ProgramStore.DepthFunc;
+import android.util.Log;
+
+
+public class RsListRS {
+
+ private final int STATE_LAST_FOCUS = 1;
+
+ private static final String[] DATA_LIST = {
+ "Afghanistan", "Albania", "Algeria", "American Samoa", "Andorra",
+ "Angola", "Anguilla", "Antarctica", "Antigua and Barbuda", "Argentina",
+ "Armenia", "Aruba", "Australia", "Austria", "Azerbaijan",
+ "Bahrain", "Bangladesh", "Barbados", "Belarus", "Belgium",
+ "Belize", "Benin", "Bermuda", "Bhutan", "Bolivia",
+ "Bosnia and Herzegovina", "Botswana", "Bouvet Island", "Brazil",
+ "British Indian Ocean Territory", "British Virgin Islands", "Brunei", "Bulgaria",
+ "Burkina Faso", "Burundi", "Cote d'Ivoire", "Cambodia", "Cameroon", "Canada", "Cape Verde",
+ "Cayman Islands", "Central African Republic", "Chad", "Chile", "China",
+ "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo",
+ "Cook Islands", "Costa Rica", "Croatia", "Cuba", "Cyprus", "Czech Republic",
+ "Democratic Republic of the Congo", "Denmark", "Djibouti", "Dominica", "Dominican Republic",
+ "East Timor", "Ecuador", "Egypt", "El Salvador", "Equatorial Guinea", "Eritrea",
+ "Estonia", "Ethiopia", "Faeroe Islands", "Falkland Islands", "Fiji", "Finland",
+ "Former Yugoslav Republic of Macedonia", "France", "French Guiana", "French Polynesia",
+ "French Southern Territories", "Gabon", "Georgia", "Germany", "Ghana", "Gibraltar",
+ "Greece", "Greenland", "Grenada", "Guadeloupe", "Guam", "Guatemala", "Guinea", "Guinea-Bissau",
+ "Guyana", "Haiti", "Heard Island and McDonald Islands", "Honduras", "Hong Kong", "Hungary",
+ "Iceland", "India", "Indonesia", "Iran", "Iraq", "Ireland", "Israel", "Italy", "Jamaica",
+ "Japan", "Jordan", "Kazakhstan", "Kenya", "Kiribati", "Kuwait", "Kyrgyzstan", "Laos",
+ "Latvia", "Lebanon", "Lesotho", "Liberia", "Libya", "Liechtenstein", "Lithuania", "Luxembourg",
+ "Macau", "Madagascar", "Malawi", "Malaysia", "Maldives", "Mali", "Malta", "Marshall Islands",
+ "Martinique", "Mauritania", "Mauritius", "Mayotte", "Mexico", "Micronesia", "Moldova",
+ "Monaco", "Mongolia", "Montserrat", "Morocco", "Mozambique", "Myanmar", "Namibia",
+ "Nauru", "Nepal", "Netherlands", "Netherlands Antilles", "New Caledonia", "New Zealand",
+ "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "North Korea", "Northern Marianas",
+ "Norway", "Oman", "Pakistan", "Palau", "Panama", "Papua New Guinea", "Paraguay", "Peru",
+ "Philippines", "Pitcairn Islands", "Poland", "Portugal", "Puerto Rico", "Qatar",
+ "Reunion", "Romania", "Russia", "Rwanda", "Sqo Tome and Principe", "Saint Helena",
+ "Saint Kitts and Nevis", "Saint Lucia", "Saint Pierre and Miquelon",
+ "Saint Vincent and the Grenadines", "Samoa", "San Marino", "Saudi Arabia", "Senegal",
+ "Seychelles", "Sierra Leone", "Singapore", "Slovakia", "Slovenia", "Solomon Islands",
+ "Somalia", "South Africa", "South Georgia and the South Sandwich Islands", "South Korea",
+ "Spain", "Sri Lanka", "Sudan", "Suriname", "Svalbard and Jan Mayen", "Swaziland", "Sweden",
+ "Switzerland", "Syria", "Taiwan", "Tajikistan", "Tanzania", "Thailand", "The Bahamas",
+ "The Gambia", "Togo", "Tokelau", "Tonga", "Trinidad and Tobago", "Tunisia", "Turkey",
+ "Turkmenistan", "Turks and Caicos Islands", "Tuvalu", "Virgin Islands", "Uganda",
+ "Ukraine", "United Arab Emirates", "United Kingdom",
+ "United States", "United States Minor Outlying Islands", "Uruguay", "Uzbekistan",
+ "Vanuatu", "Vatican City", "Venezuela", "Vietnam", "Wallis and Futuna", "Western Sahara",
+ "Yemen", "Yugoslavia", "Zambia", "Zimbabwe"
+ };
+
+ int mWidth;
+ int mHeight;
+
+ public RsListRS() {
+ }
+
+ public void init(RenderScriptGL rs, Resources res, int width, int height) {
+ mRS = rs;
+ mRes = res;
+ mWidth = width;
+ mHeight = height;
+ initRS();
+ }
+
+ private Resources mRes;
+ private RenderScriptGL mRS;
+ private Font mItalic;
+
+ ScriptField_ListAllocs_s mListAllocs;
+
+ private ScriptC_rslist mScript;
+
+ int mLastX;
+ int mLastY;
+
+ public void onActionDown(int x, int y) {
+ mScript.set_gDY(0.0f);
+
+ mLastX = x;
+ mLastY = y;
+ }
+
+ public void onActionMove(int x, int y) {
+ int dx = mLastX - x;
+ int dy = mLastY - y;
+
+ if (Math.abs(dy) <= 2) {
+ dy = 0;
+ }
+
+ mScript.set_gDY(dy);
+
+ mLastX = x;
+ mLastY = y;
+ }
+
+ private void initRS() {
+
+ mScript = new ScriptC_rslist(mRS, mRes, R.raw.rslist);
+
+ mListAllocs = new ScriptField_ListAllocs_s(mRS, DATA_LIST.length);
+ for (int i = 0; i < DATA_LIST.length; i ++) {
+ ScriptField_ListAllocs_s.Item listElem = new ScriptField_ListAllocs_s.Item();
+ listElem.text = Allocation.createFromString(mRS, DATA_LIST[i]);
+ mListAllocs.set(listElem, i, false);
+ }
+
+ mListAllocs.copyAll();
+
+ mScript.bind_gList(mListAllocs);
+
+ mItalic = Font.createFromFamily(mRS, mRes, "serif", Font.Style.BOLD_ITALIC, 8);
+ mScript.set_gItalic(mItalic);
+
+ mRS.contextBindRootScript(mScript);
+ }
+}
+
+
+
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsListView.java b/libs/rs/java/Samples/src/com/android/samples/RsListView.java
new file mode 100644
index 0000000..21b58b1
--- /dev/null
+++ b/libs/rs/java/Samples/src/com/android/samples/RsListView.java
@@ -0,0 +1,99 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.samples;
+
+import java.io.Writer;
+import java.util.ArrayList;
+import java.util.concurrent.Semaphore;
+
+import android.renderscript.RSSurfaceView;
+import android.renderscript.RenderScript;
+import android.renderscript.RenderScriptGL;
+
+import android.content.Context;
+import android.content.res.Resources;
+import android.graphics.Bitmap;
+import android.graphics.drawable.BitmapDrawable;
+import android.graphics.drawable.Drawable;
+import android.os.Handler;
+import android.os.Message;
+import android.util.AttributeSet;
+import android.util.Log;
+import android.view.Surface;
+import android.view.SurfaceHolder;
+import android.view.SurfaceView;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+
+public class RsListView extends RSSurfaceView {
+
+ public RsListView(Context context) {
+ super(context);
+ //setFocusable(true);
+ }
+
+ private RenderScriptGL mRS;
+ private RsListRS mRender;
+
+
+ public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
+ super.surfaceChanged(holder, format, w, h);
+ if (mRS == null) {
+ RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
+ sc.setDepth(16, 24);
+ mRS = createRenderScript(sc);
+ mRS.contextSetSurface(w, h, holder.getSurface());
+ mRender = new RsListRS();
+ mRender.init(mRS, getResources(), w, h);
+ }
+ }
+
+ @Override
+ protected void onDetachedFromWindow() {
+ if (mRS != null) {
+ mRS = null;
+ destroyRenderScript();
+ }
+ }
+
+ @Override
+ public boolean onKeyDown(int keyCode, KeyEvent event)
+ {
+ // break point at here
+ // this method doesn't work when 'extends View' include 'extends ScrollView'.
+ return super.onKeyDown(keyCode, event);
+ }
+
+
+ @Override
+ public boolean onTouchEvent(MotionEvent ev)
+ {
+ boolean ret = false;
+ int act = ev.getAction();
+ if (act == ev.ACTION_DOWN) {
+ mRender.onActionDown((int)ev.getX(), (int)ev.getY());
+ ret = true;
+ } else if (act == ev.ACTION_MOVE) {
+ mRender.onActionMove((int)ev.getX(), (int)ev.getY());
+ ret = true;
+ }
+
+ return ret;
+ }
+}
+
+
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsRenderStates.java b/libs/rs/java/Samples/src/com/android/samples/RsRenderStates.java
new file mode 100644
index 0000000..391007e
--- /dev/null
+++ b/libs/rs/java/Samples/src/com/android/samples/RsRenderStates.java
@@ -0,0 +1,71 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.samples;
+
+import android.renderscript.RSSurfaceView;
+import android.renderscript.RenderScript;
+
+import android.app.Activity;
+import android.content.res.Configuration;
+import android.os.Bundle;
+import android.os.Handler;
+import android.os.Looper;
+import android.os.Message;
+import android.provider.Settings.System;
+import android.util.Config;
+import android.util.Log;
+import android.view.Menu;
+import android.view.MenuItem;
+import android.view.View;
+import android.view.Window;
+import android.widget.Button;
+import android.widget.ListView;
+
+import java.lang.Runtime;
+
+public class RsRenderStates extends Activity {
+
+ private RsRenderStatesView mView;
+
+ @Override
+ public void onCreate(Bundle icicle) {
+ super.onCreate(icicle);
+
+ // Create our Preview view and set it as the content of our
+ // Activity
+ mView = new RsRenderStatesView(this);
+ setContentView(mView);
+ }
+
+ @Override
+ protected void onResume() {
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity looses focus
+ super.onResume();
+ mView.onResume();
+ }
+
+ @Override
+ protected void onPause() {
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity looses focus
+ super.onPause();
+ mView.onPause();
+ }
+
+}
+
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java b/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java
new file mode 100644
index 0000000..766601b
--- /dev/null
+++ b/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java
@@ -0,0 +1,404 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.samples;
+
+import java.io.Writer;
+
+import android.content.res.Resources;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.renderscript.*;
+import android.renderscript.Allocation.CubemapLayout;
+import android.renderscript.Program.TextureType;
+import android.renderscript.ProgramStore.DepthFunc;
+import android.renderscript.Sampler.Value;
+import android.util.Log;
+
+
+public class RsRenderStatesRS {
+
+ int mWidth;
+ int mHeight;
+
+ public RsRenderStatesRS() {
+ }
+
+ public void init(RenderScriptGL rs, Resources res, int width, int height) {
+ mRS = rs;
+ mRes = res;
+ mWidth = width;
+ mHeight = height;
+ mOptionsARGB.inScaled = false;
+ mOptionsARGB.inPreferredConfig = Bitmap.Config.ARGB_8888;
+ mMode = 0;
+ mMaxModes = 0;
+ initRS();
+ }
+
+ private Resources mRes;
+ private RenderScriptGL mRS;
+
+ private Sampler mLinearClamp;
+ private Sampler mLinearWrap;
+ private Sampler mMipLinearWrap;
+ private Sampler mNearestClamp;
+ private Sampler mMipLinearAniso8;
+ private Sampler mMipLinearAniso15;
+
+ private ProgramStore mProgStoreBlendNoneDepth;
+ private ProgramStore mProgStoreBlendNone;
+ private ProgramStore mProgStoreBlendAlpha;
+ private ProgramStore mProgStoreBlendAdd;
+
+ private ProgramFragment mProgFragmentTexture;
+ private ProgramFragment mProgFragmentColor;
+
+ private ProgramVertex mProgVertex;
+ private ProgramVertex.MatrixAllocation mPVA;
+
+ // Custom shaders
+ private ProgramVertex mProgVertexCustom;
+ private ProgramFragment mProgFragmentCustom;
+ private ProgramFragment mProgFragmentMultitex;
+ private ScriptField_VertexShaderConstants_s mVSConst;
+ private ScriptField_VertexShaderConstants2_s mVSConst2;
+ private ScriptField_FragentShaderConstants_s mFSConst;
+ private ScriptField_FragentShaderConstants2_s mFSConst2;
+
+ private ProgramVertex mProgVertexCustom2;
+ private ProgramFragment mProgFragmentCustom2;
+
+ private ProgramVertex mProgVertexCube;
+ private ProgramFragment mProgFragmentCube;
+
+ private ProgramRaster mCullBack;
+ private ProgramRaster mCullFront;
+ private ProgramRaster mCullNone;
+
+ private Allocation mTexTorus;
+ private Allocation mTexOpaque;
+ private Allocation mTexTransparent;
+ private Allocation mTexChecker;
+ private Allocation mTexCube;
+
+ private Mesh mMbyNMesh;
+ private Mesh mTorus;
+
+ Font mFontSans;
+ Font mFontSerif;
+ Font mFontSerifBold;
+ Font mFontSerifItalic;
+ Font mFontSerifBoldItalic;
+ Font mFontMono;
+ private Allocation mTextAlloc;
+
+ private ScriptC_rsrenderstates mScript;
+
+ private final BitmapFactory.Options mOptionsARGB = new BitmapFactory.Options();
+
+ int mMode;
+ int mMaxModes;
+
+ public void onActionDown(int x, int y) {
+ mMode ++;
+ mMode = mMode % mMaxModes;
+ mScript.set_gDisplayMode(mMode);
+ }
+
+ private Mesh getMbyNMesh(float width, float height, int wResolution, int hResolution) {
+
+ Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS,
+ 2, Mesh.TriangleMeshBuilder.TEXTURE_0);
+
+ for (int y = 0; y <= hResolution; y++) {
+ final float normalizedY = (float)y / hResolution;
+ final float yOffset = (normalizedY - 0.5f) * height;
+ for (int x = 0; x <= wResolution; x++) {
+ float normalizedX = (float)x / wResolution;
+ float xOffset = (normalizedX - 0.5f) * width;
+ tmb.setTexture(normalizedX, normalizedY);
+ tmb.addVertex(xOffset, yOffset);
+ }
+ }
+
+ for (int y = 0; y < hResolution; y++) {
+ final int curY = y * (wResolution + 1);
+ final int belowY = (y + 1) * (wResolution + 1);
+ for (int x = 0; x < wResolution; x++) {
+ int curV = curY + x;
+ int belowV = belowY + x;
+ tmb.addTriangle(curV, belowV, curV + 1);
+ tmb.addTriangle(belowV, belowV + 1, curV + 1);
+ }
+ }
+
+ return tmb.create(true);
+ }
+
+ private void initProgramStore() {
+ // Use stock the stock program store object
+ mProgStoreBlendNoneDepth = ProgramStore.BLEND_NONE_DEPTH_TEST(mRS);
+ mProgStoreBlendNone = ProgramStore.BLEND_NONE_DEPTH_NO_DEPTH(mRS);
+
+ // Create a custom program store
+ ProgramStore.Builder builder = new ProgramStore.Builder(mRS);
+ builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS);
+ builder.setBlendFunc(ProgramStore.BlendSrcFunc.SRC_ALPHA,
+ ProgramStore.BlendDstFunc.ONE_MINUS_SRC_ALPHA);
+ builder.setDitherEnable(false);
+ builder.setDepthMask(false);
+ mProgStoreBlendAlpha = builder.create();
+
+ mProgStoreBlendAdd = ProgramStore.BLEND_ADD_DEPTH_NO_DEPTH(mRS);
+
+ mScript.set_gProgStoreBlendNoneDepth(mProgStoreBlendNoneDepth);
+ mScript.set_gProgStoreBlendNone(mProgStoreBlendNone);
+ mScript.set_gProgStoreBlendAlpha(mProgStoreBlendAlpha);
+ mScript.set_gProgStoreBlendAdd(mProgStoreBlendAdd);
+ }
+
+ private void initProgramFragment() {
+
+ ProgramFragment.Builder texBuilder = new ProgramFragment.Builder(mRS);
+ texBuilder.setTexture(ProgramFragment.Builder.EnvMode.REPLACE,
+ ProgramFragment.Builder.Format.RGBA, 0);
+ mProgFragmentTexture = texBuilder.create();
+ mProgFragmentTexture.bindSampler(mLinearClamp, 0);
+
+ ProgramFragment.Builder colBuilder = new ProgramFragment.Builder(mRS);
+ colBuilder.setVaryingColor(false);
+ mProgFragmentColor = colBuilder.create();
+
+ mScript.set_gProgFragmentColor(mProgFragmentColor);
+ mScript.set_gProgFragmentTexture(mProgFragmentTexture);
+ }
+
+ private void initProgramVertex() {
+ ProgramVertex.Builder pvb = new ProgramVertex.Builder(mRS);
+ mProgVertex = pvb.create();
+
+ mPVA = new ProgramVertex.MatrixAllocation(mRS);
+ mProgVertex.bindAllocation(mPVA);
+ mPVA.setupOrthoWindow(mWidth, mHeight);
+
+ mScript.set_gProgVertex(mProgVertex);
+ }
+
+ private void initCustomShaders() {
+ mVSConst = new ScriptField_VertexShaderConstants_s(mRS, 1);
+ mVSConst2 = new ScriptField_VertexShaderConstants2_s(mRS, 1);
+ mFSConst = new ScriptField_FragentShaderConstants_s(mRS, 1);
+ mFSConst2 = new ScriptField_FragentShaderConstants2_s(mRS, 1);
+
+ mScript.bind_gVSConstants(mVSConst);
+ mScript.bind_gVSConstants2(mVSConst2);
+ mScript.bind_gFSConstants(mFSConst);
+ mScript.bind_gFSConstants2(mFSConst2);
+
+ // Initialize the shader builder
+ ProgramVertex.ShaderBuilder pvbCustom = new ProgramVertex.ShaderBuilder(mRS);
+ // Specify the resource that contains the shader string
+ pvbCustom.setShader(mRes, R.raw.shaderv);
+ // Use a script field to spcify the input layout
+ pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS));
+ // Define the constant input layout
+ pvbCustom.addConstant(mVSConst.getAllocation().getType());
+ mProgVertexCustom = pvbCustom.create();
+ // Bind the source of constant data
+ mProgVertexCustom.bindConstants(mVSConst.getAllocation(), 0);
+
+ ProgramFragment.ShaderBuilder pfbCustom = new ProgramFragment.ShaderBuilder(mRS);
+ // Specify the resource that contains the shader string
+ pfbCustom.setShader(mRes, R.raw.shaderf);
+ //Tell the builder how many textures we have
+ pfbCustom.setTextureCount(1);
+ // Define the constant input layout
+ pfbCustom.addConstant(mFSConst.getAllocation().getType());
+ mProgFragmentCustom = pfbCustom.create();
+ // Bind the source of constant data
+ mProgFragmentCustom.bindConstants(mFSConst.getAllocation(), 0);
+
+ pvbCustom = new ProgramVertex.ShaderBuilder(mRS);
+ pvbCustom.setShader(mRes, R.raw.shaderarrayv);
+ pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS));
+ pvbCustom.addConstant(mVSConst2.getAllocation().getType());
+ mProgVertexCustom2 = pvbCustom.create();
+ mProgVertexCustom2.bindConstants(mVSConst2.getAllocation(), 0);
+
+ pfbCustom = new ProgramFragment.ShaderBuilder(mRS);
+ pfbCustom.setShader(mRes, R.raw.shaderarrayf);
+ pfbCustom.setTextureCount(1);
+ pfbCustom.addConstant(mFSConst2.getAllocation().getType());
+ mProgFragmentCustom2 = pfbCustom.create();
+ mProgFragmentCustom2.bindConstants(mFSConst2.getAllocation(), 0);
+
+ // Cubemap test shaders
+ pvbCustom = new ProgramVertex.ShaderBuilder(mRS);
+ pvbCustom.setShader(mRes, R.raw.shadercubev);
+ pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS));
+ pvbCustom.addConstant(mVSConst.getAllocation().getType());
+ mProgVertexCube = pvbCustom.create();
+ mProgVertexCube.bindConstants(mVSConst.getAllocation(), 0);
+
+ pfbCustom = new ProgramFragment.ShaderBuilder(mRS);
+ pfbCustom.setShader(mRes, R.raw.shadercubef);
+ pfbCustom.addTexture(Program.TextureType.TEXTURE_CUBE);
+ mProgFragmentCube = pfbCustom.create();
+
+ pfbCustom = new ProgramFragment.ShaderBuilder(mRS);
+ pfbCustom.setShader(mRes, R.raw.multitexf);
+ pfbCustom.setTextureCount(3);
+ mProgFragmentMultitex = pfbCustom.create();
+
+ mScript.set_gProgVertexCustom(mProgVertexCustom);
+ mScript.set_gProgFragmentCustom(mProgFragmentCustom);
+ mScript.set_gProgVertexCustom2(mProgVertexCustom2);
+ mScript.set_gProgFragmentCustom2(mProgFragmentCustom2);
+ mScript.set_gProgVertexCube(mProgVertexCube);
+ mScript.set_gProgFragmentCube(mProgFragmentCube);
+ mScript.set_gProgFragmentMultitex(mProgFragmentMultitex);
+ }
+
+ private Allocation loadTextureRGB(int id) {
+ final Allocation allocation = Allocation.createFromBitmapResource(mRS, mRes,
+ id, Element.RGB_565(mRS), true);
+ allocation.uploadToTexture(0);
+ return allocation;
+ }
+
+ private Allocation loadTextureARGB(int id) {
+ Bitmap b = BitmapFactory.decodeResource(mRes, id, mOptionsARGB);
+ final Allocation allocation = Allocation.createFromBitmap(mRS, b, Element.RGBA_8888(mRS), true);
+ allocation.uploadToTexture(0);
+ return allocation;
+ }
+
+ private void loadImages() {
+ mTexTorus = loadTextureRGB(R.drawable.torusmap);
+ mTexOpaque = loadTextureRGB(R.drawable.data);
+ mTexTransparent = loadTextureARGB(R.drawable.leaf);
+ mTexChecker = loadTextureRGB(R.drawable.checker);
+ Bitmap b = BitmapFactory.decodeResource(mRes, R.drawable.cubemap_test);
+ mTexCube = Allocation.createCubemapFromBitmap(mRS, b, Element.RGB_565(mRS), false,
+ Allocation.CubemapLayout.VERTICAL_FACE_LIST);
+ mTexCube.uploadToTexture(0);
+
+ mScript.set_gTexTorus(mTexTorus);
+ mScript.set_gTexOpaque(mTexOpaque);
+ mScript.set_gTexTransparent(mTexTransparent);
+ mScript.set_gTexChecker(mTexChecker);
+ mScript.set_gTexCube(mTexCube);
+ }
+
+ private void initFonts() {
+ // Sans font by family name
+ mFontSans = Font.createFromFamily(mRS, mRes, "sans-serif", Font.Style.NORMAL, 8);
+ // Create font by file name
+ mFontSerif = Font.create(mRS, mRes, "DroidSerif-Regular.ttf", 8);
+ // Create fonts by family and style
+ mFontSerifBold = Font.createFromFamily(mRS, mRes, "serif", Font.Style.BOLD, 8);
+ mFontSerifItalic = Font.createFromFamily(mRS, mRes, "serif", Font.Style.ITALIC, 8);
+ mFontSerifBoldItalic = Font.createFromFamily(mRS, mRes, "serif", Font.Style.BOLD_ITALIC, 8);
+ mFontMono = Font.createFromFamily(mRS, mRes, "mono", Font.Style.NORMAL, 8);
+
+ mTextAlloc = Allocation.createFromString(mRS, "String from allocation");
+
+ mScript.set_gFontSans(mFontSans);
+ mScript.set_gFontSerif(mFontSerif);
+ mScript.set_gFontSerifBold(mFontSerifBold);
+ mScript.set_gFontSerifItalic(mFontSerifItalic);
+ mScript.set_gFontSerifBoldItalic(mFontSerifBoldItalic);
+ mScript.set_gFontMono(mFontMono);
+ mScript.set_gTextAlloc(mTextAlloc);
+ }
+
+ private void initMesh() {
+ mMbyNMesh = getMbyNMesh(256, 256, 10, 10);
+ mScript.set_gMbyNMesh(mMbyNMesh);
+
+ FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.torus);
+ FileA3D.IndexEntry entry = model.getIndexEntry(0);
+ if (entry == null || entry.getClassID() != FileA3D.ClassID.MESH) {
+ Log.e("rs", "could not load model");
+ } else {
+ mTorus = (Mesh)entry.getObject();
+ mScript.set_gTorusMesh(mTorus);
+ }
+ }
+
+ private void initSamplers() {
+ Sampler.Builder bs = new Sampler.Builder(mRS);
+ bs.setMin(Sampler.Value.LINEAR);
+ bs.setMag(Sampler.Value.LINEAR);
+ bs.setWrapS(Sampler.Value.WRAP);
+ bs.setWrapT(Sampler.Value.WRAP);
+ mLinearWrap = bs.create();
+
+ mLinearClamp = Sampler.CLAMP_LINEAR(mRS);
+ mNearestClamp = Sampler.CLAMP_NEAREST(mRS);
+ mMipLinearWrap = Sampler.WRAP_LINEAR_MIP_LINEAR(mRS);
+
+ bs = new Sampler.Builder(mRS);
+ bs.setMin(Sampler.Value.LINEAR_MIP_LINEAR);
+ bs.setMag(Sampler.Value.LINEAR);
+ bs.setWrapS(Sampler.Value.WRAP);
+ bs.setWrapT(Sampler.Value.WRAP);
+ bs.setAnisotropy(8.0f);
+ mMipLinearAniso8 = bs.create();
+ bs.setAnisotropy(15.0f);
+ mMipLinearAniso15 = bs.create();
+
+ mScript.set_gLinearClamp(mLinearClamp);
+ mScript.set_gLinearWrap(mLinearWrap);
+ mScript.set_gMipLinearWrap(mMipLinearWrap);
+ mScript.set_gMipLinearAniso8(mMipLinearAniso8);
+ mScript.set_gMipLinearAniso15(mMipLinearAniso15);
+ mScript.set_gNearestClamp(mNearestClamp);
+ }
+
+ private void initProgramRaster() {
+ mCullBack = ProgramRaster.CULL_BACK(mRS);
+ mCullFront = ProgramRaster.CULL_FRONT(mRS);
+ mCullNone = ProgramRaster.CULL_NONE(mRS);
+
+ mScript.set_gCullBack(mCullBack);
+ mScript.set_gCullFront(mCullFront);
+ mScript.set_gCullNone(mCullNone);
+ }
+
+ private void initRS() {
+
+ mScript = new ScriptC_rsrenderstates(mRS, mRes, R.raw.rsrenderstates);
+
+ mMaxModes = mScript.get_gMaxModes();
+
+ initSamplers();
+ initProgramStore();
+ initProgramFragment();
+ initProgramVertex();
+ initFonts();
+ loadImages();
+ initMesh();
+ initProgramRaster();
+ initCustomShaders();
+
+ mRS.contextBindRootScript(mScript);
+ }
+}
+
+
+
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesView.java b/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesView.java
new file mode 100644
index 0000000..6893d20
--- /dev/null
+++ b/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesView.java
@@ -0,0 +1,96 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.samples;
+
+import java.io.Writer;
+import java.util.ArrayList;
+import java.util.concurrent.Semaphore;
+
+import android.renderscript.RSSurfaceView;
+import android.renderscript.RenderScript;
+import android.renderscript.RenderScriptGL;
+
+import android.content.Context;
+import android.content.res.Resources;
+import android.graphics.Bitmap;
+import android.graphics.drawable.BitmapDrawable;
+import android.graphics.drawable.Drawable;
+import android.os.Handler;
+import android.os.Message;
+import android.util.AttributeSet;
+import android.util.Log;
+import android.view.Surface;
+import android.view.SurfaceHolder;
+import android.view.SurfaceView;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+
+public class RsRenderStatesView extends RSSurfaceView {
+
+ public RsRenderStatesView(Context context) {
+ super(context);
+ //setFocusable(true);
+ }
+
+ private RenderScriptGL mRS;
+ private RsRenderStatesRS mRender;
+
+
+ public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
+ super.surfaceChanged(holder, format, w, h);
+ if (mRS == null) {
+ RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
+ sc.setDepth(16, 24);
+ mRS = createRenderScript(sc);
+ mRS.contextSetSurface(w, h, holder.getSurface());
+ mRender = new RsRenderStatesRS();
+ mRender.init(mRS, getResources(), w, h);
+ }
+ }
+
+ @Override
+ protected void onDetachedFromWindow() {
+ if (mRS != null) {
+ mRS = null;
+ destroyRenderScript();
+ }
+ }
+
+ @Override
+ public boolean onKeyDown(int keyCode, KeyEvent event)
+ {
+ // break point at here
+ // this method doesn't work when 'extends View' include 'extends ScrollView'.
+ return super.onKeyDown(keyCode, event);
+ }
+
+
+ @Override
+ public boolean onTouchEvent(MotionEvent ev)
+ {
+ boolean ret = false;
+ int act = ev.getAction();
+ if (act == ev.ACTION_DOWN) {
+ mRender.onActionDown((int)ev.getX(), (int)ev.getY());
+ ret = true;
+ }
+
+ return ret;
+ }
+}
+
+
diff --git a/libs/rs/java/Samples/src/com/android/samples/rslist.rs b/libs/rs/java/Samples/src/com/android/samples/rslist.rs
new file mode 100644
index 0000000..0baccb8
--- /dev/null
+++ b/libs/rs/java/Samples/src/com/android/samples/rslist.rs
@@ -0,0 +1,72 @@
+// Copyright (C) 2009 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#pragma version(1)
+
+#pragma rs java_package_name(com.android.samples)
+
+#include "rs_graphics.rsh"
+
+float gDY;
+
+rs_font gItalic;
+
+typedef struct ListAllocs_s {
+ rs_allocation text;
+} ListAllocs;
+
+ListAllocs *gList;
+
+void init() {
+ gDY = 0.0f;
+}
+
+int textPos = 0;
+
+int root(int launchID) {
+
+ rsgClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ rsgClearDepth(1.0f);
+
+ textPos -= (int)gDY*2;
+ gDY *= 0.95;
+
+ rsgFontColor(0.9f, 0.9f, 0.9f, 1.0f);
+ rsgBindFont(gItalic);
+ color(0.2, 0.2, 0.2, 0);
+
+ rs_allocation listAlloc;
+ rsSetObject(&listAlloc, rsGetAllocation(gList));
+ int allocSize = rsAllocationGetDimX(listAlloc);
+
+ int width = rsgGetWidth();
+ int height = rsgGetHeight();
+
+ int itemHeight = 80;
+ int currentYPos = itemHeight + textPos;
+
+ for (int i = 0; i < allocSize; i ++) {
+ if (currentYPos - itemHeight > height) {
+ break;
+ }
+
+ if (currentYPos > 0) {
+ rsgDrawRect(0, currentYPos - 1, width, currentYPos, 0);
+ rsgDrawText(gList[i].text, 30, currentYPos - 32);
+ }
+ currentYPos += itemHeight;
+ }
+
+ return 10;
+}
diff --git a/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs b/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
new file mode 100644
index 0000000..39b0834
--- /dev/null
+++ b/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
@@ -0,0 +1,680 @@
+// Copyright (C) 2009 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#pragma version(1)
+
+#pragma rs java_package_name(com.android.samples)
+
+#include "rs_graphics.rsh"
+#include "shader_def.rsh"
+
+const int gMaxModes = 11;
+
+rs_program_vertex gProgVertex;
+rs_program_fragment gProgFragmentColor;
+rs_program_fragment gProgFragmentTexture;
+
+rs_program_store gProgStoreBlendNoneDepth;
+rs_program_store gProgStoreBlendNone;
+rs_program_store gProgStoreBlendAlpha;
+rs_program_store gProgStoreBlendAdd;
+
+rs_allocation gTexOpaque;
+rs_allocation gTexTorus;
+rs_allocation gTexTransparent;
+rs_allocation gTexChecker;
+rs_allocation gTexCube;
+
+rs_mesh gMbyNMesh;
+rs_mesh gTorusMesh;
+
+rs_font gFontSans;
+rs_font gFontSerif;
+rs_font gFontSerifBold;
+rs_font gFontSerifItalic;
+rs_font gFontSerifBoldItalic;
+rs_font gFontMono;
+rs_allocation gTextAlloc;
+
+int gDisplayMode;
+
+rs_sampler gLinearClamp;
+rs_sampler gLinearWrap;
+rs_sampler gMipLinearWrap;
+rs_sampler gMipLinearAniso8;
+rs_sampler gMipLinearAniso15;
+rs_sampler gNearestClamp;
+
+rs_program_raster gCullBack;
+rs_program_raster gCullFront;
+rs_program_raster gCullNone;
+
+// Custom vertex shader compunents
+VertexShaderConstants *gVSConstants;
+VertexShaderConstants2 *gVSConstants2;
+FragentShaderConstants *gFSConstants;
+FragentShaderConstants2 *gFSConstants2;
+// Export these out to easily set the inputs to shader
+VertexShaderInputs *gVSInputs;
+// Custom shaders we use for lighting
+rs_program_vertex gProgVertexCustom;
+rs_program_fragment gProgFragmentCustom;
+rs_program_vertex gProgVertexCustom2;
+rs_program_fragment gProgFragmentCustom2;
+rs_program_vertex gProgVertexCube;
+rs_program_fragment gProgFragmentCube;
+rs_program_fragment gProgFragmentMultitex;
+
+float gDt = 0;
+
+void init() {
+}
+
+void displayFontSamples() {
+ rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
+ int yPos = 100;
+ rsgBindFont(gFontSans);
+ rsgDrawText("Sans font sample", 30, yPos);
+ yPos += 30;
+ rsgFontColor(0.5f, 0.9f, 0.5f, 1.0f);
+ rsgBindFont(gFontSerif);
+ rsgDrawText("Serif font sample", 30, yPos);
+ yPos += 30;
+ rsgFontColor(0.7f, 0.7f, 0.7f, 1.0f);
+ rsgBindFont(gFontSerifBold);
+ rsgDrawText("Serif Bold font sample", 30, yPos);
+ yPos += 30;
+ rsgFontColor(0.5f, 0.5f, 0.9f, 1.0f);
+ rsgBindFont(gFontSerifItalic);
+ rsgDrawText("Serif Italic font sample", 30, yPos);
+ yPos += 30;
+ rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgBindFont(gFontSerifBoldItalic);
+ rsgDrawText("Serif Bold Italic font sample", 30, yPos);
+ yPos += 30;
+ rsgBindFont(gFontMono);
+ rsgDrawText("Monospace font sample", 30, yPos);
+ yPos += 50;
+
+ // Now use text metrics to center the text
+ uint width = rsgGetWidth();
+ uint height = rsgGetHeight();
+ int left = 0, right = 0, top = 0, bottom = 0;
+
+ rsgFontColor(0.9f, 0.9f, 0.95f, 1.0f);
+ rsgBindFont(gFontSerifBoldItalic);
+
+ rsgMeasureText(gTextAlloc, &left, &right, &top, &bottom);
+ int centeredPos = width / 2 - (right - left) / 2;
+ rsgDrawText(gTextAlloc, centeredPos, yPos);
+ yPos += 30;
+
+ const char* text = "Centered Text Sample";
+ rsgMeasureText(text, &left, &right, &top, &bottom);
+ centeredPos = width / 2 - (right - left) / 2;
+ rsgDrawText(text, centeredPos, yPos);
+ yPos += 30;
+
+ rsgBindFont(gFontSans);
+ text = "More Centered Text Samples";
+ rsgMeasureText(text, &left, &right, &top, &bottom);
+ centeredPos = width / 2 - (right - left) / 2;
+ rsgDrawText(text, centeredPos, yPos);
+ yPos += 30;
+
+ // Now draw bottom and top right aligned text
+ text = "Top-right aligned text";
+ rsgMeasureText(text, &left, &right, &top, &bottom);
+ rsgDrawText(text, width - right, top);
+
+ text = "Top-left";
+ rsgMeasureText(text, &left, &right, &top, &bottom);
+ rsgDrawText(text, -left, top);
+
+ text = "Bottom-right aligned text";
+ rsgMeasureText(text, &left, &right, &top, &bottom);
+ rsgDrawText(text, width - right, height + bottom);
+
+}
+
+void bindProgramVertexOrtho() {
+ // Default vertex sahder
+ rsgBindProgramVertex(gProgVertex);
+ // Setup the projectioni matrix
+ rs_matrix4x4 proj;
+ rsMatrixLoadOrtho(&proj, 0, rsgGetWidth(), rsgGetHeight(), 0, -500, 500);
+ rsgProgramVertexLoadProjectionMatrix(&proj);
+}
+
+void displayShaderSamples() {
+ bindProgramVertexOrtho();
+ rs_matrix4x4 matrix;
+ rsMatrixLoadIdentity(&matrix);
+ rsgProgramVertexLoadModelMatrix(&matrix);
+
+ // Fragment shader with texture
+ rsgBindProgramStore(gProgStoreBlendNone);
+ rsgBindProgramFragment(gProgFragmentTexture);
+ rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp);
+ rsgBindTexture(gProgFragmentTexture, 0, gTexOpaque);
+
+ float startX = 0, startY = 0;
+ float width = 256, height = 256;
+ rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
+ startX, startY + height, 0, 0, 1,
+ startX + width, startY + height, 0, 1, 1,
+ startX + width, startY, 0, 1, 0);
+
+ startX = 200; startY = 0;
+ width = 128; height = 128;
+ rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
+ startX, startY + height, 0, 0, 1,
+ startX + width, startY + height, 0, 1, 1,
+ startX + width, startY, 0, 1, 0);
+
+ rsgBindProgramStore(gProgStoreBlendAlpha);
+ rsgBindTexture(gProgFragmentTexture, 0, gTexTransparent);
+ startX = 0; startY = 200;
+ width = 128; height = 128;
+ rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
+ startX, startY + height, 0, 0, 1,
+ startX + width, startY + height, 0, 1, 1,
+ startX + width, startY, 0, 1, 0);
+
+ // Fragment program with simple color
+ rsgBindProgramFragment(gProgFragmentColor);
+ rsgProgramFragmentConstantColor(gProgFragmentColor, 0.9, 0.3, 0.3, 1);
+ rsgDrawRect(200, 300, 350, 450, 0);
+ rsgProgramFragmentConstantColor(gProgFragmentColor, 0.3, 0.9, 0.3, 1);
+ rsgDrawRect(50, 400, 400, 600, 0);
+
+ rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgBindFont(gFontMono);
+ rsgDrawText("Texture shader", 10, 50);
+ rsgDrawText("Alpha-blended texture shader", 10, 280);
+ rsgDrawText("Flat color shader", 100, 450);
+}
+
+void displayBlendingSamples() {
+ int i;
+
+ bindProgramVertexOrtho();
+ rs_matrix4x4 matrix;
+ rsMatrixLoadIdentity(&matrix);
+ rsgProgramVertexLoadModelMatrix(&matrix);
+
+ rsgBindProgramFragment(gProgFragmentColor);
+
+ rsgBindProgramStore(gProgStoreBlendNone);
+ for (i = 0; i < 3; i ++) {
+ float iPlusOne = (float)(i + 1);
+ rsgProgramFragmentConstantColor(gProgFragmentColor,
+ 0.1f*iPlusOne, 0.2f*iPlusOne, 0.3f*iPlusOne, 1);
+ float yPos = 150 * (float)i;
+ rsgDrawRect(0, yPos, 200, yPos + 200, 0);
+ }
+
+ rsgBindProgramStore(gProgStoreBlendAlpha);
+ for (i = 0; i < 3; i ++) {
+ float iPlusOne = (float)(i + 1);
+ rsgProgramFragmentConstantColor(gProgFragmentColor,
+ 0.2f*iPlusOne, 0.3f*iPlusOne, 0.1f*iPlusOne, 0.5);
+ float yPos = 150 * (float)i;
+ rsgDrawRect(150, yPos, 350, yPos + 200, 0);
+ }
+
+ rsgBindProgramStore(gProgStoreBlendAdd);
+ for (i = 0; i < 3; i ++) {
+ float iPlusOne = (float)(i + 1);
+ rsgProgramFragmentConstantColor(gProgFragmentColor,
+ 0.3f*iPlusOne, 0.1f*iPlusOne, 0.2f*iPlusOne, 0.5);
+ float yPos = 150 * (float)i;
+ rsgDrawRect(300, yPos, 500, yPos + 200, 0);
+ }
+
+
+ rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgBindFont(gFontMono);
+ rsgDrawText("No Blending", 10, 50);
+ rsgDrawText("Alpha Blending", 160, 150);
+ rsgDrawText("Additive Blending", 320, 250);
+
+}
+
+void displayMeshSamples() {
+
+ bindProgramVertexOrtho();
+ rs_matrix4x4 matrix;
+ rsMatrixLoadTranslate(&matrix, 128, 128, 0);
+ rsgProgramVertexLoadModelMatrix(&matrix);
+
+ // Fragment shader with texture
+ rsgBindProgramStore(gProgStoreBlendNone);
+ rsgBindProgramFragment(gProgFragmentTexture);
+ rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp);
+ rsgBindTexture(gProgFragmentTexture, 0, gTexOpaque);
+
+ rsgDrawMesh(gMbyNMesh);
+
+ rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgBindFont(gFontMono);
+ rsgDrawText("User gen 10 by 10 grid mesh", 10, 250);
+}
+
+void displayTextureSamplers() {
+
+ bindProgramVertexOrtho();
+ rs_matrix4x4 matrix;
+ rsMatrixLoadIdentity(&matrix);
+ rsgProgramVertexLoadModelMatrix(&matrix);
+
+ // Fragment shader with texture
+ rsgBindProgramStore(gProgStoreBlendNone);
+ rsgBindProgramFragment(gProgFragmentTexture);
+ rsgBindTexture(gProgFragmentTexture, 0, gTexOpaque);
+
+ // Linear clamp
+ rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp);
+ float startX = 0, startY = 0;
+ float width = 300, height = 300;
+ rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
+ startX, startY + height, 0, 0, 1.1,
+ startX + width, startY + height, 0, 1.1, 1.1,
+ startX + width, startY, 0, 1.1, 0);
+
+ // Linear Wrap
+ rsgBindSampler(gProgFragmentTexture, 0, gLinearWrap);
+ startX = 0; startY = 300;
+ width = 300; height = 300;
+ rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
+ startX, startY + height, 0, 0, 1.1,
+ startX + width, startY + height, 0, 1.1, 1.1,
+ startX + width, startY, 0, 1.1, 0);
+
+ // Nearest
+ rsgBindSampler(gProgFragmentTexture, 0, gNearestClamp);
+ startX = 300; startY = 0;
+ width = 300; height = 300;
+ rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
+ startX, startY + height, 0, 0, 1.1,
+ startX + width, startY + height, 0, 1.1, 1.1,
+ startX + width, startY, 0, 1.1, 0);
+
+ rsgBindSampler(gProgFragmentTexture, 0, gMipLinearWrap);
+ startX = 300; startY = 300;
+ width = 300; height = 300;
+ rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
+ startX, startY + height, 0, 0, 1.5,
+ startX + width, startY + height, 0, 1.5, 1.5,
+ startX + width, startY, 0, 1.5, 0);
+
+ rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgBindFont(gFontMono);
+ rsgDrawText("Filtering: linear clamp", 10, 290);
+ rsgDrawText("Filtering: linear wrap", 10, 590);
+ rsgDrawText("Filtering: nearest clamp", 310, 290);
+ rsgDrawText("Filtering: miplinear wrap", 310, 590);
+}
+
+float gTorusRotation = 0;
+
+void displayCullingSamples() {
+ rsgBindProgramVertex(gProgVertex);
+ // Setup the projectioni matrix with 60 degree field of view
+ rs_matrix4x4 proj;
+ float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
+ rsMatrixLoadPerspective(&proj, 30.0f, aspect, 0.1f, 100.0f);
+ rsgProgramVertexLoadProjectionMatrix(&proj);
+
+ // Fragment shader with texture
+ rsgBindProgramStore(gProgStoreBlendNoneDepth);
+ rsgBindProgramFragment(gProgFragmentTexture);
+ rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp);
+ rsgBindTexture(gProgFragmentTexture, 0, gTexTorus);
+
+ // Aplly a rotation to our mesh
+ gTorusRotation += 50.0f * gDt;
+ if (gTorusRotation > 360.0f) {
+ gTorusRotation -= 360.0f;
+ }
+
+ rs_matrix4x4 matrix;
+ // Position our model on the screen
+ rsMatrixLoadTranslate(&matrix, -2.0f, 0.0f, -10.0f);
+ rsMatrixRotate(&matrix, gTorusRotation, 1.0f, 0.0f, 0.0f);
+ rsgProgramVertexLoadModelMatrix(&matrix);
+ // Use front face culling
+ rsgBindProgramRaster(gCullFront);
+ rsgDrawMesh(gTorusMesh);
+
+ rsMatrixLoadTranslate(&matrix, 2.0f, 0.0f, -10.0f);
+ rsMatrixRotate(&matrix, gTorusRotation, 1.0f, 0.0f, 0.0f);
+ rsgProgramVertexLoadModelMatrix(&matrix);
+ // Use back face culling
+ rsgBindProgramRaster(gCullBack);
+ rsgDrawMesh(gTorusMesh);
+
+ rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgBindFont(gFontMono);
+ rsgDrawText("Displaying mesh front/back face culling", 10, rsgGetHeight() - 10);
+}
+
+float gLight0Rotation = 0;
+float gLight1Rotation = 0;
+
+void setupCustomShaderLights() {
+ float4 light0Pos = {-5.0f, 5.0f, -10.0f, 1.0f};
+ float4 light1Pos = {2.0f, 5.0f, 15.0f, 1.0f};
+ float4 light0DiffCol = {0.9f, 0.7f, 0.7f, 1.0f};
+ float4 light0SpecCol = {0.9f, 0.6f, 0.6f, 1.0f};
+ float4 light1DiffCol = {0.5f, 0.5f, 0.9f, 1.0f};
+ float4 light1SpecCol = {0.5f, 0.5f, 0.9f, 1.0f};
+
+ gLight0Rotation += 50.0f * gDt;
+ if (gLight0Rotation > 360.0f) {
+ gLight0Rotation -= 360.0f;
+ }
+ gLight1Rotation -= 50.0f * gDt;
+ if (gLight1Rotation > 360.0f) {
+ gLight1Rotation -= 360.0f;
+ }
+
+ rs_matrix4x4 l0Mat;
+ rsMatrixLoadRotate(&l0Mat, gLight0Rotation, 1.0f, 0.0f, 0.0f);
+ light0Pos = rsMatrixMultiply(&l0Mat, light0Pos);
+ rs_matrix4x4 l1Mat;
+ rsMatrixLoadRotate(&l1Mat, gLight1Rotation, 0.0f, 0.0f, 1.0f);
+ light1Pos = rsMatrixMultiply(&l1Mat, light1Pos);
+
+ // Set light 0 properties
+ gVSConstants->light0_Posision = light0Pos;
+ gVSConstants->light0_Diffuse = 1.0f;
+ gVSConstants->light0_Specular = 0.5f;
+ gVSConstants->light0_CosinePower = 10.0f;
+ // Set light 1 properties
+ gVSConstants->light1_Posision = light1Pos;
+ gVSConstants->light1_Diffuse = 1.0f;
+ gVSConstants->light1_Specular = 0.7f;
+ gVSConstants->light1_CosinePower = 25.0f;
+ rsAllocationMarkDirty(rsGetAllocation(gVSConstants));
+
+ gVSConstants2->light_Posision[0] = light0Pos;
+ gVSConstants2->light_Diffuse[0] = 1.0f;
+ gVSConstants2->light_Specular[0] = 0.5f;
+ gVSConstants2->light_CosinePower[0] = 10.0f;
+ gVSConstants2->light_Posision[1] = light1Pos;
+ gVSConstants2->light_Diffuse[1] = 1.0f;
+ gVSConstants2->light_Specular[1] = 0.7f;
+ gVSConstants2->light_CosinePower[1] = 25.0f;
+ rsAllocationMarkDirty(rsGetAllocation(gVSConstants2));
+
+ // Update fragmetn shader constants
+ // Set light 0 colors
+ gFSConstants->light0_DiffuseColor = light0DiffCol;
+ gFSConstants->light0_SpecularColor = light0SpecCol;
+ // Set light 1 colors
+ gFSConstants->light1_DiffuseColor = light1DiffCol;
+ gFSConstants->light1_SpecularColor = light1SpecCol;
+ rsAllocationMarkDirty(rsGetAllocation(gFSConstants));
+
+ gFSConstants2->light_DiffuseColor[0] = light0DiffCol;
+ gFSConstants2->light_SpecularColor[0] = light0SpecCol;
+ // Set light 1 colors
+ gFSConstants2->light_DiffuseColor[1] = light1DiffCol;
+ gFSConstants2->light_SpecularColor[1] = light1SpecCol;
+ rsAllocationMarkDirty(rsGetAllocation(gFSConstants2));
+}
+
+void displayCustomShaderSamples() {
+
+ // Update vertex shader constants
+ // Load model matrix
+ // Aplly a rotation to our mesh
+ gTorusRotation += 50.0f * gDt;
+ if (gTorusRotation > 360.0f) {
+ gTorusRotation -= 360.0f;
+ }
+
+ // Position our model on the screen
+ rsMatrixLoadTranslate(&gVSConstants->model, 0.0f, 0.0f, -10.0f);
+ rsMatrixRotate(&gVSConstants->model, gTorusRotation, 1.0f, 0.0f, 0.0f);
+ rsMatrixRotate(&gVSConstants->model, gTorusRotation, 0.0f, 0.0f, 1.0f);
+ // Setup the projectioni matrix
+ float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
+ rsMatrixLoadPerspective(&gVSConstants->proj, 30.0f, aspect, 0.1f, 100.0f);
+ setupCustomShaderLights();
+
+ rsgBindProgramVertex(gProgVertexCustom);
+
+ // Fragment shader with texture
+ rsgBindProgramStore(gProgStoreBlendNoneDepth);
+ rsgBindProgramFragment(gProgFragmentCustom);
+ rsgBindSampler(gProgFragmentCustom, 0, gLinearClamp);
+ rsgBindTexture(gProgFragmentCustom, 0, gTexTorus);
+
+ // Use back face culling
+ rsgBindProgramRaster(gCullBack);
+ rsgDrawMesh(gTorusMesh);
+
+ rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgBindFont(gFontMono);
+ rsgDrawText("Custom shader sample", 10, rsgGetHeight() - 10);
+}
+
+void displayCustomShaderSamples2() {
+
+ // Update vertex shader constants
+ // Load model matrix
+ // Aplly a rotation to our mesh
+ gTorusRotation += 50.0f * gDt;
+ if (gTorusRotation > 360.0f) {
+ gTorusRotation -= 360.0f;
+ }
+
+ // Position our model on the screen
+ rsMatrixLoadTranslate(&gVSConstants2->model[1], 0.0f, 0.0f, -10.0f);
+ rsMatrixLoadIdentity(&gVSConstants2->model[0]);
+ rsMatrixRotate(&gVSConstants2->model[0], gTorusRotation, 1.0f, 0.0f, 0.0f);
+ rsMatrixRotate(&gVSConstants2->model[0], gTorusRotation, 0.0f, 0.0f, 1.0f);
+ // Setup the projectioni matrix
+ float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
+ rsMatrixLoadPerspective(&gVSConstants2->proj, 30.0f, aspect, 0.1f, 100.0f);
+ setupCustomShaderLights();
+
+ rsgBindProgramVertex(gProgVertexCustom2);
+
+ // Fragment shader with texture
+ rsgBindProgramStore(gProgStoreBlendNoneDepth);
+ rsgBindProgramFragment(gProgFragmentCustom2);
+ rsgBindSampler(gProgFragmentCustom2, 0, gLinearClamp);
+ rsgBindTexture(gProgFragmentCustom2, 0, gTexTorus);
+
+ // Use back face culling
+ rsgBindProgramRaster(gCullBack);
+ rsgDrawMesh(gTorusMesh);
+
+ rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgBindFont(gFontMono);
+ rsgDrawText("Custom shader sample with array uniforms", 10, rsgGetHeight() - 10);
+}
+
+void displayCubemapShaderSample() {
+ // Update vertex shader constants
+ // Load model matrix
+ // Aplly a rotation to our mesh
+ gTorusRotation += 50.0f * gDt;
+ if (gTorusRotation > 360.0f) {
+ gTorusRotation -= 360.0f;
+ }
+
+ // Position our model on the screen
+ // Position our model on the screen
+ rsMatrixLoadTranslate(&gVSConstants->model, 0.0f, 0.0f, -10.0f);
+ rsMatrixRotate(&gVSConstants->model, gTorusRotation, 1.0f, 0.0f, 0.0f);
+ rsMatrixRotate(&gVSConstants->model, gTorusRotation, 0.0f, 0.0f, 1.0f);
+ // Setup the projectioni matrix
+ float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
+ rsMatrixLoadPerspective(&gVSConstants->proj, 30.0f, aspect, 0.1f, 100.0f);
+ rsAllocationMarkDirty(rsGetAllocation(gFSConstants));
+
+ rsgBindProgramVertex(gProgVertexCube);
+
+ // Fragment shader with texture
+ rsgBindProgramStore(gProgStoreBlendNoneDepth);
+ rsgBindProgramFragment(gProgFragmentCube);
+ rsgBindSampler(gProgFragmentCube, 0, gLinearClamp);
+ rsgBindTexture(gProgFragmentCube, 0, gTexCube);
+
+ // Use back face culling
+ rsgBindProgramRaster(gCullBack);
+ rsgDrawMesh(gTorusMesh);
+
+ rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgBindFont(gFontMono);
+ rsgDrawText("Cubemap shader sample", 10, rsgGetHeight() - 10);
+}
+
+void displayMultitextureSample() {
+ bindProgramVertexOrtho();
+ rs_matrix4x4 matrix;
+ rsMatrixLoadIdentity(&matrix);
+ rsgProgramVertexLoadModelMatrix(&matrix);
+
+ // Fragment shader with texture
+ rsgBindProgramStore(gProgStoreBlendNone);
+ rsgBindProgramFragment(gProgFragmentMultitex);
+ rsgBindSampler(gProgFragmentMultitex, 0, gLinearClamp);
+ rsgBindSampler(gProgFragmentMultitex, 1, gLinearWrap);
+ rsgBindSampler(gProgFragmentMultitex, 2, gLinearClamp);
+ rsgBindTexture(gProgFragmentMultitex, 0, gTexChecker);
+ rsgBindTexture(gProgFragmentMultitex, 1, gTexTorus);
+ rsgBindTexture(gProgFragmentMultitex, 2, gTexTransparent);
+
+ float startX = 0, startY = 0;
+ float width = 256, height = 256;
+ rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
+ startX, startY + height, 0, 0, 1,
+ startX + width, startY + height, 0, 1, 1,
+ startX + width, startY, 0, 1, 0);
+
+ rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgBindFont(gFontMono);
+ rsgDrawText("Custom shader with multitexturing", 10, 280);
+}
+
+float gAnisoTime = 0.0f;
+uint anisoMode = 0;
+void displayAnisoSample() {
+
+ gAnisoTime += gDt;
+
+ rsgBindProgramVertex(gProgVertex);
+ float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
+ rs_matrix4x4 proj;
+ rsMatrixLoadPerspective(&proj, 30.0f, aspect, 0.1f, 100.0f);
+ rsgProgramVertexLoadProjectionMatrix(&proj);
+
+ rs_matrix4x4 matrix;
+ // Fragment shader with texture
+ rsgBindProgramStore(gProgStoreBlendNone);
+ rsgBindProgramFragment(gProgFragmentTexture);
+ rsMatrixLoadTranslate(&matrix, 0.0f, 0.0f, -10.0f);
+ rsMatrixRotate(&matrix, -80, 1.0f, 0.0f, 0.0f);
+ rsgProgramVertexLoadModelMatrix(&matrix);
+
+ rsgBindProgramRaster(gCullNone);
+
+ rsgBindTexture(gProgFragmentTexture, 0, gTexChecker);
+
+ if (gAnisoTime >= 5.0f) {
+ gAnisoTime = 0.0f;
+ anisoMode ++;
+ anisoMode = anisoMode % 3;
+ }
+
+ if (anisoMode == 0) {
+ rsgBindSampler(gProgFragmentTexture, 0, gMipLinearAniso8);
+ } else if (anisoMode == 1) {
+ rsgBindSampler(gProgFragmentTexture, 0, gMipLinearAniso15);
+ } else {
+ rsgBindSampler(gProgFragmentTexture, 0, gMipLinearWrap);
+ }
+
+ float startX = -15;
+ float startY = -15;
+ float width = 30;
+ float height = 30;
+ rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
+ startX, startY + height, 0, 0, 10,
+ startX + width, startY + height, 0, 10, 10,
+ startX + width, startY, 0, 10, 0);
+
+ rsgBindProgramRaster(gCullBack);
+
+ rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgBindFont(gFontMono);
+ if (anisoMode == 0) {
+ rsgDrawText("Anisotropic filtering 8", 10, 40);
+ } else if (anisoMode == 1) {
+ rsgDrawText("Anisotropic filtering 15", 10, 40);
+ } else {
+ rsgDrawText("Miplinear filtering", 10, 40);
+ }
+}
+
+int root(int launchID) {
+
+ gDt = rsGetDt();
+
+ rsgClearColor(0.2f, 0.2f, 0.2f, 0.0f);
+ rsgClearDepth(1.0f);
+
+ switch (gDisplayMode) {
+ case 0:
+ displayFontSamples();
+ break;
+ case 1:
+ displayShaderSamples();
+ break;
+ case 2:
+ displayBlendingSamples();
+ break;
+ case 3:
+ displayMeshSamples();
+ break;
+ case 4:
+ displayTextureSamplers();
+ break;
+ case 5:
+ displayCullingSamples();
+ break;
+ case 6:
+ displayCustomShaderSamples();
+ break;
+ case 7:
+ displayMultitextureSample();
+ break;
+ case 8:
+ displayAnisoSample();
+ break;
+ case 9:
+ displayCustomShaderSamples2();
+ break;
+ case 10:
+ displayCubemapShaderSample();
+ break;
+ }
+
+ return 10;
+}
diff --git a/libs/rs/java/Samples/src/com/android/samples/shader_def.rsh b/libs/rs/java/Samples/src/com/android/samples/shader_def.rsh
new file mode 100644
index 0000000..3f51785
--- /dev/null
+++ b/libs/rs/java/Samples/src/com/android/samples/shader_def.rsh
@@ -0,0 +1,60 @@
+// Copyright (C) 2009 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#pragma version(1)
+
+#pragma rs java_package_name(com.android.samples)
+
+typedef struct VertexShaderConstants_s {
+ rs_matrix4x4 model;
+ rs_matrix4x4 proj;
+ float4 light0_Posision;
+ float light0_Diffuse;
+ float light0_Specular;
+ float light0_CosinePower;
+
+ float4 light1_Posision;
+ float light1_Diffuse;
+ float light1_Specular;
+ float light1_CosinePower;
+} VertexShaderConstants;
+
+typedef struct VertexShaderConstants2_s {
+ rs_matrix4x4 model[2];
+ rs_matrix4x4 proj;
+ float4 light_Posision[2];
+ float light_Diffuse[2];
+ float light_Specular[2];
+ float light_CosinePower[2];
+} VertexShaderConstants2;
+
+typedef struct FragentShaderConstants_s {
+ float4 light0_DiffuseColor;
+ float4 light0_SpecularColor;
+
+ float4 light1_DiffuseColor;
+ float4 light1_SpecularColor;
+} FragentShaderConstants;
+
+typedef struct FragentShaderConstants2_s {
+ float4 light_DiffuseColor[2];
+ float4 light_SpecularColor[2];
+} FragentShaderConstants2;
+
+typedef struct VertexShaderInputs_s {
+ float4 position;
+ float3 normal;
+ float2 texture0;
+} VertexShaderInputs;
+
diff --git a/libs/rs/java/tests/Android.mk b/libs/rs/java/tests/Android.mk
new file mode 100644
index 0000000..6c992d5
--- /dev/null
+++ b/libs/rs/java/tests/Android.mk
@@ -0,0 +1,30 @@
+#
+# Copyright (C) 2008 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
+ifneq ($(TARGET_SIMULATOR),true)
+
+LOCAL_PATH := $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_MODULE_TAGS := optional
+
+LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
+
+LOCAL_PACKAGE_NAME := RSTest
+
+include $(BUILD_PACKAGE)
+
+endif
diff --git a/libs/rs/java/tests/AndroidManifest.xml b/libs/rs/java/tests/AndroidManifest.xml
new file mode 100644
index 0000000..b660398
--- /dev/null
+++ b/libs/rs/java/tests/AndroidManifest.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ package="com.android.rs.test">
+ <application
+ android:label="_RS_Test"
+ android:icon="@drawable/test_pattern">
+ <activity android:name="RSTest"
+ android:screenOrientation="portrait">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+ </application>
+</manifest>
diff --git a/libs/rs/java/tests/res/drawable/test_pattern.png b/libs/rs/java/tests/res/drawable/test_pattern.png
new file mode 100644
index 0000000..e7d1455
--- /dev/null
+++ b/libs/rs/java/tests/res/drawable/test_pattern.png
Binary files differ
diff --git a/libs/rs/java/Film/src/com/android/film/Film.java b/libs/rs/java/tests/src/com/android/rs/test/RSTest.java
index 6e99816..c264649 100644
--- a/libs/rs/java/Film/src/com/android/film/Film.java
+++ b/libs/rs/java/tests/src/com/android/rs/test/RSTest.java
@@ -14,7 +14,7 @@
* limitations under the License.
*/
-package com.android.film;
+package com.android.rs.test;
import android.renderscript.RSSurfaceView;
import android.renderscript.RenderScript;
@@ -37,33 +37,31 @@ import android.widget.ListView;
import java.lang.Runtime;
-public class Film extends Activity {
+public class RSTest extends Activity {
//EventListener mListener = new EventListener();
private static final String LOG_TAG = "libRS_jni";
private static final boolean DEBUG = false;
private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
- private FilmView mView;
+ private RSTestView mView;
// get the current looper (from your Activity UI thread for instance
-
-
@Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
// Create our Preview view and set it as the content of our
// Activity
- mView = new FilmView(this);
+ mView = new RSTestView(this);
setContentView(mView);
}
@Override
protected void onResume() {
// Ideally a game should implement onResume() and onPause()
- // to take appropriate action when the activity looses focus
+ // to take appropriate action when the activity loses focus
super.onResume();
mView.onResume();
}
@@ -71,14 +69,11 @@ public class Film extends Activity {
@Override
protected void onPause() {
// Ideally a game should implement onResume() and onPause()
- // to take appropriate action when the activity looses focus
+ // to take appropriate action when the activity loses focus
super.onPause();
mView.onPause();
-
- Runtime.getRuntime().exit(0);
}
-
static void log(String message) {
if (LOG_ENABLED) {
Log.v(LOG_TAG, message);
@@ -87,4 +82,3 @@ public class Film extends Activity {
}
-
diff --git a/libs/rs/java/tests/src/com/android/rs/test/RSTestCore.java b/libs/rs/java/tests/src/com/android/rs/test/RSTestCore.java
new file mode 100644
index 0000000..d2ce6c8
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/RSTestCore.java
@@ -0,0 +1,202 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.rs.test;
+
+import android.content.res.Resources;
+import android.renderscript.*;
+import android.util.Log;
+import java.util.ArrayList;
+import java.util.ListIterator;
+import java.util.Timer;
+import java.util.TimerTask;
+
+
+public class RSTestCore {
+ int mWidth;
+ int mHeight;
+
+ public RSTestCore() {
+ }
+
+ private Resources mRes;
+ private RenderScriptGL mRS;
+
+ private Font mFont;
+ ScriptField_ListAllocs_s mListAllocs;
+ int mLastX;
+ int mLastY;
+ private ScriptC_rslist mScript;
+
+ private ArrayList<UnitTest> unitTests;
+ private ListIterator<UnitTest> test_iter;
+ private UnitTest activeTest;
+ private boolean stopTesting;
+
+ /* Periodic timer for ensuring future tests get scheduled */
+ private Timer mTimer;
+ public static final int RS_TIMER_PERIOD = 100;
+
+ public void init(RenderScriptGL rs, Resources res, int width, int height) {
+ mRS = rs;
+ mRes = res;
+ mWidth = width;
+ mHeight = height;
+ stopTesting = false;
+
+ mScript = new ScriptC_rslist(mRS, mRes, R.raw.rslist);
+
+ unitTests = new ArrayList<UnitTest>();
+
+ unitTests.add(new UT_primitives(this, mRes));
+ unitTests.add(new UT_rsdebug(this, mRes));
+ unitTests.add(new UT_rstypes(this, mRes));
+ unitTests.add(new UT_vector_array(this, mRes));
+ unitTests.add(new UT_fp_mad(this, mRes));
+ /*
+ unitTests.add(new UnitTest(null, "<Pass>", 1));
+ unitTests.add(new UnitTest());
+ unitTests.add(new UnitTest(null, "<Fail>", -1));
+
+ for (int i = 0; i < 20; i++) {
+ unitTests.add(new UnitTest(null, "<Pass>", 1));
+ }
+ */
+
+ UnitTest [] uta = new UnitTest[unitTests.size()];
+ uta = unitTests.toArray(uta);
+
+ mListAllocs = new ScriptField_ListAllocs_s(mRS, uta.length);
+ for (int i = 0; i < uta.length; i++) {
+ ScriptField_ListAllocs_s.Item listElem = new ScriptField_ListAllocs_s.Item();
+ listElem.text = Allocation.createFromString(mRS, uta[i].name);
+ listElem.result = uta[i].result;
+ mListAllocs.set(listElem, i, false);
+ uta[i].setItem(listElem);
+ }
+
+ mListAllocs.copyAll();
+
+ mScript.bind_gList(mListAllocs);
+
+ mFont = Font.createFromFamily(mRS, mRes, "serif", Font.Style.BOLD, 8);
+ mScript.set_gFont(mFont);
+
+ mRS.contextBindRootScript(mScript);
+
+ test_iter = unitTests.listIterator();
+ refreshTestResults(); /* Kick off the first test */
+
+ TimerTask pTask = new TimerTask() {
+ public void run() {
+ refreshTestResults();
+ }
+ };
+
+ mTimer = new Timer();
+ mTimer.schedule(pTask, RS_TIMER_PERIOD, RS_TIMER_PERIOD);
+ }
+
+ public void checkAndRunNextTest() {
+ if (activeTest != null) {
+ if (!activeTest.isAlive()) {
+ /* Properly clean up on our last test */
+ try {
+ activeTest.join();
+ }
+ catch (InterruptedException e) {
+ }
+ activeTest = null;
+ }
+ }
+
+ if (!stopTesting && activeTest == null) {
+ if (test_iter.hasNext()) {
+ activeTest = test_iter.next();
+ activeTest.start();
+ /* This routine will only get called once when a new test
+ * should start running. The message handler in UnitTest.java
+ * ensures this. */
+ }
+ else {
+ if (mTimer != null) {
+ mTimer.cancel();
+ mTimer.purge();
+ mTimer = null;
+ }
+ }
+ }
+ }
+
+ public void refreshTestResults() {
+ checkAndRunNextTest();
+
+ if (mListAllocs != null && mScript != null && mRS != null) {
+ mListAllocs.copyAll();
+
+ mScript.bind_gList(mListAllocs);
+ mRS.contextBindRootScript(mScript);
+ }
+ }
+
+ public void cleanup() {
+ stopTesting = true;
+ UnitTest t = activeTest;
+
+ /* Stop periodic refresh of testing */
+ if (mTimer != null) {
+ mTimer.cancel();
+ mTimer.purge();
+ mTimer = null;
+ }
+
+ /* Wait to exit until we finish the current test */
+ if (t != null) {
+ try {
+ t.join();
+ }
+ catch (InterruptedException e) {
+ }
+ t = null;
+ }
+
+ }
+
+ public void newTouchPosition(float x, float y, float pressure, int id) {
+ }
+
+ public void onActionDown(int x, int y) {
+ mScript.set_gDY(0.0f);
+ mLastX = x;
+ mLastY = y;
+ refreshTestResults();
+ }
+
+ public void onActionMove(int x, int y) {
+ int dx = mLastX - x;
+ int dy = mLastY - y;
+
+ if (Math.abs(dy) <= 2) {
+ dy = 0;
+ }
+
+ mScript.set_gDY(dy);
+
+ mLastX = x;
+ mLastY = y;
+ refreshTestResults();
+ }
+}
diff --git a/libs/rs/java/tests/src/com/android/rs/test/RSTestView.java b/libs/rs/java/tests/src/com/android/rs/test/RSTestView.java
new file mode 100644
index 0000000..c65f8c6
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/RSTestView.java
@@ -0,0 +1,96 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.rs.test;
+
+import java.io.Writer;
+import java.util.ArrayList;
+import java.util.concurrent.Semaphore;
+
+import android.renderscript.RSSurfaceView;
+import android.renderscript.RenderScript;
+import android.renderscript.RenderScriptGL;
+
+import android.content.Context;
+import android.content.res.Resources;
+import android.graphics.Bitmap;
+import android.graphics.drawable.BitmapDrawable;
+import android.graphics.drawable.Drawable;
+import android.os.Handler;
+import android.os.Message;
+import android.util.AttributeSet;
+import android.util.Log;
+import android.view.Surface;
+import android.view.SurfaceHolder;
+import android.view.SurfaceView;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+
+public class RSTestView extends RSSurfaceView {
+
+ public RSTestView(Context context) {
+ super(context);
+ //setFocusable(true);
+ }
+
+ private RenderScriptGL mRS;
+ private RSTestCore mRender;
+
+ public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
+ super.surfaceChanged(holder, format, w, h);
+ if (mRS == null) {
+ RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
+ mRS = createRenderScript(sc);
+ mRS.contextSetSurface(w, h, holder.getSurface());
+ mRender = new RSTestCore();
+ mRender.init(mRS, getResources(), w, h);
+ }
+ }
+
+ @Override
+ protected void onDetachedFromWindow() {
+ if(mRS != null) {
+ mRender.cleanup();
+ mRS = null;
+ destroyRenderScript();
+ }
+ }
+
+ @Override
+ public boolean onKeyDown(int keyCode, KeyEvent event)
+ {
+ return super.onKeyDown(keyCode, event);
+ }
+
+ @Override
+ public boolean onTouchEvent(MotionEvent ev)
+ {
+ boolean ret = false;
+ int act = ev.getAction();
+ if (act == ev.ACTION_DOWN) {
+ mRender.onActionDown((int)ev.getX(), (int)ev.getY());
+ ret = true;
+ }
+ else if (act == ev.ACTION_MOVE) {
+ mRender.onActionMove((int)ev.getX(), (int)ev.getY());
+ ret = true;
+ }
+
+ return ret;
+ }
+}
+
+
diff --git a/libs/rs/java/tests/src/com/android/rs/test/UT_fp_mad.java b/libs/rs/java/tests/src/com/android/rs/test/UT_fp_mad.java
new file mode 100644
index 0000000..e2cff00
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/UT_fp_mad.java
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.rs.test;
+
+import android.content.res.Resources;
+import android.renderscript.*;
+
+public class UT_fp_mad extends UnitTest {
+ private Resources mRes;
+
+ protected UT_fp_mad(RSTestCore rstc, Resources res) {
+ super(rstc, "Fp_Mad");
+ mRes = res;
+ }
+
+ public void run() {
+ RenderScript pRS = RenderScript.create();
+ ScriptC_fp_mad s = new ScriptC_fp_mad(pRS, mRes, R.raw.fp_mad);
+ pRS.mMessageCallback = mRsMessage;
+ s.invoke_fp_mad_test(0, 0);
+ pRS.finish();
+ waitForMessage();
+ pRS.destroy();
+ }
+}
+
diff --git a/libs/rs/java/tests/src/com/android/rs/test/UT_primitives.java b/libs/rs/java/tests/src/com/android/rs/test/UT_primitives.java
new file mode 100644
index 0000000..2da43fc
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/UT_primitives.java
@@ -0,0 +1,104 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.rs.test;
+
+import android.content.res.Resources;
+import android.renderscript.*;
+
+public class UT_primitives extends UnitTest {
+ private Resources mRes;
+
+ protected UT_primitives(RSTestCore rstc, Resources res) {
+ super(rstc, "Primitives");
+ mRes = res;
+ }
+
+ private boolean initializeGlobals(ScriptC_primitives s) {
+ float pF = s.get_floatTest();
+ if (pF != 1.99f) {
+ return false;
+ }
+ s.set_floatTest(2.99f);
+
+ double pD = s.get_doubleTest();
+ if (pD != 2.05) {
+ return false;
+ }
+ s.set_doubleTest(3.05);
+
+ byte pC = s.get_charTest();
+ if (pC != -8) {
+ return false;
+ }
+ s.set_charTest((byte)-16);
+
+ short pS = s.get_shortTest();
+ if (pS != -16) {
+ return false;
+ }
+ s.set_shortTest((short)-32);
+
+ int pI = s.get_intTest();
+ if (pI != -32) {
+ return false;
+ }
+ s.set_intTest(-64);
+
+ long pL = s.get_longTest();
+ if (pL != 17179869184l) {
+ return false;
+ }
+ s.set_longTest(17179869185l);
+
+ long puL = s.get_ulongTest();
+ if (puL != 4611686018427387904L) {
+ return false;
+ }
+ s.set_ulongTest(4611686018427387903L);
+
+
+ long pLL = s.get_longlongTest();
+ if (pLL != 68719476736L) {
+ return false;
+ }
+ s.set_longlongTest(68719476735L);
+
+ long pu64 = s.get_uint64_tTest();
+ if (pu64 != 117179869184l) {
+ return false;
+ }
+ s.set_uint64_tTest(117179869185l);
+
+ return true;
+ }
+
+ public void run() {
+ RenderScript pRS = RenderScript.create();
+ ScriptC_primitives s = new ScriptC_primitives(pRS, mRes, R.raw.primitives);
+ pRS.mMessageCallback = mRsMessage;
+ if (!initializeGlobals(s)) {
+ // initializeGlobals failed
+ result = -1;
+ } else {
+ s.invoke_primitives_test(0, 0);
+ pRS.finish();
+ waitForMessage();
+ }
+ pRS.destroy();
+ }
+}
+
diff --git a/libs/rs/java/tests/src/com/android/rs/test/UT_rsdebug.java b/libs/rs/java/tests/src/com/android/rs/test/UT_rsdebug.java
new file mode 100644
index 0000000..7ad77c7
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/UT_rsdebug.java
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.rs.test;
+
+import android.content.res.Resources;
+import android.renderscript.*;
+
+public class UT_rsdebug extends UnitTest {
+ private Resources mRes;
+
+ protected UT_rsdebug(RSTestCore rstc, Resources res) {
+ super(rstc, "rsDebug");
+ mRes = res;
+ }
+
+ public void run() {
+ RenderScript pRS = RenderScript.create();
+ ScriptC_rsdebug s = new ScriptC_rsdebug(pRS, mRes, R.raw.rsdebug);
+ pRS.mMessageCallback = mRsMessage;
+ s.invoke_test_rsdebug(0, 0);
+ pRS.finish();
+ waitForMessage();
+ pRS.destroy();
+ }
+}
+
diff --git a/libs/rs/java/tests/src/com/android/rs/test/UT_rstypes.java b/libs/rs/java/tests/src/com/android/rs/test/UT_rstypes.java
new file mode 100644
index 0000000..55f3746
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/UT_rstypes.java
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.rs.test;
+
+import android.content.res.Resources;
+import android.renderscript.*;
+
+public class UT_rstypes extends UnitTest {
+ private Resources mRes;
+
+ protected UT_rstypes(RSTestCore rstc, Resources res) {
+ super(rstc, "rsTypes");
+ mRes = res;
+ }
+
+ public void run() {
+ RenderScript pRS = RenderScript.create();
+ ScriptC_rstypes s = new ScriptC_rstypes(pRS, mRes, R.raw.rstypes, true);
+ pRS.mMessageCallback = mRsMessage;
+ s.invoke_test_rstypes(0, 0);
+ pRS.finish();
+ waitForMessage();
+ pRS.destroy();
+ }
+}
+
diff --git a/libs/rs/java/tests/src/com/android/rs/test/UT_vector_array.java b/libs/rs/java/tests/src/com/android/rs/test/UT_vector_array.java
new file mode 100644
index 0000000..615ce14
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/UT_vector_array.java
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.rs.test;
+
+import android.content.res.Resources;
+import android.renderscript.*;
+
+public class UT_vector_array extends UnitTest {
+ private Resources mRes;
+
+ protected UT_vector_array(RSTestCore rstc, Resources res) {
+ super(rstc, "Vector Array");
+ mRes = res;
+ }
+
+ public void run() {
+ RenderScript pRS = RenderScript.create();
+ ScriptC_vector_array s = new ScriptC_vector_array(pRS, mRes, R.raw.vector_array);
+ pRS.mMessageCallback = mRsMessage;
+ s.invoke_vector_array_test();
+ pRS.finish();
+ waitForMessage();
+ pRS.destroy();
+ }
+}
+
diff --git a/libs/rs/java/tests/src/com/android/rs/test/UnitTest.java b/libs/rs/java/tests/src/com/android/rs/test/UnitTest.java
new file mode 100644
index 0000000..90bb8a3
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/UnitTest.java
@@ -0,0 +1,104 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.rs.test;
+import android.renderscript.RenderScript.RSMessage;
+import android.util.Log;
+
+public class UnitTest extends Thread {
+ public String name;
+ public int result;
+ private ScriptField_ListAllocs_s.Item mItem;
+ private RSTestCore mRSTC;
+ private boolean msgHandled;
+
+ /* These constants must match those in shared.rsh */
+ public static final int RS_MSG_TEST_PASSED = 100;
+ public static final int RS_MSG_TEST_FAILED = 101;
+
+ private static int numTests = 0;
+ public int testID;
+
+ protected UnitTest(RSTestCore rstc, String n, int initResult) {
+ super();
+ mRSTC = rstc;
+ name = n;
+ msgHandled = false;
+ result = initResult;
+ testID = numTests++;
+ }
+
+ protected UnitTest(RSTestCore rstc, String n) {
+ this(rstc, n, 0);
+ }
+
+ protected UnitTest(RSTestCore rstc) {
+ this (rstc, "<Unknown>");
+ }
+
+ protected UnitTest() {
+ this (null);
+ }
+
+ protected RSMessage mRsMessage = new RSMessage() {
+ public void run() {
+ if (result == 0) {
+ switch (mID) {
+ case RS_MSG_TEST_PASSED:
+ result = 1;
+ break;
+ case RS_MSG_TEST_FAILED:
+ result = -1;
+ break;
+ default:
+ android.util.Log.v("RenderScript", "Unit test got unexpected message");
+ return;
+ }
+ }
+
+ if (mItem != null) {
+ mItem.result = result;
+ msgHandled = true;
+ try {
+ mRSTC.refreshTestResults();
+ }
+ catch (IllegalStateException e) {
+ /* Ignore the case where our message receiver has been
+ disconnected. This happens when we leave the application
+ before it finishes running all of the unit tests. */
+ }
+ }
+ }
+ };
+
+ public void waitForMessage() {
+ while (!msgHandled) {
+ yield();
+ }
+ }
+
+ public void setItem(ScriptField_ListAllocs_s.Item item) {
+ mItem = item;
+ }
+
+ public void run() {
+ /* This method needs to be implemented for each subclass */
+ if (mRSTC != null) {
+ mRSTC.refreshTestResults();
+ }
+ }
+}
+
diff --git a/libs/rs/java/tests/src/com/android/rs/test/fp_mad.rs b/libs/rs/java/tests/src/com/android/rs/test/fp_mad.rs
new file mode 100644
index 0000000..4133fda
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/fp_mad.rs
@@ -0,0 +1,173 @@
+#include "shared.rsh"
+
+const int TEST_COUNT = 1;
+
+static float data_f1[1025];
+static float4 data_f4[1025];
+
+static void test_mad4(uint32_t index) {
+ start();
+
+ float total = 0;
+ // Do ~1 billion ops
+ for (int ct=0; ct < 1000 * (1000 / 80); ct++) {
+ for (int i=0; i < (1000); i++) {
+ data_f4[i] = (data_f4[i] * 0.02f +
+ data_f4[i+1] * 0.04f +
+ data_f4[i+2] * 0.05f +
+ data_f4[i+3] * 0.1f +
+ data_f4[i+4] * 0.2f +
+ data_f4[i+5] * 0.2f +
+ data_f4[i+6] * 0.1f +
+ data_f4[i+7] * 0.05f +
+ data_f4[i+8] * 0.04f +
+ data_f4[i+9] * 0.02f + 1.f);
+ }
+ }
+
+ float time = end(index);
+ rsDebug("fp_mad4 M ops", 1000.f / time);
+}
+
+static void test_mad(uint32_t index) {
+ start();
+
+ float total = 0;
+ // Do ~1 billion ops
+ for (int ct=0; ct < 1000 * (1000 / 20); ct++) {
+ for (int i=0; i < (1000); i++) {
+ data_f1[i] = (data_f1[i] * 0.02f +
+ data_f1[i+1] * 0.04f +
+ data_f1[i+2] * 0.05f +
+ data_f1[i+3] * 0.1f +
+ data_f1[i+4] * 0.2f +
+ data_f1[i+5] * 0.2f +
+ data_f1[i+6] * 0.1f +
+ data_f1[i+7] * 0.05f +
+ data_f1[i+8] * 0.04f +
+ data_f1[i+9] * 0.02f + 1.f);
+ }
+ }
+
+ float time = end(index);
+ rsDebug("fp_mad M ops", 1000.f / time);
+}
+
+static void test_norm(uint32_t index) {
+ start();
+
+ float total = 0;
+ // Do ~10 M ops
+ for (int ct=0; ct < 1000 * 10; ct++) {
+ for (int i=0; i < (1000); i++) {
+ data_f4[i] = normalize(data_f4[i]);
+ }
+ }
+
+ float time = end(index);
+ rsDebug("fp_norm M ops", 10.f / time);
+}
+
+static void test_sincos4(uint32_t index) {
+ start();
+
+ float total = 0;
+ // Do ~10 M ops
+ for (int ct=0; ct < 1000 * 10 / 4; ct++) {
+ for (int i=0; i < (1000); i++) {
+ data_f4[i] = sin(data_f4[i]) * cos(data_f4[i]);
+ }
+ }
+
+ float time = end(index);
+ rsDebug("fp_sincos4 M ops", 10.f / time);
+}
+
+static void test_sincos(uint32_t index) {
+ start();
+
+ float total = 0;
+ // Do ~10 M ops
+ for (int ct=0; ct < 1000 * 10; ct++) {
+ for (int i=0; i < (1000); i++) {
+ data_f1[i] = sin(data_f1[i]) * cos(data_f1[i]);
+ }
+ }
+
+ float time = end(index);
+ rsDebug("fp_sincos M ops", 10.f / time);
+}
+
+static void test_clamp(uint32_t index) {
+ start();
+
+ // Do ~100 M ops
+ for (int ct=0; ct < 1000 * 100; ct++) {
+ for (int i=0; i < (1000); i++) {
+ data_f1[i] = clamp(data_f1[i], -1.f, 1.f);
+ }
+ }
+
+ float time = end(index);
+ rsDebug("fp_clamp M ops", 100.f / time);
+
+ start();
+ // Do ~100 M ops
+ for (ct=0; ct < 1000 * 100; ct++) {
+ for (int i=0; i < (1000); i++) {
+ if (data_f1[i] < -1.f) data_f1[i] = -1.f;
+ if (data_f1[i] > -1.f) data_f1[i] = 1.f;
+ }
+ }
+
+ time = end(index);
+ rsDebug("fp_clamp ref M ops", 100.f / time);
+}
+
+static void test_clamp4(uint32_t index) {
+ start();
+
+ float total = 0;
+ // Do ~100 M ops
+ for (int ct=0; ct < 1000 * 100 /4; ct++) {
+ for (int i=0; i < (1000); i++) {
+ data_f4[i] = clamp(data_f4[i], -1.f, 1.f);
+ }
+ }
+
+ float time = end(index);
+ rsDebug("fp_clamp4 M ops", 100.f / time);
+}
+
+void fp_mad_test(uint32_t index, int test_num) {
+ for (int x=0; x < 1025; x++) {
+ data_f1[x] = (x & 0xf) * 0.1f;
+ data_f4[x].x = (x & 0xf) * 0.1f;
+ data_f4[x].y = (x & 0xf0) * 0.1f;
+ data_f4[x].z = (x & 0x33) * 0.1f;
+ data_f4[x].w = (x & 0x77) * 0.1f;
+ }
+
+ test_mad4(index);
+ test_mad(index);
+
+ for (x=0; x < 1025; x++) {
+ data_f1[x] = (x & 0xf) * 0.1f + 1.f;
+ data_f4[x].x = (x & 0xf) * 0.1f + 1.f;
+ data_f4[x].y = (x & 0xf0) * 0.1f + 1.f;
+ data_f4[x].z = (x & 0x33) * 0.1f + 1.f;
+ data_f4[x].w = (x & 0x77) * 0.1f + 1.f;
+ }
+
+ test_norm(index);
+ test_sincos4(index);
+ test_sincos(index);
+ test_clamp4(index);
+ test_clamp(index);
+
+ // TODO Actually verify test result accuracy
+ rsDebug("fp_mad_test PASSED", 0);
+ rsSendToClientBlocking(RS_MSG_TEST_PASSED);
+}
+
+
diff --git a/libs/rs/java/tests/src/com/android/rs/test/primitives.rs b/libs/rs/java/tests/src/com/android/rs/test/primitives.rs
new file mode 100644
index 0000000..ce451da
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/primitives.rs
@@ -0,0 +1,61 @@
+#include "shared.rsh"
+
+// Testing primitive types
+float floatTest = 1.99f;
+double doubleTest = 2.05;
+char charTest = -8;
+short shortTest = -16;
+int intTest = -32;
+long longTest = 17179869184l; // 1 << 34
+long long longlongTest = 68719476736l; // 1 << 36
+
+uchar ucharTest = 8;
+ushort ushortTest = 16;
+uint uintTest = 32;
+ulong ulongTest = 4611686018427387904L;
+int64_t int64_tTest = -17179869184l; // - 1 << 34
+uint64_t uint64_tTest = 117179869184l;
+
+static bool test_primitive_types(uint32_t index) {
+ bool failed = false;
+ start();
+
+ _RS_ASSERT(floatTest == 2.99f);
+ _RS_ASSERT(doubleTest == 3.05);
+ _RS_ASSERT(charTest == -16);
+ _RS_ASSERT(shortTest == -32);
+ _RS_ASSERT(intTest == -64);
+ _RS_ASSERT(longTest == 17179869185l);
+ _RS_ASSERT(longlongTest == 68719476735l);
+
+ _RS_ASSERT(ucharTest == 8);
+ _RS_ASSERT(ushortTest == 16);
+ _RS_ASSERT(uintTest == 32);
+ _RS_ASSERT(ulongTest == 4611686018427387903L);
+ _RS_ASSERT(int64_tTest == -17179869184l);
+ _RS_ASSERT(uint64_tTest == 117179869185l);
+
+ float time = end(index);
+
+ if (failed) {
+ rsDebug("test_primitives FAILED", time);
+ }
+ else {
+ rsDebug("test_primitives PASSED", time);
+ }
+
+ return failed;
+}
+
+void primitives_test(uint32_t index, int test_num) {
+ bool failed = false;
+ failed |= test_primitive_types(index);
+
+ if (failed) {
+ rsSendToClientBlocking(RS_MSG_TEST_FAILED);
+ }
+ else {
+ rsSendToClientBlocking(RS_MSG_TEST_PASSED);
+ }
+}
+
diff --git a/libs/rs/java/tests/src/com/android/rs/test/rsdebug.rs b/libs/rs/java/tests/src/com/android/rs/test/rsdebug.rs
new file mode 100644
index 0000000..f7942a5
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/rsdebug.rs
@@ -0,0 +1,56 @@
+#include "shared.rsh"
+
+// Testing primitive types
+float floatTest = 1.99f;
+double doubleTest = 2.05;
+char charTest = -8;
+short shortTest = -16;
+int intTest = -32;
+long longTest = 17179869184l; // 1 << 34
+long long longlongTest = 68719476736l; // 1 << 36
+
+uchar ucharTest = 8;
+ushort ushortTest = 16;
+uint uintTest = 32;
+ulong ulongTest = 4611686018427387904L;
+int64_t int64_tTest = -17179869184l; // - 1 << 34
+uint64_t uint64_tTest = 117179869184l;
+
+static bool basic_test(uint32_t index) {
+ bool failed = false;
+
+ // This test focuses primarily on compilation-time, not run-time.
+ // For this reason, none of the outputs are actually checked.
+
+ rsDebug("floatTest", floatTest);
+ rsDebug("doubleTest", doubleTest);
+ rsDebug("charTest", charTest);
+ rsDebug("shortTest", shortTest);
+ rsDebug("intTest", intTest);
+ rsDebug("longTest", longTest);
+ rsDebug("longlongTest", longlongTest);
+
+ rsDebug("ucharTest", ucharTest);
+ rsDebug("ushortTest", ushortTest);
+ rsDebug("uintTest", uintTest);
+ rsDebug("ulongTest", ulongTest);
+ rsDebug("int64_tTest", int64_tTest);
+ rsDebug("uint64_tTest", uint64_tTest);
+
+ return failed;
+}
+
+void test_rsdebug(uint32_t index, int test_num) {
+ bool failed = false;
+ failed |= basic_test(index);
+
+ if (failed) {
+ rsSendToClientBlocking(RS_MSG_TEST_FAILED);
+ rsDebug("rsdebug_test FAILED", -1);
+ }
+ else {
+ rsSendToClientBlocking(RS_MSG_TEST_PASSED);
+ rsDebug("rsdebug_test PASSED", 0);
+ }
+}
+
diff --git a/libs/rs/java/tests/src/com/android/rs/test/rslist.rs b/libs/rs/java/tests/src/com/android/rs/test/rslist.rs
new file mode 100644
index 0000000..f354a72
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/rslist.rs
@@ -0,0 +1,108 @@
+// Copyright (C) 2009 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#pragma version(1)
+
+#pragma rs java_package_name(com.android.rs.test)
+
+#include "rs_graphics.rsh"
+
+float gDY;
+
+rs_font gFont;
+
+typedef struct ListAllocs_s {
+ rs_allocation text;
+ int result;
+} ListAllocs;
+
+ListAllocs *gList;
+
+void init() {
+ gDY = 0.0f;
+}
+
+int textPos = 0;
+
+int root(int launchID) {
+
+ rsgClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ rsgClearDepth(1.0f);
+
+ textPos -= (int)gDY*2;
+ gDY *= 0.95;
+
+ rsgFontColor(0.9f, 0.9f, 0.9f, 1.0f);
+ rsgBindFont(gFont);
+ color(0.2, 0.2, 0.2, 0);
+
+ rs_allocation listAlloc;
+ rsSetObject(&listAlloc, rsGetAllocation(gList));
+ int allocSize = rsAllocationGetDimX(listAlloc);
+
+ int width = rsgGetWidth();
+ int height = rsgGetHeight();
+
+ int itemHeight = 80;
+ int totalItemHeight = itemHeight * allocSize;
+
+ /* Prevent scrolling above the top of the list */
+ int firstItem = height - totalItemHeight;
+ if (firstItem < 0) {
+ firstItem = 0;
+ }
+
+ /* Prevent scrolling past the last line of the list */
+ int lastItem = -1 * (totalItemHeight - height);
+ if (lastItem > 0) {
+ lastItem = 0;
+ }
+
+ if (textPos > firstItem) {
+ textPos = firstItem;
+ }
+ else if (textPos < lastItem) {
+ textPos = lastItem;
+ }
+
+ int currentYPos = itemHeight + textPos;
+
+ for(int i = 0; i < allocSize; i ++) {
+ if(currentYPos - itemHeight > height) {
+ break;
+ }
+
+ if(currentYPos > 0) {
+ switch(gList[i].result) {
+ case 1: /* Passed */
+ rsgFontColor(0.5f, 0.9f, 0.5f, 1.0f);
+ break;
+ case -1: /* Failed */
+ rsgFontColor(0.9f, 0.5f, 0.5f, 1.0f);
+ break;
+ case 0: /* Still Testing */
+ rsgFontColor(0.9f, 0.9f, 0.5f, 1.0f);
+ break;
+ default: /* Unknown */
+ rsgFontColor(0.9f, 0.9f, 0.9f, 1.0f);
+ break;
+ }
+ rsgDrawRect(0, currentYPos - 1, width, currentYPos, 0);
+ rsgDrawText(gList[i].text, 30, currentYPos - 32);
+ }
+ currentYPos += itemHeight;
+ }
+
+ return 10;
+}
diff --git a/libs/rs/java/tests/src/com/android/rs/test/rstypes.rs b/libs/rs/java/tests/src/com/android/rs/test/rstypes.rs
new file mode 100644
index 0000000..f3bf244
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/rstypes.rs
@@ -0,0 +1,79 @@
+#include "shared.rsh"
+#include "rs_graphics.rsh"
+
+rs_element elementTest;
+rs_type typeTest;
+rs_allocation allocationTest;
+rs_sampler samplerTest;
+rs_script scriptTest;
+rs_mesh meshTest;
+rs_program_fragment program_fragmentTest;
+rs_program_vertex program_vertexTest;
+rs_program_raster program_rasterTest;
+rs_program_store program_storeTest;
+rs_font fontTest;
+
+rs_matrix4x4 matrix4x4Test;
+rs_matrix3x3 matrix3x3Test;
+rs_matrix2x2 matrix2x2Test;
+
+struct my_struct {
+ int i;
+ rs_font fontTestStruct;
+};
+
+static bool basic_test(uint32_t index) {
+ bool failed = false;
+
+ rs_matrix4x4 matrix4x4TestLocal;
+ rs_matrix3x3 matrix3x3TestLocal;
+ rs_matrix2x2 matrix2x2TestLocal;
+
+ // This test focuses primarily on compilation-time, not run-time.
+ rs_element elementTestLocal;
+ rs_type typeTestLocal;
+ rs_allocation allocationTestLocal;
+ rs_sampler samplerTestLocal;
+ rs_script scriptTestLocal;
+ rs_mesh meshTestLocal;
+ rs_program_fragment program_fragmentTestLocal;
+ rs_program_vertex program_vertexTestLocal;
+ rs_program_raster program_rasterTestLocal;
+ rs_program_store program_storeTestLocal;
+ rs_font fontTestLocal;
+
+ rs_font fontTestLocalArray[4];
+
+ rs_font fontTestLocalPreInit = fontTest;
+
+ struct my_struct structTest;
+
+ rsSetObject(&fontTestLocal, fontTest);
+ //allocationTestLocal = allocationTest;
+
+ rsSetObject(&fontTest, fontTestLocal);
+ //allocationTest = allocationTestLocal;
+
+ /*for (int i = 0; i < 4; i++) {
+ rsSetObject(&fontTestLocalArray[i], fontTestLocal);
+ }*/
+
+ /*rsSetObject(&fontTest, fontTestLocalArray[3]);*/
+
+ return failed;
+}
+
+void test_rstypes(uint32_t index, int test_num) {
+ bool failed = false;
+ failed |= basic_test(index);
+
+ if (failed) {
+ rsSendToClientBlocking(RS_MSG_TEST_FAILED);
+ rsDebug("rstypes_test FAILED", -1);
+ }
+ else {
+ rsSendToClientBlocking(RS_MSG_TEST_PASSED);
+ rsDebug("rstypes_test PASSED", 0);
+ }
+}
+
diff --git a/libs/rs/java/tests/src/com/android/rs/test/shared.rsh b/libs/rs/java/tests/src/com/android/rs/test/shared.rsh
new file mode 100644
index 0000000..21be9af
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/shared.rsh
@@ -0,0 +1,38 @@
+#pragma version(1)
+
+#pragma rs java_package_name(com.android.rs.test)
+
+typedef struct TestResult_s {
+ rs_allocation name;
+ bool pass;
+ float score;
+ int64_t time;
+} TestResult;
+//TestResult *g_results;
+
+static int64_t g_time;
+
+static void start(void) {
+ g_time = rsUptimeMillis();
+}
+
+static float end(uint32_t idx) {
+ int64_t t = rsUptimeMillis() - g_time;
+ //g_results[idx].time = t;
+ //rsDebug("test time", (int)t);
+ return ((float)t) / 1000.f;
+}
+
+#define _RS_ASSERT(b) \
+do { \
+ if (!(b)) { \
+ failed = true; \
+ rsDebug(#b " FAILED", 0); \
+ } \
+\
+} while (0)
+
+/* These constants must match those in UnitTest.java */
+static const int RS_MSG_TEST_PASSED = 100;
+static const int RS_MSG_TEST_FAILED = 101;
+
diff --git a/libs/rs/java/tests/src/com/android/rs/test/test_root.rs b/libs/rs/java/tests/src/com/android/rs/test/test_root.rs
new file mode 100644
index 0000000..6dc83ba
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/test_root.rs
@@ -0,0 +1,23 @@
+// Fountain test script
+#pragma version(1)
+
+#pragma rs java_package_name(com.android.rs.test)
+
+#pragma stateFragment(parent)
+
+#include "rs_graphics.rsh"
+
+
+typedef struct TestResult {
+ rs_allocation name;
+ bool pass;
+ float score;
+} TestResult_t;
+TestResult_t *results;
+
+int root() {
+
+ return 0;
+}
+
+
diff --git a/libs/rs/java/tests/src/com/android/rs/test/vector_array.rs b/libs/rs/java/tests/src/com/android/rs/test/vector_array.rs
new file mode 100644
index 0000000..a71a062
--- /dev/null
+++ b/libs/rs/java/tests/src/com/android/rs/test/vector_array.rs
@@ -0,0 +1,49 @@
+// Copyright (C) 2009 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "shared.rsh"
+
+typedef struct {
+ float3 arr[2];
+} float3Struct;
+
+float3Struct f;
+
+bool size_test() {
+ bool failed = false;
+ int expectedSize = 2 * 3 * (int) sizeof(float);
+ int actualSize = (int) sizeof(f);
+
+ rsDebug("Size of struct { float3 arr[2]; } (expected):", expectedSize);
+ rsDebug("Size of struct { float3 arr[2]; } (actual) :", actualSize);
+
+ if (expectedSize != actualSize) {
+ failed = true;
+ }
+
+ return failed;
+}
+
+void vector_array_test() {
+ bool failed = false;
+ failed |= size_test();
+
+ if (failed) {
+ rsSendToClientBlocking(RS_MSG_TEST_FAILED);
+ }
+ else {
+ rsSendToClientBlocking(RS_MSG_TEST_PASSED);
+ }
+}
+
diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec
index 5ae8d01..7b35305 100644
--- a/libs/rs/rs.spec
+++ b/libs/rs/rs.spec
@@ -1,11 +1,14 @@
+ContextFinish {
+ handcodeApi
+ }
ContextBindRootScript {
param RsScript sampler
}
-ContextBindProgramFragmentStore {
- param RsProgramFragmentStore pgm
+ContextBindProgramStore {
+ param RsProgramStore pgm
}
ContextBindProgramFragment {
@@ -20,6 +23,10 @@ ContextBindProgramRaster {
param RsProgramRaster pgm
}
+ContextBindFont {
+ param RsFont pgm
+ }
+
ContextPause {
}
@@ -36,11 +43,6 @@ ContextDump {
param int32_t bits
}
-ContextGetError {
- param RsError *err
- ret const char *
- }
-
ContextSetPriority {
param int32_t priority
}
@@ -52,7 +54,7 @@ AssignName {
}
ObjDestroy {
- param void *obj
+ param RsAsyncVoidPtr objPtr
}
ElementCreate {
@@ -68,62 +70,24 @@ ElementCreate2 {
param const RsElement * elements
param const char ** names
param const size_t * nameLengths
+ param const uint32_t * arraySize
ret RsElement
}
-TypeBegin {
- param RsElement type
- }
-
-TypeAdd {
- param RsDimension dim
- param size_t value
- }
-
-TypeCreate {
- ret RsType
- }
-
-AllocationCreateTyped {
- param RsType type
- ret RsAllocation
- }
-
-AllocationCreateSized {
- param RsElement e
- param size_t count
- ret RsAllocation
+AllocationUpdateFromBitmap {
+ param RsAllocation alloc
+ param RsElement srcFmt
+ param const void * data
}
AllocationCreateBitmapRef {
param RsType type
- param void * bmpPtr
- param void * callbackData
+ param RsAsyncVoidPtr bmpPtr
+ param RsAsyncVoidPtr callbackData
param RsBitmapCallback_t callback
ret RsAllocation
}
-AllocationCreateFromBitmap {
- param uint32_t width
- param uint32_t height
- param RsElement dstFmt
- param RsElement srcFmt
- param bool genMips
- param const void * data
- ret RsAllocation
- }
-
-AllocationCreateFromBitmapBoxed {
- param uint32_t width
- param uint32_t height
- param RsElement dstFmt
- param RsElement srcFmt
- param bool genMips
- param const void * data
- ret RsAllocation
- }
-
-
AllocationUploadToTexture {
param RsAllocation alloc
param bool genMipMaps
@@ -153,6 +117,16 @@ Allocation1DSubData {
togglePlay
}
+Allocation1DSubElementData {
+ param RsAllocation va
+ param uint32_t x
+ param const void *data
+ param uint32_t comp_offset
+ param uint32_t bytes
+ handcodeApi
+ togglePlay
+ }
+
Allocation2DSubData {
param RsAllocation va
param uint32_t xoff
@@ -163,6 +137,15 @@ Allocation2DSubData {
param uint32_t bytes
}
+Allocation2DSubElementData {
+ param RsAllocation va
+ param uint32_t x
+ param uint32_t y
+ param const void *data
+ param uint32_t element_offset
+ param uint32_t bytes
+ }
+
AllocationRead {
param RsAllocation va
param void * data
@@ -224,6 +207,17 @@ Adapter2DSubData {
param const void *data
}
+AllocationResize1D {
+ param RsAllocation va
+ param uint32_t dimX
+ }
+
+AllocationResize2D {
+ param RsAllocation va
+ param uint32_t dimX
+ param uint32_t dimY
+ }
+
SamplerBegin {
}
@@ -232,6 +226,11 @@ SamplerSet {
param RsSamplerValue value
}
+SamplerSet2 {
+ param RsSamplerParam p
+ param float value
+ }
+
SamplerCreate {
ret RsSampler
}
@@ -248,13 +247,6 @@ ScriptBindAllocation {
ScriptCBegin {
}
-ScriptSetClearColor {
- param RsScript s
- param float r
- param float g
- param float b
- param float a
- }
ScriptSetTimeZone {
param RsScript s
@@ -262,98 +254,106 @@ ScriptSetTimeZone {
param uint32_t length
}
-ScriptSetClearDepth {
+
+ScriptInvoke {
param RsScript s
- param float depth
+ param uint32_t slot
}
-ScriptSetClearStencil {
+ScriptInvokeV {
param RsScript s
- param uint32_t stencil
+ param uint32_t slot
+ param const void * data
+ param uint32_t dataLen
+ handcodeApi
+ togglePlay
}
-ScriptSetType {
- param RsType type
+ScriptSetVarI {
+ param RsScript s
param uint32_t slot
- param bool isWritable
- param const char * name
+ param int value
}
-ScriptSetInvoke {
- param const char * name
+ScriptSetVarObj {
+ param RsScript s
param uint32_t slot
+ param RsObjectBase value
}
-ScriptInvoke {
+ScriptSetVarJ {
param RsScript s
param uint32_t slot
+ param int64_t value
}
-ScriptSetRoot {
- param bool isRoot
+ScriptSetVarF {
+ param RsScript s
+ param uint32_t slot
+ param float value
}
+ScriptSetVarD {
+ param RsScript s
+ param uint32_t slot
+ param double value
+ }
-
-ScriptCSetScript {
- param void * codePtr
+ScriptSetVarV {
+ param RsScript s
+ param uint32_t slot
+ param const void * data
+ param uint32_t dataLen
+ handcodeApi
+ togglePlay
}
+
ScriptCSetText {
param const char * text
param uint32_t length
}
ScriptCCreate {
+ param const char * resName
ret RsScript
}
-ScriptCSetDefineF {
- param const char* name
- param float value
- }
-ScriptCSetDefineI32 {
- param const char* name
- param int32_t value
- }
-
-ProgramFragmentStoreBegin {
+ProgramStoreBegin {
param RsElement in
param RsElement out
}
-ProgramFragmentStoreColorMask {
+ProgramStoreColorMask {
param bool r
param bool g
param bool b
param bool a
}
-ProgramFragmentStoreBlendFunc {
+ProgramStoreBlendFunc {
param RsBlendSrcFunc srcFunc
param RsBlendDstFunc destFunc
}
-ProgramFragmentStoreDepthMask {
+ProgramStoreDepthMask {
param bool enable
}
-ProgramFragmentStoreDither {
+ProgramStoreDither {
param bool enable
}
-ProgramFragmentStoreDepthFunc {
+ProgramStoreDepthFunc {
param RsDepthFunc func
}
-ProgramFragmentStoreCreate {
- ret RsProgramFragmentStore
+ProgramStoreCreate {
+ ret RsProgramStore
}
ProgramRasterCreate {
- param RsElement in
- param RsElement out
param bool pointSmooth
param bool lineSmooth
param bool pointSprite
@@ -365,12 +365,11 @@ ProgramRasterSetLineWidth {
param float lw
}
-ProgramRasterSetPointSize{
+ProgramRasterSetCullMode {
param RsProgramRaster pr
- param float ps
+ param RsCullMode mode
}
-
ProgramBindConstants {
param RsProgram vp
param uint32_t slot
@@ -391,12 +390,6 @@ ProgramBindSampler {
}
ProgramFragmentCreate {
- param const uint32_t * params
- param uint32_t paramLength
- ret RsProgramFragment
- }
-
-ProgramFragmentCreate2 {
param const char * shaderText
param uint32_t shaderLength
param const uint32_t * params
@@ -405,11 +398,6 @@ ProgramFragmentCreate2 {
}
ProgramVertexCreate {
- param bool texMat
- ret RsProgramVertex
- }
-
-ProgramVertexCreate2 {
param const char * shaderText
param uint32_t shaderLength
param const uint32_t * params
@@ -417,66 +405,49 @@ ProgramVertexCreate2 {
ret RsProgramVertex
}
-LightBegin {
- }
-
-LightSetLocal {
- param bool isLocal
- }
-
-LightSetMonochromatic {
- param bool isMono
- }
-
-LightCreate {
- ret RsLight light
- }
-
-
-LightSetPosition {
- param RsLight light
- param float x
- param float y
- param float z
- }
-
-LightSetColor {
- param RsLight light
- param float r
- param float g
- param float b
- }
-
FileOpen {
ret RsFile
param const char *name
param size_t len
}
+FontCreateFromFile {
+ param const char *name
+ param uint32_t fontSize
+ param uint32_t dpi
+ ret RsFont
+ }
-SimpleMeshCreate {
- ret RsSimpleMesh
- param RsAllocation prim
- param RsAllocation index
- param RsAllocation *vtx
+MeshCreate {
+ ret RsMesh
param uint32_t vtxCount
- param uint32_t primType
+ param uint32_t idxCount
}
-
-SimpleMeshBindIndex {
- param RsSimpleMesh mesh
+MeshBindIndex {
+ param RsMesh mesh
param RsAllocation idx
+ param uint32_t primType
+ param uint32_t slot
}
-SimpleMeshBindPrimitive {
- param RsSimpleMesh mesh
- param RsAllocation prim
- }
-
-SimpleMeshBindVertex {
- param RsSimpleMesh mesh
+MeshBindVertex {
+ param RsMesh mesh
param RsAllocation vtx
param uint32_t slot
}
+MeshInitVertexAttribs {
+ param RsMesh mesh
+ }
+
+AnimationCreate {
+ param const float *inValues
+ param const float *outValues
+ param uint32_t valueCount
+ param RsAnimationInterpolation interp
+ param RsAnimationEdge pre
+ param RsAnimationEdge post
+ ret RsAnimation
+ }
+
diff --git a/libs/rs/rsAdapter.cpp b/libs/rs/rsAdapter.cpp
index 0d31fac..8d363fd 100644
--- a/libs/rs/rsAdapter.cpp
+++ b/libs/rs/rsAdapter.cpp
@@ -15,37 +15,32 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#endif
using namespace android;
using namespace android::renderscript;
-
-Adapter1D::Adapter1D(Context *rsc) : ObjectBase(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
+Adapter1D::Adapter1D(Context *rsc) : ObjectBase(rsc) {
reset();
}
-Adapter1D::Adapter1D(Context *rsc, Allocation *a) : ObjectBase(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
+Adapter1D::Adapter1D(Context *rsc, Allocation *a) : ObjectBase(rsc) {
reset();
setAllocation(a);
}
-void Adapter1D::reset()
-{
+void Adapter1D::reset() {
mY = 0;
mZ = 0;
mLOD = 0;
mFace = 0;
}
-void * Adapter1D::getElement(uint32_t x)
-{
+void * Adapter1D::getElement(uint32_t x) {
rsAssert(mAllocation.get());
rsAssert(mAllocation->getPtr());
rsAssert(mAllocation->getType());
@@ -54,8 +49,7 @@ void * Adapter1D::getElement(uint32_t x)
return ptr;
}
-void Adapter1D::subData(uint32_t xoff, uint32_t count, const void *data)
-{
+void Adapter1D::subData(uint32_t xoff, uint32_t count, const void *data) {
if (mAllocation.get() && mAllocation.get()->getType()) {
void *ptr = getElement(xoff);
count *= mAllocation.get()->getType()->getElementSizeBytes();
@@ -63,34 +57,37 @@ void Adapter1D::subData(uint32_t xoff, uint32_t count, const void *data)
}
}
-void Adapter1D::data(const void *data)
-{
+void Adapter1D::data(const void *data) {
memcpy(getElement(0),
data,
mAllocation.get()->getType()->getSizeBytes());
}
+void Adapter1D::serialize(OStream *stream) const {
+}
+
+Adapter1D *Adapter1D::createFromStream(Context *rsc, IStream *stream) {
+ return NULL;
+}
+
namespace android {
namespace renderscript {
-RsAdapter1D rsi_Adapter1DCreate(Context *rsc)
-{
+RsAdapter1D rsi_Adapter1DCreate(Context *rsc) {
Adapter1D *a = new Adapter1D(rsc);
a->incUserRef();
return a;
}
-void rsi_Adapter1DBindAllocation(Context *rsc, RsAdapter1D va, RsAllocation valloc)
-{
+void rsi_Adapter1DBindAllocation(Context *rsc, RsAdapter1D va, RsAllocation valloc) {
Adapter1D * a = static_cast<Adapter1D *>(va);
Allocation * alloc = static_cast<Allocation *>(valloc);
a->setAllocation(alloc);
}
-void rsi_Adapter1DSetConstraint(Context *rsc, RsAdapter1D va, RsDimension dim, uint32_t value)
-{
+void rsi_Adapter1DSetConstraint(Context *rsc, RsAdapter1D va, RsDimension dim, uint32_t value) {
Adapter1D * a = static_cast<Adapter1D *>(va);
- switch(dim) {
+ switch (dim) {
case RS_DIMENSION_X:
rsAssert(!"Cannot contrain X in an 1D adapter");
return;
@@ -112,14 +109,12 @@ void rsi_Adapter1DSetConstraint(Context *rsc, RsAdapter1D va, RsDimension dim, u
}
}
-void rsi_Adapter1DSubData(Context *rsc, RsAdapter1D va, uint32_t xoff, uint32_t count, const void *data)
-{
+void rsi_Adapter1DSubData(Context *rsc, RsAdapter1D va, uint32_t xoff, uint32_t count, const void *data) {
Adapter1D * a = static_cast<Adapter1D *>(va);
a->subData(xoff, count, data);
}
-void rsi_Adapter1DData(Context *rsc, RsAdapter1D va, const void *data)
-{
+void rsi_Adapter1DData(Context *rsc, RsAdapter1D va, const void *data) {
Adapter1D * a = static_cast<Adapter1D *>(va);
a->data(data);
}
@@ -129,47 +124,48 @@ void rsi_Adapter1DData(Context *rsc, RsAdapter1D va, const void *data)
//////////////////////////
-Adapter2D::Adapter2D(Context *rsc) : ObjectBase(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
+Adapter2D::Adapter2D(Context *rsc) : ObjectBase(rsc) {
reset();
}
-Adapter2D::Adapter2D(Context *rsc, Allocation *a) : ObjectBase(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
+Adapter2D::Adapter2D(Context *rsc, Allocation *a) : ObjectBase(rsc) {
reset();
setAllocation(a);
}
-void Adapter2D::reset()
-{
+void Adapter2D::reset() {
mZ = 0;
mLOD = 0;
mFace = 0;
}
-void * Adapter2D::getElement(uint32_t x, uint32_t y) const
-{
+void * Adapter2D::getElement(uint32_t x, uint32_t y) const {
rsAssert(mAllocation.get());
rsAssert(mAllocation->getPtr());
rsAssert(mAllocation->getType());
+ if (mFace != 0 && !mAllocation->getType()->getDimFaces()) {
+ LOGE("Adapter wants cubemap face, but allocation has none");
+ return NULL;
+ }
+
uint8_t * ptr = static_cast<uint8_t *>(mAllocation->getPtr());
ptr += mAllocation->getType()->getLODOffset(mLOD, x, y);
+
+ if (mFace != 0) {
+ uint32_t totalSizeBytes = mAllocation->getType()->getSizeBytes();
+ uint32_t faceOffset = totalSizeBytes / 6;
+ ptr += faceOffset * mFace;
+ }
return ptr;
}
-void Adapter2D::subData(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data)
-{
+void Adapter2D::subData(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data) {
rsAssert(mAllocation.get());
rsAssert(mAllocation->getPtr());
rsAssert(mAllocation->getType());
uint32_t eSize = mAllocation.get()->getType()->getElementSizeBytes();
uint32_t lineSize = eSize * w;
- uint32_t destW = getDimX();
const uint8_t *src = static_cast<const uint8_t *>(data);
for (uint32_t line=yoff; line < (yoff+h); line++) {
@@ -178,36 +174,38 @@ void Adapter2D::subData(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, co
}
}
-void Adapter2D::data(const void *data)
-{
+void Adapter2D::data(const void *data) {
memcpy(getElement(0,0),
data,
mAllocation.get()->getType()->getSizeBytes());
}
+void Adapter2D::serialize(OStream *stream) const {
+}
+
+Adapter2D *Adapter2D::createFromStream(Context *rsc, IStream *stream) {
+ return NULL;
+}
namespace android {
namespace renderscript {
-RsAdapter2D rsi_Adapter2DCreate(Context *rsc)
-{
+RsAdapter2D rsi_Adapter2DCreate(Context *rsc) {
Adapter2D *a = new Adapter2D(rsc);
a->incUserRef();
return a;
}
-void rsi_Adapter2DBindAllocation(Context *rsc, RsAdapter2D va, RsAllocation valloc)
-{
+void rsi_Adapter2DBindAllocation(Context *rsc, RsAdapter2D va, RsAllocation valloc) {
Adapter2D * a = static_cast<Adapter2D *>(va);
Allocation * alloc = static_cast<Allocation *>(valloc);
a->setAllocation(alloc);
}
-void rsi_Adapter2DSetConstraint(Context *rsc, RsAdapter2D va, RsDimension dim, uint32_t value)
-{
+void rsi_Adapter2DSetConstraint(Context *rsc, RsAdapter2D va, RsDimension dim, uint32_t value) {
Adapter2D * a = static_cast<Adapter2D *>(va);
- switch(dim) {
+ switch (dim) {
case RS_DIMENSION_X:
rsAssert(!"Cannot contrain X in an 2D adapter");
return;
@@ -229,14 +227,12 @@ void rsi_Adapter2DSetConstraint(Context *rsc, RsAdapter2D va, RsDimension dim, u
}
}
-void rsi_Adapter2DData(Context *rsc, RsAdapter2D va, const void *data)
-{
+void rsi_Adapter2DData(Context *rsc, RsAdapter2D va, const void *data) {
Adapter2D * a = static_cast<Adapter2D *>(va);
a->data(data);
}
-void rsi_Adapter2DSubData(Context *rsc, RsAdapter2D va, uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data)
-{
+void rsi_Adapter2DSubData(Context *rsc, RsAdapter2D va, uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data) {
Adapter2D * a = static_cast<Adapter2D *>(va);
a->subData(xoff, yoff, w, h, data);
}
diff --git a/libs/rs/rsAdapter.h b/libs/rs/rsAdapter.h
index cb2872e..d150789 100644
--- a/libs/rs/rsAdapter.h
+++ b/libs/rs/rsAdapter.h
@@ -24,8 +24,7 @@ namespace android {
namespace renderscript {
-class Adapter1D : public ObjectBase
-{
+class Adapter1D : public ObjectBase {
public:
// By policy this allocation will hold a pointer to the type
@@ -50,6 +49,10 @@ public:
void subData(uint32_t xoff, uint32_t count, const void *data);
void data(const void *data);
+ virtual void serialize(OStream *stream) const;
+ virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ADAPTER_1D; }
+ static Adapter1D *createFromStream(Context *rsc, IStream *stream);
+
protected:
ObjectBaseRef<Allocation> mAllocation;
uint32_t mY;
@@ -58,8 +61,7 @@ protected:
uint32_t mFace;
};
-class Adapter2D : public ObjectBase
-{
+class Adapter2D : public ObjectBase {
public:
// By policy this allocation will hold a pointer to the type
@@ -82,6 +84,10 @@ public:
void data(const void *data);
void subData(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data);
+ virtual void serialize(OStream *stream) const;
+ virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ADAPTER_2D; }
+ static Adapter2D *createFromStream(Context *rsc, IStream *stream);
+
protected:
ObjectBaseRef<Allocation> mAllocation;
uint32_t mZ;
@@ -89,7 +95,6 @@ protected:
uint32_t mFace;
};
-
}
}
#endif
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index 4e8278d..4ade714 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -13,21 +13,31 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES/glext.h>
+#else
+#include "rsContextHostStub.h"
+
+#include <OpenGL/gl.h>
+#include <OpenGl/glext.h>
+#endif
+
+#include "utils/StopWatch.h"
using namespace android;
using namespace android::renderscript;
-Allocation::Allocation(Context *rsc, const Type *type) : ObjectBase(rsc)
-{
+Allocation::Allocation(Context *rsc, const Type *type) : ObjectBase(rsc) {
init(rsc, type);
mPtr = malloc(mType->getSizeBytes());
+ if (mType->getElement()->getHasReferences()) {
+ memset(mPtr, 0, mType->getSizeBytes());
+ }
if (!mPtr) {
LOGE("Allocation::Allocation, alloc failure");
}
@@ -35,8 +45,7 @@ Allocation::Allocation(Context *rsc, const Type *type) : ObjectBase(rsc)
Allocation::Allocation(Context *rsc, const Type *type, void *bmp,
void *callbackData, RsBitmapCallback_t callback)
-: ObjectBase(rsc)
-{
+ : ObjectBase(rsc) {
init(rsc, type);
mPtr = bmp;
@@ -44,10 +53,7 @@ Allocation::Allocation(Context *rsc, const Type *type, void *bmp,
mUserBitmapCallbackData = callbackData;
}
-void Allocation::init(Context *rsc, const Type *type)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
+void Allocation::init(Context *rsc, const Type *type) {
mPtr = NULL;
mCpuWrite = false;
@@ -73,8 +79,7 @@ void Allocation::init(Context *rsc, const Type *type)
mPtr = NULL;
}
-Allocation::~Allocation()
-{
+Allocation::~Allocation() {
if (mUserBitmapCallback != NULL) {
mUserBitmapCallback(mUserBitmapCallbackData);
} else {
@@ -94,29 +99,23 @@ Allocation::~Allocation()
}
}
-void Allocation::setCpuWritable(bool)
-{
+void Allocation::setCpuWritable(bool) {
}
-void Allocation::setGpuWritable(bool)
-{
+void Allocation::setGpuWritable(bool) {
}
-void Allocation::setCpuReadable(bool)
-{
+void Allocation::setCpuReadable(bool) {
}
-void Allocation::setGpuReadable(bool)
-{
+void Allocation::setGpuReadable(bool) {
}
-bool Allocation::fixAllocation()
-{
+bool Allocation::fixAllocation() {
return false;
}
-void Allocation::deferedUploadToTexture(const Context *rsc, bool genMipmap, uint32_t lodOffset)
-{
+void Allocation::deferedUploadToTexture(const Context *rsc, bool genMipmap, uint32_t lodOffset) {
rsAssert(lodOffset < mType->getLODCount());
mIsTexture = true;
mTextureLOD = lodOffset;
@@ -124,9 +123,22 @@ void Allocation::deferedUploadToTexture(const Context *rsc, bool genMipmap, uint
mTextureGenMipmap = !mType->getDimLOD() && genMipmap;
}
-void Allocation::uploadToTexture(const Context *rsc)
-{
- //rsAssert(!mTextureId);
+uint32_t Allocation::getGLTarget() const {
+ if (mIsTexture) {
+ if (mType->getDimFaces()) {
+ return GL_TEXTURE_CUBE_MAP;
+ } else {
+ return GL_TEXTURE_2D;
+ }
+ }
+ if (mIsVertexBuffer) {
+ return GL_ARRAY_BUFFER;
+ }
+ return 0;
+}
+
+
+void Allocation::uploadToTexture(const Context *rsc) {
mIsTexture = true;
if (!rsc->checkDriver()) {
@@ -141,6 +153,8 @@ void Allocation::uploadToTexture(const Context *rsc)
return;
}
+ bool isFirstUpload = false;
+
if (!mTextureID) {
glGenTextures(1, &mTextureID);
@@ -153,33 +167,90 @@ void Allocation::uploadToTexture(const Context *rsc)
mUploadDefered = true;
return;
}
+ isFirstUpload = true;
}
- glBindTexture(GL_TEXTURE_2D, mTextureID);
+
+ GLenum target = (GLenum)getGLTarget();
+ glBindTexture(target, mTextureID);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ if (target == GL_TEXTURE_2D) {
+ upload2DTexture(isFirstUpload);
+ } else if (target == GL_TEXTURE_CUBE_MAP) {
+ uploadCubeTexture(isFirstUpload);
+ }
+
+ if (mTextureGenMipmap) {
+#ifndef ANDROID_RS_BUILD_FOR_HOST
+ glGenerateMipmap(target);
+#endif //ANDROID_RS_BUILD_FOR_HOST
+ }
+
+ rsc->checkError("Allocation::uploadToTexture");
+}
+
+void Allocation::upload2DTexture(bool isFirstUpload) {
+ GLenum type = mType->getElement()->getComponent().getGLType();
+ GLenum format = mType->getElement()->getComponent().getGLFormat();
+
Adapter2D adapt(getContext(), this);
- for(uint32_t lod = 0; (lod + mTextureLOD) < mType->getLODCount(); lod++) {
+ for (uint32_t lod = 0; (lod + mTextureLOD) < mType->getLODCount(); lod++) {
adapt.setLOD(lod+mTextureLOD);
uint16_t * ptr = static_cast<uint16_t *>(adapt.getElement(0,0));
- glTexImage2D(GL_TEXTURE_2D, lod, format,
- adapt.getDimX(), adapt.getDimY(),
- 0, format, type, ptr);
- }
- if (mTextureGenMipmap) {
- glGenerateMipmap(GL_TEXTURE_2D);
+ if (isFirstUpload) {
+ glTexImage2D(GL_TEXTURE_2D, lod, format,
+ adapt.getDimX(), adapt.getDimY(),
+ 0, format, type, ptr);
+ } else {
+ glTexSubImage2D(GL_TEXTURE_2D, lod, 0, 0,
+ adapt.getDimX(), adapt.getDimY(),
+ format, type, ptr);
+ }
}
+}
+
+void Allocation::uploadCubeTexture(bool isFirstUpload) {
+ GLenum type = mType->getElement()->getComponent().getGLType();
+ GLenum format = mType->getElement()->getComponent().getGLFormat();
+ GLenum faceOrder[] = {
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+ };
+
+ Adapter2D adapt(getContext(), this);
+ for (uint32_t face = 0; face < 6; face ++) {
+ adapt.setFace(face);
+
+ for (uint32_t lod = 0; (lod + mTextureLOD) < mType->getLODCount(); lod++) {
+ adapt.setLOD(lod+mTextureLOD);
+
+ uint16_t * ptr = static_cast<uint16_t *>(adapt.getElement(0,0));
+
+ if (isFirstUpload) {
+ glTexImage2D(faceOrder[face], lod, format,
+ adapt.getDimX(), adapt.getDimY(),
+ 0, format, type, ptr);
+ } else {
+ glTexSubImage2D(faceOrder[face], lod, 0, 0,
+ adapt.getDimX(), adapt.getDimY(),
+ format, type, ptr);
+ }
+ }
+ }
}
-void Allocation::deferedUploadToBufferObject(const Context *rsc)
-{
+void Allocation::deferedUploadToBufferObject(const Context *rsc) {
mIsVertexBuffer = true;
mUploadDefered = true;
}
-void Allocation::uploadToBufferObject(const Context *rsc)
-{
+void Allocation::uploadToBufferObject(const Context *rsc) {
rsAssert(!mType->getDimY());
rsAssert(!mType->getDimZ());
@@ -197,14 +268,14 @@ void Allocation::uploadToBufferObject(const Context *rsc)
mUploadDefered = true;
return;
}
-
- glBindBuffer(GL_ARRAY_BUFFER, mBufferID);
- glBufferData(GL_ARRAY_BUFFER, mType->getSizeBytes(), getPtr(), GL_DYNAMIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
+ GLenum target = (GLenum)getGLTarget();
+ glBindBuffer(target, mBufferID);
+ glBufferData(target, mType->getSizeBytes(), getPtr(), GL_DYNAMIC_DRAW);
+ glBindBuffer(target, 0);
+ rsc->checkError("Allocation::uploadToBufferObject");
}
-void Allocation::uploadCheck(const Context *rsc)
-{
+void Allocation::uploadCheck(const Context *rsc) {
if (mUploadDefered) {
mUploadDefered = false;
if (mIsVertexBuffer) {
@@ -217,25 +288,28 @@ void Allocation::uploadCheck(const Context *rsc)
}
-void Allocation::data(const void *data, uint32_t sizeBytes)
-{
+void Allocation::data(Context *rsc, const void *data, uint32_t sizeBytes) {
uint32_t size = mType->getSizeBytes();
if (size != sizeBytes) {
LOGE("Allocation::data called with mismatched size expected %i, got %i", size, sizeBytes);
return;
}
+
+ if (mType->getElement()->getHasReferences()) {
+ incRefs(data, sizeBytes / mType->getElement()->getSizeBytes());
+ decRefs(mPtr, sizeBytes / mType->getElement()->getSizeBytes());
+ }
+
memcpy(mPtr, data, size);
sendDirty();
mUploadDefered = true;
}
-void Allocation::read(void *data)
-{
+void Allocation::read(void *data) {
memcpy(data, mPtr, mType->getSizeBytes());
}
-void Allocation::subData(uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes)
-{
+void Allocation::subData(Context *rsc, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes) {
uint32_t eSize = mType->getElementSizeBytes();
uint8_t * ptr = static_cast<uint8_t *>(mPtr);
ptr += eSize * xoff;
@@ -246,14 +320,19 @@ void Allocation::subData(uint32_t xoff, uint32_t count, const void *data, uint32
mType->dumpLOGV("type info");
return;
}
+
+ if (mType->getElement()->getHasReferences()) {
+ incRefs(data, count);
+ decRefs(ptr, count);
+ }
+
memcpy(ptr, data, size);
sendDirty();
mUploadDefered = true;
}
-void Allocation::subData(uint32_t xoff, uint32_t yoff,
- uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes)
-{
+void Allocation::subData(Context *rsc, uint32_t xoff, uint32_t yoff,
+ uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes) {
uint32_t eSize = mType->getElementSizeBytes();
uint32_t lineSize = eSize * w;
uint32_t destW = mType->getDimX();
@@ -268,7 +347,10 @@ void Allocation::subData(uint32_t xoff, uint32_t yoff,
}
for (uint32_t line=yoff; line < (yoff+h); line++) {
- uint8_t * ptr = static_cast<uint8_t *>(mPtr);
+ if (mType->getElement()->getHasReferences()) {
+ incRefs(src, w);
+ decRefs(dst, w);
+ }
memcpy(dst, src, lineSize);
src += lineSize;
dst += destW * eSize;
@@ -277,18 +359,95 @@ void Allocation::subData(uint32_t xoff, uint32_t yoff,
mUploadDefered = true;
}
-void Allocation::subData(uint32_t xoff, uint32_t yoff, uint32_t zoff,
- uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes)
-{
+void Allocation::subData(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff,
+ uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) {
+}
+
+void Allocation::subElementData(Context *rsc, uint32_t x, const void *data,
+ uint32_t cIdx, uint32_t sizeBytes) {
+ uint32_t eSize = mType->getElementSizeBytes();
+ uint8_t * ptr = static_cast<uint8_t *>(mPtr);
+ ptr += eSize * x;
+
+ if (cIdx >= mType->getElement()->getFieldCount()) {
+ LOGE("Error Allocation::subElementData component %i out of range.", cIdx);
+ rsc->setError(RS_ERROR_BAD_VALUE, "subElementData component out of range.");
+ return;
+ }
+
+ if (x >= mType->getDimX()) {
+ LOGE("Error Allocation::subElementData X offset %i out of range.", x);
+ rsc->setError(RS_ERROR_BAD_VALUE, "subElementData X offset out of range.");
+ return;
+ }
+
+ const Element * e = mType->getElement()->getField(cIdx);
+ ptr += mType->getElement()->getFieldOffsetBytes(cIdx);
+
+ if (sizeBytes != e->getSizeBytes()) {
+ LOGE("Error Allocation::subElementData data size %i does not match field size %i.", sizeBytes, e->getSizeBytes());
+ rsc->setError(RS_ERROR_BAD_VALUE, "subElementData bad size.");
+ return;
+ }
+
+ if (e->getHasReferences()) {
+ e->incRefs(data);
+ e->decRefs(ptr);
+ }
+
+ memcpy(ptr, data, sizeBytes);
+ sendDirty();
+ mUploadDefered = true;
+}
+
+void Allocation::subElementData(Context *rsc, uint32_t x, uint32_t y,
+ const void *data, uint32_t cIdx, uint32_t sizeBytes) {
+ uint32_t eSize = mType->getElementSizeBytes();
+ uint8_t * ptr = static_cast<uint8_t *>(mPtr);
+ ptr += eSize * (x + y * mType->getDimX());
+
+ if (x >= mType->getDimX()) {
+ LOGE("Error Allocation::subElementData X offset %i out of range.", x);
+ rsc->setError(RS_ERROR_BAD_VALUE, "subElementData X offset out of range.");
+ return;
+ }
+
+ if (y >= mType->getDimY()) {
+ LOGE("Error Allocation::subElementData X offset %i out of range.", x);
+ rsc->setError(RS_ERROR_BAD_VALUE, "subElementData X offset out of range.");
+ return;
+ }
+
+ if (cIdx >= mType->getElement()->getFieldCount()) {
+ LOGE("Error Allocation::subElementData component %i out of range.", cIdx);
+ rsc->setError(RS_ERROR_BAD_VALUE, "subElementData component out of range.");
+ return;
+ }
+
+ const Element * e = mType->getElement()->getField(cIdx);
+ ptr += mType->getElement()->getFieldOffsetBytes(cIdx);
+
+ if (sizeBytes != e->getSizeBytes()) {
+ LOGE("Error Allocation::subElementData data size %i does not match field size %i.", sizeBytes, e->getSizeBytes());
+ rsc->setError(RS_ERROR_BAD_VALUE, "subElementData bad size.");
+ return;
+ }
+
+ if (e->getHasReferences()) {
+ e->incRefs(data);
+ e->decRefs(ptr);
+ }
+
+ memcpy(ptr, data, sizeBytes);
+ sendDirty();
+ mUploadDefered = true;
}
-void Allocation::addProgramToDirty(const Program *p)
-{
- mToDirtyList.add(p);
+void Allocation::addProgramToDirty(const Program *p) {
+ mToDirtyList.push(p);
}
-void Allocation::removeProgramToDirty(const Program *p)
-{
+void Allocation::removeProgramToDirty(const Program *p) {
for (size_t ct=0; ct < mToDirtyList.size(); ct++) {
if (mToDirtyList[ct] == p) {
mToDirtyList.removeAt(ct);
@@ -298,8 +457,7 @@ void Allocation::removeProgramToDirty(const Program *p)
rsAssert(0);
}
-void Allocation::dumpLOGV(const char *prefix) const
-{
+void Allocation::dumpLOGV(const char *prefix) const {
ObjectBase::dumpLOGV(prefix);
String8 s(prefix);
@@ -313,55 +471,139 @@ void Allocation::dumpLOGV(const char *prefix) const
LOGV("%s allocation mIsTexture=%i mTextureID=%i, mIsVertexBuffer=%i, mBufferID=%i",
prefix, mIsTexture, mTextureID, mIsVertexBuffer, mBufferID);
+}
+
+void Allocation::serialize(OStream *stream) const {
+ // Need to identify ourselves
+ stream->addU32((uint32_t)getClassId());
+
+ String8 name(getName());
+ stream->addString(&name);
+
+ // First thing we need to serialize is the type object since it will be needed
+ // to initialize the class
+ mType->serialize(stream);
+
+ uint32_t dataSize = mType->getSizeBytes();
+ // Write how much data we are storing
+ stream->addU32(dataSize);
+ // Now write the data
+ stream->addByteArray(mPtr, dataSize);
+}
+
+Allocation *Allocation::createFromStream(Context *rsc, IStream *stream) {
+ // First make sure we are reading the correct object
+ RsA3DClassID classID = (RsA3DClassID)stream->loadU32();
+ if (classID != RS_A3D_CLASS_ID_ALLOCATION) {
+ LOGE("allocation loading skipped due to invalid class id\n");
+ return NULL;
+ }
+
+ String8 name;
+ stream->loadString(&name);
+
+ Type *type = Type::createFromStream(rsc, stream);
+ if (!type) {
+ return NULL;
+ }
+ type->compute();
+
+ // Number of bytes we wrote out for this allocation
+ uint32_t dataSize = stream->loadU32();
+ if (dataSize != type->getSizeBytes()) {
+ LOGE("failed to read allocation because numbytes written is not the same loaded type wants\n");
+ ObjectBase::checkDelete(type);
+ return NULL;
+ }
+
+ Allocation *alloc = new Allocation(rsc, type);
+ alloc->setName(name.string(), name.size());
+
+ // Read in all of our allocation data
+ alloc->data(rsc, stream->getPtr() + stream->getPos(), dataSize);
+ stream->reset(stream->getPos() + dataSize);
+ return alloc;
}
-void Allocation::sendDirty() const
-{
+void Allocation::sendDirty() const {
for (size_t ct=0; ct < mToDirtyList.size(); ct++) {
mToDirtyList[ct]->forceDirty();
}
}
-/////////////////
-//
+void Allocation::incRefs(const void *ptr, size_t ct, size_t startOff) const {
+ const uint8_t *p = static_cast<const uint8_t *>(ptr);
+ const Element *e = mType->getElement();
+ uint32_t stride = e->getSizeBytes();
+ p += stride * startOff;
+ while (ct > 0) {
+ e->incRefs(p);
+ ct --;
+ p += stride;
+ }
+}
-namespace android {
-namespace renderscript {
+void Allocation::decRefs(const void *ptr, size_t ct, size_t startOff) const {
+ const uint8_t *p = static_cast<const uint8_t *>(ptr);
+ const Element *e = mType->getElement();
+ uint32_t stride = e->getSizeBytes();
-RsAllocation rsi_AllocationCreateTyped(Context *rsc, RsType vtype)
-{
- const Type * type = static_cast<const Type *>(vtype);
+ p += stride * startOff;
+ while (ct > 0) {
+ e->decRefs(p);
+ ct --;
+ p += stride;
+ }
+}
- Allocation * alloc = new Allocation(rsc, type);
- alloc->incUserRef();
- return alloc;
+void Allocation::copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len) {
}
-RsAllocation rsi_AllocationCreateSized(Context *rsc, RsElement e, size_t count)
-{
- Type * type = new Type(rsc);
- type->setDimX(count);
- type->setElement(static_cast<Element *>(e));
- type->compute();
- return rsi_AllocationCreateTyped(rsc, type);
+void Allocation::resize1D(Context *rsc, uint32_t dimX) {
+ Type *t = mType->cloneAndResize1D(rsc, dimX);
+
+ uint32_t oldDimX = mType->getDimX();
+ if (dimX == oldDimX) {
+ return;
+ }
+
+ if (dimX < oldDimX) {
+ decRefs(mPtr, oldDimX - dimX, dimX);
+ }
+ mPtr = realloc(mPtr, t->getSizeBytes());
+
+ if (dimX > oldDimX) {
+ const Element *e = mType->getElement();
+ uint32_t stride = e->getSizeBytes();
+ memset(((uint8_t *)mPtr) + stride * oldDimX, 0, stride * (dimX - oldDimX));
+ }
+ mType.set(t);
}
-void rsi_AllocationUploadToTexture(Context *rsc, RsAllocation va, bool genmip, uint32_t baseMipLevel)
-{
+void Allocation::resize2D(Context *rsc, uint32_t dimX, uint32_t dimY) {
+ LOGE("not implemented");
+}
+
+/////////////////
+//
+
+
+namespace android {
+namespace renderscript {
+
+void rsi_AllocationUploadToTexture(Context *rsc, RsAllocation va, bool genmip, uint32_t baseMipLevel) {
Allocation *alloc = static_cast<Allocation *>(va);
alloc->deferedUploadToTexture(rsc, genmip, baseMipLevel);
}
-void rsi_AllocationUploadToBufferObject(Context *rsc, RsAllocation va)
-{
+void rsi_AllocationUploadToBufferObject(Context *rsc, RsAllocation va) {
Allocation *alloc = static_cast<Allocation *>(va);
alloc->deferedUploadToBufferObject(rsc);
}
-static void mip565(const Adapter2D &out, const Adapter2D &in)
-{
+static void mip565(const Adapter2D &out, const Adapter2D &in) {
uint32_t w = out.getDimX();
uint32_t h = out.getDimY();
@@ -379,8 +621,7 @@ static void mip565(const Adapter2D &out, const Adapter2D &in)
}
}
-static void mip8888(const Adapter2D &out, const Adapter2D &in)
-{
+static void mip8888(const Adapter2D &out, const Adapter2D &in) {
uint32_t w = out.getDimX();
uint32_t h = out.getDimY();
@@ -398,8 +639,7 @@ static void mip8888(const Adapter2D &out, const Adapter2D &in)
}
}
-static void mip8(const Adapter2D &out, const Adapter2D &in)
-{
+static void mip8(const Adapter2D &out, const Adapter2D &in) {
uint32_t w = out.getDimX();
uint32_t h = out.getDimY();
@@ -417,9 +657,8 @@ static void mip8(const Adapter2D &out, const Adapter2D &in)
}
}
-static void mip(const Adapter2D &out, const Adapter2D &in)
-{
- switch(out.getBaseType()->getElement()->getSizeBits()) {
+static void mip(const Adapter2D &out, const Adapter2D &in) {
+ switch (out.getBaseType()->getElement()->getSizeBits()) {
case 32:
mip8888(out, in);
break;
@@ -429,60 +668,51 @@ static void mip(const Adapter2D &out, const Adapter2D &in)
case 8:
mip8(out, in);
break;
-
}
-
}
typedef void (*ElementConverter_t)(void *dst, const void *src, uint32_t count);
-static void elementConverter_cpy_16(void *dst, const void *src, uint32_t count)
-{
+static void elementConverter_cpy_16(void *dst, const void *src, uint32_t count) {
memcpy(dst, src, count * 2);
}
-static void elementConverter_cpy_8(void *dst, const void *src, uint32_t count)
-{
+static void elementConverter_cpy_8(void *dst, const void *src, uint32_t count) {
memcpy(dst, src, count);
}
-static void elementConverter_cpy_32(void *dst, const void *src, uint32_t count)
-{
+static void elementConverter_cpy_32(void *dst, const void *src, uint32_t count) {
memcpy(dst, src, count * 4);
}
-
-static void elementConverter_888_to_565(void *dst, const void *src, uint32_t count)
-{
+static void elementConverter_888_to_565(void *dst, const void *src, uint32_t count) {
uint16_t *d = static_cast<uint16_t *>(dst);
const uint8_t *s = static_cast<const uint8_t *>(src);
- while(count--) {
+ while (count--) {
*d = rs888to565(s[0], s[1], s[2]);
d++;
s+= 3;
}
}
-static void elementConverter_8888_to_565(void *dst, const void *src, uint32_t count)
-{
+static void elementConverter_8888_to_565(void *dst, const void *src, uint32_t count) {
uint16_t *d = static_cast<uint16_t *>(dst);
const uint8_t *s = static_cast<const uint8_t *>(src);
- while(count--) {
+ while (count--) {
*d = rs888to565(s[0], s[1], s[2]);
d++;
s+= 4;
}
}
-static ElementConverter_t pickConverter(const Element *dst, const Element *src)
-{
+static ElementConverter_t pickConverter(const Element *dst, const Element *src) {
GLenum srcGLType = src->getComponent().getGLType();
GLenum srcGLFmt = src->getComponent().getGLFormat();
GLenum dstGLType = dst->getComponent().getGLType();
GLenum dstGLFmt = dst->getComponent().getGLFormat();
if (srcGLFmt == dstGLFmt && srcGLType == dstGLType) {
- switch(dst->getSizeBytes()) {
+ switch (dst->getSizeBytes()) {
case 4:
return elementConverter_cpy_32;
case 2:
@@ -495,7 +725,7 @@ static ElementConverter_t pickConverter(const Element *dst, const Element *src)
if (srcGLType == GL_UNSIGNED_BYTE &&
srcGLFmt == GL_RGB &&
dstGLType == GL_UNSIGNED_SHORT_5_6_5 &&
- dstGLType == GL_RGB) {
+ dstGLFmt == GL_RGB) {
return elementConverter_888_to_565;
}
@@ -503,116 +733,201 @@ static ElementConverter_t pickConverter(const Element *dst, const Element *src)
if (srcGLType == GL_UNSIGNED_BYTE &&
srcGLFmt == GL_RGBA &&
dstGLType == GL_UNSIGNED_SHORT_5_6_5 &&
- dstGLType == GL_RGB) {
+ dstGLFmt == GL_RGB) {
return elementConverter_8888_to_565;
}
LOGE("pickConverter, unsuported combo, src %p, dst %p", src, dst);
+ LOGE("pickConverter, srcGLType = %x, srcGLFmt = %x", srcGLType, srcGLFmt);
+ LOGE("pickConverter, dstGLType = %x, dstGLFmt = %x", dstGLType, dstGLFmt);
+ src->dumpLOGV("SRC ");
+ dst->dumpLOGV("DST ");
return 0;
}
+#ifndef ANDROID_RS_BUILD_FOR_HOST
+
RsAllocation rsi_AllocationCreateBitmapRef(Context *rsc, RsType vtype,
- void *bmp, void *callbackData, RsBitmapCallback_t callback)
-{
+ void *bmp, void *callbackData,
+ RsBitmapCallback_t callback) {
const Type * type = static_cast<const Type *>(vtype);
Allocation * alloc = new Allocation(rsc, type, bmp, callbackData, callback);
alloc->incUserRef();
return alloc;
}
-RsAllocation rsi_AllocationCreateFromBitmap(Context *rsc, uint32_t w, uint32_t h, RsElement _dst, RsElement _src, bool genMips, const void *data)
-{
+void rsi_AllocationUpdateFromBitmap(Context *rsc, RsAllocation va,
+ RsElement _src, const void *data) {
+ Allocation *texAlloc = static_cast<Allocation *>(va);
const Element *src = static_cast<const Element *>(_src);
- const Element *dst = static_cast<const Element *>(_dst);
-
- // Check for pow2 on pre es 2.0 versions.
- rsAssert(rsc->checkVersion2_0() || (!(w & (w-1)) && !(h & (h-1))));
-
- //LOGE("rsi_AllocationCreateFromBitmap %i %i %i %i %i", w, h, dstFmt, srcFmt, genMips);
- rsi_TypeBegin(rsc, _dst);
- rsi_TypeAdd(rsc, RS_DIMENSION_X, w);
- rsi_TypeAdd(rsc, RS_DIMENSION_Y, h);
- if (genMips) {
- rsi_TypeAdd(rsc, RS_DIMENSION_LOD, 1);
- }
- RsType type = rsi_TypeCreate(rsc);
-
- RsAllocation vTexAlloc = rsi_AllocationCreateTyped(rsc, type);
- Allocation *texAlloc = static_cast<Allocation *>(vTexAlloc);
- if (texAlloc == NULL) {
- LOGE("Memory allocation failure");
- return NULL;
- }
+ const Element *dst = texAlloc->getType()->getElement();
+ uint32_t w = texAlloc->getType()->getDimX();
+ uint32_t h = texAlloc->getType()->getDimY();
+ bool genMips = texAlloc->getType()->getDimLOD();
ElementConverter_t cvt = pickConverter(dst, src);
- cvt(texAlloc->getPtr(), data, w * h);
-
- if (genMips) {
- Adapter2D adapt(rsc, texAlloc);
- Adapter2D adapt2(rsc, texAlloc);
- for(uint32_t lod=0; lod < (texAlloc->getType()->getLODCount() -1); lod++) {
- adapt.setLOD(lod);
- adapt2.setLOD(lod + 1);
- mip(adapt2, adapt);
+ if (cvt) {
+ cvt(texAlloc->getPtr(), data, w * h);
+ if (genMips) {
+ Adapter2D adapt(rsc, texAlloc);
+ Adapter2D adapt2(rsc, texAlloc);
+ for (uint32_t lod=0; lod < (texAlloc->getType()->getLODCount() -1); lod++) {
+ adapt.setLOD(lod);
+ adapt2.setLOD(lod + 1);
+ mip(adapt2, adapt);
+ }
}
+ } else {
+ rsc->setError(RS_ERROR_BAD_VALUE, "Unsupported bitmap format");
}
-
- return texAlloc;
}
-RsAllocation rsi_AllocationCreateFromBitmapBoxed(Context *rsc, uint32_t w, uint32_t h, RsElement _dst, RsElement _src, bool genMips, const void *data)
-{
- const Element *srcE = static_cast<const Element *>(_src);
- const Element *dstE = static_cast<const Element *>(_dst);
- uint32_t w2 = rsHigherPow2(w);
- uint32_t h2 = rsHigherPow2(h);
+void rsi_AllocationData(Context *rsc, RsAllocation va, const void *data, uint32_t sizeBytes) {
+ Allocation *a = static_cast<Allocation *>(va);
+ a->data(rsc, data, sizeBytes);
+}
- if ((w2 == w) && (h2 == h)) {
- return rsi_AllocationCreateFromBitmap(rsc, w, h, _dst, _src, genMips, data);
- }
+void rsi_Allocation1DSubData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes) {
+ Allocation *a = static_cast<Allocation *>(va);
+ a->subData(rsc, xoff, count, data, sizeBytes);
+}
- uint32_t bpp = srcE->getSizeBytes();
- size_t size = w2 * h2 * bpp;
- uint8_t *tmp = static_cast<uint8_t *>(malloc(size));
- memset(tmp, 0, size);
+void rsi_Allocation2DSubElementData(Context *rsc, RsAllocation va, uint32_t x, uint32_t y, const void *data, uint32_t eoff, uint32_t sizeBytes) {
+ Allocation *a = static_cast<Allocation *>(va);
+ a->subElementData(rsc, x, y, data, eoff, sizeBytes);
+}
- const uint8_t * src = static_cast<const uint8_t *>(data);
- for (uint32_t y = 0; y < h; y++) {
- uint8_t * ydst = &tmp[(y + ((h2 - h) >> 1)) * w2 * bpp];
- memcpy(&ydst[((w2 - w) >> 1) * bpp], src, w * bpp);
- src += w * bpp;
- }
+void rsi_Allocation1DSubElementData(Context *rsc, RsAllocation va, uint32_t x, const void *data, uint32_t eoff, uint32_t sizeBytes) {
+ Allocation *a = static_cast<Allocation *>(va);
+ a->subElementData(rsc, x, data, eoff, sizeBytes);
+}
- RsAllocation ret = rsi_AllocationCreateFromBitmap(rsc, w2, h2, _dst, _src, genMips, tmp);
- free(tmp);
- return ret;
+void rsi_Allocation2DSubData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes) {
+ Allocation *a = static_cast<Allocation *>(va);
+ a->subData(rsc, xoff, yoff, w, h, data, sizeBytes);
}
-void rsi_AllocationData(Context *rsc, RsAllocation va, const void *data, uint32_t sizeBytes)
-{
+void rsi_AllocationRead(Context *rsc, RsAllocation va, void *data) {
Allocation *a = static_cast<Allocation *>(va);
- a->data(data, sizeBytes);
+ a->read(data);
}
-void rsi_Allocation1DSubData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes)
-{
+void rsi_AllocationResize1D(Context *rsc, RsAllocation va, uint32_t dimX) {
Allocation *a = static_cast<Allocation *>(va);
- a->subData(xoff, count, data, sizeBytes);
+ a->resize1D(rsc, dimX);
}
-void rsi_Allocation2DSubData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes)
-{
+void rsi_AllocationResize2D(Context *rsc, RsAllocation va, uint32_t dimX, uint32_t dimY) {
Allocation *a = static_cast<Allocation *>(va);
- a->subData(xoff, yoff, w, h, data, sizeBytes);
+ a->resize2D(rsc, dimX, dimY);
}
-void rsi_AllocationRead(Context *rsc, RsAllocation va, void *data)
-{
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
+}
+}
+
+const void * rsaAllocationGetType(RsContext con, RsAllocation va) {
Allocation *a = static_cast<Allocation *>(va);
- a->read(data);
+ a->getType()->incUserRef();
+
+ return a->getType();
}
+RsAllocation rsaAllocationCreateTyped(RsContext con, RsType vtype) {
+ Context *rsc = static_cast<Context *>(con);
+ Allocation * alloc = new Allocation(rsc, static_cast<Type *>(vtype));
+ alloc->incUserRef();
+ return alloc;
+}
+
+RsAllocation rsaAllocationCreateFromBitmap(RsContext con, uint32_t w, uint32_t h, RsElement _dst, RsElement _src, bool genMips, const void *data) {
+ Context *rsc = static_cast<Context *>(con);
+ const Element *src = static_cast<const Element *>(_src);
+ const Element *dst = static_cast<const Element *>(_dst);
+
+ //LOGE("%p rsi_AllocationCreateFromBitmap %i %i %i", rsc, w, h, genMips);
+ RsDimension dims[] = {RS_DIMENSION_X, RS_DIMENSION_Y, RS_DIMENSION_LOD};
+ uint32_t dimValues[] = {w, h, genMips};
+ RsType type = rsaTypeCreate(rsc, _dst, 3, dims, dimValues);
+
+ RsAllocation vTexAlloc = rsaAllocationCreateTyped(rsc, type);
+ Allocation *texAlloc = static_cast<Allocation *>(vTexAlloc);
+ if (texAlloc == NULL) {
+ LOGE("Memory allocation failure");
+ return NULL;
+ }
+ ElementConverter_t cvt = pickConverter(dst, src);
+ if (cvt) {
+ cvt(texAlloc->getPtr(), data, w * h);
+ if (genMips) {
+ Adapter2D adapt(rsc, texAlloc);
+ Adapter2D adapt2(rsc, texAlloc);
+ for (uint32_t lod=0; lod < (texAlloc->getType()->getLODCount() -1); lod++) {
+ adapt.setLOD(lod);
+ adapt2.setLOD(lod + 1);
+ mip(adapt2, adapt);
+ }
+ }
+ } else {
+ rsc->setError(RS_ERROR_BAD_VALUE, "Unsupported bitmap format");
+ delete texAlloc;
+ return NULL;
+ }
+
+ return texAlloc;
}
+
+RsAllocation rsaAllocationCubeCreateFromBitmap(RsContext con, uint32_t w, uint32_t h, RsElement _dst, RsElement _src, bool genMips, const void *data) {
+ Context *rsc = static_cast<Context *>(con);
+ const Element *src = static_cast<const Element *>(_src);
+ const Element *dst = static_cast<const Element *>(_dst);
+
+ // Cubemap allocation's faces should be Width by Width each.
+ // Source data should have 6 * Width by Width pixels
+ // Error checking is done in the java layer
+ RsDimension dims[] = {RS_DIMENSION_X, RS_DIMENSION_Y, RS_DIMENSION_LOD, RS_DIMENSION_FACE};
+ uint32_t dimValues[] = {w, w, genMips, true};
+ RsType type = rsaTypeCreate(rsc, _dst, 4, dims, dimValues);
+
+ RsAllocation vTexAlloc = rsaAllocationCreateTyped(rsc, type);
+ Allocation *texAlloc = static_cast<Allocation *>(vTexAlloc);
+ if (texAlloc == NULL) {
+ LOGE("Memory allocation failure");
+ return NULL;
+ }
+
+ uint8_t *sourcePtr = (uint8_t*)data;
+ ElementConverter_t cvt = pickConverter(dst, src);
+ if (cvt) {
+ for (uint32_t face = 0; face < 6; face ++) {
+ Adapter2D faceAdapter(rsc, texAlloc);
+ faceAdapter.setFace(face);
+
+ cvt(faceAdapter.getElement(0, 0), sourcePtr, w * w);
+
+ // Move the data pointer to the next cube face
+ sourcePtr += w * w * src->getSizeBytes();
+
+ if (genMips) {
+ Adapter2D adapt(rsc, texAlloc);
+ Adapter2D adapt2(rsc, texAlloc);
+ adapt.setFace(face);
+ adapt2.setFace(face);
+ for (uint32_t lod=0; lod < (texAlloc->getType()->getLODCount() -1); lod++) {
+ adapt.setLOD(lod);
+ adapt2.setLOD(lod + 1);
+ mip(adapt2, adapt);
+ }
+ }
+ }
+ } else {
+ rsc->setError(RS_ERROR_BAD_VALUE, "Unsupported bitmap format");
+ delete texAlloc;
+ return NULL;
+ }
+
+ return texAlloc;
}
diff --git a/libs/rs/rsAllocation.h b/libs/rs/rsAllocation.h
index 516f8b7..5b432f2 100644
--- a/libs/rs/rsAllocation.h
+++ b/libs/rs/rsAllocation.h
@@ -25,13 +25,10 @@ namespace renderscript {
class Program;
-class Allocation : public ObjectBase
-{
+class Allocation : public ObjectBase {
// The graphics equilivent of malloc. The allocation contains a structure of elements.
public:
- // By policy this allocation will hold a pointer to the type
- // but will not destroy it on destruction.
Allocation(Context *rsc, const Type *);
Allocation(Context *rsc, const Type *, void *bmp, void *callbackData, RsBitmapCallback_t callback);
@@ -51,18 +48,29 @@ public:
void uploadToTexture(const Context *rsc);
uint32_t getTextureID() const {return mTextureID;}
+ uint32_t getGLTarget() const;
+
void deferedUploadToBufferObject(const Context *rsc);
void uploadToBufferObject(const Context *rsc);
uint32_t getBufferObjectID() const {return mBufferID;}
+ void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len);
+
+ void resize1D(Context *rsc, uint32_t dimX);
+ void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY);
- void data(const void *data, uint32_t sizeBytes);
- void subData(uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes);
- void subData(uint32_t xoff, uint32_t yoff,
+ void data(Context *rsc, const void *data, uint32_t sizeBytes);
+ void subData(Context *rsc, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes);
+ void subData(Context *rsc, uint32_t xoff, uint32_t yoff,
uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes);
- void subData(uint32_t xoff, uint32_t yoff, uint32_t zoff,
+ void subData(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff,
uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
+ void subElementData(Context *rsc, uint32_t x,
+ const void *data, uint32_t elementOff, uint32_t sizeBytes);
+ void subElementData(Context *rsc, uint32_t x, uint32_t y,
+ const void *data, uint32_t elementOff, uint32_t sizeBytes);
+
void read(void *data);
void enableGLVertexBuffers() const;
@@ -72,12 +80,22 @@ public:
void removeProgramToDirty(const Program *);
virtual void dumpLOGV(const char *prefix) const;
+ virtual void serialize(OStream *stream) const;
+ virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; }
+ static Allocation *createFromStream(Context *rsc, IStream *stream);
virtual void uploadCheck(const Context *rsc);
-protected:
+ bool getIsTexture() const {return mIsTexture;}
+ bool getIsBufferObject() const {return mIsVertexBuffer;}
+
+ void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
+ void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
+
void sendDirty() const;
+ bool getHasGraphicsMipmaps() const {return mTextureGenMipmap;}
+protected:
ObjectBaseRef<const Type> mType;
void * mPtr;
@@ -118,7 +136,8 @@ protected:
private:
void init(Context *rsc, const Type *);
-
+ void upload2DTexture(bool isFirstUpload);
+ void uploadCubeTexture(bool isFirstUpload);
};
}
diff --git a/libs/rs/rsAnimation.cpp b/libs/rs/rsAnimation.cpp
new file mode 100644
index 0000000..6abda3c
--- /dev/null
+++ b/libs/rs/rsAnimation.cpp
@@ -0,0 +1,145 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_BUILD_FOR_HOST
+#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
+#include "rsAnimation.h"
+
+
+using namespace android;
+using namespace android::renderscript;
+
+void Animation::serialize(OStream *stream) const {
+}
+
+Animation *Animation::createFromStream(Context *rsc, IStream *stream) {
+ return NULL;
+}
+
+/*
+Animation::Animation(Context *rsc) : ObjectBase(rsc)
+{
+ mAllocFile = __FILE__;
+ mAllocLine = __LINE__;
+
+ mValuesInput = NULL;
+ mValuesOutput = NULL;
+ mValueCount = 0;
+ mInterpolation = RS_ANIMATION_INTERPOLATION_STEP;
+ mEdgePre = RS_ANIMATION_EDGE_UNDEFINED;
+ mEdgePost = RS_ANIMATION_EDGE_UNDEFINED;
+ mInputMin = 0;
+ mInputMax = 0;
+}
+
+Animation * Animation::create(Context *rsc,
+ const float *inValues, const float *outValues,
+ uint32_t valueCount, RsAnimationInterpolation interp,
+ RsAnimationEdge pre, RsAnimationEdge post)
+{
+ if (valueCount < 2) {
+ rsc->setError(RS_ERROR_BAD_VALUE, "Animations require more than 2 values.");
+ return NULL;
+ }
+ Animation *a = new Animation(rsc);
+ if (!a) {
+ rsc->setError(RS_ERROR_OUT_OF_MEMORY);
+ return NULL;
+ }
+
+ float *vin = (float *)malloc(valueCount * sizeof(float));
+ float *vout = (float *)malloc(valueCount * sizeof(float));
+ a->mValuesInput = vin;
+ a->mValuesOutput = vout;
+ if (a->mValuesInput == NULL || a->mValuesOutput == NULL) {
+ delete a;
+ rsc->setError(RS_ERROR_OUT_OF_MEMORY);
+ return NULL;
+ }
+
+ a->mEdgePre = pre;
+ a->mEdgePost = post;
+ a->mInterpolation = interp;
+ a->mValueCount = valueCount;
+
+ memcpy(vin, inValues, valueCount * sizeof(float));
+ memcpy(vout, outValues, valueCount * sizeof(float));
+ a->mInputMin = inValues[0];
+ a->mInputMax = inValues[0];
+
+ bool needSort = false;
+ for (uint32_t ct=1; ct < valueCount; ct++) {
+ if (a->mInputMin > vin[ct]) {
+ needSort = true;
+ a->mInputMin = vin[ct];
+ }
+ if (a->mInputMax < vin[ct]) {
+ a->mInputMax = vin[ct];
+ } else {
+ needSort = true;
+ }
+ }
+
+ while (1) {
+ bool changed = false;
+ for (uint32_t ct=1; ct < valueCount; ct++) {
+ if (vin[ct-1] > vin[ct]) {
+ float t = vin[ct-1];
+ vin[ct-1] = vin[ct];
+ vin[ct] = t;
+ t = vout[ct-1];
+ vout[ct-1] = vout[ct];
+ vout[ct] = t;
+ changed = true;
+ }
+ }
+ if (!changed) break;
+ }
+
+ return a;
+}
+*/
+
+
+/////////////////////////////////////////
+//
+
+namespace android {
+namespace renderscript {
+
+RsAnimation rsi_AnimationCreate(Context *rsc,
+ const float *inValues,
+ const float *outValues,
+ uint32_t valueCount,
+ RsAnimationInterpolation interp,
+ RsAnimationEdge pre,
+ RsAnimationEdge post) {
+ //LOGE("rsi_ElementCreate %i %i %i %i", dt, dk, norm, vecSize);
+ Animation *a = NULL;//Animation::create(rsc, inValues, outValues, valueCount, interp, pre, post);
+ if (a != NULL) {
+ a->incUserRef();
+ }
+ return (RsAnimation)a;
+}
+
+
+}
+}
+
diff --git a/libs/rs/rsAnimation.h b/libs/rs/rsAnimation.h
new file mode 100644
index 0000000..bff8d6f
--- /dev/null
+++ b/libs/rs/rsAnimation.h
@@ -0,0 +1,67 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_ANIMATION_H
+#define ANDROID_RS_ANIMATION_H
+
+#include "rsUtils.h"
+#include "rsObjectBase.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+
+class Animation : public ObjectBase {
+public:
+ ~Animation();
+
+ static Animation * create(Context *rsc,
+ const float *inValues, const float *outValues,
+ uint32_t valueCount, RsAnimationInterpolation,
+ RsAnimationEdge pre, RsAnimationEdge post);
+
+ float eval(float) const;
+
+ virtual void serialize(OStream *stream) const;
+ virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ANIMATION; }
+ static Animation *createFromStream(Context *rsc, IStream *stream);
+
+protected:
+ Animation(Context *rsc);
+
+
+
+ float evalInRange(float) const;
+
+
+
+ const float *mValuesInput;
+ const float *mValuesOutput;
+ uint32_t mValueCount;
+ RsAnimationInterpolation mInterpolation;
+ RsAnimationEdge mEdgePre;
+ RsAnimationEdge mEdgePost;
+
+ // derived
+ float mInputMin;
+ float mInputMax;
+};
+
+}
+}
+#endif //ANDROID_STRUCTURED_ELEMENT_H
+
diff --git a/libs/rs/rsComponent.cpp b/libs/rs/rsComponent.cpp
index 15a56f7..81ade5d 100644
--- a/libs/rs/rsComponent.cpp
+++ b/libs/rs/rsComponent.cpp
@@ -16,22 +16,23 @@
#include "rsComponent.h"
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include <GLES/gl.h>
+#else
+#include <OpenGL/gl.h>
+#endif
using namespace android;
using namespace android::renderscript;
-Component::Component()
-{
+Component::Component() {
set(RS_TYPE_NONE, RS_KIND_USER, false, 1);
}
-Component::~Component()
-{
+Component::~Component() {
}
-void Component::set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize)
-{
+void Component::set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize) {
mType = dt;
mKind = dk;
mNormalized = norm;
@@ -44,7 +45,7 @@ void Component::set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize)
mIsSigned = false;
mIsPixel = false;
- switch(mKind) {
+ switch (mKind) {
case RS_KIND_PIXEL_L:
case RS_KIND_PIXEL_A:
mIsPixel = true;
@@ -70,7 +71,7 @@ void Component::set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize)
break;
}
- switch(mType) {
+ switch (mType) {
case RS_TYPE_NONE:
return;
case RS_TYPE_UNSIGNED_5_6_5:
@@ -91,6 +92,26 @@ void Component::set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize)
mNormalized = true;
rsAssert(mKind == RS_KIND_PIXEL_RGBA);
return;
+
+ case RS_TYPE_MATRIX_4X4:
+ mTypeBits = 16 * 32;
+ rsAssert(mVectorSize == 1);
+ rsAssert(mNormalized == false);
+ rsAssert(mKind == RS_KIND_USER);
+ break;
+ case RS_TYPE_MATRIX_3X3:
+ mTypeBits = 9 * 32;
+ rsAssert(mVectorSize == 1);
+ rsAssert(mNormalized == false);
+ rsAssert(mKind == RS_KIND_USER);
+ break;
+ case RS_TYPE_MATRIX_2X2:
+ mTypeBits = 4 * 32;
+ rsAssert(mVectorSize == 1);
+ rsAssert(mNormalized == false);
+ rsAssert(mKind == RS_KIND_USER);
+ break;
+
case RS_TYPE_ELEMENT:
case RS_TYPE_TYPE:
case RS_TYPE_ALLOCATION:
@@ -148,16 +169,20 @@ void Component::set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize)
case RS_TYPE_UNSIGNED_64:
mTypeBits = 64;
break;
+
+ case RS_TYPE_BOOLEAN:
+ mTypeBits = 8;
+ break;
}
mBits = mTypeBits * mVectorSize;
}
+bool Component::isReference() const {
+ return (mType >= RS_TYPE_ELEMENT);
+}
-
-
-uint32_t Component::getGLType() const
-{
+uint32_t Component::getGLType() const {
switch (mType) {
case RS_TYPE_UNSIGNED_5_6_5: return GL_UNSIGNED_SHORT_5_6_5;
case RS_TYPE_UNSIGNED_5_5_5_1: return GL_UNSIGNED_SHORT_5_5_5_1;
@@ -175,8 +200,7 @@ uint32_t Component::getGLType() const
return 0;
}
-uint32_t Component::getGLFormat() const
-{
+uint32_t Component::getGLFormat() const {
switch (mKind) {
case RS_KIND_PIXEL_L: return GL_LUMINANCE;
case RS_KIND_PIXEL_A: return GL_ALPHA;
@@ -188,86 +212,9 @@ uint32_t Component::getGLFormat() const
return 0;
}
-static const char * gCTypeStrings[] = {
- 0,
- 0,//"F16",
- "float",
- "double",
- "char",
- "short",
- "int",
- 0,//"S64",
- "char",//U8",
- "short",//U16",
- "int",//U32",
- 0,//"U64",
- 0,//"UP_565",
- 0,//"UP_5551",
- 0,//"UP_4444",
- 0,//"ELEMENT",
- 0,//"TYPE",
- 0,//"ALLOCATION",
- 0,//"SAMPLER",
- 0,//"SCRIPT",
- 0,//"MESH",
- 0,//"PROGRAM_FRAGMENT",
- 0,//"PROGRAM_VERTEX",
- 0,//"PROGRAM_RASTER",
- 0,//"PROGRAM_STORE",
-};
-
-static const char * gCVecTypeStrings[] = {
- 0,
- 0,//"F16",
- "vecF32",
- "vecF64",
- "vecI8",
- "vecI16",
- "vecI32",
- 0,//"S64",
- "vecU8",//U8",
- "vecU16",//U16",
- "vecU32",//U32",
- 0,//"U64",
- 0,//"UP_565",
- 0,//"UP_5551",
- 0,//"UP_4444",
- 0,//"ELEMENT",
- 0,//"TYPE",
- 0,//"ALLOCATION",
- 0,//"SAMPLER",
- 0,//"SCRIPT",
- 0,//"MESH",
- 0,//"PROGRAM_FRAGMENT",
- 0,//"PROGRAM_VERTEX",
- 0,//"PROGRAM_RASTER",
- 0,//"PROGRAM_STORE",
-};
-
-String8 Component::getCType() const
-{
- char buf[64];
- if (mVectorSize == 1) {
- return String8(gCTypeStrings[mType]);
- }
-
- // Yuck, acc WAR
- // Appears to have problems packing chars
- if (mVectorSize == 4 && mType == RS_TYPE_UNSIGNED_8) {
- return String8("int");
- }
-
-
- String8 s(gCVecTypeStrings[mType]);
- sprintf(buf, "_%i_t", mVectorSize);
- s.append(buf);
- return s;
-}
-
-String8 Component::getGLSLType() const
-{
+String8 Component::getGLSLType() const {
if (mType == RS_TYPE_SIGNED_32) {
- switch(mVectorSize) {
+ switch (mVectorSize) {
case 1: return String8("int");
case 2: return String8("ivec2");
case 3: return String8("ivec3");
@@ -275,17 +222,26 @@ String8 Component::getGLSLType() const
}
}
if (mType == RS_TYPE_FLOAT_32) {
- switch(mVectorSize) {
+ switch (mVectorSize) {
case 1: return String8("float");
case 2: return String8("vec2");
case 3: return String8("vec3");
case 4: return String8("vec4");
}
}
+ if ((mType == RS_TYPE_MATRIX_4X4) && (mVectorSize == 1)) {
+ return String8("mat4");
+ }
+ if ((mType == RS_TYPE_MATRIX_3X3) && (mVectorSize == 1)) {
+ return String8("mat3");
+ }
+ if ((mType == RS_TYPE_MATRIX_2X2) && (mVectorSize == 1)) {
+ return String8("mat2");
+ }
return String8();
}
-static const char * gTypeStrings[] = {
+static const char * gTypeBasicStrings[] = {
"NONE",
"F16",
"F32",
@@ -298,9 +254,16 @@ static const char * gTypeStrings[] = {
"U16",
"U32",
"U64",
+ "BOOLEAN",
"UP_565",
"UP_5551",
"UP_4444",
+ "MATRIX_4X4",
+ "MATRIX_3X3",
+ "MATRIX_2X2",
+};
+
+static const char * gTypeObjStrings[] = {
"ELEMENT",
"TYPE",
"ALLOCATION",
@@ -328,10 +291,33 @@ static const char * gKindStrings[] = {
"PIXEL_RGBA",
};
-void Component::dumpLOGV(const char *prefix) const
-{
- LOGV("%s Component: %s, %s, vectorSize=%i, bits=%i",
- prefix, gTypeStrings[mType], gKindStrings[mKind], mVectorSize, mBits);
+void Component::dumpLOGV(const char *prefix) const {
+ if (mType >= RS_TYPE_ELEMENT) {
+ LOGV("%s Component: %s, %s, vectorSize=%i, bits=%i",
+ prefix, gTypeObjStrings[mType - RS_TYPE_ELEMENT], gKindStrings[mKind], mVectorSize, mBits);
+ } else {
+ LOGV("%s Component: %s, %s, vectorSize=%i, bits=%i",
+ prefix, gTypeBasicStrings[mType], gKindStrings[mKind], mVectorSize, mBits);
+ }
+}
+
+void Component::serialize(OStream *stream) const {
+ stream->addU8((uint8_t)mType);
+ stream->addU8((uint8_t)mKind);
+ stream->addU8((uint8_t)(mNormalized ? 1 : 0));
+ stream->addU32(mVectorSize);
}
+void Component::loadFromStream(IStream *stream) {
+ mType = (RsDataType)stream->loadU8();
+ mKind = (RsDataKind)stream->loadU8();
+ uint8_t temp = stream->loadU8();
+ mNormalized = temp != 0;
+ mVectorSize = stream->loadU32();
+
+ set(mType, mKind, mNormalized, mVectorSize);
+}
+
+
+
diff --git a/libs/rs/rsComponent.h b/libs/rs/rsComponent.h
index 71de324..1bb4ff4 100644
--- a/libs/rs/rsComponent.h
+++ b/libs/rs/rsComponent.h
@@ -25,8 +25,7 @@ namespace renderscript {
// An element is a group of Components that occupies one cell in a structure.
-class Component
-{
+class Component {
public:
Component();
~Component();
@@ -35,7 +34,6 @@ public:
uint32_t getGLType() const;
uint32_t getGLFormat() const;
- String8 getCType() const;
String8 getGLSLType() const;
void dumpLOGV(const char *prefix) const;
@@ -48,6 +46,12 @@ public:
bool getIsSigned() const {return mIsSigned;}
uint32_t getBits() const {return mBits;}
+ // Helpers for reading / writing this class out
+ void serialize(OStream *stream) const;
+ void loadFromStream(IStream *stream);
+
+ bool isReference() const;
+
protected:
RsDataType mType;
RsDataKind mKind;
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index 92c6619..35db332 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -18,21 +18,24 @@
#include "rsContext.h"
#include "rsThreadIO.h"
#include <ui/FramebufferNativeWindow.h>
+#include <ui/PixelFormat.h>
#include <ui/EGLUtils.h>
#include <ui/egl/android_natives.h>
#include <sys/types.h>
#include <sys/resource.h>
+#include <sched.h>
#include <cutils/properties.h>
-#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <cutils/sched_policy.h>
+#include <sys/syscall.h>
+#include <string.h>
using namespace android;
using namespace android::renderscript;
@@ -54,23 +57,64 @@ static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
}
}
-void Context::initEGL(bool useGL2)
-{
+void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
+
+#define X(VAL) {VAL, #VAL}
+ struct {EGLint attribute; const char* name;} names[] = {
+ X(EGL_BUFFER_SIZE),
+ X(EGL_ALPHA_SIZE),
+ X(EGL_BLUE_SIZE),
+ X(EGL_GREEN_SIZE),
+ X(EGL_RED_SIZE),
+ X(EGL_DEPTH_SIZE),
+ X(EGL_STENCIL_SIZE),
+ X(EGL_CONFIG_CAVEAT),
+ X(EGL_CONFIG_ID),
+ X(EGL_LEVEL),
+ X(EGL_MAX_PBUFFER_HEIGHT),
+ X(EGL_MAX_PBUFFER_PIXELS),
+ X(EGL_MAX_PBUFFER_WIDTH),
+ X(EGL_NATIVE_RENDERABLE),
+ X(EGL_NATIVE_VISUAL_ID),
+ X(EGL_NATIVE_VISUAL_TYPE),
+ X(EGL_SAMPLES),
+ X(EGL_SAMPLE_BUFFERS),
+ X(EGL_SURFACE_TYPE),
+ X(EGL_TRANSPARENT_TYPE),
+ X(EGL_TRANSPARENT_RED_VALUE),
+ X(EGL_TRANSPARENT_GREEN_VALUE),
+ X(EGL_TRANSPARENT_BLUE_VALUE),
+ X(EGL_BIND_TO_TEXTURE_RGB),
+ X(EGL_BIND_TO_TEXTURE_RGBA),
+ X(EGL_MIN_SWAP_INTERVAL),
+ X(EGL_MAX_SWAP_INTERVAL),
+ X(EGL_LUMINANCE_SIZE),
+ X(EGL_ALPHA_MASK_SIZE),
+ X(EGL_COLOR_BUFFER_TYPE),
+ X(EGL_RENDERABLE_TYPE),
+ X(EGL_CONFORMANT),
+ };
+#undef X
+
+ for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
+ EGLint value = -1;
+ EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
+ EGLint error = eglGetError();
+ if (returnVal && error == EGL_SUCCESS) {
+ LOGV(" %s: %d (0x%x)", names[j].name, value, value);
+ }
+ }
+}
+
+
+bool Context::initGLThread() {
+ pthread_mutex_lock(&gInitMutex);
+ LOGV("initGLThread start %p", this);
+
mEGL.mNumConfigs = -1;
EGLint configAttribs[128];
EGLint *configAttribsPtr = configAttribs;
- EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE, GL_NONE, EGL_NONE };
-
-#ifdef HAS_CONTEXT_PRIORITY
-#ifdef EGL_IMG_context_priority
-#warning "using EGL_IMG_context_priority"
- if (mThreadPriority > 0) {
- context_attribs2[2] = EGL_CONTEXT_PRIORITY_LEVEL_IMG;
- context_attribs2[3] = EGL_CONTEXT_PRIORITY_LOW_IMG;
- }
-#endif
-#endif
+ EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
memset(configAttribs, 0, sizeof(configAttribs));
@@ -78,15 +122,13 @@ void Context::initEGL(bool useGL2)
configAttribsPtr[1] = EGL_WINDOW_BIT;
configAttribsPtr += 2;
- if (useGL2) {
- configAttribsPtr[0] = EGL_RENDERABLE_TYPE;
- configAttribsPtr[1] = EGL_OPENGL_ES2_BIT;
- configAttribsPtr += 2;
- }
+ configAttribsPtr[0] = EGL_RENDERABLE_TYPE;
+ configAttribsPtr[1] = EGL_OPENGL_ES2_BIT;
+ configAttribsPtr += 2;
- if (mUseDepth) {
+ if (mUserSurfaceConfig.depthMin > 0) {
configAttribsPtr[0] = EGL_DEPTH_SIZE;
- configAttribsPtr[1] = 16;
+ configAttribsPtr[1] = mUserSurfaceConfig.depthMin;
configAttribsPtr += 2;
}
@@ -99,38 +141,120 @@ void Context::initEGL(bool useGL2)
configAttribsPtr[0] = EGL_NONE;
rsAssert(configAttribsPtr < (configAttribs + (sizeof(configAttribs) / sizeof(EGLint))));
- LOGV("initEGL start");
+ LOGV("%p initEGL start", this);
mEGL.mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
checkEglError("eglGetDisplay");
eglInitialize(mEGL.mDisplay, &mEGL.mMajorVersion, &mEGL.mMinorVersion);
checkEglError("eglInitialize");
- status_t err = EGLUtils::selectConfigForNativeWindow(mEGL.mDisplay, configAttribs, mWndSurface, &mEGL.mConfig);
- if (err) {
- LOGE("couldn't find an EGLConfig matching the screen format\n");
+#if 1
+ PixelFormat pf = PIXEL_FORMAT_RGBA_8888;
+ if (mUserSurfaceConfig.alphaMin == 0) {
+ pf = PIXEL_FORMAT_RGBX_8888;
}
- //eglChooseConfig(mEGL.mDisplay, configAttribs, &mEGL.mConfig, 1, &mEGL.mNumConfigs);
-
- if (useGL2) {
- mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, context_attribs2);
- } else {
- mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, NULL);
+ status_t err = EGLUtils::selectConfigForPixelFormat(mEGL.mDisplay, configAttribs, pf, &mEGL.mConfig);
+ if (err) {
+ LOGE("%p, couldn't find an EGLConfig matching the screen format\n", this);
}
+ if (props.mLogVisual) {
+ printEGLConfiguration(mEGL.mDisplay, mEGL.mConfig);
+ }
+#else
+ eglChooseConfig(mEGL.mDisplay, configAttribs, &mEGL.mConfig, 1, &mEGL.mNumConfigs);
+#endif
+
+ mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, context_attribs2);
checkEglError("eglCreateContext");
if (mEGL.mContext == EGL_NO_CONTEXT) {
- LOGE("eglCreateContext returned EGL_NO_CONTEXT");
+ pthread_mutex_unlock(&gInitMutex);
+ LOGE("%p, eglCreateContext returned EGL_NO_CONTEXT", this);
+ return false;
}
gGLContextCount++;
+
+
+ EGLint pbuffer_attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
+ mEGL.mSurfaceDefault = eglCreatePbufferSurface(mEGL.mDisplay, mEGL.mConfig, pbuffer_attribs);
+ checkEglError("eglCreatePbufferSurface");
+ if (mEGL.mSurfaceDefault == EGL_NO_SURFACE) {
+ LOGE("eglCreatePbufferSurface returned EGL_NO_SURFACE");
+ pthread_mutex_unlock(&gInitMutex);
+ deinitEGL();
+ return false;
+ }
+
+ EGLBoolean ret = eglMakeCurrent(mEGL.mDisplay, mEGL.mSurfaceDefault, mEGL.mSurfaceDefault, mEGL.mContext);
+ if (ret == EGL_FALSE) {
+ LOGE("eglMakeCurrent returned EGL_FALSE");
+ checkEglError("eglMakeCurrent", ret);
+ pthread_mutex_unlock(&gInitMutex);
+ deinitEGL();
+ return false;
+ }
+
+ mGL.mVersion = glGetString(GL_VERSION);
+ mGL.mVendor = glGetString(GL_VENDOR);
+ mGL.mRenderer = glGetString(GL_RENDERER);
+ mGL.mExtensions = glGetString(GL_EXTENSIONS);
+
+ //LOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
+ LOGV("GL Version %s", mGL.mVersion);
+ //LOGV("GL Vendor %s", mGL.mVendor);
+ LOGV("GL Renderer %s", mGL.mRenderer);
+ //LOGV("GL Extensions %s", mGL.mExtensions);
+
+ const char *verptr = NULL;
+ if (strlen((const char *)mGL.mVersion) > 9) {
+ if (!memcmp(mGL.mVersion, "OpenGL ES-CM", 12)) {
+ verptr = (const char *)mGL.mVersion + 12;
+ }
+ if (!memcmp(mGL.mVersion, "OpenGL ES ", 10)) {
+ verptr = (const char *)mGL.mVersion + 9;
+ }
+ }
+
+ if (!verptr) {
+ LOGE("Error, OpenGL ES Lite not supported");
+ pthread_mutex_unlock(&gInitMutex);
+ deinitEGL();
+ return false;
+ } else {
+ sscanf(verptr, " %i.%i", &mGL.mMajorVersion, &mGL.mMinorVersion);
+ }
+
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &mGL.mMaxVertexAttribs);
+ glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &mGL.mMaxVertexUniformVectors);
+ glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGL.mMaxVertexTextureUnits);
+
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &mGL.mMaxVaryingVectors);
+ glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGL.mMaxTextureImageUnits);
+
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mGL.mMaxFragmentTextureImageUnits);
+ glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGL.mMaxFragmentUniformVectors);
+
+ mGL.OES_texture_npot = NULL != strstr((const char *)mGL.mExtensions, "GL_OES_texture_npot");
+ mGL.GL_NV_texture_npot_2D_mipmap = NULL != strstr((const char *)mGL.mExtensions, "GL_NV_texture_npot_2D_mipmap");
+ mGL.EXT_texture_max_aniso = 1.0f;
+ bool hasAniso = NULL != strstr((const char *)mGL.mExtensions, "GL_EXT_texture_filter_anisotropic");
+ if (hasAniso) {
+ glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &mGL.EXT_texture_max_aniso);
+ }
+
+ LOGV("initGLThread end %p", this);
+ pthread_mutex_unlock(&gInitMutex);
+ return true;
}
-void Context::deinitEGL()
-{
- LOGV("deinitEGL");
- setSurface(0, 0, NULL);
- eglDestroyContext(mEGL.mDisplay, mEGL.mContext);
- checkEglError("eglDestroyContext");
+void Context::deinitEGL() {
+ LOGV("%p, deinitEGL", this);
+
+ if (mEGL.mContext != EGL_NO_CONTEXT) {
+ eglMakeCurrent(mEGL.mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, mEGL.mContext);
+ eglDestroyContext(mEGL.mDisplay, mEGL.mContext);
+ checkEglError("eglDestroyContext");
+ }
gGLContextCount--;
if (!gGLContextCount) {
@@ -138,105 +262,112 @@ void Context::deinitEGL()
}
}
+Context::PushState::PushState(Context *con) {
+ mRsc = con;
+ mFragment.set(con->getProgramFragment());
+ mVertex.set(con->getProgramVertex());
+ mStore.set(con->getProgramStore());
+ mRaster.set(con->getProgramRaster());
+ mFont.set(con->getFont());
+}
+
+Context::PushState::~PushState() {
+ mRsc->setProgramFragment(mFragment.get());
+ mRsc->setProgramVertex(mVertex.get());
+ mRsc->setProgramStore(mStore.get());
+ mRsc->setProgramRaster(mRaster.get());
+ mRsc->setFont(mFont.get());
+}
-uint32_t Context::runScript(Script *s, uint32_t launchID)
-{
- ObjectBaseRef<ProgramFragment> frag(mFragment);
- ObjectBaseRef<ProgramVertex> vtx(mVertex);
- ObjectBaseRef<ProgramFragmentStore> store(mFragmentStore);
- ObjectBaseRef<ProgramRaster> raster(mRaster);
- uint32_t ret = s->run(this, launchID);
+uint32_t Context::runScript(Script *s) {
+ PushState(this);
- mFragment.set(frag);
- mVertex.set(vtx);
- mFragmentStore.set(store);
- mRaster.set(raster);
+ uint32_t ret = s->run(this);
return ret;
}
-void Context::checkError(const char *msg) const
-{
+void Context::checkError(const char *msg, bool isFatal) const {
+
GLenum err = glGetError();
if (err != GL_NO_ERROR) {
- LOGE("GL Error, 0x%x, from %s", err, msg);
+ char buf[1024];
+ snprintf(buf, sizeof(buf), "GL Error = 0x%08x, from: %s", err, msg);
+
+ if (isFatal) {
+ setError(RS_ERROR_FATAL_DRIVER, buf);
+ } else {
+ switch (err) {
+ case GL_OUT_OF_MEMORY:
+ setError(RS_ERROR_OUT_OF_MEMORY, buf);
+ break;
+ default:
+ setError(RS_ERROR_DRIVER, buf);
+ break;
+ }
+ }
+
+ LOGE("%p, %s", this, buf);
}
}
-uint32_t Context::runRootScript()
-{
- timerSet(RS_TIMER_CLEAR_SWAP);
- rsAssert(mRootScript->mEnviroment.mIsRoot);
-
- eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
- eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
- glViewport(0, 0, mEGL.mWidth, mEGL.mHeight);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-
- glClearColor(mRootScript->mEnviroment.mClearColor[0],
- mRootScript->mEnviroment.mClearColor[1],
- mRootScript->mEnviroment.mClearColor[2],
- mRootScript->mEnviroment.mClearColor[3]);
- if (mUseDepth) {
- glDepthMask(GL_TRUE);
- glClearDepthf(mRootScript->mEnviroment.mClearDepth);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- } else {
- glClear(GL_COLOR_BUFFER_BIT);
- }
+uint32_t Context::runRootScript() {
+ glViewport(0, 0, mWidth, mHeight);
timerSet(RS_TIMER_SCRIPT);
mStateFragmentStore.mLast.clear();
- uint32_t ret = runScript(mRootScript.get(), 0);
+ uint32_t ret = runScript(mRootScript.get());
checkError("runRootScript");
- if (mError != RS_ERROR_NONE) {
- // If we have an error condition we stop rendering until
- // somthing changes that might fix it.
- ret = 0;
- }
return ret;
}
-uint64_t Context::getTime() const
-{
+uint64_t Context::getTime() const {
struct timespec t;
clock_gettime(CLOCK_MONOTONIC, &t);
return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000);
}
-void Context::timerReset()
-{
+void Context::timerReset() {
for (int ct=0; ct < _RS_TIMER_TOTAL; ct++) {
mTimers[ct] = 0;
}
}
-void Context::timerInit()
-{
+void Context::timerInit() {
mTimeLast = getTime();
mTimeFrame = mTimeLast;
mTimeLastFrame = mTimeLast;
mTimerActive = RS_TIMER_INTERNAL;
+ mAverageFPSFrameCount = 0;
+ mAverageFPSStartTime = mTimeLast;
+ mAverageFPS = 0;
timerReset();
}
-void Context::timerFrame()
-{
+void Context::timerFrame() {
mTimeLastFrame = mTimeFrame;
mTimeFrame = getTime();
+ // Update average fps
+ const uint64_t averageFramerateInterval = 1000 * 1000000;
+ mAverageFPSFrameCount ++;
+ uint64_t inverval = mTimeFrame - mAverageFPSStartTime;
+ if (inverval >= averageFramerateInterval) {
+ inverval = inverval / 1000000;
+ mAverageFPS = (mAverageFPSFrameCount * 1000) / inverval;
+ mAverageFPSFrameCount = 0;
+ mAverageFPSStartTime = mTimeFrame;
+ }
}
-void Context::timerSet(Timers tm)
-{
+void Context::timerSet(Timers tm) {
uint64_t last = mTimeLast;
mTimeLast = getTime();
mTimers[mTimerActive] += mTimeLast - last;
mTimerActive = tm;
}
-void Context::timerPrint()
-{
+void Context::timerPrint() {
double total = 0;
for (int ct = 0; ct < _RS_TIMER_TOTAL; ct++) {
total += mTimers[ct];
@@ -248,46 +379,57 @@ void Context::timerPrint()
if (props.mLogTimes) {
- LOGV("RS: Frame (%i), Script %2.1f (%i), Clear & Swap %2.1f (%i), Idle %2.1f (%lli), Internal %2.1f (%lli)",
+ LOGV("RS: Frame (%i), Script %2.1f%% (%i), Swap %2.1f%% (%i), Idle %2.1f%% (%lli), Internal %2.1f%% (%lli), Avg fps: %u",
mTimeMSLastFrame,
100.0 * mTimers[RS_TIMER_SCRIPT] / total, mTimeMSLastScript,
100.0 * mTimers[RS_TIMER_CLEAR_SWAP] / total, mTimeMSLastSwap,
100.0 * mTimers[RS_TIMER_IDLE] / total, mTimers[RS_TIMER_IDLE] / 1000000,
- 100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000);
+ 100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000,
+ mAverageFPS);
}
}
-bool Context::setupCheck()
-{
- if (checkVersion2_0()) {
- if (!mShaderCache.lookup(this, mVertex.get(), mFragment.get())) {
- LOGE("Context::setupCheck() 1 fail");
- return false;
- }
-
- mFragmentStore->setupGL2(this, &mStateFragmentStore);
- mFragment->setupGL2(this, &mStateFragment, &mShaderCache);
- mRaster->setupGL2(this, &mStateRaster);
- mVertex->setupGL2(this, &mStateVertex, &mShaderCache);
-
- } else {
- mFragmentStore->setupGL(this, &mStateFragmentStore);
- mFragment->setupGL(this, &mStateFragment);
- mRaster->setupGL(this, &mStateRaster);
- mVertex->setupGL(this, &mStateVertex);
+bool Context::setupCheck() {
+ if (!mShaderCache.lookup(this, mVertex.get(), mFragment.get())) {
+ LOGE("Context::setupCheck() 1 fail");
+ return false;
}
+
+ mFragmentStore->setupGL2(this, &mStateFragmentStore);
+ mFragment->setupGL2(this, &mStateFragment, &mShaderCache);
+ mRaster->setupGL2(this, &mStateRaster);
+ mVertex->setupGL2(this, &mStateVertex, &mShaderCache);
return true;
}
-static bool getProp(const char *str)
-{
+void Context::setupProgramStore() {
+ mFragmentStore->setupGL2(this, &mStateFragmentStore);
+}
+
+static bool getProp(const char *str) {
char buf[PROPERTY_VALUE_MAX];
property_get(str, buf, "0");
return 0 != strcmp(buf, "0");
}
-void * Context::threadProc(void *vrsc)
-{
+void Context::displayDebugStats() {
+ char buffer[128];
+ sprintf(buffer, "Avg fps %u, Frame %i ms, Script %i ms", mAverageFPS, mTimeMSLastFrame, mTimeMSLastScript);
+ float oldR, oldG, oldB, oldA;
+ mStateFont.getFontColor(&oldR, &oldG, &oldB, &oldA);
+ uint32_t bufferLen = strlen(buffer);
+
+ float shadowCol = 0.1f;
+ mStateFont.setFontColor(shadowCol, shadowCol, shadowCol, 1.0f);
+ mStateFont.renderText(buffer, bufferLen, 5, getHeight() - 6);
+
+ mStateFont.setFontColor(1.0f, 0.7f, 0.0f, 1.0f);
+ mStateFont.renderText(buffer, bufferLen, 4, getHeight() - 7);
+
+ mStateFont.setFontColor(oldR, oldG, oldB, oldA);
+}
+
+void * Context::threadProc(void *vrsc) {
Context *rsc = static_cast<Context *>(vrsc);
rsc->mNativeThreadId = gettid();
@@ -298,28 +440,40 @@ void * Context::threadProc(void *vrsc)
rsc->props.mLogScripts = getProp("debug.rs.script");
rsc->props.mLogObjects = getProp("debug.rs.object");
rsc->props.mLogShaders = getProp("debug.rs.shader");
+ rsc->props.mLogShadersAttr = getProp("debug.rs.shader.attributes");
+ rsc->props.mLogShadersUniforms = getProp("debug.rs.shader.uniforms");
+ rsc->props.mLogVisual = getProp("debug.rs.visual");
- ScriptTLSStruct *tlsStruct = new ScriptTLSStruct;
- if (!tlsStruct) {
+ rsc->mTlsStruct = new ScriptTLSStruct;
+ if (!rsc->mTlsStruct) {
LOGE("Error allocating tls storage");
+ rsc->setError(RS_ERROR_OUT_OF_MEMORY, "Failed allocation for TLS");
return NULL;
}
- tlsStruct->mContext = rsc;
- tlsStruct->mScript = NULL;
- int status = pthread_setspecific(rsc->gThreadTLSKey, tlsStruct);
+ rsc->mTlsStruct->mContext = rsc;
+ rsc->mTlsStruct->mScript = NULL;
+ int status = pthread_setspecific(rsc->gThreadTLSKey, rsc->mTlsStruct);
if (status) {
LOGE("pthread_setspecific %i", status);
}
+ if (!rsc->initGLThread()) {
+ rsc->setError(RS_ERROR_OUT_OF_MEMORY, "Failed initializing GL");
+ return NULL;
+ }
+
+ rsc->mScriptC.init(rsc);
if (rsc->mIsGraphicsContext) {
- rsc->mStateRaster.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
- rsc->setRaster(NULL);
- rsc->mStateVertex.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
- rsc->setVertex(NULL);
- rsc->mStateFragment.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
- rsc->setFragment(NULL);
- rsc->mStateFragmentStore.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
- rsc->setFragmentStore(NULL);
+ rsc->mStateRaster.init(rsc);
+ rsc->setProgramRaster(NULL);
+ rsc->mStateVertex.init(rsc);
+ rsc->setProgramVertex(NULL);
+ rsc->mStateFragment.init(rsc);
+ rsc->setProgramFragment(NULL);
+ rsc->mStateFragmentStore.init(rsc);
+ rsc->setProgramStore(NULL);
+ rsc->mStateFont.init(rsc);
+ rsc->setFont(NULL);
rsc->mStateVertexArray.init(rsc);
}
@@ -333,6 +487,11 @@ void * Context::threadProc(void *vrsc)
uint32_t targetTime = 0;
if (mDraw && rsc->mIsGraphicsContext) {
targetTime = rsc->runRootScript();
+
+ if (rsc->props.mLogVisual) {
+ rsc->displayDebugStats();
+ }
+
mDraw = targetTime && !rsc->mPaused;
rsc->timerSet(RS_TIMER_CLEAR_SWAP);
eglSwapBuffers(rsc->mEGL.mDisplay, rsc->mEGL.mSurface);
@@ -341,10 +500,7 @@ void * Context::threadProc(void *vrsc)
rsc->timerPrint();
rsc->timerReset();
}
- if (rsc->mObjDestroy.mNeedToEmpty) {
- rsc->objDestroyOOBRun();
- }
- if (rsc->mThreadPriority > 0 && targetTime) {
+ if (targetTime > 1) {
int32_t t = (targetTime - (int32_t)(rsc->mTimeMSLastScript + rsc->mTimeMSLastSwap)) * 1000;
if (t > 0) {
usleep(t);
@@ -352,35 +508,84 @@ void * Context::threadProc(void *vrsc)
}
}
- LOGV("RS Thread exiting");
+ LOGV("%p, RS Thread exiting", rsc);
if (rsc->mIsGraphicsContext) {
rsc->mRaster.clear();
rsc->mFragment.clear();
rsc->mVertex.clear();
rsc->mFragmentStore.clear();
+ rsc->mFont.clear();
rsc->mRootScript.clear();
rsc->mStateRaster.deinit(rsc);
rsc->mStateVertex.deinit(rsc);
rsc->mStateFragment.deinit(rsc);
rsc->mStateFragmentStore.deinit(rsc);
+ rsc->mStateFont.deinit(rsc);
}
ObjectBase::zeroAllUserRef(rsc);
- rsc->mObjDestroy.mNeedToEmpty = true;
- rsc->objDestroyOOBRun();
-
if (rsc->mIsGraphicsContext) {
pthread_mutex_lock(&gInitMutex);
rsc->deinitEGL();
pthread_mutex_unlock(&gInitMutex);
}
+ delete rsc->mTlsStruct;
+
+ LOGV("%p, RS Thread exited", rsc);
+ return NULL;
+}
+
+void * Context::helperThreadProc(void *vrsc) {
+ Context *rsc = static_cast<Context *>(vrsc);
+ uint32_t idx = (uint32_t)android_atomic_inc(&rsc->mWorkers.mLaunchCount);
+
+ LOGV("RS helperThread starting %p idx=%i", rsc, idx);
+
+ rsc->mWorkers.mLaunchSignals[idx].init();
+ rsc->mWorkers.mNativeThreadId[idx] = gettid();
+
+#if 0
+ typedef struct {uint64_t bits[1024 / 64]; } cpu_set_t;
+ cpu_set_t cpuset;
+ memset(&cpuset, 0, sizeof(cpuset));
+ cpuset.bits[idx / 64] |= 1ULL << (idx % 64);
+ int ret = syscall(241, rsc->mWorkers.mNativeThreadId[idx],
+ sizeof(cpuset), &cpuset);
+ LOGE("SETAFFINITY ret = %i %s", ret, EGLUtils::strerror(ret));
+#endif
+
+ setpriority(PRIO_PROCESS, rsc->mWorkers.mNativeThreadId[idx], rsc->mThreadPriority);
+ int status = pthread_setspecific(rsc->gThreadTLSKey, rsc->mTlsStruct);
+ if (status) {
+ LOGE("pthread_setspecific %i", status);
+ }
- LOGV("RS Thread exited");
+ while (rsc->mRunning) {
+ rsc->mWorkers.mLaunchSignals[idx].wait();
+ if (rsc->mWorkers.mLaunchCallback) {
+ rsc->mWorkers.mLaunchCallback(rsc->mWorkers.mLaunchData, idx);
+ }
+ android_atomic_dec(&rsc->mWorkers.mRunningCount);
+ rsc->mWorkers.mCompleteSignal.set();
+ }
+
+ LOGV("RS helperThread exiting %p idx=%i", rsc, idx);
return NULL;
}
-void Context::setPriority(int32_t p)
-{
+void Context::launchThreads(WorkerCallback_t cbk, void *data) {
+ mWorkers.mLaunchData = data;
+ mWorkers.mLaunchCallback = cbk;
+ mWorkers.mRunningCount = (int)mWorkers.mCount;
+ for (uint32_t ct = 0; ct < mWorkers.mCount; ct++) {
+ mWorkers.mLaunchSignals[ct].set();
+ }
+ while (mWorkers.mRunningCount) {
+ mWorkers.mCompleteSignal.wait();
+ }
+}
+
+void Context::setPriority(int32_t p) {
// Note: If we put this in the proper "background" policy
// the wallpapers can become completly unresponsive at times.
// This is probably not what we want for something the user is actively
@@ -395,27 +600,45 @@ void Context::setPriority(int32_t p)
// success; reset the priority as well
}
#else
- setpriority(PRIO_PROCESS, mNativeThreadId, p);
+ setpriority(PRIO_PROCESS, mNativeThreadId, p);
+ for (uint32_t ct=0; ct < mWorkers.mCount; ct++) {
+ setpriority(PRIO_PROCESS, mWorkers.mNativeThreadId[ct], p);
+ }
#endif
}
-Context::Context(Device *dev, bool isGraphics, bool useDepth)
-{
- pthread_mutex_lock(&gInitMutex);
-
- dev->addContext(this);
- mDev = dev;
+Context::Context() {
+ mDev = NULL;
mRunning = false;
mExit = false;
- mUseDepth = useDepth;
mPaused = false;
mObjHead = NULL;
mError = RS_ERROR_NONE;
- mErrorMsg = NULL;
+}
+
+Context * Context::createContext(Device *dev, const RsSurfaceConfig *sc) {
+ Context * rsc = new Context();
+ if (!rsc->initContext(dev, sc)) {
+ delete rsc;
+ return NULL;
+ }
+ return rsc;
+}
+
+bool Context::initContext(Device *dev, const RsSurfaceConfig *sc) {
+ pthread_mutex_lock(&gInitMutex);
+
+ dev->addContext(this);
+ mDev = dev;
+ if (sc) {
+ mUserSurfaceConfig = *sc;
+ } else {
+ memset(&mUserSurfaceConfig, 0, sizeof(mUserSurfaceConfig));
+ }
memset(&mEGL, 0, sizeof(mEGL));
memset(&mGL, 0, sizeof(mGL));
- mIsGraphicsContext = isGraphics;
+ mIsGraphicsContext = sc != NULL;
int status;
pthread_attr_t threadAttr;
@@ -425,10 +648,11 @@ Context::Context(Device *dev, bool isGraphics, bool useDepth)
if (status) {
LOGE("Failed to init thread tls key.");
pthread_mutex_unlock(&gInitMutex);
- return;
+ return false;
}
}
gThreadTLSKeyCount++;
+
pthread_mutex_unlock(&gInitMutex);
// Global init done at this point.
@@ -436,30 +660,52 @@ Context::Context(Device *dev, bool isGraphics, bool useDepth)
status = pthread_attr_init(&threadAttr);
if (status) {
LOGE("Failed to init thread attribute.");
- return;
+ return false;
}
mWndSurface = NULL;
- objDestroyOOBInit();
timerInit();
timerSet(RS_TIMER_INTERNAL);
- LOGV("RS Launching thread");
+ int cpu = sysconf(_SC_NPROCESSORS_ONLN);
+ LOGV("RS Launching thread(s), reported CPU count %i", cpu);
+ if (cpu < 2) cpu = 0;
+
+ mWorkers.mCount = (uint32_t)cpu;
+ mWorkers.mThreadId = (pthread_t *) calloc(mWorkers.mCount, sizeof(pthread_t));
+ mWorkers.mNativeThreadId = (pid_t *) calloc(mWorkers.mCount, sizeof(pid_t));
+ mWorkers.mLaunchSignals = new Signal[mWorkers.mCount];
+ mWorkers.mLaunchCallback = NULL;
status = pthread_create(&mThreadId, &threadAttr, threadProc, this);
if (status) {
LOGE("Failed to start rs context thread.");
+ return false;
}
-
- while(!mRunning) {
+ while (!mRunning && (mError == RS_ERROR_NONE)) {
usleep(100);
}
+ if (mError != RS_ERROR_NONE) {
+ return false;
+ }
+
+ mWorkers.mCompleteSignal.init();
+ mWorkers.mRunningCount = 0;
+ mWorkers.mLaunchCount = 0;
+ for (uint32_t ct=0; ct < mWorkers.mCount; ct++) {
+ status = pthread_create(&mWorkers.mThreadId[ct], &threadAttr, helperThreadProc, this);
+ if (status) {
+ mWorkers.mCount = ct;
+ LOGE("Created fewer than expected number of RS threads.");
+ break;
+ }
+ }
pthread_attr_destroy(&threadAttr);
+ return true;
}
-Context::~Context()
-{
+Context::~Context() {
LOGV("Context::~Context");
mExit = true;
mPaused = false;
@@ -467,8 +713,6 @@ Context::~Context()
mIO.shutdown();
int status = pthread_join(mThreadId, &res);
- mObjDestroy.mNeedToEmpty = true;
- objDestroyOOBRun();
// Global structure cleanup.
pthread_mutex_lock(&gInitMutex);
@@ -481,38 +725,28 @@ Context::~Context()
mDev = NULL;
}
pthread_mutex_unlock(&gInitMutex);
-
- objDestroyOOBDestroy();
}
-void Context::setSurface(uint32_t w, uint32_t h, ANativeWindow *sur)
-{
+void Context::setSurface(uint32_t w, uint32_t h, ANativeWindow *sur) {
rsAssert(mIsGraphicsContext);
EGLBoolean ret;
if (mEGL.mSurface != NULL) {
- ret = eglMakeCurrent(mEGL.mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ ret = eglMakeCurrent(mEGL.mDisplay, mEGL.mSurfaceDefault, mEGL.mSurfaceDefault, mEGL.mContext);
checkEglError("eglMakeCurrent", ret);
ret = eglDestroySurface(mEGL.mDisplay, mEGL.mSurface);
checkEglError("eglDestroySurface", ret);
mEGL.mSurface = NULL;
- mEGL.mWidth = 0;
- mEGL.mHeight = 0;
- mWidth = 0;
- mHeight = 0;
+ mWidth = 1;
+ mHeight = 1;
}
mWndSurface = sur;
if (mWndSurface != NULL) {
- bool first = false;
- if (!mEGL.mContext) {
- first = true;
- pthread_mutex_lock(&gInitMutex);
- initEGL(true);
- pthread_mutex_unlock(&gInitMutex);
- }
+ mWidth = w;
+ mHeight = h;
mEGL.mSurface = eglCreateWindowSurface(mEGL.mDisplay, mEGL.mConfig, mWndSurface, NULL);
checkEglError("eglCreateWindowSurface");
@@ -523,80 +757,26 @@ void Context::setSurface(uint32_t w, uint32_t h, ANativeWindow *sur)
ret = eglMakeCurrent(mEGL.mDisplay, mEGL.mSurface, mEGL.mSurface, mEGL.mContext);
checkEglError("eglMakeCurrent", ret);
- eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
- eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
- mWidth = w;
- mHeight = h;
- mStateVertex.updateSize(this, w, h);
-
- if ((int)mWidth != mEGL.mWidth || (int)mHeight != mEGL.mHeight) {
- LOGE("EGL/Surface mismatch EGL (%i x %i) SF (%i x %i)", mEGL.mWidth, mEGL.mHeight, mWidth, mHeight);
- }
-
- if (first) {
- mGL.mVersion = glGetString(GL_VERSION);
- mGL.mVendor = glGetString(GL_VENDOR);
- mGL.mRenderer = glGetString(GL_RENDERER);
- mGL.mExtensions = glGetString(GL_EXTENSIONS);
-
- //LOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
- LOGV("GL Version %s", mGL.mVersion);
- //LOGV("GL Vendor %s", mGL.mVendor);
- LOGV("GL Renderer %s", mGL.mRenderer);
- //LOGV("GL Extensions %s", mGL.mExtensions);
-
- const char *verptr = NULL;
- if (strlen((const char *)mGL.mVersion) > 9) {
- if (!memcmp(mGL.mVersion, "OpenGL ES-CM", 12)) {
- verptr = (const char *)mGL.mVersion + 12;
- }
- if (!memcmp(mGL.mVersion, "OpenGL ES ", 10)) {
- verptr = (const char *)mGL.mVersion + 9;
- }
- }
-
- if (!verptr) {
- LOGE("Error, OpenGL ES Lite not supported");
- } else {
- sscanf(verptr, " %i.%i", &mGL.mMajorVersion, &mGL.mMinorVersion);
- }
-
- glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &mGL.mMaxVertexAttribs);
- glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &mGL.mMaxVertexUniformVectors);
- glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGL.mMaxVertexTextureUnits);
-
- glGetIntegerv(GL_MAX_VARYING_VECTORS, &mGL.mMaxVaryingVectors);
- glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGL.mMaxTextureImageUnits);
-
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mGL.mMaxFragmentTextureImageUnits);
- glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGL.mMaxFragmentUniformVectors);
-
- mGL.OES_texture_npot = NULL != strstr((const char *)mGL.mExtensions, "GL_OES_texture_npot");
- }
-
+ mStateVertex.updateSize(this);
}
}
-void Context::pause()
-{
+void Context::pause() {
rsAssert(mIsGraphicsContext);
mPaused = true;
}
-void Context::resume()
-{
+void Context::resume() {
rsAssert(mIsGraphicsContext);
mPaused = false;
}
-void Context::setRootScript(Script *s)
-{
+void Context::setRootScript(Script *s) {
rsAssert(mIsGraphicsContext);
mRootScript.set(s);
}
-void Context::setFragmentStore(ProgramFragmentStore *pfs)
-{
+void Context::setProgramStore(ProgramStore *pfs) {
rsAssert(mIsGraphicsContext);
if (pfs == NULL) {
mFragmentStore.set(mStateFragmentStore.mDefault);
@@ -605,8 +785,7 @@ void Context::setFragmentStore(ProgramFragmentStore *pfs)
}
}
-void Context::setFragment(ProgramFragment *pf)
-{
+void Context::setProgramFragment(ProgramFragment *pf) {
rsAssert(mIsGraphicsContext);
if (pf == NULL) {
mFragment.set(mStateFragment.mDefault);
@@ -615,8 +794,7 @@ void Context::setFragment(ProgramFragment *pf)
}
}
-void Context::setRaster(ProgramRaster *pr)
-{
+void Context::setProgramRaster(ProgramRaster *pr) {
rsAssert(mIsGraphicsContext);
if (pr == NULL) {
mRaster.set(mStateRaster.mDefault);
@@ -625,8 +803,7 @@ void Context::setRaster(ProgramRaster *pr)
}
}
-void Context::setVertex(ProgramVertex *pv)
-{
+void Context::setProgramVertex(ProgramVertex *pv) {
rsAssert(mIsGraphicsContext);
if (pv == NULL) {
mVertex.set(mStateVertex.mDefault);
@@ -635,16 +812,23 @@ void Context::setVertex(ProgramVertex *pv)
}
}
-void Context::assignName(ObjectBase *obj, const char *name, uint32_t len)
-{
+void Context::setFont(Font *f) {
+ rsAssert(mIsGraphicsContext);
+ if (f == NULL) {
+ mFont.set(mStateFont.mDefault);
+ } else {
+ mFont.set(f);
+ }
+}
+
+void Context::assignName(ObjectBase *obj, const char *name, uint32_t len) {
rsAssert(!obj->getName());
obj->setName(name, len);
mNames.add(obj);
}
-void Context::removeName(ObjectBase *obj)
-{
- for(size_t ct=0; ct < mNames.size(); ct++) {
+void Context::removeName(ObjectBase *obj) {
+ for (size_t ct=0; ct < mNames.size(); ct++) {
if (obj == mNames[ct]) {
mNames.removeAt(ct);
return;
@@ -652,174 +836,100 @@ void Context::removeName(ObjectBase *obj)
}
}
-ObjectBase * Context::lookupName(const char *name) const
-{
- for(size_t ct=0; ct < mNames.size(); ct++) {
- if (!strcmp(name, mNames[ct]->getName())) {
- return mNames[ct];
- }
- }
- return NULL;
-}
-
-void Context::appendNameDefines(String8 *str) const
-{
- char buf[256];
- for (size_t ct=0; ct < mNames.size(); ct++) {
- str->append("#define NAMED_");
- str->append(mNames[ct]->getName());
- str->append(" ");
- sprintf(buf, "%i\n", (int)mNames[ct]);
- str->append(buf);
- }
-}
-
-bool Context::objDestroyOOBInit()
-{
- int status = pthread_mutex_init(&mObjDestroy.mMutex, NULL);
- if (status) {
- LOGE("Context::ObjDestroyOOBInit mutex init failure");
- return false;
+RsMessageToClientType Context::peekMessageToClient(size_t *receiveLen, uint32_t *subID, bool wait) {
+ *receiveLen = 0;
+ if (!wait && mIO.mToClient.isEmpty()) {
+ return RS_MESSAGE_TO_CLIENT_NONE;
}
- return true;
-}
-
-void Context::objDestroyOOBRun()
-{
- if (mObjDestroy.mNeedToEmpty) {
- int status = pthread_mutex_lock(&mObjDestroy.mMutex);
- if (status) {
- LOGE("Context::ObjDestroyOOBRun: error %i locking for OOBRun.", status);
- return;
- }
-
- for (size_t ct = 0; ct < mObjDestroy.mDestroyList.size(); ct++) {
- mObjDestroy.mDestroyList[ct]->decUserRef();
- }
- mObjDestroy.mDestroyList.clear();
- mObjDestroy.mNeedToEmpty = false;
-
- status = pthread_mutex_unlock(&mObjDestroy.mMutex);
- if (status) {
- LOGE("Context::ObjDestroyOOBRun: error %i unlocking for set condition.", status);
- }
- }
-}
-void Context::objDestroyOOBDestroy()
-{
- rsAssert(!mObjDestroy.mNeedToEmpty);
- pthread_mutex_destroy(&mObjDestroy.mMutex);
-}
-
-void Context::objDestroyAdd(ObjectBase *obj)
-{
- int status = pthread_mutex_lock(&mObjDestroy.mMutex);
- if (status) {
- LOGE("Context::ObjDestroyOOBRun: error %i locking for OOBRun.", status);
- return;
- }
-
- mObjDestroy.mNeedToEmpty = true;
- mObjDestroy.mDestroyList.add(obj);
-
- status = pthread_mutex_unlock(&mObjDestroy.mMutex);
- if (status) {
- LOGE("Context::ObjDestroyOOBRun: error %i unlocking for set condition.", status);
+ uint32_t bytesData = 0;
+ uint32_t commandID = 0;
+ const uint32_t *d = (const uint32_t *)mIO.mToClient.get(&commandID, &bytesData);
+ *receiveLen = bytesData - sizeof(uint32_t);
+ if (bytesData) {
+ *subID = d[0];
}
+ return (RsMessageToClientType)commandID;
}
-uint32_t Context::getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait)
-{
+RsMessageToClientType Context::getMessageToClient(void *data, size_t *receiveLen, uint32_t *subID, size_t bufferLen, bool wait) {
//LOGE("getMessageToClient %i %i", bufferLen, wait);
- if (!wait) {
- if (mIO.mToClient.isEmpty()) {
- // No message to get and not going to wait for one.
- receiveLen = 0;
- return 0;
- }
+ *receiveLen = 0;
+ if (!wait && mIO.mToClient.isEmpty()) {
+ return RS_MESSAGE_TO_CLIENT_NONE;
}
//LOGE("getMessageToClient 2 con=%p", this);
uint32_t bytesData = 0;
uint32_t commandID = 0;
- const void *d = mIO.mToClient.get(&commandID, &bytesData);
+ const uint32_t *d = (const uint32_t *)mIO.mToClient.get(&commandID, &bytesData);
//LOGE("getMessageToClient 3 %i %i", commandID, bytesData);
- *receiveLen = bytesData;
+ *receiveLen = bytesData - sizeof(uint32_t);
+ *subID = d[0];
+
+ //LOGE("getMessageToClient %i %i", commandID, *subID);
if (bufferLen >= bytesData) {
- memcpy(data, d, bytesData);
+ memcpy(data, d+1, *receiveLen);
mIO.mToClient.next();
- return commandID;
+ return (RsMessageToClientType)commandID;
}
- return 0;
+ return RS_MESSAGE_TO_CLIENT_RESIZE;
}
-bool Context::sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace)
-{
- //LOGE("sendMessageToClient %i %i %i", cmdID, len, waitForSpace);
+bool Context::sendMessageToClient(const void *data, RsMessageToClientType cmdID,
+ uint32_t subID, size_t len, bool waitForSpace) const {
+ //LOGE("sendMessageToClient %i %i %i %i", cmdID, subID, len, waitForSpace);
if (cmdID == 0) {
LOGE("Attempting to send invalid command 0 to client.");
return false;
}
if (!waitForSpace) {
- if (mIO.mToClient.getFreeSpace() < len) {
+ if (!mIO.mToClient.makeSpaceNonBlocking(len + 12)) {
// Not enough room, and not waiting.
return false;
}
}
//LOGE("sendMessageToClient 2");
- void *p = mIO.mToClient.reserve(len);
- memcpy(p, data, len);
- mIO.mToClient.commit(cmdID, len);
+ uint32_t *p = (uint32_t *)mIO.mToClient.reserve(len + sizeof(subID));
+ p[0] = subID;
+ if (len > 0) {
+ memcpy(p+1, data, len);
+ }
+ mIO.mToClient.commit(cmdID, len + sizeof(subID));
//LOGE("sendMessageToClient 3");
return true;
}
-void Context::initToClient()
-{
- while(!mRunning) {
+void Context::initToClient() {
+ while (!mRunning) {
usleep(100);
}
}
-void Context::deinitToClient()
-{
+void Context::deinitToClient() {
mIO.mToClient.shutdown();
}
-const char * Context::getError(RsError *err)
-{
- *err = mError;
- mError = RS_ERROR_NONE;
- if (*err != RS_ERROR_NONE) {
- return mErrorMsg;
- }
- return NULL;
-}
-
-void Context::setError(RsError e, const char *msg)
-{
+void Context::setError(RsError e, const char *msg) const {
mError = e;
- mErrorMsg = msg;
+ sendMessageToClient(msg, RS_MESSAGE_TO_CLIENT_ERROR, e, strlen(msg) + 1, true);
}
-void Context::dumpDebug() const
-{
+void Context::dumpDebug() const {
LOGE("RS Context debug %p", this);
LOGE("RS Context debug");
LOGE(" EGL ver %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
- LOGE(" EGL context %p surface %p, w=%i h=%i Display=%p", mEGL.mContext,
- mEGL.mSurface, mEGL.mWidth, mEGL.mHeight, mEGL.mDisplay);
+ LOGE(" EGL context %p surface %p, Display=%p", mEGL.mContext, mEGL.mSurface, mEGL.mDisplay);
LOGE(" GL vendor: %s", mGL.mVendor);
LOGE(" GL renderer: %s", mGL.mRenderer);
LOGE(" GL Version: %s", mGL.mVersion);
LOGE(" GL Extensions: %s", mGL.mExtensions);
LOGE(" GL int Versions %i %i", mGL.mMajorVersion, mGL.mMinorVersion);
LOGE(" RS width %i, height %i", mWidth, mHeight);
- LOGE(" RS running %i, exit %i, useDepth %i, paused %i", mRunning, mExit, mUseDepth, mPaused);
+ LOGE(" RS running %i, exit %i, paused %i", mRunning, mExit, mPaused);
LOGE(" RS pThreadID %li, nativeThreadID %i", mThreadId, mNativeThreadId);
LOGV("MAX Textures %i, %i %i", mGL.mMaxVertexTextureUnits, mGL.mMaxFragmentTextureImageUnits, mGL.mMaxTextureImageUnits);
@@ -834,15 +944,15 @@ void Context::dumpDebug() const
namespace android {
namespace renderscript {
+void rsi_ContextFinish(Context *rsc) {
+}
-void rsi_ContextBindRootScript(Context *rsc, RsScript vs)
-{
+void rsi_ContextBindRootScript(Context *rsc, RsScript vs) {
Script *s = static_cast<Script *>(vs);
rsc->setRootScript(s);
}
-void rsi_ContextBindSampler(Context *rsc, uint32_t slot, RsSampler vs)
-{
+void rsi_ContextBindSampler(Context *rsc, uint32_t slot, RsSampler vs) {
Sampler *s = static_cast<Sampler *>(vs);
if (slot > RS_MAX_SAMPLER_SLOT) {
@@ -853,124 +963,109 @@ void rsi_ContextBindSampler(Context *rsc, uint32_t slot, RsSampler vs)
s->bindToContext(&rsc->mStateSampler, slot);
}
-void rsi_ContextBindProgramFragmentStore(Context *rsc, RsProgramFragmentStore vpfs)
-{
- ProgramFragmentStore *pfs = static_cast<ProgramFragmentStore *>(vpfs);
- rsc->setFragmentStore(pfs);
+void rsi_ContextBindProgramStore(Context *rsc, RsProgramStore vpfs) {
+ ProgramStore *pfs = static_cast<ProgramStore *>(vpfs);
+ rsc->setProgramStore(pfs);
}
-void rsi_ContextBindProgramFragment(Context *rsc, RsProgramFragment vpf)
-{
+void rsi_ContextBindProgramFragment(Context *rsc, RsProgramFragment vpf) {
ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
- rsc->setFragment(pf);
+ rsc->setProgramFragment(pf);
}
-void rsi_ContextBindProgramRaster(Context *rsc, RsProgramRaster vpr)
-{
+void rsi_ContextBindProgramRaster(Context *rsc, RsProgramRaster vpr) {
ProgramRaster *pr = static_cast<ProgramRaster *>(vpr);
- rsc->setRaster(pr);
+ rsc->setProgramRaster(pr);
}
-void rsi_ContextBindProgramVertex(Context *rsc, RsProgramVertex vpv)
-{
+void rsi_ContextBindProgramVertex(Context *rsc, RsProgramVertex vpv) {
ProgramVertex *pv = static_cast<ProgramVertex *>(vpv);
- rsc->setVertex(pv);
+ rsc->setProgramVertex(pv);
+}
+
+void rsi_ContextBindFont(Context *rsc, RsFont vfont) {
+ Font *font = static_cast<Font *>(vfont);
+ rsc->setFont(font);
}
-void rsi_AssignName(Context *rsc, void * obj, const char *name, uint32_t len)
-{
+void rsi_AssignName(Context *rsc, void * obj, const char *name, uint32_t len) {
ObjectBase *ob = static_cast<ObjectBase *>(obj);
rsc->assignName(ob, name, len);
}
-void rsi_ObjDestroy(Context *rsc, void *obj)
-{
- ObjectBase *ob = static_cast<ObjectBase *>(obj);
+void rsi_ObjDestroy(Context *rsc, void *optr) {
+ ObjectBase *ob = static_cast<ObjectBase *>(optr);
rsc->removeName(ob);
ob->decUserRef();
}
-void rsi_ContextPause(Context *rsc)
-{
+void rsi_ContextPause(Context *rsc) {
rsc->pause();
}
-void rsi_ContextResume(Context *rsc)
-{
+void rsi_ContextResume(Context *rsc) {
rsc->resume();
}
-void rsi_ContextSetSurface(Context *rsc, uint32_t w, uint32_t h, ANativeWindow *sur)
-{
+void rsi_ContextSetSurface(Context *rsc, uint32_t w, uint32_t h, ANativeWindow *sur) {
rsc->setSurface(w, h, sur);
}
-void rsi_ContextSetPriority(Context *rsc, int32_t p)
-{
+void rsi_ContextSetPriority(Context *rsc, int32_t p) {
rsc->setPriority(p);
}
-void rsi_ContextDump(Context *rsc, int32_t bits)
-{
+void rsi_ContextDump(Context *rsc, int32_t bits) {
ObjectBase::dumpAll(rsc);
}
-const char * rsi_ContextGetError(Context *rsc, RsError *e)
-{
- const char *msg = rsc->getError(e);
- if (*e != RS_ERROR_NONE) {
- LOGE("RS Error %i %s", *e, msg);
- }
- return msg;
-}
-
}
}
-RsContext rsContextCreate(RsDevice vdev, uint32_t version)
-{
+RsContext rsContextCreate(RsDevice vdev, uint32_t version) {
LOGV("rsContextCreate %p", vdev);
Device * dev = static_cast<Device *>(vdev);
- Context *rsc = new Context(dev, false, false);
+ Context *rsc = Context::createContext(dev, NULL);
return rsc;
}
-RsContext rsContextCreateGL(RsDevice vdev, uint32_t version, bool useDepth)
-{
- LOGV("rsContextCreateGL %p, %i", vdev, useDepth);
+RsContext rsContextCreateGL(RsDevice vdev, uint32_t version, RsSurfaceConfig sc) {
+ LOGV("rsContextCreateGL %p", vdev);
Device * dev = static_cast<Device *>(vdev);
- Context *rsc = new Context(dev, true, useDepth);
+ Context *rsc = Context::createContext(dev, &sc);
+ LOGV("rsContextCreateGL ret %p ", rsc);
return rsc;
}
-void rsContextDestroy(RsContext vrsc)
-{
+void rsContextDestroy(RsContext vrsc) {
Context * rsc = static_cast<Context *>(vrsc);
delete rsc;
}
-void rsObjDestroyOOB(RsContext vrsc, void *obj)
-{
+RsMessageToClientType rsContextPeekMessage(RsContext vrsc, size_t *receiveLen, uint32_t *subID, bool wait) {
Context * rsc = static_cast<Context *>(vrsc);
- rsc->objDestroyAdd(static_cast<ObjectBase *>(obj));
+ return rsc->peekMessageToClient(receiveLen, subID, wait);
}
-uint32_t rsContextGetMessage(RsContext vrsc, void *data, size_t *receiveLen, size_t bufferLen, bool wait)
-{
+RsMessageToClientType rsContextGetMessage(RsContext vrsc, void *data, size_t *receiveLen, uint32_t *subID, size_t bufferLen, bool wait) {
Context * rsc = static_cast<Context *>(vrsc);
- return rsc->getMessageToClient(data, receiveLen, bufferLen, wait);
+ return rsc->getMessageToClient(data, receiveLen, subID, bufferLen, wait);
}
-void rsContextInitToClient(RsContext vrsc)
-{
+void rsContextInitToClient(RsContext vrsc) {
Context * rsc = static_cast<Context *>(vrsc);
rsc->initToClient();
}
-void rsContextDeinitToClient(RsContext vrsc)
-{
+void rsContextDeinitToClient(RsContext vrsc) {
Context * rsc = static_cast<Context *>(vrsc);
rsc->deinitToClient();
}
+// Only to be called at a3d load time, before object is visible to user
+// not thread safe
+void rsaGetName(RsContext con, void * obj, const char **name) {
+ ObjectBase *ob = static_cast<ObjectBase *>(obj);
+ (*name) = ob->getName();
+}
diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h
index 709730e..cafbdff 100644
--- a/libs/rs/rsContext.h
+++ b/libs/rs/rsContext.h
@@ -18,21 +18,21 @@
#define ANDROID_RS_CONTEXT_H
#include "rsUtils.h"
+#include "rsMutex.h"
#include "rsThreadIO.h"
#include "rsType.h"
#include "rsMatrix.h"
#include "rsAllocation.h"
-#include "rsSimpleMesh.h"
#include "rsMesh.h"
#include "rsDevice.h"
#include "rsScriptC.h"
#include "rsAllocation.h"
#include "rsAdapter.h"
#include "rsSampler.h"
-#include "rsLight.h"
+#include "rsFont.h"
#include "rsProgramFragment.h"
-#include "rsProgramFragmentStore.h"
+#include "rsProgramStore.h"
#include "rsProgramRaster.h"
#include "rsProgramVertex.h"
#include "rsShaderCache.h"
@@ -48,10 +48,27 @@ namespace android {
namespace renderscript {
-class Context
-{
+#if 0
+#define CHECK_OBJ(o) { \
+ GET_TLS(); \
+ if (!ObjectBase::isValid(rsc, (const ObjectBase *)o)) { \
+ LOGE("Bad object %p at %s, %i", o, __FILE__, __LINE__); \
+ } \
+}
+#define CHECK_OBJ_OR_NULL(o) { \
+ GET_TLS(); \
+ if (o && !ObjectBase::isValid(rsc, (const ObjectBase *)o)) { \
+ LOGE("Bad object %p at %s, %i", o, __FILE__, __LINE__); \
+ } \
+}
+#else
+#define CHECK_OBJ(o)
+#define CHECK_OBJ_OR_NULL(o)
+#endif
+
+class Context {
public:
- Context(Device *, bool isGraphics, bool useDepth);
+ static Context * createContext(Device *, const RsSurfaceConfig *sc);
~Context();
static pthread_key_t gThreadTLSKey;
@@ -64,36 +81,57 @@ public:
Script * mScript;
};
+ class PushState {
+ public:
+ PushState(Context *);
+ ~PushState();
+
+ private:
+ ObjectBaseRef<ProgramFragment> mFragment;
+ ObjectBaseRef<ProgramVertex> mVertex;
+ ObjectBaseRef<ProgramStore> mStore;
+ ObjectBaseRef<ProgramRaster> mRaster;
+ ObjectBaseRef<Font> mFont;
+ Context *mRsc;
+ };
+
+ ScriptTLSStruct *mTlsStruct;
+ RsSurfaceConfig mUserSurfaceConfig;
+
+ typedef void (*WorkerCallback_t)(void *usr, uint32_t idx);
//StructuredAllocationContext mStateAllocation;
ElementState mStateElement;
TypeState mStateType;
SamplerState mStateSampler;
ProgramFragmentState mStateFragment;
- ProgramFragmentStoreState mStateFragmentStore;
+ ProgramStoreState mStateFragmentStore;
ProgramRasterState mStateRaster;
ProgramVertexState mStateVertex;
- LightState mStateLight;
VertexArrayState mStateVertexArray;
+ FontState mStateFont;
ScriptCState mScriptC;
ShaderCache mShaderCache;
void swapBuffers();
void setRootScript(Script *);
- void setRaster(ProgramRaster *);
- void setVertex(ProgramVertex *);
- void setFragment(ProgramFragment *);
- void setFragmentStore(ProgramFragmentStore *);
+ void setProgramRaster(ProgramRaster *);
+ void setProgramVertex(ProgramVertex *);
+ void setProgramFragment(ProgramFragment *);
+ void setProgramStore(ProgramStore *);
+ void setFont(Font *);
void updateSurface(void *sur);
- const ProgramFragment * getFragment() {return mFragment.get();}
- const ProgramFragmentStore * getFragmentStore() {return mFragmentStore.get();}
- const ProgramRaster * getRaster() {return mRaster.get();}
- const ProgramVertex * getVertex() {return mVertex.get();}
+ ProgramFragment * getProgramFragment() {return mFragment.get();}
+ ProgramStore * getProgramStore() {return mFragmentStore.get();}
+ ProgramRaster * getProgramRaster() {return mRaster.get();}
+ ProgramVertex * getProgramVertex() {return mVertex.get();}
+ Font * getFont() {return mFont.get();}
bool setupCheck();
+ void setupProgramStore();
bool checkDriver() const {return mEGL.mSurface != 0;}
void pause();
@@ -103,12 +141,11 @@ public:
void assignName(ObjectBase *obj, const char *name, uint32_t len);
void removeName(ObjectBase *obj);
- ObjectBase * lookupName(const char *name) const;
- void appendNameDefines(String8 *str) const;
- uint32_t getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait);
- bool sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace);
- uint32_t runScript(Script *s, uint32_t launchID);
+ RsMessageToClientType peekMessageToClient(size_t *receiveLen, uint32_t *subID, bool wait);
+ RsMessageToClientType getMessageToClient(void *data, size_t *receiveLen, uint32_t *subID, size_t bufferLen, bool wait);
+ bool sendMessageToClient(const void *data, RsMessageToClientType cmdID, uint32_t subID, size_t len, bool waitForSpace) const;
+ uint32_t runScript(Script *s);
void initToClient();
void deinitToClient();
@@ -119,19 +156,20 @@ public:
ProgramVertex * getDefaultProgramVertex() const {
return mStateVertex.mDefault.get();
}
- ProgramFragmentStore * getDefaultProgramFragmentStore() const {
+ ProgramStore * getDefaultProgramStore() const {
return mStateFragmentStore.mDefault.get();
}
ProgramRaster * getDefaultProgramRaster() const {
return mStateRaster.mDefault.get();
}
+ Font* getDefaultFont() const {
+ return mStateFont.mDefault.get();
+ }
- uint32_t getWidth() const {return mEGL.mWidth;}
- uint32_t getHeight() const {return mEGL.mHeight;}
-
+ uint32_t getWidth() const {return mWidth;}
+ uint32_t getHeight() const {return mHeight;}
- ThreadIO mIO;
- void objDestroyAdd(ObjectBase *);
+ mutable ThreadIO mIO;
// Timers
enum Timers {
@@ -148,24 +186,31 @@ public:
void timerPrint();
void timerFrame();
- bool checkVersion1_1() const {return (mGL.mMajorVersion > 1) || (mGL.mMinorVersion >= 1); }
- bool checkVersion2_0() const {return mGL.mMajorVersion >= 2; }
-
struct {
bool mLogTimes;
bool mLogScripts;
bool mLogObjects;
bool mLogShaders;
+ bool mLogShadersAttr;
+ bool mLogShadersUniforms;
+ bool mLogVisual;
} props;
void dumpDebug() const;
- void checkError(const char *) const;
- const char * getError(RsError *);
- void setError(RsError e, const char *msg);
+ void checkError(const char *, bool isFatal = false) const;
+ void setError(RsError e, const char *msg = NULL) const;
mutable const ObjectBase * mObjHead;
bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;}
+ bool ext_GL_NV_texture_npot_2D_mipmap() const {return mGL.GL_NV_texture_npot_2D_mipmap;}
+ float ext_texture_max_aniso() const {return mGL.EXT_texture_max_aniso; }
+ uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;}
+ uint32_t getMaxFragmentUniformVectors() const {return mGL.mMaxFragmentUniformVectors;}
+ uint32_t getMaxVertexUniformVectors() const {return mGL.mMaxVertexUniformVectors;}
+
+ void launchThreads(WorkerCallback_t cbk, void *data);
+ uint32_t getWorkerPoolSize() const {return (uint32_t)mWorkers.mCount;}
protected:
Device *mDev;
@@ -177,8 +222,7 @@ protected:
EGLConfig mConfig;
EGLContext mContext;
EGLSurface mSurface;
- EGLint mWidth;
- EGLint mHeight;
+ EGLSurface mSurfaceDefault;
EGLDisplay mDisplay;
} mEGL;
@@ -202,6 +246,8 @@ protected:
int32_t mMaxVertexTextureUnits;
bool OES_texture_npot;
+ bool GL_NV_texture_npot_2D_mipmap;
+ float EXT_texture_max_aniso;
} mGL;
uint32_t mWidth;
@@ -211,40 +257,47 @@ protected:
bool mRunning;
bool mExit;
- bool mUseDepth;
bool mPaused;
- RsError mError;
- const char *mErrorMsg;
+ mutable RsError mError;
pthread_t mThreadId;
pid_t mNativeThreadId;
+ struct Workers {
+ volatile int mRunningCount;
+ volatile int mLaunchCount;
+ uint32_t mCount;
+ pthread_t *mThreadId;
+ pid_t *mNativeThreadId;
+ Signal mCompleteSignal;
+
+ Signal *mLaunchSignals;
+ WorkerCallback_t mLaunchCallback;
+ void *mLaunchData;
+ };
+ Workers mWorkers;
+
ObjectBaseRef<Script> mRootScript;
ObjectBaseRef<ProgramFragment> mFragment;
ObjectBaseRef<ProgramVertex> mVertex;
- ObjectBaseRef<ProgramFragmentStore> mFragmentStore;
+ ObjectBaseRef<ProgramStore> mFragmentStore;
ObjectBaseRef<ProgramRaster> mRaster;
+ ObjectBaseRef<Font> mFont;
-
- struct ObjDestroyOOB {
- pthread_mutex_t mMutex;
- Vector<ObjectBase *> mDestroyList;
- bool mNeedToEmpty;
- };
- ObjDestroyOOB mObjDestroy;
- bool objDestroyOOBInit();
- void objDestroyOOBRun();
- void objDestroyOOBDestroy();
+ void displayDebugStats();
private:
Context();
+ bool initContext(Device *, const RsSurfaceConfig *sc);
+
- void initEGL(bool useGL2);
+ bool initGLThread();
void deinitEGL();
uint32_t runRootScript();
static void * threadProc(void *);
+ static void * helperThreadProc(void *);
ANativeWindow *mWndSurface;
@@ -258,6 +311,9 @@ private:
uint32_t mTimeMSLastFrame;
uint32_t mTimeMSLastScript;
uint32_t mTimeMSLastSwap;
+ uint32_t mAverageFPSFrameCount;
+ uint64_t mAverageFPSStartTime;
+ uint32_t mAverageFPS;
};
}
diff --git a/libs/rs/rsContextHostStub.h b/libs/rs/rsContextHostStub.h
new file mode 100644
index 0000000..aa18bdd
--- /dev/null
+++ b/libs/rs/rsContextHostStub.h
@@ -0,0 +1,157 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_CONTEXT_HOST_STUB_H
+#define ANDROID_RS_CONTEXT_HOST_STUB_H
+
+#include "rsUtils.h"
+//#include "rsMutex.h"
+
+//#include "rsThreadIO.h"
+#include "rsType.h"
+#include "rsMatrix.h"
+#include "rsAllocation.h"
+#include "rsMesh.h"
+//#include "rsDevice.h"
+#include "rsScriptC.h"
+#include "rsAllocation.h"
+#include "rsAdapter.h"
+#include "rsSampler.h"
+#include "rsProgramFragment.h"
+#include "rsProgramStore.h"
+#include "rsProgramRaster.h"
+#include "rsProgramVertex.h"
+#include "rsShaderCache.h"
+#include "rsVertexArray.h"
+
+//#include "rsgApiStructs.h"
+//#include "rsLocklessFifo.h"
+
+//#include <ui/egl/android_natives.h>
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+class Device;
+
+class Context {
+public:
+ Context(Device *, bool isGraphics, bool useDepth) {
+ mObjHead = NULL;
+ }
+ ~Context() {
+ }
+
+
+ //StructuredAllocationContext mStateAllocation;
+ ElementState mStateElement;
+ TypeState mStateType;
+ SamplerState mStateSampler;
+ //ProgramFragmentState mStateFragment;
+ ProgramStoreState mStateFragmentStore;
+ //ProgramRasterState mStateRaster;
+ //ProgramVertexState mStateVertex;
+ VertexArrayState mStateVertexArray;
+
+ //ScriptCState mScriptC;
+ ShaderCache mShaderCache;
+
+ RsSurfaceConfig mUserSurfaceConfig;
+
+ //bool setupCheck();
+ bool checkDriver() const {return false;}
+
+ ProgramFragment * getDefaultProgramFragment() const {
+ return NULL;
+ }
+ ProgramVertex * getDefaultProgramVertex() const {
+ return NULL;
+ }
+ ProgramStore * getDefaultProgramStore() const {
+ return NULL;
+ }
+ ProgramRaster * getDefaultProgramRaster() const {
+ return NULL;
+ }
+
+ uint32_t getWidth() const {return 0;}
+ uint32_t getHeight() const {return 0;}
+
+ // Timers
+ enum Timers {
+ RS_TIMER_IDLE,
+ RS_TIMER_INTERNAL,
+ RS_TIMER_SCRIPT,
+ RS_TIMER_CLEAR_SWAP,
+ _RS_TIMER_TOTAL
+ };
+
+ bool checkVersion1_1() const {return false; }
+ bool checkVersion2_0() const {return false; }
+
+ struct {
+ bool mLogTimes;
+ bool mLogScripts;
+ bool mLogObjects;
+ bool mLogShaders;
+ bool mLogShadersAttr;
+ bool mLogShadersUniforms;
+ bool mLogVisual;
+ } props;
+
+ void dumpDebug() const { }
+ void checkError(const char *) const { };
+ void setError(RsError e, const char *msg = NULL) { }
+
+ mutable const ObjectBase * mObjHead;
+
+ bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;}
+ bool ext_GL_NV_texture_npot_2D_mipmap() const {return false;}
+ float ext_texture_max_aniso() const {return 1.0f;}
+ uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;}
+ uint32_t getMaxFragmentUniformVectors() const {return mGL.mMaxFragmentUniformVectors;}
+ uint32_t getMaxVertexUniformVectors() const {return mGL.mMaxVertexUniformVectors;}
+
+protected:
+
+ struct {
+ const uint8_t * mVendor;
+ const uint8_t * mRenderer;
+ const uint8_t * mVersion;
+ const uint8_t * mExtensions;
+
+ uint32_t mMajorVersion;
+ uint32_t mMinorVersion;
+
+ int32_t mMaxVaryingVectors;
+ int32_t mMaxTextureImageUnits;
+
+ int32_t mMaxFragmentTextureImageUnits;
+ int32_t mMaxFragmentUniformVectors;
+
+ int32_t mMaxVertexAttribs;
+ int32_t mMaxVertexUniformVectors;
+ int32_t mMaxVertexTextureUnits;
+
+ bool OES_texture_npot;
+ } mGL;
+
+};
+
+}
+}
+#endif
diff --git a/libs/rs/rsDevice.cpp b/libs/rs/rsDevice.cpp
index b670ad4..dd96445 100644
--- a/libs/rs/rsDevice.cpp
+++ b/libs/rs/rsDevice.cpp
@@ -15,29 +15,27 @@
*/
#include "rsDevice.h"
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#endif
using namespace android;
using namespace android::renderscript;
-Device::Device()
-{
+Device::Device() {
mForceSW = false;
-
}
-Device::~Device()
-{
-
+Device::~Device() {
}
-void Device::addContext(Context *rsc)
-{
- mContexts.add(rsc);
+void Device::addContext(Context *rsc) {
+ mContexts.push(rsc);
}
-void Device::removeContext(Context *rsc)
-{
+void Device::removeContext(Context *rsc) {
for (size_t idx=0; idx < mContexts.size(); idx++) {
if (mContexts[idx] == rsc) {
mContexts.removeAt(idx);
@@ -46,23 +44,17 @@ void Device::removeContext(Context *rsc)
}
}
-
-
-RsDevice rsDeviceCreate()
-{
+RsDevice rsDeviceCreate() {
Device * d = new Device();
return d;
}
-void rsDeviceDestroy(RsDevice dev)
-{
+void rsDeviceDestroy(RsDevice dev) {
Device * d = static_cast<Device *>(dev);
delete d;
-
}
-void rsDeviceSetConfig(RsDevice dev, RsDeviceParam p, int32_t value)
-{
+void rsDeviceSetConfig(RsDevice dev, RsDeviceParam p, int32_t value) {
Device * d = static_cast<Device *>(dev);
if (p == RS_DEVICE_PARAM_FORCE_SOFTWARE_GL) {
d->mForceSW = value != 0;
diff --git a/libs/rs/rsDevice.h b/libs/rs/rsDevice.h
index a8a4e77..ffb514b 100644
--- a/libs/rs/rsDevice.h
+++ b/libs/rs/rsDevice.h
@@ -37,14 +37,8 @@ public:
protected:
Vector<Context *> mContexts;
-
-
};
-
-
-
-
}
}
#endif
diff --git a/libs/rs/rsElement.cpp b/libs/rs/rsElement.cpp
index 6288bc4..6ae8bb8 100644
--- a/libs/rs/rsElement.cpp
+++ b/libs/rs/rsElement.cpp
@@ -14,26 +14,27 @@
* limitations under the License.
*/
-#include "rsContext.h"
+#ifndef ANDROID_RS_BUILD_FOR_HOST
+#include "rsContext.h"
#include <GLES/gl.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#endif
using namespace android;
using namespace android::renderscript;
-Element::Element(Context *rsc) : ObjectBase(rsc)
-{
+Element::Element(Context *rsc) : ObjectBase(rsc) {
mBits = 0;
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
mFields = NULL;
mFieldCount = 0;
+ mHasReference = false;
}
-
-Element::~Element()
-{
+Element::~Element() {
for (uint32_t ct = 0; ct < mRSC->mStateElement.mElements.size(); ct++) {
if (mRSC->mStateElement.mElements[ct] == this) {
mRSC->mStateElement.mElements.removeAt(ct);
@@ -43,50 +44,142 @@ Element::~Element()
clear();
}
-void Element::clear()
-{
+void Element::clear() {
delete [] mFields;
mFields = NULL;
mFieldCount = 0;
+ mHasReference = false;
}
-size_t Element::getSizeBits() const
-{
+size_t Element::getSizeBits() const {
if (!mFieldCount) {
return mBits;
}
size_t total = 0;
for (size_t ct=0; ct < mFieldCount; ct++) {
- total += mFields[ct].e->mBits;
+ total += mFields[ct].e->mBits * mFields[ct].arraySize;
}
return total;
}
-size_t Element::getFieldOffsetBits(uint32_t componentNumber) const
-{
- size_t offset = 0;
- for (uint32_t ct = 0; ct < componentNumber; ct++) {
- offset += mFields[ct].e->mBits;
+void Element::dumpLOGV(const char *prefix) const {
+ ObjectBase::dumpLOGV(prefix);
+ LOGV("%s Element: fieldCount: %i, size bytes: %i", prefix, mFieldCount, getSizeBytes());
+ for (uint32_t ct = 0; ct < mFieldCount; ct++) {
+ LOGV("%s Element field index: %u ------------------", prefix, ct);
+ LOGV("%s name: %s, offsetBits: %u, arraySize: %u",
+ prefix, mFields[ct].name.string(), mFields[ct].offsetBits, mFields[ct].arraySize);
+ mFields[ct].e->dumpLOGV(prefix);
}
- return offset;
}
-void Element::dumpLOGV(const char *prefix) const
-{
- ObjectBase::dumpLOGV(prefix);
- LOGV("%s Element: components %i, size %i", prefix, mFieldCount, mBits);
+void Element::serialize(OStream *stream) const {
+ // Need to identify ourselves
+ stream->addU32((uint32_t)getClassId());
+
+ String8 name(getName());
+ stream->addString(&name);
+
+ mComponent.serialize(stream);
+
+ // Now serialize all the fields
+ stream->addU32(mFieldCount);
for (uint32_t ct = 0; ct < mFieldCount; ct++) {
- char buf[1024];
- sprintf(buf, "%s component %i: ", prefix, ct);
- //mComponents[ct]->dumpLOGV(buf);
+ stream->addString(&mFields[ct].name);
+ stream->addU32(mFields[ct].arraySize);
+ mFields[ct].e->serialize(stream);
+ }
+}
+
+Element *Element::createFromStream(Context *rsc, IStream *stream) {
+ // First make sure we are reading the correct object
+ RsA3DClassID classID = (RsA3DClassID)stream->loadU32();
+ if (classID != RS_A3D_CLASS_ID_ELEMENT) {
+ LOGE("element loading skipped due to invalid class id\n");
+ return NULL;
+ }
+
+ String8 name;
+ stream->loadString(&name);
+
+ Element *elem = new Element(rsc);
+ elem->mComponent.loadFromStream(stream);
+
+ elem->mFieldCount = stream->loadU32();
+ if (elem->mFieldCount) {
+ elem->mFields = new ElementField_t [elem->mFieldCount];
+ for (uint32_t ct = 0; ct < elem->mFieldCount; ct ++) {
+ stream->loadString(&elem->mFields[ct].name);
+ elem->mFields[ct].arraySize = stream->loadU32();
+ Element *fieldElem = Element::createFromStream(rsc, stream);
+ elem->mFields[ct].e.set(fieldElem);
+ }
+ }
+
+ // We need to check if this already exists
+ for (uint32_t ct=0; ct < rsc->mStateElement.mElements.size(); ct++) {
+ Element *ee = rsc->mStateElement.mElements[ct];
+ if (ee->isEqual(elem)) {
+ ObjectBase::checkDelete(elem);
+ ee->incUserRef();
+ return ee;
+ }
}
+
+ elem->compute();
+ rsc->mStateElement.mElements.push(elem);
+ return elem;
}
+bool Element::isEqual(const Element *other) const {
+ if (other == NULL) {
+ return false;
+ }
+ if (!other->getFieldCount() && !mFieldCount) {
+ if ((other->getType() == getType()) &&
+ (other->getKind() == getKind()) &&
+ (other->getComponent().getIsNormalized() == getComponent().getIsNormalized()) &&
+ (other->getComponent().getVectorSize() == getComponent().getVectorSize())) {
+ return true;
+ }
+ return false;
+ }
+ if (other->getFieldCount() == mFieldCount) {
+ for (uint32_t i=0; i < mFieldCount; i++) {
+ if ((!other->mFields[i].e->isEqual(mFields[i].e.get())) ||
+ (other->mFields[i].name.length() != mFields[i].name.length()) ||
+ (other->mFields[i].name != mFields[i].name) ||
+ (other->mFields[i].arraySize != mFields[i].arraySize)) {
+ return false;
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+void Element::compute() {
+ if (mFieldCount == 0) {
+ mBits = mComponent.getBits();
+ mHasReference = mComponent.isReference();
+ return;
+ }
+
+ size_t bits = 0;
+ for (size_t ct=0; ct < mFieldCount; ct++) {
+ mFields[ct].offsetBits = bits;
+ bits += mFields[ct].e->getSizeBits() * mFields[ct].arraySize;
+
+ if (mFields[ct].e->mHasReference) {
+ mHasReference = true;
+ }
+ }
+
+}
const Element * Element::create(Context *rsc, RsDataType dt, RsDataKind dk,
- bool isNorm, uint32_t vecSize)
-{
+ bool isNorm, uint32_t vecSize) {
// Look for an existing match.
for (uint32_t ct=0; ct < rsc->mStateElement.mElements.size(); ct++) {
const Element *ee = rsc->mStateElement.mElements[ct];
@@ -103,14 +196,13 @@ const Element * Element::create(Context *rsc, RsDataType dt, RsDataKind dk,
Element *e = new Element(rsc);
e->mComponent.set(dt, dk, isNorm, vecSize);
- e->mBits = e->mComponent.getBits();
+ e->compute();
rsc->mStateElement.mElements.push(e);
return e;
}
const Element * Element::create(Context *rsc, size_t count, const Element **ein,
- const char **nin, const size_t * lengths)
-{
+ const char **nin, const size_t * lengths, const uint32_t *asin) {
// Look for an existing match.
for (uint32_t ct=0; ct < rsc->mStateElement.mElements.size(); ct++) {
const Element *ee = rsc->mStateElement.mElements[ct];
@@ -119,7 +211,8 @@ const Element * Element::create(Context *rsc, size_t count, const Element **ein,
for (uint32_t i=0; i < count; i++) {
if ((ee->mFields[i].e.get() != ein[i]) ||
(ee->mFields[i].name.length() != lengths[i]) ||
- (ee->mFields[i].name != nin[i])) {
+ (ee->mFields[i].name != nin[i]) ||
+ (ee->mFields[i].arraySize != asin[i])) {
match = false;
break;
}
@@ -137,35 +230,15 @@ const Element * Element::create(Context *rsc, size_t count, const Element **ein,
for (size_t ct=0; ct < count; ct++) {
e->mFields[ct].e.set(ein[ct]);
e->mFields[ct].name.setTo(nin[ct], lengths[ct]);
+ e->mFields[ct].arraySize = asin[ct];
}
+ e->compute();
rsc->mStateElement.mElements.push(e);
return e;
}
-String8 Element::getCStructBody(uint32_t indent) const
-{
- String8 si;
- for (uint32_t ct=0; ct < indent; ct++) {
- si.append(" ");
- }
-
- String8 s(si);
- s.append("{\n");
- for (uint32_t ct = 0; ct < mFieldCount; ct++) {
- s.append(si);
- s.append(mFields[ct].e->getCType(indent+4));
- s.append(" ");
- s.append(mFields[ct].name);
- s.append(";\n");
- }
- s.append(si);
- s.append("}");
- return s;
-}
-
-String8 Element::getCType(uint32_t indent) const
-{
+String8 Element::getGLSLType(uint32_t indent) const {
String8 s;
for (uint32_t ct=0; ct < indent; ct++) {
s.append(" ");
@@ -173,45 +246,96 @@ String8 Element::getCType(uint32_t indent) const
if (!mFieldCount) {
// Basic component.
- s.append(mComponent.getCType());
+ s.append(mComponent.getGLSLType());
} else {
- s.append("struct ");
- s.append(getCStructBody(indent));
+ rsAssert(0);
+ //s.append("struct ");
+ //s.append(getCStructBody(indent));
}
return s;
}
-String8 Element::getGLSLType(uint32_t indent) const
-{
- String8 s;
- for (uint32_t ct=0; ct < indent; ct++) {
- s.append(" ");
+void Element::incRefs(const void *ptr) const {
+ if (!mFieldCount) {
+ if (mComponent.isReference()) {
+ ObjectBase *const*obp = static_cast<ObjectBase *const*>(ptr);
+ ObjectBase *ob = obp[0];
+ if (ob) ob->incSysRef();
+ }
+ return;
}
+ const uint8_t *p = static_cast<const uint8_t *>(ptr);
+ for (uint32_t i=0; i < mFieldCount; i++) {
+ if (mFields[i].e->mHasReference) {
+ p = &p[mFields[i].offsetBits >> 3];
+ for (uint32_t ct=0; ct < mFields[i].arraySize; ct++) {
+ mFields[i].e->incRefs(p);
+ p += mFields[i].e->getSizeBytes();
+ }
+ }
+ }
+}
+
+void Element::decRefs(const void *ptr) const {
if (!mFieldCount) {
- // Basic component.
- s.append(mComponent.getGLSLType());
- } else {
- rsAssert(0);
- //s.append("struct ");
- //s.append(getCStructBody(indent));
+ if (mComponent.isReference()) {
+ ObjectBase *const*obp = static_cast<ObjectBase *const*>(ptr);
+ ObjectBase *ob = obp[0];
+ if (ob) ob->decSysRef();
+ }
+ return;
}
- return s;
+ const uint8_t *p = static_cast<const uint8_t *>(ptr);
+ for (uint32_t i=0; i < mFieldCount; i++) {
+ if (mFields[i].e->mHasReference) {
+ p = &p[mFields[i].offsetBits >> 3];
+ for (uint32_t ct=0; ct < mFields[i].arraySize; ct++) {
+ mFields[i].e->decRefs(p);
+ p += mFields[i].e->getSizeBytes();
+ }
+ }
+ }
}
-
-ElementState::ElementState()
-{
+ElementState::ElementState() {
+ const uint32_t initialCapacity = 32;
+ mBuilderElements.setCapacity(initialCapacity);
+ mBuilderNameStrings.setCapacity(initialCapacity);
+ mBuilderNameLengths.setCapacity(initialCapacity);
+ mBuilderArrays.setCapacity(initialCapacity);
}
-ElementState::~ElementState()
-{
+ElementState::~ElementState() {
rsAssert(!mElements.size());
}
+void ElementState::elementBuilderBegin() {
+ mBuilderElements.clear();
+ mBuilderNameStrings.clear();
+ mBuilderNameLengths.clear();
+ mBuilderArrays.clear();
+}
+
+void ElementState::elementBuilderAdd(const Element *e, const char *nameStr, uint32_t arraySize) {
+ mBuilderElements.push(e);
+ mBuilderNameStrings.push(nameStr);
+ mBuilderNameLengths.push(strlen(nameStr));
+ mBuilderArrays.push(arraySize);
+
+}
+
+const Element *ElementState::elementBuilderCreate(Context *rsc) {
+ return Element::create(rsc, mBuilderElements.size(),
+ &(mBuilderElements.editArray()[0]),
+ &(mBuilderNameStrings.editArray()[0]),
+ mBuilderNameLengths.editArray(),
+ mBuilderArrays.editArray());
+}
+
/////////////////////////////////////////
//
@@ -223,9 +347,7 @@ RsElement rsi_ElementCreate(Context *rsc,
RsDataType dt,
RsDataKind dk,
bool norm,
- uint32_t vecSize)
-{
- //LOGE("rsi_ElementCreate %i %i %i %i", dt, dk, norm, vecSize);
+ uint32_t vecSize) {
const Element *e = Element::create(rsc, dt, dk, norm, vecSize);
e->incUserRef();
return (RsElement)e;
@@ -235,14 +357,35 @@ RsElement rsi_ElementCreate2(Context *rsc,
size_t count,
const RsElement * ein,
const char ** names,
- const size_t * nameLengths)
-{
- //LOGE("rsi_ElementCreate2 %i", count);
- const Element *e = Element::create(rsc, count, (const Element **)ein, names, nameLengths);
+ const size_t * nameLengths,
+ const uint32_t * arraySizes) {
+ const Element *e = Element::create(rsc, count, (const Element **)ein, names, nameLengths, arraySizes);
e->incUserRef();
return (RsElement)e;
}
+}
+}
+
+void rsaElementGetNativeData(RsContext con, RsElement elem, uint32_t *elemData, uint32_t elemDataSize) {
+ rsAssert(elemDataSize == 5);
+ // we will pack mType; mKind; mNormalized; mVectorSize; NumSubElements
+ Element *e = static_cast<Element *>(elem);
+ (*elemData++) = (uint32_t)e->getType();
+ (*elemData++) = (uint32_t)e->getKind();
+ (*elemData++) = e->getComponent().getIsNormalized() ? 1 : 0;
+ (*elemData++) = e->getComponent().getVectorSize();
+ (*elemData++) = e->getFieldCount();
}
+
+void rsaElementGetSubElements(RsContext con, RsElement elem, uint32_t *ids, const char **names, uint32_t dataSize) {
+ Element *e = static_cast<Element *>(elem);
+ rsAssert(e->getFieldCount() == dataSize);
+
+ for (uint32_t i = 0; i < dataSize; i ++) {
+ e->getField(i)->incUserRef();
+ ids[i] = (uint32_t)e->getField(i);
+ names[i] = e->getFieldName(i);
+ }
}
diff --git a/libs/rs/rsElement.h b/libs/rs/rsElement.h
index 02a1ca2..26e2760 100644
--- a/libs/rs/rsElement.h
+++ b/libs/rs/rsElement.h
@@ -25,10 +25,8 @@
namespace android {
namespace renderscript {
-
// An element is a group of Components that occupies one cell in a structure.
-class Element : public ObjectBase
-{
+class Element : public ObjectBase {
public:
~Element();
@@ -40,30 +38,40 @@ public:
return (getSizeBits() + 7) >> 3;
}
- size_t getFieldOffsetBits(uint32_t componentNumber) const;
+ size_t getFieldOffsetBits(uint32_t componentNumber) const {
+ return mFields[componentNumber].offsetBits;
+ }
size_t getFieldOffsetBytes(uint32_t componentNumber) const {
- return (getFieldOffsetBits(componentNumber) + 7) >> 3;
+ return mFields[componentNumber].offsetBits >> 3;
}
uint32_t getFieldCount() const {return mFieldCount;}
const Element * getField(uint32_t idx) const {return mFields[idx].e.get();}
const char * getFieldName(uint32_t idx) const {return mFields[idx].name.string();}
+ uint32_t getFieldArraySize(uint32_t idx) const {return mFields[idx].arraySize;}
const Component & getComponent() const {return mComponent;}
RsDataType getType() const {return mComponent.getType();}
RsDataKind getKind() const {return mComponent.getKind();}
uint32_t getBits() const {return mBits;}
- String8 getCType(uint32_t indent=0) const;
- String8 getCStructBody(uint32_t indent=0) const;
String8 getGLSLType(uint32_t indent=0) const;
void dumpLOGV(const char *prefix) const;
+ virtual void serialize(OStream *stream) const;
+ virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ELEMENT; }
+ static Element *createFromStream(Context *rsc, IStream *stream);
static const Element * create(Context *rsc, RsDataType dt, RsDataKind dk,
bool isNorm, uint32_t vecSize);
static const Element * create(Context *rsc, size_t count, const Element **,
- const char **, const size_t * lengths);
+ const char **, const size_t * lengths, const uint32_t *asin);
+
+ void incRefs(const void *) const;
+ void decRefs(const void *) const;
+ bool getHasReferences() const {return mHasReference;}
+
+ bool isEqual(const Element *other) const;
protected:
// deallocate any components that are part of this element.
@@ -72,15 +80,20 @@ protected:
typedef struct {
String8 name;
ObjectBaseRef<const Element> e;
+ uint32_t offsetBits;
+ uint32_t arraySize;
} ElementField_t;
ElementField_t *mFields;
size_t mFieldCount;
+ bool mHasReference;
Element(Context *);
Component mComponent;
uint32_t mBits;
+
+ void compute();
};
@@ -89,8 +102,17 @@ public:
ElementState();
~ElementState();
+ void elementBuilderBegin();
+ void elementBuilderAdd(const Element *e, const char *nameStr, uint32_t arraySize);
+ const Element *elementBuilderCreate(Context *rsc);
+
// Cache of all existing elements.
- Vector<const Element *> mElements;
+ Vector<Element *> mElements;
+private:
+ Vector<const Element *> mBuilderElements;
+ Vector<const char*> mBuilderNameStrings;
+ Vector<size_t> mBuilderNameLengths;
+ Vector<uint32_t> mBuilderArrays;
};
diff --git a/libs/rs/rsFileA3D.cpp b/libs/rs/rsFileA3D.cpp
index e3272c5..0c8692d 100644
--- a/libs/rs/rsFileA3D.cpp
+++ b/libs/rs/rsFileA3D.cpp
@@ -15,81 +15,172 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#endif
-
-#include <utils/String8.h>
#include "rsFileA3D.h"
#include "rsMesh.h"
+#include "rsAnimation.h"
+
using namespace android;
using namespace android::renderscript;
+FileA3D::FileA3D(Context *rsc) : ObjectBase(rsc) {
+ mAlloc = NULL;
+ mData = NULL;
+ mWriteStream = NULL;
+ mReadStream = NULL;
+ mMajorVersion = 0;
+ mMinorVersion = 1;
+ mDataSize = 0;
+}
-FileA3D::FileA3D()
-{
- mRsc = NULL;
+FileA3D::~FileA3D() {
+ for (size_t i = 0; i < mIndex.size(); i ++) {
+ delete mIndex[i];
+ }
+ for (size_t i = 0; i < mWriteIndex.size(); i ++) {
+ delete mWriteIndex[i];
+ }
+ if (mWriteStream) {
+ delete mWriteStream;
+ }
+ if (mReadStream) {
+ delete mWriteStream;
+ }
+ if (mAlloc) {
+ free(mAlloc);
+ }
}
-FileA3D::~FileA3D()
-{
+void FileA3D::parseHeader(IStream *headerStream) {
+ mMajorVersion = headerStream->loadU32();
+ mMinorVersion = headerStream->loadU32();
+ uint32_t flags = headerStream->loadU32();
+ mUse64BitOffsets = (flags & 1) != 0;
+
+ uint32_t numIndexEntries = headerStream->loadU32();
+ for (uint32_t i = 0; i < numIndexEntries; i ++) {
+ A3DIndexEntry *entry = new A3DIndexEntry();
+ headerStream->loadString(&entry->mObjectName);
+ LOGV("Header data, entry name = %s", entry->mObjectName.string());
+ entry->mType = (RsA3DClassID)headerStream->loadU32();
+ if (mUse64BitOffsets){
+ entry->mOffset = headerStream->loadOffset();
+ entry->mLength = headerStream->loadOffset();
+ } else {
+ entry->mOffset = headerStream->loadU32();
+ entry->mLength = headerStream->loadU32();
+ }
+ entry->mRsObj = NULL;
+ mIndex.push(entry);
+ }
}
-bool FileA3D::load(Context *rsc, FILE *f)
-{
+bool FileA3D::load(const void *data, size_t length) {
+ const uint8_t *localData = (const uint8_t *)data;
+
+ size_t lengthRemaining = length;
+ size_t magicStrLen = 12;
+ if ((length < magicStrLen) ||
+ memcmp(data, "Android3D_ff", magicStrLen)) {
+ return false;
+ }
+
+ localData += magicStrLen;
+ lengthRemaining -= magicStrLen;
+
+ // Next we get our header size
+ uint64_t headerSize = 0;
+ if (lengthRemaining < sizeof(headerSize)) {
+ return false;
+ }
+
+ memcpy(&headerSize, localData, sizeof(headerSize));
+ localData += sizeof(headerSize);
+ lengthRemaining -= sizeof(headerSize);
+
+ if (lengthRemaining < headerSize) {
+ return false;
+ }
+
+ // Now open the stream to parse the header
+ IStream headerStream(localData, false);
+ parseHeader(&headerStream);
+
+ localData += headerSize;
+ lengthRemaining -= headerSize;
+
+ if (lengthRemaining < sizeof(mDataSize)) {
+ return false;
+ }
+
+ // Read the size of the data
+ memcpy(&mDataSize, localData, sizeof(mDataSize));
+ localData += sizeof(mDataSize);
+ lengthRemaining -= sizeof(mDataSize);
+
+ if (lengthRemaining < mDataSize) {
+ return false;
+ }
+
+ // We should know enough to read the file in at this point.
+ mData = (uint8_t *)localData;
+ mReadStream = new IStream(mData, mUse64BitOffsets);
+
+ return true;
+}
+
+bool FileA3D::load(FILE *f) {
char magicString[12];
size_t len;
- LOGE("file open 1");
+ LOGV("file open 1");
len = fread(magicString, 1, 12, f);
if ((len != 12) ||
memcmp(magicString, "Android3D_ff", 12)) {
return false;
}
- LOGE("file open 2");
- len = fread(&mMajorVersion, 1, sizeof(mMajorVersion), f);
- if (len != sizeof(mMajorVersion)) {
+ // Next thing is the size of the header
+ uint64_t headerSize = 0;
+ len = fread(&headerSize, 1, sizeof(headerSize), f);
+ if (len != sizeof(headerSize) || headerSize == 0) {
return false;
}
- LOGE("file open 3");
- len = fread(&mMinorVersion, 1, sizeof(mMinorVersion), f);
- if (len != sizeof(mMinorVersion)) {
+ uint8_t *headerData = (uint8_t *)malloc(headerSize);
+ if (!headerData) {
return false;
}
- LOGE("file open 4");
- uint32_t flags;
- len = fread(&flags, 1, sizeof(flags), f);
- if (len != sizeof(flags)) {
+ len = fread(headerData, 1, headerSize, f);
+ if (len != headerSize) {
return false;
}
- mUse64BitOffsets = (flags & 1) != 0;
- LOGE("file open 64bit = %i", mUse64BitOffsets);
+ // Now open the stream to parse the header
+ IStream headerStream(headerData, false);
+ parseHeader(&headerStream);
- if (mUse64BitOffsets) {
- len = fread(&mDataSize, 1, sizeof(mDataSize), f);
- if (len != sizeof(mDataSize)) {
- return false;
- }
- } else {
- uint32_t tmp;
- len = fread(&tmp, 1, sizeof(tmp), f);
- if (len != sizeof(tmp)) {
- return false;
- }
- mDataSize = tmp;
+ free(headerData);
+
+ // Next thing is the size of the header
+ len = fread(&mDataSize, 1, sizeof(mDataSize), f);
+ if (len != sizeof(mDataSize) || mDataSize == 0) {
+ return false;
}
- LOGE("file open size = %lli", mDataSize);
+ LOGV("file open size = %lli", mDataSize);
// We should know enough to read the file in at this point.
- fseek(f, SEEK_SET, 0);
- mAlloc= malloc(mDataSize);
+ mAlloc = malloc(mDataSize);
if (!mAlloc) {
return false;
}
@@ -99,288 +190,248 @@ bool FileA3D::load(Context *rsc, FILE *f)
return false;
}
- LOGE("file start processing");
- return process(rsc);
+ mReadStream = new IStream(mData, mUse64BitOffsets);
+
+ LOGV("Header is read an stream initialized");
+ return true;
}
-bool FileA3D::processIndex(Context *rsc, A3DIndexEntry *ie)
-{
- bool ret = false;
- IO io(mData + ie->mOffset, mUse64BitOffsets);
-
- LOGE("process index, type %i", ie->mType);
-
- switch(ie->mType) {
- case CHUNK_ELEMENT:
- processChunk_Element(rsc, &io, ie);
- break;
- case CHUNK_ELEMENT_SOURCE:
- processChunk_ElementSource(rsc, &io, ie);
- break;
- case CHUNK_VERTICIES:
- processChunk_Verticies(rsc, &io, ie);
- break;
- case CHUNK_MESH:
- processChunk_Mesh(rsc, &io, ie);
- break;
- case CHUNK_PRIMITIVE:
- processChunk_Primitive(rsc, &io, ie);
- break;
- default:
- LOGE("FileA3D Unknown chunk type");
- break;
- }
- return (ie->mRsObj != NULL);
+size_t FileA3D::getNumIndexEntries() const {
+ return mIndex.size();
}
-bool FileA3D::process(Context *rsc)
-{
- LOGE("process");
- IO io(mData + 12, mUse64BitOffsets);
- bool ret = true;
-
- // Build the index first
- LOGE("process 1");
- io.loadU32(); // major version, already loaded
- io.loadU32(); // minor version, already loaded
- LOGE("process 2");
-
- io.loadU32(); // flags
- io.loadOffset(); // filesize, already loaded.
- LOGE("process 4");
- uint64_t mIndexOffset = io.loadOffset();
- uint64_t mStringOffset = io.loadOffset();
-
- LOGE("process mIndexOffset= 0x%016llx", mIndexOffset);
- LOGE("process mStringOffset= 0x%016llx", mStringOffset);
-
- IO index(mData + mIndexOffset, mUse64BitOffsets);
- IO stringTable(mData + mStringOffset, mUse64BitOffsets);
-
- uint32_t stringEntryCount = stringTable.loadU32();
- LOGE("stringEntryCount %i", stringEntryCount);
- mStrings.setCapacity(stringEntryCount);
- mStringIndexValues.setCapacity(stringEntryCount);
- if (stringEntryCount) {
- uint32_t stringType = stringTable.loadU32();
- LOGE("stringType %i", stringType);
- rsAssert(stringType==0);
- for (uint32_t ct = 0; ct < stringEntryCount; ct++) {
- uint64_t offset = stringTable.loadOffset();
- LOGE("string offset 0x%016llx", offset);
- IO tmp(mData + offset, mUse64BitOffsets);
- String8 s;
- tmp.loadString(&s);
- LOGE("string %s", s.string());
- mStrings.push(s);
- }
+const FileA3D::A3DIndexEntry *FileA3D::getIndexEntry(size_t index) const {
+ if (index < mIndex.size()) {
+ return mIndex[index];
}
+ return NULL;
+}
- LOGE("strings done");
- uint32_t indexEntryCount = index.loadU32();
- LOGE("index count %i", indexEntryCount);
- mIndex.setCapacity(indexEntryCount);
- for (uint32_t ct = 0; ct < indexEntryCount; ct++) {
- A3DIndexEntry e;
- uint32_t stringIndex = index.loadU32();
- LOGE("index %i", ct);
- LOGE(" string index %i", stringIndex);
- e.mType = (A3DChunkType)index.loadU32();
- LOGE(" type %i", e.mType);
- e.mOffset = index.loadOffset();
- LOGE(" offset 0x%016llx", e.mOffset);
-
- if (stringIndex && (stringIndex < mStrings.size())) {
- e.mID = mStrings[stringIndex];
- mStringIndexValues.editItemAt(stringIndex) = ct;
- LOGE(" id %s", e.mID.string());
- }
+ObjectBase *FileA3D::initializeFromEntry(size_t index) {
+ if (index >= mIndex.size()) {
+ return NULL;
+ }
- mIndex.push(e);
+ FileA3D::A3DIndexEntry *entry = mIndex[index];
+ if (!entry) {
+ return NULL;
}
- LOGE("index done");
- // At this point the index should be fully populated.
- // We can now walk though it and load all the objects.
- for (uint32_t ct = 0; ct < indexEntryCount; ct++) {
- LOGE("processing index entry %i", ct);
- processIndex(rsc, &mIndex.editItemAt(ct));
+ if (entry->mRsObj) {
+ entry->mRsObj->incUserRef();
+ return entry->mRsObj;
}
- return ret;
+ // Seek to the beginning of object
+ mReadStream->reset(entry->mOffset);
+ switch (entry->mType) {
+ case RS_A3D_CLASS_ID_UNKNOWN:
+ return NULL;
+ case RS_A3D_CLASS_ID_MESH:
+ entry->mRsObj = Mesh::createFromStream(mRSC, mReadStream);
+ break;
+ case RS_A3D_CLASS_ID_TYPE:
+ entry->mRsObj = Type::createFromStream(mRSC, mReadStream);
+ break;
+ case RS_A3D_CLASS_ID_ELEMENT:
+ entry->mRsObj = Element::createFromStream(mRSC, mReadStream);
+ break;
+ case RS_A3D_CLASS_ID_ALLOCATION:
+ entry->mRsObj = Allocation::createFromStream(mRSC, mReadStream);
+ break;
+ case RS_A3D_CLASS_ID_PROGRAM_VERTEX:
+ entry->mRsObj = ProgramVertex::createFromStream(mRSC, mReadStream);
+ break;
+ case RS_A3D_CLASS_ID_PROGRAM_RASTER:
+ entry->mRsObj = ProgramRaster::createFromStream(mRSC, mReadStream);
+ break;
+ case RS_A3D_CLASS_ID_PROGRAM_FRAGMENT:
+ entry->mRsObj = ProgramFragment::createFromStream(mRSC, mReadStream);
+ break;
+ case RS_A3D_CLASS_ID_PROGRAM_STORE:
+ entry->mRsObj = ProgramStore::createFromStream(mRSC, mReadStream);
+ break;
+ case RS_A3D_CLASS_ID_SAMPLER:
+ entry->mRsObj = Sampler::createFromStream(mRSC, mReadStream);
+ break;
+ case RS_A3D_CLASS_ID_ANIMATION:
+ entry->mRsObj = Animation::createFromStream(mRSC, mReadStream);
+ break;
+ case RS_A3D_CLASS_ID_ADAPTER_1D:
+ entry->mRsObj = Adapter1D::createFromStream(mRSC, mReadStream);
+ break;
+ case RS_A3D_CLASS_ID_ADAPTER_2D:
+ entry->mRsObj = Adapter2D::createFromStream(mRSC, mReadStream);
+ break;
+ case RS_A3D_CLASS_ID_SCRIPT_C:
+ return NULL;
+ }
+ if (entry->mRsObj) {
+ entry->mRsObj->incUserRef();
+ }
+ return entry->mRsObj;
}
+bool FileA3D::writeFile(const char *filename) {
+ if (!mWriteStream) {
+ LOGE("No objects to write\n");
+ return false;
+ }
+ if (mWriteStream->getPos() == 0) {
+ LOGE("No objects to write\n");
+ return false;
+ }
-FileA3D::IO::IO(const uint8_t *buf, bool use64)
-{
- mData = buf;
- mPos = 0;
- mUse64 = use64;
-}
+ FILE *writeHandle = fopen(filename, "wb");
+ if (!writeHandle) {
+ LOGE("Couldn't open the file for writing\n");
+ return false;
+ }
-uint64_t FileA3D::IO::loadOffset()
-{
- uint64_t tmp;
- if (mUse64) {
- mPos = (mPos + 7) & (~7);
- tmp = reinterpret_cast<const uint64_t *>(&mData[mPos])[0];
- mPos += sizeof(uint64_t);
- return tmp;
+ // Open a new stream to make writing the header easier
+ OStream headerStream(5*1024, false);
+ headerStream.addU32(mMajorVersion);
+ headerStream.addU32(mMinorVersion);
+ uint32_t is64Bit = 0;
+ headerStream.addU32(is64Bit);
+
+ uint32_t writeIndexSize = mWriteIndex.size();
+ headerStream.addU32(writeIndexSize);
+ for (uint32_t i = 0; i < writeIndexSize; i ++) {
+ headerStream.addString(&mWriteIndex[i]->mObjectName);
+ headerStream.addU32((uint32_t)mWriteIndex[i]->mType);
+ if (mUse64BitOffsets){
+ headerStream.addOffset(mWriteIndex[i]->mOffset);
+ headerStream.addOffset(mWriteIndex[i]->mLength);
+ } else {
+ uint32_t offset = (uint32_t)mWriteIndex[i]->mOffset;
+ headerStream.addU32(offset);
+ offset = (uint32_t)mWriteIndex[i]->mLength;
+ headerStream.addU32(offset);
+ }
}
- return loadU32();
-}
-void FileA3D::IO::loadString(String8 *s)
-{
- LOGE("loadString");
- uint32_t len = loadU32();
- LOGE("loadString len %i", len);
- s->setTo((const char *)&mData[mPos], len);
- mPos += len;
-}
+ // Write our magic string so we know we are reading the right file
+ String8 magicString(A3D_MAGIC_KEY);
+ fwrite(magicString.string(), sizeof(char), magicString.size(), writeHandle);
+ // Store the size of the header to make it easier to parse when we read it
+ uint64_t headerSize = headerStream.getPos();
+ fwrite(&headerSize, sizeof(headerSize), 1, writeHandle);
-void FileA3D::processChunk_Mesh(Context *rsc, IO *io, A3DIndexEntry *ie)
-{
- Mesh * m = new Mesh(rsc);
+ // Now write our header
+ fwrite(headerStream.getPtr(), sizeof(uint8_t), headerStream.getPos(), writeHandle);
- m->mPrimitivesCount = io->loadU32();
- m->mPrimitives = new Mesh::Primitive_t *[m->mPrimitivesCount];
+ // Now write the size of the data part of the file for easier parsing later
+ uint64_t fileDataSize = mWriteStream->getPos();
+ fwrite(&fileDataSize, sizeof(fileDataSize), 1, writeHandle);
- for (uint32_t ct = 0; ct < m->mPrimitivesCount; ct++) {
- uint32_t index = io->loadU32();
+ fwrite(mWriteStream->getPtr(), sizeof(uint8_t), mWriteStream->getPos(), writeHandle);
- m->mPrimitives[ct] = (Mesh::Primitive_t *)mIndex[index].mRsObj;
+ int status = fclose(writeHandle);
+
+ if (status != 0) {
+ LOGE("Couldn't close file\n");
+ return false;
}
- ie->mRsObj = m;
-}
-void FileA3D::processChunk_Primitive(Context *rsc, IO *io, A3DIndexEntry *ie)
-{
- Mesh::Primitive_t * p = new Mesh::Primitive_t;
+ return true;
+}
- p->mIndexCount = io->loadU32();
- uint32_t vertIdx = io->loadU32();
- p->mRestartCounts = io->loadU16();
- uint32_t bits = io->loadU8();
- p->mType = (RsPrimitive)io->loadU8();
+void FileA3D::appendToFile(ObjectBase *obj) {
+ if (!obj) {
+ return;
+ }
+ if (!mWriteStream) {
+ const uint64_t initialStreamSize = 256*1024;
+ mWriteStream = new OStream(initialStreamSize, false);
+ }
+ A3DIndexEntry *indexEntry = new A3DIndexEntry();
+ indexEntry->mObjectName.setTo(obj->getName());
+ indexEntry->mType = obj->getClassId();
+ indexEntry->mOffset = mWriteStream->getPos();
+ indexEntry->mRsObj = obj;
+ mWriteIndex.push(indexEntry);
+ obj->serialize(mWriteStream);
+ indexEntry->mLength = mWriteStream->getPos() - indexEntry->mOffset;
+ mWriteStream->align(4);
+}
- LOGE("processChunk_Primitive count %i, bits %i", p->mIndexCount, bits);
+namespace android {
+namespace renderscript {
- p->mVerticies = (Mesh::Verticies_t *)mIndex[vertIdx].mRsObj;
+RsFile rsi_FileOpen(Context *rsc, char const *path, unsigned int len) {
+ FileA3D *fa3d = new FileA3D(rsc);
- p->mIndicies = new uint16_t[p->mIndexCount];
- for (uint32_t ct = 0; ct < p->mIndexCount; ct++) {
- switch(bits) {
- case 8:
- p->mIndicies[ct] = io->loadU8();
- break;
- case 16:
- p->mIndicies[ct] = io->loadU16();
- break;
- case 32:
- p->mIndicies[ct] = io->loadU32();
- break;
- }
- LOGE(" idx %i", p->mIndicies[ct]);
- }
-
- if (p->mRestartCounts) {
- p->mRestarts = new uint16_t[p->mRestartCounts];
- for (uint32_t ct = 0; ct < p->mRestartCounts; ct++) {
- switch(bits) {
- case 8:
- p->mRestarts[ct] = io->loadU8();
- break;
- case 16:
- p->mRestarts[ct] = io->loadU16();
- break;
- case 32:
- p->mRestarts[ct] = io->loadU32();
- break;
- }
- LOGE(" idx %i", p->mRestarts[ct]);
- }
- } else {
- p->mRestarts = NULL;
+ FILE *f = fopen("/sdcard/test.a3d", "rb");
+ if (f) {
+ fa3d->load(f);
+ fclose(f);
+ fa3d->incUserRef();
+ return fa3d;
}
-
- ie->mRsObj = p;
+ delete fa3d;
+ return NULL;
}
-void FileA3D::processChunk_Verticies(Context *rsc, IO *io, A3DIndexEntry *ie)
-{
- Mesh::Verticies_t *cv = new Mesh::Verticies_t;
- cv->mAllocationCount = io->loadU32();
- cv->mAllocations = new Allocation *[cv->mAllocationCount];
- LOGE("processChunk_Verticies count %i", cv->mAllocationCount);
- for (uint32_t ct = 0; ct < cv->mAllocationCount; ct++) {
- uint32_t i = io->loadU32();
- cv->mAllocations[ct] = (Allocation *)mIndex[i].mRsObj;
- LOGE(" idx %i", i);
- }
- ie->mRsObj = cv;
}
-
-void FileA3D::processChunk_Element(Context *rsc, IO *io, A3DIndexEntry *ie)
-{
- /*
- rsi_ElementBegin(rsc);
-
- uint32_t count = io->loadU32();
- LOGE("processChunk_Element count %i", count);
- while (count--) {
- RsDataKind dk = (RsDataKind)io->loadU8();
- RsDataType dt = (RsDataType)io->loadU8();
- uint32_t bits = io->loadU8();
- bool isNorm = io->loadU8() != 0;
- LOGE(" %i %i %i %i", dk, dt, bits, isNorm);
- rsi_ElementAdd(rsc, dk, dt, isNorm, bits, 0);
- }
- LOGE("processChunk_Element create");
- ie->mRsObj = rsi_ElementCreate(rsc);
- */
}
-void FileA3D::processChunk_ElementSource(Context *rsc, IO *io, A3DIndexEntry *ie)
-{
- uint32_t index = io->loadU32();
- uint32_t count = io->loadU32();
+RsObjectBase rsaFileA3DGetEntryByIndex(RsContext con, uint32_t index, RsFile file) {
+ FileA3D *fa3d = static_cast<FileA3D *>(file);
+ if (!fa3d) {
+ LOGE("Can't load entry. No valid file");
+ return NULL;
+ }
+
+ ObjectBase *obj = fa3d->initializeFromEntry(index);
+ LOGV("Returning object with name %s", obj->getName());
- LOGE("processChunk_ElementSource count %i, index %i", count, index);
+ return obj;
+}
- RsElement e = (RsElement)mIndex[index].mRsObj;
- RsAllocation a = rsi_AllocationCreateSized(rsc, e, count);
- Allocation * alloc = static_cast<Allocation *>(a);
+void rsaFileA3DGetNumIndexEntries(RsContext con, int32_t *numEntries, RsFile file) {
+ FileA3D *fa3d = static_cast<FileA3D *>(file);
- float * data = (float *)alloc->getPtr();
- while(count--) {
- *data = io->loadF();
- LOGE(" %f", *data);
- data++;
+ if (fa3d) {
+ *numEntries = fa3d->getNumIndexEntries();
+ } else {
+ *numEntries = 0;
}
- ie->mRsObj = alloc;
}
-namespace android {
-namespace renderscript {
+void rsaFileA3DGetIndexEntries(RsContext con, RsFileIndexEntry *fileEntries, uint32_t numEntries, RsFile file) {
+ FileA3D *fa3d = static_cast<FileA3D *>(file);
+ if (!fa3d) {
+ LOGE("Can't load index entries. No valid file");
+ return;
+ }
-RsFile rsi_FileOpen(Context *rsc, char const *path, unsigned int len)
-{
- FileA3D *fa3d = new FileA3D;
+ uint32_t numFileEntries = fa3d->getNumIndexEntries();
+ if (numFileEntries != numEntries || numEntries == 0 || fileEntries == NULL) {
+ LOGE("Can't load index entries. Invalid number requested");
+ return;
+ }
- FILE *f = fopen("/sdcard/test.a3d", "rb");
- if (f) {
- fa3d->load(rsc, f);
- fclose(f);
- return fa3d;
+ for (uint32_t i = 0; i < numFileEntries; i ++) {
+ const FileA3D::A3DIndexEntry *entry = fa3d->getIndexEntry(i);
+ fileEntries[i].classID = entry->getType();
+ fileEntries[i].objectName = entry->getObjectName().string();
}
- delete fa3d;
- return NULL;
}
+RsFile rsaFileA3DCreateFromAssetStream(RsContext con, const void *data, uint32_t len) {
+ if (data == NULL) {
+ LOGE("File load failed. Asset stream is NULL");
+ return NULL;
+ }
-}
+ Context *rsc = static_cast<Context *>(con);
+ FileA3D *fa3d = new FileA3D(rsc);
+ fa3d->incUserRef();
+
+ fa3d->load(data, len);
+ return fa3d;
}
diff --git a/libs/rs/rsFileA3D.h b/libs/rs/rsFileA3D.h
index 9ee08ec..3ece4c9 100644
--- a/libs/rs/rsFileA3D.h
+++ b/libs/rs/rsFileA3D.h
@@ -18,20 +18,22 @@
#define ANDROID_RS_FILE_A3D_H
#include "RenderScript.h"
-#include "rsFileA3DDecls.h"
#include "rsMesh.h"
#include <utils/String8.h>
+#include "rsStream.h"
#include <stdio.h>
+#define A3D_MAGIC_KEY "Android3D_ff"
+
// ---------------------------------------------------------------------------
namespace android {
+
namespace renderscript {
-class FileA3D
-{
+class FileA3D : public ObjectBase {
public:
- FileA3D();
+ FileA3D(Context *rsc);
~FileA3D();
uint32_t mMajorVersion;
@@ -40,78 +42,53 @@ public:
uint64_t mStringTableOffset;
bool mUse64BitOffsets;
- struct A3DIndexEntry {
- String8 mID;
- A3DChunkType mType;
+ class A3DIndexEntry {
+ String8 mObjectName;
+ RsA3DClassID mType;
uint64_t mOffset;
- void * mRsObj;
- };
-
- bool load(Context *rsc, FILE *f);
-
-protected:
- class IO
- {
+ uint64_t mLength;
+ ObjectBase *mRsObj;
public:
- IO(const uint8_t *, bool use64);
-
- float loadF() {
- mPos = (mPos + 3) & (~3);
- float tmp = reinterpret_cast<const float *>(&mData[mPos])[0];
- mPos += sizeof(float);
- return tmp;
- }
- int32_t loadI32() {
- mPos = (mPos + 3) & (~3);
- int32_t tmp = reinterpret_cast<const int32_t *>(&mData[mPos])[0];
- mPos += sizeof(int32_t);
- return tmp;
+ friend class FileA3D;
+ const String8 &getObjectName() const {
+ return mObjectName;
}
- uint32_t loadU32() {
- mPos = (mPos + 3) & (~3);
- uint32_t tmp = reinterpret_cast<const uint32_t *>(&mData[mPos])[0];
- mPos += sizeof(uint32_t);
- return tmp;
+ RsA3DClassID getType() const {
+ return mType;
}
- uint16_t loadU16() {
- mPos = (mPos + 1) & (~1);
- uint16_t tmp = reinterpret_cast<const uint16_t *>(&mData[mPos])[0];
- mPos += sizeof(uint16_t);
- return tmp;
- }
- uint8_t loadU8() {
- uint8_t tmp = reinterpret_cast<const uint8_t *>(&mData[mPos])[0];
- mPos += sizeof(uint8_t);
- return tmp;
- }
- uint64_t loadOffset();
- void loadString(String8 *s);
- uint64_t getPos() const {return mPos;}
- const uint8_t * getPtr() const;
- protected:
- const uint8_t * mData;
- uint64_t mPos;
- bool mUse64;
};
+ bool load(FILE *f);
+ bool load(const void *data, size_t length);
+
+ size_t getNumIndexEntries() const;
+ const A3DIndexEntry* getIndexEntry(size_t index) const;
+ ObjectBase *initializeFromEntry(size_t index);
+
+ void appendToFile(ObjectBase *obj);
+ bool writeFile(const char *filename);
+
+ // Currently files do not get serialized,
+ // but we need to inherit from ObjectBase for ref tracking
+ virtual void serialize(OStream *stream) const {
+ }
+ virtual RsA3DClassID getClassId() const {
+ return RS_A3D_CLASS_ID_UNKNOWN;
+ }
+
+protected:
- bool process(Context *rsc);
- bool processIndex(Context *rsc, A3DIndexEntry *);
- void processChunk_Mesh(Context *rsc, IO *io, A3DIndexEntry *ie);
- void processChunk_Primitive(Context *rsc, IO *io, A3DIndexEntry *ie);
- void processChunk_Verticies(Context *rsc, IO *io, A3DIndexEntry *ie);
- void processChunk_Element(Context *rsc, IO *io, A3DIndexEntry *ie);
- void processChunk_ElementSource(Context *rsc, IO *io, A3DIndexEntry *ie);
+ void parseHeader(IStream *headerStream);
const uint8_t * mData;
void * mAlloc;
uint64_t mDataSize;
- Context * mRsc;
- Vector<A3DIndexEntry> mIndex;
- Vector<String8> mStrings;
- Vector<uint32_t> mStringIndexValues;
+ OStream *mWriteStream;
+ Vector<A3DIndexEntry*> mWriteIndex;
+ IStream *mReadStream;
+ Vector<A3DIndexEntry*> mIndex;
};
diff --git a/libs/rs/rsFont.cpp b/libs/rs/rsFont.cpp
new file mode 100644
index 0000000..107022d
--- /dev/null
+++ b/libs/rs/rsFont.cpp
@@ -0,0 +1,826 @@
+
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_BUILD_FOR_HOST
+#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#endif
+
+#include "rsFont.h"
+#include "rsProgramFragment.h"
+#include <cutils/properties.h>
+#include FT_BITMAP_H
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+Font::Font(Context *rsc) : ObjectBase(rsc), mCachedGlyphs(NULL) {
+ mInitialized = false;
+ mHasKerning = false;
+ mFace = NULL;
+}
+
+bool Font::init(const char *name, uint32_t fontSize, uint32_t dpi) {
+ if (mInitialized) {
+ LOGE("Reinitialization of fonts not supported");
+ return false;
+ }
+
+ String8 fontsDir("/fonts/");
+ String8 fullPath(getenv("ANDROID_ROOT"));
+ fullPath += fontsDir;
+ fullPath += name;
+
+ FT_Error error = FT_New_Face(mRSC->mStateFont.getLib(), fullPath.string(), 0, &mFace);
+ if (error) {
+ LOGE("Unable to initialize font %s", fullPath.string());
+ return false;
+ }
+
+ mFontName = name;
+ mFontSize = fontSize;
+ mDpi = dpi;
+
+ error = FT_Set_Char_Size(mFace, fontSize * 64, 0, dpi, 0);
+ if (error) {
+ LOGE("Unable to set font size on %s", fullPath.string());
+ return false;
+ }
+
+ mHasKerning = FT_HAS_KERNING(mFace);
+
+ mInitialized = true;
+ return true;
+}
+
+void Font::invalidateTextureCache() {
+ for (uint32_t i = 0; i < mCachedGlyphs.size(); i ++) {
+ mCachedGlyphs.valueAt(i)->mIsValid = false;
+ }
+}
+
+void Font::drawCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y) {
+ FontState *state = &mRSC->mStateFont;
+
+ int32_t nPenX = x + glyph->mBitmapLeft;
+ int32_t nPenY = y - glyph->mBitmapTop + glyph->mBitmapHeight;
+
+ float u1 = glyph->mBitmapMinU;
+ float u2 = glyph->mBitmapMaxU;
+ float v1 = glyph->mBitmapMinV;
+ float v2 = glyph->mBitmapMaxV;
+
+ int32_t width = (int32_t) glyph->mBitmapWidth;
+ int32_t height = (int32_t) glyph->mBitmapHeight;
+
+ state->appendMeshQuad(nPenX, nPenY, 0, u1, v2,
+ nPenX + width, nPenY, 0, u2, v2,
+ nPenX + width, nPenY - height, 0, u2, v1,
+ nPenX, nPenY - height, 0, u1, v1);
+}
+
+void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int32_t x, int32_t y,
+ uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH) {
+ int32_t nPenX = x + glyph->mBitmapLeft;
+ int32_t nPenY = y + glyph->mBitmapTop;
+
+ uint32_t endX = glyph->mBitmapMinX + glyph->mBitmapWidth;
+ uint32_t endY = glyph->mBitmapMinY + glyph->mBitmapHeight;
+
+ FontState *state = &mRSC->mStateFont;
+ uint32_t cacheWidth = state->getCacheTextureType()->getDimX();
+ const uint8_t* cacheBuffer = state->getTextTextureData();
+
+ uint32_t cacheX = 0, cacheY = 0;
+ int32_t bX = 0, bY = 0;
+ for (cacheX = glyph->mBitmapMinX, bX = nPenX; cacheX < endX; cacheX++, bX++) {
+ for (cacheY = glyph->mBitmapMinY, bY = nPenY; cacheY < endY; cacheY++, bY++) {
+ if (bX < 0 || bY < 0 || bX >= (int32_t) bitmapW || bY >= (int32_t) bitmapH) {
+ LOGE("Skipping invalid index");
+ continue;
+ }
+ uint8_t tempCol = cacheBuffer[cacheY * cacheWidth + cacheX];
+ bitmap[bY * bitmapW + bX] = tempCol;
+ }
+ }
+}
+
+void Font::measureCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y, Rect *bounds) {
+ int32_t nPenX = x + glyph->mBitmapLeft;
+ int32_t nPenY = y - glyph->mBitmapTop + glyph->mBitmapHeight;
+
+ int32_t width = (int32_t) glyph->mBitmapWidth;
+ int32_t height = (int32_t) glyph->mBitmapHeight;
+
+ if (bounds->bottom > nPenY) {
+ bounds->bottom = nPenY;
+ }
+ if (bounds->left > nPenX) {
+ bounds->left = nPenX;
+ }
+ if (bounds->right < nPenX + width) {
+ bounds->right = nPenX + width;
+ }
+ if (bounds->top < nPenY + height) {
+ bounds->top = nPenY + height;
+ }
+}
+
+void Font::renderUTF(const char *text, uint32_t len, int32_t x, int32_t y,
+ uint32_t start, int32_t numGlyphs,
+ RenderMode mode, Rect *bounds,
+ uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) {
+ if (!mInitialized || numGlyphs == 0 || text == NULL || len == 0) {
+ return;
+ }
+
+ if (mode == Font::MEASURE) {
+ if (bounds == NULL) {
+ LOGE("No return rectangle provided to measure text");
+ return;
+ }
+ // Reset min and max of the bounding box to something large
+ bounds->set(1e6, -1e6, -1e6, 1e6);
+ }
+
+ int32_t penX = x, penY = y;
+ int32_t glyphsLeft = 1;
+ if (numGlyphs > 0) {
+ glyphsLeft = numGlyphs;
+ }
+
+ size_t index = start;
+ size_t nextIndex = 0;
+
+ while (glyphsLeft > 0) {
+
+ int32_t utfChar = utf32_from_utf8_at(text, len, index, &nextIndex);
+
+ // Reached the end of the string or encountered
+ if (utfChar < 0) {
+ break;
+ }
+
+ // Move to the next character in the array
+ index = nextIndex;
+
+ CachedGlyphInfo *cachedGlyph = getCachedUTFChar(utfChar);
+
+ // If it's still not valid, we couldn't cache it, so we shouldn't draw garbage
+ if (cachedGlyph->mIsValid) {
+ switch (mode) {
+ case FRAMEBUFFER:
+ drawCachedGlyph(cachedGlyph, penX, penY);
+ break;
+ case BITMAP:
+ drawCachedGlyph(cachedGlyph, penX, penY, bitmap, bitmapW, bitmapH);
+ break;
+ case MEASURE:
+ measureCachedGlyph(cachedGlyph, penX, penY, bounds);
+ break;
+ }
+ }
+
+ penX += (cachedGlyph->mAdvance.x >> 6);
+
+ // If we were given a specific number of glyphs, decrement
+ if (numGlyphs > 0) {
+ glyphsLeft --;
+ }
+ }
+}
+
+Font::CachedGlyphInfo* Font::getCachedUTFChar(int32_t utfChar) {
+
+ CachedGlyphInfo *cachedGlyph = mCachedGlyphs.valueFor((uint32_t)utfChar);
+ if (cachedGlyph == NULL) {
+ cachedGlyph = cacheGlyph((uint32_t)utfChar);
+ }
+ // Is the glyph still in texture cache?
+ if (!cachedGlyph->mIsValid) {
+ updateGlyphCache(cachedGlyph);
+ }
+
+ return cachedGlyph;
+}
+
+void Font::updateGlyphCache(CachedGlyphInfo *glyph) {
+ FT_Error error = FT_Load_Glyph( mFace, glyph->mGlyphIndex, FT_LOAD_RENDER );
+ if (error) {
+ LOGE("Couldn't load glyph.");
+ return;
+ }
+
+ glyph->mAdvance = mFace->glyph->advance;
+ glyph->mBitmapLeft = mFace->glyph->bitmap_left;
+ glyph->mBitmapTop = mFace->glyph->bitmap_top;
+
+ FT_Bitmap *bitmap = &mFace->glyph->bitmap;
+
+ // Now copy the bitmap into the cache texture
+ uint32_t startX = 0;
+ uint32_t startY = 0;
+
+ // Let the font state figure out where to put the bitmap
+ FontState *state = &mRSC->mStateFont;
+ glyph->mIsValid = state->cacheBitmap(bitmap, &startX, &startY);
+
+ if (!glyph->mIsValid) {
+ return;
+ }
+
+ uint32_t endX = startX + bitmap->width;
+ uint32_t endY = startY + bitmap->rows;
+
+ glyph->mBitmapMinX = startX;
+ glyph->mBitmapMinY = startY;
+ glyph->mBitmapWidth = bitmap->width;
+ glyph->mBitmapHeight = bitmap->rows;
+
+ uint32_t cacheWidth = state->getCacheTextureType()->getDimX();
+ uint32_t cacheHeight = state->getCacheTextureType()->getDimY();
+
+ glyph->mBitmapMinU = (float)startX / (float)cacheWidth;
+ glyph->mBitmapMinV = (float)startY / (float)cacheHeight;
+ glyph->mBitmapMaxU = (float)endX / (float)cacheWidth;
+ glyph->mBitmapMaxV = (float)endY / (float)cacheHeight;
+}
+
+Font::CachedGlyphInfo *Font::cacheGlyph(uint32_t glyph) {
+ CachedGlyphInfo *newGlyph = new CachedGlyphInfo();
+ mCachedGlyphs.add(glyph, newGlyph);
+
+ newGlyph->mGlyphIndex = FT_Get_Char_Index(mFace, glyph);
+ newGlyph->mIsValid = false;
+
+ updateGlyphCache(newGlyph);
+
+ return newGlyph;
+}
+
+Font * Font::create(Context *rsc, const char *name, uint32_t fontSize, uint32_t dpi) {
+ rsc->mStateFont.checkInit();
+ Vector<Font*> &activeFonts = rsc->mStateFont.mActiveFonts;
+
+ for (uint32_t i = 0; i < activeFonts.size(); i ++) {
+ Font *ithFont = activeFonts[i];
+ if (ithFont->mFontName == name && ithFont->mFontSize == fontSize && ithFont->mDpi == dpi) {
+ return ithFont;
+ }
+ }
+
+ Font *newFont = new Font(rsc);
+ bool isInitialized = newFont->init(name, fontSize, dpi);
+ if (isInitialized) {
+ activeFonts.push(newFont);
+ rsc->mStateFont.precacheLatin(newFont);
+ return newFont;
+ }
+
+ ObjectBase::checkDelete(newFont);
+ return NULL;
+}
+
+Font::~Font() {
+ if (mFace) {
+ FT_Done_Face(mFace);
+ }
+
+ for (uint32_t ct = 0; ct < mRSC->mStateFont.mActiveFonts.size(); ct++) {
+ if (mRSC->mStateFont.mActiveFonts[ct] == this) {
+ mRSC->mStateFont.mActiveFonts.removeAt(ct);
+ break;
+ }
+ }
+
+ for (uint32_t i = 0; i < mCachedGlyphs.size(); i ++) {
+ CachedGlyphInfo *glyph = mCachedGlyphs.valueAt(i);
+ delete glyph;
+ }
+}
+
+FontState::FontState() {
+ mInitialized = false;
+ mMaxNumberOfQuads = 1024;
+ mCurrentQuadIndex = 0;
+ mRSC = NULL;
+ mLibrary = NULL;
+
+ // Get the renderer properties
+ char property[PROPERTY_VALUE_MAX];
+
+ // Get the gamma
+ float gamma = DEFAULT_TEXT_GAMMA;
+ if (property_get(PROPERTY_TEXT_GAMMA, property, NULL) > 0) {
+ LOGD(" Setting text gamma to %s", property);
+ gamma = atof(property);
+ } else {
+ LOGD(" Using default text gamma of %.2f", DEFAULT_TEXT_GAMMA);
+ }
+
+ // Get the black gamma threshold
+ int32_t blackThreshold = DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD;
+ if (property_get(PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD, property, NULL) > 0) {
+ LOGD(" Setting text black gamma threshold to %s", property);
+ blackThreshold = atoi(property);
+ } else {
+ LOGD(" Using default text black gamma threshold of %d",
+ DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD);
+ }
+ mBlackThreshold = (float)(blackThreshold) / 255.0f;
+
+ // Get the white gamma threshold
+ int32_t whiteThreshold = DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD;
+ if (property_get(PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD, property, NULL) > 0) {
+ LOGD(" Setting text white gamma threshold to %s", property);
+ whiteThreshold = atoi(property);
+ } else {
+ LOGD(" Using default white black gamma threshold of %d",
+ DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD);
+ }
+ mWhiteThreshold = (float)(whiteThreshold) / 255.0f;
+
+ // Compute the gamma tables
+ mBlackGamma = gamma;
+ mWhiteGamma = 1.0f / gamma;
+
+ setFontColor(0.1f, 0.1f, 0.1f, 1.0f);
+}
+
+FontState::~FontState() {
+ for (uint32_t i = 0; i < mCacheLines.size(); i ++) {
+ delete mCacheLines[i];
+ }
+
+ rsAssert(!mActiveFonts.size());
+}
+
+FT_Library FontState::getLib() {
+ if (!mLibrary) {
+ FT_Error error = FT_Init_FreeType(&mLibrary);
+ if (error) {
+ LOGE("Unable to initialize freetype");
+ return NULL;
+ }
+ }
+
+ return mLibrary;
+}
+
+void FontState::init(Context *rsc) {
+ mRSC = rsc;
+}
+
+void FontState::flushAllAndInvalidate() {
+ if (mCurrentQuadIndex != 0) {
+ issueDrawCommand();
+ mCurrentQuadIndex = 0;
+ }
+ for (uint32_t i = 0; i < mActiveFonts.size(); i ++) {
+ mActiveFonts[i]->invalidateTextureCache();
+ }
+ for (uint32_t i = 0; i < mCacheLines.size(); i ++) {
+ mCacheLines[i]->mCurrentCol = 0;
+ }
+}
+
+bool FontState::cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY) {
+ // If the glyph is too tall, don't cache it
+ if ((uint32_t)bitmap->rows > mCacheLines[mCacheLines.size()-1]->mMaxHeight) {
+ LOGE("Font size to large to fit in cache. width, height = %i, %i", (int)bitmap->width, (int)bitmap->rows);
+ return false;
+ }
+
+ // Now copy the bitmap into the cache texture
+ uint32_t startX = 0;
+ uint32_t startY = 0;
+
+ bool bitmapFit = false;
+ for (uint32_t i = 0; i < mCacheLines.size(); i ++) {
+ bitmapFit = mCacheLines[i]->fitBitmap(bitmap, &startX, &startY);
+ if (bitmapFit) {
+ break;
+ }
+ }
+
+ // If the new glyph didn't fit, flush the state so far and invalidate everything
+ if (!bitmapFit) {
+ flushAllAndInvalidate();
+
+ // Try to fit it again
+ for (uint32_t i = 0; i < mCacheLines.size(); i ++) {
+ bitmapFit = mCacheLines[i]->fitBitmap(bitmap, &startX, &startY);
+ if (bitmapFit) {
+ break;
+ }
+ }
+
+ // if we still don't fit, something is wrong and we shouldn't draw
+ if (!bitmapFit) {
+ LOGE("Bitmap doesn't fit in cache. width, height = %i, %i", (int)bitmap->width, (int)bitmap->rows);
+ return false;
+ }
+ }
+
+ *retOriginX = startX;
+ *retOriginY = startY;
+
+ uint32_t endX = startX + bitmap->width;
+ uint32_t endY = startY + bitmap->rows;
+
+ uint32_t cacheWidth = getCacheTextureType()->getDimX();
+
+ uint8_t *cacheBuffer = (uint8_t*)mTextTexture->getPtr();
+ uint8_t *bitmapBuffer = bitmap->buffer;
+
+ uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
+ for (cacheX = startX, bX = 0; cacheX < endX; cacheX ++, bX ++) {
+ for (cacheY = startY, bY = 0; cacheY < endY; cacheY ++, bY ++) {
+ uint8_t tempCol = bitmapBuffer[bY * bitmap->width + bX];
+ cacheBuffer[cacheY*cacheWidth + cacheX] = tempCol;
+ }
+ }
+
+ // This will dirty the texture and the shader so next time
+ // we draw it will upload the data
+ mTextTexture->deferedUploadToTexture(mRSC, false, 0);
+ mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get());
+
+ // Some debug code
+ /*for (uint32_t i = 0; i < mCacheLines.size(); i ++) {
+ LOGE("Cache Line: H: %u Empty Space: %f",
+ mCacheLines[i]->mMaxHeight,
+ (1.0f - (float)mCacheLines[i]->mCurrentCol/(float)mCacheLines[i]->mMaxWidth)*100.0f);
+
+ }*/
+
+ return true;
+}
+
+void FontState::initRenderState() {
+ String8 shaderString("varying vec2 varTex0;\n");
+ shaderString.append("void main() {\n");
+ shaderString.append(" lowp vec4 col = UNI_Color;\n");
+ shaderString.append(" col.a = texture2D(UNI_Tex0, varTex0.xy).a;\n");
+ shaderString.append(" col.a = pow(col.a, UNI_Gamma);\n");
+ shaderString.append(" gl_FragColor = col;\n");
+ shaderString.append("}\n");
+
+ const Element *colorElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
+ const Element *gammaElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1);
+ mRSC->mStateElement.elementBuilderBegin();
+ mRSC->mStateElement.elementBuilderAdd(colorElem, "Color", 1);
+ mRSC->mStateElement.elementBuilderAdd(gammaElem, "Gamma", 1);
+ const Element *constInput = mRSC->mStateElement.elementBuilderCreate(mRSC);
+
+ Type *inputType = Type::getType(mRSC, constInput, 1, 0, 0, false, false);
+
+ uint32_t tmp[4];
+ tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
+ tmp[1] = (uint32_t)inputType;
+ tmp[2] = RS_PROGRAM_PARAM_TEXTURE_TYPE;
+ tmp[3] = RS_TEXTURE_2D;
+
+ mFontShaderFConstant.set(new Allocation(mRSC, inputType));
+ ProgramFragment *pf = new ProgramFragment(mRSC, shaderString.string(),
+ shaderString.length(), tmp, 4);
+ mFontShaderF.set(pf);
+ mFontShaderF->bindAllocation(mRSC, mFontShaderFConstant.get(), 0);
+
+ Sampler *sampler = new Sampler(mRSC, RS_SAMPLER_NEAREST, RS_SAMPLER_NEAREST,
+ RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP);
+ mFontSampler.set(sampler);
+ mFontShaderF->bindSampler(mRSC, 0, sampler);
+
+ ProgramStore *fontStore = new ProgramStore(mRSC);
+ mFontProgramStore.set(fontStore);
+ mFontProgramStore->setDepthFunc(RS_DEPTH_FUNC_ALWAYS);
+ mFontProgramStore->setBlendFunc(RS_BLEND_SRC_SRC_ALPHA, RS_BLEND_DST_ONE_MINUS_SRC_ALPHA);
+ mFontProgramStore->setDitherEnable(false);
+ mFontProgramStore->setDepthMask(false);
+}
+
+void FontState::initTextTexture() {
+ const Element *alphaElem = Element::create(mRSC, RS_TYPE_UNSIGNED_8, RS_KIND_PIXEL_A, true, 1);
+
+ // We will allocate a texture to initially hold 32 character bitmaps
+ Type *texType = Type::getType(mRSC, alphaElem, 1024, 256, 0, false, false);
+
+ Allocation *cacheAlloc = new Allocation(mRSC, texType);
+ mTextTexture.set(cacheAlloc);
+ mTextTexture->deferedUploadToTexture(mRSC, false, 0);
+
+ // Split up our cache texture into lines of certain widths
+ int32_t nextLine = 0;
+ mCacheLines.push(new CacheTextureLine(16, texType->getDimX(), nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(24, texType->getDimX(), nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(24, texType->getDimX(), nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(32, texType->getDimX(), nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(32, texType->getDimX(), nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(40, texType->getDimX(), nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(texType->getDimY() - nextLine, texType->getDimX(), nextLine, 0));
+}
+
+// Avoid having to reallocate memory and render quad by quad
+void FontState::initVertexArrayBuffers() {
+ // Now lets write index data
+ const Element *indexElem = Element::create(mRSC, RS_TYPE_UNSIGNED_16, RS_KIND_USER, false, 1);
+ uint32_t numIndicies = mMaxNumberOfQuads * 6;
+ Type *indexType = Type::getType(mRSC, indexElem, numIndicies, 0, 0, false, false);
+
+ Allocation *indexAlloc = new Allocation(mRSC, indexType);
+ uint16_t *indexPtr = (uint16_t*)indexAlloc->getPtr();
+
+ // Four verts, two triangles , six indices per quad
+ for (uint32_t i = 0; i < mMaxNumberOfQuads; i ++) {
+ int32_t i6 = i * 6;
+ int32_t i4 = i * 4;
+
+ indexPtr[i6 + 0] = i4 + 0;
+ indexPtr[i6 + 1] = i4 + 1;
+ indexPtr[i6 + 2] = i4 + 2;
+
+ indexPtr[i6 + 3] = i4 + 0;
+ indexPtr[i6 + 4] = i4 + 2;
+ indexPtr[i6 + 5] = i4 + 3;
+ }
+
+ indexAlloc->deferedUploadToBufferObject(mRSC);
+ mIndexBuffer.set(indexAlloc);
+
+ const Element *posElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3);
+ const Element *texElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 2);
+
+ mRSC->mStateElement.elementBuilderBegin();
+ mRSC->mStateElement.elementBuilderAdd(posElem, "position", 1);
+ mRSC->mStateElement.elementBuilderAdd(texElem, "texture0", 1);
+ const Element *vertexDataElem = mRSC->mStateElement.elementBuilderCreate(mRSC);
+
+ Type *vertexDataType = Type::getType(mRSC, vertexDataElem,
+ mMaxNumberOfQuads * 4,
+ 0, 0, false, false);
+
+ Allocation *vertexAlloc = new Allocation(mRSC, vertexDataType);
+ mTextMeshPtr = (float*)vertexAlloc->getPtr();
+
+ mVertexArray.set(vertexAlloc);
+}
+
+// We don't want to allocate anything unless we actually draw text
+void FontState::checkInit() {
+ if (mInitialized) {
+ return;
+ }
+
+ initTextTexture();
+ initRenderState();
+
+ initVertexArrayBuffers();
+
+ // We store a string with letters in a rough frequency of occurrence
+ mLatinPrecache = String8(" eisarntolcdugpmhbyfvkwzxjq");
+ mLatinPrecache += String8("EISARNTOLCDUGPMHBYFVKWZXJQ");
+ mLatinPrecache += String8(",.?!()-+@;:`'");
+ mLatinPrecache += String8("0123456789");
+
+ mInitialized = true;
+}
+
+void FontState::issueDrawCommand() {
+ Context::PushState ps(mRSC);
+
+ mRSC->setProgramVertex(mRSC->getDefaultProgramVertex());
+ mRSC->setProgramRaster(mRSC->getDefaultProgramRaster());
+ mRSC->setProgramFragment(mFontShaderF.get());
+ mRSC->setProgramStore(mFontProgramStore.get());
+
+ if (mConstantsDirty) {
+ mFontShaderFConstant->data(mRSC, &mConstants, sizeof(mConstants));
+ mConstantsDirty = false;
+ }
+
+ if (!mRSC->setupCheck()) {
+ return;
+ }
+
+ float *vtx = (float*)mVertexArray->getPtr();
+ float *tex = vtx + 3;
+
+ VertexArray::Attrib attribs[2];
+ attribs[0].set(GL_FLOAT, 3, 20, false, (uint32_t)vtx, "ATTRIB_position");
+ attribs[1].set(GL_FLOAT, 2, 20, false, (uint32_t)tex, "ATTRIB_texture0");
+ VertexArray va(attribs, 2);
+ va.setupGL2(mRSC, &mRSC->mStateVertexArray, &mRSC->mShaderCache);
+
+ mIndexBuffer->uploadCheck(mRSC);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->getBufferObjectID());
+ glDrawElements(GL_TRIANGLES, mCurrentQuadIndex * 6, GL_UNSIGNED_SHORT, (uint16_t *)(0));
+}
+
+void FontState::appendMeshQuad(float x1, float y1, float z1,
+ float u1, float v1,
+ float x2, float y2, float z2,
+ float u2, float v2,
+ float x3, float y3, float z3,
+ float u3, float v3,
+ float x4, float y4, float z4,
+ float u4, float v4) {
+ const uint32_t vertsPerQuad = 4;
+ const uint32_t floatsPerVert = 5;
+ float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert;
+
+ // Cull things that are off the screen
+ float width = (float)mRSC->getWidth();
+ float height = (float)mRSC->getHeight();
+
+ if (x1 > width || y1 < 0.0f || x2 < 0 || y4 > height) {
+ return;
+ }
+
+ /*LOGE("V0 x: %f y: %f z: %f", x1, y1, z1);
+ LOGE("V1 x: %f y: %f z: %f", x2, y2, z2);
+ LOGE("V2 x: %f y: %f z: %f", x3, y3, z3);
+ LOGE("V3 x: %f y: %f z: %f", x4, y4, z4);*/
+
+ (*currentPos++) = x1;
+ (*currentPos++) = y1;
+ (*currentPos++) = z1;
+ (*currentPos++) = u1;
+ (*currentPos++) = v1;
+
+ (*currentPos++) = x2;
+ (*currentPos++) = y2;
+ (*currentPos++) = z2;
+ (*currentPos++) = u2;
+ (*currentPos++) = v2;
+
+ (*currentPos++) = x3;
+ (*currentPos++) = y3;
+ (*currentPos++) = z3;
+ (*currentPos++) = u3;
+ (*currentPos++) = v3;
+
+ (*currentPos++) = x4;
+ (*currentPos++) = y4;
+ (*currentPos++) = z4;
+ (*currentPos++) = u4;
+ (*currentPos++) = v4;
+
+ mCurrentQuadIndex ++;
+
+ if (mCurrentQuadIndex == mMaxNumberOfQuads) {
+ issueDrawCommand();
+ mCurrentQuadIndex = 0;
+ }
+}
+
+uint32_t FontState::getRemainingCacheCapacity() {
+ uint32_t remainingCapacity = 0;
+ uint32_t totalPixels = 0;
+ for (uint32_t i = 0; i < mCacheLines.size(); i ++) {
+ remainingCapacity += (mCacheLines[i]->mMaxWidth - mCacheLines[i]->mCurrentCol);
+ totalPixels += mCacheLines[i]->mMaxWidth;
+ }
+ remainingCapacity = (remainingCapacity * 100) / totalPixels;
+ return remainingCapacity;
+}
+
+void FontState::precacheLatin(Font *font) {
+ // Remaining capacity is measured in %
+ uint32_t remainingCapacity = getRemainingCacheCapacity();
+ uint32_t precacheIdx = 0;
+ while (remainingCapacity > 25 && precacheIdx < mLatinPrecache.size()) {
+ font->getCachedUTFChar((int32_t)mLatinPrecache[precacheIdx]);
+ remainingCapacity = getRemainingCacheCapacity();
+ precacheIdx ++;
+ }
+}
+
+
+void FontState::renderText(const char *text, uint32_t len, int32_t x, int32_t y,
+ uint32_t startIndex, int32_t numGlyphs,
+ Font::RenderMode mode,
+ Font::Rect *bounds,
+ uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) {
+ checkInit();
+
+ // Render code here
+ Font *currentFont = mRSC->getFont();
+ if (!currentFont) {
+ if (!mDefault.get()) {
+ mDefault.set(Font::create(mRSC, "DroidSans.ttf", 16, 96));
+ }
+ currentFont = mDefault.get();
+ }
+ if (!currentFont) {
+ LOGE("Unable to initialize any fonts");
+ return;
+ }
+
+ currentFont->renderUTF(text, len, x, y, startIndex, numGlyphs,
+ mode, bounds, bitmap, bitmapW, bitmapH);
+
+ if (mCurrentQuadIndex != 0) {
+ issueDrawCommand();
+ mCurrentQuadIndex = 0;
+ }
+}
+
+void FontState::measureText(const char *text, uint32_t len, Font::Rect *bounds) {
+ renderText(text, len, 0, 0, 0, -1, Font::MEASURE, bounds);
+}
+
+void FontState::setFontColor(float r, float g, float b, float a) {
+ mConstants.mFontColor[0] = r;
+ mConstants.mFontColor[1] = g;
+ mConstants.mFontColor[2] = b;
+ mConstants.mFontColor[3] = a;
+
+ mConstants.mGamma = 1.0f;
+ const float luminance = (r * 2.0f + g * 5.0f + b) / 8.0f;
+ if (luminance <= mBlackThreshold) {
+ mConstants.mGamma = mBlackGamma;
+ } else if (luminance >= mWhiteThreshold) {
+ mConstants.mGamma = mWhiteGamma;
+ }
+
+ mConstantsDirty = true;
+}
+
+void FontState::getFontColor(float *r, float *g, float *b, float *a) const {
+ *r = mConstants.mFontColor[0];
+ *g = mConstants.mFontColor[1];
+ *b = mConstants.mFontColor[2];
+ *a = mConstants.mFontColor[3];
+}
+
+void FontState::deinit(Context *rsc) {
+ mInitialized = false;
+
+ mFontShaderFConstant.clear();
+
+ mIndexBuffer.clear();
+ mVertexArray.clear();
+
+ mFontShaderF.clear();
+ mFontSampler.clear();
+ mFontProgramStore.clear();
+
+ mTextTexture.clear();
+ for (uint32_t i = 0; i < mCacheLines.size(); i ++) {
+ delete mCacheLines[i];
+ }
+ mCacheLines.clear();
+
+ mDefault.clear();
+
+ Vector<Font*> fontsToDereference = mActiveFonts;
+ for (uint32_t i = 0; i < fontsToDereference.size(); i ++) {
+ fontsToDereference[i]->zeroUserRef();
+ }
+
+ if (mLibrary) {
+ FT_Done_FreeType( mLibrary );
+ mLibrary = NULL;
+ }
+}
+
+namespace android {
+namespace renderscript {
+
+RsFont rsi_FontCreateFromFile(Context *rsc, char const *name, uint32_t fontSize, uint32_t dpi) {
+ Font *newFont = Font::create(rsc, name, fontSize, dpi);
+ if (newFont) {
+ newFont->incUserRef();
+ }
+ return newFont;
+}
+
+} // renderscript
+} // android
diff --git a/libs/rs/rsFont.h b/libs/rs/rsFont.h
new file mode 100644
index 0000000..0f6815d
--- /dev/null
+++ b/libs/rs/rsFont.h
@@ -0,0 +1,266 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_FONT_H
+#define ANDROID_RS_FONT_H
+
+#include "RenderScript.h"
+#include "rsStream.h"
+#include <utils/String8.h>
+#include <utils/Vector.h>
+#include <utils/KeyedVector.h>
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+// ---------------------------------------------------------------------------
+namespace android {
+
+namespace renderscript {
+
+// Gamma (>= 1.0, <= 10.0)
+#define PROPERTY_TEXT_GAMMA "ro.text_gamma"
+#define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "ro.text_gamma.black_threshold"
+#define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "ro.text_gamma.white_threshold"
+
+#define DEFAULT_TEXT_GAMMA 1.4f
+#define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64
+#define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192
+
+class FontState;
+
+class Font : public ObjectBase {
+public:
+ enum RenderMode {
+ FRAMEBUFFER,
+ BITMAP,
+ MEASURE,
+ };
+
+ struct Rect {
+ int32_t left;
+ int32_t top;
+ int32_t right;
+ int32_t bottom;
+ void set(int32_t l, int32_t r, int32_t t, int32_t b) {
+ left = l;
+ right = r;
+ top = t;
+ bottom = b;
+ }
+ };
+
+ ~Font();
+
+ // Currently files do not get serialized,
+ // but we need to inherit from ObjectBase for ref tracking
+ virtual void serialize(OStream *stream) const {
+ }
+ virtual RsA3DClassID getClassId() const {
+ return RS_A3D_CLASS_ID_UNKNOWN;
+ }
+
+ static Font * create(Context *rsc, const char *name, uint32_t fontSize, uint32_t dpi);
+
+protected:
+
+ friend class FontState;
+
+ // Pointer to the utf data, length of data, where to start, number of glyphs ot read
+ // (each glyph may be longer than a char because we are dealing with utf data)
+ // Last two variables are the initial pen position
+ void renderUTF(const char *text, uint32_t len, int32_t x, int32_t y,
+ uint32_t start, int32_t numGlyphs,
+ RenderMode mode = FRAMEBUFFER, Rect *bounds = NULL,
+ uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0);
+
+ void invalidateTextureCache();
+ struct CachedGlyphInfo
+ {
+ // Has the cache been invalidated?
+ bool mIsValid;
+ // Location of the cached glyph in the bitmap
+ // in case we need to resize the texture
+ uint32_t mBitmapMinX;
+ uint32_t mBitmapMinY;
+ uint32_t mBitmapWidth;
+ uint32_t mBitmapHeight;
+ // Also cache texture coords for the quad
+ float mBitmapMinU;
+ float mBitmapMinV;
+ float mBitmapMaxU;
+ float mBitmapMaxV;
+ // Minimize how much we call freetype
+ FT_UInt mGlyphIndex;
+ FT_Vector mAdvance;
+ // Values below contain a glyph's origin in the bitmap
+ FT_Int mBitmapLeft;
+ FT_Int mBitmapTop;
+ };
+
+ String8 mFontName;
+ uint32_t mFontSize;
+ uint32_t mDpi;
+
+ Font(Context *rsc);
+ bool init(const char *name, uint32_t fontSize, uint32_t dpi);
+
+ FT_Face mFace;
+ bool mInitialized;
+ bool mHasKerning;
+
+ DefaultKeyedVector<uint32_t, CachedGlyphInfo* > mCachedGlyphs;
+ CachedGlyphInfo* getCachedUTFChar(int32_t utfChar);
+
+ CachedGlyphInfo *cacheGlyph(uint32_t glyph);
+ void updateGlyphCache(CachedGlyphInfo *glyph);
+ void measureCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y, Rect *bounds);
+ void drawCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y);
+ void drawCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y,
+ uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH);
+};
+
+class FontState {
+public:
+ FontState();
+ ~FontState();
+
+ void init(Context *rsc);
+ void deinit(Context *rsc);
+
+ ObjectBaseRef<Font> mDefault;
+ ObjectBaseRef<Font> mLast;
+
+ void renderText(const char *text, uint32_t len, int32_t x, int32_t y,
+ uint32_t startIndex = 0, int numGlyphs = -1,
+ Font::RenderMode mode = Font::FRAMEBUFFER,
+ Font::Rect *bounds = NULL,
+ uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0);
+
+ void measureText(const char *text, uint32_t len, Font::Rect *bounds);
+
+ void setFontColor(float r, float g, float b, float a);
+ void getFontColor(float *r, float *g, float *b, float *a) const;
+
+protected:
+
+ friend class Font;
+
+ struct CacheTextureLine {
+ uint32_t mMaxHeight;
+ uint32_t mMaxWidth;
+ uint32_t mCurrentRow;
+ uint32_t mCurrentCol;
+ bool mDirty;
+
+ CacheTextureLine(uint32_t maxHeight, uint32_t maxWidth, uint32_t currentRow, uint32_t currentCol)
+ : mMaxHeight(maxHeight), mMaxWidth(maxWidth), mCurrentRow(currentRow),
+ mCurrentCol(currentCol), mDirty(false) {
+ }
+
+ bool fitBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY) {
+ if ((uint32_t)bitmap->rows > mMaxHeight) {
+ return false;
+ }
+
+ if (mCurrentCol + (uint32_t)bitmap->width < mMaxWidth) {
+ *retOriginX = mCurrentCol;
+ *retOriginY = mCurrentRow;
+ mCurrentCol += bitmap->width;
+ mDirty = true;
+ return true;
+ }
+
+ return false;
+ }
+ };
+
+ Vector<CacheTextureLine*> mCacheLines;
+ uint32_t getRemainingCacheCapacity();
+
+ void precacheLatin(Font *font);
+ String8 mLatinPrecache;
+
+ Context *mRSC;
+
+ struct {
+ float mFontColor[4];
+ float mGamma;
+ } mConstants;
+ bool mConstantsDirty;
+
+ float mBlackGamma;
+ float mWhiteGamma;
+
+ float mBlackThreshold;
+ float mWhiteThreshold;
+
+ // Free type library, we only need one copy
+ FT_Library mLibrary;
+ FT_Library getLib();
+ Vector<Font*> mActiveFonts;
+
+ // Render state for the font
+ ObjectBaseRef<Allocation> mFontShaderFConstant;
+ ObjectBaseRef<ProgramFragment> mFontShaderF;
+ ObjectBaseRef<Sampler> mFontSampler;
+ ObjectBaseRef<ProgramStore> mFontProgramStore;
+ void initRenderState();
+
+ // Texture to cache glyph bitmaps
+ ObjectBaseRef<Allocation> mTextTexture;
+ void initTextTexture();
+ const uint8_t* getTextTextureData() const {
+ return (uint8_t*)mTextTexture->getPtr();
+ }
+
+ bool cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY);
+ const Type* getCacheTextureType() {
+ return mTextTexture->getType();
+ }
+
+ void flushAllAndInvalidate();
+
+ // Pointer to vertex data to speed up frame to frame work
+ float *mTextMeshPtr;
+ uint32_t mCurrentQuadIndex;
+ uint32_t mMaxNumberOfQuads;
+
+ void initVertexArrayBuffers();
+ ObjectBaseRef<Allocation> mIndexBuffer;
+ ObjectBaseRef<Allocation> mVertexArray;
+
+
+ bool mInitialized;
+
+ void checkInit();
+
+ void issueDrawCommand();
+
+ void appendMeshQuad(float x1, float y1, float z1,
+ float u1, float v1,
+ float x2, float y2, float z2,
+ float u2, float v2,
+ float x3, float y3, float z3,
+ float u3, float v3,
+ float x4, float y4, float z4,
+ float u4, float v4);
+};
+
+}
+}
+
+#endif
diff --git a/libs/rs/rsHandcode.h b/libs/rs/rsHandcode.h
index 800eddd..122a9ed 100644
--- a/libs/rs/rsHandcode.h
+++ b/libs/rs/rsHandcode.h
@@ -1,8 +1,55 @@
#define DATA_SYNC_SIZE 1024
-static inline void rsHCAPI_AllocationData (RsContext rsc, RsAllocation va, const void * data, uint32_t sizeBytes)
-{
+static inline void rsHCAPI_ContextFinish (RsContext rsc) {
+ ThreadIO *io = &((Context *)rsc)->mIO;
+ uint32_t size = sizeof(RS_CMD_ContextFinish);
+ RS_CMD_ContextFinish *cmd = static_cast<RS_CMD_ContextFinish *>(io->mToCore.reserve(size));
+ io->mToCore.commitSync(RS_CMD_ID_ContextFinish, size);
+}
+
+static inline void rsHCAPI_ScriptInvokeV (RsContext rsc, RsScript va, uint32_t slot, const void * data, uint32_t sizeBytes) {
+ ThreadIO *io = &((Context *)rsc)->mIO;
+ uint32_t size = sizeof(RS_CMD_ScriptInvokeV);
+ if (sizeBytes < DATA_SYNC_SIZE) {
+ size += (sizeBytes + 3) & ~3;
+ }
+ RS_CMD_ScriptInvokeV *cmd = static_cast<RS_CMD_ScriptInvokeV *>(io->mToCore.reserve(size));
+ cmd->s = va;
+ cmd->slot = slot;
+ cmd->dataLen = sizeBytes;
+ cmd->data = data;
+ if (sizeBytes < DATA_SYNC_SIZE) {
+ cmd->data = (void *)(cmd+1);
+ memcpy(cmd+1, data, sizeBytes);
+ io->mToCore.commit(RS_CMD_ID_ScriptInvokeV, size);
+ } else {
+ io->mToCore.commitSync(RS_CMD_ID_ScriptInvokeV, size);
+ }
+}
+
+
+static inline void rsHCAPI_ScriptSetVarV (RsContext rsc, RsScript va, uint32_t slot, const void * data, uint32_t sizeBytes) {
+ ThreadIO *io = &((Context *)rsc)->mIO;
+ uint32_t size = sizeof(RS_CMD_ScriptSetVarV);
+ if (sizeBytes < DATA_SYNC_SIZE) {
+ size += (sizeBytes + 3) & ~3;
+ }
+ RS_CMD_ScriptSetVarV *cmd = static_cast<RS_CMD_ScriptSetVarV *>(io->mToCore.reserve(size));
+ cmd->s = va;
+ cmd->slot = slot;
+ cmd->dataLen = sizeBytes;
+ cmd->data = data;
+ if (sizeBytes < DATA_SYNC_SIZE) {
+ cmd->data = (void *)(cmd+1);
+ memcpy(cmd+1, data, sizeBytes);
+ io->mToCore.commit(RS_CMD_ID_ScriptSetVarV, size);
+ } else {
+ io->mToCore.commitSync(RS_CMD_ID_ScriptSetVarV, size);
+ }
+}
+
+static inline void rsHCAPI_AllocationData (RsContext rsc, RsAllocation va, const void * data, uint32_t sizeBytes) {
ThreadIO *io = &((Context *)rsc)->mIO;
uint32_t size = sizeof(RS_CMD_AllocationData);
if (sizeBytes < DATA_SYNC_SIZE) {
@@ -21,9 +68,7 @@ static inline void rsHCAPI_AllocationData (RsContext rsc, RsAllocation va, const
}
}
-
-static inline void rsHCAPI_Allocation1DSubData (RsContext rsc, RsAllocation va, uint32_t xoff, uint32_t count, const void * data, uint32_t sizeBytes)
-{
+static inline void rsHCAPI_Allocation1DSubData (RsContext rsc, RsAllocation va, uint32_t xoff, uint32_t count, const void * data, uint32_t sizeBytes) {
ThreadIO *io = &((Context *)rsc)->mIO;
uint32_t size = sizeof(RS_CMD_Allocation1DSubData);
if (sizeBytes < DATA_SYNC_SIZE) {
@@ -42,6 +87,26 @@ static inline void rsHCAPI_Allocation1DSubData (RsContext rsc, RsAllocation va,
} else {
io->mToCore.commitSync(RS_CMD_ID_Allocation1DSubData, size);
}
+}
+static inline void rsHCAPI_Allocation1DSubElementData (RsContext rsc, RsAllocation va, uint32_t x, const void * data, uint32_t comp_offset, uint32_t sizeBytes) {
+ ThreadIO *io = &((Context *)rsc)->mIO;
+ uint32_t size = sizeof(RS_CMD_Allocation1DSubElementData);
+ if (sizeBytes < DATA_SYNC_SIZE) {
+ size += (sizeBytes + 3) & ~3;
+ }
+ RS_CMD_Allocation1DSubElementData *cmd = static_cast<RS_CMD_Allocation1DSubElementData *>(io->mToCore.reserve(size));
+ cmd->va = va;
+ cmd->x = x;
+ cmd->data = data;
+ cmd->comp_offset = comp_offset;
+ cmd->bytes = sizeBytes;
+ if (sizeBytes < DATA_SYNC_SIZE) {
+ cmd->data = (void *)(cmd+1);
+ memcpy(cmd+1, data, sizeBytes);
+ io->mToCore.commit(RS_CMD_ID_Allocation1DSubElementData, size);
+ } else {
+ io->mToCore.commitSync(RS_CMD_ID_Allocation1DSubElementData, size);
+ }
}
diff --git a/libs/rs/rsLight.cpp b/libs/rs/rsLight.cpp
deleted file mode 100644
index 6f2cf3e..0000000
--- a/libs/rs/rsLight.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-/*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "rsContext.h"
-
-#include <GLES/gl.h>
-
-using namespace android;
-using namespace android::renderscript;
-
-
-Light::Light(Context *rsc, bool isLocal, bool isMono) : ObjectBase(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
- mIsLocal = isLocal;
- mIsMono = isMono;
-
- mPosition[0] = 0;
- mPosition[1] = 0;
- mPosition[2] = 1;
- mPosition[3] = 0;
-
- mColor[0] = 1.f;
- mColor[1] = 1.f;
- mColor[2] = 1.f;
- mColor[3] = 1.f;
-}
-
-Light::~Light()
-{
-}
-
-void Light::setPosition(float x, float y, float z)
-{
- mPosition[0] = x;
- mPosition[1] = y;
- mPosition[2] = z;
-}
-
-void Light::setColor(float r, float g, float b)
-{
- mColor[0] = r;
- mColor[1] = g;
- mColor[2] = b;
-}
-
-void Light::setupGL(uint32_t num) const
-{
- glLightfv(GL_LIGHT0 + num, GL_DIFFUSE, mColor);
- glLightfv(GL_LIGHT0 + num, GL_SPECULAR, mColor);
- glLightfv(GL_LIGHT0 + num, GL_POSITION, mPosition);
-}
-
-////////////////////////////////////////////
-
-LightState::LightState()
-{
- clear();
-}
-
-LightState::~LightState()
-{
-}
-
-void LightState::clear()
-{
- mIsLocal = false;
- mIsMono = false;
-}
-
-
-////////////////////////////////////////////////////
-//
-
-namespace android {
-namespace renderscript {
-
-void rsi_LightBegin(Context *rsc)
-{
- rsc->mStateLight.clear();
-}
-
-void rsi_LightSetLocal(Context *rsc, bool isLocal)
-{
- rsc->mStateLight.mIsLocal = isLocal;
-}
-
-void rsi_LightSetMonochromatic(Context *rsc, bool isMono)
-{
- rsc->mStateLight.mIsMono = isMono;
-}
-
-RsLight rsi_LightCreate(Context *rsc)
-{
- Light *l = new Light(rsc, rsc->mStateLight.mIsLocal,
- rsc->mStateLight.mIsMono);
- l->incUserRef();
- return l;
-}
-
-void rsi_LightSetColor(Context *rsc, RsLight vl, float r, float g, float b)
-{
- Light *l = static_cast<Light *>(vl);
- l->setColor(r, g, b);
-}
-
-void rsi_LightSetPosition(Context *rsc, RsLight vl, float x, float y, float z)
-{
- Light *l = static_cast<Light *>(vl);
- l->setPosition(x, y, z);
-}
-
-
-
-}
-}
diff --git a/libs/rs/rsLight.h b/libs/rs/rsLight.h
deleted file mode 100644
index d8796e6..0000000
--- a/libs/rs/rsLight.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_LIGHT_H
-#define ANDROID_LIGHT_H
-
-
-#include "rsObjectBase.h"
-
-// ---------------------------------------------------------------------------
-namespace android {
-namespace renderscript {
-
-
-// An element is a group of Components that occupies one cell in a structure.
-class Light : public ObjectBase
-{
-public:
- Light(Context *, bool isLocal, bool isMono);
- virtual ~Light();
-
- // Values, mutable after creation.
- void setPosition(float x, float y, float z);
- void setColor(float r, float g, float b);
-
- void setupGL(uint32_t num) const;
-
-protected:
- float mColor[4];
- float mPosition[4];
- bool mIsLocal;
- bool mIsMono;
-};
-
-
-class LightState {
-public:
- LightState();
- ~LightState();
-
- void clear();
-
- bool mIsMono;
- bool mIsLocal;
-};
-
-
-}
-}
-#endif //ANDROID_LIGHT_H
-
diff --git a/libs/rs/rsLocklessFifo.cpp b/libs/rs/rsLocklessFifo.cpp
index c796520..e87525e 100644
--- a/libs/rs/rsLocklessFifo.cpp
+++ b/libs/rs/rsLocklessFifo.cpp
@@ -15,30 +15,28 @@
*/
#include "rsLocklessFifo.h"
+#include "utils/Timers.h"
+#include "utils/StopWatch.h"
using namespace android;
+using namespace android::renderscript;
-
-LocklessCommandFifo::LocklessCommandFifo()
-{
+LocklessCommandFifo::LocklessCommandFifo() {
}
-LocklessCommandFifo::~LocklessCommandFifo()
-{
+LocklessCommandFifo::~LocklessCommandFifo() {
if (!mInShutdown) {
shutdown();
}
free(mBuffer);
}
-void LocklessCommandFifo::shutdown()
-{
+void LocklessCommandFifo::shutdown() {
mInShutdown = true;
mSignalToWorker.set();
}
-bool LocklessCommandFifo::init(uint32_t sizeInBytes)
-{
+bool LocklessCommandFifo::init(uint32_t sizeInBytes) {
// Add room for a buffer reset command
mBuffer = static_cast<uint8_t *>(malloc(sizeInBytes + 4));
if (!mBuffer) {
@@ -61,8 +59,7 @@ bool LocklessCommandFifo::init(uint32_t sizeInBytes)
return true;
}
-uint32_t LocklessCommandFifo::getFreeSpace() const
-{
+uint32_t LocklessCommandFifo::getFreeSpace() const {
int32_t freeSpace = 0;
//dumpState("getFreeSpace");
@@ -78,14 +75,12 @@ uint32_t LocklessCommandFifo::getFreeSpace() const
return freeSpace;
}
-bool LocklessCommandFifo::isEmpty() const
-{
+bool LocklessCommandFifo::isEmpty() const {
return mPut == mGet;
}
-void * LocklessCommandFifo::reserve(uint32_t sizeInBytes)
-{
+void * LocklessCommandFifo::reserve(uint32_t sizeInBytes) {
// Add space for command header and loop token;
sizeInBytes += 8;
@@ -97,8 +92,7 @@ void * LocklessCommandFifo::reserve(uint32_t sizeInBytes)
return mPut + 4;
}
-void LocklessCommandFifo::commit(uint32_t command, uint32_t sizeInBytes)
-{
+void LocklessCommandFifo::commit(uint32_t command, uint32_t sizeInBytes) {
if (mInShutdown) {
return;
}
@@ -110,33 +104,37 @@ void LocklessCommandFifo::commit(uint32_t command, uint32_t sizeInBytes)
mSignalToWorker.set();
}
-void LocklessCommandFifo::commitSync(uint32_t command, uint32_t sizeInBytes)
-{
+void LocklessCommandFifo::commitSync(uint32_t command, uint32_t sizeInBytes) {
if (mInShutdown) {
return;
}
+
+ //char buf[1024];
+ //sprintf(buf, "RenderScript LocklessCommandFifo::commitSync %p %i %i", this, command, sizeInBytes);
+ //StopWatch compileTimer(buf);
commit(command, sizeInBytes);
flush();
}
-void LocklessCommandFifo::flush()
-{
+void LocklessCommandFifo::flush() {
//dumpState("flush 1");
- while(mPut != mGet) {
+ while (mPut != mGet) {
mSignalToControl.wait();
}
//dumpState("flush 2");
}
-const void * LocklessCommandFifo::get(uint32_t *command, uint32_t *bytesData)
-{
- while(1) {
- //dumpState("get");
- while(isEmpty() && !mInShutdown) {
- mSignalToControl.set();
- mSignalToWorker.wait();
- }
+void LocklessCommandFifo::wait() {
+ while (isEmpty() && !mInShutdown) {
+ mSignalToControl.set();
+ mSignalToWorker.wait();
+ }
+}
+const void * LocklessCommandFifo::get(uint32_t *command, uint32_t *bytesData) {
+ while (1) {
+ //dumpState("get");
+ wait();
if (mInShutdown) {
*command = 0;
*bytesData = 0;
@@ -155,8 +153,7 @@ const void * LocklessCommandFifo::get(uint32_t *command, uint32_t *bytesData)
}
}
-void LocklessCommandFifo::next()
-{
+void LocklessCommandFifo::next() {
uint32_t bytes = reinterpret_cast<const uint16_t *>(mGet)[1];
mGet += ((bytes + 3) & ~3) + 4;
if (isEmpty()) {
@@ -165,106 +162,52 @@ void LocklessCommandFifo::next()
//dumpState("next");
}
-void LocklessCommandFifo::makeSpace(uint32_t bytes)
-{
- //dumpState("make space");
+bool LocklessCommandFifo::makeSpaceNonBlocking(uint32_t bytes) {
+ //dumpState("make space non-blocking");
if ((mPut+bytes) > mEnd) {
// Need to loop regardless of where get is.
- while((mGet > mPut) && (mBuffer+4 >= mGet)) {
- usleep(100);
+ if ((mGet > mPut) && (mBuffer+4 >= mGet)) {
+ return false;
}
// Toss in a reset then the normal wait for space will do the rest.
reinterpret_cast<uint16_t *>(mPut)[0] = 0;
reinterpret_cast<uint16_t *>(mPut)[1] = 0;
mPut = mBuffer;
+ mSignalToWorker.set();
}
// it will fit here so we just need to wait for space.
- while(getFreeSpace() < bytes) {
- usleep(100);
- }
-
-}
-
-void LocklessCommandFifo::dumpState(const char *s) const
-{
- LOGV("%s put %p, get %p, buf %p, end %p", s, mPut, mGet, mBuffer, mEnd);
-}
-
-LocklessCommandFifo::Signal::Signal()
-{
- mSet = true;
-}
-
-LocklessCommandFifo::Signal::~Signal()
-{
- pthread_mutex_destroy(&mMutex);
- pthread_cond_destroy(&mCondition);
-}
-
-bool LocklessCommandFifo::Signal::init()
-{
- int status = pthread_mutex_init(&mMutex, NULL);
- if (status) {
- LOGE("LocklessFifo mutex init failure");
- return false;
- }
-
- status = pthread_cond_init(&mCondition, NULL);
- if (status) {
- LOGE("LocklessFifo condition init failure");
- pthread_mutex_destroy(&mMutex);
+ if (getFreeSpace() < bytes) {
return false;
}
return true;
}
-void LocklessCommandFifo::Signal::set()
-{
- int status;
+void LocklessCommandFifo::makeSpace(uint32_t bytes) {
+ //dumpState("make space");
+ if ((mPut+bytes) > mEnd) {
+ // Need to loop regardless of where get is.
+ while ((mGet > mPut) && (mBuffer+4 >= mGet)) {
+ usleep(100);
+ }
- status = pthread_mutex_lock(&mMutex);
- if (status) {
- LOGE("LocklessCommandFifo: error %i locking for set condition.", status);
- return;
+ // Toss in a reset then the normal wait for space will do the rest.
+ reinterpret_cast<uint16_t *>(mPut)[0] = 0;
+ reinterpret_cast<uint16_t *>(mPut)[1] = 0;
+ mPut = mBuffer;
+ mSignalToWorker.set();
}
- mSet = true;
-
- status = pthread_cond_signal(&mCondition);
- if (status) {
- LOGE("LocklessCommandFifo: error %i on set condition.", status);
+ // it will fit here so we just need to wait for space.
+ while (getFreeSpace() < bytes) {
+ usleep(100);
}
- status = pthread_mutex_unlock(&mMutex);
- if (status) {
- LOGE("LocklessCommandFifo: error %i unlocking for set condition.", status);
- }
}
-void LocklessCommandFifo::Signal::wait()
-{
- int status;
-
- status = pthread_mutex_lock(&mMutex);
- if (status) {
- LOGE("LocklessCommandFifo: error %i locking for condition.", status);
- return;
- }
-
- if (!mSet) {
- status = pthread_cond_wait(&mCondition, &mMutex);
- if (status) {
- LOGE("LocklessCommandFifo: error %i waiting on condition.", status);
- }
- }
- mSet = false;
-
- status = pthread_mutex_unlock(&mMutex);
- if (status) {
- LOGE("LocklessCommandFifo: error %i unlocking for condition.", status);
- }
+void LocklessCommandFifo::dumpState(const char *s) const {
+ LOGV("%s %p put %p, get %p, buf %p, end %p", s, this, mPut, mGet, mBuffer, mEnd);
}
diff --git a/libs/rs/rsLocklessFifo.h b/libs/rs/rsLocklessFifo.h
index d0a4356..c963963 100644
--- a/libs/rs/rsLocklessFifo.h
+++ b/libs/rs/rsLocklessFifo.h
@@ -19,8 +19,10 @@
#include "rsUtils.h"
+#include "rsSignal.h"
namespace android {
+namespace renderscript {
// A simple FIFO to be used as a producer / consumer between two
@@ -28,8 +30,7 @@ namespace android {
// will not require locking. It is not threadsafe for multiple
// readers or writers by design.
-class LocklessCommandFifo
-{
+class LocklessCommandFifo {
public:
bool init(uint32_t size);
void shutdown();
@@ -37,24 +38,7 @@ public:
LocklessCommandFifo();
~LocklessCommandFifo();
-
protected:
- class Signal {
- public:
- Signal();
- ~Signal();
-
- bool init();
-
- void set();
- void wait();
-
- protected:
- bool mSet;
- pthread_mutex_t mMutex;
- pthread_cond_t mCondition;
- };
-
uint8_t * volatile mPut;
uint8_t * volatile mGet;
uint8_t * mBuffer;
@@ -65,27 +49,28 @@ protected:
Signal mSignalToWorker;
Signal mSignalToControl;
-
-
public:
void * reserve(uint32_t bytes);
void commit(uint32_t command, uint32_t bytes);
void commitSync(uint32_t command, uint32_t bytes);
void flush();
+ void wait();
+
const void * get(uint32_t *command, uint32_t *bytesData);
void next();
void makeSpace(uint32_t bytes);
+ bool makeSpaceNonBlocking(uint32_t bytes);
bool isEmpty() const;
uint32_t getFreeSpace() const;
-
private:
void dumpState(const char *) const;
};
}
+}
#endif
diff --git a/libs/rs/rsMatrix.cpp b/libs/rs/rsMatrix.cpp
index 2f21405..ca41886 100644
--- a/libs/rs/rsMatrix.cpp
+++ b/libs/rs/rsMatrix.cpp
@@ -23,10 +23,7 @@
using namespace android;
using namespace android::renderscript;
-
-
-void Matrix::loadIdentity()
-{
+void Matrix::loadIdentity() {
set(0, 0, 1);
set(1, 0, 0);
set(2, 0, 0);
@@ -48,18 +45,15 @@ void Matrix::loadIdentity()
set(3, 3, 1);
}
-void Matrix::load(const float *v)
-{
+void Matrix::load(const float *v) {
memcpy(m, v, sizeof(m));
}
-void Matrix::load(const Matrix *v)
-{
+void Matrix::load(const Matrix *v) {
memcpy(m, v->m, sizeof(m));
}
-void Matrix::loadRotate(float rot, float x, float y, float z)
-{
+void Matrix::loadRotate(float rot, float x, float y, float z) {
float c, s;
m[3] = 0;
m[7] = 0;
@@ -73,7 +67,7 @@ void Matrix::loadRotate(float rot, float x, float y, float z)
s = sinf(rot);
const float len = sqrtf(x*x + y*y + z*z);
- if (!(len != 1)) {
+ if (len != 1) {
const float recipLen = 1.f / len;
x *= recipLen;
y *= recipLen;
@@ -97,24 +91,21 @@ void Matrix::loadRotate(float rot, float x, float y, float z)
m[10] = z*z*nc + c;
}
-void Matrix::loadScale(float x, float y, float z)
-{
+void Matrix::loadScale(float x, float y, float z) {
loadIdentity();
m[0] = x;
m[5] = y;
m[10] = z;
}
-void Matrix::loadTranslate(float x, float y, float z)
-{
+void Matrix::loadTranslate(float x, float y, float z) {
loadIdentity();
m[12] = x;
m[13] = y;
m[14] = z;
}
-void Matrix::loadMultiply(const Matrix *lhs, const Matrix *rhs)
-{
+void Matrix::loadMultiply(const Matrix *lhs, const Matrix *rhs) {
for (int i=0 ; i<4 ; i++) {
float ri0 = 0;
float ri1 = 0;
diff --git a/libs/rs/rsMatrix.h b/libs/rs/rsMatrix.h
index 11ce42e..4130b8e 100644
--- a/libs/rs/rsMatrix.h
+++ b/libs/rs/rsMatrix.h
@@ -23,8 +23,7 @@
namespace android {
namespace renderscript {
-struct Matrix
-{
+struct Matrix {
float m[16];
inline float get(int i, int j) const {
@@ -69,13 +68,8 @@ struct Matrix
tmp.loadTranslate(x, y, z);
multiply(&tmp);
}
-
-
-
};
-
-
}
}
diff --git a/libs/rs/rsMesh.cpp b/libs/rs/rsMesh.cpp
index d595b4e..baf4c53 100644
--- a/libs/rs/rsMesh.cpp
+++ b/libs/rs/rsMesh.cpp
@@ -14,35 +14,417 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-using namespace android;
-using namespace android::renderscript;
-
#include <GLES/gl.h>
+#include <GLES2/gl2.h>
#include <GLES/glext.h>
+#else
+#include "rsContextHostStub.h"
+
+#include <OpenGL/gl.h>
+#include <OpenGl/glext.h>
+#endif
+
+using namespace android;
+using namespace android::renderscript;
-Mesh::Mesh(Context *rsc) : ObjectBase(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
- mVerticies = NULL;
- mVerticiesCount = 0;
+Mesh::Mesh(Context *rsc) : ObjectBase(rsc) {
mPrimitives = NULL;
mPrimitivesCount = 0;
+ mVertexBuffers = NULL;
+ mVertexBufferCount = 0;
+ mAttribs = NULL;
+ mAttribAllocationIndex = NULL;
+
+ mAttribCount = 0;
}
-Mesh::~Mesh()
-{
+Mesh::~Mesh() {
+ if (mVertexBuffers) {
+ delete[] mVertexBuffers;
+ }
+
+ if (mPrimitives) {
+ for (uint32_t i = 0; i < mPrimitivesCount; i ++) {
+ delete mPrimitives[i];
+ }
+ delete[] mPrimitives;
+ }
+
+ if (mAttribs) {
+ delete[] mAttribs;
+ delete[] mAttribAllocationIndex;
+ }
}
+bool Mesh::isValidGLComponent(const Element *elem, uint32_t fieldIdx) {
+ // Do not create attribs for padding
+ if (elem->getFieldName(fieldIdx)[0] == '#') {
+ return false;
+ }
+
+ // Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted.
+ // Filter rs types accordingly
+ RsDataType dt = elem->getField(fieldIdx)->getComponent().getType();
+ if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 &&
+ dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 &&
+ dt != RS_TYPE_SIGNED_16) {
+ return false;
+ }
+ // Now make sure they are not arrays
+ uint32_t arraySize = elem->getFieldArraySize(fieldIdx);
+ if (arraySize != 1) {
+ return false;
+ }
-MeshContext::MeshContext()
-{
+ return true;
}
-MeshContext::~MeshContext()
-{
+void Mesh::initVertexAttribs() {
+ // Count the number of gl attrs to initialize
+ mAttribCount = 0;
+ for (uint32_t ct=0; ct < mVertexBufferCount; ct++) {
+ const Element *elem = mVertexBuffers[ct]->getType()->getElement();
+ for (uint32_t ct=0; ct < elem->getFieldCount(); ct++) {
+ if (isValidGLComponent(elem, ct)) {
+ mAttribCount ++;
+ }
+ }
+ }
+
+ if (mAttribs) {
+ delete [] mAttribs;
+ delete [] mAttribAllocationIndex;
+ mAttribs = NULL;
+ mAttribAllocationIndex = NULL;
+ }
+ if (!mAttribCount) {
+ return;
+ }
+
+ mAttribs = new VertexArray::Attrib[mAttribCount];
+ mAttribAllocationIndex = new uint32_t[mAttribCount];
+
+ uint32_t userNum = 0;
+ for (uint32_t ct=0; ct < mVertexBufferCount; ct++) {
+ const Element *elem = mVertexBuffers[ct]->getType()->getElement();
+ uint32_t stride = elem->getSizeBytes();
+ for (uint32_t fieldI=0; fieldI < elem->getFieldCount(); fieldI++) {
+ const Component &c = elem->getField(fieldI)->getComponent();
+
+ if (!isValidGLComponent(elem, fieldI)) {
+ continue;
+ }
+
+ mAttribs[userNum].size = c.getVectorSize();
+ mAttribs[userNum].offset = elem->getFieldOffsetBytes(fieldI);
+ mAttribs[userNum].type = c.getGLType();
+ mAttribs[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized();
+ mAttribs[userNum].stride = stride;
+ String8 tmp(RS_SHADER_ATTR);
+ tmp.append(elem->getFieldName(fieldI));
+ mAttribs[userNum].name.setTo(tmp.string());
+
+ // Remember which allocation this attribute came from
+ mAttribAllocationIndex[userNum] = ct;
+ userNum ++;
+ }
+ }
}
+void Mesh::render(Context *rsc) const {
+ for (uint32_t ct = 0; ct < mPrimitivesCount; ct ++) {
+ renderPrimitive(rsc, ct);
+ }
+}
+
+void Mesh::renderPrimitive(Context *rsc, uint32_t primIndex) const {
+ if (primIndex >= mPrimitivesCount) {
+ LOGE("Invalid primitive index");
+ return;
+ }
+
+ Primitive_t *prim = mPrimitives[primIndex];
+
+ if (prim->mIndexBuffer.get()) {
+ renderPrimitiveRange(rsc, primIndex, 0, prim->mIndexBuffer->getType()->getDimX());
+ return;
+ }
+
+ renderPrimitiveRange(rsc, primIndex, 0, mVertexBuffers[0]->getType()->getDimX());
+}
+
+void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const {
+ if (len < 1 || primIndex >= mPrimitivesCount || mAttribCount == 0) {
+ LOGE("Invalid mesh or parameters");
+ return;
+ }
+
+ rsc->checkError("Mesh::renderPrimitiveRange 1");
+ for (uint32_t ct=0; ct < mVertexBufferCount; ct++) {
+ mVertexBuffers[ct]->uploadCheck(rsc);
+ }
+ // update attributes with either buffer information or data ptr based on their current state
+ for (uint32_t ct=0; ct < mAttribCount; ct++) {
+ uint32_t allocIndex = mAttribAllocationIndex[ct];
+ Allocation *alloc = mVertexBuffers[allocIndex].get();
+ if (alloc->getIsBufferObject()) {
+ mAttribs[ct].buffer = alloc->getBufferObjectID();
+ mAttribs[ct].ptr = NULL;
+ } else {
+ mAttribs[ct].buffer = 0;
+ mAttribs[ct].ptr = (const uint8_t*)alloc->getPtr();
+ }
+ }
+
+ VertexArray va(mAttribs, mAttribCount);
+ va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
+
+ rsc->checkError("Mesh::renderPrimitiveRange 2");
+ Primitive_t *prim = mPrimitives[primIndex];
+ if (prim->mIndexBuffer.get()) {
+ prim->mIndexBuffer->uploadCheck(rsc);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prim->mIndexBuffer->getBufferObjectID());
+ glDrawElements(prim->mGLPrimitive, len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2));
+ } else {
+ glDrawArrays(prim->mGLPrimitive, start, len);
+ }
+
+ rsc->checkError("Mesh::renderPrimitiveRange");
+}
+
+
+void Mesh::uploadAll(Context *rsc) {
+ for (uint32_t ct = 0; ct < mVertexBufferCount; ct ++) {
+ if (mVertexBuffers[ct].get()) {
+ mVertexBuffers[ct]->deferedUploadToBufferObject(rsc);
+ }
+ }
+
+ for (uint32_t ct = 0; ct < mPrimitivesCount; ct ++) {
+ if (mPrimitives[ct]->mIndexBuffer.get()) {
+ mPrimitives[ct]->mIndexBuffer->deferedUploadToBufferObject(rsc);
+ }
+ }
+}
+
+void Mesh::updateGLPrimitives() {
+ for (uint32_t i = 0; i < mPrimitivesCount; i ++) {
+ switch (mPrimitives[i]->mPrimitive) {
+ case RS_PRIMITIVE_POINT: mPrimitives[i]->mGLPrimitive = GL_POINTS; break;
+ case RS_PRIMITIVE_LINE: mPrimitives[i]->mGLPrimitive = GL_LINES; break;
+ case RS_PRIMITIVE_LINE_STRIP: mPrimitives[i]->mGLPrimitive = GL_LINE_STRIP; break;
+ case RS_PRIMITIVE_TRIANGLE: mPrimitives[i]->mGLPrimitive = GL_TRIANGLES; break;
+ case RS_PRIMITIVE_TRIANGLE_STRIP: mPrimitives[i]->mGLPrimitive = GL_TRIANGLE_STRIP; break;
+ case RS_PRIMITIVE_TRIANGLE_FAN: mPrimitives[i]->mGLPrimitive = GL_TRIANGLE_FAN; break;
+ }
+ }
+}
+
+void Mesh::serialize(OStream *stream) const {
+ // Need to identify ourselves
+ stream->addU32((uint32_t)getClassId());
+
+ String8 name(getName());
+ stream->addString(&name);
+
+ // Store number of vertex streams
+ stream->addU32(mVertexBufferCount);
+ for (uint32_t vCount = 0; vCount < mVertexBufferCount; vCount ++) {
+ mVertexBuffers[vCount]->serialize(stream);
+ }
+
+ stream->addU32(mPrimitivesCount);
+ // Store the primitives
+ for (uint32_t pCount = 0; pCount < mPrimitivesCount; pCount ++) {
+ Primitive_t * prim = mPrimitives[pCount];
+
+ stream->addU8((uint8_t)prim->mPrimitive);
+
+ if (prim->mIndexBuffer.get()) {
+ stream->addU32(1);
+ prim->mIndexBuffer->serialize(stream);
+ } else {
+ stream->addU32(0);
+ }
+ }
+}
+
+Mesh *Mesh::createFromStream(Context *rsc, IStream *stream) {
+ // First make sure we are reading the correct object
+ RsA3DClassID classID = (RsA3DClassID)stream->loadU32();
+ if (classID != RS_A3D_CLASS_ID_MESH) {
+ LOGE("mesh loading skipped due to invalid class id");
+ return NULL;
+ }
+
+ Mesh * mesh = new Mesh(rsc);
+
+ String8 name;
+ stream->loadString(&name);
+ mesh->setName(name.string(), name.size());
+
+ mesh->mVertexBufferCount = stream->loadU32();
+ if (mesh->mVertexBufferCount) {
+ mesh->mVertexBuffers = new ObjectBaseRef<Allocation>[mesh->mVertexBufferCount];
+
+ for (uint32_t vCount = 0; vCount < mesh->mVertexBufferCount; vCount ++) {
+ Allocation *vertexAlloc = Allocation::createFromStream(rsc, stream);
+ mesh->mVertexBuffers[vCount].set(vertexAlloc);
+ }
+ }
+
+ mesh->mPrimitivesCount = stream->loadU32();
+ if (mesh->mPrimitivesCount) {
+ mesh->mPrimitives = new Primitive_t *[mesh->mPrimitivesCount];
+
+ // load all primitives
+ for (uint32_t pCount = 0; pCount < mesh->mPrimitivesCount; pCount ++) {
+ Primitive_t * prim = new Primitive_t;
+ mesh->mPrimitives[pCount] = prim;
+
+ prim->mPrimitive = (RsPrimitive)stream->loadU8();
+
+ // Check to see if the index buffer was stored
+ uint32_t isIndexPresent = stream->loadU32();
+ if (isIndexPresent) {
+ Allocation *indexAlloc = Allocation::createFromStream(rsc, stream);
+ prim->mIndexBuffer.set(indexAlloc);
+ }
+ }
+ }
+
+ mesh->updateGLPrimitives();
+ mesh->initVertexAttribs();
+ mesh->uploadAll(rsc);
+
+ return mesh;
+}
+
+void Mesh::computeBBox() {
+ float *posPtr = NULL;
+ uint32_t vectorSize = 0;
+ uint32_t stride = 0;
+ uint32_t numVerts = 0;
+ // First we need to find the position ptr and stride
+ for (uint32_t ct=0; ct < mVertexBufferCount; ct++) {
+ const Type *bufferType = mVertexBuffers[ct]->getType();
+ const Element *bufferElem = bufferType->getElement();
+
+ for (uint32_t ct=0; ct < bufferElem->getFieldCount(); ct++) {
+ if (strcmp(bufferElem->getFieldName(ct), "position") == 0) {
+ vectorSize = bufferElem->getField(ct)->getComponent().getVectorSize();
+ stride = bufferElem->getSizeBytes() / sizeof(float);
+ uint32_t offset = bufferElem->getFieldOffsetBytes(ct);
+ posPtr = (float*)((uint8_t*)mVertexBuffers[ct]->getPtr() + offset);
+ numVerts = bufferType->getDimX();
+ break;
+ }
+ }
+ if (posPtr) {
+ break;
+ }
+ }
+
+ mBBoxMin[0] = mBBoxMin[1] = mBBoxMin[2] = 1e6;
+ mBBoxMax[0] = mBBoxMax[1] = mBBoxMax[2] = -1e6;
+ if (!posPtr) {
+ LOGE("Unable to compute bounding box");
+ mBBoxMin[0] = mBBoxMin[1] = mBBoxMin[2] = 0.0f;
+ mBBoxMax[0] = mBBoxMax[1] = mBBoxMax[2] = 0.0f;
+ return;
+ }
+
+ for (uint32_t i = 0; i < numVerts; i ++) {
+ for (uint32_t v = 0; v < vectorSize; v ++) {
+ mBBoxMin[v] = rsMin(mBBoxMin[v], posPtr[v]);
+ mBBoxMax[v] = rsMax(mBBoxMax[v], posPtr[v]);
+ }
+ posPtr += stride;
+ }
+}
+
+
+MeshContext::MeshContext() {
+}
+
+MeshContext::~MeshContext() {
+}
+
+namespace android {
+namespace renderscript {
+
+RsMesh rsi_MeshCreate(Context *rsc, uint32_t vtxCount, uint32_t idxCount) {
+ Mesh *sm = new Mesh(rsc);
+ sm->incUserRef();
+
+ sm->mPrimitivesCount = idxCount;
+ sm->mPrimitives = new Mesh::Primitive_t *[sm->mPrimitivesCount];
+ for (uint32_t ct = 0; ct < idxCount; ct ++) {
+ sm->mPrimitives[ct] = new Mesh::Primitive_t;
+ }
+
+ sm->mVertexBufferCount = vtxCount;
+ sm->mVertexBuffers = new ObjectBaseRef<Allocation>[vtxCount];
+
+ return sm;
+}
+
+void rsi_MeshBindVertex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t slot) {
+ Mesh *sm = static_cast<Mesh *>(mv);
+ rsAssert(slot < sm->mVertexBufferCount);
+
+ sm->mVertexBuffers[slot].set((Allocation *)va);
+}
+
+void rsi_MeshBindIndex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t primType, uint32_t slot) {
+ Mesh *sm = static_cast<Mesh *>(mv);
+ rsAssert(slot < sm->mPrimitivesCount);
+
+ sm->mPrimitives[slot]->mIndexBuffer.set((Allocation *)va);
+ sm->mPrimitives[slot]->mPrimitive = (RsPrimitive)primType;
+ sm->updateGLPrimitives();
+}
+
+void rsi_MeshInitVertexAttribs(Context *rsc, RsMesh mv) {
+ Mesh *sm = static_cast<Mesh *>(mv);
+ sm->initVertexAttribs();
+}
+
+}}
+
+void rsaMeshGetVertexBufferCount(RsContext con, RsMesh mv, int32_t *numVtx) {
+ Mesh *sm = static_cast<Mesh *>(mv);
+ *numVtx = sm->mVertexBufferCount;
+}
+
+void rsaMeshGetIndexCount(RsContext con, RsMesh mv, int32_t *numIdx) {
+ Mesh *sm = static_cast<Mesh *>(mv);
+ *numIdx = sm->mPrimitivesCount;
+}
+
+void rsaMeshGetVertices(RsContext con, RsMesh mv, RsAllocation *vtxData, uint32_t vtxDataCount) {
+ Mesh *sm = static_cast<Mesh *>(mv);
+ rsAssert(vtxDataCount == sm->mVertexBufferCount);
+
+ for (uint32_t ct = 0; ct < vtxDataCount; ct ++) {
+ vtxData[ct] = sm->mVertexBuffers[ct].get();
+ sm->mVertexBuffers[ct]->incUserRef();
+ }
+}
+
+void rsaMeshGetIndices(RsContext con, RsMesh mv, RsAllocation *va, uint32_t *primType, uint32_t idxDataCount) {
+ Mesh *sm = static_cast<Mesh *>(mv);
+ rsAssert(idxDataCount == sm->mPrimitivesCount);
+
+ for (uint32_t ct = 0; ct < idxDataCount; ct ++) {
+ va[ct] = sm->mPrimitives[ct]->mIndexBuffer.get();
+ primType[ct] = sm->mPrimitives[ct]->mPrimitive;
+ if (sm->mPrimitives[ct]->mIndexBuffer.get()) {
+ sm->mPrimitives[ct]->mIndexBuffer->incUserRef();
+ }
+ }
+}
diff --git a/libs/rs/rsMesh.h b/libs/rs/rsMesh.h
index 5201abd..410b70b 100644
--- a/libs/rs/rsMesh.h
+++ b/libs/rs/rsMesh.h
@@ -26,65 +26,67 @@ namespace renderscript {
// An element is a group of Components that occupies one cell in a structure.
-class Mesh : public ObjectBase
-{
+class Mesh : public ObjectBase {
public:
Mesh(Context *);
~Mesh();
- struct Verticies_t
- {
- Allocation ** mAllocations;
- uint32_t mAllocationCount;
-
- size_t mVertexDataSize;
-
- size_t mOffsetCoord;
- size_t mOffsetTex;
- size_t mOffsetNorm;
-
- size_t mSizeCoord;
- size_t mSizeTex;
- size_t mSizeNorm;
-
- uint32_t mBufferObject;
- };
+ // Contains vertex data
+ // Position, normal, texcoord, etc could either be strided in one allocation
+ // of provided separetely in multiple ones
+ ObjectBaseRef<Allocation> *mVertexBuffers;
+ uint32_t mVertexBufferCount;
+ // Either mIndexBuffer, mPrimitiveBuffer or both could have a NULL reference
+ // If both are null, mPrimitive only would be used to render the mesh
struct Primitive_t
{
- RsPrimitive mType;
- Verticies_t *mVerticies;
-
- uint32_t mIndexCount;
- uint16_t *mIndicies;
+ ObjectBaseRef<Allocation> mIndexBuffer;
- uint32_t mRestartCounts;
- uint16_t *mRestarts;
+ RsPrimitive mPrimitive;
+ uint32_t mGLPrimitive;
};
- Verticies_t * mVerticies;
- uint32_t mVerticiesCount;
-
Primitive_t ** mPrimitives;
uint32_t mPrimitivesCount;
+ void render(Context *) const;
+ void renderPrimitive(Context *, uint32_t primIndex) const;
+ void renderPrimitiveRange(Context *, uint32_t primIndex, uint32_t start, uint32_t len) const;
+ void uploadAll(Context *);
+ void updateGLPrimitives();
+
+ virtual void serialize(OStream *stream) const;
+ virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_MESH; }
+ static Mesh *createFromStream(Context *rsc, IStream *stream);
+
+ // Bounding volumes
+ float mBBoxMin[3];
+ float mBBoxMax[3];
+ void computeBBox();
+ void initVertexAttribs();
- void analyzeElement();
protected:
+ bool isValidGLComponent(const Element *elem, uint32_t fieldIdx);
+ // Attribues that allow us to map to GL
+ VertexArray::Attrib *mAttribs;
+ // This allows us to figure out which allocation the attribute
+ // belongs to. In the event the allocation is uploaded to GL
+ // buffer, it lets us properly map it
+ uint32_t *mAttribAllocationIndex;
+ uint32_t mAttribCount;
};
-class MeshContext
-{
+class MeshContext {
public:
MeshContext();
~MeshContext();
-
};
-
}
}
#endif //ANDROID_RS_TRIANGLE_MESH_H
+
diff --git a/libs/rs/rsMutex.cpp b/libs/rs/rsMutex.cpp
new file mode 100644
index 0000000..2105288
--- /dev/null
+++ b/libs/rs/rsMutex.cpp
@@ -0,0 +1,59 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsMutex.h"
+
+using namespace android;
+using namespace android::renderscript;
+
+
+Mutex::Mutex() {
+}
+
+Mutex::~Mutex() {
+ pthread_mutex_destroy(&mMutex);
+}
+
+bool Mutex::init() {
+ int status = pthread_mutex_init(&mMutex, NULL);
+ if (status) {
+ LOGE("Mutex::Mutex init failure");
+ return false;
+ }
+ return true;
+}
+
+bool Mutex::lock() {
+ int status;
+ status = pthread_mutex_lock(&mMutex);
+ if (status) {
+ LOGE("Mutex: error %i locking.", status);
+ return false;
+ }
+ return true;
+}
+
+bool Mutex::unlock() {
+ int status;
+ status = pthread_mutex_unlock(&mMutex);
+ if (status) {
+ LOGE("Mutex error %i unlocking.", status);
+ return false;
+ }
+ return true;
+}
+
+
diff --git a/libs/rs/rsNoise.h b/libs/rs/rsMutex.h
index 9040751..47725d7 100644
--- a/libs/rs/rsNoise.h
+++ b/libs/rs/rsMutex.h
@@ -14,22 +14,30 @@
* limitations under the License.
*/
-#ifndef ANDROID_RS_NOISE_H
-#define ANDROID_RS_NOISE_H
+#ifndef ANDROID_RS_MUTEX_H
+#define ANDROID_RS_MUTEX_H
+
+
+#include "rsUtils.h"
-// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
-void SC_normalizef2(float v[]);
-void SC_normalizef3(float v[]);
-float SC_noisef(float x);
-float SC_noisef2(float x, float y);
-float SC_noisef3(float x, float y, float z);
-float SC_turbulencef2(float x, float y, float octaves);
-float SC_turbulencef3(float x, float y, float z, float octaves);
+class Mutex {
+public:
+ Mutex();
+ ~Mutex();
+
+ bool init();
+ bool lock();
+ bool unlock();
+
+protected:
+ pthread_mutex_t mMutex;
+};
}
}
#endif
+
diff --git a/libs/rs/rsNoise.cpp b/libs/rs/rsNoise.cpp
deleted file mode 100644
index 4b67586..0000000
--- a/libs/rs/rsNoise.cpp
+++ /dev/null
@@ -1,256 +0,0 @@
-/*
- * This implementation of the noise functions was ported from the Java
- * implementation by Jerry Huxtable (http://www.jhlabs.com) under
- * Apache License 2.0 (see http://jhlabs.com/ip/filters/download.html)
- *
- * Original header:
- *
- * Copyright 2006 Jerry Huxtable
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "rsNoise.h"
-
-#include <math.h>
-#include <stdlib.h>
-#include <time.h>
-
-namespace android {
-namespace renderscript {
-
-#define B 0x100
-#define BM 0xff
-#define N 0x1000
-
-static int p[B + B + 2];
-static float g3[B + B + 2][3];
-static float g2[B + B + 2][2];
-static float g1[B + B + 2];
-static bool noise_start = true;
-
-#define lerpf(start, stop, amount) start + (stop - start) * amount
-
-static inline float noise_sCurve(float t)
-{
- return t * t * (3.0f - 2.0f * t);
-}
-
-inline void SC_normalizef2(float v[])
-{
- float s = (float)sqrtf(v[0] * v[0] + v[1] * v[1]);
- v[0] = v[0] / s;
- v[1] = v[1] / s;
-}
-
-inline void SC_normalizef3(float v[])
-{
- float s = (float)sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
- v[0] = v[0] / s;
- v[1] = v[1] / s;
- v[2] = v[2] / s;
-}
-
-static void noise_init()
-{
- int i, j, k;
-
- for (i = 0; i < B; i++) {
- p[i] = i;
-
- g1[i] = (float)((rand() % (B + B)) - B) / B;
-
- for (j = 0; j < 2; j++)
- g2[i][j] = (float)((rand() % (B + B)) - B) / B;
- SC_normalizef2(g2[i]);
-
- for (j = 0; j < 3; j++)
- g3[i][j] = (float)((rand() % (B + B)) - B) / B;
- SC_normalizef3(g3[i]);
- }
-
- for (i = B-1; i >= 0; i--) {
- k = p[i];
- p[i] = p[j = rand() % B];
- p[j] = k;
- }
-
- for (i = 0; i < B + 2; i++) {
- p[B + i] = p[i];
- g1[B + i] = g1[i];
- for (j = 0; j < 2; j++)
- g2[B + i][j] = g2[i][j];
- for (j = 0; j < 3; j++)
- g3[B + i][j] = g3[i][j];
- }
-}
-
-float SC_noisef(float x)
-{
- srand(time(NULL));
- int bx0, bx1;
- float rx0, rx1, sx, t, u, v;
-
- if (noise_start) {
- noise_start = false;
- noise_init();
- }
-
- t = x + N;
- bx0 = ((int)t) & BM;
- bx1 = (bx0+1) & BM;
- rx0 = t - (int)t;
- rx1 = rx0 - 1.0f;
-
- sx = noise_sCurve(rx0);
-
- u = rx0 * g1[p[bx0]];
- v = rx1 * g1[p[bx1]];
- return 2.3f * lerpf(u, v, sx);
-}
-
-float SC_noisef2(float x, float y)
-{
- srand(time(NULL));
- int bx0, bx1, by0, by1, b00, b10, b01, b11;
- float rx0, rx1, ry0, ry1, sx, sy, a, b, t, u, v;
- float *q;
- int i, j;
-
- if (noise_start) {
- noise_start = false;
- noise_init();
- }
-
- t = x + N;
- bx0 = ((int)t) & BM;
- bx1 = (bx0+1) & BM;
- rx0 = t - (int)t;
- rx1 = rx0 - 1.0f;
-
- t = y + N;
- by0 = ((int)t) & BM;
- by1 = (by0+1) & BM;
- ry0 = t - (int)t;
- ry1 = ry0 - 1.0f;
-
- i = p[bx0];
- j = p[bx1];
-
- b00 = p[i + by0];
- b10 = p[j + by0];
- b01 = p[i + by1];
- b11 = p[j + by1];
-
- sx = noise_sCurve(rx0);
- sy = noise_sCurve(ry0);
-
- q = g2[b00]; u = rx0 * q[0] + ry0 * q[1];
- q = g2[b10]; v = rx1 * q[0] + ry0 * q[1];
- a = lerpf(u, v, sx);
-
- q = g2[b01]; u = rx0 * q[0] + ry1 * q[1];
- q = g2[b11]; v = rx1 * q[0] + ry1 * q[1];
- b = lerpf(u, v, sx);
-
- return 1.5f*lerpf(a, b, sy);
-}
-
-float SC_noisef3(float x, float y, float z)
-{
- srand(time(NULL));
- int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
- float rx0, rx1, ry0, ry1, rz0, rz1, sy, sz, a, b, c, d, t, u, v;
- float *q;
- int i, j;
-
- if (noise_start) {
- noise_start = false;
- noise_init();
- }
-
- t = x + N;
- bx0 = ((int)t) & BM;
- bx1 = (bx0+1) & BM;
- rx0 = t - (int)t;
- rx1 = rx0 - 1.0f;
-
- t = y + N;
- by0 = ((int)t) & BM;
- by1 = (by0+1) & BM;
- ry0 = t - (int)t;
- ry1 = ry0 - 1.0f;
-
- t = z + N;
- bz0 = ((int)t) & BM;
- bz1 = (bz0+1) & BM;
- rz0 = t - (int)t;
- rz1 = rz0 - 1.0f;
-
- i = p[bx0];
- j = p[bx1];
-
- b00 = p[i + by0];
- b10 = p[j + by0];
- b01 = p[i + by1];
- b11 = p[j + by1];
-
- t = noise_sCurve(rx0);
- sy = noise_sCurve(ry0);
- sz = noise_sCurve(rz0);
-
- q = g3[b00 + bz0]; u = rx0 * q[0] + ry0 * q[1] + rz0 * q[2];
- q = g3[b10 + bz0]; v = rx1 * q[0] + ry0 * q[1] + rz0 * q[2];
- a = lerpf(u, v, t);
-
- q = g3[b01 + bz0]; u = rx0 * q[0] + ry1 * q[1] + rz0 * q[2];
- q = g3[b11 + bz0]; v = rx1 * q[0] + ry1 * q[1] + rz0 * q[2];
- b = lerpf(u, v, t);
-
- c = lerpf(a, b, sy);
-
- q = g3[b00 + bz1]; u = rx0 * q[0] + ry0 * q[1] + rz1 * q[2];
- q = g3[b10 + bz1]; v = rx1 * q[0] + ry0 * q[1] + rz1 * q[2];
- a = lerpf(u, v, t);
-
- q = g3[b01 + bz1]; u = rx0 * q[0] + ry1 * q[1] + rz1 * q[2];
- q = g3[b11 + bz1]; v = rx1 * q[0] + ry1 * q[1] + rz1 * q[2];
- b = lerpf(u, v, t);
-
- d = lerpf(a, b, sy);
-
- return 1.5f*lerpf(c, d, sz);
-}
-
-float SC_turbulencef2(float x, float y, float octaves)
-{
- srand(time(NULL));
- float t = 0.0f;
-
- for (float f = 1.0f; f <= octaves; f *= 2)
- t += fabs(SC_noisef2(f * x, f * y)) / f;
- return t;
-}
-
-float SC_turbulencef3(float x, float y, float z, float octaves)
-{
- srand(time(NULL));
- float t = 0.0f;
-
- for (float f = 1.0f; f <= octaves; f *= 2)
- t += fabs(SC_noisef3(f * x, f * y, f * z)) / f;
- return t;
-}
-
-}
-}
diff --git a/libs/rs/rsObjectBase.cpp b/libs/rs/rsObjectBase.cpp
index 677413e..aec2f67 100644
--- a/libs/rs/rsObjectBase.cpp
+++ b/libs/rs/rsObjectBase.cpp
@@ -15,120 +15,156 @@
*/
#include "rsObjectBase.h"
+
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#endif
+
using namespace android;
using namespace android::renderscript;
-ObjectBase::ObjectBase(Context *rsc)
-{
+pthread_mutex_t ObjectBase::gObjectInitMutex = PTHREAD_MUTEX_INITIALIZER;
+
+ObjectBase::ObjectBase(Context *rsc) {
mUserRefCount = 0;
mSysRefCount = 0;
- mName = NULL;
- mRSC = NULL;
+ mRSC = rsc;
mNext = NULL;
mPrev = NULL;
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
- setContext(rsc);
+
+#if RS_OBJECT_DEBUG
+ mStack.update(2);
+#endif
+
+ rsAssert(rsc);
+ add();
+ //LOGV("ObjectBase %p con", this);
}
-ObjectBase::~ObjectBase()
-{
+ObjectBase::~ObjectBase() {
//LOGV("~ObjectBase %p ref %i,%i", this, mUserRefCount, mSysRefCount);
+#if RS_OBJECT_DEBUG
+ mStack.dump();
+#endif
+
+ if (mPrev || mNext) {
+ // While the normal practice is to call remove before we call
+ // delete. Its possible for objects without a re-use list
+ // for avoiding duplication to be created on the stack. In those
+ // cases we need to remove ourself here.
+ asyncLock();
+ remove();
+ asyncUnlock();
+ }
+
rsAssert(!mUserRefCount);
rsAssert(!mSysRefCount);
- remove();
- delete[] mName;
}
-void ObjectBase::dumpLOGV(const char *op) const
-{
- if (mName) {
- LOGV("%s RSobj %p, name %s, refs %i,%i from %s,%i links %p,%p,%p",
- op, this, mName, mUserRefCount, mSysRefCount, mAllocFile, mAllocLine, mNext, mPrev, mRSC);
+void ObjectBase::dumpLOGV(const char *op) const {
+ if (mName.size()) {
+ LOGV("%s RSobj %p, name %s, refs %i,%i links %p,%p,%p",
+ op, this, mName.string(), mUserRefCount, mSysRefCount, mNext, mPrev, mRSC);
} else {
- LOGV("%s RSobj %p, no-name, refs %i,%i from %s,%i links %p,%p,%p",
- op, this, mUserRefCount, mSysRefCount, mAllocFile, mAllocLine, mNext, mPrev, mRSC);
+ LOGV("%s RSobj %p, no-name, refs %i,%i links %p,%p,%p",
+ op, this, mUserRefCount, mSysRefCount, mNext, mPrev, mRSC);
}
}
-void ObjectBase::setContext(Context *rsc)
-{
- if (mRSC) {
- remove();
- }
- mRSC = rsc;
- if (rsc) {
- add();
- }
+void ObjectBase::incUserRef() const {
+ android_atomic_inc(&mUserRefCount);
+ //LOGV("ObjectBase %p incU ref %i, %i", this, mUserRefCount, mSysRefCount);
}
-void ObjectBase::incUserRef() const
-{
- mUserRefCount ++;
- //LOGV("ObjectBase %p inc ref %i", this, mRefCount);
+void ObjectBase::incSysRef() const {
+ android_atomic_inc(&mSysRefCount);
+ //LOGV("ObjectBase %p incS ref %i, %i", this, mUserRefCount, mSysRefCount);
}
-void ObjectBase::incSysRef() const
-{
- mSysRefCount ++;
- //LOGV("ObjectBase %p inc ref %i", this, mRefCount);
+void ObjectBase::preDestroy() const {
}
-bool ObjectBase::checkDelete() const
-{
- if (!(mSysRefCount | mUserRefCount)) {
- if (mRSC && mRSC->props.mLogObjects) {
- dumpLOGV("checkDelete");
- }
- delete this;
- return true;
+bool ObjectBase::checkDelete(const ObjectBase *ref) {
+ if (!ref) {
+ return false;
}
- return false;
+
+ asyncLock();
+ // This lock protects us against the non-RS threads changing
+ // the ref counts. At this point we should be the only thread
+ // working on them.
+ if (ref->mUserRefCount || ref->mSysRefCount) {
+ asyncUnlock();
+ return false;
+ }
+
+ ref->remove();
+ // At this point we can unlock because there should be no possible way
+ // for another thread to reference this object.
+ ref->preDestroy();
+ asyncUnlock();
+ delete ref;
+ return true;
}
-bool ObjectBase::decUserRef() const
-{
+bool ObjectBase::decUserRef() const {
rsAssert(mUserRefCount > 0);
- mUserRefCount --;
- //dumpObj("decUserRef");
- return checkDelete();
+#if RS_OBJECT_DEBUG
+ LOGV("ObjectBase %p decU ref %i, %i", this, mUserRefCount, mSysRefCount);
+ if (mUserRefCount <= 0) {
+ mStack.dump();
+ }
+#endif
+
+
+ if ((android_atomic_dec(&mUserRefCount) <= 1) &&
+ (android_atomic_acquire_load(&mSysRefCount) <= 0)) {
+ return checkDelete(this);
+ }
+ return false;
}
-bool ObjectBase::zeroUserRef() const
-{
- mUserRefCount = 0;
- //dumpObj("zeroUserRef");
- return checkDelete();
+bool ObjectBase::zeroUserRef() const {
+ //LOGV("ObjectBase %p zeroU ref %i, %i", this, mUserRefCount, mSysRefCount);
+ android_atomic_acquire_store(0, &mUserRefCount);
+ if (android_atomic_acquire_load(&mSysRefCount) <= 0) {
+ return checkDelete(this);
+ }
+ return false;
}
-bool ObjectBase::decSysRef() const
-{
+bool ObjectBase::decSysRef() const {
+ //LOGV("ObjectBase %p decS ref %i, %i", this, mUserRefCount, mSysRefCount);
rsAssert(mSysRefCount > 0);
- mSysRefCount --;
- //dumpObj("decSysRef");
- return checkDelete();
+ if ((android_atomic_dec(&mSysRefCount) <= 1) &&
+ (android_atomic_acquire_load(&mUserRefCount) <= 0)) {
+ return checkDelete(this);
+ }
+ return false;
}
-void ObjectBase::setName(const char *name)
-{
- setName(name, strlen(name));
+void ObjectBase::setName(const char *name) {
+ mName.setTo(name);
}
-void ObjectBase::setName(const char *name, uint32_t len)
-{
- delete mName;
- mName = NULL;
- if (name) {
- mName = new char[len + 1];
- memcpy(mName, name, len);
- mName[len] = 0;
- }
+void ObjectBase::setName(const char *name, uint32_t len) {
+ mName.setTo(name, len);
+}
+
+void ObjectBase::asyncLock() {
+ pthread_mutex_lock(&gObjectInitMutex);
+}
+
+void ObjectBase::asyncUnlock() {
+ pthread_mutex_unlock(&gObjectInitMutex);
}
-void ObjectBase::add() const
-{
+void ObjectBase::add() const {
+ asyncLock();
+
rsAssert(!mNext);
rsAssert(!mPrev);
//LOGV("calling add rsc %p", mRSC);
@@ -137,16 +173,18 @@ void ObjectBase::add() const
mRSC->mObjHead->mPrev = this;
}
mRSC->mObjHead = this;
+
+ asyncUnlock();
}
-void ObjectBase::remove() const
-{
+void ObjectBase::remove() const {
//LOGV("calling remove rsc %p", mRSC);
if (!mRSC) {
rsAssert(!mPrev);
rsAssert(!mNext);
return;
}
+
if (mRSC->mObjHead == this) {
mRSC->mObjHead = mNext;
}
@@ -160,8 +198,7 @@ void ObjectBase::remove() const
mNext = NULL;
}
-void ObjectBase::zeroAllUserRef(Context *rsc)
-{
+void ObjectBase::zeroAllUserRef(Context *rsc) {
if (rsc->props.mLogObjects) {
LOGV("Forcing release of all outstanding user refs.");
}
@@ -186,8 +223,9 @@ void ObjectBase::zeroAllUserRef(Context *rsc)
}
}
-void ObjectBase::dumpAll(Context *rsc)
-{
+void ObjectBase::dumpAll(Context *rsc) {
+ asyncLock();
+
LOGV("Dumping all objects");
const ObjectBase * o = rsc->mObjHead;
while (o) {
@@ -195,5 +233,22 @@ void ObjectBase::dumpAll(Context *rsc)
o->dumpLOGV(" ");
o = o->mNext;
}
+
+ asyncUnlock();
+}
+
+bool ObjectBase::isValid(const Context *rsc, const ObjectBase *obj) {
+ asyncLock();
+
+ const ObjectBase * o = rsc->mObjHead;
+ while (o) {
+ if (o == obj) {
+ asyncUnlock();
+ return true;
+ }
+ o = o->mNext;
+ }
+ asyncUnlock();
+ return false;
}
diff --git a/libs/rs/rsObjectBase.h b/libs/rs/rsObjectBase.h
index bb03b87..01850f1 100644
--- a/libs/rs/rsObjectBase.h
+++ b/libs/rs/rsObjectBase.h
@@ -19,18 +19,20 @@
#include "rsUtils.h"
+#define RS_OBJECT_DEBUG 0
+
+#include <utils/CallStack.h>
namespace android {
namespace renderscript {
class Context;
+class OStream;
// An element is a group of Components that occupies one cell in a structure.
-class ObjectBase
-{
+class ObjectBase {
public:
ObjectBase(Context *rsc);
- virtual ~ObjectBase();
void incSysRef() const;
bool decSysRef() const;
@@ -39,42 +41,59 @@ public:
bool decUserRef() const;
bool zeroUserRef() const;
+ static bool checkDelete(const ObjectBase *);
+
const char * getName() const {
- return mName;
+ return mName.string();
}
void setName(const char *);
void setName(const char *, uint32_t len);
Context * getContext() const {return mRSC;}
- void setContext(Context *);
static void zeroAllUserRef(Context *rsc);
static void dumpAll(Context *rsc);
virtual void dumpLOGV(const char *prefix) const;
+ virtual void serialize(OStream *stream) const = 0;
+ virtual RsA3DClassID getClassId() const = 0;
+
+ static bool isValid(const Context *rsc, const ObjectBase *obj);
+
+ // The async lock is taken during object creation in non-rs threads
+ // and object deletion in the rs thread.
+ static void asyncLock();
+ static void asyncUnlock();
protected:
- const char *mAllocFile;
- uint32_t mAllocLine;
+ // Called inside the async lock for any object list management that is
+ // necessary in derived classes.
+ virtual void preDestroy() const;
+
Context *mRSC;
+ virtual ~ObjectBase();
private:
+ static pthread_mutex_t gObjectInitMutex;
+
void add() const;
void remove() const;
- bool checkDelete() const;
-
- char * mName;
+ String8 mName;
mutable int32_t mSysRefCount;
mutable int32_t mUserRefCount;
mutable const ObjectBase * mPrev;
mutable const ObjectBase * mNext;
+
+#if RS_OBJECT_DEBUG
+ CallStack mStack;
+#endif
+
};
template<class T>
-class ObjectBaseRef
-{
+class ObjectBaseRef {
public:
ObjectBaseRef() {
mRef = NULL;
@@ -94,6 +113,10 @@ public:
}
}
+ ObjectBaseRef & operator= (const ObjectBaseRef &ref) {
+ return ObjectBaseRef(ref);
+ }
+
~ObjectBaseRef() {
clear();
}
@@ -129,10 +152,8 @@ public:
protected:
T * mRef;
-
};
-
}
}
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index 70e2868..39b85e3 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -14,50 +14,30 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-#include "rsProgram.h"
-
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
+#include "rsProgram.h"
using namespace android;
using namespace android::renderscript;
-
-Program::Program(Context *rsc) : ObjectBase(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
- mDirty = true;
- mShaderID = 0;
- mAttribCount = 0;
- mUniformCount = 0;
-
- mInputElements = NULL;
- mOutputElements = NULL;
- mConstantTypes = NULL;
- mInputCount = 0;
- mOutputCount = 0;
- mConstantCount = 0;
- mIsValid = false;
+Program::Program(Context *rsc) : ObjectBase(rsc) {
+ initMemberVars();
}
Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
- const uint32_t * params, uint32_t paramLength) :
- ObjectBase(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
- mDirty = true;
- mShaderID = 0;
- mAttribCount = 0;
- mUniformCount = 0;
- mTextureCount = 0;
-
- mInputCount = 0;
- mOutputCount = 0;
- mConstantCount = 0;
+ const uint32_t * params, uint32_t paramLength)
+ : ObjectBase(rsc) {
+ initMemberVars();
for (uint32_t ct=0; ct < paramLength; ct+=2) {
if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
mInputCount++;
@@ -68,18 +48,23 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
mConstantCount++;
}
- if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_COUNT) {
- mTextureCount = params[ct+1];
+ if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) {
+ mTextureCount++;
}
}
+ mTextures = new ObjectBaseRef<Allocation>[mTextureCount];
+ mSamplers = new ObjectBaseRef<Sampler>[mTextureCount];
+ mTextureTargets = new RsTextureTarget[mTextureCount];
mInputElements = new ObjectBaseRef<Element>[mInputCount];
mOutputElements = new ObjectBaseRef<Element>[mOutputCount];
mConstantTypes = new ObjectBaseRef<Type>[mConstantCount];
+ mConstants = new ObjectBaseRef<Allocation>[mConstantCount];
uint32_t input = 0;
uint32_t output = 0;
uint32_t constant = 0;
+ uint32_t texture = 0;
for (uint32_t ct=0; ct < paramLength; ct+=2) {
if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
mInputElements[input++].set(reinterpret_cast<Element *>(params[ct+1]));
@@ -90,27 +75,94 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
mConstantTypes[constant++].set(reinterpret_cast<Type *>(params[ct+1]));
}
+ if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) {
+ mTextureTargets[texture++] = (RsTextureTarget)params[ct+1];
+ }
+ }
+ mIsInternal = false;
+ uint32_t internalTokenLen = strlen(RS_SHADER_INTERNAL);
+ if (shaderLength > internalTokenLen &&
+ strncmp(RS_SHADER_INTERNAL, shaderText, internalTokenLen) == 0) {
+ mIsInternal = true;
+ shaderText += internalTokenLen;
+ shaderLength -= internalTokenLen;
}
mUserShader.setTo(shaderText, shaderLength);
+
+ initAttribAndUniformArray();
}
-Program::~Program()
-{
- for (uint32_t ct=0; ct < MAX_UNIFORMS; ct++) {
- bindAllocation(NULL, ct);
+Program::~Program() {
+ if (mRSC->props.mLogShaders) {
+ LOGV("Program::~Program with shader id %u", mShaderID);
}
+ if (mShaderID) {
+ glDeleteShader(mShaderID);
+ }
+
+ for (uint32_t ct=0; ct < mConstantCount; ct++) {
+ bindAllocation(NULL, NULL, ct);
+ }
+
+ for (uint32_t ct=0; ct < mTextureCount; ct++) {
+ bindTexture(NULL, ct, NULL);
+ bindSampler(NULL, ct, NULL);
+ }
+ delete[] mTextures;
+ delete[] mSamplers;
+ delete[] mTextureTargets;
delete[] mInputElements;
delete[] mOutputElements;
delete[] mConstantTypes;
+ delete[] mConstants;
+ delete[] mAttribNames;
+ delete[] mUniformNames;
+ delete[] mUniformArraySizes;
mInputCount = 0;
mOutputCount = 0;
mConstantCount = 0;
}
+void Program::initMemberVars() {
+ mDirty = true;
+ mShaderID = 0;
+ mAttribCount = 0;
+ mUniformCount = 0;
+ mTextureCount = 0;
-void Program::bindAllocation(Allocation *alloc, uint32_t slot)
-{
+ mTextures = NULL;
+ mSamplers = NULL;
+ mTextureTargets = NULL;
+ mInputElements = NULL;
+ mOutputElements = NULL;
+ mConstantTypes = NULL;
+ mConstants = NULL;
+ mAttribNames = NULL;
+ mUniformNames = NULL;
+ mUniformArraySizes = NULL;
+ mInputCount = 0;
+ mOutputCount = 0;
+ mConstantCount = 0;
+ mIsValid = false;
+ mIsInternal = false;
+}
+
+void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) {
+ if (alloc != NULL) {
+ if (slot >= mConstantCount) {
+ LOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u",
+ slot, (uint32_t)this, mConstantCount);
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
+ return;
+ }
+ if (!alloc->getType()->isEqual(mConstantTypes[slot].get())) {
+ LOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch",
+ slot, (uint32_t)this);
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
+ return;
+ }
+ }
if (mConstants[slot].get() == alloc) {
return;
}
@@ -124,10 +176,16 @@ void Program::bindAllocation(Allocation *alloc, uint32_t slot)
mDirty = true;
}
-void Program::bindTexture(uint32_t slot, Allocation *a)
-{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE");
+void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
+ if (slot >= mTextureCount) {
+ LOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mTextureCount);
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture");
+ return;
+ }
+
+ if (a && a->getType()->getDimFaces() && mTextureTargets[slot] != RS_TEXTURE_CUBE) {
+ LOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot);
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot");
return;
}
@@ -136,10 +194,10 @@ void Program::bindTexture(uint32_t slot, Allocation *a)
mDirty = true;
}
-void Program::bindSampler(uint32_t slot, Sampler *s)
-{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE");
+void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) {
+ if (slot >= mTextureCount) {
+ LOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mTextureCount);
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler");
return;
}
@@ -147,8 +205,7 @@ void Program::bindSampler(uint32_t slot, Sampler *s)
mDirty = true;
}
-String8 Program::getGLSLInputString() const
-{
+String8 Program::getGLSLInputString() const {
String8 s;
for (uint32_t ct=0; ct < mInputCount; ct++) {
const Element *e = mInputElements[ct].get();
@@ -157,7 +214,7 @@ String8 Program::getGLSLInputString() const
// Cannot be complex
rsAssert(!f->getFieldCount());
- switch(f->getComponent().getVectorSize()) {
+ switch (f->getComponent().getVectorSize()) {
case 1: s.append("attribute float ATTRIB_"); break;
case 2: s.append("attribute vec2 ATTRIB_"); break;
case 3: s.append("attribute vec3 ATTRIB_"); break;
@@ -173,23 +230,18 @@ String8 Program::getGLSLInputString() const
return s;
}
-String8 Program::getGLSLOutputString() const
-{
+String8 Program::getGLSLOutputString() const {
return String8();
}
-String8 Program::getGLSLConstantString() const
-{
+String8 Program::getGLSLConstantString() const {
return String8();
}
-
-void Program::createShader()
-{
+void Program::createShader() {
}
-bool Program::loadShader(Context *rsc, uint32_t type)
-{
+bool Program::loadShader(Context *rsc, uint32_t type) {
mShaderID = glCreateShader(type);
rsAssert(mShaderID);
@@ -230,33 +282,238 @@ bool Program::loadShader(Context *rsc, uint32_t type)
return true;
}
-void Program::setShader(const char *txt, uint32_t len)
-{
+void Program::setShader(const char *txt, uint32_t len) {
mUserShader.setTo(txt, len);
}
+void Program::appendUserConstants() {
+ for (uint32_t ct=0; ct < mConstantCount; ct++) {
+ const Element *e = mConstantTypes[ct]->getElement();
+ for (uint32_t field=0; field < e->getFieldCount(); field++) {
+ const Element *f = e->getField(field);
+ const char *fn = e->getFieldName(field);
+
+ if (fn[0] == '#') {
+ continue;
+ }
+
+ // Cannot be complex
+ rsAssert(!f->getFieldCount());
+ if (f->getType() == RS_TYPE_MATRIX_4X4) {
+ mShader.append("uniform mat4 UNI_");
+ } else if (f->getType() == RS_TYPE_MATRIX_3X3) {
+ mShader.append("uniform mat3 UNI_");
+ } else if (f->getType() == RS_TYPE_MATRIX_2X2) {
+ mShader.append("uniform mat2 UNI_");
+ } else {
+ switch (f->getComponent().getVectorSize()) {
+ case 1: mShader.append("uniform float UNI_"); break;
+ case 2: mShader.append("uniform vec2 UNI_"); break;
+ case 3: mShader.append("uniform vec3 UNI_"); break;
+ case 4: mShader.append("uniform vec4 UNI_"); break;
+ default:
+ rsAssert(0);
+ }
+ }
+
+ mShader.append(fn);
+ if (e->getFieldArraySize(field) > 1) {
+ mShader.appendFormat("[%d]", e->getFieldArraySize(field));
+ }
+ mShader.append(";\n");
+ }
+ }
+}
+
+void Program::logUniform(const Element *field, const float *fd, uint32_t arraySize ) {
+ RsDataType dataType = field->getType();
+ uint32_t elementSize = field->getSizeBytes() / sizeof(float);
+ for (uint32_t i = 0; i < arraySize; i ++) {
+ if (arraySize > 1) {
+ LOGV("Array Element [%u]", i);
+ }
+ if (dataType == RS_TYPE_MATRIX_4X4) {
+ LOGV("Matrix4x4");
+ LOGV("{%f, %f, %f, %f", fd[0], fd[4], fd[8], fd[12]);
+ LOGV(" %f, %f, %f, %f", fd[1], fd[5], fd[9], fd[13]);
+ LOGV(" %f, %f, %f, %f", fd[2], fd[6], fd[10], fd[14]);
+ LOGV(" %f, %f, %f, %f}", fd[3], fd[7], fd[11], fd[15]);
+ } else if (dataType == RS_TYPE_MATRIX_3X3) {
+ LOGV("Matrix3x3");
+ LOGV("{%f, %f, %f", fd[0], fd[3], fd[6]);
+ LOGV(" %f, %f, %f", fd[1], fd[4], fd[7]);
+ LOGV(" %f, %f, %f}", fd[2], fd[5], fd[8]);
+ } else if (dataType == RS_TYPE_MATRIX_2X2) {
+ LOGV("Matrix2x2");
+ LOGV("{%f, %f", fd[0], fd[2]);
+ LOGV(" %f, %f}", fd[1], fd[3]);
+ } else {
+ switch (field->getComponent().getVectorSize()) {
+ case 1:
+ LOGV("Uniform 1 = %f", fd[0]);
+ break;
+ case 2:
+ LOGV("Uniform 2 = %f %f", fd[0], fd[1]);
+ break;
+ case 3:
+ LOGV("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]);
+ break;
+ case 4:
+ LOGV("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]);
+ break;
+ default:
+ rsAssert(0);
+ }
+ }
+ LOGE("Element size %u data=%p", elementSize, fd);
+ fd += elementSize;
+ LOGE("New data=%p", fd);
+ }
+}
+
+void Program::setUniform(Context *rsc, const Element *field, const float *fd,
+ int32_t slot, uint32_t arraySize ) {
+ RsDataType dataType = field->getType();
+ if (dataType == RS_TYPE_MATRIX_4X4) {
+ glUniformMatrix4fv(slot, arraySize, GL_FALSE, fd);
+ } else if (dataType == RS_TYPE_MATRIX_3X3) {
+ glUniformMatrix3fv(slot, arraySize, GL_FALSE, fd);
+ } else if (dataType == RS_TYPE_MATRIX_2X2) {
+ glUniformMatrix2fv(slot, arraySize, GL_FALSE, fd);
+ } else {
+ switch (field->getComponent().getVectorSize()) {
+ case 1:
+ glUniform1fv(slot, arraySize, fd);
+ break;
+ case 2:
+ glUniform2fv(slot, arraySize, fd);
+ break;
+ case 3:
+ glUniform3fv(slot, arraySize, fd);
+ break;
+ case 4:
+ glUniform4fv(slot, arraySize, fd);
+ break;
+ default:
+ rsAssert(0);
+ }
+ }
+}
+void Program::setupUserConstants(Context *rsc, ShaderCache *sc, bool isFragment) {
+ uint32_t uidx = 0;
+ for (uint32_t ct=0; ct < mConstantCount; ct++) {
+ Allocation *alloc = mConstants[ct].get();
+ if (!alloc) {
+ LOGE("Attempting to set constants on shader id %u, but alloc at slot %u is not set", (uint32_t)this, ct);
+ rsc->setError(RS_ERROR_BAD_SHADER, "No constant allocation bound");
+ continue;
+ }
+
+ const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr());
+ const Element *e = mConstantTypes[ct]->getElement();
+ for (uint32_t field=0; field < e->getFieldCount(); field++) {
+ const Element *f = e->getField(field);
+ const char *fieldName = e->getFieldName(field);
+ // If this field is padding, skip it
+ if (fieldName[0] == '#') {
+ continue;
+ }
+
+ uint32_t offset = e->getFieldOffsetBytes(field);
+ const float *fd = reinterpret_cast<const float *>(&data[offset]);
+
+ int32_t slot = -1;
+ uint32_t arraySize = 1;
+ if (!isFragment) {
+ slot = sc->vtxUniformSlot(uidx);
+ arraySize = sc->vtxUniformSize(uidx);
+ } else {
+ slot = sc->fragUniformSlot(uidx);
+ arraySize = sc->fragUniformSize(uidx);
+ }
+ if (rsc->props.mLogShadersUniforms) {
+ LOGV("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s", slot, offset, ct, field, uidx, fieldName);
+ }
+ uidx ++;
+ if (slot < 0) {
+ continue;
+ }
+
+ if (rsc->props.mLogShadersUniforms) {
+ logUniform(f, fd, arraySize);
+ }
+ setUniform(rsc, f, fd, slot, arraySize);
+ }
+ }
+}
+
+void Program::initAttribAndUniformArray() {
+ mAttribCount = 0;
+ for (uint32_t ct=0; ct < mInputCount; ct++) {
+ const Element *elem = mInputElements[ct].get();
+ for (uint32_t field=0; field < elem->getFieldCount(); field++) {
+ if (elem->getFieldName(field)[0] != '#') {
+ mAttribCount ++;
+ }
+ }
+ }
+
+ mUniformCount = 0;
+ for (uint32_t ct=0; ct < mConstantCount; ct++) {
+ const Element *elem = mConstantTypes[ct]->getElement();
+
+ for (uint32_t field=0; field < elem->getFieldCount(); field++) {
+ if (elem->getFieldName(field)[0] != '#') {
+ mUniformCount ++;
+ }
+ }
+ }
+ mUniformCount += mTextureCount;
+
+ if (mAttribCount) {
+ mAttribNames = new String8[mAttribCount];
+ }
+ if (mUniformCount) {
+ mUniformNames = new String8[mUniformCount];
+ mUniformArraySizes = new uint32_t[mUniformCount];
+ }
+}
+
+void Program::initAddUserElement(const Element *e, String8 *names, uint32_t *arrayLengths, uint32_t *count, const char *prefix) {
+ rsAssert(e->getFieldCount());
+ for (uint32_t ct=0; ct < e->getFieldCount(); ct++) {
+ const Element *ce = e->getField(ct);
+ if (ce->getFieldCount()) {
+ initAddUserElement(ce, names, arrayLengths, count, prefix);
+ } else if (e->getFieldName(ct)[0] != '#') {
+ String8 tmp(prefix);
+ tmp.append(e->getFieldName(ct));
+ names[*count].setTo(tmp.string());
+ if (arrayLengths) {
+ arrayLengths[*count] = e->getFieldArraySize(ct);
+ }
+ (*count)++;
+ }
+ }
+}
namespace android {
namespace renderscript {
-
-void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants)
-{
+void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) {
Program *p = static_cast<Program *>(vp);
- p->bindAllocation(static_cast<Allocation *>(constants), slot);
+ p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot);
}
-void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a)
-{
+void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) {
Program *p = static_cast<Program *>(vpf);
- p->bindTexture(slot, static_cast<Allocation *>(a));
+ p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
}
-void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s)
-{
+void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) {
Program *p = static_cast<Program *>(vpf);
- p->bindSampler(slot, static_cast<Sampler *>(s));
+ p->bindSampler(rsc, slot, static_cast<Sampler *>(s));
}
}
diff --git a/libs/rs/rsProgram.h b/libs/rs/rsProgram.h
index 86f85fb..c48464d 100644
--- a/libs/rs/rsProgram.h
+++ b/libs/rs/rsProgram.h
@@ -23,29 +23,27 @@
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
-
-
class ShaderCache;
-class Program : public ObjectBase
-{
+#define RS_SHADER_INTERNAL "//rs_shader_internal\n"
+#define RS_SHADER_ATTR "ATTRIB_"
+#define RS_SHADER_UNI "UNI_"
+
+class Program : public ObjectBase {
public:
- const static uint32_t MAX_ATTRIBS = 8;
- const static uint32_t MAX_UNIFORMS = 16;
- const static uint32_t MAX_TEXTURE = 2;
Program(Context *);
Program(Context *, const char * shaderText, uint32_t shaderLength,
const uint32_t * params, uint32_t paramLength);
virtual ~Program();
- void bindAllocation(Allocation *, uint32_t slot);
+ void bindAllocation(Context *, Allocation *, uint32_t slot);
virtual void createShader();
- bool isUserProgram() const {return mUserShader.size() > 0;}
+ bool isUserProgram() const {return !mIsInternal;}
- void bindTexture(uint32_t slot, Allocation *);
- void bindSampler(uint32_t slot, Sampler *);
+ void bindTexture(Context *, uint32_t slot, Allocation *);
+ void bindSampler(Context *, uint32_t slot, Sampler *);
uint32_t getShaderID() const {return mShaderID;}
void setShader(const char *, uint32_t len);
@@ -54,12 +52,14 @@ public:
uint32_t getUniformCount() const {return mUniformCount;}
const String8 & getAttribName(uint32_t i) const {return mAttribNames[i];}
const String8 & getUniformName(uint32_t i) const {return mUniformNames[i];}
+ uint32_t getUniformArraySize(uint32_t i) const {return mUniformArraySizes[i];}
String8 getGLSLInputString() const;
String8 getGLSLOutputString() const;
String8 getGLSLConstantString() const;
bool isValid() const {return mIsValid;}
+ void forceDirty() const {mDirty = true;}
protected:
// Components not listed in "in" will be passed though
@@ -67,12 +67,19 @@ protected:
ObjectBaseRef<Element> *mInputElements;
ObjectBaseRef<Element> *mOutputElements;
ObjectBaseRef<Type> *mConstantTypes;
+ ObjectBaseRef<Allocation> *mConstants;
uint32_t mInputCount;
uint32_t mOutputCount;
uint32_t mConstantCount;
bool mIsValid;
+ bool mIsInternal;
+
+ // Applies to vertex and fragment shaders only
+ void appendUserConstants();
+ void setupUserConstants(Context *rsc, ShaderCache *sc, bool isFragment);
+ void initAddUserElement(const Element *e, String8 *names, uint32_t *arrayLengths, uint32_t *count, const char *prefix);
- ObjectBaseRef<Allocation> mConstants[MAX_UNIFORMS];
+ void initAttribAndUniformArray();
mutable bool mDirty;
String8 mShader;
@@ -82,8 +89,13 @@ protected:
uint32_t mTextureCount;
uint32_t mAttribCount;
uint32_t mUniformCount;
- String8 mAttribNames[MAX_ATTRIBS];
- String8 mUniformNames[MAX_UNIFORMS];
+ String8 *mAttribNames;
+ String8 *mUniformNames;
+ uint32_t *mUniformArraySizes;
+
+ void logUniform(const Element *field, const float *fd, uint32_t arraySize );
+ void setUniform(Context *rsc, const Element *field, const float *fd, int32_t slot, uint32_t arraySize );
+ void initMemberVars();
// The difference between Textures and Constants is how they are accessed
// Texture lookups go though a sampler which in effect converts normalized
@@ -91,17 +103,12 @@ protected:
// and filtered.
//
// Constants are strictly accessed by programetic loads.
- ObjectBaseRef<Allocation> mTextures[MAX_TEXTURE];
- ObjectBaseRef<Sampler> mSamplers[MAX_TEXTURE];
-
+ ObjectBaseRef<Allocation> *mTextures;
+ ObjectBaseRef<Sampler> *mSamplers;
+ RsTextureTarget *mTextureTargets;
bool loadShader(Context *, uint32_t type);
-
-public:
- void forceDirty() const {mDirty = true;}
};
-
-
}
}
#endif
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp
index c17b94c..0713fb3 100644
--- a/libs/rs/rsProgramFragment.cpp
+++ b/libs/rs/rsProgramFragment.cpp
@@ -14,161 +14,109 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-#include "rsProgramFragment.h"
-
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
+#include "rsProgramFragment.h"
using namespace android;
using namespace android::renderscript;
-
-ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params,
- uint32_t paramLength) :
- Program(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
- rsAssert(paramLength = 5);
-
- mEnvModes[0] = (RsTexEnvMode)params[0];
- mTextureFormats[0] = params[1];
- mEnvModes[1] = (RsTexEnvMode)params[2];
- mTextureFormats[1] = params[3];
- mPointSpriteEnable = params[4] != 0;
-
- mTextureEnableMask = 0;
- if (mEnvModes[0]) {
- mTextureEnableMask |= 1;
- }
- if (mEnvModes[1]) {
- mTextureEnableMask |= 2;
- }
- init(rsc);
-}
-
ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
- uint32_t paramLength) :
- Program(rsc, shaderText, shaderLength, params, paramLength)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
+ uint32_t paramLength)
+ : Program(rsc, shaderText, shaderLength, params, paramLength) {
+
+ mConstantColor[0] = 1.f;
+ mConstantColor[1] = 1.f;
+ mConstantColor[2] = 1.f;
+ mConstantColor[3] = 1.f;
init(rsc);
- mTextureEnableMask = (1 << mTextureCount) -1;
}
-
-ProgramFragment::~ProgramFragment()
-{
+ProgramFragment::~ProgramFragment() {
+ if (mShaderID) {
+ mRSC->mShaderCache.cleanupFragment(mShaderID);
+ }
}
-void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state)
-{
- if ((state->mLast.get() == this) && !mDirty) {
+void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a) {
+ if (isUserProgram()) {
+ LOGE("Attempting to set fixed function emulation color on user program");
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set fixed function emulation color on user program");
return;
}
- state->mLast.set(this);
-
- for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
- glActiveTexture(GL_TEXTURE0 + ct);
- if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) {
- glDisable(GL_TEXTURE_2D);
- continue;
- }
-
- glEnable(GL_TEXTURE_2D);
- if (rsc->checkVersion1_1()) {
- if (mPointSpriteEnable) {
- glEnable(GL_POINT_SPRITE_OES);
- } else {
- glDisable(GL_POINT_SPRITE_OES);
- }
- glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, mPointSpriteEnable);
- }
- mTextures[ct]->uploadCheck(rsc);
- glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
-
- switch(mEnvModes[ct]) {
- case RS_TEX_ENV_MODE_NONE:
- rsAssert(0);
- break;
- case RS_TEX_ENV_MODE_REPLACE:
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- break;
- case RS_TEX_ENV_MODE_MODULATE:
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- break;
- case RS_TEX_ENV_MODE_DECAL:
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- break;
- }
-
- if (mSamplers[ct].get()) {
- mSamplers[ct]->setupGL(rsc, mTextures[ct]->getType()->getIsNp2());
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- }
-
- // Gross hack.
- if (ct == 2) {
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD);
- glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
- glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
- glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
- glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD);
- glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
- glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
- glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
- glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
- }
+ if (mConstants[0].get() == NULL) {
+ LOGE("Unable to set fixed function emulation color because allocation is missing");
+ rsc->setError(RS_ERROR_BAD_SHADER, "Unable to set fixed function emulation color because allocation is missing");
+ return;
}
- glActiveTexture(GL_TEXTURE0);
- mDirty = false;
- rsc->checkError("ProgramFragment::setupGL");
+ mConstantColor[0] = r;
+ mConstantColor[1] = g;
+ mConstantColor[2] = b;
+ mConstantColor[3] = a;
+ memcpy(mConstants[0]->getPtr(), mConstantColor, 4*sizeof(float));
+ mDirty = true;
}
-void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc)
-{
-
+void ProgramFragment::setupGL2(Context *rsc, ProgramFragmentState *state, ShaderCache *sc) {
//LOGE("sgl2 frag1 %x", glGetError());
if ((state->mLast.get() == this) && !mDirty) {
- //return;
+ return;
}
state->mLast.set(this);
rsc->checkError("ProgramFragment::setupGL2 start");
- for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
+
+ rsc->checkError("ProgramFragment::setupGL2 begin uniforms");
+ setupUserConstants(rsc, sc, true);
+
+ uint32_t numTexturesToBind = mTextureCount;
+ uint32_t numTexturesAvailable = rsc->getMaxFragmentTextures();
+ if (numTexturesToBind >= numTexturesAvailable) {
+ LOGE("Attempting to bind %u textures on shader id %u, but only %u are available",
+ mTextureCount, (uint32_t)this, numTexturesAvailable);
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind more textuers than available");
+ numTexturesToBind = numTexturesAvailable;
+ }
+
+ for (uint32_t ct=0; ct < numTexturesToBind; ct++) {
glActiveTexture(GL_TEXTURE0 + ct);
- if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) {
+ if (!mTextures[ct].get()) {
+ LOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct);
+ rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound");
continue;
}
mTextures[ct]->uploadCheck(rsc);
- glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
+ GLenum target = (GLenum)mTextures[ct]->getGLTarget();
+ if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP) {
+ LOGE("Attempting to bind unknown texture to shader id %u, texture unit %u", (uint)this, ct);
+ rsc->setError(RS_ERROR_BAD_SHADER, "Non-texture allocation bound to a shader");
+ }
+ glBindTexture(target, mTextures[ct]->getTextureID());
rsc->checkError("ProgramFragment::setupGL2 tex bind");
if (mSamplers[ct].get()) {
- mSamplers[ct]->setupGL(rsc, mTextures[ct]->getType()->getIsNp2());
+ mSamplers[ct]->setupGL(rsc, mTextures[ct].get());
} else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
rsc->checkError("ProgramFragment::setupGL2 tex env");
}
- glUniform1i(sc->fragUniformSlot(ct), ct);
+ glUniform1i(sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);
rsc->checkError("ProgramFragment::setupGL2 uniforms");
}
@@ -181,162 +129,104 @@ void ProgramFragment::loadShader(Context *rsc) {
Program::loadShader(rsc, GL_FRAGMENT_SHADER);
}
-void ProgramFragment::createShader()
-{
- mShader.setTo("precision mediump float;\n");
- mShader.append("varying vec4 varColor;\n");
- mShader.append("varying vec4 varTex0;\n");
-
+void ProgramFragment::createShader() {
if (mUserShader.length() > 1) {
+ mShader.append("precision mediump float;\n");
+ appendUserConstants();
+ char buf[256];
for (uint32_t ct=0; ct < mTextureCount; ct++) {
- char buf[256];
- sprintf(buf, "uniform sampler2D uni_Tex%i;\n", ct);
+ if (mTextureTargets[ct] == RS_TEXTURE_2D) {
+ snprintf(buf, sizeof(buf), "uniform sampler2D UNI_Tex%i;\n", ct);
+ } else {
+ snprintf(buf, sizeof(buf), "uniform samplerCube UNI_Tex%i;\n", ct);
+ }
mShader.append(buf);
}
-
mShader.append(mUserShader);
} else {
- uint32_t mask = mTextureEnableMask;
- uint32_t texNum = 0;
- while (mask) {
- if (mask & 1) {
- char buf[64];
- mShader.append("uniform sampler2D uni_Tex");
- sprintf(buf, "%i", texNum);
- mShader.append(buf);
- mShader.append(";\n");
- }
- mask >>= 1;
- texNum++;
- }
-
-
- mShader.append("void main() {\n");
- mShader.append(" vec4 col = varColor;\n");
-
- if (mTextureEnableMask) {
- if (mPointSpriteEnable) {
- mShader.append(" vec2 t0 = gl_PointCoord;\n");
- } else {
- mShader.append(" vec2 t0 = varTex0.xy;\n");
- }
- }
-
- mask = mTextureEnableMask;
- texNum = 0;
- while (mask) {
- if (mask & 1) {
- switch(mEnvModes[texNum]) {
- case RS_TEX_ENV_MODE_NONE:
- rsAssert(0);
- break;
- case RS_TEX_ENV_MODE_REPLACE:
- switch(mTextureFormats[texNum]) {
- case 1:
- mShader.append(" col.a = texture2D(uni_Tex0, t0).a;\n");
- break;
- case 2:
- mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n");
- break;
- case 3:
- mShader.append(" col.rgb = texture2D(uni_Tex0, t0).rgb;\n");
- break;
- case 4:
- mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n");
- break;
- }
- break;
- case RS_TEX_ENV_MODE_MODULATE:
- switch(mTextureFormats[texNum]) {
- case 1:
- mShader.append(" col.a *= texture2D(uni_Tex0, t0).a;\n");
- break;
- case 2:
- mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n");
- break;
- case 3:
- mShader.append(" col.rgb *= texture2D(uni_Tex0, t0).rgb;\n");
- break;
- case 4:
- mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n");
- break;
- }
- break;
- case RS_TEX_ENV_MODE_DECAL:
- mShader.append(" col = texture2D(uni_Tex0, t0);\n");
- break;
- }
+ LOGE("ProgramFragment::createShader cannot create program, shader code not defined");
+ rsAssert(0);
+ }
+}
- }
- mask >>= 1;
- texNum++;
+void ProgramFragment::init(Context *rsc) {
+ uint32_t uniformIndex = 0;
+ if (mUserShader.size() > 0) {
+ for (uint32_t ct=0; ct < mConstantCount; ct++) {
+ initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, mUniformArraySizes, &uniformIndex, RS_SHADER_UNI);
}
+ }
+ mTextureUniformIndexStart = uniformIndex;
+ char buf[256];
+ for (uint32_t ct=0; ct < mTextureCount; ct++) {
+ snprintf(buf, sizeof(buf), "UNI_Tex%i", ct);
+ mUniformNames[uniformIndex].setTo(buf);
+ mUniformArraySizes[uniformIndex] = 1;
+ uniformIndex++;
+ }
- //mShader.append(" col.a = 1.0;\n");
- //mShader.append(" col.r = 0.5;\n");
+ createShader();
+}
- mShader.append(" gl_FragColor = col;\n");
- mShader.append("}\n");
- }
+void ProgramFragment::serialize(OStream *stream) const {
}
-void ProgramFragment::init(Context *rsc)
-{
- mUniformCount = 2;
- mUniformNames[0].setTo("uni_Tex0");
- mUniformNames[1].setTo("uni_Tex1");
+ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream) {
+ return NULL;
+}
- createShader();
+ProgramFragmentState::ProgramFragmentState() {
+ mPF = NULL;
}
-ProgramFragmentState::ProgramFragmentState()
-{
+ProgramFragmentState::~ProgramFragmentState() {
+ ObjectBase::checkDelete(mPF);
mPF = NULL;
}
-ProgramFragmentState::~ProgramFragmentState()
-{
- delete mPF;
+void ProgramFragmentState::init(Context *rsc) {
+ String8 shaderString(RS_SHADER_INTERNAL);
+ shaderString.append("varying lowp vec4 varColor;\n");
+ shaderString.append("varying vec2 varTex0;\n");
+ shaderString.append("void main() {\n");
+ shaderString.append(" lowp vec4 col = UNI_Color;\n");
+ shaderString.append(" gl_FragColor = col;\n");
+ shaderString.append("}\n");
-}
+ const Element *colorElem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
+ rsc->mStateElement.elementBuilderBegin();
+ rsc->mStateElement.elementBuilderAdd(colorElem, "Color", 1);
+ const Element *constInput = rsc->mStateElement.elementBuilderCreate(rsc);
+
+ Type *inputType = Type::getType(rsc, constInput, 1, 0, 0, false, false);
+
+ uint32_t tmp[2];
+ tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
+ tmp[1] = (uint32_t)inputType;
+
+ Allocation *constAlloc = new Allocation(rsc, inputType);
+ ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(),
+ shaderString.length(), tmp, 2);
+ pf->bindAllocation(rsc, constAlloc, 0);
+ pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f);
-void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h)
-{
- uint32_t tmp[5] = {
- RS_TEX_ENV_MODE_NONE, 0,
- RS_TEX_ENV_MODE_NONE, 0,
- 0
- };
- ProgramFragment *pf = new ProgramFragment(rsc, tmp, 5);
mDefault.set(pf);
- pf->init(rsc);
}
-void ProgramFragmentState::deinit(Context *rsc)
-{
+void ProgramFragmentState::deinit(Context *rsc) {
mDefault.clear();
mLast.clear();
}
-
namespace android {
namespace renderscript {
-RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc,
- const uint32_t * params,
- uint32_t paramLength)
-{
- ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength);
- pf->incUserRef();
- return pf;
-}
-
-RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderText,
+RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
- uint32_t paramLength)
-{
+ uint32_t paramLength) {
ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength);
pf->incUserRef();
+ //LOGE("rsi_ProgramFragmentCreate %p", pf);
return pf;
}
diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h
index 9fa565d..3d28946 100644
--- a/libs/rs/rsProgramFragment.h
+++ b/libs/rs/rsProgramFragment.h
@@ -25,49 +25,44 @@ namespace renderscript {
class ProgramFragmentState;
-class ProgramFragment : public Program
-{
+class ProgramFragment : public Program {
public:
- ProgramFragment(Context *, const uint32_t * params, uint32_t paramLength);
ProgramFragment(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
uint32_t paramLength);
virtual ~ProgramFragment();
- virtual void setupGL(const Context *, ProgramFragmentState *);
- virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc);
+ virtual void setupGL2(Context *, ProgramFragmentState *, ShaderCache *sc);
virtual void createShader();
virtual void loadShader(Context *rsc);
virtual void init(Context *rsc);
+ virtual void serialize(OStream *stream) const;
+ virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_FRAGMENT; }
+ static ProgramFragment *createFromStream(Context *rsc, IStream *stream);
+
+ void setConstantColor(Context *, float, float, float, float);
protected:
- // Hacks to create a program for now
- uint32_t mTextureFormats[MAX_TEXTURE];
- uint32_t mTextureDimensions[MAX_TEXTURE];
- RsTexEnvMode mEnvModes[MAX_TEXTURE];
- uint32_t mTextureEnableMask;
- bool mPointSpriteEnable;
+ float mConstantColor[4];
+ int32_t mTextureUniformIndexStart;
};
-class ProgramFragmentState
-{
+class ProgramFragmentState {
public:
ProgramFragmentState();
~ProgramFragmentState();
ProgramFragment *mPF;
- void init(Context *rsc, int32_t w, int32_t h);
+ void init(Context *rsc);
void deinit(Context *rsc);
- ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE];
ObjectBaseRef<ProgramFragment> mDefault;
Vector<ProgramFragment *> mPrograms;
ObjectBaseRef<ProgramFragment> mLast;
};
-
}
}
#endif
diff --git a/libs/rs/rsProgramRaster.cpp b/libs/rs/rsProgramRaster.cpp
index 13887d1..f2b5b9a 100644
--- a/libs/rs/rsProgramRaster.cpp
+++ b/libs/rs/rsProgramRaster.cpp
@@ -14,136 +14,118 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-#include "rsProgramRaster.h"
-
#include <GLES/gl.h>
#include <GLES/glext.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#include <OpenGl/glext.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
+#include "rsProgramRaster.h"
using namespace android;
using namespace android::renderscript;
-ProgramRaster::ProgramRaster(Context *rsc,
- bool pointSmooth,
- bool lineSmooth,
- bool pointSprite) :
- Program(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
+ProgramRaster::ProgramRaster(Context *rsc, bool pointSmooth,
+ bool lineSmooth, bool pointSprite)
+ : Program(rsc) {
+
mPointSmooth = pointSmooth;
mLineSmooth = lineSmooth;
mPointSprite = pointSprite;
-
- mPointSize = 1.0f;
mLineWidth = 1.0f;
+ mCull = RS_CULL_BACK;
}
-ProgramRaster::~ProgramRaster()
-{
+ProgramRaster::~ProgramRaster() {
}
-void ProgramRaster::setLineWidth(float s)
-{
+void ProgramRaster::setLineWidth(float s) {
mLineWidth = s;
+ mDirty = true;
}
-void ProgramRaster::setPointSize(float s)
-{
- mPointSize = s;
+void ProgramRaster::setCullMode(RsCullMode mode) {
+ mCull = mode;
+ mDirty = true;
}
-void ProgramRaster::setupGL(const Context *rsc, ProgramRasterState *state)
-{
- if (state->mLast.get() == this) {
+void ProgramRaster::setupGL2(const Context *rsc, ProgramRasterState *state) {
+ if (state->mLast.get() == this && !mDirty) {
return;
}
state->mLast.set(this);
-
- glPointSize(mPointSize);
- if (mPointSmooth) {
- glEnable(GL_POINT_SMOOTH);
- } else {
- glDisable(GL_POINT_SMOOTH);
- }
-
- glLineWidth(mLineWidth);
- if (mLineSmooth) {
- glEnable(GL_LINE_SMOOTH);
- } else {
- glDisable(GL_LINE_SMOOTH);
- }
-
- if (rsc->checkVersion1_1()) {
- if (mPointSprite) {
- glEnable(GL_POINT_SPRITE_OES);
- } else {
- glDisable(GL_POINT_SPRITE_OES);
- }
+ mDirty = false;
+
+ switch (mCull) {
+ case RS_CULL_BACK:
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ break;
+ case RS_CULL_FRONT:
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_FRONT);
+ break;
+ case RS_CULL_NONE:
+ glDisable(GL_CULL_FACE);
+ break;
}
}
-void ProgramRaster::setupGL2(const Context *rsc, ProgramRasterState *state)
-{
- if (state->mLast.get() == this) {
- return;
- }
- state->mLast.set(this);
+void ProgramRaster::serialize(OStream *stream) const {
}
+ProgramRaster *ProgramRaster::createFromStream(Context *rsc, IStream *stream) {
+ return NULL;
+}
-
-ProgramRasterState::ProgramRasterState()
-{
+ProgramRasterState::ProgramRasterState() {
}
-ProgramRasterState::~ProgramRasterState()
-{
+ProgramRasterState::~ProgramRasterState() {
}
-void ProgramRasterState::init(Context *rsc, int32_t w, int32_t h)
-{
+void ProgramRasterState::init(Context *rsc) {
ProgramRaster *pr = new ProgramRaster(rsc, false, false, false);
mDefault.set(pr);
}
-void ProgramRasterState::deinit(Context *rsc)
-{
+void ProgramRasterState::deinit(Context *rsc) {
mDefault.clear();
mLast.clear();
}
-
namespace android {
namespace renderscript {
-RsProgramRaster rsi_ProgramRasterCreate(Context * rsc, RsElement in, RsElement out,
+RsProgramRaster rsi_ProgramRasterCreate(Context * rsc,
bool pointSmooth,
bool lineSmooth,
- bool pointSprite)
-{
- ProgramRaster *pr = new ProgramRaster(rsc,
- pointSmooth,
- lineSmooth,
- pointSprite);
+ bool pointSprite) {
+ ProgramRaster *pr = new ProgramRaster(rsc, pointSmooth,
+ lineSmooth, pointSprite);
pr->incUserRef();
return pr;
}
-void rsi_ProgramRasterSetPointSize(Context * rsc, RsProgramRaster vpr, float s)
-{
+void rsi_ProgramRasterSetLineWidth(Context * rsc,
+ RsProgramRaster vpr,
+ float s) {
ProgramRaster *pr = static_cast<ProgramRaster *>(vpr);
- pr->setPointSize(s);
+ pr->setLineWidth(s);
}
-void rsi_ProgramRasterSetLineWidth(Context * rsc, RsProgramRaster vpr, float s)
-{
+void rsi_ProgramRasterSetCullMode(Context * rsc,
+ RsProgramRaster vpr,
+ RsCullMode mode) {
ProgramRaster *pr = static_cast<ProgramRaster *>(vpr);
- pr->setLineWidth(s);
+ pr->setCullMode(mode);
}
-
}
}
diff --git a/libs/rs/rsProgramRaster.h b/libs/rs/rsProgramRaster.h
index c3a9c90..7958af9 100644
--- a/libs/rs/rsProgramRaster.h
+++ b/libs/rs/rsProgramRaster.h
@@ -25,8 +25,7 @@ namespace renderscript {
class ProgramRasterState;
-class ProgramRaster : public Program
-{
+class ProgramRaster : public Program {
public:
ProgramRaster(Context *rsc,
bool pointSmooth,
@@ -34,29 +33,27 @@ public:
bool pointSprite);
virtual ~ProgramRaster();
- virtual void setupGL(const Context *, ProgramRasterState *);
virtual void setupGL2(const Context *, ProgramRasterState *);
+ virtual void serialize(OStream *stream) const;
+ virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_RASTER; }
+ static ProgramRaster *createFromStream(Context *rsc, IStream *stream);
void setLineWidth(float w);
- void setPointSize(float s);
+ void setCullMode(RsCullMode mode);
protected:
bool mPointSmooth;
bool mLineSmooth;
bool mPointSprite;
-
- float mPointSize;
float mLineWidth;
-
-
+ RsCullMode mCull;
};
-class ProgramRasterState
-{
+class ProgramRasterState {
public:
ProgramRasterState();
~ProgramRasterState();
- void init(Context *rsc, int32_t w, int32_t h);
+ void init(Context *rsc);
void deinit(Context *rsc);
ObjectBaseRef<ProgramRaster> mDefault;
diff --git a/libs/rs/rsProgramFragmentStore.cpp b/libs/rs/rsProgramStore.cpp
index 8a2157f..72ac574 100644
--- a/libs/rs/rsProgramFragmentStore.cpp
+++ b/libs/rs/rsProgramStore.cpp
@@ -14,21 +14,23 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-#include "rsProgramFragmentStore.h"
-
#include <GLES/gl.h>
#include <GLES/glext.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#include <OpenGl/glext.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
+#include "rsProgramStore.h"
using namespace android;
using namespace android::renderscript;
-ProgramFragmentStore::ProgramFragmentStore(Context *rsc) :
- Program(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
+ProgramStore::ProgramStore(Context *rsc) : Program(rsc) {
mDitherEnable = true;
mBlendEnable = false;
mColorRWriteEnable = true;
@@ -38,20 +40,15 @@ ProgramFragmentStore::ProgramFragmentStore(Context *rsc) :
mBlendSrc = GL_ONE;
mBlendDst = GL_ZERO;
-
mDepthTestEnable = false;
mDepthWriteEnable = true;
mDepthFunc = GL_LESS;
-
-
}
-ProgramFragmentStore::~ProgramFragmentStore()
-{
+ProgramStore::~ProgramStore() {
}
-void ProgramFragmentStore::setupGL(const Context *rsc, ProgramFragmentStoreState *state)
-{
+void ProgramStore::setupGL2(const Context *rsc, ProgramStoreState *state) {
if (state->mLast.get() == this) {
return;
}
@@ -70,47 +67,23 @@ void ProgramFragmentStore::setupGL(const Context *rsc, ProgramFragmentStoreState
//LOGE("pfs %i, %i, %x", mDepthWriteEnable, mDepthTestEnable, mDepthFunc);
- glDepthMask(mDepthWriteEnable);
- if(mDepthTestEnable || mDepthWriteEnable) {
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(mDepthFunc);
+ if (rsc->mUserSurfaceConfig.depthMin > 0) {
+ glDepthMask(mDepthWriteEnable);
+ if (mDepthTestEnable || mDepthWriteEnable) {
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(mDepthFunc);
+ } else {
+ glDisable(GL_DEPTH_TEST);
+ }
} else {
+ glDepthMask(false);
glDisable(GL_DEPTH_TEST);
}
- if (mDitherEnable) {
- glEnable(GL_DITHER);
- } else {
- glDisable(GL_DITHER);
- }
-}
-
-void ProgramFragmentStore::setupGL2(const Context *rsc, ProgramFragmentStoreState *state)
-{
- if (state->mLast.get() == this) {
- return;
- }
- state->mLast.set(this);
-
- glColorMask(mColorRWriteEnable,
- mColorGWriteEnable,
- mColorBWriteEnable,
- mColorAWriteEnable);
- if (mBlendEnable) {
- glEnable(GL_BLEND);
- glBlendFunc(mBlendSrc, mBlendDst);
- } else {
- glDisable(GL_BLEND);
- }
-
- //LOGE("pfs %i, %i, %x", mDepthWriteEnable, mDepthTestEnable, mDepthFunc);
-
- glDepthMask(mDepthWriteEnable);
- if(mDepthTestEnable || mDepthWriteEnable) {
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(mDepthFunc);
+ if (rsc->mUserSurfaceConfig.stencilMin > 0) {
} else {
- glDisable(GL_DEPTH_TEST);
+ glStencilMask(0);
+ glDisable(GL_STENCIL_TEST);
}
if (mDitherEnable) {
@@ -120,17 +93,21 @@ void ProgramFragmentStore::setupGL2(const Context *rsc, ProgramFragmentStoreStat
}
}
-
-void ProgramFragmentStore::setDitherEnable(bool enable)
-{
+void ProgramStore::setDitherEnable(bool enable) {
mDitherEnable = enable;
}
-void ProgramFragmentStore::setDepthFunc(RsDepthFunc func)
-{
+void ProgramStore::serialize(OStream *stream) const {
+}
+
+ProgramStore *ProgramStore::createFromStream(Context *rsc, IStream *stream) {
+ return NULL;
+}
+
+void ProgramStore::setDepthFunc(RsDepthFunc func) {
mDepthTestEnable = true;
- switch(func) {
+ switch (func) {
case RS_DEPTH_FUNC_ALWAYS:
mDepthTestEnable = false;
mDepthFunc = GL_ALWAYS;
@@ -156,20 +133,18 @@ void ProgramFragmentStore::setDepthFunc(RsDepthFunc func)
}
}
-void ProgramFragmentStore::setDepthMask(bool mask)
-{
+void ProgramStore::setDepthMask(bool mask) {
mDepthWriteEnable = mask;
}
-void ProgramFragmentStore::setBlendFunc(RsBlendSrcFunc src, RsBlendDstFunc dst)
-{
+void ProgramStore::setBlendFunc(RsBlendSrcFunc src, RsBlendDstFunc dst) {
mBlendEnable = true;
if ((src == RS_BLEND_SRC_ONE) &&
(dst == RS_BLEND_DST_ZERO)) {
mBlendEnable = false;
}
- switch(src) {
+ switch (src) {
case RS_BLEND_SRC_ZERO:
mBlendSrc = GL_ZERO;
break;
@@ -199,7 +174,7 @@ void ProgramFragmentStore::setBlendFunc(RsBlendSrcFunc src, RsBlendDstFunc dst)
break;
}
- switch(dst) {
+ switch (dst) {
case RS_BLEND_DST_ZERO:
mBlendDst = GL_ZERO;
break;
@@ -227,82 +202,66 @@ void ProgramFragmentStore::setBlendFunc(RsBlendSrcFunc src, RsBlendDstFunc dst)
}
}
-void ProgramFragmentStore::setColorMask(bool r, bool g, bool b, bool a)
-{
+void ProgramStore::setColorMask(bool r, bool g, bool b, bool a) {
mColorRWriteEnable = r;
mColorGWriteEnable = g;
mColorBWriteEnable = b;
mColorAWriteEnable = a;
}
-
-ProgramFragmentStoreState::ProgramFragmentStoreState()
-{
+ProgramStoreState::ProgramStoreState() {
mPFS = NULL;
}
-ProgramFragmentStoreState::~ProgramFragmentStoreState()
-{
- delete mPFS;
-
+ProgramStoreState::~ProgramStoreState() {
+ ObjectBase::checkDelete(mPFS);
+ mPFS = NULL;
}
-void ProgramFragmentStoreState::init(Context *rsc, int32_t w, int32_t h)
-{
- ProgramFragmentStore *pfs = new ProgramFragmentStore(rsc);
+void ProgramStoreState::init(Context *rsc) {
+ ProgramStore *pfs = new ProgramStore(rsc);
mDefault.set(pfs);
}
-void ProgramFragmentStoreState::deinit(Context *rsc)
-{
+void ProgramStoreState::deinit(Context *rsc) {
mDefault.clear();
mLast.clear();
}
-
namespace android {
namespace renderscript {
-void rsi_ProgramFragmentStoreBegin(Context * rsc, RsElement in, RsElement out)
-{
- delete rsc->mStateFragmentStore.mPFS;
- rsc->mStateFragmentStore.mPFS = new ProgramFragmentStore(rsc);
-
+void rsi_ProgramStoreBegin(Context * rsc, RsElement in, RsElement out) {
+ ObjectBase::checkDelete(rsc->mStateFragmentStore.mPFS);
+ rsc->mStateFragmentStore.mPFS = new ProgramStore(rsc);
}
-void rsi_ProgramFragmentStoreDepthFunc(Context *rsc, RsDepthFunc func)
-{
+void rsi_ProgramStoreDepthFunc(Context *rsc, RsDepthFunc func) {
rsc->mStateFragmentStore.mPFS->setDepthFunc(func);
}
-void rsi_ProgramFragmentStoreDepthMask(Context *rsc, bool mask)
-{
+void rsi_ProgramStoreDepthMask(Context *rsc, bool mask) {
rsc->mStateFragmentStore.mPFS->setDepthMask(mask);
}
-void rsi_ProgramFragmentStoreColorMask(Context *rsc, bool r, bool g, bool b, bool a)
-{
+void rsi_ProgramStoreColorMask(Context *rsc, bool r, bool g, bool b, bool a) {
rsc->mStateFragmentStore.mPFS->setColorMask(r, g, b, a);
}
-void rsi_ProgramFragmentStoreBlendFunc(Context *rsc, RsBlendSrcFunc src, RsBlendDstFunc dst)
-{
+void rsi_ProgramStoreBlendFunc(Context *rsc, RsBlendSrcFunc src, RsBlendDstFunc dst) {
rsc->mStateFragmentStore.mPFS->setBlendFunc(src, dst);
}
-RsProgramFragmentStore rsi_ProgramFragmentStoreCreate(Context *rsc)
-{
- ProgramFragmentStore *pfs = rsc->mStateFragmentStore.mPFS;
+RsProgramStore rsi_ProgramStoreCreate(Context *rsc) {
+ ProgramStore *pfs = rsc->mStateFragmentStore.mPFS;
pfs->incUserRef();
rsc->mStateFragmentStore.mPFS = 0;
return pfs;
}
-void rsi_ProgramFragmentStoreDither(Context *rsc, bool enable)
-{
+void rsi_ProgramStoreDither(Context *rsc, bool enable) {
rsc->mStateFragmentStore.mPFS->setDitherEnable(enable);
}
-
}
}
diff --git a/libs/rs/rsProgramFragmentStore.h b/libs/rs/rsProgramStore.h
index 3412c99..f8eb7cf 100644
--- a/libs/rs/rsProgramFragmentStore.h
+++ b/libs/rs/rsProgramStore.h
@@ -18,21 +18,20 @@
#define ANDROID_RS_PROGRAM_FRAGMENT_STORE_H
#include "rsProgram.h"
+#include "rsStream.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
-class ProgramFragmentStoreState;
+class ProgramStoreState;
-class ProgramFragmentStore : public Program
-{
+class ProgramStore : public Program {
public:
- ProgramFragmentStore(Context *);
- virtual ~ProgramFragmentStore();
+ ProgramStore(Context *);
+ virtual ~ProgramStore();
- virtual void setupGL(const Context *, ProgramFragmentStoreState *);
- virtual void setupGL2(const Context *, ProgramFragmentStoreState *);
+ virtual void setupGL2(const Context *, ProgramStoreState *);
void setDepthFunc(RsDepthFunc);
void setDepthMask(bool);
@@ -42,6 +41,10 @@ public:
void setDitherEnable(bool);
+ virtual void serialize(OStream *stream) const;
+ virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_STORE; }
+ static ProgramStore *createFromStream(Context *rsc, IStream *stream);
+
protected:
bool mDitherEnable;
@@ -60,22 +63,20 @@ protected:
bool mStencilTestEnable;
};
-class ProgramFragmentStoreState
-{
+class ProgramStoreState {
public:
- ProgramFragmentStoreState();
- ~ProgramFragmentStoreState();
- void init(Context *rsc, int32_t w, int32_t h);
+ ProgramStoreState();
+ ~ProgramStoreState();
+ void init(Context *rsc);
void deinit(Context *rsc);
- ObjectBaseRef<ProgramFragmentStore> mDefault;
- ObjectBaseRef<ProgramFragmentStore> mLast;
+ ObjectBaseRef<ProgramStore> mDefault;
+ ObjectBaseRef<ProgramStore> mLast;
- ProgramFragmentStore *mPFS;
+ ProgramStore *mPFS;
};
-
}
}
#endif
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp
index a2b2df4..a28b9bd 100644
--- a/libs/rs/rsProgramVertex.cpp
+++ b/libs/rs/rsProgramVertex.cpp
@@ -14,146 +14,59 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-#include "rsProgramVertex.h"
-
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
+#include "rsProgramVertex.h"
using namespace android;
using namespace android::renderscript;
-ProgramVertex::ProgramVertex(Context *rsc, bool texMat) :
- Program(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
- mTextureMatrixEnable = texMat;
- mLightCount = 0;
- init(rsc);
-}
-
ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
- uint32_t paramLength) :
- Program(rsc, shaderText, shaderLength, params, paramLength)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
- mTextureMatrixEnable = false;
- mLightCount = 0;
-
+ uint32_t paramLength)
+ : Program(rsc, shaderText, shaderLength, params, paramLength) {
init(rsc);
}
-ProgramVertex::~ProgramVertex()
-{
-}
-
-static void logMatrix(const char *txt, const float *f)
-{
- LOGV("Matrix %s, %p", txt, f);
- LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]);
- LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]);
- LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]);
- LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]);
-}
-
-void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state)
-{
- if ((state->mLast.get() == this) && !mDirty) {
- return;
- }
- state->mLast.set(this);
-
- const float *f = static_cast<const float *>(mConstants[0]->getPtr());
-
- glMatrixMode(GL_TEXTURE);
- if (mTextureMatrixEnable) {
- glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
- } else {
- glLoadIdentity();
- }
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- if (mLightCount) {
- int v = 0;
- glEnable(GL_LIGHTING);
- glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v);
- for (uint32_t ct = 0; ct < mLightCount; ct++) {
- const Light *l = mLights[ct].get();
- glEnable(GL_LIGHT0 + ct);
- l->setupGL(ct);
- }
- for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) {
- glDisable(GL_LIGHT0 + ct);
- }
- } else {
- glDisable(GL_LIGHTING);
- }
-
- if (!f) {
- LOGE("Must bind constants to vertex program");
+ProgramVertex::~ProgramVertex() {
+ if (mShaderID) {
+ mRSC->mShaderCache.cleanupVertex(mShaderID);
}
-
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
-
- mDirty = false;
}
void ProgramVertex::loadShader(Context *rsc) {
Program::loadShader(rsc, GL_VERTEX_SHADER);
}
-void ProgramVertex::createShader()
-{
- mShader.setTo("");
-
- mShader.append("varying vec4 varColor;\n");
- mShader.append("varying vec4 varTex0;\n");
-
+void ProgramVertex::createShader(Context *rsc) {
if (mUserShader.length() > 1) {
- mShader.append("uniform mat4 ");
- mShader.append(mUniformNames[0]);
- mShader.append(";\n");
-
- for (uint32_t ct=0; ct < mConstantCount; ct++) {
- const Element *e = mConstantTypes[ct]->getElement();
- for (uint32_t field=0; field < e->getFieldCount(); field++) {
- const Element *f = e->getField(field);
-
- // Cannot be complex
- rsAssert(!f->getFieldCount());
- switch(f->getComponent().getVectorSize()) {
- case 1: mShader.append("uniform float UNI_"); break;
- case 2: mShader.append("uniform vec2 UNI_"); break;
- case 3: mShader.append("uniform vec3 UNI_"); break;
- case 4: mShader.append("uniform vec4 UNI_"); break;
- default:
- rsAssert(0);
- }
-
- mShader.append(e->getFieldName(field));
- mShader.append(";\n");
- }
- }
+ appendUserConstants();
for (uint32_t ct=0; ct < mInputCount; ct++) {
const Element *e = mInputElements[ct].get();
for (uint32_t field=0; field < e->getFieldCount(); field++) {
const Element *f = e->getField(field);
+ const char *fn = e->getFieldName(field);
+
+ if (fn[0] == '#') {
+ continue;
+ }
// Cannot be complex
rsAssert(!f->getFieldCount());
- switch(f->getComponent().getVectorSize()) {
+ switch (f->getComponent().getVectorSize()) {
case 1: mShader.append("attribute float ATTRIB_"); break;
case 2: mShader.append("attribute vec2 ATTRIB_"); break;
case 3: mShader.append("attribute vec3 ATTRIB_"); break;
@@ -162,149 +75,115 @@ void ProgramVertex::createShader()
rsAssert(0);
}
- mShader.append(e->getFieldName(field));
+ mShader.append(fn);
mShader.append(";\n");
}
}
mShader.append(mUserShader);
} else {
- mShader.append("attribute vec4 ATTRIB_LegacyPosition;\n");
- mShader.append("attribute vec4 ATTRIB_LegacyColor;\n");
- mShader.append("attribute vec3 ATTRIB_LegacyNormal;\n");
- mShader.append("attribute float ATTRIB_LegacyPointSize;\n");
- mShader.append("attribute vec4 ATTRIB_LegacyTexture;\n");
-
- for (uint32_t ct=0; ct < mUniformCount; ct++) {
- mShader.append("uniform mat4 ");
- mShader.append(mUniformNames[ct]);
- mShader.append(";\n");
- }
-
- mShader.append("void main() {\n");
- mShader.append(" gl_Position = UNI_MVP * ATTRIB_LegacyPosition;\n");
- mShader.append(" gl_PointSize = ATTRIB_LegacyPointSize;\n");
-
- mShader.append(" varColor = ATTRIB_LegacyColor;\n");
- if (mTextureMatrixEnable) {
- mShader.append(" varTex0 = UNI_TexMatrix * ATTRIB_LegacyTexture;\n");
- } else {
- mShader.append(" varTex0 = ATTRIB_LegacyTexture;\n");
- }
- //mShader.append(" pos.x = pos.x / 480.0;\n");
- //mShader.append(" pos.y = pos.y / 800.0;\n");
- //mShader.append(" gl_Position = pos;\n");
- mShader.append("}\n");
+ rsc->setError(RS_ERROR_FATAL_UNKNOWN,
+ "ProgramFragment::createShader cannot create program, shader code not defined");
}
}
-void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc)
-{
- //LOGE("sgl2 vtx1 %x", glGetError());
+void ProgramVertex::setupGL2(Context *rsc, ProgramVertexState *state, ShaderCache *sc) {
if ((state->mLast.get() == this) && !mDirty) {
- //return;
+ return;
}
rsc->checkError("ProgramVertex::setupGL2 start");
- glVertexAttrib4f(1, state->color[0], state->color[1], state->color[2], state->color[3]);
-
- const float *f = static_cast<const float *>(mConstants[0]->getPtr());
- Matrix mvp;
- mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
- Matrix t;
- t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
- mvp.multiply(&t);
-
- glUniformMatrix4fv(sc->vtxUniformSlot(0), 1, GL_FALSE, mvp.m);
- if (mTextureMatrixEnable) {
- glUniformMatrix4fv(sc->vtxUniformSlot(1), 1, GL_FALSE,
- &f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
- }
-
- rsc->checkError("ProgramVertex::setupGL2 begin uniforms");
- uint32_t uidx = 1;
- for (uint32_t ct=0; ct < mConstantCount; ct++) {
- Allocation *alloc = mConstants[ct+1].get();
- if (!alloc) {
- continue;
+ if (!isUserProgram()) {
+ if (mConstants[0].get() == NULL) {
+ rsc->setError(RS_ERROR_FATAL_UNKNOWN,
+ "Unable to set fixed function emulation matrices because allocation is missing");
+ return;
}
-
- const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr());
- const Element *e = mConstantTypes[ct]->getElement();
- for (uint32_t field=0; field < e->getFieldCount(); field++) {
- const Element *f = e->getField(field);
- uint32_t offset = e->getFieldOffsetBytes(field);
- int32_t slot = sc->vtxUniformSlot(uidx);
-
- const float *fd = reinterpret_cast<const float *>(&data[offset]);
-
- //LOGE("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i", slot, offset, ct, field, uidx);
- if (slot >= 0) {
- switch(f->getComponent().getVectorSize()) {
- case 1:
- //LOGE("Uniform 1 = %f", fd[0]);
- glUniform1fv(slot, 1, fd);
- break;
- case 2:
- //LOGE("Uniform 2 = %f %f", fd[0], fd[1]);
- glUniform2fv(slot, 1, fd);
- break;
- case 3:
- //LOGE("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]);
- glUniform3fv(slot, 1, fd);
- break;
- case 4:
- //LOGE("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]);
- glUniform4fv(slot, 1, fd);
- break;
- default:
- rsAssert(0);
- }
- }
- uidx ++;
+ float *f = static_cast<float *>(mConstants[0]->getPtr());
+ Matrix mvp;
+ mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
+ Matrix t;
+ t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
+ mvp.multiply(&t);
+ for (uint32_t i = 0; i < 16; i ++) {
+ f[RS_PROGRAM_VERTEX_MVP_OFFSET + i] = mvp.m[i];
}
}
- for (uint32_t ct=0; ct < mConstantCount; ct++) {
- uint32_t glSlot = sc->vtxUniformSlot(ct + 1);
-
- }
+ rsc->checkError("ProgramVertex::setupGL2 begin uniforms");
+ setupUserConstants(rsc, sc, false);
state->mLast.set(this);
rsc->checkError("ProgramVertex::setupGL2");
}
-void ProgramVertex::addLight(const Light *l)
-{
- if (mLightCount < MAX_LIGHTS) {
- mLights[mLightCount].set(l);
- mLightCount++;
+void ProgramVertex::setProjectionMatrix(Context *rsc, const rsc_Matrix *m) const {
+ if (isUserProgram()) {
+ rsc->setError(RS_ERROR_FATAL_UNKNOWN,
+ "Attempting to set fixed function emulation matrix projection on user program");
+ return;
+ }
+ if (mConstants[0].get() == NULL) {
+ rsc->setError(RS_ERROR_FATAL_UNKNOWN,
+ "Unable to set fixed function emulation matrix projection because allocation is missing");
+ return;
}
-}
-
-void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
-{
float *f = static_cast<float *>(mConstants[0]->getPtr());
memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
mDirty = true;
}
-void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
-{
+void ProgramVertex::setModelviewMatrix(Context *rsc, const rsc_Matrix *m) const {
+ if (isUserProgram()) {
+ rsc->setError(RS_ERROR_FATAL_UNKNOWN,
+ "Attempting to set fixed function emulation matrix modelview on user program");
+ return;
+ }
+ if (mConstants[0].get() == NULL) {
+ rsc->setError(RS_ERROR_FATAL_UNKNOWN,
+ "Unable to set fixed function emulation matrix modelview because allocation is missing");
+ return;
+ }
float *f = static_cast<float *>(mConstants[0]->getPtr());
memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
mDirty = true;
}
-void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
-{
+void ProgramVertex::setTextureMatrix(Context *rsc, const rsc_Matrix *m) const {
+ if (isUserProgram()) {
+ rsc->setError(RS_ERROR_FATAL_UNKNOWN,
+ "Attempting to set fixed function emulation matrix texture on user program");
+ return;
+ }
+ if (mConstants[0].get() == NULL) {
+ rsc->setError(RS_ERROR_FATAL_UNKNOWN,
+ "Unable to set fixed function emulation matrix texture because allocation is missing");
+ return;
+ }
float *f = static_cast<float *>(mConstants[0]->getPtr());
memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
mDirty = true;
}
-void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const
-{
+void ProgramVertex::getProjectionMatrix(Context *rsc, rsc_Matrix *m) const {
+ if (isUserProgram()) {
+ rsc->setError(RS_ERROR_FATAL_UNKNOWN,
+ "Attempting to get fixed function emulation matrix projection on user program");
+ return;
+ }
+ if (mConstants[0].get() == NULL) {
+ rsc->setError(RS_ERROR_FATAL_UNKNOWN,
+ "Unable to get fixed function emulation matrix projection because allocation is missing");
+ return;
+ }
+ float *f = static_cast<float *>(mConstants[0]->getPtr());
+ memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix));
+}
+
+void ProgramVertex::transformToScreen(Context *rsc, float *v4out, const float *v3in) const {
+ if (isUserProgram()) {
+ return;
+ }
float *f = static_cast<float *>(mConstants[0]->getPtr());
Matrix mvp;
mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET],
@@ -312,94 +191,101 @@ void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const fl
mvp.vectorMultiply(v4out, v3in);
}
-void ProgramVertex::initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix)
-{
- rsAssert(e->getFieldCount());
- for (uint32_t ct=0; ct < e->getFieldCount(); ct++) {
- const Element *ce = e->getField(ct);
- if (ce->getFieldCount()) {
- initAddUserElement(ce, names, count, prefix);
- } else {
- String8 tmp(prefix);
- tmp.append(e->getFieldName(ct));
- names[*count].setTo(tmp.string());
- (*count)++;
- }
- }
-}
-
-
-void ProgramVertex::init(Context *rsc)
-{
- mAttribCount = 0;
+void ProgramVertex::init(Context *rsc) {
+ uint32_t attribCount = 0;
+ uint32_t uniformCount = 0;
if (mUserShader.size() > 0) {
for (uint32_t ct=0; ct < mInputCount; ct++) {
- initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, "ATTRIB_");
+ initAddUserElement(mInputElements[ct].get(), mAttribNames, NULL, &attribCount, RS_SHADER_ATTR);
}
-
- mUniformCount = 1;
- mUniformNames[0].setTo("UNI_MVP");
for (uint32_t ct=0; ct < mConstantCount; ct++) {
- initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_");
+ initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI);
}
- } else {
- mUniformCount = 2;
- mUniformNames[0].setTo("UNI_MVP");
- mUniformNames[1].setTo("UNI_TexMatrix");
}
+ createShader(rsc);
+}
+
+void ProgramVertex::serialize(OStream *stream) const {
+}
- createShader();
+ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream) {
+ return NULL;
}
///////////////////////////////////////////////////////////////////////
-ProgramVertexState::ProgramVertexState()
-{
+ProgramVertexState::ProgramVertexState() {
}
-ProgramVertexState::~ProgramVertexState()
-{
+ProgramVertexState::~ProgramVertexState() {
}
-void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h)
-{
- RsElement e = (RsElement) Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1);
-
- rsi_TypeBegin(rsc, e);
- rsi_TypeAdd(rsc, RS_DIMENSION_X, 48);
- mAllocType.set((Type *)rsi_TypeCreate(rsc));
+void ProgramVertexState::init(Context *rsc) {
+ const Element *matrixElem = Element::create(rsc, RS_TYPE_MATRIX_4X4, RS_KIND_USER, false, 1);
+ const Element *f2Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 2);
+ const Element *f3Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3);
+ const Element *f4Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
+
+ rsc->mStateElement.elementBuilderBegin();
+ rsc->mStateElement.elementBuilderAdd(matrixElem, "MV", 1);
+ rsc->mStateElement.elementBuilderAdd(matrixElem, "P", 1);
+ rsc->mStateElement.elementBuilderAdd(matrixElem, "TexMatrix", 1);
+ rsc->mStateElement.elementBuilderAdd(matrixElem, "MVP", 1);
+ const Element *constInput = rsc->mStateElement.elementBuilderCreate(rsc);
+
+ rsc->mStateElement.elementBuilderBegin();
+ rsc->mStateElement.elementBuilderAdd(f4Elem, "position", 1);
+ rsc->mStateElement.elementBuilderAdd(f4Elem, "color", 1);
+ rsc->mStateElement.elementBuilderAdd(f3Elem, "normal", 1);
+ rsc->mStateElement.elementBuilderAdd(f2Elem, "texture0", 1);
+ const Element *attrElem = rsc->mStateElement.elementBuilderCreate(rsc);
+
+ Type *inputType = Type::getType(rsc, constInput, 1, 0, 0, false, false);
+
+ String8 shaderString(RS_SHADER_INTERNAL);
+ shaderString.append("varying vec4 varColor;\n");
+ shaderString.append("varying vec2 varTex0;\n");
+ shaderString.append("void main() {\n");
+ shaderString.append(" gl_Position = UNI_MVP * ATTRIB_position;\n");
+ shaderString.append(" gl_PointSize = 1.0;\n");
+ shaderString.append(" varColor = ATTRIB_color;\n");
+ shaderString.append(" varTex0 = ATTRIB_texture0;\n");
+ shaderString.append("}\n");
+
+ uint32_t tmp[4];
+ tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
+ tmp[1] = (uint32_t)inputType;
+ tmp[2] = RS_PROGRAM_PARAM_INPUT;
+ tmp[3] = (uint32_t)attrElem;
+
+ ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(),
+ shaderString.length(), tmp, 4);
+ Allocation *alloc = new Allocation(rsc, inputType);
+ pv->bindAllocation(rsc, alloc, 0);
- ProgramVertex *pv = new ProgramVertex(rsc, false);
- Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get());
mDefaultAlloc.set(alloc);
mDefault.set(pv);
- pv->init(rsc);
- pv->bindAllocation(alloc, 0);
- color[0] = 1.f;
- color[1] = 1.f;
- color[2] = 1.f;
- color[3] = 1.f;
-
- updateSize(rsc, w, h);
+ updateSize(rsc);
}
-void ProgramVertexState::updateSize(Context *rsc, int32_t w, int32_t h)
-{
+void ProgramVertexState::updateSize(Context *rsc) {
+ float *f = static_cast<float *>(mDefaultAlloc->getPtr());
+
Matrix m;
- m.loadOrtho(0,w, h,0, -1,1);
- mDefaultAlloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0], 16*4);
+ m.loadOrtho(0,rsc->getWidth(), rsc->getHeight(),0, -1,1);
+ memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m.m, sizeof(m));
+ memcpy(&f[RS_PROGRAM_VERTEX_MVP_OFFSET], m.m, sizeof(m));
m.loadIdentity();
- mDefaultAlloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0], 16*4);
+ memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m.m, sizeof(m));
+ memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m.m, sizeof(m));
}
-void ProgramVertexState::deinit(Context *rsc)
-{
+void ProgramVertexState::deinit(Context *rsc) {
mDefaultAlloc.clear();
mDefault.clear();
- mAllocType.clear();
mLast.clear();
}
@@ -407,23 +293,13 @@ void ProgramVertexState::deinit(Context *rsc)
namespace android {
namespace renderscript {
-
-RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, bool texMat)
-{
- ProgramVertex *pv = new ProgramVertex(rsc, texMat);
- pv->incUserRef();
- return pv;
-}
-
-RsProgramVertex rsi_ProgramVertexCreate2(Context *rsc, const char * shaderText,
+RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
- uint32_t paramLength)
-{
+ uint32_t paramLength) {
ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength);
pv->incUserRef();
return pv;
}
-
}
}
diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h
index 28554cc..2a5c863 100644
--- a/libs/rs/rsProgramVertex.h
+++ b/libs/rs/rsProgramVertex.h
@@ -25,67 +25,44 @@ namespace renderscript {
class ProgramVertexState;
-class ProgramVertex : public Program
-{
+class ProgramVertex : public Program {
public:
- const static uint32_t MAX_LIGHTS = 8;
-
ProgramVertex(Context *,const char * shaderText, uint32_t shaderLength,
const uint32_t * params, uint32_t paramLength);
- ProgramVertex(Context *, bool texMat);
virtual ~ProgramVertex();
- virtual void setupGL(const Context *rsc, ProgramVertexState *state);
- virtual void setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc);
-
-
- void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;}
- void addLight(const Light *);
+ virtual void setupGL2(Context *rsc, ProgramVertexState *state, ShaderCache *sc);
- void setProjectionMatrix(const rsc_Matrix *) const;
- void setModelviewMatrix(const rsc_Matrix *) const;
- void setTextureMatrix(const rsc_Matrix *) const;
+ void setProjectionMatrix(Context *, const rsc_Matrix *) const;
+ void getProjectionMatrix(Context *, rsc_Matrix *) const;
+ void setModelviewMatrix(Context *, const rsc_Matrix *) const;
+ void setTextureMatrix(Context *, const rsc_Matrix *) const;
- void transformToScreen(const Context *, float *v4out, const float *v3in) const;
+ void transformToScreen(Context *, float *v4out, const float *v3in) const;
- virtual void createShader();
+ virtual void createShader(Context *);
virtual void loadShader(Context *);
virtual void init(Context *);
-
-protected:
- uint32_t mLightCount;
- ObjectBaseRef<const Light> mLights[MAX_LIGHTS];
-
- // Hacks to create a program for now
- bool mTextureMatrixEnable;
-
-private:
- void initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix);
+ virtual void serialize(OStream *stream) const;
+ virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_VERTEX; }
+ static ProgramVertex *createFromStream(Context *rsc, IStream *stream);
};
-
-class ProgramVertexState
-{
+class ProgramVertexState {
public:
ProgramVertexState();
~ProgramVertexState();
- void init(Context *rsc, int32_t w, int32_t h);
+ void init(Context *rsc);
void deinit(Context *rsc);
- void updateSize(Context *rsc, int32_t w, int32_t h);
+ void updateSize(Context *rsc);
ObjectBaseRef<ProgramVertex> mDefault;
ObjectBaseRef<ProgramVertex> mLast;
ObjectBaseRef<Allocation> mDefaultAlloc;
-
- ObjectBaseRef<Type> mAllocType;
-
-
- float color[4];
};
-
}
}
#endif
diff --git a/libs/rs/rsSampler.cpp b/libs/rs/rsSampler.cpp
index 71f508f..54282a8 100644
--- a/libs/rs/rsSampler.cpp
+++ b/libs/rs/rsSampler.cpp
@@ -14,10 +14,16 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include <GLES/gl.h>
#include <GLES/glext.h>
-
#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
#include "rsSampler.h"
@@ -25,10 +31,7 @@ using namespace android;
using namespace android::renderscript;
-Sampler::Sampler(Context *rsc) : ObjectBase(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
+Sampler::Sampler(Context *rsc) : ObjectBase(rsc) {
// Should not get called.
rsAssert(0);
}
@@ -38,74 +41,84 @@ Sampler::Sampler(Context *rsc,
RsSamplerValue minFilter,
RsSamplerValue wrapS,
RsSamplerValue wrapT,
- RsSamplerValue wrapR) : ObjectBase(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
+ RsSamplerValue wrapR,
+ float aniso) : ObjectBase(rsc) {
mMagFilter = magFilter;
mMinFilter = minFilter;
mWrapS = wrapS;
mWrapT = wrapT;
mWrapR = wrapR;
+ mAniso = aniso;
}
-Sampler::~Sampler()
-{
+Sampler::~Sampler() {
}
-void Sampler::setupGL(const Context *rsc, bool npot)
-{
+void Sampler::setupGL(const Context *rsc, const Allocation *tex) {
GLenum trans[] = {
GL_NEAREST, //RS_SAMPLER_NEAREST,
GL_LINEAR, //RS_SAMPLER_LINEAR,
GL_LINEAR_MIPMAP_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR,
GL_REPEAT, //RS_SAMPLER_WRAP,
GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
+ };
+ GLenum transNP[] = {
+ GL_NEAREST, //RS_SAMPLER_NEAREST,
+ GL_LINEAR, //RS_SAMPLER_LINEAR,
+ GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR,
+ GL_CLAMP_TO_EDGE, //RS_SAMPLER_WRAP,
+ GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
};
- bool forceNonMip = false;
- if (!rsc->ext_OES_texture_npot() && npot) {
- forceNonMip = true;
- }
+ // This tells us the correct texture type
+ GLenum target = (GLenum)tex->getGLTarget();
- if ((mMinFilter == RS_SAMPLER_LINEAR_MIP_LINEAR) && forceNonMip) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ if (!rsc->ext_OES_texture_npot() && tex->getType()->getIsNp2()) {
+ if (tex->getHasGraphicsMipmaps() && rsc->ext_GL_NV_texture_npot_2D_mipmap()) {
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, trans[mMinFilter]);
+ } else {
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, transNP[mMinFilter]);
+ }
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, transNP[mMagFilter]);
+ glTexParameteri(target, GL_TEXTURE_WRAP_S, transNP[mWrapS]);
+ glTexParameteri(target, GL_TEXTURE_WRAP_T, transNP[mWrapT]);
} else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, trans[mMinFilter]);
+ if (tex->getHasGraphicsMipmaps()) {
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, trans[mMinFilter]);
+ } else {
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, transNP[mMinFilter]);
+ }
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, trans[mMagFilter]);
+ glTexParameteri(target, GL_TEXTURE_WRAP_S, trans[mWrapS]);
+ glTexParameteri(target, GL_TEXTURE_WRAP_T, trans[mWrapT]);
}
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, trans[mMagFilter]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, trans[mWrapS]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, trans[mWrapT]);
+ float anisoValue = rsMin(rsc->ext_texture_max_aniso(), mAniso);
+ if (rsc->ext_texture_max_aniso() > 1.0f) {
+ glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisoValue);
+ }
- rsc->checkError("ProgramFragment::setupGL2 tex env");
+ rsc->checkError("Sampler::setupGL2 tex env");
}
-void Sampler::bindToContext(SamplerState *ss, uint32_t slot)
-{
+void Sampler::bindToContext(SamplerState *ss, uint32_t slot) {
ss->mSamplers[slot].set(this);
mBoundSlot = slot;
}
-void Sampler::unbindFromContext(SamplerState *ss)
-{
+void Sampler::unbindFromContext(SamplerState *ss) {
int32_t slot = mBoundSlot;
mBoundSlot = -1;
ss->mSamplers[slot].clear();
}
-/*
-void SamplerState::setupGL()
-{
- for (uint32_t ct=0; ct < RS_MAX_SAMPLER_SLOT; ct++) {
- Sampler *s = mSamplers[ct].get();
- if (s) {
- s->setupGL(rsc);
- } else {
- glBindTexture(GL_TEXTURE_2D, 0);
- }
- }
-}*/
+
+void Sampler::serialize(OStream *stream) const {
+}
+
+Sampler *Sampler::createFromStream(Context *rsc, IStream *stream) {
+ return NULL;
+}
////////////////////////////////
@@ -113,8 +126,7 @@ namespace android {
namespace renderscript {
-void rsi_SamplerBegin(Context *rsc)
-{
+void rsi_SamplerBegin(Context *rsc) {
SamplerState * ss = &rsc->mStateSampler;
ss->mMagFilter = RS_SAMPLER_LINEAR;
@@ -122,13 +134,13 @@ void rsi_SamplerBegin(Context *rsc)
ss->mWrapS = RS_SAMPLER_WRAP;
ss->mWrapT = RS_SAMPLER_WRAP;
ss->mWrapR = RS_SAMPLER_WRAP;
+ ss->mAniso = 1.0f;
}
-void rsi_SamplerSet(Context *rsc, RsSamplerParam param, RsSamplerValue value)
-{
+void rsi_SamplerSet(Context *rsc, RsSamplerParam param, RsSamplerValue value) {
SamplerState * ss = &rsc->mStateSampler;
- switch(param) {
+ switch (param) {
case RS_SAMPLER_MAG_FILTER:
ss->mMagFilter = value;
break;
@@ -144,24 +156,37 @@ void rsi_SamplerSet(Context *rsc, RsSamplerParam param, RsSamplerValue value)
case RS_SAMPLER_WRAP_R:
ss->mWrapR = value;
break;
+ default:
+ LOGE("Attempting to set invalid value on sampler");
+ break;
}
-
}
-RsSampler rsi_SamplerCreate(Context *rsc)
-{
+void rsi_SamplerSet2(Context *rsc, RsSamplerParam param, float value) {
SamplerState * ss = &rsc->mStateSampler;
+ switch (param) {
+ case RS_SAMPLER_ANISO:
+ ss->mAniso = value;
+ break;
+ default:
+ LOGE("Attempting to set invalid value on sampler");
+ break;
+ }
+}
+
+RsSampler rsi_SamplerCreate(Context *rsc) {
+ SamplerState * ss = &rsc->mStateSampler;
Sampler * s = new Sampler(rsc,
ss->mMagFilter,
ss->mMinFilter,
ss->mWrapS,
ss->mWrapT,
- ss->mWrapR);
+ ss->mWrapR,
+ ss->mAniso);
s->incUserRef();
return s;
}
-
}}
diff --git a/libs/rs/rsSampler.h b/libs/rs/rsSampler.h
index 0506081..737bb8b 100644
--- a/libs/rs/rsSampler.h
+++ b/libs/rs/rsSampler.h
@@ -28,58 +28,55 @@ const static uint32_t RS_MAX_SAMPLER_SLOT = 16;
class SamplerState;
-class Sampler : public ObjectBase
-{
+class Sampler : public ObjectBase {
public:
Sampler(Context *,
RsSamplerValue magFilter,
RsSamplerValue minFilter,
RsSamplerValue wrapS,
RsSamplerValue wrapT,
- RsSamplerValue wrapR);
+ RsSamplerValue wrapR,
+ float aniso = 1.0f);
virtual ~Sampler();
void bind(Allocation *);
- void setupGL(const Context *, bool npot);
+ void setupGL(const Context *, const Allocation *);
void bindToContext(SamplerState *, uint32_t slot);
void unbindFromContext(SamplerState *);
+ virtual void serialize(OStream *stream) const;
+ virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_SAMPLER; }
+ static Sampler *createFromStream(Context *rsc, IStream *stream);
+
protected:
RsSamplerValue mMagFilter;
RsSamplerValue mMinFilter;
RsSamplerValue mWrapS;
RsSamplerValue mWrapT;
RsSamplerValue mWrapR;
+ float mAniso;
int32_t mBoundSlot;
private:
Sampler(Context *);
-
};
-class SamplerState
-{
+class SamplerState {
public:
-
RsSamplerValue mMagFilter;
RsSamplerValue mMinFilter;
RsSamplerValue mWrapS;
RsSamplerValue mWrapT;
RsSamplerValue mWrapR;
-
+ float mAniso;
ObjectBaseRef<Sampler> mSamplers[RS_MAX_SAMPLER_SLOT];
-
- //void setupGL();
-
};
-
-
}
}
#endif //ANDROID_RS_SAMPLER_H
diff --git a/libs/rs/rsScript.cpp b/libs/rs/rsScript.cpp
index a33933b..efdc626 100644
--- a/libs/rs/rsScript.cpp
+++ b/libs/rs/rsScript.cpp
@@ -19,98 +19,132 @@
using namespace android;
using namespace android::renderscript;
-Script::Script(Context *rsc) : ObjectBase(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
+Script::Script(Context *rsc) : ObjectBase(rsc) {
memset(&mEnviroment, 0, sizeof(mEnviroment));
- mEnviroment.mClearColor[0] = 0;
- mEnviroment.mClearColor[1] = 0;
- mEnviroment.mClearColor[2] = 0;
- mEnviroment.mClearColor[3] = 1;
- mEnviroment.mClearDepth = 1;
- mEnviroment.mClearStencil = 0;
- mEnviroment.mIsRoot = false;
+
+ mSlots = NULL;
+ mTypes = NULL;
+}
+
+Script::~Script() {
+ if (mSlots) {
+ delete [] mSlots;
+ mSlots = NULL;
+ }
+ if (mTypes) {
+ delete [] mTypes;
+ mTypes = NULL;
+ }
+}
+
+void Script::initSlots() {
+ if (mEnviroment.mFieldCount > 0) {
+ mSlots = new ObjectBaseRef<Allocation>[mEnviroment.mFieldCount];
+ mTypes = new ObjectBaseRef<const Type>[mEnviroment.mFieldCount];
+ }
+}
+
+void Script::setSlot(uint32_t slot, Allocation *a) {
+ if (slot >= mEnviroment.mFieldCount) {
+ LOGE("Script::setSlot unable to set allocation, invalid slot index");
+ return;
+ }
+
+ mSlots[slot].set(a);
+}
+
+void Script::setVar(uint32_t slot, const void *val, uint32_t len) {
+ int32_t *destPtr = ((int32_t **)mEnviroment.mFieldAddress)[slot];
+ if (destPtr) {
+ //LOGE("setVar f1 %f", ((const float *)destPtr)[0]);
+ //LOGE("setVar %p %i", destPtr, len);
+ memcpy(destPtr, val, len);
+ //LOGE("setVar f2 %f", ((const float *)destPtr)[0]);
+ } else {
+ //if (rsc->props.mLogScripts) {
+ LOGV("Calling setVar on slot = %i which is null", slot);
+ //}
+ }
}
-Script::~Script()
-{
+void Script::setVarObj(uint32_t slot, ObjectBase *val) {
+ ObjectBase **destPtr = ((ObjectBase ***)mEnviroment.mFieldAddress)[slot];
+
+ if (destPtr) {
+ if (val != NULL) {
+ val->incSysRef();
+ }
+ if (*destPtr) {
+ (*destPtr)->decSysRef();
+ }
+ *destPtr = val;
+ } else {
+ LOGV("Calling setVarObj on slot = %i which is null. This is dangerous because the script will not hold a ref count on the object.", slot);
+ }
}
namespace android {
namespace renderscript {
-
-void rsi_ScriptBindAllocation(Context * rsc, RsScript vs, RsAllocation va, uint32_t slot)
-{
+void rsi_ScriptBindAllocation(Context * rsc, RsScript vs, RsAllocation va, uint32_t slot) {
Script *s = static_cast<Script *>(vs);
- s->mSlots[slot].set(static_cast<Allocation *>(va));
+ Allocation *a = static_cast<Allocation *>(va);
+ s->setSlot(slot, a);
+ //LOGE("rsi_ScriptBindAllocation %i %p %p", slot, a, a->getPtr());
}
-void rsi_ScriptSetClearColor(Context * rsc, RsScript vs, float r, float g, float b, float a)
-{
+void rsi_ScriptSetTimeZone(Context * rsc, RsScript vs, const char * timeZone, uint32_t length) {
Script *s = static_cast<Script *>(vs);
- s->mEnviroment.mClearColor[0] = r;
- s->mEnviroment.mClearColor[1] = g;
- s->mEnviroment.mClearColor[2] = b;
- s->mEnviroment.mClearColor[3] = a;
+ s->mEnviroment.mTimeZone = timeZone;
}
-void rsi_ScriptSetTimeZone(Context * rsc, RsScript vs, const char * timeZone, uint32_t length)
-{
+void rsi_ScriptInvoke(Context *rsc, RsScript vs, uint32_t slot) {
Script *s = static_cast<Script *>(vs);
- s->mEnviroment.mTimeZone = timeZone;
+ s->Invoke(rsc, slot, NULL, 0);
}
-void rsi_ScriptSetClearDepth(Context * rsc, RsScript vs, float v)
-{
+
+void rsi_ScriptInvokeData(Context *rsc, RsScript vs, uint32_t slot, void *data) {
Script *s = static_cast<Script *>(vs);
- s->mEnviroment.mClearDepth = v;
+ s->Invoke(rsc, slot, NULL, 0);
}
-void rsi_ScriptSetClearStencil(Context * rsc, RsScript vs, uint32_t v)
-{
+void rsi_ScriptInvokeV(Context *rsc, RsScript vs, uint32_t slot, const void *data, uint32_t len) {
Script *s = static_cast<Script *>(vs);
- s->mEnviroment.mClearStencil = v;
+ s->Invoke(rsc, slot, data, len);
}
-void rsi_ScriptSetType(Context * rsc, RsType vt, uint32_t slot, bool writable, const char *name)
-{
- ScriptCState *ss = &rsc->mScriptC;
- const Type *t = static_cast<const Type *>(vt);
- ss->mConstantBufferTypes[slot].set(t);
- ss->mSlotWritable[slot] = writable;
- if (name) {
- ss->mSlotNames[slot].setTo(name);
- } else {
- ss->mSlotNames[slot].setTo("");
- }
+void rsi_ScriptSetVarI(Context *rsc, RsScript vs, uint32_t slot, int value) {
+ Script *s = static_cast<Script *>(vs);
+ s->setVar(slot, &value, sizeof(value));
}
-void rsi_ScriptSetInvoke(Context *rsc, const char *name, uint32_t slot)
-{
- ScriptCState *ss = &rsc->mScriptC;
- ss->mInvokableNames[slot] = name;
+void rsi_ScriptSetVarObj(Context *rsc, RsScript vs, uint32_t slot, RsObjectBase value) {
+ Script *s = static_cast<Script *>(vs);
+ ObjectBase *o = static_cast<ObjectBase *>(value);
+ s->setVarObj(slot, o);
}
-void rsi_ScriptInvoke(Context *rsc, RsScript vs, uint32_t slot)
-{
+void rsi_ScriptSetVarJ(Context *rsc, RsScript vs, uint32_t slot, long long value) {
Script *s = static_cast<Script *>(vs);
- if (s->mEnviroment.mInvokables[slot] == NULL) {
- rsc->setError(RS_ERROR_BAD_SCRIPT, "Calling invoke on bad script");
- return;
- }
- s->setupScript();
- s->mEnviroment.mInvokables[slot]();
+ s->setVar(slot, &value, sizeof(value));
}
+void rsi_ScriptSetVarF(Context *rsc, RsScript vs, uint32_t slot, float value) {
+ Script *s = static_cast<Script *>(vs);
+ s->setVar(slot, &value, sizeof(value));
+}
-void rsi_ScriptSetRoot(Context * rsc, bool isRoot)
-{
- ScriptCState *ss = &rsc->mScriptC;
- ss->mScript->mEnviroment.mIsRoot = isRoot;
+void rsi_ScriptSetVarD(Context *rsc, RsScript vs, uint32_t slot, double value) {
+ Script *s = static_cast<Script *>(vs);
+ s->setVar(slot, &value, sizeof(value));
}
+void rsi_ScriptSetVarV(Context *rsc, RsScript vs, uint32_t slot, const void *data, uint32_t len) {
+ const float *fp = (const float *)data;
+ Script *s = static_cast<Script *>(vs);
+ s->setVar(slot, data, len);
+}
}
}
diff --git a/libs/rs/rsScript.h b/libs/rs/rsScript.h
index 5f4a536..bad095b 100644
--- a/libs/rs/rsScript.h
+++ b/libs/rs/rsScript.h
@@ -27,54 +27,58 @@ namespace renderscript {
class ProgramVertex;
class ProgramFragment;
class ProgramRaster;
-class ProgramFragmentStore;
+class ProgramStore;
-#define MAX_SCRIPT_BANKS 16
-
-class Script : public ObjectBase
-{
+class Script : public ObjectBase {
public:
typedef void (* InvokeFunc_t)(void);
Script(Context *);
virtual ~Script();
-
struct Enviroment_t {
- bool mIsRoot;
- float mClearColor[4];
- float mClearDepth;
- uint32_t mClearStencil;
-
- uint32_t mStartTimeMillis;
+ int64_t mStartTimeMillis;
+ int64_t mLastDtTime;
const char* mTimeZone;
ObjectBaseRef<ProgramVertex> mVertex;
ObjectBaseRef<ProgramFragment> mFragment;
ObjectBaseRef<ProgramRaster> mRaster;
- ObjectBaseRef<ProgramFragmentStore> mFragmentStore;
- InvokeFunc_t mInvokables[MAX_SCRIPT_BANKS];
+ ObjectBaseRef<ProgramStore> mFragmentStore;
+
+ uint32_t mInvokeFunctionCount;
+ InvokeFunc_t *mInvokeFunctions;
+ uint32_t mFieldCount;
+ void ** mFieldAddress;
+
char * mScriptText;
uint32_t mScriptTextLength;
+
+ bool mIsThreadable;
};
Enviroment_t mEnviroment;
- uint32_t mCounstantBufferCount;
-
+ void initSlots();
+ void setSlot(uint32_t slot, Allocation *a);
+ void setVar(uint32_t slot, const void *val, uint32_t len);
+ void setVarObj(uint32_t slot, ObjectBase *val);
- ObjectBaseRef<Allocation> mSlots[MAX_SCRIPT_BANKS];
- ObjectBaseRef<const Type> mTypes[MAX_SCRIPT_BANKS];
- String8 mSlotNames[MAX_SCRIPT_BANKS];
- bool mSlotWritable[MAX_SCRIPT_BANKS];
+ virtual void runForEach(Context *rsc,
+ const Allocation * ain,
+ Allocation * aout,
+ const void * usr,
+ const RsScriptCall *sc = NULL) = 0;
+ virtual void Invoke(Context *rsc, uint32_t slot, const void *data, uint32_t len) = 0;
+ virtual void setupScript(Context *rsc) = 0;
+ virtual uint32_t run(Context *) = 0;
+protected:
+ ObjectBaseRef<Allocation> *mSlots;
+ ObjectBaseRef<const Type> *mTypes;
-
- virtual void setupScript() = 0;
- virtual uint32_t run(Context *, uint32_t launchID) = 0;
};
-
}
}
#endif
diff --git a/libs/rs/rsScriptC.cpp b/libs/rs/rsScriptC.cpp
index f4d2451..6587b51 100644
--- a/libs/rs/rsScriptC.cpp
+++ b/libs/rs/rsScriptC.cpp
@@ -17,9 +17,9 @@
#include "rsContext.h"
#include "rsScriptC.h"
#include "rsMatrix.h"
-
-#include "acc/acc.h"
+#include "../../compile/libbcc/include/bcc/bcc.h"
#include "utils/Timers.h"
+#include "utils/StopWatch.h"
#include <GLES/gl.h>
#include <GLES/glext.h>
@@ -33,169 +33,427 @@ using namespace android::renderscript;
ScriptC * sc = (ScriptC *) tls->mScript
-ScriptC::ScriptC(Context *rsc) : Script(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
- mAccScript = NULL;
+ScriptC::ScriptC(Context *rsc) : Script(rsc) {
+ mBccScript = NULL;
memset(&mProgram, 0, sizeof(mProgram));
}
-ScriptC::~ScriptC()
-{
- if (mAccScript) {
- accDeleteScript(mAccScript);
+ScriptC::~ScriptC() {
+ if (mBccScript) {
+ bccDeleteScript(mBccScript);
}
free(mEnviroment.mScriptText);
mEnviroment.mScriptText = NULL;
}
-void ScriptC::setupScript()
-{
- for (int ct=0; ct < MAX_SCRIPT_BANKS; ct++) {
- if (mProgram.mSlotPointers[ct]) {
- *mProgram.mSlotPointers[ct] = mSlots[ct]->getPtr();
+void ScriptC::setupScript(Context *rsc) {
+ setupGLState(rsc);
+ mEnviroment.mStartTimeMillis
+ = nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC));
+
+ for (uint32_t ct=0; ct < mEnviroment.mFieldCount; ct++) {
+ if (mSlots[ct].get() && !mTypes[ct].get()) {
+ mTypes[ct].set(mSlots[ct]->getType());
+ }
+
+ if (!mTypes[ct].get())
+ continue;
+ void *ptr = NULL;
+ if (mSlots[ct].get()) {
+ ptr = mSlots[ct]->getPtr();
+ }
+ void **dest = ((void ***)mEnviroment.mFieldAddress)[ct];
+
+ if (rsc->props.mLogScripts) {
+ if (mSlots[ct].get() != NULL) {
+ LOGV("%p ScriptC::setupScript slot=%i dst=%p src=%p type=%p", rsc, ct, dest, ptr, mSlots[ct]->getType());
+ } else {
+ LOGV("%p ScriptC::setupScript slot=%i dst=%p src=%p type=null", rsc, ct, dest, ptr);
+ }
+ }
+
+ if (dest) {
+ *dest = ptr;
}
}
}
-
-uint32_t ScriptC::run(Context *rsc, uint32_t launchIndex)
-{
- if (mProgram.mScript == NULL) {
- rsc->setError(RS_ERROR_BAD_SCRIPT, "Attempted to run bad script");
- return 0;
+const Allocation *ScriptC::ptrToAllocation(const void *ptr) const {
+ if (!ptr) {
+ return NULL;
}
+ for (uint32_t ct=0; ct < mEnviroment.mFieldCount; ct++) {
+ if (!mSlots[ct].get())
+ continue;
+ if (mSlots[ct]->getPtr() == ptr) {
+ return mSlots[ct].get();
+ }
+ }
+ LOGE("ScriptC::ptrToAllocation, failed to find %p", ptr);
+ return NULL;
+}
- Context::ScriptTLSStruct * tls =
- (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey);
+Script * ScriptC::setTLS(Script *sc) {
+ Context::ScriptTLSStruct * tls = (Context::ScriptTLSStruct *)
+ pthread_getspecific(Context::gThreadTLSKey);
rsAssert(tls);
+ Script *old = tls->mScript;
+ tls->mScript = sc;
+ return old;
+}
+void ScriptC::setupGLState(Context *rsc) {
if (mEnviroment.mFragmentStore.get()) {
- rsc->setFragmentStore(mEnviroment.mFragmentStore.get());
+ rsc->setProgramStore(mEnviroment.mFragmentStore.get());
}
if (mEnviroment.mFragment.get()) {
- rsc->setFragment(mEnviroment.mFragment.get());
+ rsc->setProgramFragment(mEnviroment.mFragment.get());
}
if (mEnviroment.mVertex.get()) {
- rsc->setVertex(mEnviroment.mVertex.get());
+ rsc->setProgramVertex(mEnviroment.mVertex.get());
}
if (mEnviroment.mRaster.get()) {
- rsc->setRaster(mEnviroment.mRaster.get());
+ rsc->setProgramRaster(mEnviroment.mRaster.get());
}
+}
- if (launchIndex == 0) {
- mEnviroment.mStartTimeMillis
- = nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC));
+uint32_t ScriptC::run(Context *rsc) {
+ if (mProgram.mRoot == NULL) {
+ rsc->setError(RS_ERROR_BAD_SCRIPT, "Attempted to run bad script");
+ return 0;
}
- setupScript();
+
+ setupScript(rsc);
uint32_t ret = 0;
- tls->mScript = this;
- ret = mProgram.mScript(launchIndex);
- tls->mScript = NULL;
+ Script * oldTLS = setTLS(this);
+
+ if (rsc->props.mLogScripts) {
+ LOGV("%p ScriptC::run invoking root, ptr %p", rsc, mProgram.mRoot);
+ }
+
+ ret = mProgram.mRoot();
+
+ if (rsc->props.mLogScripts) {
+ LOGV("%p ScriptC::run invoking complete, ret=%i", rsc, ret);
+ }
+
+ setTLS(oldTLS);
return ret;
}
-ScriptCState::ScriptCState()
-{
- mScript = NULL;
- clear();
+typedef struct {
+ Context *rsc;
+ ScriptC *script;
+ const Allocation * ain;
+ Allocation * aout;
+ const void * usr;
+
+ uint32_t mSliceSize;
+ volatile int mSliceNum;
+
+ const uint8_t *ptrIn;
+ uint32_t eStrideIn;
+ uint8_t *ptrOut;
+ uint32_t eStrideOut;
+
+ uint32_t xStart;
+ uint32_t xEnd;
+ uint32_t yStart;
+ uint32_t yEnd;
+ uint32_t zStart;
+ uint32_t zEnd;
+ uint32_t arrayStart;
+ uint32_t arrayEnd;
+
+ uint32_t dimX;
+ uint32_t dimY;
+ uint32_t dimZ;
+ uint32_t dimArray;
+} MTLaunchStruct;
+typedef int (*rs_t)(const void *, void *, const void *, uint32_t, uint32_t, uint32_t, uint32_t);
+
+static void wc_xy(void *usr, uint32_t idx) {
+ MTLaunchStruct *mtls = (MTLaunchStruct *)usr;
+
+ while (1) {
+ uint32_t slice = (uint32_t)android_atomic_inc(&mtls->mSliceNum);
+ uint32_t yStart = mtls->yStart + slice * mtls->mSliceSize;
+ uint32_t yEnd = yStart + mtls->mSliceSize;
+ yEnd = rsMin(yEnd, mtls->yEnd);
+ if (yEnd <= yStart) {
+ return;
+ }
+
+ //LOGE("usr idx %i, x %i,%i y %i,%i", idx, mtls->xStart, mtls->xEnd, yStart, yEnd);
+ //LOGE("usr ptr in %p, out %p", mtls->ptrIn, mtls->ptrOut);
+ for (uint32_t y = yStart; y < yEnd; y++) {
+ uint32_t offset = mtls->dimX * y;
+ uint8_t *xPtrOut = mtls->ptrOut + (mtls->eStrideOut * offset);
+ const uint8_t *xPtrIn = mtls->ptrIn + (mtls->eStrideIn * offset);
+
+ for (uint32_t x = mtls->xStart; x < mtls->xEnd; x++) {
+ ((rs_t)mtls->script->mProgram.mRoot) (xPtrIn, xPtrOut, mtls->usr, x, y, 0, 0);
+ xPtrIn += mtls->eStrideIn;
+ xPtrOut += mtls->eStrideOut;
+ }
+ }
+ }
}
-ScriptCState::~ScriptCState()
-{
- delete mScript;
- mScript = NULL;
+static void wc_x(void *usr, uint32_t idx) {
+ MTLaunchStruct *mtls = (MTLaunchStruct *)usr;
+
+ while (1) {
+ uint32_t slice = (uint32_t)android_atomic_inc(&mtls->mSliceNum);
+ uint32_t xStart = mtls->xStart + slice * mtls->mSliceSize;
+ uint32_t xEnd = xStart + mtls->mSliceSize;
+ xEnd = rsMin(xEnd, mtls->xEnd);
+ if (xEnd <= xStart) {
+ return;
+ }
+
+ //LOGE("usr idx %i, x %i,%i y %i,%i", idx, mtls->xStart, mtls->xEnd, yStart, yEnd);
+ //LOGE("usr ptr in %p, out %p", mtls->ptrIn, mtls->ptrOut);
+ uint8_t *xPtrOut = mtls->ptrOut + (mtls->eStrideOut * xStart);
+ const uint8_t *xPtrIn = mtls->ptrIn + (mtls->eStrideIn * xStart);
+ for (uint32_t x = xStart; x < xEnd; x++) {
+ ((rs_t)mtls->script->mProgram.mRoot) (xPtrIn, xPtrOut, mtls->usr, x, 0, 0, 0);
+ xPtrIn += mtls->eStrideIn;
+ xPtrOut += mtls->eStrideOut;
+ }
+ }
}
-void ScriptCState::clear()
-{
- for (uint32_t ct=0; ct < MAX_SCRIPT_BANKS; ct++) {
- mConstantBufferTypes[ct].clear();
- mSlotNames[ct].setTo("");
- mInvokableNames[ct].setTo("");
- mSlotWritable[ct] = false;
+void ScriptC::runForEach(Context *rsc,
+ const Allocation * ain,
+ Allocation * aout,
+ const void * usr,
+ const RsScriptCall *sc) {
+ MTLaunchStruct mtls;
+ memset(&mtls, 0, sizeof(mtls));
+ Context::PushState ps(rsc);
+
+ if (ain) {
+ mtls.dimX = ain->getType()->getDimX();
+ mtls.dimY = ain->getType()->getDimY();
+ mtls.dimZ = ain->getType()->getDimZ();
+ //mtls.dimArray = ain->getType()->getDimArray();
+ } else if (aout) {
+ mtls.dimX = aout->getType()->getDimX();
+ mtls.dimY = aout->getType()->getDimY();
+ mtls.dimZ = aout->getType()->getDimZ();
+ //mtls.dimArray = aout->getType()->getDimArray();
+ } else {
+ rsc->setError(RS_ERROR_BAD_SCRIPT, "rsForEach called with null allocations");
+ return;
}
- delete mScript;
- mScript = new ScriptC(NULL);
+ if (!sc || (sc->xEnd == 0)) {
+ mtls.xEnd = mtls.dimX;
+ } else {
+ rsAssert(sc->xStart < mtls.dimX);
+ rsAssert(sc->xEnd <= mtls.dimX);
+ rsAssert(sc->xStart < sc->xEnd);
+ mtls.xStart = rsMin(mtls.dimX, sc->xStart);
+ mtls.xEnd = rsMin(mtls.dimX, sc->xEnd);
+ if (mtls.xStart >= mtls.xEnd) return;
+ }
- mInt32Defines.clear();
- mFloatDefines.clear();
+ if (!sc || (sc->yEnd == 0)) {
+ mtls.yEnd = mtls.dimY;
+ } else {
+ rsAssert(sc->yStart < mtls.dimY);
+ rsAssert(sc->yEnd <= mtls.dimY);
+ rsAssert(sc->yStart < sc->yEnd);
+ mtls.yStart = rsMin(mtls.dimY, sc->yStart);
+ mtls.yEnd = rsMin(mtls.dimY, sc->yEnd);
+ if (mtls.yStart >= mtls.yEnd) return;
+ }
+
+ mtls.xEnd = rsMax((uint32_t)1, mtls.xEnd);
+ mtls.yEnd = rsMax((uint32_t)1, mtls.yEnd);
+ mtls.zEnd = rsMax((uint32_t)1, mtls.zEnd);
+ mtls.arrayEnd = rsMax((uint32_t)1, mtls.arrayEnd);
+
+ rsAssert(ain->getType()->getDimZ() == 0);
+
+ setupScript(rsc);
+ Script * oldTLS = setTLS(this);
+
+ mtls.rsc = rsc;
+ mtls.ain = ain;
+ mtls.aout = aout;
+ mtls.script = this;
+ mtls.usr = usr;
+ mtls.mSliceSize = 10;
+ mtls.mSliceNum = 0;
+
+ mtls.ptrIn = NULL;
+ mtls.eStrideIn = 0;
+ if (ain) {
+ mtls.ptrIn = (const uint8_t *)ain->getPtr();
+ mtls.eStrideIn = ain->getType()->getElementSizeBytes();
+ }
+
+ mtls.ptrOut = NULL;
+ mtls.eStrideOut = 0;
+ if (aout) {
+ mtls.ptrOut = (uint8_t *)aout->getPtr();
+ mtls.eStrideOut = aout->getType()->getElementSizeBytes();
+ }
+
+ if ((rsc->getWorkerPoolSize() > 1) && mEnviroment.mIsThreadable) {
+ if (mtls.dimY > 1) {
+ rsc->launchThreads(wc_xy, &mtls);
+ } else {
+ rsc->launchThreads(wc_x, &mtls);
+ }
+
+ //LOGE("launch 1");
+ } else {
+ //LOGE("launch 3");
+ for (uint32_t ar = mtls.arrayStart; ar < mtls.arrayEnd; ar++) {
+ for (uint32_t z = mtls.zStart; z < mtls.zEnd; z++) {
+ for (uint32_t y = mtls.yStart; y < mtls.yEnd; y++) {
+ uint32_t offset = mtls.dimX * mtls.dimY * mtls.dimZ * ar +
+ mtls.dimX * mtls.dimY * z +
+ mtls.dimX * y;
+ uint8_t *xPtrOut = mtls.ptrOut + (mtls.eStrideOut * offset);
+ const uint8_t *xPtrIn = mtls.ptrIn + (mtls.eStrideIn * offset);
+
+ for (uint32_t x = mtls.xStart; x < mtls.xEnd; x++) {
+ ((rs_t)mProgram.mRoot) (xPtrIn, xPtrOut, usr, x, y, z, ar);
+ xPtrIn += mtls.eStrideIn;
+ xPtrOut += mtls.eStrideOut;
+ }
+ }
+ }
+ }
+ }
+
+ setTLS(oldTLS);
}
-static ACCvoid* symbolLookup(ACCvoid* pContext, const ACCchar* name)
-{
- const ScriptCState::SymbolTable_t *sym = ScriptCState::lookupSymbol(name);
+void ScriptC::Invoke(Context *rsc, uint32_t slot, const void *data, uint32_t len) {
+ //LOGE("rsi_ScriptInvoke %i", slot);
+ if ((slot >= mEnviroment.mInvokeFunctionCount) ||
+ (mEnviroment.mInvokeFunctions[slot] == NULL)) {
+ rsc->setError(RS_ERROR_BAD_SCRIPT, "Calling invoke on bad script");
+ return;
+ }
+ setupScript(rsc);
+ Script * oldTLS = setTLS(this);
+
+ if (rsc->props.mLogScripts) {
+ LOGV("%p ScriptC::Invoke invoking slot %i, ptr %p", rsc, slot, mEnviroment.mInvokeFunctions[slot]);
+ }
+ ((void (*)(const void *, uint32_t))
+ mEnviroment.mInvokeFunctions[slot])(data, len);
+ if (rsc->props.mLogScripts) {
+ LOGV("%p ScriptC::Invoke complete", rsc);
+ }
+
+ setTLS(oldTLS);
+}
+
+ScriptCState::ScriptCState() {
+ mScript.clear();
+}
+
+ScriptCState::~ScriptCState() {
+ mScript.clear();
+}
+
+void ScriptCState::init(Context *rsc) {
+ clear(rsc);
+}
+
+void ScriptCState::clear(Context *rsc) {
+ rsAssert(rsc);
+ mScript.clear();
+ mScript.set(new ScriptC(rsc));
+}
+
+static BCCvoid* symbolLookup(BCCvoid* pContext, const BCCchar* name) {
+ const ScriptCState::SymbolTable_t *sym;
+ ScriptC *s = (ScriptC *)pContext;
+ sym = ScriptCState::lookupSymbol(name);
+ if (!sym) {
+ sym = ScriptCState::lookupSymbolCL(name);
+ }
+ if (!sym) {
+ sym = ScriptCState::lookupSymbolGL(name);
+ }
if (sym) {
+ s->mEnviroment.mIsThreadable &= sym->threadable;
return sym->mPtr;
}
LOGE("ScriptC sym lookup failed for %s", name);
return NULL;
}
-void ScriptCState::runCompiler(Context *rsc, ScriptC *s)
-{
- s->mAccScript = accCreateScript();
- String8 tmp;
-
- rsc->appendNameDefines(&tmp);
- appendDecls(&tmp);
- appendVarDefines(rsc, &tmp);
- appendTypes(rsc, &tmp);
- tmp.append("#line 1\n");
-
- const char* scriptSource[] = {tmp.string(), s->mEnviroment.mScriptText};
- int scriptLength[] = {tmp.length(), s->mEnviroment.mScriptTextLength} ;
- accScriptSource(s->mAccScript, sizeof(scriptLength) / sizeof(int), scriptSource, scriptLength);
- accRegisterSymbolCallback(s->mAccScript, symbolLookup, NULL);
- accCompileScript(s->mAccScript);
- accGetScriptLabel(s->mAccScript, "main", (ACCvoid**) &s->mProgram.mScript);
- accGetScriptLabel(s->mAccScript, "init", (ACCvoid**) &s->mProgram.mInit);
- rsAssert(s->mProgram.mScript);
-
- if (!s->mProgram.mScript) {
- ACCchar buf[4096];
- ACCsizei len;
- accGetScriptInfoLog(s->mAccScript, sizeof(buf), &len, buf);
- LOGE("%s", buf);
- rsc->setError(RS_ERROR_BAD_SCRIPT, "Error compiling user script.");
- return;
+extern const char rs_runtime_lib_bc[];
+extern unsigned rs_runtime_lib_bc_size;
+
+void ScriptCState::runCompiler(Context *rsc, ScriptC *s, const char *resName) {
+ {
+ s->mBccScript = bccCreateScript();
+ s->mEnviroment.mIsThreadable = true;
+ bccRegisterSymbolCallback(s->mBccScript, symbolLookup, s);
+ // bccReadBC() reads in the BitCode, if no cache file corresponding to
+ // the resName is found. Otherwise, bccReadBC() returns a negative value
+ // and the "else" branch will be taken.
+ if (bccReadBC(s->mBccScript,
+ s->mEnviroment.mScriptText,
+ s->mEnviroment.mScriptTextLength,
+ resName) >= 0) {
+ //bccLinkBC(s->mBccScript, rs_runtime_lib_bc, rs_runtime_lib_bc_size);
+ bccCompileBC(s->mBccScript);
+ } else {
+ // bccReadBC returns a neagative value: Didn't read any script,
+ // So, use cached binary instead
+ bccLoadBinary(s->mBccScript);
+ }
+ bccGetScriptLabel(s->mBccScript, "root", (BCCvoid**) &s->mProgram.mRoot);
+ bccGetScriptLabel(s->mBccScript, "init", (BCCvoid**) &s->mProgram.mInit);
}
+ LOGV("%p ScriptCState::runCompiler root %p, init %p", rsc, s->mProgram.mRoot, s->mProgram.mInit);
if (s->mProgram.mInit) {
s->mProgram.mInit();
}
- for (int ct=0; ct < MAX_SCRIPT_BANKS; ct++) {
- if (mSlotNames[ct].length() > 0) {
- accGetScriptLabel(s->mAccScript,
- mSlotNames[ct].string(),
- (ACCvoid**) &s->mProgram.mSlotPointers[ct]);
- }
+ bccGetExportFuncs(s->mBccScript, (BCCsizei*) &s->mEnviroment.mInvokeFunctionCount, 0, NULL);
+ if (s->mEnviroment.mInvokeFunctionCount <= 0)
+ s->mEnviroment.mInvokeFunctions = NULL;
+ else {
+ s->mEnviroment.mInvokeFunctions = (Script::InvokeFunc_t*) calloc(s->mEnviroment.mInvokeFunctionCount, sizeof(Script::InvokeFunc_t));
+ bccGetExportFuncs(s->mBccScript, NULL, s->mEnviroment.mInvokeFunctionCount, (BCCvoid **) s->mEnviroment.mInvokeFunctions);
}
- for (int ct=0; ct < MAX_SCRIPT_BANKS; ct++) {
- if (mInvokableNames[ct].length() > 0) {
- accGetScriptLabel(s->mAccScript,
- mInvokableNames[ct].string(),
- (ACCvoid**) &s->mEnviroment.mInvokables[ct]);
- }
+ bccGetExportVars(s->mBccScript, (BCCsizei*) &s->mEnviroment.mFieldCount, 0, NULL);
+ if (s->mEnviroment.mFieldCount <= 0)
+ s->mEnviroment.mFieldAddress = NULL;
+ else {
+ s->mEnviroment.mFieldAddress = (void **) calloc(s->mEnviroment.mFieldCount, sizeof(void *));
+ bccGetExportVars(s->mBccScript, NULL, s->mEnviroment.mFieldCount, (BCCvoid **) s->mEnviroment.mFieldAddress);
+ s->initSlots();
}
s->mEnviroment.mFragment.set(rsc->getDefaultProgramFragment());
s->mEnviroment.mVertex.set(rsc->getDefaultProgramVertex());
- s->mEnviroment.mFragmentStore.set(rsc->getDefaultProgramFragmentStore());
+ s->mEnviroment.mFragmentStore.set(rsc->getDefaultProgramStore());
s->mEnviroment.mRaster.set(rsc->getDefaultProgramRaster());
- if (s->mProgram.mScript) {
+ if (s->mProgram.mRoot) {
const static int pragmaMax = 16;
- ACCsizei pragmaCount;
- ACCchar * str[pragmaMax];
- accGetPragmas(s->mAccScript, &pragmaCount, pragmaMax, &str[0]);
+ BCCsizei pragmaCount;
+ BCCchar * str[pragmaMax];
+ bccGetPragmas(s->mBccScript, &pragmaCount, pragmaMax, &str[0]);
for (int ct=0; ct < pragmaCount; ct+=2) {
+ //LOGE("pragme %s %s", str[ct], str[ct+1]);
if (!strcmp(str[ct], "version")) {
continue;
}
@@ -208,11 +466,6 @@ void ScriptCState::runCompiler(Context *rsc, ScriptC *s)
s->mEnviroment.mVertex.clear();
continue;
}
- ProgramVertex * pv = (ProgramVertex *)rsc->lookupName(str[ct+1]);
- if (pv != NULL) {
- s->mEnviroment.mVertex.set(pv);
- continue;
- }
LOGE("Unreconized value %s passed to stateVertex", str[ct+1]);
}
@@ -224,11 +477,6 @@ void ScriptCState::runCompiler(Context *rsc, ScriptC *s)
s->mEnviroment.mRaster.clear();
continue;
}
- ProgramRaster * pr = (ProgramRaster *)rsc->lookupName(str[ct+1]);
- if (pr != NULL) {
- s->mEnviroment.mRaster.set(pr);
- continue;
- }
LOGE("Unreconized value %s passed to stateRaster", str[ct+1]);
}
@@ -240,11 +488,6 @@ void ScriptCState::runCompiler(Context *rsc, ScriptC *s)
s->mEnviroment.mFragment.clear();
continue;
}
- ProgramFragment * pf = (ProgramFragment *)rsc->lookupName(str[ct+1]);
- if (pf != NULL) {
- s->mEnviroment.mFragment.set(pf);
- continue;
- }
LOGE("Unreconized value %s passed to stateFragment", str[ct+1]);
}
@@ -256,12 +499,6 @@ void ScriptCState::runCompiler(Context *rsc, ScriptC *s)
s->mEnviroment.mFragmentStore.clear();
continue;
}
- ProgramFragmentStore * pfs =
- (ProgramFragmentStore *)rsc->lookupName(str[ct+1]);
- if (pfs != NULL) {
- s->mEnviroment.mFragmentStore.set(pfs);
- continue;
- }
LOGE("Unreconized value %s passed to stateStore", str[ct+1]);
}
@@ -273,131 +510,15 @@ void ScriptCState::runCompiler(Context *rsc, ScriptC *s)
}
}
-static void appendElementBody(String8 *s, const Element *e)
-{
- s->append(" {\n");
- for (size_t ct2=0; ct2 < e->getFieldCount(); ct2++) {
- const Element *c = e->getField(ct2);
- s->append(" ");
- s->append(c->getCType());
- s->append(" ");
- s->append(e->getFieldName(ct2));
- s->append(";\n");
- }
- s->append("}");
-}
-
-void ScriptCState::appendVarDefines(const Context *rsc, String8 *str)
-{
- char buf[256];
- if (rsc->props.mLogScripts) {
- LOGD("appendVarDefines mInt32Defines.size()=%d mFloatDefines.size()=%d\n",
- mInt32Defines.size(), mFloatDefines.size());
- }
- for (size_t ct=0; ct < mInt32Defines.size(); ct++) {
- str->append("#define ");
- str->append(mInt32Defines.keyAt(ct));
- str->append(" ");
- sprintf(buf, "%i\n", (int)mInt32Defines.valueAt(ct));
- str->append(buf);
- }
- for (size_t ct=0; ct < mFloatDefines.size(); ct++) {
- str->append("#define ");
- str->append(mFloatDefines.keyAt(ct));
- str->append(" ");
- sprintf(buf, "%ff\n", mFloatDefines.valueAt(ct));
- str->append(buf);
- }
-}
-
-
-
-void ScriptCState::appendTypes(const Context *rsc, String8 *str)
-{
- char buf[256];
- String8 tmp;
-
- str->append("struct vecF32_2_s {float x; float y;};\n");
- str->append("struct vecF32_3_s {float x; float y; float z;};\n");
- str->append("struct vecF32_4_s {float x; float y; float z; float w;};\n");
- str->append("struct vecU8_4_s {char r; char g; char b; char a;};\n");
- str->append("#define vecF32_2_t struct vecF32_2_s\n");
- str->append("#define vecF32_3_t struct vecF32_3_s\n");
- str->append("#define vecF32_4_t struct vecF32_4_s\n");
- str->append("#define vecU8_4_t struct vecU8_4_s\n");
- str->append("#define vecI8_4_t struct vecU8_4_s\n");
-
- for (size_t ct=0; ct < MAX_SCRIPT_BANKS; ct++) {
- const Type *t = mConstantBufferTypes[ct].get();
- if (!t) {
- continue;
- }
- const Element *e = t->getElement();
- if (e->getName() && (e->getFieldCount() > 1)) {
- String8 s("struct struct_");
- s.append(e->getName());
- s.append(e->getCStructBody());
- s.append(";\n");
-
- s.append("#define ");
- s.append(e->getName());
- s.append("_t struct struct_");
- s.append(e->getName());
- s.append("\n\n");
- if (rsc->props.mLogScripts) {
- LOGV("%s", static_cast<const char*>(s));
- }
- str->append(s);
- }
-
- if (mSlotNames[ct].length() > 0) {
- String8 s;
- if (e->getName()) {
- // Use the named struct
- s.setTo(e->getName());
- } else {
- // create an struct named from the slot.
- s.setTo("struct ");
- s.append(mSlotNames[ct]);
- s.append("_s");
- s.append(e->getCStructBody());
- //appendElementBody(&s, e);
- s.append(";\n");
- s.append("struct ");
- s.append(mSlotNames[ct]);
- s.append("_s");
- }
-
- s.append(" * ");
- s.append(mSlotNames[ct]);
- s.append(";\n");
- if (rsc->props.mLogScripts) {
- LOGV("%s", static_cast<const char*>(s));
- }
- str->append(s);
- }
- }
-}
-
-
namespace android {
namespace renderscript {
-void rsi_ScriptCBegin(Context * rsc)
-{
+void rsi_ScriptCBegin(Context * rsc) {
ScriptCState *ss = &rsc->mScriptC;
- ss->clear();
+ ss->clear(rsc);
}
-void rsi_ScriptCSetScript(Context * rsc, void *vp)
-{
- rsAssert(0);
- //ScriptCState *ss = &rsc->mScriptC;
- //ss->mProgram.mScript = reinterpret_cast<ScriptC::RunScript_t>(vp);
-}
-
-void rsi_ScriptCSetText(Context *rsc, const char *text, uint32_t len)
-{
+void rsi_ScriptCSetText(Context *rsc, const char *text, uint32_t len) {
ScriptCState *ss = &rsc->mScriptC;
char *t = (char *)malloc(len + 1);
@@ -407,40 +528,18 @@ void rsi_ScriptCSetText(Context *rsc, const char *text, uint32_t len)
ss->mScript->mEnviroment.mScriptTextLength = len;
}
-
-RsScript rsi_ScriptCCreate(Context * rsc)
+RsScript rsi_ScriptCCreate(Context * rsc, const char *resName)
{
ScriptCState *ss = &rsc->mScriptC;
- ScriptC *s = ss->mScript;
- ss->mScript = NULL;
-
- ss->runCompiler(rsc, s);
+ ObjectBaseRef<ScriptC> s(ss->mScript);
+ ss->mScript.clear();
s->incUserRef();
- s->setContext(rsc);
- for (int ct=0; ct < MAX_SCRIPT_BANKS; ct++) {
- s->mTypes[ct].set(ss->mConstantBufferTypes[ct].get());
- s->mSlotNames[ct] = ss->mSlotNames[ct];
- s->mSlotWritable[ct] = ss->mSlotWritable[ct];
- }
-
- ss->clear();
- return s;
-}
-void rsi_ScriptCSetDefineF(Context *rsc, const char* name, float value)
-{
- ScriptCState *ss = &rsc->mScriptC;
- ss->mFloatDefines.add(String8(name), value);
-}
-
-void rsi_ScriptCSetDefineI32(Context *rsc, const char* name, int32_t value)
-{
- ScriptCState *ss = &rsc->mScriptC;
- ss->mInt32Defines.add(String8(name), value);
+ ss->runCompiler(rsc, s.get(), resName);
+ ss->clear(rsc);
+ return s.get();
}
}
}
-
-
diff --git a/libs/rs/rsScriptC.h b/libs/rs/rsScriptC.h
index 35abadf..4f0dff3 100644
--- a/libs/rs/rsScriptC.h
+++ b/libs/rs/rsScriptC.h
@@ -21,20 +21,16 @@
#include "RenderScriptEnv.h"
-#include <utils/KeyedVector.h>
-
-struct ACCscript;
+struct BCCscript;
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
-
-class ScriptC : public Script
-{
+class ScriptC : public Script {
public:
- typedef int (*RunScript_t)(uint32_t launchIndex);
+ typedef int (*RunScript_t)();
typedef void (*VoidFunc_t)();
ScriptC(Context *);
@@ -44,56 +40,61 @@ public:
int mVersionMajor;
int mVersionMinor;
- RunScript_t mScript;
+ RunScript_t mRoot;
VoidFunc_t mInit;
-
- void ** mSlotPointers[MAX_SCRIPT_BANKS];
};
Program_t mProgram;
- ACCscript* mAccScript;
+ BCCscript* mBccScript;
+
+ const Allocation *ptrToAllocation(const void *) const;
+
+
+ virtual void Invoke(Context *rsc, uint32_t slot, const void *data, uint32_t len);
+
+ virtual uint32_t run(Context *);
- virtual void setupScript();
- virtual uint32_t run(Context *, uint32_t launchID);
+ virtual void runForEach(Context *rsc,
+ const Allocation * ain,
+ Allocation * aout,
+ const void * usr,
+ const RsScriptCall *sc = NULL);
+
+ virtual void serialize(OStream *stream) const { }
+ virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_SCRIPT_C; }
+ static Type *createFromStream(Context *rsc, IStream *stream) { return NULL; }
+
+protected:
+ void setupScript(Context *);
+ void setupGLState(Context *);
+ Script * setTLS(Script *);
};
-class ScriptCState
-{
+class ScriptCState {
public:
ScriptCState();
~ScriptCState();
- ScriptC *mScript;
+ ObjectBaseRef<ScriptC> mScript;
- ObjectBaseRef<const Type> mConstantBufferTypes[MAX_SCRIPT_BANKS];
- String8 mSlotNames[MAX_SCRIPT_BANKS];
- bool mSlotWritable[MAX_SCRIPT_BANKS];
- String8 mInvokableNames[MAX_SCRIPT_BANKS];
+ void init(Context *rsc);
- void clear();
- void runCompiler(Context *rsc, ScriptC *s);
- void appendVarDefines(const Context *rsc, String8 *str);
- void appendTypes(const Context *rsc, String8 *str);
+ void clear(Context *rsc);
+ void runCompiler(Context *rsc, ScriptC *s, const char *resName);
struct SymbolTable_t {
const char * mName;
void * mPtr;
- const char * mRet;
- const char * mParam;
+ bool threadable;
};
- static SymbolTable_t gSyms[];
+ //static SymbolTable_t gSyms[];
static const SymbolTable_t * lookupSymbol(const char *);
- static void appendDecls(String8 *str);
-
- KeyedVector<String8,int> mInt32Defines;
- KeyedVector<String8,float> mFloatDefines;
+ static const SymbolTable_t * lookupSymbolCL(const char *);
+ static const SymbolTable_t * lookupSymbolGL(const char *);
};
}
}
#endif
-
-
-
diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp
index 202ca3d..7e4a247 100644
--- a/libs/rs/rsScriptC_Lib.cpp
+++ b/libs/rs/rsScriptC_Lib.cpp
@@ -17,18 +17,9 @@
#include "rsContext.h"
#include "rsScriptC.h"
#include "rsMatrix.h"
-#include "rsNoise.h"
-#include "acc/acc.h"
#include "utils/Timers.h"
-#define GL_GLEXT_PROTOTYPES
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
#include <time.h>
using namespace android;
@@ -39,254 +30,12 @@ using namespace android::renderscript;
Context * rsc = tls->mContext; \
ScriptC * sc = (ScriptC *) tls->mScript
-typedef struct {
- float x;
- float y;
- float z;
-} vec3_t;
-
-typedef struct {
- float x;
- float y;
- float z;
- float w;
-} vec4_t;
-
-typedef struct {
- float x;
- float y;
-} vec2_t;
-
-//////////////////////////////////////////////////////////////////////////////
-// IO routines
-//////////////////////////////////////////////////////////////////////////////
-
-static float SC_loadF(uint32_t bank, uint32_t offset)
-{
- GET_TLS();
- const void *vp = sc->mSlots[bank]->getPtr();
- const float *f = static_cast<const float *>(vp);
- //LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]);
- return f[offset];
-}
-
-static int32_t SC_loadI32(uint32_t bank, uint32_t offset)
-{
- GET_TLS();
- const void *vp = sc->mSlots[bank]->getPtr();
- const int32_t *i = static_cast<const int32_t *>(vp);
- //LOGE("loadI32 %i %i = %i", bank, offset, t);
- return i[offset];
-}
-
-static float* SC_loadArrayF(uint32_t bank, uint32_t offset)
-{
- GET_TLS();
- void *vp = sc->mSlots[bank]->getPtr();
- float *f = static_cast<float *>(vp);
- return f + offset;
-}
-
-static int32_t* SC_loadArrayI32(uint32_t bank, uint32_t offset)
-{
- GET_TLS();
- void *vp = sc->mSlots[bank]->getPtr();
- int32_t *i = static_cast<int32_t *>(vp);
- return i + offset;
-}
-
-static float* SC_loadSimpleMeshVerticesF(RsSimpleMesh mesh, uint32_t idx)
-{
- SimpleMesh *tm = static_cast<SimpleMesh *>(mesh);
- void *vp = tm->mVertexBuffers[idx]->getPtr();;
- return static_cast<float *>(vp);
-}
-
-static void SC_updateSimpleMesh(RsSimpleMesh mesh)
-{
- GET_TLS();
- SimpleMesh *sm = static_cast<SimpleMesh *>(mesh);
- sm->uploadAll(rsc);
-}
-
-static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
-{
- GET_TLS();
- const void *vp = sc->mSlots[bank]->getPtr();
- const uint32_t *i = static_cast<const uint32_t *>(vp);
- return i[offset];
-}
-
-static void SC_loadVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v)
-{
- GET_TLS();
- const void *vp = sc->mSlots[bank]->getPtr();
- const float *f = static_cast<const float *>(vp);
- memcpy(v, &f[offset], sizeof(rsc_Vector4));
-}
-
-static void SC_loadMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m)
-{
- GET_TLS();
- const void *vp = sc->mSlots[bank]->getPtr();
- const float *f = static_cast<const float *>(vp);
- memcpy(m, &f[offset], sizeof(rsc_Matrix));
-}
-
-
-static void SC_storeF(uint32_t bank, uint32_t offset, float v)
-{
- //LOGE("storeF %i %i %f", bank, offset, v);
- GET_TLS();
- void *vp = sc->mSlots[bank]->getPtr();
- float *f = static_cast<float *>(vp);
- f[offset] = v;
-}
-
-static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v)
-{
- GET_TLS();
- void *vp = sc->mSlots[bank]->getPtr();
- int32_t *f = static_cast<int32_t *>(vp);
- static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
-}
-
-static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v)
-{
- GET_TLS();
- void *vp = sc->mSlots[bank]->getPtr();
- uint32_t *f = static_cast<uint32_t *>(vp);
- static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
-}
-
-static void SC_storeVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
-{
- GET_TLS();
- void *vp = sc->mSlots[bank]->getPtr();
- float *f = static_cast<float *>(vp);
- memcpy(&f[offset], v, sizeof(rsc_Vector4));
-}
-
-static void SC_storeMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m)
-{
- GET_TLS();
- void *vp = sc->mSlots[bank]->getPtr();
- float *f = static_cast<float *>(vp);
- memcpy(&f[offset], m, sizeof(rsc_Matrix));
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// Vec3 routines
-//////////////////////////////////////////////////////////////////////////////
-
-static void SC_vec3Norm(vec3_t *v)
-{
- float len = sqrtf(v->x * v->x + v->y * v->y + v->z * v->z);
- len = 1 / len;
- v->x *= len;
- v->y *= len;
- v->z *= len;
-}
-
-static float SC_vec3Length(const vec3_t *v)
-{
- return sqrtf(v->x * v->x + v->y * v->y + v->z * v->z);
-}
-
-static void SC_vec3Add(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs)
-{
- dest->x = lhs->x + rhs->x;
- dest->y = lhs->y + rhs->y;
- dest->z = lhs->z + rhs->z;
-}
-
-static void SC_vec3Sub(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs)
-{
- dest->x = lhs->x - rhs->x;
- dest->y = lhs->y - rhs->y;
- dest->z = lhs->z - rhs->z;
-}
-
-static void SC_vec3Cross(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs)
-{
- float x = lhs->y * rhs->z - lhs->z * rhs->y;
- float y = lhs->z * rhs->x - lhs->x * rhs->z;
- float z = lhs->x * rhs->y - lhs->y * rhs->x;
- dest->x = x;
- dest->y = y;
- dest->z = z;
-}
-
-static float SC_vec3Dot(const vec3_t *lhs, const vec3_t *rhs)
-{
- return lhs->x * rhs->x + lhs->y * rhs->y + lhs->z * rhs->z;
-}
-
-static void SC_vec3Scale(vec3_t *lhs, float scale)
-{
- lhs->x *= scale;
- lhs->y *= scale;
- lhs->z *= scale;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// Vec4 routines
-//////////////////////////////////////////////////////////////////////////////
-
-static void SC_vec4Norm(vec4_t *v)
-{
- float len = sqrtf(v->x * v->x + v->y * v->y + v->z * v->z + v->w * v->w);
- len = 1 / len;
- v->x *= len;
- v->y *= len;
- v->z *= len;
- v->w *= len;
-}
-
-static float SC_vec4Length(const vec4_t *v)
-{
- return sqrtf(v->x * v->x + v->y * v->y + v->z * v->z + v->w * v->w);
-}
-
-static void SC_vec4Add(vec4_t *dest, const vec4_t *lhs, const vec4_t *rhs)
-{
- dest->x = lhs->x + rhs->x;
- dest->y = lhs->y + rhs->y;
- dest->z = lhs->z + rhs->z;
- dest->w = lhs->w + rhs->w;
-}
-
-static void SC_vec4Sub(vec4_t *dest, const vec4_t *lhs, const vec4_t *rhs)
-{
- dest->x = lhs->x - rhs->x;
- dest->y = lhs->y - rhs->y;
- dest->z = lhs->z - rhs->z;
- dest->w = lhs->w - rhs->w;
-}
-
-static float SC_vec4Dot(const vec4_t *lhs, const vec4_t *rhs)
-{
- return lhs->x * rhs->x + lhs->y * rhs->y + lhs->z * rhs->z + lhs->w * rhs->w;
-}
-
-static void SC_vec4Scale(vec4_t *lhs, float scale)
-{
- lhs->x *= scale;
- lhs->y *= scale;
- lhs->z *= scale;
- lhs->w *= scale;
-}
//////////////////////////////////////////////////////////////////////////////
// Math routines
//////////////////////////////////////////////////////////////////////////////
-#define PI 3.1415926f
-#define DEG_TO_RAD PI / 180.0f
-#define RAD_TO_DEG 180.0f / PI
-
-static float SC_sinf_fast(float x)
-{
+static float SC_sinf_fast(float x) {
const float A = 1.0f / (2.0f * M_PI);
const float B = -16.0f;
const float C = 8.0f;
@@ -303,8 +52,7 @@ static float SC_sinf_fast(float x)
return 0.2215f * (y * fabsf(y) - y) + y;
}
-static float SC_cosf_fast(float x)
-{
+static float SC_cosf_fast(float x) {
x += float(M_PI / 2);
const float A = 1.0f / (2.0f * M_PI);
@@ -323,124 +71,34 @@ static float SC_cosf_fast(float x)
return 0.2215f * (y * fabsf(y) - y) + y;
}
-static float SC_randf(float max)
-{
+static float SC_randf(float max) {
float r = (float)rand();
return r / RAND_MAX * max;
}
-static float SC_randf2(float min, float max)
-{
+static float SC_randf2(float min, float max) {
float r = (float)rand();
return r / RAND_MAX * (max - min) + min;
}
-static int SC_sign(int value)
-{
- return (value > 0) - (value < 0);
-}
-
-static float SC_signf(float value)
-{
- return (value > 0) - (value < 0);
-}
-
-static float SC_clampf(float amount, float low, float high)
-{
- return amount < low ? low : (amount > high ? high : amount);
+static int SC_randi(int max) {
+ return (int)SC_randf(max);
}
-static int SC_clamp(int amount, int low, int high)
-{
- return amount < low ? low : (amount > high ? high : amount);
+static int SC_randi2(int min, int max) {
+ return (int)SC_randf2(min, max);
}
-static float SC_maxf(float a, float b)
-{
- return a > b ? a : b;
-}
-
-static float SC_minf(float a, float b)
-{
- return a < b ? a : b;
-}
-
-static float SC_sqrf(float v)
-{
- return v * v;
-}
-
-static int SC_sqr(int v)
-{
- return v * v;
-}
-
-static float SC_fracf(float v)
-{
- return v - floorf(v);
-}
-
-static float SC_roundf(float v)
-{
- return floorf(v + 0.4999999999);
-}
-
-static float SC_distf2(float x1, float y1, float x2, float y2)
-{
- float x = x2 - x1;
- float y = y2 - y1;
- return sqrtf(x * x + y * y);
-}
-
-static float SC_distf3(float x1, float y1, float z1, float x2, float y2, float z2)
-{
- float x = x2 - x1;
- float y = y2 - y1;
- float z = z2 - z1;
- return sqrtf(x * x + y * y + z * z);
-}
-
-static float SC_magf2(float a, float b)
-{
- return sqrtf(a * a + b * b);
-}
-
-static float SC_magf3(float a, float b, float c)
-{
- return sqrtf(a * a + b * b + c * c);
-}
-
-static float SC_radf(float degrees)
-{
- return degrees * DEG_TO_RAD;
-}
-
-static float SC_degf(float radians)
-{
- return radians * RAD_TO_DEG;
-}
-
-static float SC_lerpf(float start, float stop, float amount)
-{
- return start + (stop - start) * amount;
-}
-
-static float SC_normf(float start, float stop, float value)
-{
- return (value - start) / (stop - start);
-}
-
-static float SC_mapf(float minStart, float minStop, float maxStart, float maxStop, float value)
-{
- return maxStart + (maxStart - maxStop) * ((value - minStart) / (minStop - minStart));
+static float SC_frac(float v) {
+ int i = (int)floor(v);
+ return fmin(v - i, 0x1.fffffep-1f);
}
//////////////////////////////////////////////////////////////////////////////
// Time routines
//////////////////////////////////////////////////////////////////////////////
-static int32_t SC_second()
-{
+static int32_t SC_second() {
GET_TLS();
time_t rawtime;
@@ -451,8 +109,7 @@ static int32_t SC_second()
return timeinfo->tm_sec;
}
-static int32_t SC_minute()
-{
+static int32_t SC_minute() {
GET_TLS();
time_t rawtime;
@@ -463,8 +120,7 @@ static int32_t SC_minute()
return timeinfo->tm_min;
}
-static int32_t SC_hour()
-{
+static int32_t SC_hour() {
GET_TLS();
time_t rawtime;
@@ -475,8 +131,7 @@ static int32_t SC_hour()
return timeinfo->tm_hour;
}
-static int32_t SC_day()
-{
+static int32_t SC_day() {
GET_TLS();
time_t rawtime;
@@ -487,8 +142,7 @@ static int32_t SC_day()
return timeinfo->tm_mday;
}
-static int32_t SC_month()
-{
+static int32_t SC_month() {
GET_TLS();
time_t rawtime;
@@ -499,8 +153,7 @@ static int32_t SC_month()
return timeinfo->tm_mon;
}
-static int32_t SC_year()
-{
+static int32_t SC_year() {
GET_TLS();
time_t rawtime;
@@ -511,884 +164,365 @@ static int32_t SC_year()
return timeinfo->tm_year;
}
-static int32_t SC_uptimeMillis()
-{
+static int64_t SC_uptimeMillis() {
return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC));
}
-static int32_t SC_startTimeMillis()
-{
- GET_TLS();
- return sc->mEnviroment.mStartTimeMillis;
+static int64_t SC_uptimeNanos() {
+ return systemTime(SYSTEM_TIME_MONOTONIC);
}
-static int32_t SC_elapsedTimeMillis()
-{
+static float SC_getDt() {
GET_TLS();
- return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC))
- - sc->mEnviroment.mStartTimeMillis;
+ int64_t l = sc->mEnviroment.mLastDtTime;
+ sc->mEnviroment.mLastDtTime = systemTime(SYSTEM_TIME_MONOTONIC);
+ return ((float)(sc->mEnviroment.mLastDtTime - l)) / 1.0e9;
}
//////////////////////////////////////////////////////////////////////////////
-// Matrix routines
-//////////////////////////////////////////////////////////////////////////////
-
-
-static void SC_matrixLoadIdentity(rsc_Matrix *mat)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->loadIdentity();
-}
-
-static void SC_matrixLoadFloat(rsc_Matrix *mat, const float *f)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->load(f);
-}
-
-static void SC_matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->load(reinterpret_cast<const Matrix *>(newmat));
-}
-
-static void SC_matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->loadRotate(rot, x, y, z);
-}
-
-static void SC_matrixLoadScale(rsc_Matrix *mat, float x, float y, float z)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->loadScale(x, y, z);
-}
-
-static void SC_matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->loadTranslate(x, y, z);
-}
-
-static void SC_matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
- reinterpret_cast<const Matrix *>(rhs));
-}
-
-static void SC_matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->multiply(reinterpret_cast<const Matrix *>(rhs));
-}
-
-static void SC_matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->rotate(rot, x, y, z);
-}
-
-static void SC_matrixScale(rsc_Matrix *mat, float x, float y, float z)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->scale(x, y, z);
-}
-
-static void SC_matrixTranslate(rsc_Matrix *mat, float x, float y, float z)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->translate(x, y, z);
-}
-
-
-static void SC_vec2Rand(float *vec, float maxLen)
-{
- float angle = SC_randf(PI * 2);
- float len = SC_randf(maxLen);
- vec[0] = len * sinf(angle);
- vec[1] = len * cosf(angle);
-}
-
-
-
-//////////////////////////////////////////////////////////////////////////////
-// Context
+//
//////////////////////////////////////////////////////////////////////////////
-static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
-{
- GET_TLS();
- rsi_ProgramBindTexture(rsc,
- static_cast<ProgramFragment *>(vpf),
- slot,
- static_cast<Allocation *>(va));
-
+static uint32_t SC_allocGetDimX(RsAllocation va) {
+ const Allocation *a = static_cast<const Allocation *>(va);
+ CHECK_OBJ(a);
+ //LOGE("SC_allocGetDimX a=%p type=%p", a, a->getType());
+ return a->getType()->getDimX();
}
-static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
-{
- GET_TLS();
- rsi_ProgramBindSampler(rsc,
- static_cast<ProgramFragment *>(vpf),
- slot,
- static_cast<Sampler *>(vs));
-
+static uint32_t SC_allocGetDimY(RsAllocation va) {
+ const Allocation *a = static_cast<const Allocation *>(va);
+ CHECK_OBJ(a);
+ return a->getType()->getDimY();
}
-static void SC_bindProgramFragmentStore(RsProgramFragmentStore pfs)
-{
- GET_TLS();
- rsi_ContextBindProgramFragmentStore(rsc, pfs);
-
+static uint32_t SC_allocGetDimZ(RsAllocation va) {
+ const Allocation *a = static_cast<const Allocation *>(va);
+ CHECK_OBJ(a);
+ return a->getType()->getDimZ();
}
-static void SC_bindProgramFragment(RsProgramFragment pf)
-{
- GET_TLS();
- rsi_ContextBindProgramFragment(rsc, pf);
-
+static uint32_t SC_allocGetDimLOD(RsAllocation va) {
+ const Allocation *a = static_cast<const Allocation *>(va);
+ CHECK_OBJ(a);
+ return a->getType()->getDimLOD();
}
-static void SC_bindProgramVertex(RsProgramVertex pv)
-{
- GET_TLS();
- rsi_ContextBindProgramVertex(rsc, pv);
-
+static uint32_t SC_allocGetDimFaces(RsAllocation va) {
+ const Allocation *a = static_cast<const Allocation *>(va);
+ CHECK_OBJ(a);
+ return a->getType()->getDimFaces();
}
-//////////////////////////////////////////////////////////////////////////////
-// VP
-//////////////////////////////////////////////////////////////////////////////
-
-static void SC_vpLoadModelMatrix(const rsc_Matrix *m)
-{
- GET_TLS();
- rsc->getVertex()->setModelviewMatrix(m);
+static const void * SC_getElementAtX(RsAllocation va, uint32_t x) {
+ const Allocation *a = static_cast<const Allocation *>(va);
+ CHECK_OBJ(a);
+ const Type *t = a->getType();
+ CHECK_OBJ(t);
+ const uint8_t *p = (const uint8_t *)a->getPtr();
+ return &p[t->getElementSizeBytes() * x];
}
-static void SC_vpLoadTextureMatrix(const rsc_Matrix *m)
-{
- GET_TLS();
- rsc->getVertex()->setTextureMatrix(m);
-}
-
-
-
-//////////////////////////////////////////////////////////////////////////////
-// Drawing
-//////////////////////////////////////////////////////////////////////////////
-
-static void SC_drawLine(float x1, float y1, float z1,
- float x2, float y2, float z2)
-{
- GET_TLS();
- if (!rsc->setupCheck()) {
- return;
- }
-
- float vtx[] = { x1, y1, z1, x2, y2, z2 };
- VertexArray va;
- va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx);
- if (rsc->checkVersion2_0()) {
- va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
- } else {
- va.setupGL(rsc, &rsc->mStateVertexArray);
- }
-
- glDrawArrays(GL_LINES, 0, 2);
+static const void * SC_getElementAtXY(RsAllocation va, uint32_t x, uint32_t y) {
+ const Allocation *a = static_cast<const Allocation *>(va);
+ CHECK_OBJ(a);
+ const Type *t = a->getType();
+ CHECK_OBJ(t);
+ const uint8_t *p = (const uint8_t *)a->getPtr();
+ return &p[t->getElementSizeBytes() * (x + y*t->getDimX())];
}
-static void SC_drawPoint(float x, float y, float z)
-{
- GET_TLS();
- if (!rsc->setupCheck()) {
- return;
- }
-
- float vtx[] = { x, y, z };
-
- VertexArray va;
- va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx);
- if (rsc->checkVersion2_0()) {
- va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
- } else {
- va.setupGL(rsc, &rsc->mStateVertexArray);
- }
-
- glDrawArrays(GL_POINTS, 0, 1);
+static const void * SC_getElementAtXYZ(RsAllocation va, uint32_t x, uint32_t y, uint32_t z) {
+ const Allocation *a = static_cast<const Allocation *>(va);
+ CHECK_OBJ(a);
+ const Type *t = a->getType();
+ CHECK_OBJ(t);
+ const uint8_t *p = (const uint8_t *)a->getPtr();
+ return &p[t->getElementSizeBytes() * (x + y*t->getDimX())];
}
-static void SC_drawQuadTexCoords(float x1, float y1, float z1,
- float u1, float v1,
- float x2, float y2, float z2,
- float u2, float v2,
- float x3, float y3, float z3,
- float u3, float v3,
- float x4, float y4, float z4,
- float u4, float v4)
-{
- GET_TLS();
- if (!rsc->setupCheck()) {
- return;
+static void SC_setObject(void **vdst, void * vsrc) {
+ //LOGE("SC_setObject %p,%p %p", vdst, *vdst, vsrc);
+ if (vsrc) {
+ CHECK_OBJ(vsrc);
+ static_cast<ObjectBase *>(vsrc)->incSysRef();
}
-
- //LOGE("Quad");
- //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
- //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
- //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
- //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
-
- float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
- const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
-
- VertexArray va;
- va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx);
- va.addLegacy(GL_FLOAT, 2, 8, RS_KIND_TEXTURE, false, (uint32_t)tex);
- if (rsc->checkVersion2_0()) {
- va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
- } else {
- va.setupGL(rsc, &rsc->mStateVertexArray);
+ if (vdst[0]) {
+ CHECK_OBJ(vdst[0]);
+ static_cast<ObjectBase *>(vdst[0])->decSysRef();
}
-
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ *vdst = vsrc;
+ //LOGE("SC_setObject *");
}
-static void SC_drawQuad(float x1, float y1, float z1,
- float x2, float y2, float z2,
- float x3, float y3, float z3,
- float x4, float y4, float z4)
-{
- SC_drawQuadTexCoords(x1, y1, z1, 0, 1,
- x2, y2, z2, 1, 1,
- x3, y3, z3, 1, 0,
- x4, y4, z4, 0, 0);
-}
-
-static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h)
-{
- GET_TLS();
- ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex());
- rsc->setVertex(rsc->getDefaultProgramVertex());
- //rsc->setupCheck();
-
- //GLint crop[4] = {0, h, w, -h};
-
- float sh = rsc->getHeight();
-
- SC_drawQuad(x, sh - y, z,
- x+w, sh - y, z,
- x+w, sh - (y+h), z,
- x, sh - (y+h), z);
- rsc->setVertex((ProgramVertex *)tmp.get());
-}
-
-static void SC_drawSpriteScreenspaceCropped(float x, float y, float z, float w, float h,
- float cx0, float cy0, float cx1, float cy1)
-{
- GET_TLS();
- if (!rsc->setupCheck()) {
- return;
+static void SC_clearObject(void **vdst) {
+ //LOGE("SC_clearObject %p,%p", vdst, *vdst);
+ if (vdst[0]) {
+ CHECK_OBJ(vdst[0]);
+ static_cast<ObjectBase *>(vdst[0])->decSysRef();
}
-
- GLint crop[4] = {cx0, cy0, cx1, cy1};
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- glDrawTexfOES(x, y, z, w, h);
+ *vdst = NULL;
+ //LOGE("SC_clearObject *");
}
-static void SC_drawSprite(float x, float y, float z, float w, float h)
-{
- GET_TLS();
- float vin[3] = {x, y, z};
- float vout[4];
-
- //LOGE("ds in %f %f %f", x, y, z);
- rsc->getVertex()->transformToScreen(rsc, vout, vin);
- //LOGE("ds out %f %f %f %f", vout[0], vout[1], vout[2], vout[3]);
- vout[0] /= vout[3];
- vout[1] /= vout[3];
- vout[2] /= vout[3];
-
- vout[0] *= rsc->getWidth() / 2;
- vout[1] *= rsc->getHeight() / 2;
- vout[0] += rsc->getWidth() / 2;
- vout[1] += rsc->getHeight() / 2;
-
- vout[0] -= w/2;
- vout[1] -= h/2;
-
- //LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]);
-
- // U, V, W, H
- SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w);
- //rsc->setupCheck();
+static bool SC_isObject(RsAllocation vsrc) {
+ return vsrc != NULL;
}
-
-static void SC_drawRect(float x1, float y1,
- float x2, float y2, float z)
-{
- SC_drawQuad(x1, y2, z,
- x2, y2, z,
- x2, y1, z,
- x1, y1, z);
+static void SC_debugF(const char *s, float f) {
+ LOGE("%s %f, 0x%08x", s, f, *((int *) (&f)));
}
-
-static void SC_drawSimpleMesh(RsSimpleMesh vsm)
-{
- GET_TLS();
- SimpleMesh *sm = static_cast<SimpleMesh *>(vsm);
- if (!rsc->setupCheck()) {
- return;
- }
- sm->render(rsc);
+static void SC_debugFv2(const char *s, float f1, float f2) {
+ LOGE("%s {%f, %f}", s, f1, f2);
}
-
-static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t len)
-{
- GET_TLS();
- SimpleMesh *sm = static_cast<SimpleMesh *>(vsm);
- if (!rsc->setupCheck()) {
- return;
- }
- sm->renderRange(rsc, start, len);
+static void SC_debugFv3(const char *s, float f1, float f2, float f3) {
+ LOGE("%s {%f, %f, %f}", s, f1, f2, f3);
}
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-
-static void SC_color(float r, float g, float b, float a)
-{
- GET_TLS();
- rsc->mStateVertex.color[0] = r;
- rsc->mStateVertex.color[1] = g;
- rsc->mStateVertex.color[2] = b;
- rsc->mStateVertex.color[3] = a;
- if (!rsc->checkVersion2_0()) {
- glColor4f(r, g, b, a);
- }
+static void SC_debugFv4(const char *s, float f1, float f2, float f3, float f4) {
+ LOGE("%s {%f, %f, %f, %f}", s, f1, f2, f3, f4);
}
-
-static void SC_ambient(float r, float g, float b, float a)
-{
- GLfloat params[] = { r, g, b, a };
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, params);
+static void SC_debugD(const char *s, double d) {
+ LOGE("%s %f, 0x%08llx", s, d, *((long long *) (&d)));
}
-
-static void SC_diffuse(float r, float g, float b, float a)
-{
- GLfloat params[] = { r, g, b, a };
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, params);
+static void SC_debugFM4v4(const char *s, const float *f) {
+ LOGE("%s {%f, %f, %f, %f", s, f[0], f[4], f[8], f[12]);
+ LOGE("%s %f, %f, %f, %f", s, f[1], f[5], f[9], f[13]);
+ LOGE("%s %f, %f, %f, %f", s, f[2], f[6], f[10], f[14]);
+ LOGE("%s %f, %f, %f, %f}", s, f[3], f[7], f[11], f[15]);
}
-
-static void SC_specular(float r, float g, float b, float a)
-{
- GLfloat params[] = { r, g, b, a };
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, params);
+static void SC_debugFM3v3(const char *s, const float *f) {
+ LOGE("%s {%f, %f, %f", s, f[0], f[3], f[6]);
+ LOGE("%s %f, %f, %f", s, f[1], f[4], f[7]);
+ LOGE("%s %f, %f, %f}",s, f[2], f[5], f[8]);
}
-
-static void SC_emission(float r, float g, float b, float a)
-{
- GLfloat params[] = { r, g, b, a };
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, params);
+static void SC_debugFM2v2(const char *s, const float *f) {
+ LOGE("%s {%f, %f", s, f[0], f[2]);
+ LOGE("%s %f, %f}",s, f[1], f[3]);
}
-static void SC_shininess(float s)
-{
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, s);
+static void SC_debugI32(const char *s, int32_t i) {
+ LOGE("%s %i 0x%x", s, i, i);
}
-
-static void SC_pointAttenuation(float a, float b, float c)
-{
- GLfloat params[] = { a, b, c };
- glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, params);
+static void SC_debugU32(const char *s, uint32_t i) {
+ LOGE("%s %u 0x%x", s, i, i);
}
-
-static void SC_hsbToRgb(float h, float s, float b, float* rgb)
-{
- float red = 0.0f;
- float green = 0.0f;
- float blue = 0.0f;
-
- float x = h;
- float y = s;
- float z = b;
-
- float hf = (x - (int) x) * 6.0f;
- int ihf = (int) hf;
- float f = hf - ihf;
- float pv = z * (1.0f - y);
- float qv = z * (1.0f - y * f);
- float tv = z * (1.0f - y * (1.0f - f));
-
- switch (ihf) {
- case 0: // Red is the dominant color
- red = z;
- green = tv;
- blue = pv;
- break;
- case 1: // Green is the dominant color
- red = qv;
- green = z;
- blue = pv;
- break;
- case 2:
- red = pv;
- green = z;
- blue = tv;
- break;
- case 3: // Blue is the dominant color
- red = pv;
- green = qv;
- blue = z;
- break;
- case 4:
- red = tv;
- green = pv;
- blue = z;
- break;
- case 5: // Red is the dominant color
- red = z;
- green = pv;
- blue = qv;
- break;
- }
-
- rgb[0] = red;
- rgb[1] = green;
- rgb[2] = blue;
+static void SC_debugLL64(const char *s, long long ll) {
+ LOGE("%s %lld 0x%llx", s, ll, ll);
}
-
-static int SC_hsbToAbgr(float h, float s, float b, float a)
-{
- float rgb[3];
- SC_hsbToRgb(h, s, b, rgb);
- return int(a * 255.0f) << 24 |
- int(rgb[2] * 255.0f) << 16 |
- int(rgb[1] * 255.0f) << 8 |
- int(rgb[0] * 255.0f);
+static void SC_debugULL64(const char *s, unsigned long long ll) {
+ LOGE("%s %llu 0x%llx", s, ll, ll);
}
-static void SC_hsb(float h, float s, float b, float a)
-{
- GET_TLS();
- float rgb[3];
- SC_hsbToRgb(h, s, b, rgb);
- if (rsc->checkVersion2_0()) {
- glVertexAttrib4f(1, rgb[0], rgb[1], rgb[2], a);
- } else {
- glColor4f(rgb[0], rgb[1], rgb[2], a);
- }
+static void SC_debugP(const char *s, const void *p) {
+ LOGE("%s %p", s, p);
}
-static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
-{
+static uint32_t SC_toClient2(int cmdID, void *data, int len) {
GET_TLS();
- rsi_AllocationUploadToTexture(rsc, va, false, baseMipLevel);
+ //LOGE("SC_toClient %i %i %i", cmdID, len);
+ return rsc->sendMessageToClient(data, RS_MESSAGE_TO_CLIENT_USER, cmdID, len, false);
}
-static void SC_uploadToBufferObject(RsAllocation va)
-{
+static uint32_t SC_toClient(int cmdID) {
GET_TLS();
- rsi_AllocationUploadToBufferObject(rsc, va);
+ //LOGE("SC_toClient %i", cmdID);
+ return rsc->sendMessageToClient(NULL, RS_MESSAGE_TO_CLIENT_USER, cmdID, 0, false);
}
-static void SC_syncToGL(RsAllocation va)
-{
+static uint32_t SC_toClientBlocking2(int cmdID, void *data, int len) {
GET_TLS();
- Allocation *a = static_cast<Allocation *>(va);
-
+ //LOGE("SC_toClientBlocking %i %i", cmdID, len);
+ return rsc->sendMessageToClient(data, RS_MESSAGE_TO_CLIENT_USER, cmdID, len, true);
}
-static void SC_ClearColor(float r, float g, float b, float a)
-{
- //LOGE("c %f %f %f %f", r, g, b, a);
+static uint32_t SC_toClientBlocking(int cmdID) {
GET_TLS();
- sc->mEnviroment.mClearColor[0] = r;
- sc->mEnviroment.mClearColor[1] = g;
- sc->mEnviroment.mClearColor[2] = b;
- sc->mEnviroment.mClearColor[3] = a;
-}
-
-static void SC_debugF(const char *s, float f)
-{
- LOGE("%s %f", s, f);
-}
-
-static void SC_debugHexF(const char *s, float f)
-{
- LOGE("%s 0x%x", s, *((int *) (&f)));
-}
-
-static void SC_debugI32(const char *s, int32_t i)
-{
- LOGE("%s %i", s, i);
+ //LOGE("SC_toClientBlocking %i", cmdID);
+ return rsc->sendMessageToClient(NULL, RS_MESSAGE_TO_CLIENT_USER, cmdID, 0, true);
}
-static void SC_debugHexI32(const char *s, int32_t i)
-{
- LOGE("%s 0x%x", s, i);
+int SC_divsi3(int a, int b) {
+ return a / b;
}
-static uint32_t SC_getWidth()
-{
- GET_TLS();
- return rsc->getWidth();
+int SC_modsi3(int a, int b) {
+ return a % b;
}
-static uint32_t SC_getHeight()
-{
+int SC_getAllocation(const void *ptr) {
GET_TLS();
- return rsc->getHeight();
+ const Allocation *alloc = sc->ptrToAllocation(ptr);
+ return (int)alloc;
}
-static uint32_t SC_colorFloatRGBAtoUNorm8(float r, float g, float b, float a)
-{
- uint32_t c = 0;
- c |= (uint32_t)(r * 255.f + 0.5f);
- c |= ((uint32_t)(g * 255.f + 0.5f)) << 8;
- c |= ((uint32_t)(b * 255.f + 0.5f)) << 16;
- c |= ((uint32_t)(a * 255.f + 0.5f)) << 24;
- return c;
+void SC_allocationMarkDirty(RsAllocation a) {
+ Allocation *alloc = static_cast<Allocation *>(a);
+ alloc->sendDirty();
}
-static uint32_t SC_colorFloatRGBAto565(float r, float g, float b)
-{
- uint32_t ir = (uint32_t)(r * 255.f + 0.5f);
- uint32_t ig = (uint32_t)(g * 255.f + 0.5f);
- uint32_t ib = (uint32_t)(b * 255.f + 0.5f);
- return rs888to565(ir, ig, ib);
-}
-
-static uint32_t SC_toClient(void *data, int cmdID, int len, int waitForSpace)
-{
+void SC_ForEach(RsScript vs,
+ RsAllocation vin,
+ RsAllocation vout,
+ const void *usr) {
GET_TLS();
- return rsc->sendMessageToClient(data, cmdID, len, waitForSpace != 0);
+ const Allocation *ain = static_cast<const Allocation *>(vin);
+ Allocation *aout = static_cast<Allocation *>(vout);
+ Script *s = static_cast<Script *>(vs);
+ s->runForEach(rsc, ain, aout, usr);
}
-static void SC_scriptCall(int scriptID)
-{
+void SC_ForEach2(RsScript vs,
+ RsAllocation vin,
+ RsAllocation vout,
+ const void *usr,
+ const RsScriptCall *call) {
GET_TLS();
- rsc->runScript((Script *)scriptID, 0);
+ const Allocation *ain = static_cast<const Allocation *>(vin);
+ Allocation *aout = static_cast<Allocation *>(vout);
+ Script *s = static_cast<Script *>(vs);
+ s->runForEach(rsc, ain, aout, usr, call);
}
-
//////////////////////////////////////////////////////////////////////////////
// Class implementation
//////////////////////////////////////////////////////////////////////////////
-ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
- // IO
- { "loadI32", (void *)&SC_loadI32,
- "int", "(int, int)" },
- //{ "loadU32", (void *)&SC_loadU32, "unsigned int", "(int, int)" },
- { "loadF", (void *)&SC_loadF,
- "float", "(int, int)" },
- { "loadArrayF", (void *)&SC_loadArrayF,
- "float*", "(int, int)" },
- { "loadArrayI32", (void *)&SC_loadArrayI32,
- "int*", "(int, int)" },
- { "loadVec4", (void *)&SC_loadVec4,
- "void", "(int, int, float *)" },
- { "loadMatrix", (void *)&SC_loadMatrix,
- "void", "(int, int, float *)" },
- { "storeI32", (void *)&SC_storeI32,
- "void", "(int, int, int)" },
- //{ "storeU32", (void *)&SC_storeU32, "void", "(int, int, unsigned int)" },
- { "storeF", (void *)&SC_storeF,
- "void", "(int, int, float)" },
- { "storeVec4", (void *)&SC_storeVec4,
- "void", "(int, int, float *)" },
- { "storeMatrix", (void *)&SC_storeMatrix,
- "void", "(int, int, float *)" },
- { "loadSimpleMeshVerticesF", (void *)&SC_loadSimpleMeshVerticesF,
- "float*", "(int, int)" },
- { "updateSimpleMesh", (void *)&SC_updateSimpleMesh,
- "void", "(int)" },
-
- // math
- { "modf", (void *)&fmod,
- "float", "(float, float)" },
- { "abs", (void *)&abs,
- "int", "(int)" },
- { "absf", (void *)&fabsf,
- "float", "(float)" },
- { "sinf_fast", (void *)&SC_sinf_fast,
- "float", "(float)" },
- { "cosf_fast", (void *)&SC_cosf_fast,
- "float", "(float)" },
- { "sinf", (void *)&sinf,
- "float", "(float)" },
- { "cosf", (void *)&cosf,
- "float", "(float)" },
- { "asinf", (void *)&asinf,
- "float", "(float)" },
- { "acosf", (void *)&acosf,
- "float", "(float)" },
- { "atanf", (void *)&atanf,
- "float", "(float)" },
- { "atan2f", (void *)&atan2f,
- "float", "(float, float)" },
- { "fabsf", (void *)&fabsf,
- "float", "(float)" },
- { "randf", (void *)&SC_randf,
- "float", "(float)" },
- { "randf2", (void *)&SC_randf2,
- "float", "(float, float)" },
- { "floorf", (void *)&floorf,
- "float", "(float)" },
- { "fracf", (void *)&SC_fracf,
- "float", "(float)" },
- { "ceilf", (void *)&ceilf,
- "float", "(float)" },
- { "roundf", (void *)&SC_roundf,
- "float", "(float)" },
- { "expf", (void *)&expf,
- "float", "(float)" },
- { "logf", (void *)&logf,
- "float", "(float)" },
- { "powf", (void *)&powf,
- "float", "(float, float)" },
- { "maxf", (void *)&SC_maxf,
- "float", "(float, float)" },
- { "minf", (void *)&SC_minf,
- "float", "(float, float)" },
- { "sqrt", (void *)&sqrt,
- "int", "(int)" },
- { "sqrtf", (void *)&sqrtf,
- "float", "(float)" },
- { "sqr", (void *)&SC_sqr,
- "int", "(int)" },
- { "sqrf", (void *)&SC_sqrf,
- "float", "(float)" },
- { "sign", (void *)&SC_sign,
- "int", "(int)" },
- { "signf", (void *)&SC_signf,
- "float", "(float)" },
- { "clamp", (void *)&SC_clamp,
- "int", "(int, int, int)" },
- { "clampf", (void *)&SC_clampf,
- "float", "(float, float, float)" },
- { "distf2", (void *)&SC_distf2,
- "float", "(float, float, float, float)" },
- { "distf3", (void *)&SC_distf3,
- "float", "(float, float, float, float, float, float)" },
- { "magf2", (void *)&SC_magf2,
- "float", "(float, float)" },
- { "magf3", (void *)&SC_magf3,
- "float", "(float, float, float)" },
- { "radf", (void *)&SC_radf,
- "float", "(float)" },
- { "degf", (void *)&SC_degf,
- "float", "(float)" },
- { "lerpf", (void *)&SC_lerpf,
- "float", "(float, float, float)" },
- { "normf", (void *)&SC_normf,
- "float", "(float, float, float)" },
- { "mapf", (void *)&SC_mapf,
- "float", "(float, float, float, float, float)" },
- { "noisef", (void *)&SC_noisef,
- "float", "(float)" },
- { "noisef2", (void *)&SC_noisef2,
- "float", "(float, float)" },
- { "noisef3", (void *)&SC_noisef3,
- "float", "(float, float, float)" },
- { "turbulencef2", (void *)&SC_turbulencef2,
- "float", "(float, float, float)" },
- { "turbulencef3", (void *)&SC_turbulencef3,
- "float", "(float, float, float, float)" },
+// llvm name mangling ref
+// <builtin-type> ::= v # void
+// ::= b # bool
+// ::= c # char
+// ::= a # signed char
+// ::= h # unsigned char
+// ::= s # short
+// ::= t # unsigned short
+// ::= i # int
+// ::= j # unsigned int
+// ::= l # long
+// ::= m # unsigned long
+// ::= x # long long, __int64
+// ::= y # unsigned long long, __int64
+// ::= f # float
+// ::= d # double
+
+static ScriptCState::SymbolTable_t gSyms[] = {
+ { "__divsi3", (void *)&SC_divsi3, true },
+ { "__modsi3", (void *)&SC_modsi3, true },
+
+ // allocation
+ { "_Z19rsAllocationGetDimX13rs_allocation", (void *)&SC_allocGetDimX, true },
+ { "_Z19rsAllocationGetDimY13rs_allocation", (void *)&SC_allocGetDimY, true },
+ { "_Z19rsAllocationGetDimZ13rs_allocation", (void *)&SC_allocGetDimZ, true },
+ { "_Z21rsAllocationGetDimLOD13rs_allocation", (void *)&SC_allocGetDimLOD, true },
+ { "_Z23rsAllocationGetDimFaces13rs_allocation", (void *)&SC_allocGetDimFaces, true },
+ { "_Z15rsGetAllocationPKv", (void *)&SC_getAllocation, true },
+
+ { "_Z14rsGetElementAt13rs_allocationj", (void *)&SC_getElementAtX, true },
+ { "_Z14rsGetElementAt13rs_allocationjj", (void *)&SC_getElementAtXY, true },
+ { "_Z14rsGetElementAt13rs_allocationjjj", (void *)&SC_getElementAtXYZ, true },
+
+ { "_Z11rsSetObjectP10rs_elementS_", (void *)&SC_setObject, true },
+ { "_Z13rsClearObjectP10rs_element", (void *)&SC_clearObject, true },
+ { "_Z10rsIsObject10rs_element", (void *)&SC_isObject, true },
+
+ { "_Z11rsSetObjectP7rs_typeS_", (void *)&SC_setObject, true },
+ { "_Z13rsClearObjectP7rs_type", (void *)&SC_clearObject, true },
+ { "_Z10rsIsObject7rs_type", (void *)&SC_isObject, true },
+
+ { "_Z11rsSetObjectP13rs_allocationS_", (void *)&SC_setObject, true },
+ { "_Z13rsClearObjectP13rs_allocation", (void *)&SC_clearObject, true },
+ { "_Z10rsIsObject13rs_allocation", (void *)&SC_isObject, true },
+
+ { "_Z11rsSetObjectP10rs_samplerS_", (void *)&SC_setObject, true },
+ { "_Z13rsClearObjectP10rs_sampler", (void *)&SC_clearObject, true },
+ { "_Z10rsIsObject10rs_sampler", (void *)&SC_isObject, true },
+
+ { "_Z11rsSetObjectP9rs_scriptS_", (void *)&SC_setObject, true },
+ { "_Z13rsClearObjectP9rs_script", (void *)&SC_clearObject, true },
+ { "_Z10rsIsObject9rs_script", (void *)&SC_isObject, true },
+
+ { "_Z11rsSetObjectP7rs_meshS_", (void *)&SC_setObject, true },
+ { "_Z13rsClearObjectP7rs_mesh", (void *)&SC_clearObject, true },
+ { "_Z10rsIsObject7rs_mesh", (void *)&SC_isObject, true },
+
+ { "_Z11rsSetObjectP19rs_program_fragmentS_", (void *)&SC_setObject, true },
+ { "_Z13rsClearObjectP19rs_program_fragment", (void *)&SC_clearObject, true },
+ { "_Z10rsIsObject19rs_program_fragment", (void *)&SC_isObject, true },
+
+ { "_Z11rsSetObjectP17rs_program_vertexS_", (void *)&SC_setObject, true },
+ { "_Z13rsClearObjectP17rs_program_vertex", (void *)&SC_clearObject, true },
+ { "_Z10rsIsObject17rs_program_vertex", (void *)&SC_isObject, true },
+
+ { "_Z11rsSetObjectP17rs_program_rasterS_", (void *)&SC_setObject, true },
+ { "_Z13rsClearObjectP17rs_program_raster", (void *)&SC_clearObject, true },
+ { "_Z10rsIsObject17rs_program_raster", (void *)&SC_isObject, true },
+
+ { "_Z11rsSetObjectP16rs_program_storeS_", (void *)&SC_setObject, true },
+ { "_Z13rsClearObjectP16rs_program_store", (void *)&SC_clearObject, true },
+ { "_Z10rsIsObject16rs_program_store", (void *)&SC_isObject, true },
+
+ { "_Z11rsSetObjectP7rs_fontS_", (void *)&SC_setObject, true },
+ { "_Z13rsClearObjectP7rs_font", (void *)&SC_clearObject, true },
+ { "_Z10rsIsObject7rs_font", (void *)&SC_isObject, true },
+
+
+ { "_Z21rsAllocationMarkDirty13rs_allocation", (void *)&SC_allocationMarkDirty, true },
+
+
+ // Debug
+ { "_Z7rsDebugPKcf", (void *)&SC_debugF, true },
+ { "_Z7rsDebugPKcff", (void *)&SC_debugFv2, true },
+ { "_Z7rsDebugPKcfff", (void *)&SC_debugFv3, true },
+ { "_Z7rsDebugPKcffff", (void *)&SC_debugFv4, true },
+ { "_Z7rsDebugPKcd", (void *)&SC_debugD, true },
+ { "_Z7rsDebugPKcPK12rs_matrix4x4", (void *)&SC_debugFM4v4, true },
+ { "_Z7rsDebugPKcPK12rs_matrix3x3", (void *)&SC_debugFM3v3, true },
+ { "_Z7rsDebugPKcPK12rs_matrix2x2", (void *)&SC_debugFM2v2, true },
+ { "_Z7rsDebugPKci", (void *)&SC_debugI32, true },
+ { "_Z7rsDebugPKcj", (void *)&SC_debugU32, true },
+ // Both "long" and "unsigned long" need to be redirected to their
+ // 64-bit counterparts, since we have hacked Slang to use 64-bit
+ // for "long" on Arm (to be similar to Java).
+ { "_Z7rsDebugPKcl", (void *)&SC_debugLL64, true },
+ { "_Z7rsDebugPKcm", (void *)&SC_debugULL64, true },
+ { "_Z7rsDebugPKcx", (void *)&SC_debugLL64, true },
+ { "_Z7rsDebugPKcy", (void *)&SC_debugULL64, true },
+ { "_Z7rsDebugPKcPKv", (void *)&SC_debugP, true },
+
+ // RS Math
+ { "_Z6rsRandi", (void *)&SC_randi, true },
+ { "_Z6rsRandii", (void *)&SC_randi2, true },
+ { "_Z6rsRandf", (void *)&SC_randf, true },
+ { "_Z6rsRandff", (void *)&SC_randf2, true },
+ { "_Z6rsFracf", (void *)&SC_frac, true },
// time
- { "second", (void *)&SC_second,
- "int", "()" },
- { "minute", (void *)&SC_minute,
- "int", "()" },
- { "hour", (void *)&SC_hour,
- "int", "()" },
- { "day", (void *)&SC_day,
- "int", "()" },
- { "month", (void *)&SC_month,
- "int", "()" },
- { "year", (void *)&SC_year,
- "int", "()" },
- { "uptimeMillis", (void*)&SC_uptimeMillis,
- "int", "()" }, // TODO: use long instead
- { "startTimeMillis", (void*)&SC_startTimeMillis,
- "int", "()" }, // TODO: use long instead
- { "elapsedTimeMillis", (void*)&SC_elapsedTimeMillis,
- "int", "()" }, // TODO: use long instead
-
- // matrix
- { "matrixLoadIdentity", (void *)&SC_matrixLoadIdentity,
- "void", "(float *mat)" },
- { "matrixLoadFloat", (void *)&SC_matrixLoadFloat,
- "void", "(float *mat, float *f)" },
- { "matrixLoadMat", (void *)&SC_matrixLoadMat,
- "void", "(float *mat, float *newmat)" },
- { "matrixLoadRotate", (void *)&SC_matrixLoadRotate,
- "void", "(float *mat, float rot, float x, float y, float z)" },
- { "matrixLoadScale", (void *)&SC_matrixLoadScale,
- "void", "(float *mat, float x, float y, float z)" },
- { "matrixLoadTranslate", (void *)&SC_matrixLoadTranslate,
- "void", "(float *mat, float x, float y, float z)" },
- { "matrixLoadMultiply", (void *)&SC_matrixLoadMultiply,
- "void", "(float *mat, float *lhs, float *rhs)" },
- { "matrixMultiply", (void *)&SC_matrixMultiply,
- "void", "(float *mat, float *rhs)" },
- { "matrixRotate", (void *)&SC_matrixRotate,
- "void", "(float *mat, float rot, float x, float y, float z)" },
- { "matrixScale", (void *)&SC_matrixScale,
- "void", "(float *mat, float x, float y, float z)" },
- { "matrixTranslate", (void *)&SC_matrixTranslate,
- "void", "(float *mat, float x, float y, float z)" },
-
- // vector
- { "vec2Rand", (void *)&SC_vec2Rand,
- "void", "(float *vec, float maxLen)" },
-
- // vec3
- { "vec3Norm", (void *)&SC_vec3Norm,
- "void", "(struct vecF32_3_s *)" },
- { "vec3Length", (void *)&SC_vec3Length,
- "float", "(struct vecF32_3_s *)" },
- { "vec3Add", (void *)&SC_vec3Add,
- "void", "(struct vecF32_3_s *dest, struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" },
- { "vec3Sub", (void *)&SC_vec3Sub,
- "void", "(struct vecF32_3_s *dest, struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" },
- { "vec3Cross", (void *)&SC_vec3Cross,
- "void", "(struct vecF32_3_s *dest, struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" },
- { "vec3Dot", (void *)&SC_vec3Dot,
- "float", "(struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" },
- { "vec3Scale", (void *)&SC_vec3Scale,
- "void", "(struct vecF32_3_s *lhs, float scale)" },
-
- // vec4
- { "vec4Norm", (void *)&SC_vec4Norm,
- "void", "(struct vecF32_4_s *)" },
- { "vec4Length", (void *)&SC_vec4Length,
- "float", "(struct vecF32_4_s *)" },
- { "vec4Add", (void *)&SC_vec4Add,
- "void", "(struct vecF32_4_s *dest, struct vecF32_4_s *lhs, struct vecF32_4_s *rhs)" },
- { "vec4Sub", (void *)&SC_vec4Sub,
- "void", "(struct vecF32_4_s *dest, struct vecF32_4_s *lhs, struct vecF32_4_s *rhs)" },
- { "vec4Dot", (void *)&SC_vec4Dot,
- "float", "(struct vecF32_4_s *lhs, struct vecF32_4_s *rhs)" },
- { "vec4Scale", (void *)&SC_vec4Scale,
- "void", "(struct vecF32_4_s *lhs, float scale)" },
-
- // context
- { "bindProgramFragment", (void *)&SC_bindProgramFragment,
- "void", "(int)" },
- { "bindProgramFragmentStore", (void *)&SC_bindProgramFragmentStore,
- "void", "(int)" },
- { "bindProgramStore", (void *)&SC_bindProgramFragmentStore,
- "void", "(int)" },
- { "bindProgramVertex", (void *)&SC_bindProgramVertex,
- "void", "(int)" },
- { "bindSampler", (void *)&SC_bindSampler,
- "void", "(int, int, int)" },
- { "bindTexture", (void *)&SC_bindTexture,
- "void", "(int, int, int)" },
-
- // vp
- { "vpLoadModelMatrix", (void *)&SC_vpLoadModelMatrix,
- "void", "(void *)" },
- { "vpLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix,
- "void", "(void *)" },
-
-
-
- // drawing
- { "drawRect", (void *)&SC_drawRect,
- "void", "(float x1, float y1, float x2, float y2, float z)" },
- { "drawQuad", (void *)&SC_drawQuad,
- "void", "(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" },
- { "drawQuadTexCoords", (void *)&SC_drawQuadTexCoords,
- "void", "(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4)" },
- { "drawSprite", (void *)&SC_drawSprite,
- "void", "(float x, float y, float z, float w, float h)" },
- { "drawSpriteScreenspace", (void *)&SC_drawSpriteScreenspace,
- "void", "(float x, float y, float z, float w, float h)" },
- { "drawSpriteScreenspaceCropped", (void *)&SC_drawSpriteScreenspaceCropped,
- "void", "(float x, float y, float z, float w, float h, float cx0, float cy0, float cx1, float cy1)" },
- { "drawLine", (void *)&SC_drawLine,
- "void", "(float x1, float y1, float z1, float x2, float y2, float z2)" },
- { "drawPoint", (void *)&SC_drawPoint,
- "void", "(float x1, float y1, float z1)" },
- { "drawSimpleMesh", (void *)&SC_drawSimpleMesh,
- "void", "(int ism)" },
- { "drawSimpleMeshRange", (void *)&SC_drawSimpleMeshRange,
- "void", "(int ism, int start, int len)" },
-
-
- // misc
- { "pfClearColor", (void *)&SC_ClearColor,
- "void", "(float, float, float, float)" },
- { "color", (void *)&SC_color,
- "void", "(float, float, float, float)" },
- { "hsb", (void *)&SC_hsb,
- "void", "(float, float, float, float)" },
- { "hsbToRgb", (void *)&SC_hsbToRgb,
- "void", "(float, float, float, float*)" },
- { "hsbToAbgr", (void *)&SC_hsbToAbgr,
- "int", "(float, float, float, float)" },
- { "ambient", (void *)&SC_ambient,
- "void", "(float, float, float, float)" },
- { "diffuse", (void *)&SC_diffuse,
- "void", "(float, float, float, float)" },
- { "specular", (void *)&SC_specular,
- "void", "(float, float, float, float)" },
- { "emission", (void *)&SC_emission,
- "void", "(float, float, float, float)" },
- { "shininess", (void *)&SC_shininess,
- "void", "(float)" },
- { "pointAttenuation", (void *)&SC_pointAttenuation,
- "void", "(float, float, float)" },
-
- { "uploadToTexture", (void *)&SC_uploadToTexture,
- "void", "(int, int)" },
- { "uploadToBufferObject", (void *)&SC_uploadToBufferObject,
- "void", "(int)" },
-
- { "syncToGL", (void *)&SC_syncToGL,
- "void", "(int)" },
-
- { "colorFloatRGBAtoUNorm8", (void *)&SC_colorFloatRGBAtoUNorm8,
- "int", "(float, float, float, float)" },
- { "colorFloatRGBto565", (void *)&SC_colorFloatRGBAto565,
- "int", "(float, float, float)" },
-
-
- { "getWidth", (void *)&SC_getWidth,
- "int", "()" },
- { "getHeight", (void *)&SC_getHeight,
- "int", "()" },
-
- { "sendToClient", (void *)&SC_toClient,
- "int", "(void *data, int cmdID, int len, int waitForSpace)" },
-
-
- { "debugF", (void *)&SC_debugF,
- "void", "(void *, float)" },
- { "debugI32", (void *)&SC_debugI32,
- "void", "(void *, int)" },
- { "debugHexF", (void *)&SC_debugHexF,
- "void", "(void *, float)" },
- { "debugHexI32", (void *)&SC_debugHexI32,
- "void", "(void *, int)" },
-
- { "scriptCall", (void *)&SC_scriptCall,
- "void", "(int)" },
-
-
- { NULL, NULL, NULL, NULL }
+ { "_Z8rsSecondv", (void *)&SC_second, true },
+ { "_Z8rsMinutev", (void *)&SC_minute, true },
+ { "_Z6rsHourv", (void *)&SC_hour, true },
+ { "_Z5rsDayv", (void *)&SC_day, true },
+ { "_Z7rsMonthv", (void *)&SC_month, true },
+ { "_Z6rsYearv", (void *)&SC_year, true },
+ { "_Z14rsUptimeMillisv", (void*)&SC_uptimeMillis, true },
+ { "_Z13rsUptimeNanosv", (void*)&SC_uptimeNanos, true },
+ { "_Z7rsGetDtv", (void*)&SC_getDt, false },
+
+ { "_Z14rsSendToClienti", (void *)&SC_toClient, false },
+ { "_Z14rsSendToClientiPKvj", (void *)&SC_toClient2, false },
+ { "_Z22rsSendToClientBlockingi", (void *)&SC_toClientBlocking, false },
+ { "_Z22rsSendToClientBlockingiPKvj", (void *)&SC_toClientBlocking2, false },
+
+ { "_Z9rsForEach9rs_script13rs_allocationS0_PKv", (void *)&SC_ForEach, false },
+ //{ "_Z9rsForEach9rs_script13rs_allocationS0_PKv", (void *)&SC_ForEach2, true },
+
+////////////////////////////////////////////////////////////////////
+
+ //{ "sinf_fast", (void *)&SC_sinf_fast, true },
+ //{ "cosf_fast", (void *)&SC_cosf_fast, true },
+
+ { NULL, NULL, false }
};
-const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
-{
+const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym) {
ScriptCState::SymbolTable_t *syms = gSyms;
while (syms->mPtr) {
@@ -1399,18 +533,3 @@ const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
}
return NULL;
}
-
-void ScriptCState::appendDecls(String8 *str)
-{
- ScriptCState::SymbolTable_t *syms = gSyms;
- while (syms->mPtr) {
- str->append(syms->mRet);
- str->append(" ");
- str->append(syms->mName);
- str->append(syms->mParam);
- str->append(";\n");
- syms++;
- }
-}
-
-
diff --git a/libs/rs/rsScriptC_LibCL.cpp b/libs/rs/rsScriptC_LibCL.cpp
new file mode 100644
index 0000000..6c0e164
--- /dev/null
+++ b/libs/rs/rsScriptC_LibCL.cpp
@@ -0,0 +1,295 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+#include "rsScriptC.h"
+
+// Implements rs_cl.rsh
+
+
+using namespace android;
+using namespace android::renderscript;
+
+
+static float SC_acospi(float v) {
+ return acosf(v)/ M_PI;
+}
+
+static float SC_asinpi(float v) {
+ return asinf(v) / M_PI;
+}
+
+static float SC_atanpi(float v) {
+ return atanf(v) / M_PI;
+}
+
+static float SC_atan2pi(float y, float x) {
+ return atan2f(y, x) / M_PI;
+}
+
+static float SC_cospi(float v) {
+ return cosf(v * M_PI);
+}
+
+static float SC_exp10(float v) {
+ return pow(10.f, v);
+}
+
+static float SC_fract(float v, int *iptr) {
+ int i = (int)floor(v);
+ iptr[0] = i;
+ return fmin(v - i, 0x1.fffffep-1f);
+}
+
+static float SC_log2(float v) {
+ return log10(v) / log10(2.f);
+}
+
+static float SC_pown(float v, int p) {
+ return powf(v, (float)p);
+}
+
+static float SC_powr(float v, float p) {
+ return powf(v, p);
+}
+
+float SC_rootn(float v, int r) {
+ return pow(v, 1.f / r);
+}
+
+float SC_rsqrt(float v) {
+ return 1.f / sqrtf(v);
+}
+
+float SC_sincos(float v, float *cosptr) {
+ *cosptr = cosf(v);
+ return sinf(v);
+}
+
+static float SC_sinpi(float v) {
+ return sinf(v * M_PI);
+}
+
+static float SC_tanpi(float v) {
+ return tanf(v * M_PI);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// Integer
+//////////////////////////////////////////////////////////////////////////////
+
+
+static uint32_t SC_abs_i32(int32_t v) {return abs(v);}
+static uint16_t SC_abs_i16(int16_t v) {return (uint16_t)abs(v);}
+static uint8_t SC_abs_i8(int8_t v) {return (uint8_t)abs(v);}
+
+static uint32_t SC_clz_u32(uint32_t v) {return __builtin_clz(v);}
+static uint16_t SC_clz_u16(uint16_t v) {return (uint16_t)__builtin_clz(v);}
+static uint8_t SC_clz_u8(uint8_t v) {return (uint8_t)__builtin_clz(v);}
+static int32_t SC_clz_i32(int32_t v) {return (int32_t)__builtin_clz((uint32_t)v);}
+static int16_t SC_clz_i16(int16_t v) {return (int16_t)__builtin_clz(v);}
+static int8_t SC_clz_i8(int8_t v) {return (int8_t)__builtin_clz(v);}
+
+static uint32_t SC_max_u32(uint32_t v, uint32_t v2) {return rsMax(v, v2);}
+static uint16_t SC_max_u16(uint16_t v, uint16_t v2) {return rsMax(v, v2);}
+static uint8_t SC_max_u8(uint8_t v, uint8_t v2) {return rsMax(v, v2);}
+static int32_t SC_max_i32(int32_t v, int32_t v2) {return rsMax(v, v2);}
+static int16_t SC_max_i16(int16_t v, int16_t v2) {return rsMax(v, v2);}
+static int8_t SC_max_i8(int8_t v, int8_t v2) {return rsMax(v, v2);}
+
+static uint32_t SC_min_u32(uint32_t v, uint32_t v2) {return rsMin(v, v2);}
+static uint16_t SC_min_u16(uint16_t v, uint16_t v2) {return rsMin(v, v2);}
+static uint8_t SC_min_u8(uint8_t v, uint8_t v2) {return rsMin(v, v2);}
+static int32_t SC_min_i32(int32_t v, int32_t v2) {return rsMin(v, v2);}
+static int16_t SC_min_i16(int16_t v, int16_t v2) {return rsMin(v, v2);}
+static int8_t SC_min_i8(int8_t v, int8_t v2) {return rsMin(v, v2);}
+
+//////////////////////////////////////////////////////////////////////////////
+// Float util
+//////////////////////////////////////////////////////////////////////////////
+
+static float SC_clamp_f32(float amount, float low, float high) {
+ return amount < low ? low : (amount > high ? high : amount);
+}
+
+static float SC_degrees(float radians) {
+ return radians * (180.f / M_PI);
+}
+
+static float SC_max_f32(float v, float v2) {
+ return rsMax(v, v2);
+}
+
+static float SC_min_f32(float v, float v2) {
+ return rsMin(v, v2);
+}
+
+static float SC_mix_f32(float start, float stop, float amount) {
+ //LOGE("lerpf %f %f %f", start, stop, amount);
+ return start + (stop - start) * amount;
+}
+
+static float SC_radians(float degrees) {
+ return degrees * (M_PI / 180.f);
+}
+
+static float SC_step_f32(float edge, float v) {
+ if (v < edge) return 0.f;
+ return 1.f;
+}
+
+static float SC_sign_f32(float value) {
+ if (value > 0) return 1.f;
+ if (value < 0) return -1.f;
+ return value;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// Class implementation
+//////////////////////////////////////////////////////////////////////////////
+
+// llvm name mangling ref
+// <builtin-type> ::= v # void
+// ::= b # bool
+// ::= c # char
+// ::= a # signed char
+// ::= h # unsigned char
+// ::= s # short
+// ::= t # unsigned short
+// ::= i # int
+// ::= j # unsigned int
+// ::= l # long
+// ::= m # unsigned long
+// ::= x # long long, __int64
+// ::= y # unsigned long long, __int64
+// ::= f # float
+// ::= d # double
+
+static ScriptCState::SymbolTable_t gSyms[] = {
+ // OpenCL math
+ { "_Z4acosf", (void *)&acosf, true },
+ { "_Z5acoshf", (void *)&acoshf, true },
+ { "_Z6acospif", (void *)&SC_acospi, true },
+ { "_Z4asinf", (void *)&asinf, true },
+ { "_Z5asinhf", (void *)&asinhf, true },
+ { "_Z6asinpif", (void *)&SC_asinpi, true },
+ { "_Z4atanf", (void *)&atanf, true },
+ { "_Z5atan2ff", (void *)&atan2f, true },
+ { "_Z6atanpif", (void *)&SC_atanpi, true },
+ { "_Z7atan2piff", (void *)&SC_atan2pi, true },
+ { "_Z4cbrtf", (void *)&cbrtf, true },
+ { "_Z4ceilf", (void *)&ceilf, true },
+ { "_Z8copysignff", (void *)&copysignf, true },
+ { "_Z3cosf", (void *)&cosf, true },
+ { "_Z4coshf", (void *)&coshf, true },
+ { "_Z5cospif", (void *)&SC_cospi, true },
+ { "_Z4erfcf", (void *)&erfcf, true },
+ { "_Z3erff", (void *)&erff, true },
+ { "_Z3expf", (void *)&expf, true },
+ { "_Z4exp2f", (void *)&exp2f, true },
+ { "_Z5exp10f", (void *)&SC_exp10, true },
+ { "_Z5expm1f", (void *)&expm1f, true },
+ { "_Z4fabsf", (void *)&fabsf, true },
+ { "_Z4fdimff", (void *)&fdimf, true },
+ { "_Z5floorf", (void *)&floorf, true },
+ { "_Z3fmafff", (void *)&fmaf, true },
+ { "_Z4fmaxff", (void *)&fmaxf, true },
+ { "_Z4fminff", (void *)&fminf, true }, // float fmin(float, float)
+ { "_Z4fmodff", (void *)&fmodf, true },
+ { "_Z5fractfPf", (void *)&SC_fract, true },
+ { "_Z5frexpfPi", (void *)&frexpf, true },
+ { "_Z5hypotff", (void *)&hypotf, true },
+ { "_Z5ilogbf", (void *)&ilogbf, true },
+ { "_Z5ldexpfi", (void *)&ldexpf, true },
+ { "_Z6lgammaf", (void *)&lgammaf, true },
+ { "_Z3logf", (void *)&logf, true },
+ { "_Z4log2f", (void *)&SC_log2, true },
+ { "_Z5log10f", (void *)&log10f, true },
+ { "_Z5log1pf", (void *)&log1pf, true },
+ //{ "logb", (void *)&, true },
+ //{ "mad", (void *)&, true },
+ { "modf", (void *)&modff, true },
+ //{ "nan", (void *)&, true },
+ { "_Z9nextafterff", (void *)&nextafterf, true },
+ { "_Z3powff", (void *)&powf, true },
+ { "_Z4pownfi", (void *)&SC_pown, true },
+ { "_Z4powrff", (void *)&SC_powr, true },
+ { "_Z9remainderff", (void *)&remainderf, true },
+ { "remquo", (void *)&remquof, true },
+ { "_Z4rintf", (void *)&rintf, true },
+ { "_Z5rootnfi", (void *)&SC_rootn, true },
+ { "_Z5roundf", (void *)&roundf, true },
+ { "_Z5rsqrtf", (void *)&SC_rsqrt, true },
+ { "_Z3sinf", (void *)&sinf, true },
+ { "sincos", (void *)&SC_sincos, true },
+ { "_Z4sinhf", (void *)&sinhf, true },
+ { "_Z5sinpif", (void *)&SC_sinpi, true },
+ { "_Z4sqrtf", (void *)&sqrtf, true },
+ { "_Z3tanf", (void *)&tanf, true },
+ { "_Z4tanhf", (void *)&tanhf, true },
+ { "_Z5tanpif", (void *)&SC_tanpi, true },
+ //{ "tgamma", (void *)&, true },
+ { "_Z5truncf", (void *)&truncf, true },
+
+ // OpenCL Int
+ { "_Z3absi", (void *)&SC_abs_i32, true },
+ { "_Z3abss", (void *)&SC_abs_i16, true },
+ { "_Z3absc", (void *)&SC_abs_i8, true },
+ { "_Z3clzj", (void *)&SC_clz_u32, true },
+ { "_Z3clzt", (void *)&SC_clz_u16, true },
+ { "_Z3clzh", (void *)&SC_clz_u8, true },
+ { "_Z3clzi", (void *)&SC_clz_i32, true },
+ { "_Z3clzs", (void *)&SC_clz_i16, true },
+ { "_Z3clzc", (void *)&SC_clz_i8, true },
+ { "_Z3maxjj", (void *)&SC_max_u32, true },
+ { "_Z3maxtt", (void *)&SC_max_u16, true },
+ { "_Z3maxhh", (void *)&SC_max_u8, true },
+ { "_Z3maxii", (void *)&SC_max_i32, true },
+ { "_Z3maxss", (void *)&SC_max_i16, true },
+ { "_Z3maxcc", (void *)&SC_max_i8, true },
+ { "_Z3minjj", (void *)&SC_min_u32, true },
+ { "_Z3mintt", (void *)&SC_min_u16, true },
+ { "_Z3minhh", (void *)&SC_min_u8, true },
+ { "_Z3minii", (void *)&SC_min_i32, true },
+ { "_Z3minss", (void *)&SC_min_i16, true },
+ { "_Z3mincc", (void *)&SC_min_i8, true },
+
+ // OpenCL 6.11.4
+ { "_Z5clampfff", (void *)&SC_clamp_f32, true },
+ { "_Z7degreesf", (void *)&SC_degrees, true },
+ { "_Z3maxff", (void *)&SC_max_f32, true },
+ { "_Z3minff", (void *)&SC_min_f32, true },
+ { "_Z3mixfff", (void *)&SC_mix_f32, true },
+ { "_Z7radiansf", (void *)&SC_radians, true },
+ { "_Z4stepff", (void *)&SC_step_f32, true },
+ //{ "smoothstep", (void *)&, true },
+ { "_Z4signf", (void *)&SC_sign_f32, true },
+
+ { NULL, NULL, false }
+};
+
+const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbolCL(const char *sym) {
+ ScriptCState::SymbolTable_t *syms = gSyms;
+
+ while (syms->mPtr) {
+ if (!strcmp(syms->mName, sym)) {
+ return syms;
+ }
+ syms++;
+ }
+ return NULL;
+}
+
diff --git a/libs/rs/rsScriptC_LibGL.cpp b/libs/rs/rsScriptC_LibGL.cpp
new file mode 100644
index 0000000..0f84e4b
--- /dev/null
+++ b/libs/rs/rsScriptC_LibGL.cpp
@@ -0,0 +1,470 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+#include "rsScriptC.h"
+#include "rsMatrix.h"
+
+#include "utils/Timers.h"
+
+#define GL_GLEXT_PROTOTYPES
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <time.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+#define GET_TLS() Context::ScriptTLSStruct * tls = \
+ (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \
+ Context * rsc = tls->mContext; \
+ ScriptC * sc = (ScriptC *) tls->mScript
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Context
+//////////////////////////////////////////////////////////////////////////////
+
+static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va) {
+ CHECK_OBJ_OR_NULL(va);
+ CHECK_OBJ(vpf);
+ GET_TLS();
+ rsi_ProgramBindTexture(rsc,
+ static_cast<ProgramFragment *>(vpf),
+ slot,
+ static_cast<Allocation *>(va));
+}
+
+static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs) {
+ CHECK_OBJ_OR_NULL(vs);
+ CHECK_OBJ(vpf);
+ GET_TLS();
+ rsi_ProgramBindSampler(rsc,
+ static_cast<ProgramFragment *>(vpf),
+ slot,
+ static_cast<Sampler *>(vs));
+}
+
+static void SC_bindProgramStore(RsProgramStore pfs) {
+ CHECK_OBJ_OR_NULL(pfs);
+ GET_TLS();
+ rsi_ContextBindProgramStore(rsc, pfs);
+}
+
+static void SC_bindProgramFragment(RsProgramFragment pf) {
+ CHECK_OBJ_OR_NULL(pf);
+ GET_TLS();
+ rsi_ContextBindProgramFragment(rsc, pf);
+}
+
+static void SC_bindProgramVertex(RsProgramVertex pv) {
+ CHECK_OBJ_OR_NULL(pv);
+ GET_TLS();
+ rsi_ContextBindProgramVertex(rsc, pv);
+}
+
+static void SC_bindProgramRaster(RsProgramRaster pv) {
+ CHECK_OBJ_OR_NULL(pv);
+ GET_TLS();
+ rsi_ContextBindProgramRaster(rsc, pv);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// VP
+//////////////////////////////////////////////////////////////////////////////
+
+static void SC_vpLoadProjectionMatrix(const rsc_Matrix *m) {
+ GET_TLS();
+ rsc->getProgramVertex()->setProjectionMatrix(rsc, m);
+}
+
+static void SC_vpLoadModelMatrix(const rsc_Matrix *m) {
+ GET_TLS();
+ rsc->getProgramVertex()->setModelviewMatrix(rsc, m);
+}
+
+static void SC_vpLoadTextureMatrix(const rsc_Matrix *m) {
+ GET_TLS();
+ rsc->getProgramVertex()->setTextureMatrix(rsc, m);
+}
+
+static void SC_pfConstantColor(RsProgramFragment vpf, float r, float g, float b, float a) {
+ GET_TLS();
+ CHECK_OBJ(vpf);
+ ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
+ pf->setConstantColor(rsc, r, g, b, a);
+}
+
+static void SC_vpGetProjectionMatrix(rsc_Matrix *m) {
+ GET_TLS();
+ rsc->getProgramVertex()->getProjectionMatrix(rsc, m);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// Drawing
+//////////////////////////////////////////////////////////////////////////////
+
+static void SC_drawQuadTexCoords(float x1, float y1, float z1,
+ float u1, float v1,
+ float x2, float y2, float z2,
+ float u2, float v2,
+ float x3, float y3, float z3,
+ float u3, float v3,
+ float x4, float y4, float z4,
+ float u4, float v4) {
+ GET_TLS();
+ if (!rsc->setupCheck()) {
+ return;
+ }
+
+ //LOGE("Quad");
+ //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
+ //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
+ //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
+ //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
+
+ float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
+ const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
+
+ VertexArray::Attrib attribs[2];
+ attribs[0].set(GL_FLOAT, 3, 12, false, (uint32_t)vtx, "ATTRIB_position");
+ attribs[1].set(GL_FLOAT, 2, 8, false, (uint32_t)tex, "ATTRIB_texture0");
+
+ VertexArray va(attribs, 2);
+ va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+}
+
+static void SC_drawQuad(float x1, float y1, float z1,
+ float x2, float y2, float z2,
+ float x3, float y3, float z3,
+ float x4, float y4, float z4) {
+ SC_drawQuadTexCoords(x1, y1, z1, 0, 1,
+ x2, y2, z2, 1, 1,
+ x3, y3, z3, 1, 0,
+ x4, y4, z4, 0, 0);
+}
+
+static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h) {
+ GET_TLS();
+ ObjectBaseRef<const ProgramVertex> tmp(rsc->getProgramVertex());
+ rsc->setProgramVertex(rsc->getDefaultProgramVertex());
+ //rsc->setupCheck();
+
+ //GLint crop[4] = {0, h, w, -h};
+
+ float sh = rsc->getHeight();
+
+ SC_drawQuad(x, sh - y, z,
+ x+w, sh - y, z,
+ x+w, sh - (y+h), z,
+ x, sh - (y+h), z);
+ rsc->setProgramVertex((ProgramVertex *)tmp.get());
+}
+/*
+static void SC_drawSprite(float x, float y, float z, float w, float h)
+{
+ GET_TLS();
+ float vin[3] = {x, y, z};
+ float vout[4];
+
+ //LOGE("ds in %f %f %f", x, y, z);
+ rsc->getVertex()->transformToScreen(rsc, vout, vin);
+ //LOGE("ds out %f %f %f %f", vout[0], vout[1], vout[2], vout[3]);
+ vout[0] /= vout[3];
+ vout[1] /= vout[3];
+ vout[2] /= vout[3];
+
+ vout[0] *= rsc->getWidth() / 2;
+ vout[1] *= rsc->getHeight() / 2;
+ vout[0] += rsc->getWidth() / 2;
+ vout[1] += rsc->getHeight() / 2;
+
+ vout[0] -= w/2;
+ vout[1] -= h/2;
+
+ //LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]);
+
+ // U, V, W, H
+ SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w);
+ //rsc->setupCheck();
+}
+*/
+
+static void SC_drawRect(float x1, float y1,
+ float x2, float y2, float z) {
+ //LOGE("SC_drawRect %f,%f %f,%f %f", x1, y1, x2, y2, z);
+ SC_drawQuad(x1, y2, z,
+ x2, y2, z,
+ x2, y1, z,
+ x1, y1, z);
+}
+
+static void SC_drawMesh(RsMesh vsm) {
+ CHECK_OBJ(vsm);
+ GET_TLS();
+ Mesh *sm = static_cast<Mesh *>(vsm);
+ if (!rsc->setupCheck()) {
+ return;
+ }
+ sm->render(rsc);
+}
+
+static void SC_drawMeshPrimitive(RsMesh vsm, uint32_t primIndex) {
+ CHECK_OBJ(vsm);
+ GET_TLS();
+ Mesh *sm = static_cast<Mesh *>(vsm);
+ if (!rsc->setupCheck()) {
+ return;
+ }
+ sm->renderPrimitive(rsc, primIndex);
+}
+
+static void SC_drawMeshPrimitiveRange(RsMesh vsm, uint32_t primIndex, uint32_t start, uint32_t len) {
+ CHECK_OBJ(vsm);
+ GET_TLS();
+ Mesh *sm = static_cast<Mesh *>(vsm);
+ if (!rsc->setupCheck()) {
+ return;
+ }
+ sm->renderPrimitiveRange(rsc, primIndex, start, len);
+}
+
+static void SC_meshComputeBoundingBox(RsMesh vsm,
+ float *minX, float *minY, float *minZ,
+ float *maxX, float *maxY, float *maxZ) {
+ CHECK_OBJ(vsm);
+ GET_TLS();
+ Mesh *sm = static_cast<Mesh *>(vsm);
+ sm->computeBBox();
+ *minX = sm->mBBoxMin[0];
+ *minY = sm->mBBoxMin[1];
+ *minZ = sm->mBBoxMin[2];
+ *maxX = sm->mBBoxMax[0];
+ *maxY = sm->mBBoxMax[1];
+ *maxZ = sm->mBBoxMax[2];
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//////////////////////////////////////////////////////////////////////////////
+
+
+static void SC_color(float r, float g, float b, float a) {
+ GET_TLS();
+ ProgramFragment *pf = (ProgramFragment *)rsc->getProgramFragment();
+ pf->setConstantColor(rsc, r, g, b, a);
+}
+
+static void SC_uploadToTexture2(RsAllocation va, uint32_t baseMipLevel) {
+ CHECK_OBJ(va);
+ GET_TLS();
+ rsi_AllocationUploadToTexture(rsc, va, false, baseMipLevel);
+}
+
+static void SC_uploadToTexture(RsAllocation va) {
+ CHECK_OBJ(va);
+ GET_TLS();
+ rsi_AllocationUploadToTexture(rsc, va, false, 0);
+}
+
+static void SC_uploadToBufferObject(RsAllocation va) {
+ CHECK_OBJ(va);
+ GET_TLS();
+ rsi_AllocationUploadToBufferObject(rsc, va);
+}
+
+static void SC_ClearColor(float r, float g, float b, float a) {
+ GET_TLS();
+ rsc->setupProgramStore();
+
+ glClearColor(r, g, b, a);
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+static void SC_ClearDepth(float v) {
+ GET_TLS();
+ rsc->setupProgramStore();
+
+ glClearDepthf(v);
+ glClear(GL_DEPTH_BUFFER_BIT);
+}
+
+static uint32_t SC_getWidth() {
+ GET_TLS();
+ return rsc->getWidth();
+}
+
+static uint32_t SC_getHeight() {
+ GET_TLS();
+ return rsc->getHeight();
+}
+
+static void SC_DrawTextAlloc(RsAllocation va, int x, int y) {
+ CHECK_OBJ(va);
+ GET_TLS();
+ Allocation *alloc = static_cast<Allocation *>(va);
+ const char *text = (const char *)alloc->getPtr();
+ size_t allocSize = alloc->getType()->getSizeBytes();
+ rsc->mStateFont.renderText(text, allocSize, x, y);
+}
+
+static void SC_DrawText(const char *text, int x, int y) {
+ GET_TLS();
+ size_t textLen = strlen(text);
+ rsc->mStateFont.renderText(text, textLen, x, y);
+}
+
+static void SC_setMetrics(Font::Rect *metrics,
+ int32_t *left, int32_t *right,
+ int32_t *top, int32_t *bottom) {
+ if (left) {
+ *left = metrics->left;
+ }
+ if (right) {
+ *right = metrics->right;
+ }
+ if (top) {
+ *top = metrics->top;
+ }
+ if (bottom) {
+ *bottom = metrics->bottom;
+ }
+}
+
+static void SC_MeasureTextAlloc(RsAllocation va,
+ int32_t *left, int32_t *right,
+ int32_t *top, int32_t *bottom) {
+ CHECK_OBJ(va);
+ GET_TLS();
+ Allocation *alloc = static_cast<Allocation *>(va);
+ const char *text = (const char *)alloc->getPtr();
+ size_t textLen = alloc->getType()->getSizeBytes();
+ Font::Rect metrics;
+ rsc->mStateFont.measureText(text, textLen, &metrics);
+ SC_setMetrics(&metrics, left, right, top, bottom);
+}
+
+static void SC_MeasureText(const char *text,
+ int32_t *left, int32_t *right,
+ int32_t *top, int32_t *bottom) {
+ GET_TLS();
+ size_t textLen = strlen(text);
+ Font::Rect metrics;
+ rsc->mStateFont.measureText(text, textLen, &metrics);
+ SC_setMetrics(&metrics, left, right, top, bottom);
+}
+
+static void SC_BindFont(RsFont font) {
+ CHECK_OBJ(font);
+ GET_TLS();
+ rsi_ContextBindFont(rsc, font);
+}
+
+static void SC_FontColor(float r, float g, float b, float a) {
+ GET_TLS();
+ rsc->mStateFont.setFontColor(r, g, b, a);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// Class implementation
+//////////////////////////////////////////////////////////////////////////////
+
+// llvm name mangling ref
+// <builtin-type> ::= v # void
+// ::= b # bool
+// ::= c # char
+// ::= a # signed char
+// ::= h # unsigned char
+// ::= s # short
+// ::= t # unsigned short
+// ::= i # int
+// ::= j # unsigned int
+// ::= l # long
+// ::= m # unsigned long
+// ::= x # long long, __int64
+// ::= y # unsigned long long, __int64
+// ::= f # float
+// ::= d # double
+
+static ScriptCState::SymbolTable_t gSyms[] = {
+ { "_Z22rsgBindProgramFragment19rs_program_fragment", (void *)&SC_bindProgramFragment, false },
+ { "_Z19rsgBindProgramStore16rs_program_store", (void *)&SC_bindProgramStore, false },
+ { "_Z20rsgBindProgramVertex17rs_program_vertex", (void *)&SC_bindProgramVertex, false },
+ { "_Z20rsgBindProgramRaster17rs_program_raster", (void *)&SC_bindProgramRaster, false },
+ { "_Z14rsgBindSampler19rs_program_fragmentj10rs_sampler", (void *)&SC_bindSampler, false },
+ { "_Z14rsgBindTexture19rs_program_fragmentj13rs_allocation", (void *)&SC_bindTexture, false },
+
+ { "_Z36rsgProgramVertexLoadProjectionMatrixPK12rs_matrix4x4", (void *)&SC_vpLoadProjectionMatrix, false },
+ { "_Z31rsgProgramVertexLoadModelMatrixPK12rs_matrix4x4", (void *)&SC_vpLoadModelMatrix, false },
+ { "_Z33rsgProgramVertexLoadTextureMatrixPK12rs_matrix4x4", (void *)&SC_vpLoadTextureMatrix, false },
+
+ { "_Z35rsgProgramVertexGetProjectionMatrixP12rs_matrix4x4", (void *)&SC_vpGetProjectionMatrix, false },
+
+ { "_Z31rsgProgramFragmentConstantColor19rs_program_fragmentffff", (void *)&SC_pfConstantColor, false },
+
+ { "_Z11rsgGetWidthv", (void *)&SC_getWidth, false },
+ { "_Z12rsgGetHeightv", (void *)&SC_getHeight, false },
+
+ { "_Z18rsgUploadToTexture13rs_allocationj", (void *)&SC_uploadToTexture2, false },
+ { "_Z18rsgUploadToTexture13rs_allocation", (void *)&SC_uploadToTexture, false },
+ { "_Z23rsgUploadToBufferObject13rs_allocation", (void *)&SC_uploadToBufferObject, false },
+
+ { "_Z11rsgDrawRectfffff", (void *)&SC_drawRect, false },
+ { "_Z11rsgDrawQuadffffffffffff", (void *)&SC_drawQuad, false },
+ { "_Z20rsgDrawQuadTexCoordsffffffffffffffffffff", (void *)&SC_drawQuadTexCoords, false },
+ { "_Z24rsgDrawSpriteScreenspacefffff", (void *)&SC_drawSpriteScreenspace, false },
+
+ { "_Z11rsgDrawMesh7rs_mesh", (void *)&SC_drawMesh, false },
+ { "_Z11rsgDrawMesh7rs_meshj", (void *)&SC_drawMeshPrimitive, false },
+ { "_Z11rsgDrawMesh7rs_meshjjj", (void *)&SC_drawMeshPrimitiveRange, false },
+ { "_Z25rsgMeshComputeBoundingBox7rs_meshPfS0_S0_S0_S0_S0_", (void *)&SC_meshComputeBoundingBox, false },
+
+ { "_Z13rsgClearColorffff", (void *)&SC_ClearColor, false },
+ { "_Z13rsgClearDepthf", (void *)&SC_ClearDepth, false },
+
+ { "_Z11rsgDrawTextPKcii", (void *)&SC_DrawText, false },
+ { "_Z11rsgDrawText13rs_allocationii", (void *)&SC_DrawTextAlloc, false },
+ { "_Z14rsgMeasureTextPKcPiS1_S1_S1_", (void *)&SC_MeasureText, false },
+ { "_Z14rsgMeasureText13rs_allocationPiS0_S0_S0_", (void *)&SC_MeasureTextAlloc, false },
+
+ { "_Z11rsgBindFont7rs_font", (void *)&SC_BindFont, false },
+ { "_Z12rsgFontColorffff", (void *)&SC_FontColor, false },
+
+ // misc
+ { "_Z5colorffff", (void *)&SC_color, false },
+
+ { NULL, NULL, false }
+};
+
+const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbolGL(const char *sym) {
+ ScriptCState::SymbolTable_t *syms = gSyms;
+
+ while (syms->mPtr) {
+ if (!strcmp(syms->mName, sym)) {
+ return syms;
+ }
+ syms++;
+ }
+ return NULL;
+}
+
diff --git a/libs/rs/rsShaderCache.cpp b/libs/rs/rsShaderCache.cpp
index 4711d1b..45384c9 100644
--- a/libs/rs/rsShaderCache.cpp
+++ b/libs/rs/rsShaderCache.cpp
@@ -14,96 +14,123 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-
#include <GLES/gl.h>
#include <GLES2/gl2.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
using namespace android;
using namespace android::renderscript;
-ShaderCache::ShaderCache()
-{
- mEntryCount = 0;
- mEntryAllocationCount = 16;
- mEntries = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
+ShaderCache::ShaderCache() {
+ mEntries.setCapacity(16);
+}
+
+ShaderCache::~ShaderCache() {
+ for (uint32_t ct=0; ct < mEntries.size(); ct++) {
+ glDeleteProgram(mEntries[ct]->program);
+ free(mEntries[ct]);
+ }
}
-ShaderCache::~ShaderCache()
-{
- for (uint32_t ct=0; ct < mEntryCount; ct++) {
- glDeleteProgram(mEntries[ct].program);
+void ShaderCache::updateUniformArrayData(Context *rsc, Program *prog, uint32_t linkedID,
+ UniformData *data, const char* logTag,
+ UniformQueryData **uniformList, uint32_t uniListSize) {
+
+ for (uint32_t ct=0; ct < prog->getUniformCount(); ct++) {
+ if (data[ct].slot >= 0 && data[ct].arraySize > 1) {
+ //Iterate over the list of active GL uniforms and find highest array index
+ for (uint32_t ui = 0; ui < uniListSize; ui ++) {
+ if (prog->getUniformName(ct) == uniformList[ui]->name) {
+ data[ct].arraySize = (uint32_t)uniformList[ui]->arraySize;
+ break;
+ }
+ }
+ }
+
+ if (rsc->props.mLogShaders) {
+ LOGV("%s U, %s = %d, arraySize = %d\n", logTag,
+ prog->getUniformName(ct).string(), data[ct].slot, data[ct].arraySize);
+ }
}
+}
- mEntryCount = 0;
- mEntryAllocationCount = 0;
- free(mEntries);
+void ShaderCache::populateUniformData(Program *prog, uint32_t linkedID, UniformData *data) {
+ for (uint32_t ct=0; ct < prog->getUniformCount(); ct++) {
+ data[ct].slot = glGetUniformLocation(linkedID, prog->getUniformName(ct));
+ data[ct].arraySize = prog->getUniformArraySize(ct);
+ }
}
-bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag)
-{
+bool ShaderCache::hasArrayUniforms(ProgramVertex *vtx, ProgramFragment *frag) {
+ UniformData *data = mCurrent->vtxUniforms;
+ for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
+ if (data[ct].slot >= 0 && data[ct].arraySize > 1) {
+ return true;
+ }
+ }
+ data = mCurrent->fragUniforms;
+ for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) {
+ if (data[ct].slot >= 0 && data[ct].arraySize > 1) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag) {
if (!vtx->getShaderID()) {
vtx->loadShader(rsc);
}
if (!frag->getShaderID()) {
frag->loadShader(rsc);
}
- //LOGV("ShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID());
-
- for (uint32_t ct=0; ct < mEntryCount; ct++) {
- if ((mEntries[ct].vtx == vtx->getShaderID()) &&
- (mEntries[ct].frag == frag->getShaderID())) {
- //LOGV("SC using program %i", mEntries[ct].program);
- glUseProgram(mEntries[ct].program);
- mCurrent = &mEntries[ct];
+ // Don't try to cache if shaders failed to load
+ if (!vtx->getShaderID() || !frag->getShaderID()) {
+ return false;
+ }
+ //LOGV("ShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID());
+ uint32_t entryCount = mEntries.size();
+ for (uint32_t ct = 0; ct < entryCount; ct ++) {
+ if ((mEntries[ct]->vtx == vtx->getShaderID()) &&
+ (mEntries[ct]->frag == frag->getShaderID())) {
+
+ //LOGV("SC using program %i", mEntries[ct]->program);
+ glUseProgram(mEntries[ct]->program);
+ mCurrent = mEntries[ct];
//LOGV("ShaderCache hit, using %i", ct);
rsc->checkError("ShaderCache::lookup (hit)");
return true;
}
}
- // Not in cache, add it.
-
- if (mEntryAllocationCount == mEntryCount) {
- // Out of space, make some.
- mEntryAllocationCount *= 2;
- entry_t *e = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
- if (!e) {
- LOGE("Out of memory for ShaderCache::lookup");
- return false;
- }
- memcpy(e, mEntries, sizeof(entry_t) * mEntryCount);
- free(mEntries);
- mEntries = e;
- }
- //LOGV("ShaderCache miss, using %i", mEntryCount);
+ //LOGV("ShaderCache miss");
//LOGE("e0 %x", glGetError());
-
- entry_t *e = &mEntries[mEntryCount];
+ ProgramEntry *e = new ProgramEntry(vtx->getAttribCount(),
+ vtx->getUniformCount(),
+ frag->getUniformCount());
+ mEntries.push(e);
mCurrent = e;
e->vtx = vtx->getShaderID();
e->frag = frag->getShaderID();
e->program = glCreateProgram();
- e->mUserVertexProgram = vtx->isUserProgram();
- if (mEntries[mEntryCount].program) {
+ if (e->program) {
GLuint pgm = e->program;
glAttachShader(pgm, vtx->getShaderID());
//LOGE("e1 %x", glGetError());
glAttachShader(pgm, frag->getShaderID());
if (!vtx->isUserProgram()) {
- glBindAttribLocation(pgm, 0, "ATTRIB_LegacyPosition");
- glBindAttribLocation(pgm, 1, "ATTRIB_LegacyColor");
- glBindAttribLocation(pgm, 2, "ATTRIB_LegacyNormal");
- glBindAttribLocation(pgm, 3, "ATTRIB_LegacyPointSize");
- glBindAttribLocation(pgm, 4, "ATTRIB_LegacyTexture");
- e->mVtxAttribSlots[RS_KIND_POSITION] = 0;
- e->mVtxAttribSlots[RS_KIND_COLOR] = 1;
- e->mVtxAttribSlots[RS_KIND_NORMAL] = 2;
- e->mVtxAttribSlots[RS_KIND_POINT_SIZE] = 3;
- e->mVtxAttribSlots[RS_KIND_TEXTURE] = 4;
+ glBindAttribLocation(pgm, 0, "ATTRIB_position");
+ glBindAttribLocation(pgm, 1, "ATTRIB_color");
+ glBindAttribLocation(pgm, 2, "ATTRIB_normal");
+ glBindAttribLocation(pgm, 3, "ATTRIB_texture0");
}
//LOGE("e2 %x", glGetError());
@@ -123,48 +150,106 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag
}
}
glDeleteProgram(pgm);
- rsc->setError(RS_ERROR_BAD_SHADER, "Error linking GL Programs");
+ rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, "Error linking GL Programs");
return false;
}
- if (vtx->isUserProgram()) {
- for (uint32_t ct=0; ct < vtx->getAttribCount(); ct++) {
- e->mVtxAttribSlots[ct] = glGetAttribLocation(pgm, vtx->getAttribName(ct));
- if (rsc->props.mLogShaders) {
- LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]);
- }
+
+ for (uint32_t ct=0; ct < e->vtxAttrCount; ct++) {
+ e->vtxAttrs[ct].slot = glGetAttribLocation(pgm, vtx->getAttribName(ct));
+ e->vtxAttrs[ct].name = vtx->getAttribName(ct).string();
+ if (rsc->props.mLogShaders) {
+ LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->vtxAttrs[ct].slot);
}
}
- for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
- e->mVtxUniformSlots[ct] = glGetUniformLocation(pgm, vtx->getUniformName(ct));
- if (rsc->props.mLogShaders) {
- LOGV("vtx U, %s = %d\n", vtx->getUniformName(ct).string(), e->mVtxUniformSlots[ct]);
+
+ populateUniformData(vtx, pgm, e->vtxUniforms);
+ populateUniformData(frag, pgm, e->fragUniforms);
+
+ // Only populate this list if we have arrays in our uniforms
+ UniformQueryData **uniformList = NULL;
+ GLint numUniforms = 0;
+ bool hasArrays = hasArrayUniforms(vtx, frag);
+ if (hasArrays) {
+ // Get the number of active uniforms and the length of the longest name
+ glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms);
+ GLint maxNameLength = 0;
+ glGetProgramiv(pgm, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength);
+ if (numUniforms > 0 && maxNameLength > 0) {
+ uniformList = new UniformQueryData*[numUniforms];
+ // Iterate over all the uniforms and build the list we
+ // can later use to match our uniforms to
+ for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
+ uniformList[ct] = new UniformQueryData(maxNameLength);
+ glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
+ &uniformList[ct]->arraySize, &uniformList[ct]->type,
+ uniformList[ct]->name);
+ //LOGE("GL UNI idx=%u, arraySize=%u, name=%s", ct,
+ // uniformList[ct]->arraySize, uniformList[ct]->name);
+ }
}
}
- for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) {
- e->mFragUniformSlots[ct] = glGetUniformLocation(pgm, frag->getUniformName(ct));
- if (rsc->props.mLogShaders) {
- LOGV("frag U, %s = %d\n", frag->getUniformName(ct).string(), e->mFragUniformSlots[ct]);
+
+ // We now know the highest index of all of the array uniforms
+ // and we need to update our cache to reflect that
+ // we may have declared [n], but only m < n elements are used
+ updateUniformArrayData(rsc, vtx, pgm, e->vtxUniforms, "vtx",
+ uniformList, (uint32_t)numUniforms);
+ updateUniformArrayData(rsc, frag, pgm, e->fragUniforms, "frag",
+ uniformList, (uint32_t)numUniforms);
+
+ // Clean up the uniform data from GL
+ if (uniformList != NULL) {
+ for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
+ delete uniformList[ct];
}
+ delete[] uniformList;
+ uniformList = NULL;
}
}
- e->mIsValid = true;
//LOGV("SC made program %i", e->program);
glUseProgram(e->program);
- mEntryCount++;
rsc->checkError("ShaderCache::lookup (miss)");
return true;
}
-void ShaderCache::cleanupVertex(uint32_t id)
-{
+int32_t ShaderCache::vtxAttribSlot(const String8 &attrName) const {
+ for (uint32_t ct=0; ct < mCurrent->vtxAttrCount; ct++) {
+ if (attrName == mCurrent->vtxAttrs[ct].name) {
+ return mCurrent->vtxAttrs[ct].slot;
+ }
+ }
+ return -1;
}
-void ShaderCache::cleanupFragment(uint32_t id)
-{
+void ShaderCache::cleanupVertex(uint32_t id) {
+ int32_t numEntries = (int32_t)mEntries.size();
+ for (int32_t ct = 0; ct < numEntries; ct ++) {
+ if (mEntries[ct]->vtx == id) {
+ glDeleteProgram(mEntries[ct]->program);
+
+ delete mEntries[ct];
+ mEntries.removeAt(ct);
+ numEntries = (int32_t)mEntries.size();
+ ct --;
+ }
+ }
+}
+
+void ShaderCache::cleanupFragment(uint32_t id) {
+ int32_t numEntries = (int32_t)mEntries.size();
+ for (int32_t ct = 0; ct < numEntries; ct ++) {
+ if (mEntries[ct]->frag == id) {
+ glDeleteProgram(mEntries[ct]->program);
+
+ delete mEntries[ct];
+ mEntries.removeAt(ct);
+ numEntries = (int32_t)mEntries.size();
+ ct --;
+ }
+ }
}
-void ShaderCache::cleanupAll()
-{
+void ShaderCache::cleanupAll() {
}
diff --git a/libs/rs/rsShaderCache.h b/libs/rs/rsShaderCache.h
index df99ccc..3540366 100644
--- a/libs/rs/rsShaderCache.h
+++ b/libs/rs/rsShaderCache.h
@@ -27,8 +27,7 @@ namespace renderscript {
// An element is a group of Components that occupies one cell in a structure.
-class ShaderCache
-{
+class ShaderCache {
public:
ShaderCache();
virtual ~ShaderCache();
@@ -40,30 +39,86 @@ public:
void cleanupAll();
- int32_t vtxAttribSlot(uint32_t a) const {return mCurrent->mVtxAttribSlots[a];}
- int32_t vtxUniformSlot(uint32_t a) const {return mCurrent->mVtxUniformSlots[a];}
- int32_t fragAttribSlot(uint32_t a) const {return mCurrent->mFragAttribSlots[a];}
- int32_t fragUniformSlot(uint32_t a) const {return mCurrent->mFragUniformSlots[a];}
- bool isUserVertexProgram() const {return mCurrent->mUserVertexProgram;}
+ int32_t vtxAttribSlot(const String8 &attrName) const;
+ int32_t vtxUniformSlot(uint32_t a) const {return mCurrent->vtxUniforms[a].slot;}
+ uint32_t vtxUniformSize(uint32_t a) const {return mCurrent->vtxUniforms[a].arraySize;}
+ int32_t fragUniformSlot(uint32_t a) const {return mCurrent->fragUniforms[a].slot;}
+ uint32_t fragUniformSize(uint32_t a) const {return mCurrent->fragUniforms[a].arraySize;}
protected:
- typedef struct {
+ struct UniformQueryData {
+ char *name;
+ uint32_t nameLength;
+ int32_t writtenLength;
+ int32_t arraySize;
+ uint32_t type;
+ UniformQueryData(uint32_t maxName) {
+ name = NULL;
+ nameLength = maxName;
+ if (nameLength > 0 ) {
+ name = new char[nameLength];
+ }
+ }
+ ~UniformQueryData() {
+ if (name != NULL) {
+ delete[] name;
+ name = NULL;
+ }
+ }
+ };
+ struct UniformData {
+ int32_t slot;
+ uint32_t arraySize;
+ };
+ struct AttrData {
+ int32_t slot;
+ const char* name;
+ };
+ struct ProgramEntry {
+ ProgramEntry(uint32_t numVtxAttr, uint32_t numVtxUnis,
+ uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0),
+ vtxAttrs(0), vtxUniforms(0), fragUniforms(0) {
+ vtxAttrCount = numVtxAttr;
+ if (numVtxAttr) {
+ vtxAttrs = new AttrData[numVtxAttr];
+ }
+ if (numVtxUnis) {
+ vtxUniforms = new UniformData[numVtxUnis];
+ }
+ if (numFragUnis) {
+ fragUniforms = new UniformData[numFragUnis];
+ }
+ }
+ ~ProgramEntry() {
+ if (vtxAttrs) {
+ delete[] vtxAttrs;
+ vtxAttrs = NULL;
+ }
+ if (vtxUniforms) {
+ delete[] vtxUniforms;
+ vtxUniforms = NULL;
+ }
+ if (fragUniforms) {
+ delete[] fragUniforms;
+ fragUniforms = NULL;
+ }
+ }
uint32_t vtx;
uint32_t frag;
uint32_t program;
- int32_t mVtxAttribSlots[Program::MAX_ATTRIBS];
- int32_t mVtxUniformSlots[Program::MAX_UNIFORMS];
- int32_t mFragAttribSlots[Program::MAX_ATTRIBS];
- int32_t mFragUniformSlots[Program::MAX_UNIFORMS];
- bool mUserVertexProgram;
- bool mIsValid;
- } entry_t;
- entry_t *mEntries;
- entry_t *mCurrent;
-
- uint32_t mEntryCount;
- uint32_t mEntryAllocationCount;
-
+ uint32_t vtxAttrCount;
+ AttrData *vtxAttrs;
+ UniformData *vtxUniforms;
+ UniformData *fragUniforms;
+ };
+ Vector<ProgramEntry*> mEntries;
+ ProgramEntry *mCurrent;
+
+ bool hasArrayUniforms(ProgramVertex *vtx, ProgramFragment *frag);
+ void populateUniformData(Program *prog, uint32_t linkedID, UniformData *data);
+ void updateUniformArrayData(Context *rsc, Program *prog, uint32_t linkedID,
+ UniformData *data, const char* logTag,
+ UniformQueryData **uniformList, uint32_t uniListSize);
};
diff --git a/libs/rs/rsSignal.cpp b/libs/rs/rsSignal.cpp
new file mode 100644
index 0000000..ccd20b9
--- /dev/null
+++ b/libs/rs/rsSignal.cpp
@@ -0,0 +1,93 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsSignal.h"
+
+using namespace android;
+using namespace android::renderscript;
+
+
+Signal::Signal() {
+ mSet = true;
+}
+
+Signal::~Signal() {
+ pthread_mutex_destroy(&mMutex);
+ pthread_cond_destroy(&mCondition);
+}
+
+bool Signal::init() {
+ int status = pthread_mutex_init(&mMutex, NULL);
+ if (status) {
+ LOGE("LocklessFifo mutex init failure");
+ return false;
+ }
+
+ status = pthread_cond_init(&mCondition, NULL);
+ if (status) {
+ LOGE("LocklessFifo condition init failure");
+ pthread_mutex_destroy(&mMutex);
+ return false;
+ }
+
+ return true;
+}
+
+void Signal::set() {
+ int status;
+
+ status = pthread_mutex_lock(&mMutex);
+ if (status) {
+ LOGE("LocklessCommandFifo: error %i locking for set condition.", status);
+ return;
+ }
+
+ mSet = true;
+
+ status = pthread_cond_signal(&mCondition);
+ if (status) {
+ LOGE("LocklessCommandFifo: error %i on set condition.", status);
+ }
+
+ status = pthread_mutex_unlock(&mMutex);
+ if (status) {
+ LOGE("LocklessCommandFifo: error %i unlocking for set condition.", status);
+ }
+}
+
+void Signal::wait() {
+ int status;
+
+ status = pthread_mutex_lock(&mMutex);
+ if (status) {
+ LOGE("LocklessCommandFifo: error %i locking for condition.", status);
+ return;
+ }
+
+ if (!mSet) {
+ status = pthread_cond_wait(&mCondition, &mMutex);
+ if (status) {
+ LOGE("LocklessCommandFifo: error %i waiting on condition.", status);
+ }
+ }
+ mSet = false;
+
+ status = pthread_mutex_unlock(&mMutex);
+ if (status) {
+ LOGE("LocklessCommandFifo: error %i unlocking for condition.", status);
+ }
+}
+
diff --git a/libs/rs/rsFileA3DDecls.h b/libs/rs/rsSignal.h
index 2a08bd3..2e760f1 100644
--- a/libs/rs/rsFileA3DDecls.h
+++ b/libs/rs/rsSignal.h
@@ -14,31 +14,33 @@
* limitations under the License.
*/
-#ifndef ANDROID_RS_FILE_A3D_DECLS_H
-#define ANDROID_RS_FILE_A3D_DECLS_H
+#ifndef ANDROID_RS_SIGNAL_H
+#define ANDROID_RS_SIGNAL_H
-#define A3D_MAGIC_KEY "Android3D_ff"
+#include "rsUtils.h"
namespace android {
namespace renderscript {
- enum A3DChunkType {
- CHUNK_EMPTY,
+class Signal {
+public:
+ Signal();
+ ~Signal();
- CHUNK_ELEMENT,
- CHUNK_ELEMENT_SOURCE,
- CHUNK_VERTICIES,
- CHUNK_MESH,
- CHUNK_PRIMITIVE,
+ bool init();
- CHUNK_LAST
- };
+ void set();
+ void wait();
+protected:
+ bool mSet;
+ pthread_mutex_t mMutex;
+ pthread_cond_t mCondition;
+};
}
}
-#endif //ANDROID_RS_FILE_A3D_H
-
+#endif
diff --git a/libs/rs/rsSimpleMesh.cpp b/libs/rs/rsSimpleMesh.cpp
deleted file mode 100644
index 53ce5cd..0000000
--- a/libs/rs/rsSimpleMesh.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-/*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "rsContext.h"
-
-using namespace android;
-using namespace android::renderscript;
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-SimpleMesh::SimpleMesh(Context *rsc) : ObjectBase(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
-}
-
-SimpleMesh::~SimpleMesh()
-{
- delete[] mVertexTypes;
- delete[] mVertexBuffers;
-}
-
-void SimpleMesh::render(Context *rsc) const
-{
- if (mPrimitiveType.get()) {
- renderRange(rsc, 0, mPrimitiveType->getDimX());
- return;
- }
-
- if (mIndexType.get()) {
- renderRange(rsc, 0, mIndexType->getDimX());
- return;
- }
-
- renderRange(rsc, 0, mVertexTypes[0]->getDimX());
-}
-
-void SimpleMesh::renderRange(Context *rsc, uint32_t start, uint32_t len) const
-{
- if (len < 1) {
- return;
- }
-
- rsc->checkError("SimpleMesh::renderRange 1");
- VertexArray va;
- if (rsc->checkVersion2_0()) {
- for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
- mVertexBuffers[ct]->uploadCheck(rsc);
- va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
- mVertexTypes[ct]->enableGLVertexBuffer2(&va);
- }
- va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
- } else {
- for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
- mVertexBuffers[ct]->uploadCheck(rsc);
- va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
- mVertexTypes[ct]->enableGLVertexBuffer(&va);
- }
- va.setupGL(rsc, 0);
- }
-
- rsc->checkError("SimpleMesh::renderRange 2");
- if (mIndexType.get()) {
- mIndexBuffer->uploadCheck(rsc);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->getBufferObjectID());
- glDrawElements(mGLPrimitive, len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2));
- } else {
- glDrawArrays(mGLPrimitive, start, len);
- }
-
- rsc->checkError("SimpleMesh::renderRange");
-}
-
-void SimpleMesh::uploadAll(Context *rsc)
-{
- for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
- if (mVertexBuffers[ct].get()) {
- mVertexBuffers[ct]->deferedUploadToBufferObject(rsc);
- }
- }
- if (mIndexBuffer.get()) {
- mIndexBuffer->deferedUploadToBufferObject(rsc);
- }
- if (mPrimitiveBuffer.get()) {
- mPrimitiveBuffer->deferedUploadToBufferObject(rsc);
- }
- rsc->checkError("SimpleMesh::uploadAll");
-}
-
-
-SimpleMeshContext::SimpleMeshContext()
-{
-}
-
-SimpleMeshContext::~SimpleMeshContext()
-{
-}
-
-
-namespace android {
-namespace renderscript {
-
-
-RsSimpleMesh rsi_SimpleMeshCreate(Context *rsc, RsType prim, RsType idx, RsType *vtx, uint32_t vtxCount, uint32_t primType)
-{
- SimpleMesh *sm = new SimpleMesh(rsc);
- sm->incUserRef();
-
- sm->mIndexType.set((const Type *)idx);
- sm->mPrimitiveType.set((const Type *)prim);
-
- sm->mVertexTypeCount = vtxCount;
- sm->mVertexTypes = new ObjectBaseRef<const Type>[vtxCount];
- sm->mVertexBuffers = new ObjectBaseRef<Allocation>[vtxCount];
- for (uint32_t ct=0; ct < vtxCount; ct++) {
- sm->mVertexTypes[ct].set((const Type *)vtx[ct]);
- }
-
- sm->mPrimitive = (RsPrimitive)primType;
- switch(sm->mPrimitive) {
- case RS_PRIMITIVE_POINT: sm->mGLPrimitive = GL_POINTS; break;
- case RS_PRIMITIVE_LINE: sm->mGLPrimitive = GL_LINES; break;
- case RS_PRIMITIVE_LINE_STRIP: sm->mGLPrimitive = GL_LINE_STRIP; break;
- case RS_PRIMITIVE_TRIANGLE: sm->mGLPrimitive = GL_TRIANGLES; break;
- case RS_PRIMITIVE_TRIANGLE_STRIP: sm->mGLPrimitive = GL_TRIANGLE_STRIP; break;
- case RS_PRIMITIVE_TRIANGLE_FAN: sm->mGLPrimitive = GL_TRIANGLE_FAN; break;
- }
- return sm;
-}
-
-void rsi_SimpleMeshBindVertex(Context *rsc, RsSimpleMesh mv, RsAllocation va, uint32_t slot)
-{
- SimpleMesh *sm = static_cast<SimpleMesh *>(mv);
- rsAssert(slot < sm->mVertexTypeCount);
-
- sm->mVertexBuffers[slot].set((Allocation *)va);
-}
-
-void rsi_SimpleMeshBindIndex(Context *rsc, RsSimpleMesh mv, RsAllocation va)
-{
- SimpleMesh *sm = static_cast<SimpleMesh *>(mv);
- sm->mIndexBuffer.set((Allocation *)va);
-}
-
-void rsi_SimpleMeshBindPrimitive(Context *rsc, RsSimpleMesh mv, RsAllocation va)
-{
- SimpleMesh *sm = static_cast<SimpleMesh *>(mv);
- sm->mPrimitiveBuffer.set((Allocation *)va);
-}
-
-
-
-
-}}
-
diff --git a/libs/rs/rsSimpleMesh.h b/libs/rs/rsSimpleMesh.h
deleted file mode 100644
index 6defbda..0000000
--- a/libs/rs/rsSimpleMesh.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_RS_SIMPLE_MESH_H
-#define ANDROID_RS_SIMPLE_MESH_H
-
-
-#include "RenderScript.h"
-
-// ---------------------------------------------------------------------------
-namespace android {
-namespace renderscript {
-
-
-// An element is a group of Components that occupies one cell in a structure.
-class SimpleMesh : public ObjectBase
-{
-public:
- SimpleMesh(Context *);
- ~SimpleMesh();
-
- ObjectBaseRef<const Type> mIndexType;
- ObjectBaseRef<const Type> mPrimitiveType;
- ObjectBaseRef<const Type> *mVertexTypes;
- uint32_t mVertexTypeCount;
-
- ObjectBaseRef<Allocation> mIndexBuffer;
- ObjectBaseRef<Allocation> mPrimitiveBuffer;
- ObjectBaseRef<Allocation> *mVertexBuffers;
-
- RsPrimitive mPrimitive;
- uint32_t mGLPrimitive;
-
-
- void render(Context *) const;
- void renderRange(Context *, uint32_t start, uint32_t len) const;
- void uploadAll(Context *);
-
-
-protected:
-};
-
-class SimpleMeshContext
-{
-public:
- SimpleMeshContext();
- ~SimpleMeshContext();
-
-
-};
-
-
-}
-}
-#endif //ANDROID_RS_SIMPLE_MESH_H
-
diff --git a/libs/rs/rsStream.cpp b/libs/rs/rsStream.cpp
new file mode 100644
index 0000000..49ed567
--- /dev/null
+++ b/libs/rs/rsStream.cpp
@@ -0,0 +1,118 @@
+
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_BUILD_FOR_HOST
+#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#endif
+
+#include "rsStream.h"
+
+using namespace android;
+using namespace android::renderscript;
+
+IStream::IStream(const uint8_t *buf, bool use64) {
+ mData = buf;
+ mPos = 0;
+ mUse64 = use64;
+}
+
+void IStream::loadByteArray(void *dest, size_t numBytes) {
+ memcpy(dest, mData + mPos, numBytes);
+ mPos += numBytes;
+}
+
+uint64_t IStream::loadOffset() {
+ uint64_t tmp;
+ if (mUse64) {
+ mPos = (mPos + 7) & (~7);
+ tmp = reinterpret_cast<const uint64_t *>(&mData[mPos])[0];
+ mPos += sizeof(uint64_t);
+ return tmp;
+ }
+ return loadU32();
+}
+
+void IStream::loadString(String8 *s) {
+ uint32_t len = loadU32();
+ s->setTo((const char *)&mData[mPos], len);
+ mPos += len;
+}
+
+// Output stream implementation
+OStream::OStream(uint64_t len, bool use64) {
+ mData = (uint8_t*)malloc(len);
+ mLength = len;
+ mPos = 0;
+ mUse64 = use64;
+}
+
+OStream::~OStream() {
+ free(mData);
+}
+
+void OStream::addByteArray(const void *src, size_t numBytes) {
+ // We need to potentially grow more than once if the number of byes we write is substantial
+ while (mPos + numBytes >= mLength) {
+ growSize();
+ }
+ memcpy(mData + mPos, src, numBytes);
+ mPos += numBytes;
+}
+
+void OStream::addOffset(uint64_t v) {
+ if (mUse64) {
+ mPos = (mPos + 7) & (~7);
+ if (mPos + sizeof(v) >= mLength) {
+ growSize();
+ }
+ mData[mPos++] = (uint8_t)(v & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 8) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 16) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 24) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 32) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 40) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 48) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 56) & 0xff);
+ } else {
+ addU32(v);
+ }
+}
+
+void OStream::addString(String8 *s) {
+ uint32_t len = s->size();
+ addU32(len);
+ if (mPos + len*sizeof(char) >= mLength) {
+ growSize();
+ }
+ char *stringData = reinterpret_cast<char *>(&mData[mPos]);
+ for (uint32_t i = 0; i < len; i ++) {
+ stringData[i] = s->string()[i];
+ }
+ mPos += len*sizeof(char);
+}
+
+void OStream::growSize() {
+ uint8_t *newData = (uint8_t*)malloc(mLength*2);
+ memcpy(newData, mData, mLength*sizeof(uint8_t));
+ mLength = mLength * 2;
+ free(mData);
+ mData = newData;
+}
+
+
diff --git a/libs/rs/rsStream.h b/libs/rs/rsStream.h
new file mode 100644
index 0000000..62bcf94
--- /dev/null
+++ b/libs/rs/rsStream.h
@@ -0,0 +1,161 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_STREAM_H
+#define ANDROID_RS_STREAM_H
+
+#include <utils/String8.h>
+#include <stdio.h>
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+class IStream {
+public:
+ IStream(const uint8_t *, bool use64);
+
+ float loadF() {
+ mPos = (mPos + 3) & (~3);
+ float tmp = reinterpret_cast<const float *>(&mData[mPos])[0];
+ mPos += sizeof(float);
+ return tmp;
+ }
+ int32_t loadI32() {
+ mPos = (mPos + 3) & (~3);
+ int32_t tmp = reinterpret_cast<const int32_t *>(&mData[mPos])[0];
+ mPos += sizeof(int32_t);
+ return tmp;
+ }
+ uint32_t loadU32() {
+ mPos = (mPos + 3) & (~3);
+ uint32_t tmp = reinterpret_cast<const uint32_t *>(&mData[mPos])[0];
+ mPos += sizeof(uint32_t);
+ return tmp;
+ }
+ uint16_t loadU16() {
+ mPos = (mPos + 1) & (~1);
+ uint16_t tmp = reinterpret_cast<const uint16_t *>(&mData[mPos])[0];
+ mPos += sizeof(uint16_t);
+ return tmp;
+ }
+ inline uint8_t loadU8() {
+ uint8_t tmp = reinterpret_cast<const uint8_t *>(&mData[mPos])[0];
+ mPos += sizeof(uint8_t);
+ return tmp;
+ }
+ void loadByteArray(void *dest, size_t numBytes);
+ uint64_t loadOffset();
+ void loadString(String8 *s);
+ uint64_t getPos() const {
+ return mPos;
+ }
+ void reset(uint64_t pos) {
+ mPos = pos;
+ }
+ void reset() {
+ mPos = 0;
+ }
+
+ const uint8_t * getPtr() const {
+ return mData;
+ }
+protected:
+ const uint8_t * mData;
+ uint64_t mPos;
+ bool mUse64;
+};
+
+class OStream {
+public:
+ OStream(uint64_t length, bool use64);
+ ~OStream();
+
+ void align(uint32_t bytes) {
+ mPos = (mPos + (bytes - 1)) & (~(bytes - 1));
+ if (mPos >= mLength) {
+ growSize();
+ }
+ }
+
+ void addF(float v) {
+ uint32_t uintV = *reinterpret_cast<uint32_t*> (&v);
+ addU32(uintV);
+ }
+ void addI32(int32_t v) {
+ mPos = (mPos + 3) & (~3);
+ if (mPos + sizeof(v) >= mLength) {
+ growSize();
+ }
+ mData[mPos++] = (uint8_t)(v & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 8) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 16) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 24) & 0xff);
+ }
+ void addU32(uint32_t v) {
+ mPos = (mPos + 3) & (~3);
+ if (mPos + sizeof(v) >= mLength) {
+ growSize();
+ }
+ mData[mPos++] = (uint8_t)(v & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 8) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 16) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 24) & 0xff);
+ }
+ void addU16(uint16_t v) {
+ mPos = (mPos + 1) & (~1);
+ if (mPos + sizeof(v) >= mLength) {
+ growSize();
+ }
+ mData[mPos++] = (uint8_t)(v & 0xff);
+ mData[mPos++] = (uint8_t)(v >> 8);
+ }
+ inline void addU8(uint8_t v) {
+ if (mPos + 1 >= mLength) {
+ growSize();
+ }
+ reinterpret_cast<uint8_t *>(&mData[mPos])[0] = v;
+ mPos ++;
+ }
+ void addByteArray(const void *src, size_t numBytes);
+ void addOffset(uint64_t v);
+ void addString(String8 *s);
+ uint64_t getPos() const {
+ return mPos;
+ }
+ void reset(uint64_t pos) {
+ mPos = pos;
+ }
+ void reset() {
+ mPos = 0;
+ }
+ const uint8_t * getPtr() const {
+ return mData;
+ }
+protected:
+ void growSize();
+ uint8_t * mData;
+ uint64_t mLength;
+ uint64_t mPos;
+ bool mUse64;
+};
+
+
+} // renderscript
+} // android
+#endif //ANDROID_RS_STREAM_H
+
+
diff --git a/libs/rs/rsThreadIO.cpp b/libs/rs/rsThreadIO.cpp
index 527b3d7..1c6c5ac 100644
--- a/libs/rs/rsThreadIO.cpp
+++ b/libs/rs/rsThreadIO.cpp
@@ -21,25 +21,21 @@
using namespace android;
using namespace android::renderscript;
-ThreadIO::ThreadIO()
-{
+ThreadIO::ThreadIO() {
mToCore.init(16 * 1024);
mToClient.init(1024);
}
-ThreadIO::~ThreadIO()
-{
+ThreadIO::~ThreadIO() {
}
-void ThreadIO::shutdown()
-{
+void ThreadIO::shutdown() {
mToCore.shutdown();
}
-bool ThreadIO::playCoreCommands(Context *con, bool waitForCommand)
-{
+bool ThreadIO::playCoreCommands(Context *con, bool waitForCommand) {
bool ret = false;
- while(!mToCore.isEmpty() || waitForCommand) {
+ while (!mToCore.isEmpty() || waitForCommand) {
uint32_t cmdID = 0;
uint32_t cmdSize = 0;
ret = true;
diff --git a/libs/rs/rsThreadIO.h b/libs/rs/rsThreadIO.h
index 95270f5..f9d0de7 100644
--- a/libs/rs/rsThreadIO.h
+++ b/libs/rs/rsThreadIO.h
@@ -42,7 +42,6 @@ public:
LocklessCommandFifo mToClient;
intptr_t mToCoreRet;
-
};
diff --git a/libs/rs/rsType.cpp b/libs/rs/rsType.cpp
index c09e979..c195b9b 100644
--- a/libs/rs/rsType.cpp
+++ b/libs/rs/rsType.cpp
@@ -14,36 +14,40 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
#include <GLES/gl.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#endif
using namespace android;
using namespace android::renderscript;
-Type::Type(Context *rsc) : ObjectBase(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
+Type::Type(Context *rsc) : ObjectBase(rsc) {
mLODs = 0;
mLODCount = 0;
clear();
}
-Type::~Type()
-{
+void Type::preDestroy() {
for (uint32_t ct = 0; ct < mRSC->mStateType.mTypes.size(); ct++) {
if (mRSC->mStateType.mTypes[ct] == this) {
mRSC->mStateType.mTypes.removeAt(ct);
break;
}
}
+}
+
+Type::~Type() {
if (mLODs) {
delete [] mLODs;
+ mLODs = NULL;
}
}
-void Type::clear()
-{
+void Type::clear() {
if (mLODs) {
delete [] mLODs;
mLODs = NULL;
@@ -56,22 +60,18 @@ void Type::clear()
mElement.clear();
}
-TypeState::TypeState()
-{
+TypeState::TypeState() {
}
-TypeState::~TypeState()
-{
+TypeState::~TypeState() {
}
-size_t Type::getOffsetForFace(uint32_t face) const
-{
+size_t Type::getOffsetForFace(uint32_t face) const {
rsAssert(mFaces);
return 0;
}
-void Type::compute()
-{
+void Type::compute() {
uint32_t oldLODCount = mLODCount;
if (mDimLOD) {
uint32_t l2x = rsFindHighBit(mDimX) + 1;
@@ -84,7 +84,9 @@ void Type::compute()
mLODCount = 1;
}
if (mLODCount != oldLODCount) {
- delete [] mLODs;
+ if (mLODs){
+ delete [] mLODs;
+ }
mLODs = new LOD[mLODCount];
}
@@ -110,181 +112,76 @@ void Type::compute()
offset *= 6;
}
mTotalSizeBytes = offset;
-
- makeGLComponents();
}
-uint32_t Type::getLODOffset(uint32_t lod, uint32_t x) const
-{
+uint32_t Type::getLODOffset(uint32_t lod, uint32_t x) const {
uint32_t offset = mLODs[lod].mOffset;
offset += x * mElement->getSizeBytes();
return offset;
}
-uint32_t Type::getLODOffset(uint32_t lod, uint32_t x, uint32_t y) const
-{
+uint32_t Type::getLODOffset(uint32_t lod, uint32_t x, uint32_t y) const {
uint32_t offset = mLODs[lod].mOffset;
offset += (x + y * mLODs[lod].mX) * mElement->getSizeBytes();
return offset;
}
-uint32_t Type::getLODOffset(uint32_t lod, uint32_t x, uint32_t y, uint32_t z) const
-{
+uint32_t Type::getLODOffset(uint32_t lod, uint32_t x, uint32_t y, uint32_t z) const {
uint32_t offset = mLODs[lod].mOffset;
offset += (x + y*mLODs[lod].mX + z*mLODs[lod].mX*mLODs[lod].mY) * mElement->getSizeBytes();
return offset;
}
-
-void Type::makeGLComponents()
-{
- uint32_t userNum = 0;
-
- for (uint32_t ct=0; ct < getElement()->getFieldCount(); ct++) {
- const Component &c = getElement()->getField(ct)->getComponent();
-
- switch(c.getKind()) {
- case RS_KIND_USER:
- mGL.mUser[userNum].size = c.getVectorSize();
- mGL.mUser[userNum].offset = mElement->getFieldOffsetBytes(ct);
- mGL.mUser[userNum].type = c.getGLType();
- mGL.mUser[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized();
- mGL.mUser[userNum].name.setTo(getElement()->getFieldName(ct));
- userNum ++;
- break;
-
- case RS_KIND_POSITION:
- rsAssert(mGL.mVtx.size == 0);
- mGL.mVtx.size = c.getVectorSize();
- mGL.mVtx.offset = mElement->getFieldOffsetBytes(ct);
- mGL.mVtx.type = c.getGLType();
- mGL.mVtx.normalized = false;
- mGL.mVtx.name.setTo("Position");
- break;
-
- case RS_KIND_COLOR:
- rsAssert(mGL.mColor.size == 0);
- mGL.mColor.size = c.getVectorSize();
- mGL.mColor.offset = mElement->getFieldOffsetBytes(ct);
- mGL.mColor.type = c.getGLType();
- mGL.mColor.normalized = c.getType() != RS_TYPE_FLOAT_32;
- mGL.mColor.name.setTo("Color");
- break;
-
- case RS_KIND_NORMAL:
- rsAssert(mGL.mNorm.size == 0);
- mGL.mNorm.size = c.getVectorSize();
- mGL.mNorm.offset = mElement->getFieldOffsetBytes(ct);
- mGL.mNorm.type = c.getGLType();
- mGL.mNorm.normalized = false;
- mGL.mNorm.name.setTo("Normal");
- break;
-
- case RS_KIND_TEXTURE:
- rsAssert(mGL.mTex.size == 0);
- mGL.mTex.size = c.getVectorSize();
- mGL.mTex.offset = mElement->getFieldOffsetBytes(ct);
- mGL.mTex.type = c.getGLType();
- mGL.mTex.normalized = false;
- mGL.mTex.name.setTo("Texture");
- break;
-
- case RS_KIND_POINT_SIZE:
- rsAssert(!mGL.mPointSize.size);
- mGL.mPointSize.size = c.getVectorSize();
- mGL.mPointSize.offset = mElement->getFieldOffsetBytes(ct);
- mGL.mPointSize.type = c.getGLType();
- mGL.mPointSize.normalized = false;
- mGL.mPointSize.name.setTo("PointSize");
- break;
-
- default:
- break;
- }
- }
+void Type::dumpLOGV(const char *prefix) const {
+ char buf[1024];
+ ObjectBase::dumpLOGV(prefix);
+ LOGV("%s Type: x=%i y=%i z=%i mip=%i face=%i", prefix, mDimX, mDimY, mDimZ, mDimLOD, mFaces);
+ snprintf(buf, sizeof(buf), "%s element: ", prefix);
+ mElement->dumpLOGV(buf);
}
-void Type::enableGLVertexBuffer(VertexArray *va) const
-{
- // Note: We are only going to enable buffers and never disable them
- // here. The reason is more than one Allocation may be used as a vertex
- // source. So we cannot disable arrays that may have been in use by
- // another allocation.
-
- uint32_t stride = mElement->getSizeBytes();
- if (mGL.mVtx.size) {
- va->addLegacy(mGL.mVtx.type,
- mGL.mVtx.size,
- stride,
- RS_KIND_POSITION,
- false,
- mGL.mVtx.offset);
- }
-
- if (mGL.mNorm.size) {
- va->addLegacy(mGL.mNorm.type,
- 3,
- stride,
- RS_KIND_NORMAL,
- false,
- mGL.mNorm.offset);
- }
+void Type::serialize(OStream *stream) const {
+ // Need to identify ourselves
+ stream->addU32((uint32_t)getClassId());
- if (mGL.mColor.size) {
- va->addLegacy(mGL.mColor.type,
- mGL.mColor.size,
- stride,
- RS_KIND_COLOR,
- true,
- mGL.mColor.offset);
- }
+ String8 name(getName());
+ stream->addString(&name);
- if (mGL.mTex.size) {
- va->addLegacy(mGL.mTex.type,
- mGL.mTex.size,
- stride,
- RS_KIND_TEXTURE,
- false,
- mGL.mTex.offset);
- }
+ mElement->serialize(stream);
- if (mGL.mPointSize.size) {
- va->addLegacy(mGL.mPointSize.type,
- 1,
- stride,
- RS_KIND_POINT_SIZE,
- false,
- mGL.mPointSize.offset);
- }
+ stream->addU32(mDimX);
+ stream->addU32(mDimY);
+ stream->addU32(mDimZ);
+ stream->addU8((uint8_t)(mDimLOD ? 1 : 0));
+ stream->addU8((uint8_t)(mFaces ? 1 : 0));
}
-void Type::enableGLVertexBuffer2(VertexArray *va) const
-{
- // Do legacy buffers
- enableGLVertexBuffer(va);
-
- uint32_t stride = mElement->getSizeBytes();
- for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) {
- if (mGL.mUser[ct].size) {
- va->addUser(mGL.mUser[ct], stride);
- }
+Type *Type::createFromStream(Context *rsc, IStream *stream) {
+ // First make sure we are reading the correct object
+ RsA3DClassID classID = (RsA3DClassID)stream->loadU32();
+ if (classID != RS_A3D_CLASS_ID_TYPE) {
+ LOGE("type loading skipped due to invalid class id\n");
+ return NULL;
}
-}
+ String8 name;
+ stream->loadString(&name);
+ Element *elem = Element::createFromStream(rsc, stream);
+ if (!elem) {
+ return NULL;
+ }
-void Type::dumpLOGV(const char *prefix) const
-{
- char buf[1024];
- ObjectBase::dumpLOGV(prefix);
- LOGV("%s Type: x=%i y=%i z=%i mip=%i face=%i", prefix, mDimX, mDimY, mDimZ, mDimLOD, mFaces);
- sprintf(buf, "%s element: ", prefix);
- mElement->dumpLOGV(buf);
+ uint32_t x = stream->loadU32();
+ uint32_t y = stream->loadU32();
+ uint32_t z = stream->loadU32();
+ uint8_t lod = stream->loadU8();
+ uint8_t faces = stream->loadU8();
+ return Type::getType(rsc, elem, x, y, z, lod != 0, faces !=0 );
}
-bool Type::getIsNp2() const
-{
+bool Type::getIsNp2() const {
uint32_t x = getDimX();
uint32_t y = getDimY();
uint32_t z = getDimZ();
@@ -301,97 +198,120 @@ bool Type::getIsNp2() const
return false;
}
-
-//////////////////////////////////////////////////
-//
-namespace android {
-namespace renderscript {
-
-void rsi_TypeBegin(Context *rsc, RsElement vse)
-{
- TypeState * stc = &rsc->mStateType;
-
- stc->mX = 0;
- stc->mY = 0;
- stc->mZ = 0;
- stc->mLOD = false;
- stc->mFaces = false;
- stc->mElement.set(static_cast<const Element *>(vse));
+bool Type::isEqual(const Type *other) const {
+ if (other == NULL) {
+ return false;
+ }
+ if (other->getElement()->isEqual(getElement()) &&
+ other->getDimX() == mDimX &&
+ other->getDimY() == mDimY &&
+ other->getDimZ() == mDimZ &&
+ other->getDimLOD() == mDimLOD &&
+ other->getDimFaces() == mFaces) {
+ return true;
+ }
+ return false;
}
-void rsi_TypeAdd(Context *rsc, RsDimension dim, size_t value)
-{
+Type * Type::getType(Context *rsc, const Element *e,
+ uint32_t dimX, uint32_t dimY, uint32_t dimZ,
+ bool dimLOD, bool dimFaces) {
TypeState * stc = &rsc->mStateType;
- if (dim < 0) {
- //error
- return;
+ ObjectBase::asyncLock();
+ for (uint32_t ct=0; ct < stc->mTypes.size(); ct++) {
+ Type *t = stc->mTypes[ct];
+ if (t->getElement() != e) continue;
+ if (t->getDimX() != dimX) continue;
+ if (t->getDimY() != dimY) continue;
+ if (t->getDimZ() != dimZ) continue;
+ if (t->getDimLOD() != dimLOD) continue;
+ if (t->getDimFaces() != dimFaces) continue;
+ t->incUserRef();
+ ObjectBase::asyncUnlock();
+ return t;
}
+ ObjectBase::asyncUnlock();
- switch (dim) {
- case RS_DIMENSION_X:
- stc->mX = value;
- return;
- case RS_DIMENSION_Y:
- stc->mY = value;
- return;
- case RS_DIMENSION_Z:
- stc->mZ = value;
- return;
- case RS_DIMENSION_FACE:
- stc->mFaces = (value != 0);
- return;
- case RS_DIMENSION_LOD:
- stc->mLOD = (value != 0);
- return;
- default:
- break;
- }
+ Type *nt = new Type(rsc);
+ nt->mElement.set(e);
+ nt->mDimX = dimX;
+ nt->mDimY = dimY;
+ nt->mDimZ = dimZ;
+ nt->mDimLOD = dimLOD;
+ nt->mFaces = dimFaces;
+ nt->compute();
+ nt->incUserRef();
+ ObjectBase::asyncLock();
+ stc->mTypes.push(nt);
+ ObjectBase::asyncUnlock();
- int32_t arrayNum = dim - RS_DIMENSION_ARRAY_0;
- if ((dim < 0) || (dim > RS_DIMENSION_MAX)) {
- LOGE("rsTypeAdd: Bad dimension");
- //error
- return;
- }
+ return nt;
+}
- // todo: implement array support
+Type * Type::cloneAndResize1D(Context *rsc, uint32_t dimX) const {
+ return getType(rsc, mElement.get(), dimX,
+ mDimY, mDimZ, mDimLOD, mFaces);
+}
+Type * Type::cloneAndResize2D(Context *rsc,
+ uint32_t dimX,
+ uint32_t dimY) const {
+ return getType(rsc, mElement.get(), dimX, dimY,
+ mDimZ, mDimLOD, mFaces);
}
-RsType rsi_TypeCreate(Context *rsc)
-{
- TypeState * stc = &rsc->mStateType;
- for (uint32_t ct=0; ct < stc->mTypes.size(); ct++) {
- Type *t = stc->mTypes[ct];
- if (t->getElement() != stc->mElement.get()) continue;
- if (t->getDimX() != stc->mX) continue;
- if (t->getDimY() != stc->mY) continue;
- if (t->getDimZ() != stc->mZ) continue;
- if (t->getDimLOD() != stc->mLOD) continue;
- if (t->getDimFaces() != stc->mFaces) continue;
- t->incUserRef();
- return t;
- }
+//////////////////////////////////////////////////
+//
+namespace android {
+namespace renderscript {
- Type * st = new Type(rsc);
- st->incUserRef();
- st->setDimX(stc->mX);
- st->setDimY(stc->mY);
- st->setDimZ(stc->mZ);
- st->setElement(stc->mElement.get());
- st->setDimLOD(stc->mLOD);
- st->setDimFaces(stc->mFaces);
- st->compute();
- stc->mElement.clear();
- stc->mTypes.push(st);
- return st;
+}
}
+RsType rsaTypeCreate(RsContext con, RsElement _e, uint32_t dimCount,
+ const RsDimension *dims, const uint32_t *vals) {
+ Context *rsc = static_cast<Context *>(con);
+ Element *e = static_cast<Element *>(_e);
+ TypeState * stc = &rsc->mStateType;
-}
+ uint32_t dimX = 0;
+ uint32_t dimY = 0;
+ uint32_t dimZ = 0;
+ uint32_t dimLOD = 0;
+ uint32_t dimFaces = 0;
+
+ for (uint32_t ct=0; ct < dimCount; ct++) {
+ switch (dims[ct]) {
+ case RS_DIMENSION_X: dimX = vals[ct]; break;
+ case RS_DIMENSION_Y: dimY = vals[ct]; break;
+ case RS_DIMENSION_Z: dimZ = vals[ct]; break;
+ case RS_DIMENSION_LOD: dimLOD = vals[ct]; break;
+ case RS_DIMENSION_FACE: dimFaces = vals[ct]; break;
+
+ default:
+ LOGE("rsaTypeCreate: Bad dimension");
+ rsAssert(0);
+ }
+ }
+
+ return Type::getType(rsc, e, dimX, dimY, dimZ, dimLOD, dimFaces);
}
+void rsaTypeGetNativeData(RsContext con, RsType type, uint32_t *typeData, uint32_t typeDataSize) {
+ rsAssert(typeDataSize == 6);
+ // Pack the data in the follofing way mDimX; mDimY; mDimZ;
+ // mDimLOD; mDimFaces; mElement; into typeData
+ Type *t = static_cast<Type *>(type);
+
+ (*typeData++) = t->getDimX();
+ (*typeData++) = t->getDimY();
+ (*typeData++) = t->getDimZ();
+ (*typeData++) = t->getDimLOD();
+ (*typeData++) = t->getDimFaces() ? 1 : 0;
+ (*typeData++) = (uint32_t)t->getElement();
+ t->getElement()->incUserRef();
+}
diff --git a/libs/rs/rsType.h b/libs/rs/rsType.h
index c25577c..34498f0 100644
--- a/libs/rs/rsType.h
+++ b/libs/rs/rsType.h
@@ -25,15 +25,10 @@ namespace android {
namespace renderscript {
-class Type : public ObjectBase
-{
+class Type : public ObjectBase {
public:
- Type(Context *);
- virtual ~Type();
-
Type * createTex2D(const Element *, size_t w, size_t h, bool mip);
-
size_t getOffsetForFace(uint32_t face) const;
size_t getSizeBytes() const {return mTotalSizeBytes;}
@@ -58,22 +53,22 @@ public:
uint32_t getLODCount() const {return mLODCount;}
bool getIsNp2() const;
-
- void setElement(const Element *e) {mElement.set(e);}
- void setDimX(uint32_t v) {mDimX = v;}
- void setDimY(uint32_t v) {mDimY = v;}
- void setDimZ(uint32_t v) {mDimZ = v;}
- void setDimFaces(bool v) {mFaces = v;}
- void setDimLOD(bool v) {mDimLOD = v;}
-
-
void clear();
void compute();
- void enableGLVertexBuffer(class VertexArray *) const;
- void enableGLVertexBuffer2(class VertexArray *) const;
-
void dumpLOGV(const char *prefix) const;
+ virtual void serialize(OStream *stream) const;
+ virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_TYPE; }
+ static Type *createFromStream(Context *rsc, IStream *stream);
+
+ bool isEqual(const Type *other) const;
+
+ Type * cloneAndResize1D(Context *rsc, uint32_t dimX) const;
+ Type * cloneAndResize2D(Context *rsc, uint32_t dimX, uint32_t dimY) const;
+
+ static Type * getType(Context *rsc, const Element *e,
+ uint32_t dimX, uint32_t dimY, uint32_t dimZ,
+ bool dimLOD, bool dimFaces);
protected:
struct LOD {
@@ -101,10 +96,6 @@ protected:
bool mDimLOD;
bool mFaces;
- // A list of array dimensions. The count is the number of array dimensions and the
- // sizes is a per array size.
- //Vector<size_t> mDimArraysSizes;
-
// count of mipmap levels, 0 indicates no mipmapping
size_t mMipChainSizeBytes;
@@ -112,18 +103,12 @@ protected:
LOD *mLODs;
uint32_t mLODCount;
- struct GLState_t {
- VertexArray::Attrib mUser[RS_MAX_ATTRIBS];
- VertexArray::Attrib mVtx;
- VertexArray::Attrib mNorm;
- VertexArray::Attrib mColor;
- VertexArray::Attrib mTex;
- VertexArray::Attrib mPointSize;
- };
- GLState_t mGL;
- void makeGLComponents();
+protected:
+ virtual void preDestroy();
+ virtual ~Type();
private:
+ Type(Context *);
Type(const Type &);
};
@@ -133,14 +118,6 @@ public:
TypeState();
~TypeState();
- size_t mX;
- size_t mY;
- size_t mZ;
- uint32_t mLOD;
- bool mFaces;
- ObjectBaseRef<const Element> mElement;
-
-
// Cache of all existing types.
Vector<Type *> mTypes;
};
diff --git a/libs/rs/rsUtils.h b/libs/rs/rsUtils.h
index 07f8933..0699b57 100644
--- a/libs/rs/rsUtils.h
+++ b/libs/rs/rsUtils.h
@@ -19,15 +19,23 @@
#define LOG_NDEBUG 0
#define LOG_TAG "RenderScript"
+
#include <utils/Log.h>
-#include <utils/Vector.h>
-#include <utils/KeyedVector.h>
+
+#include "rsStream.h"
+
#include <utils/String8.h>
+#include <utils/Vector.h>
+
#include <stdlib.h>
#include <pthread.h>
#include <time.h>
+#include <cutils/atomic.h>
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include <EGL/egl.h>
+#endif
+
#include <math.h>
#include "RenderScript.h"
@@ -36,11 +44,31 @@ namespace android {
namespace renderscript {
#if 1
-#define rsAssert(v) do {if(!(v)) LOGE("rsAssert failed: %s, in %s at %i", #v, __FILE__, __LINE__);} while(0)
+#define rsAssert(v) do {if(!(v)) LOGE("rsAssert failed: %s, in %s at %i", #v, __FILE__, __LINE__);} while (0)
#else
-#define rsAssert(v) while(0)
+#define rsAssert(v) while (0)
#endif
+typedef float rsvF_2 __attribute__ ((vector_size (8)));
+typedef float rsvF_4 __attribute__ ((vector_size (16)));
+typedef uint8_t rsvU8_4 __attribute__ ((vector_size (4)));
+
+union float2 {
+ rsvF_2 v;
+ float f[2];
+};
+
+union float4 {
+ rsvF_4 v;
+ float f[4];
+};
+
+union uchar4 {
+ rsvU8_4 v;
+ uint8_t f[4];
+ uint32_t packed;
+};
+
template<typename T>
T rsMin(T in1, T in2)
{
@@ -51,8 +79,7 @@ T rsMin(T in1, T in2)
}
template<typename T>
-T rsMax(T in1, T in2)
-{
+T rsMax(T in1, T in2) {
if (in1 < in2) {
return in2;
}
@@ -60,10 +87,9 @@ T rsMax(T in1, T in2)
}
template<typename T>
-T rsFindHighBit(T val)
-{
+T rsFindHighBit(T val) {
uint32_t bit = 0;
- while(val > 1) {
+ while (val > 1) {
bit++;
val>>=1;
}
@@ -71,14 +97,12 @@ T rsFindHighBit(T val)
}
template<typename T>
-bool rsIsPow2(T val)
-{
+bool rsIsPow2(T val) {
return (val & (val-1)) == 0;
}
template<typename T>
-T rsHigherPow2(T v)
-{
+T rsHigherPow2(T v) {
if (rsIsPow2(v)) {
return v;
}
@@ -86,17 +110,14 @@ T rsHigherPow2(T v)
}
template<typename T>
-T rsLowerPow2(T v)
-{
+T rsLowerPow2(T v) {
if (rsIsPow2(v)) {
return v;
}
return 1 << rsFindHighBit(v);
}
-
-static inline uint16_t rs888to565(uint32_t r, uint32_t g, uint32_t b)
-{
+static inline uint16_t rs888to565(uint32_t r, uint32_t g, uint32_t b) {
uint16_t t = 0;
t |= b >> 3;
t |= (g >> 2) << 5;
@@ -104,16 +125,14 @@ static inline uint16_t rs888to565(uint32_t r, uint32_t g, uint32_t b)
return t;
}
-static inline uint16_t rsBoxFilter565(uint16_t i1, uint16_t i2, uint16_t i3, uint16_t i4)
-{
+static inline uint16_t rsBoxFilter565(uint16_t i1, uint16_t i2, uint16_t i3, uint16_t i4) {
uint32_t r = ((i1 & 0x1f) + (i2 & 0x1f) + (i3 & 0x1f) + (i4 & 0x1f));
uint32_t g = ((i1 >> 5) & 0x3f) + ((i2 >> 5) & 0x3f) + ((i3 >> 5) & 0x3f) + ((i4 >> 5) & 0x3f);
uint32_t b = ((i1 >> 11) + (i2 >> 11) + (i3 >> 11) + (i4 >> 11));
return (r >> 2) | ((g >> 2) << 5) | ((b >> 2) << 11);
}
-static inline uint32_t rsBoxFilter8888(uint32_t i1, uint32_t i2, uint32_t i3, uint32_t i4)
-{
+static inline uint32_t rsBoxFilter8888(uint32_t i1, uint32_t i2, uint32_t i3, uint32_t i4) {
uint32_t r = (i1 & 0xff) + (i2 & 0xff) + (i3 & 0xff) + (i4 & 0xff);
uint32_t g = ((i1 >> 8) & 0xff) + ((i2 >> 8) & 0xff) + ((i3 >> 8) & 0xff) + ((i4 >> 8) & 0xff);
uint32_t b = ((i1 >> 16) & 0xff) + ((i2 >> 16) & 0xff) + ((i3 >> 16) & 0xff) + ((i4 >> 16) & 0xff);
@@ -121,8 +140,6 @@ static inline uint32_t rsBoxFilter8888(uint32_t i1, uint32_t i2, uint32_t i3, ui
return (r >> 2) | ((g >> 2) << 8) | ((b >> 2) << 16) | ((a >> 2) << 24);
}
-
-
}
}
diff --git a/libs/rs/rsVertexArray.cpp b/libs/rs/rsVertexArray.cpp
index 6c2002d..5062156 100644
--- a/libs/rs/rsVertexArray.cpp
+++ b/libs/rs/rsVertexArray.cpp
@@ -14,199 +14,94 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-
#include <GLES/gl.h>
#include <GLES2/gl2.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#endif
using namespace android;
using namespace android::renderscript;
-
-VertexArray::VertexArray()
-{
- clearAll();
-}
-
-VertexArray::~VertexArray()
-{
+VertexArray::VertexArray(const Attrib *attribs, uint32_t numAttribs) {
+ mAttribs = attribs;
+ mCount = numAttribs;
}
-
-void VertexArray::clearAll()
-{
- for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) {
- mAttribs[ct].clear();
- }
- mActiveBuffer = 0;
- mCount = 0;
+VertexArray::~VertexArray() {
}
-VertexArray::Attrib::Attrib()
-{
+VertexArray::Attrib::Attrib() {
clear();
}
-void VertexArray::Attrib::set(const Attrib &a)
-{
- buffer = a.buffer;
- offset = a.offset;
- type = a.type;
- size = a.size;
- stride = a.stride;
- normalized = a.normalized;
- kind = RS_KIND_USER;
- name.setTo(a.name);
-}
-
-void VertexArray::Attrib::clear()
-{
+void VertexArray::Attrib::clear() {
buffer = 0;
offset = 0;
type = 0;
size = 0;
stride = 0;
+ ptr = NULL;
normalized = false;
name.setTo("");
}
-void VertexArray::clear(uint32_t n)
-{
- mAttribs[n].clear();
-}
-
-void VertexArray::addUser(const Attrib &a, uint32_t stride)
-{
- assert(mCount < RS_MAX_ATTRIBS);
- mAttribs[mCount].set(a);
- mAttribs[mCount].buffer = mActiveBuffer;
- mAttribs[mCount].stride = stride;
- mAttribs[mCount].kind = RS_KIND_USER;
- mCount ++;
-}
-
-void VertexArray::addLegacy(uint32_t type, uint32_t size, uint32_t stride, RsDataKind kind, bool normalized, uint32_t offset)
-{
- assert(mCount < RS_MAX_ATTRIBS);
- mAttribs[mCount].clear();
- mAttribs[mCount].type = type;
- mAttribs[mCount].size = size;
- mAttribs[mCount].offset = offset;
- mAttribs[mCount].normalized = normalized;
- mAttribs[mCount].buffer = mActiveBuffer;
- mAttribs[mCount].stride = stride;
- mAttribs[mCount].kind = kind;
- mCount ++;
+void VertexArray::Attrib::set(uint32_t type, uint32_t size, uint32_t stride,
+ bool normalized, uint32_t offset,
+ const char *name) {
+ clear();
+ this->type = type;
+ this->size = size;
+ this->offset = offset;
+ this->normalized = normalized;
+ this->stride = stride;
+ this->name.setTo(name);
}
void VertexArray::logAttrib(uint32_t idx, uint32_t slot) const {
- LOGE("va %i: slot=%i name=%s buf=%i size=%i type=0x%x kind=%i stride=0x%x norm=%i offset=0x%x", idx, slot,
+ if (idx == 0) {
+ LOGV("Starting vertex attribute binding");
+ }
+ LOGV("va %i: slot=%i name=%s buf=%i ptr=%p size=%i type=0x%x stride=0x%x norm=%i offset=0x%x",
+ idx, slot,
mAttribs[idx].name.string(),
mAttribs[idx].buffer,
+ mAttribs[idx].ptr,
mAttribs[idx].size,
mAttribs[idx].type,
- mAttribs[idx].kind,
mAttribs[idx].stride,
mAttribs[idx].normalized,
mAttribs[idx].offset);
}
-void VertexArray::setupGL(const Context *rsc, class VertexArrayState *state) const
-{
- glClientActiveTexture(GL_TEXTURE0);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_POINT_SIZE_ARRAY_OES);
-
- for (uint32_t ct=0; ct < mCount; ct++) {
- switch(mAttribs[ct].kind) {
- case RS_KIND_POSITION:
- //logAttrib(POSITION);
- glEnableClientState(GL_VERTEX_ARRAY);
- glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
- glVertexPointer(mAttribs[ct].size,
- mAttribs[ct].type,
- mAttribs[ct].stride,
- (void *)mAttribs[ct].offset);
- break;
-
- case RS_KIND_NORMAL:
- //logAttrib(NORMAL);
- glEnableClientState(GL_NORMAL_ARRAY);
- rsAssert(mAttribs[ct].size == 3);
- glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
- glNormalPointer(mAttribs[ct].type,
- mAttribs[ct].stride,
- (void *)mAttribs[ct].offset);
- break;
-
- case RS_KIND_COLOR:
- //logAttrib(COLOR);
- glEnableClientState(GL_COLOR_ARRAY);
- glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
- glColorPointer(mAttribs[ct].size,
- mAttribs[ct].type,
- mAttribs[ct].stride,
- (void *)mAttribs[ct].offset);
- break;
-
- case RS_KIND_TEXTURE:
- //logAttrib(TEXTURE);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
- glTexCoordPointer(mAttribs[ct].size,
- mAttribs[ct].type,
- mAttribs[ct].stride,
- (void *)mAttribs[ct].offset);
- break;
-
- case RS_KIND_POINT_SIZE:
- //logAttrib(POINT_SIZE);
- glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
- glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
- glPointSizePointerOES(mAttribs[ct].type,
- mAttribs[ct].stride,
- (void *)mAttribs[ct].offset);
- break;
-
- default:
- rsAssert(0);
- }
- }
-
- rsc->checkError("VertexArray::setupGL");
-}
-
-void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, ShaderCache *sc) const
-{
+void VertexArray::setupGL2(const Context *rsc,
+ class VertexArrayState *state,
+ ShaderCache *sc) const {
rsc->checkError("VertexArray::setupGL2 start");
- for (uint32_t ct=1; ct <= state->mLastEnableCount; ct++) {
+ for (uint32_t ct=1; ct <= 0xf/*state->mLastEnableCount*/; ct++) {
glDisableVertexAttribArray(ct);
}
rsc->checkError("VertexArray::setupGL2 disabled");
for (uint32_t ct=0; ct < mCount; ct++) {
- uint32_t slot = 0;
- if (sc->isUserVertexProgram()) {
- slot = sc->vtxAttribSlot(ct);
- } else {
- if (mAttribs[ct].kind == RS_KIND_USER) {
- continue;
- }
- slot = sc->vtxAttribSlot(mAttribs[ct].kind);
+ int32_t slot = sc->vtxAttribSlot(mAttribs[ct].name);
+ if (rsc->props.mLogShadersAttr) {
+ logAttrib(ct, slot);
+ }
+ if (slot < 0) {
+ continue;
}
-
- //logAttrib(ct, slot);
glEnableVertexAttribArray(slot);
glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
-
glVertexAttribPointer(slot,
mAttribs[ct].size,
mAttribs[ct].type,
mAttribs[ct].normalized,
mAttribs[ct].stride,
- (void *)mAttribs[ct].offset);
+ mAttribs[ct].ptr + mAttribs[ct].offset);
}
state->mLastEnableCount = mCount;
rsc->checkError("VertexArray::setupGL2 done");
diff --git a/libs/rs/rsVertexArray.h b/libs/rs/rsVertexArray.h
index 3904cb6..7bcfa68 100644
--- a/libs/rs/rsVertexArray.h
+++ b/libs/rs/rsVertexArray.h
@@ -27,45 +27,37 @@ namespace renderscript {
class ShaderCache;
// An element is a group of Components that occupies one cell in a structure.
-class VertexArray
-{
+class VertexArray {
public:
- VertexArray();
- virtual ~VertexArray();
-
-
class Attrib {
public:
uint32_t buffer;
+ const uint8_t * ptr;
uint32_t offset;
uint32_t type;
uint32_t size;
uint32_t stride;
bool normalized;
String8 name;
- RsDataKind kind;
Attrib();
- void set(const Attrib &);
void clear();
+ void set(uint32_t type, uint32_t size, uint32_t stride, bool normalized, uint32_t offset, const char *name);
};
+ VertexArray(const Attrib *attribs, uint32_t numAttribs);
+ virtual ~VertexArray();
- void clearAll();
- void setActiveBuffer(uint32_t id) {mActiveBuffer = id;}
- void addUser(const Attrib &, uint32_t stride);
- void addLegacy(uint32_t type, uint32_t size, uint32_t stride, RsDataKind kind, bool normalized, uint32_t offset);
-
- void setupGL(const Context *rsc, class VertexArrayState *) const;
void setupGL2(const Context *rsc, class VertexArrayState *, ShaderCache *) const;
void logAttrib(uint32_t idx, uint32_t slot) const;
protected:
void clear(uint32_t index);
uint32_t mActiveBuffer;
+ const uint8_t * mActivePointer;
uint32_t mCount;
- Attrib mAttribs[RS_MAX_ATTRIBS];
+ const Attrib *mAttribs;
};
@@ -74,13 +66,12 @@ public:
void init(Context *);
uint32_t mLastEnableCount;
- //VertexArray::Attrib mAttribs[VertexArray::_LAST];
};
}
}
-#endif //ANDROID_LIGHT_H
+#endif //ANDROID_VERTEX_ARRAY_H
diff --git a/libs/rs/rsg_ScriptJavaClass.cpp b/libs/rs/rsg_ScriptJavaClass.cpp
index cee9f52..a38553f 100644
--- a/libs/rs/rsg_ScriptJavaClass.cpp
+++ b/libs/rs/rsg_ScriptJavaClass.cpp
@@ -7,8 +7,12 @@
struct Element;
struct ElementField {
+ // An Element Field is a combination of an Element with a name assigned.
+
const char *name;
Element *e;
+
+
ElementField(const char *n, Element *_e) {
name = n;
e = _e;
@@ -20,12 +24,21 @@ struct ElementField {
};
struct Element {
+ // An Element can take one of two forms.
+ // 1: Basic. It contains a single basic type and vector size.
+ // 2: Complex. It contains a list of fields with names. Each field
+ // will in turn be another element.
+
ElementField *fields;
- size_t fieldCount;
+ size_t fieldCount; // If field count is 0, the element is a Basic type.
const char *name;
bool generated;
+ // The basic data type from RenderScript.h
RsDataType compType;
+
+ // The vector size of the data type for float2, float3, ....
+ // Allowed sizes are 2,3,4,8,16
uint32_t compVectorSize;
Element() {
@@ -58,8 +71,7 @@ struct Element {
};
-static void genHeader(FILE *f, const char *packageName)
-{
+static void genHeader(FILE *f, const char *packageName) {
fprintf(f, "package %s;\n", packageName);
fprintf(f, "\n");
fprintf(f, "import android.renderscript.*;\n");
@@ -67,9 +79,8 @@ static void genHeader(FILE *f, const char *packageName)
fprintf(f, "\n");
}
-static const char * RSTypeToJava(RsDataType dt)
-{
- switch(dt) {
+static const char * RSTypeToJava(RsDataType dt) {
+ switch (dt) {
//case RS_TYPE_FLOAT_16: return "float";
case RS_TYPE_FLOAT_32: return "float";
//case RS_TYPE_FLOAT_64: return "double";
@@ -99,9 +110,8 @@ static const char * RSTypeToJava(RsDataType dt)
return NULL;
}
-static const char * RSTypeToString(RsDataType dt)
-{
- switch(dt) {
+static const char * RSTypeToString(RsDataType dt) {
+ switch (dt) {
case RS_TYPE_FLOAT_16: return "F16";
case RS_TYPE_FLOAT_32: return "F32";
case RS_TYPE_FLOAT_64: return "F64";
@@ -131,8 +141,7 @@ static const char * RSTypeToString(RsDataType dt)
return NULL;
}
-bool rsGenerateElementClass(const Element *e, const char *packageName, FILE *f)
-{
+bool rsGenerateElementClass(const Element *e, const char *packageName, FILE *f) {
genHeader(f, packageName);
fprintf(f, "class Element_%s {\n", e->name);
@@ -184,8 +193,7 @@ bool rsGenerateElementClass(const Element *e, const char *packageName, FILE *f)
return true;
}
-bool rsGenerateElementClassFile(Element *e, const char *packageName)
-{
+bool rsGenerateElementClassFile(Element *e, const char *packageName) {
char buf[1024];
sprintf(buf, "Element_%s.java", e->name);
printf("Creating file %s \n", buf);
@@ -217,8 +225,7 @@ bool rsGenerateScriptClass(const ScriptC *script, const char *packageName, FILE
-int main(int argc, const char *argv)
-{
+int main(int argc, const char *argv) {
Element *u8 = new Element(RS_TYPE_UNSIGNED_8, 1);
Element *i32 = new Element(RS_TYPE_SIGNED_32, 1);
Element *f32 = new Element(RS_TYPE_FLOAT_32, 1);
@@ -249,6 +256,5 @@ int main(int argc, const char *argv)
printf("1\n");
rsGenerateElementClassFile(e_Pixel, "android");
rsGenerateElementClassFile(e_Params, "android");
-
}
diff --git a/libs/rs/rsg_generator.c b/libs/rs/rsg_generator.c
index f4e8c68..1e468bb 100644
--- a/libs/rs/rsg_generator.c
+++ b/libs/rs/rsg_generator.c
@@ -2,8 +2,7 @@
#include "spec.h"
#include <stdio.h>
-void printFileHeader(FILE *f)
-{
+void printFileHeader(FILE *f) {
fprintf(f, "/*\n");
fprintf(f, " * Copyright (C) 2010 The Android Open Source Project\n");
fprintf(f, " *\n");
@@ -21,14 +20,13 @@ void printFileHeader(FILE *f)
fprintf(f, " */\n\n");
}
-void printVarType(FILE *f, const VarType *vt)
-{
+void printVarType(FILE *f, const VarType *vt) {
int ct;
if (vt->isConst) {
fprintf(f, "const ");
}
- switch(vt->type) {
+ switch (vt->type) {
case 0:
fprintf(f, "void");
break;
@@ -49,22 +47,21 @@ void printVarType(FILE *f, const VarType *vt)
break;
}
- if(vt->ptrLevel) {
+ if (vt->ptrLevel) {
fprintf(f, " ");
- for(ct=0; ct < vt->ptrLevel; ct++) {
+ for (ct=0; ct < vt->ptrLevel; ct++) {
fprintf(f, "*");
}
}
- if(vt->name[0]) {
+ if (vt->name[0]) {
fprintf(f, " %s", vt->name);
}
}
-void printArgList(FILE *f, const ApiEntry * api, int assumePrevious)
-{
+void printArgList(FILE *f, const ApiEntry * api, int assumePrevious) {
int ct;
- for(ct=0; ct < api->paramCount; ct++) {
+ for (ct=0; ct < api->paramCount; ct++) {
if (ct || assumePrevious) {
fprintf(f, ", ");
}
@@ -72,23 +69,22 @@ void printArgList(FILE *f, const ApiEntry * api, int assumePrevious)
}
}
-void printStructures(FILE *f)
-{
+void printStructures(FILE *f) {
int ct;
int ct2;
- for(ct=0; ct < apiCount; ct++) {
+ for (ct=0; ct < apiCount; ct++) {
fprintf(f, "typedef struct RS_CMD_%s_rec RS_CMD_%s;\n", apis[ct].name, apis[ct].name);
}
fprintf(f, "\n");
- for(ct=0; ct < apiCount; ct++) {
+ for (ct=0; ct < apiCount; ct++) {
const ApiEntry * api = &apis[ct];
fprintf(f, "#define RS_CMD_ID_%s %i\n", api->name, ct+1);
fprintf(f, "struct RS_CMD_%s_rec {\n", api->name);
//fprintf(f, " RsCommandHeader _hdr;\n");
- for(ct2=0; ct2 < api->paramCount; ct2++) {
+ for (ct2=0; ct2 < api->paramCount; ct2++) {
fprintf(f, " ");
printVarType(f, &api->params[ct2]);
fprintf(f, ";\n");
@@ -97,8 +93,7 @@ void printStructures(FILE *f)
}
}
-void printFuncDecl(FILE *f, const ApiEntry *api, const char *prefix, int addContext)
-{
+void printFuncDecl(FILE *f, const ApiEntry *api, const char *prefix, int addContext) {
printVarType(f, &api->ret);
fprintf(f, " %s%s (", prefix, api->name);
if (addContext) {
@@ -110,26 +105,23 @@ void printFuncDecl(FILE *f, const ApiEntry *api, const char *prefix, int addCont
fprintf(f, ")");
}
-void printFuncDecls(FILE *f, const char *prefix, int addContext)
-{
+void printFuncDecls(FILE *f, const char *prefix, int addContext) {
int ct;
- for(ct=0; ct < apiCount; ct++) {
+ for (ct=0; ct < apiCount; ct++) {
printFuncDecl(f, &apis[ct], prefix, addContext);
fprintf(f, ";\n");
}
fprintf(f, "\n\n");
}
-void printPlaybackFuncs(FILE *f, const char *prefix)
-{
+void printPlaybackFuncs(FILE *f, const char *prefix) {
int ct;
- for(ct=0; ct < apiCount; ct++) {
+ for (ct=0; ct < apiCount; ct++) {
fprintf(f, "void %s%s (Context *, const void *);\n", prefix, apis[ct].name);
}
}
-void printApiCpp(FILE *f)
-{
+void printApiCpp(FILE *f) {
int ct;
int ct2;
@@ -144,7 +136,7 @@ void printApiCpp(FILE *f)
fprintf(f, "#include \"rsHandcode.h\"\n");
fprintf(f, "\n");
- for(ct=0; ct < apiCount; ct++) {
+ for (ct=0; ct < apiCount; ct++) {
int needFlush = 0;
const ApiEntry * api = &apis[ct];
@@ -152,7 +144,7 @@ void printApiCpp(FILE *f)
fprintf(f, "\n{\n");
if (api->handcodeApi) {
fprintf(f, " rsHCAPI_%s(rsc", api->name);
- for(ct2=0; ct2 < api->paramCount; ct2++) {
+ for (ct2=0; ct2 < api->paramCount; ct2++) {
const VarType *vt = &api->params[ct2];
fprintf(f, ", %s", vt->name);
}
@@ -163,7 +155,7 @@ void printApiCpp(FILE *f)
fprintf(f, " RS_CMD_%s *cmd = static_cast<RS_CMD_%s *>(io->mToCore.reserve(sizeof(RS_CMD_%s)));\n", api->name, api->name, api->name);
fprintf(f, " uint32_t size = sizeof(RS_CMD_%s);\n", api->name);
- for(ct2=0; ct2 < api->paramCount; ct2++) {
+ for (ct2=0; ct2 < api->paramCount; ct2++) {
const VarType *vt = &api->params[ct2];
needFlush += vt->ptrLevel;
fprintf(f, " cmd->%s = %s;\n", vt->name, vt->name);
@@ -188,8 +180,7 @@ void printApiCpp(FILE *f)
}
}
-void printPlaybackCpp(FILE *f)
-{
+void printPlaybackCpp(FILE *f) {
int ct;
int ct2;
@@ -204,7 +195,7 @@ void printPlaybackCpp(FILE *f)
fprintf(f, "#include \"rsHandcode.h\"\n");
fprintf(f, "\n");
- for(ct=0; ct < apiCount; ct++) {
+ for (ct=0; ct < apiCount; ct++) {
const ApiEntry * api = &apis[ct];
fprintf(f, "void rsp_%s(Context *con, const void *vp)\n", api->name);
@@ -219,7 +210,7 @@ void printPlaybackCpp(FILE *f)
fprintf(f, "con->mIO.mToCoreRet = (intptr_t)");
}
fprintf(f, "rsi_%s(con", api->name);
- for(ct2=0; ct2 < api->paramCount; ct2++) {
+ for (ct2=0; ct2 < api->paramCount; ct2++) {
const VarType *vt = &api->params[ct2];
fprintf(f, ",\n cmd->%s", vt->name);
}
@@ -230,7 +221,7 @@ void printPlaybackCpp(FILE *f)
fprintf(f, "RsPlaybackFunc gPlaybackFuncs[] = {\n");
fprintf(f, " NULL,\n");
- for(ct=0; ct < apiCount; ct++) {
+ for (ct=0; ct < apiCount; ct++) {
fprintf(f, " %s%s,\n", "rsp_", apis[ct].name);
}
fprintf(f, "};\n");
@@ -239,8 +230,7 @@ void printPlaybackCpp(FILE *f)
fprintf(f, "};\n");
}
-int main(int argc, char **argv)
-{
+int main(int argc, char **argv) {
if (argc != 3) {
fprintf(stderr, "usage: %s commandFile outFile\n", argv[0]);
return 1;
@@ -263,7 +253,7 @@ int main(int argc, char **argv)
FILE *f = fopen(outFile, "w");
printFileHeader(f);
- switch(choice) {
+ switch (choice) {
case '0': // rsgApiStructs.h
{
fprintf(f, "\n");
diff --git a/libs/rs/rslib.bc b/libs/rs/rslib.bc
new file mode 100644
index 0000000..1897c3b
--- /dev/null
+++ b/libs/rs/rslib.bc
Binary files differ
diff --git a/libs/rs/scriptc/rs_cl.rsh b/libs/rs/scriptc/rs_cl.rsh
new file mode 100644
index 0000000..64844a4
--- /dev/null
+++ b/libs/rs/scriptc/rs_cl.rsh
@@ -0,0 +1,785 @@
+#ifndef __RS_CL_RSH__
+#define __RS_CL_RSH__
+
+#define M_PI 3.14159265358979323846264338327950288f /* pi */
+
+
+// Conversions
+#define CVT_FUNC_2(typeout, typein) \
+static typeout##2 __attribute__((overloadable)) convert_##typeout##2(typein##2 v) { \
+ typeout##2 r = {(typeout)v.x, (typeout)v.y}; \
+ return r; \
+} \
+static typeout##3 __attribute__((overloadable)) convert_##typeout##3(typein##3 v) { \
+ typeout##3 r = {(typeout)v.x, (typeout)v.y, (typeout)v.z}; \
+ return r; \
+} \
+static typeout##4 __attribute__((overloadable)) convert_##typeout##4(typein##4 v) { \
+ typeout##4 r = {(typeout)v.x, (typeout)v.y, (typeout)v.z, (typeout)v.w}; \
+ return r; \
+}
+
+#define CVT_FUNC(type) CVT_FUNC_2(type, uchar) \
+ CVT_FUNC_2(type, char) \
+ CVT_FUNC_2(type, ushort) \
+ CVT_FUNC_2(type, short) \
+ CVT_FUNC_2(type, int) \
+ CVT_FUNC_2(type, uint) \
+ CVT_FUNC_2(type, float)
+
+CVT_FUNC(char)
+CVT_FUNC(uchar)
+CVT_FUNC(short)
+CVT_FUNC(ushort)
+CVT_FUNC(int)
+CVT_FUNC(uint)
+CVT_FUNC(float)
+
+
+
+// Float ops, 6.11.2
+
+#define DEF_FUNC_1(fnc) \
+static float2 __attribute__((overloadable)) fnc(float2 v) { \
+ float2 r; \
+ r.x = fnc(v.x); \
+ r.y = fnc(v.y); \
+ return r; \
+} \
+static float3 __attribute__((overloadable)) fnc(float3 v) { \
+ float3 r; \
+ r.x = fnc(v.x); \
+ r.y = fnc(v.y); \
+ r.z = fnc(v.z); \
+ return r; \
+} \
+static float4 __attribute__((overloadable)) fnc(float4 v) { \
+ float4 r; \
+ r.x = fnc(v.x); \
+ r.y = fnc(v.y); \
+ r.z = fnc(v.z); \
+ r.w = fnc(v.w); \
+ return r; \
+}
+
+#define DEF_FUNC_2(fnc) \
+static float2 __attribute__((overloadable)) fnc(float2 v1, float2 v2) { \
+ float2 r; \
+ r.x = fnc(v1.x, v2.x); \
+ r.y = fnc(v1.y, v2.y); \
+ return r; \
+} \
+static float3 __attribute__((overloadable)) fnc(float3 v1, float3 v2) { \
+ float3 r; \
+ r.x = fnc(v1.x, v2.x); \
+ r.y = fnc(v1.y, v2.y); \
+ r.z = fnc(v1.z, v2.z); \
+ return r; \
+} \
+static float4 __attribute__((overloadable)) fnc(float4 v1, float4 v2) { \
+ float4 r; \
+ r.x = fnc(v1.x, v2.x); \
+ r.y = fnc(v1.y, v2.y); \
+ r.z = fnc(v1.z, v2.z); \
+ r.w = fnc(v1.w, v2.z); \
+ return r; \
+}
+
+#define DEF_FUNC_2F(fnc) \
+static float2 __attribute__((overloadable)) fnc(float2 v1, float v2) { \
+ float2 r; \
+ r.x = fnc(v1.x, v2); \
+ r.y = fnc(v1.y, v2); \
+ return r; \
+} \
+static float3 __attribute__((overloadable)) fnc(float3 v1, float v2) { \
+ float3 r; \
+ r.x = fnc(v1.x, v2); \
+ r.y = fnc(v1.y, v2); \
+ r.z = fnc(v1.z, v2); \
+ return r; \
+} \
+static float4 __attribute__((overloadable)) fnc(float4 v1, float v2) { \
+ float4 r; \
+ r.x = fnc(v1.x, v2); \
+ r.y = fnc(v1.y, v2); \
+ r.z = fnc(v1.z, v2); \
+ r.w = fnc(v1.w, v2); \
+ return r; \
+}
+
+
+extern float __attribute__((overloadable)) acos(float);
+DEF_FUNC_1(acos)
+
+extern float __attribute__((overloadable)) acosh(float);
+DEF_FUNC_1(acosh)
+
+static float __attribute__((overloadable)) acospi(float v) {
+ return acos(v) / M_PI;
+}
+DEF_FUNC_1(acospi)
+
+extern float __attribute__((overloadable)) asin(float);
+DEF_FUNC_1(asin)
+
+extern float __attribute__((overloadable)) asinh(float);
+DEF_FUNC_1(asinh)
+
+static float __attribute__((overloadable)) asinpi(float v) {
+ return asin(v) / M_PI;
+}
+DEF_FUNC_1(asinpi)
+
+extern float __attribute__((overloadable)) atan(float);
+DEF_FUNC_1(atan)
+
+extern float __attribute__((overloadable)) atan2(float, float);
+DEF_FUNC_2(atan2)
+
+extern float __attribute__((overloadable)) atanh(float);
+DEF_FUNC_1(atanh)
+
+static float __attribute__((overloadable)) atanpi(float v) {
+ return atan(v) / M_PI;
+}
+DEF_FUNC_1(atanpi)
+
+static float __attribute__((overloadable)) atan2pi(float y, float x) {
+ return atan2(y, x) / M_PI;
+}
+DEF_FUNC_2(atan2pi)
+
+extern float __attribute__((overloadable)) cbrt(float);
+DEF_FUNC_1(cbrt)
+
+extern float __attribute__((overloadable)) ceil(float);
+DEF_FUNC_1(ceil)
+
+extern float __attribute__((overloadable)) copysign(float, float);
+DEF_FUNC_2(copysign)
+
+extern float __attribute__((overloadable)) cos(float);
+DEF_FUNC_1(cos)
+
+extern float __attribute__((overloadable)) cosh(float);
+DEF_FUNC_1(cosh)
+
+static float __attribute__((overloadable)) cospi(float v) {
+ return cos(v * M_PI);
+}
+DEF_FUNC_1(cospi)
+
+extern float __attribute__((overloadable)) erfc(float);
+DEF_FUNC_1(erfc)
+
+extern float __attribute__((overloadable)) erf(float);
+DEF_FUNC_1(erf)
+
+extern float __attribute__((overloadable)) exp(float);
+DEF_FUNC_1(exp)
+
+extern float __attribute__((overloadable)) exp2(float);
+DEF_FUNC_1(exp2)
+
+extern float __attribute__((overloadable)) pow(float, float);
+static float __attribute__((overloadable)) exp10(float v) {
+ return pow(10.f, v);
+}
+DEF_FUNC_1(exp10)
+
+extern float __attribute__((overloadable)) expm1(float);
+DEF_FUNC_1(expm1)
+
+extern float __attribute__((overloadable)) fabs(float);
+DEF_FUNC_1(fabs)
+
+extern float __attribute__((overloadable)) fdim(float, float);
+DEF_FUNC_2(fdim)
+
+extern float __attribute__((overloadable)) floor(float);
+DEF_FUNC_1(floor)
+
+extern float __attribute__((overloadable)) fma(float, float, float);
+extern float2 __attribute__((overloadable)) fma(float2, float2, float2);
+extern float3 __attribute__((overloadable)) fma(float3, float3, float3);
+extern float4 __attribute__((overloadable)) fma(float4, float4, float4);
+
+extern float __attribute__((overloadable)) fmax(float, float);
+DEF_FUNC_2(fmax);
+DEF_FUNC_2F(fmax);
+
+extern float __attribute__((overloadable)) fmin(float, float);
+DEF_FUNC_2(fmin);
+DEF_FUNC_2F(fmin);
+
+extern float __attribute__((overloadable)) fmod(float, float);
+DEF_FUNC_2(fmod)
+
+static float __attribute__((overloadable)) fract(float v, float *iptr) {
+ int i = (int)floor(v);
+ iptr[0] = i;
+ return fmin(v - i, 0x1.fffffep-1f);
+}
+static float2 __attribute__((overloadable)) fract(float2 v, float2 *iptr) {
+ float t[2];
+ float2 r;
+ r.x = fract(v.x, &t[0]);
+ r.y = fract(v.y, &t[1]);
+ iptr[0] = t[0];
+ iptr[1] = t[1];
+ return r;
+}
+static float3 __attribute__((overloadable)) fract(float3 v, float3 *iptr) {
+ float t[3];
+ float3 r;
+ r.x = fract(v.x, &t[0]);
+ r.y = fract(v.y, &t[1]);
+ r.z = fract(v.z, &t[2]);
+ iptr[0] = t[0];
+ iptr[1] = t[1];
+ iptr[2] = t[2];
+ return r;
+}
+static float4 __attribute__((overloadable)) fract(float4 v, float4 *iptr) {
+ float t[4];
+ float4 r;
+ r.x = fract(v.x, &t[0]);
+ r.y = fract(v.y, &t[1]);
+ r.z = fract(v.z, &t[2]);
+ r.w = fract(v.w, &t[3]);
+ iptr[0] = t[0];
+ iptr[1] = t[1];
+ iptr[2] = t[2];
+ iptr[3] = t[3];
+ return r;
+}
+
+extern float __attribute__((overloadable)) frexp(float, float *);
+extern float2 __attribute__((overloadable)) frexp(float2, float2 *);
+extern float3 __attribute__((overloadable)) frexp(float3, float3 *);
+extern float4 __attribute__((overloadable)) frexp(float4, float4 *);
+
+extern float __attribute__((overloadable)) hypot(float, float);
+DEF_FUNC_2(hypot)
+
+extern int __attribute__((overloadable)) ilogb(float);
+DEF_FUNC_1(ilogb)
+
+extern float __attribute__((overloadable)) ldexp(float, int);
+extern float2 __attribute__((overloadable)) ldexp(float2, int2);
+extern float3 __attribute__((overloadable)) ldexp(float3, int3);
+extern float4 __attribute__((overloadable)) ldexp(float4, int4);
+extern float2 __attribute__((overloadable)) ldexp(float2, int);
+extern float3 __attribute__((overloadable)) ldexp(float3, int);
+extern float4 __attribute__((overloadable)) ldexp(float4, int);
+
+extern float __attribute__((overloadable)) lgamma(float);
+DEF_FUNC_1(lgamma)
+extern float __attribute__((overloadable)) lgamma(float, float *);
+extern float2 __attribute__((overloadable)) lgamma(float2, float2 *);
+extern float3 __attribute__((overloadable)) lgamma(float3, float3 *);
+extern float4 __attribute__((overloadable)) lgamma(float4, float4 *);
+
+extern float __attribute__((overloadable)) log(float);
+DEF_FUNC_1(log)
+
+
+extern float __attribute__((overloadable)) log10(float);
+DEF_FUNC_1(log10)
+
+static float __attribute__((overloadable)) log2(float v) {
+ return log10(v) / log10(2.f);
+}
+DEF_FUNC_1(log2)
+
+extern float __attribute__((overloadable)) log1p(float);
+DEF_FUNC_1(log1p)
+
+extern float __attribute__((overloadable)) logb(float);
+DEF_FUNC_1(logb)
+
+extern float __attribute__((overloadable)) mad(float, float, float);
+extern float2 __attribute__((overloadable)) mad(float2, float2, float2);
+extern float3 __attribute__((overloadable)) mad(float3, float3, float3);
+extern float4 __attribute__((overloadable)) mad(float4, float4, float4);
+
+extern float __attribute__((overloadable)) modf(float, float *);
+extern float2 __attribute__((overloadable)) modf(float2, float2 *);
+extern float3 __attribute__((overloadable)) modf(float3, float3 *);
+extern float4 __attribute__((overloadable)) modf(float4, float4 *);
+
+//extern float __attribute__((overloadable)) nan(uint);
+
+extern float __attribute__((overloadable)) nextafter(float, float);
+DEF_FUNC_2(nextafter)
+
+DEF_FUNC_2(pow)
+
+static float __attribute__((overloadable)) pown(float v, int p) {
+ return pow(v, (float)p);
+}
+static float2 __attribute__((overloadable)) pown(float2 v, int2 p) {
+ return pow(v, (float2)p);
+}
+static float3 __attribute__((overloadable)) pown(float3 v, int3 p) {
+ return pow(v, (float3)p);
+}
+static float4 __attribute__((overloadable)) pown(float4 v, int4 p) {
+ return pow(v, (float4)p);
+}
+
+static float __attribute__((overloadable)) powr(float v, float p) {
+ return pow(v, p);
+}
+static float2 __attribute__((overloadable)) powr(float2 v, float2 p) {
+ return pow(v, p);
+}
+static float3 __attribute__((overloadable)) powr(float3 v, float3 p) {
+ return pow(v, p);
+}
+static float4 __attribute__((overloadable)) powr(float4 v, float4 p) {
+ return pow(v, p);
+}
+
+extern float __attribute__((overloadable)) remainder(float, float);
+DEF_FUNC_2(remainder)
+
+extern float __attribute__((overloadable)) remquo(float, float, float *);
+extern float2 __attribute__((overloadable)) remquo(float2, float2, float2 *);
+extern float3 __attribute__((overloadable)) remquo(float3, float3, float3 *);
+extern float4 __attribute__((overloadable)) remquo(float4, float4, float4 *);
+
+extern float __attribute__((overloadable)) rint(float);
+DEF_FUNC_1(rint)
+
+static float __attribute__((overloadable)) rootn(float v, int r) {
+ return pow(v, 1.f / r);
+}
+static float2 __attribute__((overloadable)) rootn(float2 v, int2 r) {
+ float2 t = {1.f / r.x, 1.f / r.y};
+ return pow(v, t);
+}
+static float3 __attribute__((overloadable)) rootn(float3 v, int3 r) {
+ float3 t = {1.f / r.x, 1.f / r.y, 1.f / r.z};
+ return pow(v, t);
+}
+static float4 __attribute__((overloadable)) rootn(float4 v, int4 r) {
+ float4 t = {1.f / r.x, 1.f / r.y, 1.f / r.z, 1.f / r.w};
+ return pow(v, t);
+}
+
+extern float __attribute__((overloadable)) round(float);
+DEF_FUNC_1(round)
+
+extern float __attribute__((overloadable)) sqrt(float);
+/*static float __attribute__((overloadable)) rsqrt(float v) {
+ return 1.f / sqrt(v);
+}
+DEF_FUNC_1(rsqrt)*/
+
+extern float __attribute__((overloadable)) sin(float);
+DEF_FUNC_1(sin)
+
+static float __attribute__((overloadable)) sincos(float v, float *cosptr) {
+ *cosptr = cos(v);
+ return sin(v);
+}
+static float2 __attribute__((overloadable)) sincos(float2 v, float2 *cosptr) {
+ *cosptr = cos(v);
+ return sin(v);
+}
+static float3 __attribute__((overloadable)) sincos(float3 v, float3 *cosptr) {
+ *cosptr = cos(v);
+ return sin(v);
+}
+static float4 __attribute__((overloadable)) sincos(float4 v, float4 *cosptr) {
+ *cosptr = cos(v);
+ return sin(v);
+}
+
+extern float __attribute__((overloadable)) sinh(float);
+DEF_FUNC_1(sinh)
+
+static float __attribute__((overloadable)) sinpi(float v) {
+ return sin(v * M_PI);
+}
+DEF_FUNC_1(sinpi)
+
+DEF_FUNC_1(sqrt)
+
+extern float __attribute__((overloadable)) tan(float);
+DEF_FUNC_1(tan)
+
+extern float __attribute__((overloadable)) tanh(float);
+DEF_FUNC_1(tanh)
+
+static float __attribute__((overloadable)) tanpi(float v) {
+ return tan(v * M_PI);
+}
+DEF_FUNC_1(tanpi)
+
+extern float __attribute__((overloadable)) tgamma(float);
+DEF_FUNC_1(tgamma)
+
+extern float __attribute__((overloadable)) trunc(float);
+DEF_FUNC_1(trunc)
+
+// Int ops (partial), 6.11.3
+extern uint __attribute__((overloadable)) abs(int);
+extern ushort __attribute__((overloadable)) abs(short);
+extern uchar __attribute__((overloadable)) abs(char);
+
+extern uint __attribute__((overloadable)) clz(uint);
+extern int __attribute__((overloadable)) clz(int);
+extern ushort __attribute__((overloadable)) clz(ushort);
+extern short __attribute__((overloadable)) clz(short);
+extern uchar __attribute__((overloadable)) clz(uchar);
+extern char __attribute__((overloadable)) clz(char);
+
+static uint __attribute__((overloadable)) min(uint v1, uint v2) {
+ return v1 < v2 ? v1 : v2;
+}
+static int __attribute__((overloadable)) min(int v1, int v2) {
+ return v1 < v2 ? v1 : v2;
+}
+static ushort __attribute__((overloadable)) min(ushort v1, ushort v2) {
+ return v1 < v2 ? v1 : v2;
+}
+static short __attribute__((overloadable)) min(short v1, short v2) {
+ return v1 < v2 ? v1 : v2;
+}
+static uchar __attribute__((overloadable)) min(uchar v1, uchar v2) {
+ return v1 < v2 ? v1 : v2;
+}
+static char __attribute__((overloadable)) min(char v1, char v2) {
+ return v1 < v2 ? v1 : v2;
+}
+
+static uint __attribute__((overloadable)) max(uint v1, uint v2) {
+ return v1 > v2 ? v1 : v2;
+}
+static int __attribute__((overloadable)) max(int v1, int v2) {
+ return v1 > v2 ? v1 : v2;
+}
+static ushort __attribute__((overloadable)) max(ushort v1, ushort v2) {
+ return v1 > v2 ? v1 : v2;
+}
+static short __attribute__((overloadable)) max(short v1, short v2) {
+ return v1 > v2 ? v1 : v2;
+}
+static uchar __attribute__((overloadable)) max(uchar v1, uchar v2) {
+ return v1 > v2 ? v1 : v2;
+}
+static char __attribute__((overloadable)) max(char v1, char v2) {
+ return v1 > v2 ? v1 : v2;
+}
+
+
+
+
+// 6.11.4
+
+static float __attribute__((overloadable)) clamp(float amount, float low, float high) {
+ return amount < low ? low : (amount > high ? high : amount);
+}
+static float2 __attribute__((overloadable)) clamp(float2 amount, float2 low, float2 high) {
+ float2 r;
+ r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x);
+ r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y);
+ return r;
+}
+static float3 __attribute__((overloadable)) clamp(float3 amount, float3 low, float3 high) {
+ float3 r;
+ r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x);
+ r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y);
+ r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z);
+ return r;
+}
+static float4 __attribute__((overloadable)) clamp(float4 amount, float4 low, float4 high) {
+ float4 r;
+ r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x);
+ r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y);
+ r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z);
+ r.w = amount.w < low.w ? low.w : (amount.w > high.w ? high.w : amount.w);
+ return r;
+}
+static float2 __attribute__((overloadable)) clamp(float2 amount, float low, float high) {
+ float2 r;
+ r.x = amount.x < low ? low : (amount.x > high ? high : amount.x);
+ r.y = amount.y < low ? low : (amount.y > high ? high : amount.y);
+ return r;
+}
+static float3 __attribute__((overloadable)) clamp(float3 amount, float low, float high) {
+ float3 r;
+ r.x = amount.x < low ? low : (amount.x > high ? high : amount.x);
+ r.y = amount.y < low ? low : (amount.y > high ? high : amount.y);
+ r.z = amount.z < low ? low : (amount.z > high ? high : amount.z);
+ return r;
+}
+static float4 __attribute__((overloadable)) clamp(float4 amount, float low, float high) {
+ float4 r;
+ r.x = amount.x < low ? low : (amount.x > high ? high : amount.x);
+ r.y = amount.y < low ? low : (amount.y > high ? high : amount.y);
+ r.z = amount.z < low ? low : (amount.z > high ? high : amount.z);
+ r.w = amount.w < low ? low : (amount.w > high ? high : amount.w);
+ return r;
+}
+
+static float __attribute__((overloadable)) degrees(float radians) {
+ return radians * (180.f / M_PI);
+}
+DEF_FUNC_1(degrees)
+
+static float __attribute__((overloadable)) max(float v1, float v2) {
+ return v1 > v2 ? v1 : v2;
+}
+static float2 __attribute__((overloadable)) max(float2 v1, float2 v2) {
+ float2 r;
+ r.x = v1.x > v2.x ? v1.x : v2.x;
+ r.y = v1.y > v2.y ? v1.y : v2.y;
+ return r;
+}
+static float3 __attribute__((overloadable)) max(float3 v1, float3 v2) {
+ float3 r;
+ r.x = v1.x > v2.x ? v1.x : v2.x;
+ r.y = v1.y > v2.y ? v1.y : v2.y;
+ r.z = v1.z > v2.z ? v1.z : v2.z;
+ return r;
+}
+static float4 __attribute__((overloadable)) max(float4 v1, float4 v2) {
+ float4 r;
+ r.x = v1.x > v2.x ? v1.x : v2.x;
+ r.y = v1.y > v2.y ? v1.y : v2.y;
+ r.z = v1.z > v2.z ? v1.z : v2.z;
+ r.w = v1.w > v2.w ? v1.w : v2.w;
+ return r;
+}
+static float2 __attribute__((overloadable)) max(float2 v1, float v2) {
+ float2 r;
+ r.x = v1.x > v2 ? v1.x : v2;
+ r.y = v1.y > v2 ? v1.y : v2;
+ return r;
+}
+static float3 __attribute__((overloadable)) max(float3 v1, float v2) {
+ float3 r;
+ r.x = v1.x > v2 ? v1.x : v2;
+ r.y = v1.y > v2 ? v1.y : v2;
+ r.z = v1.z > v2 ? v1.z : v2;
+ return r;
+}
+static float4 __attribute__((overloadable)) max(float4 v1, float v2) {
+ float4 r;
+ r.x = v1.x > v2 ? v1.x : v2;
+ r.y = v1.y > v2 ? v1.y : v2;
+ r.z = v1.z > v2 ? v1.z : v2;
+ r.w = v1.w > v2 ? v1.w : v2;
+ return r;
+}
+
+static float __attribute__((overloadable)) min(float v1, float v2) {
+ return v1 < v2 ? v1 : v2;
+}
+static float2 __attribute__((overloadable)) min(float2 v1, float2 v2) {
+ float2 r;
+ r.x = v1.x < v2.x ? v1.x : v2.x;
+ r.y = v1.y < v2.y ? v1.y : v2.y;
+ return r;
+}
+static float3 __attribute__((overloadable)) min(float3 v1, float3 v2) {
+ float3 r;
+ r.x = v1.x < v2.x ? v1.x : v2.x;
+ r.y = v1.y < v2.y ? v1.y : v2.y;
+ r.z = v1.z < v2.z ? v1.z : v2.z;
+ return r;
+}
+static float4 __attribute__((overloadable)) min(float4 v1, float4 v2) {
+ float4 r;
+ r.x = v1.x < v2.x ? v1.x : v2.x;
+ r.y = v1.y < v2.y ? v1.y : v2.y;
+ r.z = v1.z < v2.z ? v1.z : v2.z;
+ r.w = v1.w < v2.w ? v1.w : v2.w;
+ return r;
+}
+static float2 __attribute__((overloadable)) min(float2 v1, float v2) {
+ float2 r;
+ r.x = v1.x < v2 ? v1.x : v2;
+ r.y = v1.y < v2 ? v1.y : v2;
+ return r;
+}
+static float3 __attribute__((overloadable)) min(float3 v1, float v2) {
+ float3 r;
+ r.x = v1.x < v2 ? v1.x : v2;
+ r.y = v1.y < v2 ? v1.y : v2;
+ r.z = v1.z < v2 ? v1.z : v2;
+ return r;
+}
+static float4 __attribute__((overloadable)) min(float4 v1, float v2) {
+ float4 r;
+ r.x = v1.x < v2 ? v1.x : v2;
+ r.y = v1.y < v2 ? v1.y : v2;
+ r.z = v1.z < v2 ? v1.z : v2;
+ r.w = v1.w < v2 ? v1.w : v2;
+ return r;
+}
+
+static float __attribute__((overloadable)) mix(float start, float stop, float amount) {
+ return start + (stop - start) * amount;
+}
+static float2 __attribute__((overloadable)) mix(float2 start, float2 stop, float2 amount) {
+ return start + (stop - start) * amount;
+}
+static float3 __attribute__((overloadable)) mix(float3 start, float3 stop, float3 amount) {
+ return start + (stop - start) * amount;
+}
+static float4 __attribute__((overloadable)) mix(float4 start, float4 stop, float4 amount) {
+ return start + (stop - start) * amount;
+}
+static float2 __attribute__((overloadable)) mix(float2 start, float2 stop, float amount) {
+ return start + (stop - start) * amount;
+}
+static float3 __attribute__((overloadable)) mix(float3 start, float3 stop, float amount) {
+ return start + (stop - start) * amount;
+}
+static float4 __attribute__((overloadable)) mix(float4 start, float4 stop, float amount) {
+ return start + (stop - start) * amount;
+}
+
+static float __attribute__((overloadable)) radians(float degrees) {
+ return degrees * (M_PI / 180.f);
+}
+DEF_FUNC_1(radians)
+
+static float __attribute__((overloadable)) step(float edge, float v) {
+ return (v < edge) ? 0.f : 1.f;
+}
+static float2 __attribute__((overloadable)) step(float2 edge, float2 v) {
+ float2 r;
+ r.x = (v.x < edge.x) ? 0.f : 1.f;
+ r.y = (v.y < edge.y) ? 0.f : 1.f;
+ return r;
+}
+static float3 __attribute__((overloadable)) step(float3 edge, float3 v) {
+ float3 r;
+ r.x = (v.x < edge.x) ? 0.f : 1.f;
+ r.y = (v.y < edge.y) ? 0.f : 1.f;
+ r.z = (v.z < edge.z) ? 0.f : 1.f;
+ return r;
+}
+static float4 __attribute__((overloadable)) step(float4 edge, float4 v) {
+ float4 r;
+ r.x = (v.x < edge.x) ? 0.f : 1.f;
+ r.y = (v.y < edge.y) ? 0.f : 1.f;
+ r.z = (v.z < edge.z) ? 0.f : 1.f;
+ r.w = (v.w < edge.w) ? 0.f : 1.f;
+ return r;
+}
+static float2 __attribute__((overloadable)) step(float2 edge, float v) {
+ float2 r;
+ r.x = (v < edge.x) ? 0.f : 1.f;
+ r.y = (v < edge.y) ? 0.f : 1.f;
+ return r;
+}
+static float3 __attribute__((overloadable)) step(float3 edge, float v) {
+ float3 r;
+ r.x = (v < edge.x) ? 0.f : 1.f;
+ r.y = (v < edge.y) ? 0.f : 1.f;
+ r.z = (v < edge.z) ? 0.f : 1.f;
+ return r;
+}
+static float4 __attribute__((overloadable)) step(float4 edge, float v) {
+ float4 r;
+ r.x = (v < edge.x) ? 0.f : 1.f;
+ r.y = (v < edge.y) ? 0.f : 1.f;
+ r.z = (v < edge.z) ? 0.f : 1.f;
+ r.w = (v < edge.w) ? 0.f : 1.f;
+ return r;
+}
+
+extern float __attribute__((overloadable)) smoothstep(float, float, float);
+extern float2 __attribute__((overloadable)) smoothstep(float2, float2, float2);
+extern float3 __attribute__((overloadable)) smoothstep(float3, float3, float3);
+extern float4 __attribute__((overloadable)) smoothstep(float4, float4, float4);
+extern float2 __attribute__((overloadable)) smoothstep(float, float, float2);
+extern float3 __attribute__((overloadable)) smoothstep(float, float, float3);
+extern float4 __attribute__((overloadable)) smoothstep(float, float, float4);
+
+static float __attribute__((overloadable)) sign(float v) {
+ if (v > 0) return 1.f;
+ if (v < 0) return -1.f;
+ return v;
+}
+DEF_FUNC_1(sign)
+
+// 6.11.5
+static float3 __attribute__((overloadable)) cross(float3 lhs, float3 rhs) {
+ float3 r;
+ r.x = lhs.y * rhs.z - lhs.z * rhs.y;
+ r.y = lhs.z * rhs.x - lhs.x * rhs.z;
+ r.z = lhs.x * rhs.y - lhs.y * rhs.x;
+ return r;
+}
+
+static float4 __attribute__((overloadable)) cross(float4 lhs, float4 rhs) {
+ float4 r;
+ r.x = lhs.y * rhs.z - lhs.z * rhs.y;
+ r.y = lhs.z * rhs.x - lhs.x * rhs.z;
+ r.z = lhs.x * rhs.y - lhs.y * rhs.x;
+ r.w = 0.f;
+ return r;
+}
+
+static float __attribute__((overloadable)) dot(float lhs, float rhs) {
+ return lhs * rhs;
+}
+static float __attribute__((overloadable)) dot(float2 lhs, float2 rhs) {
+ return lhs.x*rhs.x + lhs.y*rhs.y;
+}
+static float __attribute__((overloadable)) dot(float3 lhs, float3 rhs) {
+ return lhs.x*rhs.x + lhs.y*rhs.y + lhs.z*rhs.z;
+}
+static float __attribute__((overloadable)) dot(float4 lhs, float4 rhs) {
+ return lhs.x*rhs.x + lhs.y*rhs.y + lhs.z*rhs.z + lhs.w*rhs.w;
+}
+
+static float __attribute__((overloadable)) length(float v) {
+ return v;
+}
+static float __attribute__((overloadable)) length(float2 v) {
+ return sqrt(v.x*v.x + v.y*v.y);
+}
+static float __attribute__((overloadable)) length(float3 v) {
+ return sqrt(v.x*v.x + v.y*v.y + v.z*v.z);
+}
+static float __attribute__((overloadable)) length(float4 v) {
+ return sqrt(v.x*v.x + v.y*v.y + v.z*v.z + v.w*v.w);
+}
+
+static float __attribute__((overloadable)) distance(float lhs, float rhs) {
+ return length(lhs - rhs);
+}
+static float __attribute__((overloadable)) distance(float2 lhs, float2 rhs) {
+ return length(lhs - rhs);
+}
+static float __attribute__((overloadable)) distance(float3 lhs, float3 rhs) {
+ return length(lhs - rhs);
+}
+static float __attribute__((overloadable)) distance(float4 lhs, float4 rhs) {
+ return length(lhs - rhs);
+}
+
+static float __attribute__((overloadable)) normalize(float v) {
+ return 1.f;
+}
+static float2 __attribute__((overloadable)) normalize(float2 v) {
+ return v / length(v);
+}
+static float3 __attribute__((overloadable)) normalize(float3 v) {
+ return v / length(v);
+}
+static float4 __attribute__((overloadable)) normalize(float4 v) {
+ return v / length(v);
+}
+
+
+#endif
diff --git a/libs/rs/scriptc/rs_core.rsh b/libs/rs/scriptc/rs_core.rsh
new file mode 100644
index 0000000..16482c1
--- /dev/null
+++ b/libs/rs/scriptc/rs_core.rsh
@@ -0,0 +1,924 @@
+#ifndef __RS_CORE_RSH__
+#define __RS_CORE_RSH__
+
+// Debugging, print to the LOG a description string and a value.
+extern void __attribute__((overloadable))
+ rsDebug(const char *, float);
+extern void __attribute__((overloadable))
+ rsDebug(const char *, float, float);
+extern void __attribute__((overloadable))
+ rsDebug(const char *, float, float, float);
+extern void __attribute__((overloadable))
+ rsDebug(const char *, float, float, float, float);
+extern void __attribute__((overloadable))
+ rsDebug(const char *, double);
+extern void __attribute__((overloadable))
+ rsDebug(const char *, const rs_matrix4x4 *);
+extern void __attribute__((overloadable))
+ rsDebug(const char *, const rs_matrix3x3 *);
+extern void __attribute__((overloadable))
+ rsDebug(const char *, const rs_matrix2x2 *);
+extern void __attribute__((overloadable))
+ rsDebug(const char *, int);
+extern void __attribute__((overloadable))
+ rsDebug(const char *, uint);
+extern void __attribute__((overloadable))
+ rsDebug(const char *, long);
+extern void __attribute__((overloadable))
+ rsDebug(const char *, unsigned long);
+extern void __attribute__((overloadable))
+ rsDebug(const char *, long long);
+extern void __attribute__((overloadable))
+ rsDebug(const char *, unsigned long long);
+extern void __attribute__((overloadable))
+ rsDebug(const char *, const void *);
+#define RS_DEBUG(a) rsDebug(#a, a)
+#define RS_DEBUG_MARKER rsDebug(__FILE__, __LINE__)
+
+static void __attribute__((overloadable)) rsDebug(const char *s, float2 v) {
+ rsDebug(s, v.x, v.y);
+}
+static void __attribute__((overloadable)) rsDebug(const char *s, float3 v) {
+ rsDebug(s, v.x, v.y, v.z);
+}
+static void __attribute__((overloadable)) rsDebug(const char *s, float4 v) {
+ rsDebug(s, v.x, v.y, v.z, v.w);
+}
+
+static uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b)
+{
+ uchar4 c;
+ c.x = (uchar)(r * 255.f);
+ c.y = (uchar)(g * 255.f);
+ c.z = (uchar)(b * 255.f);
+ c.w = 255;
+ return c;
+}
+
+static uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b, float a)
+{
+ uchar4 c;
+ c.x = (uchar)(r * 255.f);
+ c.y = (uchar)(g * 255.f);
+ c.z = (uchar)(b * 255.f);
+ c.w = (uchar)(a * 255.f);
+ return c;
+}
+
+static uchar4 __attribute__((overloadable)) rsPackColorTo8888(float3 color)
+{
+ color *= 255.f;
+ uchar4 c = {color.x, color.y, color.z, 255};
+ return c;
+}
+
+static uchar4 __attribute__((overloadable)) rsPackColorTo8888(float4 color)
+{
+ color *= 255.f;
+ uchar4 c = {color.x, color.y, color.z, color.w};
+ return c;
+}
+
+static float4 rsUnpackColor8888(uchar4 c)
+{
+ float4 ret = (float4)0.0039156862745f;
+ ret *= convert_float4(c);
+ return ret;
+}
+
+//extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float r, float g, float b);
+//extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float3);
+//extern float4 rsUnpackColor565(uchar4);
+
+
+/////////////////////////////////////////////////////
+// Matrix ops
+/////////////////////////////////////////////////////
+
+static void __attribute__((overloadable))
+rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v) {
+ m->m[row * 4 + col] = v;
+}
+
+static float __attribute__((overloadable))
+rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col) {
+ return m->m[row * 4 + col];
+}
+
+static void __attribute__((overloadable))
+rsMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v) {
+ m->m[row * 3 + col] = v;
+}
+
+static float __attribute__((overloadable))
+rsMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col) {
+ return m->m[row * 3 + col];
+}
+
+static void __attribute__((overloadable))
+rsMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v) {
+ m->m[row * 2 + col] = v;
+}
+
+static float __attribute__((overloadable))
+rsMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col) {
+ return m->m[row * 2 + col];
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoadIdentity(rs_matrix4x4 *m) {
+ m->m[0] = 1.f;
+ m->m[1] = 0.f;
+ m->m[2] = 0.f;
+ m->m[3] = 0.f;
+ m->m[4] = 0.f;
+ m->m[5] = 1.f;
+ m->m[6] = 0.f;
+ m->m[7] = 0.f;
+ m->m[8] = 0.f;
+ m->m[9] = 0.f;
+ m->m[10] = 1.f;
+ m->m[11] = 0.f;
+ m->m[12] = 0.f;
+ m->m[13] = 0.f;
+ m->m[14] = 0.f;
+ m->m[15] = 1.f;
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoadIdentity(rs_matrix3x3 *m) {
+ m->m[0] = 1.f;
+ m->m[1] = 0.f;
+ m->m[2] = 0.f;
+ m->m[3] = 0.f;
+ m->m[4] = 1.f;
+ m->m[5] = 0.f;
+ m->m[6] = 0.f;
+ m->m[7] = 0.f;
+ m->m[8] = 1.f;
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoadIdentity(rs_matrix2x2 *m) {
+ m->m[0] = 1.f;
+ m->m[1] = 0.f;
+ m->m[2] = 0.f;
+ m->m[3] = 1.f;
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoad(rs_matrix4x4 *m, const float *v) {
+ m->m[0] = v[0];
+ m->m[1] = v[1];
+ m->m[2] = v[2];
+ m->m[3] = v[3];
+ m->m[4] = v[4];
+ m->m[5] = v[5];
+ m->m[6] = v[6];
+ m->m[7] = v[7];
+ m->m[8] = v[8];
+ m->m[9] = v[9];
+ m->m[10] = v[10];
+ m->m[11] = v[11];
+ m->m[12] = v[12];
+ m->m[13] = v[13];
+ m->m[14] = v[14];
+ m->m[15] = v[15];
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoad(rs_matrix3x3 *m, const float *v) {
+ m->m[0] = v[0];
+ m->m[1] = v[1];
+ m->m[2] = v[2];
+ m->m[3] = v[3];
+ m->m[4] = v[4];
+ m->m[5] = v[5];
+ m->m[6] = v[6];
+ m->m[7] = v[7];
+ m->m[8] = v[8];
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoad(rs_matrix2x2 *m, const float *v) {
+ m->m[0] = v[0];
+ m->m[1] = v[1];
+ m->m[2] = v[2];
+ m->m[3] = v[3];
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix4x4 *v) {
+ m->m[0] = v->m[0];
+ m->m[1] = v->m[1];
+ m->m[2] = v->m[2];
+ m->m[3] = v->m[3];
+ m->m[4] = v->m[4];
+ m->m[5] = v->m[5];
+ m->m[6] = v->m[6];
+ m->m[7] = v->m[7];
+ m->m[8] = v->m[8];
+ m->m[9] = v->m[9];
+ m->m[10] = v->m[10];
+ m->m[11] = v->m[11];
+ m->m[12] = v->m[12];
+ m->m[13] = v->m[13];
+ m->m[14] = v->m[14];
+ m->m[15] = v->m[15];
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix3x3 *v) {
+ m->m[0] = v->m[0];
+ m->m[1] = v->m[1];
+ m->m[2] = v->m[2];
+ m->m[3] = 0.f;
+ m->m[4] = v->m[3];
+ m->m[5] = v->m[4];
+ m->m[6] = v->m[5];
+ m->m[7] = 0.f;
+ m->m[8] = v->m[6];
+ m->m[9] = v->m[7];
+ m->m[10] = v->m[8];
+ m->m[11] = 0.f;
+ m->m[12] = 0.f;
+ m->m[13] = 0.f;
+ m->m[14] = 0.f;
+ m->m[15] = 1.f;
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix2x2 *v) {
+ m->m[0] = v->m[0];
+ m->m[1] = v->m[1];
+ m->m[2] = 0.f;
+ m->m[3] = 0.f;
+ m->m[4] = v->m[3];
+ m->m[5] = v->m[4];
+ m->m[6] = 0.f;
+ m->m[7] = 0.f;
+ m->m[8] = v->m[6];
+ m->m[9] = v->m[7];
+ m->m[10] = 1.f;
+ m->m[11] = 0.f;
+ m->m[12] = 0.f;
+ m->m[13] = 0.f;
+ m->m[14] = 0.f;
+ m->m[15] = 1.f;
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoad(rs_matrix3x3 *m, const rs_matrix3x3 *v) {
+ m->m[0] = v->m[0];
+ m->m[1] = v->m[1];
+ m->m[2] = v->m[2];
+ m->m[3] = v->m[3];
+ m->m[4] = v->m[4];
+ m->m[5] = v->m[5];
+ m->m[6] = v->m[6];
+ m->m[7] = v->m[7];
+ m->m[8] = v->m[8];
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoad(rs_matrix2x2 *m, const rs_matrix2x2 *v) {
+ m->m[0] = v->m[0];
+ m->m[1] = v->m[1];
+ m->m[2] = v->m[2];
+ m->m[3] = v->m[3];
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z) {
+ float c, s;
+ m->m[3] = 0;
+ m->m[7] = 0;
+ m->m[11]= 0;
+ m->m[12]= 0;
+ m->m[13]= 0;
+ m->m[14]= 0;
+ m->m[15]= 1;
+ rot *= (float)(M_PI / 180.0f);
+ c = cos(rot);
+ s = sin(rot);
+
+ const float len = x*x + y*y + z*z;
+ if (len != 1) {
+ const float recipLen = 1.f / sqrt(len);
+ x *= recipLen;
+ y *= recipLen;
+ z *= recipLen;
+ }
+ const float nc = 1.0f - c;
+ const float xy = x * y;
+ const float yz = y * z;
+ const float zx = z * x;
+ const float xs = x * s;
+ const float ys = y * s;
+ const float zs = z * s;
+ m->m[ 0] = x*x*nc + c;
+ m->m[ 4] = xy*nc - zs;
+ m->m[ 8] = zx*nc + ys;
+ m->m[ 1] = xy*nc + zs;
+ m->m[ 5] = y*y*nc + c;
+ m->m[ 9] = yz*nc - xs;
+ m->m[ 2] = zx*nc - ys;
+ m->m[ 6] = yz*nc + xs;
+ m->m[10] = z*z*nc + c;
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z) {
+ rsMatrixLoadIdentity(m);
+ m->m[0] = x;
+ m->m[5] = y;
+ m->m[10] = z;
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z) {
+ rsMatrixLoadIdentity(m);
+ m->m[12] = x;
+ m->m[13] = y;
+ m->m[14] = z;
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoadMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs) {
+ for (int i=0 ; i<4 ; i++) {
+ float ri0 = 0;
+ float ri1 = 0;
+ float ri2 = 0;
+ float ri3 = 0;
+ for (int j=0 ; j<4 ; j++) {
+ const float rhs_ij = rsMatrixGet(rhs, i,j);
+ ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij;
+ ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij;
+ ri2 += rsMatrixGet(lhs, j, 2) * rhs_ij;
+ ri3 += rsMatrixGet(lhs, j, 3) * rhs_ij;
+ }
+ rsMatrixSet(m, i, 0, ri0);
+ rsMatrixSet(m, i, 1, ri1);
+ rsMatrixSet(m, i, 2, ri2);
+ rsMatrixSet(m, i, 3, ri3);
+ }
+}
+
+static void __attribute__((overloadable))
+rsMatrixMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *rhs) {
+ rs_matrix4x4 mt;
+ rsMatrixLoadMultiply(&mt, m, rhs);
+ rsMatrixLoad(m, &mt);
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoadMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs) {
+ for (int i=0 ; i<3 ; i++) {
+ float ri0 = 0;
+ float ri1 = 0;
+ float ri2 = 0;
+ for (int j=0 ; j<3 ; j++) {
+ const float rhs_ij = rsMatrixGet(rhs, i,j);
+ ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij;
+ ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij;
+ ri2 += rsMatrixGet(lhs, j, 2) * rhs_ij;
+ }
+ rsMatrixSet(m, i, 0, ri0);
+ rsMatrixSet(m, i, 1, ri1);
+ rsMatrixSet(m, i, 2, ri2);
+ }
+}
+
+static void __attribute__((overloadable))
+rsMatrixMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *rhs) {
+ rs_matrix3x3 mt;
+ rsMatrixLoadMultiply(&mt, m, rhs);
+ rsMatrixLoad(m, &mt);
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoadMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, const rs_matrix2x2 *rhs) {
+ for (int i=0 ; i<2 ; i++) {
+ float ri0 = 0;
+ float ri1 = 0;
+ for (int j=0 ; j<2 ; j++) {
+ const float rhs_ij = rsMatrixGet(rhs, i,j);
+ ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij;
+ ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij;
+ }
+ rsMatrixSet(m, i, 0, ri0);
+ rsMatrixSet(m, i, 1, ri1);
+ }
+}
+
+static void __attribute__((overloadable))
+rsMatrixMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *rhs) {
+ rs_matrix2x2 mt;
+ rsMatrixLoadMultiply(&mt, m, rhs);
+ rsMatrixLoad(m, &mt);
+}
+
+static void __attribute__((overloadable))
+rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z) {
+ rs_matrix4x4 m1;
+ rsMatrixLoadRotate(&m1, rot, x, y, z);
+ rsMatrixMultiply(m, &m1);
+}
+
+static void __attribute__((overloadable))
+rsMatrixScale(rs_matrix4x4 *m, float x, float y, float z) {
+ rs_matrix4x4 m1;
+ rsMatrixLoadScale(&m1, x, y, z);
+ rsMatrixMultiply(m, &m1);
+}
+
+static void __attribute__((overloadable))
+rsMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z) {
+ rs_matrix4x4 m1;
+ rsMatrixLoadTranslate(&m1, x, y, z);
+ rsMatrixMultiply(m, &m1);
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far) {
+ rsMatrixLoadIdentity(m);
+ m->m[0] = 2.f / (right - left);
+ m->m[5] = 2.f / (top - bottom);
+ m->m[10]= -2.f / (far - near);
+ m->m[12]= -(right + left) / (right - left);
+ m->m[13]= -(top + bottom) / (top - bottom);
+ m->m[14]= -(far + near) / (far - near);
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far) {
+ rsMatrixLoadIdentity(m);
+ m->m[0] = 2.f * near / (right - left);
+ m->m[5] = 2.f * near / (top - bottom);
+ m->m[8] = (right + left) / (right - left);
+ m->m[9] = (top + bottom) / (top - bottom);
+ m->m[10]= -(far + near) / (far - near);
+ m->m[11]= -1.f;
+ m->m[14]= -2.f * far * near / (far - near);
+ m->m[15]= 0.f;
+}
+
+static void __attribute__((overloadable))
+rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far) {
+ float top = near * tan((float) (fovy * M_PI / 360.0f));
+ float bottom = -top;
+ float left = bottom * aspect;
+ float right = top * aspect;
+ rsMatrixLoadFrustum(m, left, right, bottom, top, near, far);
+}
+
+static float4 __attribute__((overloadable))
+rsMatrixMultiply(rs_matrix4x4 *m, float4 in) {
+ float4 ret;
+ ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + (m->m[8] * in.z) + (m->m[12] * in.w);
+ ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + (m->m[9] * in.z) + (m->m[13] * in.w);
+ ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + (m->m[10] * in.z) + (m->m[14] * in.w);
+ ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + (m->m[11] * in.z) + (m->m[15] * in.w);
+ return ret;
+}
+
+static float4 __attribute__((overloadable))
+rsMatrixMultiply(rs_matrix4x4 *m, float3 in) {
+ float4 ret;
+ ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + (m->m[8] * in.z) + m->m[12];
+ ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + (m->m[9] * in.z) + m->m[13];
+ ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + (m->m[10] * in.z) + m->m[14];
+ ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + (m->m[11] * in.z) + m->m[15];
+ return ret;
+}
+
+static float4 __attribute__((overloadable))
+rsMatrixMultiply(rs_matrix4x4 *m, float2 in) {
+ float4 ret;
+ ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + m->m[12];
+ ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + m->m[13];
+ ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + m->m[14];
+ ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + m->m[15];
+ return ret;
+}
+
+static float3 __attribute__((overloadable))
+rsMatrixMultiply(rs_matrix3x3 *m, float3 in) {
+ float3 ret;
+ ret.x = (m->m[0] * in.x) + (m->m[3] * in.y) + (m->m[6] * in.z);
+ ret.y = (m->m[1] * in.x) + (m->m[4] * in.y) + (m->m[7] * in.z);
+ ret.z = (m->m[2] * in.x) + (m->m[5] * in.y) + (m->m[8] * in.z);
+ return ret;
+}
+
+static float3 __attribute__((overloadable))
+rsMatrixMultiply(rs_matrix3x3 *m, float2 in) {
+ float3 ret;
+ ret.x = (m->m[0] * in.x) + (m->m[3] * in.y);
+ ret.y = (m->m[1] * in.x) + (m->m[4] * in.y);
+ ret.z = (m->m[2] * in.x) + (m->m[5] * in.y);
+ return ret;
+}
+
+static float2 __attribute__((overloadable))
+rsMatrixMultiply(rs_matrix2x2 *m, float2 in) {
+ float2 ret;
+ ret.x = (m->m[0] * in.x) + (m->m[2] * in.y);
+ ret.y = (m->m[1] * in.x) + (m->m[3] * in.y);
+ return ret;
+}
+
+// Returns true if the matrix was successfully inversed
+static bool __attribute__((overloadable))
+rsMatrixInverse(rs_matrix4x4 *m) {
+ rs_matrix4x4 result;
+
+ int i, j;
+ for (i = 0; i < 4; ++i) {
+ for (j = 0; j < 4; ++j) {
+ // computeCofactor for int i, int j
+ int c0 = (i+1) % 4;
+ int c1 = (i+2) % 4;
+ int c2 = (i+3) % 4;
+ int r0 = (j+1) % 4;
+ int r1 = (j+2) % 4;
+ int r2 = (j+3) % 4;
+
+ float minor = (m->m[c0 + 4*r0] * (m->m[c1 + 4*r1] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r1]))
+ - (m->m[c0 + 4*r1] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r0]))
+ + (m->m[c0 + 4*r2] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r1] - m->m[c1 + 4*r1] * m->m[c2 + 4*r0]));
+
+ float cofactor = (i+j) & 1 ? -minor : minor;
+
+ result.m[4*i + j] = cofactor;
+ }
+ }
+
+ // Dot product of 0th column of source and 0th row of result
+ float det = m->m[0]*result.m[0] + m->m[4]*result.m[1] +
+ m->m[8]*result.m[2] + m->m[12]*result.m[3];
+
+ if (fabs(det) < 1e-6) {
+ return false;
+ }
+
+ det = 1.0f / det;
+ for (i = 0; i < 16; ++i) {
+ m->m[i] = result.m[i] * det;
+ }
+
+ return true;
+}
+
+// Returns true if the matrix was successfully inversed
+static bool __attribute__((overloadable))
+rsMatrixInverseTranspose(rs_matrix4x4 *m) {
+ rs_matrix4x4 result;
+
+ int i, j;
+ for (i = 0; i < 4; ++i) {
+ for (j = 0; j < 4; ++j) {
+ // computeCofactor for int i, int j
+ int c0 = (i+1) % 4;
+ int c1 = (i+2) % 4;
+ int c2 = (i+3) % 4;
+ int r0 = (j+1) % 4;
+ int r1 = (j+2) % 4;
+ int r2 = (j+3) % 4;
+
+ float minor = (m->m[c0 + 4*r0] * (m->m[c1 + 4*r1] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r1]))
+ - (m->m[c0 + 4*r1] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r0]))
+ + (m->m[c0 + 4*r2] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r1] - m->m[c1 + 4*r1] * m->m[c2 + 4*r0]));
+
+ float cofactor = (i+j) & 1 ? -minor : minor;
+
+ result.m[4*j + i] = cofactor;
+ }
+ }
+
+ // Dot product of 0th column of source and 0th column of result
+ float det = m->m[0]*result.m[0] + m->m[4]*result.m[4] +
+ m->m[8]*result.m[8] + m->m[12]*result.m[12];
+
+ if (fabs(det) < 1e-6) {
+ return false;
+ }
+
+ det = 1.0f / det;
+ for (i = 0; i < 16; ++i) {
+ m->m[i] = result.m[i] * det;
+ }
+
+ return true;
+}
+
+static void __attribute__((overloadable))
+rsMatrixTranspose(rs_matrix4x4 *m) {
+ int i, j;
+ float temp;
+ for (i = 0; i < 3; ++i) {
+ for (j = i + 1; j < 4; ++j) {
+ temp = m->m[i*4 + j];
+ m->m[i*4 + j] = m->m[j*4 + i];
+ m->m[j*4 + i] = temp;
+ }
+ }
+}
+
+static void __attribute__((overloadable))
+rsMatrixTranspose(rs_matrix3x3 *m) {
+ int i, j;
+ float temp;
+ for (i = 0; i < 2; ++i) {
+ for (j = i + 1; j < 3; ++j) {
+ temp = m->m[i*3 + j];
+ m->m[i*3 + j] = m->m[j*4 + i];
+ m->m[j*3 + i] = temp;
+ }
+ }
+}
+
+static void __attribute__((overloadable))
+rsMatrixTranspose(rs_matrix2x2 *m) {
+ float temp = m->m[1];
+ m->m[1] = m->m[2];
+ m->m[2] = temp;
+}
+
+/////////////////////////////////////////////////////
+// quaternion ops
+/////////////////////////////////////////////////////
+
+static void __attribute__((overloadable))
+rsQuaternionSet(rs_quaternion *q, float w, float x, float y, float z) {
+ q->w = w;
+ q->x = x;
+ q->y = y;
+ q->z = z;
+}
+
+static void __attribute__((overloadable))
+rsQuaternionSet(rs_quaternion *q, const rs_quaternion *rhs) {
+ q->w = rhs->w;
+ q->x = rhs->x;
+ q->y = rhs->y;
+ q->z = rhs->z;
+}
+
+static void __attribute__((overloadable))
+rsQuaternionMultiply(rs_quaternion *q, float s) {
+ q->w *= s;
+ q->x *= s;
+ q->y *= s;
+ q->z *= s;
+}
+
+static void __attribute__((overloadable))
+rsQuaternionMultiply(rs_quaternion *q, const rs_quaternion *rhs) {
+ q->w = -q->x*rhs->x - q->y*rhs->y - q->z*rhs->z + q->w*rhs->w;
+ q->x = q->x*rhs->w + q->y*rhs->z - q->z*rhs->y + q->w*rhs->x;
+ q->y = -q->x*rhs->z + q->y*rhs->w + q->z*rhs->z + q->w*rhs->y;
+ q->z = q->x*rhs->y - q->y*rhs->x + q->z*rhs->w + q->w*rhs->z;
+}
+
+static void
+rsQuaternionAdd(rs_quaternion *q, const rs_quaternion *rhs) {
+ q->w *= rhs->w;
+ q->x *= rhs->x;
+ q->y *= rhs->y;
+ q->z *= rhs->z;
+}
+
+static void
+rsQuaternionLoadRotateUnit(rs_quaternion *q, float rot, float x, float y, float z) {
+ rot *= (float)(M_PI / 180.0f) * 0.5f;
+ float c = cos(rot);
+ float s = sin(rot);
+
+ q->w = c;
+ q->x = x * s;
+ q->y = y * s;
+ q->z = z * s;
+}
+
+static void
+rsQuaternionLoadRotate(rs_quaternion *q, float rot, float x, float y, float z) {
+ const float len = x*x + y*y + z*z;
+ if (len != 1) {
+ const float recipLen = 1.f / sqrt(len);
+ x *= recipLen;
+ y *= recipLen;
+ z *= recipLen;
+ }
+ rsQuaternionLoadRotateUnit(q, rot, x, y, z);
+}
+
+static void
+rsQuaternionConjugate(rs_quaternion *q) {
+ q->x = -q->x;
+ q->y = -q->y;
+ q->z = -q->z;
+}
+
+static float
+rsQuaternionDot(const rs_quaternion *q0, const rs_quaternion *q1) {
+ return q0->w*q1->w + q0->x*q1->x + q0->y*q1->y + q0->z*q1->z;
+}
+
+static void
+rsQuaternionNormalize(rs_quaternion *q) {
+ const float len = rsQuaternionDot(q, q);
+ if (len != 1) {
+ const float recipLen = 1.f / sqrt(len);
+ rsQuaternionMultiply(q, recipLen);
+ }
+}
+
+static void
+rsQuaternionSlerp(rs_quaternion *q, const rs_quaternion *q0, const rs_quaternion *q1, float t) {
+ if (t <= 0.0f) {
+ rsQuaternionSet(q, q0);
+ return;
+ }
+ if (t >= 1.0f) {
+ rsQuaternionSet(q, q1);
+ return;
+ }
+
+ rs_quaternion tempq0, tempq1;
+ rsQuaternionSet(&tempq0, q0);
+ rsQuaternionSet(&tempq1, q1);
+
+ float angle = rsQuaternionDot(q0, q1);
+ if (angle < 0) {
+ rsQuaternionMultiply(&tempq0, -1.0f);
+ angle *= -1.0f;
+ }
+
+ float scale, invScale;
+ if (angle + 1.0f > 0.05f) {
+ if (1.0f - angle >= 0.05f) {
+ float theta = acos(angle);
+ float invSinTheta = 1.0f / sin(theta);
+ scale = sin(theta * (1.0f - t)) * invSinTheta;
+ invScale = sin(theta * t) * invSinTheta;
+ } else {
+ scale = 1.0f - t;
+ invScale = t;
+ }
+ } else {
+ rsQuaternionSet(&tempq1, tempq0.z, -tempq0.y, tempq0.x, -tempq0.w);
+ scale = sin(M_PI * (0.5f - t));
+ invScale = sin(M_PI * t);
+ }
+
+ rsQuaternionSet(q, tempq0.w*scale + tempq1.w*invScale, tempq0.x*scale + tempq1.x*invScale,
+ tempq0.y*scale + tempq1.y*invScale, tempq0.z*scale + tempq1.z*invScale);
+}
+
+static void rsQuaternionGetMatrixUnit(rs_matrix4x4 *m, const rs_quaternion *q) {
+ float x2 = 2.0f * q->x * q->x;
+ float y2 = 2.0f * q->y * q->y;
+ float z2 = 2.0f * q->z * q->z;
+ float xy = 2.0f * q->x * q->y;
+ float wz = 2.0f * q->w * q->z;
+ float xz = 2.0f * q->x * q->z;
+ float wy = 2.0f * q->w * q->y;
+ float wx = 2.0f * q->w * q->x;
+ float yz = 2.0f * q->y * q->z;
+
+ m->m[0] = 1.0f - y2 - z2;
+ m->m[1] = xy - wz;
+ m->m[2] = xz + wy;
+ m->m[3] = 0.0f;
+
+ m->m[4] = xy + wz;
+ m->m[5] = 1.0f - x2 - z2;
+ m->m[6] = yz - wx;
+ m->m[7] = 0.0f;
+
+ m->m[8] = xz - wy;
+ m->m[9] = yz - wx;
+ m->m[10] = 1.0f - x2 - y2;
+ m->m[11] = 0.0f;
+
+ m->m[12] = 0.0f;
+ m->m[13] = 0.0f;
+ m->m[14] = 0.0f;
+ m->m[15] = 1.0f;
+}
+
+/////////////////////////////////////////////////////
+// utility funcs
+/////////////////////////////////////////////////////
+__inline__ static void __attribute__((overloadable, always_inline))
+rsExtractFrustumPlanes(const rs_matrix4x4 *modelViewProj,
+ float4 *left, float4 *right,
+ float4 *top, float4 *bottom,
+ float4 *near, float4 *far) {
+ // x y z w = a b c d in the plane equation
+ left->x = modelViewProj->m[3] + modelViewProj->m[0];
+ left->y = modelViewProj->m[7] + modelViewProj->m[4];
+ left->z = modelViewProj->m[11] + modelViewProj->m[8];
+ left->w = modelViewProj->m[15] + modelViewProj->m[12];
+
+ right->x = modelViewProj->m[3] - modelViewProj->m[0];
+ right->y = modelViewProj->m[7] - modelViewProj->m[4];
+ right->z = modelViewProj->m[11] - modelViewProj->m[8];
+ right->w = modelViewProj->m[15] - modelViewProj->m[12];
+
+ top->x = modelViewProj->m[3] - modelViewProj->m[1];
+ top->y = modelViewProj->m[7] - modelViewProj->m[5];
+ top->z = modelViewProj->m[11] - modelViewProj->m[9];
+ top->w = modelViewProj->m[15] - modelViewProj->m[13];
+
+ bottom->x = modelViewProj->m[3] + modelViewProj->m[1];
+ bottom->y = modelViewProj->m[7] + modelViewProj->m[5];
+ bottom->z = modelViewProj->m[11] + modelViewProj->m[9];
+ bottom->w = modelViewProj->m[15] + modelViewProj->m[13];
+
+ near->x = modelViewProj->m[3] + modelViewProj->m[2];
+ near->y = modelViewProj->m[7] + modelViewProj->m[6];
+ near->z = modelViewProj->m[11] + modelViewProj->m[10];
+ near->w = modelViewProj->m[15] + modelViewProj->m[14];
+
+ far->x = modelViewProj->m[3] - modelViewProj->m[2];
+ far->y = modelViewProj->m[7] - modelViewProj->m[6];
+ far->z = modelViewProj->m[11] - modelViewProj->m[10];
+ far->w = modelViewProj->m[15] - modelViewProj->m[14];
+
+ float len = length(left->xyz);
+ *left /= len;
+ len = length(right->xyz);
+ *right /= len;
+ len = length(top->xyz);
+ *top /= len;
+ len = length(bottom->xyz);
+ *bottom /= len;
+ len = length(near->xyz);
+ *near /= len;
+ len = length(far->xyz);
+ *far /= len;
+}
+
+__inline__ static bool __attribute__((overloadable, always_inline))
+rsIsSphereInFrustum(float4 *sphere,
+ float4 *left, float4 *right,
+ float4 *top, float4 *bottom,
+ float4 *near, float4 *far) {
+
+ float distToCenter = dot(left->xyz, sphere->xyz) + left->w;
+ if (distToCenter < -sphere->w) {
+ return false;
+ }
+ distToCenter = dot(right->xyz, sphere->xyz) + right->w;
+ if (distToCenter < -sphere->w) {
+ return false;
+ }
+ distToCenter = dot(top->xyz, sphere->xyz) + top->w;
+ if (distToCenter < -sphere->w) {
+ return false;
+ }
+ distToCenter = dot(bottom->xyz, sphere->xyz) + bottom->w;
+ if (distToCenter < -sphere->w) {
+ return false;
+ }
+ distToCenter = dot(near->xyz, sphere->xyz) + near->w;
+ if (distToCenter < -sphere->w) {
+ return false;
+ }
+ distToCenter = dot(far->xyz, sphere->xyz) + far->w;
+ if (distToCenter < -sphere->w) {
+ return false;
+ }
+ return true;
+}
+
+
+/////////////////////////////////////////////////////
+// int ops
+/////////////////////////////////////////////////////
+
+__inline__ static uint __attribute__((overloadable, always_inline)) rsClamp(uint amount, uint low, uint high) {
+ return amount < low ? low : (amount > high ? high : amount);
+}
+__inline__ static int __attribute__((overloadable, always_inline)) rsClamp(int amount, int low, int high) {
+ return amount < low ? low : (amount > high ? high : amount);
+}
+__inline__ static ushort __attribute__((overloadable, always_inline)) rsClamp(ushort amount, ushort low, ushort high) {
+ return amount < low ? low : (amount > high ? high : amount);
+}
+__inline__ static short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short high) {
+ return amount < low ? low : (amount > high ? high : amount);
+}
+__inline__ static uchar __attribute__((overloadable, always_inline)) rsClamp(uchar amount, uchar low, uchar high) {
+ return amount < low ? low : (amount > high ? high : amount);
+}
+__inline__ static char __attribute__((overloadable, always_inline)) rsClamp(char amount, char low, char high) {
+ return amount < low ? low : (amount > high ? high : amount);
+}
+
+
+
+#endif
+
diff --git a/libs/rs/scriptc/rs_graphics.rsh b/libs/rs/scriptc/rs_graphics.rsh
index 70cd562..54e6328 100644
--- a/libs/rs/scriptc/rs_graphics.rsh
+++ b/libs/rs/scriptc/rs_graphics.rsh
@@ -1,65 +1,109 @@
-
-
-extern float2 vec2Rand(float len);
-
-extern float3 float3Norm(float3);
-extern float float3Length(float3);
-extern float3 float3Add(float3 lhs, float3 rhs);
-extern float3 float3Sub(float3 lhs, float3 rhs);
-extern float3 float3Cross(float3 lhs, float3 rhs);
-extern float float3Dot(float3 lhs, float3 rhs);
-extern float3 float3Scale(float3 v, float scale);
-
-extern float4 float4Add(float4 lhs, float4 rhs);
-extern float4 float4Sub(float4 lhs, float4 rhs);
-extern float4 float4Cross(float4 lhs, float4 rhs);
-extern float float4Dot(float4 lhs, float4 rhs);
-extern float4 float4Scale(float4 v, float scale);
-
- // context
-extern void bindProgramFragment(rs_program_fragment);
-extern void bindProgramStore(rs_program_store);
-extern void bindProgramVertex(rs_program_vertex);
-
-extern void bindSampler(rs_program_fragment, int slot, rs_sampler);
-extern void bindSampler(rs_program_fragment, int slot, rs_allocation);
-
-extern void vpLoadModelMatrix(const float *);
-extern void vpLoadTextureMatrix(const float *);
-
-
-// drawing
-extern void drawRect(float x1, float y1, float x2, float y2, float z);
-extern void drawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4);
-extern void drawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4);
-extern void drawSprite(float x, float y, float z, float w, float h);
-extern void drawSpriteScreenspace(float x, float y, float z, float w, float h);
-extern void drawLine(float x1, float y1, float z1, float x2, float y2, float z2);
-extern void drawPoint(float x1, float y1, float z1);
-extern void drawSimpleMesh(int ism);
-extern void drawSimpleMeshRange(int ism, int start, int len);
-
+#ifndef __RS_GRAPHICS_RSH__
+#define __RS_GRAPHICS_RSH__
+
+// Bind a ProgramFragment to the RS context.
+extern void __attribute__((overloadable))
+ rsgBindProgramFragment(rs_program_fragment);
+extern void __attribute__((overloadable))
+ rsgBindProgramStore(rs_program_store);
+extern void __attribute__((overloadable))
+ rsgBindProgramVertex(rs_program_vertex);
+extern void __attribute__((overloadable))
+ rsgBindProgramRaster(rs_program_raster);
+
+extern void __attribute__((overloadable))
+ rsgBindSampler(rs_program_fragment, uint slot, rs_sampler);
+extern void __attribute__((overloadable))
+ rsgBindTexture(rs_program_fragment, uint slot, rs_allocation);
+
+extern void __attribute__((overloadable))
+ rsgProgramVertexLoadProjectionMatrix(const rs_matrix4x4 *);
+extern void __attribute__((overloadable))
+ rsgProgramVertexLoadModelMatrix(const rs_matrix4x4 *);
+extern void __attribute__((overloadable))
+ rsgProgramVertexLoadTextureMatrix(const rs_matrix4x4 *);
+
+extern void __attribute__((overloadable))
+ rsgProgramVertexGetProjectionMatrix(rs_matrix4x4 *);
+
+extern void __attribute__((overloadable))
+ rsgProgramFragmentConstantColor(rs_program_fragment, float, float, float, float);
+
+extern uint __attribute__((overloadable))
+ rsgGetWidth(void);
+extern uint __attribute__((overloadable))
+ rsgGetHeight(void);
+
+extern void __attribute__((overloadable))
+ rsgUploadToTexture(rs_allocation);
+extern void __attribute__((overloadable))
+ rsgUploadToTexture(rs_allocation, uint mipLevel);
+extern void __attribute__((overloadable))
+ rsgUploadToBufferObject(rs_allocation);
+
+extern void __attribute__((overloadable))
+ rsgDrawRect(float x1, float y1, float x2, float y2, float z);
+extern void __attribute__((overloadable))
+ rsgDrawQuad(float x1, float y1, float z1,
+ float x2, float y2, float z2,
+ float x3, float y3, float z3,
+ float x4, float y4, float z4);
+extern void __attribute__((overloadable))
+ rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1,
+ float x2, float y2, float z2, float u2, float v2,
+ float x3, float y3, float z3, float u3, float v3,
+ float x4, float y4, float z4, float u4, float v4);
+extern void __attribute__((overloadable))
+ rsgDrawSpriteScreenspace(float x, float y, float z, float w, float h);
+
+extern void __attribute__((overloadable))
+ rsgDrawMesh(rs_mesh ism);
+extern void __attribute__((overloadable))
+ rsgDrawMesh(rs_mesh ism, uint primitiveIndex);
+extern void __attribute__((overloadable))
+ rsgDrawMesh(rs_mesh ism, uint primitiveIndex, uint start, uint len);
+
+extern void __attribute__((overloadable))
+ rsgClearColor(float, float, float, float);
+extern void __attribute__((overloadable))
+ rsgClearDepth(float);
+
+extern void __attribute__((overloadable))
+ rsgDrawText(const char *, int x, int y);
+extern void __attribute__((overloadable))
+ rsgDrawText(rs_allocation, int x, int y);
+extern void __attribute__((overloadable))
+ rsgBindFont(rs_font);
+extern void __attribute__((overloadable))
+ rsgFontColor(float, float, float, float);
+// Returns the bounding box of the text relative to (0, 0)
+// Any of left, right, top, bottom could be NULL
+extern void __attribute__((overloadable))
+ rsgMeasureText(const char *, int *left, int *right, int *top, int *bottom);
+extern void __attribute__((overloadable))
+ rsgMeasureText(rs_allocation, int *left, int *right, int *top, int *bottom);
+
+extern void __attribute__((overloadable))
+ rsgMeshComputeBoundingBox(rs_mesh mesh, float *minX, float *minY, float *minZ,
+ float *maxX, float *maxY, float *maxZ);
+__inline__ static void __attribute__((overloadable, always_inline))
+rsgMeshComputeBoundingBox(rs_mesh mesh, float3 *bBoxMin, float3 *bBoxMax) {
+ float x1, y1, z1, x2, y2, z2;
+ rsgMeshComputeBoundingBox(mesh, &x1, &y1, &z1, &x2, &y2, &z2);
+ bBoxMin->x = x1;
+ bBoxMin->y = y1;
+ bBoxMin->z = z1;
+ bBoxMax->x = x2;
+ bBoxMax->y = y2;
+ bBoxMax->z = z2;
+}
+
+///////////////////////////////////////////////////////
// misc
-extern void pfClearColor(float, float, float, float);
-extern void color(float, float, float, float);
-extern void hsb(float, float, float, float);
-extern void hsbToRgb(float, float, float, float*);
-extern int hsbToAbgr(float, float, float, float);
-
-extern void uploadToTexture(int, int);
-extern void uploadToBufferObject(int);
-
-extern int colorFloatRGBAtoUNorm8(float, float, float, float);
-extern int colorFloatRGBto565(float, float, float);
-
-extern int getWidth();
-extern int getHeight();
-
-extern int sendToClient(void *data, int cmdID, int len, int waitForSpace);
-
-extern void debugF(const char *, float);
-extern void debugI32(const char *, int);
-extern void debugHexI32(const char *, int);
+// Depricated
+extern void __attribute__((overloadable))
+ color(float, float, float, float);
+#endif
diff --git a/libs/rs/scriptc/rs_math.rsh b/libs/rs/scriptc/rs_math.rsh
index 613c7ca..d059997 100644
--- a/libs/rs/scriptc/rs_math.rsh
+++ b/libs/rs/scriptc/rs_math.rsh
@@ -1,287 +1,194 @@
-// Float ops
-
-extern float __attribute__((overloadable)) abs(float);
-extern float2 __attribute__((overloadable)) abs(float2);
-extern float3 __attribute__((overloadable)) abs(float3);
-extern float4 __attribute__((overloadable)) abs(float4);
-extern float8 __attribute__((overloadable)) abs(float8);
-extern float16 __attribute__((overloadable)) abs(float16);
-
-extern float __attribute__((overloadable)) acos(float);
-extern float2 __attribute__((overloadable)) acos(float2);
-extern float3 __attribute__((overloadable)) acos(float3);
-extern float4 __attribute__((overloadable)) acos(float4);
-extern float8 __attribute__((overloadable)) acos(float8);
-extern float16 __attribute__((overloadable)) acos(float16);
-
-extern float __attribute__((overloadable)) asin(float);
-extern float2 __attribute__((overloadable)) asin(float2);
-extern float3 __attribute__((overloadable)) asin(float3);
-extern float4 __attribute__((overloadable)) asin(float4);
-extern float8 __attribute__((overloadable)) asin(float8);
-extern float16 __attribute__((overloadable)) asin(float16);
-
-extern float __attribute__((overloadable)) atan(float);
-extern float2 __attribute__((overloadable)) atan(float2);
-extern float3 __attribute__((overloadable)) atan(float3);
-extern float4 __attribute__((overloadable)) atan(float4);
-extern float8 __attribute__((overloadable)) atan(float8);
-extern float16 __attribute__((overloadable)) atan(float16);
-
-extern float __attribute__((overloadable)) atan2(float, float);
-extern float2 __attribute__((overloadable)) atan2(float2, float2);
-extern float3 __attribute__((overloadable)) atan2(float3, float3);
-extern float4 __attribute__((overloadable)) atan2(float4, float4);
-extern float8 __attribute__((overloadable)) atan2(float8, float8);
-extern float16 __attribute__((overloadable)) atan2(float16, float16);
-
-extern float __attribute__((overloadable)) ceil(float);
-extern float2 __attribute__((overloadable)) ceil(float2);
-extern float3 __attribute__((overloadable)) ceil(float3);
-extern float4 __attribute__((overloadable)) ceil(float4);
-extern float8 __attribute__((overloadable)) ceil(float8);
-extern float16 __attribute__((overloadable)) ceil(float16);
-
-extern float __attribute__((overloadable)) clamp(float, float, float);
-extern float2 __attribute__((overloadable)) clamp(float2, float2, float2);
-extern float3 __attribute__((overloadable)) clamp(float3, float3, float3);
-extern float4 __attribute__((overloadable)) clamp(float4, float4, float4);
-extern float8 __attribute__((overloadable)) clamp(float8, float8, float8);
-extern float16 __attribute__((overloadable)) clamp(float16, float16, float16);
-extern float __attribute__((overloadable)) clamp(float, float, float);
-extern float2 __attribute__((overloadable)) clamp(float2, float, float);
-extern float3 __attribute__((overloadable)) clamp(float3, float, float);
-extern float4 __attribute__((overloadable)) clamp(float4, float, float);
-extern float8 __attribute__((overloadable)) clamp(float8, float, float);
-extern float16 __attribute__((overloadable)) clamp(float16, float, float);
-
-extern float __attribute__((overloadable)) copysign(float, float);
-extern float2 __attribute__((overloadable)) copysign(float2, float2);
-extern float3 __attribute__((overloadable)) copysign(float3, float3);
-extern float4 __attribute__((overloadable)) copysign(float4, float4);
-extern float8 __attribute__((overloadable)) copysign(float8, float8);
-extern float16 __attribute__((overloadable)) copysign(float16, float16);
-
-extern float __attribute__((overloadable)) cos(float);
-extern float2 __attribute__((overloadable)) cos(float2);
-extern float3 __attribute__((overloadable)) cos(float3);
-extern float4 __attribute__((overloadable)) cos(float4);
-extern float8 __attribute__((overloadable)) cos(float8);
-extern float16 __attribute__((overloadable)) cos(float16);
-
-extern float __attribute__((overloadable)) degrees(float);
-extern float2 __attribute__((overloadable)) degrees(float2);
-extern float3 __attribute__((overloadable)) degrees(float3);
-extern float4 __attribute__((overloadable)) degrees(float4);
-extern float8 __attribute__((overloadable)) degrees(float8);
-extern float16 __attribute__((overloadable)) degrees(float16);
-
-extern float __attribute__((overloadable)) exp(float);
-extern float2 __attribute__((overloadable)) exp(float2);
-extern float3 __attribute__((overloadable)) exp(float3);
-extern float4 __attribute__((overloadable)) exp(float4);
-extern float8 __attribute__((overloadable)) exp(float8);
-extern float16 __attribute__((overloadable)) exp(float16);
-
-extern float __attribute__((overloadable)) exp2(float);
-extern float2 __attribute__((overloadable)) exp2(float2);
-extern float3 __attribute__((overloadable)) exp2(float3);
-extern float4 __attribute__((overloadable)) exp2(float4);
-extern float8 __attribute__((overloadable)) exp2(float8);
-extern float16 __attribute__((overloadable)) exp2(float16);
-
-extern float __attribute__((overloadable)) exp10(float);
-extern float2 __attribute__((overloadable)) exp10(float2);
-extern float3 __attribute__((overloadable)) exp10(float3);
-extern float4 __attribute__((overloadable)) exp10(float4);
-extern float8 __attribute__((overloadable)) exp10(float8);
-extern float16 __attribute__((overloadable)) exp10(float16);
-
-extern float __attribute__((overloadable)) fabs(float);
-extern float2 __attribute__((overloadable)) fabs(float2);
-extern float3 __attribute__((overloadable)) fabs(float3);
-extern float4 __attribute__((overloadable)) fabs(float4);
-extern float8 __attribute__((overloadable)) fabs(float8);
-extern float16 __attribute__((overloadable)) fabs(float16);
-
-extern float __attribute__((overloadable)) floor(float);
-extern float2 __attribute__((overloadable)) floor(float2);
-extern float3 __attribute__((overloadable)) floor(float3);
-extern float4 __attribute__((overloadable)) floor(float4);
-extern float8 __attribute__((overloadable)) floor(float8);
-extern float16 __attribute__((overloadable)) floor(float16);
-
-extern float __attribute__((overloadable)) fmax(float, float);
-extern float2 __attribute__((overloadable)) fmax(float2, float2);
-extern float3 __attribute__((overloadable)) fmax(float3, float3);
-extern float4 __attribute__((overloadable)) fmax(float4, float4);
-extern float8 __attribute__((overloadable)) fmax(float8, float8);
-extern float16 __attribute__((overloadable)) fmax(float16, float16);
-extern float2 __attribute__((overloadable)) fmax(float2, float);
-extern float3 __attribute__((overloadable)) fmax(float3, float);
-extern float4 __attribute__((overloadable)) fmax(float4, float);
-extern float8 __attribute__((overloadable)) fmax(float8, float);
-extern float16 __attribute__((overloadable)) fmax(float16, float);
-
-extern float __attribute__((overloadable)) fmin(float, float);
-extern float2 __attribute__((overloadable)) fmin(float2, float2);
-extern float3 __attribute__((overloadable)) fmin(float3, float3);
-extern float4 __attribute__((overloadable)) fmin(float4, float4);
-extern float8 __attribute__((overloadable)) fmin(float8, float8);
-extern float16 __attribute__((overloadable)) fmin(float16, float16);
-extern float2 __attribute__((overloadable)) fmin(float2, float);
-extern float3 __attribute__((overloadable)) fmin(float3, float);
-extern float4 __attribute__((overloadable)) fmin(float4, float);
-extern float8 __attribute__((overloadable)) fmin(float8, float);
-extern float16 __attribute__((overloadable)) fmin(float16, float);
-
-extern float __attribute__((overloadable)) fmod(float, float);
-extern float2 __attribute__((overloadable)) fmod(float2, float2);
-extern float3 __attribute__((overloadable)) fmod(float3, float3);
-extern float4 __attribute__((overloadable)) fmod(float4, float4);
-extern float8 __attribute__((overloadable)) fmod(float8, float8);
-extern float16 __attribute__((overloadable)) fmod(float16, float16);
-
-extern float __attribute__((overloadable)) log(float);
-extern float2 __attribute__((overloadable)) log(float2);
-extern float3 __attribute__((overloadable)) log(float3);
-extern float4 __attribute__((overloadable)) log(float4);
-extern float8 __attribute__((overloadable)) log(float8);
-extern float16 __attribute__((overloadable)) log(float16);
-
-extern float __attribute__((overloadable)) log2(float);
-extern float2 __attribute__((overloadable)) log2(float2);
-extern float3 __attribute__((overloadable)) log2(float3);
-extern float4 __attribute__((overloadable)) log2(float4);
-extern float8 __attribute__((overloadable)) log2(float8);
-extern float16 __attribute__((overloadable)) log2(float16);
-
-extern float __attribute__((overloadable)) log10(float);
-extern float2 __attribute__((overloadable)) log10(float2);
-extern float3 __attribute__((overloadable)) log10(float3);
-extern float4 __attribute__((overloadable)) log10(float4);
-extern float8 __attribute__((overloadable)) log10(float8);
-extern float16 __attribute__((overloadable)) log10(float16);
-
-extern float __attribute__((overloadable)) max(float, float);
-extern float2 __attribute__((overloadable)) max(float2, float2);
-extern float3 __attribute__((overloadable)) max(float3, float3);
-extern float4 __attribute__((overloadable)) max(float4, float4);
-extern float8 __attribute__((overloadable)) max(float8, float8);
-extern float16 __attribute__((overloadable)) max(float16, float16);
-
-extern float __attribute__((overloadable)) min(float, float);
-extern float2 __attribute__((overloadable)) min(float2, float2);
-extern float3 __attribute__((overloadable)) min(float3, float3);
-extern float4 __attribute__((overloadable)) min(float4, float4);
-extern float8 __attribute__((overloadable)) min(float8, float8);
-extern float16 __attribute__((overloadable)) min(float16, float16);
-
-extern float __attribute__((overloadable)) mix(float, float, float);
-extern float2 __attribute__((overloadable)) mix(float2, float2, float2);
-extern float3 __attribute__((overloadable)) mix(float3, float3, float3);
-extern float4 __attribute__((overloadable)) mix(float4, float4, float4);
-extern float8 __attribute__((overloadable)) mix(float8, float8, float8);
-extern float16 __attribute__((overloadable)) mix(float16, float16, float16);
-extern float __attribute__((overloadable)) mix(float, float, float);
-extern float2 __attribute__((overloadable)) mix(float2, float2, float);
-extern float3 __attribute__((overloadable)) mix(float3, float3, float);
-extern float4 __attribute__((overloadable)) mix(float4, float4, float);
-extern float8 __attribute__((overloadable)) mix(float8, float8, float);
-extern float16 __attribute__((overloadable)) mix(float16, float16, float);
-
-extern float __attribute__((overloadable)) pow(float, float);
-extern float2 __attribute__((overloadable)) pow(float2, float2);
-extern float3 __attribute__((overloadable)) pow(float3, float3);
-extern float4 __attribute__((overloadable)) pow(float4, float4);
-extern float8 __attribute__((overloadable)) pow(float8, float8);
-extern float16 __attribute__((overloadable)) pow(float16, float16);
-
-extern float __attribute__((overloadable)) radians(float);
-extern float2 __attribute__((overloadable)) radians(float2);
-extern float3 __attribute__((overloadable)) radians(float3);
-extern float4 __attribute__((overloadable)) radians(float4);
-extern float8 __attribute__((overloadable)) radians(float8);
-extern float16 __attribute__((overloadable)) radians(float16);
-
-extern float __attribute__((overloadable)) rint(float);
-extern float2 __attribute__((overloadable)) rint(float2);
-extern float3 __attribute__((overloadable)) rint(float3);
-extern float4 __attribute__((overloadable)) rint(float4);
-extern float8 __attribute__((overloadable)) rint(float8);
-extern float16 __attribute__((overloadable)) rint(float16);
-
-extern float __attribute__((overloadable)) round(float);
-extern float2 __attribute__((overloadable)) round(float2);
-extern float3 __attribute__((overloadable)) round(float3);
-extern float4 __attribute__((overloadable)) round(float4);
-extern float8 __attribute__((overloadable)) round(float8);
-extern float16 __attribute__((overloadable)) round(float16);
-
-extern float __attribute__((overloadable)) rsqrt(float);
-extern float2 __attribute__((overloadable)) rsqrt(float2);
-extern float3 __attribute__((overloadable)) rsqrt(float3);
-extern float4 __attribute__((overloadable)) rsqrt(float4);
-extern float8 __attribute__((overloadable)) rsqrt(float8);
-extern float16 __attribute__((overloadable)) rsqrt(float16);
-
-extern float __attribute__((overloadable)) sign(float);
-extern float2 __attribute__((overloadable)) sign(float2);
-extern float3 __attribute__((overloadable)) sign(float3);
-extern float4 __attribute__((overloadable)) sign(float4);
-extern float8 __attribute__((overloadable)) sign(float8);
-extern float16 __attribute__((overloadable)) sign(float16);
-
-extern float __attribute__((overloadable)) sin(float);
-extern float2 __attribute__((overloadable)) sin(float2);
-extern float3 __attribute__((overloadable)) sin(float3);
-extern float4 __attribute__((overloadable)) sin(float4);
-extern float8 __attribute__((overloadable)) sin(float8);
-extern float16 __attribute__((overloadable)) sin(float16);
-
-extern float __attribute__((overloadable)) sqrt(float);
-extern float2 __attribute__((overloadable)) sqrt(float2);
-extern float3 __attribute__((overloadable)) sqrt(float3);
-extern float4 __attribute__((overloadable)) sqrt(float4);
-extern float8 __attribute__((overloadable)) sqrt(float8);
-extern float16 __attribute__((overloadable)) sqrt(float16);
-
-extern float __attribute__((overloadable)) tan(float);
-extern float2 __attribute__((overloadable)) tan(float2);
-extern float3 __attribute__((overloadable)) tan(float3);
-extern float4 __attribute__((overloadable)) tan(float4);
-extern float8 __attribute__((overloadable)) tan(float8);
-extern float16 __attribute__((overloadable)) tan(float16);
-
-extern float __attribute__((overloadable)) trunc(float);
-extern float2 __attribute__((overloadable)) trunc(float2);
-extern float3 __attribute__((overloadable)) trunc(float3);
-extern float4 __attribute__((overloadable)) trunc(float4);
-extern float8 __attribute__((overloadable)) trunc(float8);
-extern float16 __attribute__((overloadable)) trunc(float16);
-
-
-
-
-
-
-// Int ops
-
-extern int __attribute__((overloadable)) abs(int);
-extern int2 __attribute__((overloadable)) abs(int2);
-extern int3 __attribute__((overloadable)) abs(int3);
-extern int4 __attribute__((overloadable)) abs(int4);
-extern int8 __attribute__((overloadable)) abs(int8);
-extern int16 __attribute__((overloadable)) abs(int16);
-
-
-
-/*
-extern float modf(float, float);
-extern float randf(float);
-extern float randf2(float, float);
-extern float fracf(float);
-extern float lerpf(float, float, float);
-extern float mapf(float, float, float, float, float);
-*/
-
+#ifndef __RS_MATH_RSH__
+#define __RS_MATH_RSH__
+
+extern void __attribute__((overloadable))
+ rsSetObject(rs_element *dst, rs_element src);
+extern void __attribute__((overloadable))
+ rsSetObject(rs_type *dst, rs_type src);
+extern void __attribute__((overloadable))
+ rsSetObject(rs_allocation *dst, rs_allocation src);
+extern void __attribute__((overloadable))
+ rsSetObject(rs_sampler *dst, rs_sampler src);
+extern void __attribute__((overloadable))
+ rsSetObject(rs_script *dst, rs_script src);
+extern void __attribute__((overloadable))
+ rsSetObject(rs_mesh *dst, rs_mesh src);
+extern void __attribute__((overloadable))
+ rsSetObject(rs_program_fragment *dst, rs_program_fragment src);
+extern void __attribute__((overloadable))
+ rsSetObject(rs_program_vertex *dst, rs_program_vertex src);
+extern void __attribute__((overloadable))
+ rsSetObject(rs_program_raster *dst, rs_program_raster src);
+extern void __attribute__((overloadable))
+ rsSetObject(rs_program_store *dst, rs_program_store src);
+extern void __attribute__((overloadable))
+ rsSetObject(rs_font *dst, rs_font src);
+
+extern void __attribute__((overloadable))
+ rsClearObject(rs_element *dst);
+extern void __attribute__((overloadable))
+ rsClearObject(rs_type *dst);
+extern void __attribute__((overloadable))
+ rsClearObject(rs_allocation *dst);
+extern void __attribute__((overloadable))
+ rsClearObject(rs_sampler *dst);
+extern void __attribute__((overloadable))
+ rsClearObject(rs_script *dst);
+extern void __attribute__((overloadable))
+ rsClearObject(rs_mesh *dst);
+extern void __attribute__((overloadable))
+ rsClearObject(rs_program_fragment *dst);
+extern void __attribute__((overloadable))
+ rsClearObject(rs_program_vertex *dst);
+extern void __attribute__((overloadable))
+ rsClearObject(rs_program_raster *dst);
+extern void __attribute__((overloadable))
+ rsClearObject(rs_program_store *dst);
+extern void __attribute__((overloadable))
+ rsClearObject(rs_font *dst);
+
+extern bool __attribute__((overloadable))
+ rsIsObject(rs_element);
+extern bool __attribute__((overloadable))
+ rsIsObject(rs_type);
+extern bool __attribute__((overloadable))
+ rsIsObject(rs_allocation);
+extern bool __attribute__((overloadable))
+ rsIsObject(rs_sampler);
+extern bool __attribute__((overloadable))
+ rsIsObject(rs_script);
+extern bool __attribute__((overloadable))
+ rsIsObject(rs_mesh);
+extern bool __attribute__((overloadable))
+ rsIsObject(rs_program_fragment);
+extern bool __attribute__((overloadable))
+ rsIsObject(rs_program_vertex);
+extern bool __attribute__((overloadable))
+ rsIsObject(rs_program_raster);
+extern bool __attribute__((overloadable))
+ rsIsObject(rs_program_store);
+extern bool __attribute__((overloadable))
+ rsIsObject(rs_font);
+
+
+
+// Allocations
+
+// Return the rs_allocation associated with a bound data
+// pointer.
+extern rs_allocation __attribute__((overloadable))
+ rsGetAllocation(const void *);
+
+// Mark the allocation dirty and notify those using it
+extern void __attribute__((overloadable))
+ rsAllocationMarkDirty(rs_allocation);
+
+// Return the dimensions associated with an allocation.
+extern uint32_t __attribute__((overloadable))
+ rsAllocationGetDimX(rs_allocation);
+extern uint32_t __attribute__((overloadable))
+ rsAllocationGetDimY(rs_allocation);
+extern uint32_t __attribute__((overloadable))
+ rsAllocationGetDimZ(rs_allocation);
+extern uint32_t __attribute__((overloadable))
+ rsAllocationGetDimLOD(rs_allocation);
+extern uint32_t __attribute__((overloadable))
+ rsAllocationGetDimFaces(rs_allocation);
+
+// Extract a single element from an allocation.
+extern const void * __attribute__((overloadable))
+ rsGetElementAt(rs_allocation, uint32_t x);
+extern const void * __attribute__((overloadable))
+ rsGetElementAt(rs_allocation, uint32_t x, uint32_t y);
+extern const void * __attribute__((overloadable))
+ rsGetElementAt(rs_allocation, uint32_t x, uint32_t y, uint32_t z);
+
+// Return a random value between 0 (or min_value) and max_malue.
+extern int __attribute__((overloadable))
+ rsRand(int max_value);
+extern int __attribute__((overloadable))
+ rsRand(int min_value, int max_value);
+extern float __attribute__((overloadable))
+ rsRand(float max_value);
+extern float __attribute__((overloadable))
+ rsRand(float min_value, float max_value);
+
+// return the fractional part of a float
+// min(v - ((int)floor(v)), 0x1.fffffep-1f);
+extern float __attribute__((overloadable))
+ rsFrac(float);
+
+// time
+extern int32_t __attribute__((overloadable))
+ rsSecond(void);
+extern int32_t __attribute__((overloadable))
+ rsMinute(void);
+extern int32_t __attribute__((overloadable))
+ rsHour(void);
+extern int32_t __attribute__((overloadable))
+ rsDay(void);
+extern int32_t __attribute__((overloadable))
+ rsMonth(void);
+extern int32_t __attribute__((overloadable))
+ rsYear(void);
+
+// Return the current system clock in milliseconds
+extern int64_t __attribute__((overloadable))
+ rsUptimeMillis(void);
+
+// Return the current system clock in nanoseconds
+extern int64_t __attribute__((overloadable))
+ rsUptimeNanos(void);
+
+// Return the time in seconds since function was last called in this script.
+extern float __attribute__((overloadable))
+ rsGetDt(void);
+
+// Send a message back to the client. Will not block and returns true
+// if the message was sendable and false if the fifo was full.
+// A message ID is required. Data payload is optional.
+extern bool __attribute__((overloadable))
+ rsSendToClient(int cmdID);
+extern bool __attribute__((overloadable))
+ rsSendToClient(int cmdID, const void *data, uint len);
+
+// Send a message back to the client, blocking until the message is queued.
+// A message ID is required. Data payload is optional.
+extern void __attribute__((overloadable))
+ rsSendToClientBlocking(int cmdID);
+extern void __attribute__((overloadable))
+ rsSendToClientBlocking(int cmdID, const void *data, uint len);
+
+
+// Script to Script
+enum rs_for_each_strategy {
+ RS_FOR_EACH_STRATEGY_SERIAL,
+ RS_FOR_EACH_STRATEGY_DONT_CARE,
+ RS_FOR_EACH_STRATEGY_DST_LINEAR,
+ RS_FOR_EACH_STRATEGY_TILE_SMALL,
+ RS_FOR_EACH_STRATEGY_TILE_MEDIUM,
+ RS_FOR_EACH_STRATEGY_TILE_LARGE
+};
+
+typedef struct rs_script_call {
+ enum rs_for_each_strategy strategy;
+ uint32_t xStart;
+ uint32_t xEnd;
+ uint32_t yStart;
+ uint32_t yEnd;
+ uint32_t zStart;
+ uint32_t zEnd;
+ uint32_t arrayStart;
+ uint32_t arrayEnd;
+} rs_script_call_t;
+
+extern void __attribute__((overloadable))
+ rsForEach(rs_script script, rs_allocation input,
+ rs_allocation output, const void * usrData);
+
+extern void __attribute__((overloadable))
+ rsForEach(rs_script script, rs_allocation input,
+ rs_allocation output, const void * usrData,
+ const rs_script_call_t *);
+
+#endif
diff --git a/libs/rs/scriptc/rs_types.rsh b/libs/rs/scriptc/rs_types.rsh
index 4198a74..212eb83 100644
--- a/libs/rs/scriptc/rs_types.rsh
+++ b/libs/rs/scriptc/rs_types.rsh
@@ -1,71 +1,77 @@
+#ifndef __RS_TYPES_RSH__
+#define __RS_TYPES_RSH__
typedef char int8_t;
typedef short int16_t;
typedef int int32_t;
-//typedef long int64_t;
+typedef long long int64_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
-//typedef long uint64_t;
+typedef unsigned long long uint64_t;
typedef uint8_t uchar;
typedef uint16_t ushort;
typedef uint32_t uint;
-//typedef uint64_t ulong;
-
-typedef int rs_element;
-typedef int rs_type;
-typedef int rs_allocation;
-typedef int rs_sampler;
-typedef int rs_script;
-typedef int rs_mesh;
-typedef int rs_program_fragment;
-typedef int rs_program_vertex;
-typedef int rs_program_raster;
-typedef int rs_program_store;
+typedef uint64_t ulong;
+
+typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_element;
+typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_type;
+typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_allocation;
+typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_sampler;
+typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_script;
+typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_mesh;
+typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_program_fragment;
+typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_program_vertex;
+typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_program_raster;
+typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_program_store;
+typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_font;
+
typedef float float2 __attribute__((ext_vector_type(2)));
typedef float float3 __attribute__((ext_vector_type(3)));
typedef float float4 __attribute__((ext_vector_type(4)));
-typedef float float8 __attribute__((ext_vector_type(8)));
-typedef float float16 __attribute__((ext_vector_type(16)));
typedef uchar uchar2 __attribute__((ext_vector_type(2)));
typedef uchar uchar3 __attribute__((ext_vector_type(3)));
typedef uchar uchar4 __attribute__((ext_vector_type(4)));
-typedef uchar uchar8 __attribute__((ext_vector_type(8)));
-typedef uchar uchar16 __attribute__((ext_vector_type(16)));
typedef ushort ushort2 __attribute__((ext_vector_type(2)));
typedef ushort ushort3 __attribute__((ext_vector_type(3)));
typedef ushort ushort4 __attribute__((ext_vector_type(4)));
-typedef ushort ushort8 __attribute__((ext_vector_type(8)));
-typedef ushort ushort16 __attribute__((ext_vector_type(16)));
typedef uint uint2 __attribute__((ext_vector_type(2)));
typedef uint uint3 __attribute__((ext_vector_type(3)));
typedef uint uint4 __attribute__((ext_vector_type(4)));
-typedef uint uint8 __attribute__((ext_vector_type(8)));
-typedef uint uint16 __attribute__((ext_vector_type(16)));
typedef char char2 __attribute__((ext_vector_type(2)));
typedef char char3 __attribute__((ext_vector_type(3)));
typedef char char4 __attribute__((ext_vector_type(4)));
-typedef char char8 __attribute__((ext_vector_type(8)));
-typedef char char16 __attribute__((ext_vector_type(16)));
typedef short short2 __attribute__((ext_vector_type(2)));
typedef short short3 __attribute__((ext_vector_type(3)));
typedef short short4 __attribute__((ext_vector_type(4)));
-typedef short short8 __attribute__((ext_vector_type(8)));
-typedef short short16 __attribute__((ext_vector_type(16)));
typedef int int2 __attribute__((ext_vector_type(2)));
typedef int int3 __attribute__((ext_vector_type(3)));
typedef int int4 __attribute__((ext_vector_type(4)));
-typedef int int8 __attribute__((ext_vector_type(8)));
-typedef int int16 __attribute__((ext_vector_type(16)));
+typedef struct {
+ float m[16];
+} rs_matrix4x4;
+
+typedef struct {
+ float m[9];
+} rs_matrix3x3;
+
+typedef struct {
+ float m[4];
+} rs_matrix2x2;
+
+typedef float4 rs_quaternion;
+
+#define RS_PACKED __attribute__((packed, aligned(4)))
+#endif
diff --git a/libs/storage/IMountService.cpp b/libs/storage/IMountService.cpp
index 9ff6930..b5f9c47 100644
--- a/libs/storage/IMountService.cpp
+++ b/libs/storage/IMountService.cpp
@@ -47,6 +47,7 @@ enum {
TRANSACTION_unmountObb,
TRANSACTION_isObbMounted,
TRANSACTION_getMountedObbPath,
+ TRANSACTION_isExternalStorageEmulated,
};
class BpMountService: public BpInterface<IMountService>
diff --git a/libs/surfaceflinger_client/SharedBufferStack.cpp b/libs/surfaceflinger_client/SharedBufferStack.cpp
index 4bc5d9e..3b2ef84 100644
--- a/libs/surfaceflinger_client/SharedBufferStack.cpp
+++ b/libs/surfaceflinger_client/SharedBufferStack.cpp
@@ -265,6 +265,14 @@ bool SharedBufferClient::LockCondition::operator()() const {
(stack.queued > 0 && stack.inUse != buf));
}
+SharedBufferServer::BuffersAvailableCondition::BuffersAvailableCondition(
+ SharedBufferServer* sbs, int numBuffers) : ConditionBase(sbs),
+ mNumBuffers(numBuffers) {
+}
+bool SharedBufferServer::BuffersAvailableCondition::operator()() const {
+ return stack.available == mNumBuffers;
+}
+
// ----------------------------------------------------------------------------
SharedBufferClient::QueueUpdate::QueueUpdate(SharedBufferBase* sbb)
@@ -380,11 +388,6 @@ ssize_t SharedBufferClient::dequeue()
{
SharedBufferStack& stack( *mSharedStack );
- if (stack.head == tail && stack.available == mNumBuffers) {
- LOGW("dequeue: tail=%d, head=%d, avail=%d, queued=%d",
- tail, stack.head, stack.available, stack.queued);
- }
-
RWLock::AutoRLock _rd(mLock);
const nsecs_t dequeueTime = systemTime(SYSTEM_TIME_THREAD);
@@ -453,6 +456,7 @@ status_t SharedBufferClient::queue(int buf)
const nsecs_t now = systemTime(SYSTEM_TIME_THREAD);
stack.stats.totalTime = ns2us(now - mDequeueTime[buf]);
+
return err;
}
@@ -497,6 +501,7 @@ status_t SharedBufferClient::setBufferCount(
if (err == NO_ERROR) {
mNumBuffers = bufferCount;
queued_head = (stack.head + stack.queued) % mNumBuffers;
+ tail = computeTail();
}
return err;
}
@@ -611,17 +616,24 @@ uint32_t SharedBufferServer::getTransform(int buf) const
*/
status_t SharedBufferServer::resize(int newNumBuffers)
{
- if (uint32_t(newNumBuffers) >= SharedBufferStack::NUM_BUFFER_MAX)
+ if ((unsigned int)(newNumBuffers) < SharedBufferStack::NUM_BUFFER_MIN ||
+ (unsigned int)(newNumBuffers) > SharedBufferStack::NUM_BUFFER_MAX) {
return BAD_VALUE;
+ }
RWLock::AutoWLock _l(mLock);
- // for now we're not supporting shrinking
- const int numBuffers = mNumBuffers;
- if (newNumBuffers < numBuffers)
- return BAD_VALUE;
+ if (newNumBuffers < mNumBuffers) {
+ return shrink(newNumBuffers);
+ } else {
+ return grow(newNumBuffers);
+ }
+}
+status_t SharedBufferServer::grow(int newNumBuffers)
+{
SharedBufferStack& stack( *mSharedStack );
+ const int numBuffers = mNumBuffers;
const int extra = newNumBuffers - numBuffers;
// read the head, make sure it's valid
@@ -655,6 +667,54 @@ status_t SharedBufferServer::resize(int newNumBuffers)
return NO_ERROR;
}
+status_t SharedBufferServer::shrink(int newNumBuffers)
+{
+ SharedBufferStack& stack( *mSharedStack );
+
+ // Shrinking is only supported if there are no buffers currently dequeued.
+ int32_t avail = stack.available;
+ int32_t queued = stack.queued;
+ if (avail + queued != mNumBuffers) {
+ return INVALID_OPERATION;
+ }
+
+ // Wait for any queued buffers to be displayed.
+ BuffersAvailableCondition condition(this, mNumBuffers);
+ status_t err = waitForCondition(condition);
+ if (err < 0) {
+ return err;
+ }
+
+ // Reset head to index 0 and make it refer to buffer 0. The same renaming
+ // (head -> 0) is done in the BufferManager.
+ int32_t head = stack.head;
+ int8_t* index = const_cast<int8_t*>(stack.index);
+ for (int8_t i = 0; i < newNumBuffers; i++) {
+ index[i] = i;
+ }
+ stack.head = 0;
+ stack.headBuf = 0;
+
+ // If one of the buffers is in use it must be the head buffer, which we are
+ // renaming to buffer 0.
+ if (stack.inUse > 0) {
+ stack.inUse = 0;
+ }
+
+ // Free the buffers from the end of the list that are no longer needed.
+ for (int i = newNumBuffers; i < mNumBuffers; i++) {
+ mBufferList.remove(i);
+ }
+
+ // Tell the client to reallocate all the buffers.
+ reallocateAll();
+
+ mNumBuffers = newNumBuffers;
+ stack.available = newNumBuffers;
+
+ return NO_ERROR;
+}
+
SharedBufferStack::Statistics SharedBufferServer::getStats() const
{
SharedBufferStack& stack( *mSharedStack );
diff --git a/libs/surfaceflinger_client/Surface.cpp b/libs/surfaceflinger_client/Surface.cpp
index 854a3c6..9467a4c 100644
--- a/libs/surfaceflinger_client/Surface.cpp
+++ b/libs/surfaceflinger_client/Surface.cpp
@@ -364,6 +364,13 @@ status_t Surface::writeToParcel(
height = surface->mHeight;
format = surface->mFormat;
flags = surface->mFlags;
+ } else if (surface != 0 && surface->mSurface != 0) {
+ LOGW("Parceling invalid surface with non-NULL ISurface as NULL: "
+ "mSurface = %p, mIdentity = %d, mWidth = %d, mHeight = %d, "
+ "mFormat = %d, mFlags = 0x%08x, mInitCheck = %d",
+ surface->mSurface.get(), surface->mIdentity, surface->mWidth,
+ surface->mHeight, surface->mFormat, surface->mFlags,
+ surface->mInitCheck);
}
parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
parcel->writeInt32(identity);
@@ -438,21 +445,15 @@ void Surface::init()
mSharedBufferClient = new SharedBufferClient(
mClient.getSharedClient(), token, 2, mIdentity);
mInitCheck = mClient.getSharedClient()->validate(token);
+ } else {
+ LOGW("Not initializing the shared buffer client because token = %d",
+ token);
}
}
}
Surface::~Surface()
{
- // this is a client-side operation, the surface is destroyed, unmap
- // its buffers in this process.
- size_t size = mBuffers.size();
- for (size_t i=0 ; i<size ; i++) {
- if (mBuffers[i] != 0 && mBuffers[i]->handle != 0) {
- getBufferMapper().unregisterBuffer(mBuffers[i]->handle);
- }
- }
-
// clear all references and trigger an IPC now, to make sure things
// happen without delay, since these resources are quite heavy.
mBuffers.clear();
@@ -854,6 +855,12 @@ int Surface::setBufferCount(int bufferCount)
status_t err = mSharedBufferClient->setBufferCount(bufferCount, ipc);
LOGE_IF(err, "ISurface::setBufferCount(%d) returned %s",
bufferCount, strerror(-err));
+
+ if (err == NO_ERROR) {
+ // Clear out any references to the old buffers.
+ mBuffers.clear();
+ }
+
return err;
}
@@ -1022,7 +1029,20 @@ void Surface::setSwapRectangle(const Rect& r) {
int Surface::getBufferIndex(const sp<GraphicBuffer>& buffer) const
{
- return buffer->getIndex();
+ int idx = buffer->getIndex();
+ if (idx < 0) {
+ // The buffer doesn't have an index set. See if the handle the same as
+ // one of the buffers for which we do know the index. This can happen
+ // e.g. if GraphicBuffer is used to wrap an android_native_buffer_t that
+ // was dequeued from an ANativeWindow.
+ for (size_t i = 0; i < mBuffers.size(); i++) {
+ if (buffer->handle == mBuffers[i]->handle) {
+ idx = mBuffers[i]->getIndex();
+ break;
+ }
+ }
+ }
+ return idx;
}
status_t Surface::getBufferLocked(int index,
@@ -1036,7 +1056,6 @@ status_t Surface::getBufferLocked(int index,
// free the current buffer
sp<GraphicBuffer>& currentBuffer(mBuffers.editItemAt(index));
if (currentBuffer != 0) {
- getBufferMapper().unregisterBuffer(currentBuffer->handle);
currentBuffer.clear();
}
@@ -1044,7 +1063,7 @@ status_t Surface::getBufferLocked(int index,
LOGE_IF(buffer==0,
"ISurface::getBuffer(%d, %08x) returned NULL",
index, usage);
- if (buffer != 0) { // this should never happen by construction
+ if (buffer != 0) { // this should always happen by construction
LOGE_IF(buffer->handle == NULL,
"Surface (identity=%d) requestBuffer(%d, %u, %u, %u, %08x) "
"returned a buffer with a null handle",
@@ -1052,13 +1071,8 @@ status_t Surface::getBufferLocked(int index,
err = mSharedBufferClient->getStatus();
LOGE_IF(err, "Surface (identity=%d) state = %d", mIdentity, err);
if (!err && buffer->handle != NULL) {
- err = getBufferMapper().registerBuffer(buffer->handle);
- LOGW_IF(err, "registerBuffer(...) failed %d (%s)",
- err, strerror(-err));
- if (err == NO_ERROR) {
- currentBuffer = buffer;
- currentBuffer->setIndex(index);
- }
+ currentBuffer = buffer;
+ currentBuffer->setIndex(index);
} else {
err = err<0 ? err : status_t(NO_MEMORY);
}
diff --git a/libs/surfaceflinger_client/tests/SharedBufferStack/SharedBufferStackTest.cpp b/libs/surfaceflinger_client/tests/SharedBufferStack/SharedBufferStackTest.cpp
index f409f48..7ef5926 100644
--- a/libs/surfaceflinger_client/tests/SharedBufferStack/SharedBufferStackTest.cpp
+++ b/libs/surfaceflinger_client/tests/SharedBufferStack/SharedBufferStackTest.cpp
@@ -32,7 +32,8 @@ void test0(SharedBufferServer& s, SharedBufferClient& c, size_t num, int* list);
int main(int argc, char** argv)
{
SharedClient client;
- SharedBufferServer s(&client, 0, 4, 0);
+ sp<SharedBufferServer> ps(new SharedBufferServer(&client, 0, 4, 0));
+ SharedBufferServer& s(*ps);
SharedBufferClient c(&client, 0, 4, 0);
printf("basic test 0\n");
@@ -67,6 +68,10 @@ int main(int argc, char** argv)
int list3[6] = {3, 2, 1, 4, 5, 0};
test0(s, c, 6, list3);
+ c.setBufferCount(4, resize);
+ int list4[4] = {1, 2, 3, 0};
+ test0(s, c, 4, list4);
+
return 0;
}
diff --git a/libs/ui/Android.mk b/libs/ui/Android.mk
index c4a09d6..61d8abd 100644
--- a/libs/ui/Android.mk
+++ b/libs/ui/Android.mk
@@ -10,6 +10,7 @@ LOCAL_SRC_FILES:= \
GraphicBufferAllocator.cpp \
GraphicBufferMapper.cpp \
GraphicLog.cpp \
+ Keyboard.cpp \
KeyLayoutMap.cpp \
KeyCharacterMap.cpp \
Input.cpp \
diff --git a/libs/ui/EventHub.cpp b/libs/ui/EventHub.cpp
index 41daa9c..f468217 100644
--- a/libs/ui/EventHub.cpp
+++ b/libs/ui/EventHub.cpp
@@ -16,7 +16,6 @@
//#define LOG_NDEBUG 0
#include <ui/EventHub.h>
-#include <ui/KeycodeLabels.h>
#include <hardware_legacy/power.h>
#include <cutils/properties.h>
@@ -33,7 +32,7 @@
#include <errno.h>
#include <assert.h>
-#include "KeyLayoutMap.h"
+#include <ui/KeyLayoutMap.h>
#include <string.h>
#include <stdint.h>
@@ -94,7 +93,7 @@ static inline const char* toString(bool value) {
EventHub::device_t::device_t(int32_t _id, const char* _path, const char* name)
: id(_id), path(_path), name(name), classes(0)
- , keyBitmask(NULL), layoutMap(new KeyLayoutMap()), fd(-1), next(NULL) {
+ , keyBitmask(NULL), layoutMap(NULL), fd(-1), next(NULL) {
}
EventHub::device_t::~device_t() {
@@ -103,7 +102,7 @@ EventHub::device_t::~device_t() {
}
EventHub::EventHub(void)
- : mError(NO_INIT), mHaveFirstKeyboard(false), mFirstKeyboardId(0)
+ : mError(NO_INIT), mHaveFirstKeyboard(false), mFirstKeyboardId(-1)
, mDevicesById(0), mNumDevicesById(0)
, mOpeningDevices(0), mClosingDevices(0)
, mDevices(0), mFDs(0), mFDCount(0), mOpened(false), mNeedToSendFinishedDeviceScan(false)
@@ -204,8 +203,12 @@ int32_t EventHub::getKeyCodeState(int32_t deviceId, int32_t keyCode) const {
}
int32_t EventHub::getKeyCodeStateLocked(device_t* device, int32_t keyCode) const {
+ if (!device->layoutMap) {
+ return AKEY_STATE_UNKNOWN;
+ }
+
Vector<int32_t> scanCodes;
- device->layoutMap->findScancodes(keyCode, &scanCodes);
+ device->layoutMap->findScanCodes(keyCode, &scanCodes);
uint8_t key_bitmask[sizeof_bit_array(KEY_MAX + 1)];
memset(key_bitmask, 0, sizeof(key_bitmask));
@@ -273,7 +276,7 @@ bool EventHub::markSupportedKeyCodesLocked(device_t* device, size_t numCodes,
for (size_t codeIndex = 0; codeIndex < numCodes; codeIndex++) {
scanCodes.clear();
- status_t err = device->layoutMap->findScancodes(keyCodes[codeIndex], &scanCodes);
+ status_t err = device->layoutMap->findScanCodes(keyCodes[codeIndex], &scanCodes);
if (! err) {
// check the possible scan codes identified by the layout map against the
// map of codes actually emitted by the driver
@@ -325,6 +328,39 @@ void EventHub::addExcludedDevice(const char* deviceName)
mExcludedDevices.push_back(name);
}
+bool EventHub::hasLed(int32_t deviceId, int32_t led) const {
+ AutoMutex _l(mLock);
+ device_t* device = getDeviceLocked(deviceId);
+ if (device) {
+ uint8_t bitmask[sizeof_bit_array(LED_MAX + 1)];
+ memset(bitmask, 0, sizeof(bitmask));
+ if (ioctl(device->fd, EVIOCGBIT(EV_LED, sizeof(bitmask)), bitmask) >= 0) {
+ if (test_bit(led, bitmask)) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+void EventHub::setLedState(int32_t deviceId, int32_t led, bool on) {
+ AutoMutex _l(mLock);
+ device_t* device = getDeviceLocked(deviceId);
+ if (device) {
+ struct input_event ev;
+ ev.time.tv_sec = 0;
+ ev.time.tv_usec = 0;
+ ev.type = EV_LED;
+ ev.code = led;
+ ev.value = on ? 1 : 0;
+
+ ssize_t nWrite;
+ do {
+ nWrite = write(device->fd, &ev, sizeof(struct input_event));
+ } while (nWrite == -1 && errno == EINTR);
+ }
+}
+
EventHub::device_t* EventHub::getDeviceLocked(int32_t deviceId) const
{
if (deviceId == 0) deviceId = mFirstKeyboardId;
@@ -415,14 +451,14 @@ bool EventHub::getEvent(RawEvent* outEvent)
}
outEvent->type = iev.type;
outEvent->scanCode = iev.code;
+ outEvent->flags = 0;
if (iev.type == EV_KEY) {
- status_t err = device->layoutMap->map(iev.code,
- & outEvent->keyCode, & outEvent->flags);
- LOGV("iev.code=%d keyCode=%d flags=0x%08x err=%d\n",
- iev.code, outEvent->keyCode, outEvent->flags, err);
- if (err != 0) {
- outEvent->keyCode = AKEYCODE_UNKNOWN;
- outEvent->flags = 0;
+ outEvent->keyCode = AKEYCODE_UNKNOWN;
+ if (device->layoutMap) {
+ status_t err = device->layoutMap->map(iev.code,
+ &outEvent->keyCode, &outEvent->flags);
+ LOGV("iev.code=%d keyCode=%d flags=0x%08x err=%d\n",
+ iev.code, outEvent->keyCode, outEvent->flags, err);
}
} else {
outEvent->keyCode = iev.code;
@@ -763,54 +799,44 @@ int EventHub::openDevice(const char *deviceName) {
#endif
if ((device->classes & INPUT_DEVICE_CLASS_KEYBOARD) != 0) {
- char tmpfn[sizeof(name)];
- char keylayoutFilename[300];
-
// a more descriptive name
device->name = name;
- // replace all the spaces with underscores
- strcpy(tmpfn, name);
- for (char *p = strchr(tmpfn, ' '); p && *p; p = strchr(tmpfn, ' '))
- *p = '_';
-
- // find the .kl file we need for this device
- const char* root = getenv("ANDROID_ROOT");
- snprintf(keylayoutFilename, sizeof(keylayoutFilename),
- "%s/usr/keylayout/%s.kl", root, tmpfn);
- bool defaultKeymap = false;
- if (access(keylayoutFilename, R_OK)) {
- snprintf(keylayoutFilename, sizeof(keylayoutFilename),
- "%s/usr/keylayout/%s", root, "qwerty.kl");
- defaultKeymap = true;
- }
- status_t status = device->layoutMap->load(keylayoutFilename);
- if (status) {
- LOGE("Error %d loading key layout.", status);
- }
+ // Configure the keymap for the device.
+
+ configureKeyMap(device);
- // tell the world about the devname (the descriptive name)
- if (!mHaveFirstKeyboard && !defaultKeymap && strstr(name, "-keypad")) {
+ // Tell the world about the devname (the descriptive name)
+ if (!mHaveFirstKeyboard && !device->keyMapInfo.isDefaultKeyMap && strstr(name, "-keypad")) {
// the built-in keyboard has a well-known device ID of 0,
// this device better not go away.
mHaveFirstKeyboard = true;
mFirstKeyboardId = device->id;
- property_set("hw.keyboards.0.devname", name);
+ setKeyboardProperties(device, true);
} else {
// ensure mFirstKeyboardId is set to -something-.
- if (mFirstKeyboardId == 0) {
+ if (mFirstKeyboardId == -1) {
mFirstKeyboardId = device->id;
+ setKeyboardProperties(device, true);
+ }
+ }
+ setKeyboardProperties(device, false);
+
+ // Load the keylayout.
+ if (!device->keyMapInfo.keyLayoutFile.isEmpty()) {
+ status_t status = KeyLayoutMap::load(device->keyMapInfo.keyLayoutFile,
+ &device->layoutMap);
+ if (status) {
+ LOGE("Error %d loading key layout file '%s'.", status,
+ device->keyMapInfo.keyLayoutFile.string());
}
}
- char propName[100];
- sprintf(propName, "hw.keyboards.%u.devname", device->id);
- property_set(propName, name);
// 'Q' key support = cheap test of whether this is an alpha-capable kbd
if (hasKeycodeLocked(device, AKEYCODE_Q)) {
device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY;
}
-
+
// See if this device has a DPAD.
if (hasKeycodeLocked(device, AKEYCODE_DPAD_UP) &&
hasKeycodeLocked(device, AKEYCODE_DPAD_DOWN) &&
@@ -819,7 +845,7 @@ int EventHub::openDevice(const char *deviceName) {
hasKeycodeLocked(device, AKEYCODE_DPAD_CENTER)) {
device->classes |= INPUT_DEVICE_CLASS_DPAD;
}
-
+
// See if this device has a gamepad.
for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES)/sizeof(GAMEPAD_KEYCODES[0]); i++) {
if (hasKeycodeLocked(device, GAMEPAD_KEYCODES[i])) {
@@ -828,8 +854,10 @@ int EventHub::openDevice(const char *deviceName) {
}
}
- LOGI("New keyboard: device->id=0x%x devname='%s' propName='%s' keylayout='%s'\n",
- device->id, name, propName, keylayoutFilename);
+ LOGI("New keyboard: device->id=0x%x devname='%s' keylayout='%s' keycharactermap='%s'\n",
+ device->id, name,
+ device->keyMapInfo.keyLayoutFile.string(),
+ device->keyMapInfo.keyCharacterMapFile.string());
}
// If the device isn't recognized as something we handle, don't monitor it.
@@ -855,6 +883,20 @@ int EventHub::openDevice(const char *deviceName) {
return 0;
}
+void EventHub::configureKeyMap(device_t* device) {
+ android::resolveKeyMap(device->name, device->keyMapInfo);
+}
+
+void EventHub::setKeyboardProperties(device_t* device, bool firstKeyboard) {
+ int32_t id = firstKeyboard ? 0 : device->id;
+ android::setKeyboardProperties(id, device->name, device->keyMapInfo);
+}
+
+void EventHub::clearKeyboardProperties(device_t* device, bool firstKeyboard) {
+ int32_t id = firstKeyboard ? 0 : device->id;
+ android::clearKeyboardProperties(id);
+}
+
bool EventHub::hasKeycodeLocked(device_t* device, int keycode) const
{
if (device->keyBitmask == NULL || device->layoutMap == NULL) {
@@ -862,7 +904,7 @@ bool EventHub::hasKeycodeLocked(device_t* device, int keycode) const
}
Vector<int32_t> scanCodes;
- device->layoutMap->findScancodes(keycode, &scanCodes);
+ device->layoutMap->findScanCodes(keycode, &scanCodes);
const size_t N = scanCodes.size();
for (size_t i=0; i<N && i<=KEY_MAX; i++) {
int32_t sc = scanCodes.itemAt(i);
@@ -912,13 +954,10 @@ int EventHub::closeDevice(const char *deviceName) {
if (device->id == mFirstKeyboardId) {
LOGW("built-in keyboard device %s (id=%d) is closing! the apps will not like this",
device->path.string(), mFirstKeyboardId);
- mFirstKeyboardId = 0;
- property_set("hw.keyboards.0.devname", NULL);
+ mFirstKeyboardId = -1;
+ clearKeyboardProperties(device, true);
}
- // clear the property
- char propName[100];
- sprintf(propName, "hw.keyboards.%u.devname", device->id);
- property_set(propName, NULL);
+ clearKeyboardProperties(device, false);
return 0;
}
}
@@ -1017,7 +1056,14 @@ void EventHub::dump(String8& dump) {
}
dump.appendFormat(INDENT3 "Classes: 0x%08x\n", device->classes);
dump.appendFormat(INDENT3 "Path: %s\n", device->path.string());
- dump.appendFormat(INDENT3 "KeyLayoutFile: %s\n", device->keylayoutFilename.string());
+ dump.appendFormat(INDENT3 "IsDefaultKeyMap: %s\n",
+ toString(device->keyMapInfo.isDefaultKeyMap));
+ dump.appendFormat(INDENT3 "KeyMapName: %s\n",
+ device->keyMapInfo.keyMapName.string());
+ dump.appendFormat(INDENT3 "KeyLayoutFile: %s\n",
+ device->keyMapInfo.keyLayoutFile.string());
+ dump.appendFormat(INDENT3 "KeyCharacterMapFile: %s\n",
+ device->keyMapInfo.keyCharacterMapFile.string());
}
}
} // release lock
diff --git a/libs/ui/GraphicBuffer.cpp b/libs/ui/GraphicBuffer.cpp
index 519c277..436e064 100644
--- a/libs/ui/GraphicBuffer.cpp
+++ b/libs/ui/GraphicBuffer.cpp
@@ -77,6 +77,19 @@ GraphicBuffer::GraphicBuffer(uint32_t w, uint32_t h,
handle = inHandle;
}
+GraphicBuffer::GraphicBuffer(android_native_buffer_t* buffer, bool keepOwnership)
+ : BASE(), mOwner(keepOwnership ? ownHandle : ownNone),
+ mBufferMapper(GraphicBufferMapper::get()),
+ mInitCheck(NO_ERROR), mIndex(-1), mWrappedBuffer(buffer)
+{
+ width = buffer->width;
+ height = buffer->height;
+ stride = buffer->stride;
+ format = buffer->format;
+ usage = buffer->usage;
+ handle = buffer->handle;
+}
+
GraphicBuffer::~GraphicBuffer()
{
if (handle) {
@@ -87,12 +100,14 @@ GraphicBuffer::~GraphicBuffer()
void GraphicBuffer::free_handle()
{
if (mOwner == ownHandle) {
+ mBufferMapper.unregisterBuffer(handle);
native_handle_close(handle);
native_handle_delete(const_cast<native_handle*>(handle));
} else if (mOwner == ownData) {
GraphicBufferAllocator& allocator(GraphicBufferAllocator::get());
allocator.free(handle);
}
+ mWrappedBuffer = 0;
}
status_t GraphicBuffer::initCheck() const {
@@ -253,6 +268,11 @@ status_t GraphicBuffer::unflatten(void const* buffer, size_t size,
}
mOwner = ownHandle;
+
+ if (handle != 0) {
+ mBufferMapper.registerBuffer(handle);
+ }
+
return NO_ERROR;
}
diff --git a/libs/ui/Input.cpp b/libs/ui/Input.cpp
index 811edaf..944a79b 100644
--- a/libs/ui/Input.cpp
+++ b/libs/ui/Input.cpp
@@ -33,6 +33,7 @@ bool KeyEvent::hasDefaultAction(int32_t keyCode) {
case AKEYCODE_ENDCALL:
case AKEYCODE_VOLUME_UP:
case AKEYCODE_VOLUME_DOWN:
+ case AKEYCODE_VOLUME_MUTE:
case AKEYCODE_POWER:
case AKEYCODE_CAMERA:
case AKEYCODE_HEADSETHOOK:
@@ -40,11 +41,14 @@ bool KeyEvent::hasDefaultAction(int32_t keyCode) {
case AKEYCODE_NOTIFICATION:
case AKEYCODE_FOCUS:
case AKEYCODE_SEARCH:
+ case AKEYCODE_MEDIA_PLAY:
+ case AKEYCODE_MEDIA_PAUSE:
case AKEYCODE_MEDIA_PLAY_PAUSE:
case AKEYCODE_MEDIA_STOP:
case AKEYCODE_MEDIA_NEXT:
case AKEYCODE_MEDIA_PREVIOUS:
case AKEYCODE_MEDIA_REWIND:
+ case AKEYCODE_MEDIA_RECORD:
case AKEYCODE_MEDIA_FAST_FORWARD:
case AKEYCODE_MUTE:
return true;
@@ -67,14 +71,18 @@ bool KeyEvent::isSystemKey(int32_t keyCode) {
case AKEYCODE_ENDCALL:
case AKEYCODE_VOLUME_UP:
case AKEYCODE_VOLUME_DOWN:
+ case AKEYCODE_VOLUME_MUTE:
case AKEYCODE_MUTE:
case AKEYCODE_POWER:
case AKEYCODE_HEADSETHOOK:
+ case AKEYCODE_MEDIA_PLAY:
+ case AKEYCODE_MEDIA_PAUSE:
case AKEYCODE_MEDIA_PLAY_PAUSE:
case AKEYCODE_MEDIA_STOP:
case AKEYCODE_MEDIA_NEXT:
case AKEYCODE_MEDIA_PREVIOUS:
case AKEYCODE_MEDIA_REWIND:
+ case AKEYCODE_MEDIA_RECORD:
case AKEYCODE_MEDIA_FAST_FORWARD:
case AKEYCODE_CAMERA:
case AKEYCODE_FOCUS:
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index 28ccc43..db7d448 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -51,9 +51,6 @@
namespace android {
-// Delay before reporting long touch events to the power manager.
-const nsecs_t LONG_TOUCH_DELAY = 300 * 1000000LL; // 300 ms
-
// Default input dispatching timeout if there is no focused application or paused window
// from which to determine an appropriate dispatching timeout.
const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
@@ -160,6 +157,10 @@ bool InputWindow::isTrustedOverlay() const {
|| layoutParamsType == TYPE_SECURE_SYSTEM_OVERLAY;
}
+bool InputWindow::supportsSplitTouch() const {
+ return layoutParamsFlags & InputWindow::FLAG_SPLIT_TOUCH;
+}
+
// --- InputDispatcher ---
@@ -1113,8 +1114,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
}
// Figure out whether splitting will be allowed for this window.
- if (newTouchedWindow
- && (newTouchedWindow->layoutParamsFlags & InputWindow::FLAG_SPLIT_TOUCH)) {
+ if (newTouchedWindow && newTouchedWindow->supportsSplitTouch()) {
// New window supports splitting.
isSplit = true;
} else if (isSplit) {
@@ -1163,7 +1163,10 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
// If the pointer is not currently down, then ignore the event.
if (! mTempTouchState.down) {
- LOGI("Dropping event because the pointer is not down.");
+#if DEBUG_INPUT_DISPATCHER_POLICY
+ LOGD("Dropping event because the pointer is not down or we previously "
+ "dropped the pointer down event.");
+#endif
injectionResult = INPUT_EVENT_INJECTION_FAILED;
goto Failed;
}
@@ -1405,25 +1408,25 @@ String8 InputDispatcher::getApplicationWindowLabelLocked(const InputApplication*
void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
int32_t eventType = POWER_MANAGER_BUTTON_EVENT;
- if (eventEntry->type == EventEntry::TYPE_MOTION) {
+ switch (eventEntry->type) {
+ case EventEntry::TYPE_MOTION: {
const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
+ if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
+ return;
+ }
+
if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
- switch (motionEntry->action) {
- case AMOTION_EVENT_ACTION_DOWN:
- eventType = POWER_MANAGER_TOUCH_EVENT;
- break;
- case AMOTION_EVENT_ACTION_UP:
- eventType = POWER_MANAGER_TOUCH_UP_EVENT;
- break;
- default:
- if (motionEntry->eventTime - motionEntry->downTime < LONG_TOUCH_DELAY) {
- eventType = POWER_MANAGER_TOUCH_EVENT;
- } else {
- eventType = POWER_MANAGER_LONG_TOUCH_EVENT;
- }
- break;
- }
+ eventType = POWER_MANAGER_TOUCH_EVENT;
}
+ break;
+ }
+ case EventEntry::TYPE_KEY: {
+ const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
+ if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
+ return;
+ }
+ break;
+ }
}
CommandEntry* commandEntry = postCommandLocked(
@@ -1753,13 +1756,14 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
}
void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
- const sp<Connection>& connection) {
+ const sp<Connection>& connection, bool handled) {
#if DEBUG_DISPATCH_CYCLE
LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, "
- "%01.1fms since dispatch",
+ "%01.1fms since dispatch, handled=%s",
connection->getInputChannelName(),
connection->getEventLatencyMillis(currentTime),
- connection->getDispatchLatencyMillis(currentTime));
+ connection->getDispatchLatencyMillis(currentTime),
+ toString(handled));
#endif
if (connection->status == Connection::STATUS_BROKEN
@@ -1767,9 +1771,6 @@ void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
return;
}
- // Notify other system components.
- onDispatchCycleFinishedLocked(currentTime, connection);
-
// Reset the publisher since the event has been consumed.
// We do this now so that the publisher can release some of its internal resources
// while waiting for the next dispatch cycle to begin.
@@ -1781,7 +1782,8 @@ void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
return;
}
- startNextDispatchCycleLocked(currentTime, connection);
+ // Notify other system components and prepare to start the next dispatch cycle.
+ onDispatchCycleFinishedLocked(currentTime, connection, handled);
}
void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime,
@@ -1881,7 +1883,8 @@ int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data
return 1;
}
- status_t status = connection->inputPublisher.receiveFinishedSignal();
+ bool handled = false;
+ status_t status = connection->inputPublisher.receiveFinishedSignal(handled);
if (status) {
LOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
connection->getInputChannelName(), status);
@@ -1890,7 +1893,7 @@ int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data
return 0; // remove the callback
}
- d->finishDispatchCycleLocked(currentTime, connection);
+ d->finishDispatchCycleLocked(currentTime, connection, handled);
d->runCommandsLockedInterruptible();
return 1;
} // release lock
@@ -2615,6 +2618,77 @@ void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
}
}
+bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
+ const sp<InputChannel>& toChannel) {
+#if DEBUG_FOCUS
+ LOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
+ fromChannel->getName().string(), toChannel->getName().string());
+#endif
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ const InputWindow* fromWindow = getWindowLocked(fromChannel);
+ const InputWindow* toWindow = getWindowLocked(toChannel);
+ if (! fromWindow || ! toWindow) {
+#if DEBUG_FOCUS
+ LOGD("Cannot transfer focus because from or to window not found.");
+#endif
+ return false;
+ }
+ if (fromWindow == toWindow) {
+#if DEBUG_FOCUS
+ LOGD("Trivial transfer to same window.");
+#endif
+ return true;
+ }
+
+ bool found = false;
+ for (size_t i = 0; i < mTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTouchState.windows[i];
+ if (touchedWindow.window == fromWindow) {
+ int32_t oldTargetFlags = touchedWindow.targetFlags;
+ BitSet32 pointerIds = touchedWindow.pointerIds;
+
+ mTouchState.windows.removeAt(i);
+
+ int32_t newTargetFlags = oldTargetFlags
+ & (InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_SPLIT);
+ mTouchState.addOrUpdateWindow(toWindow, newTargetFlags, pointerIds);
+
+ found = true;
+ break;
+ }
+ }
+
+ if (! found) {
+#if DEBUG_FOCUS
+ LOGD("Focus transfer failed because from window did not have focus.");
+#endif
+ return false;
+ }
+
+ ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
+ ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
+ if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
+ sp<Connection> fromConnection = mConnectionsByReceiveFd.valueAt(fromConnectionIndex);
+ sp<Connection> toConnection = mConnectionsByReceiveFd.valueAt(toConnectionIndex);
+
+ fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
+ synthesizeCancelationEventsForConnectionLocked(fromConnection,
+ InputState::CANCEL_POINTER_EVENTS,
+ "transferring touch focus from this window to another window");
+ }
+
+#if DEBUG_FOCUS
+ logDispatchStateLocked();
+#endif
+ } // release lock
+
+ // Wake up poll loop since it may need to make new input dispatching choices.
+ mLooper->wake();
+ return true;
+}
+
void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
#if DEBUG_FOCUS
LOGD("Resetting and dropping all events (%s).", reason);
@@ -2721,7 +2795,7 @@ void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
dump.append(INDENT "ActiveConnections:\n");
for (size_t i = 0; i < mActiveConnections.size(); i++) {
const Connection* connection = mActiveConnections[i];
- dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u"
+ dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, "
"inputState.isNeutral=%s\n",
i, connection->getInputChannelName(), connection->getStatusLabel(),
connection->outboundQueue.count(),
@@ -2852,7 +2926,11 @@ void InputDispatcher::onDispatchCycleStartedLocked(
}
void InputDispatcher::onDispatchCycleFinishedLocked(
- nsecs_t currentTime, const sp<Connection>& connection) {
+ nsecs_t currentTime, const sp<Connection>& connection, bool handled) {
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
+ commandEntry->connection = connection;
+ commandEntry->handled = handled;
}
void InputDispatcher::onDispatchCycleBrokenLocked(
@@ -2921,9 +2999,7 @@ void InputDispatcher::doNotifyANRLockedInterruptible(
void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
CommandEntry* commandEntry) {
KeyEntry* entry = commandEntry->keyEntry;
- mReusableKeyEvent.initialize(entry->deviceId, entry->source, entry->action, entry->flags,
- entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
- entry->downTime, entry->eventTime);
+ initializeKeyEvent(&mReusableKeyEvent, entry);
mLock.unlock();
@@ -2938,6 +3014,31 @@ void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
mAllocator.releaseKeyEntry(entry);
}
+void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
+ CommandEntry* commandEntry) {
+ sp<Connection> connection = commandEntry->connection;
+ bool handled = commandEntry->handled;
+
+ if (!handled && !connection->outboundQueue.isEmpty()) {
+ DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
+ if (dispatchEntry->inProgress
+ && dispatchEntry->hasForegroundTarget()
+ && dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
+ KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
+ initializeKeyEvent(&mReusableKeyEvent, keyEntry);
+
+ mLock.unlock();
+
+ mPolicy->dispatchUnhandledKey(connection->inputChannel,
+ & mReusableKeyEvent, keyEntry->policyFlags);
+
+ mLock.lock();
+ }
+ }
+
+ startNextDispatchCycleLocked(now(), connection);
+}
+
void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
mLock.unlock();
@@ -2946,6 +3047,12 @@ void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* comman
mLock.lock();
}
+void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
+ event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
+ entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
+ entry->downTime, entry->eventTime);
+}
+
void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
// TODO Write some statistics about how long we spend waiting.
@@ -3356,6 +3463,24 @@ void InputDispatcher::InputState::clear() {
mMotionMementos.clear();
}
+void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
+ for (size_t i = 0; i < mMotionMementos.size(); i++) {
+ const MotionMemento& memento = mMotionMementos.itemAt(i);
+ if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
+ for (size_t j = 0; j < other.mMotionMementos.size(); ) {
+ const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
+ if (memento.deviceId == otherMemento.deviceId
+ && memento.source == otherMemento.source) {
+ other.mMotionMementos.removeAt(j);
+ } else {
+ j += 1;
+ }
+ }
+ other.mMotionMementos.push(memento);
+ }
+ }
+}
+
bool InputDispatcher::InputState::shouldCancelEvent(int32_t eventSource,
CancelationOptions options) {
switch (options) {
diff --git a/libs/ui/InputReader.cpp b/libs/ui/InputReader.cpp
index 3197ab2..daff2d0 100644
--- a/libs/ui/InputReader.cpp
+++ b/libs/ui/InputReader.cpp
@@ -24,6 +24,7 @@
#include <cutils/log.h>
#include <ui/InputReader.h>
+#include <ui/Keyboard.h>
#include <stddef.h>
#include <stdlib.h>
@@ -70,43 +71,6 @@ static inline const char* toString(bool value) {
return value ? "true" : "false";
}
-
-int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState) {
- int32_t mask;
- switch (keyCode) {
- case AKEYCODE_ALT_LEFT:
- mask = AMETA_ALT_LEFT_ON;
- break;
- case AKEYCODE_ALT_RIGHT:
- mask = AMETA_ALT_RIGHT_ON;
- break;
- case AKEYCODE_SHIFT_LEFT:
- mask = AMETA_SHIFT_LEFT_ON;
- break;
- case AKEYCODE_SHIFT_RIGHT:
- mask = AMETA_SHIFT_RIGHT_ON;
- break;
- case AKEYCODE_SYM:
- mask = AMETA_SYM_ON;
- break;
- default:
- return oldMetaState;
- }
-
- int32_t newMetaState = down ? oldMetaState | mask : oldMetaState & ~ mask
- & ~ (AMETA_ALT_ON | AMETA_SHIFT_ON);
-
- if (newMetaState & (AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON)) {
- newMetaState |= AMETA_ALT_ON;
- }
-
- if (newMetaState & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) {
- newMetaState |= AMETA_SHIFT_ON;
- }
-
- return newMetaState;
-}
-
static const int32_t keyCodeRotationMap[][4] = {
// key codes enumerated counter-clockwise with the original (unrotated) key first
// no rotation, 90 degree rotation, 180 degree rotation, 270 degree rotation
@@ -841,6 +805,17 @@ KeyboardInputMapper::~KeyboardInputMapper() {
void KeyboardInputMapper::initializeLocked() {
mLocked.metaState = AMETA_NONE;
mLocked.downTime = 0;
+
+ initializeLedStateLocked(mLocked.capsLockLedState, LED_CAPSL);
+ initializeLedStateLocked(mLocked.numLockLedState, LED_NUML);
+ initializeLedStateLocked(mLocked.scrollLockLedState, LED_SCROLLL);
+
+ updateLedStateLocked(true);
+}
+
+void KeyboardInputMapper::initializeLedStateLocked(LockedState::LedState& ledState, int32_t led) {
+ ledState.avail = getEventHub()->hasLed(getDeviceId(), led);
+ ledState.on = false;
}
uint32_t KeyboardInputMapper::getSources() {
@@ -923,8 +898,8 @@ void KeyboardInputMapper::processKey(nsecs_t when, bool down, int32_t keyCode,
// Note: getDisplayInfo is non-reentrant so we can continue holding the lock.
if (mAssociatedDisplayId >= 0) {
int32_t orientation;
- if (! getPolicy()->getDisplayInfo(mAssociatedDisplayId, NULL, NULL, & orientation)) {
- return;
+ if (!getPolicy()->getDisplayInfo(mAssociatedDisplayId, NULL, NULL, & orientation)) {
+ orientation = InputReaderPolicyInterface::ROTATION_0;
}
keyCode = rotateKeyCode(keyCode, orientation);
@@ -965,6 +940,7 @@ void KeyboardInputMapper::processKey(nsecs_t when, bool down, int32_t keyCode,
if (oldMetaState != newMetaState) {
mLocked.metaState = newMetaState;
metaStateChanged = true;
+ updateLedStateLocked(false);
}
downTime = mLocked.downTime;
@@ -974,6 +950,9 @@ void KeyboardInputMapper::processKey(nsecs_t when, bool down, int32_t keyCode,
getContext()->updateGlobalMetaState();
}
+ if (policyFlags & POLICY_FLAG_FUNCTION) {
+ newMetaState |= AMETA_FUNCTION_ON;
+ }
getDispatcher()->notifyKey(when, getDeviceId(), AINPUT_SOURCE_KEYBOARD, policyFlags,
down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP,
AKEY_EVENT_FLAG_FROM_SYSTEM, keyCode, scanCode, newMetaState, downTime);
@@ -1009,6 +988,26 @@ int32_t KeyboardInputMapper::getMetaState() {
} // release lock
}
+void KeyboardInputMapper::updateLedStateLocked(bool reset) {
+ updateLedStateForModifierLocked(mLocked.capsLockLedState, LED_CAPSL,
+ AMETA_CAPS_LOCK_ON, reset);
+ updateLedStateForModifierLocked(mLocked.numLockLedState, LED_NUML,
+ AMETA_NUM_LOCK_ON, reset);
+ updateLedStateForModifierLocked(mLocked.scrollLockLedState, LED_SCROLLL,
+ AMETA_SCROLL_LOCK_ON, reset);
+}
+
+void KeyboardInputMapper::updateLedStateForModifierLocked(LockedState::LedState& ledState,
+ int32_t led, int32_t modifier, bool reset) {
+ if (ledState.avail) {
+ bool desiredState = (mLocked.metaState & modifier) != 0;
+ if (ledState.on != desiredState) {
+ getEventHub()->setLedState(getDeviceId(), led, desiredState);
+ ledState.on = desiredState;
+ }
+ }
+}
+
// --- TrackballInputMapper ---
@@ -1161,7 +1160,7 @@ void TrackballInputMapper::sync(nsecs_t when) {
// Note: getDisplayInfo is non-reentrant so we can continue holding the lock.
int32_t orientation;
if (! getPolicy()->getDisplayInfo(mAssociatedDisplayId, NULL, NULL, & orientation)) {
- return;
+ orientation = InputReaderPolicyInterface::ROTATION_0;
}
float temp;
@@ -1276,7 +1275,7 @@ void TouchInputMapper::dump(String8& dump) {
dumpRawAxes(dump);
dumpCalibration(dump);
dumpSurfaceLocked(dump);
- dump.appendFormat(INDENT3 "Translation and Scaling Factors:");
+ dump.appendFormat(INDENT3 "Translation and Scaling Factors:\n");
dump.appendFormat(INDENT4 "XOrigin: %d\n", mLocked.xOrigin);
dump.appendFormat(INDENT4 "YOrigin: %d\n", mLocked.yOrigin);
dump.appendFormat(INDENT4 "XScale: %0.3f\n", mLocked.xScale);
@@ -1413,10 +1412,18 @@ bool TouchInputMapper::configureSurfaceLocked() {
// Configure X and Y factors.
if (mRawAxes.x.valid && mRawAxes.y.valid) {
- mLocked.xOrigin = mRawAxes.x.minValue;
- mLocked.yOrigin = mRawAxes.y.minValue;
- mLocked.xScale = float(width) / mRawAxes.x.getRange();
- mLocked.yScale = float(height) / mRawAxes.y.getRange();
+ mLocked.xOrigin = mCalibration.haveXOrigin
+ ? mCalibration.xOrigin
+ : mRawAxes.x.minValue;
+ mLocked.yOrigin = mCalibration.haveYOrigin
+ ? mCalibration.yOrigin
+ : mRawAxes.y.minValue;
+ mLocked.xScale = mCalibration.haveXScale
+ ? mCalibration.xScale
+ : float(width) / mRawAxes.x.getRange();
+ mLocked.yScale = mCalibration.haveYScale
+ ? mCalibration.yScale
+ : float(height) / mRawAxes.y.getRange();
mLocked.xPrecision = 1.0f / mLocked.xScale;
mLocked.yPrecision = 1.0f / mLocked.yScale;
@@ -1682,6 +1689,12 @@ void TouchInputMapper::parseCalibration() {
const InputDeviceCalibration& in = getDevice()->getCalibration();
Calibration& out = mCalibration;
+ // Position
+ out.haveXOrigin = in.tryGetProperty(String8("touch.position.xOrigin"), out.xOrigin);
+ out.haveYOrigin = in.tryGetProperty(String8("touch.position.yOrigin"), out.yOrigin);
+ out.haveXScale = in.tryGetProperty(String8("touch.position.xScale"), out.xScale);
+ out.haveYScale = in.tryGetProperty(String8("touch.position.yScale"), out.yScale);
+
// Touch Size
out.touchSizeCalibration = Calibration::TOUCH_SIZE_CALIBRATION_DEFAULT;
String8 touchSizeCalibrationString;
@@ -1891,6 +1904,20 @@ void TouchInputMapper::resolveCalibration() {
void TouchInputMapper::dumpCalibration(String8& dump) {
dump.append(INDENT3 "Calibration:\n");
+ // Position
+ if (mCalibration.haveXOrigin) {
+ dump.appendFormat(INDENT4 "touch.position.xOrigin: %d\n", mCalibration.xOrigin);
+ }
+ if (mCalibration.haveYOrigin) {
+ dump.appendFormat(INDENT4 "touch.position.yOrigin: %d\n", mCalibration.yOrigin);
+ }
+ if (mCalibration.haveXScale) {
+ dump.appendFormat(INDENT4 "touch.position.xScale: %0.3f\n", mCalibration.xScale);
+ }
+ if (mCalibration.haveYScale) {
+ dump.appendFormat(INDENT4 "touch.position.yScale: %0.3f\n", mCalibration.yScale);
+ }
+
// Touch Size
switch (mCalibration.touchSizeCalibration) {
case Calibration::TOUCH_SIZE_CALIBRATION_NONE:
diff --git a/libs/ui/InputTransport.cpp b/libs/ui/InputTransport.cpp
index 2c6346e..1885691 100644
--- a/libs/ui/InputTransport.cpp
+++ b/libs/ui/InputTransport.cpp
@@ -35,8 +35,12 @@ static const int DEFAULT_MESSAGE_BUFFER_SIZE = 16384;
static const char INPUT_SIGNAL_DISPATCH = 'D';
// Signal sent by the consumer to the producer to inform it that it has finished
-// consuming the most recent message.
-static const char INPUT_SIGNAL_FINISHED = 'f';
+// consuming the most recent message and it handled it.
+static const char INPUT_SIGNAL_FINISHED_HANDLED = 'f';
+
+// Signal sent by the consumer to the producer to inform it that it has finished
+// consuming the most recent message but it did not handle it.
+static const char INPUT_SIGNAL_FINISHED_UNHANDLED = 'u';
// --- InputChannel ---
@@ -497,7 +501,7 @@ status_t InputPublisher::sendDispatchSignal() {
return mChannel->sendSignal(INPUT_SIGNAL_DISPATCH);
}
-status_t InputPublisher::receiveFinishedSignal() {
+status_t InputPublisher::receiveFinishedSignal(bool& outHandled) {
#if DEBUG_TRANSPORT_ACTIONS
LOGD("channel '%s' publisher ~ receiveFinishedSignal",
mChannel->getName().string());
@@ -506,9 +510,14 @@ status_t InputPublisher::receiveFinishedSignal() {
char signal;
status_t result = mChannel->receiveSignal(& signal);
if (result) {
+ outHandled = false;
return result;
}
- if (signal != INPUT_SIGNAL_FINISHED) {
+ if (signal == INPUT_SIGNAL_FINISHED_HANDLED) {
+ outHandled = true;
+ } else if (signal == INPUT_SIGNAL_FINISHED_UNHANDLED) {
+ outHandled = false;
+ } else {
LOGE("channel '%s' publisher ~ Received unexpected signal '%c' from consumer",
mChannel->getName().string(), signal);
return UNKNOWN_ERROR;
@@ -626,13 +635,15 @@ status_t InputConsumer::consume(InputEventFactoryInterface* factory, InputEvent*
return OK;
}
-status_t InputConsumer::sendFinishedSignal() {
+status_t InputConsumer::sendFinishedSignal(bool handled) {
#if DEBUG_TRANSPORT_ACTIONS
- LOGD("channel '%s' consumer ~ sendFinishedSignal",
- mChannel->getName().string());
+ LOGD("channel '%s' consumer ~ sendFinishedSignal: handled=%d",
+ mChannel->getName().string(), handled);
#endif
- return mChannel->sendSignal(INPUT_SIGNAL_FINISHED);
+ return mChannel->sendSignal(handled
+ ? INPUT_SIGNAL_FINISHED_HANDLED
+ : INPUT_SIGNAL_FINISHED_UNHANDLED);
}
status_t InputConsumer::receiveDispatchSignal() {
diff --git a/libs/ui/KeyCharacterMap.cpp b/libs/ui/KeyCharacterMap.cpp
index e891181..890cc3f 100644
--- a/libs/ui/KeyCharacterMap.cpp
+++ b/libs/ui/KeyCharacterMap.cpp
@@ -1,263 +1,807 @@
-#define LOG_TAG "KeyCharacterMap"
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
-#include <ui/KeyCharacterMap.h>
-#include <cutils/properties.h>
+#define LOG_TAG "KeyCharacterMap"
-#include <utils/Log.h>
-#include <sys/types.h>
-#include <unistd.h>
#include <stdlib.h>
-#include <fcntl.h>
-#include <limits.h>
#include <string.h>
+#include <android/keycodes.h>
+#include <ui/Keyboard.h>
+#include <ui/KeyCharacterMap.h>
+#include <utils/Log.h>
+#include <utils/Errors.h>
+#include <utils/Tokenizer.h>
+#include <utils/Timers.h>
+
+// Enables debug output for the parser.
+#define DEBUG_PARSER 0
+
+// Enables debug output for parser performance.
+#define DEBUG_PARSER_PERFORMANCE 0
+
+// Enables debug output for mapping.
+#define DEBUG_MAPPING 0
+
+
+namespace android {
-struct Header
-{
- char magic[8];
- unsigned int endian;
- unsigned int version;
- unsigned int keycount;
- unsigned char kbdtype;
- char padding[11];
+static const char* WHITESPACE = " \t\r";
+static const char* WHITESPACE_OR_PROPERTY_DELIMITER = " \t\r,:";
+
+struct Modifier {
+ const char* label;
+ int32_t metaState;
+};
+static const Modifier modifiers[] = {
+ { "shift", AMETA_SHIFT_ON },
+ { "lshift", AMETA_SHIFT_LEFT_ON },
+ { "rshift", AMETA_SHIFT_RIGHT_ON },
+ { "alt", AMETA_ALT_ON },
+ { "lalt", AMETA_ALT_LEFT_ON },
+ { "ralt", AMETA_ALT_RIGHT_ON },
+ { "ctrl", AMETA_CTRL_ON },
+ { "lctrl", AMETA_CTRL_LEFT_ON },
+ { "rctrl", AMETA_CTRL_RIGHT_ON },
+ { "meta", AMETA_META_ON },
+ { "lmeta", AMETA_META_LEFT_ON },
+ { "rmeta", AMETA_META_RIGHT_ON },
+ { "sym", AMETA_SYM_ON },
+ { "fn", AMETA_FUNCTION_ON },
+ { "capslock", AMETA_CAPS_LOCK_ON },
+ { "numlock", AMETA_NUM_LOCK_ON },
+ { "scrolllock", AMETA_SCROLL_LOCK_ON },
};
-KeyCharacterMap::KeyCharacterMap()
-{
+#if DEBUG_MAPPING
+static String8 toString(const char16_t* chars, size_t numChars) {
+ String8 result;
+ for (size_t i = 0; i < numChars; i++) {
+ result.appendFormat(i == 0 ? "%d" : ", %d", chars[i]);
+ }
+ return result;
}
+#endif
+
+
+// --- KeyCharacterMap ---
-KeyCharacterMap::~KeyCharacterMap()
-{
- free(m_keys);
+KeyCharacterMap::KeyCharacterMap() :
+ mType(KEYBOARD_TYPE_UNKNOWN) {
}
-unsigned short
-KeyCharacterMap::get(int keycode, int meta)
-{
- Key* k = find_key(keycode);
- if (k != NULL) {
- return k->data[meta & META_MASK];
+KeyCharacterMap::~KeyCharacterMap() {
+ for (size_t i = 0; i < mKeys.size(); i++) {
+ Key* key = mKeys.editValueAt(i);
+ delete key;
}
- return 0;
}
-unsigned short
-KeyCharacterMap::getNumber(int keycode)
-{
- Key* k = find_key(keycode);
- if (k != NULL) {
- return k->number;
+status_t KeyCharacterMap::load(const String8& filename, KeyCharacterMap** outMap) {
+ *outMap = NULL;
+
+ Tokenizer* tokenizer;
+ status_t status = Tokenizer::open(filename, &tokenizer);
+ if (status) {
+ LOGE("Error %d opening key character map file %s.", status, filename.string());
+ } else {
+ KeyCharacterMap* map = new KeyCharacterMap();
+ if (!map) {
+ LOGE("Error allocating key character map.");
+ status = NO_MEMORY;
+ } else {
+#if DEBUG_PARSER_PERFORMANCE
+ nsecs_t startTime = systemTime(SYSTEM_TIME_MONOTONIC);
+#endif
+ Parser parser(map, tokenizer);
+ status = parser.parse();
+#if DEBUG_PARSER_PERFORMANCE
+ nsecs_t elapsedTime = systemTime(SYSTEM_TIME_MONOTONIC) - startTime;
+ LOGD("Parsed key character map file '%s' %d lines in %0.3fms.",
+ tokenizer->getFilename().string(), tokenizer->getLineNumber(),
+ elapsedTime / 1000000.0);
+#endif
+ if (status) {
+ delete map;
+ } else {
+ *outMap = map;
+ }
+ }
+ delete tokenizer;
}
- return 0;
+ return status;
}
-unsigned short
-KeyCharacterMap::getMatch(int keycode, const unsigned short* chars,
- int charsize, uint32_t modifiers)
-{
- Key* k = find_key(keycode);
- modifiers &= 3; // ignore the SYM key because we don't have keymap entries for it
- if (k != NULL) {
- const uint16_t* data = k->data;
- for (int j=0; j<charsize; j++) {
- uint16_t c = chars[j];
- for (int i=0; i<(META_MASK + 1); i++) {
- if ((modifiers == 0) || ((modifiers & i) != 0)) {
- if (c == data[i]) {
- return c;
+status_t KeyCharacterMap::loadByDeviceId(int32_t deviceId, KeyCharacterMap** outMap) {
+ *outMap = NULL;
+
+ String8 filename;
+ status_t result = getKeyCharacterMapFile(deviceId, filename);
+ if (!result) {
+ result = load(filename, outMap);
+ }
+ return result;
+}
+
+int32_t KeyCharacterMap::getKeyboardType() const {
+ return mType;
+}
+
+char16_t KeyCharacterMap::getDisplayLabel(int32_t keyCode) const {
+ char16_t result = 0;
+ ssize_t index = mKeys.indexOfKey(keyCode);
+ if (index >= 0) {
+ const Key* key = mKeys.valueAt(index);
+ result = key->label;
+ }
+#if DEBUG_MAPPING
+ LOGD("getDisplayLabel: keyCode=%d ~ Result %d.", keyCode, result);
+#endif
+ return result;
+}
+
+char16_t KeyCharacterMap::getNumber(int32_t keyCode) const {
+ char16_t result = 0;
+ ssize_t index = mKeys.indexOfKey(keyCode);
+ if (index >= 0) {
+ const Key* key = mKeys.valueAt(index);
+ result = key->number;
+ }
+#if DEBUG_MAPPING
+ LOGD("getNumber: keyCode=%d ~ Result %d.", keyCode, result);
+#endif
+ return result;
+}
+
+char16_t KeyCharacterMap::getCharacter(int32_t keyCode, int32_t metaState) const {
+ char16_t result = 0;
+ ssize_t index = mKeys.indexOfKey(keyCode);
+ if (index >= 0) {
+ const Key* key = mKeys.valueAt(index);
+ for (const Behavior* behavior = key->firstBehavior; behavior; behavior = behavior->next) {
+ if ((behavior->metaState & metaState) == behavior->metaState) {
+ result = behavior->character;
+ break;
+ }
+ }
+ }
+#if DEBUG_MAPPING
+ LOGD("getCharacter: keyCode=%d, metaState=0x%08x ~ Result %d.", keyCode, metaState, result);
+#endif
+ return result;
+}
+
+char16_t KeyCharacterMap::getMatch(int32_t keyCode, const char16_t* chars, size_t numChars,
+ int32_t metaState) const {
+ char16_t result = 0;
+ ssize_t index = mKeys.indexOfKey(keyCode);
+ if (index >= 0) {
+ const Key* key = mKeys.valueAt(index);
+
+ // Try to find the most general behavior that maps to this character.
+ // For example, the base key behavior will usually be last in the list.
+ // However, if we find a perfect meta state match for one behavior then use that one.
+ for (const Behavior* behavior = key->firstBehavior; behavior; behavior = behavior->next) {
+ if (behavior->character) {
+ for (size_t i = 0; i < numChars; i++) {
+ if (behavior->character == chars[i]) {
+ result = behavior->character;
+ if ((behavior->metaState & metaState) == behavior->metaState) {
+ goto ExactMatch;
+ }
+ break;
}
}
}
}
+ ExactMatch: ;
}
- return 0;
+#if DEBUG_MAPPING
+ LOGD("getMatch: keyCode=%d, chars=[%s], metaState=0x%08x ~ Result %d.",
+ keyCode, toString(chars, numChars).string(), metaState, result);
+#endif
+ return result;
}
-unsigned short
-KeyCharacterMap::getDisplayLabel(int keycode)
-{
- Key* k = find_key(keycode);
- if (k != NULL) {
- return k->display_label;
+bool KeyCharacterMap::getEvents(int32_t deviceId, const char16_t* chars, size_t numChars,
+ Vector<KeyEvent>& outEvents) const {
+ nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
+
+ for (size_t i = 0; i < numChars; i++) {
+ int32_t keyCode, metaState;
+ char16_t ch = chars[i];
+ if (!findKey(ch, &keyCode, &metaState)) {
+#if DEBUG_MAPPING
+ LOGD("getEvents: deviceId=%d, chars=[%s] ~ Failed to find mapping for character %d.",
+ deviceId, toString(chars, numChars).string(), ch);
+#endif
+ return false;
+ }
+
+ int32_t currentMetaState = 0;
+ addMetaKeys(outEvents, deviceId, metaState, true, now, &currentMetaState);
+ addKey(outEvents, deviceId, keyCode, currentMetaState, true, now);
+ addKey(outEvents, deviceId, keyCode, currentMetaState, false, now);
+ addMetaKeys(outEvents, deviceId, metaState, false, now, &currentMetaState);
+ }
+#if DEBUG_MAPPING
+ LOGD("getEvents: deviceId=%d, chars=[%s] ~ Generated %d events.",
+ deviceId, toString(chars, numChars).string(), outEvents.size());
+ for (size_t i = 0; i < outEvents.size(); i++) {
+ LOGD(" Key: keyCode=%d, metaState=0x%08x, %s.",
+ outEvents[i].getKeyCode(), outEvents[i].getMetaState(),
+ outEvents[i].getAction() == AKEY_EVENT_ACTION_DOWN ? "down" : "up");
}
- return 0;
+#endif
+ return true;
}
-bool
-KeyCharacterMap::getKeyData(int keycode, unsigned short *displayLabel,
- unsigned short *number, unsigned short* results)
-{
- Key* k = find_key(keycode);
- if (k != NULL) {
- memcpy(results, k->data, sizeof(short)*(META_MASK + 1));
- *number = k->number;
- *displayLabel = k->display_label;
- return true;
- } else {
+bool KeyCharacterMap::findKey(char16_t ch, int32_t* outKeyCode, int32_t* outMetaState) const {
+ if (!ch) {
return false;
}
-}
-bool
-KeyCharacterMap::find_char(uint16_t c, uint32_t* key, uint32_t* mods)
-{
- uint32_t N = m_keyCount;
- for (int j=0; j<(META_MASK + 1); j++) {
- Key const* keys = m_keys;
- for (uint32_t i=0; i<N; i++) {
- if (keys->data[j] == c) {
- *key = keys->keycode;
- *mods = j;
- return true;
+ for (size_t i = 0; i < mKeys.size(); i++) {
+ const Key* key = mKeys.valueAt(i);
+
+ // Try to find the most general behavior that maps to this character.
+ // For example, the base key behavior will usually be last in the list.
+ const Behavior* found = NULL;
+ for (const Behavior* behavior = key->firstBehavior; behavior; behavior = behavior->next) {
+ if (behavior->character == ch) {
+ found = behavior;
}
- keys++;
+ }
+ if (found) {
+ *outKeyCode = mKeys.keyAt(i);
+ *outMetaState = found->metaState;
+ return true;
}
}
return false;
}
-bool
-KeyCharacterMap::getEvents(uint16_t* chars, size_t len,
- Vector<int32_t>* keys, Vector<uint32_t>* modifiers)
-{
- for (size_t i=0; i<len; i++) {
- uint32_t k, mods;
- if (find_char(chars[i], &k, &mods)) {
- keys->add(k);
- modifiers->add(mods);
- } else {
- return false;
- }
+void KeyCharacterMap::addKey(Vector<KeyEvent>& outEvents,
+ int32_t deviceId, int32_t keyCode, int32_t metaState, bool down, nsecs_t time) {
+ outEvents.push();
+ KeyEvent& event = outEvents.editTop();
+ event.initialize(deviceId, AINPUT_SOURCE_KEYBOARD,
+ down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP,
+ 0, keyCode, 0, metaState, 0, time, time);
+}
+
+void KeyCharacterMap::addMetaKeys(Vector<KeyEvent>& outEvents,
+ int32_t deviceId, int32_t metaState, bool down, nsecs_t time,
+ int32_t* currentMetaState) {
+ // Add and remove meta keys symmetrically.
+ if (down) {
+ addLockedMetaKey(outEvents, deviceId, metaState, time,
+ AKEYCODE_CAPS_LOCK, AMETA_CAPS_LOCK_ON, currentMetaState);
+ addLockedMetaKey(outEvents, deviceId, metaState, time,
+ AKEYCODE_NUM_LOCK, AMETA_NUM_LOCK_ON, currentMetaState);
+ addLockedMetaKey(outEvents, deviceId, metaState, time,
+ AKEYCODE_SCROLL_LOCK, AMETA_SCROLL_LOCK_ON, currentMetaState);
+
+ addDoubleEphemeralMetaKey(outEvents, deviceId, metaState, true, time,
+ AKEYCODE_SHIFT_LEFT, AMETA_SHIFT_LEFT_ON,
+ AKEYCODE_SHIFT_RIGHT, AMETA_SHIFT_RIGHT_ON,
+ AMETA_SHIFT_ON, currentMetaState);
+ addDoubleEphemeralMetaKey(outEvents, deviceId, metaState, true, time,
+ AKEYCODE_ALT_LEFT, AMETA_ALT_LEFT_ON,
+ AKEYCODE_ALT_RIGHT, AMETA_ALT_RIGHT_ON,
+ AMETA_ALT_ON, currentMetaState);
+ addDoubleEphemeralMetaKey(outEvents, deviceId, metaState, true, time,
+ AKEYCODE_CTRL_LEFT, AMETA_CTRL_LEFT_ON,
+ AKEYCODE_CTRL_RIGHT, AMETA_CTRL_RIGHT_ON,
+ AMETA_CTRL_ON, currentMetaState);
+ addDoubleEphemeralMetaKey(outEvents, deviceId, metaState, true, time,
+ AKEYCODE_META_LEFT, AMETA_META_LEFT_ON,
+ AKEYCODE_META_RIGHT, AMETA_META_RIGHT_ON,
+ AMETA_META_ON, currentMetaState);
+
+ addSingleEphemeralMetaKey(outEvents, deviceId, metaState, true, time,
+ AKEYCODE_SYM, AMETA_SYM_ON, currentMetaState);
+ addSingleEphemeralMetaKey(outEvents, deviceId, metaState, true, time,
+ AKEYCODE_FUNCTION, AMETA_FUNCTION_ON, currentMetaState);
+ } else {
+ addSingleEphemeralMetaKey(outEvents, deviceId, metaState, false, time,
+ AKEYCODE_FUNCTION, AMETA_FUNCTION_ON, currentMetaState);
+ addSingleEphemeralMetaKey(outEvents, deviceId, metaState, false, time,
+ AKEYCODE_SYM, AMETA_SYM_ON, currentMetaState);
+
+ addDoubleEphemeralMetaKey(outEvents, deviceId, metaState, false, time,
+ AKEYCODE_META_LEFT, AMETA_META_LEFT_ON,
+ AKEYCODE_META_RIGHT, AMETA_META_RIGHT_ON,
+ AMETA_META_ON, currentMetaState);
+ addDoubleEphemeralMetaKey(outEvents, deviceId, metaState, false, time,
+ AKEYCODE_CTRL_LEFT, AMETA_CTRL_LEFT_ON,
+ AKEYCODE_CTRL_RIGHT, AMETA_CTRL_RIGHT_ON,
+ AMETA_CTRL_ON, currentMetaState);
+ addDoubleEphemeralMetaKey(outEvents, deviceId, metaState, false, time,
+ AKEYCODE_ALT_LEFT, AMETA_ALT_LEFT_ON,
+ AKEYCODE_ALT_RIGHT, AMETA_ALT_RIGHT_ON,
+ AMETA_ALT_ON, currentMetaState);
+ addDoubleEphemeralMetaKey(outEvents, deviceId, metaState, false, time,
+ AKEYCODE_SHIFT_LEFT, AMETA_SHIFT_LEFT_ON,
+ AKEYCODE_SHIFT_RIGHT, AMETA_SHIFT_RIGHT_ON,
+ AMETA_SHIFT_ON, currentMetaState);
+
+ addLockedMetaKey(outEvents, deviceId, metaState, time,
+ AKEYCODE_SCROLL_LOCK, AMETA_SCROLL_LOCK_ON, currentMetaState);
+ addLockedMetaKey(outEvents, deviceId, metaState, time,
+ AKEYCODE_NUM_LOCK, AMETA_NUM_LOCK_ON, currentMetaState);
+ addLockedMetaKey(outEvents, deviceId, metaState, time,
+ AKEYCODE_CAPS_LOCK, AMETA_CAPS_LOCK_ON, currentMetaState);
}
- return true;
}
-KeyCharacterMap::Key*
-KeyCharacterMap::find_key(int keycode)
-{
- Key* keys = m_keys;
- int low = 0;
- int high = m_keyCount - 1;
- int mid;
- int n;
- while (low <= high) {
- mid = (low + high) / 2;
- n = keys[mid].keycode;
- if (keycode < n) {
- high = mid - 1;
- } else if (keycode > n) {
- low = mid + 1;
- } else {
- return keys + mid;
- }
+bool KeyCharacterMap::addSingleEphemeralMetaKey(Vector<KeyEvent>& outEvents,
+ int32_t deviceId, int32_t metaState, bool down, nsecs_t time,
+ int32_t keyCode, int32_t keyMetaState,
+ int32_t* currentMetaState) {
+ if ((metaState & keyMetaState) == keyMetaState) {
+ *currentMetaState = updateMetaState(keyCode, down, *currentMetaState);
+ addKey(outEvents, deviceId, keyCode, *currentMetaState, down, time);
+ return true;
+ }
+ return false;
+}
+
+void KeyCharacterMap::addDoubleEphemeralMetaKey(Vector<KeyEvent>& outEvents,
+ int32_t deviceId, int32_t metaState, bool down, nsecs_t time,
+ int32_t leftKeyCode, int32_t leftKeyMetaState,
+ int32_t rightKeyCode, int32_t rightKeyMetaState,
+ int32_t eitherKeyMetaState,
+ int32_t* currentMetaState) {
+ bool specific = false;
+ specific |= addSingleEphemeralMetaKey(outEvents, deviceId, metaState, down, time,
+ leftKeyCode, leftKeyMetaState, currentMetaState);
+ specific |= addSingleEphemeralMetaKey(outEvents, deviceId, metaState, down, time,
+ rightKeyCode, rightKeyMetaState, currentMetaState);
+
+ if (!specific) {
+ addSingleEphemeralMetaKey(outEvents, deviceId, metaState, down, time,
+ leftKeyCode, eitherKeyMetaState, currentMetaState);
+ }
+}
+
+void KeyCharacterMap::addLockedMetaKey(Vector<KeyEvent>& outEvents,
+ int32_t deviceId, int32_t metaState, nsecs_t time,
+ int32_t keyCode, int32_t keyMetaState,
+ int32_t* currentMetaState) {
+ if ((metaState & keyMetaState) == keyMetaState) {
+ *currentMetaState = updateMetaState(keyCode, true, *currentMetaState);
+ addKey(outEvents, deviceId, keyCode, *currentMetaState, true, time);
+ *currentMetaState = updateMetaState(keyCode, false, *currentMetaState);
+ addKey(outEvents, deviceId, keyCode, *currentMetaState, false, time);
+ }
+}
+
+
+// --- KeyCharacterMap::Key ---
+
+KeyCharacterMap::Key::Key() :
+ label(0), number(0), firstBehavior(NULL) {
+}
+
+KeyCharacterMap::Key::~Key() {
+ Behavior* behavior = firstBehavior;
+ while (behavior) {
+ Behavior* next = behavior->next;
+ delete behavior;
+ behavior = next;
}
- return NULL;
}
-KeyCharacterMap*
-KeyCharacterMap::load(int id)
-{
- KeyCharacterMap* rv = NULL;
- char path[PATH_MAX];
- char propName[100];
- char dev[PROPERTY_VALUE_MAX];
- char tmpfn[PROPERTY_VALUE_MAX];
- int err;
- const char* root = getenv("ANDROID_ROOT");
-
- sprintf(propName, "hw.keyboards.%u.devname", id);
- err = property_get(propName, dev, "");
- if (err > 0) {
- // replace all the spaces with underscores
- strcpy(tmpfn, dev);
- for (char *p = strchr(tmpfn, ' '); p && *p; p = strchr(tmpfn, ' '))
- *p = '_';
- snprintf(path, sizeof(path), "%s/usr/keychars/%s.kcm.bin", root, tmpfn);
- //LOGD("load: dev='%s' path='%s'\n", dev, path);
- rv = try_file(path);
- if (rv != NULL) {
- return rv;
+
+// --- KeyCharacterMap::Behavior ---
+
+KeyCharacterMap::Behavior::Behavior() :
+ next(NULL), metaState(0), character(0), fallbackKeyCode(0) {
+}
+
+
+// --- KeyCharacterMap::Parser ---
+
+KeyCharacterMap::Parser::Parser(KeyCharacterMap* map, Tokenizer* tokenizer) :
+ mMap(map), mTokenizer(tokenizer), mState(STATE_TOP) {
+}
+
+KeyCharacterMap::Parser::~Parser() {
+}
+
+status_t KeyCharacterMap::Parser::parse() {
+ while (!mTokenizer->isEof()) {
+#if DEBUG_PARSER
+ LOGD("Parsing %s: '%s'.", mTokenizer->getLocation().string(),
+ mTokenizer->peekRemainderOfLine().string());
+#endif
+
+ mTokenizer->skipDelimiters(WHITESPACE);
+
+ if (!mTokenizer->isEol() && mTokenizer->peekChar() != '#') {
+ switch (mState) {
+ case STATE_TOP: {
+ String8 keywordToken = mTokenizer->nextToken(WHITESPACE);
+ if (keywordToken == "type") {
+ mTokenizer->skipDelimiters(WHITESPACE);
+ status_t status = parseType();
+ if (status) return status;
+ } else if (keywordToken == "key") {
+ mTokenizer->skipDelimiters(WHITESPACE);
+ status_t status = parseKey();
+ if (status) return status;
+ } else {
+ LOGE("%s: Expected keyword, got '%s'.", mTokenizer->getLocation().string(),
+ keywordToken.string());
+ return BAD_VALUE;
+ }
+ break;
+ }
+
+ case STATE_KEY: {
+ status_t status = parseKeyProperty();
+ if (status) return status;
+ break;
+ }
+ }
+
+ mTokenizer->skipDelimiters(WHITESPACE);
+ if (!mTokenizer->isEol()) {
+ LOGE("%s: Expected end of line, got '%s'.",
+ mTokenizer->getLocation().string(),
+ mTokenizer->peekRemainderOfLine().string());
+ return BAD_VALUE;
+ }
}
- LOGW("Error loading keycharmap file '%s'. %s='%s'", path, propName, dev);
- } else {
- LOGW("No keyboard for id %d", id);
+
+ mTokenizer->nextLine();
+ }
+
+ if (mState != STATE_TOP) {
+ LOGE("%s: Unterminated key description at end of file.",
+ mTokenizer->getLocation().string());
+ return BAD_VALUE;
+ }
+
+ if (mMap->mType == KEYBOARD_TYPE_UNKNOWN) {
+ LOGE("%s: Missing required keyboard 'type' declaration.",
+ mTokenizer->getLocation().string());
+ return BAD_VALUE;
+ }
+
+ return NO_ERROR;
+}
+
+status_t KeyCharacterMap::Parser::parseType() {
+ if (mMap->mType != KEYBOARD_TYPE_UNKNOWN) {
+ LOGE("%s: Duplicate keyboard 'type' declaration.",
+ mTokenizer->getLocation().string());
+ return BAD_VALUE;
}
- snprintf(path, sizeof(path), "%s/usr/keychars/qwerty.kcm.bin", root);
- rv = try_file(path);
- if (rv == NULL) {
- LOGE("Can't find any keycharmaps (also tried %s)", path);
- return NULL;
+ KeyboardType type;
+ String8 typeToken = mTokenizer->nextToken(WHITESPACE);
+ if (typeToken == "NUMERIC") {
+ type = KEYBOARD_TYPE_NUMERIC;
+ } else if (typeToken == "PREDICTIVE") {
+ type = KEYBOARD_TYPE_PREDICTIVE;
+ } else if (typeToken == "ALPHA") {
+ type = KEYBOARD_TYPE_ALPHA;
+ } else if (typeToken == "FULL") {
+ type = KEYBOARD_TYPE_FULL;
+ } else if (typeToken == "SPECIAL_FUNCTION") {
+ type = KEYBOARD_TYPE_SPECIAL_FUNCTION;
+ } else {
+ LOGE("%s: Expected keyboard type label, got '%s'.", mTokenizer->getLocation().string(),
+ typeToken.string());
+ return BAD_VALUE;
}
- LOGW("Using default keymap: %s", path);
- return rv;
+#if DEBUG_PARSER
+ LOGD("Parsed type: type=%d.", type);
+#endif
+ mMap->mType = type;
+ return NO_ERROR;
}
-KeyCharacterMap*
-KeyCharacterMap::try_file(const char* filename)
-{
- KeyCharacterMap* rv = NULL;
- Key* keys;
- int fd;
- off_t filesize;
- Header header;
- int err;
-
- fd = open(filename, O_RDONLY);
- if (fd == -1) {
- LOGW("Can't open keycharmap file");
- return NULL;
+status_t KeyCharacterMap::Parser::parseKey() {
+ String8 keyCodeToken = mTokenizer->nextToken(WHITESPACE);
+ int32_t keyCode = getKeyCodeByLabel(keyCodeToken.string());
+ if (!keyCode) {
+ LOGE("%s: Expected key code label, got '%s'.", mTokenizer->getLocation().string(),
+ keyCodeToken.string());
+ return BAD_VALUE;
+ }
+ if (mMap->mKeys.indexOfKey(keyCode) >= 0) {
+ LOGE("%s: Duplicate entry for key code '%s'.", mTokenizer->getLocation().string(),
+ keyCodeToken.string());
+ return BAD_VALUE;
+ }
+
+ mTokenizer->skipDelimiters(WHITESPACE);
+ String8 openBraceToken = mTokenizer->nextToken(WHITESPACE);
+ if (openBraceToken != "{") {
+ LOGE("%s: Expected '{' after key code label, got '%s'.",
+ mTokenizer->getLocation().string(), openBraceToken.string());
+ return BAD_VALUE;
}
- filesize = lseek(fd, 0, SEEK_END);
- lseek(fd, 0, SEEK_SET);
+#if DEBUG_PARSER
+ LOGD("Parsed beginning of key: keyCode=%d.", keyCode);
+#endif
+ mKeyCode = keyCode;
+ mMap->mKeys.add(keyCode, new Key());
+ mState = STATE_KEY;
+ return NO_ERROR;
+}
- // validate the header
- if (filesize <= (off_t)sizeof(header)) {
- LOGW("Bad keycharmap - filesize=%d\n", (int)filesize);
- goto cleanup1;
+status_t KeyCharacterMap::Parser::parseKeyProperty() {
+ String8 token = mTokenizer->nextToken(WHITESPACE_OR_PROPERTY_DELIMITER);
+ if (token == "}") {
+ mState = STATE_TOP;
+ return NO_ERROR;
}
- err = read(fd, &header, sizeof(header));
- if (err == -1) {
- LOGW("Error reading keycharmap file");
- goto cleanup1;
+ Vector<Property> properties;
+
+ // Parse all comma-delimited property names up to the first colon.
+ for (;;) {
+ if (token == "label") {
+ properties.add(Property(PROPERTY_LABEL));
+ } else if (token == "number") {
+ properties.add(Property(PROPERTY_NUMBER));
+ } else {
+ int32_t metaState;
+ status_t status = parseModifier(token, &metaState);
+ if (status) {
+ LOGE("%s: Expected a property name or modifier, got '%s'.",
+ mTokenizer->getLocation().string(), token.string());
+ return status;
+ }
+ properties.add(Property(PROPERTY_META, metaState));
+ }
+
+ mTokenizer->skipDelimiters(WHITESPACE);
+ if (!mTokenizer->isEol()) {
+ char ch = mTokenizer->nextChar();
+ if (ch == ':') {
+ break;
+ } else if (ch == ',') {
+ mTokenizer->skipDelimiters(WHITESPACE);
+ token = mTokenizer->nextToken(WHITESPACE_OR_PROPERTY_DELIMITER);
+ continue;
+ }
+ }
+
+ LOGE("%s: Expected ',' or ':' after property name.",
+ mTokenizer->getLocation().string());
+ return BAD_VALUE;
}
- if (0 != memcmp(header.magic, "keychar", 8)) {
- LOGW("Bad keycharmap magic token");
- goto cleanup1;
+ // Parse behavior after the colon.
+ mTokenizer->skipDelimiters(WHITESPACE);
+
+ Behavior behavior;
+ bool haveCharacter = false;
+ bool haveFallback = false;
+
+ do {
+ char ch = mTokenizer->peekChar();
+ if (ch == '\'') {
+ char16_t character;
+ status_t status = parseCharacterLiteral(&character);
+ if (status || !character) {
+ LOGE("%s: Invalid character literal for key.",
+ mTokenizer->getLocation().string());
+ return BAD_VALUE;
+ }
+ if (haveCharacter) {
+ LOGE("%s: Cannot combine multiple character literals or 'none'.",
+ mTokenizer->getLocation().string());
+ return BAD_VALUE;
+ }
+ behavior.character = character;
+ haveCharacter = true;
+ } else {
+ token = mTokenizer->nextToken(WHITESPACE);
+ if (token == "none") {
+ if (haveCharacter) {
+ LOGE("%s: Cannot combine multiple character literals or 'none'.",
+ mTokenizer->getLocation().string());
+ return BAD_VALUE;
+ }
+ haveCharacter = true;
+ } else if (token == "fallback") {
+ mTokenizer->skipDelimiters(WHITESPACE);
+ token = mTokenizer->nextToken(WHITESPACE);
+ int32_t keyCode = getKeyCodeByLabel(token.string());
+ if (!keyCode) {
+ LOGE("%s: Invalid key code label for fallback behavior, got '%s'.",
+ mTokenizer->getLocation().string(),
+ token.string());
+ return BAD_VALUE;
+ }
+ if (haveFallback) {
+ LOGE("%s: Cannot combine multiple fallback key codes.",
+ mTokenizer->getLocation().string());
+ return BAD_VALUE;
+ }
+ behavior.fallbackKeyCode = keyCode;
+ haveFallback = true;
+ } else {
+ LOGE("%s: Expected a key behavior after ':'.",
+ mTokenizer->getLocation().string());
+ return BAD_VALUE;
+ }
+ }
+
+ mTokenizer->skipDelimiters(WHITESPACE);
+ } while (!mTokenizer->isEol());
+
+ // Add the behavior.
+ Key* key = mMap->mKeys.valueFor(mKeyCode);
+ for (size_t i = 0; i < properties.size(); i++) {
+ const Property& property = properties.itemAt(i);
+ switch (property.property) {
+ case PROPERTY_LABEL:
+ if (key->label) {
+ LOGE("%s: Duplicate label for key.",
+ mTokenizer->getLocation().string());
+ return BAD_VALUE;
+ }
+ key->label = behavior.character;
+#if DEBUG_PARSER
+ LOGD("Parsed key label: keyCode=%d, label=%d.", mKeyCode, key->label);
+#endif
+ break;
+ case PROPERTY_NUMBER:
+ if (key->number) {
+ LOGE("%s: Duplicate number for key.",
+ mTokenizer->getLocation().string());
+ return BAD_VALUE;
+ }
+ key->number = behavior.character;
+#if DEBUG_PARSER
+ LOGD("Parsed key number: keyCode=%d, number=%d.", mKeyCode, key->number);
+#endif
+ break;
+ case PROPERTY_META: {
+ for (Behavior* b = key->firstBehavior; b; b = b->next) {
+ if (b->metaState == property.metaState) {
+ LOGE("%s: Duplicate key behavior for modifier.",
+ mTokenizer->getLocation().string());
+ return BAD_VALUE;
+ }
+ }
+ Behavior* newBehavior = new Behavior(behavior);
+ newBehavior->metaState = property.metaState;
+ newBehavior->next = key->firstBehavior;
+ key->firstBehavior = newBehavior;
+#if DEBUG_PARSER
+ LOGD("Parsed key meta: keyCode=%d, meta=0x%x, char=%d, fallback=%d.", mKeyCode,
+ newBehavior->metaState, newBehavior->character, newBehavior->fallbackKeyCode);
+#endif
+ break;
+ }
+ }
}
- if (header.endian != 0x12345678) {
- LOGW("Bad keycharmap endians");
- goto cleanup1;
+ return NO_ERROR;
+}
+
+status_t KeyCharacterMap::Parser::parseModifier(const String8& token, int32_t* outMetaState) {
+ if (token == "base") {
+ *outMetaState = 0;
+ return NO_ERROR;
}
- if ((header.version & 0xff) != 2) {
- LOGW("Only support keycharmap version 2 (got 0x%08x)", header.version);
- goto cleanup1;
+
+ int32_t combinedMeta = 0;
+
+ const char* str = token.string();
+ const char* start = str;
+ for (const char* cur = str; ; cur++) {
+ char ch = *cur;
+ if (ch == '+' || ch == '\0') {
+ size_t len = cur - start;
+ int32_t metaState = 0;
+ for (size_t i = 0; i < sizeof(modifiers) / sizeof(Modifier); i++) {
+ if (strlen(modifiers[i].label) == len
+ && strncmp(modifiers[i].label, start, len) == 0) {
+ metaState = modifiers[i].metaState;
+ break;
+ }
+ }
+ if (!metaState) {
+ return BAD_VALUE;
+ }
+ if (combinedMeta & metaState) {
+ LOGE("%s: Duplicate modifier combination '%s'.",
+ mTokenizer->getLocation().string(), token.string());
+ return BAD_VALUE;
+ }
+
+ combinedMeta |= metaState;
+
+ if (ch == '\0') {
+ break;
+ }
+ }
}
- if (filesize < (off_t)(sizeof(Header)+(sizeof(Key)*header.keycount))) {
- LOGW("Bad keycharmap file size\n");
- goto cleanup1;
+ *outMetaState = combinedMeta;
+ return NO_ERROR;
+}
+
+status_t KeyCharacterMap::Parser::parseCharacterLiteral(char16_t* outCharacter) {
+ char ch = mTokenizer->nextChar();
+ if (ch != '\'') {
+ goto Error;
}
- // read the key data
- keys = (Key*)malloc(sizeof(Key)*header.keycount);
- err = read(fd, keys, sizeof(Key)*header.keycount);
- if (err == -1) {
- LOGW("Error reading keycharmap file");
- free(keys);
- goto cleanup1;
+ ch = mTokenizer->nextChar();
+ if (ch == '\\') {
+ // Escape sequence.
+ ch = mTokenizer->nextChar();
+ if (ch == 'n') {
+ *outCharacter = '\n';
+ } else if (ch == 't') {
+ *outCharacter = '\t';
+ } else if (ch == '\\') {
+ *outCharacter = '\\';
+ } else if (ch == '\'') {
+ *outCharacter = '\'';
+ } else if (ch == '"') {
+ *outCharacter = '"';
+ } else if (ch == 'u') {
+ *outCharacter = 0;
+ for (int i = 0; i < 4; i++) {
+ ch = mTokenizer->nextChar();
+ int digit;
+ if (ch >= '0' && ch <= '9') {
+ digit = ch - '0';
+ } else if (ch >= 'A' && ch <= 'F') {
+ digit = ch - 'A' + 10;
+ } else if (ch >= 'a' && ch <= 'f') {
+ digit = ch - 'a' + 10;
+ } else {
+ goto Error;
+ }
+ *outCharacter = (*outCharacter << 4) | digit;
+ }
+ } else {
+ goto Error;
+ }
+ } else if (ch >= 32 && ch <= 126 && ch != '\'') {
+ // ASCII literal character.
+ *outCharacter = ch;
+ } else {
+ goto Error;
}
- // return the object
- rv = new KeyCharacterMap;
- rv->m_keyCount = header.keycount;
- rv->m_keys = keys;
- rv->m_type = header.kbdtype;
+ ch = mTokenizer->nextChar();
+ if (ch != '\'') {
+ goto Error;
+ }
-cleanup1:
- close(fd);
+ // Ensure that we consumed the entire token.
+ if (mTokenizer->nextToken(WHITESPACE).isEmpty()) {
+ return NO_ERROR;
+ }
- return rv;
+Error:
+ LOGE("%s: Malformed character literal.", mTokenizer->getLocation().string());
+ return BAD_VALUE;
}
+
+} // namespace android
diff --git a/libs/ui/KeyLayoutMap.cpp b/libs/ui/KeyLayoutMap.cpp
index 15ae54c..56bc26f 100644
--- a/libs/ui/KeyLayoutMap.cpp
+++ b/libs/ui/KeyLayoutMap.cpp
@@ -1,234 +1,213 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
#define LOG_TAG "KeyLayoutMap"
-#include "KeyLayoutMap.h"
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <fcntl.h>
-#include <unistd.h>
-#include <errno.h>
-#include <utils/String8.h>
#include <stdlib.h>
-#include <ui/KeycodeLabels.h>
+#include <android/keycodes.h>
+#include <ui/Keyboard.h>
+#include <ui/KeyLayoutMap.h>
#include <utils/Log.h>
+#include <utils/Errors.h>
+#include <utils/Tokenizer.h>
+#include <utils/Timers.h>
+
+// Enables debug output for the parser.
+#define DEBUG_PARSER 0
+
+// Enables debug output for parser performance.
+#define DEBUG_PARSER_PERFORMANCE 0
+
+// Enables debug output for mapping.
+#define DEBUG_MAPPING 0
+
namespace android {
-KeyLayoutMap::KeyLayoutMap()
- :m_status(NO_INIT),
- m_keys()
-{
-}
+static const char* WHITESPACE = " \t\r";
-KeyLayoutMap::~KeyLayoutMap()
-{
+// --- KeyLayoutMap ---
+
+KeyLayoutMap::KeyLayoutMap() {
}
-static String8
-next_token(char const** p, int *line)
-{
- bool begun = false;
- const char* begin = *p;
- const char* end = *p;
- while (true) {
- if (*end == '\n') {
- (*line)++;
- }
- switch (*end)
- {
- case '#':
- if (begun) {
- *p = end;
- return String8(begin, end-begin);
- } else {
- do {
- begin++;
- end++;
- } while (*begin != '\0' && *begin != '\n');
- }
- case '\0':
- case ' ':
- case '\n':
- case '\r':
- case '\t':
- if (begun || (*end == '\0')) {
- *p = end;
- return String8(begin, end-begin);
- } else {
- begin++;
- end++;
- break;
- }
- default:
- end++;
- begun = true;
- }
- }
+KeyLayoutMap::~KeyLayoutMap() {
}
-static int32_t
-token_to_value(const char *literal, const KeycodeLabel *list)
-{
- while (list->literal) {
- if (0 == strcmp(literal, list->literal)) {
- return list->value;
+status_t KeyLayoutMap::load(const String8& filename, KeyLayoutMap** outMap) {
+ *outMap = NULL;
+
+ Tokenizer* tokenizer;
+ status_t status = Tokenizer::open(filename, &tokenizer);
+ if (status) {
+ LOGE("Error %d opening key layout map file %s.", status, filename.string());
+ } else {
+ KeyLayoutMap* map = new KeyLayoutMap();
+ if (!map) {
+ LOGE("Error allocating key layout map.");
+ status = NO_MEMORY;
+ } else {
+#if DEBUG_PARSER_PERFORMANCE
+ nsecs_t startTime = systemTime(SYSTEM_TIME_MONOTONIC);
+#endif
+ Parser parser(map, tokenizer);
+ status = parser.parse();
+#if DEBUG_PARSER_PERFORMANCE
+ nsecs_t elapsedTime = systemTime(SYSTEM_TIME_MONOTONIC) - startTime;
+ LOGD("Parsed key layout map file '%s' %d lines in %0.3fms.",
+ tokenizer->getFilename().string(), tokenizer->getLineNumber(),
+ elapsedTime / 1000000.0);
+#endif
+ if (status) {
+ delete map;
+ } else {
+ *outMap = map;
+ }
}
- list++;
+ delete tokenizer;
}
- return list->value;
+ return status;
}
-status_t
-KeyLayoutMap::load(const char* filename)
-{
- int fd = open(filename, O_RDONLY);
- if (fd < 0) {
- LOGE("error opening file=%s err=%s\n", filename, strerror(errno));
- m_status = errno;
- return errno;
+status_t KeyLayoutMap::map(int32_t scanCode, int32_t* keyCode, uint32_t* flags) const {
+ ssize_t index = mKeys.indexOfKey(scanCode);
+ if (index < 0) {
+#if DEBUG_MAPPING
+ LOGD("map: scanCode=%d ~ Failed.", scanCode);
+#endif
+ *keyCode = AKEYCODE_UNKNOWN;
+ *flags = 0;
+ return NAME_NOT_FOUND;
}
- off_t len = lseek(fd, 0, SEEK_END);
- off_t errlen = lseek(fd, 0, SEEK_SET);
- if (len < 0 || errlen < 0) {
- close(fd);
- LOGE("error seeking file=%s err=%s\n", filename, strerror(errno));
- m_status = errno;
- return errno;
- }
+ const Key& k = mKeys.valueAt(index);
+ *keyCode = k.keyCode;
+ *flags = k.flags;
- char* buf = (char*)malloc(len+1);
- if (read(fd, buf, len) != len) {
- LOGE("error reading file=%s err=%s\n", filename, strerror(errno));
- m_status = errno != 0 ? errno : ((int)NOT_ENOUGH_DATA);
- return errno != 0 ? errno : ((int)NOT_ENOUGH_DATA);
- }
- errno = 0;
- buf[len] = '\0';
+#if DEBUG_MAPPING
+ LOGD("map: scanCode=%d ~ Result keyCode=%d, flags=0x%08x.", scanCode, *keyCode, *flags);
+#endif
+ return NO_ERROR;
+}
- int32_t scancode = -1;
- int32_t keycode = -1;
- uint32_t flags = 0;
- uint32_t tmp;
- char* end;
- status_t err = NO_ERROR;
- int line = 1;
- char const* p = buf;
- enum { BEGIN, SCANCODE, KEYCODE, FLAG } state = BEGIN;
- while (true) {
- String8 token = next_token(&p, &line);
- if (*p == '\0') {
- break;
- }
- switch (state)
- {
- case BEGIN:
- if (token == "key") {
- state = SCANCODE;
- } else {
- LOGE("%s:%d: expected key, got '%s'\n", filename, line,
- token.string());
- err = BAD_VALUE;
- goto done;
- }
- break;
- case SCANCODE:
- scancode = strtol(token.string(), &end, 0);
- if (*end != '\0') {
- LOGE("%s:%d: expected scancode (a number), got '%s'\n",
- filename, line, token.string());
- goto done;
- }
- //LOGI("%s:%d: got scancode %d\n", filename, line, scancode );
- state = KEYCODE;
- break;
- case KEYCODE:
- keycode = token_to_value(token.string(), KEYCODES);
- //LOGI("%s:%d: got keycode %d for %s\n", filename, line, keycode, token.string() );
- if (keycode == 0) {
- LOGE("%s:%d: expected keycode, got '%s'\n",
- filename, line, token.string());
- goto done;
- }
- state = FLAG;
- break;
- case FLAG:
- if (token == "key") {
- if (scancode != -1) {
- //LOGI("got key decl scancode=%d keycode=%d"
- // " flags=0x%08x\n", scancode, keycode, flags);
- Key k = { keycode, flags };
- m_keys.add(scancode, k);
- state = SCANCODE;
- scancode = -1;
- keycode = -1;
- flags = 0;
- break;
- }
- }
- tmp = token_to_value(token.string(), FLAGS);
- //LOGI("%s:%d: got flags %x for %s\n", filename, line, tmp, token.string() );
- if (tmp == 0) {
- LOGE("%s:%d: expected flag, got '%s'\n",
- filename, line, token.string());
- goto done;
- }
- flags |= tmp;
- break;
+status_t KeyLayoutMap::findScanCodes(int32_t keyCode, Vector<int32_t>* outScanCodes) const {
+ const size_t N = mKeys.size();
+ for (size_t i=0; i<N; i++) {
+ if (mKeys.valueAt(i).keyCode == keyCode) {
+ outScanCodes->add(mKeys.keyAt(i));
}
}
- if (state == FLAG && scancode != -1 ) {
- //LOGI("got key decl scancode=%d keycode=%d"
- // " flags=0x%08x\n", scancode, keycode, flags);
- Key k = { keycode, flags };
- m_keys.add(scancode, k);
- }
-
-done:
- free(buf);
- close(fd);
-
- m_status = err;
- return err;
+ return NO_ERROR;
}
-status_t
-KeyLayoutMap::map(int32_t scancode, int32_t *keycode, uint32_t *flags) const
-{
- if (m_status != NO_ERROR) {
- return m_status;
- }
+// --- KeyLayoutMap::Parser ---
- ssize_t index = m_keys.indexOfKey(scancode);
- if (index < 0) {
- //LOGW("couldn't map scancode=%d\n", scancode);
- return NAME_NOT_FOUND;
- }
-
- const Key& k = m_keys.valueAt(index);
+KeyLayoutMap::Parser::Parser(KeyLayoutMap* map, Tokenizer* tokenizer) :
+ mMap(map), mTokenizer(tokenizer) {
+}
- *keycode = k.keycode;
- *flags = k.flags;
+KeyLayoutMap::Parser::~Parser() {
+}
- //LOGD("mapped scancode=%d to keycode=%d flags=0x%08x\n", scancode,
- // keycode, flags);
+status_t KeyLayoutMap::Parser::parse() {
+ while (!mTokenizer->isEof()) {
+#if DEBUG_PARSER
+ LOGD("Parsing %s: '%s'.", mTokenizer->getLocation().string(),
+ mTokenizer->peekRemainderOfLine().string());
+#endif
+
+ mTokenizer->skipDelimiters(WHITESPACE);
+
+ if (!mTokenizer->isEol() && mTokenizer->peekChar() != '#') {
+ String8 keywordToken = mTokenizer->nextToken(WHITESPACE);
+ if (keywordToken == "key") {
+ mTokenizer->skipDelimiters(WHITESPACE);
+ status_t status = parseKey();
+ if (status) return status;
+ } else {
+ LOGE("%s: Expected keyword, got '%s'.", mTokenizer->getLocation().string(),
+ keywordToken.string());
+ return BAD_VALUE;
+ }
+
+ mTokenizer->skipDelimiters(WHITESPACE);
+ if (!mTokenizer->isEol()) {
+ LOGE("%s: Expected end of line, got '%s'.",
+ mTokenizer->getLocation().string(),
+ mTokenizer->peekRemainderOfLine().string());
+ return BAD_VALUE;
+ }
+ }
+ mTokenizer->nextLine();
+ }
return NO_ERROR;
}
-status_t
-KeyLayoutMap::findScancodes(int32_t keycode, Vector<int32_t>* outScancodes) const
-{
- if (m_status != NO_ERROR) {
- return m_status;
+status_t KeyLayoutMap::Parser::parseKey() {
+ String8 scanCodeToken = mTokenizer->nextToken(WHITESPACE);
+ char* end;
+ int32_t scanCode = int32_t(strtol(scanCodeToken.string(), &end, 0));
+ if (*end) {
+ LOGE("%s: Expected scan code number, got '%s'.", mTokenizer->getLocation().string(),
+ scanCodeToken.string());
+ return BAD_VALUE;
}
-
- const size_t N = m_keys.size();
- for (size_t i=0; i<N; i++) {
- if (m_keys.valueAt(i).keycode == keycode) {
- outScancodes->add(m_keys.keyAt(i));
+ if (mMap->mKeys.indexOfKey(scanCode) >= 0) {
+ LOGE("%s: Duplicate entry for scan code '%s'.", mTokenizer->getLocation().string(),
+ scanCodeToken.string());
+ return BAD_VALUE;
+ }
+
+ mTokenizer->skipDelimiters(WHITESPACE);
+ String8 keyCodeToken = mTokenizer->nextToken(WHITESPACE);
+ int32_t keyCode = getKeyCodeByLabel(keyCodeToken.string());
+ if (!keyCode) {
+ LOGE("%s: Expected key code label, got '%s'.", mTokenizer->getLocation().string(),
+ keyCodeToken.string());
+ return BAD_VALUE;
+ }
+
+ uint32_t flags = 0;
+ for (;;) {
+ mTokenizer->skipDelimiters(WHITESPACE);
+ if (mTokenizer->isEol()) break;
+
+ String8 flagToken = mTokenizer->nextToken(WHITESPACE);
+ uint32_t flag = getKeyFlagByLabel(flagToken.string());
+ if (!flag) {
+ LOGE("%s: Expected flag label, got '%s'.", mTokenizer->getLocation().string(),
+ flagToken.string());
+ return BAD_VALUE;
}
+ if (flags & flag) {
+ LOGE("%s: Duplicate flag '%s'.", mTokenizer->getLocation().string(),
+ flagToken.string());
+ return BAD_VALUE;
+ }
+ flags |= flag;
}
-
+
+#if DEBUG_PARSER
+ LOGD("Parsed key: scanCode=%d, keyCode=%d, flags=0x%08x.", scanCode, keyCode, flags);
+#endif
+ Key key;
+ key.keyCode = keyCode;
+ key.flags = flags;
+ mMap->mKeys.add(scanCode, key);
return NO_ERROR;
}
diff --git a/libs/ui/KeyLayoutMap.h b/libs/ui/KeyLayoutMap.h
deleted file mode 100644
index 43f84ce..0000000
--- a/libs/ui/KeyLayoutMap.h
+++ /dev/null
@@ -1,31 +0,0 @@
-#ifndef KEYLAYOUTMAP_H
-#define KEYLAYOUTMAP_H
-
-#include <utils/KeyedVector.h>
-
-namespace android {
-
-class KeyLayoutMap
-{
-public:
- KeyLayoutMap();
- ~KeyLayoutMap();
-
- status_t load(const char* filename);
-
- status_t map(int32_t scancode, int32_t *keycode, uint32_t *flags) const;
- status_t findScancodes(int32_t keycode, Vector<int32_t>* outScancodes) const;
-
-private:
- struct Key {
- int32_t keycode;
- uint32_t flags;
- };
-
- status_t m_status;
- KeyedVector<int32_t,Key> m_keys;
-};
-
-};
-
-#endif // KEYLAYOUTMAP_H
diff --git a/libs/ui/Keyboard.cpp b/libs/ui/Keyboard.cpp
new file mode 100644
index 0000000..de76e25
--- /dev/null
+++ b/libs/ui/Keyboard.cpp
@@ -0,0 +1,244 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "Keyboard"
+
+#include <stdlib.h>
+#include <unistd.h>
+#include <limits.h>
+
+#include <ui/Keyboard.h>
+#include <ui/KeycodeLabels.h>
+#include <utils/Errors.h>
+#include <utils/Log.h>
+#include <cutils/properties.h>
+
+namespace android {
+
+static void selectKeyMap(KeyMapInfo& keyMapInfo, const String8& keyMapName, bool defaultKeyMap) {
+ if (keyMapInfo.keyMapName.isEmpty()) {
+ keyMapInfo.keyMapName.setTo(keyMapName);
+ keyMapInfo.isDefaultKeyMap = defaultKeyMap;
+ }
+}
+
+static bool probeKeyMap(KeyMapInfo& keyMapInfo, const String8& keyMapName, bool defaultKeyMap) {
+ const char* root = getenv("ANDROID_ROOT");
+
+ // TODO Consider also looking somewhere in a writeable partition like /data for a
+ // custom keymap supplied by the user for this device.
+ bool haveKeyLayout = !keyMapInfo.keyLayoutFile.isEmpty();
+ if (!haveKeyLayout) {
+ keyMapInfo.keyLayoutFile.setTo(root);
+ keyMapInfo.keyLayoutFile.append("/usr/keylayout/");
+ keyMapInfo.keyLayoutFile.append(keyMapName);
+ keyMapInfo.keyLayoutFile.append(".kl");
+ if (access(keyMapInfo.keyLayoutFile.string(), R_OK)) {
+ keyMapInfo.keyLayoutFile.clear();
+ } else {
+ haveKeyLayout = true;
+ }
+ }
+
+ bool haveKeyCharacterMap = !keyMapInfo.keyCharacterMapFile.isEmpty();
+ if (!haveKeyCharacterMap) {
+ keyMapInfo.keyCharacterMapFile.setTo(root);
+ keyMapInfo.keyCharacterMapFile.append("/usr/keychars/");
+ keyMapInfo.keyCharacterMapFile.append(keyMapName);
+ keyMapInfo.keyCharacterMapFile.append(".kcm");
+ if (access(keyMapInfo.keyCharacterMapFile.string(), R_OK)) {
+ keyMapInfo.keyCharacterMapFile.clear();
+ } else {
+ haveKeyCharacterMap = true;
+ }
+ }
+
+ if (haveKeyLayout || haveKeyCharacterMap) {
+ selectKeyMap(keyMapInfo, keyMapName, defaultKeyMap);
+ }
+ return haveKeyLayout && haveKeyCharacterMap;
+}
+
+status_t resolveKeyMap(const String8& deviceName, KeyMapInfo& outKeyMapInfo) {
+ // As an initial key map name, try using the device name.
+ String8 keyMapName(deviceName);
+ char* p = keyMapName.lockBuffer(keyMapName.size());
+ while (*p) {
+ if (*p == ' ') *p = '_';
+ p++;
+ }
+ keyMapName.unlockBuffer();
+
+ if (probeKeyMap(outKeyMapInfo, keyMapName, false)) return OK;
+
+ // TODO Consider allowing the user to configure a specific key map somehow.
+
+ // Try the Generic key map.
+ // TODO Apply some additional heuristics here to figure out what kind of
+ // generic key map to use (US English, etc.).
+ keyMapName.setTo("Generic");
+ if (probeKeyMap(outKeyMapInfo, keyMapName, true)) return OK;
+
+ // Give up!
+ keyMapName.setTo("unknown");
+ selectKeyMap(outKeyMapInfo, keyMapName, true);
+ LOGE("Could not determine key map for device '%s'.", deviceName.string());
+ return NAME_NOT_FOUND;
+}
+
+void setKeyboardProperties(int32_t deviceId, const String8& deviceName,
+ const KeyMapInfo& keyMapInfo) {
+ char propName[PROPERTY_KEY_MAX];
+ snprintf(propName, sizeof(propName), "hw.keyboards.%u.devname", deviceId);
+ property_set(propName, deviceName.string());
+ snprintf(propName, sizeof(propName), "hw.keyboards.%u.keymap", deviceId);
+ property_set(propName, keyMapInfo.keyMapName.string());
+ snprintf(propName, sizeof(propName), "hw.keyboards.%u.klfile", deviceId);
+ property_set(propName, keyMapInfo.keyLayoutFile.string());
+ snprintf(propName, sizeof(propName), "hw.keyboards.%u.kcmfile", deviceId);
+ property_set(propName, keyMapInfo.keyCharacterMapFile.string());
+}
+
+void clearKeyboardProperties(int32_t deviceId) {
+ char propName[PROPERTY_KEY_MAX];
+ snprintf(propName, sizeof(propName), "hw.keyboards.%u.devname", deviceId);
+ property_set(propName, "");
+ snprintf(propName, sizeof(propName), "hw.keyboards.%u.keymap", deviceId);
+ property_set(propName, "");
+ snprintf(propName, sizeof(propName), "hw.keyboards.%u.klfile", deviceId);
+ property_set(propName, "");
+ snprintf(propName, sizeof(propName), "hw.keyboards.%u.kcmfile", deviceId);
+ property_set(propName, "");
+}
+
+status_t getKeyCharacterMapFile(int32_t deviceId, String8& outKeyCharacterMapFile) {
+ char propName[PROPERTY_KEY_MAX];
+ char fn[PROPERTY_VALUE_MAX];
+ snprintf(propName, sizeof(propName), "hw.keyboards.%u.kcmfile", deviceId);
+ if (property_get(propName, fn, "") > 0) {
+ outKeyCharacterMapFile.setTo(fn);
+ return OK;
+ }
+
+ const char* root = getenv("ANDROID_ROOT");
+ char path[PATH_MAX];
+ if (deviceId == DEVICE_ID_VIRTUAL_KEYBOARD) {
+ snprintf(path, sizeof(path), "%s/usr/keychars/Virtual.kcm", root);
+ if (!access(path, R_OK)) {
+ outKeyCharacterMapFile.setTo(path);
+ return OK;
+ }
+ }
+
+ snprintf(path, sizeof(path), "%s/usr/keychars/Generic.kcm", root);
+ if (!access(path, R_OK)) {
+ outKeyCharacterMapFile.setTo(path);
+ return OK;
+ }
+
+ LOGE("Can't find any key character map files (also tried %s)", path);
+ return NAME_NOT_FOUND;
+}
+
+static int lookupLabel(const char* literal, const KeycodeLabel *list) {
+ while (list->literal) {
+ if (strcmp(literal, list->literal) == 0) {
+ return list->value;
+ }
+ list++;
+ }
+ return list->value;
+}
+
+int32_t getKeyCodeByLabel(const char* label) {
+ return int32_t(lookupLabel(label, KEYCODES));
+}
+
+uint32_t getKeyFlagByLabel(const char* label) {
+ return uint32_t(lookupLabel(label, FLAGS));
+}
+
+static int32_t setEphemeralMetaState(int32_t mask, bool down, int32_t oldMetaState) {
+ int32_t newMetaState;
+ if (down) {
+ newMetaState = oldMetaState | mask;
+ } else {
+ newMetaState = oldMetaState &
+ ~(mask | AMETA_ALT_ON | AMETA_SHIFT_ON | AMETA_CTRL_ON | AMETA_META_ON);
+ }
+
+ if (newMetaState & (AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON)) {
+ newMetaState |= AMETA_ALT_ON;
+ }
+
+ if (newMetaState & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) {
+ newMetaState |= AMETA_SHIFT_ON;
+ }
+
+ if (newMetaState & (AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON)) {
+ newMetaState |= AMETA_CTRL_ON;
+ }
+
+ if (newMetaState & (AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON)) {
+ newMetaState |= AMETA_META_ON;
+ }
+ return newMetaState;
+}
+
+static int32_t toggleLockedMetaState(int32_t mask, bool down, int32_t oldMetaState) {
+ if (down) {
+ return oldMetaState;
+ } else {
+ return oldMetaState ^ mask;
+ }
+}
+
+int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState) {
+ int32_t mask;
+ switch (keyCode) {
+ case AKEYCODE_ALT_LEFT:
+ return setEphemeralMetaState(AMETA_ALT_LEFT_ON, down, oldMetaState);
+ case AKEYCODE_ALT_RIGHT:
+ return setEphemeralMetaState(AMETA_ALT_RIGHT_ON, down, oldMetaState);
+ case AKEYCODE_SHIFT_LEFT:
+ return setEphemeralMetaState(AMETA_SHIFT_LEFT_ON, down, oldMetaState);
+ case AKEYCODE_SHIFT_RIGHT:
+ return setEphemeralMetaState(AMETA_SHIFT_RIGHT_ON, down, oldMetaState);
+ case AKEYCODE_SYM:
+ return setEphemeralMetaState(AMETA_SYM_ON, down, oldMetaState);
+ case AKEYCODE_FUNCTION:
+ return setEphemeralMetaState(AMETA_FUNCTION_ON, down, oldMetaState);
+ case AKEYCODE_CTRL_LEFT:
+ return setEphemeralMetaState(AMETA_CTRL_LEFT_ON, down, oldMetaState);
+ case AKEYCODE_CTRL_RIGHT:
+ return setEphemeralMetaState(AMETA_CTRL_RIGHT_ON, down, oldMetaState);
+ case AKEYCODE_META_LEFT:
+ return setEphemeralMetaState(AMETA_META_LEFT_ON, down, oldMetaState);
+ case AKEYCODE_META_RIGHT:
+ return setEphemeralMetaState(AMETA_META_RIGHT_ON, down, oldMetaState);
+ case AKEYCODE_CAPS_LOCK:
+ return toggleLockedMetaState(AMETA_CAPS_LOCK_ON, down, oldMetaState);
+ case AKEYCODE_NUM_LOCK:
+ return toggleLockedMetaState(AMETA_NUM_LOCK_ON, down, oldMetaState);
+ case AKEYCODE_SCROLL_LOCK:
+ return toggleLockedMetaState(AMETA_SCROLL_LOCK_ON, down, oldMetaState);
+ default:
+ return oldMetaState;
+ }
+}
+
+
+} // namespace android
diff --git a/libs/ui/tests/InputDispatcher_test.cpp b/libs/ui/tests/InputDispatcher_test.cpp
index 8874dfe..f352dbf 100644
--- a/libs/ui/tests/InputDispatcher_test.cpp
+++ b/libs/ui/tests/InputDispatcher_test.cpp
@@ -67,6 +67,11 @@ private:
return false;
}
+ virtual bool dispatchUnhandledKey(const sp<InputChannel>& inputChannel,
+ const KeyEvent* keyEvent, uint32_t policyFlags) {
+ return false;
+ }
+
virtual void notifySwitch(nsecs_t when,
int32_t switchCode, int32_t switchValue, uint32_t policyFlags) {
}
diff --git a/libs/ui/tests/InputPublisherAndConsumer_test.cpp b/libs/ui/tests/InputPublisherAndConsumer_test.cpp
index 952b974..c6eac25 100644
--- a/libs/ui/tests/InputPublisherAndConsumer_test.cpp
+++ b/libs/ui/tests/InputPublisherAndConsumer_test.cpp
@@ -118,13 +118,16 @@ void InputPublisherAndConsumerTest::PublishAndConsumeKeyEvent() {
EXPECT_EQ(downTime, keyEvent->getDownTime());
EXPECT_EQ(eventTime, keyEvent->getEventTime());
- status = mConsumer->sendFinishedSignal();
+ status = mConsumer->sendFinishedSignal(true);
ASSERT_EQ(OK, status)
<< "consumer sendFinishedSignal should return OK";
- status = mPublisher->receiveFinishedSignal();
+ bool handled = false;
+ status = mPublisher->receiveFinishedSignal(handled);
ASSERT_EQ(OK, status)
<< "publisher receiveFinishedSignal should return OK";
+ ASSERT_TRUE(handled)
+ << "publisher receiveFinishedSignal should have set handled to consumer's reply";
status = mPublisher->reset();
ASSERT_EQ(OK, status)
@@ -279,13 +282,16 @@ void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent(
EXPECT_EQ(samplePointerCoords[offset].orientation, motionEvent->getOrientation(i));
}
- status = mConsumer->sendFinishedSignal();
+ status = mConsumer->sendFinishedSignal(false);
ASSERT_EQ(OK, status)
<< "consumer sendFinishedSignal should return OK";
- status = mPublisher->receiveFinishedSignal();
+ bool handled = true;
+ status = mPublisher->receiveFinishedSignal(handled);
ASSERT_EQ(OK, status)
<< "publisher receiveFinishedSignal should return OK";
+ ASSERT_FALSE(handled)
+ << "publisher receiveFinishedSignal should have set handled to consumer's reply";
status = mPublisher->reset();
ASSERT_EQ(OK, status)
diff --git a/libs/ui/tests/InputReader_test.cpp b/libs/ui/tests/InputReader_test.cpp
index de4b05a..ded0225 100644
--- a/libs/ui/tests/InputReader_test.cpp
+++ b/libs/ui/tests/InputReader_test.cpp
@@ -342,6 +342,12 @@ private:
ADD_FAILURE() << "Should never be called by input reader.";
}
+ virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
+ const sp<InputChannel>& toChannel) {
+ ADD_FAILURE() << "Should never be called by input reader.";
+ return 0;
+ }
+
virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor) {
ADD_FAILURE() << "Should never be called by input reader.";
return 0;
@@ -370,6 +376,7 @@ class FakeEventHub : public EventHubInterface {
KeyedVector<int32_t, int32_t> scanCodeStates;
KeyedVector<int32_t, int32_t> switchStates;
KeyedVector<int32_t, KeyInfo> keys;
+ KeyedVector<int32_t, bool> leds;
Device(const String8& name, uint32_t classes) :
name(name), classes(classes) {
@@ -444,6 +451,16 @@ public:
device->keys.add(scanCode, info);
}
+ void addLed(int32_t deviceId, int32_t led, bool initialState) {
+ Device* device = getDevice(deviceId);
+ device->leds.add(led, initialState);
+ }
+
+ bool getLedState(int32_t deviceId, int32_t led) {
+ Device* device = getDevice(deviceId);
+ return device->leds.valueFor(led);
+ }
+
Vector<String8>& getExcludedDevices() {
return mExcludedDevices;
}
@@ -577,6 +594,25 @@ private:
return result;
}
+ virtual bool hasLed(int32_t deviceId, int32_t led) const {
+ Device* device = getDevice(deviceId);
+ return device && device->leds.indexOfKey(led) >= 0;
+ }
+
+ virtual void setLedState(int32_t deviceId, int32_t led, bool on) {
+ Device* device = getDevice(deviceId);
+ if (device) {
+ ssize_t index = device->leds.indexOfKey(led);
+ if (index >= 0) {
+ device->leds.replaceValueAt(led, on);
+ } else {
+ ADD_FAILURE()
+ << "Attempted to set the state of an LED that the EventHub declared "
+ "was not present. led=" << led;
+ }
+ }
+ }
+
virtual void dump(String8& dump) {
}
};
@@ -1690,6 +1726,81 @@ TEST_F(KeyboardInputMapperTest, MarkSupportedKeyCodes) {
ASSERT_FALSE(flags[1]);
}
+TEST_F(KeyboardInputMapperTest, Process_LockedKeysShouldToggleMetaStateAndLeds) {
+ mFakeEventHub->addLed(DEVICE_ID, LED_CAPSL, true /*initially on*/);
+ mFakeEventHub->addLed(DEVICE_ID, LED_NUML, false /*initially off*/);
+ mFakeEventHub->addLed(DEVICE_ID, LED_SCROLLL, false /*initially off*/);
+
+ KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, -1,
+ AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC);
+ addMapperAndConfigure(mapper);
+
+ // Initialization should have turned all of the lights off.
+ ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL));
+ ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML));
+ ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL));
+
+ // Toggle caps lock on.
+ process(mapper, ARBITRARY_TIME, DEVICE_ID,
+ EV_KEY, KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK, 1, 0);
+ process(mapper, ARBITRARY_TIME, DEVICE_ID,
+ EV_KEY, KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK, 0, 0);
+ ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL));
+ ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML));
+ ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL));
+ ASSERT_EQ(AMETA_CAPS_LOCK_ON, mapper->getMetaState());
+
+ // Toggle num lock on.
+ process(mapper, ARBITRARY_TIME, DEVICE_ID,
+ EV_KEY, KEY_NUMLOCK, AKEYCODE_NUM_LOCK, 1, 0);
+ process(mapper, ARBITRARY_TIME, DEVICE_ID,
+ EV_KEY, KEY_NUMLOCK, AKEYCODE_NUM_LOCK, 0, 0);
+ ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL));
+ ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML));
+ ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL));
+ ASSERT_EQ(AMETA_CAPS_LOCK_ON | AMETA_NUM_LOCK_ON, mapper->getMetaState());
+
+ // Toggle caps lock off.
+ process(mapper, ARBITRARY_TIME, DEVICE_ID,
+ EV_KEY, KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK, 1, 0);
+ process(mapper, ARBITRARY_TIME, DEVICE_ID,
+ EV_KEY, KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK, 1, 0);
+ ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL));
+ ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML));
+ ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL));
+ ASSERT_EQ(AMETA_NUM_LOCK_ON, mapper->getMetaState());
+
+ // Toggle scroll lock on.
+ process(mapper, ARBITRARY_TIME, DEVICE_ID,
+ EV_KEY, KEY_SCROLLLOCK, AKEYCODE_SCROLL_LOCK, 1, 0);
+ process(mapper, ARBITRARY_TIME, DEVICE_ID,
+ EV_KEY, KEY_SCROLLLOCK, AKEYCODE_SCROLL_LOCK, 0, 0);
+ ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL));
+ ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML));
+ ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL));
+ ASSERT_EQ(AMETA_NUM_LOCK_ON | AMETA_SCROLL_LOCK_ON, mapper->getMetaState());
+
+ // Toggle num lock off.
+ process(mapper, ARBITRARY_TIME, DEVICE_ID,
+ EV_KEY, KEY_NUMLOCK, AKEYCODE_NUM_LOCK, 1, 0);
+ process(mapper, ARBITRARY_TIME, DEVICE_ID,
+ EV_KEY, KEY_NUMLOCK, AKEYCODE_NUM_LOCK, 0, 0);
+ ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL));
+ ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML));
+ ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL));
+ ASSERT_EQ(AMETA_SCROLL_LOCK_ON, mapper->getMetaState());
+
+ // Toggle scroll lock off.
+ process(mapper, ARBITRARY_TIME, DEVICE_ID,
+ EV_KEY, KEY_SCROLLLOCK, AKEYCODE_SCROLL_LOCK, 1, 0);
+ process(mapper, ARBITRARY_TIME, DEVICE_ID,
+ EV_KEY, KEY_SCROLLLOCK, AKEYCODE_SCROLL_LOCK, 0, 0);
+ ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL));
+ ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML));
+ ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL));
+ ASSERT_EQ(AMETA_NONE, mapper->getMetaState());
+}
+
// --- TrackballInputMapperTest ---
diff --git a/libs/utils/Android.mk b/libs/utils/Android.mk
index eb75ed8..9c01aea 100644
--- a/libs/utils/Android.mk
+++ b/libs/utils/Android.mk
@@ -41,6 +41,8 @@ commonSources:= \
TextOutput.cpp \
Threads.cpp \
Timers.cpp \
+ Tokenizer.cpp \
+ Unicode.cpp \
VectorImpl.cpp \
ZipFileCRO.cpp \
ZipFileRO.cpp \
diff --git a/libs/utils/ResourceTypes.cpp b/libs/utils/ResourceTypes.cpp
index 8345cc3..bbf5093 100644
--- a/libs/utils/ResourceTypes.cpp
+++ b/libs/utils/ResourceTypes.cpp
@@ -317,6 +317,12 @@ status_t ResStringPool::setTo(const void* data, size_t size, bool copyData)
mStringPoolSize =
(mHeader->header.size-mHeader->stringsStart)/charSize;
} else {
+ // check invariant: styles starts before end of data
+ if (mHeader->stylesStart >= (mHeader->header.size-sizeof(uint16_t))) {
+ LOGW("Bad style block: style block starts at %d past data size of %d\n",
+ (int)mHeader->stylesStart, (int)mHeader->header.size);
+ return (mError=BAD_TYPE);
+ }
// check invariant: styles follow the strings
if (mHeader->stylesStart <= mHeader->stringsStart) {
LOGW("Bad style block: style block starts at %d, before strings at %d\n",
@@ -438,15 +444,51 @@ void ResStringPool::uninit()
}
}
-#define DECODE_LENGTH(str, chrsz, len) \
- len = *(str); \
- if (*(str)&(1<<(chrsz*8-1))) { \
- (str)++; \
- len = (((len)&((1<<(chrsz*8-1))-1))<<(chrsz*8)) + *(str); \
- } \
- (str)++;
+/**
+ * Strings in UTF-16 format have length indicated by a length encoded in the
+ * stored data. It is either 1 or 2 characters of length data. This allows a
+ * maximum length of 0x7FFFFFF (2147483647 bytes), but if you're storing that
+ * much data in a string, you're abusing them.
+ *
+ * If the high bit is set, then there are two characters or 4 bytes of length
+ * data encoded. In that case, drop the high bit of the first character and
+ * add it together with the next character.
+ */
+static inline size_t
+decodeLength(const char16_t** str)
+{
+ size_t len = **str;
+ if ((len & 0x8000) != 0) {
+ (*str)++;
+ len = ((len & 0x7FFF) << 16) | **str;
+ }
+ (*str)++;
+ return len;
+}
+
+/**
+ * Strings in UTF-8 format have length indicated by a length encoded in the
+ * stored data. It is either 1 or 2 characters of length data. This allows a
+ * maximum length of 0x7FFF (32767 bytes), but you should consider storing
+ * text in another way if you're using that much data in a single string.
+ *
+ * If the high bit is set, then there are two characters or 2 bytes of length
+ * data encoded. In that case, drop the high bit of the first character and
+ * add it together with the next character.
+ */
+static inline size_t
+decodeLength(const uint8_t** str)
+{
+ size_t len = **str;
+ if ((len & 0x80) != 0) {
+ (*str)++;
+ len = ((len & 0x7F) << 8) | **str;
+ }
+ (*str)++;
+ return len;
+}
-const uint16_t* ResStringPool::stringAt(size_t idx, size_t* outLen) const
+const uint16_t* ResStringPool::stringAt(size_t idx, size_t* u16len) const
{
if (mError == NO_ERROR && idx < mHeader->stringCount) {
const bool isUTF8 = (mHeader->flags&ResStringPool_header::UTF8_FLAG) != 0;
@@ -455,37 +497,51 @@ const uint16_t* ResStringPool::stringAt(size_t idx, size_t* outLen) const
if (!isUTF8) {
const char16_t* strings = (char16_t*)mStrings;
const char16_t* str = strings+off;
- DECODE_LENGTH(str, sizeof(char16_t), *outLen)
- if ((uint32_t)(str+*outLen-strings) < mStringPoolSize) {
+
+ *u16len = decodeLength(&str);
+ if ((uint32_t)(str+*u16len-strings) < mStringPoolSize) {
return str;
} else {
LOGW("Bad string block: string #%d extends to %d, past end at %d\n",
- (int)idx, (int)(str+*outLen-strings), (int)mStringPoolSize);
+ (int)idx, (int)(str+*u16len-strings), (int)mStringPoolSize);
}
} else {
const uint8_t* strings = (uint8_t*)mStrings;
- const uint8_t* str = strings+off;
- DECODE_LENGTH(str, sizeof(uint8_t), *outLen)
- size_t encLen;
- DECODE_LENGTH(str, sizeof(uint8_t), encLen)
- if ((uint32_t)(str+encLen-strings) < mStringPoolSize) {
+ const uint8_t* u8str = strings+off;
+
+ *u16len = decodeLength(&u8str);
+ size_t u8len = decodeLength(&u8str);
+
+ // encLen must be less than 0x7FFF due to encoding.
+ if ((uint32_t)(u8str+u8len-strings) < mStringPoolSize) {
AutoMutex lock(mDecodeLock);
+
if (mCache[idx] != NULL) {
return mCache[idx];
}
- char16_t *u16str = (char16_t *)calloc(*outLen+1, sizeof(char16_t));
+
+ ssize_t actualLen = utf8_to_utf16_length(u8str, u8len);
+ if (actualLen < 0 || (size_t)actualLen != *u16len) {
+ LOGW("Bad string block: string #%lld decoded length is not correct "
+ "%lld vs %llu\n",
+ (long long)idx, (long long)actualLen, (long long)*u16len);
+ return NULL;
+ }
+
+ char16_t *u16str = (char16_t *)calloc(*u16len+1, sizeof(char16_t));
if (!u16str) {
LOGW("No memory when trying to allocate decode cache for string #%d\n",
(int)idx);
return NULL;
}
- const unsigned char *u8src = reinterpret_cast<const unsigned char *>(str);
- utf8_to_utf16(u8src, encLen, u16str, *outLen);
+
+ utf8_to_utf16(u8str, u8len, u16str);
mCache[idx] = u16str;
return u16str;
} else {
- LOGW("Bad string block: string #%d extends to %d, past end at %d\n",
- (int)idx, (int)(str+encLen-strings), (int)mStringPoolSize);
+ LOGW("Bad string block: string #%lld extends to %lld, past end at %lld\n",
+ (long long)idx, (long long)(u8str+u8len-strings),
+ (long long)mStringPoolSize);
}
}
} else {
@@ -506,9 +562,8 @@ const char* ResStringPool::string8At(size_t idx, size_t* outLen) const
if (isUTF8) {
const uint8_t* strings = (uint8_t*)mStrings;
const uint8_t* str = strings+off;
- DECODE_LENGTH(str, sizeof(uint8_t), *outLen)
- size_t encLen;
- DECODE_LENGTH(str, sizeof(uint8_t), encLen)
+ *outLen = decodeLength(&str);
+ size_t encLen = decodeLength(&str);
if ((uint32_t)(str+encLen-strings) < mStringPoolSize) {
return (const char*)str;
} else {
@@ -1878,13 +1933,19 @@ bool ResTable::getResourceName(uint32_t resID, resource_name* outName) const
outName->type = grp->basePackage->typeStrings.stringAt(t, &outName->typeLen);
outName->name = grp->basePackage->keyStrings.stringAt(
dtohl(entry->key.index), &outName->nameLen);
+
+ // If we have a bad index for some reason, we should abort.
+ if (outName->type == NULL || outName->name == NULL) {
+ return false;
+ }
+
return true;
}
return false;
}
-ssize_t ResTable::getResource(uint32_t resID, Res_value* outValue, bool mayBeBag,
+ssize_t ResTable::getResource(uint32_t resID, Res_value* outValue, bool mayBeBag, uint16_t density,
uint32_t* outSpecFlags, ResTable_config* outConfig) const
{
if (mError != NO_ERROR) {
@@ -1914,7 +1975,7 @@ ssize_t ResTable::getResource(uint32_t resID, Res_value* outValue, bool mayBeBag
memset(&bestItem, 0, sizeof(bestItem)); // make the compiler shut up
if (outSpecFlags != NULL) *outSpecFlags = 0;
-
+
// Look through all resource packages, starting with the most
// recently added.
const PackageGroup* const grp = mPackageGroups[p];
@@ -1922,6 +1983,22 @@ ssize_t ResTable::getResource(uint32_t resID, Res_value* outValue, bool mayBeBag
LOGW("Bad identifier when getting value for resource number 0x%08x", resID);
return BAD_INDEX;
}
+
+ // Allow overriding density
+ const ResTable_config* desiredConfig = &mParams;
+ ResTable_config* overrideConfig = NULL;
+ if (density > 0) {
+ overrideConfig = (ResTable_config*) malloc(sizeof(ResTable_config));
+ if (overrideConfig == NULL) {
+ LOGE("Couldn't malloc ResTable_config for overrides: %s", strerror(errno));
+ return BAD_INDEX;
+ }
+ memcpy(overrideConfig, &mParams, sizeof(ResTable_config));
+ overrideConfig->density = density;
+ desiredConfig = overrideConfig;
+ }
+
+ ssize_t rc = BAD_VALUE;
size_t ip = grp->packages.size();
while (ip > 0) {
ip--;
@@ -1931,12 +2008,13 @@ ssize_t ResTable::getResource(uint32_t resID, Res_value* outValue, bool mayBeBag
const ResTable_type* type;
const ResTable_entry* entry;
const Type* typeClass;
- ssize_t offset = getEntry(package, t, e, &mParams, &type, &entry, &typeClass);
+ ssize_t offset = getEntry(package, t, e, desiredConfig, &type, &entry, &typeClass);
if (offset <= 0) {
if (offset < 0) {
LOGW("Failure getting entry for 0x%08x (t=%d e=%d) in package %zd (error %d)\n",
resID, t, e, ip, (int)offset);
- return offset;
+ rc = offset;
+ goto out;
}
continue;
}
@@ -1951,13 +2029,14 @@ ssize_t ResTable::getResource(uint32_t resID, Res_value* outValue, bool mayBeBag
TABLE_NOISY(aout << "Resource type data: "
<< HexDump(type, dtohl(type->header.size)) << endl);
-
+
if ((size_t)offset > (dtohl(type->header.size)-sizeof(Res_value))) {
LOGW("ResTable_item at %d is beyond type chunk data %d",
(int)offset, dtohl(type->header.size));
- return BAD_TYPE;
+ rc = BAD_TYPE;
+ goto out;
}
-
+
const Res_value* item =
(const Res_value*)(((const uint8_t*)type) + offset);
ResTable_config thisConfig;
@@ -1999,10 +2078,16 @@ ssize_t ResTable::getResource(uint32_t resID, Res_value* outValue, bool mayBeBag
outValue->data, &len)).string()
: "",
outValue->data));
- return bestPackage->header->index;
+ rc = bestPackage->header->index;
+ goto out;
+ }
+
+out:
+ if (overrideConfig != NULL) {
+ free(overrideConfig);
}
- return BAD_VALUE;
+ return rc;
}
ssize_t ResTable::resolveReference(Res_value* value, ssize_t blockIndex,
@@ -2015,7 +2100,7 @@ ssize_t ResTable::resolveReference(Res_value* value, ssize_t blockIndex,
if (outLastRef) *outLastRef = value->data;
uint32_t lastRef = value->data;
uint32_t newFlags = 0;
- const ssize_t newIndex = getResource(value->data, value, true, &newFlags,
+ const ssize_t newIndex = getResource(value->data, value, true, 0, &newFlags,
outConfig);
if (newIndex == BAD_INDEX) {
return BAD_INDEX;
@@ -2609,6 +2694,24 @@ bool ResTable::expandResourceRef(const uint16_t* refStr, size_t refLen,
*outType = *defType;
}
*outName = String16(p, end-p);
+ if(**outPackage == 0) {
+ if(outErrorMsg) {
+ *outErrorMsg = "Resource package cannot be an empty string";
+ }
+ return false;
+ }
+ if(**outType == 0) {
+ if(outErrorMsg) {
+ *outErrorMsg = "Resource type cannot be an empty string";
+ }
+ return false;
+ }
+ if(**outName == 0) {
+ if(outErrorMsg) {
+ *outErrorMsg = "Resource id cannot be an empty string";
+ }
+ return false;
+ }
return true;
}
@@ -4127,13 +4230,16 @@ void ResTable::print(bool inclValues) const
| (0x00ff0000 & ((typeIndex+1)<<16))
| (0x0000ffff & (entryIndex));
resource_name resName;
- this->getResourceName(resID, &resName);
- printf(" spec resource 0x%08x %s:%s/%s: flags=0x%08x\n",
- resID,
- CHAR16_TO_CSTR(resName.package, resName.packageLen),
- CHAR16_TO_CSTR(resName.type, resName.typeLen),
- CHAR16_TO_CSTR(resName.name, resName.nameLen),
- dtohl(typeConfigs->typeSpecFlags[entryIndex]));
+ if (this->getResourceName(resID, &resName)) {
+ printf(" spec resource 0x%08x %s:%s/%s: flags=0x%08x\n",
+ resID,
+ CHAR16_TO_CSTR(resName.package, resName.packageLen),
+ CHAR16_TO_CSTR(resName.type, resName.typeLen),
+ CHAR16_TO_CSTR(resName.name, resName.nameLen),
+ dtohl(typeConfigs->typeSpecFlags[entryIndex]));
+ } else {
+ printf(" INVALID TYPE CONFIG FOR RESOURCE 0x%08x\n", resID);
+ }
}
}
for (size_t configIndex=0; configIndex<NTC; configIndex++) {
@@ -4340,11 +4446,14 @@ void ResTable::print(bool inclValues) const
| (0x00ff0000 & ((typeIndex+1)<<16))
| (0x0000ffff & (entryIndex));
resource_name resName;
- this->getResourceName(resID, &resName);
- printf(" resource 0x%08x %s:%s/%s: ", resID,
- CHAR16_TO_CSTR(resName.package, resName.packageLen),
- CHAR16_TO_CSTR(resName.type, resName.typeLen),
- CHAR16_TO_CSTR(resName.name, resName.nameLen));
+ if (this->getResourceName(resID, &resName)) {
+ printf(" resource 0x%08x %s:%s/%s: ", resID,
+ CHAR16_TO_CSTR(resName.package, resName.packageLen),
+ CHAR16_TO_CSTR(resName.type, resName.typeLen),
+ CHAR16_TO_CSTR(resName.name, resName.nameLen));
+ } else {
+ printf(" INVALID RESOURCE 0x%08x: ", resID);
+ }
if ((thisOffset&0x3) != 0) {
printf("NON-INTEGER OFFSET: %p\n", (void*)thisOffset);
continue;
@@ -4402,18 +4511,19 @@ void ResTable::print(bool inclValues) const
print_value(pkg, value);
} else if (bagPtr != NULL) {
const int N = dtohl(bagPtr->count);
- const ResTable_map* mapPtr = (const ResTable_map*)
- (((const uint8_t*)ent) + esize);
+ const uint8_t* baseMapPtr = (const uint8_t*)ent;
+ size_t mapOffset = esize;
+ const ResTable_map* mapPtr = (ResTable_map*)(baseMapPtr+mapOffset);
printf(" Parent=0x%08x, Count=%d\n",
dtohl(bagPtr->parent.ident), N);
- for (int i=0; i<N; i++) {
+ for (int i=0; i<N && mapOffset < (typeSize-sizeof(ResTable_map)); i++) {
printf(" #%i (Key=0x%08x): ",
i, dtohl(mapPtr->name.ident));
value.copyFrom_dtoh(mapPtr->value);
print_value(pkg, value);
const size_t size = dtohs(mapPtr->value.size);
- mapPtr = (ResTable_map*)(((const uint8_t*)mapPtr)
- + size + sizeof(*mapPtr)-sizeof(mapPtr->value));
+ mapOffset += size + sizeof(*mapPtr)-sizeof(mapPtr->value);
+ mapPtr = (ResTable_map*)(baseMapPtr+mapOffset);
}
}
}
diff --git a/libs/utils/String16.cpp b/libs/utils/String16.cpp
index eab7b2b..4ce1664 100644
--- a/libs/utils/String16.cpp
+++ b/libs/utils/String16.cpp
@@ -18,228 +18,17 @@
#include <utils/Debug.h>
#include <utils/Log.h>
+#include <utils/Unicode.h>
#include <utils/String8.h>
#include <utils/TextOutput.h>
#include <utils/threads.h>
#include <private/utils/Static.h>
-#ifdef HAVE_WINSOCK
-# undef nhtol
-# undef htonl
-# undef nhtos
-# undef htons
-
-# ifdef HAVE_LITTLE_ENDIAN
-# define ntohl(x) ( ((x) << 24) | (((x) >> 24) & 255) | (((x) << 8) & 0xff0000) | (((x) >> 8) & 0xff00) )
-# define htonl(x) ntohl(x)
-# define ntohs(x) ( (((x) << 8) & 0xff00) | (((x) >> 8) & 255) )
-# define htons(x) ntohs(x)
-# else
-# define ntohl(x) (x)
-# define htonl(x) (x)
-# define ntohs(x) (x)
-# define htons(x) (x)
-# endif
-#else
-# include <netinet/in.h>
-#endif
-
#include <memory.h>
#include <stdio.h>
#include <ctype.h>
-// ---------------------------------------------------------------------------
-
-int strcmp16(const char16_t *s1, const char16_t *s2)
-{
- char16_t ch;
- int d = 0;
-
- while ( 1 ) {
- d = (int)(ch = *s1++) - (int)*s2++;
- if ( d || !ch )
- break;
- }
-
- return d;
-}
-
-int strncmp16(const char16_t *s1, const char16_t *s2, size_t n)
-{
- char16_t ch;
- int d = 0;
-
- while ( n-- ) {
- d = (int)(ch = *s1++) - (int)*s2++;
- if ( d || !ch )
- break;
- }
-
- return d;
-}
-
-char16_t *strcpy16(char16_t *dst, const char16_t *src)
-{
- char16_t *q = dst;
- const char16_t *p = src;
- char16_t ch;
-
- do {
- *q++ = ch = *p++;
- } while ( ch );
-
- return dst;
-}
-
-size_t strlen16(const char16_t *s)
-{
- const char16_t *ss = s;
- while ( *ss )
- ss++;
- return ss-s;
-}
-
-
-char16_t *strncpy16(char16_t *dst, const char16_t *src, size_t n)
-{
- char16_t *q = dst;
- const char16_t *p = src;
- char ch;
-
- while (n) {
- n--;
- *q++ = ch = *p++;
- if ( !ch )
- break;
- }
-
- *q = 0;
-
- return dst;
-}
-
-size_t strnlen16(const char16_t *s, size_t maxlen)
-{
- const char16_t *ss = s;
-
- /* Important: the maxlen test must precede the reference through ss;
- since the byte beyond the maximum may segfault */
- while ((maxlen > 0) && *ss) {
- ss++;
- maxlen--;
- }
- return ss-s;
-}
-
-int strzcmp16(const char16_t *s1, size_t n1, const char16_t *s2, size_t n2)
-{
- const char16_t* e1 = s1+n1;
- const char16_t* e2 = s2+n2;
-
- while (s1 < e1 && s2 < e2) {
- const int d = (int)*s1++ - (int)*s2++;
- if (d) {
- return d;
- }
- }
-
- return n1 < n2
- ? (0 - (int)*s2)
- : (n1 > n2
- ? ((int)*s1 - 0)
- : 0);
-}
-
-int strzcmp16_h_n(const char16_t *s1H, size_t n1, const char16_t *s2N, size_t n2)
-{
- const char16_t* e1 = s1H+n1;
- const char16_t* e2 = s2N+n2;
-
- while (s1H < e1 && s2N < e2) {
- const char16_t c2 = ntohs(*s2N);
- const int d = (int)*s1H++ - (int)c2;
- s2N++;
- if (d) {
- return d;
- }
- }
-
- return n1 < n2
- ? (0 - (int)ntohs(*s2N))
- : (n1 > n2
- ? ((int)*s1H - 0)
- : 0);
-}
-
-static inline size_t
-utf8_char_len(uint8_t ch)
-{
- return ((0xe5000000 >> ((ch >> 3) & 0x1e)) & 3) + 1;
-}
-
-#define UTF8_SHIFT_AND_MASK(unicode, byte) (unicode)<<=6; (unicode) |= (0x3f & (byte));
-
-static inline uint32_t
-utf8_to_utf32(const uint8_t *src, size_t length)
-{
- uint32_t unicode;
-
- switch (length)
- {
- case 1:
- return src[0];
- case 2:
- unicode = src[0] & 0x1f;
- UTF8_SHIFT_AND_MASK(unicode, src[1])
- return unicode;
- case 3:
- unicode = src[0] & 0x0f;
- UTF8_SHIFT_AND_MASK(unicode, src[1])
- UTF8_SHIFT_AND_MASK(unicode, src[2])
- return unicode;
- case 4:
- unicode = src[0] & 0x07;
- UTF8_SHIFT_AND_MASK(unicode, src[1])
- UTF8_SHIFT_AND_MASK(unicode, src[2])
- UTF8_SHIFT_AND_MASK(unicode, src[3])
- return unicode;
- default:
- return 0xffff;
- }
-
- //printf("Char at %p: len=%d, utf-16=%p\n", src, length, (void*)result);
-}
-
-void
-utf8_to_utf16(const uint8_t *src, size_t srcLen,
- char16_t* dst, const size_t dstLen)
-{
- const uint8_t* const end = src + srcLen;
- const char16_t* const dstEnd = dst + dstLen;
- while (src < end && dst < dstEnd) {
- size_t len = utf8_char_len(*src);
- uint32_t codepoint = utf8_to_utf32((const uint8_t*)src, len);
-
- // Convert the UTF32 codepoint to one or more UTF16 codepoints
- if (codepoint <= 0xFFFF) {
- // Single UTF16 character
- *dst++ = (char16_t) codepoint;
- } else {
- // Multiple UTF16 characters with surrogates
- codepoint = codepoint - 0x10000;
- *dst++ = (char16_t) ((codepoint >> 10) + 0xD800);
- *dst++ = (char16_t) ((codepoint & 0x3FF) + 0xDC00);
- }
-
- src += len;
- }
- if (dst < dstEnd) {
- *dst = 0;
- }
-}
-
-// ---------------------------------------------------------------------------
namespace android {
@@ -270,37 +59,33 @@ void terminate_string16()
// ---------------------------------------------------------------------------
-static char16_t* allocFromUTF8(const char* in, size_t len)
+static char16_t* allocFromUTF8(const char* u8str, size_t u8len)
{
- if (len == 0) return getEmptyString();
-
- size_t chars = 0;
- const char* end = in+len;
- const char* p = in;
-
- while (p < end) {
- chars++;
- int utf8len = utf8_char_len(*p);
- uint32_t codepoint = utf8_to_utf32((const uint8_t*)p, utf8len);
- if (codepoint > 0xFFFF) chars++; // this will be a surrogate pair in utf16
- p += utf8len;
+ if (u8len == 0) return getEmptyString();
+
+ const uint8_t* u8cur = (const uint8_t*) u8str;
+
+ const ssize_t u16len = utf8_to_utf16_length(u8cur, u8len);
+ if (u16len < 0) {
+ return getEmptyString();
}
-
- size_t bufSize = (chars+1)*sizeof(char16_t);
- SharedBuffer* buf = SharedBuffer::alloc(bufSize);
+
+ const uint8_t* const u8end = u8cur + u8len;
+
+ SharedBuffer* buf = SharedBuffer::alloc(sizeof(char16_t)*(u16len+1));
if (buf) {
- p = in;
- char16_t* str = (char16_t*)buf->data();
-
- utf8_to_utf16((const uint8_t*)p, len, str, bufSize);
+ u8cur = (const uint8_t*) u8str;
+ char16_t* u16str = (char16_t*)buf->data();
+
+ utf8_to_utf16(u8cur, u8len, u16str);
//printf("Created UTF-16 string from UTF-8 \"%s\":", in);
//printHexData(1, str, buf->size(), 16, 1);
//printf("\n");
- return str;
+ return u16str;
}
-
+
return getEmptyString();
}
diff --git a/libs/utils/String8.cpp b/libs/utils/String8.cpp
index 1c4f80c..e531a2a 100644
--- a/libs/utils/String8.cpp
+++ b/libs/utils/String8.cpp
@@ -17,6 +17,8 @@
#include <utils/String8.h>
#include <utils/Log.h>
+#include <utils/Unicode.h>
+#include <utils/SharedBuffer.h>
#include <utils/String16.h>
#include <utils/TextOutput.h>
#include <utils/threads.h>
@@ -34,94 +36,10 @@
namespace android {
-static const char32_t kByteMask = 0x000000BF;
-static const char32_t kByteMark = 0x00000080;
-
-// Surrogates aren't valid for UTF-32 characters, so define some
-// constants that will let us screen them out.
-static const char32_t kUnicodeSurrogateHighStart = 0x0000D800;
-static const char32_t kUnicodeSurrogateHighEnd = 0x0000DBFF;
-static const char32_t kUnicodeSurrogateLowStart = 0x0000DC00;
-static const char32_t kUnicodeSurrogateLowEnd = 0x0000DFFF;
-static const char32_t kUnicodeSurrogateStart = kUnicodeSurrogateHighStart;
-static const char32_t kUnicodeSurrogateEnd = kUnicodeSurrogateLowEnd;
-static const char32_t kUnicodeMaxCodepoint = 0x0010FFFF;
-
-// Mask used to set appropriate bits in first byte of UTF-8 sequence,
-// indexed by number of bytes in the sequence.
-// 0xxxxxxx
-// -> (00-7f) 7bit. Bit mask for the first byte is 0x00000000
-// 110yyyyx 10xxxxxx
-// -> (c0-df)(80-bf) 11bit. Bit mask is 0x000000C0
-// 1110yyyy 10yxxxxx 10xxxxxx
-// -> (e0-ef)(80-bf)(80-bf) 16bit. Bit mask is 0x000000E0
-// 11110yyy 10yyxxxx 10xxxxxx 10xxxxxx
-// -> (f0-f7)(80-bf)(80-bf)(80-bf) 21bit. Bit mask is 0x000000F0
-static const char32_t kFirstByteMark[] = {
- 0x00000000, 0x00000000, 0x000000C0, 0x000000E0, 0x000000F0
-};
-
// Separator used by resource paths. This is not platform dependent contrary
// to OS_PATH_SEPARATOR.
#define RES_PATH_SEPARATOR '/'
-// Return number of utf8 bytes required for the character.
-static size_t utf32_to_utf8_bytes(char32_t srcChar)
-{
- size_t bytesToWrite;
-
- // Figure out how many bytes the result will require.
- if (srcChar < 0x00000080)
- {
- bytesToWrite = 1;
- }
- else if (srcChar < 0x00000800)
- {
- bytesToWrite = 2;
- }
- else if (srcChar < 0x00010000)
- {
- if ((srcChar < kUnicodeSurrogateStart)
- || (srcChar > kUnicodeSurrogateEnd))
- {
- bytesToWrite = 3;
- }
- else
- {
- // Surrogates are invalid UTF-32 characters.
- return 0;
- }
- }
- // Max code point for Unicode is 0x0010FFFF.
- else if (srcChar <= kUnicodeMaxCodepoint)
- {
- bytesToWrite = 4;
- }
- else
- {
- // Invalid UTF-32 character.
- return 0;
- }
-
- return bytesToWrite;
-}
-
-// Write out the source character to <dstP>.
-
-static void utf32_to_utf8(uint8_t* dstP, char32_t srcChar, size_t bytes)
-{
- dstP += bytes;
- switch (bytes)
- { /* note: everything falls through. */
- case 4: *--dstP = (uint8_t)((srcChar | kByteMark) & kByteMask); srcChar >>= 6;
- case 3: *--dstP = (uint8_t)((srcChar | kByteMark) & kByteMask); srcChar >>= 6;
- case 2: *--dstP = (uint8_t)((srcChar | kByteMark) & kByteMask); srcChar >>= 6;
- case 1: *--dstP = (uint8_t)(srcChar | kFirstByteMark[bytes]);
- }
-}
-
-// ---------------------------------------------------------------------------
-
static SharedBuffer* gEmptyStringBuf = NULL;
static char* gEmptyString = NULL;
@@ -175,62 +93,47 @@ static char* allocFromUTF8(const char* in, size_t len)
return getEmptyString();
}
-template<typename T, typename L>
-static char* allocFromUTF16OrUTF32(const T* in, L len)
+static char* allocFromUTF16(const char16_t* in, size_t len)
{
if (len == 0) return getEmptyString();
- size_t bytes = 0;
- const T* end = in+len;
- const T* p = in;
-
- while (p < end) {
- bytes += utf32_to_utf8_bytes(*p);
- p++;
+ const ssize_t bytes = utf16_to_utf8_length(in, len);
+ if (bytes < 0) {
+ return getEmptyString();
}
SharedBuffer* buf = SharedBuffer::alloc(bytes+1);
LOG_ASSERT(buf, "Unable to allocate shared buffer");
- if (buf) {
- p = in;
- char* str = (char*)buf->data();
- char* d = str;
- while (p < end) {
- const T c = *p++;
- size_t len = utf32_to_utf8_bytes(c);
- utf32_to_utf8((uint8_t*)d, c, len);
- d += len;
- }
- *d = 0;
-
- return str;
+ if (!buf) {
+ return getEmptyString();
}
- return getEmptyString();
+ char* str = (char*)buf->data();
+ utf16_to_utf8(in, len, str);
+ return str;
}
-static char* allocFromUTF16(const char16_t* in, size_t len)
+static char* allocFromUTF32(const char32_t* in, size_t len)
{
- if (len == 0) return getEmptyString();
+ if (len == 0) {
+ return getEmptyString();
+ }
- const size_t bytes = utf8_length_from_utf16(in, len);
+ const ssize_t bytes = utf32_to_utf8_length(in, len);
+ if (bytes < 0) {
+ return getEmptyString();
+ }
SharedBuffer* buf = SharedBuffer::alloc(bytes+1);
LOG_ASSERT(buf, "Unable to allocate shared buffer");
- if (buf) {
- char* str = (char*)buf->data();
-
- utf16_to_utf8(in, len, str, bytes+1);
-
- return str;
+ if (!buf) {
+ return getEmptyString();
}
- return getEmptyString();
-}
+ char* str = (char*) buf->data();
+ utf32_to_utf8(in, len, str);
-static char* allocFromUTF32(const char32_t* in, size_t len)
-{
- return allocFromUTF16OrUTF32<char32_t, size_t>(in, len);
+ return str;
}
// ---------------------------------------------------------------------------
@@ -292,6 +195,11 @@ String8::~String8()
SharedBuffer::bufferFromData(mString)->release();
}
+void String8::clear() {
+ SharedBuffer::bufferFromData(mString)->release();
+ mString = getEmptyString();
+}
+
void String8::setTo(const String8& other)
{
SharedBuffer::bufferFromData(other.mString)->acquire();
@@ -374,22 +282,28 @@ status_t String8::append(const char* other, size_t otherLen)
status_t String8::appendFormat(const char* fmt, ...)
{
- va_list ap;
- va_start(ap, fmt);
+ va_list args;
+ va_start(args, fmt);
+ status_t result = appendFormatV(fmt, args);
+
+ va_end(args);
+ return result;
+}
+
+status_t String8::appendFormatV(const char* fmt, va_list args)
+{
int result = NO_ERROR;
- int n = vsnprintf(NULL, 0, fmt, ap);
+ int n = vsnprintf(NULL, 0, fmt, args);
if (n != 0) {
size_t oldLength = length();
char* buf = lockBuffer(oldLength + n);
if (buf) {
- vsnprintf(buf + oldLength, n + 1, fmt, ap);
+ vsnprintf(buf + oldLength, n + 1, fmt, args);
} else {
result = NO_MEMORY;
}
}
-
- va_end(ap);
return result;
}
@@ -505,17 +419,17 @@ void String8::toUpper(size_t start, size_t length)
size_t String8::getUtf32Length() const
{
- return utf32_length(mString, length());
+ return utf8_to_utf32_length(mString, length());
}
int32_t String8::getUtf32At(size_t index, size_t *next_index) const
{
- return utf32_at(mString, length(), index, next_index);
+ return utf32_from_utf8_at(mString, length(), index, next_index);
}
-size_t String8::getUtf32(char32_t* dst, size_t dst_len) const
+void String8::getUtf32(char32_t* dst) const
{
- return utf8_to_utf32(mString, length(), dst, dst_len);
+ utf8_to_utf32(mString, length(), dst);
}
TextOutput& operator<<(TextOutput& to, const String8& val)
@@ -700,241 +614,3 @@ String8& String8::convertToResPath()
}
}; // namespace android
-
-// ---------------------------------------------------------------------------
-
-size_t strlen32(const char32_t *s)
-{
- const char32_t *ss = s;
- while ( *ss )
- ss++;
- return ss-s;
-}
-
-size_t strnlen32(const char32_t *s, size_t maxlen)
-{
- const char32_t *ss = s;
- while ((maxlen > 0) && *ss) {
- ss++;
- maxlen--;
- }
- return ss-s;
-}
-
-size_t utf8_length(const char *src)
-{
- const char *cur = src;
- size_t ret = 0;
- while (*cur != '\0') {
- const char first_char = *cur++;
- if ((first_char & 0x80) == 0) { // ASCII
- ret += 1;
- continue;
- }
- // (UTF-8's character must not be like 10xxxxxx,
- // but 110xxxxx, 1110xxxx, ... or 1111110x)
- if ((first_char & 0x40) == 0) {
- return 0;
- }
-
- int32_t mask, to_ignore_mask;
- size_t num_to_read = 0;
- char32_t utf32 = 0;
- for (num_to_read = 1, mask = 0x40, to_ignore_mask = 0x80;
- num_to_read < 5 && (first_char & mask);
- num_to_read++, to_ignore_mask |= mask, mask >>= 1) {
- if ((*cur & 0xC0) != 0x80) { // must be 10xxxxxx
- return 0;
- }
- // 0x3F == 00111111
- utf32 = (utf32 << 6) + (*cur++ & 0x3F);
- }
- // "first_char" must be (110xxxxx - 11110xxx)
- if (num_to_read == 5) {
- return 0;
- }
- to_ignore_mask |= mask;
- utf32 |= ((~to_ignore_mask) & first_char) << (6 * (num_to_read - 1));
- if (utf32 > android::kUnicodeMaxCodepoint) {
- return 0;
- }
-
- ret += num_to_read;
- }
- return ret;
-}
-
-size_t utf32_length(const char *src, size_t src_len)
-{
- if (src == NULL || src_len == 0) {
- return 0;
- }
- size_t ret = 0;
- const char* cur;
- const char* end;
- size_t num_to_skip;
- for (cur = src, end = src + src_len, num_to_skip = 1;
- cur < end;
- cur += num_to_skip, ret++) {
- const char first_char = *cur;
- num_to_skip = 1;
- if ((first_char & 0x80) == 0) { // ASCII
- continue;
- }
- int32_t mask;
-
- for (mask = 0x40; (first_char & mask); num_to_skip++, mask >>= 1) {
- }
- }
- return ret;
-}
-
-size_t utf8_length_from_utf32(const char32_t *src, size_t src_len)
-{
- if (src == NULL || src_len == 0) {
- return 0;
- }
- size_t ret = 0;
- const char32_t *end = src + src_len;
- while (src < end) {
- ret += android::utf32_to_utf8_bytes(*src++);
- }
- return ret;
-}
-
-size_t utf8_length_from_utf16(const char16_t *src, size_t src_len)
-{
- if (src == NULL || src_len == 0) {
- return 0;
- }
- size_t ret = 0;
- const char16_t* const end = src + src_len;
- while (src < end) {
- if ((*src & 0xFC00) == 0xD800 && (src + 1) < end
- && (*++src & 0xFC00) == 0xDC00) {
- // surrogate pairs are always 4 bytes.
- ret += 4;
- src++;
- } else {
- ret += android::utf32_to_utf8_bytes((char32_t) *src++);
- }
- }
- return ret;
-}
-
-static int32_t utf32_at_internal(const char* cur, size_t *num_read)
-{
- const char first_char = *cur;
- if ((first_char & 0x80) == 0) { // ASCII
- *num_read = 1;
- return *cur;
- }
- cur++;
- char32_t mask, to_ignore_mask;
- size_t num_to_read = 0;
- char32_t utf32 = first_char;
- for (num_to_read = 1, mask = 0x40, to_ignore_mask = 0xFFFFFF80;
- (first_char & mask);
- num_to_read++, to_ignore_mask |= mask, mask >>= 1) {
- // 0x3F == 00111111
- utf32 = (utf32 << 6) + (*cur++ & 0x3F);
- }
- to_ignore_mask |= mask;
- utf32 &= ~(to_ignore_mask << (6 * (num_to_read - 1)));
-
- *num_read = num_to_read;
- return static_cast<int32_t>(utf32);
-}
-
-int32_t utf32_at(const char *src, size_t src_len,
- size_t index, size_t *next_index)
-{
- if (index >= src_len) {
- return -1;
- }
- size_t dummy_index;
- if (next_index == NULL) {
- next_index = &dummy_index;
- }
- size_t num_read;
- int32_t ret = utf32_at_internal(src + index, &num_read);
- if (ret >= 0) {
- *next_index = index + num_read;
- }
-
- return ret;
-}
-
-size_t utf8_to_utf32(const char* src, size_t src_len,
- char32_t* dst, size_t dst_len)
-{
- if (src == NULL || src_len == 0 || dst == NULL || dst_len == 0) {
- return 0;
- }
-
- const char* cur = src;
- const char* end = src + src_len;
- char32_t* cur_utf32 = dst;
- const char32_t* end_utf32 = dst + dst_len;
- while (cur_utf32 < end_utf32 && cur < end) {
- size_t num_read;
- *cur_utf32++ =
- static_cast<char32_t>(utf32_at_internal(cur, &num_read));
- cur += num_read;
- }
- if (cur_utf32 < end_utf32) {
- *cur_utf32 = 0;
- }
- return static_cast<size_t>(cur_utf32 - dst);
-}
-
-size_t utf32_to_utf8(const char32_t* src, size_t src_len,
- char* dst, size_t dst_len)
-{
- if (src == NULL || src_len == 0 || dst == NULL || dst_len == 0) {
- return 0;
- }
- const char32_t *cur_utf32 = src;
- const char32_t *end_utf32 = src + src_len;
- char *cur = dst;
- const char *end = dst + dst_len;
- while (cur_utf32 < end_utf32 && cur < end) {
- size_t len = android::utf32_to_utf8_bytes(*cur_utf32);
- android::utf32_to_utf8((uint8_t *)cur, *cur_utf32++, len);
- cur += len;
- }
- if (cur < end) {
- *cur = '\0';
- }
- return cur - dst;
-}
-
-size_t utf16_to_utf8(const char16_t* src, size_t src_len,
- char* dst, size_t dst_len)
-{
- if (src == NULL || src_len == 0 || dst == NULL || dst_len == 0) {
- return 0;
- }
- const char16_t* cur_utf16 = src;
- const char16_t* const end_utf16 = src + src_len;
- char *cur = dst;
- const char* const end = dst + dst_len;
- while (cur_utf16 < end_utf16 && cur < end) {
- char32_t utf32;
- // surrogate pairs
- if ((*cur_utf16 & 0xFC00) == 0xD800 && (cur_utf16 + 1) < end_utf16) {
- utf32 = (*cur_utf16++ - 0xD800) << 10;
- utf32 |= *cur_utf16++ - 0xDC00;
- utf32 += 0x10000;
- } else {
- utf32 = (char32_t) *cur_utf16++;
- }
- size_t len = android::utf32_to_utf8_bytes(utf32);
- android::utf32_to_utf8((uint8_t*)cur, utf32, len);
- cur += len;
- }
- if (cur < end) {
- *cur = '\0';
- }
- return cur - dst;
-}
diff --git a/libs/utils/Tokenizer.cpp b/libs/utils/Tokenizer.cpp
new file mode 100644
index 0000000..9251973
--- /dev/null
+++ b/libs/utils/Tokenizer.cpp
@@ -0,0 +1,152 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "Tokenizer"
+
+#include <stdlib.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <errno.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <utils/Log.h>
+#include <utils/Tokenizer.h>
+
+// Enables debug output for the tokenizer.
+#define DEBUG_TOKENIZER 0
+
+
+namespace android {
+
+static inline bool isDelimiter(char ch, const char* delimiters) {
+ return strchr(delimiters, ch) != NULL;
+}
+
+
+Tokenizer::Tokenizer(const String8& filename, FileMap* fileMap,
+ const char* buffer, size_t length) :
+ mFilename(filename), mFileMap(fileMap), mBuffer(buffer), mLength(length),
+ mCurrent(buffer), mLineNumber(1) {
+}
+
+Tokenizer::~Tokenizer() {
+ if (mFileMap) {
+ mFileMap->release();
+ }
+}
+
+status_t Tokenizer::open(const String8& filename, Tokenizer** outTokenizer) {
+ *outTokenizer = NULL;
+
+ int result = NO_ERROR;
+ int fd = ::open(filename.string(), O_RDONLY);
+ if (fd < 0) {
+ result = -errno;
+ LOGE("Error opening file '%s', %s.", filename.string(), strerror(errno));
+ } else {
+ struct stat stat;
+ if (fstat(fd, &stat)) {
+ result = -errno;
+ LOGE("Error getting size of file '%s', %s.", filename.string(), strerror(errno));
+ } else {
+ size_t length = size_t(stat.st_size);
+ FileMap* fileMap = new FileMap();
+ if (!fileMap->create(NULL, fd, 0, length, true)) {
+ result = NO_MEMORY;
+ LOGE("Error mapping file '%s', %s.", filename.string(), strerror(errno));
+ } else {
+ fileMap->advise(FileMap::SEQUENTIAL);
+
+ *outTokenizer = new Tokenizer(filename, fileMap,
+ static_cast<const char*>(fileMap->getDataPtr()), length);
+ if (!*outTokenizer) {
+ result = NO_MEMORY;
+ LOGE("Error allocating tokenizer for file=%s.", filename.string());
+ }
+ }
+ if (result) {
+ fileMap->release();
+ }
+ }
+ close(fd);
+ }
+ return result;
+}
+
+String8 Tokenizer::getLocation() const {
+ String8 result;
+ result.appendFormat("%s:%d", mFilename.string(), mLineNumber);
+ return result;
+}
+
+String8 Tokenizer::peekRemainderOfLine() const {
+ const char* end = getEnd();
+ const char* eol = mCurrent;
+ while (eol != end) {
+ char ch = *eol;
+ if (ch == '\n') {
+ break;
+ }
+ eol += 1;
+ }
+ return String8(mCurrent, eol - mCurrent);
+}
+
+String8 Tokenizer::nextToken(const char* delimiters) {
+#if DEBUG_TOKENIZER
+ LOGD("nextToken");
+#endif
+ const char* end = getEnd();
+ const char* tokenStart = mCurrent;
+ while (mCurrent != end) {
+ char ch = *mCurrent;
+ if (ch == '\n' || isDelimiter(ch, delimiters)) {
+ break;
+ }
+ mCurrent += 1;
+ }
+ return String8(tokenStart, mCurrent - tokenStart);
+}
+
+void Tokenizer::nextLine() {
+#if DEBUG_TOKENIZER
+ LOGD("nextLine");
+#endif
+ const char* end = getEnd();
+ while (mCurrent != end) {
+ char ch = *(mCurrent++);
+ if (ch == '\n') {
+ mLineNumber += 1;
+ break;
+ }
+ }
+}
+
+void Tokenizer::skipDelimiters(const char* delimiters) {
+#if DEBUG_TOKENIZER
+ LOGD("skipDelimiters");
+#endif
+ const char* end = getEnd();
+ while (mCurrent != end) {
+ char ch = *mCurrent;
+ if (ch == '\n' || !isDelimiter(ch, delimiters)) {
+ break;
+ }
+ mCurrent += 1;
+ }
+}
+
+} // namespace android
diff --git a/libs/utils/Unicode.cpp b/libs/utils/Unicode.cpp
new file mode 100644
index 0000000..78c61b4
--- /dev/null
+++ b/libs/utils/Unicode.cpp
@@ -0,0 +1,575 @@
+/*
+ * Copyright (C) 2005 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <utils/Unicode.h>
+
+#include <stddef.h>
+
+#ifdef HAVE_WINSOCK
+# undef nhtol
+# undef htonl
+# undef nhtos
+# undef htons
+
+# ifdef HAVE_LITTLE_ENDIAN
+# define ntohl(x) ( ((x) << 24) | (((x) >> 24) & 255) | (((x) << 8) & 0xff0000) | (((x) >> 8) & 0xff00) )
+# define htonl(x) ntohl(x)
+# define ntohs(x) ( (((x) << 8) & 0xff00) | (((x) >> 8) & 255) )
+# define htons(x) ntohs(x)
+# else
+# define ntohl(x) (x)
+# define htonl(x) (x)
+# define ntohs(x) (x)
+# define htons(x) (x)
+# endif
+#else
+# include <netinet/in.h>
+#endif
+
+extern "C" {
+
+static const char32_t kByteMask = 0x000000BF;
+static const char32_t kByteMark = 0x00000080;
+
+// Surrogates aren't valid for UTF-32 characters, so define some
+// constants that will let us screen them out.
+static const char32_t kUnicodeSurrogateHighStart = 0x0000D800;
+static const char32_t kUnicodeSurrogateHighEnd = 0x0000DBFF;
+static const char32_t kUnicodeSurrogateLowStart = 0x0000DC00;
+static const char32_t kUnicodeSurrogateLowEnd = 0x0000DFFF;
+static const char32_t kUnicodeSurrogateStart = kUnicodeSurrogateHighStart;
+static const char32_t kUnicodeSurrogateEnd = kUnicodeSurrogateLowEnd;
+static const char32_t kUnicodeMaxCodepoint = 0x0010FFFF;
+
+// Mask used to set appropriate bits in first byte of UTF-8 sequence,
+// indexed by number of bytes in the sequence.
+// 0xxxxxxx
+// -> (00-7f) 7bit. Bit mask for the first byte is 0x00000000
+// 110yyyyx 10xxxxxx
+// -> (c0-df)(80-bf) 11bit. Bit mask is 0x000000C0
+// 1110yyyy 10yxxxxx 10xxxxxx
+// -> (e0-ef)(80-bf)(80-bf) 16bit. Bit mask is 0x000000E0
+// 11110yyy 10yyxxxx 10xxxxxx 10xxxxxx
+// -> (f0-f7)(80-bf)(80-bf)(80-bf) 21bit. Bit mask is 0x000000F0
+static const char32_t kFirstByteMark[] = {
+ 0x00000000, 0x00000000, 0x000000C0, 0x000000E0, 0x000000F0
+};
+
+// --------------------------------------------------------------------------
+// UTF-32
+// --------------------------------------------------------------------------
+
+/**
+ * Return number of UTF-8 bytes required for the character. If the character
+ * is invalid, return size of 0.
+ */
+static inline size_t utf32_codepoint_utf8_length(char32_t srcChar)
+{
+ // Figure out how many bytes the result will require.
+ if (srcChar < 0x00000080) {
+ return 1;
+ } else if (srcChar < 0x00000800) {
+ return 2;
+ } else if (srcChar < 0x00010000) {
+ if ((srcChar < kUnicodeSurrogateStart) || (srcChar > kUnicodeSurrogateEnd)) {
+ return 3;
+ } else {
+ // Surrogates are invalid UTF-32 characters.
+ return 0;
+ }
+ }
+ // Max code point for Unicode is 0x0010FFFF.
+ else if (srcChar <= kUnicodeMaxCodepoint) {
+ return 4;
+ } else {
+ // Invalid UTF-32 character.
+ return 0;
+ }
+}
+
+// Write out the source character to <dstP>.
+
+static inline void utf32_codepoint_to_utf8(uint8_t* dstP, char32_t srcChar, size_t bytes)
+{
+ dstP += bytes;
+ switch (bytes)
+ { /* note: everything falls through. */
+ case 4: *--dstP = (uint8_t)((srcChar | kByteMark) & kByteMask); srcChar >>= 6;
+ case 3: *--dstP = (uint8_t)((srcChar | kByteMark) & kByteMask); srcChar >>= 6;
+ case 2: *--dstP = (uint8_t)((srcChar | kByteMark) & kByteMask); srcChar >>= 6;
+ case 1: *--dstP = (uint8_t)(srcChar | kFirstByteMark[bytes]);
+ }
+}
+
+size_t strlen32(const char32_t *s)
+{
+ const char32_t *ss = s;
+ while ( *ss )
+ ss++;
+ return ss-s;
+}
+
+size_t strnlen32(const char32_t *s, size_t maxlen)
+{
+ const char32_t *ss = s;
+ while ((maxlen > 0) && *ss) {
+ ss++;
+ maxlen--;
+ }
+ return ss-s;
+}
+
+static inline int32_t utf32_at_internal(const char* cur, size_t *num_read)
+{
+ const char first_char = *cur;
+ if ((first_char & 0x80) == 0) { // ASCII
+ *num_read = 1;
+ return *cur;
+ }
+ cur++;
+ char32_t mask, to_ignore_mask;
+ size_t num_to_read = 0;
+ char32_t utf32 = first_char;
+ for (num_to_read = 1, mask = 0x40, to_ignore_mask = 0xFFFFFF80;
+ (first_char & mask);
+ num_to_read++, to_ignore_mask |= mask, mask >>= 1) {
+ // 0x3F == 00111111
+ utf32 = (utf32 << 6) + (*cur++ & 0x3F);
+ }
+ to_ignore_mask |= mask;
+ utf32 &= ~(to_ignore_mask << (6 * (num_to_read - 1)));
+
+ *num_read = num_to_read;
+ return static_cast<int32_t>(utf32);
+}
+
+int32_t utf32_from_utf8_at(const char *src, size_t src_len, size_t index, size_t *next_index)
+{
+ if (index >= src_len) {
+ return -1;
+ }
+ size_t dummy_index;
+ if (next_index == NULL) {
+ next_index = &dummy_index;
+ }
+ size_t num_read;
+ int32_t ret = utf32_at_internal(src + index, &num_read);
+ if (ret >= 0) {
+ *next_index = index + num_read;
+ }
+
+ return ret;
+}
+
+ssize_t utf32_to_utf8_length(const char32_t *src, size_t src_len)
+{
+ if (src == NULL || src_len == 0) {
+ return -1;
+ }
+
+ size_t ret = 0;
+ const char32_t *end = src + src_len;
+ while (src < end) {
+ ret += utf32_codepoint_utf8_length(*src++);
+ }
+ return ret;
+}
+
+void utf32_to_utf8(const char32_t* src, size_t src_len, char* dst)
+{
+ if (src == NULL || src_len == 0 || dst == NULL) {
+ return;
+ }
+
+ const char32_t *cur_utf32 = src;
+ const char32_t *end_utf32 = src + src_len;
+ char *cur = dst;
+ while (cur_utf32 < end_utf32) {
+ size_t len = utf32_codepoint_utf8_length(*cur_utf32);
+ utf32_codepoint_to_utf8((uint8_t *)cur, *cur_utf32++, len);
+ cur += len;
+ }
+ *cur = '\0';
+}
+
+// --------------------------------------------------------------------------
+// UTF-16
+// --------------------------------------------------------------------------
+
+int strcmp16(const char16_t *s1, const char16_t *s2)
+{
+ char16_t ch;
+ int d = 0;
+
+ while ( 1 ) {
+ d = (int)(ch = *s1++) - (int)*s2++;
+ if ( d || !ch )
+ break;
+ }
+
+ return d;
+}
+
+int strncmp16(const char16_t *s1, const char16_t *s2, size_t n)
+{
+ char16_t ch;
+ int d = 0;
+
+ while ( n-- ) {
+ d = (int)(ch = *s1++) - (int)*s2++;
+ if ( d || !ch )
+ break;
+ }
+
+ return d;
+}
+
+char16_t *strcpy16(char16_t *dst, const char16_t *src)
+{
+ char16_t *q = dst;
+ const char16_t *p = src;
+ char16_t ch;
+
+ do {
+ *q++ = ch = *p++;
+ } while ( ch );
+
+ return dst;
+}
+
+size_t strlen16(const char16_t *s)
+{
+ const char16_t *ss = s;
+ while ( *ss )
+ ss++;
+ return ss-s;
+}
+
+
+char16_t *strncpy16(char16_t *dst, const char16_t *src, size_t n)
+{
+ char16_t *q = dst;
+ const char16_t *p = src;
+ char ch;
+
+ while (n) {
+ n--;
+ *q++ = ch = *p++;
+ if ( !ch )
+ break;
+ }
+
+ *q = 0;
+
+ return dst;
+}
+
+size_t strnlen16(const char16_t *s, size_t maxlen)
+{
+ const char16_t *ss = s;
+
+ /* Important: the maxlen test must precede the reference through ss;
+ since the byte beyond the maximum may segfault */
+ while ((maxlen > 0) && *ss) {
+ ss++;
+ maxlen--;
+ }
+ return ss-s;
+}
+
+int strzcmp16(const char16_t *s1, size_t n1, const char16_t *s2, size_t n2)
+{
+ const char16_t* e1 = s1+n1;
+ const char16_t* e2 = s2+n2;
+
+ while (s1 < e1 && s2 < e2) {
+ const int d = (int)*s1++ - (int)*s2++;
+ if (d) {
+ return d;
+ }
+ }
+
+ return n1 < n2
+ ? (0 - (int)*s2)
+ : (n1 > n2
+ ? ((int)*s1 - 0)
+ : 0);
+}
+
+int strzcmp16_h_n(const char16_t *s1H, size_t n1, const char16_t *s2N, size_t n2)
+{
+ const char16_t* e1 = s1H+n1;
+ const char16_t* e2 = s2N+n2;
+
+ while (s1H < e1 && s2N < e2) {
+ const char16_t c2 = ntohs(*s2N);
+ const int d = (int)*s1H++ - (int)c2;
+ s2N++;
+ if (d) {
+ return d;
+ }
+ }
+
+ return n1 < n2
+ ? (0 - (int)ntohs(*s2N))
+ : (n1 > n2
+ ? ((int)*s1H - 0)
+ : 0);
+}
+
+void utf16_to_utf8(const char16_t* src, size_t src_len, char* dst)
+{
+ if (src == NULL || src_len == 0 || dst == NULL) {
+ return;
+ }
+
+ const char16_t* cur_utf16 = src;
+ const char16_t* const end_utf16 = src + src_len;
+ char *cur = dst;
+ while (cur_utf16 < end_utf16) {
+ char32_t utf32;
+ // surrogate pairs
+ if ((*cur_utf16 & 0xFC00) == 0xD800) {
+ utf32 = (*cur_utf16++ - 0xD800) << 10;
+ utf32 |= *cur_utf16++ - 0xDC00;
+ utf32 += 0x10000;
+ } else {
+ utf32 = (char32_t) *cur_utf16++;
+ }
+ const size_t len = utf32_codepoint_utf8_length(utf32);
+ utf32_codepoint_to_utf8((uint8_t*)cur, utf32, len);
+ cur += len;
+ }
+ *cur = '\0';
+}
+
+// --------------------------------------------------------------------------
+// UTF-8
+// --------------------------------------------------------------------------
+
+ssize_t utf8_length(const char *src)
+{
+ const char *cur = src;
+ size_t ret = 0;
+ while (*cur != '\0') {
+ const char first_char = *cur++;
+ if ((first_char & 0x80) == 0) { // ASCII
+ ret += 1;
+ continue;
+ }
+ // (UTF-8's character must not be like 10xxxxxx,
+ // but 110xxxxx, 1110xxxx, ... or 1111110x)
+ if ((first_char & 0x40) == 0) {
+ return -1;
+ }
+
+ int32_t mask, to_ignore_mask;
+ size_t num_to_read = 0;
+ char32_t utf32 = 0;
+ for (num_to_read = 1, mask = 0x40, to_ignore_mask = 0x80;
+ num_to_read < 5 && (first_char & mask);
+ num_to_read++, to_ignore_mask |= mask, mask >>= 1) {
+ if ((*cur & 0xC0) != 0x80) { // must be 10xxxxxx
+ return -1;
+ }
+ // 0x3F == 00111111
+ utf32 = (utf32 << 6) + (*cur++ & 0x3F);
+ }
+ // "first_char" must be (110xxxxx - 11110xxx)
+ if (num_to_read == 5) {
+ return -1;
+ }
+ to_ignore_mask |= mask;
+ utf32 |= ((~to_ignore_mask) & first_char) << (6 * (num_to_read - 1));
+ if (utf32 > kUnicodeMaxCodepoint) {
+ return -1;
+ }
+
+ ret += num_to_read;
+ }
+ return ret;
+}
+
+ssize_t utf16_to_utf8_length(const char16_t *src, size_t src_len)
+{
+ if (src == NULL || src_len == 0) {
+ return -1;
+ }
+
+ size_t ret = 0;
+ const char16_t* const end = src + src_len;
+ while (src < end) {
+ if ((*src & 0xFC00) == 0xD800 && (src + 1) < end
+ && (*++src & 0xFC00) == 0xDC00) {
+ // surrogate pairs are always 4 bytes.
+ ret += 4;
+ src++;
+ } else {
+ ret += utf32_codepoint_utf8_length((char32_t) *src++);
+ }
+ }
+ return ret;
+}
+
+/**
+ * Returns 1-4 based on the number of leading bits.
+ *
+ * 1111 -> 4
+ * 1110 -> 3
+ * 110x -> 2
+ * 10xx -> 1
+ * 0xxx -> 1
+ */
+static inline size_t utf8_codepoint_len(uint8_t ch)
+{
+ return ((0xe5000000 >> ((ch >> 3) & 0x1e)) & 3) + 1;
+}
+
+static inline void utf8_shift_and_mask(uint32_t* codePoint, const uint8_t byte)
+{
+ *codePoint <<= 6;
+ *codePoint |= 0x3F & byte;
+}
+
+size_t utf8_to_utf32_length(const char *src, size_t src_len)
+{
+ if (src == NULL || src_len == 0) {
+ return 0;
+ }
+ size_t ret = 0;
+ const char* cur;
+ const char* end;
+ size_t num_to_skip;
+ for (cur = src, end = src + src_len, num_to_skip = 1;
+ cur < end;
+ cur += num_to_skip, ret++) {
+ const char first_char = *cur;
+ num_to_skip = 1;
+ if ((first_char & 0x80) == 0) { // ASCII
+ continue;
+ }
+ int32_t mask;
+
+ for (mask = 0x40; (first_char & mask); num_to_skip++, mask >>= 1) {
+ }
+ }
+ return ret;
+}
+
+void utf8_to_utf32(const char* src, size_t src_len, char32_t* dst)
+{
+ if (src == NULL || src_len == 0 || dst == NULL) {
+ return;
+ }
+
+ const char* cur = src;
+ const char* const end = src + src_len;
+ char32_t* cur_utf32 = dst;
+ while (cur < end) {
+ size_t num_read;
+ *cur_utf32++ = static_cast<char32_t>(utf32_at_internal(cur, &num_read));
+ cur += num_read;
+ }
+ *cur_utf32 = 0;
+}
+
+static inline uint32_t utf8_to_utf32_codepoint(const uint8_t *src, size_t length)
+{
+ uint32_t unicode;
+
+ switch (length)
+ {
+ case 1:
+ return src[0];
+ case 2:
+ unicode = src[0] & 0x1f;
+ utf8_shift_and_mask(&unicode, src[1]);
+ return unicode;
+ case 3:
+ unicode = src[0] & 0x0f;
+ utf8_shift_and_mask(&unicode, src[1]);
+ utf8_shift_and_mask(&unicode, src[2]);
+ return unicode;
+ case 4:
+ unicode = src[0] & 0x07;
+ utf8_shift_and_mask(&unicode, src[1]);
+ utf8_shift_and_mask(&unicode, src[2]);
+ utf8_shift_and_mask(&unicode, src[3]);
+ return unicode;
+ default:
+ return 0xffff;
+ }
+
+ //printf("Char at %p: len=%d, utf-16=%p\n", src, length, (void*)result);
+}
+
+ssize_t utf8_to_utf16_length(const uint8_t* u8str, size_t u8len)
+{
+ const uint8_t* const u8end = u8str + u8len;
+ const uint8_t* u8cur = u8str;
+
+ /* Validate that the UTF-8 is the correct len */
+ size_t u16measuredLen = 0;
+ while (u8cur < u8end) {
+ u16measuredLen++;
+ int u8charLen = utf8_codepoint_len(*u8cur);
+ uint32_t codepoint = utf8_to_utf32_codepoint(u8cur, u8charLen);
+ if (codepoint > 0xFFFF) u16measuredLen++; // this will be a surrogate pair in utf16
+ u8cur += u8charLen;
+ }
+
+ /**
+ * Make sure that we ended where we thought we would and the output UTF-16
+ * will be exactly how long we were told it would be.
+ */
+ if (u8cur != u8end) {
+ return -1;
+ }
+
+ return u16measuredLen;
+}
+
+/**
+ * Convert a UTF-8 string to UTF-16. The destination UTF-16 buffer must have
+ * space for NULL at the end.
+ */
+void utf8_to_utf16(const uint8_t* u8str, size_t u8len, char16_t* u16str)
+{
+ const uint8_t* const u8end = u8str + u8len;
+ const uint8_t* u8cur = u8str;
+ char16_t* u16cur = u16str;
+
+ while (u8cur < u8end) {
+ size_t u8len = utf8_codepoint_len(*u8cur);
+ uint32_t codepoint = utf8_to_utf32_codepoint(u8cur, u8len);
+
+ // Convert the UTF32 codepoint to one or more UTF16 codepoints
+ if (codepoint <= 0xFFFF) {
+ // Single UTF16 character
+ *u16cur++ = (char16_t) codepoint;
+ } else {
+ // Multiple UTF16 characters with surrogates
+ codepoint = codepoint - 0x10000;
+ *u16cur++ = (char16_t) ((codepoint >> 10) + 0xD800);
+ *u16cur++ = (char16_t) ((codepoint & 0x3FF) + 0xDC00);
+ }
+
+ u8cur += u8len;
+ }
+ *u16cur = 0;
+}
+
+}
diff --git a/libs/utils/tests/Android.mk b/libs/utils/tests/Android.mk
index 00077ee..72d4876 100644
--- a/libs/utils/tests/Android.mk
+++ b/libs/utils/tests/Android.mk
@@ -8,7 +8,8 @@ ifneq ($(TARGET_SIMULATOR),true)
test_src_files := \
ObbFile_test.cpp \
Looper_test.cpp \
- String8_test.cpp
+ String8_test.cpp \
+ Unicode_test.cpp
shared_libraries := \
libz \
diff --git a/libs/utils/tests/Unicode_test.cpp b/libs/utils/tests/Unicode_test.cpp
new file mode 100644
index 0000000..18c130c
--- /dev/null
+++ b/libs/utils/tests/Unicode_test.cpp
@@ -0,0 +1,115 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "Unicode_test"
+#include <utils/Log.h>
+#include <utils/Unicode.h>
+
+#include <gtest/gtest.h>
+
+namespace android {
+
+class UnicodeTest : public testing::Test {
+protected:
+ virtual void SetUp() {
+ }
+
+ virtual void TearDown() {
+ }
+};
+
+TEST_F(UnicodeTest, UTF8toUTF16ZeroLength) {
+ ssize_t measured;
+
+ const uint8_t str[] = { };
+
+ measured = utf8_to_utf16_length(str, 0);
+ EXPECT_EQ(0, measured)
+ << "Zero length input should return zero length output.";
+}
+
+TEST_F(UnicodeTest, UTF8toUTF16ASCIILength) {
+ ssize_t measured;
+
+ // U+0030 or ASCII '0'
+ const uint8_t str[] = { 0x30 };
+
+ measured = utf8_to_utf16_length(str, sizeof(str));
+ EXPECT_EQ(1, measured)
+ << "ASCII glyphs should have a length of 1 char16_t";
+}
+
+TEST_F(UnicodeTest, UTF8toUTF16Plane1Length) {
+ ssize_t measured;
+
+ // U+2323 SMILE
+ const uint8_t str[] = { 0xE2, 0x8C, 0xA3 };
+
+ measured = utf8_to_utf16_length(str, sizeof(str));
+ EXPECT_EQ(1, measured)
+ << "Plane 1 glyphs should have a length of 1 char16_t";
+}
+
+TEST_F(UnicodeTest, UTF8toUTF16SurrogateLength) {
+ ssize_t measured;
+
+ // U+10000
+ const uint8_t str[] = { 0xF0, 0x90, 0x80, 0x80 };
+
+ measured = utf8_to_utf16_length(str, sizeof(str));
+ EXPECT_EQ(2, measured)
+ << "Surrogate pairs should have a length of 2 char16_t";
+}
+
+TEST_F(UnicodeTest, UTF8toUTF16TruncatedUTF8) {
+ ssize_t measured;
+
+ // Truncated U+2323 SMILE
+ // U+2323 SMILE
+ const uint8_t str[] = { 0xE2, 0x8C };
+
+ measured = utf8_to_utf16_length(str, sizeof(str));
+ EXPECT_EQ(-1, measured)
+ << "Truncated UTF-8 should return -1 to indicate invalid";
+}
+
+TEST_F(UnicodeTest, UTF8toUTF16Normal) {
+ const uint8_t str[] = {
+ 0x30, // U+0030, 1 UTF-16 character
+ 0xC4, 0x80, // U+0100, 1 UTF-16 character
+ 0xE2, 0x8C, 0xA3, // U+2323, 1 UTF-16 character
+ 0xF0, 0x90, 0x80, 0x80, // U+10000, 2 UTF-16 character
+ };
+
+ char16_t output[1 + 1 + 1 + 2 + 1]; // Room for NULL
+
+ utf8_to_utf16(str, sizeof(str), output);
+
+ EXPECT_EQ(0x0030, output[0])
+ << "should be U+0030";
+ EXPECT_EQ(0x0100, output[1])
+ << "should be U+0100";
+ EXPECT_EQ(0x2323, output[2])
+ << "should be U+2323";
+ EXPECT_EQ(0xD800, output[3])
+ << "should be first half of surrogate U+10000";
+ EXPECT_EQ(0xDC00, output[4])
+ << "should be second half of surrogate U+10000";
+ EXPECT_EQ(NULL, output[5])
+ << "should be NULL terminated";
+}
+
+}