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-rw-r--r--libs/gui/ISurfaceComposerClient.cpp6
-rw-r--r--libs/gui/ISurfaceTexture.cpp28
-rw-r--r--libs/gui/Surface.cpp74
-rw-r--r--libs/gui/SurfaceComposerClient.cpp2
-rw-r--r--libs/gui/SurfaceTexture.cpp88
-rw-r--r--libs/gui/SurfaceTextureClient.cpp15
-rw-r--r--libs/gui/tests/SurfaceTextureClient_test.cpp5
-rw-r--r--libs/gui/tests/SurfaceTexture_test.cpp151
-rw-r--r--libs/hwui/DisplayListRenderer.cpp11
-rw-r--r--libs/hwui/DisplayListRenderer.h4
-rw-r--r--libs/ui/FramebufferNativeWindow.cpp28
-rw-r--r--libs/utils/Android.mk1
-rw-r--r--libs/utils/Pool.cpp37
13 files changed, 261 insertions, 189 deletions
diff --git a/libs/gui/ISurfaceComposerClient.cpp b/libs/gui/ISurfaceComposerClient.cpp
index bc97cac..ace16aa 100644
--- a/libs/gui/ISurfaceComposerClient.cpp
+++ b/libs/gui/ISurfaceComposerClient.cpp
@@ -132,9 +132,6 @@ status_t ISurfaceComposerClient::surface_data_t::readFromParcel(const Parcel& pa
{
token = parcel.readInt32();
identity = parcel.readInt32();
- width = parcel.readInt32();
- height = parcel.readInt32();
- format = parcel.readInt32();
return NO_ERROR;
}
@@ -142,9 +139,6 @@ status_t ISurfaceComposerClient::surface_data_t::writeToParcel(Parcel* parcel) c
{
parcel->writeInt32(token);
parcel->writeInt32(identity);
- parcel->writeInt32(width);
- parcel->writeInt32(height);
- parcel->writeInt32(format);
return NO_ERROR;
}
diff --git a/libs/gui/ISurfaceTexture.cpp b/libs/gui/ISurfaceTexture.cpp
index be90e2e..55246dc 100644
--- a/libs/gui/ISurfaceTexture.cpp
+++ b/libs/gui/ISurfaceTexture.cpp
@@ -38,7 +38,6 @@ enum {
CANCEL_BUFFER,
SET_CROP,
SET_TRANSFORM,
- GET_ALLOCATOR,
QUERY,
SET_SYNCHRONOUS_MODE,
CONNECT,
@@ -55,18 +54,18 @@ public:
{
}
- virtual sp<GraphicBuffer> requestBuffer(int bufferIdx) {
+ virtual status_t requestBuffer(int bufferIdx, sp<GraphicBuffer>* buf) {
Parcel data, reply;
data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
data.writeInt32(bufferIdx);
remote()->transact(REQUEST_BUFFER, data, &reply);
- sp<GraphicBuffer> buffer;
bool nonNull = reply.readInt32();
if (nonNull) {
- buffer = new GraphicBuffer();
- reply.read(*buffer);
+ *buf = new GraphicBuffer();
+ reply.read(**buf);
}
- return buffer;
+ status_t result = reply.readInt32();
+ return result;
}
virtual status_t setBufferCount(int bufferCount)
@@ -144,13 +143,6 @@ public:
return result;
}
- virtual sp<IBinder> getAllocator() {
- Parcel data, reply;
- data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
- remote()->transact(GET_ALLOCATOR, data, &reply);
- return reply.readStrongBinder();
- }
-
virtual int query(int what, int* value) {
Parcel data, reply;
data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
@@ -200,11 +192,13 @@ status_t BnSurfaceTexture::onTransact(
case REQUEST_BUFFER: {
CHECK_INTERFACE(ISurfaceTexture, data, reply);
int bufferIdx = data.readInt32();
- sp<GraphicBuffer> buffer(requestBuffer(bufferIdx));
+ sp<GraphicBuffer> buffer;
+ int result = requestBuffer(bufferIdx, &buffer);
reply->writeInt32(buffer != 0);
if (buffer != 0) {
reply->write(*buffer);
}
+ reply->writeInt32(result);
return NO_ERROR;
} break;
case SET_BUFFER_COUNT: {
@@ -270,12 +264,6 @@ status_t BnSurfaceTexture::onTransact(
reply->writeInt32(result);
return NO_ERROR;
} break;
- case GET_ALLOCATOR: {
- CHECK_INTERFACE(ISurfaceTexture, data, reply);
- sp<IBinder> result = getAllocator();
- reply->writeStrongBinder(result);
- return NO_ERROR;
- } break;
case QUERY: {
CHECK_INTERFACE(ISurfaceTexture, data, reply);
int value;
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index dabe643f..c4f9e53 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -26,15 +26,12 @@
#include <utils/Log.h>
#include <utils/threads.h>
-#include <binder/IMemory.h>
#include <binder/IPCThreadState.h>
#include <gui/SurfaceTextureClient.h>
#include <ui/DisplayInfo.h>
#include <ui/GraphicBuffer.h>
-#include <ui/GraphicBufferMapper.h>
-#include <ui/GraphicLog.h>
#include <ui/Rect.h>
#include <surfaceflinger/ISurface.h>
@@ -42,8 +39,6 @@
#include <surfaceflinger/Surface.h>
#include <surfaceflinger/SurfaceComposerClient.h>
-#include <private/surfaceflinger/LayerState.h>
-
namespace android {
// ============================================================================
@@ -53,12 +48,9 @@ namespace android {
SurfaceControl::SurfaceControl(
const sp<SurfaceComposerClient>& client,
const sp<ISurface>& surface,
- const ISurfaceComposerClient::surface_data_t& data,
- uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
+ const ISurfaceComposerClient::surface_data_t& data)
: mClient(client), mSurface(surface),
- mToken(data.token), mIdentity(data.identity),
- mWidth(data.width), mHeight(data.height), mFormat(data.format),
- mFlags(flags)
+ mToken(data.token), mIdentity(data.identity)
{
}
@@ -187,24 +179,12 @@ status_t SurfaceControl::writeSurfaceToParcel(
{
sp<ISurface> sur;
uint32_t identity = 0;
- uint32_t width = 0;
- uint32_t height = 0;
- uint32_t format = 0;
- uint32_t flags = 0;
if (SurfaceControl::isValid(control)) {
sur = control->mSurface;
identity = control->mIdentity;
- width = control->mWidth;
- height = control->mHeight;
- format = control->mFormat;
- flags = control->mFlags;
}
parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
parcel->writeInt32(identity);
- parcel->writeInt32(width);
- parcel->writeInt32(height);
- parcel->writeInt32(format);
- parcel->writeInt32(flags);
return NO_ERROR;
}
@@ -225,25 +205,17 @@ sp<Surface> SurfaceControl::getSurface() const
Surface::Surface(const sp<SurfaceControl>& surface)
: SurfaceTextureClient(),
- mInitCheck(NO_INIT),
mSurface(surface->mSurface),
- mIdentity(surface->mIdentity),
- mFormat(surface->mFormat), mFlags(surface->mFlags),
- mWidth(surface->mWidth), mHeight(surface->mHeight)
+ mIdentity(surface->mIdentity)
{
init();
}
Surface::Surface(const Parcel& parcel, const sp<IBinder>& ref)
- : SurfaceTextureClient(),
- mInitCheck(NO_INIT)
+ : SurfaceTextureClient()
{
mSurface = interface_cast<ISurface>(ref);
mIdentity = parcel.readInt32();
- mWidth = parcel.readInt32();
- mHeight = parcel.readInt32();
- mFormat = parcel.readInt32();
- mFlags = parcel.readInt32();
init();
}
@@ -252,31 +224,16 @@ status_t Surface::writeToParcel(
{
sp<ISurface> sur;
uint32_t identity = 0;
- uint32_t width = 0;
- uint32_t height = 0;
- uint32_t format = 0;
- uint32_t flags = 0;
if (Surface::isValid(surface)) {
sur = surface->mSurface;
identity = surface->mIdentity;
- width = surface->mWidth;
- height = surface->mHeight;
- format = surface->mFormat;
- flags = surface->mFlags;
} else if (surface != 0 && surface->mSurface != 0) {
LOGW("Parceling invalid surface with non-NULL ISurface as NULL: "
- "mSurface = %p, mIdentity = %d, mWidth = %d, mHeight = %d, "
- "mFormat = %d, mFlags = 0x%08x, mInitCheck = %d",
- surface->mSurface.get(), surface->mIdentity, surface->mWidth,
- surface->mHeight, surface->mFormat, surface->mFlags,
- surface->mInitCheck);
+ "mSurface = %p, mIdentity = %d",
+ surface->mSurface.get(), surface->mIdentity);
}
parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
parcel->writeInt32(identity);
- parcel->writeInt32(width);
- parcel->writeInt32(height);
- parcel->writeInt32(format);
- parcel->writeInt32(flags);
return NO_ERROR;
}
@@ -325,10 +282,6 @@ void Surface::init()
const_cast<float&>(ANativeWindow::xdpi) = dinfo.xdpi;
const_cast<float&>(ANativeWindow::ydpi) = dinfo.ydpi;
const_cast<uint32_t&>(ANativeWindow::flags) = 0;
-
- if (surfaceTexture != NULL) {
- mInitCheck = NO_ERROR;
- }
}
}
@@ -341,21 +294,11 @@ Surface::~Surface()
}
bool Surface::isValid() {
- return mInitCheck == NO_ERROR;
-}
-
-status_t Surface::validate(bool inCancelBuffer) const
-{
- // check that we initialized ourself properly
- if (mInitCheck != NO_ERROR) {
- LOGE("invalid token (identity=%u)", mIdentity);
- return mInitCheck;
- }
- return NO_ERROR;
+ return getISurfaceTexture() != NULL;
}
sp<ISurfaceTexture> Surface::getSurfaceTexture() {
- return mSurface != NULL ? mSurface->getSurfaceTexture() : NULL;
+ return getISurfaceTexture();
}
sp<IBinder> Surface::asBinder() const {
@@ -367,7 +310,6 @@ sp<IBinder> Surface::asBinder() const {
int Surface::query(int what, int* value) const {
switch (what) {
case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
- // TODO: this is not needed anymore
*value = 1;
return NO_ERROR;
case NATIVE_WINDOW_CONCRETE_TYPE:
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 8cead80..3b0ffea 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -339,7 +339,7 @@ sp<SurfaceControl> SurfaceComposerClient::createSurface(
sp<ISurface> surface = mClient->createSurface(&data, name,
display, w, h, format, flags);
if (surface != 0) {
- result = new SurfaceControl(this, surface, data, w, h, format, flags);
+ result = new SurfaceControl(this, surface, data);
}
}
return result;
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 0f08570..c190195 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -94,7 +94,8 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) :
mTexName(tex),
mSynchronousMode(false),
mAllowSynchronousMode(allowSynchronousMode),
- mConnectedApi(NO_CONNECTED_API) {
+ mConnectedApi(NO_CONNECTED_API),
+ mAbandoned(false) {
LOGV("SurfaceTexture::SurfaceTexture");
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
@@ -150,6 +151,11 @@ status_t SurfaceTexture::setBufferCount(int bufferCount) {
LOGV("SurfaceTexture::setBufferCount");
Mutex::Autolock lock(mMutex);
+ if (mAbandoned) {
+ LOGE("setBufferCount: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+
if (bufferCount > NUM_BUFFER_SLOTS) {
LOGE("setBufferCount: bufferCount larger than slots available");
return BAD_VALUE;
@@ -199,22 +205,32 @@ status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
return OK;
}
-sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf) {
+status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
LOGV("SurfaceTexture::requestBuffer");
Mutex::Autolock lock(mMutex);
- if (buf < 0 || mBufferCount <= buf) {
+ if (mAbandoned) {
+ LOGE("requestBuffer: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+ if (slot < 0 || mBufferCount <= slot) {
LOGE("requestBuffer: slot index out of range [0, %d]: %d",
- mBufferCount, buf);
- return 0;
+ mBufferCount, slot);
+ return BAD_VALUE;
}
- mSlots[buf].mRequestBufferCalled = true;
- return mSlots[buf].mGraphicBuffer;
+ mSlots[slot].mRequestBufferCalled = true;
+ *buf = mSlots[slot].mGraphicBuffer;
+ return NO_ERROR;
}
status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
uint32_t format, uint32_t usage) {
LOGV("SurfaceTexture::dequeueBuffer");
+ if (mAbandoned) {
+ LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+
if ((w && !h) || (!w && h)) {
LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
return BAD_VALUE;
@@ -252,6 +268,11 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
// wait for the FIFO to drain
while (!mQueue.isEmpty()) {
mDequeueCondition.wait(mMutex);
+ if (mAbandoned) {
+ LOGE("dequeueBuffer: SurfaceTexture was abandoned while "
+ "blocked!");
+ return NO_INIT;
+ }
}
minBufferCountNeeded = mSynchronousMode ?
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
@@ -380,6 +401,11 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
status_t SurfaceTexture::setSynchronousMode(bool enabled) {
Mutex::Autolock lock(mMutex);
+ if (mAbandoned) {
+ LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+
status_t err = OK;
if (!mAllowSynchronousMode && enabled)
return err;
@@ -410,6 +436,10 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
{ // scope for the lock
Mutex::Autolock lock(mMutex);
+ if (mAbandoned) {
+ LOGE("queueBuffer: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
if (buf < 0 || buf >= mBufferCount) {
LOGE("queueBuffer: slot index out of range [0, %d]: %d",
mBufferCount, buf);
@@ -475,6 +505,12 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
void SurfaceTexture::cancelBuffer(int buf) {
LOGV("SurfaceTexture::cancelBuffer");
Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
+ return;
+ }
+
if (buf < 0 || buf >= mBufferCount) {
LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
mBufferCount, buf);
@@ -491,6 +527,10 @@ void SurfaceTexture::cancelBuffer(int buf) {
status_t SurfaceTexture::setCrop(const Rect& crop) {
LOGV("SurfaceTexture::setCrop");
Mutex::Autolock lock(mMutex);
+ if (mAbandoned) {
+ LOGE("setCrop: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
mNextCrop = crop;
return OK;
}
@@ -498,6 +538,10 @@ status_t SurfaceTexture::setCrop(const Rect& crop) {
status_t SurfaceTexture::setTransform(uint32_t transform) {
LOGV("SurfaceTexture::setTransform");
Mutex::Autolock lock(mMutex);
+ if (mAbandoned) {
+ LOGE("setTransform: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
mNextTransform = transform;
return OK;
}
@@ -505,6 +549,12 @@ status_t SurfaceTexture::setTransform(uint32_t transform) {
status_t SurfaceTexture::connect(int api) {
LOGV("SurfaceTexture::connect(this=%p, %d)", this, api);
Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ LOGE("connect: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+
int err = NO_ERROR;
switch (api) {
case NATIVE_WINDOW_API_EGL:
@@ -529,6 +579,12 @@ status_t SurfaceTexture::connect(int api) {
status_t SurfaceTexture::disconnect(int api) {
LOGV("SurfaceTexture::disconnect(this=%p, %d)", this, api);
Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ LOGE("connect: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+
int err = NO_ERROR;
switch (api) {
case NATIVE_WINDOW_API_EGL:
@@ -786,11 +842,6 @@ void SurfaceTexture::setFrameAvailableListener(
mFrameAvailableListener = listener;
}
-sp<IBinder> SurfaceTexture::getAllocator() {
- LOGV("SurfaceTexture::getAllocator");
- return mGraphicBufferAlloc->asBinder();
-}
-
void SurfaceTexture::freeAllBuffers() {
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
mSlots[i].mGraphicBuffer = 0;
@@ -842,6 +893,12 @@ uint32_t SurfaceTexture::getCurrentScalingMode() const {
int SurfaceTexture::query(int what, int* outValue)
{
Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ LOGE("query: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+
int value;
switch (what) {
case NATIVE_WINDOW_WIDTH:
@@ -868,6 +925,13 @@ int SurfaceTexture::query(int what, int* outValue)
return NO_ERROR;
}
+void SurfaceTexture::abandon() {
+ Mutex::Autolock lock(mMutex);
+ freeAllBuffers();
+ mAbandoned = true;
+ mDequeueCondition.signal();
+}
+
void SurfaceTexture::dump(String8& result) const
{
char buffer[1024];
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index 1dc6cd2..df0ad5a 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -55,6 +55,9 @@ void SurfaceTextureClient::init() {
mQueryWidth = 0;
mQueryHeight = 0;
mQueryFormat = 0;
+ mDefaultWidth = 0;
+ mDefaultHeight = 0;
+ mTransformHint = 0;
mConnectedToCpu = false;
}
@@ -62,9 +65,6 @@ void SurfaceTextureClient::setISurfaceTexture(
const sp<ISurfaceTexture>& surfaceTexture)
{
mSurfaceTexture = surfaceTexture;
-
- // Get a reference to the allocator.
- mAllocator = mSurfaceTexture->getAllocator();
}
sp<ISurfaceTexture> SurfaceTextureClient::getISurfaceTexture() const {
@@ -148,10 +148,11 @@ int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer) {
}
if ((result & ISurfaceTexture::BUFFER_NEEDS_REALLOCATION) || gbuf == 0) {
- gbuf = mSurfaceTexture->requestBuffer(buf);
- if (gbuf == 0) {
- LOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed");
- return NO_MEMORY;
+ result = mSurfaceTexture->requestBuffer(buf, &gbuf);
+ if (result != NO_ERROR) {
+ LOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed: %d",
+ result);
+ return result;
}
mQueryWidth = gbuf->width;
mQueryHeight = gbuf->height;
diff --git a/libs/gui/tests/SurfaceTextureClient_test.cpp b/libs/gui/tests/SurfaceTextureClient_test.cpp
index 2b8f204..c1a3c98 100644
--- a/libs/gui/tests/SurfaceTextureClient_test.cpp
+++ b/libs/gui/tests/SurfaceTextureClient_test.cpp
@@ -116,11 +116,6 @@ TEST_F(SurfaceTextureClientTest, ConcreteTypeIsSurfaceTextureClient) {
EXPECT_EQ(NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT, result);
}
-TEST_F(SurfaceTextureClientTest, ANativeWindowLockFails) {
- ANativeWindow_Buffer buf;
- ASSERT_EQ(BAD_VALUE, ANativeWindow_lock(mANW.get(), &buf, NULL));
-}
-
TEST_F(SurfaceTextureClientTest, EglCreateWindowSurfaceSucceeds) {
EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
index 9abe89d..0fac6cd 100644
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -1018,6 +1018,83 @@ TEST_F(SurfaceTextureGLTest, DISABLED_TexturingFromGLFilledRGBABufferPow2) {
EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153));
}
+TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
+ class ProducerThread : public Thread {
+ public:
+ ProducerThread(const sp<ANativeWindow>& anw):
+ mANW(anw),
+ mDequeueError(NO_ERROR) {
+ }
+
+ virtual ~ProducerThread() {
+ }
+
+ virtual bool threadLoop() {
+ Mutex::Autolock lock(mMutex);
+ ANativeWindowBuffer* anb;
+
+ // Frame 1
+ if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) {
+ return false;
+ }
+ if (anb == NULL) {
+ return false;
+ }
+ if (mANW->queueBuffer(mANW.get(), anb)
+ != NO_ERROR) {
+ return false;
+ }
+
+ // Frame 2
+ if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) {
+ return false;
+ }
+ if (anb == NULL) {
+ return false;
+ }
+ if (mANW->queueBuffer(mANW.get(), anb)
+ != NO_ERROR) {
+ return false;
+ }
+
+ // Frame 3 - error expected
+ mDequeueError = mANW->dequeueBuffer(mANW.get(), &anb);
+ return false;
+ }
+
+ status_t getDequeueError() {
+ Mutex::Autolock lock(mMutex);
+ return mDequeueError;
+ }
+
+ private:
+ sp<ANativeWindow> mANW;
+ status_t mDequeueError;
+ Mutex mMutex;
+ };
+
+ sp<FrameWaiter> fw(new FrameWaiter);
+ mST->setFrameAvailableListener(fw);
+ ASSERT_EQ(OK, mST->setSynchronousMode(true));
+ ASSERT_EQ(OK, mST->setBufferCountServer(2));
+
+ sp<Thread> pt(new ProducerThread(mANW));
+ pt->run();
+
+ fw->waitForFrame();
+ fw->waitForFrame();
+
+ // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
+ // block waiting for a buffer to become available.
+ usleep(100000);
+
+ mST->abandon();
+
+ pt->requestExitAndWait();
+ ASSERT_EQ(NO_INIT,
+ reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
+}
+
/*
* This test is for testing GL -> GL texture streaming via SurfaceTexture. It
* contains functionality to create a producer thread that will perform GL
@@ -1205,7 +1282,7 @@ protected:
sp<FrameCondition> mFC;
};
-TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageBeforeFrameFinishedWorks) {
+TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageBeforeFrameFinishedCompletes) {
class PT : public ProducerThread {
virtual void render() {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
@@ -1223,7 +1300,7 @@ TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageBeforeFrameFinishedWorks) {
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
}
-TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageAfterFrameFinishedWorks) {
+TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageAfterFrameFinishedCompletes) {
class PT : public ProducerThread {
virtual void render() {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
@@ -1241,7 +1318,7 @@ TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageAfterFrameFinishedWorks) {
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
}
-TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageBeforeFrameFinishedWorks) {
+TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
enum { NUM_ITERATIONS = 1024 };
class PT : public ProducerThread {
@@ -1269,7 +1346,7 @@ TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageBeforeFrameFinishedWorks)
}
}
-TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageAfterFrameFinishedWorks) {
+TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
enum { NUM_ITERATIONS = 1024 };
class PT : public ProducerThread {
@@ -1297,4 +1374,70 @@ TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageAfterFrameFinishedWorks)
}
}
+// XXX: This test is disabled because it is currently hanging on some devices.
+TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
+ enum { NUM_ITERATIONS = 64 };
+
+ class PT : public ProducerThread {
+ virtual void render() {
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ LOGV("+swapBuffers");
+ swapBuffers();
+ LOGV("-swapBuffers");
+ }
+ }
+ };
+
+ ASSERT_EQ(OK, mST->setSynchronousMode(true));
+ ASSERT_EQ(OK, mST->setBufferCountServer(2));
+
+ runProducerThread(new PT());
+
+ // Allow three frames to be rendered and queued before starting the
+ // rendering in this thread. For the latter two frames we don't call
+ // updateTexImage so the next dequeue from the producer thread will block
+ // waiting for a frame to become available.
+ mFC->waitForFrame();
+ mFC->finishFrame();
+
+ // We must call updateTexImage to consume the first frame so that the
+ // SurfaceTexture is able to reduce the buffer count to 2. This is because
+ // the GL driver may dequeue a buffer when the EGLSurface is created, and
+ // that happens before we call setBufferCountServer. It's possible that the
+ // driver does not dequeue a buffer at EGLSurface creation time, so we
+ // cannot rely on this to cause the second dequeueBuffer call to block.
+ mST->updateTexImage();
+
+ mFC->waitForFrame();
+ mFC->finishFrame();
+ mFC->waitForFrame();
+ mFC->finishFrame();
+
+ // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
+ // block waiting for a buffer to become available.
+ usleep(100000);
+
+ // Render and present a number of images. This thread should not be blocked
+ // by the fact that the producer thread is blocking in dequeue.
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(mEglDisplay, mEglSurface);
+ }
+
+ // Consume the two pending buffers to unblock the producer thread.
+ mST->updateTexImage();
+ mST->updateTexImage();
+
+ // Consume the remaining buffers from the producer thread.
+ for (int i = 0; i < NUM_ITERATIONS-3; i++) {
+ mFC->waitForFrame();
+ mFC->finishFrame();
+ LOGV("+updateTexImage");
+ mST->updateTexImage();
+ LOGV("-updateTexImage");
+ }
+}
+
} // namespace android
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index 8b1caeee..886c05c 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -883,7 +883,6 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, uint32_t level)
///////////////////////////////////////////////////////////////////////////////
DisplayListRenderer::DisplayListRenderer(): mWriter(MIN_WRITER_SIZE) {
- mDisplayList = NULL;
}
DisplayListRenderer::~DisplayListRenderer() {
@@ -923,13 +922,13 @@ void DisplayListRenderer::reset() {
// Operations
///////////////////////////////////////////////////////////////////////////////
-DisplayList* DisplayListRenderer::getDisplayList() {
- if (mDisplayList == NULL) {
- mDisplayList = new DisplayList(*this);
+DisplayList* DisplayListRenderer::getDisplayList(DisplayList* displayList) {
+ if (!displayList) {
+ displayList = new DisplayList(*this);
} else {
- mDisplayList->initFromDisplayListRenderer(*this, true);
+ displayList->initFromDisplayListRenderer(*this, true);
}
- return mDisplayList;
+ return displayList;
}
void DisplayListRenderer::setViewport(int width, int height) {
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
index b83259f..8157631 100644
--- a/libs/hwui/DisplayListRenderer.h
+++ b/libs/hwui/DisplayListRenderer.h
@@ -217,7 +217,7 @@ public:
DisplayListRenderer();
~DisplayListRenderer();
- DisplayList* getDisplayList();
+ DisplayList* getDisplayList(DisplayList* displayList);
void setViewport(int width, int height);
void prepareDirty(float left, float top, float right, float bottom, bool opaque);
@@ -474,8 +474,6 @@ private:
SkWriter32 mWriter;
- DisplayList *mDisplayList;
-
int mRestoreSaveCount;
friend class DisplayList;
diff --git a/libs/ui/FramebufferNativeWindow.cpp b/libs/ui/FramebufferNativeWindow.cpp
index 412552e..0e8ae61 100644
--- a/libs/ui/FramebufferNativeWindow.cpp
+++ b/libs/ui/FramebufferNativeWindow.cpp
@@ -310,35 +310,21 @@ int FramebufferNativeWindow::perform(ANativeWindow* window,
int operation, ...)
{
switch (operation) {
- case NATIVE_WINDOW_SET_USAGE:
- // TODO: we should implement this
- return NO_ERROR;
case NATIVE_WINDOW_CONNECT:
- // TODO: we should implement this
- return NO_ERROR;
case NATIVE_WINDOW_DISCONNECT:
- // TODO: we should implement this
+ case NATIVE_WINDOW_SET_USAGE:
+ case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
+ case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS:
+ case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
+ case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
+ // TODO: we should implement these
return NO_ERROR;
+
case NATIVE_WINDOW_LOCK:
- return INVALID_OPERATION;
case NATIVE_WINDOW_UNLOCK_AND_POST:
- return INVALID_OPERATION;
case NATIVE_WINDOW_SET_CROP:
- return INVALID_OPERATION;
case NATIVE_WINDOW_SET_BUFFER_COUNT:
- // TODO: we should implement this
- return INVALID_OPERATION;
- case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
- return INVALID_OPERATION;
- case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
- return INVALID_OPERATION;
case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP:
- return INVALID_OPERATION;
- case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS:
- return INVALID_OPERATION;
- case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
- // TODO: we should implement this
- return NO_ERROR;
case NATIVE_WINDOW_SET_SCALING_MODE:
return INVALID_OPERATION;
}
diff --git a/libs/utils/Android.mk b/libs/utils/Android.mk
index f633357..e4eadbd 100644
--- a/libs/utils/Android.mk
+++ b/libs/utils/Android.mk
@@ -29,7 +29,6 @@ commonSources:= \
Flattenable.cpp \
LinearTransform.cpp \
ObbFile.cpp \
- Pool.cpp \
PropertyMap.cpp \
RefBase.cpp \
ResourceTypes.cpp \
diff --git a/libs/utils/Pool.cpp b/libs/utils/Pool.cpp
deleted file mode 100644
index 8f18cb9..0000000
--- a/libs/utils/Pool.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-//
-// Copyright 2010 The Android Open Source Project
-//
-// A simple memory pool.
-//
-#define LOG_TAG "Pool"
-
-//#define LOG_NDEBUG 0
-
-#include <cutils/log.h>
-#include <utils/Pool.h>
-
-#include <stdlib.h>
-
-namespace android {
-
-// TODO Provide a real implementation of a pool. This is just a stub for initial development.
-
-PoolImpl::PoolImpl(size_t objSize) :
- mObjSize(objSize) {
-}
-
-PoolImpl::~PoolImpl() {
-}
-
-void* PoolImpl::allocImpl() {
- void* ptr = malloc(mObjSize);
- LOG_ALWAYS_FATAL_IF(ptr == NULL, "Cannot allocate new pool object.");
- return ptr;
-}
-
-void PoolImpl::freeImpl(void* obj) {
- LOG_ALWAYS_FATAL_IF(obj == NULL, "Caller attempted to free NULL pool object.");
- return free(obj);
-}
-
-} // namespace android