diff options
Diffstat (limited to 'opengl/libagl2/src/shader.cpp')
| -rw-r--r-- | opengl/libagl2/src/shader.cpp | 191 |
1 files changed, 0 insertions, 191 deletions
diff --git a/opengl/libagl2/src/shader.cpp b/opengl/libagl2/src/shader.cpp deleted file mode 100644 index 076e388..0000000 --- a/opengl/libagl2/src/shader.cpp +++ /dev/null @@ -1,191 +0,0 @@ -#include "gles2context.h" - -//#undef LOGD -//#define LOGD(...) - -static inline GLuint s2n(gl_shader * s) -{ - return (GLuint)s ^ 0xaf3c532d; -} - -static inline gl_shader * n2s(GLuint n) -{ - return (gl_shader *)(n ^ 0xaf3c532d); -} - -static inline GLuint p2n(gl_shader_program * p) -{ - return (GLuint)p ^ 0x04dc18f9; -} - -static inline gl_shader_program * n2p(GLuint n) -{ - return (gl_shader_program *)(n ^ 0x04dc18f9); -} - -void glAttachShader(GLuint program, GLuint shader) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderAttach(ctx->iface, n2p(program), n2s(shader)); -} - -void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderAttributeBind(n2p(program), index, name); -// assert(0); -} - -GLuint glCreateShader(GLenum type) -{ - GLES2_GET_CONST_CONTEXT(ctx); - return s2n(ctx->iface->ShaderCreate(ctx->iface, type)); -} - -GLuint glCreateProgram(void) -{ - GLES2_GET_CONST_CONTEXT(ctx); - return p2n(ctx->iface->ShaderProgramCreate(ctx->iface)); -} - -void glCompileShader(GLuint shader) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderCompile(ctx->iface, n2s(shader), NULL, NULL); -} - -void glDeleteProgram(GLuint program) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderProgramDelete(ctx->iface, n2p(program)); -} - -void glDeleteShader(GLuint shader) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderDelete(ctx->iface, n2s(shader)); -} - -void glDetachShader(GLuint program, GLuint shader) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderDetach(ctx->iface, n2p(program), n2s(shader)); -} - -GLint glGetAttribLocation(GLuint program, const GLchar* name) -{ - GLES2_GET_CONST_CONTEXT(ctx); - GLint location = ctx->iface->ShaderAttributeLocation(n2p(program), name); -// LOGD("\n*\n*\n* agl2: glGetAttribLocation program=%u name=%s location=%d \n*\n*", -// program, name, location); - return location; -} - -void glGetProgramiv(GLuint program, GLenum pname, GLint* params) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderProgramGetiv(n2p(program), pname, params); - LOGD("agl2: glGetProgramiv 0x%.4X=%d \n", pname, *params); -} - -void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderProgramGetInfoLog(n2p(program), bufsize, length, infolog); -} - -void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderGetiv(n2s(shader), pname, params); - LOGD("agl2: glGetShaderiv 0x%.4X=%d \n", pname, *params); -} - -void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderGetInfoLog(n2s(shader), bufsize, length, infolog); -} - -int glGetUniformLocation(GLuint program, const GLchar* name) -{ - GLES2_GET_CONST_CONTEXT(ctx); - return ctx->iface->ShaderUniformLocation(n2p(program), name); -} - -void glLinkProgram(GLuint program) -{ - GLES2_GET_CONST_CONTEXT(ctx); - GLboolean linked = ctx->iface->ShaderProgramLink(n2p(program), NULL); - assert(linked); -} - -void glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderSource(n2s(shader), count, string, length); -} - -void glUniform1f(GLint location, GLfloat x) -{ - GLES2_GET_CONST_CONTEXT(ctx); - int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, &x, GL_FLOAT); - assert(0 > sampler); // should be assigning to sampler -} - -void glUniform1i(GLint location, GLint x) -{ - GLES2_GET_CONST_CONTEXT(ctx); - const float params[1] = {x}; - int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_INT); - if (0 <= sampler) { -// LOGD("\n*\n* agl2: glUniform1i updated sampler=%d tmu=%d location=%d\n*", sampler, x, location); - assert(0 <= x && GGL_MAXCOMBINEDTEXTUREIMAGEUNITS > x); -// LOGD("tmu%u: format=0x%.2X w=%u h=%u levels=%p", x, ctx->tex.tmus[x]->format, -// ctx->tex.tmus[x]->width, ctx->tex.tmus[x]->height, ctx->tex.tmus[x]->format); - ctx->tex.sampler2tmu[sampler] = x; - ctx->tex.UpdateSampler(ctx->iface, x); - } -} - -void glUniform2f(GLint location, GLfloat x, GLfloat y) -{ - GLES2_GET_CONST_CONTEXT(ctx); - const float params[4] = {x, y}; - ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC2); -} - -void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GLES2_GET_CONST_CONTEXT(ctx); - const float params[4] = {x, y, z, w}; -// LOGD("agl2: glUniform4f location=%d %f,%f,%f,%f", location, x, y, z, w); - ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC4); -} - -void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - GLES2_GET_CONST_CONTEXT(ctx); -// const gl_shader_program * program = ctx->rasterizer.CurrentProgram; -// if (strstr(program->Shaders[MESA_SHADER_FRAGMENT]->Source, ").a;")) { -// LOGD("agl2: glUniformMatrix4fv location=%d count=%d transpose=%d", location, count, transpose); -// for (unsigned i = 0; i < 4; i++) -// LOGD("agl2: glUniformMatrix4fv %.2f \t %.2f \t %.2f \t %.2f", value[i * 4 + 0], -// value[i * 4 + 1], value[i * 4 + 2], value[i * 4 + 3]); -// } - ctx->iface->ShaderUniformMatrix(ctx->rasterizer.CurrentProgram, 4, 4, location, count, transpose, value); -// while (true) -// ; -// assert(0); -} - -void glUseProgram(GLuint program) -{ - GLES2_GET_CONST_CONTEXT(ctx); -// LOGD("\n*\n*\n* agl2: glUseProgram %d \n*\n*\n*", program); - ctx->iface->ShaderUse(ctx->iface, n2p(program)); - ctx->iface->ShaderUniformGetSamplers(n2p(program), ctx->tex.sampler2tmu); - for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) - if (0 <= ctx->tex.sampler2tmu[i]) - ctx->iface->SetSampler(ctx->iface, i, ctx->tex.tmus[ctx->tex.sampler2tmu[i]]); -} |
