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-rw-r--r--media/mca/filterfw/jni/jni_shader_program.cpp326
1 files changed, 326 insertions, 0 deletions
diff --git a/media/mca/filterfw/jni/jni_shader_program.cpp b/media/mca/filterfw/jni/jni_shader_program.cpp
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--- /dev/null
+++ b/media/mca/filterfw/jni/jni_shader_program.cpp
@@ -0,0 +1,326 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <string>
+#include <vector>
+
+#include "jni/jni_shader_program.h"
+#include "jni/jni_util.h"
+
+#include "native/base/logging.h"
+#include "native/core/geometry.h"
+#include "native/core/gl_env.h"
+#include "native/core/gl_frame.h"
+#include "native/core/shader_program.h"
+#include "native/core/vertex_frame.h"
+
+using android::filterfw::GLEnv;
+using android::filterfw::GLFrame;
+using android::filterfw::Point;
+using android::filterfw::ProgramVar;
+using android::filterfw::Quad;
+using android::filterfw::ShaderProgram;
+using android::filterfw::VertexFrame;
+
+jboolean Java_android_filterfw_core_ShaderProgram_allocate(JNIEnv* env,
+ jobject thiz,
+ jobject gl_env,
+ jstring vertex_shader,
+ jstring fragment_shader) {
+ // Get the GLEnv pointer
+ GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
+
+ // Create the shader
+ if (!fragment_shader || !gl_env_ptr)
+ return false;
+ else if (!vertex_shader)
+ return ToJBool(WrapObjectInJava(new ShaderProgram(
+ gl_env_ptr,
+ ToCppString(env, fragment_shader)),
+ env,
+ thiz,
+ true));
+ else
+ return ToJBool(WrapObjectInJava(new ShaderProgram(
+ gl_env_ptr,
+ ToCppString(env, vertex_shader),
+ ToCppString(env, fragment_shader)),
+ env,
+ thiz,
+ true));
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_deallocate(JNIEnv* env, jobject thiz) {
+ return ToJBool(DeleteNativeObject<ShaderProgram>(env, thiz));
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_compileAndLink(JNIEnv* env, jobject thiz) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ return program ? ToJBool(program->CompileAndLink()) : JNI_FALSE;
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_setUniformValue(JNIEnv* env,
+ jobject thiz,
+ jstring key,
+ jobject value) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ const Value c_value = ToCValue(env, value);
+ const std::string c_key = ToCppString(env, key);
+ if (c_value.value) {
+ return ToJBool(program && program->SetUniformValue(c_key, c_value));
+ } else {
+ ALOGE("ShaderProgram: Could not convert java object value passed for key '%s'!", c_key.c_str());
+ return JNI_FALSE;
+ }
+}
+
+jobject Java_android_filterfw_core_ShaderProgram_getUniformValue(JNIEnv* env,
+ jobject thiz,
+ jstring key) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ const std::string c_key = ToCppString(env, key);
+ return program ? ToJObject(env, program->GetUniformValue(c_key)) : JNI_NULL;
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_shaderProcess(JNIEnv* env,
+ jobject thiz,
+ jobjectArray inputs,
+ jobject output) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ std::vector<const GLFrame*> input_frames;
+ if (program && inputs && output) {
+ // Get the input frames
+ const int input_count = env->GetArrayLength(inputs);
+ for (int i = 0; i < input_count; ++i) {
+ jobject input = env->GetObjectArrayElement(inputs, i);
+ const GLFrame* input_frame = ConvertFromJava<GLFrame>(env, input);
+ if (!input || !input_frame) {
+ ALOGE("ShaderProgram: invalid input frame %d!", i);
+ return JNI_FALSE;
+ }
+ input_frames.push_back(input_frame);
+ }
+
+ // Get the output frame
+ GLFrame* output_frame = ConvertFromJava<GLFrame>(env, output);
+ if (!output_frame) {
+ ALOGE("ShaderProgram: no output frame found!");
+ return JNI_FALSE;
+ }
+
+ // Process the frames!
+ if (!program->Process(input_frames, output_frame)) {
+ ALOGE("ShaderProgram: error processing shader!");
+ return JNI_FALSE;
+ }
+
+ return JNI_TRUE;
+ }
+ return JNI_FALSE;
+}
+
+jobject Java_android_filterfw_core_ShaderProgram_nativeCreateIdentity(JNIEnv* env,
+ jclass,
+ jobject gl_env) {
+ GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
+ ShaderProgram* program = gl_env_ptr ? ShaderProgram::CreateIdentity(gl_env_ptr) : NULL;
+ return program ? WrapNewObjectInJava(program, env, false) : NULL;
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_setSourceRegion(JNIEnv* env,
+ jobject thiz,
+ jfloat x0,
+ jfloat y0,
+ jfloat x1,
+ jfloat y1,
+ jfloat x2,
+ jfloat y2,
+ jfloat x3,
+ jfloat y3) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ if (program) {
+ program->SetSourceRegion(Quad(Point(x0, y0), Point(x1, y1), Point(x2, y2), Point(x3, y3)));
+ return JNI_TRUE;
+ }
+ return JNI_FALSE;
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_setTargetRegion(JNIEnv* env,
+ jobject thiz,
+ jfloat x0,
+ jfloat y0,
+ jfloat x1,
+ jfloat y1,
+ jfloat x2,
+ jfloat y2,
+ jfloat x3,
+ jfloat y3) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ if (program) {
+ program->SetTargetRegion(Quad(Point(x0, y0), Point(x1, y1), Point(x2, y2), Point(x3, y3)));
+ return JNI_TRUE;
+ }
+ return JNI_FALSE;
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_setShaderClearsOutput(JNIEnv* env,
+ jobject thiz,
+ jboolean clears) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ if (program) {
+ program->SetClearsOutput(ToCppBool(clears));
+ return JNI_TRUE;
+ }
+ return JNI_FALSE;
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_setShaderBlendEnabled(JNIEnv* env,
+ jobject thiz,
+ jboolean enable) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ if (program) {
+ program->SetBlendEnabled(ToCppBool(enable));
+ return JNI_TRUE;
+ }
+ return JNI_FALSE;
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_setShaderBlendFunc(JNIEnv* env,
+ jobject thiz,
+ jint sfactor,
+ jint dfactor) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ if (program) {
+ program->SetBlendFunc(sfactor, dfactor);
+ return JNI_TRUE;
+ }
+ return JNI_FALSE;
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_setShaderClearColor(JNIEnv* env,
+ jobject thiz,
+ jfloat r,
+ jfloat g,
+ jfloat b) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ if (program) {
+ program->SetClearColor(r, g, b, 1.0f);
+ return JNI_TRUE;
+ }
+ return JNI_FALSE;
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_setShaderDrawMode(JNIEnv* env,
+ jobject thiz,
+ jint draw_mode) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ if (program) {
+ program->SetDrawMode(draw_mode);
+ return JNI_TRUE;
+ }
+ return JNI_FALSE;
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_setShaderTileCounts(JNIEnv* env,
+ jobject thiz,
+ jint x_count,
+ jint y_count) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ if (program) {
+ program->SetTileCounts(x_count, y_count);
+ return JNI_TRUE;
+ }
+ return JNI_FALSE;
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_setShaderVertexCount(JNIEnv* env,
+ jobject thiz,
+ jint vertex_count) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ if (program) {
+ program->SetVertexCount(vertex_count);
+ return JNI_TRUE;
+ }
+ return JNI_FALSE;
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_beginShaderDrawing(JNIEnv* env, jobject thiz) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ return ToJBool(program && program->BeginDraw());
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_setShaderAttributeValues(
+ JNIEnv* env,
+ jobject thiz,
+ jstring attr_name,
+ jfloatArray values,
+ jint component_count) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ if (program) {
+ // Get the floats to set
+ jfloat* float_ptr = env->GetFloatArrayElements(values, NULL);
+ const int length = env->GetArrayLength(values);
+
+ // Get the program variable to set
+ const std::string attr_string = ToCppString(env, attr_name);
+ ProgramVar program_var = program->GetAttribute(attr_string);
+
+ // Set the variable
+ if (float_ptr && ShaderProgram::IsVarValid(program_var)) {
+ const bool success = program->SetAttributeValues(program_var,
+ reinterpret_cast<float*>(float_ptr),
+ length,
+ component_count);
+ env->ReleaseFloatArrayElements(values, float_ptr, JNI_ABORT);
+ return ToJBool(success);
+ }
+ }
+ return JNI_FALSE;
+}
+
+jboolean Java_android_filterfw_core_ShaderProgram_setShaderAttributeVertexFrame(
+ JNIEnv* env,
+ jobject thiz,
+ jstring attr_name,
+ jobject vertex_frame,
+ jint type,
+ jint component_count,
+ jint stride,
+ jint offset,
+ jboolean normalize) {
+ ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
+ if (program) {
+ // Get the vertex frame
+ VertexFrame* v_frame = ConvertFromJava<VertexFrame>(env, vertex_frame);
+
+ // Get the program variable to set
+ const std::string attr_string = ToCppString(env, attr_name);
+ ProgramVar program_var = program->GetAttribute(attr_string);
+
+ // Set the variable
+ if (v_frame && ShaderProgram::IsVarValid(program_var)) {
+ const bool success = program->SetAttributeValues(program_var,
+ v_frame,
+ type,
+ component_count,
+ stride,
+ offset,
+ ToCppBool(normalize));
+ return ToJBool(success);
+ }
+ }
+ return JNI_FALSE;
+}