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-rw-r--r--libs/hwui/OpenGLRenderer.cpp36
-rw-r--r--libs/hwui/Patch.cpp24
-rw-r--r--libs/hwui/Patch.h4
-rw-r--r--libs/hwui/PathRenderer.cpp307
-rw-r--r--libs/hwui/PathRenderer.h6
5 files changed, 318 insertions, 59 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index cc536f2..2b50091 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -2427,17 +2427,39 @@ status_t OpenGLRenderer::drawOval(float left, float top, float right, float bott
}
status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
- float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
- if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
+ float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
+ if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
+ return DrawGlInfo::kStatusDone;
+ }
if (fabs(sweepAngle) >= 360.0f) {
- return drawOval(left, top, right, bottom, paint);
+ return drawOval(left, top, right, bottom, p);
}
- mCaches.activeTexture(0);
- const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
- startAngle, sweepAngle, useCenter, paint);
- return drawShape(left, top, texture, paint);
+ // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
+ if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap) {
+ mCaches.activeTexture(0);
+ const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
+ startAngle, sweepAngle, useCenter, p);
+ return drawShape(left, top, texture, p);
+ }
+
+ SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
+ if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
+ rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
+ }
+
+ SkPath path;
+ if (useCenter) {
+ path.moveTo(rect.centerX(), rect.centerY());
+ }
+ path.arcTo(rect, startAngle, sweepAngle, !useCenter);
+ if (useCenter) {
+ path.close();
+ }
+ drawConvexPath(path, p);
+
+ return DrawGlInfo::kStatusDrew;
}
// See SkPaintDefaults.h
diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp
index abc88fa..902c82f 100644
--- a/libs/hwui/Patch.cpp
+++ b/libs/hwui/Patch.cpp
@@ -118,7 +118,10 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
const uint32_t yStretchCount = (mYCount + 1) >> 1;
float stretchX = 0.0f;
- float stretchY = 0.0;
+ float stretchY = 0.0f;
+
+ float rescaleX = 1.0f;
+ float rescaleY = 1.0f;
const float meshWidth = right - left;
@@ -129,8 +132,9 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
}
const float xStretchTex = stretchSize;
const float fixed = bitmapWidth - stretchSize;
- const float xStretch = right - left - fixed;
+ const float xStretch = fmaxf(right - left - fixed, 0.0f);
stretchX = xStretch / xStretchTex;
+ rescaleX = fixed == 0.0f ? 0.0f : fminf(fmaxf(right - left, 0.0f) / fixed, 1.0f);
}
if (yStretchCount > 0) {
@@ -140,8 +144,9 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
}
const float yStretchTex = stretchSize;
const float fixed = bitmapHeight - stretchSize;
- const float yStretch = bottom - top - fixed;
+ const float yStretch = fmaxf(bottom - top - fixed, 0.0f);
stretchY = yStretch / yStretchTex;
+ rescaleY = fixed == 0.0f ? 0.0f : fminf(fmaxf(bottom - top, 0.0f) / fixed, 1.0f);
}
TextureVertex* vertex = mVertices;
@@ -160,7 +165,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
if (i & 1) {
y2 = y1 + floorf(segment * stretchY + 0.5f);
} else {
- y2 = y1 + segment;
+ y2 = y1 + segment * rescaleY;
}
float vOffset = y1 == y2 ? 0.0f : 0.5 - (0.5 * segment / (y2 - y1));
@@ -172,7 +177,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
y1 += i * EXPLODE_GAP;
y2 += i * EXPLODE_GAP;
#endif
- generateRow(vertex, y1, y2, v1, v2, stretchX, right - left,
+ generateRow(vertex, y1, y2, v1, v2, stretchX, rescaleX, right - left,
bitmapWidth, quadCount);
#if DEBUG_EXPLODE_PATCHES
y2 -= i * EXPLODE_GAP;
@@ -191,7 +196,8 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
y1 += mYCount * EXPLODE_GAP;
y2 += mYCount * EXPLODE_GAP;
#endif
- generateRow(vertex, y1, y2, v1, 1.0f, stretchX, right - left, bitmapWidth, quadCount);
+ generateRow(vertex, y1, y2, v1, 1.0f, stretchX, rescaleX, right - left,
+ bitmapWidth, quadCount);
}
if (verticesCount > 0) {
@@ -212,7 +218,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
}
void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
- float stretchX, float width, float bitmapWidth, uint32_t& quadCount) {
+ float stretchX, float rescaleX, float width, float bitmapWidth, uint32_t& quadCount) {
float previousStepX = 0.0f;
float x1 = 0.0f;
@@ -227,7 +233,7 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl
if (i & 1) {
x2 = x1 + floorf(segment * stretchX + 0.5f);
} else {
- x2 = x1 + segment;
+ x2 = x1 + segment * rescaleX;
}
float uOffset = x1 == x2 ? 0.0f : 0.5 - (0.5 * segment / (x2 - x1));
@@ -272,7 +278,7 @@ void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, f
if (y2 < 0.0f) y2 = 0.0f;
// Skip degenerate and transparent (empty) quads
- if ((mColorKey >> oldQuadCount) & 0x1) {
+ if (((mColorKey >> oldQuadCount) & 0x1) || x1 >= x2 || y1 >= y2) {
#if DEBUG_PATCHES_EMPTY_VERTICES
PATCH_LOGD(" quad %d (empty)", oldQuadCount);
PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1);
diff --git a/libs/hwui/Patch.h b/libs/hwui/Patch.h
index 28c9048..0518d91 100644
--- a/libs/hwui/Patch.h
+++ b/libs/hwui/Patch.h
@@ -75,8 +75,8 @@ private:
void copy(const int32_t* yDivs);
void generateRow(TextureVertex*& vertex, float y1, float y2,
- float v1, float v2, float stretchX, float width, float bitmapWidth,
- uint32_t& quadCount);
+ float v1, float v2, float stretchX, float rescaleX,
+ float width, float bitmapWidth, uint32_t& quadCount);
void generateQuad(TextureVertex*& vertex,
float x1, float y1, float x2, float y2,
float u1, float v1, float u2, float v2,
diff --git a/libs/hwui/PathRenderer.cpp b/libs/hwui/PathRenderer.cpp
index 5b55c2b..dd13d79 100644
--- a/libs/hwui/PathRenderer.cpp
+++ b/libs/hwui/PathRenderer.cpp
@@ -80,11 +80,24 @@ inline void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) {
*
* Note that we can't add and normalize the two vectors, that would result in a rectangle having an
* offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1)
+ *
+ * NOTE: assumes angles between normals 90 degrees or less
*/
inline vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) {
return (normalA + normalB) / (1 + fabs(normalA.dot(normalB)));
}
+inline void scaleOffsetForStrokeWidth(vec2& offset, float halfStrokeWidth,
+ float inverseScaleX, float inverseScaleY) {
+ if (halfStrokeWidth == 0.0f) {
+ // hairline - compensate for scale
+ offset.x *= 0.5f * inverseScaleX;
+ offset.y *= 0.5f * inverseScaleY;
+ } else {
+ offset *= halfStrokeWidth;
+ }
+}
+
void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) {
Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size());
@@ -119,13 +132,7 @@ void getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfS
nextNormal.normalize();
vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
- if (halfStrokeWidth == 0.0f) {
- // hairline - compensate for scale
- totalOffset.x *= 0.5f * inverseScaleX;
- totalOffset.y *= 0.5f * inverseScaleY;
- } else {
- totalOffset *= halfStrokeWidth;
- }
+ scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
Vertex::set(&buffer[currentIndex++],
current->position[0] + totalOffset.x,
@@ -145,6 +152,55 @@ void getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfS
copyVertex(&buffer[currentIndex++], &buffer[1]);
}
+void getStrokeVerticesFromUnclosedVertices(const Vector<Vertex>& vertices, float halfStrokeWidth,
+ VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) {
+ Vertex* buffer = vertexBuffer.alloc<Vertex>(vertices.size() * 2);
+
+ int currentIndex = 0;
+ const Vertex* current = &(vertices[0]);
+ vec2 lastNormal;
+ for (unsigned int i = 0; i < vertices.size() - 1; i++) {
+ const Vertex* next = &(vertices[i + 1]);
+ vec2 nextNormal(next->position[1] - current->position[1],
+ current->position[0] - next->position[0]);
+ nextNormal.normalize();
+
+ vec2 totalOffset;
+ if (i == 0) {
+ totalOffset = nextNormal;
+ } else {
+ totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
+ }
+ scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
+
+ Vertex::set(&buffer[currentIndex++],
+ current->position[0] + totalOffset.x,
+ current->position[1] + totalOffset.y);
+
+ Vertex::set(&buffer[currentIndex++],
+ current->position[0] - totalOffset.x,
+ current->position[1] - totalOffset.y);
+
+ current = next;
+ lastNormal = nextNormal;
+ }
+
+ vec2 totalOffset = lastNormal;
+ scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
+
+ Vertex::set(&buffer[currentIndex++],
+ current->position[0] + totalOffset.x,
+ current->position[1] + totalOffset.y);
+ Vertex::set(&buffer[currentIndex++],
+ current->position[0] - totalOffset.x,
+ current->position[1] - totalOffset.y);
+#if VERTEX_DEBUG
+ for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
+ ALOGD("point at %f %f", buffer[i].position[0], buffer[i].position[1]);
+ }
+#endif
+}
+
void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer,
float inverseScaleX, float inverseScaleY) {
AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2);
@@ -202,11 +258,167 @@ void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffe
#if VERTEX_DEBUG
for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
- ALOGD("point at %f %f", buffer[i].position[0], buffer[i].position[1]);
+ ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha);
}
#endif
}
+
+void getStrokeVerticesFromUnclosedVerticesAA(const Vector<Vertex>& vertices, float halfStrokeWidth,
+ VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) {
+ AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * vertices.size() + 2);
+
+ // avoid lines smaller than hairline since they break triangle based sampling. instead reducing
+ // alpha value (TODO: support different X/Y scale)
+ float maxAlpha = 1.0f;
+ if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY &&
+ halfStrokeWidth * inverseScaleX < 0.5f) {
+ maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX;
+ halfStrokeWidth = 0.0f;
+ }
+
+ // there is no outer/inner here, using them for consistency with below approach
+ int offset = 2 * (vertices.size() - 2);
+ int currentAAOuterIndex = 2;
+ int currentAAInnerIndex = 2 * offset + 5; // reversed
+ int currentStrokeIndex = currentAAInnerIndex + 7;
+
+ const Vertex* last = &(vertices[0]);
+ const Vertex* current = &(vertices[1]);
+ vec2 lastNormal(current->position[1] - last->position[1],
+ last->position[0] - current->position[0]);
+ lastNormal.normalize();
+
+ {
+ // start cap
+ vec2 totalOffset = lastNormal;
+ vec2 AAOffset = totalOffset;
+ AAOffset.x *= 0.5f * inverseScaleX;
+ AAOffset.y *= 0.5f * inverseScaleY;
+
+ vec2 innerOffset = totalOffset;
+ scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
+ vec2 outerOffset = innerOffset + AAOffset;
+ innerOffset -= AAOffset;
+
+ // TODO: support square cap by changing this offset to incorporate halfStrokeWidth
+ vec2 capAAOffset(AAOffset.y, -AAOffset.x);
+ AlphaVertex::set(&buffer[0],
+ last->position[0] + outerOffset.x + capAAOffset.x,
+ last->position[1] + outerOffset.y + capAAOffset.y,
+ 0.0f);
+ AlphaVertex::set(&buffer[1],
+ last->position[0] + innerOffset.x - capAAOffset.x,
+ last->position[1] + innerOffset.y - capAAOffset.y,
+ maxAlpha);
+
+ AlphaVertex::set(&buffer[2 * offset + 6],
+ last->position[0] - outerOffset.x + capAAOffset.x,
+ last->position[1] - outerOffset.y + capAAOffset.y,
+ 0.0f);
+ AlphaVertex::set(&buffer[2 * offset + 7],
+ last->position[0] - innerOffset.x - capAAOffset.x,
+ last->position[1] - innerOffset.y - capAAOffset.y,
+ maxAlpha);
+ copyAlphaVertex(&buffer[2 * offset + 8], &buffer[0]);
+ copyAlphaVertex(&buffer[2 * offset + 9], &buffer[1]);
+ copyAlphaVertex(&buffer[2 * offset + 10], &buffer[1]); // degenerate tris (the only two!)
+ copyAlphaVertex(&buffer[2 * offset + 11], &buffer[2 * offset + 7]);
+ }
+
+ for (unsigned int i = 1; i < vertices.size() - 1; i++) {
+ const Vertex* next = &(vertices[i + 1]);
+ vec2 nextNormal(next->position[1] - current->position[1],
+ current->position[0] - next->position[0]);
+ nextNormal.normalize();
+
+ vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
+ vec2 AAOffset = totalOffset;
+ AAOffset.x *= 0.5f * inverseScaleX;
+ AAOffset.y *= 0.5f * inverseScaleY;
+
+ vec2 innerOffset = totalOffset;
+ scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
+ vec2 outerOffset = innerOffset + AAOffset;
+ innerOffset -= AAOffset;
+
+ AlphaVertex::set(&buffer[currentAAOuterIndex++],
+ current->position[0] + outerOffset.x,
+ current->position[1] + outerOffset.y,
+ 0.0f);
+ AlphaVertex::set(&buffer[currentAAOuterIndex++],
+ current->position[0] + innerOffset.x,
+ current->position[1] + innerOffset.y,
+ maxAlpha);
+
+ AlphaVertex::set(&buffer[currentStrokeIndex++],
+ current->position[0] + innerOffset.x,
+ current->position[1] + innerOffset.y,
+ maxAlpha);
+ AlphaVertex::set(&buffer[currentStrokeIndex++],
+ current->position[0] - innerOffset.x,
+ current->position[1] - innerOffset.y,
+ maxAlpha);
+
+ AlphaVertex::set(&buffer[currentAAInnerIndex--],
+ current->position[0] - innerOffset.x,
+ current->position[1] - innerOffset.y,
+ maxAlpha);
+ AlphaVertex::set(&buffer[currentAAInnerIndex--],
+ current->position[0] - outerOffset.x,
+ current->position[1] - outerOffset.y,
+ 0.0f);
+
+ last = current;
+ current = next;
+ lastNormal = nextNormal;
+ }
+
+ {
+ // end cap
+ vec2 totalOffset = lastNormal;
+ vec2 AAOffset = totalOffset;
+ AAOffset.x *= 0.5f * inverseScaleX;
+ AAOffset.y *= 0.5f * inverseScaleY;
+
+ vec2 innerOffset = totalOffset;
+ scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
+ vec2 outerOffset = innerOffset + AAOffset;
+ innerOffset -= AAOffset;
+
+ // TODO: support square cap by changing this offset to incorporate halfStrokeWidth
+ vec2 capAAOffset(-AAOffset.y, AAOffset.x);
+
+ AlphaVertex::set(&buffer[offset + 2],
+ current->position[0] + outerOffset.x + capAAOffset.x,
+ current->position[1] + outerOffset.y + capAAOffset.y,
+ 0.0f);
+ AlphaVertex::set(&buffer[offset + 3],
+ current->position[0] + innerOffset.x - capAAOffset.x,
+ current->position[1] + innerOffset.y - capAAOffset.y,
+ maxAlpha);
+
+ AlphaVertex::set(&buffer[offset + 4],
+ current->position[0] - outerOffset.x + capAAOffset.x,
+ current->position[1] - outerOffset.y + capAAOffset.y,
+ 0.0f);
+ AlphaVertex::set(&buffer[offset + 5],
+ current->position[0] - innerOffset.x - capAAOffset.x,
+ current->position[1] - innerOffset.y - capAAOffset.y,
+ maxAlpha);
+
+ copyAlphaVertex(&buffer[vertexBuffer.getSize() - 2], &buffer[offset + 3]);
+ copyAlphaVertex(&buffer[vertexBuffer.getSize() - 1], &buffer[offset + 5]);
+ }
+
+#if VERTEX_DEBUG
+ for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
+ ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha);
+ }
+#endif
+}
+
+
void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float halfStrokeWidth,
VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) {
AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * perimeter.size() + 8);
@@ -215,7 +427,7 @@ void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float hal
// alpha value (TODO: support different X/Y scale)
float maxAlpha = 1.0f;
if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY &&
- halfStrokeWidth * inverseScaleX < 1.0f) {
+ halfStrokeWidth * inverseScaleX < 0.5f) {
maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX;
halfStrokeWidth = 0.0f;
}
@@ -242,13 +454,7 @@ void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float hal
AAOffset.y *= 0.5f * inverseScaleY;
vec2 innerOffset = totalOffset;
- if (halfStrokeWidth == 0.0f) {
- // hairline! - compensate for scale
- innerOffset.x *= 0.5f * inverseScaleX;
- innerOffset.y *= 0.5f * inverseScaleY;
- } else {
- innerOffset *= halfStrokeWidth;
- }
+ scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
vec2 outerOffset = innerOffset + AAOffset;
innerOffset -= AAOffset;
@@ -296,6 +502,12 @@ void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float hal
copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset]);
copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset + 1]);
// don't need to create last degenerate tri
+
+#if VERTEX_DEBUG
+ for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
+ ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha);
+ }
+#endif
}
void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint,
@@ -320,7 +532,10 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint,
threshInvScaleY *= bounds.height() / (bounds.height() + paint->getStrokeWidth());
}
}
- convexPathPerimeterVertices(path, threshInvScaleX * threshInvScaleX,
+
+ // force close if we're filling the path, since fill path expects closed perimeter.
+ bool forceClose = style != SkPaint::kStroke_Style;
+ bool wasClosed = convexPathPerimeterVertices(path, forceClose, threshInvScaleX * threshInvScaleX,
threshInvScaleY * threshInvScaleY, tempVertices);
if (!tempVertices.size()) {
@@ -337,11 +552,22 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint,
if (style == SkPaint::kStroke_Style) {
float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
if (!isAA) {
- getStrokeVerticesFromPerimeter(tempVertices, halfStrokeWidth, vertexBuffer,
- inverseScaleX, inverseScaleY);
+ if (wasClosed) {
+ getStrokeVerticesFromPerimeter(tempVertices, halfStrokeWidth, vertexBuffer,
+ inverseScaleX, inverseScaleY);
+ } else {
+ getStrokeVerticesFromUnclosedVertices(tempVertices, halfStrokeWidth, vertexBuffer,
+ inverseScaleX, inverseScaleY);
+ }
+
} else {
- getStrokeVerticesFromPerimeterAA(tempVertices, halfStrokeWidth, vertexBuffer,
- inverseScaleX, inverseScaleY);
+ if (wasClosed) {
+ getStrokeVerticesFromPerimeterAA(tempVertices, halfStrokeWidth, vertexBuffer,
+ inverseScaleX, inverseScaleY);
+ } else {
+ getStrokeVerticesFromUnclosedVerticesAA(tempVertices, halfStrokeWidth, vertexBuffer,
+ inverseScaleX, inverseScaleY);
+ }
}
} else {
// For kStrokeAndFill style, the path should be adjusted externally, as it will be treated as a fill here.
@@ -354,19 +580,27 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint,
}
-void PathRenderer::convexPathPerimeterVertices(const SkPath& path,
+void pushToVector(Vector<Vertex>& vertices, float x, float y) {
+ // TODO: make this not yuck
+ vertices.push();
+ Vertex* newVertex = &(vertices.editArray()[vertices.size() - 1]);
+ Vertex::set(newVertex, x, y);
+}
+
+bool PathRenderer::convexPathPerimeterVertices(const SkPath& path, bool forceClose,
float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
ATRACE_CALL();
- SkPath::Iter iter(path, true);
- SkPoint pos;
+ // TODO: to support joins other than sharp miter, join vertices should be labelled in the
+ // perimeter, or resolved into more vertices. Reconsider forceClose-ing in that case.
+ SkPath::Iter iter(path, forceClose);
SkPoint pts[4];
SkPath::Verb v;
Vertex* newVertex = 0;
while (SkPath::kDone_Verb != (v = iter.next(pts))) {
switch (v) {
case SkPath::kMove_Verb:
- pos = pts[0];
+ pushToVector(outputVertices, pts[0].x(), pts[0].y());
ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y());
break;
case SkPath::kClose_Verb:
@@ -377,10 +611,7 @@ void PathRenderer::convexPathPerimeterVertices(const SkPath& path,
pts[0].x(), pts[0].y(),
pts[1].x(), pts[1].y());
- // TODO: make this not yuck
- outputVertices.push();
- newVertex = &(outputVertices.editArray()[outputVertices.size() - 1]);
- Vertex::set(newVertex, pts[1].x(), pts[1].y());
+ pushToVector(outputVertices, pts[1].x(), pts[1].y());
break;
case SkPath::kQuad_Verb:
ALOGV("kQuad_Verb");
@@ -403,6 +634,14 @@ void PathRenderer::convexPathPerimeterVertices(const SkPath& path,
break;
}
}
+
+ int size = outputVertices.size();
+ if (size >= 2 && outputVertices[0].position[0] == outputVertices[size - 1].position[0] &&
+ outputVertices[0].position[1] == outputVertices[size - 1].position[1]) {
+ outputVertices.pop();
+ return true;
+ }
+ return false;
}
void PathRenderer::recursiveCubicBezierVertices(
@@ -419,10 +658,7 @@ void PathRenderer::recursiveCubicBezierVertices(
if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
// below thresh, draw line by adding endpoint
- // TODO: make this not yuck
- outputVertices.push();
- Vertex* newVertex = &(outputVertices.editArray()[outputVertices.size() - 1]);
- Vertex::set(newVertex, p2x, p2y);
+ pushToVector(outputVertices, p2x, p2y);
} else {
float p1c1x = (p1x + c1x) * 0.5f;
float p1c1y = (p1y + c1y) * 0.5f;
@@ -463,10 +699,7 @@ void PathRenderer::recursiveQuadraticBezierVertices(
if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
// below thresh, draw line by adding endpoint
- // TODO: make this not yuck
- outputVertices.push();
- Vertex* newVertex = &(outputVertices.editArray()[outputVertices.size() - 1]);
- Vertex::set(newVertex, bx, by);
+ pushToVector(outputVertices, bx, by);
} else {
float acx = (ax + cx) * 0.5f;
float bcx = (bx + cx) * 0.5f;
diff --git a/libs/hwui/PathRenderer.h b/libs/hwui/PathRenderer.h
index 28a5b90..e9f347b 100644
--- a/libs/hwui/PathRenderer.h
+++ b/libs/hwui/PathRenderer.h
@@ -71,10 +71,8 @@ public:
const mat4 *transform, VertexBuffer& vertexBuffer);
private:
- static void convexPathPerimeterVertices(
- const SkPath &path,
- float sqrInvScaleX, float sqrInvScaleY,
- Vector<Vertex> &outputVertices);
+ static bool convexPathPerimeterVertices(const SkPath &path, bool forceClose,
+ float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex> &outputVertices);
/*
endpoints a & b,