diff options
Diffstat (limited to 'libs')
| -rw-r--r-- | libs/hwui/CanvasState.h | 5 | ||||
| -rw-r--r-- | libs/hwui/DeferredDisplayList.cpp | 4 | ||||
| -rw-r--r-- | libs/hwui/DisplayListCanvas.cpp | 8 | ||||
| -rw-r--r-- | libs/hwui/DisplayListOp.h | 17 | ||||
| -rw-r--r-- | libs/hwui/GlopBuilder.cpp | 31 | ||||
| -rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 36 | ||||
| -rw-r--r-- | libs/hwui/RenderNode.cpp | 30 | ||||
| -rw-r--r-- | libs/hwui/RenderNode.h | 4 | ||||
| -rw-r--r-- | libs/hwui/RenderProperties.h | 40 |
9 files changed, 127 insertions, 48 deletions
diff --git a/libs/hwui/CanvasState.h b/libs/hwui/CanvasState.h index 9354e94..b35db28 100644 --- a/libs/hwui/CanvasState.h +++ b/libs/hwui/CanvasState.h @@ -155,8 +155,9 @@ public: inline bool currentlyIgnored() const { return currentSnapshot()->isIgnored(); } int getViewportWidth() const { return currentSnapshot()->getViewportWidth(); } int getViewportHeight() const { return currentSnapshot()->getViewportHeight(); } - int getWidth() { return mWidth; } - int getHeight() { return mHeight; } + int getWidth() const { return mWidth; } + int getHeight() const { return mHeight; } + bool clipIsSimple() const { return currentSnapshot()->clipIsSimple(); } inline const Snapshot* currentSnapshot() const { return mSnapshot != nullptr ? mSnapshot.get() : mFirstSnapshot.get(); diff --git a/libs/hwui/DeferredDisplayList.cpp b/libs/hwui/DeferredDisplayList.cpp index b077a85..f05857c 100644 --- a/libs/hwui/DeferredDisplayList.cpp +++ b/libs/hwui/DeferredDisplayList.cpp @@ -494,7 +494,9 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) { // complex clip has a complex set of expectations on the renderer state - for now, avoid taking // the merge path in those cases deferInfo.mergeable &= !recordingComplexClip(); - deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty(); + deferInfo.opaqueOverBounds &= !recordingComplexClip() + && mSaveStack.isEmpty() + && !state->mRoundRectClipState; if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() && state->mClipSideFlags != kClipSide_ConservativeFull && diff --git a/libs/hwui/DisplayListCanvas.cpp b/libs/hwui/DisplayListCanvas.cpp index 900a621..843c412 100644 --- a/libs/hwui/DisplayListCanvas.cpp +++ b/libs/hwui/DisplayListCanvas.cpp @@ -203,10 +203,10 @@ bool DisplayListCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) { void DisplayListCanvas::drawRenderNode(RenderNode* renderNode) { LOG_ALWAYS_FATAL_IF(!renderNode, "missing rendernode"); - - // dirty is an out parameter and should not be recorded, - // it matters only when replaying the display list - DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp(renderNode, *mState.currentTransform()); + DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp( + renderNode, + *mState.currentTransform(), + mState.clipIsSimple()); addRenderNodeOp(op); } diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h index e9d6ebc..fb2852a 100644 --- a/libs/hwui/DisplayListOp.h +++ b/libs/hwui/DisplayListOp.h @@ -1398,9 +1398,10 @@ class DrawRenderNodeOp : public DrawBoundedOp { friend class RenderNode; // grant RenderNode access to info of child friend class DisplayListData; // grant DisplayListData access to info of child public: - DrawRenderNodeOp(RenderNode* renderNode, const mat4& transformFromParent) + DrawRenderNodeOp(RenderNode* renderNode, const mat4& transformFromParent, bool clipIsSimple) : DrawBoundedOp(0, 0, renderNode->getWidth(), renderNode->getHeight(), nullptr) , mRenderNode(renderNode) + , mRecordedWithPotentialStencilClip(!clipIsSimple || !transformFromParent.isSimple()) , mTransformFromParent(transformFromParent) , mSkipInOrderDraw(false) {} @@ -1436,6 +1437,20 @@ public: private: RenderNode* mRenderNode; + /** + * This RenderNode was drawn into a DisplayList with the canvas in a state that will likely + * require rendering with stencil clipping. Either: + * + * 1) A path clip or rotated rect clip was in effect on the canvas at record time + * 2) The RenderNode was recorded with a non-simple canvas transform (e.g. rotation) + * + * Note: even if this is false, non-rect clipping may still be applied applied either due to + * property-driven rotation (either in this RenderNode, or any ancestor), or record time + * clipping in an ancestor. These are handled in RenderNode::prepareTreeImpl since they are + * dynamic (relative to a static DisplayList of a parent), and don't affect this flag. + */ + bool mRecordedWithPotentialStencilClip; + /////////////////////////// // Properties below are used by RenderNode::computeOrderingImpl() and issueOperations() /////////////////////////// diff --git a/libs/hwui/GlopBuilder.cpp b/libs/hwui/GlopBuilder.cpp index b7cdaa2..288fed3 100644 --- a/libs/hwui/GlopBuilder.cpp +++ b/libs/hwui/GlopBuilder.cpp @@ -29,8 +29,9 @@ #include <GLES2/gl2.h> #include <SkPaint.h> -namespace android { -namespace uirenderer { +#define DEBUG_GLOP_BUILDER 0 + +#if DEBUG_GLOP_BUILDER #define TRIGGER_STAGE(stageFlag) \ LOG_ALWAYS_FATAL_IF((stageFlag) & mStageFlags, "Stage %d cannot be run twice", (stageFlag)); \ @@ -40,6 +41,16 @@ namespace uirenderer { LOG_ALWAYS_FATAL_IF((mStageFlags & (requiredFlags)) != (requiredFlags), \ "not prepared for current stage") +#else + +#define TRIGGER_STAGE(stageFlag) ((void)0) +#define REQUIRE_STAGES(requiredFlags) ((void)0) + +#endif + +namespace android { +namespace uirenderer { + static void setUnitQuadTextureCoords(Rect uvs, TextureVertex* quadVertex) { quadVertex[0] = {0, 0, uvs.left, uvs.top}; quadVertex[1] = {1, 0, uvs.right, uvs.top}; @@ -301,7 +312,7 @@ void GlopBuilder::setFill(int color, float alphaScale, GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, const int textureFillFlags, const SkPaint* paint, float alphaScale) { TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage); + REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); GLenum filter = (textureFillFlags & TextureFillFlags::ForceFilter) ? GL_LINEAR : PaintUtils::getFilter(paint); @@ -345,7 +356,7 @@ GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, GlopBuilder& GlopBuilder::setFillPaint(const SkPaint& paint, float alphaScale) { TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage); + REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr }; @@ -359,7 +370,7 @@ GlopBuilder& GlopBuilder::setFillPaint(const SkPaint& paint, float alphaScale) { GlopBuilder& GlopBuilder::setFillPathTexturePaint(PathTexture& texture, const SkPaint& paint, float alphaScale) { TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage); + REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); //specify invalid filter/clamp, since these are always static for PathTextures mOutGlop->fill.texture = { &texture, GL_TEXTURE_2D, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr }; @@ -376,7 +387,7 @@ GlopBuilder& GlopBuilder::setFillPathTexturePaint(PathTexture& texture, GlopBuilder& GlopBuilder::setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor, const SkPaint& paint, float alphaScale) { TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage); + REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); //specify invalid filter/clamp, since these are always static for ShadowTextures mOutGlop->fill.texture = { &texture, GL_TEXTURE_2D, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr }; @@ -399,7 +410,7 @@ GlopBuilder& GlopBuilder::setFillShadowTexturePaint(ShadowTexture& texture, int GlopBuilder& GlopBuilder::setFillBlack() { TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage); + REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr }; setFill(SK_ColorBLACK, 1.0f, SkXfermode::kSrcOver_Mode, Blend::ModeOrderSwap::NoSwap, @@ -409,7 +420,7 @@ GlopBuilder& GlopBuilder::setFillBlack() { GlopBuilder& GlopBuilder::setFillClear() { TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage); + REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr }; setFill(SK_ColorBLACK, 1.0f, SkXfermode::kClear_Mode, Blend::ModeOrderSwap::NoSwap, @@ -420,7 +431,7 @@ GlopBuilder& GlopBuilder::setFillClear() { GlopBuilder& GlopBuilder::setFillLayer(Texture& texture, const SkColorFilter* colorFilter, float alpha, SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage) { TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage); + REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); mOutGlop->fill.texture = { &texture, GL_TEXTURE_2D, GL_LINEAR, GL_CLAMP_TO_EDGE, nullptr }; @@ -434,7 +445,7 @@ GlopBuilder& GlopBuilder::setFillLayer(Texture& texture, const SkColorFilter* co GlopBuilder& GlopBuilder::setFillTextureLayer(Layer& layer, float alpha) { TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage); + REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); mOutGlop->fill.texture = { &(layer.getTexture()), layer.getRenderTarget(), GL_LINEAR, GL_CLAMP_TO_EDGE, &layer.getTexTransform() }; diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 5769376..433e178 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -847,11 +847,11 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { && layer->getHeight() == (uint32_t) rect.getHeight(); Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO .setFillTextureLayer(*layer, getLayerAlpha(layer)) .setTransform(*currentSnapshot(), TransformFlags::None) .setModelViewMapUnitToRectOptionalSnap(tryToSnap, rect) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop); } @@ -859,12 +859,12 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { void OpenGLRenderer::composeLayerRectSwapped(Layer* layer, const Rect& rect) { Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshTexturedUvQuad(nullptr, layer->texCoords) .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::Swap) .setTransform(*currentSnapshot(), TransformFlags::MeshIgnoresCanvasTransform) .setModelViewMapUnitToRect(rect) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop); } @@ -880,11 +880,11 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect) { && layer->getHeight() == static_cast<uint32_t>(rect.getHeight()); Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshTexturedUvQuad(nullptr, layer->texCoords) .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap) .setTransform(*currentSnapshot(), TransformFlags::None) .setModelViewMapUnitToRectOptionalSnap(tryToSnap, rect) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop); } @@ -1021,11 +1021,11 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { Rect modelRect = Rect(rect.getWidth(), rect.getHeight()); Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshTexturedIndexedQuads(&quadVertices[0], count * 6) .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap) .setTransform(*currentSnapshot(), TransformFlags::None) .setModelViewOffsetRectSnap(rect.left, rect.top, modelRect) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop)); @@ -1140,11 +1140,11 @@ void OpenGLRenderer::clearLayerRegions() { const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(nullptr) // clear ignores clip state .setMeshIndexedQuads(&mesh[0], quadCount) .setFillClear() .setTransform(*currentSnapshot(), transformFlags) .setModelViewOffsetRect(0, 0, Rect(currentSnapshot()->getClipRect())) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop, false); @@ -1330,11 +1330,11 @@ void OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) { Glop glop; Vertex* vertices = &rectangleVertices[0]; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshIndexedQuads(vertices, rectangleVertices.size() / 4) .setFillBlack() .setTransform(*currentSnapshot(), transformFlags) .setModelViewOffsetRect(0, 0, scissorBox) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop); } @@ -1534,11 +1534,11 @@ void OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entr const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshTexturedMesh(vertices, bitmapCount * 6) .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) .setTransform(*currentSnapshot(), transformFlags) .setModelViewOffsetRectOptionalSnap(snap, x, y, Rect(0, 0, bounds.getWidth(), bounds.getHeight())) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop); } @@ -1557,11 +1557,11 @@ void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) { ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshTexturedUnitQuad(texture->uvMapper) .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) .setTransform(*currentSnapshot(), TransformFlags::None) .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height)) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop); } @@ -1647,11 +1647,11 @@ void OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int m const int textureFillFlags = TextureFillFlags::None; Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshColoredTexturedMesh(mesh.get(), elementCount) .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) .setTransform(*currentSnapshot(), TransformFlags::None) .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom)) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop); } @@ -1676,11 +1676,11 @@ void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, cons && MathUtils::areEqual(src.getHeight(), dst.getHeight()); Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshTexturedUvQuad(texture->uvMapper, uv) .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) .setTransform(*currentSnapshot(), TransformFlags::None) .setModelViewMapUnitToRectOptionalSnap(tryToSnap, dst) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop); } @@ -1702,11 +1702,11 @@ void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh, } Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshPatchQuads(*mesh) .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) .setTransform(*currentSnapshot(), TransformFlags::None) .setModelViewOffsetRectSnap(left, top, Rect(0, 0, right - left, bottom - top)) // TODO: get minimal bounds from patch - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop); } @@ -1732,11 +1732,11 @@ void OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entr } Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshTexturedIndexedQuads(vertices, elementCount) .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) .setTransform(*currentSnapshot(), transformFlags) .setModelViewOffsetRect(0, 0, Rect(0, 0, 0, 0)) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop); } @@ -1753,11 +1753,11 @@ void OpenGLRenderer::drawVertexBuffer(float translateX, float translateY, const int transformFlags = TransformFlags::OffsetByFudgeFactor; Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshVertexBuffer(vertexBuffer, shadowInterp) .setFillPaint(*paint, currentSnapshot()->alpha) .setTransform(*currentSnapshot(), transformFlags) .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop); } @@ -2039,11 +2039,11 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text, Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshTexturedUnitQuad(nullptr) .setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha) .setTransform(*currentSnapshot(), TransformFlags::None) .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height)) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop); } @@ -2364,11 +2364,11 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { } else if (layer->mesh) { Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount) .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap) .setTransform(*currentSnapshot(), TransformFlags::None) .setModelViewOffsetRectSnap(x, y, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight())) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop)); #if DEBUG_LAYERS_AS_REGIONS @@ -2422,11 +2422,11 @@ void OpenGLRenderer::drawPathTexture(PathTexture* texture, float x, float y, Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshTexturedUnitQuad(nullptr) .setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha) .setTransform(*currentSnapshot(), TransformFlags::None) .setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height)) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop); } @@ -2560,11 +2560,11 @@ void OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None; Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshIndexedQuads(&mesh[0], count / 4) .setFillPaint(*paint, currentSnapshot()->alpha) .setTransform(*currentSnapshot(), transformFlags) .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom)) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop); } @@ -2575,11 +2575,11 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None; Glop glop; GlopBuilder(mRenderState, mCaches, &glop) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) .setMeshUnitQuad() .setFillPaint(*paint, currentSnapshot()->alpha) .setTransform(*currentSnapshot(), transformFlags) .setModelViewMapUnitToRect(Rect(left, top, right, bottom)) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); renderGlop(glop); } diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp index 75e700a..b4cbc36 100644 --- a/libs/hwui/RenderNode.cpp +++ b/libs/hwui/RenderNode.cpp @@ -120,7 +120,10 @@ void RenderNode::prepareTree(TreeInfo& info) { ATRACE_CALL(); LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); - prepareTreeImpl(info); + // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer. + bool functorsNeedLayer = Properties::debugOverdraw; + + prepareTreeImpl(info, functorsNeedLayer); } void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { @@ -219,7 +222,15 @@ void RenderNode::pushLayerUpdate(TreeInfo& info) { } } -void RenderNode::prepareTreeImpl(TreeInfo& info) { +/** + * Traverse down the the draw tree to prepare for a frame. + * + * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven + * + * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the + * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer. + */ +void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) { info.damageAccumulator->pushTransform(this); if (info.mode == TreeInfo::MODE_FULL) { @@ -229,11 +240,17 @@ void RenderNode::prepareTreeImpl(TreeInfo& info) { if (CC_LIKELY(info.runAnimations)) { animatorDirtyMask = mAnimatorManager.animate(info); } + + bool willHaveFunctor = info.mode == TreeInfo::MODE_FULL && mStagingDisplayListData + ? !mStagingDisplayListData->functors.isEmpty() : !mDisplayListData->functors.isEmpty(); + bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence( + willHaveFunctor, functorsNeedLayer); + prepareLayer(info, animatorDirtyMask); if (info.mode == TreeInfo::MODE_FULL) { pushStagingDisplayListChanges(info); } - prepareSubTree(info, mDisplayListData); + prepareSubTree(info, childFunctorsNeedLayer, mDisplayListData); pushLayerUpdate(info); info.damageAccumulator->popTransform(); @@ -313,7 +330,7 @@ void RenderNode::deleteDisplayListData() { mDisplayListData = nullptr; } -void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) { +void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayListData* subtree) { if (subtree) { TextureCache& cache = Caches::getInstance().textureCache; info.out.hasFunctors |= subtree->functors.size(); @@ -324,7 +341,10 @@ void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) { DrawRenderNodeOp* op = subtree->children()[i]; RenderNode* childNode = op->mRenderNode; info.damageAccumulator->pushTransform(&op->mTransformFromParent); - childNode->prepareTreeImpl(info); + bool childFunctorsNeedLayer = functorsNeedLayer + // Recorded with non-rect clip, or canvas-rotated by parent + || op->mRecordedWithPotentialStencilClip; + childNode->prepareTreeImpl(info, childFunctorsNeedLayer); info.damageAccumulator->popTransform(); } } diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h index d0d81d9..025a4a4 100644 --- a/libs/hwui/RenderNode.h +++ b/libs/hwui/RenderNode.h @@ -235,10 +235,10 @@ private: const char* mText; }; - void prepareTreeImpl(TreeInfo& info); + void prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer); void pushStagingPropertiesChanges(TreeInfo& info); void pushStagingDisplayListChanges(TreeInfo& info); - void prepareSubTree(TreeInfo& info, DisplayListData* subtree); + void prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayListData* subtree); void applyLayerPropertiesToLayer(TreeInfo& info); void prepareLayer(TreeInfo& info, uint32_t dirtyMask); void pushLayerUpdate(TreeInfo& info); diff --git a/libs/hwui/RenderProperties.h b/libs/hwui/RenderProperties.h index 65c1c4a..81cf2df 100644 --- a/libs/hwui/RenderProperties.h +++ b/libs/hwui/RenderProperties.h @@ -158,6 +158,32 @@ public: } } + /** + * Set internal layer state based on whether this layer + * + * Additionally, returns true if child RenderNodes with functors will need to use a layer + * to support clipping. + */ + bool prepareForFunctorPresence(bool willHaveFunctor, bool ancestorDictatesFunctorsNeedLayer) { + // parent may have already dictated that a descendant layer is needed + bool functorsNeedLayer = ancestorDictatesFunctorsNeedLayer + + // Round rect clipping forces layer for functors + || CC_UNLIKELY(getOutline().willClip()) + || CC_UNLIKELY(getRevealClip().willClip()) + + // Complex matrices forces layer, due to stencil clipping + || CC_UNLIKELY(getTransformMatrix() && !getTransformMatrix()->isScaleTranslate()) + || CC_UNLIKELY(getAnimationMatrix() && !getAnimationMatrix()->isScaleTranslate()) + || CC_UNLIKELY(getStaticMatrix() && !getStaticMatrix()->isScaleTranslate()); + + mComputedFields.mNeedLayerForFunctors = (willHaveFunctor && functorsNeedLayer); + + // If on a layer, will have consumed the need for isolating functors from stencil. + // Thus, it's safe to reset the flag until some descendent sets it. + return CC_LIKELY(effectiveLayerType() == LayerType::None) && functorsNeedLayer; + } + RenderProperties& operator=(const RenderProperties& other); bool setClipToBounds(bool clipToBounds) { @@ -580,15 +606,16 @@ public: bool promotedToLayer() const { const int maxTextureSize = Caches::getInstance().maxTextureSize; return mLayerProperties.mType == LayerType::None - && !MathUtils::isZero(mPrimitiveFields.mAlpha) - && mPrimitiveFields.mAlpha < 1 - && mPrimitiveFields.mHasOverlappingRendering && mPrimitiveFields.mWidth <= maxTextureSize - && mPrimitiveFields.mHeight <= maxTextureSize; + && mPrimitiveFields.mHeight <= maxTextureSize + && (mComputedFields.mNeedLayerForFunctors + || (!MathUtils::isZero(mPrimitiveFields.mAlpha) + && mPrimitiveFields.mAlpha < 1 + && mPrimitiveFields.mHasOverlappingRendering)); } LayerType effectiveLayerType() const { - return promotedToLayer() ? LayerType::RenderLayer : mLayerProperties.mType; + return CC_UNLIKELY(promotedToLayer()) ? LayerType::RenderLayer : mLayerProperties.mType; } private: @@ -636,6 +663,9 @@ private: SkMatrix* mTransformMatrix; Sk3DView mTransformCamera; + + // Force layer on for functors to enable render features they don't yet support (clipping) + bool mNeedLayerForFunctors = false; } mComputedFields; }; |
