diff options
Diffstat (limited to 'libs')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 87 | ||||
-rw-r--r-- | libs/hwui/PathRenderer.cpp | 307 | ||||
-rw-r--r-- | libs/hwui/PathRenderer.h | 6 | ||||
-rw-r--r-- | libs/hwui/Texture.h | 10 | ||||
-rw-r--r-- | libs/hwui/TextureCache.cpp | 25 | ||||
-rw-r--r-- | libs/hwui/TextureCache.h | 1 |
6 files changed, 355 insertions, 81 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index cc536f2..406d5e9 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -49,7 +49,7 @@ namespace uirenderer { #define ALPHA_THRESHOLD 0 -#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST) +#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST) /////////////////////////////////////////////////////////////////////////////// // Globals @@ -1730,35 +1730,22 @@ status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint) { - // TODO: Do a quickReject if (!vertices || mSnapshot->isIgnored()) { return DrawGlInfo::kStatusDone; } - mCaches.activeTexture(0); - Texture* texture = mCaches.textureCache.get(bitmap); - if (!texture) return DrawGlInfo::kStatusDone; - const AutoTexture autoCleanup(texture); - - texture->setWrap(GL_CLAMP_TO_EDGE, true); - texture->setFilter(FILTER(paint), true); - - int alpha; - SkXfermode::Mode mode; - getAlphaAndMode(paint, &alpha, &mode); - - const uint32_t count = meshWidth * meshHeight * 6; - + // TODO: We should compute the bounding box when recording the display list float left = FLT_MAX; float top = FLT_MAX; float right = FLT_MIN; float bottom = FLT_MIN; - const bool hasActiveLayer = hasLayer(); + const uint32_t count = meshWidth * meshHeight * 6; // TODO: Support the colors array TextureVertex mesh[count]; TextureVertex* vertex = mesh; + for (int32_t y = 0; y < meshHeight; y++) { for (int32_t x = 0; x < meshWidth; x++) { uint32_t i = (y * (meshWidth + 1) + x) * 2; @@ -1785,17 +1772,31 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1); TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2); - if (hasActiveLayer) { - // TODO: This could be optimized to avoid unnecessary ops - left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx]))); - top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy]))); - right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx]))); - bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy]))); - } + // TODO: This could be optimized to avoid unnecessary ops + left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx]))); + top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy]))); + right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx]))); + bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy]))); } } - if (hasActiveLayer) { + if (quickReject(left, top, right, bottom)) { + return DrawGlInfo::kStatusDone; + } + + mCaches.activeTexture(0); + Texture* texture = mCaches.textureCache.get(bitmap); + if (!texture) return DrawGlInfo::kStatusDone; + const AutoTexture autoCleanup(texture); + + texture->setWrap(GL_CLAMP_TO_EDGE, true); + texture->setFilter(FILTER(paint), true); + + int alpha; + SkXfermode::Mode mode; + getAlphaAndMode(paint, &alpha, &mode); + + if (hasLayer()) { dirtyLayer(left, top, right, bottom, *mSnapshot->transform); } @@ -2427,17 +2428,39 @@ status_t OpenGLRenderer::drawOval(float left, float top, float right, float bott } status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom, - float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { - if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone; + float startAngle, float sweepAngle, bool useCenter, SkPaint* p) { + if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) { + return DrawGlInfo::kStatusDone; + } if (fabs(sweepAngle) >= 360.0f) { - return drawOval(left, top, right, bottom, paint); + return drawOval(left, top, right, bottom, p); } - mCaches.activeTexture(0); - const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top, - startAngle, sweepAngle, useCenter, paint); - return drawShape(left, top, texture, paint); + // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) + if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap) { + mCaches.activeTexture(0); + const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top, + startAngle, sweepAngle, useCenter, p); + return drawShape(left, top, texture, p); + } + + SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); + if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { + rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); + } + + SkPath path; + if (useCenter) { + path.moveTo(rect.centerX(), rect.centerY()); + } + path.arcTo(rect, startAngle, sweepAngle, !useCenter); + if (useCenter) { + path.close(); + } + drawConvexPath(path, p); + + return DrawGlInfo::kStatusDrew; } // See SkPaintDefaults.h diff --git a/libs/hwui/PathRenderer.cpp b/libs/hwui/PathRenderer.cpp index 5b55c2b..dd13d79 100644 --- a/libs/hwui/PathRenderer.cpp +++ b/libs/hwui/PathRenderer.cpp @@ -80,11 +80,24 @@ inline void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) { * * Note that we can't add and normalize the two vectors, that would result in a rectangle having an * offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1) + * + * NOTE: assumes angles between normals 90 degrees or less */ inline vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) { return (normalA + normalB) / (1 + fabs(normalA.dot(normalB))); } +inline void scaleOffsetForStrokeWidth(vec2& offset, float halfStrokeWidth, + float inverseScaleX, float inverseScaleY) { + if (halfStrokeWidth == 0.0f) { + // hairline - compensate for scale + offset.x *= 0.5f * inverseScaleX; + offset.y *= 0.5f * inverseScaleY; + } else { + offset *= halfStrokeWidth; + } +} + void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size()); @@ -119,13 +132,7 @@ void getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfS nextNormal.normalize(); vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); - if (halfStrokeWidth == 0.0f) { - // hairline - compensate for scale - totalOffset.x *= 0.5f * inverseScaleX; - totalOffset.y *= 0.5f * inverseScaleY; - } else { - totalOffset *= halfStrokeWidth; - } + scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); Vertex::set(&buffer[currentIndex++], current->position[0] + totalOffset.x, @@ -145,6 +152,55 @@ void getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfS copyVertex(&buffer[currentIndex++], &buffer[1]); } +void getStrokeVerticesFromUnclosedVertices(const Vector<Vertex>& vertices, float halfStrokeWidth, + VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { + Vertex* buffer = vertexBuffer.alloc<Vertex>(vertices.size() * 2); + + int currentIndex = 0; + const Vertex* current = &(vertices[0]); + vec2 lastNormal; + for (unsigned int i = 0; i < vertices.size() - 1; i++) { + const Vertex* next = &(vertices[i + 1]); + vec2 nextNormal(next->position[1] - current->position[1], + current->position[0] - next->position[0]); + nextNormal.normalize(); + + vec2 totalOffset; + if (i == 0) { + totalOffset = nextNormal; + } else { + totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); + } + scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); + + Vertex::set(&buffer[currentIndex++], + current->position[0] + totalOffset.x, + current->position[1] + totalOffset.y); + + Vertex::set(&buffer[currentIndex++], + current->position[0] - totalOffset.x, + current->position[1] - totalOffset.y); + + current = next; + lastNormal = nextNormal; + } + + vec2 totalOffset = lastNormal; + scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); + + Vertex::set(&buffer[currentIndex++], + current->position[0] + totalOffset.x, + current->position[1] + totalOffset.y); + Vertex::set(&buffer[currentIndex++], + current->position[0] - totalOffset.x, + current->position[1] - totalOffset.y); +#if VERTEX_DEBUG + for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { + ALOGD("point at %f %f", buffer[i].position[0], buffer[i].position[1]); + } +#endif +} + void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2); @@ -202,11 +258,167 @@ void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffe #if VERTEX_DEBUG for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { - ALOGD("point at %f %f", buffer[i].position[0], buffer[i].position[1]); + ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); } #endif } + +void getStrokeVerticesFromUnclosedVerticesAA(const Vector<Vertex>& vertices, float halfStrokeWidth, + VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { + AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * vertices.size() + 2); + + // avoid lines smaller than hairline since they break triangle based sampling. instead reducing + // alpha value (TODO: support different X/Y scale) + float maxAlpha = 1.0f; + if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY && + halfStrokeWidth * inverseScaleX < 0.5f) { + maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX; + halfStrokeWidth = 0.0f; + } + + // there is no outer/inner here, using them for consistency with below approach + int offset = 2 * (vertices.size() - 2); + int currentAAOuterIndex = 2; + int currentAAInnerIndex = 2 * offset + 5; // reversed + int currentStrokeIndex = currentAAInnerIndex + 7; + + const Vertex* last = &(vertices[0]); + const Vertex* current = &(vertices[1]); + vec2 lastNormal(current->position[1] - last->position[1], + last->position[0] - current->position[0]); + lastNormal.normalize(); + + { + // start cap + vec2 totalOffset = lastNormal; + vec2 AAOffset = totalOffset; + AAOffset.x *= 0.5f * inverseScaleX; + AAOffset.y *= 0.5f * inverseScaleY; + + vec2 innerOffset = totalOffset; + scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); + vec2 outerOffset = innerOffset + AAOffset; + innerOffset -= AAOffset; + + // TODO: support square cap by changing this offset to incorporate halfStrokeWidth + vec2 capAAOffset(AAOffset.y, -AAOffset.x); + AlphaVertex::set(&buffer[0], + last->position[0] + outerOffset.x + capAAOffset.x, + last->position[1] + outerOffset.y + capAAOffset.y, + 0.0f); + AlphaVertex::set(&buffer[1], + last->position[0] + innerOffset.x - capAAOffset.x, + last->position[1] + innerOffset.y - capAAOffset.y, + maxAlpha); + + AlphaVertex::set(&buffer[2 * offset + 6], + last->position[0] - outerOffset.x + capAAOffset.x, + last->position[1] - outerOffset.y + capAAOffset.y, + 0.0f); + AlphaVertex::set(&buffer[2 * offset + 7], + last->position[0] - innerOffset.x - capAAOffset.x, + last->position[1] - innerOffset.y - capAAOffset.y, + maxAlpha); + copyAlphaVertex(&buffer[2 * offset + 8], &buffer[0]); + copyAlphaVertex(&buffer[2 * offset + 9], &buffer[1]); + copyAlphaVertex(&buffer[2 * offset + 10], &buffer[1]); // degenerate tris (the only two!) + copyAlphaVertex(&buffer[2 * offset + 11], &buffer[2 * offset + 7]); + } + + for (unsigned int i = 1; i < vertices.size() - 1; i++) { + const Vertex* next = &(vertices[i + 1]); + vec2 nextNormal(next->position[1] - current->position[1], + current->position[0] - next->position[0]); + nextNormal.normalize(); + + vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); + vec2 AAOffset = totalOffset; + AAOffset.x *= 0.5f * inverseScaleX; + AAOffset.y *= 0.5f * inverseScaleY; + + vec2 innerOffset = totalOffset; + scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); + vec2 outerOffset = innerOffset + AAOffset; + innerOffset -= AAOffset; + + AlphaVertex::set(&buffer[currentAAOuterIndex++], + current->position[0] + outerOffset.x, + current->position[1] + outerOffset.y, + 0.0f); + AlphaVertex::set(&buffer[currentAAOuterIndex++], + current->position[0] + innerOffset.x, + current->position[1] + innerOffset.y, + maxAlpha); + + AlphaVertex::set(&buffer[currentStrokeIndex++], + current->position[0] + innerOffset.x, + current->position[1] + innerOffset.y, + maxAlpha); + AlphaVertex::set(&buffer[currentStrokeIndex++], + current->position[0] - innerOffset.x, + current->position[1] - innerOffset.y, + maxAlpha); + + AlphaVertex::set(&buffer[currentAAInnerIndex--], + current->position[0] - innerOffset.x, + current->position[1] - innerOffset.y, + maxAlpha); + AlphaVertex::set(&buffer[currentAAInnerIndex--], + current->position[0] - outerOffset.x, + current->position[1] - outerOffset.y, + 0.0f); + + last = current; + current = next; + lastNormal = nextNormal; + } + + { + // end cap + vec2 totalOffset = lastNormal; + vec2 AAOffset = totalOffset; + AAOffset.x *= 0.5f * inverseScaleX; + AAOffset.y *= 0.5f * inverseScaleY; + + vec2 innerOffset = totalOffset; + scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); + vec2 outerOffset = innerOffset + AAOffset; + innerOffset -= AAOffset; + + // TODO: support square cap by changing this offset to incorporate halfStrokeWidth + vec2 capAAOffset(-AAOffset.y, AAOffset.x); + + AlphaVertex::set(&buffer[offset + 2], + current->position[0] + outerOffset.x + capAAOffset.x, + current->position[1] + outerOffset.y + capAAOffset.y, + 0.0f); + AlphaVertex::set(&buffer[offset + 3], + current->position[0] + innerOffset.x - capAAOffset.x, + current->position[1] + innerOffset.y - capAAOffset.y, + maxAlpha); + + AlphaVertex::set(&buffer[offset + 4], + current->position[0] - outerOffset.x + capAAOffset.x, + current->position[1] - outerOffset.y + capAAOffset.y, + 0.0f); + AlphaVertex::set(&buffer[offset + 5], + current->position[0] - innerOffset.x - capAAOffset.x, + current->position[1] - innerOffset.y - capAAOffset.y, + maxAlpha); + + copyAlphaVertex(&buffer[vertexBuffer.getSize() - 2], &buffer[offset + 3]); + copyAlphaVertex(&buffer[vertexBuffer.getSize() - 1], &buffer[offset + 5]); + } + +#if VERTEX_DEBUG + for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { + ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); + } +#endif +} + + void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float halfStrokeWidth, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * perimeter.size() + 8); @@ -215,7 +427,7 @@ void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float hal // alpha value (TODO: support different X/Y scale) float maxAlpha = 1.0f; if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY && - halfStrokeWidth * inverseScaleX < 1.0f) { + halfStrokeWidth * inverseScaleX < 0.5f) { maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX; halfStrokeWidth = 0.0f; } @@ -242,13 +454,7 @@ void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float hal AAOffset.y *= 0.5f * inverseScaleY; vec2 innerOffset = totalOffset; - if (halfStrokeWidth == 0.0f) { - // hairline! - compensate for scale - innerOffset.x *= 0.5f * inverseScaleX; - innerOffset.y *= 0.5f * inverseScaleY; - } else { - innerOffset *= halfStrokeWidth; - } + scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); vec2 outerOffset = innerOffset + AAOffset; innerOffset -= AAOffset; @@ -296,6 +502,12 @@ void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float hal copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset]); copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset + 1]); // don't need to create last degenerate tri + +#if VERTEX_DEBUG + for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { + ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); + } +#endif } void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, @@ -320,7 +532,10 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, threshInvScaleY *= bounds.height() / (bounds.height() + paint->getStrokeWidth()); } } - convexPathPerimeterVertices(path, threshInvScaleX * threshInvScaleX, + + // force close if we're filling the path, since fill path expects closed perimeter. + bool forceClose = style != SkPaint::kStroke_Style; + bool wasClosed = convexPathPerimeterVertices(path, forceClose, threshInvScaleX * threshInvScaleX, threshInvScaleY * threshInvScaleY, tempVertices); if (!tempVertices.size()) { @@ -337,11 +552,22 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, if (style == SkPaint::kStroke_Style) { float halfStrokeWidth = paint->getStrokeWidth() * 0.5f; if (!isAA) { - getStrokeVerticesFromPerimeter(tempVertices, halfStrokeWidth, vertexBuffer, - inverseScaleX, inverseScaleY); + if (wasClosed) { + getStrokeVerticesFromPerimeter(tempVertices, halfStrokeWidth, vertexBuffer, + inverseScaleX, inverseScaleY); + } else { + getStrokeVerticesFromUnclosedVertices(tempVertices, halfStrokeWidth, vertexBuffer, + inverseScaleX, inverseScaleY); + } + } else { - getStrokeVerticesFromPerimeterAA(tempVertices, halfStrokeWidth, vertexBuffer, - inverseScaleX, inverseScaleY); + if (wasClosed) { + getStrokeVerticesFromPerimeterAA(tempVertices, halfStrokeWidth, vertexBuffer, + inverseScaleX, inverseScaleY); + } else { + getStrokeVerticesFromUnclosedVerticesAA(tempVertices, halfStrokeWidth, vertexBuffer, + inverseScaleX, inverseScaleY); + } } } else { // For kStrokeAndFill style, the path should be adjusted externally, as it will be treated as a fill here. @@ -354,19 +580,27 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, } -void PathRenderer::convexPathPerimeterVertices(const SkPath& path, +void pushToVector(Vector<Vertex>& vertices, float x, float y) { + // TODO: make this not yuck + vertices.push(); + Vertex* newVertex = &(vertices.editArray()[vertices.size() - 1]); + Vertex::set(newVertex, x, y); +} + +bool PathRenderer::convexPathPerimeterVertices(const SkPath& path, bool forceClose, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) { ATRACE_CALL(); - SkPath::Iter iter(path, true); - SkPoint pos; + // TODO: to support joins other than sharp miter, join vertices should be labelled in the + // perimeter, or resolved into more vertices. Reconsider forceClose-ing in that case. + SkPath::Iter iter(path, forceClose); SkPoint pts[4]; SkPath::Verb v; Vertex* newVertex = 0; while (SkPath::kDone_Verb != (v = iter.next(pts))) { switch (v) { case SkPath::kMove_Verb: - pos = pts[0]; + pushToVector(outputVertices, pts[0].x(), pts[0].y()); ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y()); break; case SkPath::kClose_Verb: @@ -377,10 +611,7 @@ void PathRenderer::convexPathPerimeterVertices(const SkPath& path, pts[0].x(), pts[0].y(), pts[1].x(), pts[1].y()); - // TODO: make this not yuck - outputVertices.push(); - newVertex = &(outputVertices.editArray()[outputVertices.size() - 1]); - Vertex::set(newVertex, pts[1].x(), pts[1].y()); + pushToVector(outputVertices, pts[1].x(), pts[1].y()); break; case SkPath::kQuad_Verb: ALOGV("kQuad_Verb"); @@ -403,6 +634,14 @@ void PathRenderer::convexPathPerimeterVertices(const SkPath& path, break; } } + + int size = outputVertices.size(); + if (size >= 2 && outputVertices[0].position[0] == outputVertices[size - 1].position[0] && + outputVertices[0].position[1] == outputVertices[size - 1].position[1]) { + outputVertices.pop(); + return true; + } + return false; } void PathRenderer::recursiveCubicBezierVertices( @@ -419,10 +658,7 @@ void PathRenderer::recursiveCubicBezierVertices( if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { // below thresh, draw line by adding endpoint - // TODO: make this not yuck - outputVertices.push(); - Vertex* newVertex = &(outputVertices.editArray()[outputVertices.size() - 1]); - Vertex::set(newVertex, p2x, p2y); + pushToVector(outputVertices, p2x, p2y); } else { float p1c1x = (p1x + c1x) * 0.5f; float p1c1y = (p1y + c1y) * 0.5f; @@ -463,10 +699,7 @@ void PathRenderer::recursiveQuadraticBezierVertices( if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { // below thresh, draw line by adding endpoint - // TODO: make this not yuck - outputVertices.push(); - Vertex* newVertex = &(outputVertices.editArray()[outputVertices.size() - 1]); - Vertex::set(newVertex, bx, by); + pushToVector(outputVertices, bx, by); } else { float acx = (ax + cx) * 0.5f; float bcx = (bx + cx) * 0.5f; diff --git a/libs/hwui/PathRenderer.h b/libs/hwui/PathRenderer.h index 28a5b90..e9f347b 100644 --- a/libs/hwui/PathRenderer.h +++ b/libs/hwui/PathRenderer.h @@ -71,10 +71,8 @@ public: const mat4 *transform, VertexBuffer& vertexBuffer); private: - static void convexPathPerimeterVertices( - const SkPath &path, - float sqrInvScaleX, float sqrInvScaleY, - Vector<Vertex> &outputVertices); + static bool convexPathPerimeterVertices(const SkPath &path, bool forceClose, + float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex> &outputVertices); /* endpoints a & b, diff --git a/libs/hwui/Texture.h b/libs/hwui/Texture.h index 03e2172..8d88bdc 100644 --- a/libs/hwui/Texture.h +++ b/libs/hwui/Texture.h @@ -36,6 +36,8 @@ struct Texture { minFilter = GL_NEAREST; magFilter = GL_NEAREST; + mipMap = false; + firstFilter = true; firstWrap = true; @@ -83,6 +85,8 @@ struct Texture { glBindTexture(renderTarget, id); } + if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR; + glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min); glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag); } @@ -116,7 +120,12 @@ struct Texture { * Optional, size of the original bitmap. */ uint32_t bitmapSize; + /** + * Indicates whether this texture will use trilinear filtering. + */ + bool mipMap; +private: /** * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE. */ @@ -129,7 +138,6 @@ struct Texture { GLenum minFilter; GLenum magFilter; -private: bool firstFilter; bool firstWrap; }; // struct Texture diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp index 9fb61e4..7fb86ee 100644 --- a/libs/hwui/TextureCache.cpp +++ b/libs/hwui/TextureCache.cpp @@ -22,6 +22,7 @@ #include <utils/threads.h> +#include "Caches.h" #include "TextureCache.h" #include "Properties.h" @@ -73,6 +74,8 @@ void TextureCache::init() { INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize); mDebugEnabled = readDebugLevel() & kDebugCaches; + + mHasNPot = false; //Caches::getInstance().extensions.hasNPot(); } /////////////////////////////////////////////////////////////////////////////// @@ -216,8 +219,11 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege return; } + // If the texture had mipmap enabled but not anymore, + // force a glTexImage2D to discard the mipmap levels const bool resize = !regenerate || bitmap->width() != int(texture->width) || - bitmap->height() != int(texture->height); + bitmap->height() != int(texture->height) || + (regenerate && mHasNPot && texture->mipMap && !bitmap->hasHardwareMipMap()); if (!regenerate) { glGenTextures(1, &texture->id); @@ -228,25 +234,22 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege texture->height = bitmap->height(); glBindTexture(GL_TEXTURE_2D, texture->id); - if (!regenerate) { - glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); - } switch (bitmap->getConfig()) { case SkBitmap::kA8_Config: - if (!regenerate) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - } + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); texture->blend = true; break; case SkBitmap::kRGB_565_Config: + glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); texture->blend = false; break; case SkBitmap::kARGB_8888_Config: + glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); // Do this after calling getPixels() to make sure Skia's deferred @@ -255,6 +258,7 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege break; case SkBitmap::kARGB_4444_Config: case SkBitmap::kIndex8_Config: + glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); uploadLoFiTexture(resize, bitmap, texture->width, texture->height); texture->blend = !bitmap->isOpaque(); break; @@ -263,6 +267,13 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege break; } + if (mHasNPot) { + texture->mipMap = bitmap->hasHardwareMipMap(); + if (texture->mipMap) { + glGenerateMipmap(GL_TEXTURE_2D); + } + } + if (!regenerate) { texture->setFilter(GL_NEAREST); texture->setWrap(GL_CLAMP_TO_EDGE); diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h index 31a2e3d..8e19092 100644 --- a/libs/hwui/TextureCache.h +++ b/libs/hwui/TextureCache.h @@ -138,6 +138,7 @@ private: float mFlushRate; + bool mHasNPot; bool mDebugEnabled; Vector<SkBitmap*> mGarbage; |