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diff --git a/media/mca/filterpacks/java/android/filterpacks/imageproc/FillLightFilter.java b/media/mca/filterpacks/java/android/filterpacks/imageproc/FillLightFilter.java
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+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.filterpacks.imageproc;
+
+import android.filterfw.core.Filter;
+import android.filterfw.core.FilterContext;
+import android.filterfw.core.Frame;
+import android.filterfw.core.FrameFormat;
+import android.filterfw.core.GenerateFieldPort;
+import android.filterfw.core.GenerateFinalPort;
+import android.filterfw.core.KeyValueMap;
+import android.filterfw.core.NativeProgram;
+import android.filterfw.core.NativeFrame;
+import android.filterfw.core.Program;
+import android.filterfw.core.ShaderProgram;
+import android.filterfw.format.ImageFormat;
+
+import android.util.Log;
+
+public class FillLightFilter extends Filter {
+
+ @GenerateFieldPort(name = "tile_size", hasDefault = true)
+ private int mTileSize = 640;
+
+ @GenerateFieldPort(name = "strength", hasDefault = true)
+ private float mBacklight = 0f;
+
+ private Program mProgram;
+
+ private int mTarget = FrameFormat.TARGET_UNSPECIFIED;
+
+ private final String mFillLightShader =
+ "precision mediump float;\n" +
+ "uniform sampler2D tex_sampler_0;\n" +
+ "uniform float mult;\n" +
+ "uniform float igamma;\n" +
+ "varying vec2 v_texcoord;\n" +
+ "void main()\n" +
+ "{\n" +
+ " const vec3 color_weights = vec3(0.25, 0.5, 0.25);\n" +
+ " vec4 color = texture2D(tex_sampler_0, v_texcoord);\n" +
+ " float lightmask = dot(color.rgb, color_weights);\n" +
+ " float backmask = (1.0 - lightmask);\n" +
+ " vec3 ones = vec3(1.0, 1.0, 1.0);\n" +
+ " vec3 diff = pow(mult * color.rgb, igamma * ones) - color.rgb;\n" +
+ " diff = min(diff, 1.0);\n" +
+ " vec3 new_color = min(color.rgb + diff * backmask, 1.0);\n" +
+ " gl_FragColor = vec4(new_color, color.a);\n" +
+ "}\n";
+
+ public FillLightFilter(String name) {
+ super(name);
+ }
+
+ @Override
+ public void setupPorts() {
+ addMaskedInputPort("image", ImageFormat.create(ImageFormat.COLORSPACE_RGBA));
+ addOutputBasedOnInput("image", "image");
+ }
+
+ @Override
+ public FrameFormat getOutputFormat(String portName, FrameFormat inputFormat) {
+ return inputFormat;
+ }
+
+ public void initProgram(FilterContext context, int target) {
+ switch (target) {
+ case FrameFormat.TARGET_GPU:
+ ShaderProgram shaderProgram = new ShaderProgram(context, mFillLightShader);
+ Log.e("FillLight", "tile size: " + mTileSize);
+ shaderProgram.setMaximumTileSize(mTileSize);
+ mProgram = shaderProgram;
+ break;
+
+ default:
+ throw new RuntimeException("Filter FillLight does not support frames of " +
+ "target " + target + "!");
+ }
+ mTarget = target;
+ }
+
+
+ @Override
+ public void process(FilterContext context) {
+ // Get input frame
+ Frame input = pullInput("image");
+ FrameFormat inputFormat = input.getFormat();
+
+ // Create output frame
+ Frame output = context.getFrameManager().newFrame(inputFormat);
+
+ // Create program if not created already
+ if (mProgram == null || inputFormat.getTarget() != mTarget) {
+ initProgram(context, inputFormat.getTarget());
+ updateParameters();
+ }
+
+ // Process
+ mProgram.process(input, output);
+
+ // Push output
+ pushOutput("image", output);
+
+ // Release pushed frame
+ output.release();
+ }
+
+
+ @Override
+ public void fieldPortValueUpdated(String name, FilterContext context) {
+ if (mProgram != null) {
+ updateParameters();
+ }
+ }
+
+ private void updateParameters() {
+ float fade_gamma = 0.3f;
+ float amt = 1.0f - mBacklight;
+ float mult = 1.0f / (amt * 0.7f + 0.3f);
+ float faded = fade_gamma + (1.0f -fade_gamma) *mult;
+ float igamma = 1.0f / faded;
+
+ mProgram.setHostValue("mult", mult);
+ mProgram.setHostValue("igamma", igamma);
+ }
+}