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-rw-r--r--libs/hwui/Caches.h2
-rw-r--r--libs/hwui/DisplayListOp.h4
-rw-r--r--libs/hwui/FontRenderer.cpp4
-rw-r--r--libs/hwui/OpenGLRenderer.cpp26
-rw-r--r--libs/hwui/PathTessellator.cpp142
-rw-r--r--libs/hwui/Vertex.h36
6 files changed, 107 insertions, 107 deletions
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
index 282aee9..f8f2284 100644
--- a/libs/hwui/Caches.h
+++ b/libs/hwui/Caches.h
@@ -62,7 +62,7 @@ namespace uirenderer {
static const uint32_t gMaxNumberOfQuads = 2048;
// Generates simple and textured vertices
-#define FV(x, y, u, v) { { x, y }, { u, v } }
+#define FV(x, y, u, v) { x, y, u, v }
// This array is never used directly but used as a memcpy source in the
// OpenGLRenderer constructor
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
index 326805a..5816872 100644
--- a/libs/hwui/DisplayListOp.h
+++ b/libs/hwui/DisplayListOp.h
@@ -1028,8 +1028,8 @@ public:
TextureVertex* opVertices = opMesh->vertices;
for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
TextureVertex::set(vertex++,
- opVertices->position[0] + tx, opVertices->position[1] + ty,
- opVertices->texture[0], opVertices->texture[1]);
+ opVertices->x + tx, opVertices->y + ty,
+ opVertices->u, opVertices->v);
}
// Dirty the current layer if possible. When the 9-patch does not
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 00e7870..67835a4 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -514,8 +514,8 @@ void FontRenderer::issueDrawCommand(Vector<CacheTexture*>& cacheTextures) {
texture->setLinearFiltering(mLinearFiltering, false);
TextureVertex* mesh = texture->mesh();
- caches.bindPositionVertexPointer(force, &mesh[0].position[0]);
- caches.bindTexCoordsVertexPointer(force, &mesh[0].texture[0]);
+ caches.bindPositionVertexPointer(force, &mesh[0].x);
+ caches.bindTexCoordsVertexPointer(force, &mesh[0].u);
force = false;
glDrawElements(GL_TRIANGLES, texture->meshElementCount(),
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 35fc804..11e2d33 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1122,7 +1122,7 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
}
setupDrawTextureTransformUniforms(layer->getTexTransform());
- setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
+ setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
}
@@ -1155,7 +1155,7 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap)
bool blend = layer->isBlend() || alpha < 1.0f;
drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
layer->getTexture(), alpha, layer->getMode(), blend,
- &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
+ &mMeshVertices[0].x, &mMeshVertices[0].u,
GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
@@ -1236,7 +1236,7 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
layer->setFilter(GL_LINEAR);
setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
}
- setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
+ setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
for (size_t i = 0; i < count; i++) {
const android::Rect* r = &rects[i];
@@ -1350,7 +1350,7 @@ void OpenGLRenderer::drawIndexedQuads(Vertex* mesh, GLsizei quadsCount) {
while (elementsCount > 0) {
GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
- setupDrawIndexedVertices(&mesh[0].position[0]);
+ setupDrawIndexedVertices(&mesh[0].x);
glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
elementsCount -= drawCount;
@@ -2116,12 +2116,12 @@ status_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry,
int color = paint != NULL ? paint->getColor() : 0;
drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
texture->id, paint != NULL, color, alpha, mode,
- &vertices[0].position[0], &vertices[0].texture[0],
+ &vertices[0].x, &vertices[0].u,
GL_TRIANGLES, bitmapCount * 6, true, true, false);
} else {
drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
texture->id, alpha / 255.0f, mode, texture->blend,
- &vertices[0].position[0], &vertices[0].texture[0],
+ &vertices[0].x, &vertices[0].u,
GL_TRIANGLES, bitmapCount * 6, false, true, 0, true, false);
}
@@ -2303,7 +2303,7 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes
setupDrawTexture(texture->id);
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
- setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0], &mesh[0].color[0]);
+ setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
glDrawArrays(GL_TRIANGLES, 0, count);
@@ -2391,12 +2391,12 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
int color = paint ? paint->getColor() : 0;
drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
texture->id, paint != NULL, color, alpha, mode,
- &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
+ &mMeshVertices[0].x, &mMeshVertices[0].u,
GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
} else {
drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
texture->id, alpha / 255.0f, mode, texture->blend,
- &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
+ &mMeshVertices[0].x, &mMeshVertices[0].u,
GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
}
@@ -2501,7 +2501,7 @@ status_t OpenGLRenderer::drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
getAlphaAndMode(paint, &alpha, &mode);
drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
- mode, texture->blend, &vertices[0].position[0], &vertices[0].texture[0],
+ mode, texture->blend, &vertices[0].x, &vertices[0].u,
GL_TRIANGLES, indexCount, false, true, 0, true, false);
return DrawGlInfo::kStatusDrew;
@@ -3121,7 +3121,7 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
while (elementsCount > 0) {
GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
- setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
+ setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
@@ -3424,8 +3424,8 @@ void OpenGLRenderer::drawTextureRect(float left, float top, float right, float b
GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
if (texture->uvMapper) {
- vertices = &mMeshVertices[0].position[0];
- texCoords = &mMeshVertices[0].texture[0];
+ vertices = &mMeshVertices[0].x;
+ texCoords = &mMeshVertices[0].u;
Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
texture->uvMapper->map(uvs);
diff --git a/libs/hwui/PathTessellator.cpp b/libs/hwui/PathTessellator.cpp
index 3970913..03b2099 100644
--- a/libs/hwui/PathTessellator.cpp
+++ b/libs/hwui/PathTessellator.cpp
@@ -24,11 +24,11 @@
#define DEBUG_DUMP_ALPHA_BUFFER() \
for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
ALOGD("point %d at %f %f, alpha %f", \
- i, buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); \
+ i, buffer[i].x, buffer[i].y, buffer[i].alpha); \
}
#define DEBUG_DUMP_BUFFER() \
for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
- ALOGD("point %d at %f %f", i, buffer[i].position[0], buffer[i].position[1]); \
+ ALOGD("point %d at %f %f", i, buffer[i].x, buffer[i].y); \
}
#else
#define DEBUG_DUMP_ALPHA_BUFFER()
@@ -67,11 +67,11 @@ void PathTessellator::expandBoundsForStroke(SkRect& bounds, const SkPaint* paint
}
inline static void copyVertex(Vertex* destPtr, const Vertex* srcPtr) {
- Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]);
+ Vertex::set(destPtr, srcPtr->x, srcPtr->y);
}
inline static void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) {
- AlphaVertex::set(destPtr, srcPtr->position[0], srcPtr->position[1], srcPtr->alpha);
+ AlphaVertex::set(destPtr, srcPtr->x, srcPtr->y, srcPtr->alpha);
}
/**
@@ -192,25 +192,25 @@ void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Ver
int currentIndex = 0;
const Vertex* last = &(perimeter[perimeter.size() - 1]);
const Vertex* current = &(perimeter[0]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
+ vec2 lastNormal(current->y - last->y,
+ last->x - current->x);
lastNormal.normalize();
for (unsigned int i = 0; i < perimeter.size(); i++) {
const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
+ vec2 nextNormal(next->y - current->y,
+ current->x - next->x);
nextNormal.normalize();
vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
paintInfo.scaleOffsetForStrokeWidth(totalOffset);
Vertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.x,
- current->position[1] + totalOffset.y);
+ current->x + totalOffset.x,
+ current->y + totalOffset.y);
Vertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.x,
- current->position[1] - totalOffset.y);
+ current->x - totalOffset.x,
+ current->y - totalOffset.y);
last = current;
current = next;
@@ -229,7 +229,7 @@ static inline void storeBeginEnd(const PaintInfo& paintInfo, const Vertex& cente
vec2 strokeOffset = normal;
paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
- vec2 referencePoint(center.position[0], center.position[1]);
+ vec2 referencePoint(center.x, center.y);
if (paintInfo.cap == SkPaint::kSquare_Cap) {
referencePoint += vec2(-strokeOffset.y, strokeOffset.x) * (begin ? -1 : 1);
}
@@ -255,11 +255,11 @@ void getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo,
if (extra > 0) {
// tessellate both round caps
float beginTheta = atan2(
- - (vertices[0].position[0] - vertices[1].position[0]),
- vertices[0].position[1] - vertices[1].position[1]);
+ - (vertices[0].x - vertices[1].x),
+ vertices[0].y - vertices[1].y);
float endTheta = atan2(
- - (vertices[lastIndex].position[0] - vertices[lastIndex - 1].position[0]),
- vertices[lastIndex].position[1] - vertices[lastIndex - 1].position[1]);
+ - (vertices[lastIndex].x - vertices[lastIndex - 1].x),
+ vertices[lastIndex].y - vertices[lastIndex - 1].y);
const float dTheta = PI / (extra + 1);
const float radialScale = 2.0f / (1 + cos(dTheta));
@@ -275,37 +275,37 @@ void getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo,
vec2 beginRadialOffset(cos(beginTheta), sin(beginTheta));
paintInfo.scaleOffsetForStrokeWidth(beginRadialOffset);
Vertex::set(&buffer[capOffset],
- vertices[0].position[0] + beginRadialOffset.x,
- vertices[0].position[1] + beginRadialOffset.y);
+ vertices[0].x + beginRadialOffset.x,
+ vertices[0].y + beginRadialOffset.y);
endTheta += dTheta;
vec2 endRadialOffset(cos(endTheta), sin(endTheta));
paintInfo.scaleOffsetForStrokeWidth(endRadialOffset);
Vertex::set(&buffer[allocSize - 1 - capOffset],
- vertices[lastIndex].position[0] + endRadialOffset.x,
- vertices[lastIndex].position[1] + endRadialOffset.y);
+ vertices[lastIndex].x + endRadialOffset.x,
+ vertices[lastIndex].y + endRadialOffset.y);
}
}
int currentIndex = extra;
const Vertex* last = &(vertices[0]);
const Vertex* current = &(vertices[1]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
+ vec2 lastNormal(current->y - last->y,
+ last->x - current->x);
lastNormal.normalize();
storeBeginEnd(paintInfo, vertices[0], lastNormal, buffer, currentIndex, true);
for (unsigned int i = 1; i < vertices.size() - 1; i++) {
const Vertex* next = &(vertices[i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
+ vec2 nextNormal(next->y - current->y,
+ current->x - next->x);
nextNormal.normalize();
vec2 strokeOffset = totalOffsetFromNormals(lastNormal, nextNormal);
paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
- vec2 center(current->position[0], current->position[1]);
+ vec2 center(current->x, current->y);
Vertex::set(&buffer[currentIndex++], center + strokeOffset);
Vertex::set(&buffer[currentIndex++], center - strokeOffset);
@@ -337,13 +337,13 @@ void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Ver
int currentIndex = 0;
const Vertex* last = &(perimeter[perimeter.size() - 1]);
const Vertex* current = &(perimeter[0]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
+ vec2 lastNormal(current->y - last->y,
+ last->x - current->x);
lastNormal.normalize();
for (unsigned int i = 0; i < perimeter.size(); i++) {
const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
+ vec2 nextNormal(next->y - current->y,
+ current->x - next->x);
nextNormal.normalize();
// AA point offset from original point is that point's normal, such that each side is offset
@@ -351,12 +351,12 @@ void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Ver
vec2 totalOffset = paintInfo.deriveAAOffset(totalOffsetFromNormals(lastNormal, nextNormal));
AlphaVertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.x,
- current->position[1] + totalOffset.y,
+ current->x + totalOffset.x,
+ current->y + totalOffset.y,
0.0f);
AlphaVertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.x,
- current->position[1] - totalOffset.y,
+ current->x - totalOffset.x,
+ current->y - totalOffset.y,
1.0f);
last = current;
@@ -416,7 +416,7 @@ inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>&
// determine referencePoint, the center point for the 4 primary cap vertices
const Vertex* point = isFirst ? vertices.begin() : (vertices.end() - 1);
- vec2 referencePoint(point->position[0], point->position[1]);
+ vec2 referencePoint(point->x, point->y);
if (paintInfo.cap == SkPaint::kSquare_Cap) {
// To account for square cap, move the primary cap vertices (that create the AA edge) by the
// stroke offset vector (rotated to be parallel to the stroke)
@@ -576,8 +576,8 @@ void getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo,
const Vertex* last = &(vertices[0]);
const Vertex* current = &(vertices[1]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
+ vec2 lastNormal(current->y - last->y,
+ last->x - current->x);
lastNormal.normalize();
// TODO: use normal from bezier traversal for cap, instead of from vertices
@@ -585,8 +585,8 @@ void getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo,
for (unsigned int i = 1; i < vertices.size() - 1; i++) {
const Vertex* next = &(vertices[i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
+ vec2 nextNormal(next->y - current->y,
+ current->x - next->x);
nextNormal.normalize();
vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
@@ -598,30 +598,30 @@ void getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo,
innerOffset -= AAOffset;
AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + outerOffset.x,
- current->position[1] + outerOffset.y,
+ current->x + outerOffset.x,
+ current->y + outerOffset.y,
0.0f);
AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
+ current->x + innerOffset.x,
+ current->y + innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
+ current->x + innerOffset.x,
+ current->y + innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
+ current->x - innerOffset.x,
+ current->y - innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentAAInnerIndex--],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
+ current->x - innerOffset.x,
+ current->y - innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentAAInnerIndex--],
- current->position[0] - outerOffset.x,
- current->position[1] - outerOffset.y,
+ current->x - outerOffset.x,
+ current->y - outerOffset.y,
0.0f);
current = next;
@@ -646,13 +646,13 @@ void getStrokeVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<V
const Vertex* last = &(perimeter[perimeter.size() - 1]);
const Vertex* current = &(perimeter[0]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
+ vec2 lastNormal(current->y - last->y,
+ last->x - current->x);
lastNormal.normalize();
for (unsigned int i = 0; i < perimeter.size(); i++) {
const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
+ vec2 nextNormal(next->y - current->y,
+ current->x - next->x);
nextNormal.normalize();
vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
@@ -664,30 +664,30 @@ void getStrokeVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<V
innerOffset -= AAOffset;
AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + outerOffset.x,
- current->position[1] + outerOffset.y,
+ current->x + outerOffset.x,
+ current->y + outerOffset.y,
0.0f);
AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
+ current->x + innerOffset.x,
+ current->y + innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
+ current->x + innerOffset.x,
+ current->y + innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
+ current->x - innerOffset.x,
+ current->y - innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentAAInnerIndex++],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
+ current->x - innerOffset.x,
+ current->y - innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentAAInnerIndex++],
- current->position[0] - outerOffset.x,
- current->position[1] - outerOffset.y,
+ current->x - outerOffset.x,
+ current->y - outerOffset.y,
0.0f);
last = current;
@@ -743,7 +743,7 @@ void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint,
#if VERTEX_DEBUG
for (unsigned int i = 0; i < tempVertices.size(); i++) {
ALOGD("orig path: point at %f %f",
- tempVertices[i].position[0], tempVertices[i].position[1]);
+ tempVertices[i].x, tempVertices[i].y);
}
#endif
@@ -780,7 +780,7 @@ static void expandRectToCoverVertex(SkRect& rect, float x, float y) {
rect.fBottom = fmaxf(rect.fBottom, y);
}
static void expandRectToCoverVertex(SkRect& rect, const Vertex& vertex) {
- expandRectToCoverVertex(rect, vertex.position[0], vertex.position[1]);
+ expandRectToCoverVertex(rect, vertex.x, vertex.y);
}
template <class TYPE>
@@ -939,8 +939,8 @@ bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool fo
}
int size = outputVertices.size();
- if (size >= 2 && outputVertices[0].position[0] == outputVertices[size - 1].position[0] &&
- outputVertices[0].position[1] == outputVertices[size - 1].position[1]) {
+ if (size >= 2 && outputVertices[0].x == outputVertices[size - 1].x &&
+ outputVertices[0].y == outputVertices[size - 1].y) {
outputVertices.pop();
return true;
}
diff --git a/libs/hwui/Vertex.h b/libs/hwui/Vertex.h
index 790d4fc..351ce71 100644
--- a/libs/hwui/Vertex.h
+++ b/libs/hwui/Vertex.h
@@ -35,11 +35,11 @@ struct Vertex {
*/
static const float gGeometryFudgeFactor = 0.0656f;
- float position[2];
+ float x, y;
static inline void set(Vertex* vertex, float x, float y) {
- vertex[0].position[0] = x;
- vertex[0].position[1] = y;
+ vertex[0].x = x;
+ vertex[0].y = y;
}
static inline void set(Vertex* vertex, vec2 val) {
@@ -47,7 +47,7 @@ struct Vertex {
}
static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) {
- set(vertex, src.position[0] + x, src.position[1] + y);
+ set(vertex, src.x + x, src.y + y);
}
}; // struct Vertex
@@ -56,19 +56,19 @@ struct Vertex {
* Simple structure to describe a vertex with a position and texture UV.
*/
struct TextureVertex {
- float position[2];
- float texture[2];
+ float x, y;
+ float u, v;
static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
- vertex[0].position[0] = x;
- vertex[0].position[1] = y;
- vertex[0].texture[0] = u;
- vertex[0].texture[1] = v;
+ vertex[0].x = x;
+ vertex[0].y = y;
+ vertex[0].u = u;
+ vertex[0].v = v;
}
static inline void setUV(TextureVertex* vertex, float u, float v) {
- vertex[0].texture[0] = u;
- vertex[0].texture[1] = v;
+ vertex[0].u = u;
+ vertex[0].v = v;
}
}; // struct TextureVertex
@@ -76,17 +76,17 @@ struct TextureVertex {
* Simple structure to describe a vertex with a position, texture UV and ARGB color.
*/
struct ColorTextureVertex : TextureVertex {
- float color[4];
+ float r, g, b, a;
static inline void set(ColorTextureVertex* vertex, float x, float y,
float u, float v, int color) {
TextureVertex::set(vertex, x, y, u, v);
const float a = ((color >> 24) & 0xff) / 255.0f;
- vertex[0].color[0] = a * ((color >> 16) & 0xff) / 255.0f;
- vertex[0].color[1] = a * ((color >> 8) & 0xff) / 255.0f;
- vertex[0].color[2] = a * ((color ) & 0xff) / 255.0f;
- vertex[0].color[3] = a;
+ vertex[0].r = a * ((color >> 16) & 0xff) / 255.0f;
+ vertex[0].g = a * ((color >> 8) & 0xff) / 255.0f;
+ vertex[0].b = a * ((color ) & 0xff) / 255.0f;
+ vertex[0].a = a;
}
}; // struct ColorTextureVertex
@@ -103,7 +103,7 @@ struct AlphaVertex : Vertex {
static inline void copyWithOffset(AlphaVertex* vertex, const AlphaVertex& src,
float x, float y) {
- Vertex::set(vertex, src.position[0] + x, src.position[1] + y);
+ Vertex::set(vertex, src.x + x, src.y + y);
vertex[0].alpha = src.alpha;
}