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-rw-r--r--opengl/libs/GLES2_dbg/src/caller.h330
1 files changed, 0 insertions, 330 deletions
diff --git a/opengl/libs/GLES2_dbg/src/caller.h b/opengl/libs/GLES2_dbg/src/caller.h
deleted file mode 100644
index e8111b3..0000000
--- a/opengl/libs/GLES2_dbg/src/caller.h
+++ /dev/null
@@ -1,330 +0,0 @@
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License")
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-static const int * GenerateCall_glCompressedTexImage2D(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glCompressedTexSubImage2D(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glDrawElements(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGenBuffers(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGenFramebuffers(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGenRenderbuffers(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGenTextures(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetActiveAttrib(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetActiveUniform(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetAttachedShaders(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetBooleanv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetBufferParameteriv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetFloatv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetFramebufferAttachmentParameteriv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetIntegerv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetProgramiv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- GLint params = -1;
- dbg->hooks->gl.glGetProgramiv(cmd.arg0(), cmd.arg1(), &params);
- msg.mutable_data()->append(reinterpret_cast<char *>(&params), sizeof(params));
- return prevRet;
-}
-
-static const int * GenerateCall_glGetProgramInfoLog(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- const GLsizei bufSize = static_cast<GLsizei>(dbg->GetBufferSize());
- GLsizei length = -1;
- dbg->hooks->gl.glGetProgramInfoLog(cmd.arg0(), bufSize, &length, dbg->GetBuffer());
- msg.mutable_data()->append(dbg->GetBuffer(), length);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetRenderbufferParameteriv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetShaderiv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- GLint params = -1;
- dbg->hooks->gl.glGetShaderiv(cmd.arg0(), cmd.arg1(), &params);
- msg.mutable_data()->append(reinterpret_cast<char *>(&params), sizeof(params));
- return prevRet;
-}
-
-static const int * GenerateCall_glGetShaderInfoLog(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- const GLsizei bufSize = static_cast<GLsizei>(dbg->GetBufferSize());
- GLsizei length = -1;
- dbg->hooks->gl.glGetShaderInfoLog(cmd.arg0(), bufSize, &length, dbg->GetBuffer());
- msg.mutable_data()->append(dbg->GetBuffer(), length);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetShaderPrecisionFormat(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetShaderSource(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetString(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetTexParameterfv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetTexParameteriv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetUniformfv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetUniformiv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetVertexAttribfv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetVertexAttribiv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetVertexAttribPointerv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glReadPixels(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glShaderBinary(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glShaderSource(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- const char * string = cmd.data().data();
- dbg->hooks->gl.glShaderSource(cmd.arg0(), 1, &string, NULL);
- return prevRet;
-}
-
-static const int * GenerateCall_glTexImage2D(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glTexParameterfv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glTexParameteriv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glTexSubImage2D(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glVertexAttribPointer(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}