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-rw-r--r--libs/hwui/Android.mk5
-rw-r--r--libs/hwui/DisplayList.h2
-rw-r--r--libs/hwui/OpenGLRenderer.cpp16
-rw-r--r--libs/hwui/OpenGLRenderer.h1
-rw-r--r--libs/hwui/TextureCache.cpp4
-rw-r--r--libs/hwui/renderthread/RenderTask.cpp35
-rw-r--r--libs/hwui/renderthread/RenderTask.h39
-rw-r--r--libs/hwui/renderthread/RenderThread.cpp86
-rw-r--r--libs/hwui/renderthread/RenderThread.h58
9 files changed, 231 insertions, 15 deletions
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index ce8364e..1f37925 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -45,6 +45,11 @@ ifeq ($(USE_OPENGL_RENDERER),true)
TextureCache.cpp \
TextDropShadowCache.cpp
+ # RenderThread stuff
+ LOCAL_SRC_FILES += \
+ renderthread/RenderTask.cpp \
+ renderthread/RenderThread.cpp
+
intermediates := $(call intermediates-dir-for,STATIC_LIBRARIES,libRS,TARGET,)
LOCAL_C_INCLUDES += \
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
index 983cc02..4bd79eb 100644
--- a/libs/hwui/DisplayList.h
+++ b/libs/hwui/DisplayList.h
@@ -154,7 +154,7 @@ public:
void defer(DeferStateStruct& deferStruct, const int level);
void replay(ReplayStateStruct& replayStruct, const int level);
- void output(uint32_t level = 0);
+ ANDROID_API void output(uint32_t level = 1);
ANDROID_API void reset();
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 6599b20..79df520 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -2105,12 +2105,6 @@ status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
return DrawGlInfo::kStatusDone;
}
-void OpenGLRenderer::outputDisplayList(DisplayList* displayList) {
- if (displayList) {
- displayList->output(1);
- }
-}
-
void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
int alpha;
SkXfermode::Mode mode;
@@ -2163,7 +2157,7 @@ status_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry,
const float x = (int) floorf(bounds.left + 0.5f);
const float y = (int) floorf(bounds.top + 0.5f);
- if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
int color = paint != NULL ? paint->getColor() : 0;
drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
texture->id, paint != NULL, color, alpha, mode,
@@ -2194,7 +2188,7 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkP
if (!texture) return DrawGlInfo::kStatusDone;
const AutoTexture autoCleanup(texture);
- if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
drawAlphaBitmap(texture, left, top, paint);
} else {
drawTextureRect(left, top, right, bottom, texture, paint);
@@ -2221,7 +2215,7 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint*
// to the vertex shader. The save/restore is a bit overkill.
save(SkCanvas::kMatrix_SaveFlag);
concatMatrix(matrix);
- if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
} else {
drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
@@ -2243,7 +2237,7 @@ status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top,
Texture* texture = mCaches.textureCache.getTransient(bitmap);
const AutoTexture autoCleanup(texture);
- if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
drawAlphaBitmap(texture, left, top, paint);
} else {
drawTextureRect(left, top, right, bottom, texture, paint);
@@ -2440,7 +2434,7 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
dstBottom = srcBottom - srcTop;
}
- if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
int color = paint ? paint->getColor() : 0;
drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
texture->id, paint != NULL, color, alpha, mode,
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 185e247..6046531 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -283,7 +283,6 @@ public:
virtual Rect* getClipRect();
virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
- virtual void outputDisplayList(DisplayList* displayList);
virtual status_t drawLayer(Layer* layer, float x, float y);
virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
status_t drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index a56eb33..1d4af7f 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -237,7 +237,7 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
Caches::getInstance().bindTexture(texture->id);
- switch (bitmap->getConfig()) {
+ switch (bitmap->config()) {
case SkBitmap::kA8_Config:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(),
@@ -265,7 +265,7 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
texture->blend = !bitmap->isOpaque();
break;
default:
- ALOGW("Unsupported bitmap config: %d", bitmap->getConfig());
+ ALOGW("Unsupported bitmap config: %d", bitmap->config());
break;
}
diff --git a/libs/hwui/renderthread/RenderTask.cpp b/libs/hwui/renderthread/RenderTask.cpp
new file mode 100644
index 0000000..2da91c5
--- /dev/null
+++ b/libs/hwui/renderthread/RenderTask.cpp
@@ -0,0 +1,35 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "RenderTask"
+
+#include "RenderTask.h"
+
+#include <utils/Log.h>
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+RenderTask::RenderTask() : mNext(0) {
+}
+
+RenderTask::~RenderTask() {
+}
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/renderthread/RenderTask.h b/libs/hwui/renderthread/RenderTask.h
new file mode 100644
index 0000000..865b1e6
--- /dev/null
+++ b/libs/hwui/renderthread/RenderTask.h
@@ -0,0 +1,39 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RENDERTASK_H_
+#define RENDERTASK_H_
+
+#include <cutils/compiler.h>
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+class ANDROID_API RenderTask {
+public:
+ ANDROID_API RenderTask();
+ ANDROID_API virtual ~RenderTask();
+
+ ANDROID_API virtual void run() = 0;
+
+ RenderTask* mNext;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+#endif /* RENDERTASK_H_ */
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
new file mode 100644
index 0000000..18d9300
--- /dev/null
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -0,0 +1,86 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "RenderThread"
+
+#include "RenderThread.h"
+
+#include <utils/Log.h>
+
+namespace android {
+using namespace uirenderer::renderthread;
+ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread);
+
+namespace uirenderer {
+namespace renderthread {
+
+RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>()
+ , mQueueHead(0), mQueueTail(0) {
+ mLooper = new Looper(false);
+ run("RenderThread");
+}
+
+RenderThread::~RenderThread() {
+}
+
+bool RenderThread::threadLoop() {
+ for (;;) {
+ int result = mLooper->pollAll(-1);
+ if (result == ALOOPER_POLL_ERROR) {
+ // TODO Something?
+ break;
+ }
+ // Process our queue, if we have anything
+ while (RenderTask* task = nextTask()) {
+ task->run();
+ delete task;
+ }
+ }
+
+ return false;
+}
+
+void RenderThread::queue(RenderTask* task) {
+ AutoMutex _lock(mLock);
+ if (mQueueTail) {
+ mQueueTail->mNext = task;
+ } else {
+ mQueueHead = task;
+ }
+ mQueueTail = task;
+ if (mQueueHead == task) {
+ // Only wake if this is the first task
+ mLooper->wake();
+ }
+}
+
+RenderTask* RenderThread::nextTask() {
+ AutoMutex _lock(mLock);
+ RenderTask* ret = mQueueHead;
+ if (ret) {
+ if (mQueueTail == mQueueHead) {
+ mQueueTail = mQueueHead = 0;
+ } else {
+ mQueueHead = ret->mNext;
+ }
+ ret->mNext = 0;
+ }
+ return ret;
+}
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/renderthread/RenderThread.h b/libs/hwui/renderthread/RenderThread.h
new file mode 100644
index 0000000..4edd575
--- /dev/null
+++ b/libs/hwui/renderthread/RenderThread.h
@@ -0,0 +1,58 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RENDERTHREAD_H_
+#define RENDERTHREAD_H_
+
+#include "RenderTask.h"
+#include <cutils/compiler.h>
+#include <utils/Looper.h>
+#include <utils/Mutex.h>
+#include <utils/Singleton.h>
+#include <utils/Thread.h>
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+class ANDROID_API RenderThread : public Thread, public Singleton<RenderThread> {
+public:
+ // RenderThread takes complete ownership of tasks that are queued
+ // and will delete them after they are run
+ ANDROID_API void queue(RenderTask* task);
+
+protected:
+ virtual bool threadLoop();
+
+private:
+ friend class Singleton<RenderThread>;
+
+ RenderThread();
+ virtual ~RenderThread();
+
+ RenderTask* nextTask();
+
+ sp<Looper> mLooper;
+ Mutex mLock;
+
+ RenderTask* mQueueHead;
+ RenderTask* mQueueTail;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+#endif /* RENDERTHREAD_H_ */