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Diffstat (limited to 'opengl/libagl2/src/egl.cpp')
-rw-r--r-- | opengl/libagl2/src/egl.cpp | 2232 |
1 files changed, 2232 insertions, 0 deletions
diff --git a/opengl/libagl2/src/egl.cpp b/opengl/libagl2/src/egl.cpp new file mode 100644 index 0000000..6184644 --- /dev/null +++ b/opengl/libagl2/src/egl.cpp @@ -0,0 +1,2232 @@ +/* +** +** Copyright 2007 The Android Open Source Project +** +** Licensed under the Apache License Version 2.0(the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing software +** distributed under the License is distributed on an "AS IS" BASIS +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +#include <errno.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <unistd.h> +#include <fcntl.h> +#include <sys/ioctl.h> +#include <sys/types.h> +#include <sys/mman.h> + +#include <cutils/atomic.h> + + +#include <private/ui/android_natives_priv.h> + +#include <hardware/copybit.h> + +#include "gles2context.h" + +// ---------------------------------------------------------------------------- +namespace android +{ +// ---------------------------------------------------------------------------- + +const unsigned int NUM_DISPLAYS = 1; + +static pthread_mutex_t gInitMutex = PTHREAD_MUTEX_INITIALIZER; +static pthread_mutex_t gErrorKeyMutex = PTHREAD_MUTEX_INITIALIZER; +static pthread_key_t gEGLErrorKey = -1; +#ifndef HAVE_ANDROID_OS +namespace gl { +pthread_key_t gGLKey = -1; +}; // namespace gl +#endif + +template<typename T> +static T setError(GLint error, T returnValue) +{ + if (ggl_unlikely(gEGLErrorKey == -1)) { + pthread_mutex_lock(&gErrorKeyMutex); + if (gEGLErrorKey == -1) + pthread_key_create(&gEGLErrorKey, NULL); + pthread_mutex_unlock(&gErrorKeyMutex); + } + pthread_setspecific(gEGLErrorKey, (void*)error); + return returnValue; +} + +static GLint getError() +{ + if (ggl_unlikely(gEGLErrorKey == -1)) + return EGL_SUCCESS; + GLint error = (GLint)pthread_getspecific(gEGLErrorKey); + if (error == 0) { + // The TLS key has been created by another thread, but the value for + // this thread has not been initialized. + return EGL_SUCCESS; + } + pthread_setspecific(gEGLErrorKey, (void*)EGL_SUCCESS); + return error; +} + +// ---------------------------------------------------------------------------- + +struct egl_display_t { + egl_display_t() : type(0), initialized(0) { } + + static egl_display_t& get_display(EGLDisplay dpy); + + static EGLBoolean is_valid(EGLDisplay dpy) { + return ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) ? EGL_FALSE : EGL_TRUE; + } + + NativeDisplayType type; + volatile int32_t initialized; +}; + +static egl_display_t gDisplays[NUM_DISPLAYS]; + +egl_display_t& egl_display_t::get_display(EGLDisplay dpy) +{ + return gDisplays[uintptr_t(dpy)-1U]; +} + +// ---------------------------------------------------------------------------- + +struct egl_surface_t { + enum { + PAGE_FLIP = 0x00000001, + MAGIC = 0x31415265 + }; + + uint32_t magic; + EGLDisplay dpy; + EGLConfig config; + EGLContext ctx; + + egl_surface_t(EGLDisplay dpy, EGLConfig config, int32_t depthFormat); + virtual ~egl_surface_t(); + bool isValid() const; + virtual bool initCheck() const = 0; + + virtual EGLBoolean bindDrawSurface(GLES2Context* gl) = 0; + virtual EGLBoolean bindReadSurface(GLES2Context* gl) = 0; + virtual EGLBoolean connect() { + return EGL_TRUE; + } + virtual void disconnect() {} + virtual EGLint getWidth() const = 0; + virtual EGLint getHeight() const = 0; + + virtual EGLint getHorizontalResolution() const; + virtual EGLint getVerticalResolution() const; + virtual EGLint getRefreshRate() const; + virtual EGLint getSwapBehavior() const; + virtual EGLBoolean swapBuffers(); + virtual EGLBoolean setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h); +protected: + GGLSurface depth; +}; + +egl_surface_t::egl_surface_t(EGLDisplay dpy, + EGLConfig config, + int32_t depthFormat) + : magic(MAGIC), dpy(dpy), config(config), ctx(0) +{ + depth.version = sizeof(GGLSurface); + depth.data = 0; + depth.format = (GGLPixelFormat)depthFormat; +} +egl_surface_t::~egl_surface_t() +{ + magic = 0; + free(depth.data); +} +bool egl_surface_t::isValid() const +{ + LOGE_IF(magic != MAGIC, "invalid EGLSurface (%p)", this); + return magic == MAGIC; +} + +EGLBoolean egl_surface_t::swapBuffers() +{ + return EGL_FALSE; +} +EGLint egl_surface_t::getHorizontalResolution() const +{ + return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f); +} +EGLint egl_surface_t::getVerticalResolution() const +{ + return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f); +} +EGLint egl_surface_t::getRefreshRate() const +{ + return (60 * EGL_DISPLAY_SCALING); +} +EGLint egl_surface_t::getSwapBehavior() const +{ + return EGL_BUFFER_PRESERVED; +} +EGLBoolean egl_surface_t::setSwapRectangle( + EGLint l, EGLint t, EGLint w, EGLint h) +{ + return EGL_FALSE; +} + +// ---------------------------------------------------------------------------- + +struct egl_window_surface_v2_t : public egl_surface_t { + egl_window_surface_v2_t( + EGLDisplay dpy, EGLConfig config, + int32_t depthFormat, + ANativeWindow* window); + + ~egl_window_surface_v2_t(); + + virtual bool initCheck() const { + return true; // TODO: report failure if ctor fails + } + virtual EGLBoolean swapBuffers(); + virtual EGLBoolean bindDrawSurface(GLES2Context* gl); + virtual EGLBoolean bindReadSurface(GLES2Context* gl); + virtual EGLBoolean connect(); + virtual void disconnect(); + virtual EGLint getWidth() const { + return width; + } + virtual EGLint getHeight() const { + return height; + } + virtual EGLint getHorizontalResolution() const; + virtual EGLint getVerticalResolution() const; + virtual EGLint getRefreshRate() const; + virtual EGLint getSwapBehavior() const; + virtual EGLBoolean setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h); + +private: + status_t lock(android_native_buffer_t* buf, int usage, void** vaddr); + status_t unlock(android_native_buffer_t* buf); + ANativeWindow* nativeWindow; + android_native_buffer_t* buffer; + android_native_buffer_t* previousBuffer; + gralloc_module_t const* module; + copybit_device_t* blitengine; + int width; + int height; + void* bits; + GGLFormat const* pixelFormatTable; + + struct Rect { + inline Rect() { }; + inline Rect(int32_t w, int32_t h) + : left(0), top(0), right(w), bottom(h) { } + inline Rect(int32_t l, int32_t t, int32_t r, int32_t b) + : left(l), top(t), right(r), bottom(b) { } + Rect& andSelf(const Rect& r) { + left = max(left, r.left); + top = max(top, r.top); + right = min(right, r.right); + bottom = min(bottom, r.bottom); + return *this; + } + bool isEmpty() const { + return (left>=right || top>=bottom); + } + void dump(char const* what) { + LOGD("%s { %5d, %5d, w=%5d, h=%5d }", + what, left, top, right-left, bottom-top); + } + + int32_t left; + int32_t top; + int32_t right; + int32_t bottom; + }; + + struct Region { + inline Region() : count(0) { } + typedef Rect const* const_iterator; + const_iterator begin() const { + return storage; + } + const_iterator end() const { + return storage+count; + } + static Region subtract(const Rect& lhs, const Rect& rhs) { + Region reg; + Rect* storage = reg.storage; + if (!lhs.isEmpty()) { + if (lhs.top < rhs.top) { // top rect + storage->left = lhs.left; + storage->top = lhs.top; + storage->right = lhs.right; + storage->bottom = rhs.top; + storage++; + } + const int32_t top = max(lhs.top, rhs.top); + const int32_t bot = min(lhs.bottom, rhs.bottom); + if (top < bot) { + if (lhs.left < rhs.left) { // left-side rect + storage->left = lhs.left; + storage->top = top; + storage->right = rhs.left; + storage->bottom = bot; + storage++; + } + if (lhs.right > rhs.right) { // right-side rect + storage->left = rhs.right; + storage->top = top; + storage->right = lhs.right; + storage->bottom = bot; + storage++; + } + } + if (lhs.bottom > rhs.bottom) { // bottom rect + storage->left = lhs.left; + storage->top = rhs.bottom; + storage->right = lhs.right; + storage->bottom = lhs.bottom; + storage++; + } + reg.count = storage - reg.storage; + } + return reg; + } + bool isEmpty() const { + return count<=0; + } +private: + Rect storage[4]; + ssize_t count; + }; + + struct region_iterator : public copybit_region_t { + region_iterator(const Region& region) + : b(region.begin()), e(region.end()) { + this->next = iterate; + } +private: + static int iterate(copybit_region_t const * self, copybit_rect_t* rect) { + region_iterator const* me = static_cast<region_iterator const*>(self); + if (me->b != me->e) { + *reinterpret_cast<Rect*>(rect) = *me->b++; + return 1; + } + return 0; + } + mutable Region::const_iterator b; + Region::const_iterator const e; + }; + + void copyBlt( + android_native_buffer_t* dst, void* dst_vaddr, + android_native_buffer_t* src, void const* src_vaddr, + const Region& clip); + + Rect dirtyRegion; + Rect oldDirtyRegion; +}; + +egl_window_surface_v2_t::egl_window_surface_v2_t(EGLDisplay dpy, + EGLConfig config, + int32_t depthFormat, + ANativeWindow* window) + : egl_surface_t(dpy, config, depthFormat), + nativeWindow(window), buffer(0), previousBuffer(0), module(0), + blitengine(0), bits(NULL) +{ + hw_module_t const* pModule; + hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &pModule); + module = reinterpret_cast<gralloc_module_t const*>(pModule); + + if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &pModule) == 0) { + copybit_open(pModule, &blitengine); + } + + pixelFormatTable = gglGetPixelFormatTable(); + + // keep a reference on the window + nativeWindow->common.incRef(&nativeWindow->common); + nativeWindow->query(nativeWindow, NATIVE_WINDOW_WIDTH, &width); + nativeWindow->query(nativeWindow, NATIVE_WINDOW_HEIGHT, &height); + int format = 0; + nativeWindow->query(nativeWindow, NATIVE_WINDOW_FORMAT, &format); + LOGD("agl2: egl_window_surface_v2_t format=0x%.4X", format); +// assert(0); +} + +egl_window_surface_v2_t::~egl_window_surface_v2_t() +{ + if (buffer) { + buffer->common.decRef(&buffer->common); + } + if (previousBuffer) { + previousBuffer->common.decRef(&previousBuffer->common); + } + nativeWindow->common.decRef(&nativeWindow->common); + if (blitengine) { + copybit_close(blitengine); + } +} + +EGLBoolean egl_window_surface_v2_t::connect() +{ + // we're intending to do software rendering + native_window_set_usage(nativeWindow, + GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); + + // dequeue a buffer + if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) { + return setError(EGL_BAD_ALLOC, EGL_FALSE); + } + + // allocate a corresponding depth-buffer + width = buffer->width; + height = buffer->height; + if (depth.format) { + depth.width = width; + depth.height = height; + depth.stride = depth.width; // use the width here + assert(GGL_PIXEL_FORMAT_Z_32 == depth.format); + depth.data = (GGLubyte*)malloc(depth.stride*depth.height*4); + if (depth.data == 0) { + return setError(EGL_BAD_ALLOC, EGL_FALSE); + } + } + + // keep a reference on the buffer + buffer->common.incRef(&buffer->common); + + // Lock the buffer + nativeWindow->lockBuffer(nativeWindow, buffer); + // pin the buffer down + if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN | + GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) { + LOGE("connect() failed to lock buffer %p (%ux%u)", + buffer, buffer->width, buffer->height); + return setError(EGL_BAD_ACCESS, EGL_FALSE); + // FIXME: we should make sure we're not accessing the buffer anymore + } + return EGL_TRUE; +} + +void egl_window_surface_v2_t::disconnect() +{ + if (buffer && bits) { + bits = NULL; + unlock(buffer); + } + // enqueue the last frame + if (buffer) + nativeWindow->queueBuffer(nativeWindow, buffer); + if (buffer) { + buffer->common.decRef(&buffer->common); + buffer = 0; + } + if (previousBuffer) { + previousBuffer->common.decRef(&previousBuffer->common); + previousBuffer = 0; + } +} + +status_t egl_window_surface_v2_t::lock( + android_native_buffer_t* buf, int usage, void** vaddr) +{ + int err; + + err = module->lock(module, buf->handle, + usage, 0, 0, buf->width, buf->height, vaddr); + + return err; +} + +status_t egl_window_surface_v2_t::unlock(android_native_buffer_t* buf) +{ + if (!buf) return BAD_VALUE; + int err = NO_ERROR; + + err = module->unlock(module, buf->handle); + + return err; +} + +void egl_window_surface_v2_t::copyBlt( + android_native_buffer_t* dst, void* dst_vaddr, + android_native_buffer_t* src, void const* src_vaddr, + const Region& clip) +{ + // FIXME: use copybit if possible + // NOTE: dst and src must be the same format + + status_t err = NO_ERROR; + copybit_device_t* const copybit = blitengine; + if (copybit) { + copybit_image_t simg; + simg.w = src->stride; + simg.h = src->height; + simg.format = src->format; + simg.handle = const_cast<native_handle_t*>(src->handle); + + copybit_image_t dimg; + dimg.w = dst->stride; + dimg.h = dst->height; + dimg.format = dst->format; + dimg.handle = const_cast<native_handle_t*>(dst->handle); + + copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0); + copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 255); + copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE); + region_iterator it(clip); + err = copybit->blit(copybit, &dimg, &simg, &it); + if (err != NO_ERROR) { + LOGE("copybit failed (%s)", strerror(err)); + } + } + + if (!copybit || err) { + Region::const_iterator cur = clip.begin(); + Region::const_iterator end = clip.end(); + + const size_t bpp = pixelFormatTable[src->format].size; + const size_t dbpr = dst->stride * bpp; + const size_t sbpr = src->stride * bpp; + + uint8_t const * const src_bits = (uint8_t const *)src_vaddr; + uint8_t * const dst_bits = (uint8_t *)dst_vaddr; + + while (cur != end) { + const Rect& r(*cur++); + ssize_t w = r.right - r.left; + ssize_t h = r.bottom - r.top; + if (w <= 0 || h<=0) continue; + size_t size = w * bpp; + uint8_t const * s = src_bits + (r.left + src->stride * r.top) * bpp; + uint8_t * d = dst_bits + (r.left + dst->stride * r.top) * bpp; + if (dbpr==sbpr && size==sbpr) { + size *= h; + h = 1; + } + do { + memcpy(d, s, size); + d += dbpr; + s += sbpr; + } while (--h > 0); + } + } +} + +EGLBoolean egl_window_surface_v2_t::swapBuffers() +{ + if (!buffer) { + return setError(EGL_BAD_ACCESS, EGL_FALSE); + } + + /* + * Handle eglSetSwapRectangleANDROID() + * We copyback from the front buffer + */ + if (!dirtyRegion.isEmpty()) { + dirtyRegion.andSelf(Rect(buffer->width, buffer->height)); + if (previousBuffer) { + // This was const Region copyBack, but that causes an + // internal compile error on simulator builds + /*const*/ + Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion)); + if (!copyBack.isEmpty()) { + void* prevBits; + if (lock(previousBuffer, + GRALLOC_USAGE_SW_READ_OFTEN, &prevBits) == NO_ERROR) { + // copy from previousBuffer to buffer + copyBlt(buffer, bits, previousBuffer, prevBits, copyBack); + unlock(previousBuffer); + } + } + } + oldDirtyRegion = dirtyRegion; + } + + if (previousBuffer) { + previousBuffer->common.decRef(&previousBuffer->common); + previousBuffer = 0; + } + + unlock(buffer); + previousBuffer = buffer; + nativeWindow->queueBuffer(nativeWindow, buffer); + buffer = 0; + + // dequeue a new buffer + if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) == NO_ERROR) { + + // TODO: lockBuffer should rather be executed when the very first + // direct rendering occurs. + nativeWindow->lockBuffer(nativeWindow, buffer); + + // reallocate the depth-buffer if needed + if ((width != buffer->width) || (height != buffer->height)) { + // TODO: we probably should reset the swap rect here + // if the window size has changed + width = buffer->width; + height = buffer->height; + if (depth.data) { + free(depth.data); + depth.width = width; + depth.height = height; + depth.stride = buffer->stride; + depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2); + if (depth.data == 0) { + setError(EGL_BAD_ALLOC, EGL_FALSE); + return EGL_FALSE; + } + } + } + + // keep a reference on the buffer + buffer->common.incRef(&buffer->common); + + // finally pin the buffer down + if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN | + GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) { + LOGE("eglSwapBuffers() failed to lock buffer %p (%ux%u)", + buffer, buffer->width, buffer->height); + return setError(EGL_BAD_ACCESS, EGL_FALSE); + // FIXME: we should make sure we're not accessing the buffer anymore + } + } else { + return setError(EGL_BAD_CURRENT_SURFACE, EGL_FALSE); + } + + return EGL_TRUE; +} + +EGLBoolean egl_window_surface_v2_t::setSwapRectangle( + EGLint l, EGLint t, EGLint w, EGLint h) +{ + dirtyRegion = Rect(l, t, l+w, t+h); + return EGL_TRUE; +} + +EGLBoolean egl_window_surface_v2_t::bindDrawSurface(GLES2Context* gl) +{ + GGLSurface buffer; + buffer.version = sizeof(GGLSurface); + buffer.width = this->buffer->width; + buffer.height = this->buffer->height; + buffer.stride = this->buffer->stride; + buffer.data = (GGLubyte*)bits; + buffer.format = (GGLPixelFormat)this->buffer->format; + gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &buffer); + if (depth.data != gl->rasterizer.depthSurface.data) + gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth); + + return EGL_TRUE; +} +EGLBoolean egl_window_surface_v2_t::bindReadSurface(GLES2Context* gl) +{ + GGLSurface buffer; + buffer.version = sizeof(GGLSurface); + buffer.width = this->buffer->width; + buffer.height = this->buffer->height; + buffer.stride = this->buffer->stride; + buffer.data = (GGLubyte*)bits; // FIXME: hopefully is is LOCKED!!! + buffer.format = (GGLPixelFormat)this->buffer->format; + puts("agl2: readBuffer not implemented"); + //gl->rasterizer.interface.readBuffer(gl, &buffer); + return EGL_TRUE; +} +EGLint egl_window_surface_v2_t::getHorizontalResolution() const +{ + return (nativeWindow->xdpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f); +} +EGLint egl_window_surface_v2_t::getVerticalResolution() const +{ + return (nativeWindow->ydpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f); +} +EGLint egl_window_surface_v2_t::getRefreshRate() const +{ + return (60 * EGL_DISPLAY_SCALING); // FIXME +} +EGLint egl_window_surface_v2_t::getSwapBehavior() const +{ + /* + * EGL_BUFFER_PRESERVED means that eglSwapBuffers() completely preserves + * the content of the swapped buffer. + * + * EGL_BUFFER_DESTROYED means that the content of the buffer is lost. + * + * However when ANDROID_swap_retcangle is supported, EGL_BUFFER_DESTROYED + * only applies to the area specified by eglSetSwapRectangleANDROID(), that + * is, everything outside of this area is preserved. + * + * This implementation of EGL assumes the later case. + * + */ + + return EGL_BUFFER_DESTROYED; +} + +// ---------------------------------------------------------------------------- + +struct egl_pixmap_surface_t : public egl_surface_t { + egl_pixmap_surface_t( + EGLDisplay dpy, EGLConfig config, + int32_t depthFormat, + egl_native_pixmap_t const * pixmap); + + virtual ~egl_pixmap_surface_t() { } + + virtual bool initCheck() const { + return !depth.format || depth.data!=0; + } + virtual EGLBoolean bindDrawSurface(GLES2Context* gl); + virtual EGLBoolean bindReadSurface(GLES2Context* gl); + virtual EGLint getWidth() const { + return nativePixmap.width; + } + virtual EGLint getHeight() const { + return nativePixmap.height; + } +private: + egl_native_pixmap_t nativePixmap; +}; + +egl_pixmap_surface_t::egl_pixmap_surface_t(EGLDisplay dpy, + EGLConfig config, + int32_t depthFormat, + egl_native_pixmap_t const * pixmap) + : egl_surface_t(dpy, config, depthFormat), nativePixmap(*pixmap) +{ + if (depthFormat) { + depth.width = pixmap->width; + depth.height = pixmap->height; + depth.stride = depth.width; // use the width here + depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2); + if (depth.data == 0) { + setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); + } + } +} +EGLBoolean egl_pixmap_surface_t::bindDrawSurface(GLES2Context* gl) +{ + GGLSurface buffer; + buffer.version = sizeof(GGLSurface); + buffer.width = nativePixmap.width; + buffer.height = nativePixmap.height; + buffer.stride = nativePixmap.stride; + buffer.data = nativePixmap.data; + buffer.format = (GGLPixelFormat)nativePixmap.format; + + gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &buffer); + if (depth.data != gl->rasterizer.depthSurface.data) + gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth); + return EGL_TRUE; +} +EGLBoolean egl_pixmap_surface_t::bindReadSurface(GLES2Context* gl) +{ + GGLSurface buffer; + buffer.version = sizeof(GGLSurface); + buffer.width = nativePixmap.width; + buffer.height = nativePixmap.height; + buffer.stride = nativePixmap.stride; + buffer.data = nativePixmap.data; + buffer.format = (GGLPixelFormat)nativePixmap.format; + puts("agl2: readBuffer not implemented"); + //gl->rasterizer.interface.readBuffer(gl, &buffer); + return EGL_TRUE; +} + +// ---------------------------------------------------------------------------- + +struct egl_pbuffer_surface_t : public egl_surface_t { + egl_pbuffer_surface_t( + EGLDisplay dpy, EGLConfig config, int32_t depthFormat, + int32_t w, int32_t h, int32_t f); + + virtual ~egl_pbuffer_surface_t(); + + virtual bool initCheck() const { + return pbuffer.data != 0; + } + virtual EGLBoolean bindDrawSurface(GLES2Context* gl); + virtual EGLBoolean bindReadSurface(GLES2Context* gl); + virtual EGLint getWidth() const { + return pbuffer.width; + } + virtual EGLint getHeight() const { + return pbuffer.height; + } +private: + GGLSurface pbuffer; +}; + +egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy, + EGLConfig config, int32_t depthFormat, + int32_t w, int32_t h, int32_t f) + : egl_surface_t(dpy, config, depthFormat) +{ + size_t size = w*h; + switch (f) { + case GGL_PIXEL_FORMAT_A_8: + size *= 1; + break; + case GGL_PIXEL_FORMAT_RGB_565: + size *= 2; + break; + case GGL_PIXEL_FORMAT_RGBA_8888: + size *= 4; + break; + case GGL_PIXEL_FORMAT_RGBX_8888: + size *= 4; + break; + default: + LOGE("incompatible pixel format for pbuffer (format=%d)", f); + pbuffer.data = 0; + break; + } + pbuffer.version = sizeof(GGLSurface); + pbuffer.width = w; + pbuffer.height = h; + pbuffer.stride = w; + pbuffer.data = (GGLubyte*)malloc(size); + pbuffer.format = (GGLPixelFormat)f; + + if (depthFormat) { + depth.width = pbuffer.width; + depth.height = pbuffer.height; + depth.stride = depth.width; // use the width here + depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2); + if (depth.data == 0) { + setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); + return; + } + } +} +egl_pbuffer_surface_t::~egl_pbuffer_surface_t() +{ + free(pbuffer.data); +} +EGLBoolean egl_pbuffer_surface_t::bindDrawSurface(GLES2Context* gl) +{ + gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &pbuffer); + if (depth.data != gl->rasterizer.depthSurface.data) + gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth); + return EGL_TRUE; +} +EGLBoolean egl_pbuffer_surface_t::bindReadSurface(GLES2Context* gl) +{ + puts("agl2: readBuffer not implemented"); + //gl->rasterizer.interface.readBuffer(gl, &pbuffer); + return EGL_TRUE; +} + +// ---------------------------------------------------------------------------- + +struct config_pair_t { + GLint key; + GLint value; +}; + +struct configs_t { + const config_pair_t* array; + int size; +}; + +struct config_management_t { + GLint key; + bool (*match)(GLint reqValue, GLint confValue); + static bool atLeast(GLint reqValue, GLint confValue) { + return (reqValue == EGL_DONT_CARE) || (confValue >= reqValue); + } + static bool exact(GLint reqValue, GLint confValue) { + return (reqValue == EGL_DONT_CARE) || (confValue == reqValue); + } + static bool mask(GLint reqValue, GLint confValue) { + return (confValue & reqValue) == reqValue; + } + static bool ignore(GLint reqValue, GLint confValue) { + return true; + } +}; + +// ---------------------------------------------------------------------------- + +#define VERSION_MAJOR 1 +#define VERSION_MINOR 2 +static char const * const gVendorString = "Google Inc."; +static char const * const gVersionString = "0.0 Android Driver 0.0.0"; +static char const * const gClientApiString = "OpenGL ES2"; +static char const * const gExtensionsString = + //"EGL_KHR_image_base " + // "KHR_image_pixmap " + //"EGL_ANDROID_image_native_buffer " + //"EGL_ANDROID_swap_rectangle " + ""; + +// ---------------------------------------------------------------------------- + +struct extention_map_t { + const char * const name; + __eglMustCastToProperFunctionPointerType address; +}; + +static const extention_map_t gExtentionMap[] = { +// { "glDrawTexsOES", +// (__eglMustCastToProperFunctionPointerType)&glDrawTexsOES }, +// { "glDrawTexiOES", +// (__eglMustCastToProperFunctionPointerType)&glDrawTexiOES }, +// { "glDrawTexfOES", +// (__eglMustCastToProperFunctionPointerType)&glDrawTexfOES }, +// { "glDrawTexxOES", +// (__eglMustCastToProperFunctionPointerType)&glDrawTexxOES }, +// { "glDrawTexsvOES", +// (__eglMustCastToProperFunctionPointerType)&glDrawTexsvOES }, +// { "glDrawTexivOES", +// (__eglMustCastToProperFunctionPointerType)&glDrawTexivOES }, +// { "glDrawTexfvOES", +// (__eglMustCastToProperFunctionPointerType)&glDrawTexfvOES }, +// { "glDrawTexxvOES", +// (__eglMustCastToProperFunctionPointerType)&glDrawTexxvOES }, +// { "glQueryMatrixxOES", +// (__eglMustCastToProperFunctionPointerType)&glQueryMatrixxOES }, +// { "glEGLImageTargetTexture2DOES", +// (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetTexture2DOES }, +// { "glEGLImageTargetRenderbufferStorageOES", +// (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetRenderbufferStorageOES }, +// { "glClipPlanef", +// (__eglMustCastToProperFunctionPointerType)&glClipPlanef }, +// { "glClipPlanex", +// (__eglMustCastToProperFunctionPointerType)&glClipPlanex }, +// { "glBindBuffer", +// (__eglMustCastToProperFunctionPointerType)&glBindBuffer }, +// { "glBufferData", +// (__eglMustCastToProperFunctionPointerType)&glBufferData }, +// { "glBufferSubData", +// (__eglMustCastToProperFunctionPointerType)&glBufferSubData }, +// { "glDeleteBuffers", +// (__eglMustCastToProperFunctionPointerType)&glDeleteBuffers }, +// { "glGenBuffers", +// (__eglMustCastToProperFunctionPointerType)&glGenBuffers }, +// { "eglCreateImageKHR", +// (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR }, +// { "eglDestroyImageKHR", +// (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR }, +// { "eglSetSwapRectangleANDROID", +// (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID }, +}; + +/* + * In the lists below, attributes names MUST be sorted. + * Additionally, all configs must be sorted according to + * the EGL specification. + */ + +static config_pair_t const config_base_attribute_list[] = { + { EGL_STENCIL_SIZE, 0 }, + { EGL_CONFIG_CAVEAT, EGL_SLOW_CONFIG }, + { EGL_LEVEL, 0 }, + { EGL_MAX_PBUFFER_HEIGHT, GGL_MAX_VIEWPORT_DIMS }, + { EGL_MAX_PBUFFER_PIXELS, + GGL_MAX_VIEWPORT_DIMS*GGL_MAX_VIEWPORT_DIMS }, + { EGL_MAX_PBUFFER_WIDTH, GGL_MAX_VIEWPORT_DIMS }, + { EGL_NATIVE_RENDERABLE, EGL_TRUE }, + { EGL_NATIVE_VISUAL_ID, 0 }, + { EGL_NATIVE_VISUAL_TYPE, GGL_PIXEL_FORMAT_RGBA_8888 }, + { EGL_SAMPLES, 0 }, + { EGL_SAMPLE_BUFFERS, 0 }, + { EGL_TRANSPARENT_TYPE, EGL_NONE }, + { EGL_TRANSPARENT_BLUE_VALUE, 0 }, + { EGL_TRANSPARENT_GREEN_VALUE, 0 }, + { EGL_TRANSPARENT_RED_VALUE, 0 }, + { EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE }, + { EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE }, + { EGL_MIN_SWAP_INTERVAL, 1 }, + { EGL_MAX_SWAP_INTERVAL, 1 }, + { EGL_LUMINANCE_SIZE, 0 }, + { EGL_ALPHA_MASK_SIZE, 0 }, + { EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER }, + { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT }, + { EGL_CONFORMANT, 0 } +}; + +// These configs can override the base attribute list +// NOTE: when adding a config here, don't forget to update eglCreate*Surface() + +// 565 configs +static config_pair_t const config_0_attribute_list[] = { + { EGL_BUFFER_SIZE, 16 }, + { EGL_ALPHA_SIZE, 0 }, + { EGL_BLUE_SIZE, 5 }, + { EGL_GREEN_SIZE, 6 }, + { EGL_RED_SIZE, 5 }, + { EGL_DEPTH_SIZE, 0 }, + { EGL_CONFIG_ID, 0 }, + { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 }, + { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, +}; + +static config_pair_t const config_1_attribute_list[] = { + { EGL_BUFFER_SIZE, 16 }, + { EGL_ALPHA_SIZE, 0 }, + { EGL_BLUE_SIZE, 5 }, + { EGL_GREEN_SIZE, 6 }, + { EGL_RED_SIZE, 5 }, + { EGL_DEPTH_SIZE, 16 }, + { EGL_CONFIG_ID, 1 }, + { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 }, + { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, +}; + +// RGB 888 configs +static config_pair_t const config_2_attribute_list[] = { + { EGL_BUFFER_SIZE, 32 }, + { EGL_ALPHA_SIZE, 0 }, + { EGL_BLUE_SIZE, 8 }, + { EGL_GREEN_SIZE, 8 }, + { EGL_RED_SIZE, 8 }, + { EGL_DEPTH_SIZE, 0 }, + { EGL_CONFIG_ID, 6 }, + { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 }, + { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, +}; + +static config_pair_t const config_3_attribute_list[] = { + { EGL_BUFFER_SIZE, 32 }, + { EGL_ALPHA_SIZE, 0 }, + { EGL_BLUE_SIZE, 8 }, + { EGL_GREEN_SIZE, 8 }, + { EGL_RED_SIZE, 8 }, + { EGL_DEPTH_SIZE, 16 }, + { EGL_CONFIG_ID, 7 }, + { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 }, + { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, +}; + +// 8888 configs +static config_pair_t const config_4_attribute_list[] = { + { EGL_BUFFER_SIZE, 32 }, + { EGL_ALPHA_SIZE, 8 }, + { EGL_BLUE_SIZE, 8 }, + { EGL_GREEN_SIZE, 8 }, + { EGL_RED_SIZE, 8 }, + { EGL_DEPTH_SIZE, 0 }, + { EGL_CONFIG_ID, 2 }, + { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 }, + { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, +}; + +static config_pair_t const config_5_attribute_list[] = { + { EGL_BUFFER_SIZE, 32 }, + { EGL_ALPHA_SIZE, 8 }, + { EGL_BLUE_SIZE, 8 }, + { EGL_GREEN_SIZE, 8 }, + { EGL_RED_SIZE, 8 }, + { EGL_DEPTH_SIZE, 16 }, + { EGL_CONFIG_ID, 3 }, + { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 }, + { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, +}; + +// A8 configs +static config_pair_t const config_6_attribute_list[] = { + { EGL_BUFFER_SIZE, 8 }, + { EGL_ALPHA_SIZE, 8 }, + { EGL_BLUE_SIZE, 0 }, + { EGL_GREEN_SIZE, 0 }, + { EGL_RED_SIZE, 0 }, + { EGL_DEPTH_SIZE, 0 }, + { EGL_CONFIG_ID, 4 }, + { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 }, + { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, +}; + +static config_pair_t const config_7_attribute_list[] = { + { EGL_BUFFER_SIZE, 8 }, + { EGL_ALPHA_SIZE, 8 }, + { EGL_BLUE_SIZE, 0 }, + { EGL_GREEN_SIZE, 0 }, + { EGL_RED_SIZE, 0 }, + { EGL_DEPTH_SIZE, 16 }, + { EGL_CONFIG_ID, 5 }, + { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 }, + { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, +}; + +static configs_t const gConfigs[] = { + { config_0_attribute_list, NELEM(config_0_attribute_list) }, + { config_1_attribute_list, NELEM(config_1_attribute_list) }, + { config_2_attribute_list, NELEM(config_2_attribute_list) }, + { config_3_attribute_list, NELEM(config_3_attribute_list) }, + { config_4_attribute_list, NELEM(config_4_attribute_list) }, + { config_5_attribute_list, NELEM(config_5_attribute_list) }, +// { config_6_attribute_list, NELEM(config_6_attribute_list) }, +// { config_7_attribute_list, NELEM(config_7_attribute_list) }, +}; + +static config_management_t const gConfigManagement[] = { + { EGL_BUFFER_SIZE, config_management_t::atLeast }, + { EGL_ALPHA_SIZE, config_management_t::atLeast }, + { EGL_BLUE_SIZE, config_management_t::atLeast }, + { EGL_GREEN_SIZE, config_management_t::atLeast }, + { EGL_RED_SIZE, config_management_t::atLeast }, + { EGL_DEPTH_SIZE, config_management_t::atLeast }, + { EGL_STENCIL_SIZE, config_management_t::atLeast }, + { EGL_CONFIG_CAVEAT, config_management_t::exact }, + { EGL_CONFIG_ID, config_management_t::exact }, + { EGL_LEVEL, config_management_t::exact }, + { EGL_MAX_PBUFFER_HEIGHT, config_management_t::ignore }, + { EGL_MAX_PBUFFER_PIXELS, config_management_t::ignore }, + { EGL_MAX_PBUFFER_WIDTH, config_management_t::ignore }, + { EGL_NATIVE_RENDERABLE, config_management_t::exact }, + { EGL_NATIVE_VISUAL_ID, config_management_t::ignore }, + { EGL_NATIVE_VISUAL_TYPE, config_management_t::exact }, + { EGL_SAMPLES, config_management_t::exact }, + { EGL_SAMPLE_BUFFERS, config_management_t::exact }, + { EGL_SURFACE_TYPE, config_management_t::mask }, + { EGL_TRANSPARENT_TYPE, config_management_t::exact }, + { EGL_TRANSPARENT_BLUE_VALUE, config_management_t::exact }, + { EGL_TRANSPARENT_GREEN_VALUE, config_management_t::exact }, + { EGL_TRANSPARENT_RED_VALUE, config_management_t::exact }, + { EGL_BIND_TO_TEXTURE_RGBA, config_management_t::exact }, + { EGL_BIND_TO_TEXTURE_RGB, config_management_t::exact }, + { EGL_MIN_SWAP_INTERVAL, config_management_t::exact }, + { EGL_MAX_SWAP_INTERVAL, config_management_t::exact }, + { EGL_LUMINANCE_SIZE, config_management_t::atLeast }, + { EGL_ALPHA_MASK_SIZE, config_management_t::atLeast }, + { EGL_COLOR_BUFFER_TYPE, config_management_t::exact }, + { EGL_RENDERABLE_TYPE, config_management_t::mask }, + { EGL_CONFORMANT, config_management_t::mask } +}; + + +static config_pair_t const config_defaults[] = { + // attributes that are not specified are simply ignored, if a particular + // one needs not be ignored, it must be specified here, eg: + // { EGL_SURFACE_TYPE, EGL_WINDOW_BIT }, +}; + +// ---------------------------------------------------------------------------- + +static status_t getConfigFormatInfo(EGLint configID, + int32_t& pixelFormat, int32_t& depthFormat) +{ + switch (configID) { + case 0: + pixelFormat = GGL_PIXEL_FORMAT_RGB_565; + depthFormat = 0; + break; + case 1: + pixelFormat = GGL_PIXEL_FORMAT_RGB_565; + depthFormat = GGL_PIXEL_FORMAT_Z_32; + break; + case 2: + pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; + depthFormat = 0; + break; + case 3: + pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; + depthFormat = GGL_PIXEL_FORMAT_Z_32; + break; + case 4: + pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; + depthFormat = 0; + break; + case 5: + pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; + depthFormat = GGL_PIXEL_FORMAT_Z_32; + break; + case 6: + pixelFormat = GGL_PIXEL_FORMAT_A_8; + depthFormat = 0; + break; + case 7: + pixelFormat = GGL_PIXEL_FORMAT_A_8; + depthFormat = GGL_PIXEL_FORMAT_Z_32; + break; + default: + return NAME_NOT_FOUND; + } + return NO_ERROR; +} + +// ---------------------------------------------------------------------------- + +template<typename T> +static int binarySearch(T const sortedArray[], int first, int last, EGLint key) +{ + while (first <= last) { + int mid = (first + last) / 2; + if (key > sortedArray[mid].key) { + first = mid + 1; + } else if (key < sortedArray[mid].key) { + last = mid - 1; + } else { + return mid; + } + } + return -1; +} + +static int isAttributeMatching(int i, EGLint attr, EGLint val) +{ + // look for the attribute in all of our configs + config_pair_t const* configFound = gConfigs[i].array; + int index = binarySearch<config_pair_t>( + gConfigs[i].array, + 0, gConfigs[i].size-1, + attr); + if (index < 0) { + configFound = config_base_attribute_list; + index = binarySearch<config_pair_t>( + config_base_attribute_list, + 0, NELEM(config_base_attribute_list)-1, + attr); + } + if (index >= 0) { + // attribute found, check if this config could match + int cfgMgtIndex = binarySearch<config_management_t>( + gConfigManagement, + 0, NELEM(gConfigManagement)-1, + attr); + if (cfgMgtIndex >= 0) { + bool match = gConfigManagement[cfgMgtIndex].match( + val, configFound[index].value); + if (match) { + // this config matches + return 1; + } + } else { + // attribute not found. this should NEVER happen. + } + } else { + // error, this attribute doesn't exist + } + return 0; +} + +static int makeCurrent(GLES2Context* gl) +{ + GLES2Context* current = (GLES2Context*)getGlThreadSpecific(); + if (gl) { + egl_context_t* c = egl_context_t::context(gl); + if (c->flags & egl_context_t::IS_CURRENT) { + if (current != gl) { + // it is an error to set a context current, if it's already + // current to another thread + return -1; + } + } else { + if (current) { + // mark the current context as not current, and flush + glFlush(); + egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT; + } + } + if (!(c->flags & egl_context_t::IS_CURRENT)) { + // The context is not current, make it current! + setGlThreadSpecific(gl); + c->flags |= egl_context_t::IS_CURRENT; + } + } else { + if (current) { + // mark the current context as not current, and flush + glFlush(); + egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT; + } + // this thread has no context attached to it + setGlThreadSpecific(0); + } + return 0; +} + +static EGLBoolean getConfigAttrib(EGLDisplay dpy, EGLConfig config, + EGLint attribute, EGLint *value) +{ + size_t numConfigs = NELEM(gConfigs); + int index = (int)config; + if (uint32_t(index) >= numConfigs) + return setError(EGL_BAD_CONFIG, EGL_FALSE); + + int attrIndex; + attrIndex = binarySearch<config_pair_t>( + gConfigs[index].array, + 0, gConfigs[index].size-1, + attribute); + if (attrIndex>=0) { + *value = gConfigs[index].array[attrIndex].value; + return EGL_TRUE; + } + + attrIndex = binarySearch<config_pair_t>( + config_base_attribute_list, + 0, NELEM(config_base_attribute_list)-1, + attribute); + if (attrIndex>=0) { + *value = config_base_attribute_list[attrIndex].value; + return EGL_TRUE; + } + return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE); +} + +static EGLSurface createWindowSurface(EGLDisplay dpy, EGLConfig config, + NativeWindowType window, const EGLint *attrib_list) +{ + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE); + if (window == 0) + return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); + + EGLint surfaceType; + if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE) + return EGL_FALSE; + + if (!(surfaceType & EGL_WINDOW_BIT)) + return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); + + if (reinterpret_cast<ANativeWindow*>(window)->common.magic != + ANDROID_NATIVE_WINDOW_MAGIC) { + return setError(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE); + } + + EGLint configID; + if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE) + return EGL_FALSE; + + int32_t depthFormat; + int32_t pixelFormat; + if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) { + return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); + } + + // FIXME: we don't have access to the pixelFormat here just yet. + // (it's possible that the surface is not fully initialized) + // maybe this should be done after the page-flip + //if (EGLint(info.format) != pixelFormat) + // return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); + + egl_surface_t* surface; + surface = new egl_window_surface_v2_t(dpy, config, depthFormat, + reinterpret_cast<ANativeWindow*>(window)); + + if (!surface->initCheck()) { + // there was a problem in the ctor, the error + // flag has been set. + delete surface; + surface = 0; + } + return surface; +} + +static EGLSurface createPixmapSurface(EGLDisplay dpy, EGLConfig config, + NativePixmapType pixmap, const EGLint *attrib_list) +{ + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE); + if (pixmap == 0) + return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); + + EGLint surfaceType; + if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE) + return EGL_FALSE; + + if (!(surfaceType & EGL_PIXMAP_BIT)) + return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); + + if (reinterpret_cast<egl_native_pixmap_t*>(pixmap)->version != + sizeof(egl_native_pixmap_t)) { + return setError(EGL_BAD_NATIVE_PIXMAP, EGL_NO_SURFACE); + } + + EGLint configID; + if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE) + return EGL_FALSE; + + int32_t depthFormat; + int32_t pixelFormat; + if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) { + return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); + } + + if (reinterpret_cast<egl_native_pixmap_t *>(pixmap)->format != pixelFormat) + return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); + + egl_surface_t* surface = + new egl_pixmap_surface_t(dpy, config, depthFormat, + reinterpret_cast<egl_native_pixmap_t*>(pixmap)); + + if (!surface->initCheck()) { + // there was a problem in the ctor, the error + // flag has been set. + delete surface; + surface = 0; + } + return surface; +} + +static EGLSurface createPbufferSurface(EGLDisplay dpy, EGLConfig config, + const EGLint *attrib_list) +{ + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE); + + EGLint surfaceType; + if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE) + return EGL_FALSE; + + if (!(surfaceType & EGL_PBUFFER_BIT)) + return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); + + EGLint configID; + if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE) + return EGL_FALSE; + + int32_t depthFormat; + int32_t pixelFormat; + if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) { + return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); + } + + int32_t w = 0; + int32_t h = 0; + while (attrib_list[0]) { + if (attrib_list[0] == EGL_WIDTH) w = attrib_list[1]; + if (attrib_list[0] == EGL_HEIGHT) h = attrib_list[1]; + attrib_list+=2; + } + + egl_surface_t* surface = + new egl_pbuffer_surface_t(dpy, config, depthFormat, w, h, pixelFormat); + + if (!surface->initCheck()) { + // there was a problem in the ctor, the error + // flag has been set. + delete surface; + surface = 0; + } + return surface; +} + +// ---------------------------------------------------------------------------- +}; // namespace android +// ---------------------------------------------------------------------------- + +using namespace android; + +// ---------------------------------------------------------------------------- +// Initialization +// ---------------------------------------------------------------------------- + +EGLDisplay eglGetDisplay(NativeDisplayType display) +{ + puts("agl2:eglGetDisplay"); +#ifndef HAVE_ANDROID_OS + // this just needs to be done once + if (gGLKey == -1) { + pthread_mutex_lock(&gInitMutex); + if (gGLKey == -1) + pthread_key_create(&gGLKey, NULL); + pthread_mutex_unlock(&gInitMutex); + } +#endif + if (display == EGL_DEFAULT_DISPLAY) { + EGLDisplay dpy = (EGLDisplay)1; + egl_display_t& d = egl_display_t::get_display(dpy); + d.type = display; + return dpy; + } + return EGL_NO_DISPLAY; +} + +EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) +{ + puts("agl2:eglInitialize"); + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + EGLBoolean res = EGL_TRUE; + egl_display_t& d = egl_display_t::get_display(dpy); + + if (android_atomic_inc(&d.initialized) == 0) { + // initialize stuff here if needed + //pthread_mutex_lock(&gInitMutex); + //pthread_mutex_unlock(&gInitMutex); + } + + if (res == EGL_TRUE) { + if (major != NULL) *major = VERSION_MAJOR; + if (minor != NULL) *minor = VERSION_MINOR; + } + return res; +} + +EGLBoolean eglTerminate(EGLDisplay dpy) +{ + puts("agl2:eglTerminate"); + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + EGLBoolean res = EGL_TRUE; + egl_display_t& d = egl_display_t::get_display(dpy); + if (android_atomic_dec(&d.initialized) == 1) { + // TODO: destroy all resources (surfaces, contexts, etc...) + //pthread_mutex_lock(&gInitMutex); + //pthread_mutex_unlock(&gInitMutex); + } + return res; +} + +// ---------------------------------------------------------------------------- +// configuration +// ---------------------------------------------------------------------------- + +EGLBoolean eglGetConfigs( EGLDisplay dpy, + EGLConfig *configs, + EGLint config_size, EGLint *num_config) +{ + puts("agl2:eglGetConfigs"); + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + GLint numConfigs = NELEM(gConfigs); + if (!configs) { + *num_config = numConfigs; + return EGL_TRUE; + } + GLint i; + for (i=0 ; i<numConfigs && i<config_size ; i++) { + *configs++ = (EGLConfig)i; + } + *num_config = i; + return EGL_TRUE; +} + +static const char * ATTRIBUTE_NAMES [] = { + "EGL_BUFFER_SIZE", + "EGL_ALPHA_SIZE", + "EGL_BLUE_SIZE", + "EGL_GREEN_SIZE", + "EGL_RED_SIZE", + "EGL_DEPTH_SIZE", + "EGL_STENCIL_SIZE", + "EGL_CONFIG_CAVEAT", + "EGL_CONFIG_ID", + "EGL_LEVEL", + "EGL_MAX_PBUFFER_HEIGHT", + "EGL_MAX_PBUFFER_PIXELS", + "EGL_MAX_PBUFFER_WIDTH", + "EGL_NATIVE_RENDERABLE", + "EGL_NATIVE_VISUAL_ID", + "EGL_NATIVE_VISUAL_TYPE", + "EGL_PRESERVED_RESOURCES", + "EGL_SAMPLES", + "EGL_SAMPLE_BUFFERS", + "EGL_SURFACE_TYPE", + "EGL_TRANSPARENT_TYPE", + "EGL_TRANSPARENT_BLUE_VALUE", + "EGL_TRANSPARENT_GREEN_VALUE", + "EGL_TRANSPARENT_RED_VALUE", + "EGL_NONE", /* Attrib list terminator */ + "EGL_BIND_TO_TEXTURE_RGB", + "EGL_BIND_TO_TEXTURE_RGBA", + "EGL_MIN_SWAP_INTERVAL", + "EGL_MAX_SWAP_INTERVAL", + "EGL_LUMINANCE_SIZE", + "EGL_ALPHA_MASK_SIZE", + "EGL_COLOR_BUFFER_TYPE", + "EGL_RENDERABLE_TYPE", + "EGL_MATCH_NATIVE_PIXMAP", /* Pseudo-attribute (not queryable) */ + "EGL_CONFORMANT", +}; + +EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, + EGLConfig *configs, EGLint config_size, + EGLint *num_config) +{ + puts("agl2:eglChooseConfig"); + LOGD("\n***\n***\n agl2:LOGD eglChooseConfig \n***\n***\n"); + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + if (ggl_unlikely(num_config==0)) { + LOGD("\n***\n***\n num_config==0 \n***\n***\n"); + return setError(EGL_BAD_PARAMETER, EGL_FALSE); + } + + if (ggl_unlikely(attrib_list==0)) { + /* + * A NULL attrib_list should be treated as though it was an empty + * one (terminated with EGL_NONE) as defined in + * section 3.4.1 "Querying Configurations" in the EGL specification. + */ + LOGD("\n***\n***\n attrib_list==0 \n***\n***\n"); + static const EGLint dummy = EGL_NONE; + attrib_list = &dummy; + } + + for (const EGLint * attrib = attrib_list; *attrib != EGL_NONE; attrib += 2) { + LOGD("eglChooseConfig %s(%.4X): %d \n", ATTRIBUTE_NAMES[attrib[0] - EGL_BUFFER_SIZE], attrib[0], attrib[1]); + if (EGL_BUFFER_SIZE > attrib[0] || EGL_CONFORMANT < attrib[0]) + LOGD("eglChooseConfig invalid config attrib: 0x%.4X=%d \n", attrib[0], attrib[1]); + } + + int numAttributes = 0; + int numConfigs = NELEM(gConfigs); + uint32_t possibleMatch = (1<<numConfigs)-1; + while (possibleMatch && *attrib_list != EGL_NONE) { + numAttributes++; + EGLint attr = *attrib_list++; + EGLint val = *attrib_list++; + for (int i=0 ; possibleMatch && i<numConfigs ; i++) { + if (!(possibleMatch & (1<<i))) + continue; + if (isAttributeMatching(i, attr, val) == 0) { + LOGD("!isAttributeMatching config(%d) %s=%d \n", i, ATTRIBUTE_NAMES[attr - EGL_BUFFER_SIZE], val); + possibleMatch &= ~(1<<i); + } + } + } + + LOGD("eglChooseConfig possibleMatch=%.4X \n", possibleMatch); + + // now, handle the attributes which have a useful default value + for (size_t j=0 ; possibleMatch && j<NELEM(config_defaults) ; j++) { + // see if this attribute was specified, if not, apply its + // default value + if (binarySearch<config_pair_t>( + (config_pair_t const*)attrib_list, + 0, numAttributes-1, + config_defaults[j].key) < 0) { + for (int i=0 ; possibleMatch && i<numConfigs ; i++) { + if (!(possibleMatch & (1<<i))) + continue; + if (isAttributeMatching(i, + config_defaults[j].key, + config_defaults[j].value) == 0) { + possibleMatch &= ~(1<<i); + } + } + } + } + + // return the configurations found + int n=0; + if (possibleMatch) { + if (configs) { + for (int i=0 ; config_size && i<numConfigs ; i++) { + if (possibleMatch & (1<<i)) { + *configs++ = (EGLConfig)i; + config_size--; + n++; + } + } + } else { + for (int i=0 ; i<numConfigs ; i++) { + if (possibleMatch & (1<<i)) { + n++; + } + } + } + } + *num_config = n; + LOGD("\n***\n***\n num_config==%d \n***\n***\n", *num_config); + return EGL_TRUE; +} + +EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, + EGLint attribute, EGLint *value) +{ + puts("agl2:eglGetConfigAttrib"); + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + return getConfigAttrib(dpy, config, attribute, value); +} + +// ---------------------------------------------------------------------------- +// surfaces +// ---------------------------------------------------------------------------- + +EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, + NativeWindowType window, + const EGLint *attrib_list) +{ + puts("agl2:eglCreateWindowSurface"); + return createWindowSurface(dpy, config, window, attrib_list); +} + +EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config, + NativePixmapType pixmap, + const EGLint *attrib_list) +{ + puts("agl2:eglCreatePixmapSurface"); + return createPixmapSurface(dpy, config, pixmap, attrib_list); +} + +EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config, + const EGLint *attrib_list) +{ + puts("agl2:eglCreatePbufferSurface"); + return createPbufferSurface(dpy, config, attrib_list); +} + +EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface eglSurface) +{ + puts("agl2:eglDestroySurface"); + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + if (eglSurface != EGL_NO_SURFACE) { + egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) ); + if (!surface->isValid()) + return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (surface->dpy != dpy) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + if (surface->ctx) { + // FIXME: this surface is current check what the spec says + surface->disconnect(); + surface->ctx = 0; + } + delete surface; + } + return EGL_TRUE; +} + +EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface eglSurface, + EGLint attribute, EGLint *value) +{ + puts("agl2:eglQuerySurface"); + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + egl_surface_t* surface = static_cast<egl_surface_t*>(eglSurface); + if (!surface->isValid()) + return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (surface->dpy != dpy) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + EGLBoolean ret = EGL_TRUE; + switch (attribute) { + case EGL_CONFIG_ID: + ret = getConfigAttrib(dpy, surface->config, EGL_CONFIG_ID, value); + break; + case EGL_WIDTH: + *value = surface->getWidth(); + break; + case EGL_HEIGHT: + *value = surface->getHeight(); + break; + case EGL_LARGEST_PBUFFER: + // not modified for a window or pixmap surface + break; + case EGL_TEXTURE_FORMAT: + *value = EGL_NO_TEXTURE; + break; + case EGL_TEXTURE_TARGET: + *value = EGL_NO_TEXTURE; + break; + case EGL_MIPMAP_TEXTURE: + *value = EGL_FALSE; + break; + case EGL_MIPMAP_LEVEL: + *value = 0; + break; + case EGL_RENDER_BUFFER: + // TODO: return the real RENDER_BUFFER here + *value = EGL_BACK_BUFFER; + break; + case EGL_HORIZONTAL_RESOLUTION: + // pixel/mm * EGL_DISPLAY_SCALING + *value = surface->getHorizontalResolution(); + break; + case EGL_VERTICAL_RESOLUTION: + // pixel/mm * EGL_DISPLAY_SCALING + *value = surface->getVerticalResolution(); + break; + case EGL_PIXEL_ASPECT_RATIO: { + // w/h * EGL_DISPLAY_SCALING + int wr = surface->getHorizontalResolution(); + int hr = surface->getVerticalResolution(); + *value = (wr * EGL_DISPLAY_SCALING) / hr; + } + break; + case EGL_SWAP_BEHAVIOR: + *value = surface->getSwapBehavior(); + break; + default: + ret = setError(EGL_BAD_ATTRIBUTE, EGL_FALSE); + } + return ret; +} + +EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, + EGLContext share_list, const EGLint *attrib_list) +{ + puts("agl2:eglCreateContext"); + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE); + + GLES2Context* gl = new GLES2Context();//ogles_init(sizeof(egl_context_t)); + if (!gl) return setError(EGL_BAD_ALLOC, EGL_NO_CONTEXT); + + //egl_context_t* c = static_cast<egl_context_t*>(gl->rasterizer.base); + egl_context_t * c = &gl->egl; + c->flags = egl_context_t::NEVER_CURRENT; + c->dpy = dpy; + c->config = config; + c->read = 0; + c->draw = 0; + + c->frame = 0; + c->lastSwapTime = clock(); + c->accumulateSeconds = 0; + return (EGLContext)gl; +} + +EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) +{ + puts("agl2:eglDestroyContext"); + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + egl_context_t* c = egl_context_t::context(ctx); + if (c->flags & egl_context_t::IS_CURRENT) + setGlThreadSpecific(0); + //ogles_uninit((GLES2Context*)ctx); + delete (GLES2Context*)ctx; + return EGL_TRUE; +} + +EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, + EGLSurface read, EGLContext ctx) +{ + puts("agl2:eglMakeCurrent"); + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + if (draw) { + egl_surface_t* s = (egl_surface_t*)draw; + if (!s->isValid()) + return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (s->dpy != dpy) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + // TODO: check that draw is compatible with the context + } + if (read && read!=draw) { + egl_surface_t* s = (egl_surface_t*)read; + if (!s->isValid()) + return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (s->dpy != dpy) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + // TODO: check that read is compatible with the context + } + + EGLContext current_ctx = EGL_NO_CONTEXT; + + if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT)) + return setError(EGL_BAD_MATCH, EGL_FALSE); + + if ((read != EGL_NO_SURFACE || draw != EGL_NO_SURFACE) && (ctx == EGL_NO_CONTEXT)) + return setError(EGL_BAD_MATCH, EGL_FALSE); + + if (ctx == EGL_NO_CONTEXT) { + // if we're detaching, we need the current context + current_ctx = (EGLContext)getGlThreadSpecific(); + } else { + egl_context_t* c = egl_context_t::context(ctx); + egl_surface_t* d = (egl_surface_t*)draw; + egl_surface_t* r = (egl_surface_t*)read; + if ((d && d->ctx && d->ctx != ctx) || + (r && r->ctx && r->ctx != ctx)) { + // one of the surface is bound to a context in another thread + return setError(EGL_BAD_ACCESS, EGL_FALSE); + } + } + + GLES2Context* gl = (GLES2Context*)ctx; + if (makeCurrent(gl) == 0) { + if (ctx) { + egl_context_t* c = egl_context_t::context(ctx); + egl_surface_t* d = (egl_surface_t*)draw; + egl_surface_t* r = (egl_surface_t*)read; + + if (c->draw) { + egl_surface_t* s = reinterpret_cast<egl_surface_t*>(c->draw); + s->disconnect(); + } + if (c->read) { + // FIXME: unlock/disconnect the read surface too + } + + c->draw = draw; + c->read = read; + + if (c->flags & egl_context_t::NEVER_CURRENT) { + c->flags &= ~egl_context_t::NEVER_CURRENT; + GLint w = 0; + GLint h = 0; + if (draw) { + w = d->getWidth(); + h = d->getHeight(); + } + gl->rasterizer.interface.Viewport(&gl->rasterizer.interface, 0, 0, w, h); + //ogles_surfaceport(gl, 0, 0); + //ogles_viewport(gl, 0, 0, w, h); + //ogles_scissor(gl, 0, 0, w, h); + } + if (d) { + if (d->connect() == EGL_FALSE) { + return EGL_FALSE; + } + d->ctx = ctx; + d->bindDrawSurface(gl); + } + if (r) { + // FIXME: lock/connect the read surface too + r->ctx = ctx; + r->bindReadSurface(gl); + } + } else { + // if surfaces were bound to the context bound to this thread + // mark then as unbound. + if (current_ctx) { + egl_context_t* c = egl_context_t::context(current_ctx); + egl_surface_t* d = (egl_surface_t*)c->draw; + egl_surface_t* r = (egl_surface_t*)c->read; + if (d) { + c->draw = 0; + d->ctx = EGL_NO_CONTEXT; + d->disconnect(); + } + if (r) { + c->read = 0; + r->ctx = EGL_NO_CONTEXT; + // FIXME: unlock/disconnect the read surface too + } + } + } + return EGL_TRUE; + } + return setError(EGL_BAD_ACCESS, EGL_FALSE); +} + +EGLContext eglGetCurrentContext(void) +{ + // eglGetCurrentContext returns the current EGL rendering context, + // as specified by eglMakeCurrent. If no context is current, + // EGL_NO_CONTEXT is returned. + return (EGLContext)getGlThreadSpecific(); +} + +EGLSurface eglGetCurrentSurface(EGLint readdraw) +{ + // eglGetCurrentSurface returns the read or draw surface attached + // to the current EGL rendering context, as specified by eglMakeCurrent. + // If no context is current, EGL_NO_SURFACE is returned. + EGLContext ctx = (EGLContext)getGlThreadSpecific(); + if (ctx == EGL_NO_CONTEXT) return EGL_NO_SURFACE; + egl_context_t* c = egl_context_t::context(ctx); + if (readdraw == EGL_READ) { + return c->read; + } else if (readdraw == EGL_DRAW) { + return c->draw; + } + return setError(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); +} + +EGLDisplay eglGetCurrentDisplay(void) +{ + // eglGetCurrentDisplay returns the current EGL display connection + // for the current EGL rendering context, as specified by eglMakeCurrent. + // If no context is current, EGL_NO_DISPLAY is returned. + EGLContext ctx = (EGLContext)getGlThreadSpecific(); + if (ctx == EGL_NO_CONTEXT) return EGL_NO_DISPLAY; + egl_context_t* c = egl_context_t::context(ctx); + return c->dpy; +} + +EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx, + EGLint attribute, EGLint *value) +{ + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + egl_context_t* c = egl_context_t::context(ctx); + switch (attribute) { + case EGL_CONFIG_ID: + // Returns the ID of the EGL frame buffer configuration with + // respect to which the context was created + return getConfigAttrib(dpy, c->config, EGL_CONFIG_ID, value); + } + return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE); +} + +EGLBoolean eglWaitGL(void) +{ + return EGL_TRUE; +} + +EGLBoolean eglWaitNative(EGLint engine) +{ + return EGL_TRUE; +} + +EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) +{ + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + egl_surface_t* d = static_cast<egl_surface_t*>(draw); + if (!d->isValid()) + return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (d->dpy != dpy) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + // post the surface + d->swapBuffers(); + + // if it's bound to a context, update the buffer + if (d->ctx != EGL_NO_CONTEXT) { + d->bindDrawSurface((GLES2Context*)d->ctx); + // if this surface is also the read surface of the context + // it is bound to, make sure to update the read buffer as well. + // The EGL spec is a little unclear about this. + egl_context_t* c = egl_context_t::context(d->ctx); + if (c->read == draw) { + d->bindReadSurface((GLES2Context*)d->ctx); + } + clock_t time = clock(); + float elapsed = (float)(time - c->lastSwapTime) / CLOCKS_PER_SEC; + c->accumulateSeconds += elapsed; + c->frame++; +// LOGD("agl2: eglSwapBuffers elapsed=%.2fms \n*", elapsed * 1000); + if (20 == c->frame) { + float avg = c->accumulateSeconds / c->frame; + LOGD("\n*\n* agl2: eglSwapBuffers %u frame avg fps=%.1f elapsed=%.2fms \n*", + c->frame, 1 / avg, avg * 1000); + c->frame = 0; + c->accumulateSeconds = 0; + } + c->lastSwapTime = time; + } + + return EGL_TRUE; +} + +EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface, + NativePixmapType target) +{ + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + // TODO: eglCopyBuffers() + return EGL_FALSE; +} + +EGLint eglGetError(void) +{ + return getError(); +} + +const char* eglQueryString(EGLDisplay dpy, EGLint name) +{ + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, (const char*)0); + + switch (name) { + case EGL_VENDOR: + return gVendorString; + case EGL_VERSION: + return gVersionString; + case EGL_EXTENSIONS: + return gExtensionsString; + case EGL_CLIENT_APIS: + return gClientApiString; + } + return setError(EGL_BAD_PARAMETER, (const char *)0); +} + +// ---------------------------------------------------------------------------- +// EGL 1.1 +// ---------------------------------------------------------------------------- + +EGLBoolean eglSurfaceAttrib( + EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) +{ + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + // TODO: eglSurfaceAttrib() + return setError(EGL_BAD_PARAMETER, EGL_FALSE); +} + +EGLBoolean eglBindTexImage( + EGLDisplay dpy, EGLSurface surface, EGLint buffer) +{ + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + // TODO: eglBindTexImage() + return setError(EGL_BAD_PARAMETER, EGL_FALSE); +} + +EGLBoolean eglReleaseTexImage( + EGLDisplay dpy, EGLSurface surface, EGLint buffer) +{ + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + // TODO: eglReleaseTexImage() + return setError(EGL_BAD_PARAMETER, EGL_FALSE); +} + +EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) +{ + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + // TODO: eglSwapInterval() + return EGL_TRUE; +} + +// ---------------------------------------------------------------------------- +// EGL 1.2 +// ---------------------------------------------------------------------------- + +EGLBoolean eglBindAPI(EGLenum api) +{ + if (api != EGL_OPENGL_ES_API) + return setError(EGL_BAD_PARAMETER, EGL_FALSE); + return EGL_TRUE; +} + +EGLenum eglQueryAPI(void) +{ + return EGL_OPENGL_ES_API; +} + +EGLBoolean eglWaitClient(void) +{ + glFinish(); + return EGL_TRUE; +} + +EGLBoolean eglReleaseThread(void) +{ + // TODO: eglReleaseThread() + return EGL_TRUE; +} + +EGLSurface eglCreatePbufferFromClientBuffer( + EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, + EGLConfig config, const EGLint *attrib_list) +{ + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE); + // TODO: eglCreatePbufferFromClientBuffer() + return setError(EGL_BAD_PARAMETER, EGL_NO_SURFACE); +} + +// ---------------------------------------------------------------------------- +// EGL_EGLEXT_VERSION 3 +// ---------------------------------------------------------------------------- + +void (*eglGetProcAddress (const char *procname))() +{ + extention_map_t const * const map = gExtentionMap; + for (uint32_t i=0 ; i<NELEM(gExtentionMap) ; i++) { + if (!strcmp(procname, map[i].name)) { + return map[i].address; + } + } + return NULL; +} + +EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface, + const EGLint *attrib_list) +{ + EGLBoolean result = EGL_FALSE; + return result; +} + +EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface) +{ + EGLBoolean result = EGL_FALSE; + return result; +} + +EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, + EGLClientBuffer buffer, const EGLint *attrib_list) +{ + if (egl_display_t::is_valid(dpy) == EGL_FALSE) { + return setError(EGL_BAD_DISPLAY, EGL_NO_IMAGE_KHR); + } + if (ctx != EGL_NO_CONTEXT) { + return setError(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR); + } + if (target != EGL_NATIVE_BUFFER_ANDROID) { + return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); + } + + android_native_buffer_t* native_buffer = (android_native_buffer_t*)buffer; + + if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) + return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); + + if (native_buffer->common.version != sizeof(android_native_buffer_t)) + return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); + + switch (native_buffer->format) { + case HAL_PIXEL_FORMAT_RGBA_8888: + case HAL_PIXEL_FORMAT_RGBX_8888: + case HAL_PIXEL_FORMAT_RGB_888: + case HAL_PIXEL_FORMAT_RGB_565: + case HAL_PIXEL_FORMAT_BGRA_8888: + case HAL_PIXEL_FORMAT_RGBA_5551: + case HAL_PIXEL_FORMAT_RGBA_4444: + break; + default: + return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); + } + + native_buffer->common.incRef(&native_buffer->common); + return (EGLImageKHR)native_buffer; +} + +EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img) +{ + if (egl_display_t::is_valid(dpy) == EGL_FALSE) { + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + } + + android_native_buffer_t* native_buffer = (android_native_buffer_t*)img; + + if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) + return setError(EGL_BAD_PARAMETER, EGL_FALSE); + + if (native_buffer->common.version != sizeof(android_native_buffer_t)) + return setError(EGL_BAD_PARAMETER, EGL_FALSE); + + native_buffer->common.decRef(&native_buffer->common); + + return EGL_TRUE; +} + +// ---------------------------------------------------------------------------- +// ANDROID extensions +// ---------------------------------------------------------------------------- + +EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, + EGLint left, EGLint top, EGLint width, EGLint height) +{ + if (egl_display_t::is_valid(dpy) == EGL_FALSE) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + egl_surface_t* d = static_cast<egl_surface_t*>(draw); + if (!d->isValid()) + return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (d->dpy != dpy) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + // post the surface + d->setSwapRectangle(left, top, width, height); + + return EGL_TRUE; +} |