diff options
Diffstat (limited to 'libs')
| -rw-r--r-- | libs/hwui/Android.mk | 1 | ||||
| -rw-r--r-- | libs/hwui/Caches.cpp | 6 | ||||
| -rw-r--r-- | libs/hwui/Caches.h | 6 | ||||
| -rw-r--r-- | libs/hwui/DeferredLayerUpdater.cpp | 2 | ||||
| -rw-r--r-- | libs/hwui/DeferredLayerUpdater.h | 4 | ||||
| -rw-r--r-- | libs/hwui/DisplayList.cpp | 324 | ||||
| -rw-r--r-- | libs/hwui/DisplayList.h | 412 | ||||
| -rw-r--r-- | libs/hwui/DisplayListOp.h | 6 | ||||
| -rw-r--r-- | libs/hwui/DisplayListRenderer.cpp | 2 | ||||
| -rw-r--r-- | libs/hwui/DisplayListRenderer.h | 4 | ||||
| -rw-r--r-- | libs/hwui/Layer.cpp | 4 | ||||
| -rw-r--r-- | libs/hwui/Layer.h | 6 | ||||
| -rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 2 | ||||
| -rw-r--r-- | libs/hwui/OpenGLRenderer.h | 4 | ||||
| -rw-r--r-- | libs/hwui/RenderProperties.cpp | 126 | ||||
| -rw-r--r-- | libs/hwui/RenderProperties.h | 449 | ||||
| -rw-r--r-- | libs/hwui/Renderer.h | 4 | ||||
| -rw-r--r-- | libs/hwui/renderthread/CanvasContext.cpp | 4 | ||||
| -rw-r--r-- | libs/hwui/renderthread/CanvasContext.h | 6 | ||||
| -rw-r--r-- | libs/hwui/renderthread/RenderProxy.cpp | 8 | ||||
| -rw-r--r-- | libs/hwui/renderthread/RenderProxy.h | 6 |
21 files changed, 736 insertions, 650 deletions
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk index 2cc7a84..eeff4c0 100644 --- a/libs/hwui/Android.mk +++ b/libs/hwui/Android.mk @@ -38,6 +38,7 @@ ifeq ($(USE_OPENGL_RENDERER),true) Program.cpp \ ProgramCache.cpp \ RenderBufferCache.cpp \ + RenderProperties.cpp \ ResourceCache.cpp \ ShadowTessellator.cpp \ SkiaShader.cpp \ diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp index 69d3328..2dfc873 100644 --- a/libs/hwui/Caches.cpp +++ b/libs/hwui/Caches.cpp @@ -315,7 +315,7 @@ void Caches::clearGarbage() { pathCache.clearGarbage(); patchCache.clearGarbage(); - Vector<DisplayList*> displayLists; + Vector<RenderNode*> displayLists; Vector<Layer*> layers; { // scope for the lock @@ -328,7 +328,7 @@ void Caches::clearGarbage() { size_t count = displayLists.size(); for (size_t i = 0; i < count; i++) { - DisplayList* displayList = displayLists.itemAt(i); + RenderNode* displayList = displayLists.itemAt(i); delete displayList; } @@ -345,7 +345,7 @@ void Caches::deleteLayerDeferred(Layer* layer) { mLayerGarbage.push(layer); } -void Caches::deleteDisplayListDeferred(DisplayList* displayList) { +void Caches::deleteDisplayListDeferred(RenderNode* displayList) { Mutex::Autolock _l(mGarbageLock); mDisplayListGarbage.push(displayList); } diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h index 6f3d8fb..50c5fef 100644 --- a/libs/hwui/Caches.h +++ b/libs/hwui/Caches.h @@ -102,7 +102,7 @@ struct CacheLogger { // Caches /////////////////////////////////////////////////////////////////////////////// -class DisplayList; +class RenderNode; class ANDROID_API Caches: public Singleton<Caches> { Caches(); @@ -169,7 +169,7 @@ public: /* * Can be used to delete a display list from a non EGL thread. */ - void deleteDisplayListDeferred(DisplayList* layer); + void deleteDisplayListDeferred(RenderNode* layer); /** * Binds the VBO used to render simple textured quads. @@ -420,7 +420,7 @@ private: mutable Mutex mGarbageLock; Vector<Layer*> mLayerGarbage; - Vector<DisplayList*> mDisplayListGarbage; + Vector<RenderNode*> mDisplayListGarbage; DebugLevel mDebugLevel; bool mInitialized; diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp index 7a2e288..7a83967 100644 --- a/libs/hwui/DeferredLayerUpdater.cpp +++ b/libs/hwui/DeferredLayerUpdater.cpp @@ -54,7 +54,7 @@ void DeferredLayerUpdater::setPaint(const SkPaint* paint) { SkRefCnt_SafeAssign(mColorFilter, colorFilter); } -void DeferredLayerUpdater::setDisplayList(DisplayList* displayList, +void DeferredLayerUpdater::setDisplayList(RenderNode* displayList, int left, int top, int right, int bottom) { mDisplayList = displayList; if (mDirtyRect.isEmpty()) { diff --git a/libs/hwui/DeferredLayerUpdater.h b/libs/hwui/DeferredLayerUpdater.h index 65f225c..d124cde 100644 --- a/libs/hwui/DeferredLayerUpdater.h +++ b/libs/hwui/DeferredLayerUpdater.h @@ -72,7 +72,7 @@ public: mTransform = matrix ? new SkMatrix(*matrix) : 0; } - ANDROID_API void setDisplayList(DisplayList* displayList, + ANDROID_API void setDisplayList(RenderNode* displayList, int left, int top, int right, int bottom); ANDROID_API void setPaint(const SkPaint* paint); @@ -101,7 +101,7 @@ private: // Layer type specific properties // displayList and surfaceTexture are mutually exclusive, only 1 may be set // dirtyRect is only valid if displayList is set - DisplayList* mDisplayList; + RenderNode* mDisplayList; Rect mDirtyRect; sp<GLConsumer> mSurfaceTexture; SkMatrix* mTransform; diff --git a/libs/hwui/DisplayList.cpp b/libs/hwui/DisplayList.cpp index b954c1f..346fbce 100644 --- a/libs/hwui/DisplayList.cpp +++ b/libs/hwui/DisplayList.cpp @@ -29,7 +29,7 @@ namespace android { namespace uirenderer { -void DisplayList::outputLogBuffer(int fd) { +void RenderNode::outputLogBuffer(int fd) { DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); if (logBuffer.isEmpty()) { return; @@ -48,65 +48,24 @@ void DisplayList::outputLogBuffer(int fd) { fflush(file); } -DisplayList::DisplayList() : - mDisplayListData(0), mDestroyed(false), mTransformMatrix(NULL), mTransformCamera(NULL), - mTransformMatrix3D(NULL), mStaticMatrix(NULL), mAnimationMatrix(NULL) { - - mLeft = 0; - mTop = 0; - mRight = 0; - mBottom = 0; - mClipToBounds = true; - mIsolatedZVolume = true; - mProjectBackwards = false; - mProjectionReceiver = false; - mOutline.rewind(); - mClipToOutline = false; - mCastsShadow = false; - mUsesGlobalCamera = false; - mAlpha = 1; - mHasOverlappingRendering = true; - mTranslationX = 0; - mTranslationY = 0; - mTranslationZ = 0; - mRotation = 0; - mRotationX = 0; - mRotationY= 0; - mScaleX = 1; - mScaleY = 1; - mPivotX = 0; - mPivotY = 0; - mCameraDistance = 0; - mMatrixDirty = false; - mMatrixFlags = 0; - mPrevWidth = -1; - mPrevHeight = -1; - mWidth = 0; - mHeight = 0; - mPivotExplicitlySet = false; - mCaching = false; +RenderNode::RenderNode() : mDestroyed(false), mDisplayListData(0) { } -DisplayList::~DisplayList() { +RenderNode::~RenderNode() { LOG_ALWAYS_FATAL_IF(mDestroyed, "Double destroyed DisplayList %p", this); mDestroyed = true; delete mDisplayListData; - delete mTransformMatrix; - delete mTransformCamera; - delete mTransformMatrix3D; - delete mStaticMatrix; - delete mAnimationMatrix; } -void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) { +void RenderNode::destroyDisplayListDeferred(RenderNode* displayList) { if (displayList) { DISPLAY_LIST_LOGD("Deferring display list destruction"); Caches::getInstance().deleteDisplayListDeferred(displayList); } } -void DisplayList::setData(DisplayListData* data) { +void RenderNode::setData(DisplayListData* data) { delete mDisplayListData; mDisplayListData = data; if (mDisplayListData) { @@ -118,7 +77,7 @@ void DisplayList::setData(DisplayListData* data) { * This function is a simplified version of replay(), where we simply retrieve and log the * display list. This function should remain in sync with the replay() function. */ -void DisplayList::output(uint32_t level) { +void RenderNode::output(uint32_t level) { ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, mName.string(), isRenderable()); ALOGD("%*s%s %d", level * 2, "", "Save", @@ -133,97 +92,35 @@ void DisplayList::output(uint32_t level) { ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string()); } -float DisplayList::getPivotX() { - updateMatrix(); - return mPivotX; -} - -float DisplayList::getPivotY() { - updateMatrix(); - return mPivotY; -} - -void DisplayList::updateMatrix() { - if (mMatrixDirty) { - // NOTE: mTransformMatrix won't be up to date if a DisplayList goes from a complex transform - // to a pure translate. This is safe because the matrix isn't read in pure translate cases. - if (mMatrixFlags && mMatrixFlags != TRANSLATION) { - if (!mTransformMatrix) { - // only allocate a matrix if we have a complex transform - mTransformMatrix = new Matrix4(); - } - if (!mPivotExplicitlySet) { - if (mWidth != mPrevWidth || mHeight != mPrevHeight) { - mPrevWidth = mWidth; - mPrevHeight = mHeight; - mPivotX = mPrevWidth / 2.0f; - mPivotY = mPrevHeight / 2.0f; - } - } - - if ((mMatrixFlags & ROTATION_3D) == 0) { - mTransformMatrix->loadTranslate( - mPivotX + mTranslationX, - mPivotY + mTranslationY, - 0); - mTransformMatrix->rotate(mRotation, 0, 0, 1); - mTransformMatrix->scale(mScaleX, mScaleY, 1); - mTransformMatrix->translate(-mPivotX, -mPivotY); - } else { - if (!mTransformCamera) { - mTransformCamera = new Sk3DView(); - mTransformMatrix3D = new SkMatrix(); - } - SkMatrix transformMatrix; - transformMatrix.reset(); - mTransformCamera->save(); - transformMatrix.preScale(mScaleX, mScaleY, mPivotX, mPivotY); - mTransformCamera->rotateX(mRotationX); - mTransformCamera->rotateY(mRotationY); - mTransformCamera->rotateZ(-mRotation); - mTransformCamera->getMatrix(mTransformMatrix3D); - mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY); - mTransformMatrix3D->postTranslate(mPivotX + mTranslationX, - mPivotY + mTranslationY); - transformMatrix.postConcat(*mTransformMatrix3D); - mTransformCamera->restore(); - - mTransformMatrix->load(transformMatrix); - } - } - mMatrixDirty = false; - } -} - -void DisplayList::outputViewProperties(const int level) { - updateMatrix(); - if (mLeft != 0 || mTop != 0) { - ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop); +void RenderNode::outputViewProperties(const int level) { + properties().updateMatrix(); + if (properties().mLeft != 0 || properties().mTop != 0) { + ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", properties().mLeft, properties().mTop); } - if (mStaticMatrix) { + if (properties().mStaticMatrix) { ALOGD("%*sConcatMatrix (static) %p: " SK_MATRIX_STRING, - level * 2, "", mStaticMatrix, SK_MATRIX_ARGS(mStaticMatrix)); + level * 2, "", properties().mStaticMatrix, SK_MATRIX_ARGS(properties().mStaticMatrix)); } - if (mAnimationMatrix) { + if (properties().mAnimationMatrix) { ALOGD("%*sConcatMatrix (animation) %p: " SK_MATRIX_STRING, - level * 2, "", mAnimationMatrix, SK_MATRIX_ARGS(mAnimationMatrix)); + level * 2, "", properties().mAnimationMatrix, SK_MATRIX_ARGS(properties().mAnimationMatrix)); } - if (mMatrixFlags != 0) { - if (mMatrixFlags == TRANSLATION) { + if (properties().mMatrixFlags != 0) { + if (properties().mMatrixFlags == TRANSLATION) { ALOGD("%*sTranslate %.2f, %.2f, %.2f", - level * 2, "", mTranslationX, mTranslationY, mTranslationZ); + level * 2, "", properties().mTranslationX, properties().mTranslationY, properties().mTranslationZ); } else { ALOGD("%*sConcatMatrix %p: " MATRIX_4_STRING, - level * 2, "", mTransformMatrix, MATRIX_4_ARGS(mTransformMatrix)); + level * 2, "", properties().mTransformMatrix, MATRIX_4_ARGS(properties().mTransformMatrix)); } } - bool clipToBoundsNeeded = mCaching ? false : mClipToBounds; - if (mAlpha < 1) { - if (mCaching) { - ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", mAlpha); - } else if (!mHasOverlappingRendering) { - ALOGD("%*sScaleAlpha %.2f", level * 2, "", mAlpha); + bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds; + if (properties().mAlpha < 1) { + if (properties().mCaching) { + ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", properties().mAlpha); + } else if (!properties().mHasOverlappingRendering) { + ALOGD("%*sScaleAlpha %.2f", level * 2, "", properties().mAlpha); } else { int flags = SkCanvas::kHasAlphaLayer_SaveFlag; if (clipToBoundsNeeded) { @@ -231,51 +128,51 @@ void DisplayList::outputViewProperties(const int level) { clipToBoundsNeeded = false; // clipping done by save layer } ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "", - (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop, - (int)(mAlpha * 255), flags); + (float) 0, (float) 0, (float) properties().mRight - properties().mLeft, (float) properties().mBottom - properties().mTop, + (int)(properties().mAlpha * 255), flags); } } if (clipToBoundsNeeded) { ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f, - (float) mRight - mLeft, (float) mBottom - mTop); + (float) properties().mRight - properties().mLeft, (float) properties().mBottom - properties().mTop); } } /* * For property operations, we pass a savecount of 0, since the operations aren't part of the * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in - * base saveCount (i.e., how RestoreToCount uses saveCount + mCount) + * base saveCount (i.e., how RestoreToCount uses saveCount + properties().mCount) */ #define PROPERTY_SAVECOUNT 0 template <class T> -void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler, +void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler, const int level) { #if DEBUG_DISPLAY_LIST outputViewProperties(level); #endif - updateMatrix(); - if (mLeft != 0 || mTop != 0) { - renderer.translate(mLeft, mTop); - } - if (mStaticMatrix) { - renderer.concatMatrix(mStaticMatrix); - } else if (mAnimationMatrix) { - renderer.concatMatrix(mAnimationMatrix); - } - if (mMatrixFlags != 0) { - if (mMatrixFlags == TRANSLATION) { - renderer.translate(mTranslationX, mTranslationY); + properties().updateMatrix(); + if (properties().mLeft != 0 || properties().mTop != 0) { + renderer.translate(properties().mLeft, properties().mTop); + } + if (properties().mStaticMatrix) { + renderer.concatMatrix(properties().mStaticMatrix); + } else if (properties().mAnimationMatrix) { + renderer.concatMatrix(properties().mAnimationMatrix); + } + if (properties().mMatrixFlags != 0) { + if (properties().mMatrixFlags == TRANSLATION) { + renderer.translate(properties().mTranslationX, properties().mTranslationY); } else { - renderer.concatMatrix(*mTransformMatrix); + renderer.concatMatrix(*properties().mTransformMatrix); } } - bool clipToBoundsNeeded = mCaching ? false : mClipToBounds; - if (mAlpha < 1) { - if (mCaching) { - renderer.setOverrideLayerAlpha(mAlpha); - } else if (!mHasOverlappingRendering) { - renderer.scaleAlpha(mAlpha); + bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds; + if (properties().mAlpha < 1) { + if (properties().mCaching) { + renderer.setOverrideLayerAlpha(properties().mAlpha); + } else if (!properties().mHasOverlappingRendering) { + renderer.scaleAlpha(properties().mAlpha); } else { // TODO: should be able to store the size of a DL at record time and not // have to pass it into this call. In fact, this information might be in the @@ -287,18 +184,18 @@ void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler, } SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( - 0, 0, mRight - mLeft, mBottom - mTop, mAlpha * 255, saveFlags); - handler(op, PROPERTY_SAVECOUNT, mClipToBounds); + 0, 0, properties().mRight - properties().mLeft, properties().mBottom - properties().mTop, properties().mAlpha * 255, saveFlags); + handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds); } } if (clipToBoundsNeeded) { ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0, - mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op); - handler(op, PROPERTY_SAVECOUNT, mClipToBounds); + properties().mRight - properties().mLeft, properties().mBottom - properties().mTop, SkRegion::kIntersect_Op); + handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds); } - if (CC_UNLIKELY(mClipToOutline && !mOutline.isEmpty())) { - ClipPathOp* op = new (handler.allocator()) ClipPathOp(&mOutline, SkRegion::kIntersect_Op); - handler(op, PROPERTY_SAVECOUNT, mClipToBounds); + if (CC_UNLIKELY(properties().mClipToOutline && !properties().mOutline.isEmpty())) { + ClipPathOp* op = new (handler.allocator()) ClipPathOp(&properties().mOutline, SkRegion::kIntersect_Op); + handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds); } } @@ -308,36 +205,36 @@ void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler, * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 * matrix computation instead of the Skia 3x3 matrix + camera hackery. */ -void DisplayList::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) { - if (mLeft != 0 || mTop != 0) { - matrix.translate(mLeft, mTop); +void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) { + if (properties().mLeft != 0 || properties().mTop != 0) { + matrix.translate(properties().mLeft, properties().mTop); } - if (mStaticMatrix) { - mat4 stat(*mStaticMatrix); + if (properties().mStaticMatrix) { + mat4 stat(*properties().mStaticMatrix); matrix.multiply(stat); - } else if (mAnimationMatrix) { - mat4 anim(*mAnimationMatrix); + } else if (properties().mAnimationMatrix) { + mat4 anim(*properties().mAnimationMatrix); matrix.multiply(anim); } - if (mMatrixFlags != 0) { - updateMatrix(); - if (mMatrixFlags == TRANSLATION) { - matrix.translate(mTranslationX, mTranslationY, - true3dTransform ? mTranslationZ : 0.0f); + if (properties().mMatrixFlags != 0) { + properties().updateMatrix(); + if (properties().mMatrixFlags == TRANSLATION) { + matrix.translate(properties().mTranslationX, properties().mTranslationY, + true3dTransform ? properties().mTranslationZ : 0.0f); } else { if (!true3dTransform) { - matrix.multiply(*mTransformMatrix); + matrix.multiply(*properties().mTransformMatrix); } else { mat4 true3dMat; true3dMat.loadTranslate( - mPivotX + mTranslationX, - mPivotY + mTranslationY, - mTranslationZ); - true3dMat.rotate(mRotationX, 1, 0, 0); - true3dMat.rotate(mRotationY, 0, 1, 0); - true3dMat.rotate(mRotation, 0, 0, 1); - true3dMat.scale(mScaleX, mScaleY, 1); - true3dMat.translate(-mPivotX, -mPivotY); + properties().mPivotX + properties().mTranslationX, + properties().mPivotY + properties().mTranslationY, + properties().mTranslationZ); + true3dMat.rotate(properties().mRotationX, 1, 0, 0); + true3dMat.rotate(properties().mRotationY, 0, 1, 0); + true3dMat.rotate(properties().mRotation, 0, 0, 1); + true3dMat.scale(properties().mScaleX, properties().mScaleY, 1); + true3dMat.translate(-properties().mPivotX, -properties().mPivotY); matrix.multiply(true3dMat); } @@ -353,7 +250,7 @@ void DisplayList::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform * Each DisplayList that serves as a 3d root builds its list of composited children, * which are flagged to not draw in the standard draw loop. */ -void DisplayList::computeOrdering() { +void RenderNode::computeOrdering() { ATRACE_CALL(); mProjectedNodes.clear(); @@ -367,7 +264,7 @@ void DisplayList::computeOrdering() { } } -void DisplayList::computeOrderingImpl( +void RenderNode::computeOrderingImpl( DrawDisplayListOp* opState, Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface, const mat4* transformFromProjectionSurface) { @@ -379,7 +276,7 @@ void DisplayList::computeOrderingImpl( Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); - if (mProjectBackwards) { + if (properties().mProjectBackwards) { // composited projectee, flag for out of order draw, save matrix, and store in proj surface opState->mSkipInOrderDraw = true; opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); @@ -394,11 +291,11 @@ void DisplayList::computeOrderingImpl( bool haveAppliedPropertiesToProjection = false; for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { DrawDisplayListOp* childOp = mDisplayListData->children[i]; - DisplayList* child = childOp->mDisplayList; + RenderNode* child = childOp->mDisplayList; Vector<DrawDisplayListOp*>* projectionChildren = NULL; const mat4* projectionTransform = NULL; - if (isProjectionReceiver && !child->mProjectBackwards) { + if (isProjectionReceiver && !child->properties().mProjectBackwards) { // if receiving projections, collect projecting descendent // Note that if a direct descendent is projecting backwards, we pass it's @@ -434,7 +331,7 @@ private: const int mLevel; }; -void DisplayList::defer(DeferStateStruct& deferStruct, const int level) { +void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { DeferOperationHandler handler(deferStruct, level); iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level); } @@ -445,7 +342,7 @@ public: : mReplayStruct(replayStruct), mLevel(level) {} inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS - mReplayStruct.mRenderer.eventMark(operation->name()); + properties().mReplayStruct.mRenderer.eventMark(operation->name()); #endif operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); } @@ -456,7 +353,7 @@ private: const int mLevel; }; -void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) { +void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { ReplayOperationHandler handler(replayStruct, level); replayStruct.mRenderer.startMark(mName.string()); @@ -467,18 +364,18 @@ void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) { replayStruct.mDrawGlStatus); } -void DisplayList::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) { +void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) { if (mDisplayListData == NULL || mDisplayListData->children.size() == 0) return; for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { DrawDisplayListOp* childOp = mDisplayListData->children[i]; - DisplayList* child = childOp->mDisplayList; - float childZ = child->mTranslationZ; + RenderNode* child = childOp->mDisplayList; + float childZ = child->properties().mTranslationZ; if (childZ != 0.0f) { zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp)); childOp->mSkipInOrderDraw = true; - } else if (!child->mProjectBackwards) { + } else if (!child->properties().mProjectBackwards) { // regular, in order drawing DisplayList childOp->mSkipInOrderDraw = false; } @@ -491,7 +388,7 @@ void DisplayList::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTransla #define SHADOW_DELTA 0.1f template <class T> -void DisplayList::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes, +void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes, ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) { const int size = zTranslatedNodes.size(); if (size == 0 @@ -503,9 +400,9 @@ void DisplayList::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTrans int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); LinearAllocator& alloc = handler.allocator(); - ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight, + ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight, SkRegion::kIntersect_Op); // clip to 3d root bounds - handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds); + handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds); /** * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters @@ -529,13 +426,13 @@ void DisplayList::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTrans while (shadowIndex < endIndex || drawIndex < endIndex) { if (shadowIndex < endIndex) { DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value; - DisplayList* caster = casterOp->mDisplayList; + RenderNode* caster = casterOp->mDisplayList; const float casterZ = zTranslatedNodes[shadowIndex].key; // attempt to render the shadow if the caster about to be drawn is its caster, // OR if its caster's Z value is similar to the previous potential caster if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { - if (caster->mCastsShadow && caster->mAlpha > 0.0f) { + if (caster->properties().mCastsShadow && caster->properties().mAlpha > 0.0f) { mat4 shadowMatrixXY(casterOp->mTransformFromParent); caster->applyViewPropertyTransforms(shadowMatrixXY); @@ -545,8 +442,9 @@ void DisplayList::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTrans DisplayListOp* shadowOp = new (alloc) DrawShadowOp( shadowMatrixXY, shadowMatrixZ, - caster->mAlpha, &(caster->mOutline), caster->mWidth, caster->mHeight); - handler(shadowOp, PROPERTY_SAVECOUNT, mClipToBounds); + caster->properties().mAlpha, &(caster->properties().mOutline), + caster->properties().mWidth, caster->properties().mHeight); + handler(shadowOp, PROPERTY_SAVECOUNT, properties().mClipToBounds); } lastCasterZ = casterZ; // must do this even if current caster not casting a shadow @@ -560,26 +458,26 @@ void DisplayList::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTrans int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value; - DisplayList* child = childOp->mDisplayList; + RenderNode* child = childOp->mDisplayList; renderer.concatMatrix(childOp->mTransformFromParent); childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone - handler(childOp, renderer.getSaveCount() - 1, mClipToBounds); + handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds); childOp->mSkipInOrderDraw = true; renderer.restoreToCount(restoreTo); drawIndex++; } - handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds); + handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds); } template <class T> -void DisplayList::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) { +void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) { int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); LinearAllocator& alloc = handler.allocator(); - ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight, + ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight, SkRegion::kReplace_Op); // clip to projection surface root bounds - handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds); + handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds); for (size_t i = 0; i < mProjectedNodes.size(); i++) { DrawDisplayListOp* childOp = mProjectedNodes[i]; @@ -588,11 +486,11 @@ void DisplayList::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone - handler(childOp, renderer.getSaveCount() - 1, mClipToBounds); + handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds); childOp->mSkipInOrderDraw = true; renderer.restoreToCount(restoreTo); } - handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds); + handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds); } /** @@ -605,12 +503,12 @@ void DisplayList::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, * defer vs replay logic, per operation */ template <class T> -void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) { +void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) { if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging - ALOGW("Error: %s is drawing after destruction", getName()); + ALOGW("Error: %s is drawing after destruction", mName.string()); CRASH(); } - if (mDisplayListData->isEmpty() || mAlpha <= 0) { + if (mDisplayListData->isEmpty() || properties().mAlpha <= 0) { DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string()); return; } @@ -625,14 +523,14 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) LinearAllocator& alloc = handler.allocator(); int restoreTo = renderer.getSaveCount(); handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), - PROPERTY_SAVECOUNT, mClipToBounds); + PROPERTY_SAVECOUNT, properties().mClipToBounds); DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); setViewProperties<T>(renderer, handler, level + 1); - bool quickRejected = mClipToBounds && renderer.quickRejectConservative(0, 0, mWidth, mHeight); + bool quickRejected = properties().mClipToBounds && renderer.quickRejectConservative(0, 0, properties().mWidth, properties().mHeight); if (!quickRejected) { Vector<ZDrawDisplayListOpPair> zTranslatedNodes; buildZSortedChildList(zTranslatedNodes); @@ -651,7 +549,7 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) #endif logBuffer.writeCommand(level, op->name()); - handler(op, saveCountOffset, mClipToBounds); + handler(op, saveCountOffset, properties().mClipToBounds); if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) { iterateProjectedChildren(renderer, handler, level); @@ -664,7 +562,7 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); handler(new (alloc) RestoreToCountOp(restoreTo), - PROPERTY_SAVECOUNT, mClipToBounds); + PROPERTY_SAVECOUNT, properties().mClipToBounds); renderer.setOverrideLayerAlpha(1.0f); } diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h index 189b544a..b80c118 100644 --- a/libs/hwui/DisplayList.h +++ b/libs/hwui/DisplayList.h @@ -40,12 +40,7 @@ #include "Debug.h" #include "Matrix.h" #include "DeferredDisplayList.h" - -#define TRANSLATION 0x0001 -#define ROTATION 0x0002 -#define ROTATION_3D 0x0004 -#define SCALE 0x0008 -#define PIVOT 0x0010 +#include "RenderProperties.h" class SkBitmap; class SkPaint; @@ -160,17 +155,17 @@ private: * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay * attached. */ -class DisplayList { +class RenderNode { public: - ANDROID_API DisplayList(); - ANDROID_API ~DisplayList(); + ANDROID_API RenderNode(); + ANDROID_API ~RenderNode(); // See flags defined in DisplayList.java enum ReplayFlag { kReplayFlag_ClipChildren = 0x1 }; - ANDROID_API static void destroyDisplayListDeferred(DisplayList* displayList); + ANDROID_API static void destroyDisplayListDeferred(RenderNode* displayList); ANDROID_API static void outputLogBuffer(int fd); ANDROID_API void setData(DisplayListData* newData); @@ -196,355 +191,20 @@ public: } } - const char* getName() const { - return mName.string(); - } - - void setClipToBounds(bool clipToBounds) { - mClipToBounds = clipToBounds; - } - - void setIsolatedZVolume(bool shouldIsolate) { - mIsolatedZVolume = shouldIsolate; - } - - void setCastsShadow(bool castsShadow) { - mCastsShadow = castsShadow; - } - - void setUsesGlobalCamera(bool usesGlobalCamera) { - mUsesGlobalCamera = usesGlobalCamera; - } - - void setProjectBackwards(bool shouldProject) { - mProjectBackwards = shouldProject; - } - - void setProjectionReceiver(bool shouldRecieve) { - mProjectionReceiver = shouldRecieve; + RenderProperties& properties() { + return mProperties; } bool isProjectionReceiver() { - return mProjectionReceiver; - } - - void setOutline(const SkPath* outline) { - if (!outline) { - mOutline.reset(); - } else { - mOutline = *outline; - } - } - - void setClipToOutline(bool clipToOutline) { - mClipToOutline = clipToOutline; - } - - void setStaticMatrix(SkMatrix* matrix) { - delete mStaticMatrix; - mStaticMatrix = new SkMatrix(*matrix); - } - - // Can return NULL - SkMatrix* getStaticMatrix() { - return mStaticMatrix; - } - - void setAnimationMatrix(SkMatrix* matrix) { - delete mAnimationMatrix; - if (matrix) { - mAnimationMatrix = new SkMatrix(*matrix); - } else { - mAnimationMatrix = NULL; - } - } - - void setAlpha(float alpha) { - alpha = fminf(1.0f, fmaxf(0.0f, alpha)); - if (alpha != mAlpha) { - mAlpha = alpha; - } - } - - float getAlpha() const { - return mAlpha; - } - - void setHasOverlappingRendering(bool hasOverlappingRendering) { - mHasOverlappingRendering = hasOverlappingRendering; - } - - bool hasOverlappingRendering() const { - return mHasOverlappingRendering; - } - - void setTranslationX(float translationX) { - if (translationX != mTranslationX) { - mTranslationX = translationX; - onTranslationUpdate(); - } - } - - float getTranslationX() const { - return mTranslationX; - } - - void setTranslationY(float translationY) { - if (translationY != mTranslationY) { - mTranslationY = translationY; - onTranslationUpdate(); - } - } - - float getTranslationY() const { - return mTranslationY; - } - - void setTranslationZ(float translationZ) { - if (translationZ != mTranslationZ) { - mTranslationZ = translationZ; - onTranslationUpdate(); - } - } - - float getTranslationZ() const { - return mTranslationZ; - } - - void setRotation(float rotation) { - if (rotation != mRotation) { - mRotation = rotation; - mMatrixDirty = true; - if (mRotation == 0.0f) { - mMatrixFlags &= ~ROTATION; - } else { - mMatrixFlags |= ROTATION; - } - } - } - - float getRotation() const { - return mRotation; - } - - void setRotationX(float rotationX) { - if (rotationX != mRotationX) { - mRotationX = rotationX; - mMatrixDirty = true; - if (mRotationX == 0.0f && mRotationY == 0.0f) { - mMatrixFlags &= ~ROTATION_3D; - } else { - mMatrixFlags |= ROTATION_3D; - } - } - } - - float getRotationX() const { - return mRotationX; - } - - void setRotationY(float rotationY) { - if (rotationY != mRotationY) { - mRotationY = rotationY; - mMatrixDirty = true; - if (mRotationX == 0.0f && mRotationY == 0.0f) { - mMatrixFlags &= ~ROTATION_3D; - } else { - mMatrixFlags |= ROTATION_3D; - } - } - } - - float getRotationY() const { - return mRotationY; - } - - void setScaleX(float scaleX) { - if (scaleX != mScaleX) { - mScaleX = scaleX; - mMatrixDirty = true; - if (mScaleX == 1.0f && mScaleY == 1.0f) { - mMatrixFlags &= ~SCALE; - } else { - mMatrixFlags |= SCALE; - } - } - } - - float getScaleX() const { - return mScaleX; - } - - void setScaleY(float scaleY) { - if (scaleY != mScaleY) { - mScaleY = scaleY; - mMatrixDirty = true; - if (mScaleX == 1.0f && mScaleY == 1.0f) { - mMatrixFlags &= ~SCALE; - } else { - mMatrixFlags |= SCALE; - } - } - } - - float getScaleY() const { - return mScaleY; - } - - void setPivotX(float pivotX) { - mPivotX = pivotX; - mMatrixDirty = true; - if (mPivotX == 0.0f && mPivotY == 0.0f) { - mMatrixFlags &= ~PIVOT; - } else { - mMatrixFlags |= PIVOT; - } - mPivotExplicitlySet = true; - } - - ANDROID_API float getPivotX(); - - void setPivotY(float pivotY) { - mPivotY = pivotY; - mMatrixDirty = true; - if (mPivotX == 0.0f && mPivotY == 0.0f) { - mMatrixFlags &= ~PIVOT; - } else { - mMatrixFlags |= PIVOT; - } - mPivotExplicitlySet = true; - } - - ANDROID_API float getPivotY(); - - void setCameraDistance(float distance) { - if (distance != mCameraDistance) { - mCameraDistance = distance; - mMatrixDirty = true; - if (!mTransformCamera) { - mTransformCamera = new Sk3DView(); - mTransformMatrix3D = new SkMatrix(); - } - mTransformCamera->setCameraLocation(0, 0, distance); - } - } - - float getCameraDistance() const { - return mCameraDistance; - } - - void setLeft(int left) { - if (left != mLeft) { - mLeft = left; - mWidth = mRight - mLeft; - if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { - mMatrixDirty = true; - } - } - } - - float getLeft() const { - return mLeft; - } - - void setTop(int top) { - if (top != mTop) { - mTop = top; - mHeight = mBottom - mTop; - if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { - mMatrixDirty = true; - } - } - } - - float getTop() const { - return mTop; - } - - void setRight(int right) { - if (right != mRight) { - mRight = right; - mWidth = mRight - mLeft; - if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { - mMatrixDirty = true; - } - } - } - - float getRight() const { - return mRight; - } - - void setBottom(int bottom) { - if (bottom != mBottom) { - mBottom = bottom; - mHeight = mBottom - mTop; - if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { - mMatrixDirty = true; - } - } - } - - float getBottom() const { - return mBottom; - } - - void setLeftTop(int left, int top) { - if (left != mLeft || top != mTop) { - mLeft = left; - mTop = top; - mWidth = mRight - mLeft; - mHeight = mBottom - mTop; - if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { - mMatrixDirty = true; - } - } - } - - void setLeftTopRightBottom(int left, int top, int right, int bottom) { - if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) { - mLeft = left; - mTop = top; - mRight = right; - mBottom = bottom; - mWidth = mRight - mLeft; - mHeight = mBottom - mTop; - if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { - mMatrixDirty = true; - } - } - } - - void offsetLeftRight(float offset) { - if (offset != 0) { - mLeft += offset; - mRight += offset; - if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { - mMatrixDirty = true; - } - } - } - - void offsetTopBottom(float offset) { - if (offset != 0) { - mTop += offset; - mBottom += offset; - if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { - mMatrixDirty = true; - } - } - } - - void setCaching(bool caching) { - mCaching = caching; + return properties().isProjectionReceiver(); } int getWidth() { - return mWidth; + return properties().getWidth(); } int getHeight() { - return mHeight; + return properties().getHeight(); } private: @@ -562,15 +222,6 @@ private: kPositiveZChildren }; - void onTranslationUpdate() { - mMatrixDirty = true; - if (mTranslationX == 0.0f && mTranslationY == 0.0f && mTranslationZ == 0.0f) { - mMatrixFlags &= ~TRANSLATION; - } else { - mMatrixFlags |= TRANSLATION; - } - } - void outputViewProperties(const int level); void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false); @@ -594,8 +245,6 @@ private: template <class T> inline void iterate(OpenGLRenderer& renderer, T& handler, const int level); - void updateMatrix(); - class TextContainer { public: size_t length() const { @@ -610,48 +259,11 @@ private: const char* mText; }; - DisplayListData* mDisplayListData; - String8 mName; bool mDestroyed; // used for debugging crash, TODO: remove once invalid state crash fixed - // Rendering properties - bool mClipToBounds; - bool mIsolatedZVolume; - bool mProjectBackwards; - bool mProjectionReceiver; - SkPath mOutline; - bool mClipToOutline; - bool mCastsShadow; - bool mUsesGlobalCamera; // TODO: respect value when rendering - float mAlpha; - bool mHasOverlappingRendering; - float mTranslationX, mTranslationY, mTranslationZ; - float mRotation, mRotationX, mRotationY; - float mScaleX, mScaleY; - float mPivotX, mPivotY; - float mCameraDistance; - int mLeft, mTop, mRight, mBottom; - int mWidth, mHeight; - int mPrevWidth, mPrevHeight; - bool mPivotExplicitlySet; - bool mMatrixDirty; - bool mMatrixIsIdentity; - - /** - * Stores the total transformation of the DisplayList based upon its scalar - * translate/rotate/scale properties. - * - * In the common translation-only case, the matrix isn't allocated and the mTranslation - * properties are used directly. - */ - Matrix4* mTransformMatrix; - uint32_t mMatrixFlags; - Sk3DView* mTransformCamera; - SkMatrix* mTransformMatrix3D; - SkMatrix* mStaticMatrix; - SkMatrix* mAnimationMatrix; - bool mCaching; + RenderProperties mProperties; + DisplayListData* mDisplayListData; /** * Draw time state - these properties are only set and used during rendering diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h index 6ce8317..549b786 100644 --- a/libs/hwui/DisplayListOp.h +++ b/libs/hwui/DisplayListOp.h @@ -1488,9 +1488,9 @@ private: }; class DrawDisplayListOp : public DrawBoundedOp { - friend class DisplayList; // grant DisplayList access to info of child + friend class RenderNode; // grant DisplayList access to info of child public: - DrawDisplayListOp(DisplayList* displayList, int flags, const mat4& transformFromParent) + DrawDisplayListOp(RenderNode* displayList, int flags, const mat4& transformFromParent) : DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0), mDisplayList(displayList), mFlags(flags), mTransformFromParent(transformFromParent) {} @@ -1522,7 +1522,7 @@ public: virtual const char* name() { return "DrawDisplayList"; } private: - DisplayList* mDisplayList; + RenderNode* mDisplayList; const int mFlags; /////////////////////////// diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp index 3b1d567..e69e08e 100644 --- a/libs/hwui/DisplayListRenderer.cpp +++ b/libs/hwui/DisplayListRenderer.cpp @@ -179,7 +179,7 @@ bool DisplayListRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) { return StatefulBaseRenderer::clipRegion(region, op); } -status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList, +status_t DisplayListRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t flags) { // dirty is an out parameter and should not be recorded, // it matters only when replaying the display list diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h index 1fb72ce..65498a5 100644 --- a/libs/hwui/DisplayListRenderer.h +++ b/libs/hwui/DisplayListRenderer.h @@ -156,7 +156,7 @@ public: // Canvas draw operations - special // ---------------------------------------------------------------------------- virtual status_t drawLayer(Layer* layer, float x, float y); - virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, + virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags); // TODO: rename for consistency @@ -309,7 +309,7 @@ private: int mRestoreSaveCount; - friend class DisplayList; + friend class RenderNode; }; // class DisplayListRenderer diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp index 8992a13..52176d4 100644 --- a/libs/hwui/Layer.cpp +++ b/libs/hwui/Layer.cpp @@ -194,7 +194,7 @@ void Layer::defer() { deferredList = new DeferredDisplayList(dirtyRect); DeferStateStruct deferredState(*deferredList, *renderer, - DisplayList::kReplayFlag_ClipChildren); + RenderNode::kReplayFlag_ClipChildren); renderer->initViewport(width, height); renderer->setupFrameState(dirtyRect.left, dirtyRect.top, @@ -238,7 +238,7 @@ void Layer::render() { renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, !isBlend()); - renderer->drawDisplayList(displayList, dirtyRect, DisplayList::kReplayFlag_ClipChildren); + renderer->drawDisplayList(displayList, dirtyRect, RenderNode::kReplayFlag_ClipChildren); renderer->finish(); renderer = NULL; diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h index f6538f2..d8440ea 100644 --- a/libs/hwui/Layer.h +++ b/libs/hwui/Layer.h @@ -43,7 +43,7 @@ namespace uirenderer { // Forward declarations class Caches; class OpenGLRenderer; -class DisplayList; +class RenderNode; class DeferredDisplayList; class DeferStateStruct; @@ -84,7 +84,7 @@ public: regionRect.translate(layer.left, layer.top); } - void updateDeferred(OpenGLRenderer* renderer, DisplayList* displayList, + void updateDeferred(OpenGLRenderer* renderer, RenderNode* displayList, int left, int top, int right, int bottom) { this->renderer = renderer; this->displayList = displayList; @@ -294,7 +294,7 @@ public: */ bool deferredUpdateScheduled; OpenGLRenderer* renderer; - DisplayList* displayList; + RenderNode* displayList; Rect dirtyRect; bool debugDrawUpdate; bool hasDrawnSinceUpdate; diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 879b4c7..1475953 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1912,7 +1912,7 @@ void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) { // Drawing /////////////////////////////////////////////////////////////////////////////// -status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty, +status_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags) { status_t status; // All the usual checks and setup operations (quickReject, setupDraw, etc.) diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 76dd014..94abfa7 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -54,7 +54,7 @@ namespace android { namespace uirenderer { class DeferredDisplayState; -class DisplayList; +class RenderNode; class TextSetupFunctor; class VertexBuffer; class SkiaShader; @@ -165,7 +165,7 @@ public: int saveLayerDeferred(float left, float top, float right, float bottom, const SkPaint* paint, int flags); - virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags = 1); + virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1); virtual status_t drawLayer(Layer* layer, float x, float y); virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top, const SkPaint* paint); diff --git a/libs/hwui/RenderProperties.cpp b/libs/hwui/RenderProperties.cpp new file mode 100644 index 0000000..714fd1b --- /dev/null +++ b/libs/hwui/RenderProperties.cpp @@ -0,0 +1,126 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +#include "RenderProperties.h" + +#include <SkMatrix.h> + +#include "Matrix.h" + +namespace android { +namespace uirenderer { + +RenderProperties::RenderProperties() + : mClipToBounds(true) + , mProjectBackwards(false) + , mProjectionReceiver(false) + , mClipToOutline(false) + , mCastsShadow(false) + , mUsesGlobalCamera(false) // TODO: respect value when rendering + , mAlpha(1) + , mHasOverlappingRendering(true) + , mTranslationX(0), mTranslationY(0), mTranslationZ(0) + , mRotation(0), mRotationX(0), mRotationY(0) + , mScaleX(1), mScaleY(1) + , mPivotX(0), mPivotY(0) + , mCameraDistance(0) + , mLeft(0), mTop(0), mRight(0), mBottom(0) + , mWidth(0), mHeight(0) + , mPrevWidth(-1), mPrevHeight(-1) + , mPivotExplicitlySet(false) + , mMatrixDirty(false) + , mMatrixIsIdentity(true) + , mTransformMatrix(NULL) + , mMatrixFlags(0) + , mTransformCamera(NULL) + , mTransformMatrix3D(NULL) + , mStaticMatrix(NULL) + , mAnimationMatrix(NULL) + , mCaching(false) { + mOutline.rewind(); +} + +RenderProperties::~RenderProperties() { + delete mTransformMatrix; + delete mTransformCamera; + delete mTransformMatrix3D; + delete mStaticMatrix; + delete mAnimationMatrix; +} + +float RenderProperties::getPivotX() { + updateMatrix(); + return mPivotX; +} + +float RenderProperties::getPivotY() { + updateMatrix(); + return mPivotY; +} + +void RenderProperties::updateMatrix() { + if (mMatrixDirty) { + // NOTE: mTransformMatrix won't be up to date if a DisplayList goes from a complex transform + // to a pure translate. This is safe because the matrix isn't read in pure translate cases. + if (mMatrixFlags && mMatrixFlags != TRANSLATION) { + if (!mTransformMatrix) { + // only allocate a matrix if we have a complex transform + mTransformMatrix = new Matrix4(); + } + if (!mPivotExplicitlySet) { + if (mWidth != mPrevWidth || mHeight != mPrevHeight) { + mPrevWidth = mWidth; + mPrevHeight = mHeight; + mPivotX = mPrevWidth / 2.0f; + mPivotY = mPrevHeight / 2.0f; + } + } + + if ((mMatrixFlags & ROTATION_3D) == 0) { + mTransformMatrix->loadTranslate( + mPivotX + mTranslationX, + mPivotY + mTranslationY, + 0); + mTransformMatrix->rotate(mRotation, 0, 0, 1); + mTransformMatrix->scale(mScaleX, mScaleY, 1); + mTransformMatrix->translate(-mPivotX, -mPivotY); + } else { + if (!mTransformCamera) { + mTransformCamera = new Sk3DView(); + mTransformMatrix3D = new SkMatrix(); + } + SkMatrix transformMatrix; + transformMatrix.reset(); + mTransformCamera->save(); + transformMatrix.preScale(mScaleX, mScaleY, mPivotX, mPivotY); + mTransformCamera->rotateX(mRotationX); + mTransformCamera->rotateY(mRotationY); + mTransformCamera->rotateZ(-mRotation); + mTransformCamera->getMatrix(mTransformMatrix3D); + mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY); + mTransformMatrix3D->postTranslate(mPivotX + mTranslationX, + mPivotY + mTranslationY); + transformMatrix.postConcat(*mTransformMatrix3D); + mTransformCamera->restore(); + + mTransformMatrix->load(transformMatrix); + } + } + mMatrixDirty = false; + } +} + +} /* namespace uirenderer */ +} /* namespace android */ diff --git a/libs/hwui/RenderProperties.h b/libs/hwui/RenderProperties.h new file mode 100644 index 0000000..a5ce4a6 --- /dev/null +++ b/libs/hwui/RenderProperties.h @@ -0,0 +1,449 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +#ifndef RENDERNODEPROPERTIES_H_ +#define RENDERNODEPROPERTIES_H_ + +#include <stddef.h> +#include <cutils/compiler.h> +#include <androidfw/ResourceTypes.h> + +#include <SkCamera.h> +#include <SkMatrix.h> +#include <SkPath.h> + +#define TRANSLATION 0x0001 +#define ROTATION 0x0002 +#define ROTATION_3D 0x0004 +#define SCALE 0x0008 +#define PIVOT 0x0010 + +class SkBitmap; +class SkPaint; +class SkRegion; + +namespace android { +namespace uirenderer { + +class Matrix4; +class RenderNode; + +/* + * Data structure that holds the properties for a RenderNode + */ +class RenderProperties { +public: + RenderProperties(); + virtual ~RenderProperties(); + + void setClipToBounds(bool clipToBounds) { + mClipToBounds = clipToBounds; + } + + void setCastsShadow(bool castsShadow) { + mCastsShadow = castsShadow; + } + + void setUsesGlobalCamera(bool usesGlobalCamera) { + mUsesGlobalCamera = usesGlobalCamera; + } + + void setProjectBackwards(bool shouldProject) { + mProjectBackwards = shouldProject; + } + + void setProjectionReceiver(bool shouldRecieve) { + mProjectionReceiver = shouldRecieve; + } + + bool isProjectionReceiver() { + return mProjectionReceiver; + } + + void setOutline(const SkPath* outline) { + if (!outline) { + mOutline.reset(); + } else { + mOutline = *outline; + } + } + + void setClipToOutline(bool clipToOutline) { + mClipToOutline = clipToOutline; + } + + void setStaticMatrix(SkMatrix* matrix) { + delete mStaticMatrix; + mStaticMatrix = new SkMatrix(*matrix); + } + + // Can return NULL + SkMatrix* getStaticMatrix() { + return mStaticMatrix; + } + + void setAnimationMatrix(SkMatrix* matrix) { + delete mAnimationMatrix; + if (matrix) { + mAnimationMatrix = new SkMatrix(*matrix); + } else { + mAnimationMatrix = NULL; + } + } + + void setAlpha(float alpha) { + alpha = fminf(1.0f, fmaxf(0.0f, alpha)); + if (alpha != mAlpha) { + mAlpha = alpha; + } + } + + float getAlpha() const { + return mAlpha; + } + + void setHasOverlappingRendering(bool hasOverlappingRendering) { + mHasOverlappingRendering = hasOverlappingRendering; + } + + bool hasOverlappingRendering() const { + return mHasOverlappingRendering; + } + + void setTranslationX(float translationX) { + if (translationX != mTranslationX) { + mTranslationX = translationX; + onTranslationUpdate(); + } + } + + float getTranslationX() const { + return mTranslationX; + } + + void setTranslationY(float translationY) { + if (translationY != mTranslationY) { + mTranslationY = translationY; + onTranslationUpdate(); + } + } + + float getTranslationY() const { + return mTranslationY; + } + + void setTranslationZ(float translationZ) { + if (translationZ != mTranslationZ) { + mTranslationZ = translationZ; + onTranslationUpdate(); + } + } + + float getTranslationZ() const { + return mTranslationZ; + } + + void setRotation(float rotation) { + if (rotation != mRotation) { + mRotation = rotation; + mMatrixDirty = true; + if (mRotation == 0.0f) { + mMatrixFlags &= ~ROTATION; + } else { + mMatrixFlags |= ROTATION; + } + } + } + + float getRotation() const { + return mRotation; + } + + void setRotationX(float rotationX) { + if (rotationX != mRotationX) { + mRotationX = rotationX; + mMatrixDirty = true; + if (mRotationX == 0.0f && mRotationY == 0.0f) { + mMatrixFlags &= ~ROTATION_3D; + } else { + mMatrixFlags |= ROTATION_3D; + } + } + } + + float getRotationX() const { + return mRotationX; + } + + void setRotationY(float rotationY) { + if (rotationY != mRotationY) { + mRotationY = rotationY; + mMatrixDirty = true; + if (mRotationX == 0.0f && mRotationY == 0.0f) { + mMatrixFlags &= ~ROTATION_3D; + } else { + mMatrixFlags |= ROTATION_3D; + } + } + } + + float getRotationY() const { + return mRotationY; + } + + void setScaleX(float scaleX) { + if (scaleX != mScaleX) { + mScaleX = scaleX; + mMatrixDirty = true; + if (mScaleX == 1.0f && mScaleY == 1.0f) { + mMatrixFlags &= ~SCALE; + } else { + mMatrixFlags |= SCALE; + } + } + } + + float getScaleX() const { + return mScaleX; + } + + void setScaleY(float scaleY) { + if (scaleY != mScaleY) { + mScaleY = scaleY; + mMatrixDirty = true; + if (mScaleX == 1.0f && mScaleY == 1.0f) { + mMatrixFlags &= ~SCALE; + } else { + mMatrixFlags |= SCALE; + } + } + } + + float getScaleY() const { + return mScaleY; + } + + void setPivotX(float pivotX) { + mPivotX = pivotX; + mMatrixDirty = true; + if (mPivotX == 0.0f && mPivotY == 0.0f) { + mMatrixFlags &= ~PIVOT; + } else { + mMatrixFlags |= PIVOT; + } + mPivotExplicitlySet = true; + } + + ANDROID_API float getPivotX(); + + void setPivotY(float pivotY) { + mPivotY = pivotY; + mMatrixDirty = true; + if (mPivotX == 0.0f && mPivotY == 0.0f) { + mMatrixFlags &= ~PIVOT; + } else { + mMatrixFlags |= PIVOT; + } + mPivotExplicitlySet = true; + } + + ANDROID_API float getPivotY(); + + void setCameraDistance(float distance) { + if (distance != mCameraDistance) { + mCameraDistance = distance; + mMatrixDirty = true; + if (!mTransformCamera) { + mTransformCamera = new Sk3DView(); + mTransformMatrix3D = new SkMatrix(); + } + mTransformCamera->setCameraLocation(0, 0, distance); + } + } + + float getCameraDistance() const { + return mCameraDistance; + } + + void setLeft(int left) { + if (left != mLeft) { + mLeft = left; + mWidth = mRight - mLeft; + if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { + mMatrixDirty = true; + } + } + } + + float getLeft() const { + return mLeft; + } + + void setTop(int top) { + if (top != mTop) { + mTop = top; + mHeight = mBottom - mTop; + if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { + mMatrixDirty = true; + } + } + } + + float getTop() const { + return mTop; + } + + void setRight(int right) { + if (right != mRight) { + mRight = right; + mWidth = mRight - mLeft; + if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { + mMatrixDirty = true; + } + } + } + + float getRight() const { + return mRight; + } + + void setBottom(int bottom) { + if (bottom != mBottom) { + mBottom = bottom; + mHeight = mBottom - mTop; + if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { + mMatrixDirty = true; + } + } + } + + float getBottom() const { + return mBottom; + } + + void setLeftTop(int left, int top) { + if (left != mLeft || top != mTop) { + mLeft = left; + mTop = top; + mWidth = mRight - mLeft; + mHeight = mBottom - mTop; + if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { + mMatrixDirty = true; + } + } + } + + void setLeftTopRightBottom(int left, int top, int right, int bottom) { + if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) { + mLeft = left; + mTop = top; + mRight = right; + mBottom = bottom; + mWidth = mRight - mLeft; + mHeight = mBottom - mTop; + if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { + mMatrixDirty = true; + } + } + } + + void offsetLeftRight(float offset) { + if (offset != 0) { + mLeft += offset; + mRight += offset; + if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { + mMatrixDirty = true; + } + } + } + + void offsetTopBottom(float offset) { + if (offset != 0) { + mTop += offset; + mBottom += offset; + if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { + mMatrixDirty = true; + } + } + } + + void setCaching(bool caching) { + mCaching = caching; + } + + int getWidth() { + return mWidth; + } + + int getHeight() { + return mHeight; + } + +private: + void onTranslationUpdate() { + mMatrixDirty = true; + if (mTranslationX == 0.0f && mTranslationY == 0.0f && mTranslationZ == 0.0f) { + mMatrixFlags &= ~TRANSLATION; + } else { + mMatrixFlags |= TRANSLATION; + } + } + + void updateMatrix(); + + // Rendering properties + bool mClipToBounds; + bool mProjectBackwards; + bool mProjectionReceiver; + SkPath mOutline; + bool mClipToOutline; + bool mCastsShadow; + bool mUsesGlobalCamera; // TODO: respect value when rendering + float mAlpha; + bool mHasOverlappingRendering; + float mTranslationX, mTranslationY, mTranslationZ; + float mRotation, mRotationX, mRotationY; + float mScaleX, mScaleY; + float mPivotX, mPivotY; + float mCameraDistance; + int mLeft, mTop, mRight, mBottom; + int mWidth, mHeight; + int mPrevWidth, mPrevHeight; + bool mPivotExplicitlySet; + bool mMatrixDirty; + bool mMatrixIsIdentity; + + /** + * Stores the total transformation of the DisplayList based upon its scalar + * translate/rotate/scale properties. + * + * In the common translation-only case, the matrix isn't allocated and the mTranslation + * properties are used directly. + */ + Matrix4* mTransformMatrix; + uint32_t mMatrixFlags; + Sk3DView* mTransformCamera; + SkMatrix* mTransformMatrix3D; + SkMatrix* mStaticMatrix; + SkMatrix* mAnimationMatrix; + bool mCaching; + + friend class RenderNode; +}; + +} /* namespace uirenderer */ +} /* namespace android */ + +#endif /* RENDERNODEPROPERTIES_H_ */ diff --git a/libs/hwui/Renderer.h b/libs/hwui/Renderer.h index 4754bad..efcea5f 100644 --- a/libs/hwui/Renderer.h +++ b/libs/hwui/Renderer.h @@ -31,7 +31,7 @@ struct Res_png_9patch; namespace uirenderer { -class DisplayList; +class RenderNode; class Layer; class Matrix4; class SkiaColorFilter; @@ -232,7 +232,7 @@ public: // Canvas draw operations - special // ---------------------------------------------------------------------------- virtual status_t drawLayer(Layer* layer, float x, float y) = 0; - virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, + virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags) = 0; // TODO: rename for consistency diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp index ce66d8f..5ed9f1d 100644 --- a/libs/hwui/renderthread/CanvasContext.cpp +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -373,7 +373,7 @@ void CanvasContext::setup(int width, int height) { mCanvas->setViewport(width, height); } -void CanvasContext::setDisplayListData(DisplayList* displayList, DisplayListData* newData) { +void CanvasContext::setDisplayListData(RenderNode* displayList, DisplayListData* newData) { displayList->setData(newData); } @@ -388,7 +388,7 @@ void CanvasContext::processLayerUpdates(const Vector<DeferredLayerUpdater*>* lay } } -void CanvasContext::drawDisplayList(DisplayList* displayList, Rect* dirty) { +void CanvasContext::drawDisplayList(RenderNode* displayList, Rect* dirty) { LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE, "drawDisplayList called on a context with no canvas or surface!"); diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h index 649ffb6..e3fdf97 100644 --- a/libs/hwui/renderthread/CanvasContext.h +++ b/libs/hwui/renderthread/CanvasContext.h @@ -31,7 +31,7 @@ namespace android { namespace uirenderer { class DeferredLayerUpdater; -class DisplayList; +class RenderNode; class DisplayListData; class OpenGLRenderer; class Rect; @@ -63,9 +63,9 @@ public: bool initialize(EGLNativeWindowType window); void updateSurface(EGLNativeWindowType window); void setup(int width, int height); - void setDisplayListData(DisplayList* displayList, DisplayListData* newData); + void setDisplayListData(RenderNode* displayList, DisplayListData* newData); void processLayerUpdates(const Vector<DeferredLayerUpdater*>* layerUpdaters); - void drawDisplayList(DisplayList* displayList, Rect* dirty); + void drawDisplayList(RenderNode* displayList, Rect* dirty); void destroyCanvas(); bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp index 200c21f..93360fc 100644 --- a/libs/hwui/renderthread/RenderProxy.cpp +++ b/libs/hwui/renderthread/RenderProxy.cpp @@ -117,13 +117,13 @@ void RenderProxy::setup(int width, int height) { post(task); } -CREATE_BRIDGE3(setDisplayListData, CanvasContext* context, DisplayList* displayList, +CREATE_BRIDGE3(setDisplayListData, CanvasContext* context, RenderNode* displayList, DisplayListData* newData) { args->context->setDisplayListData(args->displayList, args->newData); return NULL; } -void RenderProxy::setDisplayListData(DisplayList* displayList, DisplayListData* newData) { +void RenderProxy::setDisplayListData(RenderNode* displayList, DisplayListData* newData) { SETUP_TASK(setDisplayListData); args->context = mContext; args->displayList = displayList; @@ -131,7 +131,7 @@ void RenderProxy::setDisplayListData(DisplayList* displayList, DisplayListData* post(task); } -CREATE_BRIDGE4(drawDisplayList, CanvasContext* context, DisplayList* displayList, +CREATE_BRIDGE4(drawDisplayList, CanvasContext* context, RenderNode* displayList, Rect dirty, const Vector<DeferredLayerUpdater*>* layerUpdates) { Rect* dirty = &args->dirty; if (dirty->bottom == -1 && dirty->left == -1 && @@ -143,7 +143,7 @@ CREATE_BRIDGE4(drawDisplayList, CanvasContext* context, DisplayList* displayList return NULL; } -void RenderProxy::drawDisplayList(DisplayList* displayList, +void RenderProxy::drawDisplayList(RenderNode* displayList, int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom) { SETUP_TASK(drawDisplayList); args->context = mContext; diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h index 83a8a8f..73e9805 100644 --- a/libs/hwui/renderthread/RenderProxy.h +++ b/libs/hwui/renderthread/RenderProxy.h @@ -32,7 +32,7 @@ namespace android { namespace uirenderer { class DeferredLayerUpdater; -class DisplayList; +class RenderNode; class DisplayListData; class Layer; class Rect; @@ -60,8 +60,8 @@ public: ANDROID_API bool initialize(EGLNativeWindowType window); ANDROID_API void updateSurface(EGLNativeWindowType window); ANDROID_API void setup(int width, int height); - ANDROID_API void setDisplayListData(DisplayList* displayList, DisplayListData* newData); - ANDROID_API void drawDisplayList(DisplayList* displayList, + ANDROID_API void setDisplayListData(RenderNode* displayList, DisplayListData* newData); + ANDROID_API void drawDisplayList(RenderNode* displayList, int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom); ANDROID_API void destroyCanvas(); |
