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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _ANDROID_INPUT_H
+#define _ANDROID_INPUT_H
+
+/******************************************************************
+ *
+ * IMPORTANT NOTICE:
+ *
+ * This file is part of Android's set of stable system headers
+ * exposed by the Android NDK (Native Development Kit).
+ *
+ * Third-party source AND binary code relies on the definitions
+ * here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
+ *
+ * - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
+ * - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
+ * - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
+ * - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
+ */
+
+/*
+ * Structures and functions to receive and process input events in
+ * native code.
+ *
+ * NOTE: These functions MUST be implemented by /system/lib/libui.so
+ */
+
+#include <sys/types.h>
+#include <android/keycodes.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Input device classes.
+ */
+enum {
+ /* The input device is a keyboard. */
+ INPUT_DEVICE_CLASS_KEYBOARD = 0x00000001,
+
+ /* The input device is an alpha-numeric keyboard (not just a dial pad). */
+ INPUT_DEVICE_CLASS_ALPHAKEY = 0x00000002,
+
+ /* The input device is a touchscreen (either single-touch or multi-touch). */
+ INPUT_DEVICE_CLASS_TOUCHSCREEN = 0x00000004,
+
+ /* The input device is a trackball. */
+ INPUT_DEVICE_CLASS_TRACKBALL = 0x00000008,
+
+ /* The input device is a multi-touch touchscreen. */
+ INPUT_DEVICE_CLASS_TOUCHSCREEN_MT= 0x00000010,
+
+ /* The input device is a directional pad. */
+ INPUT_DEVICE_CLASS_DPAD = 0x00000020
+};
+
+/*
+ * Key states (may be returned by queries about the current state of a
+ * particular key code, scan code or switch).
+ *
+ * XXX should we call this BUTTON_STATE_XXX?
+ */
+enum {
+ /* The key state is unknown or the requested key itself is not supported. */
+ KEY_STATE_UNKNOWN = -1,
+
+ /* The key is up. */
+ KEY_STATE_UP = 0,
+
+ /* The key is down. */
+ KEY_STATE_DOWN = 1,
+
+ /* The key is down but is a virtual key press that is being emulated by the system. */
+ KEY_STATE_VIRTUAL = 2
+};
+
+/*
+ * Meta key / modifer state.
+ */
+enum {
+ /* No meta keys are pressed. */
+ META_NONE = 0,
+
+ /* This mask is used to check whether one of the ALT meta keys is pressed. */
+ META_ALT_ON = 0x02,
+
+ /* This mask is used to check whether the left ALT meta key is pressed. */
+ META_ALT_LEFT_ON = 0x10,
+
+ /* This mask is used to check whether the right ALT meta key is pressed. */
+ META_ALT_RIGHT_ON = 0x20,
+
+ /* This mask is used to check whether one of the SHIFT meta keys is pressed. */
+ META_SHIFT_ON = 0x01,
+
+ /* This mask is used to check whether the left SHIFT meta key is pressed. */
+ META_SHIFT_LEFT_ON = 0x40,
+
+ /* This mask is used to check whether the right SHIFT meta key is pressed. */
+ META_SHIFT_RIGHT_ON = 0x80,
+
+ /* This mask is used to check whether the SYM meta key is pressed. */
+ META_SYM_ON = 0x04
+};
+
+/*
+ * Input events.
+ *
+ * Input events are opaque structures. Use the provided accessors functions to
+ * read their properties.
+ */
+struct input_event_t;
+typedef struct input_event_t input_event_t;
+
+/*
+ * Input event types.
+ */
+enum {
+ /* Indicates that the input event is a key event. */
+ INPUT_EVENT_TYPE_KEY = 1,
+
+ /* Indicates that the input event is a motion event. */
+ INPUT_EVENT_TYPE_MOTION = 2
+};
+
+/*
+ * Key event actions.
+ */
+enum {
+ /* The key has been pressed down. */
+ KEY_EVENT_ACTION_DOWN = 0,
+
+ /* The key has been released. */
+ KEY_EVENT_ACTION_UP = 1,
+
+ /* Multiple duplicate key events have occurred in a row, or a complex string is
+ * being delivered. The repeat_count property of the key event contains the number
+ * of times the given key code should be executed.
+ */
+ KEY_EVENT_ACTION_MULTIPLE = 2
+};
+
+/*
+ * Key event flags.
+ */
+enum {
+ /* This mask is set if the device woke because of this key event. */
+ KEY_EVENT_FLAG_WOKE_HERE = 0x1,
+
+ /* This mask is set if the key event was generated by a software keyboard. */
+ KEY_EVENT_FLAG_SOFT_KEYBOARD = 0x2,
+
+ /* This mask is set if we don't want the key event to cause us to leave touch mode. */
+ KEY_EVENT_FLAG_KEEP_TOUCH_MODE = 0x4,
+
+ /* This mask is set if an event was known to come from a trusted part
+ * of the system. That is, the event is known to come from the user,
+ * and could not have been spoofed by a third party component. */
+ KEY_EVENT_FLAG_FROM_SYSTEM = 0x8,
+
+ /* This mask is used for compatibility, to identify enter keys that are
+ * coming from an IME whose enter key has been auto-labelled "next" or
+ * "done". This allows TextView to dispatch these as normal enter keys
+ * for old applications, but still do the appropriate action when
+ * receiving them. */
+ KEY_EVENT_FLAG_EDITOR_ACTION = 0x10,
+
+ /* When associated with up key events, this indicates that the key press
+ * has been canceled. Typically this is used with virtual touch screen
+ * keys, where the user can slide from the virtual key area on to the
+ * display: in that case, the application will receive a canceled up
+ * event and should not perform the action normally associated with the
+ * key. Note that for this to work, the application can not perform an
+ * action for a key until it receives an up or the long press timeout has
+ * expired. */
+ KEY_EVENT_FLAG_CANCELED = 0x20,
+
+ /* This key event was generated by a virtual (on-screen) hard key area.
+ * Typically this is an area of the touchscreen, outside of the regular
+ * display, dedicated to "hardware" buttons. */
+ KEY_EVENT_FLAG_VIRTUAL_HARD_KEY = 0x40,
+
+ /* This flag is set for the first key repeat that occurs after the
+ * long press timeout. */
+ KEY_EVENT_FLAG_LONG_PRESS = 0x80,
+
+ /* Set when a key event has KEY_EVENT_FLAG_CANCELED set because a long
+ * press action was executed while it was down. */
+ KEY_EVENT_FLAG_CANCELED_LONG_PRESS = 0x100,
+
+ /* Set for KEY_EVENT_ACTION_UP when this event's key code is still being
+ * tracked from its initial down. That is, somebody requested that tracking
+ * started on the key down and a long press has not caused
+ * the tracking to be canceled. */
+ KEY_EVENT_FLAG_TRACKING = 0x200
+};
+
+/*
+ * Motion event actions.
+ */
+
+/* Bit shift for the action bits holding the pointer index as
+ * defined by MOTION_EVENT_ACTION_POINTER_INDEX_MASK.
+ */
+#define MOTION_EVENT_ACTION_POINTER_INDEX_SHIFT 8
+
+enum {
+ /* Bit mask of the parts of the action code that are the action itself.
+ */
+ MOTION_EVENT_ACTION_MASK = 0xff,
+
+ /* Bits in the action code that represent a pointer index, used with
+ * MOTION_EVENT_ACTION_POINTER_DOWN and MOTION_EVENT_ACTION_POINTER_UP. Shifting
+ * down by MOTION_EVENT_ACTION_POINTER_INDEX_SHIFT provides the actual pointer
+ * index where the data for the pointer going up or down can be found.
+ */
+ MOTION_EVENT_ACTION_POINTER_INDEX_MASK = 0xff00,
+
+ /* A pressed gesture has started, the motion contains the initial starting location.
+ */
+ MOTION_EVENT_ACTION_DOWN = 0,
+
+ /* A pressed gesture has finished, the motion contains the final release location
+ * as well as any intermediate points since the last down or move event.
+ */
+ MOTION_EVENT_ACTION_UP = 1,
+
+ /* A change has happened during a press gesture (between MOTION_EVENT_ACTION_DOWN and
+ * MOTION_EVENT_ACTION_UP). The motion contains the most recent point, as well as
+ * any intermediate points since the last down or move event.
+ */
+ MOTION_EVENT_ACTION_MOVE = 2,
+
+ /* The current gesture has been aborted.
+ * You will not receive any more points in it. You should treat this as
+ * an up event, but not perform any action that you normally would.
+ */
+ MOTION_EVENT_ACTION_CANCEL = 3,
+
+ /* A movement has happened outside of the normal bounds of the UI element.
+ * This does not provide a full gesture, but only the initial location of the movement/touch.
+ */
+ MOTION_EVENT_ACTION_OUTSIDE = 4,
+
+ /* A non-primary pointer has gone down.
+ * The bits in MOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
+ */
+ MOTION_EVENT_ACTION_POINTER_DOWN = 5,
+
+ /* A non-primary pointer has gone up.
+ * The bits in MOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
+ */
+ MOTION_EVENT_ACTION_POINTER_UP = 6
+};
+
+/*
+ * Motion event edge touch flags.
+ */
+enum {
+ /* No edges intersected */
+ MOTION_EVENT_EDGE_FLAG_NONE = 0,
+
+ /* Flag indicating the motion event intersected the top edge of the screen. */
+ MOTION_EVENT_EDGE_FLAG_TOP = 0x01,
+
+ /* Flag indicating the motion event intersected the bottom edge of the screen. */
+ MOTION_EVENT_EDGE_FLAG_BOTTOM = 0x02,
+
+ /* Flag indicating the motion event intersected the left edge of the screen. */
+ MOTION_EVENT_EDGE_FLAG_LEFT = 0x04,
+
+ /* Flag indicating the motion event intersected the right edge of the screen. */
+ MOTION_EVENT_EDGE_FLAG_RIGHT = 0x08
+};
+
+/*
+ * Specifies the logical nature of an input event.
+ * For example, the nature distinguishes between motion events that represent touches and
+ * those that represent trackball moves.
+ *
+ * XXX This concept is tentative. Another idea would be to associate events with logical
+ * controllers rather than physical devices. The interpretation of an event would
+ * be made with respect to the nature of the controller that is considered the logical
+ * source of an event. The decoupling is beneficial since multiple physical (and virtual)
+ * devices could be responsible for producing events that would be associated with
+ * various logical controllers. For example, the hard keyboard, on screen keyboard,
+ * and peripheral keyboard could be mapped onto a single logical "keyboard" controller
+ * (or treated independently, if desired).
+ */
+enum {
+ INPUT_EVENT_NATURE_KEY = 1,
+ INPUT_EVENT_NATURE_TOUCH = 2,
+ INPUT_EVENT_NATURE_TRACKBALL = 3
+};
+
+/*
+ * Input event accessors.
+ *
+ * Note that most functions can only be used on input events that are of a given type.
+ * Calling these functions on input events of other types will yield undefined behavior.
+ */
+
+/*** Accessors for all input events. ***/
+
+/* Get the input event type. */
+int32_t input_event_get_type(const input_event_t* event);
+
+/* Get the id for the device that an input event came from.
+ *
+ * Input events can be generated by multiple different input devices.
+ * Use the input device id to obtain information about the input
+ * device that was responsible for generating a particular event.
+ *
+ * An input device id of 0 indicates that the event didn't come from a physical device;
+ * other numbers are arbitrary and you shouldn't depend on the values.
+ * Use the provided input device query API to obtain information about input devices.
+ */
+int32_t input_event_get_device_id(const input_event_t* event);
+
+/* Get the input event nature. */
+int32_t input_event_get_nature(const input_event_t* event);
+
+/*** Accessors for key events only. ***/
+
+/* Get the key event action. */
+int32_t key_event_get_action(const input_event_t* key_event);
+
+/* Get the key event flags. */
+int32_t key_event_get_flags(const input_event_t* key_event);
+
+/* Get the key code of the key event.
+ * This is the physical key that was pressed, not the Unicode character. */
+int32_t key_event_get_key_code(const input_event_t* key_event);
+
+/* Get the hardware key id of this key event.
+ * These values are not reliable and vary from device to device. */
+int32_t key_event_get_scan_code(const input_event_t* key_event);
+
+/* Get the meta key state. */
+int32_t key_event_get_meta_state(const input_event_t* key_event);
+
+/* Get the repeat count of the event.
+ * For both key up an key down events, this is the number of times the key has
+ * repeated with the first down starting at 0 and counting up from there. For
+ * multiple key events, this is the number of down/up pairs that have occurred. */
+int32_t key_event_get_repeat_count(const input_event_t* key_event);
+
+/* Get the time of the most recent key down event, in the
+ * java.lang.System.nanoTime() time base. If this is a down event,
+ * this will be the same as eventTime.
+ * Note that when chording keys, this value is the down time of the most recently
+ * pressed key, which may not be the same physical key of this event. */
+int64_t key_event_get_down_time(const input_event_t* key_event);
+
+/* Get the time this event occurred, in the
+ * java.lang.System.nanoTime() time base. */
+int64_t key_event_get_event_time(const input_event_t* key_event);
+
+/*** Accessors for motion events only. ***/
+
+/* Get the combined motion event action code and pointer index. */
+int32_t motion_event_get_action(const input_event_t* motion_event);
+
+/* Get the state of any meta / modifier keys that were in effect when the
+ * event was generated. */
+int32_t motion_event_get_meta_state(const input_event_t* motion_event);
+
+/* Get a bitfield indicating which edges, if any, were touched by this motion event.
+ * For touch events, clients can use this to determine if the user's finger was
+ * touching the edge of the display. */
+int32_t motion_event_get_edge_flags(const input_event_t* motion_event);
+
+/* Get the time when the user originally pressed down to start a stream of
+ * position events, in the java.lang.System.nanoTime() time base. */
+int64_t motion_event_get_down_time(const input_event_t* motion_event);
+
+/* Get the time when this specific event was generated,
+ * in the java.lang.System.nanoTime() time base. */
+int64_t motion_event_get_event_time(const input_event_t* motion_event);
+
+/* Get the precision of the X coordinates being reported.
+ * You can multiply this number with an X coordinate sample to find the
+ * actual hardware value of the X coordinate. */
+float motion_event_get_x_precision(const input_event_t* motion_event);
+
+/* Get the precision of the Y coordinates being reported.
+ * You can multiply this number with a Y coordinate sample to find the
+ * actual hardware value of the Y coordinate. */
+float motion_event_get_y_precision(const input_event_t* motion_event);
+
+/* Get the number of pointers of data contained in this event.
+ * Always >= 1. */
+size_t motion_event_get_pointer_count(const input_event_t* motion_event);
+
+/* Get the pointer identifier associated with a particular pointer
+ * data index is this event. The identifier tells you the actual pointer
+ * number associated with the data, accounting for individual pointers
+ * going up and down since the start of the current gesture. */
+int32_t motion_event_get_pointer_id(const input_event_t* motion_event, size_t pointer_index);
+
+/* Get the original raw X coordinate of this event. For touch
+ * events on the screen, this is the original location of the event
+ * on the screen, before it had been adjusted for the containing window
+ * and views. */
+float motion_event_get_raw_x(const input_event_t* motion_event);
+
+/* Get the original raw X coordinate of this event. For touch
+ * events on the screen, this is the original location of the event
+ * on the screen, before it had been adjusted for the containing window
+ * and views. */
+float motion_event_get_raw_y(const input_event_t* motion_event);
+
+/* Get the current X coordinate of this event for the given pointer index.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float motion_event_get_x(const input_event_t* motion_event, size_t pointer_index);
+
+/* Get the current Y coordinate of this event for the given pointer index.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float motion_event_get_y(const input_event_t* motion_event, size_t pointer_index);
+
+/* Get the current pressure of this event for the given pointer index.
+ * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
+ * however values higher than 1 may be generated depending on the calibration of
+ * the input device. */
+float motion_event_get_pressure(const input_event_t* motion_event, size_t pointer_index);
+
+/* Get the current scaled value of the approximate size for the given pointer index.
+ * This represents some approximation of the area of the screen being
+ * pressed; the actual value in pixels corresponding to the
+ * touch is normalized with the device specific range of values
+ * and scaled to a value between 0 and 1. The value of size can be used to
+ * determine fat touch events. */
+float motion_event_get_size(const input_event_t* motion_event, size_t pointer_index);
+
+/* Get the number of historical points in this event. These are movements that
+ * have occurred between this event and the previous event. This only applies
+ * to MOTION_EVENT_ACTION_MOVE events -- all other actions will have a size of 0.
+ * Historical samples are indexed from oldest to newest. */
+size_t motion_event_get_history_size(const input_event_t* motion_event);
+
+/* Get the time that a historical movement occurred between this event and
+ * the previous event, in the java.lang.System.nanoTime() time base. */
+int64_t motion_event_get_historical_event_time(input_event_t* motion_event,
+ size_t history_index);
+
+/* Get the historical X coordinate of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float motion_event_get_historical_x(input_event_t* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical Y coordinate of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float motion_event_get_historical_y(input_event_t* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical pressure of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
+ * however values higher than 1 may be generated depending on the calibration of
+ * the input device. */
+float motion_event_get_historical_pressure(input_event_t* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the current scaled value of the approximate size for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * This represents some approximation of the area of the screen being
+ * pressed; the actual value in pixels corresponding to the
+ * touch is normalized with the device specific range of values
+ * and scaled to a value between 0 and 1. The value of size can be used to
+ * determine fat touch events. */
+float motion_event_get_historical_size(input_event_t* motion_event, size_t pointer_index,
+ size_t history_index);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // _ANDROID_INPUT_H