diff options
Diffstat (limited to 'opengl/libagl2/src/state.cpp')
-rw-r--r-- | opengl/libagl2/src/state.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/opengl/libagl2/src/state.cpp b/opengl/libagl2/src/state.cpp new file mode 100644 index 0000000..22e73fa --- /dev/null +++ b/opengl/libagl2/src/state.cpp @@ -0,0 +1,129 @@ +#include "gles2context.h" + +GLES2Context::GLES2Context() +{ + memset(this, 0, sizeof *this); + + assert((void *)&rasterizer == &rasterizer.interface); + InitializeGGLState(&rasterizer.interface); + iface = &rasterizer.interface; + printf("gl->rasterizer.PickScanLine(%p) = %p \n", &rasterizer.PickScanLine, rasterizer.PickScanLine); + assert(rasterizer.PickRaster); + assert(rasterizer.PickScanLine); + + InitializeTextures(); + InitializeVertices(); +} + +GLES2Context::~GLES2Context() +{ + UninitializeTextures(); + UninitializeVertices(); + UninitializeGGLState(&rasterizer.interface); +} + +void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + GLES2_GET_CONST_CONTEXT(ctx); + ctx->iface->BlendColor(ctx->iface, red, green, blue, alpha); +} + +void glBlendEquation( GLenum mode ) +{ + GLES2_GET_CONST_CONTEXT(ctx); + ctx->iface->BlendEquationSeparate(ctx->iface, mode, mode); +} + +void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) +{ + GLES2_GET_CONST_CONTEXT(ctx); + ctx->iface->BlendEquationSeparate(ctx->iface, modeRGB, modeAlpha); +} + +void glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + GLES2_GET_CONST_CONTEXT(ctx); + ctx->iface->BlendFuncSeparate(ctx->iface, sfactor, dfactor, sfactor, dfactor); +} + +void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +{ + GLES2_GET_CONST_CONTEXT(ctx); + ctx->iface->BlendFuncSeparate(ctx->iface, srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +void glClear(GLbitfield mask) +{ + GLES2_GET_CONST_CONTEXT(ctx); + ctx->iface->Clear(ctx->iface, mask); +} + +void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + GLES2_GET_CONST_CONTEXT(ctx); + ctx->iface->ClearColor(ctx->iface, red, green, blue, alpha); +} + +void glClearDepthf(GLclampf depth) +{ + GLES2_GET_CONST_CONTEXT(ctx); + ctx->iface->ClearDepthf(ctx->iface, depth); +} + +void glClearStencil(GLint s) +{ + GLES2_GET_CONST_CONTEXT(ctx); + ctx->iface->ClearStencil(ctx->iface, s); +} + +void glCullFace(GLenum mode) +{ + GLES2_GET_CONST_CONTEXT(ctx); + ctx->iface->CullFace(ctx->iface, mode); +} + +void glDisable(GLenum cap) +{ + GLES2_GET_CONST_CONTEXT(ctx); + ctx->iface->EnableDisable(ctx->iface, cap, false); +} + +void glEnable(GLenum cap) +{ + GLES2_GET_CONST_CONTEXT(ctx); + ctx->iface->EnableDisable(ctx->iface, cap, true); +} + +void glFinish(void) +{ + // do nothing +} + +void glFrontFace(GLenum mode) +{ + GLES2_GET_CONST_CONTEXT(ctx); + ctx->iface->FrontFace(ctx->iface, mode); +} + +void glFlush(void) +{ + // do nothing +} + +void glHint(GLenum target, GLenum mode) +{ + // do nothing +} + +void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ +// LOGD("agl2: glScissor not implemented x=%d y=%d width=%d height=%d", x, y, width, height); + //CALL_GL_API(glScissor, x, y, width, height); +} + +void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + GLES2_GET_CONST_CONTEXT(ctx); +// LOGD("agl2: glViewport x=%d y=%d width=%d height=%d", x, y, width, height); + ctx->iface->Viewport(ctx->iface, x, y, width, height); +} |