diff options
Diffstat (limited to 'opengl/libs/GLES2_dbg/src/caller.cpp')
-rw-r--r-- | opengl/libs/GLES2_dbg/src/caller.cpp | 778 |
1 files changed, 0 insertions, 778 deletions
diff --git a/opengl/libs/GLES2_dbg/src/caller.cpp b/opengl/libs/GLES2_dbg/src/caller.cpp deleted file mode 100644 index 70d23d6..0000000 --- a/opengl/libs/GLES2_dbg/src/caller.cpp +++ /dev/null @@ -1,778 +0,0 @@ -/* - ** Copyright 2011, The Android Open Source Project - ** - ** Licensed under the Apache License, Version 2.0 (the "License"); - ** you may not use this file except in compliance with the License. - ** You may obtain a copy of the License at - ** - ** http://www.apache.org/licenses/LICENSE-2.0 - ** - ** Unless required by applicable law or agreed to in writing, software - ** distributed under the License is distributed on an "AS IS" BASIS, - ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - ** See the License for the specific language governing permissions and - ** limitations under the License. - */ - -// auto generated by generate_caller_cpp.py -// implement declarations in caller.h - -#include "header.h" - -namespace android { - -static const int * GenerateCall_glCompressedTexImage2D(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glCompressedTexSubImage2D(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glDrawElements(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGenBuffers(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGenFramebuffers(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGenRenderbuffers(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGenTextures(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetActiveAttrib(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetActiveUniform(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetAttachedShaders(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetBooleanv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetBufferParameteriv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetFloatv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetFramebufferAttachmentParameteriv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetIntegerv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetProgramiv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetProgramInfoLog(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetRenderbufferParameteriv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetShaderiv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetShaderInfoLog(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetShaderPrecisionFormat(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetShaderSource(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetString(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetTexParameterfv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetTexParameteriv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetUniformfv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetUniformiv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetVertexAttribfv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetVertexAttribiv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glGetVertexAttribPointerv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glReadPixels(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glShaderBinary(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glShaderSource(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glTexImage2D(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glTexParameterfv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glTexParameteriv(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glTexSubImage2D(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); -static const int * GenerateCall_glVertexAttribPointer(DbgContext * const dbg, - const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); - -#include "caller.h" - -const int * GenerateCall(DbgContext * const dbg, const glesv2debugger::Message & cmd, - glesv2debugger::Message & msg, const int * const prevRet) -{ - ALOGD("GenerateCall function=%u", cmd.function()); - const int * ret = prevRet; // only some functions have return value - nsecs_t c0 = systemTime(timeMode); - switch (cmd.function()) { case glesv2debugger::Message_Function_glActiveTexture: - dbg->hooks->gl.glActiveTexture( - static_cast<GLenum>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glAttachShader: - dbg->hooks->gl.glAttachShader( - static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glBindAttribLocation: - dbg->hooks->gl.glBindAttribLocation( - static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()), - reinterpret_cast<GLchar*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glBindBuffer: - dbg->hooks->gl.glBindBuffer( - static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glBindFramebuffer: - dbg->hooks->gl.glBindFramebuffer( - static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glBindRenderbuffer: - dbg->hooks->gl.glBindRenderbuffer( - static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glBindTexture: - dbg->hooks->gl.glBindTexture( - static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glBlendColor: - dbg->hooks->gl.glBlendColor( - static_cast<GLclampf>(cmd.arg0()), static_cast<GLclampf>(cmd.arg1()), - static_cast<GLclampf>(cmd.arg2()), static_cast<GLclampf>(cmd.arg3()) - ); - break; - case glesv2debugger::Message_Function_glBlendEquation: - dbg->hooks->gl.glBlendEquation( - static_cast<GLenum>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glBlendEquationSeparate: - dbg->hooks->gl.glBlendEquationSeparate( - static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glBlendFunc: - dbg->hooks->gl.glBlendFunc( - static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glBlendFuncSeparate: - dbg->hooks->gl.glBlendFuncSeparate( - static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), - static_cast<GLenum>(cmd.arg2()), static_cast<GLenum>(cmd.arg3()) - ); - break; - case glesv2debugger::Message_Function_glBufferData: - dbg->hooks->gl.glBufferData( - static_cast<GLenum>(cmd.arg0()), static_cast<GLsizeiptr>(cmd.arg1()), - reinterpret_cast<GLvoid*>(const_cast<char *>(cmd.data().data())), - static_cast<GLenum>(cmd.arg3())); - break; - case glesv2debugger::Message_Function_glBufferSubData: - dbg->hooks->gl.glBufferSubData( - static_cast<GLenum>(cmd.arg0()), static_cast<GLintptr>(cmd.arg1()), - static_cast<GLsizeiptr>(cmd.arg2()), reinterpret_cast<GLvoid*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glCheckFramebufferStatus: - msg.set_ret(static_cast<int>(dbg->hooks->gl.glCheckFramebufferStatus( - static_cast<GLenum>(cmd.arg0())))); - if (cmd.has_ret()) - ret = reinterpret_cast<int *>(msg.ret()); - break; - case glesv2debugger::Message_Function_glClear: - dbg->hooks->gl.glClear( - static_cast<GLbitfield>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glClearColor: - dbg->hooks->gl.glClearColor( - static_cast<GLclampf>(cmd.arg0()), static_cast<GLclampf>(cmd.arg1()), - static_cast<GLclampf>(cmd.arg2()), static_cast<GLclampf>(cmd.arg3()) - ); - break; - case glesv2debugger::Message_Function_glClearDepthf: - dbg->hooks->gl.glClearDepthf( - static_cast<GLclampf>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glClearStencil: - dbg->hooks->gl.glClearStencil( - static_cast<GLint>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glColorMask: - dbg->hooks->gl.glColorMask( - GLboolean(cmd.arg0()), GLboolean(cmd.arg1()), GLboolean(cmd.arg2()), - GLboolean(cmd.arg3())); - break; - case glesv2debugger::Message_Function_glCompileShader: - dbg->hooks->gl.glCompileShader( - static_cast<GLuint>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glCompressedTexImage2D: - ret = GenerateCall_glCompressedTexImage2D(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glCompressedTexSubImage2D: - ret = GenerateCall_glCompressedTexSubImage2D(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glCopyTexImage2D: - dbg->hooks->gl.glCopyTexImage2D( - static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), - static_cast<GLenum>(cmd.arg2()), static_cast<GLint>(cmd.arg3()), - static_cast<GLint>(cmd.arg4()), static_cast<GLsizei>(cmd.arg5()), - static_cast<GLsizei>(cmd.arg6()), static_cast<GLint>(cmd.arg7()) - ); - break; - case glesv2debugger::Message_Function_glCopyTexSubImage2D: - dbg->hooks->gl.glCopyTexSubImage2D( - static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), - static_cast<GLint>(cmd.arg2()), static_cast<GLint>(cmd.arg3()), - static_cast<GLint>(cmd.arg4()), static_cast<GLint>(cmd.arg5()), - static_cast<GLsizei>(cmd.arg6()), static_cast<GLsizei>(cmd.arg7()) - ); - break; - case glesv2debugger::Message_Function_glCreateProgram: - msg.set_ret(static_cast<int>(dbg->hooks->gl.glCreateProgram( - ))); - if (cmd.has_ret()) - ret = reinterpret_cast<int *>(msg.ret()); - break; - case glesv2debugger::Message_Function_glCreateShader: - msg.set_ret(static_cast<int>(dbg->hooks->gl.glCreateShader( - static_cast<GLenum>(cmd.arg0())))); - if (cmd.has_ret()) - ret = reinterpret_cast<int *>(msg.ret()); - break; - case glesv2debugger::Message_Function_glCullFace: - dbg->hooks->gl.glCullFace( - static_cast<GLenum>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glDeleteBuffers: - dbg->hooks->gl.glDeleteBuffers( - static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glDeleteFramebuffers: - dbg->hooks->gl.glDeleteFramebuffers( - static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glDeleteProgram: - dbg->hooks->gl.glDeleteProgram( - static_cast<GLuint>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glDeleteRenderbuffers: - dbg->hooks->gl.glDeleteRenderbuffers( - static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glDeleteShader: - dbg->hooks->gl.glDeleteShader( - static_cast<GLuint>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glDeleteTextures: - dbg->hooks->gl.glDeleteTextures( - static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glDepthFunc: - dbg->hooks->gl.glDepthFunc( - static_cast<GLenum>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glDepthMask: - dbg->hooks->gl.glDepthMask( - GLboolean(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glDepthRangef: - dbg->hooks->gl.glDepthRangef( - static_cast<GLclampf>(cmd.arg0()), static_cast<GLclampf>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glDetachShader: - dbg->hooks->gl.glDetachShader( - static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glDisable: - dbg->hooks->gl.glDisable( - static_cast<GLenum>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glDisableVertexAttribArray: - dbg->hooks->gl.glDisableVertexAttribArray( - static_cast<GLuint>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glDrawArrays: - dbg->hooks->gl.glDrawArrays( - static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), - static_cast<GLsizei>(cmd.arg2())); - break; - case glesv2debugger::Message_Function_glDrawElements: - ret = GenerateCall_glDrawElements(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glEnable: - dbg->hooks->gl.glEnable( - static_cast<GLenum>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glEnableVertexAttribArray: - dbg->hooks->gl.glEnableVertexAttribArray( - static_cast<GLuint>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glFinish: - dbg->hooks->gl.glFinish( - ); - break; - case glesv2debugger::Message_Function_glFlush: - dbg->hooks->gl.glFlush( - ); - break; - case glesv2debugger::Message_Function_glFramebufferRenderbuffer: - dbg->hooks->gl.glFramebufferRenderbuffer( - static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), - static_cast<GLenum>(cmd.arg2()), static_cast<GLuint>(cmd.arg3()) - ); - break; - case glesv2debugger::Message_Function_glFramebufferTexture2D: - dbg->hooks->gl.glFramebufferTexture2D( - static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), - static_cast<GLenum>(cmd.arg2()), static_cast<GLuint>(cmd.arg3()), - static_cast<GLint>(cmd.arg4())); - break; - case glesv2debugger::Message_Function_glFrontFace: - dbg->hooks->gl.glFrontFace( - static_cast<GLenum>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glGenBuffers: - ret = GenerateCall_glGenBuffers(dbg, cmd, msg, prevRet); - break; // annotated output pointers - case glesv2debugger::Message_Function_glGenerateMipmap: - dbg->hooks->gl.glGenerateMipmap( - static_cast<GLenum>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glGenFramebuffers: - ret = GenerateCall_glGenFramebuffers(dbg, cmd, msg, prevRet); - break; // annotated output pointers - case glesv2debugger::Message_Function_glGenRenderbuffers: - ret = GenerateCall_glGenRenderbuffers(dbg, cmd, msg, prevRet); - break; // annotated output pointers - case glesv2debugger::Message_Function_glGenTextures: - ret = GenerateCall_glGenTextures(dbg, cmd, msg, prevRet); - break; // annotated output pointers - case glesv2debugger::Message_Function_glGetActiveAttrib: - ret = GenerateCall_glGetActiveAttrib(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetActiveUniform: - ret = GenerateCall_glGetActiveUniform(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetAttachedShaders: - ret = GenerateCall_glGetAttachedShaders(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetAttribLocation: - msg.set_ret(static_cast<int>(dbg->hooks->gl.glGetAttribLocation( - static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLchar*>(const_cast<char *>(cmd.data().data())) - ))); - if (cmd.has_ret()) - ret = reinterpret_cast<int *>(msg.ret()); - break; - case glesv2debugger::Message_Function_glGetBooleanv: - ret = GenerateCall_glGetBooleanv(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetBufferParameteriv: - ret = GenerateCall_glGetBufferParameteriv(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetError: - msg.set_ret(static_cast<int>(dbg->hooks->gl.glGetError( - ))); - if (cmd.has_ret()) - ret = reinterpret_cast<int *>(msg.ret()); - break; - case glesv2debugger::Message_Function_glGetFloatv: - ret = GenerateCall_glGetFloatv(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetFramebufferAttachmentParameteriv: - ret = GenerateCall_glGetFramebufferAttachmentParameteriv(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetIntegerv: - ret = GenerateCall_glGetIntegerv(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetProgramiv: - ret = GenerateCall_glGetProgramiv(dbg, cmd, msg, prevRet); - break; // annotated output pointers - case glesv2debugger::Message_Function_glGetProgramInfoLog: - ret = GenerateCall_glGetProgramInfoLog(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetRenderbufferParameteriv: - ret = GenerateCall_glGetRenderbufferParameteriv(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetShaderiv: - ret = GenerateCall_glGetShaderiv(dbg, cmd, msg, prevRet); - break; // annotated output pointers - case glesv2debugger::Message_Function_glGetShaderInfoLog: - ret = GenerateCall_glGetShaderInfoLog(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetShaderPrecisionFormat: - ret = GenerateCall_glGetShaderPrecisionFormat(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetShaderSource: - ret = GenerateCall_glGetShaderSource(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetString: - ret = GenerateCall_glGetString(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetTexParameterfv: - ret = GenerateCall_glGetTexParameterfv(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetTexParameteriv: - ret = GenerateCall_glGetTexParameteriv(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetUniformfv: - ret = GenerateCall_glGetUniformfv(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetUniformiv: - ret = GenerateCall_glGetUniformiv(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetUniformLocation: - msg.set_ret(static_cast<int>(dbg->hooks->gl.glGetUniformLocation( - static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLchar*>(const_cast<char *>(cmd.data().data())) - ))); - if (cmd.has_ret()) - ret = reinterpret_cast<int *>(msg.ret()); - break; - case glesv2debugger::Message_Function_glGetVertexAttribfv: - ret = GenerateCall_glGetVertexAttribfv(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetVertexAttribiv: - ret = GenerateCall_glGetVertexAttribiv(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glGetVertexAttribPointerv: - ret = GenerateCall_glGetVertexAttribPointerv(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glHint: - dbg->hooks->gl.glHint( - static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glIsBuffer: - msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsBuffer( - static_cast<GLuint>(cmd.arg0())))); - if (cmd.has_ret()) - ret = reinterpret_cast<int *>(msg.ret()); - break; - case glesv2debugger::Message_Function_glIsEnabled: - msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsEnabled( - static_cast<GLenum>(cmd.arg0())))); - if (cmd.has_ret()) - ret = reinterpret_cast<int *>(msg.ret()); - break; - case glesv2debugger::Message_Function_glIsFramebuffer: - msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsFramebuffer( - static_cast<GLuint>(cmd.arg0())))); - if (cmd.has_ret()) - ret = reinterpret_cast<int *>(msg.ret()); - break; - case glesv2debugger::Message_Function_glIsProgram: - msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsProgram( - static_cast<GLuint>(cmd.arg0())))); - if (cmd.has_ret()) - ret = reinterpret_cast<int *>(msg.ret()); - break; - case glesv2debugger::Message_Function_glIsRenderbuffer: - msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsRenderbuffer( - static_cast<GLuint>(cmd.arg0())))); - if (cmd.has_ret()) - ret = reinterpret_cast<int *>(msg.ret()); - break; - case glesv2debugger::Message_Function_glIsShader: - msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsShader( - static_cast<GLuint>(cmd.arg0())))); - if (cmd.has_ret()) - ret = reinterpret_cast<int *>(msg.ret()); - break; - case glesv2debugger::Message_Function_glIsTexture: - msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsTexture( - static_cast<GLuint>(cmd.arg0())))); - if (cmd.has_ret()) - ret = reinterpret_cast<int *>(msg.ret()); - break; - case glesv2debugger::Message_Function_glLineWidth: - dbg->hooks->gl.glLineWidth( - static_cast<GLfloat>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glLinkProgram: - dbg->hooks->gl.glLinkProgram( - static_cast<GLuint>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glPixelStorei: - dbg->hooks->gl.glPixelStorei( - static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glPolygonOffset: - dbg->hooks->gl.glPolygonOffset( - static_cast<GLfloat>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glReadPixels: - ret = GenerateCall_glReadPixels(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glReleaseShaderCompiler: - dbg->hooks->gl.glReleaseShaderCompiler( - ); - break; - case glesv2debugger::Message_Function_glRenderbufferStorage: - dbg->hooks->gl.glRenderbufferStorage( - static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), - static_cast<GLsizei>(cmd.arg2()), static_cast<GLsizei>(cmd.arg3()) - ); - break; - case glesv2debugger::Message_Function_glSampleCoverage: - dbg->hooks->gl.glSampleCoverage( - static_cast<GLclampf>(cmd.arg0()), GLboolean(cmd.arg1())); - break; - case glesv2debugger::Message_Function_glScissor: - dbg->hooks->gl.glScissor( - static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), - static_cast<GLsizei>(cmd.arg2()), static_cast<GLsizei>(cmd.arg3()) - ); - break; - case glesv2debugger::Message_Function_glShaderBinary: - ret = GenerateCall_glShaderBinary(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glShaderSource: - ret = GenerateCall_glShaderSource(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glStencilFunc: - dbg->hooks->gl.glStencilFunc( - static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), - static_cast<GLuint>(cmd.arg2())); - break; - case glesv2debugger::Message_Function_glStencilFuncSeparate: - dbg->hooks->gl.glStencilFuncSeparate( - static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), - static_cast<GLint>(cmd.arg2()), static_cast<GLuint>(cmd.arg3()) - ); - break; - case glesv2debugger::Message_Function_glStencilMask: - dbg->hooks->gl.glStencilMask( - static_cast<GLuint>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glStencilMaskSeparate: - dbg->hooks->gl.glStencilMaskSeparate( - static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glStencilOp: - dbg->hooks->gl.glStencilOp( - static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), - static_cast<GLenum>(cmd.arg2())); - break; - case glesv2debugger::Message_Function_glStencilOpSeparate: - dbg->hooks->gl.glStencilOpSeparate( - static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), - static_cast<GLenum>(cmd.arg2()), static_cast<GLenum>(cmd.arg3()) - ); - break; - case glesv2debugger::Message_Function_glTexImage2D: - ret = GenerateCall_glTexImage2D(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glTexParameterf: - dbg->hooks->gl.glTexParameterf( - static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), - static_cast<GLfloat>(cmd.arg2())); - break; - case glesv2debugger::Message_Function_glTexParameterfv: - ret = GenerateCall_glTexParameterfv(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glTexParameteri: - dbg->hooks->gl.glTexParameteri( - static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), - static_cast<GLint>(cmd.arg2())); - break; - case glesv2debugger::Message_Function_glTexParameteriv: - ret = GenerateCall_glTexParameteriv(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glTexSubImage2D: - ret = GenerateCall_glTexSubImage2D(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glUniform1f: - dbg->hooks->gl.glUniform1f( - static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glUniform1fv: - dbg->hooks->gl.glUniform1fv( - static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), - reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glUniform1i: - dbg->hooks->gl.glUniform1i( - static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glUniform1iv: - dbg->hooks->gl.glUniform1iv( - static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), - reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glUniform2f: - dbg->hooks->gl.glUniform2f( - static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()), - static_cast<GLfloat>(cmd.arg2())); - break; - case glesv2debugger::Message_Function_glUniform2fv: - dbg->hooks->gl.glUniform2fv( - static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), - reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glUniform2i: - dbg->hooks->gl.glUniform2i( - static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), - static_cast<GLint>(cmd.arg2())); - break; - case glesv2debugger::Message_Function_glUniform2iv: - dbg->hooks->gl.glUniform2iv( - static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), - reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glUniform3f: - dbg->hooks->gl.glUniform3f( - static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()), - static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3()) - ); - break; - case glesv2debugger::Message_Function_glUniform3fv: - dbg->hooks->gl.glUniform3fv( - static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), - reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glUniform3i: - dbg->hooks->gl.glUniform3i( - static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), - static_cast<GLint>(cmd.arg2()), static_cast<GLint>(cmd.arg3()) - ); - break; - case glesv2debugger::Message_Function_glUniform3iv: - dbg->hooks->gl.glUniform3iv( - static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), - reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glUniform4f: - dbg->hooks->gl.glUniform4f( - static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()), - static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3()), - static_cast<GLfloat>(cmd.arg4())); - break; - case glesv2debugger::Message_Function_glUniform4fv: - dbg->hooks->gl.glUniform4fv( - static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), - reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glUniform4i: - dbg->hooks->gl.glUniform4i( - static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), - static_cast<GLint>(cmd.arg2()), static_cast<GLint>(cmd.arg3()), - static_cast<GLint>(cmd.arg4())); - break; - case glesv2debugger::Message_Function_glUniform4iv: - dbg->hooks->gl.glUniform4iv( - static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), - reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glUniformMatrix2fv: - dbg->hooks->gl.glUniformMatrix2fv( - static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), - GLboolean(cmd.arg2()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glUniformMatrix3fv: - dbg->hooks->gl.glUniformMatrix3fv( - static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), - GLboolean(cmd.arg2()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glUniformMatrix4fv: - dbg->hooks->gl.glUniformMatrix4fv( - static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), - GLboolean(cmd.arg2()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glUseProgram: - dbg->hooks->gl.glUseProgram( - static_cast<GLuint>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glValidateProgram: - dbg->hooks->gl.glValidateProgram( - static_cast<GLuint>(cmd.arg0())); - break; - case glesv2debugger::Message_Function_glVertexAttrib1f: - dbg->hooks->gl.glVertexAttrib1f( - static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()) - ); - break; - case glesv2debugger::Message_Function_glVertexAttrib1fv: - dbg->hooks->gl.glVertexAttrib1fv( - static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glVertexAttrib2f: - dbg->hooks->gl.glVertexAttrib2f( - static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()), - static_cast<GLfloat>(cmd.arg2())); - break; - case glesv2debugger::Message_Function_glVertexAttrib2fv: - dbg->hooks->gl.glVertexAttrib2fv( - static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glVertexAttrib3f: - dbg->hooks->gl.glVertexAttrib3f( - static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()), - static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3()) - ); - break; - case glesv2debugger::Message_Function_glVertexAttrib3fv: - dbg->hooks->gl.glVertexAttrib3fv( - static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glVertexAttrib4f: - dbg->hooks->gl.glVertexAttrib4f( - static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()), - static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3()), - static_cast<GLfloat>(cmd.arg4())); - break; - case glesv2debugger::Message_Function_glVertexAttrib4fv: - dbg->hooks->gl.glVertexAttrib4fv( - static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) - ); - break; - case glesv2debugger::Message_Function_glVertexAttribPointer: - ret = GenerateCall_glVertexAttribPointer(dbg, cmd, msg, prevRet); - break; - case glesv2debugger::Message_Function_glViewport: - dbg->hooks->gl.glViewport( - static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), - static_cast<GLsizei>(cmd.arg2()), static_cast<GLsizei>(cmd.arg3()) - ); - break; - default: - assert(0); - } - msg.set_time((systemTime(timeMode) - c0) * 1e-6f); - msg.set_context_id(reinterpret_cast<int>(dbg)); - msg.set_function(cmd.function()); - msg.set_type(glesv2debugger::Message_Type_AfterGeneratedCall); - return ret; -} - -}; // name space android { |