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diff --git a/native/include/android_glue/threaded_app.h b/native/include/android_glue/threaded_app.h
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-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#include <poll.h>
-#include <pthread.h>
-#include <sched.h>
-
-#include <android/native_activity.h>
-#include <android/looper.h>
-
-/**
- * This is the interface for the standard glue code of a threaded
- * application. In this model, the application's code is running
- * in its own thread separate from the main thread of the process.
- * It is not required that this thread be associated with the Java
- * VM, although it will need to be in order to make JNI calls any
- * Java objects.
- */
-struct android_app {
- // The application can place a pointer to its own state object
- // here if it likes.
- void* userData;
-
- // The ANativeActivity object instance that this app is running in.
- ANativeActivity* activity;
-
- // The ALooper associated with the app's thread.
- ALooper* looper;
-
- // When non-NULL, this is the input queue from which the app will
- // receive user input events.
- AInputQueue* inputQueue;
-
- // When non-NULL, this is the window surface that the app can draw in.
- ANativeWindow* window;
-
- // Current content rectangle of the window; this is the area where the
- // window's content should be placed to be seen by the user.
- ARect contentRect;
-
- // Current state of the app's activity. May be either APP_CMD_START,
- // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
- int activityState;
-
- // -------------------------------------------------
- // Below are "private" implementation of the glue code.
-
- pthread_mutex_t mutex;
- pthread_cond_t cond;
-
- int msgread;
- int msgwrite;
-
- pthread_t thread;
-
- // This is non-zero when the application's NativeActivity is being
- // destroyed and waiting for the app thread to complete.
- int destroyRequested;
-
- int running;
- int destroyed;
- int redrawNeeded;
- AInputQueue* pendingInputQueue;
- ANativeWindow* pendingWindow;
- ARect pendingContentRect;
-};
-
-enum {
- /**
- * Looper data ID of commands coming from the app's main thread.
- * These can be retrieved and processed with android_app_read_cmd()
- * and android_app_exec_cmd().
- */
- LOOPER_ID_MAIN = 1,
-
- /**
- * Looper data ID of events coming from the AInputQueue of the
- * application's window. These can be read via the inputQueue
- * object of android_app.
- */
- LOOPER_ID_EVENT = 2
-};
-
-enum {
- /**
- * Command from main thread: the AInputQueue has changed. Upon processing
- * this command, android_app->inputQueue will be updated to the new queue
- * (or NULL).
- */
- APP_CMD_INPUT_CHANGED,
-
- /**
- * Command from main thread: the ANativeWindow has changed. Upon processing
- * this command, android_app->window will be updated to the new window surface
- * (or NULL).
- */
- APP_CMD_WINDOW_CHANGED,
-
- /**
- * Command from main thread: the current ANativeWindow has been resized.
- * Please redraw with its new size.
- */
- APP_CMD_WINDOW_RESIZED,
-
- /**
- * Command from main thread: the system needs that the current ANativeWindow
- * be redrawn. You should redraw the window before handing this to
- * android_app_exec_cmd() in order to avoid transient drawing glitches.
- */
- APP_CMD_WINDOW_REDRAW_NEEDED,
-
- /**
- * Command from main thread: the content area of the window has changed,
- * such as from the soft input window being shown or hidden. You can
- * find the new content rect in android_app::contentRect.
- */
- APP_CMD_CONTENT_RECT_CHANGED,
-
- /**
- * Command from main thread: the app's activity window has gained
- * input focus.
- */
- APP_CMD_GAINED_FOCUS,
-
- /**
- * Command from main thread: the app's activity window has lost
- * input focus.
- */
- APP_CMD_LOST_FOCUS,
-
- /**
- * Command from main thread: the system is running low on memory.
- * Try to reduce your memory use.
- */
- APP_CMD_LOW_MEMORY,
-
- /**
- * Command from main thread: the app's activity has been started.
- */
- APP_CMD_START,
-
- /**
- * Command from main thread: the app's activity has been resumed.
- */
- APP_CMD_RESUME,
-
- /**
- * Command from main thread: the app's activity has been paused.
- */
- APP_CMD_PAUSE,
-
- /**
- * Command from main thread: the app's activity has been stopped.
- */
- APP_CMD_STOP,
-
- /**
- * Command from main thread: the app's activity is being destroyed,
- * and waiting for the app thread to clean up and exit before proceeding.
- */
- APP_CMD_DESTROY,
-};
-
-/**
- * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
- * app command message.
- */
-int8_t android_app_read_cmd(struct android_app* android_app);
-
-/**
- * Call with the command returned by android_app_read_cmd() to do the
- * default processing of the given command.
- *
- * Important: returns 0 if the app should exit. You must ALWAYS check for
- * a zero return and, if found, exit your android_main() function.
- */
-int32_t android_app_exec_cmd(struct android_app* android_app, int8_t cmd);
-
-/**
- * This is the function that application code must implement, representing
- * the main entry to the app.
- */
-extern void android_main(struct android_app* app);