summaryrefslogtreecommitdiffstats
path: root/opengl/java/android
diff options
context:
space:
mode:
Diffstat (limited to 'opengl/java/android')
-rw-r--r--opengl/java/android/opengl/ManagedEGLContext.java136
1 files changed, 136 insertions, 0 deletions
diff --git a/opengl/java/android/opengl/ManagedEGLContext.java b/opengl/java/android/opengl/ManagedEGLContext.java
new file mode 100644
index 0000000..d3a3662
--- /dev/null
+++ b/opengl/java/android/opengl/ManagedEGLContext.java
@@ -0,0 +1,136 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.opengl;
+
+import static javax.microedition.khronos.egl.EGL10.EGL_DEFAULT_DISPLAY;
+import static javax.microedition.khronos.egl.EGL10.EGL_NO_DISPLAY;
+
+import java.util.ArrayList;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+
+import android.os.Looper;
+import android.util.Log;
+
+import com.google.android.gles_jni.EGLImpl;
+
+/**
+ * The per-process memory overhead of hardware accelerated graphics can
+ * be quite large on some devices. For small memory devices, being able to
+ * terminate all EGL contexts so that this graphics driver memory can be
+ * reclaimed can significant improve the overall behavior of the device. This
+ * class helps app developers participate in releasing their EGL context
+ * when appropriate and possible.
+ *
+ * <p>To use, simple instantiate this class with the EGLContext you create.
+ * When you have done this, if the device is getting low on memory and all
+ * of the currently created EGL contexts in the process are being managed
+ * through this class, then they will all be asked to terminate through the
+ * call to {@link #onTerminate}.
+ */
+public abstract class ManagedEGLContext {
+ static final String TAG = "ManagedEGLContext";
+
+ static final ArrayList<ManagedEGLContext> sActive
+ = new ArrayList<ManagedEGLContext>();
+
+ final EGLContext mContext;
+
+ /**
+ * Instantiate to manage the given EGLContext.
+ */
+ public ManagedEGLContext(EGLContext context) {
+ mContext = context;
+ synchronized (sActive) {
+ sActive.add(this);
+ }
+ }
+
+ /**
+ * Retrieve the EGLContext being managed by the class.
+ */
+ public EGLContext getContext() {
+ return mContext;
+ }
+
+ /**
+ * Force-terminate the ManagedEGLContext. This will cause
+ * {@link #onTerminate(EGLContext)} to be called. You <em>must</em>
+ * call this when destroying the EGLContext, so that the framework
+ * knows to stop managing it.
+ */
+ public void terminate() {
+ execTerminate();
+ }
+
+ void execTerminate() {
+ onTerminate(mContext);
+ }
+
+ /**
+ * Override this method to destroy the EGLContext when appropriate.
+ * <em>Note that this method is always called on the main thread
+ * of the process.</em> If your EGLContext was created on a different
+ * thread, you will need to implement this method to hand off the work
+ * of destroying the context to that thread.
+ */
+ public abstract void onTerminate(EGLContext context);
+
+ /** @hide */
+ public static boolean doTerminate() {
+ ArrayList<ManagedEGLContext> active;
+
+ if (Looper.getMainLooper() != Looper.myLooper()) {
+ throw new IllegalStateException("Called on wrong thread");
+ }
+
+ synchronized (sActive) {
+ // If there are no active managed contexts, we will not even
+ // try to terminate.
+ if (sActive.size() <= 0) {
+ return false;
+ }
+
+ // Need to check how many EGL contexts are actually running,
+ // to compare with how many we are managing.
+ EGL10 egl = (EGL10) EGLContext.getEGL();
+ EGLDisplay display = egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+
+ if (display == EGL_NO_DISPLAY) {
+ Log.w(TAG, "doTerminate failed: no display");
+ return false;
+ }
+
+ if (EGLImpl.getInitCount(display) != sActive.size()) {
+ Log.w(TAG, "doTerminate failed: EGL count is " + EGLImpl.getInitCount(display)
+ + " but managed count is " + sActive.size());
+ return false;
+ }
+
+ active = new ArrayList<ManagedEGLContext>(sActive);
+ sActive.clear();
+ }
+
+ for (int i=0; i<active.size(); i++) {
+ active.get(i).execTerminate();
+ }
+
+ return true;
+ }
+}