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diff --git a/media/mca/effect/java/android/media/effect/FilterEffect.java b/media/mca/effect/java/android/media/effect/FilterEffect.java
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+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+package android.media.effect;
+
+import android.filterfw.core.CachedFrameManager;
+import android.filterfw.core.FilterContext;
+import android.filterfw.core.FilterFactory;
+import android.filterfw.core.GLEnvironment;
+import android.filterfw.core.GLFrame;
+import android.filterfw.core.Frame;
+import android.filterfw.core.FrameFormat;
+import android.filterfw.core.FrameManager;
+import android.filterfw.format.ImageFormat;
+
+/**
+ * The FilterEffect class is the base class for all Effects based on Filters from the Mobile
+ * Filter Framework (MFF).
+ * @hide
+ */
+public abstract class FilterEffect extends Effect {
+
+ protected EffectContext mEffectContext;
+ private String mName;
+
+ /**
+ * Protected constructor as FilterEffects should be created by Factory.
+ */
+ protected FilterEffect(EffectContext context, String name) {
+ mEffectContext = context;
+ mName = name;
+ }
+
+ /**
+ * Get the effect name.
+ *
+ * Returns the unique name of the effect, which matches the name used for instantiating this
+ * effect by the EffectFactory.
+ *
+ * @return The name of the effect.
+ */
+ @Override
+ public String getName() {
+ return mName;
+ }
+
+ // Helper Methods for subclasses ///////////////////////////////////////////////////////////////
+ /**
+ * Call this before manipulating the GL context. Will assert that the GL environment is in a
+ * valid state, and save it.
+ */
+ protected void beginGLEffect() {
+ mEffectContext.assertValidGLState();
+ mEffectContext.saveGLState();
+ }
+
+ /**
+ * Call this after manipulating the GL context. Restores the previous GL state.
+ */
+ protected void endGLEffect() {
+ mEffectContext.restoreGLState();
+ }
+
+ /**
+ * Returns the active filter context for this effect.
+ */
+ protected FilterContext getFilterContext() {
+ return mEffectContext.mFilterContext;
+ }
+
+ /**
+ * Converts a texture into a Frame.
+ */
+ protected Frame frameFromTexture(int texId, int width, int height) {
+ FrameManager manager = getFilterContext().getFrameManager();
+ FrameFormat format = ImageFormat.create(width, height,
+ ImageFormat.COLORSPACE_RGBA,
+ FrameFormat.TARGET_GPU);
+ Frame frame = manager.newBoundFrame(format,
+ GLFrame.EXISTING_TEXTURE_BINDING,
+ texId);
+ frame.setTimestamp(Frame.TIMESTAMP_UNKNOWN);
+ return frame;
+ }
+
+}
+