diff options
Diffstat (limited to 'media/mca/filterfw/native/core/gl_buffer_interface.h')
-rw-r--r-- | media/mca/filterfw/native/core/gl_buffer_interface.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/media/mca/filterfw/native/core/gl_buffer_interface.h b/media/mca/filterfw/native/core/gl_buffer_interface.h new file mode 100644 index 0000000..24b1db9 --- /dev/null +++ b/media/mca/filterfw/native/core/gl_buffer_interface.h @@ -0,0 +1,71 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_FILTERFW_CORE_GL_BUFFER_INTERFACE_H +#define ANDROID_FILTERFW_CORE_GL_BUFFER_INTERFACE_H + +#include <GLES2/gl2.h> + +namespace android { +namespace filterfw { + +class GLTextureHandle { + public: + virtual ~GLTextureHandle() { } + + // Returns the held texture id. + virtual GLuint GetTextureId() const = 0; + + // Binds the held texture. This may result in creating the texture if it + // is not yet available. + virtual bool FocusTexture() = 0; + + // Generates the mipmap chain of the held texture. Returns true, iff + // generating was successful. + virtual bool GenerateMipMap() = 0; + + // Set a texture parameter (see glTextureParameter documentation). Returns + // true iff the parameter was set successfully. + virtual bool SetTextureParameter(GLenum pname, GLint value) = 0; + + // Returns the texture target used. + // Texture Target should be: GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES. + virtual GLuint GetTextureTarget() const = 0; +}; + +class GLFrameBufferHandle { + public: + virtual ~GLFrameBufferHandle() { } + + // Returns the held FBO id. + virtual GLuint GetFboId() const = 0; + + // Binds the held FBO. This may result in creating the FBO if it + // is not yet available. + virtual bool FocusFrameBuffer() = 0; +}; + +// Interface to instances that hold GL textures and frame-buffer-objects. +// The GLFrame class implements this interface. +class GLBufferHandle : public GLTextureHandle, public GLFrameBufferHandle { + public: + virtual ~GLBufferHandle() { } +}; + +} // namespace filterfw +} // namespace android + +#endif // ANDROID_FILTERFW_CORE_GL_BUFFER_INTERFACE_H |