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-rw-r--r--libs/androidfw/AssetManager.cpp14
-rw-r--r--libs/androidfw/InputDevice.cpp4
-rw-r--r--libs/androidfw/InputTransport.cpp5
-rw-r--r--libs/hwui/Android.mk3
-rw-r--r--libs/hwui/Caches.cpp23
-rw-r--r--libs/hwui/Caches.h11
-rw-r--r--libs/hwui/Debug.h3
-rw-r--r--libs/hwui/DeferredDisplayList.cpp262
-rw-r--r--libs/hwui/DeferredDisplayList.h32
-rw-r--r--libs/hwui/DisplayList.cpp2
-rw-r--r--libs/hwui/DisplayListOp.h249
-rw-r--r--libs/hwui/DisplayListRenderer.cpp13
-rw-r--r--libs/hwui/DisplayListRenderer.h5
-rw-r--r--libs/hwui/Dither.cpp50
-rw-r--r--libs/hwui/Dither.h12
-rw-r--r--libs/hwui/FontRenderer.cpp104
-rw-r--r--libs/hwui/FontRenderer.h18
-rw-r--r--libs/hwui/GammaFontRenderer.cpp20
-rw-r--r--libs/hwui/GammaFontRenderer.h8
-rw-r--r--libs/hwui/GradientCache.cpp147
-rw-r--r--libs/hwui/GradientCache.h25
-rw-r--r--libs/hwui/Layer.cpp5
-rw-r--r--libs/hwui/Layer.h7
-rw-r--r--libs/hwui/LayerRenderer.cpp2
-rw-r--r--libs/hwui/OpenGLRenderer.cpp115
-rw-r--r--libs/hwui/OpenGLRenderer.h59
-rw-r--r--libs/hwui/PixelBuffer.cpp163
-rw-r--r--libs/hwui/PixelBuffer.h180
-rw-r--r--libs/hwui/ProgramCache.cpp88
-rw-r--r--libs/hwui/ProgramCache.h2
-rw-r--r--libs/hwui/Properties.h50
-rw-r--r--libs/hwui/TextDropShadowCache.cpp4
-rw-r--r--libs/hwui/font/CacheTexture.cpp53
-rw-r--r--libs/hwui/font/CacheTexture.h33
-rw-r--r--libs/hwui/font/Font.cpp37
-rw-r--r--libs/hwui/utils/TinyHashMap.h72
36 files changed, 1459 insertions, 421 deletions
diff --git a/libs/androidfw/AssetManager.cpp b/libs/androidfw/AssetManager.cpp
index 8bd805c..b08c36b 100644
--- a/libs/androidfw/AssetManager.cpp
+++ b/libs/androidfw/AssetManager.cpp
@@ -19,6 +19,7 @@
//
#define LOG_TAG "asset"
+#define ATRACE_TAG ATRACE_TAG_RESOURCES
//#define LOG_NDEBUG 0
#include <androidfw/Asset.h>
@@ -32,6 +33,9 @@
#include <utils/threads.h>
#include <utils/Timers.h>
#include <utils/ZipFileRO.h>
+#ifdef HAVE_ANDROID_OS
+#include <cutils/trace.h>
+#endif
#include <assert.h>
#include <dirent.h>
@@ -51,6 +55,14 @@
_rc; })
#endif
+#ifdef HAVE_ANDROID_OS
+#define MY_TRACE_BEGIN(x) ATRACE_BEGIN(x)
+#define MY_TRACE_END() ATRACE_END()
+#else
+#define MY_TRACE_BEGIN(x)
+#define MY_TRACE_END()
+#endif
+
using namespace android;
/*
@@ -638,6 +650,7 @@ const ResTable* AssetManager::getResTable(bool required) const
ResTable* sharedRes = NULL;
bool shared = true;
const asset_path& ap = mAssetPaths.itemAt(i);
+ MY_TRACE_BEGIN(ap.path.string());
Asset* idmap = openIdmapLocked(ap);
ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
if (ap.type != kFileTypeDirectory) {
@@ -702,6 +715,7 @@ const ResTable* AssetManager::getResTable(bool required) const
if (idmap != NULL) {
delete idmap;
}
+ MY_TRACE_END();
}
if (required && !rt) ALOGW("Unable to find resources file resources.arsc");
diff --git a/libs/androidfw/InputDevice.cpp b/libs/androidfw/InputDevice.cpp
index fe891cb..f742052 100644
--- a/libs/androidfw/InputDevice.cpp
+++ b/libs/androidfw/InputDevice.cpp
@@ -172,8 +172,8 @@ void InputDeviceInfo::addSource(uint32_t source) {
}
void InputDeviceInfo::addMotionRange(int32_t axis, uint32_t source, float min, float max,
- float flat, float fuzz) {
- MotionRange range = { axis, source, min, max, flat, fuzz };
+ float flat, float fuzz, float resolution) {
+ MotionRange range = { axis, source, min, max, flat, fuzz, resolution };
mMotionRanges.add(range);
}
diff --git a/libs/androidfw/InputTransport.cpp b/libs/androidfw/InputTransport.cpp
index 351c666..498389e 100644
--- a/libs/androidfw/InputTransport.cpp
+++ b/libs/androidfw/InputTransport.cpp
@@ -219,6 +219,11 @@ status_t InputChannel::receiveMessage(InputMessage* msg) {
return OK;
}
+sp<InputChannel> InputChannel::dup() const {
+ int fd = ::dup(getFd());
+ return fd >= 0 ? new InputChannel(getName(), fd) : NULL;
+}
+
// --- InputPublisher ---
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index 06e658d..a630ea1 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -30,6 +30,7 @@ ifeq ($(USE_OPENGL_RENDERER),true)
PatchCache.cpp \
PathCache.cpp \
PathTessellator.cpp \
+ PixelBuffer.cpp \
Program.cpp \
ProgramCache.cpp \
RenderBufferCache.cpp \
@@ -58,7 +59,7 @@ ifeq ($(USE_OPENGL_RENDERER),true)
LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER -DGL_GLEXT_PROTOTYPES
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
- LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2 libskia libui libRS libRScpp
+ LOCAL_SHARED_LIBRARIES := liblog libcutils libutils libGLESv2 libskia libui libRS libRScpp
LOCAL_MODULE := libhwui
LOCAL_MODULE_TAGS := optional
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index 57d1a4f..a381a68 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -70,6 +70,7 @@ void Caches::init() {
mCurrentPositionPointer = this;
mCurrentPositionStride = 0;
mCurrentTexCoordsPointer = this;
+ mCurrentPixelBuffer = 0;
mTexCoordsArrayEnabled = false;
@@ -366,6 +367,28 @@ bool Caches::unbindIndicesBuffer() {
}
///////////////////////////////////////////////////////////////////////////////
+// PBO
+///////////////////////////////////////////////////////////////////////////////
+
+bool Caches::bindPixelBuffer(const GLuint buffer) {
+ if (mCurrentPixelBuffer != buffer) {
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
+ mCurrentPixelBuffer = buffer;
+ return true;
+ }
+ return false;
+}
+
+bool Caches::unbindPixelBuffer() {
+ if (mCurrentPixelBuffer) {
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ mCurrentPixelBuffer = 0;
+ return true;
+ }
+ return false;
+}
+
+///////////////////////////////////////////////////////////////////////////////
// Meshes and textures
///////////////////////////////////////////////////////////////////////////////
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
index 63836c1..91b938b 100644
--- a/libs/hwui/Caches.h
+++ b/libs/hwui/Caches.h
@@ -176,6 +176,16 @@ public:
bool unbindIndicesBuffer();
/**
+ * Binds the specified buffer as the current GL unpack pixel buffer.
+ */
+ bool bindPixelBuffer(const GLuint buffer);
+
+ /**
+ * Resets the current unpack pixel buffer to 0 (default value.)
+ */
+ bool unbindPixelBuffer();
+
+ /**
* Binds an attrib to the specified float vertex pointer.
* Assumes a stride of gMeshStride and a size of 2.
*/
@@ -307,6 +317,7 @@ private:
GLuint mCurrentBuffer;
GLuint mCurrentIndicesBuffer;
+ GLuint mCurrentPixelBuffer;
void* mCurrentPositionPointer;
GLsizei mCurrentPositionStride;
void* mCurrentTexCoordsPointer;
diff --git a/libs/hwui/Debug.h b/libs/hwui/Debug.h
index 46beb94..790c4f4 100644
--- a/libs/hwui/Debug.h
+++ b/libs/hwui/Debug.h
@@ -84,6 +84,9 @@
// Turn on to insert an event marker for each display list op
#define DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 0
+// Turn on to highlight drawing batches and merged batches with different colors
+#define DEBUG_MERGE_BEHAVIOR 0
+
#if DEBUG_INIT
#define INIT_LOGD(...) ALOGD(__VA_ARGS__)
#else
diff --git a/libs/hwui/DeferredDisplayList.cpp b/libs/hwui/DeferredDisplayList.cpp
index fe51bf9..f0084f2 100644
--- a/libs/hwui/DeferredDisplayList.cpp
+++ b/libs/hwui/DeferredDisplayList.cpp
@@ -21,7 +21,9 @@
#include <utils/Trace.h>
+#include "Caches.h"
#include "Debug.h"
+#include "DeferredDisplayList.h"
#include "DisplayListOp.h"
#include "OpenGLRenderer.h"
@@ -37,15 +39,27 @@ namespace uirenderer {
// Depth of the save stack at the beginning of batch playback at flush time
#define FLUSH_SAVE_STACK_DEPTH 2
+#define DEBUG_COLOR_BARRIER 0x1f000000
+#define DEBUG_COLOR_MERGEDBATCH 0x5f7f7fff
+#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
+
/////////////////////////////////////////////////////////////////////////////////
// Operation Batches
/////////////////////////////////////////////////////////////////////////////////
-class DrawOpBatch {
+class Batch {
public:
- DrawOpBatch() { mOps.clear(); }
+ virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
+ virtual ~Batch() {}
+};
+
+class DrawBatch : public Batch {
+public:
+ DrawBatch(int batchId, mergeid_t mergeId) : mBatchId(batchId), mMergeId(mergeId) {
+ mOps.clear();
+ }
- virtual ~DrawOpBatch() { mOps.clear(); }
+ virtual ~DrawBatch() { mOps.clear(); }
void add(DrawOp* op) {
// NOTE: ignore empty bounds special case, since we don't merge across those ops
@@ -53,7 +67,7 @@ public:
mOps.add(op);
}
- virtual bool intersects(Rect& rect) {
+ bool intersects(Rect& rect) {
if (!rect.intersects(mBounds)) return false;
for (unsigned int i = 0; i < mOps.size(); i++) {
@@ -70,8 +84,9 @@ public:
return false;
}
- virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) {
- DEFER_LOGD("replaying draw batch %p", this);
+ virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
+ DEFER_LOGD("%d replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)",
+ index, this, mOps.size(), mOps[0]->getBatchId(), mOps[0]->getMergeId());
status_t status = DrawGlInfo::kStatusDone;
DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
@@ -83,31 +98,127 @@ public:
#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
renderer.eventMark(op->name());
#endif
- status |= op->applyDraw(renderer, dirty, 0);
+ status |= op->applyDraw(renderer, dirty);
logBuffer.writeCommand(0, op->name());
+
+#if DEBUG_MERGE_BEHAVIOR
+ Rect& bounds = mOps[i]->state.mBounds;
+ int batchColor = 0x1f000000;
+ if (getBatchId() & 0x1) batchColor |= 0x0000ff;
+ if (getBatchId() & 0x2) batchColor |= 0x00ff00;
+ if (getBatchId() & 0x4) batchColor |= 0xff0000;
+ renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
+ batchColor);
+#endif
}
return status;
}
+ inline int getBatchId() const { return mBatchId; }
+ inline mergeid_t getMergeId() const { return mMergeId; }
inline int count() const { return mOps.size(); }
-private:
+
+protected:
Vector<DrawOp*> mOps;
Rect mBounds;
+private:
+ int mBatchId;
+ mergeid_t mMergeId;
};
-class StateOpBatch : public DrawOpBatch {
+// compare alphas approximately, with a small margin
+#define NEQ_FALPHA(lhs, rhs) \
+ fabs((float)lhs - (float)rhs) > 0.001f
+
+class MergingDrawBatch : public DrawBatch {
public:
- // creates a single operation batch
- StateOpBatch(StateOp* op) : mOp(op) {}
+ MergingDrawBatch(int batchId, mergeid_t mergeId) : DrawBatch(batchId, mergeId) {}
- bool intersects(Rect& rect) {
- // if something checks for intersection, it's trying to go backwards across a state op,
- // something not currently supported - state ops are always barriers
- CRASH();
- return false;
+ /*
+ * Checks if a (mergeable) op can be merged into this batch
+ *
+ * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
+ * important to consider all paint attributes used in the draw calls in deciding both a) if an
+ * op tries to merge at all, and b) if the op
+ *
+ * False positives can lead to information from the paints of subsequent merged operations being
+ * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
+ */
+ bool canMergeWith(DrawOp* op) {
+ if (!op->state.mMatrix.isPureTranslate()) return false;
+
+ bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
+ getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
+
+ // Overlapping other operations is only allowed for text without shadow. For other ops,
+ // multiDraw isn't guaranteed to overdraw correctly
+ if (!isTextBatch || op->state.mDrawModifiers.mHasShadow) {
+ if (intersects(op->state.mBounds)) return false;
+ }
+
+ const DeferredDisplayState& lhs = op->state;
+ const DeferredDisplayState& rhs = mOps[0]->state;
+
+ if (NEQ_FALPHA(lhs.mAlpha, rhs.mAlpha)) return false;
+
+ // if paints are equal, then modifiers + paint attribs don't need to be compared
+ if (op->mPaint == mOps[0]->mPaint) return true;
+
+ if (op->getPaintAlpha() != mOps[0]->getPaintAlpha()) return false;
+
+ /* Draw Modifiers compatibility check
+ *
+ * Shadows are ignored, as only text uses them, and in that case they are drawn
+ * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
+ * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
+ * above with the intersection check.
+ *
+ * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
+ * merged.
+ *
+ * These ignore cases prevent us from simply memcmp'ing the drawModifiers
+ */
+
+ const DrawModifiers& lhsMod = lhs.mDrawModifiers;
+ const DrawModifiers& rhsMod = rhs.mDrawModifiers;
+ if (lhsMod.mShader != rhsMod.mShader) return false;
+ if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
+
+ // Draw filter testing expects bit fields to be clear if filter not set.
+ if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
+ if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
+ if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
+
+ return true;
}
- virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
+ DEFER_LOGD("%d replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)",
+ index, this, mOps.size(), getBatchId(), getMergeId());
+ if (mOps.size() == 1) {
+ return DrawBatch::replay(renderer, dirty, false);
+ }
+
+ DrawOp* op = mOps[0];
+ status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
+ DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
+ buffer.writeCommand(0, "multiDraw");
+ buffer.writeCommand(1, op->name());
+
+#if DEBUG_MERGE_BEHAVIOR
+ renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
+ DEBUG_COLOR_MERGEDBATCH);
+#endif
+ return status;
+ }
+};
+
+class StateOpBatch : public Batch {
+public:
+ // creates a single operation batch
+ StateOpBatch(StateOp* op) : mOp(op) {}
+
+ virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
DEFER_LOGD("replaying state op batch %p", this);
renderer.restoreDisplayState(mOp->state);
@@ -123,18 +234,11 @@ private:
const StateOp* mOp;
};
-class RestoreToCountBatch : public DrawOpBatch {
+class RestoreToCountBatch : public Batch {
public:
RestoreToCountBatch(StateOp* op, int restoreCount) : mOp(op), mRestoreCount(restoreCount) {}
- bool intersects(Rect& rect) {
- // if something checks for intersection, it's trying to go backwards across a state op,
- // something not currently supported - state ops are always barriers
- CRASH();
- return false;
- }
-
- virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
renderer.restoreDisplayState(mOp->state);
@@ -154,14 +258,30 @@ private:
const int mRestoreCount;
};
+#if DEBUG_MERGE_BEHAVIOR
+class BarrierDebugBatch : public Batch {
+ virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
+ renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
+ return DrawGlInfo::kStatusDrew;
+ }
+};
+#endif
+
/////////////////////////////////////////////////////////////////////////////////
// DeferredDisplayList
/////////////////////////////////////////////////////////////////////////////////
void DeferredDisplayList::resetBatchingState() {
for (int i = 0; i < kOpBatch_Count; i++) {
- mBatchIndices[i] = -1;
+ mBatchLookup[i] = NULL;
+ mMergingBatches[i].clear();
}
+#if DEBUG_MERGE_BEHAVIOR
+ if (mBatches.size() != 0) {
+ mBatches.add(new BarrierDebugBatch());
+ }
+#endif
+ mEarliestBatchIndex = mBatches.size();
}
void DeferredDisplayList::clear() {
@@ -173,6 +293,7 @@ void DeferredDisplayList::clear() {
}
mBatches.clear();
mSaveStack.clear();
+ mEarliestBatchIndex = 0;
}
/////////////////////////////////////////////////////////////////////////////////
@@ -281,28 +402,35 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
return; // quick rejected
}
- op->onDrawOpDeferred(renderer);
+ int batchId = kOpBatch_None;
+ mergeid_t mergeId = (mergeid_t) -1;
+ bool mergeable = op->onDefer(renderer, &batchId, &mergeId);
+
+ // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
+ // the merge path in those cases
+ mergeable &= !recordingComplexClip();
if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
// TODO: elegant way to reuse batches?
- DrawOpBatch* b = new DrawOpBatch();
+ DrawBatch* b = new DrawBatch(batchId, mergeId);
b->add(op);
mBatches.add(b);
return;
}
- // disallowReorder isn't set, so find the latest batch of the new op's type, and try to merge
- // the new op into it
- DrawOpBatch* targetBatch = NULL;
- int batchId = op->getBatchId();
+ // find the latest batch of the new op's type, and try to merge the new op into it
+ DrawBatch* targetBatch = NULL;
+ // insertion point of a new batch, will hopefully be immediately after similar batch
+ // (eventually, should be similar shader)
+ int insertBatchIndex = mBatches.size();
if (!mBatches.isEmpty()) {
if (op->state.mBounds.isEmpty()) {
// don't know the bounds for op, so add to last batch and start from scratch on next op
- mBatches.top()->add(op);
- for (int i = 0; i < kOpBatch_Count; i++) {
- mBatchIndices[i] = -1;
- }
+ DrawBatch* b = new DrawBatch(batchId, mergeId);
+ b->add(op);
+ mBatches.add(b);
+ resetBatchingState();
#if DEBUG_DEFER
DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
op->output(2);
@@ -310,13 +438,36 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
return;
}
- if (batchId >= 0 && mBatchIndices[batchId] != -1) {
- int targetIndex = mBatchIndices[batchId];
- targetBatch = mBatches[targetIndex];
+ if (mergeable) {
+ // Try to merge with any existing batch with same mergeId.
+ if (mMergingBatches[batchId].get(mergeId, targetBatch)) {
+ if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op)) {
+ targetBatch = NULL;
+ }
+ }
+ } else {
+ // join with similar, non-merging batch
+ targetBatch = (DrawBatch*)mBatchLookup[batchId];
+ }
+
+ if (targetBatch || mergeable) {
// iterate back toward target to see if anything drawn since should overlap the new op
- for (int i = mBatches.size() - 1; i > targetIndex; i--) {
- DrawOpBatch* overBatch = mBatches[i];
+ // if no target, merging ops still interate to find similar batch to insert after
+ for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
+ DrawBatch* overBatch = (DrawBatch*)mBatches[i];
+
+ if (overBatch == targetBatch) break;
+
+ // TODO: also consider shader shared between batch types
+ if (batchId == overBatch->getBatchId()) {
+ insertBatchIndex = i + 1;
+ if (!targetBatch) break; // found insert position, quit
+ }
+
if (overBatch->intersects(op->state.mBounds)) {
+ // NOTE: it may be possible to optimize for special cases where two operations
+ // of the same batch/paint could swap order, such as with a non-mergeable
+ // (clipped) and a mergeable text operation
targetBatch = NULL;
#if DEBUG_DEFER
DEFER_LOGD("op couldn't join batch %d, was intersected by batch %d",
@@ -328,13 +479,21 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
}
}
}
+
if (!targetBatch) {
- targetBatch = new DrawOpBatch();
- mBatches.add(targetBatch);
- if (batchId >= 0) {
- mBatchIndices[batchId] = mBatches.size() - 1;
+ if (mergeable) {
+ targetBatch = new MergingDrawBatch(batchId, mergeId);
+ mMergingBatches[batchId].put(mergeId, targetBatch);
+ } else {
+ targetBatch = new DrawBatch(batchId, mergeId);
+ mBatchLookup[batchId] = targetBatch;
+ DEFER_LOGD("creating Batch %p, bid %x, at %d",
+ targetBatch, batchId, insertBatchIndex);
}
+
+ mBatches.insertAt(targetBatch, insertBatchIndex);
}
+
targetBatch->add(op);
}
@@ -362,21 +521,21 @@ void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, S
// Replay / flush
/////////////////////////////////////////////////////////////////////////////////
-static status_t replayBatchList(Vector<DrawOpBatch*>& batchList,
+static status_t replayBatchList(const Vector<Batch*>& batchList,
OpenGLRenderer& renderer, Rect& dirty) {
status_t status = DrawGlInfo::kStatusDone;
- int opCount = 0;
for (unsigned int i = 0; i < batchList.size(); i++) {
- status |= batchList[i]->replay(renderer, dirty);
- opCount += batchList[i]->count();
+ status |= batchList[i]->replay(renderer, dirty, i);
}
- DEFER_LOGD("--flushed, drew %d batches (total %d ops)", batchList.size(), opCount);
+ DEFER_LOGD("--flushed, drew %d batches", batchList.size());
return status;
}
status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
ATRACE_NAME("flush drawing commands");
+ Caches::getInstance().fontRenderer->endPrecaching();
+
status_t status = DrawGlInfo::kStatusDone;
if (isEmpty()) return status; // nothing to flush
@@ -397,7 +556,6 @@ status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
renderer.setDrawModifiers(restoreDrawModifiers);
DEFER_LOGD("--flush complete, returning %x", status);
-
clear();
return status;
}
diff --git a/libs/hwui/DeferredDisplayList.h b/libs/hwui/DeferredDisplayList.h
index 3e450da..9782c1c 100644
--- a/libs/hwui/DeferredDisplayList.h
+++ b/libs/hwui/DeferredDisplayList.h
@@ -22,6 +22,9 @@
#include "Matrix.h"
#include "Rect.h"
+#include "utils/TinyHashMap.h"
+
+class SkBitmap;
namespace android {
namespace uirenderer {
@@ -31,16 +34,21 @@ class DrawOp;
class SaveOp;
class SaveLayerOp;
class StateOp;
-class DrawOpBatch;
class OpenGLRenderer;
+class Batch;
+class DrawBatch;
+class MergingDrawBatch;
+
+typedef void* mergeid_t;
+
class DeferredDisplayList {
public:
DeferredDisplayList() { clear(); }
~DeferredDisplayList() { clear(); }
enum OpBatchId {
- kOpBatch_None = -1, // Don't batch
+ kOpBatch_None = 0, // Don't batch
kOpBatch_Bitmap,
kOpBatch_Patch,
kOpBatch_AlphaVertices,
@@ -52,8 +60,6 @@ public:
kOpBatch_Count, // Add other batch ids before this
};
- void clear();
-
bool isEmpty() { return mBatches.isEmpty(); }
/**
@@ -80,6 +86,8 @@ private:
*/
void resetBatchingState();
+ void clear();
+
void storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op);
void storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, int newSaveCount);
@@ -96,8 +104,20 @@ private:
Vector<int> mSaveStack;
int mComplexClipStackStart;
- Vector<DrawOpBatch*> mBatches;
- int mBatchIndices[kOpBatch_Count];
+ Vector<Batch*> mBatches;
+
+ // Maps batch ids to the most recent *non-merging* batch of that id
+ Batch* mBatchLookup[kOpBatch_Count];
+
+ // Points to the index after the most recent barrier
+ int mEarliestBatchIndex;
+
+ /**
+ * Maps the mergeid_t returned by an op's getMergeId() to the most recently seen
+ * MergingDrawBatch of that id. These ids are unique per draw type and guaranteed to not
+ * collide, which avoids the need to resolve mergeid collisions.
+ */
+ TinyHashMap<mergeid_t, DrawBatch*> mMergingBatches[kOpBatch_Count];
};
}; // namespace uirenderer
diff --git a/libs/hwui/DisplayList.cpp b/libs/hwui/DisplayList.cpp
index 36c95f9..26abec2 100644
--- a/libs/hwui/DisplayList.cpp
+++ b/libs/hwui/DisplayList.cpp
@@ -485,7 +485,7 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level)
#if DEBUG_DISPLAY_LIST
Rect* clipRect = renderer.getClipRect();
- DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.f, %.0f, %.0f",
+ DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f",
level * 2, "", this, mName.string(), clipRect->left, clipRect->top,
clipRect->right, clipRect->bottom);
#endif
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
index a5dee9f..ad7edb1 100644
--- a/libs/hwui/DisplayListOp.h
+++ b/libs/hwui/DisplayListOp.h
@@ -121,6 +121,7 @@ public:
};
class DrawOp : public DisplayListOp {
+friend class MergingDrawBatch;
public:
DrawOp(SkPaint* paint)
: mPaint(paint), mQuickRejected(false) {}
@@ -145,12 +146,41 @@ public:
return;
}
- replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty, level);
+ replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) = 0;
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
- virtual void onDrawOpDeferred(OpenGLRenderer& renderer) {
+ /**
+ * Draw multiple instances of an operation, must be overidden for operations that merge
+ *
+ * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
+ * and pure translation transformations. Other guarantees of similarity should be enforced by
+ * reducing which operations are tagged as mergeable.
+ */
+ virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
+ const Vector<DrawOp*>& ops, const Rect& bounds) {
+ status_t status = DrawGlInfo::kStatusDone;
+ for (unsigned int i = 0; i < ops.size(); i++) {
+ renderer.restoreDisplayState(ops[i]->state);
+ status |= ops[i]->applyDraw(renderer, dirty);
+ }
+ return status;
+ }
+
+ /*
+ * When this method is invoked the state field is initialized to have the
+ * final rendering state. We can thus use it to process data as it will be
+ * used at draw time.
+ *
+ * Additionally, this method allows subclasses to provide defer-time preferences for batching
+ * and merging.
+ *
+ * Return true if the op can merge with others of its kind (such subclasses should implement
+ * multiDraw)
+ */
+ virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
+ return false;
}
// returns true if bounds exist
@@ -160,12 +190,11 @@ public:
void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
bool getQuickRejected() { return mQuickRejected; }
- /** Batching disabled by default, turned on for individual ops */
- virtual DeferredDisplayList::OpBatchId getBatchId() {
- return DeferredDisplayList::kOpBatch_None;
+ inline int getPaintAlpha() {
+ return OpenGLRenderer::getAlphaDirect(mPaint);
}
- float strokeWidthOutset() {
+ inline float strokeWidthOutset() {
float width = mPaint->getStrokeWidth();
if (width == 0) return 0.5f; // account for hairline
return width * 0.5f;
@@ -207,6 +236,14 @@ public:
return true;
}
+ bool mergeAllowed() {
+ // checks that we're unclipped, and srcover
+ const Rect& opBounds = state.mBounds;
+ return fabs(opBounds.getWidth() - mLocalBounds.getWidth()) < 0.1 &&
+ fabs(opBounds.getHeight() - mLocalBounds.getHeight()) < 0.1 &&
+ (OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode);
+ }
+
protected:
Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
};
@@ -686,20 +723,58 @@ public:
paint),
mBitmap(bitmap) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top,
getPaint(renderer));
}
+#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
+ TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
+ texCoordsRect.xDim, texCoordsRect.yDim)
+
+ virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
+ const Vector<DrawOp*>& ops, const Rect& bounds) {
+ renderer.restoreDisplayState(state, true); // restore all but the clip
+ renderer.setFullScreenClip(); // ensure merged ops aren't clipped
+ TextureVertex vertices[6 * ops.size()];
+ TextureVertex* vertex = &vertices[0];
+
+ // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op, and allowing
+ // them to be merged in getBatchId()
+ const Rect texCoords(0, 0, 1, 1);
+
+ const float width = mBitmap->width();
+ const float height = mBitmap->height();
+ for (unsigned int i = 0; i < ops.size(); i++) {
+ const Rect& opBounds = ops[i]->state.mBounds;
+ SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
+ SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
+ SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
+
+ SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
+ SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
+ SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
+ }
+
+ return renderer.drawBitmaps(mBitmap, ops.size(), &vertices[0], bounds, mPaint);
+ }
+
virtual void output(int level, uint32_t logFlags) {
OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
}
virtual const char* name() { return "DrawBitmap"; }
- virtual DeferredDisplayList::OpBatchId getBatchId() {
- return DeferredDisplayList::kOpBatch_Bitmap;
+
+ virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
+ *batchId = DeferredDisplayList::kOpBatch_Bitmap;
+ *mergeId = (mergeid_t)mBitmap;
+
+ // don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
+ // MergingDrawBatch::canMergeWith
+ return mergeAllowed() && (mBitmap->getConfig() != SkBitmap::kA8_Config);
}
+ const SkBitmap* bitmap() { return mBitmap; }
protected:
SkBitmap* mBitmap;
};
@@ -713,7 +788,7 @@ public:
transform.mapRect(mLocalBounds);
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer));
}
@@ -721,9 +796,11 @@ public:
OP_LOG("Draw bitmap %p matrix " MATRIX_STRING, mBitmap, MATRIX_ARGS(mMatrix));
}
- virtual const char* name() { return "DrawBitmap"; }
- virtual DeferredDisplayList::OpBatchId getBatchId() {
- return DeferredDisplayList::kOpBatch_Bitmap;
+ virtual const char* name() { return "DrawBitmapMatrix"; }
+
+ virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
+ *batchId = DeferredDisplayList::kOpBatch_Bitmap;
+ return false;
}
private:
@@ -738,7 +815,7 @@ public:
: DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
getPaint(renderer));
@@ -750,8 +827,10 @@ public:
}
virtual const char* name() { return "DrawBitmapRect"; }
- virtual DeferredDisplayList::OpBatchId getBatchId() {
- return DeferredDisplayList::kOpBatch_Bitmap;
+
+ virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
+ *batchId = DeferredDisplayList::kOpBatch_Bitmap;
+ return false;
}
private:
@@ -764,7 +843,7 @@ public:
DrawBitmapDataOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
: DrawBitmapOp(bitmap, left, top, paint) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawBitmapData(mBitmap, mLocalBounds.left,
mLocalBounds.top, getPaint(renderer));
}
@@ -774,8 +853,10 @@ public:
}
virtual const char* name() { return "DrawBitmapData"; }
- virtual DeferredDisplayList::OpBatchId getBatchId() {
- return DeferredDisplayList::kOpBatch_Bitmap;
+
+ virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
+ *batchId = DeferredDisplayList::kOpBatch_Bitmap;
+ return false;
}
};
@@ -787,7 +868,7 @@ public:
mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
mVertices(vertices), mColors(colors) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
mVertices, mColors, getPaint(renderer));
}
@@ -797,8 +878,10 @@ public:
}
virtual const char* name() { return "DrawBitmapMesh"; }
- virtual DeferredDisplayList::OpBatchId getBatchId() {
- return DeferredDisplayList::kOpBatch_Bitmap;
+
+ virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
+ *batchId = DeferredDisplayList::kOpBatch_Bitmap;
+ return false;
}
private:
@@ -820,7 +903,7 @@ public:
mColors(colors), mxDivsCount(width), myDivsCount(height),
mNumColors(numColors), mAlpha(alpha), mMode(mode) {};
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
// NOTE: not calling the virtual method, which takes a paint
return renderer.drawPatch(mBitmap, mxDivs, myDivs, mColors,
mxDivsCount, myDivsCount, mNumColors,
@@ -833,8 +916,11 @@ public:
}
virtual const char* name() { return "DrawPatch"; }
- virtual DeferredDisplayList::OpBatchId getBatchId() {
- return DeferredDisplayList::kOpBatch_Patch;
+
+ virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
+ *batchId = DeferredDisplayList::kOpBatch_Patch;
+ *mergeId = (mergeid_t)mBitmap;
+ return true;
}
private:
@@ -854,7 +940,7 @@ public:
DrawColorOp(int color, SkXfermode::Mode mode)
: DrawOp(0), mColor(color), mMode(mode) {};
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawColor(mColor, mMode);
}
@@ -882,13 +968,15 @@ public:
return true;
}
- virtual DeferredDisplayList::OpBatchId getBatchId() {
+ virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
if (mPaint->getPathEffect()) {
- return DeferredDisplayList::kOpBatch_AlphaMaskTexture;
+ *batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
+ } else {
+ *batchId = mPaint->isAntiAlias() ?
+ DeferredDisplayList::kOpBatch_AlphaVertices :
+ DeferredDisplayList::kOpBatch_Vertices;
}
- return mPaint->isAntiAlias() ?
- DeferredDisplayList::kOpBatch_AlphaVertices :
- DeferredDisplayList::kOpBatch_Vertices;
+ return false;
}
};
@@ -897,7 +985,7 @@ public:
DrawRectOp(float left, float top, float right, float bottom, SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
}
@@ -915,7 +1003,7 @@ public:
: DrawBoundedOp(rects, count, paint),
mRects(rects), mCount(count) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawRects(mRects, mCount, getPaint(renderer));
}
@@ -925,8 +1013,9 @@ public:
virtual const char* name() { return "DrawRects"; }
- virtual DeferredDisplayList::OpBatchId getBatchId() {
- return DeferredDisplayList::kOpBatch_Vertices;
+ virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
+ *batchId = DeferredDisplayList::kOpBatch_Vertices;
+ return false;
}
private:
@@ -940,7 +1029,7 @@ public:
float rx, float ry, SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
}
@@ -962,7 +1051,7 @@ public:
: DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
mX(x), mY(y), mRadius(radius) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
}
@@ -983,7 +1072,7 @@ public:
DrawOvalOp(float left, float top, float right, float bottom, SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
}
@@ -1002,7 +1091,7 @@ public:
: DrawStrokableOp(left, top, right, bottom, paint),
mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom,
mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
@@ -1033,13 +1122,16 @@ public:
mLocalBounds.set(left, top, left + width, top + height);
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawPath(mPath, getPaint(renderer));
}
- virtual void onDrawOpDeferred(OpenGLRenderer& renderer) {
+ virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
SkPaint* paint = getPaint(renderer);
renderer.getCaches().pathCache.precache(mPath, paint);
+
+ *batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
+ return false;
}
virtual void output(int level, uint32_t logFlags) {
@@ -1048,9 +1140,6 @@ public:
virtual const char* name() { return "DrawPath"; }
- virtual DeferredDisplayList::OpBatchId getBatchId() {
- return DeferredDisplayList::kOpBatch_AlphaMaskTexture;
- }
private:
SkPath* mPath;
};
@@ -1063,7 +1152,7 @@ public:
mLocalBounds.outset(strokeWidthOutset());
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawLines(mPoints, mCount, getPaint(renderer));
}
@@ -1073,10 +1162,11 @@ public:
virtual const char* name() { return "DrawLines"; }
- virtual DeferredDisplayList::OpBatchId getBatchId() {
- return mPaint->isAntiAlias() ?
+ virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
+ *batchId = mPaint->isAntiAlias() ?
DeferredDisplayList::kOpBatch_AlphaVertices :
DeferredDisplayList::kOpBatch_Vertices;
+ return false;
}
protected:
@@ -1089,7 +1179,7 @@ public:
DrawPointsOp(float* points, int count, SkPaint* paint)
: DrawLinesOp(points, count, paint) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
}
@@ -1109,17 +1199,18 @@ public:
OP_LOG("Draw some text, %d bytes", mBytesCount);
}
- virtual void onDrawOpDeferred(OpenGLRenderer& renderer) {
+ virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
SkPaint* paint = getPaint(renderer);
FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
fontRenderer.precache(paint, mText, mCount, mat4::identity());
- }
- virtual DeferredDisplayList::OpBatchId getBatchId() {
- return mPaint->getColor() == 0xff000000 ?
+ *batchId = mPaint->getColor() == 0xff000000 ?
DeferredDisplayList::kOpBatch_Text :
DeferredDisplayList::kOpBatch_ColorText;
+
+ return false;
}
+
protected:
const char* mText;
int mBytesCount;
@@ -1135,7 +1226,7 @@ public:
/* TODO: inherit from DrawBounded and init mLocalBounds */
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
mHOffset, mVOffset, getPaint(renderer));
}
@@ -1156,7 +1247,7 @@ public:
/* TODO: inherit from DrawBounded and init mLocalBounds */
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
}
@@ -1189,12 +1280,7 @@ public:
memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float));
}
- /*
- * When this method is invoked the state field is initialized to have the
- * final rendering state. We can thus use it to process data as it will be
- * used at draw time.
- */
- virtual void onDrawOpDeferred(OpenGLRenderer& renderer) {
+ virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
SkPaint* paint = getPaint(renderer);
FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
const mat4& transform = renderer.findBestFontTransform(state.mMatrix);
@@ -1202,25 +1288,44 @@ public:
fontRenderer.precache(paint, mText, mCount, transform);
mPrecacheTransform = transform;
}
+ *batchId = mPaint->getColor() == 0xff000000 ?
+ DeferredDisplayList::kOpBatch_Text :
+ DeferredDisplayList::kOpBatch_ColorText;
+
+ *mergeId = (mergeid_t)mPaint->getColor();
+
+ // don't merge decorated text - the decorations won't draw in order
+ bool noDecorations = !(mPaint->getFlags() & (SkPaint::kUnderlineText_Flag |
+ SkPaint::kStrikeThruText_Flag));
+ return mergeAllowed() && noDecorations;
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
mPositions, getPaint(renderer), mLength);
}
+ virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
+ const Vector<DrawOp*>& ops, const Rect& bounds) {
+ status_t status = DrawGlInfo::kStatusDone;
+ renderer.setFullScreenClip(); // ensure merged ops aren't clipped
+ for (unsigned int i = 0; i < ops.size(); i++) {
+ DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
+ renderer.restoreDisplayState(ops[i]->state, true); // restore all but the clip
+
+ DrawTextOp& op = *((DrawTextOp*)ops[i]);
+ status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
+ op.mPositions, op.getPaint(renderer), op.mLength, drawOpMode);
+ }
+ return status;
+ }
+
virtual void output(int level, uint32_t logFlags) {
OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
}
virtual const char* name() { return "DrawText"; }
- virtual DeferredDisplayList::OpBatchId getBatchId() {
- return mPaint->getColor() == 0xff000000 ?
- DeferredDisplayList::kOpBatch_Text :
- DeferredDisplayList::kOpBatch_ColorText;
- }
-
private:
const char* mText;
int mBytesCount;
@@ -1241,7 +1346,7 @@ public:
DrawFunctorOp(Functor* functor)
: DrawOp(0), mFunctor(functor) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
renderer.startMark("GL functor");
status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
renderer.endMark();
@@ -1269,14 +1374,14 @@ public:
mDisplayList->defer(deferStruct, level + 1);
}
}
-virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level) {
+ virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level) {
if (mDisplayList && mDisplayList->isRenderable()) {
mDisplayList->replay(replayStruct, level + 1);
}
}
// NOT USED since replay() is overridden
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return DrawGlInfo::kStatusDone;
}
@@ -1299,7 +1404,7 @@ public:
DrawLayerOp(Layer* layer, float x, float y)
: DrawOp(0), mLayer(layer), mX(x), mY(y) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawLayer(mLayer, mX, mY);
}
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index 0b8f7e6..876c38a 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -276,6 +276,15 @@ status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float
bitmap = refBitmap(bitmap);
paint = refPaint(paint);
+ if (srcLeft == 0 && srcTop == 0 &&
+ srcRight == bitmap->width() && srcBottom == bitmap->height() &&
+ (srcBottom - srcTop == dstBottom - dstTop) &&
+ (srcRight - srcLeft == dstRight - dstLeft)) {
+ // transform simple rect to rect drawing case into position bitmap ops, since they merge
+ addDrawOp(new (alloc()) DrawBitmapOp(bitmap, dstLeft, dstTop, paint));
+ return DrawGlInfo::kStatusDone;
+ }
+
addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap,
srcLeft, srcTop, srcRight, srcBottom,
dstLeft, dstTop, dstRight, dstBottom, paint));
@@ -413,7 +422,9 @@ status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int
}
status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count,
- float x, float y, const float* positions, SkPaint* paint, float length) {
+ float x, float y, const float* positions, SkPaint* paint,
+ float length, DrawOpMode drawOpMode) {
+
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
if (length < 0.0f) length = paint->measureText(text, bytesCount);
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
index 19f7eb6..75abad6 100644
--- a/libs/hwui/DisplayListRenderer.h
+++ b/libs/hwui/DisplayListRenderer.h
@@ -121,8 +121,9 @@ public:
float hOffset, float vOffset, SkPaint* paint);
virtual status_t drawPosText(const char* text, int bytesCount, int count,
const float* positions, SkPaint* paint);
- virtual status_t drawText(const char* text, int bytesCount, int count,
- float x, float y, const float* positions, SkPaint* paint, float length);
+ virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
+ const float* positions, SkPaint* paint, float length, DrawOpMode drawOpMode);
+
virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
virtual void resetShader();
diff --git a/libs/hwui/Dither.cpp b/libs/hwui/Dither.cpp
index e80b325..19b3849 100644
--- a/libs/hwui/Dither.cpp
+++ b/libs/hwui/Dither.cpp
@@ -21,38 +21,50 @@ namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
-// Defines
-///////////////////////////////////////////////////////////////////////////////
-
-// Must be a power of two
-#define DITHER_KERNEL_SIZE 4
-
-///////////////////////////////////////////////////////////////////////////////
// Lifecycle
///////////////////////////////////////////////////////////////////////////////
void Dither::bindDitherTexture() {
if (!mInitialized) {
- const uint8_t pattern[] = {
- 0, 8, 2, 10,
- 12, 4, 14, 6,
- 3, 11, 1, 9,
- 15, 7, 13, 5
- };
+ bool useFloatTexture = Extensions::getInstance().getMajorGlVersion() >= 3;
glGenTextures(1, &mDitherTexture);
glBindTexture(GL_TEXTURE_2D, mDitherTexture);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
- GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
+ if (useFloatTexture) {
+ // We use a R16F texture, let's remap the alpha channel to the
+ // red channel to avoid changing the shader sampling code on GL ES 3.0+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
+
+ float dither = 1.0f / (255.0f * DITHER_KERNEL_SIZE * DITHER_KERNEL_SIZE);
+ const GLfloat pattern[] = {
+ 0 * dither, 8 * dither, 2 * dither, 10 * dither,
+ 12 * dither, 4 * dither, 14 * dither, 6 * dither,
+ 3 * dither, 11 * dither, 1 * dither, 9 * dither,
+ 15 * dither, 7 * dither, 13 * dither, 5 * dither
+ };
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, sizeof(GLfloat));
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
+ GL_RED, GL_FLOAT, &pattern);
+ } else {
+ const uint8_t pattern[] = {
+ 0, 8, 2, 10,
+ 12, 4, 14, 6,
+ 3, 11, 1, 9,
+ 15, 7, 13, 5
+ };
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
+ }
mInitialized = true;
} else {
@@ -63,6 +75,7 @@ void Dither::bindDitherTexture() {
void Dither::clear() {
if (mInitialized) {
glDeleteTextures(1, &mDitherTexture);
+ mInitialized = false;
}
}
@@ -76,10 +89,7 @@ void Dither::setupProgram(Program* program, GLuint* textureUnit) {
bindDitherTexture();
- float ditherSize = 1.0f / DITHER_KERNEL_SIZE;
glUniform1i(program->getUniform("ditherSampler"), textureSlot);
- glUniform1f(program->getUniform("ditherSize"), ditherSize);
- glUniform1f(program->getUniform("ditherSizeSquared"), ditherSize * ditherSize);
}
}; // namespace uirenderer
diff --git a/libs/hwui/Dither.h b/libs/hwui/Dither.h
index 34cf9bf..4d1f921 100644
--- a/libs/hwui/Dither.h
+++ b/libs/hwui/Dither.h
@@ -17,13 +17,23 @@
#ifndef ANDROID_HWUI_DITHER_H
#define ANDROID_HWUI_DITHER_H
-#include <GLES2/gl2.h>
+#include <GLES3/gl3.h>
#include "Program.h"
namespace android {
namespace uirenderer {
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// Must be a power of two
+#define DITHER_KERNEL_SIZE 4
+// These must not use the .0f notation as they are used from GLSL
+#define DITHER_KERNEL_SIZE_INV (1.0 / 4.0)
+#define DITHER_KERNEL_SIZE_INV_SQUARE (1.0 / 16.0)
+
/**
* Handles dithering for programs.
*/
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 26c7e5d..543cfa2 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -31,7 +31,9 @@
#include "Caches.h"
#include "Debug.h"
+#include "Extensions.h"
#include "FontRenderer.h"
+#include "PixelBuffer.h"
#include "Rect.h"
namespace android {
@@ -55,7 +57,6 @@ FontRenderer::FontRenderer() :
mGammaTable = NULL;
mInitialized = false;
- mMaxNumberOfQuads = 1024;
mCurrentCacheTexture = NULL;
@@ -132,26 +133,13 @@ void FontRenderer::flushAllAndInvalidate() {
for (uint32_t i = 0; i < mCacheTextures.size(); i++) {
mCacheTextures[i]->init();
}
-
-#if DEBUG_FONT_RENDERER
- uint16_t totalGlyphs = 0;
- for (uint32_t i = 0; i < mCacheTextures.size(); i++) {
- totalGlyphs += mCacheTextures[i]->getGlyphCount();
- // Erase caches, just as a debugging facility
- if (mCacheTextures[i]->getTexture()) {
- memset(mCacheTextures[i]->getTexture(), 0,
- mCacheTextures[i]->getWidth() * mCacheTextures[i]->getHeight());
- }
- }
- ALOGD("Flushing caches: glyphs cached = %d", totalGlyphs);
-#endif
}
void FontRenderer::flushLargeCaches() {
// Start from 1; don't deallocate smallest/default texture
for (uint32_t i = 1; i < mCacheTextures.size(); i++) {
CacheTexture* cacheTexture = mCacheTextures[i];
- if (cacheTexture->getTexture()) {
+ if (cacheTexture->getPixelBuffer()) {
cacheTexture->init();
LruCache<Font::FontDescription, Font*>::Iterator it(mActiveFonts);
while (it.next()) {
@@ -225,7 +213,7 @@ void FontRenderer::cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyp
uint32_t cacheWidth = cacheTexture->getWidth();
- if (!cacheTexture->getTexture()) {
+ if (!cacheTexture->getPixelBuffer()) {
Caches::getInstance().activeTexture(0);
// Large-glyph texture memory is allocated only as needed
cacheTexture->allocateTexture();
@@ -238,7 +226,7 @@ void FontRenderer::cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyp
// or anti-aliased (8 bits per pixel)
SkMask::Format format = static_cast<SkMask::Format>(glyph.fMaskFormat);
- uint8_t* cacheBuffer = cacheTexture->getTexture();
+ uint8_t* cacheBuffer = cacheTexture->getPixelBuffer()->map();
uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
// Copy the glyph image, taking the mask format into account
@@ -304,7 +292,7 @@ void FontRenderer::cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyp
}
CacheTexture* FontRenderer::createCacheTexture(int width, int height, bool allocate) {
- CacheTexture* cacheTexture = new CacheTexture(width, height, mMaxNumberOfQuads);
+ CacheTexture* cacheTexture = new CacheTexture(width, height, gMaxNumberOfQuads);
if (allocate) {
Caches::getInstance().activeTexture(0);
@@ -331,12 +319,12 @@ void FontRenderer::initTextTexture() {
// Avoid having to reallocate memory and render quad by quad
void FontRenderer::initVertexArrayBuffers() {
- uint32_t numIndices = mMaxNumberOfQuads * 6;
+ uint32_t numIndices = gMaxNumberOfQuads * 6;
uint32_t indexBufferSizeBytes = numIndices * sizeof(uint16_t);
uint16_t* indexBufferData = (uint16_t*) malloc(indexBufferSizeBytes);
// Four verts, two triangles , six indices per quad
- for (uint32_t i = 0; i < mMaxNumberOfQuads; i++) {
+ for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) {
int i6 = i * 6;
int i4 = i * 4;
@@ -375,34 +363,40 @@ void FontRenderer::checkTextureUpdate() {
Caches& caches = Caches::getInstance();
GLuint lastTextureId = 0;
+
+ bool resetPixelStore = false;
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
// Iterate over all the cache textures and see which ones need to be updated
for (uint32_t i = 0; i < mCacheTextures.size(); i++) {
CacheTexture* cacheTexture = mCacheTextures[i];
- if (cacheTexture->isDirty() && cacheTexture->getTexture()) {
- // Can't copy inner rect; glTexSubimage expects pointer to deal with entire buffer
- // of data. So expand the dirty rect to the encompassing horizontal stripe.
- const Rect* dirtyRect = cacheTexture->getDirtyRect();
- uint32_t x = 0;
- uint32_t y = dirtyRect->top;
- uint32_t width = cacheTexture->getWidth();
- uint32_t height = dirtyRect->getHeight();
- void* textureData = cacheTexture->getTexture() + y * width;
-
+ if (cacheTexture->isDirty() && cacheTexture->getPixelBuffer()) {
if (cacheTexture->getTextureId() != lastTextureId) {
lastTextureId = cacheTexture->getTextureId();
caches.activeTexture(0);
glBindTexture(GL_TEXTURE_2D, lastTextureId);
}
+
+ if (cacheTexture->upload()) {
+ resetPixelStore = true;
+ }
+
#if DEBUG_FONT_RENDERER
ALOGD("glTexSubimage for cacheTexture %d: x, y, width height = %d, %d, %d, %d",
i, x, y, width, height);
#endif
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
- GL_ALPHA, GL_UNSIGNED_BYTE, textureData);
- cacheTexture->setDirty(false);
}
}
+ // Unbind any PBO we might have used to update textures
+ caches.unbindPixelBuffer();
+
+ // Reset to default unpack row length to avoid affecting texture
+ // uploads in other parts of the renderer
+ if (resetPixelStore) {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ }
+
mUploadTexture = false;
}
@@ -512,13 +506,14 @@ FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const ch
uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius, const float* positions) {
checkInit();
+ DropShadow image;
+ image.width = 0;
+ image.height = 0;
+ image.image = NULL;
+ image.penX = 0;
+ image.penY = 0;
+
if (!mCurrentFont) {
- DropShadow image;
- image.width = 0;
- image.height = 0;
- image.image = NULL;
- image.penX = 0;
- image.penY = 0;
return image;
}
@@ -532,6 +527,11 @@ FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const ch
uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * radius;
uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * radius;
+ uint32_t maxSize = Caches::getInstance().maxTextureSize;
+ if (paddedWidth > maxSize || paddedHeight > maxSize) {
+ return image;
+ }
+
// Align buffers for renderscript usage
if (paddedWidth & (RS_CPU_ALLOCATION_ALIGNMENT - 1)) {
paddedWidth += RS_CPU_ALLOCATION_ALIGNMENT - paddedWidth % RS_CPU_ALLOCATION_ALIGNMENT;
@@ -551,10 +551,12 @@ FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const ch
mCurrentFont->render(paint, text, startIndex, len, numGlyphs, penX, penY,
Font::BITMAP, dataBuffer, paddedWidth, paddedHeight, NULL, positions);
+ // Unbind any PBO we might have used
+ Caches::getInstance().unbindPixelBuffer();
+
blurImage(&dataBuffer, paddedWidth, paddedHeight, radius);
}
- DropShadow image;
image.width = paddedWidth;
image.height = paddedHeight;
image.image = dataBuffer;
@@ -585,9 +587,13 @@ void FontRenderer::precache(SkPaint* paint, const char* text, int numGlyphs, con
font->precache(paint, text, numGlyphs);
}
+void FontRenderer::endPrecaching() {
+ checkTextureUpdate();
+}
+
bool FontRenderer::renderPosText(SkPaint* paint, const Rect* clip, const char *text,
uint32_t startIndex, uint32_t len, int numGlyphs, int x, int y,
- const float* positions, Rect* bounds, Functor* functor) {
+ const float* positions, Rect* bounds, Functor* functor, bool forceFinish) {
if (!mCurrentFont) {
ALOGE("No font set");
return false;
@@ -595,7 +601,10 @@ bool FontRenderer::renderPosText(SkPaint* paint, const Rect* clip, const char *t
initRender(clip, bounds, functor);
mCurrentFont->render(paint, text, startIndex, len, numGlyphs, x, y, positions);
- finishRender();
+
+ if (forceFinish) {
+ finishRender();
+ }
return mDrawn;
}
@@ -663,5 +672,16 @@ void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, int
*image = outImage;
}
+uint32_t FontRenderer::getCacheSize() const {
+ uint32_t size = 0;
+ for (uint32_t i = 0; i < mCacheTextures.size(); i++) {
+ CacheTexture* cacheTexture = mCacheTextures[i];
+ if (cacheTexture && cacheTexture->getPixelBuffer()) {
+ size += cacheTexture->getPixelBuffer()->getSize();
+ }
+ }
+ return size;
+}
+
}; // namespace uirenderer
}; // namespace android
diff --git a/libs/hwui/FontRenderer.h b/libs/hwui/FontRenderer.h
index 1da3b6c..307a1d9 100644
--- a/libs/hwui/FontRenderer.h
+++ b/libs/hwui/FontRenderer.h
@@ -61,11 +61,13 @@ public:
void setFont(SkPaint* paint, const mat4& matrix);
void precache(SkPaint* paint, const char* text, int numGlyphs, const mat4& matrix);
+ void endPrecaching();
// bounds is an out parameter
bool renderPosText(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex,
uint32_t len, int numGlyphs, int x, int y, const float* positions, Rect* bounds,
- Functor* functor);
+ Functor* functor, bool forceFinish = true);
+
// bounds is an out parameter
bool renderTextOnPath(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex,
uint32_t len, int numGlyphs, SkPath* path, float hOffset, float vOffset, Rect* bounds);
@@ -95,20 +97,13 @@ public:
mLinearFiltering = linearFiltering;
}
- uint32_t getCacheSize() const {
- uint32_t size = 0;
- for (uint32_t i = 0; i < mCacheTextures.size(); i++) {
- CacheTexture* cacheTexture = mCacheTextures[i];
- if (cacheTexture && cacheTexture->getTexture()) {
- size += cacheTexture->getWidth() * cacheTexture->getHeight();
- }
- }
- return size;
- }
+ uint32_t getCacheSize() const;
private:
friend class Font;
+ static const uint32_t gMaxNumberOfQuads = 2048;
+
const uint8_t* mGammaTable;
void allocateTextureMemory(CacheTexture* cacheTexture);
@@ -162,7 +157,6 @@ private:
bool mUploadTexture;
- uint32_t mMaxNumberOfQuads;
uint32_t mIndexBufferID;
Functor* mFunctor;
diff --git a/libs/hwui/GammaFontRenderer.cpp b/libs/hwui/GammaFontRenderer.cpp
index bd0a4b3..06d2aad 100644
--- a/libs/hwui/GammaFontRenderer.cpp
+++ b/libs/hwui/GammaFontRenderer.cpp
@@ -129,6 +129,12 @@ void ShaderGammaFontRenderer::setupProgram(ProgramDescription& description,
}
}
+void ShaderGammaFontRenderer::endPrecaching() {
+ if (mRenderer) {
+ mRenderer->endPrecaching();
+ }
+}
+
///////////////////////////////////////////////////////////////////////////////
// Lookup-based renderer
///////////////////////////////////////////////////////////////////////////////
@@ -146,6 +152,12 @@ LookupGammaFontRenderer::LookupGammaFontRenderer(): GammaFontRenderer() {
mRenderer = NULL;
}
+void LookupGammaFontRenderer::endPrecaching() {
+ if (mRenderer) {
+ mRenderer->endPrecaching();
+ }
+}
+
///////////////////////////////////////////////////////////////////////////////
// Lookup-based renderer, using 3 different correction tables
///////////////////////////////////////////////////////////////////////////////
@@ -177,6 +189,14 @@ Lookup3GammaFontRenderer::~Lookup3GammaFontRenderer() {
}
}
+void Lookup3GammaFontRenderer::endPrecaching() {
+ for (int i = 0; i < kGammaCount; i++) {
+ if (mRenderers[i]) {
+ mRenderers[i]->endPrecaching();
+ }
+ }
+}
+
void Lookup3GammaFontRenderer::clear() {
for (int i = 0; i < kGammaCount; i++) {
delete mRenderers[i];
diff --git a/libs/hwui/GammaFontRenderer.h b/libs/hwui/GammaFontRenderer.h
index 5c1860e..bbfa66d 100644
--- a/libs/hwui/GammaFontRenderer.h
+++ b/libs/hwui/GammaFontRenderer.h
@@ -40,6 +40,8 @@ public:
virtual void describe(ProgramDescription& description, const SkPaint* paint) const = 0;
virtual void setupProgram(ProgramDescription& description, Program* program) const = 0;
+ virtual void endPrecaching() = 0;
+
static GammaFontRenderer* createRenderer();
protected:
@@ -86,6 +88,8 @@ public:
void describe(ProgramDescription& description, const SkPaint* paint) const;
void setupProgram(ProgramDescription& description, Program* program) const;
+ void endPrecaching();
+
private:
ShaderGammaFontRenderer(bool multiGamma);
@@ -134,6 +138,8 @@ public:
void setupProgram(ProgramDescription& description, Program* program) const {
}
+ void endPrecaching();
+
private:
LookupGammaFontRenderer();
@@ -171,6 +177,8 @@ public:
void setupProgram(ProgramDescription& description, Program* program) const {
}
+ void endPrecaching();
+
private:
Lookup3GammaFontRenderer();
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index d681609..507ed95 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -27,13 +27,6 @@ namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
-// Defines
-///////////////////////////////////////////////////////////////////////////////
-
-#define GRADIENT_TEXTURE_HEIGHT 2
-#define GRADIENT_BYTES_PER_PIXEL 4
-
-///////////////////////////////////////////////////////////////////////////////
// Functions
///////////////////////////////////////////////////////////////////////////////
@@ -83,6 +76,10 @@ GradientCache::GradientCache():
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
mCache.setOnEntryRemovedListener(this);
+
+ const Extensions& extensions = Extensions::getInstance();
+ mUseFloatTexture = extensions.getMajorGlVersion() >= 3;
+ mHasNpot = extensions.hasNPot();
}
GradientCache::GradientCache(uint32_t maxByteSize):
@@ -120,7 +117,7 @@ void GradientCache::setMaxSize(uint32_t maxSize) {
void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) {
if (texture) {
- const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL;
+ const uint32_t size = texture->width * texture->height * bytesPerPixel();
mSize -= size;
glDeleteTextures(1, &texture->id);
@@ -151,8 +148,11 @@ void GradientCache::getGradientInfo(const uint32_t* colors, const int count,
GradientInfo& info) {
uint32_t width = 256 * (count - 1);
- if (!Extensions::getInstance().hasNPot()) {
- width = 1 << (31 - __builtin_clz(width));
+ // If the npot extension is not supported we cannot use non-clamp
+ // wrap modes. We therefore find the nearest largest power of 2
+ // unless width is already a power of 2
+ if (!mHasNpot && (width & (width - 1)) != 0) {
+ width = 1 << (32 - __builtin_clz(width));
}
bool hasAlpha = false;
@@ -175,12 +175,12 @@ Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
Texture* texture = new Texture;
texture->width = info.width;
- texture->height = GRADIENT_TEXTURE_HEIGHT;
+ texture->height = 2;
texture->blend = info.hasAlpha;
texture->generation = 1;
// Asume the cache is always big enough
- const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL;
+ const uint32_t size = texture->width * texture->height * bytesPerPixel();
while (getSize() + size > mMaxSize) {
mCache.removeOldest();
}
@@ -193,69 +193,110 @@ Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
return texture;
}
+size_t GradientCache::bytesPerPixel() const {
+ // We use 4 channels (RGBA)
+ return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t));
+}
+
+void GradientCache::splitToBytes(uint32_t inColor, GradientColor& outColor) const {
+ outColor.r = (inColor >> 16) & 0xff;
+ outColor.g = (inColor >> 8) & 0xff;
+ outColor.b = (inColor >> 0) & 0xff;
+ outColor.a = (inColor >> 24) & 0xff;
+}
+
+void GradientCache::splitToFloats(uint32_t inColor, GradientColor& outColor) const {
+ outColor.r = ((inColor >> 16) & 0xff) / 255.0f;
+ outColor.g = ((inColor >> 8) & 0xff) / 255.0f;
+ outColor.b = ((inColor >> 0) & 0xff) / 255.0f;
+ outColor.a = ((inColor >> 24) & 0xff) / 255.0f;
+}
+
+void GradientCache::mixBytes(GradientColor& start, GradientColor& end, float amount,
+ uint8_t*& dst) const {
+ float oppAmount = 1.0f - amount;
+ const float alpha = start.a * oppAmount + end.a * amount;
+ const float a = alpha / 255.0f;
+
+ *dst++ = uint8_t(a * (start.r * oppAmount + end.r * amount));
+ *dst++ = uint8_t(a * (start.g * oppAmount + end.g * amount));
+ *dst++ = uint8_t(a * (start.b * oppAmount + end.b * amount));
+ *dst++ = uint8_t(alpha);
+}
+
+void GradientCache::mixFloats(GradientColor& start, GradientColor& end, float amount,
+ uint8_t*& dst) const {
+ float oppAmount = 1.0f - amount;
+ const float a = start.a * oppAmount + end.a * amount;
+
+ float* d = (float*) dst;
+ *d++ = a * (start.r * oppAmount + end.r * amount);
+ *d++ = a * (start.g * oppAmount + end.g * amount);
+ *d++ = a * (start.b * oppAmount + end.b * amount);
+ *d++ = a;
+
+ dst += 4 * sizeof(float);
+}
+
void GradientCache::generateTexture(uint32_t* colors, float* positions,
int count, Texture* texture) {
-
const uint32_t width = texture->width;
- const GLsizei rowBytes = width * GRADIENT_BYTES_PER_PIXEL;
- uint32_t pixels[width * texture->height];
+ const GLsizei rowBytes = width * bytesPerPixel();
+ uint8_t pixels[rowBytes * texture->height];
- int currentPos = 1;
+ static ChannelSplitter gSplitters[] = {
+ &android::uirenderer::GradientCache::splitToBytes,
+ &android::uirenderer::GradientCache::splitToFloats,
+ };
+ ChannelSplitter split = gSplitters[mUseFloatTexture];
- float startA = (colors[0] >> 24) & 0xff;
- float startR = (colors[0] >> 16) & 0xff;
- float startG = (colors[0] >> 8) & 0xff;
- float startB = (colors[0] >> 0) & 0xff;
+ static ChannelMixer gMixers[] = {
+ &android::uirenderer::GradientCache::mixBytes,
+ &android::uirenderer::GradientCache::mixFloats,
+ };
+ ChannelMixer mix = gMixers[mUseFloatTexture];
- float endA = (colors[1] >> 24) & 0xff;
- float endR = (colors[1] >> 16) & 0xff;
- float endG = (colors[1] >> 8) & 0xff;
- float endB = (colors[1] >> 0) & 0xff;
+ GradientColor start;
+ (this->*split)(colors[0], start);
- float start = positions[0];
- float distance = positions[1] - start;
+ GradientColor end;
+ (this->*split)(colors[1], end);
- uint8_t* p = (uint8_t*) pixels;
+ int currentPos = 1;
+ float startPos = positions[0];
+ float distance = positions[1] - startPos;
+
+ uint8_t* dst = pixels;
for (uint32_t x = 0; x < width; x++) {
float pos = x / float(width - 1);
if (pos > positions[currentPos]) {
- startA = endA;
- startR = endR;
- startG = endG;
- startB = endB;
- start = positions[currentPos];
+ start = end;
+ startPos = positions[currentPos];
currentPos++;
- endA = (colors[currentPos] >> 24) & 0xff;
- endR = (colors[currentPos] >> 16) & 0xff;
- endG = (colors[currentPos] >> 8) & 0xff;
- endB = (colors[currentPos] >> 0) & 0xff;
- distance = positions[currentPos] - start;
+ (this->*split)(colors[currentPos], end);
+ distance = positions[currentPos] - startPos;
}
- float amount = (pos - start) / distance;
- float oppAmount = 1.0f - amount;
-
- const float alpha = startA * oppAmount + endA * amount;
- const float a = alpha / 255.0f;
- *p++ = uint8_t(a * (startR * oppAmount + endR * amount));
- *p++ = uint8_t(a * (startG * oppAmount + endG * amount));
- *p++ = uint8_t(a * (startB * oppAmount + endB * amount));
- *p++ = uint8_t(alpha);
+ float amount = (pos - startPos) / distance;
+ (this->*mix)(start, end, amount, dst);
}
- for (int i = 1; i < GRADIENT_TEXTURE_HEIGHT; i++) {
- memcpy(pixels + width * i, pixels, rowBytes);
- }
+ memcpy(pixels + rowBytes, pixels, rowBytes);
glGenTextures(1, &texture->id);
-
glBindTexture(GL_TEXTURE_2D, texture->id);
- glPixelStorei(GL_UNPACK_ALIGNMENT, GRADIENT_BYTES_PER_PIXEL);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ if (mUseFloatTexture) {
+ // We have to use GL_RGBA16F because GL_RGBA32F does not support filtering
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, width, texture->height, 0,
+ GL_RGBA, GL_FLOAT, pixels);
+ } else {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ }
texture->setFilter(GL_LINEAR);
texture->setWrap(GL_CLAMP_TO_EDGE);
diff --git a/libs/hwui/GradientCache.h b/libs/hwui/GradientCache.h
index 7dc5b8a..43934d9 100644
--- a/libs/hwui/GradientCache.h
+++ b/libs/hwui/GradientCache.h
@@ -17,7 +17,7 @@
#ifndef ANDROID_HWUI_GRADIENT_CACHE_H
#define ANDROID_HWUI_GRADIENT_CACHE_H
-#include <GLES2/gl2.h>
+#include <GLES3/gl3.h>
#include <SkShader.h>
@@ -160,12 +160,35 @@ private:
void getGradientInfo(const uint32_t* colors, const int count, GradientInfo& info);
+ size_t bytesPerPixel() const;
+
+ struct GradientColor {
+ float r;
+ float g;
+ float b;
+ float a;
+ };
+
+ typedef void (GradientCache::*ChannelSplitter)(uint32_t inColor,
+ GradientColor& outColor) const;
+
+ void splitToBytes(uint32_t inColor, GradientColor& outColor) const;
+ void splitToFloats(uint32_t inColor, GradientColor& outColor) const;
+
+ typedef void (GradientCache::*ChannelMixer)(GradientColor& start, GradientColor& end,
+ float amount, uint8_t*& dst) const;
+
+ void mixBytes(GradientColor& start, GradientColor& end, float amount, uint8_t*& dst) const;
+ void mixFloats(GradientColor& start, GradientColor& end, float amount, uint8_t*& dst) const;
+
LruCache<GradientCacheEntry, Texture*> mCache;
uint32_t mSize;
uint32_t mMaxSize;
GLint mMaxTextureSize;
+ bool mUseFloatTexture;
+ bool mHasNpot;
Vector<SkShader*> mGarbage;
mutable Mutex mLock;
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 63bb73f..a718294 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -90,7 +90,7 @@ bool Layer::resize(const uint32_t width, const uint32_t height) {
if (fbo) {
Caches::getInstance().activeTexture(0);
bindTexture();
- allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
+ allocateTexture();
if (glGetError() != GL_NO_ERROR) {
setSize(oldWidth, oldHeight);
@@ -167,7 +167,6 @@ void Layer::defer() {
displayList->defer(deferredState, 0);
deferredUpdateScheduled = false;
- displayList = NULL;
}
void Layer::flush() {
@@ -182,7 +181,7 @@ void Layer::flush() {
renderer = NULL;
dirtyRect.setEmpty();
- deferredList->clear();
+ displayList = NULL;
}
}
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index 27e0cf1..715dfa4 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -255,13 +255,14 @@ struct Layer {
texture.id = 0;
}
- inline void allocateTexture(GLenum format, GLenum storage) {
+ inline void allocateTexture() {
#if DEBUG_LAYERS
ALOGD(" Allocate layer: %dx%d", getWidth(), getHeight());
#endif
if (texture.id) {
- glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0,
- format, storage, NULL);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
}
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 8451048..3e55fff 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -256,7 +256,7 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque
// Initialize the texture if needed
if (layer->isEmpty()) {
layer->setEmpty(false);
- layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
+ layer->allocateTexture();
// This should only happen if we run out of memory
if (glGetError() != GL_NO_ERROR) {
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 1138998..f81b4ff 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -112,11 +112,9 @@ static const Blender gBlendsSwap[] = {
OpenGLRenderer::OpenGLRenderer():
mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
- mDrawModifiers.mShader = NULL;
- mDrawModifiers.mColorFilter = NULL;
+ // *set* draw modifiers to be 0
+ memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
mDrawModifiers.mOverrideLayerAlpha = 1.0f;
- mDrawModifiers.mHasShadow = false;
- mDrawModifiers.mHasDrawFilter = false;
memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
@@ -571,8 +569,8 @@ void OpenGLRenderer::updateLayers() {
startMark("Defer Layer Updates");
}
- // Note: it is very important to update the layers in reverse order
- for (int i = count - 1; i >= 0; i--) {
+ // Note: it is very important to update the layers in order
+ for (int i = 0; i < count; i++) {
Layer* layer = mLayerUpdates.itemAt(i);
updateLayer(layer, false);
if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
@@ -594,8 +592,8 @@ void OpenGLRenderer::flushLayers() {
startMark("Apply Layer Updates");
char layerName[12];
- // Note: it is very important to update the layers in reverse order
- for (int i = count - 1; i >= 0; i--) {
+ // Note: it is very important to update the layers in order
+ for (int i = 0; i < count; i++) {
sprintf(layerName, "Layer #%d", i);
startMark(layerName);
@@ -922,7 +920,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLui
// Initialize the texture if needed
if (layer->isEmpty()) {
- layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
+ layer->allocateTexture();
layer->setEmpty(false);
}
@@ -1330,10 +1328,9 @@ bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDef
}
}
- if (stateDeferFlags & kStateDeferFlag_Clip) {
+ state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
+ if (state.mClipValid) {
state.mClip.set(currentClip);
- } else {
- state.mClip.setEmpty();
}
// Transform, drawModifiers, and alpha always deferred, since they are used by state operations
@@ -1344,17 +1341,22 @@ bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDef
return false;
}
-void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state) {
+void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
currentTransform().load(state.mMatrix);
mDrawModifiers = state.mDrawModifiers;
mSnapshot->alpha = state.mAlpha;
- if (!state.mClip.isEmpty()) {
+ if (state.mClipValid && !skipClipRestore) {
mSnapshot->setClip(state.mClip.left, state.mClip.top, state.mClip.right, state.mClip.bottom);
dirtyClip();
}
}
+void OpenGLRenderer::setFullScreenClip() {
+ mSnapshot->setClip(0, 0, mWidth, mHeight);
+ dirtyClip();
+}
+
///////////////////////////////////////////////////////////////////////////////
// Transforms
///////////////////////////////////////////////////////////////////////////////
@@ -1905,14 +1907,15 @@ void OpenGLRenderer::finishDrawTexture() {
status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
int32_t replayFlags) {
+ status_t status;
// All the usual checks and setup operations (quickReject, setupDraw, etc.)
// will be performed by the display list itself
if (displayList && displayList->isRenderable()) {
if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
- startFrame();
+ status = startFrame();
ReplayStateStruct replayStruct(*this, dirty, replayFlags);
displayList->replay(replayStruct, 0);
- return replayStruct.mDrawGlStatus;
+ return status | replayStruct.mDrawGlStatus;
}
DeferredDisplayList deferredList;
@@ -1920,9 +1923,9 @@ status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
displayList->defer(deferStruct, 0);
flushLayers();
- startFrame();
+ status = startFrame();
- return deferredList.flush(*this, dirty);
+ return status | deferredList.flush(*this, dirty);
}
return DrawGlInfo::kStatusDone;
@@ -1962,6 +1965,42 @@ void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, Sk
(GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
}
+status_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices,
+ const Rect& bounds, SkPaint* paint) {
+
+ // merged draw operations don't need scissor, but clip should still be valid
+ mCaches.setScissorEnabled(mScissorOptimizationDisabled);
+
+ mCaches.activeTexture(0);
+ Texture* texture = mCaches.textureCache.get(bitmap);
+ if (!texture) return DrawGlInfo::kStatusDone;
+ const AutoTexture autoCleanup(texture);
+
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ texture->setWrap(GL_CLAMP_TO_EDGE, true);
+ texture->setFilter(GL_NEAREST, true); // merged ops are always pure-translation for now
+
+ const float x = (int) floorf(bounds.left + 0.5f);
+ const float y = (int) floorf(bounds.top + 0.5f);
+ if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ int color = paint != NULL ? paint->getColor() : 0;
+ drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
+ texture->id, paint != NULL, color, alpha, mode,
+ &vertices[0].position[0], &vertices[0].texture[0],
+ GL_TRIANGLES, bitmapCount * 6, true, true);
+ } else {
+ drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
+ texture->id, alpha / 255.0f, mode, texture->blend,
+ &vertices[0].position[0], &vertices[0].texture[0],
+ GL_TRIANGLES, bitmapCount * 6, false, true, 0, true);
+ }
+
+ return DrawGlInfo::kStatusDrew;
+}
+
status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
const float right = left + bitmap->width();
const float bottom = top + bitmap->height();
@@ -2643,6 +2682,9 @@ void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesC
mCaches.dropShadowCache.setFontRenderer(fontRenderer);
const ShadowTexture* shadow = mCaches.dropShadowCache.get(
paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
+ // If the drop shadow exceeds the max texture size or couldn't be
+ // allocated, skip drawing
+ if (!shadow) return;
const AutoTexture autoCleanup(shadow);
const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
@@ -2792,8 +2834,11 @@ mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
}
status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
- float x, float y, const float* positions, SkPaint* paint, float length) {
- if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
+ float x, float y, const float* positions, SkPaint* paint, float length,
+ DrawOpMode drawOpMode) {
+
+ if (drawOpMode == kDrawOpMode_Immediate &&
+ (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint))) {
return DrawGlInfo::kStatusDone;
}
@@ -2811,8 +2856,13 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
SkPaint::FontMetrics metrics;
paint->getFontMetrics(&metrics, 0.0f);
- if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
- return DrawGlInfo::kStatusDone;
+ if (drawOpMode == kDrawOpMode_Immediate) {
+ if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
+ return DrawGlInfo::kStatusDone;
+ }
+ } else {
+ // merged draw operations don't need scissor, but clip should still be valid
+ mCaches.setScissorEnabled(mScissorOptimizationDisabled);
}
const float oldX = x;
@@ -2864,17 +2914,20 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
bool status;
TextSetupFunctor functor(*this, x, y, pureTranslate, alpha, mode, paint);
+
+ // don't call issuedrawcommand, do it at end of batch
+ bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
SkPaint paintCopy(*paint);
paintCopy.setTextAlign(SkPaint::kLeft_Align);
status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
- positions, hasActiveLayer ? &bounds : NULL, &functor);
+ positions, hasActiveLayer ? &bounds : NULL, &functor, forceFinish);
} else {
status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
- positions, hasActiveLayer ? &bounds : NULL, &functor);
+ positions, hasActiveLayer ? &bounds : NULL, &functor, forceFinish);
}
- if (status && hasActiveLayer) {
+ if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
if (!pureTranslate) {
transform.mapRect(bounds);
}
@@ -3089,7 +3142,11 @@ void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
///////////////////////////////////////////////////////////////////////////////
void OpenGLRenderer::resetPaintFilter() {
+ // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
+ // comparison, see MergingDrawBatch::canMergeWith
mDrawModifiers.mHasDrawFilter = false;
+ mDrawModifiers.mPaintFilterClearBits = 0;
+ mDrawModifiers.mPaintFilterSetBits = 0;
}
void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
@@ -3361,7 +3418,7 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b
void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
- bool ignoreTransform, bool dirty) {
+ bool ignoreTransform, bool ignoreScale, bool dirty) {
setupDraw();
setupDrawWithTexture(true);
@@ -3373,7 +3430,11 @@ void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, f
setupDrawBlending(true, mode);
setupDrawProgram();
if (!dirty) setupDrawDirtyRegionsDisabled();
- setupDrawModelView(left, top, right, bottom, ignoreTransform);
+ if (!ignoreScale) {
+ setupDrawModelView(left, top, right, bottom, ignoreTransform);
+ } else {
+ setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
+ }
setupDrawTexture(texture);
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index dd7a5a2..a0ad888 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -71,10 +71,17 @@ enum StateDeferFlags {
kStateDeferFlag_Clip = 0x2
};
+enum DrawOpMode {
+ kDrawOpMode_Immediate,
+ kDrawOpMode_Defer,
+ kDrawOpMode_Flush
+};
+
struct DeferredDisplayState {
- Rect mBounds; // local bounds, mapped with matrix to be in screen space coordinates, clipped.
+ Rect mBounds; // global op bounds, mapped by mMatrix to be in screen space coordinates, clipped.
// the below are set and used by the OpenGLRenderer at record and deferred playback
+ bool mClipValid;
Rect mClip;
mat4 mMatrix;
DrawModifiers mDrawModifiers;
@@ -232,6 +239,8 @@ public:
virtual void outputDisplayList(DisplayList* displayList);
virtual status_t drawLayer(Layer* layer, float x, float y);
virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
+ status_t drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices,
+ const Rect& bounds, SkPaint* paint);
virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
@@ -261,7 +270,8 @@ public:
virtual status_t drawPosText(const char* text, int bytesCount, int count,
const float* positions, SkPaint* paint);
virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
- const float* positions, SkPaint* paint, float length = -1.0f);
+ const float* positions, SkPaint* paint, float length = -1.0f,
+ DrawOpMode drawOpMode = kDrawOpMode_Immediate);
virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
virtual void resetShader();
@@ -282,7 +292,8 @@ public:
SkPaint* filterPaint(SkPaint* paint);
bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
- void restoreDisplayState(const DeferredDisplayState& state);
+ void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
+ void setFullScreenClip();
const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
@@ -336,20 +347,18 @@ public:
* @param mode Where to store the resulting xfermode
*/
static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
- if (paint) {
- *mode = getXfermode(paint->getXfermode());
-
- // Skia draws using the color's alpha channel if < 255
- // Otherwise, it uses the paint's alpha
- int color = paint->getColor();
- *alpha = (color >> 24) & 0xFF;
- if (*alpha == 255) {
- *alpha = paint->getAlpha();
- }
- } else {
- *mode = SkXfermode::kSrcOver_Mode;
- *alpha = 255;
- }
+ *mode = getXfermodeDirect(paint);
+ *alpha = getAlphaDirect(paint);
+ }
+
+ static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
+ if (!paint) return SkXfermode::kSrcOver_Mode;
+ return getXfermode(paint->getXfermode());
+ }
+
+ static inline int getAlphaDirect(SkPaint* paint) {
+ if (!paint) return 255;
+ return paint->getAlpha();
}
/**
@@ -358,6 +367,20 @@ public:
*/
mat4 findBestFontTransform(const mat4& transform) const;
+#if DEBUG_MERGE_BEHAVIOR
+ void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
+ mCaches.setScissorEnabled(false);
+
+ // should only be called outside of other draw ops, so stencil can only be in test state
+ bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
+ mCaches.stencil.disable();
+
+ drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
+
+ if (stencilWasEnabled) mCaches.stencil.enableTest();
+ }
+#endif
+
protected:
/**
* Computes the projection matrix, initialize the first snapshot
@@ -778,7 +801,7 @@ private:
void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
- bool ignoreTransform, bool dirty = true);
+ bool ignoreTransform, bool ignoreScale = false, bool dirty = true);
/**
* Draws text underline and strike-through if needed.
diff --git a/libs/hwui/PixelBuffer.cpp b/libs/hwui/PixelBuffer.cpp
new file mode 100644
index 0000000..8280370
--- /dev/null
+++ b/libs/hwui/PixelBuffer.cpp
@@ -0,0 +1,163 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <utils/Log.h>
+
+#include "Caches.h"
+#include "Extensions.h"
+#include "PixelBuffer.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// CPU pixel buffer
+///////////////////////////////////////////////////////////////////////////////
+
+class CpuPixelBuffer: public PixelBuffer {
+public:
+ CpuPixelBuffer(GLenum format, uint32_t width, uint32_t height);
+ ~CpuPixelBuffer();
+
+ uint8_t* map(AccessMode mode = kAccessMode_ReadWrite);
+ void unmap();
+
+ uint8_t* getMappedPointer() const;
+
+ void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset);
+
+private:
+ uint8_t* mBuffer;
+};
+
+CpuPixelBuffer::CpuPixelBuffer(GLenum format, uint32_t width, uint32_t height):
+ PixelBuffer(format, width, height) {
+ mBuffer = new uint8_t[width * height * formatSize(format)];
+}
+
+CpuPixelBuffer::~CpuPixelBuffer() {
+ delete[] mBuffer;
+}
+
+uint8_t* CpuPixelBuffer::map(AccessMode mode) {
+ if (mAccessMode == kAccessMode_None) {
+ mAccessMode = mode;
+ }
+ return mBuffer;
+}
+
+void CpuPixelBuffer::unmap() {
+ mAccessMode = kAccessMode_None;
+}
+
+uint8_t* CpuPixelBuffer::getMappedPointer() const {
+ return mAccessMode == kAccessMode_None ? NULL : mBuffer;
+}
+
+void CpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
+ mFormat, GL_UNSIGNED_BYTE, mBuffer + offset);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU pixel buffer
+///////////////////////////////////////////////////////////////////////////////
+
+class GpuPixelBuffer: public PixelBuffer {
+public:
+ GpuPixelBuffer(GLenum format, uint32_t width, uint32_t height);
+ ~GpuPixelBuffer();
+
+ uint8_t* map(AccessMode mode = kAccessMode_ReadWrite);
+ void unmap();
+
+ uint8_t* getMappedPointer() const;
+
+ void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset);
+
+private:
+ GLuint mBuffer;
+ uint8_t* mMappedPointer;
+ Caches& mCaches;
+};
+
+GpuPixelBuffer::GpuPixelBuffer(GLenum format, uint32_t width, uint32_t height):
+ PixelBuffer(format, width, height), mMappedPointer(0), mCaches(Caches::getInstance()) {
+ glGenBuffers(1, &mBuffer);
+ mCaches.bindPixelBuffer(mBuffer);
+ glBufferData(GL_PIXEL_UNPACK_BUFFER, getSize(), NULL, GL_DYNAMIC_DRAW);
+ mCaches.unbindPixelBuffer();
+}
+
+GpuPixelBuffer::~GpuPixelBuffer() {
+ glDeleteBuffers(1, &mBuffer);
+}
+
+uint8_t* GpuPixelBuffer::map(AccessMode mode) {
+ if (mAccessMode == kAccessMode_None) {
+ mCaches.bindPixelBuffer(mBuffer);
+ mMappedPointer = (uint8_t*) glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, getSize(), mode);
+ mAccessMode = mode;
+ }
+
+ return mMappedPointer;
+}
+
+void GpuPixelBuffer::unmap() {
+ if (mAccessMode != kAccessMode_None) {
+ if (mMappedPointer) {
+ mCaches.bindPixelBuffer(mBuffer);
+ glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
+ }
+ mAccessMode = kAccessMode_None;
+ mMappedPointer = NULL;
+ }
+}
+
+uint8_t* GpuPixelBuffer::getMappedPointer() const {
+ return mMappedPointer;
+}
+
+void GpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) {
+ // If the buffer is not mapped, unmap() will not bind it
+ mCaches.bindPixelBuffer(mBuffer);
+ unmap();
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, mFormat,
+ GL_UNSIGNED_BYTE, (void*) offset);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Factory
+///////////////////////////////////////////////////////////////////////////////
+
+PixelBuffer* PixelBuffer::create(GLenum format, uint32_t width, uint32_t height, BufferType type) {
+ bool gpuBuffer = type == kBufferType_Auto && Extensions::getInstance().getMajorGlVersion() >= 3;
+ if (gpuBuffer) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "false") > 0) {
+ if (!strcmp(property, "true")) {
+ return new GpuPixelBuffer(format, width, height);
+ }
+ }
+ }
+ return new CpuPixelBuffer(format, width, height);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/PixelBuffer.h b/libs/hwui/PixelBuffer.h
new file mode 100644
index 0000000..32d5417
--- /dev/null
+++ b/libs/hwui/PixelBuffer.h
@@ -0,0 +1,180 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_PIXEL_BUFFER_H
+#define ANDROID_HWUI_PIXEL_BUFFER_H
+
+#include <GLES3/gl3.h>
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * Represents a pixel buffer. A pixel buffer will be backed either by a
+ * PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other
+ * versions. If the buffer is backed by a PBO it will of type
+ * GL_PIXEL_UNPACK_BUFFER.
+ *
+ * To read from or write into a PixelBuffer you must first map the
+ * buffer using the map(AccessMode) method. This method returns a
+ * pointer to the beginning of the buffer.
+ *
+ * Before the buffer can be used by the GPU, for instance to upload
+ * a texture, you must first unmap the buffer. To do so, call the
+ * unmap() method.
+ *
+ * Mapping and unmapping a PixelBuffer can have the side effect of
+ * changing the currently active GL_PIXEL_UNPACK_BUFFER. It is
+ * therefore recommended to call Caches::unbindPixelbuffer() after
+ * using a PixelBuffer to upload to a texture.
+ */
+class PixelBuffer {
+public:
+ enum BufferType {
+ kBufferType_Auto,
+ kBufferType_CPU
+ };
+
+ enum AccessMode {
+ kAccessMode_None = 0,
+ kAccessMode_Read = GL_MAP_READ_BIT,
+ kAccessMode_Write = GL_MAP_WRITE_BIT,
+ kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT
+ };
+
+ /**
+ * Creates a new PixelBuffer object with the specified format and
+ * dimensions. The buffer is immediately allocated.
+ *
+ * The buffer type specifies how the buffer should be allocated.
+ * By default this method will automatically choose whether to allocate
+ * a CPU or GPU buffer.
+ */
+ static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
+ BufferType type = kBufferType_Auto);
+
+ virtual ~PixelBuffer() {
+ }
+
+ /**
+ * Returns the format of this render buffer.
+ */
+ GLenum getFormat() const {
+ return mFormat;
+ }
+
+ /**
+ * Maps this before with the specified access mode. This method
+ * returns a pointer to the region of memory where the buffer was
+ * mapped.
+ *
+ * If the buffer is already mapped when this method is invoked,
+ * this method will return the previously mapped pointer. The
+ * access mode can only be changed by calling unmap() first.
+ *
+ * The specified access mode cannot be kAccessMode_None.
+ */
+ virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0;
+
+ /**
+ * Unmaps this buffer, if needed. After the buffer is unmapped,
+ * the pointer previously returned by map() becomes invalid and
+ * should not be used. After calling this method, getMappedPointer()
+ * will always return NULL.
+ */
+ virtual void unmap() = 0;
+
+ /**
+ * Returns the current access mode for this buffer. If the buffer
+ * is not mapped, this method returns kAccessMode_None.
+ */
+ AccessMode getAccessMode() const {
+ return mAccessMode;
+ }
+
+ /**
+ * Returns the currently mapped pointer. Returns NULL if the buffer
+ * is not mapped.
+ */
+ virtual uint8_t* getMappedPointer() const = 0;
+
+ /**
+ * Upload the specified rectangle of this pixe buffer as a
+ * GL_TEXTURE_2D texture. Calling this method will trigger
+ * an unmap() if necessary.
+ */
+ virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
+
+ /**
+ * Returns the width of the render buffer in pixels.
+ */
+ uint32_t getWidth() const {
+ return mWidth;
+ }
+
+ /**
+ * Returns the height of the render buffer in pixels.
+ */
+ uint32_t getHeight() const {
+ return mHeight;
+ }
+
+ /**
+ * Returns the size of this pixel buffer in bytes.
+ */
+ uint32_t getSize() const {
+ return mWidth * mHeight * formatSize(mFormat);
+ }
+
+ /**
+ * Returns the number of bytes per pixel in the specified format.
+ *
+ * Supported formats:
+ * GL_ALPHA
+ * GL_RGBA
+ */
+ static uint32_t formatSize(GLenum format) {
+ switch (format) {
+ case GL_ALPHA:
+ return 1;
+ case GL_RGBA:
+ return 4;
+ }
+ return 0;
+ }
+
+protected:
+ /**
+ * Creates a new render buffer in the specified format and dimensions.
+ * The format must be GL_ALPHA or GL_RGBA.
+ */
+ PixelBuffer(GLenum format, uint32_t width, uint32_t height):
+ mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) {
+ }
+
+ GLenum mFormat;
+
+ uint32_t mWidth;
+ uint32_t mHeight;
+
+ AccessMode mAccessMode;
+
+}; // class PixelBuffer
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_PIXEL_BUFFER_H
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index f78fb2d..8eb85e5 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -19,6 +19,7 @@
#include <utils/String8.h>
#include "Caches.h"
+#include "Dither.h"
#include "ProgramCache.h"
namespace android {
@@ -32,6 +33,9 @@ namespace uirenderer {
#define MODULATE_OP_MODULATE 1
#define MODULATE_OP_MODULATE_A8 2
+#define STR(x) STR1(x)
+#define STR1(x) #x
+
///////////////////////////////////////////////////////////////////////////////
// Vertex shaders snippets
///////////////////////////////////////////////////////////////////////////////
@@ -51,17 +55,8 @@ const char* gVS_Header_Uniforms =
"uniform mat4 transform;\n";
const char* gVS_Header_Uniforms_IsPoint =
"uniform mediump float pointSize;\n";
-const char* gVS_Header_Uniforms_HasGradient[3] = {
- // Linear
- "uniform mat4 screenSpace;\n"
- "uniform float ditherSize;\n",
- // Circular
- "uniform mat4 screenSpace;\n"
- "uniform float ditherSize;\n",
- // Sweep
- "uniform mat4 screenSpace;\n"
- "uniform float ditherSize;\n"
-};
+const char* gVS_Header_Uniforms_HasGradient =
+ "uniform mat4 screenSpace;\n";
const char* gVS_Header_Uniforms_HasBitmap =
"uniform mat4 textureTransform;\n"
"uniform mediump vec2 textureDimension;\n";
@@ -105,21 +100,21 @@ const char* gVS_Main_OutTransformedTexCoords =
const char* gVS_Main_OutGradient[6] = {
// Linear
" linear = vec2((screenSpace * position).x, 0.5);\n"
- " ditherTexCoords = (transform * position).xy * ditherSize;\n",
+ " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
" linear = (screenSpace * position).x;\n"
- " ditherTexCoords = (transform * position).xy * ditherSize;\n",
+ " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
// Circular
" circular = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * ditherSize;\n",
+ " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
" circular = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * ditherSize;\n",
+ " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
// Sweep
" sweep = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * ditherSize;\n",
+ " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
" sweep = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * ditherSize;\n",
+ " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
};
const char* gVS_Main_OutBitmapTexCoords =
" outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
@@ -153,24 +148,14 @@ const char* gFS_Uniforms_TextureSampler =
"uniform sampler2D baseSampler;\n";
const char* gFS_Uniforms_ExternalTextureSampler =
"uniform samplerExternalOES baseSampler;\n";
-#define FS_UNIFORMS_DITHER \
- "uniform float ditherSizeSquared;\n" \
- "uniform sampler2D ditherSampler;\n"
-#define FS_UNIFORMS_GRADIENT \
- "uniform vec4 startColor;\n" \
+const char* gFS_Uniforms_Dither =
+ "uniform sampler2D ditherSampler;";
+const char* gFS_Uniforms_GradientSampler[2] = {
+ "%s\n"
+ "uniform sampler2D gradientSampler;\n",
+ "%s\n"
+ "uniform vec4 startColor;\n"
"uniform vec4 endColor;\n"
-const char* gFS_Uniforms_GradientSampler[6] = {
- // Linear
- FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
- FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
-
- // Circular
- FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
- FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
-
- // Sweep
- FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
- FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT
};
const char* gFS_Uniforms_BitmapSampler =
"uniform sampler2D bitmapSampler;\n";
@@ -197,10 +182,14 @@ const char* gFS_Main_PointBitmapTexCoords =
" highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
"((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
-#define FS_MAIN_DITHER \
- "texture2D(ditherSampler, ditherTexCoords).a * ditherSizeSquared"
+const char* gFS_Main_Dither[2] = {
+ // ES 2.0
+ "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE),
+ // ES 3.0
+ "texture2D(ditherSampler, ditherTexCoords).a"
+};
const char* gFS_Main_AddDitherToGradient =
- " gradientColor += " FS_MAIN_DITHER ";\n";
+ " gradientColor += %s;\n";
// Fast cases
const char* gFS_Fast_SingleColor =
@@ -233,18 +222,18 @@ const char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
"}\n\n";
const char* gFS_Fast_SingleGradient[2] = {
"\nvoid main(void) {\n"
- " gl_FragColor = " FS_MAIN_DITHER " + texture2D(gradientSampler, linear);\n"
+ " gl_FragColor = %s + texture2D(gradientSampler, linear);\n"
"}\n\n",
"\nvoid main(void) {\n"
- " gl_FragColor = " FS_MAIN_DITHER " + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
- "}\n\n"
+ " gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
+ "}\n\n",
};
const char* gFS_Fast_SingleModulateGradient[2] = {
"\nvoid main(void) {\n"
- " gl_FragColor = " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n"
+ " gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n"
"}\n\n",
"\nvoid main(void) {\n"
- " gl_FragColor = " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
+ " gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
"}\n\n"
};
@@ -410,7 +399,7 @@ const char* gBlendOps[18] = {
// Constructors/destructors
///////////////////////////////////////////////////////////////////////////////
-ProgramCache::ProgramCache() {
+ProgramCache::ProgramCache(): mHasES3(Extensions::getInstance().getMajorGlVersion() >= 3) {
}
ProgramCache::~ProgramCache() {
@@ -484,7 +473,7 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description
shader.append(gVS_Header_Uniforms_TextureTransform);
}
if (description.hasGradient) {
- shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
+ shader.append(gVS_Header_Uniforms_HasGradient);
}
if (description.hasBitmap) {
shader.append(gVS_Header_Uniforms_HasBitmap);
@@ -601,7 +590,8 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
shader.append(gFS_Uniforms_ExternalTextureSampler);
}
if (description.hasGradient) {
- shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]);
+ shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient],
+ gFS_Uniforms_Dither);
}
if (description.hasBitmap && description.isPoint) {
shader.append(gFS_Header_Uniforms_PointHasBitmap);
@@ -652,9 +642,11 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
fast = true;
} else if (singleGradient) {
if (!description.modulate) {
- shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
+ shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient],
+ gFS_Main_Dither[mHasES3]);
} else {
- shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
+ shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient],
+ gFS_Main_Dither[mHasES3]);
}
fast = true;
}
@@ -708,7 +700,7 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
}
if (description.hasGradient) {
shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
- shader.append(gFS_Main_AddDitherToGradient);
+ shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]);
}
if (description.hasBitmap) {
if (description.isPoint) {
diff --git a/libs/hwui/ProgramCache.h b/libs/hwui/ProgramCache.h
index 1ca148d..38f6f99 100644
--- a/libs/hwui/ProgramCache.h
+++ b/libs/hwui/ProgramCache.h
@@ -57,6 +57,8 @@ private:
void printLongString(const String8& shader) const;
KeyedVector<programid, Program*> mCache;
+
+ const bool mHasES3;
}; // class ProgramCache
}; // namespace uirenderer
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
index e4b4f3c..6eea00c 100644
--- a/libs/hwui/Properties.h
+++ b/libs/hwui/Properties.h
@@ -25,6 +25,10 @@
* the OpenGLRenderer.
*/
+///////////////////////////////////////////////////////////////////////////////
+// Compile-time properties
+///////////////////////////////////////////////////////////////////////////////
+
// If turned on, text is interpreted as glyphs instead of UTF-16
#define RENDER_TEXT_AS_GLYPHS 1
@@ -39,6 +43,10 @@
// to properly implement overdraw debugging
#define STENCIL_BUFFER_SIZE 8
+///////////////////////////////////////////////////////////////////////////////
+// Debug properties
+///////////////////////////////////////////////////////////////////////////////
+
/**
* Debug level for app developers. The value is a numeric value defined
* by the DebugLevel enum below.
@@ -82,6 +90,23 @@ enum DebugLevel {
#define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip"
/**
+ * Disables draw operation deferral if set to "true", forcing draw
+ * commands to be issued to OpenGL in order, and processed in sequence
+ * with state-manipulation canvas commands.
+ */
+#define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer"
+
+/**
+ * Used to disable draw operation reordering when deferring draw operations
+ * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true"
+ */
+#define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder"
+
+///////////////////////////////////////////////////////////////////////////////
+// Runtime configuration properties
+///////////////////////////////////////////////////////////////////////////////
+
+/**
* Used to enable/disable scissor optimization. The accepted values are
* "true" and "false". The default value is "false".
*
@@ -97,17 +122,10 @@ enum DebugLevel {
#define PROPERTY_DISABLE_SCISSOR_OPTIMIZATION "ro.hwui.disable_scissor_opt"
/**
- * Disables draw operation deferral if set to "true", forcing draw
- * commands to be issued to OpenGL in order, and processed in sequence
- * with state-manipulation canvas commands.
- */
-#define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer"
-
-/**
- * Used to disable draw operation reordering when deferring draw operations
- * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true"
+ * Indicates whether PBOs can be used to back pixel buffers.
+ * Accepted values are "true" and "false".
*/
-#define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder"
+#define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "hwui.use_gpu_pixel_buffers"
// These properties are defined in mega-bytes
#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
@@ -152,8 +170,9 @@ enum DebugLevel {
// Lumincance threshold above which white gamma correction is applied. Range: [0..255]
#define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "hwui.text_gamma.white_threshold"
-// Converts a number of mega-bytes into bytes
-#define MB(s) s * 1024 * 1024
+///////////////////////////////////////////////////////////////////////////////
+// Default property values
+///////////////////////////////////////////////////////////////////////////////
#define DEFAULT_TEXTURE_CACHE_SIZE 24.0f
#define DEFAULT_LAYER_CACHE_SIZE 16.0f
@@ -170,6 +189,13 @@ enum DebugLevel {
#define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64
#define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192
+///////////////////////////////////////////////////////////////////////////////
+// Misc
+///////////////////////////////////////////////////////////////////////////////
+
+// Converts a number of mega-bytes into bytes
+#define MB(s) s * 1024 * 1024
+
static DebugLevel readDebugLevel() {
char property[PROPERTY_VALUE_MAX];
if (property_get(PROPERTY_DEBUG, property, NULL) > 0) {
diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp
index f1f35bd..6976eaa 100644
--- a/libs/hwui/TextDropShadowCache.cpp
+++ b/libs/hwui/TextDropShadowCache.cpp
@@ -178,6 +178,10 @@ ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32
FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(&paintCopy, text, 0,
len, numGlyphs, radius, positions);
+ if (!shadow.image) {
+ return NULL;
+ }
+
texture = new ShadowTexture;
texture->left = shadow.penX;
texture->top = shadow.penY;
diff --git a/libs/hwui/font/CacheTexture.cpp b/libs/hwui/font/CacheTexture.cpp
index 1096642..6c5267d 100644
--- a/libs/hwui/font/CacheTexture.cpp
+++ b/libs/hwui/font/CacheTexture.cpp
@@ -15,10 +15,11 @@
*/
#include <SkGlyph.h>
-#include <utils/Log.h>
-#include "Debug.h"
#include "CacheTexture.h"
+#include "../Debug.h"
+#include "../Extensions.h"
+#include "../PixelBuffer.h"
namespace android {
namespace uirenderer {
@@ -112,6 +113,11 @@ CacheTexture::CacheTexture(uint16_t width, uint16_t height, uint32_t maxQuadCoun
mMesh(NULL), mCurrentQuad(0), mMaxQuadCount(maxQuadCount) {
mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE,
mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE, true);
+
+ // OpenGL ES 3.0+ lets us specify the row length for unpack operations such
+ // as glTexSubImage2D(). This allows us to upload a sub-rectangle of a texture.
+ // With OpenGL ES 2.0 we have to upload entire stripes instead.
+ mHasES3 = Extensions::getInstance().getMajorGlVersion() >= 3;
}
CacheTexture::~CacheTexture() {
@@ -144,7 +150,7 @@ void CacheTexture::releaseMesh() {
void CacheTexture::releaseTexture() {
if (mTexture) {
- delete[] mTexture;
+ delete mTexture;
mTexture = NULL;
}
if (mTextureId) {
@@ -155,6 +161,17 @@ void CacheTexture::releaseTexture() {
mCurrentQuad = 0;
}
+void CacheTexture::setLinearFiltering(bool linearFiltering, bool bind) {
+ if (linearFiltering != mLinearFiltering) {
+ mLinearFiltering = linearFiltering;
+
+ const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST;
+ if (bind) glBindTexture(GL_TEXTURE_2D, getTextureId());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
+ }
+}
+
void CacheTexture::allocateMesh() {
if (!mMesh) {
mMesh = new TextureVertex[mMaxQuadCount * 4];
@@ -163,7 +180,7 @@ void CacheTexture::allocateMesh() {
void CacheTexture::allocateTexture() {
if (!mTexture) {
- mTexture = new uint8_t[mWidth * mHeight];
+ mTexture = PixelBuffer::create(GL_ALPHA, mWidth, mHeight);
}
if (!mTextureId) {
@@ -184,6 +201,34 @@ void CacheTexture::allocateTexture() {
}
}
+bool CacheTexture::upload() {
+ const Rect& dirtyRect = mDirtyRect;
+
+ uint32_t x = mHasES3 ? dirtyRect.left : 0;
+ uint32_t y = dirtyRect.top;
+ uint32_t width = mHasES3 ? dirtyRect.getWidth() : mWidth;
+ uint32_t height = dirtyRect.getHeight();
+
+ // The unpack row length only needs to be specified when a new
+ // texture is bound
+ if (mHasES3) {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, mWidth);
+ }
+
+ mTexture->upload(x, y, width, height, y * mWidth + x);
+
+ setDirty(false);
+
+ return mHasES3;
+}
+
+void CacheTexture::setDirty(bool dirty) {
+ mDirty = dirty;
+ if (!dirty) {
+ mDirtyRect.setEmpty();
+ }
+}
+
bool CacheTexture::fitBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY) {
if (glyph.fHeight + TEXTURE_BORDER_SIZE * 2 > mHeight) {
return false;
diff --git a/libs/hwui/font/CacheTexture.h b/libs/hwui/font/CacheTexture.h
index 5742941..ddcc836 100644
--- a/libs/hwui/font/CacheTexture.h
+++ b/libs/hwui/font/CacheTexture.h
@@ -17,7 +17,7 @@
#ifndef ANDROID_HWUI_CACHE_TEXTURE_H
#define ANDROID_HWUI_CACHE_TEXTURE_H
-#include <GLES2/gl2.h>
+#include <GLES3/gl3.h>
#include <SkScalerContext.h>
@@ -30,6 +30,8 @@
namespace android {
namespace uirenderer {
+class PixelBuffer;
+
/**
* CacheBlock is a node in a linked list of current free space areas in a CacheTexture.
* Using CacheBlocks enables us to pack the cache from top to bottom as well as left to right.
@@ -83,6 +85,10 @@ public:
void allocateTexture();
void allocateMesh();
+ // Returns true if glPixelStorei(GL_UNPACK_ROW_LENGTH) must be reset
+ // This method will also call setDirty(false)
+ bool upload();
+
bool fitBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY);
inline uint16_t getWidth() const {
@@ -97,7 +103,7 @@ public:
return &mDirtyRect;
}
- inline uint8_t* getTexture() const {
+ inline PixelBuffer* getPixelBuffer() const {
return mTexture;
}
@@ -110,13 +116,6 @@ public:
return mDirty;
}
- inline void setDirty(bool dirty) {
- mDirty = dirty;
- if (!dirty) {
- mDirtyRect.setEmpty();
- }
- }
-
inline bool getLinearFiltering() const {
return mLinearFiltering;
}
@@ -124,16 +123,7 @@ public:
/**
* This method assumes that the proper texture unit is active.
*/
- void setLinearFiltering(bool linearFiltering, bool bind = true) {
- if (linearFiltering != mLinearFiltering) {
- mLinearFiltering = linearFiltering;
-
- const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST;
- if (bind) glBindTexture(GL_TEXTURE_2D, getTextureId());
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
- }
- }
+ void setLinearFiltering(bool linearFiltering, bool bind = true);
inline uint16_t getGlyphCount() const {
return mNumGlyphs;
@@ -176,7 +166,9 @@ public:
}
private:
- uint8_t* mTexture;
+ void setDirty(bool dirty);
+
+ PixelBuffer* mTexture;
GLuint mTextureId;
uint16_t mWidth;
uint16_t mHeight;
@@ -188,6 +180,7 @@ private:
uint32_t mMaxQuadCount;
CacheBlock* mCacheBlocks;
Rect mDirtyRect;
+ bool mHasES3;
};
}; // namespace uirenderer
diff --git a/libs/hwui/font/Font.cpp b/libs/hwui/font/Font.cpp
index 02c1aa1..011cfc1 100644
--- a/libs/hwui/font/Font.cpp
+++ b/libs/hwui/font/Font.cpp
@@ -25,11 +25,12 @@
#include <SkGlyph.h>
#include <SkUtils.h>
-#include "Debug.h"
#include "FontUtil.h"
#include "Font.h"
-#include "FontRenderer.h"
-#include "Properties.h"
+#include "../Debug.h"
+#include "../FontRenderer.h"
+#include "../PixelBuffer.h"
+#include "../Properties.h"
namespace android {
namespace uirenderer {
@@ -200,25 +201,23 @@ void Font::drawCachedGlyphTransformed(CachedGlyphInfo* glyph, int x, int y,
p[3].x(), p[3].y(), u1, v1, glyph->mCacheTexture);
}
-void Font::drawCachedGlyphBitmap(CachedGlyphInfo* glyph, int x, int y,
- uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* pos) {
- int nPenX = x + glyph->mBitmapLeft;
- int nPenY = y + glyph->mBitmapTop;
-
- uint32_t endX = glyph->mStartX + glyph->mBitmapWidth;
- uint32_t endY = glyph->mStartY + glyph->mBitmapHeight;
+void Font::drawCachedGlyphBitmap(CachedGlyphInfo* glyph, int x, int y, uint8_t* bitmap,
+ uint32_t bitmapWidth, uint32_t bitmapHeight, Rect* bounds, const float* pos) {
+ int dstX = x + glyph->mBitmapLeft;
+ int dstY = y + glyph->mBitmapTop;
CacheTexture* cacheTexture = glyph->mCacheTexture;
+
uint32_t cacheWidth = cacheTexture->getWidth();
- const uint8_t* cacheBuffer = cacheTexture->getTexture();
-
- uint32_t cacheX = 0, cacheY = 0;
- int32_t bX = 0, bY = 0;
- for (cacheX = glyph->mStartX, bX = nPenX; cacheX < endX; cacheX++, bX++) {
- for (cacheY = glyph->mStartY, bY = nPenY; cacheY < endY; cacheY++, bY++) {
- uint8_t tempCol = cacheBuffer[cacheY * cacheWidth + cacheX];
- bitmap[bY * bitmapW + bX] = tempCol;
- }
+ uint32_t startY = glyph->mStartY * cacheWidth;
+ uint32_t endY = startY + (glyph->mBitmapHeight * cacheWidth);
+
+ PixelBuffer* pixelBuffer = cacheTexture->getPixelBuffer();
+ const uint8_t* cacheBuffer = pixelBuffer->map();
+
+ for (uint32_t cacheY = startY, bitmapY = dstY * bitmapWidth; cacheY < endY;
+ cacheY += cacheWidth, bitmapY += bitmapWidth) {
+ memcpy(&bitmap[bitmapY + dstX], &cacheBuffer[cacheY + glyph->mStartX], glyph->mBitmapWidth);
}
}
diff --git a/libs/hwui/utils/TinyHashMap.h b/libs/hwui/utils/TinyHashMap.h
new file mode 100644
index 0000000..8855140
--- /dev/null
+++ b/libs/hwui/utils/TinyHashMap.h
@@ -0,0 +1,72 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_TINYHASHMAP_H
+#define ANDROID_HWUI_TINYHASHMAP_H
+
+#include <utils/BasicHashtable.h>
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * A very simple hash map that doesn't allow duplicate keys, overwriting the older entry.
+ *
+ * Currently, expects simple keys that are handled by hash_t()
+ */
+template <typename TKey, typename TValue>
+class TinyHashMap {
+public:
+ typedef key_value_pair_t<TKey, TValue> TEntry;
+
+ /**
+ * Puts an entry in the hash, removing any existing entry with the same key
+ */
+ void put(TKey key, TValue value) {
+ hash_t hash = hash_t(key);
+
+ ssize_t index = mTable.find(-1, hash, key);
+ if (index != -1) {
+ mTable.removeAt(index);
+ }
+
+ TEntry initEntry(key, value);
+ mTable.add(hash, initEntry);
+ }
+
+ /**
+ * Return true if key is in the map, in which case stores the value in the output ref
+ */
+ bool get(TKey key, TValue& outValue) {
+ hash_t hash = hash_t(key);
+ ssize_t index = mTable.find(-1, hash, key);
+ if (index == -1) {
+ return false;
+ }
+ outValue = mTable.entryAt(index).value;
+ return true;
+ }
+
+ void clear() { mTable.clear(); }
+
+private:
+ BasicHashtable<TKey, TEntry> mTable;
+};
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_TINYHASHMAP_H