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-rw-r--r--libs/hwui/Caches.cpp11
-rw-r--r--libs/hwui/Caches.h1
-rwxr-xr-xlibs/hwui/Dither.cpp4
-rw-r--r--libs/hwui/OpenGLRenderer.cpp47
-rw-r--r--libs/hwui/OpenGLRenderer.h3
-rw-r--r--libs/hwui/ProgramCache.cpp53
-rw-r--r--libs/hwui/Properties.h10
-rw-r--r--libs/hwui/Stencil.cpp23
-rw-r--r--libs/hwui/Stencil.h10
9 files changed, 136 insertions, 26 deletions
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index 068eb9e..22f1dec 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -131,6 +131,13 @@ void Caches::initProperties() {
} else {
debugLayersUpdates = false;
}
+
+ if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) {
+ INIT_LOGD(" Overdraw debug enabled: %s", property);
+ debugOverdraw = !strcmp(property, "true");
+ } else {
+ debugOverdraw = false;
+ }
}
void Caches::terminate() {
@@ -429,7 +436,9 @@ void Caches::resetScissor() {
void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool opaque) {
if (extensions.hasTiledRendering()) {
- glStartTilingQCOM(x, y, width, height, opaque ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM);
+ glStartTilingQCOM(x, y, width, height,
+ (opaque ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM) |
+ (debugOverdraw ? GL_STENCIL_BUFFER_BIT0_QCOM : 0));
}
}
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
index 50e9e75..48efd10 100644
--- a/libs/hwui/Caches.h
+++ b/libs/hwui/Caches.h
@@ -242,6 +242,7 @@ public:
// Misc
GLint maxTextureSize;
bool debugLayersUpdates;
+ bool debugOverdraw;
TextureCache textureCache;
LayerCache layerCache;
diff --git a/libs/hwui/Dither.cpp b/libs/hwui/Dither.cpp
index 5817977..e80b325 100755
--- a/libs/hwui/Dither.cpp
+++ b/libs/hwui/Dither.cpp
@@ -76,8 +76,10 @@ void Dither::setupProgram(Program* program, GLuint* textureUnit) {
bindDitherTexture();
+ float ditherSize = 1.0f / DITHER_KERNEL_SIZE;
glUniform1i(program->getUniform("ditherSampler"), textureSlot);
- glUniform1f(program->getUniform("ditherSize"), 1.0f / DITHER_KERNEL_SIZE);
+ glUniform1f(program->getUniform("ditherSize"), ditherSize);
+ glUniform1f(program->getUniform("ditherSizeSquared"), ditherSize * ditherSize);
}
}; // namespace uirenderer
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index bdf1229..a4403c8 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -194,6 +194,8 @@ int OpenGLRenderer::prepareDirty(float left, float top, float right, float botto
mTilingSnapshot = mSnapshot;
startTiling(mTilingSnapshot, true);
+ debugOverdraw(true, true);
+
if (!opaque) {
mCaches.enableScissor();
mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
@@ -231,6 +233,7 @@ void OpenGLRenderer::endTiling() {
}
void OpenGLRenderer::finish() {
+ renderOverdraw();
endTiling();
if (!suppressErrorChecks()) {
@@ -265,6 +268,40 @@ void OpenGLRenderer::finish() {
}
}
+void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
+ if (mCaches.debugOverdraw && getTargetFbo() == 0) {
+ if (clear) {
+ mCaches.disableScissor();
+ mCaches.stencil.clear();
+ }
+ if (enable) {
+ mCaches.stencil.enableDebugWrite();
+ } else {
+ mCaches.stencil.disable();
+ }
+ }
+}
+
+void OpenGLRenderer::renderOverdraw() {
+ if (mCaches.debugOverdraw && getTargetFbo() == 0) {
+ const Rect* clip = mTilingSnapshot->clipRect;
+
+ mCaches.enableScissor();
+ mCaches.setScissor(clip->left, mTilingSnapshot->height - clip->bottom,
+ clip->right - clip->left, clip->bottom - clip->top);
+
+ mCaches.stencil.enableDebugTest(2);
+ drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
+ mCaches.stencil.enableDebugTest(3);
+ drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
+ mCaches.stencil.enableDebugTest(4);
+ drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
+ mCaches.stencil.enableDebugTest(4, true);
+ drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
+ mCaches.stencil.disable();
+ }
+}
+
void OpenGLRenderer::interrupt() {
if (mCaches.currentProgram) {
if (mCaches.currentProgram->isInUse()) {
@@ -276,12 +313,14 @@ void OpenGLRenderer::interrupt() {
mCaches.unbindIndicesBuffer();
mCaches.resetVertexPointers();
mCaches.disbaleTexCoordsVertexArray();
+ debugOverdraw(false, false);
}
void OpenGLRenderer::resume() {
sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
+ debugOverdraw(true, false);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
@@ -302,6 +341,7 @@ void OpenGLRenderer::resumeAfterLayer() {
sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
+ debugOverdraw(true, false);
mCaches.resetScissor();
dirtyClip();
@@ -407,7 +447,10 @@ bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
OpenGLRenderer* renderer = layer->renderer;
Rect& dirty = layer->dirtyRect;
- if (inFrame) endTiling();
+ if (inFrame) {
+ endTiling();
+ debugOverdraw(false, false);
+ }
renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
@@ -724,6 +767,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLui
mSnapshot->orthoMatrix.load(mOrthoMatrix);
endTiling();
+ debugOverdraw(false, false);
// Bind texture to FBO
glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
layer->bindTexture();
@@ -772,6 +816,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
// Unbind current FBO and restore previous one
glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
+ debugOverdraw(true, false);
startTiling(previous);
}
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 7d5da68..46e66cb 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -723,6 +723,9 @@ private:
*/
void drawRegionRects(const Region& region);
+ void debugOverdraw(bool enable, bool clear);
+ void renderOverdraw();
+
/**
* Should be invoked every time the glScissor is modified.
*/
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index de7afed..c81319e 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -53,11 +53,14 @@ const char* gVS_Header_Uniforms_IsPoint =
"uniform mediump float pointSize;\n";
const char* gVS_Header_Uniforms_HasGradient[3] = {
// Linear
- "uniform mat4 screenSpace;\n",
+ "uniform mat4 screenSpace;\n"
+ "uniform float ditherSize;\n",
// Circular
- "uniform mat4 screenSpace;\n",
+ "uniform mat4 screenSpace;\n"
+ "uniform float ditherSize;\n",
// Sweep
"uniform mat4 screenSpace;\n"
+ "uniform float ditherSize;\n"
};
const char* gVS_Header_Uniforms_HasBitmap =
"uniform mat4 textureTransform;\n"
@@ -75,16 +78,22 @@ const char* gVS_Header_Varyings_PointHasBitmap =
"varying highp vec2 outPointBitmapTexCoords;\n";
const char* gVS_Header_Varyings_HasGradient[6] = {
// Linear
- "varying highp vec2 linear;\n",
- "varying float linear;\n",
+ "varying highp vec2 linear;\n"
+ "varying vec2 ditherTexCoords;\n",
+ "varying float linear;\n"
+ "varying vec2 ditherTexCoords;\n",
// Circular
- "varying highp vec2 circular;\n",
- "varying highp vec2 circular;\n",
+ "varying highp vec2 circular;\n"
+ "varying vec2 ditherTexCoords;\n",
+ "varying highp vec2 circular;\n"
+ "varying vec2 ditherTexCoords;\n",
// Sweep
- "varying highp vec2 sweep;\n",
- "varying highp vec2 sweep;\n",
+ "varying highp vec2 sweep;\n"
+ "varying vec2 ditherTexCoords;\n",
+ "varying highp vec2 sweep;\n"
+ "varying vec2 ditherTexCoords;\n",
};
const char* gVS_Main =
"\nvoid main(void) {\n";
@@ -94,16 +103,22 @@ const char* gVS_Main_OutTransformedTexCoords =
" outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
const char* gVS_Main_OutGradient[6] = {
// Linear
- " linear = vec2((screenSpace * position).x, 0.5);\n",
- " linear = (screenSpace * position).x;\n",
+ " linear = vec2((screenSpace * position).x, 0.5);\n"
+ " ditherTexCoords = (gl_Position * ditherSize).xy;\n",
+ " linear = (screenSpace * position).x;\n"
+ " ditherTexCoords = (gl_Position * ditherSize).xy;\n",
// Circular
- " circular = (screenSpace * position).xy;\n",
- " circular = (screenSpace * position).xy;\n",
+ " circular = (screenSpace * position).xy;\n"
+ " ditherTexCoords = (gl_Position * ditherSize).xy;\n",
+ " circular = (screenSpace * position).xy;\n"
+ " ditherTexCoords = (gl_Position * ditherSize).xy;\n",
// Sweep
- " sweep = (screenSpace * position).xy;\n",
- " sweep = (screenSpace * position).xy;\n",
+ " sweep = (screenSpace * position).xy;\n"
+ " ditherTexCoords = (gl_Position * ditherSize).xy;\n",
+ " sweep = (screenSpace * position).xy;\n"
+ " ditherTexCoords = (gl_Position * ditherSize).xy;\n",
};
const char* gVS_Main_OutBitmapTexCoords =
" outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
@@ -144,7 +159,7 @@ const char* gFS_Uniforms_TextureSampler =
const char* gFS_Uniforms_ExternalTextureSampler =
"uniform samplerExternalOES baseSampler;\n";
#define FS_UNIFORMS_DITHER \
- "uniform float ditherSize;\n" \
+ "uniform float ditherSizeSquared;\n" \
"uniform sampler2D ditherSampler;\n"
#define FS_UNIFORMS_GRADIENT \
"uniform vec4 startColor;\n" \
@@ -188,7 +203,7 @@ const char* gFS_Main_PointBitmapTexCoords =
"((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
#define FS_MAIN_DITHER \
- "texture2D(ditherSampler, gl_FragCoord.xy * ditherSize).a * ditherSize * ditherSize"
+ "texture2D(ditherSampler, ditherTexCoords).a * ditherSizeSquared"
const char* gFS_Main_AddDitherToGradient =
" gradientColor += " FS_MAIN_DITHER ";\n";
@@ -511,9 +526,6 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description
shader.append(gVS_Main_AALine);
}
}
- if (description.hasGradient) {
- shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
- }
if (description.hasBitmap) {
shader.append(description.isPoint ?
gVS_Main_OutPointBitmapTexCoords :
@@ -524,6 +536,9 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description
}
// Output transformed position
shader.append(gVS_Main_Position);
+ if (description.hasGradient) {
+ shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
+ }
}
// End the shader
shader.append(gVS_Footer);
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
index 0e3268e..31e60e4 100644
--- a/libs/hwui/Properties.h
+++ b/libs/hwui/Properties.h
@@ -37,7 +37,7 @@
// Defines the size in bits of the stencil buffer
// Note: Only 1 bit is required for clipping but more bits are required
// to properly implement the winding fill rule when rasterizing paths
-#define STENCIL_BUFFER_SIZE 0
+#define STENCIL_BUFFER_SIZE 8
/**
* Debug level for app developers. The value is a numeric value defined
@@ -56,11 +56,17 @@ enum DebugLevel {
};
/**
- * Used to enable/disbale layers update debugging. The accepted values are
+ * Used to enable/disable layers update debugging. The accepted values are
* "true" and "false". The default value is "false".
*/
#define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
+/**
+ * Used to enable/disable overdraw debugging. The accepted values are
+ * "true" and "false". The default value is "false".
+ */
+#define PROPERTY_DEBUG_OVERDRAW "debug.hwui.show_overdraw"
+
// These properties are defined in mega-bytes
#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
diff --git a/libs/hwui/Stencil.cpp b/libs/hwui/Stencil.cpp
index 7dfdf0e..84df82b 100644
--- a/libs/hwui/Stencil.cpp
+++ b/libs/hwui/Stencil.cpp
@@ -37,7 +37,7 @@ void Stencil::clear() {
void Stencil::enableTest() {
if (mState != kTest) {
enable();
- glStencilFunc(GL_EQUAL, 0x0, 0x1);
+ glStencilFunc(GL_EQUAL, 0x1, 0x1);
// We only want to test, let's keep everything
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
@@ -56,8 +56,27 @@ void Stencil::enableWrite() {
}
}
+void Stencil::enableDebugTest(GLint value, bool greater) {
+ enable();
+ glStencilFunc(greater ? GL_LESS : GL_EQUAL, value, 0xffffffff);
+ // We only want to test, let's keep everything
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ mState = kTest;
+}
+
+void Stencil::enableDebugWrite() {
+ if (mState != kWrite) {
+ enable();
+ glStencilFunc(GL_ALWAYS, 0x1, 0xffffffff);
+ // The test always passes so the first two values are meaningless
+ glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ mState = kWrite;
+ }
+}
+
void Stencil::enable() {
- if (!mState == kDisabled) {
+ if (mState == kDisabled) {
glEnable(GL_STENCIL_TEST);
}
}
diff --git a/libs/hwui/Stencil.h b/libs/hwui/Stencil.h
index 67ccc78..2f8a66a 100644
--- a/libs/hwui/Stencil.h
+++ b/libs/hwui/Stencil.h
@@ -59,6 +59,16 @@ public:
void enableWrite();
/**
+ * The test passes only when equal to the specified value.
+ */
+ void enableDebugTest(GLint value, bool greater = false);
+
+ /**
+ * Used for debugging. The stencil test always passes and increments.
+ */
+ void enableDebugWrite();
+
+ /**
* Disables stencil test and write.
*/
void disable();