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-rw-r--r--native/android/native_window.cpp8
-rw-r--r--native/include/android/native_window_jni.h8
2 files changed, 0 insertions, 16 deletions
diff --git a/native/android/native_window.cpp b/native/android/native_window.cpp
index d266fc6..6b37a12 100644
--- a/native/android/native_window.cpp
+++ b/native/android/native_window.cpp
@@ -32,14 +32,6 @@ ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface) {
return win.get();
}
-ANativeWindow* ANativeWindow_fromSurfaceTexture(JNIEnv* env, jobject surfaceTexture) {
- sp<ANativeWindow> win = android_SurfaceTexture_getNativeWindow(env, surfaceTexture);
- if (win != NULL) {
- win->incStrong((void*)ANativeWindow_acquire);
- }
- return win.get();
-}
-
void ANativeWindow_acquire(ANativeWindow* window) {
window->incStrong((void*)ANativeWindow_acquire);
}
diff --git a/native/include/android/native_window_jni.h b/native/include/android/native_window_jni.h
index 408c263..b9e72ef 100644
--- a/native/include/android/native_window_jni.h
+++ b/native/include/android/native_window_jni.h
@@ -33,14 +33,6 @@ extern "C" {
*/
ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface);
-/**
- * Return the ANativeWindow associated with a Java SurfaceTexture object,
- * for interacting with it through native code. This acquires a reference
- * on the ANativeWindow that is returned; be sure to use ANativeWindow_release()
- * when done with it so that it doesn't leak.
- */
-ANativeWindow* ANativeWindow_fromSurfaceTexture(JNIEnv* env, jobject surfaceTexture);
-
#ifdef __cplusplus
};
#endif