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-rw-r--r--opengl/libs/GLES2/gl2.cpp136
-rw-r--r--opengl/libs/GLES2/gl2_api.in426
-rw-r--r--opengl/libs/GLES2/gl2ext_api.in180
3 files changed, 0 insertions, 742 deletions
diff --git a/opengl/libs/GLES2/gl2.cpp b/opengl/libs/GLES2/gl2.cpp
deleted file mode 100644
index fee4609..0000000
--- a/opengl/libs/GLES2/gl2.cpp
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
- ** Copyright 2007, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#include <ctype.h>
-#include <string.h>
-#include <errno.h>
-
-#include <sys/ioctl.h>
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <cutils/log.h>
-#include <cutils/properties.h>
-
-#include "hooks.h"
-#include "egl_impl.h"
-
-using namespace android;
-
-// ----------------------------------------------------------------------------
-// Actual GL entry-points
-// ----------------------------------------------------------------------------
-
-#undef API_ENTRY
-#undef CALL_GL_API
-#undef CALL_GL_API_RETURN
-
-#define DEBUG_CALL_GL_API 0
-
-#if USE_FAST_TLS_KEY
-
- #ifdef HAVE_ARM_TLS_REGISTER
- #define GET_TLS(reg) \
- "mrc p15, 0, " #reg ", c13, c0, 3 \n"
- #else
- #define GET_TLS(reg) \
- "mov " #reg ", #0xFFFF0FFF \n" \
- "ldr " #reg ", [" #reg ", #-15] \n"
- #endif
-
- #define API_ENTRY(_api) __attribute__((naked)) _api
-
- #define CALL_GL_API(_api, ...) \
- asm volatile( \
- GET_TLS(r12) \
- "ldr r12, [r12, %[tls]] \n" \
- "cmp r12, #0 \n" \
- "ldrne pc, [r12, %[api]] \n" \
- "mov r0, #0 \n" \
- "bx lr \n" \
- : \
- : [tls] "J"(TLS_SLOT_OPENGL_API*4), \
- [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \
- : \
- );
-
- #define CALL_GL_API_RETURN(_api, ...) \
- CALL_GL_API(_api, __VA_ARGS__) \
- return 0; // placate gcc's warnings. never reached.
-
-#else
-
- #define API_ENTRY(_api) _api
-
-#if DEBUG_CALL_GL_API
-
- #define CALL_GL_API(_api, ...) \
- gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
- _c->_api(__VA_ARGS__); \
- GLenum status = GL_NO_ERROR; \
- while ((status = glGetError()) != GL_NO_ERROR) { \
- LOGD("[" #_api "] 0x%x", status); \
- }
-
-#else
-
- #define CALL_GL_API(_api, ...) \
- gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
- _c->_api(__VA_ARGS__);
-
-#endif
-
- #define CALL_GL_API_RETURN(_api, ...) \
- gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
- return _c->_api(__VA_ARGS__)
-
-#endif
-
-
-extern "C" {
-#include "gl2_api.in"
-#include "gl2ext_api.in"
-}
-
-#undef API_ENTRY
-#undef CALL_GL_API
-#undef CALL_GL_API_RETURN
-
-
-/*
- * These GL calls are special because they need to EGL to retrieve some
- * informations before they can execute.
- */
-
-extern "C" void __glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
-extern "C" void __glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
-
-
-void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
-{
- GLeglImageOES implImage =
- (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image);
- __glEGLImageTargetTexture2DOES(target, implImage);
-}
-
-void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
-{
- GLeglImageOES implImage =
- (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image);
- __glEGLImageTargetRenderbufferStorageOES(target, implImage);
-}
-
diff --git a/opengl/libs/GLES2/gl2_api.in b/opengl/libs/GLES2/gl2_api.in
deleted file mode 100644
index 5164450..0000000
--- a/opengl/libs/GLES2/gl2_api.in
+++ /dev/null
@@ -1,426 +0,0 @@
-void API_ENTRY(glActiveTexture)(GLenum texture) {
- CALL_GL_API(glActiveTexture, texture);
-}
-void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
- CALL_GL_API(glAttachShader, program, shader);
-}
-void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name) {
- CALL_GL_API(glBindAttribLocation, program, index, name);
-}
-void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
- CALL_GL_API(glBindBuffer, target, buffer);
-}
-void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) {
- CALL_GL_API(glBindFramebuffer, target, framebuffer);
-}
-void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer) {
- CALL_GL_API(glBindRenderbuffer, target, renderbuffer);
-}
-void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
- CALL_GL_API(glBindTexture, target, texture);
-}
-void API_ENTRY(glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
- CALL_GL_API(glBlendColor, red, green, blue, alpha);
-}
-void API_ENTRY(glBlendEquation)( GLenum mode ) {
- CALL_GL_API(glBlendEquation, mode);
-}
-void API_ENTRY(glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) {
- CALL_GL_API(glBlendEquationSeparate, modeRGB, modeAlpha);
-}
-void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
- CALL_GL_API(glBlendFunc, sfactor, dfactor);
-}
-void API_ENTRY(glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
- CALL_GL_API(glBlendFuncSeparate, srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
- CALL_GL_API(glBufferData, target, size, data, usage);
-}
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
- CALL_GL_API(glBufferSubData, target, offset, size, data);
-}
-GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
- CALL_GL_API_RETURN(glCheckFramebufferStatus, target);
-}
-void API_ENTRY(glClear)(GLbitfield mask) {
- CALL_GL_API(glClear, mask);
-}
-void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
- CALL_GL_API(glClearColor, red, green, blue, alpha);
-}
-void API_ENTRY(glClearDepthf)(GLclampf depth) {
- CALL_GL_API(glClearDepthf, depth);
-}
-void API_ENTRY(glClearStencil)(GLint s) {
- CALL_GL_API(glClearStencil, s);
-}
-void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
- CALL_GL_API(glColorMask, red, green, blue, alpha);
-}
-void API_ENTRY(glCompileShader)(GLuint shader) {
- CALL_GL_API(glCompileShader, shader);
-}
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) {
- CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
-}
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) {
- CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
- CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border);
-}
-void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height);
-}
-GLuint API_ENTRY(glCreateProgram)(void) {
- CALL_GL_API_RETURN(glCreateProgram);
-}
-GLuint API_ENTRY(glCreateShader)(GLenum type) {
- CALL_GL_API_RETURN(glCreateShader, type);
-}
-void API_ENTRY(glCullFace)(GLenum mode) {
- CALL_GL_API(glCullFace, mode);
-}
-void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
- CALL_GL_API(glDeleteBuffers, n, buffers);
-}
-void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers) {
- CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
-}
-void API_ENTRY(glDeleteProgram)(GLuint program) {
- CALL_GL_API(glDeleteProgram, program);
-}
-void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers) {
- CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
-}
-void API_ENTRY(glDeleteShader)(GLuint shader) {
- CALL_GL_API(glDeleteShader, shader);
-}
-void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint* textures) {
- CALL_GL_API(glDeleteTextures, n, textures);
-}
-void API_ENTRY(glDepthFunc)(GLenum func) {
- CALL_GL_API(glDepthFunc, func);
-}
-void API_ENTRY(glDepthMask)(GLboolean flag) {
- CALL_GL_API(glDepthMask, flag);
-}
-void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
- CALL_GL_API(glDepthRangef, zNear, zFar);
-}
-void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) {
- CALL_GL_API(glDetachShader, program, shader);
-}
-void API_ENTRY(glDisable)(GLenum cap) {
- CALL_GL_API(glDisable, cap);
-}
-void API_ENTRY(glDisableVertexAttribArray)(GLuint index) {
- CALL_GL_API(glDisableVertexAttribArray, index);
-}
-void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
- CALL_GL_API(glDrawArrays, mode, first, count);
-}
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
- CALL_GL_API(glDrawElements, mode, count, type, indices);
-}
-void API_ENTRY(glEnable)(GLenum cap) {
- CALL_GL_API(glEnable, cap);
-}
-void API_ENTRY(glEnableVertexAttribArray)(GLuint index) {
- CALL_GL_API(glEnableVertexAttribArray, index);
-}
-void API_ENTRY(glFinish)(void) {
- CALL_GL_API(glFinish);
-}
-void API_ENTRY(glFlush)(void) {
- CALL_GL_API(glFlush);
-}
-void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
- CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer);
-}
-void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
- CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level);
-}
-void API_ENTRY(glFrontFace)(GLenum mode) {
- CALL_GL_API(glFrontFace, mode);
-}
-void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
- CALL_GL_API(glGenBuffers, n, buffers);
-}
-void API_ENTRY(glGenerateMipmap)(GLenum target) {
- CALL_GL_API(glGenerateMipmap, target);
-}
-void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers) {
- CALL_GL_API(glGenFramebuffers, n, framebuffers);
-}
-void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers) {
- CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
-}
-void API_ENTRY(glGenTextures)(GLsizei n, GLuint* textures) {
- CALL_GL_API(glGenTextures, n, textures);
-}
-void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
- CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
-}
-void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
- CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
-}
-void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
- CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
-}
-int API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) {
- CALL_GL_API_RETURN(glGetAttribLocation, program, name);
-}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
- CALL_GL_API(glGetBooleanv, pname, params);
-}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
- CALL_GL_API(glGetBufferParameteriv, target, pname, params);
-}
-GLenum API_ENTRY(glGetError)(void) {
- CALL_GL_API_RETURN(glGetError);
-}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) {
- CALL_GL_API(glGetFloatv, pname, params);
-}
-void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
- CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
-}
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint* params) {
- CALL_GL_API(glGetIntegerv, pname, params);
-}
-void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint* params) {
- CALL_GL_API(glGetProgramiv, program, pname, params);
-}
-void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
- CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog);
-}
-void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
- CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
-}
-void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) {
- CALL_GL_API(glGetShaderiv, shader, pname, params);
-}
-void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
- CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
-}
-void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
- CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
-}
-void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) {
- CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
-}
-const GLubyte* API_ENTRY(glGetString)(GLenum name) {
- CALL_GL_API_RETURN(glGetString, name);
-}
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params) {
- CALL_GL_API(glGetTexParameterfv, target, pname, params);
-}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params) {
- CALL_GL_API(glGetTexParameteriv, target, pname, params);
-}
-void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) {
- CALL_GL_API(glGetUniformfv, program, location, params);
-}
-void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
- CALL_GL_API(glGetUniformiv, program, location, params);
-}
-int API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) {
- CALL_GL_API_RETURN(glGetUniformLocation, program, name);
-}
-void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
- CALL_GL_API(glGetVertexAttribfv, index, pname, params);
-}
-void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) {
- CALL_GL_API(glGetVertexAttribiv, index, pname, params);
-}
-void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer) {
- CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
-}
-void API_ENTRY(glHint)(GLenum target, GLenum mode) {
- CALL_GL_API(glHint, target, mode);
-}
-GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
- CALL_GL_API_RETURN(glIsBuffer, buffer);
-}
-GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
- CALL_GL_API_RETURN(glIsEnabled, cap);
-}
-GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
- CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
-}
-GLboolean API_ENTRY(glIsProgram)(GLuint program) {
- CALL_GL_API_RETURN(glIsProgram, program);
-}
-GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) {
- CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer);
-}
-GLboolean API_ENTRY(glIsShader)(GLuint shader) {
- CALL_GL_API_RETURN(glIsShader, shader);
-}
-GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
- CALL_GL_API_RETURN(glIsTexture, texture);
-}
-void API_ENTRY(glLineWidth)(GLfloat width) {
- CALL_GL_API(glLineWidth, width);
-}
-void API_ENTRY(glLinkProgram)(GLuint program) {
- CALL_GL_API(glLinkProgram, program);
-}
-void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
- CALL_GL_API(glPixelStorei, pname, param);
-}
-void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
- CALL_GL_API(glPolygonOffset, factor, units);
-}
-void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) {
- CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
-}
-void API_ENTRY(glReleaseShaderCompiler)(void) {
- CALL_GL_API(glReleaseShaderCompiler);
-}
-void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
- CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height);
-}
-void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
- CALL_GL_API(glSampleCoverage, value, invert);
-}
-void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glScissor, x, y, width, height);
-}
-void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) {
- CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
-}
-void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) {
- CALL_GL_API(glShaderSource, shader, count, string, length);
-}
-void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
- CALL_GL_API(glStencilFunc, func, ref, mask);
-}
-void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) {
- CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask);
-}
-void API_ENTRY(glStencilMask)(GLuint mask) {
- CALL_GL_API(glStencilMask, mask);
-}
-void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask) {
- CALL_GL_API(glStencilMaskSeparate, face, mask);
-}
-void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
- CALL_GL_API(glStencilOp, fail, zfail, zpass);
-}
-void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
- CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
-}
-void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
- CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
-}
-void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
- CALL_GL_API(glTexParameterf, target, pname, param);
-}
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params) {
- CALL_GL_API(glTexParameterfv, target, pname, params);
-}
-void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
- CALL_GL_API(glTexParameteri, target, pname, param);
-}
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) {
- CALL_GL_API(glTexParameteriv, target, pname, params);
-}
-void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) {
- CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-void API_ENTRY(glUniform1f)(GLint location, GLfloat x) {
- CALL_GL_API(glUniform1f, location, x);
-}
-void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v) {
- CALL_GL_API(glUniform1fv, location, count, v);
-}
-void API_ENTRY(glUniform1i)(GLint location, GLint x) {
- CALL_GL_API(glUniform1i, location, x);
-}
-void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v) {
- CALL_GL_API(glUniform1iv, location, count, v);
-}
-void API_ENTRY(glUniform2f)(GLint location, GLfloat x, GLfloat y) {
- CALL_GL_API(glUniform2f, location, x, y);
-}
-void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v) {
- CALL_GL_API(glUniform2fv, location, count, v);
-}
-void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y) {
- CALL_GL_API(glUniform2i, location, x, y);
-}
-void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v) {
- CALL_GL_API(glUniform2iv, location, count, v);
-}
-void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glUniform3f, location, x, y, z);
-}
-void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v) {
- CALL_GL_API(glUniform3fv, location, count, v);
-}
-void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z) {
- CALL_GL_API(glUniform3i, location, x, y, z);
-}
-void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v) {
- CALL_GL_API(glUniform3iv, location, count, v);
-}
-void API_ENTRY(glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
- CALL_GL_API(glUniform4f, location, x, y, z, w);
-}
-void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v) {
- CALL_GL_API(glUniform4fv, location, count, v);
-}
-void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w) {
- CALL_GL_API(glUniform4i, location, x, y, z, w);
-}
-void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v) {
- CALL_GL_API(glUniform4iv, location, count, v);
-}
-void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
- CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
-}
-void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
- CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
-}
-void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
- CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value);
-}
-void API_ENTRY(glUseProgram)(GLuint program) {
- CALL_GL_API(glUseProgram, program);
-}
-void API_ENTRY(glValidateProgram)(GLuint program) {
- CALL_GL_API(glValidateProgram, program);
-}
-void API_ENTRY(glVertexAttrib1f)(GLuint indx, GLfloat x) {
- CALL_GL_API(glVertexAttrib1f, indx, x);
-}
-void API_ENTRY(glVertexAttrib1fv)(GLuint indx, const GLfloat* values) {
- CALL_GL_API(glVertexAttrib1fv, indx, values);
-}
-void API_ENTRY(glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y) {
- CALL_GL_API(glVertexAttrib2f, indx, x, y);
-}
-void API_ENTRY(glVertexAttrib2fv)(GLuint indx, const GLfloat* values) {
- CALL_GL_API(glVertexAttrib2fv, indx, values);
-}
-void API_ENTRY(glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glVertexAttrib3f, indx, x, y, z);
-}
-void API_ENTRY(glVertexAttrib3fv)(GLuint indx, const GLfloat* values) {
- CALL_GL_API(glVertexAttrib3fv, indx, values);
-}
-void API_ENTRY(glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
- CALL_GL_API(glVertexAttrib4f, indx, x, y, z, w);
-}
-void API_ENTRY(glVertexAttrib4fv)(GLuint indx, const GLfloat* values) {
- CALL_GL_API(glVertexAttrib4fv, indx, values);
-}
-void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) {
- CALL_GL_API(glVertexAttribPointer, indx, size, type, normalized, stride, ptr);
-}
-void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glViewport, x, y, width, height);
-}
diff --git a/opengl/libs/GLES2/gl2ext_api.in b/opengl/libs/GLES2/gl2ext_api.in
deleted file mode 100644
index e965625..0000000
--- a/opengl/libs/GLES2/gl2ext_api.in
+++ /dev/null
@@ -1,180 +0,0 @@
-void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
- CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
-}
-void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
- CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
-}
-void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) {
- CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
-}
-void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) {
- CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
-}
-void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
- CALL_GL_API_RETURN(glMapBufferOES, target, access);
-}
-GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
- CALL_GL_API_RETURN(glUnmapBufferOES, target);
-}
-void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid** params) {
- CALL_GL_API(glGetBufferPointervOES, target, pname, params);
-}
-void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
- CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
-}
-void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) {
- CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-}
-void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) {
- CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
-}
-void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) {
- CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
- CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
-}
-void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
- CALL_GL_API(glBindVertexArrayOES, array);
-}
-void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
- CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
-}
-void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
- CALL_GL_API(glGenVertexArraysOES, n, arrays);
-}
-GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
- CALL_GL_API_RETURN(glIsVertexArrayOES, array);
-}
-void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) {
- CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
-}
-void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) {
- CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters);
-}
-void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) {
- CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString);
-}
-void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) {
- CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString);
-}
-void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, GLvoid *data) {
- CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data);
-}
-void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
- CALL_GL_API(glGenPerfMonitorsAMD, n, monitors);
-}
-void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
- CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors);
-}
-void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) {
- CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, countersList);
-}
-void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
- CALL_GL_API(glBeginPerfMonitorAMD, monitor);
-}
-void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) {
- CALL_GL_API(glEndPerfMonitorAMD, monitor);
-}
-void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) {
- CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten);
-}
-void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
- CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
-}
-void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) {
- CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
-}
-void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
- CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
-}
-void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
- CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
-}
-void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
- CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
-}
-void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
- CALL_GL_API(glDeleteFencesNV, n, fences);
-}
-void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
- CALL_GL_API(glGenFencesNV, n, fences);
-}
-GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
- CALL_GL_API_RETURN(glIsFenceNV, fence);
-}
-GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
- CALL_GL_API_RETURN(glTestFenceNV, fence);
-}
-void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
- CALL_GL_API(glGetFenceivNV, fence, pname, params);
-}
-void API_ENTRY(glFinishFenceNV)(GLuint fence) {
- CALL_GL_API(glFinishFenceNV, fence);
-}
-void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
- CALL_GL_API(glSetFenceNV, fence, condition);
-}
-void API_ENTRY(glCoverageMaskNV)(GLboolean mask) {
- CALL_GL_API(glCoverageMaskNV, mask);
-}
-void API_ENTRY(glCoverageOperationNV)(GLenum operation) {
- CALL_GL_API(glCoverageOperationNV, operation);
-}
-void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
- CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
-}
-void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
- CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
-}
-void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
- CALL_GL_API(glEnableDriverControlQCOM, driverControl);
-}
-void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
- CALL_GL_API(glDisableDriverControlQCOM, driverControl);
-}
-void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
- CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
-}
-void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
- CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
-}
-void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
- CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
-}
-void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
- CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
-}
-void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
- CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
-}
-void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
- CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
-}
-void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
- CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
-}
-void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) {
- CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
-}
-void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
- CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
-}
-void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
- CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
-}
-GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
- CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
-}
-void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
- CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
-}
-void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
- CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
-}
-void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
- CALL_GL_API(glEndTilingQCOM, preserveMask);
-}