summaryrefslogtreecommitdiffstats
path: root/opengl/libs/GLES2_dbg/src/caller.h
diff options
context:
space:
mode:
Diffstat (limited to 'opengl/libs/GLES2_dbg/src/caller.h')
-rw-r--r--opengl/libs/GLES2_dbg/src/caller.h320
1 files changed, 320 insertions, 0 deletions
diff --git a/opengl/libs/GLES2_dbg/src/caller.h b/opengl/libs/GLES2_dbg/src/caller.h
new file mode 100644
index 0000000..5447757
--- /dev/null
+++ b/opengl/libs/GLES2_dbg/src/caller.h
@@ -0,0 +1,320 @@
+/*
+ ** Copyright 2011, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License")
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ **
+ ** http://www.apache.org/licenses/LICENSE-2.0
+ **
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ */
+
+static const int * GenerateCall_glCompressedTexImage2D(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glCompressedTexSubImage2D(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glDrawElements(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGenBuffers(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGenFramebuffers(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGenRenderbuffers(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGenTextures(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetActiveAttrib(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetActiveUniform(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetAttachedShaders(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetBooleanv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetBufferParameteriv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetFloatv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetFramebufferAttachmentParameteriv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetIntegerv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetProgramiv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetProgramInfoLog(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetRenderbufferParameteriv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetShaderiv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetShaderInfoLog(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetShaderPrecisionFormat(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetShaderSource(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetString(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetTexParameterfv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetTexParameteriv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetUniformfv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetUniformiv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetVertexAttribfv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetVertexAttribiv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetVertexAttribPointerv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glReadPixels(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glShaderBinary(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glShaderSource(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ const char * string = cmd.data().data();
+ dbg->hooks->gl.glShaderSource(cmd.arg0(), 1, &string, NULL);
+ return prevRet;
+}
+
+static const int * GenerateCall_glTexImage2D(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glTexParameterfv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glTexParameteriv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glTexSubImage2D(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glVertexAttribPointer(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}