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-rw-r--r--libs/gui/SurfaceTextureClient.cpp45
-rw-r--r--libs/gui/tests/SurfaceTextureClient_test.cpp2
-rw-r--r--libs/gui/tests/SurfaceTexture_test.cpp24
-rw-r--r--libs/hwui/Caches.h2
-rw-r--r--libs/hwui/LayerRenderer.cpp56
-rw-r--r--libs/hwui/OpenGLRenderer.cpp1
-rw-r--r--libs/hwui/ShapeCache.h11
-rw-r--r--libs/rs/Android.mk1
-rw-r--r--libs/rs/driver/rsdAllocation.cpp92
-rw-r--r--libs/rs/driver/rsdAllocation.h5
-rw-r--r--libs/rs/driver/rsdFrameBuffer.cpp138
-rw-r--r--libs/rs/driver/rsdFrameBufferObj.cpp143
-rw-r--r--libs/rs/driver/rsdFrameBufferObj.h59
-rw-r--r--libs/rs/driver/rsdGL.cpp7
-rw-r--r--libs/rs/driver/rsdGL.h2
-rw-r--r--libs/rs/driver/rsdMeshObj.cpp9
-rw-r--r--libs/rs/driver/rsdRuntimeStubs.cpp7
-rw-r--r--libs/rs/rs.spec1
-rw-r--r--libs/rs/rsFBOCache.cpp10
-rw-r--r--libs/utils/BlobCache.cpp14
20 files changed, 465 insertions, 164 deletions
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index 22b0852..b9b2310 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -143,12 +143,40 @@ int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer) {
int SurfaceTextureClient::cancelBuffer(android_native_buffer_t* buffer) {
LOGV("SurfaceTextureClient::cancelBuffer");
Mutex::Autolock lock(mMutex);
+ int i = getSlotFromBufferLocked(buffer);
+ if (i < 0) {
+ return i;
+ }
+ mSurfaceTexture->cancelBuffer(i);
+ return OK;
+}
+
+int SurfaceTextureClient::getSlotFromBufferLocked(
+ android_native_buffer_t* buffer) const {
+ bool dumpedState = false;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i]->handle == buffer->handle) {
- mSurfaceTexture->cancelBuffer(i);
- return OK;
+ // XXX: Dump the slots whenever we hit a NULL entry while searching for
+ // a buffer.
+ if (mSlots[i] == NULL) {
+ if (!dumpedState) {
+ LOGD("getSlotFromBufferLocked: encountered NULL buffer in slot %d "
+ "looking for buffer %p", i, buffer->handle);
+ for (int j = 0; j < NUM_BUFFER_SLOTS; j++) {
+ if (mSlots[j] == NULL) {
+ LOGD("getSlotFromBufferLocked: %02d: NULL", j);
+ } else {
+ LOGD("getSlotFromBufferLocked: %02d: %p", j, mSlots[j]->handle);
+ }
+ }
+ dumpedState = true;
+ }
+ }
+
+ if (mSlots[i] != NULL && mSlots[i]->handle == buffer->handle) {
+ return i;
}
}
+ LOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle);
return BAD_VALUE;
}
@@ -169,13 +197,12 @@ int SurfaceTextureClient::queueBuffer(android_native_buffer_t* buffer) {
} else {
timestamp = mTimestamp;
}
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i]->handle == buffer->handle) {
- return mSurfaceTexture->queueBuffer(i, timestamp);
- }
+ int i = getSlotFromBufferLocked(buffer);
+ if (i < 0) {
+ return i;
}
- LOGE("queueBuffer: unknown buffer queued");
- return BAD_VALUE;
+ mSurfaceTexture->queueBuffer(i, timestamp);
+ return OK;
}
int SurfaceTextureClient::query(int what, int* value) const {
diff --git a/libs/gui/tests/SurfaceTextureClient_test.cpp b/libs/gui/tests/SurfaceTextureClient_test.cpp
index a4c5b36..519b40e 100644
--- a/libs/gui/tests/SurfaceTextureClient_test.cpp
+++ b/libs/gui/tests/SurfaceTextureClient_test.cpp
@@ -590,7 +590,7 @@ TEST_F(SurfaceTextureClientTest, GetTransformMatrixSucceedsAfterFreeingBuffersWi
// This test verifies that the buffer format can be queried immediately after
// it is set.
-TEST_F(SurfaceTextureClientTest, DISABLED_QueryFormatAfterSettingWorks) {
+TEST_F(SurfaceTextureClientTest, QueryFormatAfterSettingWorks) {
sp<ANativeWindow> anw(mSTC);
int fmts[] = {
// RGBA_8888 should not come first, as it's the default
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
index 50af3bb..f6cefa6 100644
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -542,11 +542,7 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255));
}
-// XXX: This test is disabled because it it currently broken on all devices to
-// which I have access. Some of the checkPixel calls are not correct because
-// I just copied them from the npot test above and haven't bothered to figure
-// out the correct values.
-TEST_F(SurfaceTextureGLTest, DISABLED_TexturingFromCpuFilledYV12BufferPow2) {
+TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) {
const int texWidth = 64;
const int texHeight = 64;
@@ -576,18 +572,18 @@ TEST_F(SurfaceTextureGLTest, DISABLED_TexturingFromCpuFilledYV12BufferPow2) {
drawTexture();
- EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255));
+ EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255));
+ EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255));
EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(22, 19, 247, 70, 255, 255));
- EXPECT_TRUE(checkPixel(45, 11, 209, 32, 235, 255));
- EXPECT_TRUE(checkPixel(52, 12, 100, 255, 73, 255));
- EXPECT_TRUE(checkPixel( 7, 32, 155, 0, 118, 255));
- EXPECT_TRUE(checkPixel(31, 54, 148, 71, 110, 255));
- EXPECT_TRUE(checkPixel(29, 28, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(36, 41, 155, 29, 0, 255));
+ EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255));
+ EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255));
+ EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255));
+ EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255));
+ EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255));
+ EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255));
+ EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255));
}
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
index 596781e..e64d8ac 100644
--- a/libs/hwui/Caches.h
+++ b/libs/hwui/Caches.h
@@ -74,7 +74,7 @@ static const GLsizei gMeshCount = 4;
struct CacheLogger {
CacheLogger() {
- LOGD("Creating OpenGL renderer caches");
+ INIT_LOGD("Creating OpenGL renderer caches");
}
}; // struct CacheLogger
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 146e789..77e63d7 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -326,12 +326,17 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
return false;
}
+ SkAutoLockPixels alp(*bitmap);
+
GLuint texture;
GLuint previousFbo;
GLenum format;
GLenum type;
+ GLenum error = GL_NO_ERROR;
+ bool status = false;
+
switch (bitmap->config()) {
case SkBitmap::kA8_Config:
format = GL_ALPHA;
@@ -352,10 +357,18 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
break;
}
+ float alpha = layer->alpha;
+ SkXfermode::Mode mode = layer->mode;
+
+ layer->mode = SkXfermode::kSrc_Mode;
+ layer->alpha = 255;
+ layer->fbo = fbo;
+
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glGenTextures(1, &texture);
+ if ((error = glGetError()) != GL_NO_ERROR) goto error;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
@@ -368,39 +381,48 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
0, format, type, NULL);
+ if ((error = glGetError()) != GL_NO_ERROR) goto error;
+
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, texture, 0);
+ if ((error = glGetError()) != GL_NO_ERROR) goto error;
- glBindTexture(GL_TEXTURE_2D, layer->texture);
+ {
+ LayerRenderer renderer(layer);
+ renderer.setViewport(bitmap->width(), bitmap->height());
+ renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
+ bitmap->width(), bitmap->height(), !layer->blend);
+ if ((error = glGetError()) != GL_NO_ERROR) goto error;
- float alpha = layer->alpha;
- SkXfermode::Mode mode = layer->mode;
+ {
+ Rect bounds;
+ bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
+ renderer.drawTextureLayer(layer, bounds);
- layer->mode = SkXfermode::kSrc_Mode;
- layer->alpha = 255;
- layer->fbo = fbo;
+ glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
+ type, bitmap->getPixels());
- LayerRenderer renderer(layer);
- renderer.setViewport(bitmap->width(), bitmap->height());
- renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
- bitmap->width(), bitmap->height(), !layer->blend);
+ if ((error = glGetError()) != GL_NO_ERROR) goto error;
+ }
- Rect bounds;
- bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
- renderer.drawTextureLayer(layer, bounds);
+ status = true;
+ }
- SkAutoLockPixels alp(*bitmap);
- glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, type, bitmap->getPixels());
+error:
+#if DEBUG_OPENGL
+ if (error != GL_NO_ERROR) {
+ LOGD("GL error while copying layer into bitmap = 0x%x", error);
+ }
+#endif
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
-
layer->mode = mode;
layer->alpha = alpha;
layer->fbo = 0;
glDeleteTextures(1, &texture);
caches.fboCache.put(fbo);
- return true;
+ return status;
}
return false;
}
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 5343a05..88774c6 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -151,7 +151,6 @@ void OpenGLRenderer::prepareDirty(float left, float top, float right, float bott
mSaveCount = 1;
glViewport(0, 0, mWidth, mHeight);
-
glDisable(GL_DITHER);
glEnable(GL_SCISSOR_TEST);
diff --git a/libs/hwui/ShapeCache.h b/libs/hwui/ShapeCache.h
index b5cc29c..b048469 100644
--- a/libs/hwui/ShapeCache.h
+++ b/libs/hwui/ShapeCache.h
@@ -537,15 +537,16 @@ PathTexture* ShapeCache<Entry>::addTexture(const Entry& entry, const SkPath *pat
const float pathWidth = fmax(bounds.width(), 1.0f);
const float pathHeight = fmax(bounds.height(), 1.0f);
- if (pathWidth > mMaxTextureSize || pathHeight > mMaxTextureSize) {
- LOGW("Shape %s too large to be rendered into a texture", mName);
- return NULL;
- }
+ const float offset = fmax(paint->getStrokeWidth(), 1.0f) * 1.5f;
- const float offset = paint->getStrokeWidth() * 1.5f;
const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5);
const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5);
+ if (width > mMaxTextureSize || height > mMaxTextureSize) {
+ LOGW("Shape %s too large to be rendered into a texture", mName);
+ return NULL;
+ }
+
const uint32_t size = width * height;
// Don't even try to cache a bitmap that's bigger than the cache
if (size < mMaxSize) {
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk
index 9fabf8d..d9cc6b6 100644
--- a/libs/rs/Android.mk
+++ b/libs/rs/Android.mk
@@ -119,6 +119,7 @@ LOCAL_SRC_FILES:= \
driver/rsdBcc.cpp \
driver/rsdCore.cpp \
driver/rsdFrameBuffer.cpp \
+ driver/rsdFrameBufferObj.cpp \
driver/rsdGL.cpp \
driver/rsdMesh.cpp \
driver/rsdMeshObj.cpp \
diff --git a/libs/rs/driver/rsdAllocation.cpp b/libs/rs/driver/rsdAllocation.cpp
index 8bfc185..01a0cf6 100644
--- a/libs/rs/driver/rsdAllocation.cpp
+++ b/libs/rs/driver/rsdAllocation.cpp
@@ -19,6 +19,7 @@
#include "rsdBcc.h"
#include "rsdRuntime.h"
#include "rsdAllocation.h"
+#include "rsdFrameBufferObj.h"
#include "rsAllocation.h"
@@ -244,6 +245,9 @@ bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) {
if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) {
drv->uploadDeferred = true;
}
+
+ drv->readBackFBO = NULL;
+
return true;
}
@@ -269,6 +273,10 @@ void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) {
free(drv->mallocPtr);
drv->mallocPtr = NULL;
}
+ if (drv->readBackFBO != NULL) {
+ delete drv->readBackFBO;
+ drv->readBackFBO = NULL;
+ }
free(drv);
alloc->mHal.drv = NULL;
}
@@ -292,13 +300,52 @@ void rsdAllocationResize(const Context *rsc, const Allocation *alloc,
}
}
+static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc) {
+ if (!alloc->getIsScript()) {
+ return; // nothing to sync
+ }
+
+ RsdHal *dc = (RsdHal *)rsc->mHal.drv;
+ RsdFrameBufferObj *lastFbo = dc->gl.currentFrameBuffer;
+
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+ if (!drv->textureID && !drv->renderTargetID) {
+ return; // nothing was rendered here yet, so nothing to sync
+ }
+ if (drv->readBackFBO == NULL) {
+ drv->readBackFBO = new RsdFrameBufferObj();
+ drv->readBackFBO->setColorTarget(drv, 0);
+ drv->readBackFBO->setDimensions(alloc->getType()->getDimX(),
+ alloc->getType()->getDimY());
+ }
+
+ // Bind the framebuffer object so we can read back from it
+ drv->readBackFBO->setActive(rsc);
+
+ // Do the readback
+ glReadPixels(0, 0, alloc->getType()->getDimX(), alloc->getType()->getDimY(),
+ drv->glFormat, drv->glType, alloc->getPtr());
+
+ // Revert framebuffer to its original
+ lastFbo->setActive(rsc);
+}
void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc,
RsAllocationUsageType src) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
- if (!drv->uploadDeferred) {
+ if (src == RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
+ if(!alloc->getIsRenderTarget()) {
+ rsc->setError(RS_ERROR_FATAL_DRIVER,
+ "Attempting to sync allocation from render target, "
+ "for non-render target allocation");
+ } else if (alloc->getType()->getElement()->getKind() != RS_KIND_PIXEL_RGBA) {
+ rsc->setError(RS_ERROR_FATAL_DRIVER, "Cannot only sync from RGBA"
+ "render target");
+ } else {
+ rsdAllocationSyncFromFBO(rsc, alloc);
+ }
return;
}
@@ -382,7 +429,40 @@ void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *dstAlloc,
uint32_t dstXoff, uint32_t dstLod, uint32_t count,
const android::renderscript::Allocation *srcAlloc,
- uint32_t srcXoff, uint32_t srcLod){
+ uint32_t srcXoff, uint32_t srcLod) {
+}
+
+uint8_t *getOffsetPtr(const android::renderscript::Allocation *alloc,
+ uint32_t xoff, uint32_t yoff, uint32_t lod,
+ RsAllocationCubemapFace face) {
+ uint8_t *ptr = static_cast<uint8_t *>(alloc->getPtr());
+ ptr += alloc->getType()->getLODOffset(lod, xoff, yoff);
+
+ if (face != 0) {
+ uint32_t totalSizeBytes = alloc->getType()->getSizeBytes();
+ uint32_t faceOffset = totalSizeBytes / 6;
+ ptr += faceOffset * (uint32_t)face;
+ }
+ return ptr;
+}
+
+
+void rsdAllocationData2D_alloc_script(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *dstAlloc,
+ uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
+ RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
+ const android::renderscript::Allocation *srcAlloc,
+ uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
+ RsAllocationCubemapFace srcFace) {
+ uint32_t elementSize = dstAlloc->getType()->getElementSizeBytes();
+ for (uint32_t i = 0; i < h; i ++) {
+ uint8_t *dstPtr = getOffsetPtr(dstAlloc, dstXoff, dstYoff + i, dstLod, dstFace);
+ uint8_t *srcPtr = getOffsetPtr(srcAlloc, srcXoff, srcYoff + i, srcLod, srcFace);
+ memcpy(dstPtr, srcPtr, w * elementSize);
+
+ LOGE("COPIED dstXoff(%u), dstYoff(%u), dstLod(%u), dstFace(%u), w(%u), h(%u), srcXoff(%u), srcYoff(%u), srcLod(%u), srcFace(%u)",
+ dstXoff, dstYoff, dstLod, dstFace, w, h, srcXoff, srcYoff, srcLod, srcFace);
+ }
}
void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
@@ -392,6 +472,14 @@ void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *srcAlloc,
uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
RsAllocationCubemapFace srcFace) {
+ if (!dstAlloc->getIsScript() && !srcAlloc->getIsScript()) {
+ rsc->setError(RS_ERROR_FATAL_DRIVER, "Non-script allocation copies not "
+ "yet implemented.");
+ return;
+ }
+ rsdAllocationData2D_alloc_script(rsc, dstAlloc, dstXoff, dstYoff,
+ dstLod, dstFace, w, h, srcAlloc,
+ srcXoff, srcYoff, srcLod, srcFace);
}
void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
diff --git a/libs/rs/driver/rsdAllocation.h b/libs/rs/driver/rsdAllocation.h
index 7555c4a..4fc4419 100644
--- a/libs/rs/driver/rsdAllocation.h
+++ b/libs/rs/driver/rsdAllocation.h
@@ -23,6 +23,8 @@
#include <GLES/gl.h>
#include <GLES2/gl2.h>
+class RsdFrameBufferObj;
+
struct DrvAllocation {
// Is this a legal structure to be used as a texture source.
// Initially this will require 1D or 2D and color data
@@ -42,8 +44,9 @@ struct DrvAllocation {
GLenum glType;
GLenum glFormat;
-
bool uploadDeferred;
+
+ RsdFrameBufferObj * readBackFBO;
};
GLenum rsdTypeToGLType(RsDataType t);
diff --git a/libs/rs/driver/rsdFrameBuffer.cpp b/libs/rs/driver/rsdFrameBuffer.cpp
index ce72b5d..8c1b12d 100644
--- a/libs/rs/driver/rsdFrameBuffer.cpp
+++ b/libs/rs/driver/rsdFrameBuffer.cpp
@@ -17,6 +17,7 @@
#include "rsdCore.h"
#include "rsdFrameBuffer.h"
+#include "rsdFrameBufferObj.h"
#include "rsdAllocation.h"
#include "rsContext.h"
@@ -28,133 +29,70 @@
using namespace android;
using namespace android::renderscript;
-struct DrvFrameBuffer {
- GLuint mFBOId;
-};
-
-void checkError(const Context *rsc) {
- GLenum status;
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- switch (status) {
- case GL_FRAMEBUFFER_COMPLETE:
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
- break;
- case GL_FRAMEBUFFER_UNSUPPORTED:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED");
- break;
- }
-}
-
-
void setDepthAttachment(const Context *rsc, const FBOCache *fb) {
+ RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv;
+
+ DrvAllocation *depth = NULL;
if (fb->mHal.state.depthTarget.get() != NULL) {
- DrvAllocation *drv = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
-
- if (drv->textureID) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_TEXTURE_2D, drv->textureID, 0);
- } else {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER, drv->renderTargetID);
+ depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
+
+ if (depth->uploadDeferred) {
+ rsdAllocationSyncAll(rsc, fb->mHal.state.depthTarget.get(),
+ RS_ALLOCATION_USAGE_SCRIPT);
}
- } else {
- // Reset last attachment
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
}
+ fbo->setDepthTarget(depth);
}
void setColorAttachment(const Context *rsc, const FBOCache *fb) {
+ RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv;
// Now attach color targets
for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) {
- uint32_t texID = 0;
+ DrvAllocation *color = NULL;
if (fb->mHal.state.colorTargets[i].get() != NULL) {
- DrvAllocation *drv = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv;
-
- if (drv->textureID) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_TEXTURE_2D, drv->textureID, 0);
- } else {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_RENDERBUFFER, drv->renderTargetID);
- }
- } else {
- // Reset last attachment
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_RENDERBUFFER, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_TEXTURE_2D, 0, 0);
- }
- }
-}
-
-bool renderToFramebuffer(const FBOCache *fb) {
- if (fb->mHal.state.depthTarget.get() != NULL) {
- return false;
- }
+ color = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv;
- for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) {
- if (fb->mHal.state.colorTargets[i].get() != NULL) {
- return false;
+ if (color->uploadDeferred) {
+ rsdAllocationSyncAll(rsc, fb->mHal.state.colorTargets[i].get(),
+ RS_ALLOCATION_USAGE_SCRIPT);
+ }
}
+ fbo->setColorTarget(color, i);
}
- return true;
}
-
bool rsdFrameBufferInit(const Context *rsc, const FBOCache *fb) {
- DrvFrameBuffer *drv = (DrvFrameBuffer *)calloc(1, sizeof(DrvFrameBuffer));
- if (drv == NULL) {
+ RsdFrameBufferObj *fbo = new RsdFrameBufferObj();
+ if (fbo == NULL) {
return false;
}
- fb->mHal.drv = drv;
- drv->mFBOId = 0;
+ fb->mHal.drv = fbo;
+
+ RsdHal *dc = (RsdHal *)rsc->mHal.drv;
+ dc->gl.currentFrameBuffer = fbo;
return true;
}
void rsdFrameBufferSetActive(const Context *rsc, const FBOCache *fb) {
- DrvFrameBuffer *drv = (DrvFrameBuffer *)fb->mHal.drv;
-
- bool framebuffer = renderToFramebuffer(fb);
- if (!framebuffer) {
- if(drv->mFBOId == 0) {
- glGenFramebuffers(1, &drv->mFBOId);
- }
- glBindFramebuffer(GL_FRAMEBUFFER, drv->mFBOId);
-
- setDepthAttachment(rsc, fb);
- setColorAttachment(rsc, fb);
-
- glViewport(0, 0, fb->mHal.state.colorTargets[0]->getType()->getDimX(),
- fb->mHal.state.colorTargets[0]->getType()->getDimY());
-
- checkError(rsc);
- } else {
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glViewport(0, 0, rsc->getWidth(), rsc->getHeight());
+ setDepthAttachment(rsc, fb);
+ setColorAttachment(rsc, fb);
+
+ RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv;
+ if (fb->mHal.state.colorTargets[0].get()) {
+ fbo->setDimensions(fb->mHal.state.colorTargets[0]->getType()->getDimX(),
+ fb->mHal.state.colorTargets[0]->getType()->getDimY());
+ } else if (fb->mHal.state.depthTarget.get()) {
+ fbo->setDimensions(fb->mHal.state.depthTarget->getType()->getDimX(),
+ fb->mHal.state.depthTarget->getType()->getDimY());
}
+
+ fbo->setActive(rsc);
}
void rsdFrameBufferDestroy(const Context *rsc, const FBOCache *fb) {
- DrvFrameBuffer *drv = (DrvFrameBuffer *)fb->mHal.drv;
- if(drv->mFBOId != 0) {
- glDeleteFramebuffers(1, &drv->mFBOId);
- }
-
- free(fb->mHal.drv);
+ RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv;
+ delete fbo;
fb->mHal.drv = NULL;
}
diff --git a/libs/rs/driver/rsdFrameBufferObj.cpp b/libs/rs/driver/rsdFrameBufferObj.cpp
new file mode 100644
index 0000000..145bf34
--- /dev/null
+++ b/libs/rs/driver/rsdFrameBufferObj.cpp
@@ -0,0 +1,143 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#include "rsdFrameBufferObj.h"
+#include "rsdAllocation.h"
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+RsdFrameBufferObj::RsdFrameBufferObj() {
+ mFBOId = 0;
+ mWidth = 0;
+ mHeight = 0;
+ mColorTargetsCount = 1;
+ mColorTargets = new DrvAllocation*[mColorTargetsCount];
+ for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
+ mColorTargets[i] = 0;
+ }
+ mDepthTarget = NULL;
+ mDirty = true;
+}
+
+RsdFrameBufferObj::~RsdFrameBufferObj() {
+ if(mFBOId != 0) {
+ glDeleteFramebuffers(1, &mFBOId);
+ }
+ delete [] mColorTargets;
+}
+
+void RsdFrameBufferObj::checkError(const Context *rsc) {
+ GLenum status;
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ switch (status) {
+ case GL_FRAMEBUFFER_COMPLETE:
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+ rsc->setError(RS_ERROR_BAD_VALUE,
+ "Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
+ rsc->setError(RS_ERROR_BAD_VALUE,
+ "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
+ rsc->setError(RS_ERROR_BAD_VALUE,
+ "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
+ break;
+ case GL_FRAMEBUFFER_UNSUPPORTED:
+ rsc->setError(RS_ERROR_BAD_VALUE,
+ "Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED");
+ break;
+ }
+}
+
+
+void RsdFrameBufferObj::setDepthAttachment() {
+ if (mDepthTarget != NULL) {
+ if (mDepthTarget->textureID) {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ GL_TEXTURE_2D, mDepthTarget->textureID, 0);
+ } else {
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER, mDepthTarget->renderTargetID);
+ }
+ } else {
+ // Reset last attachment
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+ }
+}
+
+void RsdFrameBufferObj::setColorAttachment() {
+ // Now attach color targets
+ for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
+ if (mColorTargets[i] != NULL) {
+ if (mColorTargets[i]->textureID) {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
+ GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
+ } else {
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
+ GL_RENDERBUFFER, mColorTargets[i]->renderTargetID);
+ }
+ } else {
+ // Reset last attachment
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
+ GL_RENDERBUFFER, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
+ GL_TEXTURE_2D, 0, 0);
+ }
+ }
+}
+
+bool RsdFrameBufferObj::renderToFramebuffer() {
+ if (mDepthTarget != NULL) {
+ return false;
+ }
+
+ for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
+ if (mColorTargets[i] != NULL) {
+ return false;
+ }
+ }
+ return true;
+}
+
+void RsdFrameBufferObj::setActive(const Context *rsc) {
+ bool framebuffer = renderToFramebuffer();
+ if (!framebuffer) {
+ if(mFBOId == 0) {
+ glGenFramebuffers(1, &mFBOId);
+ }
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBOId);
+
+ if (mDirty) {
+ setDepthAttachment();
+ setColorAttachment();
+ mDirty = false;
+ }
+
+ glViewport(0, 0, mWidth, mHeight);
+ checkError(rsc);
+ } else {
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glViewport(0, 0, rsc->getWidth(), rsc->getHeight());
+ }
+}
diff --git a/libs/rs/driver/rsdFrameBufferObj.h b/libs/rs/driver/rsdFrameBufferObj.h
new file mode 100644
index 0000000..c6e7deb
--- /dev/null
+++ b/libs/rs/driver/rsdFrameBufferObj.h
@@ -0,0 +1,59 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _RSD_FRAMEBUFFER_OBJ_H_
+#define _RSD_FRAMEBUFFER_OBJ_H_
+
+#include <rsContext.h>
+
+class DrvAllocation;
+
+class RsdFrameBufferObj {
+public:
+ RsdFrameBufferObj();
+ ~RsdFrameBufferObj();
+
+ void setActive(const android::renderscript::Context *rsc);
+ void setColorTarget(DrvAllocation *color, uint32_t index) {
+ mColorTargets[index] = color;
+ mDirty = true;
+ }
+ void setDepthTarget(DrvAllocation *depth) {
+ mDepthTarget = depth;
+ mDirty = true;
+ }
+ void setDimensions(uint32_t width, uint32_t height) {
+ mWidth = width;
+ mHeight = height;
+ }
+protected:
+ uint32_t mFBOId;
+ DrvAllocation **mColorTargets;
+ uint32_t mColorTargetsCount;
+ DrvAllocation *mDepthTarget;
+
+ uint32_t mWidth;
+ uint32_t mHeight;
+
+ bool mDirty;
+
+ bool renderToFramebuffer();
+ void checkError(const android::renderscript::Context *rsc);
+ void setColorAttachment();
+ void setDepthAttachment();
+};
+
+#endif //_RSD_FRAMEBUFFER_STATE_H_
diff --git a/libs/rs/driver/rsdGL.cpp b/libs/rs/driver/rsdGL.cpp
index a70589b..1f7bb0f 100644
--- a/libs/rs/driver/rsdGL.cpp
+++ b/libs/rs/driver/rsdGL.cpp
@@ -39,6 +39,7 @@
#include "rsContext.h"
#include "rsdShaderCache.h"
#include "rsdVertexArray.h"
+#include "rsdFrameBufferObj.h"
using namespace android;
using namespace android::renderscript;
@@ -294,6 +295,7 @@ bool rsdGLInit(const Context *rsc) {
dc->gl.shaderCache = new RsdShaderCache();
dc->gl.vertexArrayState = new RsdVertexArrayState();
dc->gl.vertexArrayState->init(dc->gl.gl.maxVertexAttribs);
+ dc->gl.currentFrameBuffer = NULL;
LOGV("initGLThread end %p", rsc);
return true;
@@ -319,8 +321,13 @@ bool rsdGLSetSurface(const Context *rsc, uint32_t w, uint32_t h, RsNativeWindow
dc->gl.height = 1;
}
+ if (dc->gl.wndSurface != NULL) {
+ dc->gl.wndSurface->decStrong(NULL);
+ }
+
dc->gl.wndSurface = (ANativeWindow *)sur;
if (dc->gl.wndSurface != NULL) {
+ dc->gl.wndSurface->incStrong(NULL);
dc->gl.width = w;
dc->gl.height = h;
diff --git a/libs/rs/driver/rsdGL.h b/libs/rs/driver/rsdGL.h
index 01c8438..0d5b7e7 100644
--- a/libs/rs/driver/rsdGL.h
+++ b/libs/rs/driver/rsdGL.h
@@ -22,6 +22,7 @@
class RsdShaderCache;
class RsdVertexArrayState;
+class RsdFrameBufferObj;
typedef void (* InvokeFunc_t)(void);
typedef void (*WorkerCallback_t)(void *usr, uint32_t idx);
@@ -68,6 +69,7 @@ typedef struct RsdGLRec {
uint32_t height;
RsdShaderCache *shaderCache;
RsdVertexArrayState *vertexArrayState;
+ RsdFrameBufferObj *currentFrameBuffer;
} RsdGL;
diff --git a/libs/rs/driver/rsdMeshObj.cpp b/libs/rs/driver/rsdMeshObj.cpp
index c220ac1..4315c0d 100644
--- a/libs/rs/driver/rsdMeshObj.cpp
+++ b/libs/rs/driver/rsdMeshObj.cpp
@@ -138,7 +138,10 @@ void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, ui
for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct].get();
- rsdAllocationSyncAll(rsc, alloc, RS_ALLOCATION_USAGE_SCRIPT);
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+ if (drv->uploadDeferred) {
+ rsdAllocationSyncAll(rsc, alloc, RS_ALLOCATION_USAGE_SCRIPT);
+ }
}
// update attributes with either buffer information or data ptr based on their current state
@@ -163,7 +166,9 @@ void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, ui
const Allocation *idxAlloc = prim->mIndexBuffer.get();
if (idxAlloc) {
DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv;
- rsdAllocationSyncAll(rsc, idxAlloc, RS_ALLOCATION_USAGE_SCRIPT);
+ if (drvAlloc->uploadDeferred) {
+ rsdAllocationSyncAll(rsc, idxAlloc, RS_ALLOCATION_USAGE_SCRIPT);
+ }
if (drvAlloc->bufferID) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, drvAlloc->bufferID);
diff --git a/libs/rs/driver/rsdRuntimeStubs.cpp b/libs/rs/driver/rsdRuntimeStubs.cpp
index bd8b3c3..25302aa 100644
--- a/libs/rs/driver/rsdRuntimeStubs.cpp
+++ b/libs/rs/driver/rsdRuntimeStubs.cpp
@@ -95,6 +95,8 @@ static void SC_AllocationCopy1DRange(Allocation *dstAlloc,
Allocation *srcAlloc,
uint32_t srcOff, uint32_t srcMip) {
GET_TLS();
+ rsrAllocationCopy1DRange(rsc, dstAlloc, dstOff, dstMip, count,
+ srcAlloc, srcOff, srcMip);
}
static void SC_AllocationCopy2DRange(Allocation *dstAlloc,
@@ -105,6 +107,11 @@ static void SC_AllocationCopy2DRange(Allocation *dstAlloc,
uint32_t srcXoff, uint32_t srcYoff,
uint32_t srcMip, uint32_t srcFace) {
GET_TLS();
+ rsrAllocationCopy2DRange(rsc, dstAlloc,
+ dstXoff, dstYoff, dstMip, dstFace,
+ width, height,
+ srcAlloc,
+ srcXoff, srcYoff, srcMip, srcFace);
}
diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec
index 963a6e7..0dea971 100644
--- a/libs/rs/rs.spec
+++ b/libs/rs/rs.spec
@@ -103,6 +103,7 @@ ContextSetSurface {
param uint32_t width
param uint32_t height
param RsNativeWindow sur
+ sync
}
ContextDump {
diff --git a/libs/rs/rsFBOCache.cpp b/libs/rs/rsFBOCache.cpp
index 6960ef2..c5c64c2 100644
--- a/libs/rs/rsFBOCache.cpp
+++ b/libs/rs/rsFBOCache.cpp
@@ -80,16 +80,6 @@ void FBOCache::setup(Context *rsc) {
return;
}
- if (mHal.state.depthTarget.get() != NULL) {
- mHal.state.depthTarget->syncAll(rsc, RS_ALLOCATION_USAGE_SCRIPT);
- }
-
- for (uint32_t i = 0; i < mHal.state.colorTargetsCount; i ++) {
- if (mHal.state.colorTargets[i].get() != NULL) {
- mHal.state.colorTargets[i]->syncAll(rsc, RS_ALLOCATION_USAGE_SCRIPT);
- }
- }
-
rsc->mHal.funcs.framebuffer.setActive(rsc, this);
mDirty = false;
diff --git a/libs/utils/BlobCache.cpp b/libs/utils/BlobCache.cpp
index 1298fa7..590576a 100644
--- a/libs/utils/BlobCache.cpp
+++ b/libs/utils/BlobCache.cpp
@@ -31,9 +31,13 @@ BlobCache::BlobCache(size_t maxKeySize, size_t maxValueSize, size_t maxTotalSize
mMaxTotalSize(maxTotalSize),
mTotalSize(0) {
nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
+#ifdef _WIN32
+ srand(now);
+#else
mRandState[0] = (now >> 0) & 0xFFFF;
mRandState[1] = (now >> 16) & 0xFFFF;
mRandState[2] = (now >> 32) & 0xFFFF;
+#endif
LOGV("initializing random seed using %lld", now);
}
@@ -148,11 +152,19 @@ size_t BlobCache::get(const void* key, size_t keySize, void* value,
return valueBlobSize;
}
+long int BlobCache::blob_random() {
+#ifdef _WIN32
+ return rand();
+#else
+ return nrand48(mRandState);
+#endif
+}
+
void BlobCache::clean() {
// Remove a random cache entry until the total cache size gets below half
// the maximum total cache size.
while (mTotalSize > mMaxTotalSize / 2) {
- size_t i = size_t(nrand48(mRandState) % (mCacheEntries.size()));
+ size_t i = size_t(blob_random() % (mCacheEntries.size()));
const CacheEntry& entry(mCacheEntries[i]);
mTotalSize -= entry.getKey()->getSize() + entry.getValue()->getSize();
mCacheEntries.removeAt(i);