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-rw-r--r--native/android/Android.mk32
-rw-r--r--native/android/asset_manager.cpp210
-rw-r--r--native/android/input.cpp343
-rw-r--r--native/android/looper.cpp82
-rw-r--r--native/android/native_activity.cpp39
-rw-r--r--native/android/native_window.cpp97
-rw-r--r--native/android/sensor.cpp155
-rw-r--r--native/include/android/asset_manager.h148
-rw-r--r--native/include/android/input.h727
-rw-r--r--native/include/android/keycodes.h166
-rw-r--r--native/include/android/looper.h177
-rw-r--r--native/include/android/native_activity.h254
-rw-r--r--native/include/android/native_window.h106
-rw-r--r--native/include/android/native_window_jni.h40
-rw-r--r--native/include/android/rect.h36
-rw-r--r--native/include/android/sensor.h256
-rw-r--r--native/include/android/window.h58
17 files changed, 2926 insertions, 0 deletions
diff --git a/native/android/Android.mk b/native/android/Android.mk
new file mode 100644
index 0000000..950a1e9
--- /dev/null
+++ b/native/android/Android.mk
@@ -0,0 +1,32 @@
+BASE_PATH := $(call my-dir)
+LOCAL_PATH:= $(call my-dir)
+
+include $(CLEAR_VARS)
+
+# our source files
+#
+LOCAL_SRC_FILES:= \
+ asset_manager.cpp \
+ input.cpp \
+ looper.cpp \
+ native_activity.cpp \
+ native_window.cpp \
+ sensor.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+ libcutils \
+ libutils \
+ libbinder \
+ libui \
+ libgui \
+ libsurfaceflinger_client \
+ libandroid_runtime
+
+LOCAL_C_INCLUDES += \
+ frameworks/base/native/include \
+ frameworks/base/core/jni/android \
+ dalvik/libnativehelper/include/nativehelper
+
+LOCAL_MODULE:= libandroid
+
+include $(BUILD_SHARED_LIBRARY)
diff --git a/native/android/asset_manager.cpp b/native/android/asset_manager.cpp
new file mode 100644
index 0000000..36c381e
--- /dev/null
+++ b/native/android/asset_manager.cpp
@@ -0,0 +1,210 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "NAsset"
+#include <utils/Log.h>
+
+#include <android/asset_manager.h>
+#include <utils/AssetManager.h>
+#include <utils/AssetDir.h>
+#include <utils/Asset.h>
+#include <utils/threads.h>
+
+#include "jni.h"
+#include "JNIHelp.h"
+
+using namespace android;
+
+// -------------------- Backing implementation of the public API --------------------
+
+// AAssetManager is actually a secret typedef for an empty base class of AssetManager,
+// but AAssetDir and AAsset are actual wrappers for isolation.
+
+// -----
+struct AAssetDir {
+ AssetDir* mAssetDir;
+ size_t mCurFileIndex;
+ String8 mCachedFileName;
+
+ AAssetDir(AssetDir* dir) : mAssetDir(dir), mCurFileIndex(0) { }
+ ~AAssetDir() { delete mAssetDir; }
+};
+
+
+// -----
+struct AAsset {
+ Asset* mAsset;
+
+ AAsset(Asset* asset) : mAsset(asset) { }
+ ~AAsset() { delete mAsset; }
+};
+
+// -------------------- Public native C API --------------------
+
+/**
+ * Supporting information
+ */
+
+static struct assetmanager_offsets_t
+{
+ jfieldID mObject;
+} gAssetManagerOffsets;
+
+static volatile bool gJNIConfigured = false;
+static Mutex gMutex;
+
+/**
+ * Asset Manager functionality
+ */
+AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager)
+{
+ {
+ Mutex::Autolock _l(gMutex);
+
+ if (gJNIConfigured == false) {
+ jclass amClass = env->FindClass("android/content/res/AssetManager");
+ gAssetManagerOffsets.mObject = env->GetFieldID(amClass, "mObject", "I");
+ gJNIConfigured = true;
+ }
+ }
+
+ return (AAssetManager*) env->GetIntField(assetManager, gAssetManagerOffsets.mObject);
+}
+
+AAsset* AAssetManager_open(AAssetManager* amgr, const char* filename, int mode)
+{
+ Asset::AccessMode amMode;
+ switch (mode) {
+ case AASSET_MODE_UNKNOWN:
+ amMode = Asset::ACCESS_UNKNOWN;
+ break;
+ case AASSET_MODE_RANDOM:
+ amMode = Asset::ACCESS_RANDOM;
+ break;
+ case AASSET_MODE_STREAMING:
+ amMode = Asset::ACCESS_STREAMING;
+ break;
+ case AASSET_MODE_BUFFER:
+ amMode = Asset::ACCESS_BUFFER;
+ break;
+ default:
+ return NULL;
+ }
+
+ AssetManager* mgr = static_cast<AssetManager*>(amgr);
+ Asset* asset = mgr->open(filename, amMode);
+ if (asset == NULL) {
+ return NULL;
+ }
+
+ return new AAsset(asset);
+}
+
+AAssetDir* AAssetManager_openDir(AAssetManager* amgr, const char* dirName)
+{
+ AssetManager* mgr = static_cast<AssetManager*>(amgr);
+ return new AAssetDir(mgr->openDir(dirName));
+}
+
+/**
+ * AssetDir functionality
+ */
+
+const char* AAssetDir_getNextFileName(AAssetDir* assetDir)
+{
+ const char* returnName = NULL;
+ size_t index = assetDir->mCurFileIndex;
+ const size_t max = assetDir->mAssetDir->getFileCount();
+
+ // Find the next regular file; explicitly don't report directories even if the
+ // underlying implementation changes to report them. At that point we can add
+ // a more general iterator to this native interface set if appropriate.
+ while ((index < max) && (assetDir->mAssetDir->getFileType(index) != kFileTypeRegular)) {
+ index++;
+ }
+
+ // still in bounds? then the one at 'index' is the next to be reported; generate
+ // the string to return and advance the iterator for next time.
+ if (index < max) {
+ assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
+ returnName = assetDir->mCachedFileName.string();
+ index++;
+ }
+
+ assetDir->mCurFileIndex = index;
+ return returnName;
+}
+
+void AAssetDir_rewind(AAssetDir* assetDir)
+{
+ assetDir->mCurFileIndex = 0;
+}
+
+const char* AAssetDir_getFileName(AAssetDir* assetDir, int index)
+{
+ assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
+ return assetDir->mCachedFileName.string();
+}
+
+void AAssetDir_close(AAssetDir* assetDir)
+{
+ delete assetDir;
+}
+
+/**
+ * Asset functionality
+ */
+
+int AAsset_read(AAsset* asset, void* buf, size_t count)
+{
+ return asset->mAsset->read(buf, (size_t)count);
+}
+
+off_t AAsset_seek(AAsset* asset, off_t offset, int whence)
+{
+ return asset->mAsset->seek(offset, whence);
+}
+
+void AAsset_close(AAsset* asset)
+{
+ asset->mAsset->close();
+ delete asset;
+}
+
+const void* AAsset_getBuffer(AAsset* asset)
+{
+ return asset->mAsset->getBuffer(false);
+}
+
+off_t AAsset_getLength(AAsset* asset)
+{
+ return asset->mAsset->getLength();
+}
+
+off_t AAsset_getRemainingLength(AAsset* asset)
+{
+ return asset->mAsset->getRemainingLength();
+}
+
+int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength)
+{
+ return asset->mAsset->openFileDescriptor(outStart, outLength);
+}
+
+int AAsset_isAllocated(AAsset* asset)
+{
+ return asset->mAsset->isAllocated() ? 1 : 0;
+}
diff --git a/native/android/input.cpp b/native/android/input.cpp
new file mode 100644
index 0000000..a82282d
--- /dev/null
+++ b/native/android/input.cpp
@@ -0,0 +1,343 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "input"
+#include <utils/Log.h>
+
+#include <android/input.h>
+#include <ui/Input.h>
+#include <ui/InputTransport.h>
+#include <utils/PollLoop.h>
+#include <utils/RefBase.h>
+#include <utils/Vector.h>
+
+#include <android_runtime/android_app_NativeActivity.h>
+
+#include <poll.h>
+#include <errno.h>
+
+using android::InputEvent;
+using android::KeyEvent;
+using android::MotionEvent;
+using android::InputDeviceInfo;
+using android::InputDeviceProxy;
+using android::sp;
+using android::Vector;
+
+int32_t AInputEvent_getType(const AInputEvent* event) {
+ return static_cast<const InputEvent*>(event)->getType();
+}
+
+int32_t AInputEvent_getDeviceId(const AInputEvent* event) {
+ return static_cast<const InputEvent*>(event)->getDeviceId();
+}
+
+int32_t AInputEvent_getSource(const AInputEvent* event) {
+ return static_cast<const InputEvent*>(event)->getSource();
+}
+
+int32_t AKeyEvent_getAction(const AInputEvent* key_event) {
+ return static_cast<const KeyEvent*>(key_event)->getAction();
+}
+
+int32_t AKeyEvent_getFlags(const AInputEvent* key_event) {
+ return static_cast<const KeyEvent*>(key_event)->getFlags();
+}
+
+int32_t AKeyEvent_getKeyCode(const AInputEvent* key_event) {
+ return static_cast<const KeyEvent*>(key_event)->getKeyCode();
+}
+
+int32_t AKeyEvent_getScanCode(const AInputEvent* key_event) {
+ return static_cast<const KeyEvent*>(key_event)->getScanCode();
+}
+
+int32_t AKeyEvent_getMetaState(const AInputEvent* key_event) {
+ return static_cast<const KeyEvent*>(key_event)->getMetaState();
+}
+int32_t AKeyEvent_getRepeatCount(const AInputEvent* key_event) {
+ return static_cast<const KeyEvent*>(key_event)->getRepeatCount();
+}
+
+int64_t AKeyEvent_getDownTime(const AInputEvent* key_event) {
+ return static_cast<const KeyEvent*>(key_event)->getDownTime();
+}
+
+
+int64_t AKeyEvent_getEventTime(const AInputEvent* key_event) {
+ return static_cast<const KeyEvent*>(key_event)->getEventTime();
+}
+
+int32_t AMotionEvent_getAction(const AInputEvent* motion_event) {
+ return static_cast<const MotionEvent*>(motion_event)->getAction();
+}
+
+int32_t AMotionEvent_getMetaState(const AInputEvent* motion_event) {
+ return static_cast<const MotionEvent*>(motion_event)->getMetaState();
+}
+
+int32_t AMotionEvent_getEdgeFlags(const AInputEvent* motion_event) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getEdgeFlags();
+}
+
+int64_t AMotionEvent_getDownTime(const AInputEvent* motion_event) {
+ return static_cast<const MotionEvent*>(motion_event)->getDownTime();
+}
+
+int64_t AMotionEvent_getEventTime(const AInputEvent* motion_event) {
+ return static_cast<const MotionEvent*>(motion_event)->getEventTime();
+}
+
+float AMotionEvent_getXOffset(const AInputEvent* motion_event) {
+ return static_cast<const MotionEvent*>(motion_event)->getXOffset();
+}
+
+float AMotionEvent_getYOffset(const AInputEvent* motion_event) {
+ return static_cast<const MotionEvent*>(motion_event)->getYOffset();
+}
+
+float AMotionEvent_getXPrecision(const AInputEvent* motion_event) {
+ return static_cast<const MotionEvent*>(motion_event)->getXPrecision();
+}
+
+float AMotionEvent_getYPrecision(const AInputEvent* motion_event) {
+ return static_cast<const MotionEvent*>(motion_event)->getYPrecision();
+}
+
+size_t AMotionEvent_getPointerCount(const AInputEvent* motion_event) {
+ return static_cast<const MotionEvent*>(motion_event)->getPointerCount();
+}
+
+int32_t AMotionEvent_getPointerId(const AInputEvent* motion_event, size_t pointer_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getPointerId(pointer_index);
+}
+
+float AMotionEvent_getRawX(const AInputEvent* motion_event, size_t pointer_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getRawX(pointer_index);
+}
+
+float AMotionEvent_getRawY(const AInputEvent* motion_event, size_t pointer_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getRawY(pointer_index);
+}
+
+float AMotionEvent_getX(const AInputEvent* motion_event, size_t pointer_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getX(pointer_index);
+}
+
+float AMotionEvent_getY(const AInputEvent* motion_event, size_t pointer_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getY(pointer_index);
+}
+
+float AMotionEvent_getPressure(const AInputEvent* motion_event, size_t pointer_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getPressure(pointer_index);
+}
+
+float AMotionEvent_getSize(const AInputEvent* motion_event, size_t pointer_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getSize(pointer_index);
+}
+
+float AMotionEvent_getTouchMajor(const AInputEvent* motion_event, size_t pointer_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getTouchMajor(pointer_index);
+}
+
+float AMotionEvent_getTouchMinor(const AInputEvent* motion_event, size_t pointer_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getTouchMinor(pointer_index);
+}
+
+float AMotionEvent_getToolMajor(const AInputEvent* motion_event, size_t pointer_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getToolMajor(pointer_index);
+}
+
+float AMotionEvent_getToolMinor(const AInputEvent* motion_event, size_t pointer_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getToolMinor(pointer_index);
+}
+
+float AMotionEvent_getOrientation(const AInputEvent* motion_event, size_t pointer_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getOrientation(pointer_index);
+}
+
+size_t AMotionEvent_getHistorySize(const AInputEvent* motion_event) {
+ return static_cast<const MotionEvent*>(motion_event)->getHistorySize();
+}
+
+int64_t AMotionEvent_getHistoricalEventTime(AInputEvent* motion_event,
+ size_t history_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getHistoricalEventTime(
+ history_index);
+}
+
+float AMotionEvent_getHistoricalRawX(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getHistoricalRawX(
+ pointer_index, history_index);
+}
+
+float AMotionEvent_getHistoricalRawY(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getHistoricalRawY(
+ pointer_index, history_index);
+}
+
+float AMotionEvent_getHistoricalX(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getHistoricalX(
+ pointer_index, history_index);
+}
+
+float AMotionEvent_getHistoricalY(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getHistoricalY(
+ pointer_index, history_index);
+}
+
+float AMotionEvent_getHistoricalPressure(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getHistoricalPressure(
+ pointer_index, history_index);
+}
+
+float AMotionEvent_getHistoricalSize(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getHistoricalSize(
+ pointer_index, history_index);
+}
+
+float AMotionEvent_getHistoricalTouchMajor(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getHistoricalTouchMajor(
+ pointer_index, history_index);
+}
+
+float AMotionEvent_getHistoricalTouchMinor(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getHistoricalTouchMinor(
+ pointer_index, history_index);
+}
+
+float AMotionEvent_getHistoricalToolMajor(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getHistoricalToolMajor(
+ pointer_index, history_index);
+}
+
+float AMotionEvent_getHistoricalToolMinor(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getHistoricalToolMinor(
+ pointer_index, history_index);
+}
+
+float AMotionEvent_getHistoricalOrientation(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index) {
+ return static_cast<const MotionEvent*>(motion_event)->getHistoricalOrientation(
+ pointer_index, history_index);
+}
+
+
+void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper,
+ ALooper_callbackFunc* callback, void* data) {
+ queue->attachLooper(looper, callback, data);
+}
+
+void AInputQueue_detachLooper(AInputQueue* queue) {
+ queue->detachLooper();
+}
+
+int32_t AInputQueue_hasEvents(AInputQueue* queue) {
+ return queue->hasEvents();
+}
+
+int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent) {
+ return queue->getEvent(outEvent);
+}
+
+int32_t AInputQueue_preDispatchEvent(AInputQueue* queue, AInputEvent* event) {
+ return queue->preDispatchEvent(event) ? 1 : 0;
+}
+
+void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled) {
+ queue->finishEvent(event, handled != 0);
+}
+
+
+int32_t AInputDevice_getDeviceIds(int32_t* idBuf, size_t nMax, size_t* nActual) {
+ Vector<int32_t> ids;
+ InputDeviceProxy::getDeviceIds(ids);
+
+ if (nActual) {
+ *nActual = ids.size();
+ }
+
+ if (idBuf && ids.size() < nMax) {
+ memcpy(idBuf, ids.array(), ids.size() * sizeof(int32_t));
+ return 0;
+ }
+
+ return -ENOMEM;
+}
+
+AInputDevice* AInputDevice_acquire(int32_t deviceId) {
+ sp<InputDeviceProxy> proxy(InputDeviceProxy::getDevice(deviceId));
+ if (proxy == NULL) {
+ return NULL;
+ }
+ proxy->incStrong((void*)AInputDevice_acquire);
+ return static_cast<AInputDevice*>(proxy.get());
+}
+
+void AInputDevice_release(AInputDevice* device) {
+ if (device) {
+ InputDeviceProxy* proxy = static_cast<InputDeviceProxy*>(device);
+ proxy->decStrong((void*)AInputDevice_acquire);
+ }
+}
+
+const char* AInputDevice_getName(AInputDevice* device) {
+ InputDeviceProxy* proxy = static_cast<InputDeviceProxy*>(device);
+ return proxy->getInfo()->getName().string();
+}
+
+uint32_t AInputDevice_getSources(AInputDevice* device) {
+ InputDeviceProxy* proxy = static_cast<InputDeviceProxy*>(device);
+ return proxy->getInfo()->getSources();
+}
+
+int32_t AInputDevice_getKeyboardType(AInputDevice* device) {
+ InputDeviceProxy* proxy = static_cast<InputDeviceProxy*>(device);
+ return proxy->getInfo()->getKeyboardType();
+}
+
+int32_t AInputDevice_getMotionRange(AInputDevice* device, int32_t rangeType,
+ float* outMin, float* outMax, float* outFlat, float* outFuzz) {
+ InputDeviceProxy* proxy = static_cast<InputDeviceProxy*>(device);
+ const InputDeviceInfo::MotionRange* range = proxy->getInfo()->getMotionRange(rangeType);
+ if (range) {
+ if (outMin) {
+ *outMin = range->min;
+ }
+ if (outMax) {
+ *outMax = range->max;
+ }
+ if (outFlat) {
+ *outFlat = range->flat;
+ }
+ if (outFuzz) {
+ *outFuzz = range->fuzz;
+ }
+ return 0;
+ } else {
+ return -ENOTSUP;
+ }
+}
diff --git a/native/android/looper.cpp b/native/android/looper.cpp
new file mode 100644
index 0000000..1564c47
--- /dev/null
+++ b/native/android/looper.cpp
@@ -0,0 +1,82 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "ALooper"
+#include <utils/Log.h>
+
+#include <android/looper.h>
+#include <utils/PollLoop.h>
+
+using android::PollLoop;
+using android::sp;
+
+ALooper* ALooper_forThread() {
+ return PollLoop::getForThread().get();
+}
+
+ALooper* ALooper_prepare(int32_t opts) {
+ bool allowFds = (opts&ALOOPER_PREPARE_ALLOW_NON_CALLBACKS) != 0;
+ sp<PollLoop> loop = PollLoop::getForThread();
+ if (loop == NULL) {
+ loop = new PollLoop(allowFds);
+ PollLoop::setForThread(loop);
+ }
+ if (loop->getAllowNonCallbacks() != allowFds) {
+ LOGW("ALooper_prepare again with different ALOOPER_PREPARE_ALLOW_NON_CALLBACKS");
+ }
+ return loop.get();
+}
+
+int32_t ALooper_pollOnce(int timeoutMillis, int* outEvents, void** outData) {
+ sp<PollLoop> loop = PollLoop::getForThread();
+ if (loop == NULL) {
+ LOGW("ALooper_pollOnce: No looper for this thread!");
+ return -1;
+ }
+ return loop->pollOnce(timeoutMillis, outEvents, outData);
+}
+
+int32_t ALooper_pollAll(int timeoutMillis, int* outEvents, void** outData) {
+ sp<PollLoop> loop = PollLoop::getForThread();
+ if (loop == NULL) {
+ LOGW("ALooper_pollOnce: No looper for this thread!");
+ return -1;
+ }
+
+ int32_t result;
+ while ((result = loop->pollOnce(timeoutMillis, outEvents, outData)) == ALOOPER_POLL_CALLBACK) {
+ ;
+ }
+
+ return result;
+}
+
+void ALooper_acquire(ALooper* looper) {
+ static_cast<PollLoop*>(looper)->incStrong((void*)ALooper_acquire);
+}
+
+void ALooper_release(ALooper* looper) {
+ static_cast<PollLoop*>(looper)->decStrong((void*)ALooper_acquire);
+}
+
+void ALooper_addFd(ALooper* looper, int fd, int events,
+ ALooper_callbackFunc* callback, void* data) {
+ static_cast<PollLoop*>(looper)->setLooperCallback(fd, events, callback, data);
+}
+
+int32_t ALooper_removeFd(ALooper* looper, int fd) {
+ return static_cast<PollLoop*>(looper)->removeCallback(fd) ? 1 : 0;
+}
diff --git a/native/android/native_activity.cpp b/native/android/native_activity.cpp
new file mode 100644
index 0000000..0c6823a
--- /dev/null
+++ b/native/android/native_activity.cpp
@@ -0,0 +1,39 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "native_activity"
+#include <utils/Log.h>
+
+#include <android_runtime/android_app_NativeActivity.h>
+
+using namespace android;
+
+void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format) {
+ android_NativeActivity_setWindowFormat(activity, format);
+}
+
+void ANativeActivity_setWindowFlags(ANativeActivity* activity,
+ uint32_t addFlags, uint32_t removeFlags) {
+ android_NativeActivity_setWindowFlags(activity, addFlags, addFlags|removeFlags);
+}
+
+void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags) {
+ android_NativeActivity_showSoftInput(activity, flags);
+}
+
+void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags) {
+ android_NativeActivity_hideSoftInput(activity, flags);
+}
diff --git a/native/android/native_window.cpp b/native/android/native_window.cpp
new file mode 100644
index 0000000..bada078
--- /dev/null
+++ b/native/android/native_window.cpp
@@ -0,0 +1,97 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "Surface"
+#include <utils/Log.h>
+
+#include <android/native_window_jni.h>
+#include <surfaceflinger/Surface.h>
+#include <android_runtime/android_view_Surface.h>
+
+using namespace android;
+
+ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface) {
+ sp<ANativeWindow> win = android_Surface_getNativeWindow(env, surface);
+ if (win != NULL) {
+ win->incStrong((void*)ANativeWindow_acquire);
+ }
+ return win.get();
+}
+
+void ANativeWindow_acquire(ANativeWindow* window) {
+ window->incStrong((void*)ANativeWindow_acquire);
+}
+
+void ANativeWindow_release(ANativeWindow* window) {
+ window->decStrong((void*)ANativeWindow_acquire);
+}
+
+static int32_t getWindowProp(ANativeWindow* window, int what) {
+ int value;
+ int res = window->query(window, what, &value);
+ return res < 0 ? res : value;
+}
+
+int32_t ANativeWindow_getWidth(ANativeWindow* window) {
+ return getWindowProp(window, NATIVE_WINDOW_WIDTH);
+}
+
+int32_t ANativeWindow_getHeight(ANativeWindow* window) {
+ return getWindowProp(window, NATIVE_WINDOW_HEIGHT);
+}
+
+int32_t ANativeWindow_getFormat(ANativeWindow* window) {
+ return getWindowProp(window, NATIVE_WINDOW_FORMAT);
+}
+
+int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width,
+ int32_t height) {
+ native_window_set_buffers_geometry(window, width, height, 0);
+ return 0;
+}
+
+int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer,
+ ARect* inOutDirtyBounds) {
+ Region dirtyRegion;
+ Region* dirtyParam = NULL;
+ if (inOutDirtyBounds != NULL) {
+ dirtyRegion.set(*(Rect*)inOutDirtyBounds);
+ dirtyParam = &dirtyRegion;
+ }
+
+ Surface::SurfaceInfo info;
+ status_t res = static_cast<Surface*>(window)->lock(&info, dirtyParam);
+ if (res != OK) {
+ return -1;
+ }
+
+ outBuffer->width = (int32_t)info.w;
+ outBuffer->height = (int32_t)info.h;
+ outBuffer->stride = (int32_t)info.s;
+ outBuffer->format = (int32_t)info.format;
+ outBuffer->bits = info.bits;
+
+ if (inOutDirtyBounds != NULL) {
+ *inOutDirtyBounds = dirtyRegion.getBounds();
+ }
+
+ return 0;
+}
+
+int32_t ANativeWindow_unlockAndPost(ANativeWindow* window) {
+ status_t res = static_cast<Surface*>(window)->unlockAndPost();
+ return res == android::OK ? 0 : -1;
+}
diff --git a/native/android/sensor.cpp b/native/android/sensor.cpp
new file mode 100644
index 0000000..db534e0
--- /dev/null
+++ b/native/android/sensor.cpp
@@ -0,0 +1,155 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "sensor"
+#include <utils/Log.h>
+
+#include <android/looper.h>
+#include <android/sensor.h>
+
+#include <utils/RefBase.h>
+#include <utils/PollLoop.h>
+#include <utils/Timers.h>
+
+#include <gui/Sensor.h>
+#include <gui/SensorManager.h>
+#include <gui/SensorEventQueue.h>
+
+#include <poll.h>
+
+using android::sp;
+using android::Sensor;
+using android::SensorManager;
+using android::SensorEventQueue;
+using android::String8;
+
+/*****************************************************************************/
+
+ASensorManager* ASensorManager_getInstance()
+{
+ return &SensorManager::getInstance();
+}
+
+int ASensorManager_getSensorList(ASensorManager* manager,
+ ASensorList* list)
+{
+ Sensor const* const* l;
+ int c = static_cast<SensorManager*>(manager)->getSensorList(&l);
+ if (list) {
+ *list = reinterpret_cast<ASensorList>(l);
+ }
+ return c;
+}
+
+ASensor const* ASensorManager_getDefaultSensor(ASensorManager* manager, int type)
+{
+ return static_cast<SensorManager*>(manager)->getDefaultSensor(type);
+}
+
+ASensorEventQueue* ASensorManager_createEventQueue(ASensorManager* manager,
+ ALooper* looper, ALooper_callbackFunc* callback, void* data)
+{
+ sp<SensorEventQueue> queue =
+ static_cast<SensorManager*>(manager)->createEventQueue();
+ if (queue != 0) {
+ ALooper_addFd(looper, queue->getFd(), POLLIN, callback, data);
+ queue->looper = looper;
+ queue->incStrong(manager);
+ }
+ return static_cast<ASensorEventQueue*>(queue.get());
+}
+
+int ASensorManager_destroyEventQueue(ASensorManager* manager,
+ ASensorEventQueue* inQueue)
+{
+ sp<SensorEventQueue> queue = static_cast<SensorEventQueue*>(inQueue);
+ ALooper_removeFd(queue->looper, queue->getFd());
+ queue->decStrong(manager);
+ return 0;
+}
+
+/*****************************************************************************/
+
+int ASensorEventQueue_enableSensor(ASensorEventQueue* queue, ASensor const* sensor)
+{
+ return static_cast<SensorEventQueue*>(queue)->enableSensor(
+ static_cast<Sensor const*>(sensor));
+}
+
+int ASensorEventQueue_disableSensor(ASensorEventQueue* queue, ASensor const* sensor)
+{
+ return static_cast<SensorEventQueue*>(queue)->disableSensor(
+ static_cast<Sensor const*>(sensor));
+}
+
+int ASensorEventQueue_setEventRate(ASensorEventQueue* queue, ASensor const* sensor,
+ int32_t usec)
+{
+ return static_cast<SensorEventQueue*>(queue)->setEventRate(
+ static_cast<Sensor const*>(sensor), us2ns(usec));
+}
+
+int ASensorEventQueue_hasEvents(ASensorEventQueue* queue)
+{
+ struct pollfd pfd;
+ pfd.fd = static_cast<SensorEventQueue*>(queue)->getFd();
+ pfd.events = POLLIN;
+ pfd.revents = 0;
+
+ int nfd = poll(&pfd, 1, 0);
+
+ if (nfd < 0)
+ return -errno;
+
+ if (pfd.revents != POLLIN)
+ return -1;
+
+ return (nfd == 0) ? 0 : 1;
+}
+
+ssize_t ASensorEventQueue_getEvents(ASensorEventQueue* queue,
+ ASensorEvent* events, size_t count)
+{
+ return static_cast<SensorEventQueue*>(queue)->read(events, count);
+}
+
+
+/*****************************************************************************/
+
+const char* ASensor_getName(ASensor const* sensor)
+{
+ return static_cast<Sensor const*>(sensor)->getName().string();
+}
+
+const char* ASensor_getVendor(ASensor const* sensor)
+{
+ return static_cast<Sensor const*>(sensor)->getVendor().string();
+}
+
+int ASensor_getType(ASensor const* sensor)
+{
+ return static_cast<Sensor const*>(sensor)->getType();
+}
+
+float ASensor_getResolution(ASensor const* sensor)
+{
+ return static_cast<Sensor const*>(sensor)->getResolution();
+}
+
+int ASensor_getMinDelay(ASensor const* sensor)
+{
+ return static_cast<Sensor const*>(sensor)->getMinDelay();
+}
diff --git a/native/include/android/asset_manager.h b/native/include/android/asset_manager.h
new file mode 100644
index 0000000..89989f8
--- /dev/null
+++ b/native/include/android/asset_manager.h
@@ -0,0 +1,148 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#ifndef ANDROID_ASSET_MANAGER_H
+#define ANDROID_ASSET_MANAGER_H
+
+#include <jni.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct AAssetManager;
+typedef struct AAssetManager AAssetManager;
+
+struct AAssetDir;
+typedef struct AAssetDir AAssetDir;
+
+struct AAsset;
+typedef struct AAsset AAsset;
+
+/* Available modes for opening assets */
+enum {
+ AASSET_MODE_UNKNOWN = 0,
+ AASSET_MODE_RANDOM = 1,
+ AASSET_MODE_STREAMING = 2,
+ AASSET_MODE_BUFFER = 3
+};
+
+
+/**
+ * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
+ * object. Note that the caller is responsible for obtaining and holding a VM reference
+ * to the jobject to prevent its being garbage collected while the native object is
+ * in use.
+ */
+AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
+
+/**
+ * Open the named directory within the asset hierarchy. The directory can then
+ * be inspected with the AAssetDir functions. To open the top-level directory,
+ * pass in "" as the dirName.
+ *
+ * The object returned here should be freed by calling AAssetDir_close().
+ */
+AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
+
+/**
+ * Open an asset.
+ *
+ * The object returned here should be freed by calling AAsset_close().
+ */
+AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
+
+/**
+ * Iterate over the files in an asset directory. A NULL string is returned
+ * when all the file names have been returned.
+ *
+ * The returned file name is suitable for passing to AAssetManager_open().
+ *
+ * The string returned here is owned by the AssetDir implementation and is not
+ * guaranteed to remain valid if any other calls are made on this AAssetDir
+ * instance.
+ */
+const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
+
+/**
+ * Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
+ */
+void AAssetDir_rewind(AAssetDir* assetDir);
+
+/**
+ * Close an opened AAssetDir, freeing any related resources.
+ */
+void AAssetDir_close(AAssetDir* assetDir);
+
+/**
+ * Attempt to read 'count' bytes of data from the current offset.
+ *
+ * Returns the number of bytes read, zero on EOF, or < 0 on error.
+ */
+int AAsset_read(AAsset* asset, void* buf, size_t count);
+
+/**
+ * Seek to the specified offset within the asset data. 'whence' uses the
+ * same constants as lseek()/fseek().
+ *
+ * Returns the new position on success, or (off_t) -1 on error.
+ */
+off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
+
+/**
+ * Close the asset, freeing all associated resources.
+ */
+void AAsset_close(AAsset* asset);
+
+/**
+ * Get a pointer to a buffer holding the entire contents of the assset.
+ *
+ * Returns NULL on failure.
+ */
+const void* AAsset_getBuffer(AAsset* asset);
+
+/**
+ * Report the total size of the asset data.
+ */
+off_t AAsset_getLength(AAsset* asset);
+
+/**
+ * Report the total amount of asset data that can be read from the current position.
+ */
+off_t AAsset_getRemainingLength(AAsset* asset);
+
+/**
+ * Open a new file descriptor that can be used to read the asset data.
+ *
+ * Returns < 0 if direct fd access is not possible (for example, if the asset is
+ * compressed).
+ */
+int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength);
+
+/**
+ * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
+ * mmapped).
+ */
+int AAsset_isAllocated(AAsset* asset);
+
+
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif // ANDROID_ASSET_MANAGER_H
diff --git a/native/include/android/input.h b/native/include/android/input.h
new file mode 100644
index 0000000..243c33c
--- /dev/null
+++ b/native/include/android/input.h
@@ -0,0 +1,727 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _ANDROID_INPUT_H
+#define _ANDROID_INPUT_H
+
+/******************************************************************
+ *
+ * IMPORTANT NOTICE:
+ *
+ * This file is part of Android's set of stable system headers
+ * exposed by the Android NDK (Native Development Kit).
+ *
+ * Third-party source AND binary code relies on the definitions
+ * here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
+ *
+ * - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
+ * - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
+ * - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
+ * - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
+ */
+
+/*
+ * Structures and functions to receive and process input events in
+ * native code.
+ *
+ * NOTE: These functions MUST be implemented by /system/lib/libui.so
+ */
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <android/keycodes.h>
+#include <android/looper.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Key states (may be returned by queries about the current state of a
+ * particular key code, scan code or switch).
+ */
+enum {
+ /* The key state is unknown or the requested key itself is not supported. */
+ AKEY_STATE_UNKNOWN = -1,
+
+ /* The key is up. */
+ AKEY_STATE_UP = 0,
+
+ /* The key is down. */
+ AKEY_STATE_DOWN = 1,
+
+ /* The key is down but is a virtual key press that is being emulated by the system. */
+ AKEY_STATE_VIRTUAL = 2
+};
+
+/*
+ * Meta key / modifer state.
+ */
+enum {
+ /* No meta keys are pressed. */
+ AMETA_NONE = 0,
+
+ /* This mask is used to check whether one of the ALT meta keys is pressed. */
+ AMETA_ALT_ON = 0x02,
+
+ /* This mask is used to check whether the left ALT meta key is pressed. */
+ AMETA_ALT_LEFT_ON = 0x10,
+
+ /* This mask is used to check whether the right ALT meta key is pressed. */
+ AMETA_ALT_RIGHT_ON = 0x20,
+
+ /* This mask is used to check whether one of the SHIFT meta keys is pressed. */
+ AMETA_SHIFT_ON = 0x01,
+
+ /* This mask is used to check whether the left SHIFT meta key is pressed. */
+ AMETA_SHIFT_LEFT_ON = 0x40,
+
+ /* This mask is used to check whether the right SHIFT meta key is pressed. */
+ AMETA_SHIFT_RIGHT_ON = 0x80,
+
+ /* This mask is used to check whether the SYM meta key is pressed. */
+ AMETA_SYM_ON = 0x04
+};
+
+/*
+ * Input events.
+ *
+ * Input events are opaque structures. Use the provided accessors functions to
+ * read their properties.
+ */
+struct AInputEvent;
+typedef struct AInputEvent AInputEvent;
+
+/*
+ * Input event types.
+ */
+enum {
+ /* Indicates that the input event is a key event. */
+ AINPUT_EVENT_TYPE_KEY = 1,
+
+ /* Indicates that the input event is a motion event. */
+ AINPUT_EVENT_TYPE_MOTION = 2
+};
+
+/*
+ * Key event actions.
+ */
+enum {
+ /* The key has been pressed down. */
+ AKEY_EVENT_ACTION_DOWN = 0,
+
+ /* The key has been released. */
+ AKEY_EVENT_ACTION_UP = 1,
+
+ /* Multiple duplicate key events have occurred in a row, or a complex string is
+ * being delivered. The repeat_count property of the key event contains the number
+ * of times the given key code should be executed.
+ */
+ AKEY_EVENT_ACTION_MULTIPLE = 2
+};
+
+/*
+ * Key event flags.
+ */
+enum {
+ /* This mask is set if the device woke because of this key event. */
+ AKEY_EVENT_FLAG_WOKE_HERE = 0x1,
+
+ /* This mask is set if the key event was generated by a software keyboard. */
+ AKEY_EVENT_FLAG_SOFT_KEYBOARD = 0x2,
+
+ /* This mask is set if we don't want the key event to cause us to leave touch mode. */
+ AKEY_EVENT_FLAG_KEEP_TOUCH_MODE = 0x4,
+
+ /* This mask is set if an event was known to come from a trusted part
+ * of the system. That is, the event is known to come from the user,
+ * and could not have been spoofed by a third party component. */
+ AKEY_EVENT_FLAG_FROM_SYSTEM = 0x8,
+
+ /* This mask is used for compatibility, to identify enter keys that are
+ * coming from an IME whose enter key has been auto-labelled "next" or
+ * "done". This allows TextView to dispatch these as normal enter keys
+ * for old applications, but still do the appropriate action when
+ * receiving them. */
+ AKEY_EVENT_FLAG_EDITOR_ACTION = 0x10,
+
+ /* When associated with up key events, this indicates that the key press
+ * has been canceled. Typically this is used with virtual touch screen
+ * keys, where the user can slide from the virtual key area on to the
+ * display: in that case, the application will receive a canceled up
+ * event and should not perform the action normally associated with the
+ * key. Note that for this to work, the application can not perform an
+ * action for a key until it receives an up or the long press timeout has
+ * expired. */
+ AKEY_EVENT_FLAG_CANCELED = 0x20,
+
+ /* This key event was generated by a virtual (on-screen) hard key area.
+ * Typically this is an area of the touchscreen, outside of the regular
+ * display, dedicated to "hardware" buttons. */
+ AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY = 0x40,
+
+ /* This flag is set for the first key repeat that occurs after the
+ * long press timeout. */
+ AKEY_EVENT_FLAG_LONG_PRESS = 0x80,
+
+ /* Set when a key event has AKEY_EVENT_FLAG_CANCELED set because a long
+ * press action was executed while it was down. */
+ AKEY_EVENT_FLAG_CANCELED_LONG_PRESS = 0x100,
+
+ /* Set for AKEY_EVENT_ACTION_UP when this event's key code is still being
+ * tracked from its initial down. That is, somebody requested that tracking
+ * started on the key down and a long press has not caused
+ * the tracking to be canceled. */
+ AKEY_EVENT_FLAG_TRACKING = 0x200
+};
+
+/*
+ * Motion event actions.
+ */
+
+/* Bit shift for the action bits holding the pointer index as
+ * defined by AMOTION_EVENT_ACTION_POINTER_INDEX_MASK.
+ */
+#define AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT 8
+
+enum {
+ /* Bit mask of the parts of the action code that are the action itself.
+ */
+ AMOTION_EVENT_ACTION_MASK = 0xff,
+
+ /* Bits in the action code that represent a pointer index, used with
+ * AMOTION_EVENT_ACTION_POINTER_DOWN and AMOTION_EVENT_ACTION_POINTER_UP. Shifting
+ * down by AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT provides the actual pointer
+ * index where the data for the pointer going up or down can be found.
+ */
+ AMOTION_EVENT_ACTION_POINTER_INDEX_MASK = 0xff00,
+
+ /* A pressed gesture has started, the motion contains the initial starting location.
+ */
+ AMOTION_EVENT_ACTION_DOWN = 0,
+
+ /* A pressed gesture has finished, the motion contains the final release location
+ * as well as any intermediate points since the last down or move event.
+ */
+ AMOTION_EVENT_ACTION_UP = 1,
+
+ /* A change has happened during a press gesture (between AMOTION_EVENT_ACTION_DOWN and
+ * AMOTION_EVENT_ACTION_UP). The motion contains the most recent point, as well as
+ * any intermediate points since the last down or move event.
+ */
+ AMOTION_EVENT_ACTION_MOVE = 2,
+
+ /* The current gesture has been aborted.
+ * You will not receive any more points in it. You should treat this as
+ * an up event, but not perform any action that you normally would.
+ */
+ AMOTION_EVENT_ACTION_CANCEL = 3,
+
+ /* A movement has happened outside of the normal bounds of the UI element.
+ * This does not provide a full gesture, but only the initial location of the movement/touch.
+ */
+ AMOTION_EVENT_ACTION_OUTSIDE = 4,
+
+ /* A non-primary pointer has gone down.
+ * The bits in AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
+ */
+ AMOTION_EVENT_ACTION_POINTER_DOWN = 5,
+
+ /* A non-primary pointer has gone up.
+ * The bits in AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
+ */
+ AMOTION_EVENT_ACTION_POINTER_UP = 6
+};
+
+/*
+ * Motion event edge touch flags.
+ */
+enum {
+ /* No edges intersected */
+ AMOTION_EVENT_EDGE_FLAG_NONE = 0,
+
+ /* Flag indicating the motion event intersected the top edge of the screen. */
+ AMOTION_EVENT_EDGE_FLAG_TOP = 0x01,
+
+ /* Flag indicating the motion event intersected the bottom edge of the screen. */
+ AMOTION_EVENT_EDGE_FLAG_BOTTOM = 0x02,
+
+ /* Flag indicating the motion event intersected the left edge of the screen. */
+ AMOTION_EVENT_EDGE_FLAG_LEFT = 0x04,
+
+ /* Flag indicating the motion event intersected the right edge of the screen. */
+ AMOTION_EVENT_EDGE_FLAG_RIGHT = 0x08
+};
+
+/*
+ * Input sources.
+ *
+ * Refer to the documentation on android.view.InputDevice for more details about input sources
+ * and their correct interpretation.
+ */
+enum {
+ AINPUT_SOURCE_CLASS_MASK = 0x000000ff,
+
+ AINPUT_SOURCE_CLASS_BUTTON = 0x00000001,
+ AINPUT_SOURCE_CLASS_POINTER = 0x00000002,
+ AINPUT_SOURCE_CLASS_NAVIGATION = 0x00000004,
+ AINPUT_SOURCE_CLASS_POSITION = 0x00000008,
+ AINPUT_SOURCE_CLASS_JOYSTICK = 0x00000010,
+};
+
+enum {
+ AINPUT_SOURCE_UNKNOWN = 0x00000000,
+
+ AINPUT_SOURCE_KEYBOARD = 0x00000100 | AINPUT_SOURCE_CLASS_BUTTON,
+ AINPUT_SOURCE_DPAD = 0x00000200 | AINPUT_SOURCE_CLASS_BUTTON,
+ AINPUT_SOURCE_GAMEPAD = 0x00000400 | AINPUT_SOURCE_CLASS_BUTTON,
+ AINPUT_SOURCE_TOUCHSCREEN = 0x00001000 | AINPUT_SOURCE_CLASS_POINTER,
+ AINPUT_SOURCE_MOUSE = 0x00002000 | AINPUT_SOURCE_CLASS_POINTER,
+ AINPUT_SOURCE_TRACKBALL = 0x00010000 | AINPUT_SOURCE_CLASS_NAVIGATION,
+ AINPUT_SOURCE_TOUCHPAD = 0x00100000 | AINPUT_SOURCE_CLASS_POSITION,
+ AINPUT_SOURCE_JOYSTICK_LEFT = 0x01000000 | AINPUT_SOURCE_CLASS_JOYSTICK,
+ AINPUT_SOURCE_JOYSTICK_RIGHT = 0x02000000 | AINPUT_SOURCE_CLASS_JOYSTICK,
+};
+
+/*
+ * Keyboard types.
+ *
+ * Refer to the documentation on android.view.InputDevice for more details.
+ */
+enum {
+ AINPUT_KEYBOARD_TYPE_NONE = 0,
+ AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC = 1,
+ AINPUT_KEYBOARD_TYPE_ALPHABETIC = 2,
+};
+
+/*
+ * Constants used to retrieve information about the range of motion for a particular
+ * coordinate of a motion event.
+ *
+ * Refer to the documentation on android.view.InputDevice for more details about input sources
+ * and their correct interpretation.
+ */
+enum {
+ AINPUT_MOTION_RANGE_X = 0,
+ AINPUT_MOTION_RANGE_Y = 1,
+ AINPUT_MOTION_RANGE_PRESSURE = 2,
+ AINPUT_MOTION_RANGE_SIZE = 3,
+ AINPUT_MOTION_RANGE_TOUCH_MAJOR = 4,
+ AINPUT_MOTION_RANGE_TOUCH_MINOR = 5,
+ AINPUT_MOTION_RANGE_TOOL_MAJOR = 6,
+ AINPUT_MOTION_RANGE_TOOL_MINOR = 7,
+ AINPUT_MOTION_RANGE_ORIENTATION = 8,
+};
+
+
+/*
+ * Input event accessors.
+ *
+ * Note that most functions can only be used on input events that are of a given type.
+ * Calling these functions on input events of other types will yield undefined behavior.
+ */
+
+/*** Accessors for all input events. ***/
+
+/* Get the input event type. */
+int32_t AInputEvent_getType(const AInputEvent* event);
+
+/* Get the id for the device that an input event came from.
+ *
+ * Input events can be generated by multiple different input devices.
+ * Use the input device id to obtain information about the input
+ * device that was responsible for generating a particular event.
+ *
+ * An input device id of 0 indicates that the event didn't come from a physical device;
+ * other numbers are arbitrary and you shouldn't depend on the values.
+ * Use the provided input device query API to obtain information about input devices.
+ */
+int32_t AInputEvent_getDeviceId(const AInputEvent* event);
+
+/* Get the input event source. */
+int32_t AInputEvent_getSource(const AInputEvent* event);
+
+/*** Accessors for key events only. ***/
+
+/* Get the key event action. */
+int32_t AKeyEvent_getAction(const AInputEvent* key_event);
+
+/* Get the key event flags. */
+int32_t AKeyEvent_getFlags(const AInputEvent* key_event);
+
+/* Get the key code of the key event.
+ * This is the physical key that was pressed, not the Unicode character. */
+int32_t AKeyEvent_getKeyCode(const AInputEvent* key_event);
+
+/* Get the hardware key id of this key event.
+ * These values are not reliable and vary from device to device. */
+int32_t AKeyEvent_getScanCode(const AInputEvent* key_event);
+
+/* Get the meta key state. */
+int32_t AKeyEvent_getMetaState(const AInputEvent* key_event);
+
+/* Get the repeat count of the event.
+ * For both key up an key down events, this is the number of times the key has
+ * repeated with the first down starting at 0 and counting up from there. For
+ * multiple key events, this is the number of down/up pairs that have occurred. */
+int32_t AKeyEvent_getRepeatCount(const AInputEvent* key_event);
+
+/* Get the time of the most recent key down event, in the
+ * java.lang.System.nanoTime() time base. If this is a down event,
+ * this will be the same as eventTime.
+ * Note that when chording keys, this value is the down time of the most recently
+ * pressed key, which may not be the same physical key of this event. */
+int64_t AKeyEvent_getDownTime(const AInputEvent* key_event);
+
+/* Get the time this event occurred, in the
+ * java.lang.System.nanoTime() time base. */
+int64_t AKeyEvent_getEventTime(const AInputEvent* key_event);
+
+/*** Accessors for motion events only. ***/
+
+/* Get the combined motion event action code and pointer index. */
+int32_t AMotionEvent_getAction(const AInputEvent* motion_event);
+
+/* Get the state of any meta / modifier keys that were in effect when the
+ * event was generated. */
+int32_t AMotionEvent_getMetaState(const AInputEvent* motion_event);
+
+/* Get a bitfield indicating which edges, if any, were touched by this motion event.
+ * For touch events, clients can use this to determine if the user's finger was
+ * touching the edge of the display. */
+int32_t AMotionEvent_getEdgeFlags(const AInputEvent* motion_event);
+
+/* Get the time when the user originally pressed down to start a stream of
+ * position events, in the java.lang.System.nanoTime() time base. */
+int64_t AMotionEvent_getDownTime(const AInputEvent* motion_event);
+
+/* Get the time when this specific event was generated,
+ * in the java.lang.System.nanoTime() time base. */
+int64_t AMotionEvent_getEventTime(const AInputEvent* motion_event);
+
+/* Get the X coordinate offset.
+ * For touch events on the screen, this is the delta that was added to the raw
+ * screen coordinates to adjust for the absolute position of the containing windows
+ * and views. */
+float AMotionEvent_getXOffset(const AInputEvent* motion_event);
+
+/* Get the precision of the Y coordinates being reported.
+ * For touch events on the screen, this is the delta that was added to the raw
+ * screen coordinates to adjust for the absolute position of the containing windows
+ * and views. */
+float AMotionEvent_getYOffset(const AInputEvent* motion_event);
+
+/* Get the precision of the X coordinates being reported.
+ * You can multiply this number with an X coordinate sample to find the
+ * actual hardware value of the X coordinate. */
+float AMotionEvent_getXPrecision(const AInputEvent* motion_event);
+
+/* Get the precision of the Y coordinates being reported.
+ * You can multiply this number with a Y coordinate sample to find the
+ * actual hardware value of the Y coordinate. */
+float AMotionEvent_getYPrecision(const AInputEvent* motion_event);
+
+/* Get the number of pointers of data contained in this event.
+ * Always >= 1. */
+size_t AMotionEvent_getPointerCount(const AInputEvent* motion_event);
+
+/* Get the pointer identifier associated with a particular pointer
+ * data index is this event. The identifier tells you the actual pointer
+ * number associated with the data, accounting for individual pointers
+ * going up and down since the start of the current gesture. */
+int32_t AMotionEvent_getPointerId(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the original raw X coordinate of this event.
+ * For touch events on the screen, this is the original location of the event
+ * on the screen, before it had been adjusted for the containing window
+ * and views. */
+float AMotionEvent_getRawX(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the original raw X coordinate of this event.
+ * For touch events on the screen, this is the original location of the event
+ * on the screen, before it had been adjusted for the containing window
+ * and views. */
+float AMotionEvent_getRawY(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current X coordinate of this event for the given pointer index.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float AMotionEvent_getX(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current Y coordinate of this event for the given pointer index.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float AMotionEvent_getY(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current pressure of this event for the given pointer index.
+ * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
+ * however values higher than 1 may be generated depending on the calibration of
+ * the input device. */
+float AMotionEvent_getPressure(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current scaled value of the approximate size for the given pointer index.
+ * This represents some approximation of the area of the screen being
+ * pressed; the actual value in pixels corresponding to the
+ * touch is normalized with the device specific range of values
+ * and scaled to a value between 0 and 1. The value of size can be used to
+ * determine fat touch events. */
+float AMotionEvent_getSize(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current length of the major axis of an ellipse that describes the touch area
+ * at the point of contact for the given pointer index. */
+float AMotionEvent_getTouchMajor(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current length of the minor axis of an ellipse that describes the touch area
+ * at the point of contact for the given pointer index. */
+float AMotionEvent_getTouchMinor(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current length of the major axis of an ellipse that describes the size
+ * of the approaching tool for the given pointer index.
+ * The tool area represents the estimated size of the finger or pen that is
+ * touching the device independent of its actual touch area at the point of contact. */
+float AMotionEvent_getToolMajor(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current length of the minor axis of an ellipse that describes the size
+ * of the approaching tool for the given pointer index.
+ * The tool area represents the estimated size of the finger or pen that is
+ * touching the device independent of its actual touch area at the point of contact. */
+float AMotionEvent_getToolMinor(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current orientation of the touch area and tool area in radians clockwise from
+ * vertical for the given pointer index.
+ * An angle of 0 degrees indicates that the major axis of contact is oriented
+ * upwards, is perfectly circular or is of unknown orientation. A positive angle
+ * indicates that the major axis of contact is oriented to the right. A negative angle
+ * indicates that the major axis of contact is oriented to the left.
+ * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians
+ * (finger pointing fully right). */
+float AMotionEvent_getOrientation(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the number of historical points in this event. These are movements that
+ * have occurred between this event and the previous event. This only applies
+ * to AMOTION_EVENT_ACTION_MOVE events -- all other actions will have a size of 0.
+ * Historical samples are indexed from oldest to newest. */
+size_t AMotionEvent_getHistorySize(const AInputEvent* motion_event);
+
+/* Get the time that a historical movement occurred between this event and
+ * the previous event, in the java.lang.System.nanoTime() time base. */
+int64_t AMotionEvent_getHistoricalEventTime(AInputEvent* motion_event,
+ size_t history_index);
+
+/* Get the historical raw X coordinate of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * For touch events on the screen, this is the original location of the event
+ * on the screen, before it had been adjusted for the containing window
+ * and views.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float AMotionEvent_getHistoricalRawX(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the historical raw Y coordinate of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * For touch events on the screen, this is the original location of the event
+ * on the screen, before it had been adjusted for the containing window
+ * and views.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float AMotionEvent_getHistoricalRawY(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the historical X coordinate of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float AMotionEvent_getHistoricalX(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical Y coordinate of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float AMotionEvent_getHistoricalY(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical pressure of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
+ * however values higher than 1 may be generated depending on the calibration of
+ * the input device. */
+float AMotionEvent_getHistoricalPressure(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the current scaled value of the approximate size for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * This represents some approximation of the area of the screen being
+ * pressed; the actual value in pixels corresponding to the
+ * touch is normalized with the device specific range of values
+ * and scaled to a value between 0 and 1. The value of size can be used to
+ * determine fat touch events. */
+float AMotionEvent_getHistoricalSize(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical length of the major axis of an ellipse that describes the touch area
+ * at the point of contact for the given pointer index that
+ * occurred between this event and the previous motion event. */
+float AMotionEvent_getHistoricalTouchMajor(const AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical length of the minor axis of an ellipse that describes the touch area
+ * at the point of contact for the given pointer index that
+ * occurred between this event and the previous motion event. */
+float AMotionEvent_getHistoricalTouchMinor(const AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical length of the major axis of an ellipse that describes the size
+ * of the approaching tool for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * The tool area represents the estimated size of the finger or pen that is
+ * touching the device independent of its actual touch area at the point of contact. */
+float AMotionEvent_getHistoricalToolMajor(const AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical length of the minor axis of an ellipse that describes the size
+ * of the approaching tool for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * The tool area represents the estimated size of the finger or pen that is
+ * touching the device independent of its actual touch area at the point of contact. */
+float AMotionEvent_getHistoricalToolMinor(const AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical orientation of the touch area and tool area in radians clockwise from
+ * vertical for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * An angle of 0 degrees indicates that the major axis of contact is oriented
+ * upwards, is perfectly circular or is of unknown orientation. A positive angle
+ * indicates that the major axis of contact is oriented to the right. A negative angle
+ * indicates that the major axis of contact is oriented to the left.
+ * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians
+ * (finger pointing fully right). */
+float AMotionEvent_getHistoricalOrientation(const AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+
+/*
+ * Input queue
+ *
+ * An input queue is the facility through which you retrieve input
+ * events.
+ */
+struct AInputQueue;
+typedef struct AInputQueue AInputQueue;
+
+/*
+ * Add this input queue to a looper for processing. See
+ * ALooper_addFd() for information on the callback and data params.
+ */
+void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper,
+ ALooper_callbackFunc* callback, void* data);
+
+/*
+ * Remove the input queue from the looper it is currently attached to.
+ */
+void AInputQueue_detachLooper(AInputQueue* queue);
+
+/*
+ * Returns true if there are one or more events available in the
+ * input queue. Returns 1 if the queue has events; 0 if
+ * it does not have events; and a negative value if there is an error.
+ */
+int32_t AInputQueue_hasEvents(AInputQueue* queue);
+
+/*
+ * Returns the next available event from the queue. Returns a negative
+ * value if no events are available or an error has occurred.
+ */
+int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent);
+
+/*
+ * Sends the key for standard pre-dispatching -- that is, possibly deliver
+ * it to the current IME to be consumed before the app. Returns 0 if it
+ * was not pre-dispatched, meaning you can process it right now. If non-zero
+ * is returned, you must abandon the current event processing and allow the
+ * event to appear again in the event queue (if it does not get consumed during
+ * pre-dispatching).
+ */
+int32_t AInputQueue_preDispatchEvent(AInputQueue* queue, AInputEvent* event);
+
+/*
+ * Report that dispatching has finished with the given event.
+ * This must be called after receiving an event with AInputQueue_get_event().
+ */
+void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
+
+/*
+ * Input devices.
+ *
+ * These functions provide a mechanism for querying the set of available input devices
+ * and their characteristics and capabilities.
+ */
+struct AInputDevice;
+typedef struct AInputDevice AInputDevice;
+
+/*
+ * Populates the supplied array with the ids of all input devices in the system.
+ * Sets nActual to the actual number of devices.
+ * Returns zero if enumeration was successful.
+ * Returns non-zero if the actual number of devices is greater than nMax, in which case the
+ * client should call the method again with a larger id buffer.
+ */
+int32_t AInputDevice_getDeviceIds(int32_t* idBuf, size_t nMax, size_t* nActual);
+
+/*
+ * Acquires a device by id.
+ * Returns NULL if the device was not found.
+ *
+ * Note: The returned object must be freed using AInputDevice_release when no longer needed.
+ */
+AInputDevice* AInputDevice_acquire(int32_t deviceId);
+
+/*
+ * Releases a device previously acquired by AInputDevice_acquire.
+ * If device is NULL, this function does nothing.
+ */
+void AInputDevice_release(AInputDevice* device);
+
+/*
+ * Gets the name of an input device.
+ *
+ * Note: The caller should copy the name into a private buffer since the returned pointer
+ * will become invalid when the device object is released.
+ */
+const char* AInputDevice_getName(AInputDevice* device);
+
+/*
+ * Gets the combination of input sources provided by the input device.
+ */
+uint32_t AInputDevice_getSources(AInputDevice* device);
+
+/*
+ * Gets the keyboard type.
+ */
+int32_t AInputDevice_getKeyboardType(AInputDevice* device);
+
+/* Gets the minimum value, maximum value, flat position and error tolerance for a
+ * particular motion coodinate.
+ * Returns zero if the device supports the specified motion range. */
+int32_t AInputDevice_getMotionRange(AInputDevice* device, int32_t rangeType,
+ float* outMin, float* outMax, float* outFlat, float* outFuzz);
+
+//TODO hasKey, keymap stuff, etc...
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // _ANDROID_INPUT_H
diff --git a/native/include/android/keycodes.h b/native/include/android/keycodes.h
new file mode 100644
index 0000000..496eccc
--- /dev/null
+++ b/native/include/android/keycodes.h
@@ -0,0 +1,166 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _ANDROID_KEYCODES_H
+#define _ANDROID_KEYCODES_H
+
+/******************************************************************
+ *
+ * IMPORTANT NOTICE:
+ *
+ * This file is part of Android's set of stable system headers
+ * exposed by the Android NDK (Native Development Kit).
+ *
+ * Third-party source AND binary code relies on the definitions
+ * here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
+ *
+ * - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
+ * - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
+ * - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
+ * - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
+ */
+
+#include <sys/types.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Key codes.
+ */
+enum {
+ AKEYCODE_UNKNOWN = 0,
+ AKEYCODE_SOFT_LEFT = 1,
+ AKEYCODE_SOFT_RIGHT = 2,
+ AKEYCODE_HOME = 3,
+ AKEYCODE_BACK = 4,
+ AKEYCODE_CALL = 5,
+ AKEYCODE_ENDCALL = 6,
+ AKEYCODE_0 = 7,
+ AKEYCODE_1 = 8,
+ AKEYCODE_2 = 9,
+ AKEYCODE_3 = 10,
+ AKEYCODE_4 = 11,
+ AKEYCODE_5 = 12,
+ AKEYCODE_6 = 13,
+ AKEYCODE_7 = 14,
+ AKEYCODE_8 = 15,
+ AKEYCODE_9 = 16,
+ AKEYCODE_STAR = 17,
+ AKEYCODE_POUND = 18,
+ AKEYCODE_DPAD_UP = 19,
+ AKEYCODE_DPAD_DOWN = 20,
+ AKEYCODE_DPAD_LEFT = 21,
+ AKEYCODE_DPAD_RIGHT = 22,
+ AKEYCODE_DPAD_CENTER = 23,
+ AKEYCODE_VOLUME_UP = 24,
+ AKEYCODE_VOLUME_DOWN = 25,
+ AKEYCODE_POWER = 26,
+ AKEYCODE_CAMERA = 27,
+ AKEYCODE_CLEAR = 28,
+ AKEYCODE_A = 29,
+ AKEYCODE_B = 30,
+ AKEYCODE_C = 31,
+ AKEYCODE_D = 32,
+ AKEYCODE_E = 33,
+ AKEYCODE_F = 34,
+ AKEYCODE_G = 35,
+ AKEYCODE_H = 36,
+ AKEYCODE_I = 37,
+ AKEYCODE_J = 38,
+ AKEYCODE_K = 39,
+ AKEYCODE_L = 40,
+ AKEYCODE_M = 41,
+ AKEYCODE_N = 42,
+ AKEYCODE_O = 43,
+ AKEYCODE_P = 44,
+ AKEYCODE_Q = 45,
+ AKEYCODE_R = 46,
+ AKEYCODE_S = 47,
+ AKEYCODE_T = 48,
+ AKEYCODE_U = 49,
+ AKEYCODE_V = 50,
+ AKEYCODE_W = 51,
+ AKEYCODE_X = 52,
+ AKEYCODE_Y = 53,
+ AKEYCODE_Z = 54,
+ AKEYCODE_COMMA = 55,
+ AKEYCODE_PERIOD = 56,
+ AKEYCODE_ALT_LEFT = 57,
+ AKEYCODE_ALT_RIGHT = 58,
+ AKEYCODE_SHIFT_LEFT = 59,
+ AKEYCODE_SHIFT_RIGHT = 60,
+ AKEYCODE_TAB = 61,
+ AKEYCODE_SPACE = 62,
+ AKEYCODE_SYM = 63,
+ AKEYCODE_EXPLORER = 64,
+ AKEYCODE_ENVELOPE = 65,
+ AKEYCODE_ENTER = 66,
+ AKEYCODE_DEL = 67,
+ AKEYCODE_GRAVE = 68,
+ AKEYCODE_MINUS = 69,
+ AKEYCODE_EQUALS = 70,
+ AKEYCODE_LEFT_BRACKET = 71,
+ AKEYCODE_RIGHT_BRACKET = 72,
+ AKEYCODE_BACKSLASH = 73,
+ AKEYCODE_SEMICOLON = 74,
+ AKEYCODE_APOSTROPHE = 75,
+ AKEYCODE_SLASH = 76,
+ AKEYCODE_AT = 77,
+ AKEYCODE_NUM = 78,
+ AKEYCODE_HEADSETHOOK = 79,
+ AKEYCODE_FOCUS = 80, // *Camera* focus
+ AKEYCODE_PLUS = 81,
+ AKEYCODE_MENU = 82,
+ AKEYCODE_NOTIFICATION = 83,
+ AKEYCODE_SEARCH = 84,
+ AKEYCODE_MEDIA_PLAY_PAUSE= 85,
+ AKEYCODE_MEDIA_STOP = 86,
+ AKEYCODE_MEDIA_NEXT = 87,
+ AKEYCODE_MEDIA_PREVIOUS = 88,
+ AKEYCODE_MEDIA_REWIND = 89,
+ AKEYCODE_MEDIA_FAST_FORWARD = 90,
+ AKEYCODE_MUTE = 91,
+ AKEYCODE_PAGE_UP = 92,
+ AKEYCODE_PAGE_DOWN = 93,
+ AKEYCODE_PICTSYMBOLS = 94,
+ AKEYCODE_SWITCH_CHARSET = 95,
+ AKEYCODE_BUTTON_A = 96,
+ AKEYCODE_BUTTON_B = 97,
+ AKEYCODE_BUTTON_C = 98,
+ AKEYCODE_BUTTON_X = 99,
+ AKEYCODE_BUTTON_Y = 100,
+ AKEYCODE_BUTTON_Z = 101,
+ AKEYCODE_BUTTON_L1 = 102,
+ AKEYCODE_BUTTON_R1 = 103,
+ AKEYCODE_BUTTON_L2 = 104,
+ AKEYCODE_BUTTON_R2 = 105,
+ AKEYCODE_BUTTON_THUMBL = 106,
+ AKEYCODE_BUTTON_THUMBR = 107,
+ AKEYCODE_BUTTON_START = 108,
+ AKEYCODE_BUTTON_SELECT = 109,
+ AKEYCODE_BUTTON_MODE = 110,
+
+ // NOTE: If you add a new keycode here you must also add it to several other files.
+ // Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
+};
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // _ANDROID_KEYCODES_H
diff --git a/native/include/android/looper.h b/native/include/android/looper.h
new file mode 100644
index 0000000..2917216
--- /dev/null
+++ b/native/include/android/looper.h
@@ -0,0 +1,177 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#ifndef ANDROID_LOOPER_H
+#define ANDROID_LOOPER_H
+
+#include <poll.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * ALooper
+ *
+ * A looper is the state tracking an event loop for a thread.
+ * Loopers do not define event structures or other such things; rather
+ * they are a lower-level facility to attach one or more discrete objects
+ * listening for an event. An "event" here is simply data available on
+ * a file descriptor: each attached object has an associated file descriptor,
+ * and waiting for "events" means (internally) polling on all of these file
+ * descriptors until one or more of them have data available.
+ *
+ * A thread can have only one ALooper associated with it.
+ */
+struct ALooper;
+typedef struct ALooper ALooper;
+
+/**
+ * For callback-based event loops, this is the prototype of the function
+ * that is called. It is given the file descriptor it is associated with,
+ * a bitmask of the poll events that were triggered (typically POLLIN), and
+ * the data pointer that was originally supplied.
+ *
+ * Implementations should return 1 to continue receiving callbacks, or 0
+ * to have this file descriptor and callback unregistered from the looper.
+ */
+typedef int ALooper_callbackFunc(int fd, int events, void* data);
+
+/**
+ * Return the ALooper associated with the calling thread, or NULL if
+ * there is not one.
+ */
+ALooper* ALooper_forThread();
+
+enum {
+ /**
+ * Option for ALooper_prepare: this ALooper will accept calls to
+ * ALooper_addFd() that do not have a callback (that is provide NULL
+ * for the callback). In this case the caller of ALooper_pollOnce()
+ * or ALooper_pollAll() MUST check the return from these functions to
+ * discover when data is available on such fds and process it.
+ */
+ ALOOPER_PREPARE_ALLOW_NON_CALLBACKS = 1<<0
+};
+
+/**
+ * Prepare an ALooper associated with the calling thread, and return it.
+ * If the thread already has an ALooper, it is returned. Otherwise, a new
+ * one is created, associated with the thread, and returned.
+ *
+ * The opts may be ALOOPER_PREPARE_ALLOW_NON_CALLBACKS or 0.
+ */
+ALooper* ALooper_prepare(int32_t opts);
+
+enum {
+ /**
+ * Result from ALooper_pollOnce() and ALooper_pollAll(): one or
+ * more callbacks were executed.
+ */
+ ALOOPER_POLL_CALLBACK = -1,
+
+ /**
+ * Result from ALooper_pollOnce() and ALooper_pollAll(): the
+ * timeout expired.
+ */
+ ALOOPER_POLL_TIMEOUT = -2,
+
+ /**
+ * Result from ALooper_pollOnce() and ALooper_pollAll(): an error
+ * occurred.
+ */
+ ALOOPER_POLL_ERROR = -3,
+};
+
+/**
+ * Wait for events to be available, with optional timeout in milliseconds.
+ * Invokes callbacks for all file descriptors on which an event occurred.
+ *
+ * If the timeout is zero, returns immediately without blocking.
+ * If the timeout is negative, waits indefinitely until an event appears.
+ *
+ * Returns ALOOPER_POLL_CALLBACK if a callback was invoked.
+ *
+ * Returns ALOOPER_POLL_TIMEOUT if there was no data before the given
+ * timeout expired.
+ *
+ * Returns ALOPER_POLL_ERROR if an error occurred.
+ *
+ * Returns a value >= 0 containing a file descriptor if it has data
+ * and it has no callback function (requiring the caller here to handle it).
+ * In this (and only this) case outEvents and outData will contain the poll
+ * events and data associated with the fd.
+ *
+ * This method does not return until it has finished invoking the appropriate callbacks
+ * for all file descriptors that were signalled.
+ */
+int32_t ALooper_pollOnce(int timeoutMillis, int* outEvents, void** outData);
+
+/**
+ * Like ALooper_pollOnce(), but performs all pending callbacks until all
+ * data has been consumed or a file descriptor is available with no callback.
+ * This function will never return ALOOPER_POLL_CALLBACK.
+ */
+int32_t ALooper_pollAll(int timeoutMillis, int* outEvents, void** outData);
+
+/**
+ * Acquire a reference on the given ALooper object. This prevents the object
+ * from being deleted until the reference is removed. This is only needed
+ * to safely hand an ALooper from one thread to another.
+ */
+void ALooper_acquire(ALooper* looper);
+
+/**
+ * Remove a reference that was previously acquired with ALooper_acquire().
+ */
+void ALooper_release(ALooper* looper);
+
+/**
+ * Add a new file descriptor to be polled by the looper. If the same file
+ * descriptor was previously added, it is replaced.
+ *
+ * "fd" is the file descriptor to be added.
+ * "events" are the poll events to wake up on. Typically this is POLLIN.
+ * "callback" is the function to call when there is an event on the file
+ * descriptor.
+ * "id" is an identifier to associated with this file descriptor, or 0.
+ * "data" is a private data pointer to supply to the callback.
+ *
+ * There are two main uses of this function:
+ *
+ * (1) If "callback" is non-NULL, then
+ * this function will be called when there is data on the file descriptor. It
+ * should execute any events it has pending, appropriately reading from the
+ * file descriptor.
+ *
+ * (2) If "callback" is NULL, the fd will be returned by ALooper_pollOnce
+ * when it has data available, requiring the caller to take care of processing
+ * it.
+ */
+void ALooper_addFd(ALooper* looper, int fd, int events,
+ ALooper_callbackFunc* callback, void* data);
+
+/**
+ * Remove a previously added file descriptor from the looper.
+ */
+int32_t ALooper_removeFd(ALooper* looper, int fd);
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif // ANDROID_NATIVE_WINDOW_H
diff --git a/native/include/android/native_activity.h b/native/include/android/native_activity.h
new file mode 100644
index 0000000..ee4204d
--- /dev/null
+++ b/native/include/android/native_activity.h
@@ -0,0 +1,254 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#ifndef ANDROID_NATIVE_ACTIVITY_H
+#define ANDROID_NATIVE_ACTIVITY_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <jni.h>
+
+#include <android/asset_manager.h>
+#include <android/input.h>
+#include <android/native_window.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct ANativeActivityCallbacks;
+
+/**
+ * This structure defines the native side of an android.app.NativeActivity.
+ * It is created by the framework, and handed to the application's native
+ * code as it is being launched.
+ */
+typedef struct ANativeActivity {
+ /**
+ * Pointer to the callback function table of the native application.
+ * You can set the functions here to your own callbacks. The callbacks
+ * pointer itself here should not be changed; it is allocated and managed
+ * for you by the framework.
+ */
+ struct ANativeActivityCallbacks* callbacks;
+
+ /**
+ * The global handle on the process's Java VM.
+ */
+ JavaVM* vm;
+
+ /**
+ * JNI context for the main thread of the app. Note that this field
+ * can ONLY be used from the main thread of the process; that is, the
+ * thread that calls into the ANativeActivityCallbacks.
+ */
+ JNIEnv* env;
+
+ /**
+ * The NativeActivity Java class.
+ */
+ jobject clazz;
+
+ /**
+ * Path to this application's internal data directory.
+ */
+ const char* internalDataPath;
+
+ /**
+ * Path to this application's external (removable/mountable) data directory.
+ */
+ const char* externalDataPath;
+
+ /**
+ * The platform's SDK version code.
+ */
+ int32_t sdkVersion;
+
+ /**
+ * This is the native instance of the application. It is not used by
+ * the framework, but can be set by the application to its own instance
+ * state.
+ */
+ void* instance;
+
+ /**
+ * Pointer to the Asset Manager instance for the application. The application
+ * uses this to access binary assets bundled inside its own .apk file.
+ */
+ AAssetManager* assetManager;
+} ANativeActivity;
+
+/**
+ * These are the callbacks the framework makes into a native application.
+ * All of these callbacks happen on the main thread of the application.
+ * By default, all callbacks are NULL; set to a pointer to your own function
+ * to have it called.
+ */
+typedef struct ANativeActivityCallbacks {
+ /**
+ * NativeActivity has started. See Java documentation for Activity.onStart()
+ * for more information.
+ */
+ void (*onStart)(ANativeActivity* activity);
+
+ /**
+ * NativeActivity has resumed. See Java documentation for Activity.onResume()
+ * for more information.
+ */
+ void (*onResume)(ANativeActivity* activity);
+
+ /**
+ * Framework is asking NativeActivity to save its current instance state.
+ * See Java documentation for Activity.onSaveInstanceState() for more
+ * information. The returned pointer needs to be created with malloc();
+ * the framework will call free() on it for you. You also must fill in
+ * outSize with the number of bytes in the allocation. Note that the
+ * saved state will be persisted, so it can not contain any active
+ * entities (pointers to memory, file descriptors, etc).
+ */
+ void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize);
+
+ /**
+ * NativeActivity has paused. See Java documentation for Activity.onPause()
+ * for more information.
+ */
+ void (*onPause)(ANativeActivity* activity);
+
+ /**
+ * NativeActivity has stopped. See Java documentation for Activity.onStop()
+ * for more information.
+ */
+ void (*onStop)(ANativeActivity* activity);
+
+ /**
+ * NativeActivity is being destroyed. See Java documentation for Activity.onDestroy()
+ * for more information.
+ */
+ void (*onDestroy)(ANativeActivity* activity);
+
+ /**
+ * Focus has changed in this NativeActivity's window. This is often used,
+ * for example, to pause a game when it loses input focus.
+ */
+ void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus);
+
+ /**
+ * The drawing window for this native activity has been created. You
+ * can use the given native window object to start drawing.
+ */
+ void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
+
+ /**
+ * The drawing window for this native activity has been resized. You should
+ * retrieve the new size from the window and ensure that your rendering in
+ * it now matches.
+ */
+ void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window);
+
+ /**
+ * The drawing window for this native activity needs to be redrawn. To avoid
+ * transient artifacts during screen changes (such resizing after rotation),
+ * applications should not return from this function until they have finished
+ * drawing their window in its current state.
+ */
+ void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window);
+
+ /**
+ * The drawing window for this native activity is going to be destroyed.
+ * You MUST ensure that you do not touch the window object after returning
+ * from this function: in the common case of drawing to the window from
+ * another thread, that means the implementation of this callback must
+ * properly synchronize with the other thread to stop its drawing before
+ * returning from here.
+ */
+ void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window);
+
+ /**
+ * The input queue for this native activity's window has been created.
+ * You can use the given input queue to start retrieving input events.
+ */
+ void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
+
+ /**
+ * The input queue for this native activity's window is being destroyed.
+ * You should no longer try to reference this object upon returning from this
+ * function.
+ */
+ void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
+
+ /**
+ * The rectangle in the window in which content should be placed has changed.
+ */
+ void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect);
+
+ /**
+ * The system is running low on memory. Use this callback to release
+ * resources you do not need, to help the system avoid killing more
+ * important processes.
+ */
+ void (*onLowMemory)(ANativeActivity* activity);
+} ANativeActivityCallbacks;
+
+/**
+ * This is the function that must be in the native code to instantiate the
+ * application's native activity. It is called with the activity instance (see
+ * above); if the code is being instantiated from a previously saved instance,
+ * the savedState will be non-NULL and point to the saved data.
+ */
+typedef void ANativeActivity_createFunc(ANativeActivity* activity,
+ void* savedState, size_t savedStateSize);
+
+/**
+ * The name of the function that NativeInstance looks for when launching its
+ * native code.
+ */
+extern ANativeActivity_createFunc ANativeActivity_onCreate;
+
+void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format);
+
+void ANativeActivity_setWindowFlags(ANativeActivity* activity,
+ uint32_t addFlags, uint32_t removeFlags);
+
+/**
+ * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager
+ * API for documentation.
+ */
+enum {
+ ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001,
+ ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002,
+};
+
+void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags);
+
+/**
+ * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager
+ * API for documentation.
+ */
+enum {
+ ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001,
+ ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002,
+};
+
+void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags);
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif // ANDROID_NATIVE_ACTIVITY_H
+
diff --git a/native/include/android/native_window.h b/native/include/android/native_window.h
new file mode 100644
index 0000000..7599d7e
--- /dev/null
+++ b/native/include/android/native_window.h
@@ -0,0 +1,106 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_NATIVE_WINDOW_H
+#define ANDROID_NATIVE_WINDOW_H
+
+#include <android/rect.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Pixel formats that a window can use.
+ */
+enum {
+ WINDOW_FORMAT_RGBA_8888 = 1,
+ WINDOW_FORMAT_RGBX_8888 = 2,
+ WINDOW_FORMAT_RGB_565 = 4,
+};
+
+struct ANativeWindow;
+typedef struct ANativeWindow ANativeWindow;
+
+typedef struct ANativeWindow_Buffer {
+ int32_t width;
+ int32_t height;
+ int32_t stride;
+ int32_t format;
+ void* bits;
+
+ uint32_t reserved[6];
+} ANativeWindow_Buffer;
+
+/**
+ * Acquire a reference on the given ANativeWindow object. This prevents the object
+ * from being deleted until the reference is removed.
+ */
+void ANativeWindow_acquire(ANativeWindow* window);
+
+/**
+ * Remove a reference that was previously acquired with ANativeWindow_acquire().
+ */
+void ANativeWindow_release(ANativeWindow* window);
+
+/*
+ * Return the current width in pixels of the window surface. Returns a
+ * negative value on error.
+ */
+int32_t ANativeWindow_getWidth(ANativeWindow* window);
+
+/*
+ * Return the current height in pixels of the window surface. Returns a
+ * negative value on error.
+ */
+int32_t ANativeWindow_getHeight(ANativeWindow* window);
+
+/*
+ * Return the current pixel format of the window surface. Returns a
+ * negative value on error.
+ */
+int32_t ANativeWindow_getFormat(ANativeWindow* window);
+
+/*
+ * Change the format and size of the window buffers.
+ *
+ * The width and height control the number of pixels in the buffers, not the
+ * dimensions of the window on screen. If these are different than the
+ * window's physical size, then it buffer will be scaled to match that size
+ * when compositing it to the screen.
+ *
+ * For all of these parameters, if 0 is supplied then the window's base
+ * value will come back in force.
+ */
+int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height);
+
+/**
+ * Lock the window's next drawing surface for writing.
+ */
+int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer,
+ ARect* inOutDirtyBounds);
+
+/**
+ * Unlock the window's drawing surface after previously locking it,
+ * posting the new buffer to the display.
+ */
+int32_t ANativeWindow_unlockAndPost(ANativeWindow* window);
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif // ANDROID_NATIVE_WINDOW_H
diff --git a/native/include/android/native_window_jni.h b/native/include/android/native_window_jni.h
new file mode 100644
index 0000000..b9e72ef
--- /dev/null
+++ b/native/include/android/native_window_jni.h
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_NATIVE_WINDOW_JNI_H
+#define ANDROID_NATIVE_WINDOW_JNI_H
+
+#include <android/native_window.h>
+
+#include <jni.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * Return the ANativeWindow associated with a Java Surface object,
+ * for interacting with it through native code. This acquires a reference
+ * on the ANativeWindow that is returned; be sure to use ANativeWindow_release()
+ * when done with it so that it doesn't leak.
+ */
+ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface);
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif // ANDROID_NATIVE_WINDOW_H
diff --git a/native/include/android/rect.h b/native/include/android/rect.h
new file mode 100644
index 0000000..3e81f53
--- /dev/null
+++ b/native/include/android/rect.h
@@ -0,0 +1,36 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#ifndef ANDROID_RECT_H
+#define ANDROID_RECT_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct ARect {
+ int32_t left;
+ int32_t top;
+ int32_t right;
+ int32_t bottom;
+} ARect;
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif // ANDROID_RECT_H
diff --git a/native/include/android/sensor.h b/native/include/android/sensor.h
new file mode 100644
index 0000000..b4ce024
--- /dev/null
+++ b/native/include/android/sensor.h
@@ -0,0 +1,256 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#ifndef ANDROID_SENSOR_H
+#define ANDROID_SENSOR_H
+
+/******************************************************************
+ *
+ * IMPORTANT NOTICE:
+ *
+ * This file is part of Android's set of stable system headers
+ * exposed by the Android NDK (Native Development Kit).
+ *
+ * Third-party source AND binary code relies on the definitions
+ * here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
+ *
+ * - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
+ * - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
+ * - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
+ * - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
+ */
+
+/*
+ * Structures and functions to receive and process sensor events in
+ * native code.
+ *
+ */
+
+#include <sys/types.h>
+
+#include <android/looper.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*
+ * Sensor types
+ * (keep in sync with hardware/sensor.h)
+ */
+
+enum {
+ ASENSOR_TYPE_ACCELEROMETER = 1,
+ ASENSOR_TYPE_MAGNETIC_FIELD = 2,
+ ASENSOR_TYPE_GYROSCOPE = 4,
+ ASENSOR_TYPE_LIGHT = 5,
+ ASENSOR_TYPE_PROXIMITY = 8
+};
+
+/*
+ * Sensor accuracy measure
+ */
+enum {
+ ASENSOR_STATUS_UNRELIABLE = 0,
+ ASENSOR_STATUS_ACCURACY_LOW = 1,
+ ASENSOR_STATUS_ACCURACY_MEDIUM = 2,
+ ASENSOR_STATUS_ACCURACY_HIGH = 3
+};
+
+/*
+ * A few useful constants
+ */
+
+/* Earth's gravity in m/s^2 */
+#define ASENSOR_STANDARD_GRAVITY (9.80665f)
+/* Maximum magnetic field on Earth's surface in uT */
+#define ASENSOR_MAGNETIC_FIELD_EARTH_MAX (60.0f)
+/* Minimum magnetic field on Earth's surface in uT*/
+#define ASENSOR_MAGNETIC_FIELD_EARTH_MIN (30.0f)
+
+/*
+ * A sensor event.
+ */
+
+/* NOTE: Must match hardware/sensors.h */
+typedef struct ASensorVector {
+ union {
+ float v[3];
+ struct {
+ float x;
+ float y;
+ float z;
+ };
+ struct {
+ float azimuth;
+ float pitch;
+ float roll;
+ };
+ };
+ int8_t status;
+ uint8_t reserved[3];
+} ASensorVector;
+
+/* NOTE: Must match hardware/sensors.h */
+typedef struct ASensorEvent {
+ int32_t version; /* sizeof(struct ASensorEvent) */
+ int32_t sensor;
+ int32_t type;
+ int32_t reserved0;
+ int64_t timestamp;
+ union {
+ float data[16];
+ ASensorVector vector;
+ ASensorVector acceleration;
+ ASensorVector magnetic;
+ float temperature;
+ float distance;
+ float light;
+ float pressure;
+ };
+ int32_t reserved1[4];
+} ASensorEvent;
+
+
+struct ASensorManager;
+typedef struct ASensorManager ASensorManager;
+
+struct ASensorEventQueue;
+typedef struct ASensorEventQueue ASensorEventQueue;
+
+struct ASensor;
+typedef struct ASensor ASensor;
+typedef ASensor const* ASensorRef;
+typedef ASensorRef const* ASensorList;
+
+/*****************************************************************************/
+
+/*
+ * Get a reference to the sensor manager. ASensorManager is a singleton.
+ *
+ * Example:
+ *
+ * ASensorManager* sensorManager = ASensorManager_getInstance();
+ *
+ */
+ASensorManager* ASensorManager_getInstance();
+
+
+/*
+ * Returns the list of available sensors.
+ */
+int ASensorManager_getSensorList(ASensorManager* manager, ASensorList* list);
+
+/*
+ * Returns the default sensor for the given type, or NULL if no sensor
+ * of that type exist.
+ */
+ASensor const* ASensorManager_getDefaultSensor(ASensorManager* manager, int type);
+
+/*
+ * Creates a new sensor event queue and associate it with a looper.
+ */
+ASensorEventQueue* ASensorManager_createEventQueue(ASensorManager* manager,
+ ALooper* looper, ALooper_callbackFunc* callback, void* data);
+
+/*
+ * Destroys the event queue and free all resources associated to it.
+ */
+int ASensorManager_destroyEventQueue(ASensorManager* manager, ASensorEventQueue* queue);
+
+
+/*****************************************************************************/
+
+/*
+ * Enable the selected sensor. Returns a negative error code on failure.
+ */
+int ASensorEventQueue_enableSensor(ASensorEventQueue* queue, ASensor const* sensor);
+
+/*
+ * Disable the selected sensor. Returns a negative error code on failure.
+ */
+int ASensorEventQueue_disableSensor(ASensorEventQueue* queue, ASensor const* sensor);
+
+/*
+ * Sets the delivery rate of events in microseconds for the given sensor.
+ * Note that this is a hint only, generally event will arrive at a higher
+ * rate. It is an error to set a rate inferior to the value returned by
+ * ASensor_getMinDelay().
+ * Returns a negative error code on failure.
+ */
+int ASensorEventQueue_setEventRate(ASensorEventQueue* queue, ASensor const* sensor, int32_t usec);
+
+/*
+ * Returns true if there are one or more events available in the
+ * sensor queue. Returns 1 if the queue has events; 0 if
+ * it does not have events; and a negative value if there is an error.
+ */
+int ASensorEventQueue_hasEvents(ASensorEventQueue* queue);
+
+/*
+ * Returns the next available events from the queue. Returns a negative
+ * value if no events are available or an error has occurred, otherwise
+ * the number of events returned.
+ *
+ * Examples:
+ * ASensorEvent event;
+ * ssize_t numEvent = ASensorEventQueue_getEvents(queue, &event, 1);
+ *
+ * ASensorEvent eventBuffer[8];
+ * ssize_t numEvent = ASensorEventQueue_getEvents(queue, eventBuffer, 8);
+ *
+ */
+ssize_t ASensorEventQueue_getEvents(ASensorEventQueue* queue,
+ ASensorEvent* events, size_t count);
+
+
+/*****************************************************************************/
+
+/*
+ * Returns this sensor's name (non localized)
+ */
+const char* ASensor_getName(ASensor const* sensor);
+
+/*
+ * Returns this sensor's vendor's name (non localized)
+ */
+const char* ASensor_getVendor(ASensor const* sensor);
+
+/*
+ * Return this sensor's type
+ */
+int ASensor_getType(ASensor const* sensor);
+
+/*
+ * Returns this sensors's resolution
+ */
+float ASensor_getResolution(ASensor const* sensor);
+
+/*
+ * Returns the minimum delay allowed between events in microseconds.
+ * A value of zero means that this sensor doesn't report events at a
+ * constant rate, but rather only when a new data is available.
+ */
+int ASensor_getMinDelay(ASensor const* sensor);
+
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif // ANDROID_SENSOR_H
diff --git a/native/include/android/window.h b/native/include/android/window.h
new file mode 100644
index 0000000..2ab192b
--- /dev/null
+++ b/native/include/android/window.h
@@ -0,0 +1,58 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#ifndef ANDROID_WINDOW_H
+#define ANDROID_WINDOW_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * Window flags, as per the Java API at android.view.WindowManager.LayoutParams.
+ */
+enum {
+ AWINDOW_FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
+ AWINDOW_FLAG_DIM_BEHIND = 0x00000002,
+ AWINDOW_FLAG_BLUR_BEHIND = 0x00000004,
+ AWINDOW_FLAG_NOT_FOCUSABLE = 0x00000008,
+ AWINDOW_FLAG_NOT_TOUCHABLE = 0x00000010,
+ AWINDOW_FLAG_NOT_TOUCH_MODAL = 0x00000020,
+ AWINDOW_FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
+ AWINDOW_FLAG_KEEP_SCREEN_ON = 0x00000080,
+ AWINDOW_FLAG_LAYOUT_IN_SCREEN = 0x00000100,
+ AWINDOW_FLAG_LAYOUT_NO_LIMITS = 0x00000200,
+ AWINDOW_FLAG_FULLSCREEN = 0x00000400,
+ AWINDOW_FLAG_FORCE_NOT_FULLSCREEN = 0x00000800,
+ AWINDOW_FLAG_DITHER = 0x00001000,
+ AWINDOW_FLAG_SECURE = 0x00002000,
+ AWINDOW_FLAG_SCALED = 0x00004000,
+ AWINDOW_FLAG_IGNORE_CHEEK_PRESSES = 0x00008000,
+ AWINDOW_FLAG_LAYOUT_INSET_DECOR = 0x00010000,
+ AWINDOW_FLAG_ALT_FOCUSABLE_IM = 0x00020000,
+ AWINDOW_FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
+ AWINDOW_FLAG_SHOW_WHEN_LOCKED = 0x00080000,
+ AWINDOW_FLAG_SHOW_WALLPAPER = 0x00100000,
+ AWINDOW_FLAG_TURN_SCREEN_ON = 0x00200000,
+ AWINDOW_FLAG_DISMISS_KEYGUARD = 0x00400000,
+};
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif // ANDROID_WINDOW_H