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Diffstat (limited to 'opengl/libs/GLES2_dbg/src/api.cpp')
-rw-r--r--opengl/libs/GLES2_dbg/src/api.cpp3540
1 files changed, 0 insertions, 3540 deletions
diff --git a/opengl/libs/GLES2_dbg/src/api.cpp b/opengl/libs/GLES2_dbg/src/api.cpp
deleted file mode 100644
index c483547..0000000
--- a/opengl/libs/GLES2_dbg/src/api.cpp
+++ /dev/null
@@ -1,3540 +0,0 @@
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-// auto generated by generate_api_cpp.py
-
-#include <utils/Debug.h>
-
-#include "src/header.h"
-#include "src/api.h"
-
-template<typename T> static int ToInt(const T & t)
-{
- COMPILE_TIME_ASSERT_FUNCTION_SCOPE(sizeof(T) == sizeof(int));
- return (int &)t;
-}
-
-void Debug_glActiveTexture(GLenum texture)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum texture;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glActiveTexture(texture);
- return 0;
- }
- } caller;
- caller.texture = texture;
-
- msg.set_arg0(texture);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glActiveTexture);
-}
-
-void Debug_glAttachShader(GLuint program, GLuint shader)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLuint shader;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glAttachShader(program, shader);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.shader = shader;
-
- msg.set_arg0(program);
- msg.set_arg1(shader);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glAttachShader);
-}
-
-void Debug_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLuint index;
- const GLchar* name;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBindAttribLocation(program, index, name);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.index = index;
- caller.name = name;
-
- msg.set_arg0(program);
- msg.set_arg1(index);
- msg.set_arg2(ToInt(name));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(name), strlen(name) * sizeof(GLchar));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindAttribLocation);
-}
-
-void Debug_glBindBuffer(GLenum target, GLuint buffer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLuint buffer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBindBuffer(target, buffer);
- getDbgContextThreadSpecific()->glBindBuffer(target, buffer);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.buffer = buffer;
-
- msg.set_arg0(target);
- msg.set_arg1(buffer);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindBuffer);
-}
-
-void Debug_glBindFramebuffer(GLenum target, GLuint framebuffer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLuint framebuffer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBindFramebuffer(target, framebuffer);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.framebuffer = framebuffer;
-
- msg.set_arg0(target);
- msg.set_arg1(framebuffer);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindFramebuffer);
-}
-
-void Debug_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLuint renderbuffer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBindRenderbuffer(target, renderbuffer);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.renderbuffer = renderbuffer;
-
- msg.set_arg0(target);
- msg.set_arg1(renderbuffer);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindRenderbuffer);
-}
-
-void Debug_glBindTexture(GLenum target, GLuint texture)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLuint texture;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBindTexture(target, texture);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.texture = texture;
-
- msg.set_arg0(target);
- msg.set_arg1(texture);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindTexture);
-}
-
-void Debug_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLclampf red;
- GLclampf green;
- GLclampf blue;
- GLclampf alpha;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBlendColor(red, green, blue, alpha);
- return 0;
- }
- } caller;
- caller.red = red;
- caller.green = green;
- caller.blue = blue;
- caller.alpha = alpha;
-
- msg.set_arg0(ToInt(red));
- msg.set_arg1(ToInt(green));
- msg.set_arg2(ToInt(blue));
- msg.set_arg3(ToInt(alpha));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBlendColor);
-}
-
-void Debug_glBlendEquation( GLenum mode )
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum mode;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBlendEquation(mode);
- return 0;
- }
- } caller;
- caller.mode = mode;
-
- msg.set_arg0(mode);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBlendEquation);
-}
-
-void Debug_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum modeRGB;
- GLenum modeAlpha;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBlendEquationSeparate(modeRGB, modeAlpha);
- return 0;
- }
- } caller;
- caller.modeRGB = modeRGB;
- caller.modeAlpha = modeAlpha;
-
- msg.set_arg0(modeRGB);
- msg.set_arg1(modeAlpha);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBlendEquationSeparate);
-}
-
-void Debug_glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum sfactor;
- GLenum dfactor;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBlendFunc(sfactor, dfactor);
- return 0;
- }
- } caller;
- caller.sfactor = sfactor;
- caller.dfactor = dfactor;
-
- msg.set_arg0(sfactor);
- msg.set_arg1(dfactor);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBlendFunc);
-}
-
-void Debug_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum srcRGB;
- GLenum dstRGB;
- GLenum srcAlpha;
- GLenum dstAlpha;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
- return 0;
- }
- } caller;
- caller.srcRGB = srcRGB;
- caller.dstRGB = dstRGB;
- caller.srcAlpha = srcAlpha;
- caller.dstAlpha = dstAlpha;
-
- msg.set_arg0(srcRGB);
- msg.set_arg1(dstRGB);
- msg.set_arg2(srcAlpha);
- msg.set_arg3(dstAlpha);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBlendFuncSeparate);
-}
-
-void Debug_glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLsizeiptr size;
- const GLvoid* data;
- GLenum usage;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBufferData(target, size, data, usage);
- getDbgContextThreadSpecific()->glBufferData(target, size, data, usage);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.size = size;
- caller.data = data;
- caller.usage = usage;
-
- msg.set_arg0(target);
- msg.set_arg1(size);
- msg.set_arg2(ToInt(data));
- msg.set_arg3(usage);
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(data), size * sizeof(char));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBufferData);
-}
-
-void Debug_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLintptr offset;
- GLsizeiptr size;
- const GLvoid* data;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBufferSubData(target, offset, size, data);
- getDbgContextThreadSpecific()->glBufferSubData(target, offset, size, data);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.offset = offset;
- caller.size = size;
- caller.data = data;
-
- msg.set_arg0(target);
- msg.set_arg1(offset);
- msg.set_arg2(size);
- msg.set_arg3(ToInt(data));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(data), size * sizeof(char));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBufferSubData);
-}
-
-GLenum Debug_glCheckFramebufferStatus(GLenum target)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glCheckFramebufferStatus(target));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.target = target;
-
- msg.set_arg0(target);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCheckFramebufferStatus);
- return reinterpret_cast<GLenum>(ret);
-}
-
-void Debug_glClear(GLbitfield mask)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLbitfield mask;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glClear(mask);
- return 0;
- }
- } caller;
- caller.mask = mask;
-
- msg.set_arg0(mask);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glClear);
-}
-
-void Debug_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLclampf red;
- GLclampf green;
- GLclampf blue;
- GLclampf alpha;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glClearColor(red, green, blue, alpha);
- return 0;
- }
- } caller;
- caller.red = red;
- caller.green = green;
- caller.blue = blue;
- caller.alpha = alpha;
-
- msg.set_arg0(ToInt(red));
- msg.set_arg1(ToInt(green));
- msg.set_arg2(ToInt(blue));
- msg.set_arg3(ToInt(alpha));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glClearColor);
-}
-
-void Debug_glClearDepthf(GLclampf depth)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLclampf depth;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glClearDepthf(depth);
- return 0;
- }
- } caller;
- caller.depth = depth;
-
- msg.set_arg0(ToInt(depth));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glClearDepthf);
-}
-
-void Debug_glClearStencil(GLint s)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint s;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glClearStencil(s);
- return 0;
- }
- } caller;
- caller.s = s;
-
- msg.set_arg0(s);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glClearStencil);
-}
-
-void Debug_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLboolean red;
- GLboolean green;
- GLboolean blue;
- GLboolean alpha;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glColorMask(red, green, blue, alpha);
- return 0;
- }
- } caller;
- caller.red = red;
- caller.green = green;
- caller.blue = blue;
- caller.alpha = alpha;
-
- msg.set_arg0(red);
- msg.set_arg1(green);
- msg.set_arg2(blue);
- msg.set_arg3(alpha);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glColorMask);
-}
-
-void Debug_glCompileShader(GLuint shader)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint shader;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glCompileShader(shader);
- return 0;
- }
- } caller;
- caller.shader = shader;
-
- msg.set_arg0(shader);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCompileShader);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLint level;
- GLenum internalformat;
- GLsizei width;
- GLsizei height;
- GLint border;
- GLsizei imageSize;
- const GLvoid* data;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.level = level;
- caller.internalformat = internalformat;
- caller.width = width;
- caller.height = height;
- caller.border = border;
- caller.imageSize = imageSize;
- caller.data = data;
-
- msg.set_arg0(target);
- msg.set_arg1(level);
- msg.set_arg2(internalformat);
- msg.set_arg3(width);
- msg.set_arg4(height);
- msg.set_arg5(border);
- msg.set_arg6(imageSize);
- msg.set_arg7(ToInt(data));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCompressedTexImage2D);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLint level;
- GLint xoffset;
- GLint yoffset;
- GLsizei width;
- GLsizei height;
- GLenum format;
- GLsizei imageSize;
- const GLvoid* data;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.level = level;
- caller.xoffset = xoffset;
- caller.yoffset = yoffset;
- caller.width = width;
- caller.height = height;
- caller.format = format;
- caller.imageSize = imageSize;
- caller.data = data;
-
- msg.set_arg0(target);
- msg.set_arg1(level);
- msg.set_arg2(xoffset);
- msg.set_arg3(yoffset);
- msg.set_arg4(width);
- msg.set_arg5(height);
- msg.set_arg6(format);
- msg.set_arg7(imageSize);
- msg.set_arg8(ToInt(data));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCompressedTexSubImage2D);
-}
-
-void Debug_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLint level;
- GLenum internalformat;
- GLint x;
- GLint y;
- GLsizei width;
- GLsizei height;
- GLint border;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
-#ifdef EXTEND_AFTER_CALL_Debug_glCopyTexImage2D
- EXTEND_AFTER_CALL_Debug_glCopyTexImage2D;
-#endif
- return 0;
- }
- } caller;
- caller.target = target;
- caller.level = level;
- caller.internalformat = internalformat;
- caller.x = x;
- caller.y = y;
- caller.width = width;
- caller.height = height;
- caller.border = border;
-
- msg.set_arg0(target);
- msg.set_arg1(level);
- msg.set_arg2(internalformat);
- msg.set_arg3(x);
- msg.set_arg4(y);
- msg.set_arg5(width);
- msg.set_arg6(height);
- msg.set_arg7(border);
-
-#ifdef EXTEND_Debug_glCopyTexImage2D
- EXTEND_Debug_glCopyTexImage2D;
-#endif
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCopyTexImage2D);
-}
-
-void Debug_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLint level;
- GLint xoffset;
- GLint yoffset;
- GLint x;
- GLint y;
- GLsizei width;
- GLsizei height;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-#ifdef EXTEND_AFTER_CALL_Debug_glCopyTexSubImage2D
- EXTEND_AFTER_CALL_Debug_glCopyTexSubImage2D;
-#endif
- return 0;
- }
- } caller;
- caller.target = target;
- caller.level = level;
- caller.xoffset = xoffset;
- caller.yoffset = yoffset;
- caller.x = x;
- caller.y = y;
- caller.width = width;
- caller.height = height;
-
- msg.set_arg0(target);
- msg.set_arg1(level);
- msg.set_arg2(xoffset);
- msg.set_arg3(yoffset);
- msg.set_arg4(x);
- msg.set_arg5(y);
- msg.set_arg6(width);
- msg.set_arg7(height);
-
-#ifdef EXTEND_Debug_glCopyTexSubImage2D
- EXTEND_Debug_glCopyTexSubImage2D;
-#endif
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCopyTexSubImage2D);
-}
-
-GLuint Debug_glCreateProgram(void)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glCreateProgram());
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
-
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCreateProgram);
- return reinterpret_cast<GLuint>(ret);
-}
-
-GLuint Debug_glCreateShader(GLenum type)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum type;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glCreateShader(type));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.type = type;
-
- msg.set_arg0(type);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCreateShader);
- return reinterpret_cast<GLuint>(ret);
-}
-
-void Debug_glCullFace(GLenum mode)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum mode;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glCullFace(mode);
- return 0;
- }
- } caller;
- caller.mode = mode;
-
- msg.set_arg0(mode);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCullFace);
-}
-
-void Debug_glDeleteBuffers(GLsizei n, const GLuint* buffers)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- const GLuint* buffers;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDeleteBuffers(n, buffers);
- getDbgContextThreadSpecific()->glDeleteBuffers(n, buffers);
- return 0;
- }
- } caller;
- caller.n = n;
- caller.buffers = buffers;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(buffers));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(buffers), n * sizeof(GLuint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteBuffers);
-}
-
-void Debug_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- const GLuint* framebuffers;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDeleteFramebuffers(n, framebuffers);
- return 0;
- }
- } caller;
- caller.n = n;
- caller.framebuffers = framebuffers;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(framebuffers));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(framebuffers), n * sizeof(GLuint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteFramebuffers);
-}
-
-void Debug_glDeleteProgram(GLuint program)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDeleteProgram(program);
- return 0;
- }
- } caller;
- caller.program = program;
-
- msg.set_arg0(program);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteProgram);
-}
-
-void Debug_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- const GLuint* renderbuffers;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDeleteRenderbuffers(n, renderbuffers);
- return 0;
- }
- } caller;
- caller.n = n;
- caller.renderbuffers = renderbuffers;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(renderbuffers));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(renderbuffers), n * sizeof(GLuint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteRenderbuffers);
-}
-
-void Debug_glDeleteShader(GLuint shader)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint shader;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDeleteShader(shader);
- return 0;
- }
- } caller;
- caller.shader = shader;
-
- msg.set_arg0(shader);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteShader);
-}
-
-void Debug_glDeleteTextures(GLsizei n, const GLuint* textures)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- const GLuint* textures;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDeleteTextures(n, textures);
- return 0;
- }
- } caller;
- caller.n = n;
- caller.textures = textures;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(textures));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(textures), n * sizeof(GLuint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteTextures);
-}
-
-void Debug_glDepthFunc(GLenum func)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum func;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDepthFunc(func);
- return 0;
- }
- } caller;
- caller.func = func;
-
- msg.set_arg0(func);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDepthFunc);
-}
-
-void Debug_glDepthMask(GLboolean flag)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLboolean flag;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDepthMask(flag);
- return 0;
- }
- } caller;
- caller.flag = flag;
-
- msg.set_arg0(flag);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDepthMask);
-}
-
-void Debug_glDepthRangef(GLclampf zNear, GLclampf zFar)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLclampf zNear;
- GLclampf zFar;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDepthRangef(zNear, zFar);
- return 0;
- }
- } caller;
- caller.zNear = zNear;
- caller.zFar = zFar;
-
- msg.set_arg0(ToInt(zNear));
- msg.set_arg1(ToInt(zFar));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDepthRangef);
-}
-
-void Debug_glDetachShader(GLuint program, GLuint shader)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLuint shader;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDetachShader(program, shader);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.shader = shader;
-
- msg.set_arg0(program);
- msg.set_arg1(shader);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDetachShader);
-}
-
-void Debug_glDisable(GLenum cap)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum cap;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDisable(cap);
- return 0;
- }
- } caller;
- caller.cap = cap;
-
- msg.set_arg0(cap);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDisable);
-}
-
-void Debug_glDisableVertexAttribArray(GLuint index)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint index;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDisableVertexAttribArray(index);
- getDbgContextThreadSpecific()->glDisableVertexAttribArray(index);
- return 0;
- }
- } caller;
- caller.index = index;
-
- msg.set_arg0(index);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDisableVertexAttribArray);
-}
-
-void Debug_glEnable(GLenum cap)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum cap;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glEnable(cap);
- return 0;
- }
- } caller;
- caller.cap = cap;
-
- msg.set_arg0(cap);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glEnable);
-}
-
-void Debug_glEnableVertexAttribArray(GLuint index)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint index;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glEnableVertexAttribArray(index);
- getDbgContextThreadSpecific()->glEnableVertexAttribArray(index);
- return 0;
- }
- } caller;
- caller.index = index;
-
- msg.set_arg0(index);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glEnableVertexAttribArray);
-}
-
-void Debug_glFinish(void)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glFinish();
- return 0;
- }
- } caller;
-
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glFinish);
-}
-
-void Debug_glFlush(void)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glFlush();
- return 0;
- }
- } caller;
-
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glFlush);
-}
-
-void Debug_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum attachment;
- GLenum renderbuffertarget;
- GLuint renderbuffer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.attachment = attachment;
- caller.renderbuffertarget = renderbuffertarget;
- caller.renderbuffer = renderbuffer;
-
- msg.set_arg0(target);
- msg.set_arg1(attachment);
- msg.set_arg2(renderbuffertarget);
- msg.set_arg3(renderbuffer);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glFramebufferRenderbuffer);
-}
-
-void Debug_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum attachment;
- GLenum textarget;
- GLuint texture;
- GLint level;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glFramebufferTexture2D(target, attachment, textarget, texture, level);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.attachment = attachment;
- caller.textarget = textarget;
- caller.texture = texture;
- caller.level = level;
-
- msg.set_arg0(target);
- msg.set_arg1(attachment);
- msg.set_arg2(textarget);
- msg.set_arg3(texture);
- msg.set_arg4(level);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glFramebufferTexture2D);
-}
-
-void Debug_glFrontFace(GLenum mode)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum mode;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glFrontFace(mode);
- return 0;
- }
- } caller;
- caller.mode = mode;
-
- msg.set_arg0(mode);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glFrontFace);
-}
-
-void Debug_glGenBuffers(GLsizei n, GLuint* buffers)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- GLuint* buffers;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGenBuffers(n, buffers);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(buffers), n * sizeof(GLuint));
- return 0;
- }
- } caller;
- caller.n = n;
- caller.buffers = buffers;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(buffers));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGenBuffers);
-}
-
-void Debug_glGenerateMipmap(GLenum target)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGenerateMipmap(target);
- return 0;
- }
- } caller;
- caller.target = target;
-
- msg.set_arg0(target);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGenerateMipmap);
-}
-
-void Debug_glGenFramebuffers(GLsizei n, GLuint* framebuffers)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- GLuint* framebuffers;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGenFramebuffers(n, framebuffers);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(framebuffers), n * sizeof(GLuint));
- return 0;
- }
- } caller;
- caller.n = n;
- caller.framebuffers = framebuffers;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(framebuffers));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGenFramebuffers);
-}
-
-void Debug_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- GLuint* renderbuffers;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGenRenderbuffers(n, renderbuffers);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(renderbuffers), n * sizeof(GLuint));
- return 0;
- }
- } caller;
- caller.n = n;
- caller.renderbuffers = renderbuffers;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(renderbuffers));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGenRenderbuffers);
-}
-
-void Debug_glGenTextures(GLsizei n, GLuint* textures)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- GLuint* textures;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGenTextures(n, textures);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(textures), n * sizeof(GLuint));
- return 0;
- }
- } caller;
- caller.n = n;
- caller.textures = textures;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(textures));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGenTextures);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLuint index;
- GLsizei bufsize;
- GLsizei* length;
- GLint* size;
- GLenum* type;
- GLchar* name;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetActiveAttrib(program, index, bufsize, length, size, type, name);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.index = index;
- caller.bufsize = bufsize;
- caller.length = length;
- caller.size = size;
- caller.type = type;
- caller.name = name;
-
- msg.set_arg0(program);
- msg.set_arg1(index);
- msg.set_arg2(bufsize);
- msg.set_arg3(ToInt(length));
- msg.set_arg4(ToInt(size));
- msg.set_arg5(ToInt(type));
- msg.set_arg6(ToInt(name));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(name), strlen(name) * sizeof(GLchar));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetActiveAttrib);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLuint index;
- GLsizei bufsize;
- GLsizei* length;
- GLint* size;
- GLenum* type;
- GLchar* name;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetActiveUniform(program, index, bufsize, length, size, type, name);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.index = index;
- caller.bufsize = bufsize;
- caller.length = length;
- caller.size = size;
- caller.type = type;
- caller.name = name;
-
- msg.set_arg0(program);
- msg.set_arg1(index);
- msg.set_arg2(bufsize);
- msg.set_arg3(ToInt(length));
- msg.set_arg4(ToInt(size));
- msg.set_arg5(ToInt(type));
- msg.set_arg6(ToInt(name));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(name), strlen(name) * sizeof(GLchar));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetActiveUniform);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLsizei maxcount;
- GLsizei* count;
- GLuint* shaders;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetAttachedShaders(program, maxcount, count, shaders);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.maxcount = maxcount;
- caller.count = count;
- caller.shaders = shaders;
-
- msg.set_arg0(program);
- msg.set_arg1(maxcount);
- msg.set_arg2(ToInt(count));
- msg.set_arg3(ToInt(shaders));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetAttachedShaders);
-}
-
-int Debug_glGetAttribLocation(GLuint program, const GLchar* name)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- const GLchar* name;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glGetAttribLocation(program, name));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.program = program;
- caller.name = name;
-
- msg.set_arg0(program);
- msg.set_arg1(ToInt(name));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(name), strlen(name) * sizeof(GLchar));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetAttribLocation);
- return reinterpret_cast<int>(ret);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetBooleanv(GLenum pname, GLboolean* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum pname;
- GLboolean* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetBooleanv(pname, params);
- return 0;
- }
- } caller;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(pname);
- msg.set_arg1(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetBooleanv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetBufferParameteriv(target, pname, params);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetBufferParameteriv);
-}
-
-GLenum Debug_glGetError(void)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glGetError());
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
-
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetError);
- return reinterpret_cast<GLenum>(ret);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetFloatv(GLenum pname, GLfloat* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum pname;
- GLfloat* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetFloatv(pname, params);
- return 0;
- }
- } caller;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(pname);
- msg.set_arg1(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetFloatv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum attachment;
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.attachment = attachment;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(target);
- msg.set_arg1(attachment);
- msg.set_arg2(pname);
- msg.set_arg3(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetFramebufferAttachmentParameteriv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetIntegerv(GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetIntegerv(pname, params);
- return 0;
- }
- } caller;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(pname);
- msg.set_arg1(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetIntegerv);
-}
-
-void Debug_glGetProgramiv(GLuint program, GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGetProgramiv(program, pname, params);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(params), 1 * sizeof(GLint));
- return 0;
- }
- } caller;
- caller.program = program;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(program);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetProgramiv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLsizei bufsize;
- GLsizei* length;
- GLchar* infolog;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGetProgramInfoLog(program, bufsize, length, infolog);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(infolog), strlen(infolog) * sizeof(GLchar));
- return 0;
- }
- } caller;
- caller.program = program;
- caller.bufsize = bufsize;
- caller.length = length;
- caller.infolog = infolog;
-
- msg.set_arg0(program);
- msg.set_arg1(bufsize);
- msg.set_arg2(ToInt(length));
- msg.set_arg3(ToInt(infolog));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetProgramInfoLog);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetRenderbufferParameteriv(target, pname, params);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetRenderbufferParameteriv);
-}
-
-void Debug_glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint shader;
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGetShaderiv(shader, pname, params);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(params), 1 * sizeof(GLint));
- return 0;
- }
- } caller;
- caller.shader = shader;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(shader);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetShaderiv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint shader;
- GLsizei bufsize;
- GLsizei* length;
- GLchar* infolog;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGetShaderInfoLog(shader, bufsize, length, infolog);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(infolog), strlen(infolog) * sizeof(GLchar));
- return 0;
- }
- } caller;
- caller.shader = shader;
- caller.bufsize = bufsize;
- caller.length = length;
- caller.infolog = infolog;
-
- msg.set_arg0(shader);
- msg.set_arg1(bufsize);
- msg.set_arg2(ToInt(length));
- msg.set_arg3(ToInt(infolog));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetShaderInfoLog);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum shadertype;
- GLenum precisiontype;
- GLint* range;
- GLint* precision;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
- return 0;
- }
- } caller;
- caller.shadertype = shadertype;
- caller.precisiontype = precisiontype;
- caller.range = range;
- caller.precision = precision;
-
- msg.set_arg0(shadertype);
- msg.set_arg1(precisiontype);
- msg.set_arg2(ToInt(range));
- msg.set_arg3(ToInt(precision));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetShaderPrecisionFormat);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint shader;
- GLsizei bufsize;
- GLsizei* length;
- GLchar* source;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGetShaderSource(shader, bufsize, length, source);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(source), strlen(source) * sizeof(GLchar));
- return 0;
- }
- } caller;
- caller.shader = shader;
- caller.bufsize = bufsize;
- caller.length = length;
- caller.source = source;
-
- msg.set_arg0(shader);
- msg.set_arg1(bufsize);
- msg.set_arg2(ToInt(length));
- msg.set_arg3(ToInt(source));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetShaderSource);
-}
-
-// FIXME: this function has pointers, it should be hand written
-const GLubyte* Debug_glGetString(GLenum name)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum name;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glGetString(name));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.name = name;
-
- msg.set_arg0(name);
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetString);
- return reinterpret_cast<const GLubyte*>(ret);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- GLfloat* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetTexParameterfv(target, pname, params);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetTexParameterfv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetTexParameteriv(target, pname, params);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetTexParameteriv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetUniformfv(GLuint program, GLint location, GLfloat* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLint location;
- GLfloat* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetUniformfv(program, location, params);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.location = location;
- caller.params = params;
-
- msg.set_arg0(program);
- msg.set_arg1(location);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetUniformfv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetUniformiv(GLuint program, GLint location, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLint location;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetUniformiv(program, location, params);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.location = location;
- caller.params = params;
-
- msg.set_arg0(program);
- msg.set_arg1(location);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetUniformiv);
-}
-
-int Debug_glGetUniformLocation(GLuint program, const GLchar* name)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- const GLchar* name;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glGetUniformLocation(program, name));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.program = program;
- caller.name = name;
-
- msg.set_arg0(program);
- msg.set_arg1(ToInt(name));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(name), strlen(name) * sizeof(GLchar));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetUniformLocation);
- return reinterpret_cast<int>(ret);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint index;
- GLenum pname;
- GLfloat* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetVertexAttribfv(index, pname, params);
- return 0;
- }
- } caller;
- caller.index = index;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(index);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetVertexAttribfv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint index;
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetVertexAttribiv(index, pname, params);
- return 0;
- }
- } caller;
- caller.index = index;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(index);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetVertexAttribiv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint index;
- GLenum pname;
- GLvoid** pointer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetVertexAttribPointerv(index, pname, pointer);
- return 0;
- }
- } caller;
- caller.index = index;
- caller.pname = pname;
- caller.pointer = pointer;
-
- msg.set_arg0(index);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(pointer));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetVertexAttribPointerv);
-}
-
-void Debug_glHint(GLenum target, GLenum mode)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum mode;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glHint(target, mode);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.mode = mode;
-
- msg.set_arg0(target);
- msg.set_arg1(mode);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glHint);
-}
-
-GLboolean Debug_glIsBuffer(GLuint buffer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint buffer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glIsBuffer(buffer));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.buffer = buffer;
-
- msg.set_arg0(buffer);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsBuffer);
- return static_cast<GLboolean>(reinterpret_cast<int>(ret));
-}
-
-GLboolean Debug_glIsEnabled(GLenum cap)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum cap;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glIsEnabled(cap));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.cap = cap;
-
- msg.set_arg0(cap);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsEnabled);
- return static_cast<GLboolean>(reinterpret_cast<int>(ret));
-}
-
-GLboolean Debug_glIsFramebuffer(GLuint framebuffer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint framebuffer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glIsFramebuffer(framebuffer));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.framebuffer = framebuffer;
-
- msg.set_arg0(framebuffer);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsFramebuffer);
- return static_cast<GLboolean>(reinterpret_cast<int>(ret));
-}
-
-GLboolean Debug_glIsProgram(GLuint program)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glIsProgram(program));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.program = program;
-
- msg.set_arg0(program);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsProgram);
- return static_cast<GLboolean>(reinterpret_cast<int>(ret));
-}
-
-GLboolean Debug_glIsRenderbuffer(GLuint renderbuffer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint renderbuffer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glIsRenderbuffer(renderbuffer));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.renderbuffer = renderbuffer;
-
- msg.set_arg0(renderbuffer);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsRenderbuffer);
- return static_cast<GLboolean>(reinterpret_cast<int>(ret));
-}
-
-GLboolean Debug_glIsShader(GLuint shader)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint shader;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glIsShader(shader));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.shader = shader;
-
- msg.set_arg0(shader);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsShader);
- return static_cast<GLboolean>(reinterpret_cast<int>(ret));
-}
-
-GLboolean Debug_glIsTexture(GLuint texture)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint texture;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glIsTexture(texture));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.texture = texture;
-
- msg.set_arg0(texture);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsTexture);
- return static_cast<GLboolean>(reinterpret_cast<int>(ret));
-}
-
-void Debug_glLineWidth(GLfloat width)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLfloat width;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glLineWidth(width);
- return 0;
- }
- } caller;
- caller.width = width;
-
- msg.set_arg0(ToInt(width));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glLineWidth);
-}
-
-void Debug_glLinkProgram(GLuint program)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glLinkProgram(program);
- return 0;
- }
- } caller;
- caller.program = program;
-
- msg.set_arg0(program);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glLinkProgram);
-}
-
-void Debug_glPixelStorei(GLenum pname, GLint param)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum pname;
- GLint param;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glPixelStorei(pname, param);
- return 0;
- }
- } caller;
- caller.pname = pname;
- caller.param = param;
-
- msg.set_arg0(pname);
- msg.set_arg1(param);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glPixelStorei);
-}
-
-void Debug_glPolygonOffset(GLfloat factor, GLfloat units)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLfloat factor;
- GLfloat units;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glPolygonOffset(factor, units);
- return 0;
- }
- } caller;
- caller.factor = factor;
- caller.units = units;
-
- msg.set_arg0(ToInt(factor));
- msg.set_arg1(ToInt(units));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glPolygonOffset);
-}
-
-void Debug_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint x;
- GLint y;
- GLsizei width;
- GLsizei height;
- GLenum format;
- GLenum type;
- GLvoid* pixels;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glReadPixels(x, y, width, height, format, type, pixels);
-#ifdef EXTEND_AFTER_CALL_Debug_glReadPixels
- EXTEND_AFTER_CALL_Debug_glReadPixels;
-#endif
- return 0;
- }
- } caller;
- caller.x = x;
- caller.y = y;
- caller.width = width;
- caller.height = height;
- caller.format = format;
- caller.type = type;
- caller.pixels = pixels;
-
- msg.set_arg0(x);
- msg.set_arg1(y);
- msg.set_arg2(width);
- msg.set_arg3(height);
- msg.set_arg4(format);
- msg.set_arg5(type);
- msg.set_arg6(ToInt(pixels));
-
- // FIXME: check for pointer usage
-#ifdef EXTEND_Debug_glReadPixels
- EXTEND_Debug_glReadPixels;
-#endif
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glReadPixels);
-}
-
-void Debug_glReleaseShaderCompiler(void)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glReleaseShaderCompiler();
- return 0;
- }
- } caller;
-
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glReleaseShaderCompiler);
-}
-
-void Debug_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum internalformat;
- GLsizei width;
- GLsizei height;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glRenderbufferStorage(target, internalformat, width, height);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.internalformat = internalformat;
- caller.width = width;
- caller.height = height;
-
- msg.set_arg0(target);
- msg.set_arg1(internalformat);
- msg.set_arg2(width);
- msg.set_arg3(height);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glRenderbufferStorage);
-}
-
-void Debug_glSampleCoverage(GLclampf value, GLboolean invert)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLclampf value;
- GLboolean invert;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glSampleCoverage(value, invert);
- return 0;
- }
- } caller;
- caller.value = value;
- caller.invert = invert;
-
- msg.set_arg0(ToInt(value));
- msg.set_arg1(invert);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glSampleCoverage);
-}
-
-void Debug_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint x;
- GLint y;
- GLsizei width;
- GLsizei height;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glScissor(x, y, width, height);
- return 0;
- }
- } caller;
- caller.x = x;
- caller.y = y;
- caller.width = width;
- caller.height = height;
-
- msg.set_arg0(x);
- msg.set_arg1(y);
- msg.set_arg2(width);
- msg.set_arg3(height);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glScissor);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- const GLuint* shaders;
- GLenum binaryformat;
- const GLvoid* binary;
- GLsizei length;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glShaderBinary(n, shaders, binaryformat, binary, length);
- return 0;
- }
- } caller;
- caller.n = n;
- caller.shaders = shaders;
- caller.binaryformat = binaryformat;
- caller.binary = binary;
- caller.length = length;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(shaders));
- msg.set_arg2(binaryformat);
- msg.set_arg3(ToInt(binary));
- msg.set_arg4(length);
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glShaderBinary);
-}
-
-void Debug_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint shader;
- GLsizei count;
- const GLchar** string;
- const GLint* length;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glShaderSource(shader, count, string, length);
-#ifdef EXTEND_AFTER_CALL_Debug_glShaderSource
- EXTEND_AFTER_CALL_Debug_glShaderSource;
-#endif
- return 0;
- }
- } caller;
- caller.shader = shader;
- caller.count = count;
- caller.string = string;
- caller.length = length;
-
- msg.set_arg0(shader);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(string));
- msg.set_arg3(ToInt(length));
-
- // FIXME: check for pointer usage
-#ifdef EXTEND_Debug_glShaderSource
- EXTEND_Debug_glShaderSource;
-#endif
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glShaderSource);
-}
-
-void Debug_glStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum func;
- GLint ref;
- GLuint mask;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glStencilFunc(func, ref, mask);
- return 0;
- }
- } caller;
- caller.func = func;
- caller.ref = ref;
- caller.mask = mask;
-
- msg.set_arg0(func);
- msg.set_arg1(ref);
- msg.set_arg2(mask);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilFunc);
-}
-
-void Debug_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum face;
- GLenum func;
- GLint ref;
- GLuint mask;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glStencilFuncSeparate(face, func, ref, mask);
- return 0;
- }
- } caller;
- caller.face = face;
- caller.func = func;
- caller.ref = ref;
- caller.mask = mask;
-
- msg.set_arg0(face);
- msg.set_arg1(func);
- msg.set_arg2(ref);
- msg.set_arg3(mask);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilFuncSeparate);
-}
-
-void Debug_glStencilMask(GLuint mask)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint mask;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glStencilMask(mask);
- return 0;
- }
- } caller;
- caller.mask = mask;
-
- msg.set_arg0(mask);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilMask);
-}
-
-void Debug_glStencilMaskSeparate(GLenum face, GLuint mask)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum face;
- GLuint mask;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glStencilMaskSeparate(face, mask);
- return 0;
- }
- } caller;
- caller.face = face;
- caller.mask = mask;
-
- msg.set_arg0(face);
- msg.set_arg1(mask);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilMaskSeparate);
-}
-
-void Debug_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum fail;
- GLenum zfail;
- GLenum zpass;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glStencilOp(fail, zfail, zpass);
- return 0;
- }
- } caller;
- caller.fail = fail;
- caller.zfail = zfail;
- caller.zpass = zpass;
-
- msg.set_arg0(fail);
- msg.set_arg1(zfail);
- msg.set_arg2(zpass);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilOp);
-}
-
-void Debug_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum face;
- GLenum fail;
- GLenum zfail;
- GLenum zpass;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glStencilOpSeparate(face, fail, zfail, zpass);
- return 0;
- }
- } caller;
- caller.face = face;
- caller.fail = fail;
- caller.zfail = zfail;
- caller.zpass = zpass;
-
- msg.set_arg0(face);
- msg.set_arg1(fail);
- msg.set_arg2(zfail);
- msg.set_arg3(zpass);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilOpSeparate);
-}
-
-void Debug_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLint level;
- GLint internalformat;
- GLsizei width;
- GLsizei height;
- GLint border;
- GLenum format;
- GLenum type;
- const GLvoid* pixels;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
-#ifdef EXTEND_AFTER_CALL_Debug_glTexImage2D
- EXTEND_AFTER_CALL_Debug_glTexImage2D;
-#endif
- return 0;
- }
- } caller;
- caller.target = target;
- caller.level = level;
- caller.internalformat = internalformat;
- caller.width = width;
- caller.height = height;
- caller.border = border;
- caller.format = format;
- caller.type = type;
- caller.pixels = pixels;
-
- msg.set_arg0(target);
- msg.set_arg1(level);
- msg.set_arg2(internalformat);
- msg.set_arg3(width);
- msg.set_arg4(height);
- msg.set_arg5(border);
- msg.set_arg6(format);
- msg.set_arg7(type);
- msg.set_arg8(ToInt(pixels));
-
- // FIXME: check for pointer usage
-#ifdef EXTEND_Debug_glTexImage2D
- EXTEND_Debug_glTexImage2D;
-#endif
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexImage2D);
-}
-
-void Debug_glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- GLfloat param;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glTexParameterf(target, pname, param);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.param = param;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(param));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexParameterf);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- const GLfloat* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glTexParameterfv(target, pname, params);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexParameterfv);
-}
-
-void Debug_glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- GLint param;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glTexParameteri(target, pname, param);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.param = param;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(param);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexParameteri);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- const GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glTexParameteriv(target, pname, params);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexParameteriv);
-}
-
-void Debug_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLint level;
- GLint xoffset;
- GLint yoffset;
- GLsizei width;
- GLsizei height;
- GLenum format;
- GLenum type;
- const GLvoid* pixels;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
-#ifdef EXTEND_AFTER_CALL_Debug_glTexSubImage2D
- EXTEND_AFTER_CALL_Debug_glTexSubImage2D;
-#endif
- return 0;
- }
- } caller;
- caller.target = target;
- caller.level = level;
- caller.xoffset = xoffset;
- caller.yoffset = yoffset;
- caller.width = width;
- caller.height = height;
- caller.format = format;
- caller.type = type;
- caller.pixels = pixels;
-
- msg.set_arg0(target);
- msg.set_arg1(level);
- msg.set_arg2(xoffset);
- msg.set_arg3(yoffset);
- msg.set_arg4(width);
- msg.set_arg5(height);
- msg.set_arg6(format);
- msg.set_arg7(type);
- msg.set_arg8(ToInt(pixels));
-
- // FIXME: check for pointer usage
-#ifdef EXTEND_Debug_glTexSubImage2D
- EXTEND_Debug_glTexSubImage2D;
-#endif
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexSubImage2D);
-}
-
-void Debug_glUniform1f(GLint location, GLfloat x)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLfloat x;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform1f(location, x);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
-
- msg.set_arg0(location);
- msg.set_arg1(ToInt(x));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform1f);
-}
-
-void Debug_glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLfloat* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform1fv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 1*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform1fv);
-}
-
-void Debug_glUniform1i(GLint location, GLint x)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLint x;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform1i(location, x);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
-
- msg.set_arg0(location);
- msg.set_arg1(x);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform1i);
-}
-
-void Debug_glUniform1iv(GLint location, GLsizei count, const GLint* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLint* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform1iv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 1*count * sizeof(GLint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform1iv);
-}
-
-void Debug_glUniform2f(GLint location, GLfloat x, GLfloat y)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLfloat x;
- GLfloat y;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform2f(location, x, y);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
- caller.y = y;
-
- msg.set_arg0(location);
- msg.set_arg1(ToInt(x));
- msg.set_arg2(ToInt(y));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform2f);
-}
-
-void Debug_glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLfloat* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform2fv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 2*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform2fv);
-}
-
-void Debug_glUniform2i(GLint location, GLint x, GLint y)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLint x;
- GLint y;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform2i(location, x, y);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
- caller.y = y;
-
- msg.set_arg0(location);
- msg.set_arg1(x);
- msg.set_arg2(y);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform2i);
-}
-
-void Debug_glUniform2iv(GLint location, GLsizei count, const GLint* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLint* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform2iv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 2*count * sizeof(GLint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform2iv);
-}
-
-void Debug_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLfloat x;
- GLfloat y;
- GLfloat z;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform3f(location, x, y, z);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
- caller.y = y;
- caller.z = z;
-
- msg.set_arg0(location);
- msg.set_arg1(ToInt(x));
- msg.set_arg2(ToInt(y));
- msg.set_arg3(ToInt(z));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform3f);
-}
-
-void Debug_glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLfloat* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform3fv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 3*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform3fv);
-}
-
-void Debug_glUniform3i(GLint location, GLint x, GLint y, GLint z)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLint x;
- GLint y;
- GLint z;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform3i(location, x, y, z);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
- caller.y = y;
- caller.z = z;
-
- msg.set_arg0(location);
- msg.set_arg1(x);
- msg.set_arg2(y);
- msg.set_arg3(z);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform3i);
-}
-
-void Debug_glUniform3iv(GLint location, GLsizei count, const GLint* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLint* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform3iv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 3*count * sizeof(GLint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform3iv);
-}
-
-void Debug_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLfloat x;
- GLfloat y;
- GLfloat z;
- GLfloat w;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform4f(location, x, y, z, w);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
- caller.y = y;
- caller.z = z;
- caller.w = w;
-
- msg.set_arg0(location);
- msg.set_arg1(ToInt(x));
- msg.set_arg2(ToInt(y));
- msg.set_arg3(ToInt(z));
- msg.set_arg4(ToInt(w));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform4f);
-}
-
-void Debug_glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLfloat* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform4fv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 4*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform4fv);
-}
-
-void Debug_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLint x;
- GLint y;
- GLint z;
- GLint w;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform4i(location, x, y, z, w);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
- caller.y = y;
- caller.z = z;
- caller.w = w;
-
- msg.set_arg0(location);
- msg.set_arg1(x);
- msg.set_arg2(y);
- msg.set_arg3(z);
- msg.set_arg4(w);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform4i);
-}
-
-void Debug_glUniform4iv(GLint location, GLsizei count, const GLint* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLint* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform4iv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 4*count * sizeof(GLint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform4iv);
-}
-
-void Debug_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- GLboolean transpose;
- const GLfloat* value;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniformMatrix2fv(location, count, transpose, value);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.transpose = transpose;
- caller.value = value;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(transpose);
- msg.set_arg3(ToInt(value));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(value), 4*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniformMatrix2fv);
-}
-
-void Debug_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- GLboolean transpose;
- const GLfloat* value;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniformMatrix3fv(location, count, transpose, value);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.transpose = transpose;
- caller.value = value;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(transpose);
- msg.set_arg3(ToInt(value));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(value), 9*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniformMatrix3fv);
-}
-
-void Debug_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- GLboolean transpose;
- const GLfloat* value;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniformMatrix4fv(location, count, transpose, value);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.transpose = transpose;
- caller.value = value;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(transpose);
- msg.set_arg3(ToInt(value));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(value), 16*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniformMatrix4fv);
-}
-
-void Debug_glUseProgram(GLuint program)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUseProgram(program);
- getDbgContextThreadSpecific()->glUseProgram(program);
- return 0;
- }
- } caller;
- caller.program = program;
-
- msg.set_arg0(program);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUseProgram);
-}
-
-void Debug_glValidateProgram(GLuint program)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glValidateProgram(program);
- return 0;
- }
- } caller;
- caller.program = program;
-
- msg.set_arg0(program);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glValidateProgram);
-}
-
-void Debug_glVertexAttrib1f(GLuint indx, GLfloat x)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- GLfloat x;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib1f(indx, x);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.x = x;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(x));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib1f);
-}
-
-void Debug_glVertexAttrib1fv(GLuint indx, const GLfloat* values)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- const GLfloat* values;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib1fv(indx, values);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.values = values;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(values));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(values), 1 * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib1fv);
-}
-
-void Debug_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- GLfloat x;
- GLfloat y;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib2f(indx, x, y);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.x = x;
- caller.y = y;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(x));
- msg.set_arg2(ToInt(y));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib2f);
-}
-
-void Debug_glVertexAttrib2fv(GLuint indx, const GLfloat* values)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- const GLfloat* values;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib2fv(indx, values);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.values = values;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(values));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(values), 2 * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib2fv);
-}
-
-void Debug_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- GLfloat x;
- GLfloat y;
- GLfloat z;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib3f(indx, x, y, z);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.x = x;
- caller.y = y;
- caller.z = z;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(x));
- msg.set_arg2(ToInt(y));
- msg.set_arg3(ToInt(z));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib3f);
-}
-
-void Debug_glVertexAttrib3fv(GLuint indx, const GLfloat* values)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- const GLfloat* values;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib3fv(indx, values);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.values = values;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(values));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(values), 3 * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib3fv);
-}
-
-void Debug_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- GLfloat x;
- GLfloat y;
- GLfloat z;
- GLfloat w;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib4f(indx, x, y, z, w);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.x = x;
- caller.y = y;
- caller.z = z;
- caller.w = w;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(x));
- msg.set_arg2(ToInt(y));
- msg.set_arg3(ToInt(z));
- msg.set_arg4(ToInt(w));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib4f);
-}
-
-void Debug_glVertexAttrib4fv(GLuint indx, const GLfloat* values)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- const GLfloat* values;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib4fv(indx, values);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.values = values;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(values));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(values), 4 * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib4fv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- GLint size;
- GLenum type;
- GLboolean normalized;
- GLsizei stride;
- const GLvoid* ptr;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
- getDbgContextThreadSpecific()->glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.size = size;
- caller.type = type;
- caller.normalized = normalized;
- caller.stride = stride;
- caller.ptr = ptr;
-
- msg.set_arg0(indx);
- msg.set_arg1(size);
- msg.set_arg2(type);
- msg.set_arg3(normalized);
- msg.set_arg4(stride);
- msg.set_arg5(ToInt(ptr));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttribPointer);
-}
-
-void Debug_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint x;
- GLint y;
- GLsizei width;
- GLsizei height;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glViewport(x, y, width, height);
- return 0;
- }
- } caller;
- caller.x = x;
- caller.y = y;
- caller.width = width;
- caller.height = height;
-
- msg.set_arg0(x);
- msg.set_arg1(y);
- msg.set_arg2(width);
- msg.set_arg3(height);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glViewport);
-}
-
-// FIXME: the following functions should be written by hand
-void Debug_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-void Debug_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-void Debug_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-void Debug_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-void Debug_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-void Debug_glGetBooleanv(GLenum pname, GLboolean* params);
-void Debug_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
-void Debug_glGetFloatv(GLenum pname, GLfloat* params);
-void Debug_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
-void Debug_glGetIntegerv(GLenum pname, GLint* params);
-void Debug_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-void Debug_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
-void Debug_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-void Debug_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-void Debug_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-const GLubyte* Debug_glGetString(GLenum name);
-void Debug_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
-void Debug_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
-void Debug_glGetUniformfv(GLuint program, GLint location, GLfloat* params);
-void Debug_glGetUniformiv(GLuint program, GLint location, GLint* params);
-void Debug_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
-void Debug_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
-void Debug_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
-void Debug_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-void Debug_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
-void Debug_glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
-void Debug_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);