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Diffstat (limited to 'opengl/libs/GLES2_dbg/src/header.h')
-rw-r--r-- | opengl/libs/GLES2_dbg/src/header.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/opengl/libs/GLES2_dbg/src/header.h b/opengl/libs/GLES2_dbg/src/header.h new file mode 100644 index 0000000..cbd448a --- /dev/null +++ b/opengl/libs/GLES2_dbg/src/header.h @@ -0,0 +1,129 @@ +/* + ** Copyright 2011, The Android Open Source Project + ** + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#include <stdlib.h> +#include <ctype.h> +#include <string.h> +#include <errno.h> + +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <cutils/log.h> +#include <utils/Timers.h> +#include <../../../libcore/include/StaticAssert.h> + +#define EGL_TRACE 1 +#include "hooks.h" + +#include "glesv2dbg.h" + +#define GL_ENTRY(_r, _api, ...) _r Debug_##_api ( __VA_ARGS__ ); +#include "glesv2dbg_functions.h" + +#include "debugger_message.pb.h" + +using namespace android; +using namespace com::android; + +#define API_ENTRY(_api) Debug_##_api + +#ifndef __location__ +#define __HIERALLOC_STRING_0__(s) #s +#define __HIERALLOC_STRING_1__(s) __HIERALLOC_STRING_0__(s) +#define __HIERALLOC_STRING_2__ __HIERALLOC_STRING_1__(__LINE__) +#define __location__ __FILE__ ":" __HIERALLOC_STRING_2__ +#endif + +#undef assert +#define assert(expr) if (!(expr)) { LOGD("\n*\n*\n* assert: %s at %s \n*\n*", #expr, __location__); int * x = 0; *x = 5; } +//#undef LOGD +//#define LOGD(...) + +namespace android +{ + +struct DbgContext { + const unsigned version; // 0 is GLES1, 1 is GLES2 + const gl_hooks_t * const hooks; + const unsigned MAX_VERTEX_ATTRIBS; + + struct VertexAttrib { + GLenum type; // element data type + unsigned size; // number of data per element + unsigned stride; // calculated number of bytes between elements + const void * ptr; + unsigned elemSize; // calculated number of bytes per element + GLuint buffer; // buffer name + GLboolean normalized : 1; + GLboolean enabled : 1; + VertexAttrib() : type(0), size(0), stride(0), ptr(NULL), elemSize(0), + buffer(0), normalized(0), enabled(0) {} + } * vertexAttribs; + bool hasNonVBOAttribs; // whether any enabled vertexAttrib is user pointer + + struct VBO { + const GLuint name; + const GLenum target; + VBO * next; + void * data; // malloc/free + unsigned size; // in bytes + VBO(const GLuint name, const GLenum target, VBO * head) : name(name), + target(target), next(head), data(NULL), size(0) {} + } * indexBuffers; // linked list of all index buffers + VBO * indexBuffer; // currently bound index buffer + + GLuint program; + unsigned maxAttrib; // number of slots used by program + + DbgContext(const unsigned version, const gl_hooks_t * const hooks, const unsigned MAX_VERTEX_ATTRIBS); + ~DbgContext(); + + void Fetch(const unsigned index, std::string * const data) const; + + void glUseProgram(GLuint program); + void glEnableVertexAttribArray(GLuint index); + void glDisableVertexAttribArray(GLuint index); + void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); + void glBindBuffer(GLenum target, GLuint buffer); + void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); + void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); + void glDeleteBuffers(GLsizei n, const GLuint *buffers); +}; + + +DbgContext * getDbgContextThreadSpecific(); +#define DBGCONTEXT(ctx) DbgContext * const ctx = getDbgContextThreadSpecific(); + +struct FunctionCall { + virtual const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) = 0; + virtual ~FunctionCall() {} +}; + +// move these into DbgContext +extern bool capture; +extern int timeMode; // SYSTEM_TIME_ + +extern int clientSock, serverSock; + +unsigned GetBytesPerPixel(const GLenum format, const GLenum type); + +int * MessageLoop(FunctionCall & functionCall, glesv2debugger::Message & msg, + const bool expectResponse, const glesv2debugger::Message_Function function); +void Receive(glesv2debugger::Message & cmd); +float Send(const glesv2debugger::Message & msg, glesv2debugger::Message & cmd); +void SetProp(const glesv2debugger::Message & cmd); +}; // namespace android { |