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-rw-r--r--opengl/java/android/opengl/EGLLogWrapper.java10
-rw-r--r--opengl/java/android/opengl/GLSurfaceView.java20
-rw-r--r--opengl/java/android/opengl/ManagedEGLContext.java136
3 files changed, 163 insertions, 3 deletions
diff --git a/opengl/java/android/opengl/EGLLogWrapper.java b/opengl/java/android/opengl/EGLLogWrapper.java
index 6c0fdb3..36e88a2 100644
--- a/opengl/java/android/opengl/EGLLogWrapper.java
+++ b/opengl/java/android/opengl/EGLLogWrapper.java
@@ -314,6 +314,16 @@ class EGLLogWrapper implements EGL11 {
checkError();
return result;
}
+
+ /** @hide **/
+ public boolean eglReleaseThread() {
+ begin("eglReleaseThread");
+ end();
+ boolean result = mEgl10.eglReleaseThread();
+ returns(result);
+ checkError();
+ return result;
+ }
public boolean eglSwapBuffers(EGLDisplay display, EGLSurface surface) {
begin("eglInitialize");
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java
index 51b7c58..8fd866c 100644
--- a/opengl/java/android/opengl/GLSurfaceView.java
+++ b/opengl/java/android/opengl/GLSurfaceView.java
@@ -781,6 +781,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
*/
public interface EGLWindowSurfaceFactory {
+ /**
+ * @return null if the surface cannot be constructed.
+ */
EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
Object nativeWindow);
void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface);
@@ -790,7 +793,19 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
EGLConfig config, Object nativeWindow) {
- return egl.eglCreateWindowSurface(display, config, nativeWindow, null);
+ EGLSurface result = null;
+ try {
+ result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
+ } catch (IllegalArgumentException e) {
+ // This exception indicates that the surface flinger surface
+ // is not valid. This can happen if the surface flinger surface has
+ // been torn down, but the application has not yet been
+ // notified via SurfaceHolder.Callback.surfaceDestroyed.
+ // In theory the application should be notified first,
+ // but in practice sometimes it is not. See b/4588890
+ Log.e(TAG, "eglCreateWindowSurface", e);
+ }
+ return result;
}
public void destroySurface(EGL10 egl, EGLDisplay display,
@@ -1054,9 +1069,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
int error = mEgl.eglGetError();
if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
- return null;
}
- throwEglException("createWindowSurface", error);
+ return null;
}
/*
diff --git a/opengl/java/android/opengl/ManagedEGLContext.java b/opengl/java/android/opengl/ManagedEGLContext.java
new file mode 100644
index 0000000..d3a3662
--- /dev/null
+++ b/opengl/java/android/opengl/ManagedEGLContext.java
@@ -0,0 +1,136 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.opengl;
+
+import static javax.microedition.khronos.egl.EGL10.EGL_DEFAULT_DISPLAY;
+import static javax.microedition.khronos.egl.EGL10.EGL_NO_DISPLAY;
+
+import java.util.ArrayList;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+
+import android.os.Looper;
+import android.util.Log;
+
+import com.google.android.gles_jni.EGLImpl;
+
+/**
+ * The per-process memory overhead of hardware accelerated graphics can
+ * be quite large on some devices. For small memory devices, being able to
+ * terminate all EGL contexts so that this graphics driver memory can be
+ * reclaimed can significant improve the overall behavior of the device. This
+ * class helps app developers participate in releasing their EGL context
+ * when appropriate and possible.
+ *
+ * <p>To use, simple instantiate this class with the EGLContext you create.
+ * When you have done this, if the device is getting low on memory and all
+ * of the currently created EGL contexts in the process are being managed
+ * through this class, then they will all be asked to terminate through the
+ * call to {@link #onTerminate}.
+ */
+public abstract class ManagedEGLContext {
+ static final String TAG = "ManagedEGLContext";
+
+ static final ArrayList<ManagedEGLContext> sActive
+ = new ArrayList<ManagedEGLContext>();
+
+ final EGLContext mContext;
+
+ /**
+ * Instantiate to manage the given EGLContext.
+ */
+ public ManagedEGLContext(EGLContext context) {
+ mContext = context;
+ synchronized (sActive) {
+ sActive.add(this);
+ }
+ }
+
+ /**
+ * Retrieve the EGLContext being managed by the class.
+ */
+ public EGLContext getContext() {
+ return mContext;
+ }
+
+ /**
+ * Force-terminate the ManagedEGLContext. This will cause
+ * {@link #onTerminate(EGLContext)} to be called. You <em>must</em>
+ * call this when destroying the EGLContext, so that the framework
+ * knows to stop managing it.
+ */
+ public void terminate() {
+ execTerminate();
+ }
+
+ void execTerminate() {
+ onTerminate(mContext);
+ }
+
+ /**
+ * Override this method to destroy the EGLContext when appropriate.
+ * <em>Note that this method is always called on the main thread
+ * of the process.</em> If your EGLContext was created on a different
+ * thread, you will need to implement this method to hand off the work
+ * of destroying the context to that thread.
+ */
+ public abstract void onTerminate(EGLContext context);
+
+ /** @hide */
+ public static boolean doTerminate() {
+ ArrayList<ManagedEGLContext> active;
+
+ if (Looper.getMainLooper() != Looper.myLooper()) {
+ throw new IllegalStateException("Called on wrong thread");
+ }
+
+ synchronized (sActive) {
+ // If there are no active managed contexts, we will not even
+ // try to terminate.
+ if (sActive.size() <= 0) {
+ return false;
+ }
+
+ // Need to check how many EGL contexts are actually running,
+ // to compare with how many we are managing.
+ EGL10 egl = (EGL10) EGLContext.getEGL();
+ EGLDisplay display = egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+
+ if (display == EGL_NO_DISPLAY) {
+ Log.w(TAG, "doTerminate failed: no display");
+ return false;
+ }
+
+ if (EGLImpl.getInitCount(display) != sActive.size()) {
+ Log.w(TAG, "doTerminate failed: EGL count is " + EGLImpl.getInitCount(display)
+ + " but managed count is " + sActive.size());
+ return false;
+ }
+
+ active = new ArrayList<ManagedEGLContext>(sActive);
+ sActive.clear();
+ }
+
+ for (int i=0; i<active.size(); i++) {
+ active.get(i).execTerminate();
+ }
+
+ return true;
+ }
+}