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-rw-r--r--libs/audioflinger/AudioFlinger.cpp93
-rw-r--r--libs/audioflinger/AudioFlinger.h17
-rw-r--r--libs/rs/Android.mk1
-rw-r--r--libs/rs/RenderScript.h62
-rw-r--r--libs/rs/java/Film/Android.mk2
-rw-r--r--libs/rs/java/Film/src/com/android/film/FilmRS.java20
-rw-r--r--libs/rs/java/Fountain/Android.mk2
-rw-r--r--libs/rs/java/Fountain/res/raw/fountain.c28
-rw-r--r--libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java7
-rw-r--r--libs/rs/java/ImageProcessing/Android.mk2
-rw-r--r--libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java14
-rw-r--r--libs/rs/rs.spec54
-rw-r--r--libs/rs/rsAllocation.cpp17
-rw-r--r--libs/rs/rsComponent.cpp337
-rw-r--r--libs/rs/rsComponent.h69
-rw-r--r--libs/rs/rsContext.cpp51
-rw-r--r--libs/rs/rsContext.h12
-rw-r--r--libs/rs/rsElement.cpp311
-rw-r--r--libs/rs/rsElement.h37
-rw-r--r--libs/rs/rsFileA3D.cpp2
-rw-r--r--libs/rs/rsProgram.cpp71
-rw-r--r--libs/rs/rsProgram.h19
-rw-r--r--libs/rs/rsProgramFragment.cpp188
-rw-r--r--libs/rs/rsProgramFragment.h29
-rw-r--r--libs/rs/rsProgramVertex.cpp91
-rw-r--r--libs/rs/rsProgramVertex.h4
-rw-r--r--libs/rs/rsScriptC.cpp66
-rw-r--r--libs/rs/rsScriptC_Lib.cpp68
-rw-r--r--libs/rs/rsShaderCache.cpp14
-rw-r--r--libs/rs/rsSimpleMesh.cpp24
-rw-r--r--libs/rs/rsType.cpp156
-rw-r--r--libs/rs/rsType.h19
-rw-r--r--libs/rs/rsVertexArray.cpp105
-rw-r--r--libs/rs/rsVertexArray.h27
34 files changed, 1183 insertions, 836 deletions
diff --git a/libs/audioflinger/AudioFlinger.cpp b/libs/audioflinger/AudioFlinger.cpp
index 2024cc0..ecfe1e0 100644
--- a/libs/audioflinger/AudioFlinger.cpp
+++ b/libs/audioflinger/AudioFlinger.cpp
@@ -932,6 +932,8 @@ status_t AudioFlinger::PlaybackThread::dumpInternals(int fd, const Vector<String
result.append(buffer);
snprintf(buffer, SIZE, "blocked in write: %d\n", mInWrite);
result.append(buffer);
+ snprintf(buffer, SIZE, "suspend count: %d\n", mSuspended);
+ result.append(buffer);
write(fd, result.string(), result.size());
dumpBase(fd, args);
@@ -1344,7 +1346,7 @@ uint32_t AudioFlinger::MixerThread::prepareTracks_l(const SortedVector< wp<Track
if (cblk->framesReady() && (track->isReady() || track->isStopped()) &&
!track->isPaused())
{
- //LOGV("track %d u=%08x, s=%08x [OK]", track->name(), cblk->user, cblk->server);
+ //LOGV("track %d u=%08x, s=%08x [OK] on thread %p", track->name(), cblk->user, cblk->server, this);
// compute volume for this track
int16_t left, right;
@@ -1400,7 +1402,7 @@ uint32_t AudioFlinger::MixerThread::prepareTracks_l(const SortedVector< wp<Track
track->mRetryCount = kMaxTrackRetries;
mixerStatus = MIXER_TRACKS_READY;
} else {
- //LOGV("track %d u=%08x, s=%08x [NOT READY]", track->name(), cblk->user, cblk->server);
+ //LOGV("track %d u=%08x, s=%08x [NOT READY] on thread %p", track->name(), cblk->user, cblk->server, this);
if (track->isStopped()) {
track->reset();
}
@@ -1914,7 +1916,7 @@ uint32_t AudioFlinger::DirectOutputThread::idleSleepTimeUs()
// ----------------------------------------------------------------------------
AudioFlinger::DuplicatingThread::DuplicatingThread(const sp<AudioFlinger>& audioFlinger, AudioFlinger::MixerThread* mainThread, int id)
- : MixerThread(audioFlinger, mainThread->getOutput(), id)
+ : MixerThread(audioFlinger, mainThread->getOutput(), id), mWaitTimeMs(UINT_MAX)
{
mType = PlaybackThread::DUPLICATING;
addOutputTrack(mainThread);
@@ -1952,6 +1954,7 @@ bool AudioFlinger::DuplicatingThread::threadLoop()
if (checkForNewParameters_l()) {
mixBufferSize = mFrameCount*mFrameSize;
+ updateWaitTime();
activeSleepTime = activeSleepTimeUs();
idleSleepTime = idleSleepTimeUs();
}
@@ -2003,7 +2006,11 @@ bool AudioFlinger::DuplicatingThread::threadLoop()
if (LIKELY(mixerStatus == MIXER_TRACKS_READY)) {
// mix buffers...
- mAudioMixer->process(curBuf);
+ if (outputsReady(outputTracks)) {
+ mAudioMixer->process(curBuf);
+ } else {
+ memset(curBuf, 0, mixBufferSize);
+ }
sleepTime = 0;
writeFrames = mFrameCount;
} else {
@@ -2054,6 +2061,7 @@ void AudioFlinger::DuplicatingThread::addOutputTrack(MixerThread *thread)
{
int frameCount = (3 * mFrameCount * mSampleRate) / thread->sampleRate();
OutputTrack *outputTrack = new OutputTrack((ThreadBase *)thread,
+ this,
mSampleRate,
mFormat,
mChannelCount,
@@ -2062,6 +2070,7 @@ void AudioFlinger::DuplicatingThread::addOutputTrack(MixerThread *thread)
thread->setStreamVolume(AudioSystem::NUM_STREAM_TYPES, 1.0f);
mOutputTracks.add(outputTrack);
LOGV("addOutputTrack() track %p, on thread %p", outputTrack, thread);
+ updateWaitTime();
}
}
@@ -2072,12 +2081,50 @@ void AudioFlinger::DuplicatingThread::removeOutputTrack(MixerThread *thread)
if (mOutputTracks[i]->thread() == (ThreadBase *)thread) {
mOutputTracks[i]->destroy();
mOutputTracks.removeAt(i);
+ updateWaitTime();
return;
}
}
LOGV("removeOutputTrack(): unkonwn thread: %p", thread);
}
+void AudioFlinger::DuplicatingThread::updateWaitTime()
+{
+ mWaitTimeMs = UINT_MAX;
+ for (size_t i = 0; i < mOutputTracks.size(); i++) {
+ sp<ThreadBase> strong = mOutputTracks[i]->thread().promote();
+ if (strong != NULL) {
+ uint32_t waitTimeMs = (strong->frameCount() * 2 * 1000) / strong->sampleRate();
+ if (waitTimeMs < mWaitTimeMs) {
+ mWaitTimeMs = waitTimeMs;
+ }
+ }
+ }
+}
+
+
+bool AudioFlinger::DuplicatingThread::outputsReady(SortedVector< sp<OutputTrack> > &outputTracks)
+{
+ for (size_t i = 0; i < outputTracks.size(); i++) {
+ sp <ThreadBase> thread = outputTracks[i]->thread().promote();
+ if (thread == 0) {
+ LOGW("DuplicatingThread::outputsReady() could not promote thread on output track %p", outputTracks[i].get());
+ return false;
+ }
+ PlaybackThread *playbackThread = (PlaybackThread *)thread.get();
+ if (playbackThread->standby() && !playbackThread->isSuspended()) {
+ LOGV("DuplicatingThread output track %p on thread %p Not Ready", outputTracks[i].get(), thread.get());
+ return false;
+ }
+ }
+ return true;
+}
+
+uint32_t AudioFlinger::DuplicatingThread::activeSleepTimeUs()
+{
+ return (mWaitTimeMs * 1000) / 2;
+}
+
// ----------------------------------------------------------------------------
// TrackBase constructor must be called with AudioFlinger::mLock held
@@ -2616,12 +2663,13 @@ void AudioFlinger::RecordThread::RecordTrack::dump(char* buffer, size_t size)
AudioFlinger::PlaybackThread::OutputTrack::OutputTrack(
const wp<ThreadBase>& thread,
+ DuplicatingThread *sourceThread,
uint32_t sampleRate,
int format,
int channelCount,
int frameCount)
: Track(thread, NULL, AudioSystem::NUM_STREAM_TYPES, sampleRate, format, channelCount, frameCount, NULL),
- mActive(false)
+ mActive(false), mSourceThread(sourceThread)
{
PlaybackThread *playbackThread = (PlaybackThread *)thread.unsafe_get();
@@ -2630,10 +2678,9 @@ AudioFlinger::PlaybackThread::OutputTrack::OutputTrack(
mCblk->buffers = (char*)mCblk + sizeof(audio_track_cblk_t);
mCblk->volume[0] = mCblk->volume[1] = 0x1000;
mOutBuffer.frameCount = 0;
- mWaitTimeMs = (playbackThread->frameCount() * 2 * 1000) / playbackThread->sampleRate();
playbackThread->mTracks.add(this);
- LOGV("OutputTrack constructor mCblk %p, mBuffer %p, mCblk->buffers %p, mCblk->frameCount %d, mCblk->sampleRate %d, mCblk->channels %d mBufferEnd %p mWaitTimeMs %d",
- mCblk, mBuffer, mCblk->buffers, mCblk->frameCount, mCblk->sampleRate, mCblk->channels, mBufferEnd, mWaitTimeMs);
+ LOGV("OutputTrack constructor mCblk %p, mBuffer %p, mCblk->buffers %p, mCblk->frameCount %d, mCblk->sampleRate %d, mCblk->channels %d mBufferEnd %p",
+ mCblk, mBuffer, mCblk->buffers, mCblk->frameCount, mCblk->sampleRate, mCblk->channels, mBufferEnd);
} else {
LOGW("Error creating output track on thread %p", playbackThread);
}
@@ -2673,7 +2720,7 @@ bool AudioFlinger::PlaybackThread::OutputTrack::write(int16_t* data, uint32_t fr
inBuffer.frameCount = frames;
inBuffer.i16 = data;
- uint32_t waitTimeLeftMs = mWaitTimeMs;
+ uint32_t waitTimeLeftMs = mSourceThread->waitTimeMs();
if (!mActive && frames != 0) {
start();
@@ -2712,12 +2759,11 @@ bool AudioFlinger::PlaybackThread::OutputTrack::write(int16_t* data, uint32_t fr
mOutBuffer.frameCount = pInBuffer->frameCount;
nsecs_t startTime = systemTime();
if (obtainBuffer(&mOutBuffer, waitTimeLeftMs) == (status_t)AudioTrack::NO_MORE_BUFFERS) {
- LOGV ("OutputTrack::write() %p no more output buffers", this);
+ LOGV ("OutputTrack::write() %p thread %p no more output buffers", this, mThread.unsafe_get());
outputBufferFull = true;
break;
}
uint32_t waitTimeMs = (uint32_t)ns2ms(systemTime() - startTime);
- LOGV("OutputTrack::write() to thread %p waitTimeMs %d waitTimeLeftMs %d", mThread.unsafe_get(), waitTimeMs, waitTimeLeftMs);
if (waitTimeLeftMs >= waitTimeMs) {
waitTimeLeftMs -= waitTimeMs;
} else {
@@ -2738,7 +2784,7 @@ bool AudioFlinger::PlaybackThread::OutputTrack::write(int16_t* data, uint32_t fr
mBufferQueue.removeAt(0);
delete [] pInBuffer->mBuffer;
delete pInBuffer;
- LOGV("OutputTrack::write() %p released overflow buffer %d", this, mBufferQueue.size());
+ LOGV("OutputTrack::write() %p thread %p released overflow buffer %d", this, mThread.unsafe_get(), mBufferQueue.size());
} else {
break;
}
@@ -2747,16 +2793,19 @@ bool AudioFlinger::PlaybackThread::OutputTrack::write(int16_t* data, uint32_t fr
// If we could not write all frames, allocate a buffer and queue it for next time.
if (inBuffer.frameCount) {
- if (mBufferQueue.size() < kMaxOverFlowBuffers) {
- pInBuffer = new Buffer;
- pInBuffer->mBuffer = new int16_t[inBuffer.frameCount * channels];
- pInBuffer->frameCount = inBuffer.frameCount;
- pInBuffer->i16 = pInBuffer->mBuffer;
- memcpy(pInBuffer->raw, inBuffer.raw, inBuffer.frameCount * channels * sizeof(int16_t));
- mBufferQueue.add(pInBuffer);
- LOGV("OutputTrack::write() %p adding overflow buffer %d", this, mBufferQueue.size());
- } else {
- LOGW("OutputTrack::write() %p no more overflow buffers", this);
+ sp<ThreadBase> thread = mThread.promote();
+ if (thread != 0 && !thread->standby()) {
+ if (mBufferQueue.size() < kMaxOverFlowBuffers) {
+ pInBuffer = new Buffer;
+ pInBuffer->mBuffer = new int16_t[inBuffer.frameCount * channels];
+ pInBuffer->frameCount = inBuffer.frameCount;
+ pInBuffer->i16 = pInBuffer->mBuffer;
+ memcpy(pInBuffer->raw, inBuffer.raw, inBuffer.frameCount * channels * sizeof(int16_t));
+ mBufferQueue.add(pInBuffer);
+ LOGV("OutputTrack::write() %p thread %p adding overflow buffer %d", this, mThread.unsafe_get(), mBufferQueue.size());
+ } else {
+ LOGW("OutputTrack::write() %p thread %p no more overflow buffers", mThread.unsafe_get(), this);
+ }
}
}
diff --git a/libs/audioflinger/AudioFlinger.h b/libs/audioflinger/AudioFlinger.h
index 8c29da8..12c90eb 100644
--- a/libs/audioflinger/AudioFlinger.h
+++ b/libs/audioflinger/AudioFlinger.h
@@ -20,6 +20,7 @@
#include <stdint.h>
#include <sys/types.h>
+#include <limits.h>
#include <media/IAudioFlinger.h>
#include <media/IAudioFlingerClient.h>
@@ -208,6 +209,7 @@ private:
class PlaybackThread;
class MixerThread;
class DirectOutputThread;
+ class DuplicatingThread;
class Track;
class RecordTrack;
@@ -324,6 +326,7 @@ private:
void sendConfigEvent_l(int event, int param = 0);
void processConfigEvents();
int id() const { return mId;}
+ bool standby() { return mStandby; }
mutable Mutex mLock;
@@ -452,6 +455,7 @@ private:
};
OutputTrack( const wp<ThreadBase>& thread,
+ DuplicatingThread *sourceThread,
uint32_t sampleRate,
int format,
int channelCount,
@@ -471,13 +475,12 @@ private:
void clearBufferQueue();
// Maximum number of pending buffers allocated by OutputTrack::write()
- static const uint8_t kMaxOverFlowBuffers = 3;
+ static const uint8_t kMaxOverFlowBuffers = 10;
Vector < Buffer* > mBufferQueue;
AudioBufferProvider::Buffer mOutBuffer;
- uint32_t mWaitTimeMs;
bool mActive;
-
+ DuplicatingThread* mSourceThread;
}; // end of OutputTrack
PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id);
@@ -520,6 +523,7 @@ private:
virtual int type() const { return mType; }
void suspend() { mSuspended++; }
void restore() { if (mSuspended) mSuspended--; }
+ bool isSuspended() { return (mSuspended != 0); }
virtual String8 getParameters(const String8& keys);
virtual void audioConfigChanged(int event, int param = 0);
@@ -635,9 +639,16 @@ private:
virtual bool threadLoop();
void addOutputTrack(MixerThread* thread);
void removeOutputTrack(MixerThread* thread);
+ uint32_t waitTimeMs() { return mWaitTimeMs; }
+ protected:
+ virtual uint32_t activeSleepTimeUs();
private:
+ bool outputsReady(SortedVector< sp<OutputTrack> > &outputTracks);
+ void updateWaitTime();
+
SortedVector < sp<OutputTrack> > mOutputTracks;
+ uint32_t mWaitTimeMs;
};
PlaybackThread *checkPlaybackThread_l(int output) const;
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk
index 111bdd4..3080ab0 100644
--- a/libs/rs/Android.mk
+++ b/libs/rs/Android.mk
@@ -76,6 +76,7 @@ ifneq ($(TARGET_SIMULATOR),true)
LOCAL_SRC_FILES:= \
rsAdapter.cpp \
rsAllocation.cpp \
+ rsComponent.cpp \
rsContext.cpp \
rsDevice.cpp \
rsElement.cpp \
diff --git a/libs/rs/RenderScript.h b/libs/rs/RenderScript.h
index 44ff901..6662333 100644
--- a/libs/rs/RenderScript.h
+++ b/libs/rs/RenderScript.h
@@ -64,34 +64,53 @@ void rsContextInitToClient(RsContext);
void rsContextDeinitToClient(RsContext);
#define RS_MAX_TEXTURE 2
+#define RS_MAX_ATTRIBS 16
enum RsDataType {
- RS_TYPE_FLOAT,
- RS_TYPE_UNSIGNED,
- RS_TYPE_SIGNED
+ RS_TYPE_NONE,
+ RS_TYPE_FLOAT_16,
+ RS_TYPE_FLOAT_32,
+ RS_TYPE_FLOAT_64,
+ RS_TYPE_SIGNED_8,
+ RS_TYPE_SIGNED_16,
+ RS_TYPE_SIGNED_32,
+ RS_TYPE_SIGNED_64,
+ RS_TYPE_UNSIGNED_8,
+ RS_TYPE_UNSIGNED_16,
+ RS_TYPE_UNSIGNED_32,
+ RS_TYPE_UNSIGNED_64,
+
+ RS_TYPE_UNSIGNED_5_6_5,
+ RS_TYPE_UNSIGNED_5_5_5_1,
+ RS_TYPE_UNSIGNED_4_4_4_4,
+
+ RS_TYPE_ELEMENT,
+ RS_TYPE_TYPE,
+ RS_TYPE_ALLOCATION,
+ RS_TYPE_SAMPLER,
+ RS_TYPE_SCRIPT,
+ RS_TYPE_MESH,
+ RS_TYPE_PROGRAM_FRAGMENT,
+ RS_TYPE_PROGRAM_VERTEX,
+ RS_TYPE_PROGRAM_RASTER,
+ RS_TYPE_PROGRAM_STORE
};
enum RsDataKind {
RS_KIND_USER,
- RS_KIND_RED,
- RS_KIND_GREEN,
- RS_KIND_BLUE,
- RS_KIND_ALPHA,
- RS_KIND_LUMINANCE,
- RS_KIND_INTENSITY,
- RS_KIND_X,
- RS_KIND_Y,
- RS_KIND_Z,
- RS_KIND_W,
- RS_KIND_S,
- RS_KIND_T,
- RS_KIND_Q,
- RS_KIND_R,
- RS_KIND_NX,
- RS_KIND_NY,
- RS_KIND_NZ,
+ RS_KIND_COLOR,
+ RS_KIND_POSITION,
+ RS_KIND_TEXTURE,
+ RS_KIND_NORMAL,
RS_KIND_INDEX,
- RS_KIND_POINT_SIZE
+ RS_KIND_POINT_SIZE,
+
+ RS_KIND_PIXEL_L,
+ RS_KIND_PIXEL_A,
+ RS_KIND_PIXEL_LA,
+ RS_KIND_PIXEL_RGB,
+ RS_KIND_PIXEL_RGBA,
+
};
enum RsSamplerParam {
@@ -158,6 +177,7 @@ enum RsBlendDstFunc {
};
enum RsTexEnvMode {
+ RS_TEX_ENV_MODE_NONE,
RS_TEX_ENV_MODE_REPLACE,
RS_TEX_ENV_MODE_MODULATE,
RS_TEX_ENV_MODE_DECAL
diff --git a/libs/rs/java/Film/Android.mk b/libs/rs/java/Film/Android.mk
index b7f98fc..9e6ed7e 100644
--- a/libs/rs/java/Film/Android.mk
+++ b/libs/rs/java/Film/Android.mk
@@ -17,6 +17,8 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
+LOCAL_MODULE_TAGS := optional
+
LOCAL_SRC_FILES := $(call all-java-files-under, src)
#LOCAL_STATIC_JAVA_LIBRARIES := android.renderscript
diff --git a/libs/rs/java/Film/src/com/android/film/FilmRS.java b/libs/rs/java/Film/src/com/android/film/FilmRS.java
index 3b93c18..b80e619 100644
--- a/libs/rs/java/Film/src/com/android/film/FilmRS.java
+++ b/libs/rs/java/Film/src/com/android/film/FilmRS.java
@@ -121,13 +121,13 @@ public class FilmRS {
bs.setWrapT(Sampler.Value.WRAP);
mSampler = bs.create();
- ProgramFragment.Builder b = new ProgramFragment.Builder(mRS, null, null);
-
+ ProgramFragment.Builder b = new ProgramFragment.Builder(mRS);
mPFBackground = b.create();
mPFBackground.setName("PFBackground");
- b.setTexEnable(true, 0);
- b.setTexEnvMode(ProgramFragment.EnvMode.REPLACE, 0);
+ b = new ProgramFragment.Builder(mRS);
+ b.setTexture(ProgramFragment.Builder.EnvMode.REPLACE,
+ ProgramFragment.Builder.Format.RGBA, 0);
mPFImages = b.create();
mPFImages.bindSampler(mSampler, 0);
mPFImages.setName("PFImages");
@@ -152,9 +152,10 @@ public class FilmRS {
mBufferIDs = new int[13];
mImages = new Allocation[13];
mAllocIDs = Allocation.createSized(mRS,
- Element.USER_F32(mRS), mBufferIDs.length);
+ Element.createUser(mRS, Element.DataType.FLOAT_32),
+ mBufferIDs.length);
- Element ie = Element.RGB_565(mRS);
+ Element ie = Element.createPixel(mRS, Element.DataType.UNSIGNED_5_6_5, Element.DataKind.PIXEL_RGB);
mImages[0] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p01, ie, true);
mImages[1] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p02, ie, true);
mImages[2] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p03, ie, true);
@@ -195,7 +196,8 @@ public class FilmRS {
{
mBufferState = new int[10];
mAllocState = Allocation.createSized(mRS,
- Element.USER_F32(mRS), mBufferState.length);
+ Element.createUser(mRS, Element.DataType.FLOAT_32),
+ mBufferState.length);
mBufferState[STATE_LAST_FOCUS] = -1;
mAllocState.data(mBufferState);
}
@@ -238,12 +240,12 @@ public class FilmRS {
mAllocOffsets = Allocation.createSized(mRS,
- Element.USER_I32(mRS), mFSM.mTriangleOffsets.length);
+ Element.createUser(mRS, Element.DataType.SIGNED_32), mFSM.mTriangleOffsets.length);
mAllocOffsets.data(mFSM.mTriangleOffsets);
mScriptStrip.bindAllocation(mAllocOffsets, 4);
mAllocOffsetsTex = Allocation.createSized(mRS,
- Element.USER_F32(mRS), mFSM.mTriangleOffsetsTex.length);
+ Element.createUser(mRS, Element.DataType.FLOAT_32), mFSM.mTriangleOffsetsTex.length);
mAllocOffsetsTex.data(mFSM.mTriangleOffsetsTex);
mScriptStrip.bindAllocation(mAllocOffsetsTex, 5);
diff --git a/libs/rs/java/Fountain/Android.mk b/libs/rs/java/Fountain/Android.mk
index b6a9f10..f7e53a8 100644
--- a/libs/rs/java/Fountain/Android.mk
+++ b/libs/rs/java/Fountain/Android.mk
@@ -17,6 +17,8 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
+LOCAL_MODULE_TAGS := optional
+
LOCAL_SRC_FILES := $(call all-java-files-under, src)
#LOCAL_STATIC_JAVA_LIBRARIES := android.renderscript
diff --git a/libs/rs/java/Fountain/res/raw/fountain.c b/libs/rs/java/Fountain/res/raw/fountain.c
index f218f9b..73b819b 100644
--- a/libs/rs/java/Fountain/res/raw/fountain.c
+++ b/libs/rs/java/Fountain/res/raw/fountain.c
@@ -14,19 +14,17 @@ int main(int launchID) {
float rMax = ((float)rate) * 0.005f;
int x = Control->x;
int y = Control->y;
- char r = Control->r * 255.f;
- char g = Control->g * 255.f;
- char b = Control->b * 255.f;
+ int color = ((int)(Control->r * 255.f)) |
+ ((int)(Control->g * 255.f)) << 8 |
+ ((int)(Control->b * 255.f)) << 16 |
+ (0xf0 << 24);
struct point_s * np = &p[newPart];
while (rate--) {
- vec2Rand((float *)np, rMax);
- np->x = x;
- np->y = y;
- np->r = r;
- np->g = g;
- np->b = b;
- np->a = 0xf0;
+ vec2Rand((float *)&np->delta.x, rMax);
+ np->position.x = x;
+ np->position.y = y;
+ np->color = color;
newPart++;
np++;
if (newPart >= count) {
@@ -37,14 +35,14 @@ int main(int launchID) {
}
for (ct=0; ct < count; ct++) {
- float dy = p->dy + 0.15f;
- float posy = p->y + dy;
+ float dy = p->delta.y + 0.15f;
+ float posy = p->position.y + dy;
if ((posy > height) && (dy > 0)) {
dy *= -0.3f;
}
- p->dy = dy;
- p->x += p->dx;
- p->y = posy;
+ p->delta.y = dy;
+ p->position.x += p->delta.x;
+ p->position.y = posy;
p++;
}
diff --git a/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java b/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java
index f4f9b0c..71f95a7 100644
--- a/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java
+++ b/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java
@@ -79,10 +79,9 @@ public class FountainRS {
mIntAlloc.data(mSD);
Element.Builder eb = new Element.Builder(mRS);
- eb.addFloat(Element.DataKind.USER, "dx");
- eb.addFloat(Element.DataKind.USER, "dy");
- eb.addFloatXY("");
- eb.addUNorm8RGBA("");
+ eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 2), "delta");
+ eb.add(Element.createAttrib(mRS, Element.DataType.FLOAT_32, Element.DataKind.POSITION, 2), "position");
+ eb.add(Element.createAttrib(mRS, Element.DataType.UNSIGNED_8, Element.DataKind.COLOR, 4), "color");
Element primElement = eb.create();
diff --git a/libs/rs/java/ImageProcessing/Android.mk b/libs/rs/java/ImageProcessing/Android.mk
index 5a844d5..833427b 100644
--- a/libs/rs/java/ImageProcessing/Android.mk
+++ b/libs/rs/java/ImageProcessing/Android.mk
@@ -17,6 +17,8 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
+LOCAL_MODULE_TAGS := optional
+
LOCAL_SRC_FILES := $(call all-java-files-under, src)
#LOCAL_STATIC_JAVA_LIBRARIES := android.renderscript
diff --git a/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java b/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java
index 334fd9c..0ca00b3 100644
--- a/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java
+++ b/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java
@@ -62,7 +62,7 @@ public class ImageProcessingActivity extends Activity implements SurfaceHolder.C
public float threshold;
}
-
+
static class Pixel {
public byte a;
public byte r;
@@ -78,7 +78,7 @@ public class ImageProcessingActivity extends Activity implements SurfaceHolder.C
mParams.outWidth, mParams.outHeight);
mDisplayView.invalidate();
}
- };
+ };
@Override
public void run() {
@@ -131,7 +131,7 @@ public class ImageProcessingActivity extends Activity implements SurfaceHolder.C
public void surfaceDestroyed(SurfaceHolder holder) {
}
-
+
private Script.Invokable createScript() {
mRS = new RenderScript(false, false);
mRS.mMessageCallback = new FilterCallback();
@@ -143,9 +143,11 @@ public class ImageProcessingActivity extends Activity implements SurfaceHolder.C
final int pixelCount = mParams.inWidth * mParams.inHeight;
mPixelType = Type.createFromClass(mRS, Pixel.class, 1, "Pixel");
- mInPixelsAllocation = Allocation.createSized(mRS, Element.USER_I32(mRS),
+ mInPixelsAllocation = Allocation.createSized(mRS,
+ Element.createUser(mRS, Element.DataType.SIGNED_32),
pixelCount);
- mOutPixelsAllocation = Allocation.createSized(mRS, Element.USER_I32(mRS),
+ mOutPixelsAllocation = Allocation.createSized(mRS,
+ Element.createUser(mRS, Element.DataType.SIGNED_32),
pixelCount);
final int[] data = new int[pixelCount];
@@ -154,7 +156,7 @@ public class ImageProcessingActivity extends Activity implements SurfaceHolder.C
mOutData = new int[pixelCount];
mOutPixelsAllocation.data(mOutData);
-
+
ScriptC.Builder sb = new ScriptC.Builder(mRS);
sb.setType(mParamsType, "Params", 0);
sb.setType(mPixelType, "InPixel", 1);
diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec
index 5de76b2..ac115d3 100644
--- a/libs/rs/rs.spec
+++ b/libs/rs/rs.spec
@@ -20,16 +20,6 @@ ContextBindProgramRaster {
param RsProgramRaster pgm
}
-ContextSetDefineF {
- param const char* name
- param float value
- }
-
-ContextSetDefineI32 {
- param const char* name
- param int32_t value
- }
-
ContextPause {
}
@@ -60,18 +50,19 @@ ObjDestroy {
param void *obj
}
-ElementBegin {
-}
-
-ElementAdd {
- param RsDataKind dataKind
- param RsDataType dataType
- param bool isNormalized
- param size_t bits
- param const char * name
+ElementCreate {
+ param RsDataType mType
+ param RsDataKind mKind
+ param bool mNormalized
+ param uint32_t mVectorSize
+ ret RsElement
}
-ElementCreate {
+ElementCreate2 {
+ param size_t count
+ param const RsElement * elements
+ param const char ** names
+ param const size_t * nameLengths
ret RsElement
}
@@ -372,37 +363,22 @@ ProgramBindConstants {
param RsAllocation constants
}
-ProgramFragmentBegin {
- param RsElement in
- param RsElement out
- param bool pointSpriteEnable
- }
-
-ProgramFragmentSetShader {
- param const char * text
- param uint32_t length
- }
-ProgramFragmentBindTexture {
+ProgramBindTexture {
param RsProgramFragment pf
param uint32_t slot
param RsAllocation a
}
-ProgramFragmentBindSampler {
+ProgramBindSampler {
param RsProgramFragment pf
param uint32_t slot
param RsSampler s
}
-ProgramFragmentSetSlot {
- param uint32_t slot
- param bool enable
- param RsTexEnvMode env
- param RsType t
- }
-
ProgramFragmentCreate {
+ param const uint32_t * params
+ param uint32_t paramLength
ret RsProgramFragment
}
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index 7f76390..b4ec1a2 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -106,8 +106,8 @@ void Allocation::uploadToTexture(const Context *rsc)
return;
}
- GLenum type = mType->getElement()->getGLType();
- GLenum format = mType->getElement()->getGLFormat();
+ GLenum type = mType->getElement()->getComponent().getGLType();
+ GLenum format = mType->getElement()->getComponent().getGLFormat();
if (!type || !format) {
return;
@@ -422,10 +422,10 @@ static void elementConverter_8888_to_565(void *dst, const void *src, uint32_t co
static ElementConverter_t pickConverter(const Element *dst, const Element *src)
{
- GLenum srcGLType = src->getGLType();
- GLenum srcGLFmt = src->getGLFormat();
- GLenum dstGLType = dst->getGLType();
- GLenum dstGLFmt = dst->getGLFormat();
+ GLenum srcGLType = src->getComponent().getGLType();
+ GLenum srcGLFmt = src->getComponent().getGLFormat();
+ GLenum dstGLType = dst->getComponent().getGLType();
+ GLenum dstGLFmt = dst->getComponent().getGLFormat();
if (srcGLFmt == dstGLFmt && srcGLType == dstGLType) {
switch(dst->getSizeBytes()) {
@@ -463,8 +463,9 @@ RsAllocation rsi_AllocationCreateFromBitmap(Context *rsc, uint32_t w, uint32_t h
{
const Element *src = static_cast<const Element *>(_src);
const Element *dst = static_cast<const Element *>(_dst);
- rsAssert(!(w & (w-1)));
- rsAssert(!(h & (h-1)));
+
+ // Check for pow2 on pre es 2.0 versions.
+ rsAssert(rsc->checkVersion2_0() || (!(w & (w-1)) && !(h & (h-1))));
//LOGE("rsi_AllocationCreateFromBitmap %i %i %i %i %i", w, h, dstFmt, srcFmt, genMips);
rsi_TypeBegin(rsc, _dst);
diff --git a/libs/rs/rsComponent.cpp b/libs/rs/rsComponent.cpp
new file mode 100644
index 0000000..15a56f7
--- /dev/null
+++ b/libs/rs/rsComponent.cpp
@@ -0,0 +1,337 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsComponent.h"
+
+#include <GLES/gl.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+Component::Component()
+{
+ set(RS_TYPE_NONE, RS_KIND_USER, false, 1);
+}
+
+Component::~Component()
+{
+}
+
+void Component::set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize)
+{
+ mType = dt;
+ mKind = dk;
+ mNormalized = norm;
+ mVectorSize = vecSize;
+ rsAssert(vecSize <= 4);
+
+ mBits = 0;
+ mTypeBits = 0;
+ mIsFloat = false;
+ mIsSigned = false;
+ mIsPixel = false;
+
+ switch(mKind) {
+ case RS_KIND_PIXEL_L:
+ case RS_KIND_PIXEL_A:
+ mIsPixel = true;
+ rsAssert(mVectorSize == 1);
+ rsAssert(mNormalized == true);
+ break;
+ case RS_KIND_PIXEL_LA:
+ mIsPixel = true;
+ rsAssert(mVectorSize == 2);
+ rsAssert(mNormalized == true);
+ break;
+ case RS_KIND_PIXEL_RGB:
+ mIsPixel = true;
+ rsAssert(mVectorSize == 3);
+ rsAssert(mNormalized == true);
+ break;
+ case RS_KIND_PIXEL_RGBA:
+ mIsPixel = true;
+ rsAssert(mVectorSize == 4);
+ rsAssert(mNormalized == true);
+ break;
+ default:
+ break;
+ }
+
+ switch(mType) {
+ case RS_TYPE_NONE:
+ return;
+ case RS_TYPE_UNSIGNED_5_6_5:
+ mVectorSize = 3;
+ mBits = 16;
+ mNormalized = true;
+ rsAssert(mKind == RS_KIND_PIXEL_RGB);
+ return;
+ case RS_TYPE_UNSIGNED_5_5_5_1:
+ mVectorSize = 4;
+ mBits = 16;
+ mNormalized = true;
+ rsAssert(mKind == RS_KIND_PIXEL_RGBA);
+ return;
+ case RS_TYPE_UNSIGNED_4_4_4_4:
+ mVectorSize = 4;
+ mBits = 16;
+ mNormalized = true;
+ rsAssert(mKind == RS_KIND_PIXEL_RGBA);
+ return;
+ case RS_TYPE_ELEMENT:
+ case RS_TYPE_TYPE:
+ case RS_TYPE_ALLOCATION:
+ case RS_TYPE_SAMPLER:
+ case RS_TYPE_SCRIPT:
+ case RS_TYPE_MESH:
+ case RS_TYPE_PROGRAM_FRAGMENT:
+ case RS_TYPE_PROGRAM_VERTEX:
+ case RS_TYPE_PROGRAM_RASTER:
+ case RS_TYPE_PROGRAM_STORE:
+ rsAssert(mVectorSize == 1);
+ rsAssert(mNormalized == false);
+ rsAssert(mKind == RS_KIND_USER);
+ mBits = 32;
+ mTypeBits = 32;
+ return;
+
+ case RS_TYPE_FLOAT_16:
+ mTypeBits = 16;
+ mIsFloat = true;
+ break;
+ case RS_TYPE_FLOAT_32:
+ mTypeBits = 32;
+ mIsFloat = true;
+ break;
+ case RS_TYPE_FLOAT_64:
+ mTypeBits = 64;
+ mIsFloat = true;
+ break;
+ case RS_TYPE_SIGNED_8:
+ mTypeBits = 8;
+ mIsSigned = true;
+ break;
+ case RS_TYPE_SIGNED_16:
+ mTypeBits = 16;
+ mIsSigned = true;
+ break;
+ case RS_TYPE_SIGNED_32:
+ mTypeBits = 32;
+ mIsSigned = true;
+ break;
+ case RS_TYPE_SIGNED_64:
+ mTypeBits = 64;
+ mIsSigned = true;
+ break;
+ case RS_TYPE_UNSIGNED_8:
+ mTypeBits = 8;
+ break;
+ case RS_TYPE_UNSIGNED_16:
+ mTypeBits = 16;
+ break;
+ case RS_TYPE_UNSIGNED_32:
+ mTypeBits = 32;
+ break;
+ case RS_TYPE_UNSIGNED_64:
+ mTypeBits = 64;
+ break;
+ }
+
+ mBits = mTypeBits * mVectorSize;
+}
+
+
+
+
+uint32_t Component::getGLType() const
+{
+ switch (mType) {
+ case RS_TYPE_UNSIGNED_5_6_5: return GL_UNSIGNED_SHORT_5_6_5;
+ case RS_TYPE_UNSIGNED_5_5_5_1: return GL_UNSIGNED_SHORT_5_5_5_1;
+ case RS_TYPE_UNSIGNED_4_4_4_4: return GL_UNSIGNED_SHORT_4_4_4_4;
+
+ //case RS_TYPE_FLOAT_16: return GL_HALF_FLOAT;
+ case RS_TYPE_FLOAT_32: return GL_FLOAT;
+ case RS_TYPE_UNSIGNED_8: return GL_UNSIGNED_BYTE;
+ case RS_TYPE_UNSIGNED_16: return GL_UNSIGNED_SHORT;
+ case RS_TYPE_SIGNED_8: return GL_BYTE;
+ case RS_TYPE_SIGNED_16: return GL_SHORT;
+ default: break;
+ }
+
+ return 0;
+}
+
+uint32_t Component::getGLFormat() const
+{
+ switch (mKind) {
+ case RS_KIND_PIXEL_L: return GL_LUMINANCE;
+ case RS_KIND_PIXEL_A: return GL_ALPHA;
+ case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA;
+ case RS_KIND_PIXEL_RGB: return GL_RGB;
+ case RS_KIND_PIXEL_RGBA: return GL_RGBA;
+ default: break;
+ }
+ return 0;
+}
+
+static const char * gCTypeStrings[] = {
+ 0,
+ 0,//"F16",
+ "float",
+ "double",
+ "char",
+ "short",
+ "int",
+ 0,//"S64",
+ "char",//U8",
+ "short",//U16",
+ "int",//U32",
+ 0,//"U64",
+ 0,//"UP_565",
+ 0,//"UP_5551",
+ 0,//"UP_4444",
+ 0,//"ELEMENT",
+ 0,//"TYPE",
+ 0,//"ALLOCATION",
+ 0,//"SAMPLER",
+ 0,//"SCRIPT",
+ 0,//"MESH",
+ 0,//"PROGRAM_FRAGMENT",
+ 0,//"PROGRAM_VERTEX",
+ 0,//"PROGRAM_RASTER",
+ 0,//"PROGRAM_STORE",
+};
+
+static const char * gCVecTypeStrings[] = {
+ 0,
+ 0,//"F16",
+ "vecF32",
+ "vecF64",
+ "vecI8",
+ "vecI16",
+ "vecI32",
+ 0,//"S64",
+ "vecU8",//U8",
+ "vecU16",//U16",
+ "vecU32",//U32",
+ 0,//"U64",
+ 0,//"UP_565",
+ 0,//"UP_5551",
+ 0,//"UP_4444",
+ 0,//"ELEMENT",
+ 0,//"TYPE",
+ 0,//"ALLOCATION",
+ 0,//"SAMPLER",
+ 0,//"SCRIPT",
+ 0,//"MESH",
+ 0,//"PROGRAM_FRAGMENT",
+ 0,//"PROGRAM_VERTEX",
+ 0,//"PROGRAM_RASTER",
+ 0,//"PROGRAM_STORE",
+};
+
+String8 Component::getCType() const
+{
+ char buf[64];
+ if (mVectorSize == 1) {
+ return String8(gCTypeStrings[mType]);
+ }
+
+ // Yuck, acc WAR
+ // Appears to have problems packing chars
+ if (mVectorSize == 4 && mType == RS_TYPE_UNSIGNED_8) {
+ return String8("int");
+ }
+
+
+ String8 s(gCVecTypeStrings[mType]);
+ sprintf(buf, "_%i_t", mVectorSize);
+ s.append(buf);
+ return s;
+}
+
+String8 Component::getGLSLType() const
+{
+ if (mType == RS_TYPE_SIGNED_32) {
+ switch(mVectorSize) {
+ case 1: return String8("int");
+ case 2: return String8("ivec2");
+ case 3: return String8("ivec3");
+ case 4: return String8("ivec4");
+ }
+ }
+ if (mType == RS_TYPE_FLOAT_32) {
+ switch(mVectorSize) {
+ case 1: return String8("float");
+ case 2: return String8("vec2");
+ case 3: return String8("vec3");
+ case 4: return String8("vec4");
+ }
+ }
+ return String8();
+}
+
+static const char * gTypeStrings[] = {
+ "NONE",
+ "F16",
+ "F32",
+ "F64",
+ "S8",
+ "S16",
+ "S32",
+ "S64",
+ "U8",
+ "U16",
+ "U32",
+ "U64",
+ "UP_565",
+ "UP_5551",
+ "UP_4444",
+ "ELEMENT",
+ "TYPE",
+ "ALLOCATION",
+ "SAMPLER",
+ "SCRIPT",
+ "MESH",
+ "PROGRAM_FRAGMENT",
+ "PROGRAM_VERTEX",
+ "PROGRAM_RASTER",
+ "PROGRAM_STORE",
+};
+
+static const char * gKindStrings[] = {
+ "USER",
+ "COLOR",
+ "POSITION",
+ "TEXTURE",
+ "NORMAL",
+ "INDEX",
+ "POINT_SIZE",
+ "PIXEL_L",
+ "PIXEL_A",
+ "PIXEL_LA",
+ "PIXEL_RGB",
+ "PIXEL_RGBA",
+};
+
+void Component::dumpLOGV(const char *prefix) const
+{
+ LOGV("%s Component: %s, %s, vectorSize=%i, bits=%i",
+ prefix, gTypeStrings[mType], gKindStrings[mKind], mVectorSize, mBits);
+}
+
+
diff --git a/libs/rs/rsComponent.h b/libs/rs/rsComponent.h
new file mode 100644
index 0000000..71de324
--- /dev/null
+++ b/libs/rs/rsComponent.h
@@ -0,0 +1,69 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_COMPONENT_H
+#define ANDROID_COMPONENT_H
+
+#include "rsUtils.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+
+// An element is a group of Components that occupies one cell in a structure.
+class Component
+{
+public:
+ Component();
+ ~Component();
+
+ void set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize=1);
+
+ uint32_t getGLType() const;
+ uint32_t getGLFormat() const;
+ String8 getCType() const;
+ String8 getGLSLType() const;
+ void dumpLOGV(const char *prefix) const;
+
+
+ RsDataType getType() const {return mType;}
+ RsDataKind getKind() const {return mKind;}
+ bool getIsNormalized() const {return mNormalized;}
+ uint32_t getVectorSize() const {return mVectorSize;}
+ bool getIsFloat() const {return mIsFloat;}
+ bool getIsSigned() const {return mIsSigned;}
+ uint32_t getBits() const {return mBits;}
+
+protected:
+ RsDataType mType;
+ RsDataKind mKind;
+ bool mNormalized;
+ uint32_t mVectorSize;
+
+ // derived
+ uint32_t mBits;
+ uint32_t mTypeBits;
+ bool mIsFloat;
+ bool mIsSigned;
+ bool mIsPixel;
+};
+
+}
+}
+
+#endif
+
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index 8f56efa..261b827 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -142,6 +142,13 @@ uint32_t Context::runScript(Script *s, uint32_t launchID)
return ret;
}
+void Context::checkError(const char *msg) const
+{
+ GLenum err = glGetError();
+ if (err != GL_NO_ERROR) {
+ LOGE("GL Error, 0x%x, from %s", err, msg);
+ }
+}
uint32_t Context::runRootScript()
{
@@ -169,11 +176,7 @@ uint32_t Context::runRootScript()
mStateFragmentStore.mLast.clear();
uint32_t ret = runScript(mRootScript.get(), 0);
- GLenum err = glGetError();
- if (err != GL_NO_ERROR) {
- LOGE("Pending GL Error, 0x%x", err);
- }
-
+ checkError("runRootScript");
return ret;
}
@@ -271,8 +274,8 @@ void * Context::threadProc(void *vrsc)
rsc->props.mLogTimes = getProp("debug.rs.profile");
rsc->props.mLogScripts = getProp("debug.rs.script");
- rsc->props.mLogObjects = getProp("debug.rs.objects");
- rsc->props.mLogShaders = getProp("debug.rs.shaders");
+ rsc->props.mLogObjects = getProp("debug.rs.object");
+ rsc->props.mLogShaders = getProp("debug.rs.shader");
ScriptTLSStruct *tlsStruct = new ScriptTLSStruct;
if (!tlsStruct) {
@@ -340,10 +343,6 @@ void * Context::threadProc(void *vrsc)
rsc->mObjDestroy.mNeedToEmpty = true;
rsc->objDestroyOOBRun();
- glClearColor(0,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(rsc->mEGL.mDisplay, rsc->mEGL.mSurface);
-
pthread_mutex_lock(&gInitMutex);
rsc->deinitEGL();
pthread_mutex_unlock(&gInitMutex);
@@ -633,26 +632,6 @@ void Context::appendNameDefines(String8 *str) const
}
}
-void Context::appendVarDefines(String8 *str) const
-{
- char buf[256];
- for (size_t ct=0; ct < mInt32Defines.size(); ct++) {
- str->append("#define ");
- str->append(mInt32Defines.keyAt(ct));
- str->append(" ");
- sprintf(buf, "%i\n", (int)mInt32Defines.valueAt(ct));
- str->append(buf);
-
- }
- for (size_t ct=0; ct < mFloatDefines.size(); ct++) {
- str->append("#define ");
- str->append(mFloatDefines.keyAt(ct));
- str->append(" ");
- sprintf(buf, "%ff\n", mFloatDefines.valueAt(ct));
- str->append(buf);
- }
-}
-
bool Context::objDestroyOOBInit()
{
int status = pthread_mutex_init(&mObjDestroy.mMutex, NULL);
@@ -852,16 +831,6 @@ void rsi_ObjDestroy(Context *rsc, void *obj)
ob->decUserRef();
}
-void rsi_ContextSetDefineF(Context *rsc, const char* name, float value)
-{
- rsc->addInt32Define(name, value);
-}
-
-void rsi_ContextSetDefineI32(Context *rsc, const char* name, int32_t value)
-{
- rsc->addFloatDefine(name, value);
-}
-
void rsi_ContextPause(Context *rsc)
{
rsc->pause();
diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h
index dd0423e..2edd16d 100644
--- a/libs/rs/rsContext.h
+++ b/libs/rs/rsContext.h
@@ -105,7 +105,6 @@ public:
void removeName(ObjectBase *obj);
ObjectBase * lookupName(const char *name) const;
void appendNameDefines(String8 *str) const;
- void appendVarDefines(String8 *str) const;
uint32_t getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait);
bool sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace);
@@ -127,14 +126,6 @@ public:
return mStateRaster.mDefault.get();
}
- void addInt32Define(const char* name, int32_t value) {
- mInt32Defines.add(String8(name), value);
- }
-
- void addFloatDefine(const char* name, float value) {
- mFloatDefines.add(String8(name), value);
- }
-
uint32_t getWidth() const {return mEGL.mWidth;}
uint32_t getHeight() const {return mEGL.mHeight;}
@@ -168,6 +159,7 @@ public:
} props;
void dumpDebug() const;
+ void checkError(const char *) const;
mutable const ObjectBase * mObjHead;
@@ -248,8 +240,6 @@ private:
Surface *mWndSurface;
Vector<ObjectBase *> mNames;
- KeyedVector<String8,int> mInt32Defines;
- KeyedVector<String8,float> mFloatDefines;
uint64_t mTimers[_RS_TIMER_TOTAL];
Timers mTimerActive;
diff --git a/libs/rs/rsElement.cpp b/libs/rs/rsElement.cpp
index e796556..207ad15 100644
--- a/libs/rs/rsElement.cpp
+++ b/libs/rs/rsElement.cpp
@@ -24,9 +24,6 @@ using namespace android::renderscript;
Element::Element(Context *rsc) : ObjectBase(rsc)
{
- mType = RS_TYPE_FLOAT;
- mIsNormalized = false;
- mKind = RS_KIND_USER;
mBits = 0;
mAllocFile = __FILE__;
mAllocLine = __LINE__;
@@ -46,17 +43,6 @@ void Element::clear()
mFields = NULL;
mFieldCount = 0;
}
-/*
-void Element::setComponent(uint32_t idx, Component *c)
-{
- rsAssert(!mComponents[idx].get());
- rsAssert(idx < mComponentCount);
- mComponents[idx].set(c);
-
-// Fixme: This should probably not be here
- c->incUserRef();
-}
-*/
size_t Element::getSizeBits() const
{
@@ -80,161 +66,6 @@ size_t Element::getFieldOffsetBits(uint32_t componentNumber) const
return offset;
}
-uint32_t Element::getGLType() const
-{
- int bits[4];
-
- if (!mFieldCount) {
- switch (mType) {
- case RS_TYPE_FLOAT:
- if (mBits == 32) {
- return GL_FLOAT;
- }
- return 0;
- case RS_TYPE_SIGNED:
- switch (mBits) {
- case 8:
- return GL_BYTE;
- case 16:
- return GL_SHORT;
- //case 32:
- //return GL_INT;
- }
- return 0;
- case RS_TYPE_UNSIGNED:
- switch (mBits) {
- case 8:
- return GL_UNSIGNED_BYTE;
- case 16:
- return GL_UNSIGNED_SHORT;
- //case 32:
- //return GL_UNSIGNED_INT;
- }
- return 0;
- }
- }
-
- if (mFieldCount > 4) {
- return 0;
- }
-
- for (uint32_t ct=0; ct < mFieldCount; ct++) {
- bits[ct] = mFields[ct].e->mBits;
- if (mFields[ct].e->mFieldCount) {
- return 0;
- }
- if (mFields[ct].e->mType != RS_TYPE_UNSIGNED) {
- return 0;
- }
- if (!mFields[ct].e->mIsNormalized) {
- return 0;
- }
- }
-
- switch(mFieldCount) {
- case 1:
- if (bits[0] == 8) {
- return GL_UNSIGNED_BYTE;
- }
- return 0;
- case 2:
- if ((bits[0] == 8) &&
- (bits[1] == 8)) {
- return GL_UNSIGNED_BYTE;
- }
- return 0;
- case 3:
- if ((bits[0] == 8) &&
- (bits[1] == 8) &&
- (bits[2] == 8)) {
- return GL_UNSIGNED_BYTE;
- }
- if ((bits[0] == 5) &&
- (bits[1] == 6) &&
- (bits[2] == 5)) {
- return GL_UNSIGNED_SHORT_5_6_5;
- }
- return 0;
- case 4:
- if ((bits[0] == 8) &&
- (bits[1] == 8) &&
- (bits[2] == 8) &&
- (bits[3] == 8)) {
- return GL_UNSIGNED_BYTE;
- }
- if ((bits[0] == 4) &&
- (bits[1] == 4) &&
- (bits[2] == 4) &&
- (bits[3] == 4)) {
- return GL_UNSIGNED_SHORT_4_4_4_4;
- }
- if ((bits[0] == 5) &&
- (bits[1] == 5) &&
- (bits[2] == 5) &&
- (bits[3] == 1)) {
- return GL_UNSIGNED_SHORT_5_5_5_1;
- }
- }
- return 0;
-}
-
-uint32_t Element::getGLFormat() const
-{
- if (!mFieldCount) {
- if (mKind == RS_KIND_ALPHA) {
- return GL_ALPHA;
- }
- if (mKind == RS_KIND_LUMINANCE) {
- return GL_LUMINANCE;
- }
- }
-
- switch(mFieldCount) {
- case 2:
- if ((mFields[0].e->mKind == RS_KIND_LUMINANCE) &&
- (mFields[1].e->mKind == RS_KIND_ALPHA)) {
- return GL_LUMINANCE_ALPHA;
- }
- break;
- case 3:
- if ((mFields[0].e->mKind == RS_KIND_RED) &&
- (mFields[1].e->mKind == RS_KIND_GREEN) &&
- (mFields[2].e->mKind == RS_KIND_BLUE)) {
- return GL_RGB;
- }
- break;
- case 4:
- if ((mFields[0].e->mKind == RS_KIND_RED) &&
- (mFields[1].e->mKind == RS_KIND_GREEN) &&
- (mFields[2].e->mKind == RS_KIND_BLUE) &&
- (mFields[3].e->mKind == RS_KIND_ALPHA)) {
- return GL_RGBA;
- }
- break;
- }
- return 0;
-}
-
-const char * Element::getCType() const
-{
- switch(mType) {
- case RS_TYPE_FLOAT:
- return "float";
- case RS_TYPE_SIGNED:
- case RS_TYPE_UNSIGNED:
- switch(mBits) {
- case 32:
- return "int";
- case 16:
- return "short";
- case 8:
- return "char";
- }
- break;
- }
- return NULL;
-}
-
void Element::dumpLOGV(const char *prefix) const
{
ObjectBase::dumpLOGV(prefix);
@@ -246,19 +77,18 @@ void Element::dumpLOGV(const char *prefix) const
}
}
-Element * Element::create(Context *rsc, RsDataKind dk, RsDataType dt,
- bool isNorm, size_t bits)
+
+Element * Element::create(Context *rsc, RsDataType dt, RsDataKind dk,
+ bool isNorm, uint32_t vecSize)
{
Element *e = new Element(rsc);
- e->mKind = dk;
- e->mType = dt;
- e->mIsNormalized = isNorm;
- e->mBits = bits;
+ e->mComponent.set(dt, dk, isNorm, vecSize);
+ e->mBits = e->mComponent.getBits();
return e;
}
-Element * Element::create(Context *rsc, Element **ein, const char **nin,
- const size_t * lengths, size_t count)
+Element * Element::create(Context *rsc, size_t count, const Element **ein,
+ const char **nin, const size_t * lengths)
{
Element *e = new Element(rsc);
e->mFields = new ElementField_t [count];
@@ -272,78 +102,103 @@ Element * Element::create(Context *rsc, Element **ein, const char **nin,
return e;
}
-
-ElementState::ElementState()
+String8 Element::getCStructBody(uint32_t indent) const
{
-}
+ String8 si;
+ for (uint32_t ct=0; ct < indent; ct++) {
+ si.append(" ");
+ }
-ElementState::~ElementState()
-{
+ String8 s(si);
+ s.append("{\n");
+ for (uint32_t ct = 0; ct < mFieldCount; ct++) {
+ s.append(si);
+ s.append(mFields[ct].e->getCType(indent+4));
+ s.append(" ");
+ s.append(mFields[ct].name);
+ s.append(";\n");
+ }
+ s.append(si);
+ s.append("}");
+ return s;
}
+String8 Element::getCType(uint32_t indent) const
+{
+ String8 s;
+ for (uint32_t ct=0; ct < indent; ct++) {
+ s.append(" ");
+ }
-/////////////////////////////////////////
-//
+ if (!mFieldCount) {
+ // Basic component.
+ s.append(mComponent.getCType());
+ } else {
+ s.append("struct ");
+ s.append(getCStructBody(indent));
+ }
-namespace android {
-namespace renderscript {
+ return s;
+}
-void rsi_ElementBegin(Context *rsc)
+String8 Element::getGLSLType(uint32_t indent) const
{
- ElementState * sec = &rsc->mStateElement;
+ String8 s;
+ for (uint32_t ct=0; ct < indent; ct++) {
+ s.append(" ");
+ }
+
+ if (!mFieldCount) {
+ // Basic component.
+ s.append(mComponent.getGLSLType());
+ } else {
+ rsAssert(0);
+ //s.append("struct ");
+ //s.append(getCStructBody(indent));
+ }
- sec->mBuildList.clear();
- sec->mNames.clear();
+ return s;
}
-void rsi_ElementAdd(Context *rsc, RsDataKind dk, RsDataType dt, bool isNormalized, size_t bits, const char *name)
-{
- ElementState * sec = &rsc->mStateElement;
- rsAssert(bits > 0);
- Element *c = Element::create(rsc, dk, dt, isNormalized, bits);
- sec->mBuildList.add(c);
- if (name)
- sec->mNames.add(String8(name));
- else
- sec->mNames.add(String8(""));
+ElementState::ElementState()
+{
}
-RsElement rsi_ElementCreate(Context *rsc)
+ElementState::~ElementState()
{
- ElementState * sec = &rsc->mStateElement;
+}
- size_t count = sec->mBuildList.size();
- rsAssert(count > 0);
- if (count == 1) {
- Element *se = sec->mBuildList[0];
- se->incUserRef();
- sec->mBuildList.clear();
- sec->mNames.clear();
- return se;
- }
+/////////////////////////////////////////
+//
- Element ** tmpElements = (Element **)calloc(count, sizeof(Element *));
- const char ** tmpNames = (const char **)calloc(count, sizeof(char *));
- size_t * tmpLengths = (size_t *)calloc(count, sizeof(size_t));
+namespace android {
+namespace renderscript {
+RsElement rsi_ElementCreate(Context *rsc,
+ RsDataType dt,
+ RsDataKind dk,
+ bool norm,
+ uint32_t vecSize)
+{
+ //LOGE("rsi_ElementCreate %i %i %i %i", dt, dk, norm, vecSize);
+ Element *e = Element::create(rsc, dt, dk, norm, vecSize);
+ e->incUserRef();
+ return e;
+}
- for (size_t ct = 0; ct < count; ct++) {
- tmpElements[ct] = sec->mBuildList[ct];
- tmpNames[ct] = sec->mNames[ct].string();
- tmpLengths[ct] = sec->mNames[ct].length();
- }
- Element *se = Element::create(rsc, tmpElements, tmpNames, tmpLengths, count);
-
- sec->mBuildList.clear();
- sec->mNames.clear();
- se->incUserRef();
- free(tmpElements);
- free(tmpNames);
- free(tmpLengths);
- return se;
+RsElement rsi_ElementCreate2(Context *rsc,
+ size_t count,
+ const RsElement * ein,
+ const char ** names,
+ const size_t * nameLengths)
+{
+ //LOGE("rsi_ElementCreate2 %i", count);
+ Element *e = Element::create(rsc, count, (const Element **)ein, names, nameLengths);
+ e->incUserRef();
+ return e;
}
diff --git a/libs/rs/rsElement.h b/libs/rs/rsElement.h
index 43e2820..777e8ee 100644
--- a/libs/rs/rsElement.h
+++ b/libs/rs/rsElement.h
@@ -17,7 +17,7 @@
#ifndef ANDROID_STRUCTURED_ELEMENT_H
#define ANDROID_STRUCTURED_ELEMENT_H
-//#include "rsComponent.h"
+#include "rsComponent.h"
#include "rsUtils.h"
#include "rsObjectBase.h"
@@ -32,13 +32,9 @@ class Element : public ObjectBase
public:
~Element();
-
- //void setComponent(uint32_t idx, Component *c);
-
uint32_t getGLType() const;
uint32_t getGLFormat() const;
-
size_t getSizeBits() const;
size_t getSizeBytes() const {
return (getSizeBits() + 7) >> 3;
@@ -53,20 +49,21 @@ public:
const Element * getField(uint32_t idx) const {return mFields[idx].e.get();}
const char * getFieldName(uint32_t idx) const {return mFields[idx].name.string();}
- RsDataType getType() const {return mType;}
- bool getIsNormalized() const {return mIsNormalized;}
- RsDataKind getKind() const {return mKind;}
+ const Component & getComponent() const {return mComponent;}
+ RsDataType getType() const {return mComponent.getType();}
+ RsDataKind getKind() const {return mComponent.getKind();}
uint32_t getBits() const {return mBits;}
- //uint32_t getGLType() const;
- const char * getCType() const;
- void dumpLOGV(const char *prefix) const;
+ String8 getCType(uint32_t indent=0) const;
+ String8 getCStructBody(uint32_t indent=0) const;
+ String8 getGLSLType(uint32_t indent=0) const;
+ void dumpLOGV(const char *prefix) const;
- static Element * create(Context *rsc, RsDataKind dk, RsDataType dt,
- bool isNorm, size_t bits);
- static Element * create(Context *rsc, Element **, const char **,
- const size_t * lengths, size_t count);
+ static Element * create(Context *rsc, RsDataType dt, RsDataKind dk,
+ bool isNorm, uint32_t vecSize);
+ static Element * create(Context *rsc, size_t count, const Element **,
+ const char **, const size_t * lengths);
protected:
// deallocate any components that are part of this element.
@@ -74,7 +71,7 @@ protected:
typedef struct {
String8 name;
- ObjectBaseRef<Element> e;
+ ObjectBaseRef<const Element> e;
} ElementField_t;
ElementField_t *mFields;
size_t mFieldCount;
@@ -82,12 +79,8 @@ protected:
Element(Context *);
-
- RsDataType mType;
- bool mIsNormalized;
- RsDataKind mKind;
+ Component mComponent;
uint32_t mBits;
- //String8 mName;
};
@@ -96,8 +89,6 @@ public:
ElementState();
~ElementState();
- Vector<Element *> mBuildList;
- Vector<String8> mNames;
};
diff --git a/libs/rs/rsFileA3D.cpp b/libs/rs/rsFileA3D.cpp
index c566665..e3272c5 100644
--- a/libs/rs/rsFileA3D.cpp
+++ b/libs/rs/rsFileA3D.cpp
@@ -324,6 +324,7 @@ void FileA3D::processChunk_Verticies(Context *rsc, IO *io, A3DIndexEntry *ie)
void FileA3D::processChunk_Element(Context *rsc, IO *io, A3DIndexEntry *ie)
{
+ /*
rsi_ElementBegin(rsc);
uint32_t count = io->loadU32();
@@ -338,6 +339,7 @@ void FileA3D::processChunk_Element(Context *rsc, IO *io, A3DIndexEntry *ie)
}
LOGE("processChunk_Element create");
ie->mRsObj = rsi_ElementCreate(rsc);
+ */
}
void FileA3D::processChunk_ElementSource(Context *rsc, IO *io, A3DIndexEntry *ie)
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index e6d1e36..b7639be 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -121,6 +121,66 @@ void Program::bindAllocation(Allocation *alloc)
mDirty = true;
}
+void Program::bindTexture(uint32_t slot, Allocation *a)
+{
+ if (slot >= MAX_TEXTURE) {
+ LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE");
+ return;
+ }
+
+ //LOGE("bindtex %i %p", slot, a);
+ mTextures[slot].set(a);
+ mDirty = true;
+}
+
+void Program::bindSampler(uint32_t slot, Sampler *s)
+{
+ if (slot >= MAX_TEXTURE) {
+ LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE");
+ return;
+ }
+
+ mSamplers[slot].set(s);
+ mDirty = true;
+}
+
+String8 Program::getGLSLInputString() const
+{
+ String8 s;
+ for (uint32_t ct=0; ct < mInputCount; ct++) {
+ const Element *e = mInputElements[ct].get();
+ for (uint32_t field=0; field < e->getFieldCount(); field++) {
+ const Element *f = e->getField(field);
+
+ // Cannot be complex
+ rsAssert(!f->getFieldCount());
+ switch(f->getComponent().getVectorSize()) {
+ case 1: s.append("attribute float ATTRIB_"); break;
+ case 2: s.append("attribute vec2 ATTRIB_"); break;
+ case 3: s.append("attribute vec3 ATTRIB_"); break;
+ case 4: s.append("attribute vec4 ATTRIB_"); break;
+ default:
+ rsAssert(0);
+ }
+
+ s.append(e->getFieldName(field));
+ s.append(";\n");
+ }
+ }
+ return s;
+}
+
+String8 Program::getGLSLOutputString() const
+{
+ return String8();
+}
+
+String8 Program::getGLSLConstantString() const
+{
+ return String8();
+}
+
+
void Program::createShader()
{
}
@@ -182,6 +242,17 @@ void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAlloc
p->bindAllocation(static_cast<Allocation *>(constants));
}
+void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a)
+{
+ Program *p = static_cast<Program *>(vpf);
+ p->bindTexture(slot, static_cast<Allocation *>(a));
+}
+
+void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s)
+{
+ Program *p = static_cast<Program *>(vpf);
+ p->bindSampler(slot, static_cast<Sampler *>(s));
+}
}
}
diff --git a/libs/rs/rsProgram.h b/libs/rs/rsProgram.h
index 003498e..4bb7802 100644
--- a/libs/rs/rsProgram.h
+++ b/libs/rs/rsProgram.h
@@ -32,6 +32,7 @@ class Program : public ObjectBase
public:
const static uint32_t MAX_ATTRIBS = 8;
const static uint32_t MAX_UNIFORMS = 16;
+ const static uint32_t MAX_TEXTURE = 2;
Program(Context *);
Program(Context *, const char * shaderText, uint32_t shaderLength,
@@ -41,6 +42,11 @@ public:
void bindAllocation(Allocation *);
virtual void createShader();
+ bool isUserProgram() const {return mUserShader.size() > 0;}
+
+ void bindTexture(uint32_t slot, Allocation *);
+ void bindSampler(uint32_t slot, Sampler *);
+
uint32_t getShaderID() const {return mShaderID;}
void setShader(const char *, uint32_t len);
@@ -49,6 +55,10 @@ public:
const String8 & getAttribName(uint32_t i) const {return mAttribNames[i];}
const String8 & getUniformName(uint32_t i) const {return mUniformNames[i];}
+ String8 getGLSLInputString() const;
+ String8 getGLSLOutputString() const;
+ String8 getGLSLConstantString() const;
+
protected:
// Components not listed in "in" will be passed though
// unless overwritten by components in out.
@@ -72,6 +82,15 @@ protected:
String8 mAttribNames[MAX_ATTRIBS];
String8 mUniformNames[MAX_UNIFORMS];
+ // The difference between Textures and Constants is how they are accessed
+ // Texture lookups go though a sampler which in effect converts normalized
+ // coordinates into type specific. Multiple samples may also be taken
+ // and filtered.
+ //
+ // Constants are strictly accessed by programetic loads.
+ ObjectBaseRef<Allocation> mTextures[MAX_TEXTURE];
+ ObjectBaseRef<Sampler> mSamplers[MAX_TEXTURE];
+
bool loadShader(Context *, uint32_t type);
public:
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp
index c353301..00f19ae 100644
--- a/libs/rs/rsProgramFragment.cpp
+++ b/libs/rs/rsProgramFragment.cpp
@@ -26,18 +26,28 @@ using namespace android;
using namespace android::renderscript;
-ProgramFragment::ProgramFragment(Context *rsc, Element *in, Element *out, bool pointSpriteEnable) :
+ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params,
+ uint32_t paramLength) :
Program(rsc)
{
mAllocFile = __FILE__;
mAllocLine = __LINE__;
- for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
- mEnvModes[ct] = RS_TEX_ENV_MODE_REPLACE;
- mTextureDimensions[ct] = 2;
- }
+ rsAssert(paramLength = 5);
+
+ mEnvModes[0] = (RsTexEnvMode)params[0];
+ mTextureFormats[0] = params[1];
+ mEnvModes[1] = (RsTexEnvMode)params[2];
+ mTextureFormats[1] = params[3];
+ mPointSpriteEnable = params[4] != 0;
+
mTextureEnableMask = 0;
- mPointSpriteEnable = pointSpriteEnable;
- mEnvModes[1] = RS_TEX_ENV_MODE_DECAL;
+ if (mEnvModes[0]) {
+ mTextureEnableMask |= 1;
+ }
+ if (mEnvModes[1]) {
+ mTextureEnableMask |= 2;
+ }
+ init(rsc);
}
ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText,
@@ -84,6 +94,9 @@ void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state)
glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
switch(mEnvModes[ct]) {
+ case RS_TEX_ENV_MODE_NONE:
+ rsAssert(0);
+ break;
case RS_TEX_ENV_MODE_REPLACE:
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
break;
@@ -123,6 +136,7 @@ void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state)
}
glActiveTexture(GL_TEXTURE0);
mDirty = false;
+ rsc->checkError("ProgramFragment::setupGL");
}
void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc)
@@ -157,8 +171,7 @@ void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state,
glActiveTexture(GL_TEXTURE0);
mDirty = false;
-
- //LOGE("sgl2 frag2 %x", glGetError());
+ rsc->checkError("ProgramFragment::setupGL2");
}
void ProgramFragment::loadShader(Context *rsc) {
@@ -200,9 +213,9 @@ void ProgramFragment::createShader()
if (mTextureEnableMask) {
if (mPointSpriteEnable) {
- mShader.append(" vec2 tex0 = gl_PointCoord;\n");
+ mShader.append(" vec2 t0 = gl_PointCoord;\n");
} else {
- mShader.append(" vec2 tex0 = varTex0.xy;\n");
+ mShader.append(" vec2 t0 = varTex0.xy;\n");
}
}
@@ -211,14 +224,43 @@ void ProgramFragment::createShader()
while (mask) {
if (mask & 1) {
switch(mEnvModes[texNum]) {
+ case RS_TEX_ENV_MODE_NONE:
+ rsAssert(0);
+ break;
case RS_TEX_ENV_MODE_REPLACE:
- mShader.append(" col = texture2D(uni_Tex0, tex0);\n");
+ switch(mTextureFormats[texNum]) {
+ case 1:
+ mShader.append(" col.a = texture2D(uni_Tex0, t0).a;\n");
+ break;
+ case 2:
+ mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n");
+ break;
+ case 3:
+ mShader.append(" col.rgb = texture2D(uni_Tex0, t0).rgb;\n");
+ break;
+ case 4:
+ mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n");
+ break;
+ }
break;
case RS_TEX_ENV_MODE_MODULATE:
- mShader.append(" col *= texture2D(uni_Tex0, tex0);\n");
+ switch(mTextureFormats[texNum]) {
+ case 1:
+ mShader.append(" col.a *= texture2D(uni_Tex0, t0).a;\n");
+ break;
+ case 2:
+ mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n");
+ break;
+ case 3:
+ mShader.append(" col.rgb *= texture2D(uni_Tex0, t0).rgb;\n");
+ break;
+ case 4:
+ mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n");
+ break;
+ }
break;
case RS_TEX_ENV_MODE_DECAL:
- mShader.append(" col = texture2D(uni_Tex0, tex0);\n");
+ mShader.append(" col = texture2D(uni_Tex0, t0);\n");
break;
}
@@ -235,69 +277,6 @@ void ProgramFragment::createShader()
}
}
-void ProgramFragment::bindTexture(uint32_t slot, Allocation *a)
-{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE");
- return;
- }
-
- //LOGE("bindtex %i %p", slot, a);
- mTextures[slot].set(a);
- mDirty = true;
-}
-
-void ProgramFragment::bindSampler(uint32_t slot, Sampler *s)
-{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE");
- return;
- }
-
- mSamplers[slot].set(s);
- mDirty = true;
-}
-
-void ProgramFragment::setType(uint32_t slot, const Element *e, uint32_t dim)
-{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to setType to a slot > MAX_TEXTURE");
- return;
- }
-
- if (dim >= 4) {
- LOGE("Attempt to setType to a dimension > 3");
- return;
- }
-
- mTextureFormats[slot].set(e);
- mTextureDimensions[slot] = dim;
-}
-
-void ProgramFragment::setEnvMode(uint32_t slot, RsTexEnvMode env)
-{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE");
- return;
- }
-
- mEnvModes[slot] = env;
-}
-
-void ProgramFragment::setTexEnable(uint32_t slot, bool enable)
-{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE");
- return;
- }
-
- uint32_t bit = 1 << slot;
- mTextureEnableMask &= ~bit;
- if (enable) {
- mTextureEnableMask |= bit;
- }
-}
-
void ProgramFragment::init(Context *rsc)
{
mUniformCount = 2;
@@ -320,7 +299,12 @@ ProgramFragmentState::~ProgramFragmentState()
void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h)
{
- ProgramFragment *pf = new ProgramFragment(rsc, NULL, NULL, false);
+ uint32_t tmp[5] = {
+ RS_TEX_ENV_MODE_NONE, 0,
+ RS_TEX_ENV_MODE_NONE, 0,
+ 0
+ };
+ ProgramFragment *pf = new ProgramFragment(rsc, tmp, 5);
mDefault.set(pf);
pf->init(rsc);
}
@@ -335,52 +319,12 @@ void ProgramFragmentState::deinit(Context *rsc)
namespace android {
namespace renderscript {
-void rsi_ProgramFragmentBegin(Context * rsc, RsElement in, RsElement out, bool pointSpriteEnable)
-{
- delete rsc->mStateFragment.mPF;
- rsc->mStateFragment.mPF = new ProgramFragment(rsc, (Element *)in, (Element *)out, pointSpriteEnable);
-}
-
-void rsi_ProgramFragmentBindTexture(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsAllocation a)
+RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc,
+ const uint32_t * params,
+ uint32_t paramLength)
{
- ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
- pf->bindTexture(slot, static_cast<Allocation *>(a));
-}
-
-void rsi_ProgramFragmentBindSampler(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsSampler s)
-{
- ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
- pf->bindSampler(slot, static_cast<Sampler *>(s));
-}
-
-void rsi_ProgramFragmentSetSlot(Context *rsc, uint32_t slot, bool enable, RsTexEnvMode env, RsType vt)
-{
- const Type *t = static_cast<const Type *>(vt);
- if (t) {
- uint32_t dim = 1;
- if (t->getDimY()) {
- dim ++;
- if (t->getDimZ()) {
- dim ++;
- }
- }
- rsc->mStateFragment.mPF->setType(slot, t->getElement(), dim);
- }
- rsc->mStateFragment.mPF->setEnvMode(slot, env);
- rsc->mStateFragment.mPF->setTexEnable(slot, enable);
-}
-
-void rsi_ProgramFragmentSetShader(Context *rsc, const char *txt, uint32_t len)
-{
- rsc->mStateFragment.mPF->setShader(txt, len);
-}
-
-RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc)
-{
- ProgramFragment *pf = rsc->mStateFragment.mPF;
+ ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength);
pf->incUserRef();
- pf->init(rsc);
- rsc->mStateFragment.mPF = 0;
return pf;
}
diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h
index 14b4ec3..9fa565d 100644
--- a/libs/rs/rsProgramFragment.h
+++ b/libs/rs/rsProgramFragment.h
@@ -28,11 +28,7 @@ class ProgramFragmentState;
class ProgramFragment : public Program
{
public:
- const static uint32_t MAX_TEXTURE = 2;
-
-
-
- ProgramFragment(Context *, Element *in, Element *out, bool pointSpriteEnable);
+ ProgramFragment(Context *, const uint32_t * params, uint32_t paramLength);
ProgramFragment(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
uint32_t paramLength);
@@ -41,33 +37,14 @@ public:
virtual void setupGL(const Context *, ProgramFragmentState *);
virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc);
-
- void bindTexture(uint32_t slot, Allocation *);
- void bindSampler(uint32_t slot, Sampler *);
- void setType(uint32_t slot, const Element *, uint32_t dim);
-
- void setEnvMode(uint32_t slot, RsTexEnvMode);
- void setTexEnable(uint32_t slot, bool);
-
virtual void createShader();
virtual void loadShader(Context *rsc);
virtual void init(Context *rsc);
-
protected:
- // The difference between Textures and Constants is how they are accessed
- // Texture lookups go though a sampler which in effect converts normalized
- // coordinates into type specific. Multiple samples may also be taken
- // and filtered.
- //
- // Constants are strictly accessed by programetic loads.
- ObjectBaseRef<Allocation> mTextures[MAX_TEXTURE];
- ObjectBaseRef<Sampler> mSamplers[MAX_TEXTURE];
- ObjectBaseRef<const Element> mTextureFormats[MAX_TEXTURE];
- uint32_t mTextureDimensions[MAX_TEXTURE];
-
-
// Hacks to create a program for now
+ uint32_t mTextureFormats[MAX_TEXTURE];
+ uint32_t mTextureDimensions[MAX_TEXTURE];
RsTexEnvMode mEnvModes[MAX_TEXTURE];
uint32_t mTextureEnableMask;
bool mPointSpriteEnable;
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp
index 058cd73..2be6a7d 100644
--- a/libs/rs/rsProgramVertex.cpp
+++ b/libs/rs/rsProgramVertex.cpp
@@ -116,12 +116,6 @@ void ProgramVertex::createShader()
{
mShader.setTo("");
- for (uint32_t ct=0; ct < mAttribCount; ct++) {
- mShader.append("attribute vec4 ");
- mShader.append(mAttribNames[ct]);
- mShader.append(";\n");
- }
-
for (uint32_t ct=0; ct < mUniformCount; ct++) {
mShader.append("uniform mat4 ");
mShader.append(mUniformNames[ct]);
@@ -132,17 +126,43 @@ void ProgramVertex::createShader()
mShader.append("varying vec4 varTex0;\n");
if (mUserShader.length() > 1) {
+ for (uint32_t ct=0; ct < mInputCount; ct++) {
+ const Element *e = mInputElements[ct].get();
+ for (uint32_t field=0; field < e->getFieldCount(); field++) {
+ const Element *f = e->getField(field);
+
+ // Cannot be complex
+ rsAssert(!f->getFieldCount());
+ switch(f->getComponent().getVectorSize()) {
+ case 1: mShader.append("attribute float ATTRIB_"); break;
+ case 2: mShader.append("attribute vec2 ATTRIB_"); break;
+ case 3: mShader.append("attribute vec3 ATTRIB_"); break;
+ case 4: mShader.append("attribute vec4 ATTRIB_"); break;
+ default:
+ rsAssert(0);
+ }
+
+ mShader.append(e->getFieldName(field));
+ mShader.append(";\n");
+ }
+ }
mShader.append(mUserShader);
} else {
+ for (uint32_t ct=VertexArray::POSITION; ct < mAttribCount; ct++) {
+ mShader.append("attribute vec4 ");
+ mShader.append(mAttribNames[ct]);
+ mShader.append(";\n");
+ }
+
mShader.append("void main() {\n");
- mShader.append(" gl_Position = uni_MVP * attrib_Position;\n");
- mShader.append(" gl_PointSize = attrib_PointSize.x;\n");
+ mShader.append(" gl_Position = uni_MVP * ATTRIB_Position;\n");
+ mShader.append(" gl_PointSize = ATTRIB_PointSize.x;\n");
- mShader.append(" varColor = attrib_Color;\n");
+ mShader.append(" varColor = ATTRIB_Color;\n");
if (mTextureMatrixEnable) {
- mShader.append(" varTex0 = uni_TexMatrix * attrib_T0;\n");
+ mShader.append(" varTex0 = uni_TexMatrix * ATTRIB_Texture;\n");
} else {
- mShader.append(" varTex0 = attrib_T0;\n");
+ mShader.append(" varTex0 = ATTRIB_Texture;\n");
}
//mShader.append(" pos.x = pos.x / 480.0;\n");
//mShader.append(" pos.y = pos.y / 800.0;\n");
@@ -158,6 +178,8 @@ void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, Shad
//return;
}
+ glVertexAttrib4f(1, state->color[0], state->color[1], state->color[2], state->color[3]);
+
const float *f = static_cast<const float *>(mConstants->getPtr());
Matrix mvp;
@@ -173,7 +195,7 @@ void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, Shad
}
state->mLast.set(this);
- //LOGE("sgl2 vtx2 %x", glGetError());
+ rsc->checkError("ProgramVertex::setupGL2");
}
void ProgramVertex::addLight(const Light *l)
@@ -214,15 +236,37 @@ void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const fl
mvp.vectorMultiply(v4out, v3in);
}
+void ProgramVertex::initAddUserAttrib(const Element *e)
+{
+ rsAssert(e->getFieldCount());
+ for (uint32_t ct=0; ct < e->getFieldCount(); ct++) {
+ const Element *ce = e->getField(ct);
+ if (ce->getFieldCount()) {
+ initAddUserAttrib(ce);
+ } else {
+ String8 tmp("ATTRIB_");
+ tmp.append(e->getFieldName(ct));
+ mAttribNames[mAttribCount].setTo(tmp.string());
+ mAttribCount++;
+ }
+ }
+}
+
void ProgramVertex::init(Context *rsc)
{
- mAttribCount = 6;
- mAttribNames[VertexArray::POSITION].setTo("attrib_Position");
- mAttribNames[VertexArray::COLOR].setTo("attrib_Color");
- mAttribNames[VertexArray::NORMAL].setTo("attrib_Normal");
- mAttribNames[VertexArray::POINT_SIZE].setTo("attrib_PointSize");
- mAttribNames[VertexArray::TEXTURE_0].setTo("attrib_T0");
- mAttribNames[VertexArray::TEXTURE_1].setTo("attrib_T1");
+ if (mUserShader.size() > 0) {
+ mAttribCount = 0;
+ for (uint32_t ct=0; ct < mInputCount; ct++) {
+ initAddUserAttrib(mInputElements[ct].get());
+ }
+ } else {
+ mAttribCount = 5;
+ mAttribNames[0].setTo("ATTRIB_Position");
+ mAttribNames[1].setTo("ATTRIB_Color");
+ mAttribNames[2].setTo("ATTRIB_Normal");
+ mAttribNames[3].setTo("ATTRIB_PointSize");
+ mAttribNames[4].setTo("ATTRIB_Texture");
+ }
mUniformCount = 2;
mUniformNames[0].setTo("uni_MVP");
@@ -244,9 +288,7 @@ ProgramVertexState::~ProgramVertexState()
void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h)
{
- rsi_ElementBegin(rsc);
- rsi_ElementAdd(rsc, RS_KIND_USER, RS_TYPE_FLOAT, false, 32, NULL);
- RsElement e = rsi_ElementCreate(rsc);
+ RsElement e = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1);
rsi_TypeBegin(rsc, e);
rsi_TypeAdd(rsc, RS_DIMENSION_X, 48);
@@ -259,6 +301,11 @@ void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h)
pv->init(rsc);
pv->bindAllocation(alloc);
+ color[0] = 1.f;
+ color[1] = 1.f;
+ color[2] = 1.f;
+ color[3] = 1.f;
+
updateSize(rsc, w, h);
}
diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h
index 4748acc..dcb988c 100644
--- a/libs/rs/rsProgramVertex.h
+++ b/libs/rs/rsProgramVertex.h
@@ -59,6 +59,9 @@ protected:
// Hacks to create a program for now
bool mTextureMatrixEnable;
+
+private:
+ void initAddUserAttrib(const Element *e);
};
@@ -79,6 +82,7 @@ public:
ObjectBaseRef<Type> mAllocType;
+ float color[4];
};
diff --git a/libs/rs/rsScriptC.cpp b/libs/rs/rsScriptC.cpp
index 3fa9813..b7e0b86 100644
--- a/libs/rs/rsScriptC.cpp
+++ b/libs/rs/rsScriptC.cpp
@@ -137,7 +137,6 @@ void ScriptCState::runCompiler(Context *rsc, ScriptC *s)
rsc->appendNameDefines(&tmp);
appendDecls(&tmp);
- rsc->appendVarDefines(&tmp);
appendVarDefines(rsc, &tmp);
appendTypes(rsc, &tmp);
tmp.append("#line 1\n");
@@ -311,9 +310,15 @@ void ScriptCState::appendTypes(const Context *rsc, String8 *str)
char buf[256];
String8 tmp;
- str->append("struct vec2_s {float x; float y;};");
- str->append("struct vec3_s {float x; float y; float z;};");
- str->append("struct vec4_s {float x; float y; float z; float w;};");
+ str->append("struct vecF32_2_s {float x; float y;};\n");
+ str->append("struct vecF32_3_s {float x; float y; float z;};\n");
+ str->append("struct vecF32_4_s {float x; float y; float z; float w;};\n");
+ str->append("struct vecU8_4_s {char r; char g; char b; char a;};\n");
+ str->append("#define vecF32_2_t struct vecF32_2_s\n");
+ str->append("#define vecF32_3_t struct vecF32_3_s\n");
+ str->append("#define vecF32_4_t struct vecF32_4_s\n");
+ str->append("#define vecU8_4_t struct vecU8_4_s\n");
+ str->append("#define vecI8_4_t struct vecU8_4_s\n");
for (size_t ct=0; ct < MAX_SCRIPT_BANKS; ct++) {
const Type *t = mConstantBufferTypes[ct].get();
@@ -324,8 +329,9 @@ void ScriptCState::appendTypes(const Context *rsc, String8 *str)
if (e->getName() && (e->getFieldCount() > 1)) {
String8 s("struct struct_");
s.append(e->getName());
- appendElementBody(&s, e);
+ s.append(e->getCStructBody());
s.append(";\n");
+
s.append("#define ");
s.append(e->getName());
s.append("_t struct struct_");
@@ -337,45 +343,25 @@ void ScriptCState::appendTypes(const Context *rsc, String8 *str)
str->append(s);
}
- if (t->getName()) {
- for (size_t ct2=0; ct2 < e->getFieldCount(); ct2++) {
- const Element *c = e->getField(ct2);
- tmp.setTo("#define OFFSETOF_");
- tmp.append(t->getName());
- tmp.append("_");
- tmp.append(e->getFieldName(ct2));
- sprintf(buf, " %i\n", ct2);
- tmp.append(buf);
- if (rsc->props.mLogScripts) {
- LOGV(tmp);
- }
- str->append(tmp);
- }
- }
-
if (mSlotNames[ct].length() > 0) {
String8 s;
- if (e->getFieldCount() > 1) {
- if (e->getName()) {
- // Use the named struct
- s.setTo(e->getName());
- s.append("_t *");
- } else {
- // create an struct named from the slot.
- s.setTo("struct ");
- s.append(mSlotNames[ct]);
- s.append("_s");
- appendElementBody(&s, e);
- s.append(";\n");
- s.append("struct ");
- s.append(mSlotNames[ct]);
- s.append("_s * ");
- }
+ if (e->getName()) {
+ // Use the named struct
+ s.setTo(e->getName());
} else {
- // Just make an array
- s.setTo(e->getField(0)->getCType());
- s.append("_t *");
+ // create an struct named from the slot.
+ s.setTo("struct ");
+ s.append(mSlotNames[ct]);
+ s.append("_s");
+ s.append(e->getCStructBody());
+ //appendElementBody(&s, e);
+ s.append(";\n");
+ s.append("struct ");
+ s.append(mSlotNames[ct]);
+ s.append("_s");
}
+
+ s.append(" * ");
s.append(mSlotNames[ct]);
s.append(";\n");
if (rsc->props.mLogScripts) {
diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp
index 55a8391..8a0ab71 100644
--- a/libs/rs/rsScriptC_Lib.cpp
+++ b/libs/rs/rsScriptC_Lib.cpp
@@ -619,20 +619,20 @@ static void SC_vec2Rand(float *vec, float maxLen)
static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
{
GET_TLS();
- rsi_ProgramFragmentBindTexture(rsc,
- static_cast<ProgramFragment *>(vpf),
- slot,
- static_cast<Allocation *>(va));
+ rsi_ProgramBindTexture(rsc,
+ static_cast<ProgramFragment *>(vpf),
+ slot,
+ static_cast<Allocation *>(va));
}
static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
{
GET_TLS();
- rsi_ProgramFragmentBindSampler(rsc,
- static_cast<ProgramFragment *>(vpf),
- slot,
- static_cast<Sampler *>(vs));
+ rsi_ProgramBindSampler(rsc,
+ static_cast<ProgramFragment *>(vpf),
+ slot,
+ static_cast<Sampler *>(vs));
}
@@ -689,9 +689,9 @@ static void SC_drawLine(float x1, float y1, float z1,
VertexArray va;
va.setPosition(2, GL_FLOAT, 12, (uint32_t)&vtx);
if (rsc->checkVersion2_0()) {
- va.setupGL2(&rsc->mStateVertexArray, &rsc->mShaderCache);
+ va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
} else {
- va.setupGL(&rsc->mStateVertexArray);
+ va.setupGL(rsc, &rsc->mStateVertexArray);
}
glDrawArrays(GL_LINES, 0, 2);
@@ -707,9 +707,9 @@ static void SC_drawPoint(float x, float y, float z)
VertexArray va;
va.setPosition(1, GL_FLOAT, 12, (uint32_t)&vtx);
if (rsc->checkVersion2_0()) {
- va.setupGL2(&rsc->mStateVertexArray, &rsc->mShaderCache);
+ va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
} else {
- va.setupGL(&rsc->mStateVertexArray);
+ va.setupGL(rsc, &rsc->mStateVertexArray);
}
glDrawArrays(GL_POINTS, 0, 1);
@@ -737,14 +737,12 @@ static void SC_drawQuadTexCoords(float x1, float y1, float z1,
const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
VertexArray va;
- va.setPosition(2, GL_FLOAT, 12, (uint32_t)&vtx);
- va.setTexture(2, GL_FLOAT, 8, (uint32_t)&tex, 0);
- //va.setTexture(2, GL_FLOAT, 8, (uint32_t)&tex, 1);
- //
+ va.setPosition(3, GL_FLOAT, 12, (uint32_t)&vtx);
+ va.setTexture(2, GL_FLOAT, 8, (uint32_t)&tex);
if (rsc->checkVersion2_0()) {
- va.setupGL2(&rsc->mStateVertexArray, &rsc->mShaderCache);
+ va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
} else {
- va.setupGL(&rsc->mStateVertexArray);
+ va.setupGL(rsc, &rsc->mStateVertexArray);
}
@@ -842,9 +840,11 @@ static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t le
static void SC_color(float r, float g, float b, float a)
{
GET_TLS();
- if (rsc->checkVersion2_0()) {
- glVertexAttrib4f(1, r, g, b, a);
- } else {
+ rsc->mStateVertex.color[0] = r;
+ rsc->mStateVertex.color[1] = g;
+ rsc->mStateVertex.color[2] = b;
+ rsc->mStateVertex.color[3] = a;
+ if (!rsc->checkVersion2_0()) {
glColor4f(r, g, b, a);
}
}
@@ -1221,33 +1221,33 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
// vec3
{ "vec3Norm", (void *)&SC_vec3Norm,
- "void", "(struct vec3_s *)" },
+ "void", "(struct vecF32_3_s *)" },
{ "vec3Length", (void *)&SC_vec3Length,
- "float", "(struct vec3_s *)" },
+ "float", "(struct vecF32_3_s *)" },
{ "vec3Add", (void *)&SC_vec3Add,
- "void", "(struct vec3_s *dest, struct vec3_s *lhs, struct vec3_s *rhs)" },
+ "void", "(struct vecF32_3_s *dest, struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" },
{ "vec3Sub", (void *)&SC_vec3Sub,
- "void", "(struct vec3_s *dest, struct vec3_s *lhs, struct vec3_s *rhs)" },
+ "void", "(struct vecF32_3_s *dest, struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" },
{ "vec3Cross", (void *)&SC_vec3Cross,
- "void", "(struct vec3_s *dest, struct vec3_s *lhs, struct vec3_s *rhs)" },
+ "void", "(struct vecF32_3_s *dest, struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" },
{ "vec3Dot", (void *)&SC_vec3Dot,
- "float", "(struct vec3_s *lhs, struct vec3_s *rhs)" },
+ "float", "(struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" },
{ "vec3Scale", (void *)&SC_vec3Scale,
- "void", "(struct vec3_s *lhs, float scale)" },
+ "void", "(struct vecF32_3_s *lhs, float scale)" },
// vec4
{ "vec4Norm", (void *)&SC_vec4Norm,
- "void", "(struct vec4_s *)" },
+ "void", "(struct vecF32_4_s *)" },
{ "vec4Length", (void *)&SC_vec4Length,
- "float", "(struct vec4_s *)" },
+ "float", "(struct vecF32_4_s *)" },
{ "vec4Add", (void *)&SC_vec4Add,
- "void", "(struct vec4_s *dest, struct vec4_s *lhs, struct vec4_s *rhs)" },
+ "void", "(struct vecF32_4_s *dest, struct vecF32_4_s *lhs, struct vecF32_4_s *rhs)" },
{ "vec4Sub", (void *)&SC_vec4Sub,
- "void", "(struct vec4_s *dest, struct vec4_s *lhs, struct vec4_s *rhs)" },
+ "void", "(struct vecF32_4_s *dest, struct vecF32_4_s *lhs, struct vecF32_4_s *rhs)" },
{ "vec4Dot", (void *)&SC_vec4Dot,
- "float", "(struct vec4_s *lhs, struct vec4_s *rhs)" },
+ "float", "(struct vecF32_4_s *lhs, struct vecF32_4_s *rhs)" },
{ "vec4Scale", (void *)&SC_vec4Scale,
- "void", "(struct vec4_s *lhs, float scale)" },
+ "void", "(struct vecF32_4_s *lhs, float scale)" },
// context
{ "bindProgramFragment", (void *)&SC_bindProgramFragment,
diff --git a/libs/rs/rsShaderCache.cpp b/libs/rs/rsShaderCache.cpp
index 8e2af34..0d9863d 100644
--- a/libs/rs/rsShaderCache.cpp
+++ b/libs/rs/rsShaderCache.cpp
@@ -59,6 +59,7 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag
glUseProgram(mEntries[ct].program);
mCurrent = &mEntries[ct];
//LOGV("ShaderCache hit, using %i", ct);
+ rsc->checkError("ShaderCache::lookup (hit)");
return true;
}
}
@@ -91,9 +92,15 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag
//LOGE("e1 %x", glGetError());
glAttachShader(pgm, frag->getShaderID());
- glBindAttribLocation(pgm, VertexArray::POSITION, "attrib_Position");
- glBindAttribLocation(pgm, VertexArray::COLOR, "attrib_Color");
+ if (!vtx->isUserProgram()) {
+ glBindAttribLocation(pgm, VertexArray::POSITION, "ATTRIB_Position");
+ glBindAttribLocation(pgm, VertexArray::COLOR, "ATTRIB_Color");
+ glBindAttribLocation(pgm, VertexArray::NORMAL, "ATTRIB_Normal");
+ glBindAttribLocation(pgm, VertexArray::POINT_SIZE, "ATTRIB_PointSize");
+ glBindAttribLocation(pgm, VertexArray::TEXTURE, "ATTRIB_T0");
+ } else {
+ }
//LOGE("e2 %x", glGetError());
glLinkProgram(pgm);
@@ -116,7 +123,7 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag
for (uint32_t ct=0; ct < vtx->getAttribCount(); ct++) {
e->mVtxAttribSlots[ct] = glGetAttribLocation(pgm, vtx->getAttribName(ct));
if (rsc->props.mLogShaders) {
- LOGV("vtx A, %s = %d\n", vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]);
+ LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]);
}
}
for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
@@ -136,6 +143,7 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag
//LOGV("SC made program %i", e->program);
glUseProgram(e->program);
mEntryCount++;
+ rsc->checkError("ShaderCache::lookup (miss)");
return true;
}
diff --git a/libs/rs/rsSimpleMesh.cpp b/libs/rs/rsSimpleMesh.cpp
index f7d14a5..a819c07 100644
--- a/libs/rs/rsSimpleMesh.cpp
+++ b/libs/rs/rsSimpleMesh.cpp
@@ -55,18 +55,25 @@ void SimpleMesh::renderRange(Context *rsc, uint32_t start, uint32_t len) const
return;
}
+ rsc->checkError("SimpleMesh::renderRange 1");
VertexArray va;
- for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
- mVertexBuffers[ct]->uploadCheck(rsc);
- va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
- mVertexTypes[ct]->enableGLVertexBuffer(&va);
- }
if (rsc->checkVersion2_0()) {
- va.setupGL2(0, &rsc->mShaderCache);
+ for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
+ mVertexBuffers[ct]->uploadCheck(rsc);
+ va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
+ mVertexTypes[ct]->enableGLVertexBuffer2(&va);
+ }
+ va.setupGL2(rsc, 0, &rsc->mShaderCache);
} else {
- va.setupGL(0);
+ for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
+ mVertexBuffers[ct]->uploadCheck(rsc);
+ va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
+ mVertexTypes[ct]->enableGLVertexBuffer(&va);
+ }
+ va.setupGL(rsc, 0);
}
+ rsc->checkError("SimpleMesh::renderRange 2");
if (mIndexType.get()) {
mIndexBuffer->uploadCheck(rsc);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->getBufferObjectID());
@@ -74,6 +81,8 @@ void SimpleMesh::renderRange(Context *rsc, uint32_t start, uint32_t len) const
} else {
glDrawArrays(mGLPrimitive, start, len);
}
+
+ rsc->checkError("SimpleMesh::renderRange");
}
void SimpleMesh::uploadAll(Context *rsc)
@@ -89,6 +98,7 @@ void SimpleMesh::uploadAll(Context *rsc)
if (mPrimitiveBuffer.get()) {
mPrimitiveBuffer->deferedUploadToBufferObject(rsc);
}
+ rsc->checkError("SimpleMesh::uploadAll");
}
diff --git a/libs/rs/rsType.cpp b/libs/rs/rsType.cpp
index 5eac0b5..d3b53d6 100644
--- a/libs/rs/rsType.cpp
+++ b/libs/rs/rsType.cpp
@@ -26,7 +26,6 @@ Type::Type(Context *rsc) : ObjectBase(rsc)
mAllocLine = __LINE__;
mLODs = 0;
mLODCount = 0;
- memset(&mGL, 0, sizeof(mGL));
clear();
}
@@ -133,110 +132,64 @@ uint32_t Type::getLODOffset(uint32_t lod, uint32_t x, uint32_t y, uint32_t z) co
void Type::makeGLComponents()
{
- uint32_t texNum = 0;
- memset(&mGL, 0, sizeof(mGL));
+ uint32_t userNum = 0;
for (uint32_t ct=0; ct < getElement()->getFieldCount(); ct++) {
- const Element *c = getElement()->getField(ct);
+ const Component &c = getElement()->getField(ct)->getComponent();
+
+ switch(c.getKind()) {
+ case RS_KIND_USER:
+ mGL.mUser[userNum].size = c.getVectorSize();
+ mGL.mUser[userNum].offset = mElement->getFieldOffsetBytes(ct);
+ mGL.mUser[userNum].type = c.getGLType();
+ mGL.mUser[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized();
+ mGL.mUser[userNum].name.setTo(getElement()->getFieldName(ct));
+ userNum ++;
+ break;
- switch(c->getKind()) {
- case RS_KIND_X:
+ case RS_KIND_POSITION:
rsAssert(mGL.mVtx.size == 0);
- mGL.mVtx.size = 1;
+ mGL.mVtx.size = c.getVectorSize();
mGL.mVtx.offset = mElement->getFieldOffsetBytes(ct);
- mGL.mVtx.type = c->getGLType();
- break;
- case RS_KIND_Y:
- rsAssert(mGL.mVtx.size == 1);
- rsAssert(mGL.mVtx.type == c->getGLType());
- mGL.mVtx.size = 2;
+ mGL.mVtx.type = c.getGLType();
+ mGL.mVtx.normalized = false;
+ mGL.mVtx.name.setTo("Position");
break;
- case RS_KIND_Z:
- rsAssert(mGL.mVtx.size == 2);
- rsAssert(mGL.mVtx.type == c->getGLType());
- mGL.mVtx.size = 3;
- break;
- case RS_KIND_W:
- rsAssert(mGL.mVtx.size == 4);
- rsAssert(mGL.mVtx.type == c->getGLType());
- mGL.mVtx.size = 4;
- break;
- case RS_KIND_RED:
+ case RS_KIND_COLOR:
rsAssert(mGL.mColor.size == 0);
- mGL.mColor.size = 1;
+ mGL.mColor.size = c.getVectorSize();
mGL.mColor.offset = mElement->getFieldOffsetBytes(ct);
- mGL.mColor.type = c->getGLType();
+ mGL.mColor.type = c.getGLType();
+ mGL.mColor.normalized = c.getType() != RS_TYPE_FLOAT_32;
+ mGL.mColor.name.setTo("Color");
break;
- case RS_KIND_GREEN:
- rsAssert(mGL.mColor.size == 1);
- rsAssert(mGL.mColor.type == c->getGLType());
- mGL.mColor.size = 2;
- break;
- case RS_KIND_BLUE:
- rsAssert(mGL.mColor.size == 2);
- rsAssert(mGL.mColor.type == c->getGLType());
- mGL.mColor.size = 3;
- break;
- case RS_KIND_ALPHA:
- // Can be RGBA or A at this point
- if (mGL.mColor.size > 0) {
- rsAssert(mGL.mColor.size == 3);
- rsAssert(mGL.mColor.type == c->getGLType());
- mGL.mColor.size = 4;
- } else {
- mGL.mColor.size = 1;
- mGL.mColor.offset = mElement->getFieldOffsetBytes(ct);
- mGL.mColor.type = c->getGLType();
- }
- break;
- case RS_KIND_NX:
+ case RS_KIND_NORMAL:
rsAssert(mGL.mNorm.size == 0);
- mGL.mNorm.size = 1;
+ mGL.mNorm.size = c.getVectorSize();
mGL.mNorm.offset = mElement->getFieldOffsetBytes(ct);
- mGL.mNorm.type = c->getGLType();
- break;
- case RS_KIND_NY:
- rsAssert(mGL.mNorm.size == 1);
- rsAssert(mGL.mNorm.type == c->getGLType());
- mGL.mNorm.size = 2;
- break;
- case RS_KIND_NZ:
- rsAssert(mGL.mNorm.size == 2);
- rsAssert(mGL.mNorm.type == c->getGLType());
- mGL.mNorm.size = 3;
- break;
+ mGL.mNorm.type = c.getGLType();
+ mGL.mNorm.normalized = false;
+ mGL.mNorm.name.setTo("Normal");
+ break;
- case RS_KIND_S:
- if (mGL.mTex[texNum].size) {
- texNum++;
- }
- mGL.mTex[texNum].size = 1;
- mGL.mTex[texNum].offset = mElement->getFieldOffsetBytes(ct);
- mGL.mTex[texNum].type = c->getGLType();
- break;
- case RS_KIND_T:
- rsAssert(mGL.mTex[texNum].size == 1);
- rsAssert(mGL.mTex[texNum].type == c->getGLType());
- mGL.mTex[texNum].size = 2;
- break;
- case RS_KIND_R:
- rsAssert(mGL.mTex[texNum].size == 2);
- rsAssert(mGL.mTex[texNum].type == c->getGLType());
- mGL.mTex[texNum].size = 3;
- break;
- case RS_KIND_Q:
- rsAssert(mGL.mTex[texNum].size == 3);
- rsAssert(mGL.mTex[texNum].type == c->getGLType());
- mGL.mTex[texNum].size = 4;
- break;
+ case RS_KIND_TEXTURE:
+ rsAssert(mGL.mTex.size == 0);
+ mGL.mTex.size = c.getVectorSize();
+ mGL.mTex.offset = mElement->getFieldOffsetBytes(ct);
+ mGL.mTex.type = c.getGLType();
+ mGL.mTex.normalized = false;
+ mGL.mTex.name.setTo("Texture");
+ break;
case RS_KIND_POINT_SIZE:
rsAssert(!mGL.mPointSize.size);
- mGL.mPointSize.size = 1;
+ mGL.mPointSize.size = c.getVectorSize();
mGL.mPointSize.offset = mElement->getFieldOffsetBytes(ct);
- mGL.mPointSize.type = c->getGLType();
+ mGL.mPointSize.type = c.getGLType();
+ mGL.mPointSize.normalized = false;
+ mGL.mPointSize.name.setTo("PointSize");
break;
default:
@@ -248,7 +201,7 @@ void Type::makeGLComponents()
void Type::enableGLVertexBuffer(VertexArray *va) const
{
// Note: We are only going to enable buffers and never disable them
- // here. The reasonis more than one Allocation may be used as a vertex
+ // here. The reason is more than one Allocation may be used as a vertex
// source. So we cannot disable arrays that may have been in use by
// another allocation.
@@ -273,14 +226,11 @@ void Type::enableGLVertexBuffer(VertexArray *va) const
mGL.mColor.offset);
}
- for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) {
- if (mGL.mTex[ct].size) {
- va->setTexture(mGL.mTex[ct].size,
- mGL.mTex[ct].type,
- stride,
- mGL.mTex[ct].offset,
- ct);
- }
+ if (mGL.mTex.size) {
+ va->setTexture(mGL.mTex.size,
+ mGL.mTex.type,
+ stride,
+ mGL.mTex.offset);
}
if (mGL.mPointSize.size) {
@@ -291,6 +241,20 @@ void Type::enableGLVertexBuffer(VertexArray *va) const
}
+void Type::enableGLVertexBuffer2(VertexArray *va) const
+{
+ // Do legacy buffers
+ enableGLVertexBuffer(va);
+
+ uint32_t stride = mElement->getSizeBytes();
+ for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) {
+ if (mGL.mUser[ct].size) {
+ va->setUser(mGL.mUser[ct], stride);
+ }
+ }
+}
+
+
void Type::dumpLOGV(const char *prefix) const
{
diff --git a/libs/rs/rsType.h b/libs/rs/rsType.h
index d261d58..4fa4933 100644
--- a/libs/rs/rsType.h
+++ b/libs/rs/rsType.h
@@ -18,6 +18,7 @@
#define ANDROID_STRUCTURED_TYPE_H
#include "rsElement.h"
+#include "rsVertexArray.h"
// ---------------------------------------------------------------------------
namespace android {
@@ -68,6 +69,7 @@ public:
void compute();
void enableGLVertexBuffer(class VertexArray *) const;
+ void enableGLVertexBuffer2(class VertexArray *) const;
void dumpLOGV(const char *prefix) const;
@@ -108,18 +110,13 @@ protected:
LOD *mLODs;
uint32_t mLODCount;
- struct VertexComponent_t {
- uint32_t offset;
- uint32_t type;
- uint32_t size;
- uint32_t stride;
- };
struct GLState_t {
- VertexComponent_t mVtx;
- VertexComponent_t mNorm;
- VertexComponent_t mColor;
- VertexComponent_t mTex[RS_MAX_TEXTURE];
- VertexComponent_t mPointSize;
+ VertexArray::Attrib mUser[RS_MAX_ATTRIBS];
+ VertexArray::Attrib mVtx;
+ VertexArray::Attrib mNorm;
+ VertexArray::Attrib mColor;
+ VertexArray::Attrib mTex;
+ VertexArray::Attrib mPointSize;
};
GLState_t mGL;
void makeGLComponents();
diff --git a/libs/rs/rsVertexArray.cpp b/libs/rs/rsVertexArray.cpp
index 34d42ed..7a8e054 100644
--- a/libs/rs/rsVertexArray.cpp
+++ b/libs/rs/rsVertexArray.cpp
@@ -25,8 +25,8 @@ using namespace android::renderscript;
VertexArray::VertexArray()
{
- memset(mAttribs, 0, sizeof(mAttribs));
mActiveBuffer = 0;
+ mUserCount = 0;
}
VertexArray::~VertexArray()
@@ -36,13 +36,43 @@ VertexArray::~VertexArray()
void VertexArray::clearAll()
{
- memset(mAttribs, 0, sizeof(mAttribs));
+ for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) {
+ mAttribs[ct].clear();
+ }
mActiveBuffer = 0;
+ mUserCount = 0;
+}
+
+VertexArray::Attrib::Attrib()
+{
+ clear();
+}
+
+void VertexArray::Attrib::set(const Attrib &a)
+{
+ buffer = a.buffer;
+ offset = a.offset;
+ type = a.type;
+ size = a.size;
+ stride = a.stride;
+ normalized = a.normalized;
+ name.setTo(a.name);
+}
+
+void VertexArray::Attrib::clear()
+{
+ buffer = 0;
+ offset = 0;
+ type = 0;
+ size = 0;
+ stride = 0;
+ normalized = false;
+ name.setTo("");
}
void VertexArray::clear(AttribName n)
{
- mAttribs[n].size = 0;
+ mAttribs[n].clear();
}
void VertexArray::setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset)
@@ -85,26 +115,36 @@ void VertexArray::setPointSize(uint32_t type, uint32_t stride, uint32_t offset)
mAttribs[POINT_SIZE].normalized = false;
}
-void VertexArray::setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset, uint32_t num)
+void VertexArray::setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset)
+{
+ mAttribs[TEXTURE].buffer = mActiveBuffer;
+ mAttribs[TEXTURE].type = type;
+ mAttribs[TEXTURE].size = size;
+ mAttribs[TEXTURE].offset = offset;
+ mAttribs[TEXTURE].stride = stride;
+ mAttribs[TEXTURE].normalized = false;
+}
+
+void VertexArray::setUser(const Attrib &a, uint32_t stride)
{
- mAttribs[TEXTURE_0 + num].buffer = mActiveBuffer;
- mAttribs[TEXTURE_0 + num].type = type;
- mAttribs[TEXTURE_0 + num].size = size;
- mAttribs[TEXTURE_0 + num].offset = offset;
- mAttribs[TEXTURE_0 + num].stride = stride;
- mAttribs[TEXTURE_0 + num].normalized = false;
+ mAttribs[mUserCount].set(a);
+ mAttribs[mUserCount].buffer = mActiveBuffer;
+ mAttribs[mUserCount].stride = stride;
+ mUserCount ++;
}
-void VertexArray::logAttrib(uint32_t idx) const {
- LOGE("va %i: buf=%i size=%i type=0x%x stride=0x%x offset=0x%x", idx,
+void VertexArray::logAttrib(uint32_t idx, uint32_t slot) const {
+ LOGE("va %i: slot=%i name=%s buf=%i size=%i type=0x%x stride=0x%x norm=%i offset=0x%x", idx, slot,
+ mAttribs[idx].name.string(),
mAttribs[idx].buffer,
mAttribs[idx].size,
mAttribs[idx].type,
mAttribs[idx].stride,
+ mAttribs[idx].normalized,
mAttribs[idx].offset);
}
-void VertexArray::setupGL(class VertexArrayState *state) const
+void VertexArray::setupGL(const Context *rsc, class VertexArrayState *state) const
{
if (mAttribs[POSITION].size) {
//logAttrib(POSITION);
@@ -142,21 +182,18 @@ void VertexArray::setupGL(class VertexArrayState *state) const
glDisableClientState(GL_COLOR_ARRAY);
}
- for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) {
- glClientActiveTexture(GL_TEXTURE0 + ct);
- if (mAttribs[TEXTURE_0 + ct].size) {
- //logAttrib(TEXTURE_0 + ct);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glBindBuffer(GL_ARRAY_BUFFER, mAttribs[TEXTURE_0 + ct].buffer);
- glTexCoordPointer(mAttribs[TEXTURE_0 + ct].size,
- mAttribs[TEXTURE_0 + ct].type,
- mAttribs[TEXTURE_0 + ct].stride,
- (void *)mAttribs[TEXTURE_0 + ct].offset);
- } else {
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- }
- }
glClientActiveTexture(GL_TEXTURE0);
+ if (mAttribs[TEXTURE].size) {
+ //logAttrib(TEXTURE);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glBindBuffer(GL_ARRAY_BUFFER, mAttribs[TEXTURE].buffer);
+ glTexCoordPointer(mAttribs[TEXTURE].size,
+ mAttribs[TEXTURE].type,
+ mAttribs[TEXTURE].stride,
+ (void *)mAttribs[TEXTURE].offset);
+ } else {
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
if (mAttribs[POINT_SIZE].size) {
//logAttrib(POINT_SIZE);
@@ -168,20 +205,21 @@ void VertexArray::setupGL(class VertexArrayState *state) const
} else {
glDisableClientState(GL_POINT_SIZE_ARRAY_OES);
}
+ rsc->checkError("VertexArray::setupGL");
}
-void VertexArray::setupGL2(class VertexArrayState *state, ShaderCache *sc) const
+void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, ShaderCache *sc) const
{
for (int ct=1; ct < _LAST; ct++) {
glDisableVertexAttribArray(ct);
}
- for (int ct=0; ct < _LAST; ct++) {
+ for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) {
if (mAttribs[ct].size) {
- //logAttrib(ct);
+ //logAttrib(ct, sc->vtxAttribSlot(ct));
+ rsAssert(sc->vtxAttribSlot(ct) >= 0);
glEnableVertexAttribArray(sc->vtxAttribSlot(ct));
glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
- //LOGV("attp %i %i", ct, sc->vtxAttribSlot(ct));
glVertexAttribPointer(sc->vtxAttribSlot(ct),
mAttribs[ct].size,
@@ -189,15 +227,12 @@ void VertexArray::setupGL2(class VertexArrayState *state, ShaderCache *sc) const
mAttribs[ct].normalized,
mAttribs[ct].stride,
(void *)mAttribs[ct].offset);
- } else {
- //glDisableVertexAttribArray(ct);
- rsAssert(ct);
}
}
+ rsc->checkError("VertexArray::setupGL2");
}
////////////////////////////////////////////
void VertexArrayState::init(Context *) {
- memset(this, 0, sizeof(this));
}
diff --git a/libs/rs/rsVertexArray.h b/libs/rs/rsVertexArray.h
index 235ffef..998e9ad 100644
--- a/libs/rs/rsVertexArray.h
+++ b/libs/rs/rsVertexArray.h
@@ -38,19 +38,24 @@ public:
COLOR,
NORMAL,
POINT_SIZE,
- TEXTURE_0,
- TEXTURE_1,
+ TEXTURE,
_LAST
};
- typedef struct {
+ class Attrib {
+ public:
uint32_t buffer;
uint32_t offset;
uint32_t type;
uint32_t size;
uint32_t stride;
bool normalized;
- } Attrib;
+ String8 name;
+
+ Attrib();
+ void set(const Attrib &);
+ void clear();
+ };
void clearAll();
@@ -58,19 +63,21 @@ public:
void setActiveBuffer(uint32_t id) {mActiveBuffer = id;}
+ void setUser(const Attrib &, uint32_t stride);
void setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset);
void setColor(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset);
void setNormal(uint32_t type, uint32_t stride, uint32_t offset);
void setPointSize(uint32_t type, uint32_t stride, uint32_t offset);
- void setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset, uint32_t num);
+ void setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset);
- void setupGL(class VertexArrayState *) const;
- void setupGL2(class VertexArrayState *, ShaderCache *) const;
- void logAttrib(uint32_t idx) const;
+ void setupGL(const Context *rsc, class VertexArrayState *) const;
+ void setupGL2(const Context *rsc, class VertexArrayState *, ShaderCache *) const;
+ void logAttrib(uint32_t idx, uint32_t slot) const;
protected:
uint32_t mActiveBuffer;
- Attrib mAttribs[_LAST];
+ uint32_t mUserCount;
+ Attrib mAttribs[RS_MAX_ATTRIBS];
};
@@ -78,7 +85,7 @@ class VertexArrayState {
public:
void init(Context *);
- VertexArray::Attrib mAttribs[VertexArray::_LAST];
+ //VertexArray::Attrib mAttribs[VertexArray::_LAST];
};