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diff --git a/media/mca/filterfw/jni/jni_shader_program.h b/media/mca/filterfw/jni/jni_shader_program.h
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+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_FILTERFW_JNI_SHADER_PROGRAM_H
+#define ANDROID_FILTERFW_JNI_SHADER_PROGRAM_H
+
+#include <jni.h>
+
+#include "native/core/value.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_allocate(JNIEnv* env,
+ jobject thiz,
+ jobject gl_env,
+ jstring vertex_shader,
+ jstring fragment_shader);
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_deallocate(JNIEnv* env, jobject thiz);
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_compileAndLink(JNIEnv* env, jobject thiz);
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_setUniformValue(JNIEnv* env,
+ jobject thiz,
+ jstring key,
+ jobject value);
+
+JNIEXPORT jobject JNICALL
+Java_android_filterfw_core_ShaderProgram_getUniformValue(JNIEnv* env,
+ jobject thiz,
+ jstring key);
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_shaderProcess(JNIEnv* env,
+ jobject thiz,
+ jobjectArray inputs,
+ jobject output);
+
+JNIEXPORT jobject JNICALL
+Java_android_filterfw_core_ShaderProgram_nativeCreateIdentity(JNIEnv* env,
+ jclass clazz,
+ jobject gl_env);
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_setSourceRegion(JNIEnv* env,
+ jobject thiz,
+ jfloat x0,
+ jfloat y0,
+ jfloat x1,
+ jfloat y1,
+ jfloat x2,
+ jfloat y2,
+ jfloat x3,
+ jfloat y3);
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_setTargetRegion(JNIEnv* env,
+ jobject thiz,
+ jfloat x0,
+ jfloat y0,
+ jfloat x1,
+ jfloat y1,
+ jfloat x2,
+ jfloat y2,
+ jfloat x3,
+ jfloat y3);
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_setShaderClearsOutput(JNIEnv* env,
+ jobject thiz,
+ jboolean clears);
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_setShaderClearColor(JNIEnv* env,
+ jobject thiz,
+ jfloat r,
+ jfloat g,
+ jfloat b);
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_setShaderBlendEnabled(JNIEnv* env,
+ jobject thiz,
+ jboolean enable);
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_setShaderBlendFunc(JNIEnv* env,
+ jobject thiz,
+ jint sfactor,
+ jint dfactor);
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_setShaderDrawMode(JNIEnv* env,
+ jobject thiz,
+ jint draw_mode);
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_setShaderTileCounts(JNIEnv* env,
+ jobject thiz,
+ jint x_count,
+ jint y_count);
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_setShaderVertexCount(JNIEnv* env,
+ jobject thiz,
+ jint vertex_count);
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_beginShaderDrawing(JNIEnv* env, jobject thiz);
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_setShaderAttributeValues(JNIEnv* env,
+ jobject thiz,
+ jstring attr_name,
+ jfloatArray values,
+ jint component_count);
+
+JNIEXPORT jboolean JNICALL
+Java_android_filterfw_core_ShaderProgram_setShaderAttributeVertexFrame(JNIEnv* env,
+ jobject thiz,
+ jstring attr_name,
+ jobject vertex_frame,
+ jint type,
+ jint component_count,
+ jint stride,
+ jint offset,
+ jboolean normalize);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // ANDROID_FILTERFW_JNI_SHADER_PROGRAM_H