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-rw-r--r--libs/hwui/Android.mk1
-rw-r--r--libs/hwui/Caches.cpp6
-rw-r--r--libs/hwui/Caches.h6
-rw-r--r--libs/hwui/DeferredLayerUpdater.cpp2
-rw-r--r--libs/hwui/DeferredLayerUpdater.h4
-rw-r--r--libs/hwui/DisplayList.cpp324
-rw-r--r--libs/hwui/DisplayList.h412
-rw-r--r--libs/hwui/DisplayListOp.h6
-rw-r--r--libs/hwui/DisplayListRenderer.cpp2
-rw-r--r--libs/hwui/DisplayListRenderer.h4
-rw-r--r--libs/hwui/Layer.cpp4
-rw-r--r--libs/hwui/Layer.h6
-rw-r--r--libs/hwui/OpenGLRenderer.cpp2
-rw-r--r--libs/hwui/OpenGLRenderer.h4
-rw-r--r--libs/hwui/RenderProperties.cpp126
-rw-r--r--libs/hwui/RenderProperties.h449
-rw-r--r--libs/hwui/Renderer.h4
-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp4
-rw-r--r--libs/hwui/renderthread/CanvasContext.h6
-rw-r--r--libs/hwui/renderthread/RenderProxy.cpp8
-rw-r--r--libs/hwui/renderthread/RenderProxy.h6
21 files changed, 736 insertions, 650 deletions
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index 2cc7a84..eeff4c0 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -38,6 +38,7 @@ ifeq ($(USE_OPENGL_RENDERER),true)
Program.cpp \
ProgramCache.cpp \
RenderBufferCache.cpp \
+ RenderProperties.cpp \
ResourceCache.cpp \
ShadowTessellator.cpp \
SkiaShader.cpp \
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index 69d3328..2dfc873 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -315,7 +315,7 @@ void Caches::clearGarbage() {
pathCache.clearGarbage();
patchCache.clearGarbage();
- Vector<DisplayList*> displayLists;
+ Vector<RenderNode*> displayLists;
Vector<Layer*> layers;
{ // scope for the lock
@@ -328,7 +328,7 @@ void Caches::clearGarbage() {
size_t count = displayLists.size();
for (size_t i = 0; i < count; i++) {
- DisplayList* displayList = displayLists.itemAt(i);
+ RenderNode* displayList = displayLists.itemAt(i);
delete displayList;
}
@@ -345,7 +345,7 @@ void Caches::deleteLayerDeferred(Layer* layer) {
mLayerGarbage.push(layer);
}
-void Caches::deleteDisplayListDeferred(DisplayList* displayList) {
+void Caches::deleteDisplayListDeferred(RenderNode* displayList) {
Mutex::Autolock _l(mGarbageLock);
mDisplayListGarbage.push(displayList);
}
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
index 6f3d8fb..50c5fef 100644
--- a/libs/hwui/Caches.h
+++ b/libs/hwui/Caches.h
@@ -102,7 +102,7 @@ struct CacheLogger {
// Caches
///////////////////////////////////////////////////////////////////////////////
-class DisplayList;
+class RenderNode;
class ANDROID_API Caches: public Singleton<Caches> {
Caches();
@@ -169,7 +169,7 @@ public:
/*
* Can be used to delete a display list from a non EGL thread.
*/
- void deleteDisplayListDeferred(DisplayList* layer);
+ void deleteDisplayListDeferred(RenderNode* layer);
/**
* Binds the VBO used to render simple textured quads.
@@ -420,7 +420,7 @@ private:
mutable Mutex mGarbageLock;
Vector<Layer*> mLayerGarbage;
- Vector<DisplayList*> mDisplayListGarbage;
+ Vector<RenderNode*> mDisplayListGarbage;
DebugLevel mDebugLevel;
bool mInitialized;
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index 7a2e288..7a83967 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -54,7 +54,7 @@ void DeferredLayerUpdater::setPaint(const SkPaint* paint) {
SkRefCnt_SafeAssign(mColorFilter, colorFilter);
}
-void DeferredLayerUpdater::setDisplayList(DisplayList* displayList,
+void DeferredLayerUpdater::setDisplayList(RenderNode* displayList,
int left, int top, int right, int bottom) {
mDisplayList = displayList;
if (mDirtyRect.isEmpty()) {
diff --git a/libs/hwui/DeferredLayerUpdater.h b/libs/hwui/DeferredLayerUpdater.h
index 65f225c..d124cde 100644
--- a/libs/hwui/DeferredLayerUpdater.h
+++ b/libs/hwui/DeferredLayerUpdater.h
@@ -72,7 +72,7 @@ public:
mTransform = matrix ? new SkMatrix(*matrix) : 0;
}
- ANDROID_API void setDisplayList(DisplayList* displayList,
+ ANDROID_API void setDisplayList(RenderNode* displayList,
int left, int top, int right, int bottom);
ANDROID_API void setPaint(const SkPaint* paint);
@@ -101,7 +101,7 @@ private:
// Layer type specific properties
// displayList and surfaceTexture are mutually exclusive, only 1 may be set
// dirtyRect is only valid if displayList is set
- DisplayList* mDisplayList;
+ RenderNode* mDisplayList;
Rect mDirtyRect;
sp<GLConsumer> mSurfaceTexture;
SkMatrix* mTransform;
diff --git a/libs/hwui/DisplayList.cpp b/libs/hwui/DisplayList.cpp
index b954c1f..346fbce 100644
--- a/libs/hwui/DisplayList.cpp
+++ b/libs/hwui/DisplayList.cpp
@@ -29,7 +29,7 @@
namespace android {
namespace uirenderer {
-void DisplayList::outputLogBuffer(int fd) {
+void RenderNode::outputLogBuffer(int fd) {
DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
if (logBuffer.isEmpty()) {
return;
@@ -48,65 +48,24 @@ void DisplayList::outputLogBuffer(int fd) {
fflush(file);
}
-DisplayList::DisplayList() :
- mDisplayListData(0), mDestroyed(false), mTransformMatrix(NULL), mTransformCamera(NULL),
- mTransformMatrix3D(NULL), mStaticMatrix(NULL), mAnimationMatrix(NULL) {
-
- mLeft = 0;
- mTop = 0;
- mRight = 0;
- mBottom = 0;
- mClipToBounds = true;
- mIsolatedZVolume = true;
- mProjectBackwards = false;
- mProjectionReceiver = false;
- mOutline.rewind();
- mClipToOutline = false;
- mCastsShadow = false;
- mUsesGlobalCamera = false;
- mAlpha = 1;
- mHasOverlappingRendering = true;
- mTranslationX = 0;
- mTranslationY = 0;
- mTranslationZ = 0;
- mRotation = 0;
- mRotationX = 0;
- mRotationY= 0;
- mScaleX = 1;
- mScaleY = 1;
- mPivotX = 0;
- mPivotY = 0;
- mCameraDistance = 0;
- mMatrixDirty = false;
- mMatrixFlags = 0;
- mPrevWidth = -1;
- mPrevHeight = -1;
- mWidth = 0;
- mHeight = 0;
- mPivotExplicitlySet = false;
- mCaching = false;
+RenderNode::RenderNode() : mDestroyed(false), mDisplayListData(0) {
}
-DisplayList::~DisplayList() {
+RenderNode::~RenderNode() {
LOG_ALWAYS_FATAL_IF(mDestroyed, "Double destroyed DisplayList %p", this);
mDestroyed = true;
delete mDisplayListData;
- delete mTransformMatrix;
- delete mTransformCamera;
- delete mTransformMatrix3D;
- delete mStaticMatrix;
- delete mAnimationMatrix;
}
-void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) {
+void RenderNode::destroyDisplayListDeferred(RenderNode* displayList) {
if (displayList) {
DISPLAY_LIST_LOGD("Deferring display list destruction");
Caches::getInstance().deleteDisplayListDeferred(displayList);
}
}
-void DisplayList::setData(DisplayListData* data) {
+void RenderNode::setData(DisplayListData* data) {
delete mDisplayListData;
mDisplayListData = data;
if (mDisplayListData) {
@@ -118,7 +77,7 @@ void DisplayList::setData(DisplayListData* data) {
* This function is a simplified version of replay(), where we simply retrieve and log the
* display list. This function should remain in sync with the replay() function.
*/
-void DisplayList::output(uint32_t level) {
+void RenderNode::output(uint32_t level) {
ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
mName.string(), isRenderable());
ALOGD("%*s%s %d", level * 2, "", "Save",
@@ -133,97 +92,35 @@ void DisplayList::output(uint32_t level) {
ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string());
}
-float DisplayList::getPivotX() {
- updateMatrix();
- return mPivotX;
-}
-
-float DisplayList::getPivotY() {
- updateMatrix();
- return mPivotY;
-}
-
-void DisplayList::updateMatrix() {
- if (mMatrixDirty) {
- // NOTE: mTransformMatrix won't be up to date if a DisplayList goes from a complex transform
- // to a pure translate. This is safe because the matrix isn't read in pure translate cases.
- if (mMatrixFlags && mMatrixFlags != TRANSLATION) {
- if (!mTransformMatrix) {
- // only allocate a matrix if we have a complex transform
- mTransformMatrix = new Matrix4();
- }
- if (!mPivotExplicitlySet) {
- if (mWidth != mPrevWidth || mHeight != mPrevHeight) {
- mPrevWidth = mWidth;
- mPrevHeight = mHeight;
- mPivotX = mPrevWidth / 2.0f;
- mPivotY = mPrevHeight / 2.0f;
- }
- }
-
- if ((mMatrixFlags & ROTATION_3D) == 0) {
- mTransformMatrix->loadTranslate(
- mPivotX + mTranslationX,
- mPivotY + mTranslationY,
- 0);
- mTransformMatrix->rotate(mRotation, 0, 0, 1);
- mTransformMatrix->scale(mScaleX, mScaleY, 1);
- mTransformMatrix->translate(-mPivotX, -mPivotY);
- } else {
- if (!mTransformCamera) {
- mTransformCamera = new Sk3DView();
- mTransformMatrix3D = new SkMatrix();
- }
- SkMatrix transformMatrix;
- transformMatrix.reset();
- mTransformCamera->save();
- transformMatrix.preScale(mScaleX, mScaleY, mPivotX, mPivotY);
- mTransformCamera->rotateX(mRotationX);
- mTransformCamera->rotateY(mRotationY);
- mTransformCamera->rotateZ(-mRotation);
- mTransformCamera->getMatrix(mTransformMatrix3D);
- mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
- mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
- mPivotY + mTranslationY);
- transformMatrix.postConcat(*mTransformMatrix3D);
- mTransformCamera->restore();
-
- mTransformMatrix->load(transformMatrix);
- }
- }
- mMatrixDirty = false;
- }
-}
-
-void DisplayList::outputViewProperties(const int level) {
- updateMatrix();
- if (mLeft != 0 || mTop != 0) {
- ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop);
+void RenderNode::outputViewProperties(const int level) {
+ properties().updateMatrix();
+ if (properties().mLeft != 0 || properties().mTop != 0) {
+ ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", properties().mLeft, properties().mTop);
}
- if (mStaticMatrix) {
+ if (properties().mStaticMatrix) {
ALOGD("%*sConcatMatrix (static) %p: " SK_MATRIX_STRING,
- level * 2, "", mStaticMatrix, SK_MATRIX_ARGS(mStaticMatrix));
+ level * 2, "", properties().mStaticMatrix, SK_MATRIX_ARGS(properties().mStaticMatrix));
}
- if (mAnimationMatrix) {
+ if (properties().mAnimationMatrix) {
ALOGD("%*sConcatMatrix (animation) %p: " SK_MATRIX_STRING,
- level * 2, "", mAnimationMatrix, SK_MATRIX_ARGS(mAnimationMatrix));
+ level * 2, "", properties().mAnimationMatrix, SK_MATRIX_ARGS(properties().mAnimationMatrix));
}
- if (mMatrixFlags != 0) {
- if (mMatrixFlags == TRANSLATION) {
+ if (properties().mMatrixFlags != 0) {
+ if (properties().mMatrixFlags == TRANSLATION) {
ALOGD("%*sTranslate %.2f, %.2f, %.2f",
- level * 2, "", mTranslationX, mTranslationY, mTranslationZ);
+ level * 2, "", properties().mTranslationX, properties().mTranslationY, properties().mTranslationZ);
} else {
ALOGD("%*sConcatMatrix %p: " MATRIX_4_STRING,
- level * 2, "", mTransformMatrix, MATRIX_4_ARGS(mTransformMatrix));
+ level * 2, "", properties().mTransformMatrix, MATRIX_4_ARGS(properties().mTransformMatrix));
}
}
- bool clipToBoundsNeeded = mCaching ? false : mClipToBounds;
- if (mAlpha < 1) {
- if (mCaching) {
- ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", mAlpha);
- } else if (!mHasOverlappingRendering) {
- ALOGD("%*sScaleAlpha %.2f", level * 2, "", mAlpha);
+ bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds;
+ if (properties().mAlpha < 1) {
+ if (properties().mCaching) {
+ ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", properties().mAlpha);
+ } else if (!properties().mHasOverlappingRendering) {
+ ALOGD("%*sScaleAlpha %.2f", level * 2, "", properties().mAlpha);
} else {
int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
if (clipToBoundsNeeded) {
@@ -231,51 +128,51 @@ void DisplayList::outputViewProperties(const int level) {
clipToBoundsNeeded = false; // clipping done by save layer
}
ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "",
- (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop,
- (int)(mAlpha * 255), flags);
+ (float) 0, (float) 0, (float) properties().mRight - properties().mLeft, (float) properties().mBottom - properties().mTop,
+ (int)(properties().mAlpha * 255), flags);
}
}
if (clipToBoundsNeeded) {
ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f,
- (float) mRight - mLeft, (float) mBottom - mTop);
+ (float) properties().mRight - properties().mLeft, (float) properties().mBottom - properties().mTop);
}
}
/*
* For property operations, we pass a savecount of 0, since the operations aren't part of the
* displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
- * base saveCount (i.e., how RestoreToCount uses saveCount + mCount)
+ * base saveCount (i.e., how RestoreToCount uses saveCount + properties().mCount)
*/
#define PROPERTY_SAVECOUNT 0
template <class T>
-void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler,
+void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler,
const int level) {
#if DEBUG_DISPLAY_LIST
outputViewProperties(level);
#endif
- updateMatrix();
- if (mLeft != 0 || mTop != 0) {
- renderer.translate(mLeft, mTop);
- }
- if (mStaticMatrix) {
- renderer.concatMatrix(mStaticMatrix);
- } else if (mAnimationMatrix) {
- renderer.concatMatrix(mAnimationMatrix);
- }
- if (mMatrixFlags != 0) {
- if (mMatrixFlags == TRANSLATION) {
- renderer.translate(mTranslationX, mTranslationY);
+ properties().updateMatrix();
+ if (properties().mLeft != 0 || properties().mTop != 0) {
+ renderer.translate(properties().mLeft, properties().mTop);
+ }
+ if (properties().mStaticMatrix) {
+ renderer.concatMatrix(properties().mStaticMatrix);
+ } else if (properties().mAnimationMatrix) {
+ renderer.concatMatrix(properties().mAnimationMatrix);
+ }
+ if (properties().mMatrixFlags != 0) {
+ if (properties().mMatrixFlags == TRANSLATION) {
+ renderer.translate(properties().mTranslationX, properties().mTranslationY);
} else {
- renderer.concatMatrix(*mTransformMatrix);
+ renderer.concatMatrix(*properties().mTransformMatrix);
}
}
- bool clipToBoundsNeeded = mCaching ? false : mClipToBounds;
- if (mAlpha < 1) {
- if (mCaching) {
- renderer.setOverrideLayerAlpha(mAlpha);
- } else if (!mHasOverlappingRendering) {
- renderer.scaleAlpha(mAlpha);
+ bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds;
+ if (properties().mAlpha < 1) {
+ if (properties().mCaching) {
+ renderer.setOverrideLayerAlpha(properties().mAlpha);
+ } else if (!properties().mHasOverlappingRendering) {
+ renderer.scaleAlpha(properties().mAlpha);
} else {
// TODO: should be able to store the size of a DL at record time and not
// have to pass it into this call. In fact, this information might be in the
@@ -287,18 +184,18 @@ void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler,
}
SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
- 0, 0, mRight - mLeft, mBottom - mTop, mAlpha * 255, saveFlags);
- handler(op, PROPERTY_SAVECOUNT, mClipToBounds);
+ 0, 0, properties().mRight - properties().mLeft, properties().mBottom - properties().mTop, properties().mAlpha * 255, saveFlags);
+ handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
}
}
if (clipToBoundsNeeded) {
ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0,
- mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op);
- handler(op, PROPERTY_SAVECOUNT, mClipToBounds);
+ properties().mRight - properties().mLeft, properties().mBottom - properties().mTop, SkRegion::kIntersect_Op);
+ handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
}
- if (CC_UNLIKELY(mClipToOutline && !mOutline.isEmpty())) {
- ClipPathOp* op = new (handler.allocator()) ClipPathOp(&mOutline, SkRegion::kIntersect_Op);
- handler(op, PROPERTY_SAVECOUNT, mClipToBounds);
+ if (CC_UNLIKELY(properties().mClipToOutline && !properties().mOutline.isEmpty())) {
+ ClipPathOp* op = new (handler.allocator()) ClipPathOp(&properties().mOutline, SkRegion::kIntersect_Op);
+ handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
}
}
@@ -308,36 +205,36 @@ void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler,
* If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
* matrix computation instead of the Skia 3x3 matrix + camera hackery.
*/
-void DisplayList::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
- if (mLeft != 0 || mTop != 0) {
- matrix.translate(mLeft, mTop);
+void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
+ if (properties().mLeft != 0 || properties().mTop != 0) {
+ matrix.translate(properties().mLeft, properties().mTop);
}
- if (mStaticMatrix) {
- mat4 stat(*mStaticMatrix);
+ if (properties().mStaticMatrix) {
+ mat4 stat(*properties().mStaticMatrix);
matrix.multiply(stat);
- } else if (mAnimationMatrix) {
- mat4 anim(*mAnimationMatrix);
+ } else if (properties().mAnimationMatrix) {
+ mat4 anim(*properties().mAnimationMatrix);
matrix.multiply(anim);
}
- if (mMatrixFlags != 0) {
- updateMatrix();
- if (mMatrixFlags == TRANSLATION) {
- matrix.translate(mTranslationX, mTranslationY,
- true3dTransform ? mTranslationZ : 0.0f);
+ if (properties().mMatrixFlags != 0) {
+ properties().updateMatrix();
+ if (properties().mMatrixFlags == TRANSLATION) {
+ matrix.translate(properties().mTranslationX, properties().mTranslationY,
+ true3dTransform ? properties().mTranslationZ : 0.0f);
} else {
if (!true3dTransform) {
- matrix.multiply(*mTransformMatrix);
+ matrix.multiply(*properties().mTransformMatrix);
} else {
mat4 true3dMat;
true3dMat.loadTranslate(
- mPivotX + mTranslationX,
- mPivotY + mTranslationY,
- mTranslationZ);
- true3dMat.rotate(mRotationX, 1, 0, 0);
- true3dMat.rotate(mRotationY, 0, 1, 0);
- true3dMat.rotate(mRotation, 0, 0, 1);
- true3dMat.scale(mScaleX, mScaleY, 1);
- true3dMat.translate(-mPivotX, -mPivotY);
+ properties().mPivotX + properties().mTranslationX,
+ properties().mPivotY + properties().mTranslationY,
+ properties().mTranslationZ);
+ true3dMat.rotate(properties().mRotationX, 1, 0, 0);
+ true3dMat.rotate(properties().mRotationY, 0, 1, 0);
+ true3dMat.rotate(properties().mRotation, 0, 0, 1);
+ true3dMat.scale(properties().mScaleX, properties().mScaleY, 1);
+ true3dMat.translate(-properties().mPivotX, -properties().mPivotY);
matrix.multiply(true3dMat);
}
@@ -353,7 +250,7 @@ void DisplayList::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform
* Each DisplayList that serves as a 3d root builds its list of composited children,
* which are flagged to not draw in the standard draw loop.
*/
-void DisplayList::computeOrdering() {
+void RenderNode::computeOrdering() {
ATRACE_CALL();
mProjectedNodes.clear();
@@ -367,7 +264,7 @@ void DisplayList::computeOrdering() {
}
}
-void DisplayList::computeOrderingImpl(
+void RenderNode::computeOrderingImpl(
DrawDisplayListOp* opState,
Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
const mat4* transformFromProjectionSurface) {
@@ -379,7 +276,7 @@ void DisplayList::computeOrderingImpl(
Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
- if (mProjectBackwards) {
+ if (properties().mProjectBackwards) {
// composited projectee, flag for out of order draw, save matrix, and store in proj surface
opState->mSkipInOrderDraw = true;
opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
@@ -394,11 +291,11 @@ void DisplayList::computeOrderingImpl(
bool haveAppliedPropertiesToProjection = false;
for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
DrawDisplayListOp* childOp = mDisplayListData->children[i];
- DisplayList* child = childOp->mDisplayList;
+ RenderNode* child = childOp->mDisplayList;
Vector<DrawDisplayListOp*>* projectionChildren = NULL;
const mat4* projectionTransform = NULL;
- if (isProjectionReceiver && !child->mProjectBackwards) {
+ if (isProjectionReceiver && !child->properties().mProjectBackwards) {
// if receiving projections, collect projecting descendent
// Note that if a direct descendent is projecting backwards, we pass it's
@@ -434,7 +331,7 @@ private:
const int mLevel;
};
-void DisplayList::defer(DeferStateStruct& deferStruct, const int level) {
+void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
DeferOperationHandler handler(deferStruct, level);
iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level);
}
@@ -445,7 +342,7 @@ public:
: mReplayStruct(replayStruct), mLevel(level) {}
inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
- mReplayStruct.mRenderer.eventMark(operation->name());
+ properties().mReplayStruct.mRenderer.eventMark(operation->name());
#endif
operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
}
@@ -456,7 +353,7 @@ private:
const int mLevel;
};
-void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) {
+void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
ReplayOperationHandler handler(replayStruct, level);
replayStruct.mRenderer.startMark(mName.string());
@@ -467,18 +364,18 @@ void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) {
replayStruct.mDrawGlStatus);
}
-void DisplayList::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) {
+void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) {
if (mDisplayListData == NULL || mDisplayListData->children.size() == 0) return;
for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
DrawDisplayListOp* childOp = mDisplayListData->children[i];
- DisplayList* child = childOp->mDisplayList;
- float childZ = child->mTranslationZ;
+ RenderNode* child = childOp->mDisplayList;
+ float childZ = child->properties().mTranslationZ;
if (childZ != 0.0f) {
zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
childOp->mSkipInOrderDraw = true;
- } else if (!child->mProjectBackwards) {
+ } else if (!child->properties().mProjectBackwards) {
// regular, in order drawing DisplayList
childOp->mSkipInOrderDraw = false;
}
@@ -491,7 +388,7 @@ void DisplayList::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTransla
#define SHADOW_DELTA 0.1f
template <class T>
-void DisplayList::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
+void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) {
const int size = zTranslatedNodes.size();
if (size == 0
@@ -503,9 +400,9 @@ void DisplayList::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTrans
int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
LinearAllocator& alloc = handler.allocator();
- ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight,
+ ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight,
SkRegion::kIntersect_Op); // clip to 3d root bounds
- handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds);
+ handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
/**
* Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
@@ -529,13 +426,13 @@ void DisplayList::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTrans
while (shadowIndex < endIndex || drawIndex < endIndex) {
if (shadowIndex < endIndex) {
DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value;
- DisplayList* caster = casterOp->mDisplayList;
+ RenderNode* caster = casterOp->mDisplayList;
const float casterZ = zTranslatedNodes[shadowIndex].key;
// attempt to render the shadow if the caster about to be drawn is its caster,
// OR if its caster's Z value is similar to the previous potential caster
if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
- if (caster->mCastsShadow && caster->mAlpha > 0.0f) {
+ if (caster->properties().mCastsShadow && caster->properties().mAlpha > 0.0f) {
mat4 shadowMatrixXY(casterOp->mTransformFromParent);
caster->applyViewPropertyTransforms(shadowMatrixXY);
@@ -545,8 +442,9 @@ void DisplayList::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTrans
DisplayListOp* shadowOp = new (alloc) DrawShadowOp(
shadowMatrixXY, shadowMatrixZ,
- caster->mAlpha, &(caster->mOutline), caster->mWidth, caster->mHeight);
- handler(shadowOp, PROPERTY_SAVECOUNT, mClipToBounds);
+ caster->properties().mAlpha, &(caster->properties().mOutline),
+ caster->properties().mWidth, caster->properties().mHeight);
+ handler(shadowOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
}
lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
@@ -560,26 +458,26 @@ void DisplayList::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTrans
int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value;
- DisplayList* child = childOp->mDisplayList;
+ RenderNode* child = childOp->mDisplayList;
renderer.concatMatrix(childOp->mTransformFromParent);
childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
- handler(childOp, renderer.getSaveCount() - 1, mClipToBounds);
+ handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds);
childOp->mSkipInOrderDraw = true;
renderer.restoreToCount(restoreTo);
drawIndex++;
}
- handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds);
+ handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds);
}
template <class T>
-void DisplayList::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) {
+void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) {
int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
LinearAllocator& alloc = handler.allocator();
- ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight,
+ ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight,
SkRegion::kReplace_Op); // clip to projection surface root bounds
- handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds);
+ handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
for (size_t i = 0; i < mProjectedNodes.size(); i++) {
DrawDisplayListOp* childOp = mProjectedNodes[i];
@@ -588,11 +486,11 @@ void DisplayList::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler,
int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
- handler(childOp, renderer.getSaveCount() - 1, mClipToBounds);
+ handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds);
childOp->mSkipInOrderDraw = true;
renderer.restoreToCount(restoreTo);
}
- handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds);
+ handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds);
}
/**
@@ -605,12 +503,12 @@ void DisplayList::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler,
* defer vs replay logic, per operation
*/
template <class T>
-void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) {
+void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) {
if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging
- ALOGW("Error: %s is drawing after destruction", getName());
+ ALOGW("Error: %s is drawing after destruction", mName.string());
CRASH();
}
- if (mDisplayListData->isEmpty() || mAlpha <= 0) {
+ if (mDisplayListData->isEmpty() || properties().mAlpha <= 0) {
DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string());
return;
}
@@ -625,14 +523,14 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level)
LinearAllocator& alloc = handler.allocator();
int restoreTo = renderer.getSaveCount();
handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
- PROPERTY_SAVECOUNT, mClipToBounds);
+ PROPERTY_SAVECOUNT, properties().mClipToBounds);
DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
setViewProperties<T>(renderer, handler, level + 1);
- bool quickRejected = mClipToBounds && renderer.quickRejectConservative(0, 0, mWidth, mHeight);
+ bool quickRejected = properties().mClipToBounds && renderer.quickRejectConservative(0, 0, properties().mWidth, properties().mHeight);
if (!quickRejected) {
Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
buildZSortedChildList(zTranslatedNodes);
@@ -651,7 +549,7 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level)
#endif
logBuffer.writeCommand(level, op->name());
- handler(op, saveCountOffset, mClipToBounds);
+ handler(op, saveCountOffset, properties().mClipToBounds);
if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
iterateProjectedChildren(renderer, handler, level);
@@ -664,7 +562,7 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level)
DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
handler(new (alloc) RestoreToCountOp(restoreTo),
- PROPERTY_SAVECOUNT, mClipToBounds);
+ PROPERTY_SAVECOUNT, properties().mClipToBounds);
renderer.setOverrideLayerAlpha(1.0f);
}
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
index 189b544a..b80c118 100644
--- a/libs/hwui/DisplayList.h
+++ b/libs/hwui/DisplayList.h
@@ -40,12 +40,7 @@
#include "Debug.h"
#include "Matrix.h"
#include "DeferredDisplayList.h"
-
-#define TRANSLATION 0x0001
-#define ROTATION 0x0002
-#define ROTATION_3D 0x0004
-#define SCALE 0x0008
-#define PIVOT 0x0010
+#include "RenderProperties.h"
class SkBitmap;
class SkPaint;
@@ -160,17 +155,17 @@ private:
* recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
* attached.
*/
-class DisplayList {
+class RenderNode {
public:
- ANDROID_API DisplayList();
- ANDROID_API ~DisplayList();
+ ANDROID_API RenderNode();
+ ANDROID_API ~RenderNode();
// See flags defined in DisplayList.java
enum ReplayFlag {
kReplayFlag_ClipChildren = 0x1
};
- ANDROID_API static void destroyDisplayListDeferred(DisplayList* displayList);
+ ANDROID_API static void destroyDisplayListDeferred(RenderNode* displayList);
ANDROID_API static void outputLogBuffer(int fd);
ANDROID_API void setData(DisplayListData* newData);
@@ -196,355 +191,20 @@ public:
}
}
- const char* getName() const {
- return mName.string();
- }
-
- void setClipToBounds(bool clipToBounds) {
- mClipToBounds = clipToBounds;
- }
-
- void setIsolatedZVolume(bool shouldIsolate) {
- mIsolatedZVolume = shouldIsolate;
- }
-
- void setCastsShadow(bool castsShadow) {
- mCastsShadow = castsShadow;
- }
-
- void setUsesGlobalCamera(bool usesGlobalCamera) {
- mUsesGlobalCamera = usesGlobalCamera;
- }
-
- void setProjectBackwards(bool shouldProject) {
- mProjectBackwards = shouldProject;
- }
-
- void setProjectionReceiver(bool shouldRecieve) {
- mProjectionReceiver = shouldRecieve;
+ RenderProperties& properties() {
+ return mProperties;
}
bool isProjectionReceiver() {
- return mProjectionReceiver;
- }
-
- void setOutline(const SkPath* outline) {
- if (!outline) {
- mOutline.reset();
- } else {
- mOutline = *outline;
- }
- }
-
- void setClipToOutline(bool clipToOutline) {
- mClipToOutline = clipToOutline;
- }
-
- void setStaticMatrix(SkMatrix* matrix) {
- delete mStaticMatrix;
- mStaticMatrix = new SkMatrix(*matrix);
- }
-
- // Can return NULL
- SkMatrix* getStaticMatrix() {
- return mStaticMatrix;
- }
-
- void setAnimationMatrix(SkMatrix* matrix) {
- delete mAnimationMatrix;
- if (matrix) {
- mAnimationMatrix = new SkMatrix(*matrix);
- } else {
- mAnimationMatrix = NULL;
- }
- }
-
- void setAlpha(float alpha) {
- alpha = fminf(1.0f, fmaxf(0.0f, alpha));
- if (alpha != mAlpha) {
- mAlpha = alpha;
- }
- }
-
- float getAlpha() const {
- return mAlpha;
- }
-
- void setHasOverlappingRendering(bool hasOverlappingRendering) {
- mHasOverlappingRendering = hasOverlappingRendering;
- }
-
- bool hasOverlappingRendering() const {
- return mHasOverlappingRendering;
- }
-
- void setTranslationX(float translationX) {
- if (translationX != mTranslationX) {
- mTranslationX = translationX;
- onTranslationUpdate();
- }
- }
-
- float getTranslationX() const {
- return mTranslationX;
- }
-
- void setTranslationY(float translationY) {
- if (translationY != mTranslationY) {
- mTranslationY = translationY;
- onTranslationUpdate();
- }
- }
-
- float getTranslationY() const {
- return mTranslationY;
- }
-
- void setTranslationZ(float translationZ) {
- if (translationZ != mTranslationZ) {
- mTranslationZ = translationZ;
- onTranslationUpdate();
- }
- }
-
- float getTranslationZ() const {
- return mTranslationZ;
- }
-
- void setRotation(float rotation) {
- if (rotation != mRotation) {
- mRotation = rotation;
- mMatrixDirty = true;
- if (mRotation == 0.0f) {
- mMatrixFlags &= ~ROTATION;
- } else {
- mMatrixFlags |= ROTATION;
- }
- }
- }
-
- float getRotation() const {
- return mRotation;
- }
-
- void setRotationX(float rotationX) {
- if (rotationX != mRotationX) {
- mRotationX = rotationX;
- mMatrixDirty = true;
- if (mRotationX == 0.0f && mRotationY == 0.0f) {
- mMatrixFlags &= ~ROTATION_3D;
- } else {
- mMatrixFlags |= ROTATION_3D;
- }
- }
- }
-
- float getRotationX() const {
- return mRotationX;
- }
-
- void setRotationY(float rotationY) {
- if (rotationY != mRotationY) {
- mRotationY = rotationY;
- mMatrixDirty = true;
- if (mRotationX == 0.0f && mRotationY == 0.0f) {
- mMatrixFlags &= ~ROTATION_3D;
- } else {
- mMatrixFlags |= ROTATION_3D;
- }
- }
- }
-
- float getRotationY() const {
- return mRotationY;
- }
-
- void setScaleX(float scaleX) {
- if (scaleX != mScaleX) {
- mScaleX = scaleX;
- mMatrixDirty = true;
- if (mScaleX == 1.0f && mScaleY == 1.0f) {
- mMatrixFlags &= ~SCALE;
- } else {
- mMatrixFlags |= SCALE;
- }
- }
- }
-
- float getScaleX() const {
- return mScaleX;
- }
-
- void setScaleY(float scaleY) {
- if (scaleY != mScaleY) {
- mScaleY = scaleY;
- mMatrixDirty = true;
- if (mScaleX == 1.0f && mScaleY == 1.0f) {
- mMatrixFlags &= ~SCALE;
- } else {
- mMatrixFlags |= SCALE;
- }
- }
- }
-
- float getScaleY() const {
- return mScaleY;
- }
-
- void setPivotX(float pivotX) {
- mPivotX = pivotX;
- mMatrixDirty = true;
- if (mPivotX == 0.0f && mPivotY == 0.0f) {
- mMatrixFlags &= ~PIVOT;
- } else {
- mMatrixFlags |= PIVOT;
- }
- mPivotExplicitlySet = true;
- }
-
- ANDROID_API float getPivotX();
-
- void setPivotY(float pivotY) {
- mPivotY = pivotY;
- mMatrixDirty = true;
- if (mPivotX == 0.0f && mPivotY == 0.0f) {
- mMatrixFlags &= ~PIVOT;
- } else {
- mMatrixFlags |= PIVOT;
- }
- mPivotExplicitlySet = true;
- }
-
- ANDROID_API float getPivotY();
-
- void setCameraDistance(float distance) {
- if (distance != mCameraDistance) {
- mCameraDistance = distance;
- mMatrixDirty = true;
- if (!mTransformCamera) {
- mTransformCamera = new Sk3DView();
- mTransformMatrix3D = new SkMatrix();
- }
- mTransformCamera->setCameraLocation(0, 0, distance);
- }
- }
-
- float getCameraDistance() const {
- return mCameraDistance;
- }
-
- void setLeft(int left) {
- if (left != mLeft) {
- mLeft = left;
- mWidth = mRight - mLeft;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getLeft() const {
- return mLeft;
- }
-
- void setTop(int top) {
- if (top != mTop) {
- mTop = top;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getTop() const {
- return mTop;
- }
-
- void setRight(int right) {
- if (right != mRight) {
- mRight = right;
- mWidth = mRight - mLeft;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getRight() const {
- return mRight;
- }
-
- void setBottom(int bottom) {
- if (bottom != mBottom) {
- mBottom = bottom;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getBottom() const {
- return mBottom;
- }
-
- void setLeftTop(int left, int top) {
- if (left != mLeft || top != mTop) {
- mLeft = left;
- mTop = top;
- mWidth = mRight - mLeft;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- void setLeftTopRightBottom(int left, int top, int right, int bottom) {
- if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
- mLeft = left;
- mTop = top;
- mRight = right;
- mBottom = bottom;
- mWidth = mRight - mLeft;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- void offsetLeftRight(float offset) {
- if (offset != 0) {
- mLeft += offset;
- mRight += offset;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- void offsetTopBottom(float offset) {
- if (offset != 0) {
- mTop += offset;
- mBottom += offset;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- void setCaching(bool caching) {
- mCaching = caching;
+ return properties().isProjectionReceiver();
}
int getWidth() {
- return mWidth;
+ return properties().getWidth();
}
int getHeight() {
- return mHeight;
+ return properties().getHeight();
}
private:
@@ -562,15 +222,6 @@ private:
kPositiveZChildren
};
- void onTranslationUpdate() {
- mMatrixDirty = true;
- if (mTranslationX == 0.0f && mTranslationY == 0.0f && mTranslationZ == 0.0f) {
- mMatrixFlags &= ~TRANSLATION;
- } else {
- mMatrixFlags |= TRANSLATION;
- }
- }
-
void outputViewProperties(const int level);
void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false);
@@ -594,8 +245,6 @@ private:
template <class T>
inline void iterate(OpenGLRenderer& renderer, T& handler, const int level);
- void updateMatrix();
-
class TextContainer {
public:
size_t length() const {
@@ -610,48 +259,11 @@ private:
const char* mText;
};
- DisplayListData* mDisplayListData;
-
String8 mName;
bool mDestroyed; // used for debugging crash, TODO: remove once invalid state crash fixed
- // Rendering properties
- bool mClipToBounds;
- bool mIsolatedZVolume;
- bool mProjectBackwards;
- bool mProjectionReceiver;
- SkPath mOutline;
- bool mClipToOutline;
- bool mCastsShadow;
- bool mUsesGlobalCamera; // TODO: respect value when rendering
- float mAlpha;
- bool mHasOverlappingRendering;
- float mTranslationX, mTranslationY, mTranslationZ;
- float mRotation, mRotationX, mRotationY;
- float mScaleX, mScaleY;
- float mPivotX, mPivotY;
- float mCameraDistance;
- int mLeft, mTop, mRight, mBottom;
- int mWidth, mHeight;
- int mPrevWidth, mPrevHeight;
- bool mPivotExplicitlySet;
- bool mMatrixDirty;
- bool mMatrixIsIdentity;
-
- /**
- * Stores the total transformation of the DisplayList based upon its scalar
- * translate/rotate/scale properties.
- *
- * In the common translation-only case, the matrix isn't allocated and the mTranslation
- * properties are used directly.
- */
- Matrix4* mTransformMatrix;
- uint32_t mMatrixFlags;
- Sk3DView* mTransformCamera;
- SkMatrix* mTransformMatrix3D;
- SkMatrix* mStaticMatrix;
- SkMatrix* mAnimationMatrix;
- bool mCaching;
+ RenderProperties mProperties;
+ DisplayListData* mDisplayListData;
/**
* Draw time state - these properties are only set and used during rendering
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
index 6ce8317..549b786 100644
--- a/libs/hwui/DisplayListOp.h
+++ b/libs/hwui/DisplayListOp.h
@@ -1488,9 +1488,9 @@ private:
};
class DrawDisplayListOp : public DrawBoundedOp {
- friend class DisplayList; // grant DisplayList access to info of child
+ friend class RenderNode; // grant DisplayList access to info of child
public:
- DrawDisplayListOp(DisplayList* displayList, int flags, const mat4& transformFromParent)
+ DrawDisplayListOp(RenderNode* displayList, int flags, const mat4& transformFromParent)
: DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
mDisplayList(displayList), mFlags(flags), mTransformFromParent(transformFromParent) {}
@@ -1522,7 +1522,7 @@ public:
virtual const char* name() { return "DrawDisplayList"; }
private:
- DisplayList* mDisplayList;
+ RenderNode* mDisplayList;
const int mFlags;
///////////////////////////
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index 3b1d567..e69e08e 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -179,7 +179,7 @@ bool DisplayListRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
return StatefulBaseRenderer::clipRegion(region, op);
}
-status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList,
+status_t DisplayListRenderer::drawDisplayList(RenderNode* displayList,
Rect& dirty, int32_t flags) {
// dirty is an out parameter and should not be recorded,
// it matters only when replaying the display list
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
index 1fb72ce..65498a5 100644
--- a/libs/hwui/DisplayListRenderer.h
+++ b/libs/hwui/DisplayListRenderer.h
@@ -156,7 +156,7 @@ public:
// Canvas draw operations - special
// ----------------------------------------------------------------------------
virtual status_t drawLayer(Layer* layer, float x, float y);
- virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty,
+ virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty,
int32_t replayFlags);
// TODO: rename for consistency
@@ -309,7 +309,7 @@ private:
int mRestoreSaveCount;
- friend class DisplayList;
+ friend class RenderNode;
}; // class DisplayListRenderer
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 8992a13..52176d4 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -194,7 +194,7 @@ void Layer::defer() {
deferredList = new DeferredDisplayList(dirtyRect);
DeferStateStruct deferredState(*deferredList, *renderer,
- DisplayList::kReplayFlag_ClipChildren);
+ RenderNode::kReplayFlag_ClipChildren);
renderer->initViewport(width, height);
renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
@@ -238,7 +238,7 @@ void Layer::render() {
renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
!isBlend());
- renderer->drawDisplayList(displayList, dirtyRect, DisplayList::kReplayFlag_ClipChildren);
+ renderer->drawDisplayList(displayList, dirtyRect, RenderNode::kReplayFlag_ClipChildren);
renderer->finish();
renderer = NULL;
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index f6538f2..d8440ea 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -43,7 +43,7 @@ namespace uirenderer {
// Forward declarations
class Caches;
class OpenGLRenderer;
-class DisplayList;
+class RenderNode;
class DeferredDisplayList;
class DeferStateStruct;
@@ -84,7 +84,7 @@ public:
regionRect.translate(layer.left, layer.top);
}
- void updateDeferred(OpenGLRenderer* renderer, DisplayList* displayList,
+ void updateDeferred(OpenGLRenderer* renderer, RenderNode* displayList,
int left, int top, int right, int bottom) {
this->renderer = renderer;
this->displayList = displayList;
@@ -294,7 +294,7 @@ public:
*/
bool deferredUpdateScheduled;
OpenGLRenderer* renderer;
- DisplayList* displayList;
+ RenderNode* displayList;
Rect dirtyRect;
bool debugDrawUpdate;
bool hasDrawnSinceUpdate;
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 879b4c7..1475953 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1912,7 +1912,7 @@ void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
// Drawing
///////////////////////////////////////////////////////////////////////////////
-status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
+status_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty,
int32_t replayFlags) {
status_t status;
// All the usual checks and setup operations (quickReject, setupDraw, etc.)
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 76dd014..94abfa7 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -54,7 +54,7 @@ namespace android {
namespace uirenderer {
class DeferredDisplayState;
-class DisplayList;
+class RenderNode;
class TextSetupFunctor;
class VertexBuffer;
class SkiaShader;
@@ -165,7 +165,7 @@ public:
int saveLayerDeferred(float left, float top, float right, float bottom,
const SkPaint* paint, int flags);
- virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags = 1);
+ virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
virtual status_t drawLayer(Layer* layer, float x, float y);
virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
const SkPaint* paint);
diff --git a/libs/hwui/RenderProperties.cpp b/libs/hwui/RenderProperties.cpp
new file mode 100644
index 0000000..714fd1b
--- /dev/null
+++ b/libs/hwui/RenderProperties.cpp
@@ -0,0 +1,126 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include "RenderProperties.h"
+
+#include <SkMatrix.h>
+
+#include "Matrix.h"
+
+namespace android {
+namespace uirenderer {
+
+RenderProperties::RenderProperties()
+ : mClipToBounds(true)
+ , mProjectBackwards(false)
+ , mProjectionReceiver(false)
+ , mClipToOutline(false)
+ , mCastsShadow(false)
+ , mUsesGlobalCamera(false) // TODO: respect value when rendering
+ , mAlpha(1)
+ , mHasOverlappingRendering(true)
+ , mTranslationX(0), mTranslationY(0), mTranslationZ(0)
+ , mRotation(0), mRotationX(0), mRotationY(0)
+ , mScaleX(1), mScaleY(1)
+ , mPivotX(0), mPivotY(0)
+ , mCameraDistance(0)
+ , mLeft(0), mTop(0), mRight(0), mBottom(0)
+ , mWidth(0), mHeight(0)
+ , mPrevWidth(-1), mPrevHeight(-1)
+ , mPivotExplicitlySet(false)
+ , mMatrixDirty(false)
+ , mMatrixIsIdentity(true)
+ , mTransformMatrix(NULL)
+ , mMatrixFlags(0)
+ , mTransformCamera(NULL)
+ , mTransformMatrix3D(NULL)
+ , mStaticMatrix(NULL)
+ , mAnimationMatrix(NULL)
+ , mCaching(false) {
+ mOutline.rewind();
+}
+
+RenderProperties::~RenderProperties() {
+ delete mTransformMatrix;
+ delete mTransformCamera;
+ delete mTransformMatrix3D;
+ delete mStaticMatrix;
+ delete mAnimationMatrix;
+}
+
+float RenderProperties::getPivotX() {
+ updateMatrix();
+ return mPivotX;
+}
+
+float RenderProperties::getPivotY() {
+ updateMatrix();
+ return mPivotY;
+}
+
+void RenderProperties::updateMatrix() {
+ if (mMatrixDirty) {
+ // NOTE: mTransformMatrix won't be up to date if a DisplayList goes from a complex transform
+ // to a pure translate. This is safe because the matrix isn't read in pure translate cases.
+ if (mMatrixFlags && mMatrixFlags != TRANSLATION) {
+ if (!mTransformMatrix) {
+ // only allocate a matrix if we have a complex transform
+ mTransformMatrix = new Matrix4();
+ }
+ if (!mPivotExplicitlySet) {
+ if (mWidth != mPrevWidth || mHeight != mPrevHeight) {
+ mPrevWidth = mWidth;
+ mPrevHeight = mHeight;
+ mPivotX = mPrevWidth / 2.0f;
+ mPivotY = mPrevHeight / 2.0f;
+ }
+ }
+
+ if ((mMatrixFlags & ROTATION_3D) == 0) {
+ mTransformMatrix->loadTranslate(
+ mPivotX + mTranslationX,
+ mPivotY + mTranslationY,
+ 0);
+ mTransformMatrix->rotate(mRotation, 0, 0, 1);
+ mTransformMatrix->scale(mScaleX, mScaleY, 1);
+ mTransformMatrix->translate(-mPivotX, -mPivotY);
+ } else {
+ if (!mTransformCamera) {
+ mTransformCamera = new Sk3DView();
+ mTransformMatrix3D = new SkMatrix();
+ }
+ SkMatrix transformMatrix;
+ transformMatrix.reset();
+ mTransformCamera->save();
+ transformMatrix.preScale(mScaleX, mScaleY, mPivotX, mPivotY);
+ mTransformCamera->rotateX(mRotationX);
+ mTransformCamera->rotateY(mRotationY);
+ mTransformCamera->rotateZ(-mRotation);
+ mTransformCamera->getMatrix(mTransformMatrix3D);
+ mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
+ mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
+ mPivotY + mTranslationY);
+ transformMatrix.postConcat(*mTransformMatrix3D);
+ mTransformCamera->restore();
+
+ mTransformMatrix->load(transformMatrix);
+ }
+ }
+ mMatrixDirty = false;
+ }
+}
+
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/RenderProperties.h b/libs/hwui/RenderProperties.h
new file mode 100644
index 0000000..a5ce4a6
--- /dev/null
+++ b/libs/hwui/RenderProperties.h
@@ -0,0 +1,449 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef RENDERNODEPROPERTIES_H_
+#define RENDERNODEPROPERTIES_H_
+
+#include <stddef.h>
+#include <cutils/compiler.h>
+#include <androidfw/ResourceTypes.h>
+
+#include <SkCamera.h>
+#include <SkMatrix.h>
+#include <SkPath.h>
+
+#define TRANSLATION 0x0001
+#define ROTATION 0x0002
+#define ROTATION_3D 0x0004
+#define SCALE 0x0008
+#define PIVOT 0x0010
+
+class SkBitmap;
+class SkPaint;
+class SkRegion;
+
+namespace android {
+namespace uirenderer {
+
+class Matrix4;
+class RenderNode;
+
+/*
+ * Data structure that holds the properties for a RenderNode
+ */
+class RenderProperties {
+public:
+ RenderProperties();
+ virtual ~RenderProperties();
+
+ void setClipToBounds(bool clipToBounds) {
+ mClipToBounds = clipToBounds;
+ }
+
+ void setCastsShadow(bool castsShadow) {
+ mCastsShadow = castsShadow;
+ }
+
+ void setUsesGlobalCamera(bool usesGlobalCamera) {
+ mUsesGlobalCamera = usesGlobalCamera;
+ }
+
+ void setProjectBackwards(bool shouldProject) {
+ mProjectBackwards = shouldProject;
+ }
+
+ void setProjectionReceiver(bool shouldRecieve) {
+ mProjectionReceiver = shouldRecieve;
+ }
+
+ bool isProjectionReceiver() {
+ return mProjectionReceiver;
+ }
+
+ void setOutline(const SkPath* outline) {
+ if (!outline) {
+ mOutline.reset();
+ } else {
+ mOutline = *outline;
+ }
+ }
+
+ void setClipToOutline(bool clipToOutline) {
+ mClipToOutline = clipToOutline;
+ }
+
+ void setStaticMatrix(SkMatrix* matrix) {
+ delete mStaticMatrix;
+ mStaticMatrix = new SkMatrix(*matrix);
+ }
+
+ // Can return NULL
+ SkMatrix* getStaticMatrix() {
+ return mStaticMatrix;
+ }
+
+ void setAnimationMatrix(SkMatrix* matrix) {
+ delete mAnimationMatrix;
+ if (matrix) {
+ mAnimationMatrix = new SkMatrix(*matrix);
+ } else {
+ mAnimationMatrix = NULL;
+ }
+ }
+
+ void setAlpha(float alpha) {
+ alpha = fminf(1.0f, fmaxf(0.0f, alpha));
+ if (alpha != mAlpha) {
+ mAlpha = alpha;
+ }
+ }
+
+ float getAlpha() const {
+ return mAlpha;
+ }
+
+ void setHasOverlappingRendering(bool hasOverlappingRendering) {
+ mHasOverlappingRendering = hasOverlappingRendering;
+ }
+
+ bool hasOverlappingRendering() const {
+ return mHasOverlappingRendering;
+ }
+
+ void setTranslationX(float translationX) {
+ if (translationX != mTranslationX) {
+ mTranslationX = translationX;
+ onTranslationUpdate();
+ }
+ }
+
+ float getTranslationX() const {
+ return mTranslationX;
+ }
+
+ void setTranslationY(float translationY) {
+ if (translationY != mTranslationY) {
+ mTranslationY = translationY;
+ onTranslationUpdate();
+ }
+ }
+
+ float getTranslationY() const {
+ return mTranslationY;
+ }
+
+ void setTranslationZ(float translationZ) {
+ if (translationZ != mTranslationZ) {
+ mTranslationZ = translationZ;
+ onTranslationUpdate();
+ }
+ }
+
+ float getTranslationZ() const {
+ return mTranslationZ;
+ }
+
+ void setRotation(float rotation) {
+ if (rotation != mRotation) {
+ mRotation = rotation;
+ mMatrixDirty = true;
+ if (mRotation == 0.0f) {
+ mMatrixFlags &= ~ROTATION;
+ } else {
+ mMatrixFlags |= ROTATION;
+ }
+ }
+ }
+
+ float getRotation() const {
+ return mRotation;
+ }
+
+ void setRotationX(float rotationX) {
+ if (rotationX != mRotationX) {
+ mRotationX = rotationX;
+ mMatrixDirty = true;
+ if (mRotationX == 0.0f && mRotationY == 0.0f) {
+ mMatrixFlags &= ~ROTATION_3D;
+ } else {
+ mMatrixFlags |= ROTATION_3D;
+ }
+ }
+ }
+
+ float getRotationX() const {
+ return mRotationX;
+ }
+
+ void setRotationY(float rotationY) {
+ if (rotationY != mRotationY) {
+ mRotationY = rotationY;
+ mMatrixDirty = true;
+ if (mRotationX == 0.0f && mRotationY == 0.0f) {
+ mMatrixFlags &= ~ROTATION_3D;
+ } else {
+ mMatrixFlags |= ROTATION_3D;
+ }
+ }
+ }
+
+ float getRotationY() const {
+ return mRotationY;
+ }
+
+ void setScaleX(float scaleX) {
+ if (scaleX != mScaleX) {
+ mScaleX = scaleX;
+ mMatrixDirty = true;
+ if (mScaleX == 1.0f && mScaleY == 1.0f) {
+ mMatrixFlags &= ~SCALE;
+ } else {
+ mMatrixFlags |= SCALE;
+ }
+ }
+ }
+
+ float getScaleX() const {
+ return mScaleX;
+ }
+
+ void setScaleY(float scaleY) {
+ if (scaleY != mScaleY) {
+ mScaleY = scaleY;
+ mMatrixDirty = true;
+ if (mScaleX == 1.0f && mScaleY == 1.0f) {
+ mMatrixFlags &= ~SCALE;
+ } else {
+ mMatrixFlags |= SCALE;
+ }
+ }
+ }
+
+ float getScaleY() const {
+ return mScaleY;
+ }
+
+ void setPivotX(float pivotX) {
+ mPivotX = pivotX;
+ mMatrixDirty = true;
+ if (mPivotX == 0.0f && mPivotY == 0.0f) {
+ mMatrixFlags &= ~PIVOT;
+ } else {
+ mMatrixFlags |= PIVOT;
+ }
+ mPivotExplicitlySet = true;
+ }
+
+ ANDROID_API float getPivotX();
+
+ void setPivotY(float pivotY) {
+ mPivotY = pivotY;
+ mMatrixDirty = true;
+ if (mPivotX == 0.0f && mPivotY == 0.0f) {
+ mMatrixFlags &= ~PIVOT;
+ } else {
+ mMatrixFlags |= PIVOT;
+ }
+ mPivotExplicitlySet = true;
+ }
+
+ ANDROID_API float getPivotY();
+
+ void setCameraDistance(float distance) {
+ if (distance != mCameraDistance) {
+ mCameraDistance = distance;
+ mMatrixDirty = true;
+ if (!mTransformCamera) {
+ mTransformCamera = new Sk3DView();
+ mTransformMatrix3D = new SkMatrix();
+ }
+ mTransformCamera->setCameraLocation(0, 0, distance);
+ }
+ }
+
+ float getCameraDistance() const {
+ return mCameraDistance;
+ }
+
+ void setLeft(int left) {
+ if (left != mLeft) {
+ mLeft = left;
+ mWidth = mRight - mLeft;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ float getLeft() const {
+ return mLeft;
+ }
+
+ void setTop(int top) {
+ if (top != mTop) {
+ mTop = top;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ float getTop() const {
+ return mTop;
+ }
+
+ void setRight(int right) {
+ if (right != mRight) {
+ mRight = right;
+ mWidth = mRight - mLeft;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ float getRight() const {
+ return mRight;
+ }
+
+ void setBottom(int bottom) {
+ if (bottom != mBottom) {
+ mBottom = bottom;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ float getBottom() const {
+ return mBottom;
+ }
+
+ void setLeftTop(int left, int top) {
+ if (left != mLeft || top != mTop) {
+ mLeft = left;
+ mTop = top;
+ mWidth = mRight - mLeft;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setLeftTopRightBottom(int left, int top, int right, int bottom) {
+ if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
+ mLeft = left;
+ mTop = top;
+ mRight = right;
+ mBottom = bottom;
+ mWidth = mRight - mLeft;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void offsetLeftRight(float offset) {
+ if (offset != 0) {
+ mLeft += offset;
+ mRight += offset;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void offsetTopBottom(float offset) {
+ if (offset != 0) {
+ mTop += offset;
+ mBottom += offset;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setCaching(bool caching) {
+ mCaching = caching;
+ }
+
+ int getWidth() {
+ return mWidth;
+ }
+
+ int getHeight() {
+ return mHeight;
+ }
+
+private:
+ void onTranslationUpdate() {
+ mMatrixDirty = true;
+ if (mTranslationX == 0.0f && mTranslationY == 0.0f && mTranslationZ == 0.0f) {
+ mMatrixFlags &= ~TRANSLATION;
+ } else {
+ mMatrixFlags |= TRANSLATION;
+ }
+ }
+
+ void updateMatrix();
+
+ // Rendering properties
+ bool mClipToBounds;
+ bool mProjectBackwards;
+ bool mProjectionReceiver;
+ SkPath mOutline;
+ bool mClipToOutline;
+ bool mCastsShadow;
+ bool mUsesGlobalCamera; // TODO: respect value when rendering
+ float mAlpha;
+ bool mHasOverlappingRendering;
+ float mTranslationX, mTranslationY, mTranslationZ;
+ float mRotation, mRotationX, mRotationY;
+ float mScaleX, mScaleY;
+ float mPivotX, mPivotY;
+ float mCameraDistance;
+ int mLeft, mTop, mRight, mBottom;
+ int mWidth, mHeight;
+ int mPrevWidth, mPrevHeight;
+ bool mPivotExplicitlySet;
+ bool mMatrixDirty;
+ bool mMatrixIsIdentity;
+
+ /**
+ * Stores the total transformation of the DisplayList based upon its scalar
+ * translate/rotate/scale properties.
+ *
+ * In the common translation-only case, the matrix isn't allocated and the mTranslation
+ * properties are used directly.
+ */
+ Matrix4* mTransformMatrix;
+ uint32_t mMatrixFlags;
+ Sk3DView* mTransformCamera;
+ SkMatrix* mTransformMatrix3D;
+ SkMatrix* mStaticMatrix;
+ SkMatrix* mAnimationMatrix;
+ bool mCaching;
+
+ friend class RenderNode;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* RENDERNODEPROPERTIES_H_ */
diff --git a/libs/hwui/Renderer.h b/libs/hwui/Renderer.h
index 4754bad..efcea5f 100644
--- a/libs/hwui/Renderer.h
+++ b/libs/hwui/Renderer.h
@@ -31,7 +31,7 @@ struct Res_png_9patch;
namespace uirenderer {
-class DisplayList;
+class RenderNode;
class Layer;
class Matrix4;
class SkiaColorFilter;
@@ -232,7 +232,7 @@ public:
// Canvas draw operations - special
// ----------------------------------------------------------------------------
virtual status_t drawLayer(Layer* layer, float x, float y) = 0;
- virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty,
+ virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty,
int32_t replayFlags) = 0;
// TODO: rename for consistency
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index ce66d8f..5ed9f1d 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -373,7 +373,7 @@ void CanvasContext::setup(int width, int height) {
mCanvas->setViewport(width, height);
}
-void CanvasContext::setDisplayListData(DisplayList* displayList, DisplayListData* newData) {
+void CanvasContext::setDisplayListData(RenderNode* displayList, DisplayListData* newData) {
displayList->setData(newData);
}
@@ -388,7 +388,7 @@ void CanvasContext::processLayerUpdates(const Vector<DeferredLayerUpdater*>* lay
}
}
-void CanvasContext::drawDisplayList(DisplayList* displayList, Rect* dirty) {
+void CanvasContext::drawDisplayList(RenderNode* displayList, Rect* dirty) {
LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
"drawDisplayList called on a context with no canvas or surface!");
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 649ffb6..e3fdf97 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -31,7 +31,7 @@ namespace android {
namespace uirenderer {
class DeferredLayerUpdater;
-class DisplayList;
+class RenderNode;
class DisplayListData;
class OpenGLRenderer;
class Rect;
@@ -63,9 +63,9 @@ public:
bool initialize(EGLNativeWindowType window);
void updateSurface(EGLNativeWindowType window);
void setup(int width, int height);
- void setDisplayListData(DisplayList* displayList, DisplayListData* newData);
+ void setDisplayListData(RenderNode* displayList, DisplayListData* newData);
void processLayerUpdates(const Vector<DeferredLayerUpdater*>* layerUpdaters);
- void drawDisplayList(DisplayList* displayList, Rect* dirty);
+ void drawDisplayList(RenderNode* displayList, Rect* dirty);
void destroyCanvas();
bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 200c21f..93360fc 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -117,13 +117,13 @@ void RenderProxy::setup(int width, int height) {
post(task);
}
-CREATE_BRIDGE3(setDisplayListData, CanvasContext* context, DisplayList* displayList,
+CREATE_BRIDGE3(setDisplayListData, CanvasContext* context, RenderNode* displayList,
DisplayListData* newData) {
args->context->setDisplayListData(args->displayList, args->newData);
return NULL;
}
-void RenderProxy::setDisplayListData(DisplayList* displayList, DisplayListData* newData) {
+void RenderProxy::setDisplayListData(RenderNode* displayList, DisplayListData* newData) {
SETUP_TASK(setDisplayListData);
args->context = mContext;
args->displayList = displayList;
@@ -131,7 +131,7 @@ void RenderProxy::setDisplayListData(DisplayList* displayList, DisplayListData*
post(task);
}
-CREATE_BRIDGE4(drawDisplayList, CanvasContext* context, DisplayList* displayList,
+CREATE_BRIDGE4(drawDisplayList, CanvasContext* context, RenderNode* displayList,
Rect dirty, const Vector<DeferredLayerUpdater*>* layerUpdates) {
Rect* dirty = &args->dirty;
if (dirty->bottom == -1 && dirty->left == -1 &&
@@ -143,7 +143,7 @@ CREATE_BRIDGE4(drawDisplayList, CanvasContext* context, DisplayList* displayList
return NULL;
}
-void RenderProxy::drawDisplayList(DisplayList* displayList,
+void RenderProxy::drawDisplayList(RenderNode* displayList,
int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom) {
SETUP_TASK(drawDisplayList);
args->context = mContext;
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index 83a8a8f..73e9805 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -32,7 +32,7 @@ namespace android {
namespace uirenderer {
class DeferredLayerUpdater;
-class DisplayList;
+class RenderNode;
class DisplayListData;
class Layer;
class Rect;
@@ -60,8 +60,8 @@ public:
ANDROID_API bool initialize(EGLNativeWindowType window);
ANDROID_API void updateSurface(EGLNativeWindowType window);
ANDROID_API void setup(int width, int height);
- ANDROID_API void setDisplayListData(DisplayList* displayList, DisplayListData* newData);
- ANDROID_API void drawDisplayList(DisplayList* displayList,
+ ANDROID_API void setDisplayListData(RenderNode* displayList, DisplayListData* newData);
+ ANDROID_API void drawDisplayList(RenderNode* displayList,
int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom);
ANDROID_API void destroyCanvas();