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-rw-r--r--native/include/android/native_activity.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/native/include/android/native_activity.h b/native/include/android/native_activity.h
index ee4204d..d74e1ce 100644
--- a/native/include/android/native_activity.h
+++ b/native/include/android/native_activity.h
@@ -197,6 +197,12 @@ typedef struct ANativeActivityCallbacks {
void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect);
/**
+ * The current device AConfiguration has changed. The new configuration can
+ * be retrieved from assetManager.
+ */
+ void (*onConfigurationChanged)(ANativeActivity* activity);
+
+ /**
* The system is running low on memory. Use this callback to release
* resources you do not need, to help the system avoid killing more
* important processes.
@@ -208,7 +214,9 @@ typedef struct ANativeActivityCallbacks {
* This is the function that must be in the native code to instantiate the
* application's native activity. It is called with the activity instance (see
* above); if the code is being instantiated from a previously saved instance,
- * the savedState will be non-NULL and point to the saved data.
+ * the savedState will be non-NULL and point to the saved data. You must make
+ * any copy of this data you need -- it will be released after you return from
+ * this function.
*/
typedef void ANativeActivity_createFunc(ANativeActivity* activity,
void* savedState, size_t savedStateSize);